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Warhammer 40k General

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SPACE MARINES HAVE HORSE DICKS - edition

Oh god why did that anon show up again? - edition

> Previous thread
http://boards.4chan.org/tg/thread/51114723#top
>A shitty little list builder that you all should stop ASKING ABOUT YOU FILTHY BITCHES
https://webapplications-webroster.rhcloud.com/rc/web/#/rosterCreator

>Freshest Rules in Epub (Use Readium for PC or Kobo on Android)
https://mega.nz/#F!Wl5DAbCb!TYxZG4CgX_x-NJu7JBwbZQ!2tgBUTYI

>Not always current PDFs:
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ

>Up to date FAQs
https://www.games-workshop.com/en-GB/Rules-Errata

>40K 7th Edition Quick Reference Sheets:
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>Forge World Book Index:
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

> The Black Library(Stay the fuck away from the clowns)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q!c4pGAJDb

> Space 0Din's glorious work
https://www.dropbox.com/s/lsx27fo3rq2x7tk/Codex%20-%20Orks%207th%20Edition%20Update%20[Space%20Odin](2016).pdf?dl=0
>>
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Fuck your edition
>>
2nd for Wraithknights arent overpowered, youre just bad
>>
>>51119802
*your army is bad

If you buy an army people warn you is bad don't be suprised when you lose.
>>
Tau are the best 7th edition faction. Prove me wrong
>>
Have you heard the word? Because we come bearing it.

++Word Bearers Grand Host [Primary]++
+Chaos Warband+
Sorcerer of Nurgle on Palanquin w/ Force Axe, ML 3 - 180 [Warlord]
Tzeentch Lord on Disc w/ Lightning Claw/Powerfist, Sigil of Corruption, Scrolls of Magnus and Spell Familiar - 235

5 CSM, 4 extra CCW, Meltagun and Combi-Melta Champ - 103
-Rhino w/ Dozer Blade - 40
5 CSM, 4 extra CCW, Meltagun and Combi-Melta Champ - 103
-Rhino w/ Dozer Blade - 40

3 Terminators w/ Combi-Plasma and Power Axe - 112
3 Terminators w/ Combi-Plasma and Power Axe - 112

3 Bikers of Slaanesh w/ 2 Bike-Mounted Meltaguns and Champ w/ Lance - 111
3 Bikers of Slaanesh w/ 2 Bike-Mounted Meltaguns and Champ w/ Lance - 111

Helbrute w/ Multimelta - 100

+Spawn+
2 Spawn - 60
2 Spawn - 60

++Helcult++
Helbrute w/ Multimelta - 100
21 Cultists, 2 Flamers - 104
21 Cultists, 2 Flamers - 104

++Daemon CAD++
Herald of Tzeentch w/ ML 2 Paradox, and Exalted Locus of Conjuration - 120
11 Blue Horrors - 55

Total: 1850
>>
>>51119802
>t. Tau player

I've noticed the only people who don't complain about overpowered units or armies are also playing overpowered armies.
>>
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FoC rules when? Grand Crusade sounds fun as shit.

Also Imperial Fists are most blessed by the Emperor if you know what I mean.
>>
Just in case you don't feel like supporting Horsecocks and space 0din.
>>51119836
>>51119836
>>51119836
>>
>>51119832

Okay.

Below is the current breakdown of what armies are winning events. The list combines all the top events for the year so far, taking only the top three winners from Major or GT events.

34 Eldar
19 Daemon
12 Space Marine
10 Tau Empire
8 Chaos Space Marines & Renegades
7 Dark Angels
6 Ad-Mech
4 Imperial Knight
3 Space Wolves
3 Genestealer Cults
2 Tyranid
2 Dark Eldar
2 Astra Militarum
2 Necrons
1 Harlequin
1 Grey Knight
1 Blood Angel
1 Ork

http://bloodofkittens.com/blog/2016/12/26/top-itc-tournament-lists-november-2016/
>>
>>51119832
Eldar.
>>
>>51119906
but wasn't this proven inaccurate as even the guy who recorded the list discounted some wins?
>>
>>51119906
>8 Chaos Space Marines & Renegades

Yet all the CSM players will tell you theyre underpowered I wish they would all fuck off and grow out of the metalhead phase
>>
>>51119933

You can literally go to any GT results posting and see that Eldar, Daemons, or Marines will outnumber Tau by a large margin. You could have done this for ANY major event for the past year or further. Adepticon, NOVA, you name it.

If you have a problem with that list why don't you post evidence that Tau are #1?
>>
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>>51119755
Are there any 3rd party stores that sell bits like pic related's masks?
>>
>>51119906
This makes sense. I am a Guard player and all my most fun games have been against Tyranids, Orks, Dark Eldar, Necrons and Blood Angels.

All the games where it's no fun for me have been against Eldar. It's crazy how unbalanced they are.
>>
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Is it shit
>>
>>51119954
/tg/ isn't interested in FACTS, dipshit. That's not what Tau Hate is about.
>>
>>51119954
Im not the anon saying tau are number one. Im just saying that i remember people saying the guy who accumulated it cut out certain wins as they out performed others of the same army.
>>
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>>51119755
>Space 0Din's glorious work
>https://www.dropbox.com/s/lsx27fo3rq2x7tk/Codex%20-%20Orks%207th%20Edition%20Update%20[Space%20Odin](2016).pdf?dl=0
>space 0din shit
>is that faggot op again sub edition
Really you should stop making generals anymore
>>
>>51119940
Fuck off m8

Those winning lists are mostly forge world's renegade guard not chaos marine
>>
>>51119968
Looks like fucking mickey mouse.
>>
Given the event going on, would I be best off holding off picking up anything rules-wise until it's over, and see if they change a ton?

I've been looking at Dark Vengeance, and don't really want it outdated 3 weeks after I get it.
>>
>>51119906
>1 Grey Knight
I want to see his list. Because we're fucking garbage on the table. He must've rolled perfectly or it was a "Grey Knight" list with 1500pts of Allied Space Marines.
>>
>>51120034
May be best to wait and see what the new formations from Cadia are, though odds are it won't really affect anything in Dark Vengeance.
>>
>>51119933
Literally all of them are Renegades. The only non-Renegade CSM winning combo is Kabalstar, and that usually ends up being Chaos Daemons primary detachment.
>>
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Anons is it wrong if this gave me an erection?
>>
What army should I start?
What does a 500 point list of Orks look like?
Blood angels?
Tau?
Necrons?
>>
>>51120034
It really depends, are either of the 2 armies in DV armies youd want to play? Neither of the armies in it are likely to change anytime soon, and 8th edition is more than a few months off at least
>>
>>51119968
They are cute. Like they are squirrels storing things in their mouth for the winter.
>>
>>51119906
I hate you so much. I didn't want the truth
>>
>>51119906
Devil's Advocate, what are the chances that more people are playing those factions, resulting in higher win rate?
>>
>>51120075
Girls like nids man.
>>
>>51119978

Necrons and DA should probably be higher. They were probably just knocked out of top 3 by Eldar. If you look at top 8's, all those armies are strong except Tyranids, DE, AM, Harlequins, GK, BA and Orks.
>>
>>51120032
Welcome to Disney Land in space, Anon.
>>
>>51120094

More people are playing those factions because they're better. In reality it's not as stratified as the list would imply, but that's fact.

Also Tau is incredibly popular, so that's not really a good argument.
>>
>>51120094
Possible. The Tabletop Tactics guy went to a tournament at some point during 2016 and he went playing Eldar. He faced 5 players playing Eldar.
>>
>>51119996
Yeah that's pretty awful
>>
>>51120017
>Below is the current breakdown of what armies are winning events. The list combines all the top events for the year so far, taking only the top three winners from Major or GT events.
>TAKING ONLY THE TOP THREE
>ONLY THE TOP THREE

No fucking shit you dumbass it says right there. Even when you throw out 5 of the top 8 or 13 of the top 16 you STILL get these numbers that prove Eldar is dominant.
>>
>>51119755
So I just purchased Kill Team. This is my first 40k purchase.

What should I expect?
>>
>>51120127
What can I do about it other than throw it in the trash?
>>
>>51120051

I don't even need to see it to know what it is.

1 Librarian

2x5 minimum strike squad or whatever

1-3 DKs

Overpowered imperial allies

Same with Orks and CSM. 1 Belakor 10 cultists 1 brass scorpion or tzeentch allies, 1 weird boy 10 boys rest daemons
>>
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>>51120080
Have more then.
>>
>>51120158
>No Custom Stompa in the Ork list
>>
>>51120094

Eldar, Space Marines, and Daemons have the highest representation. Tau representation is also very high. There's also charts with win percent per faction. The factions that did poorly but had only 1-2 players like SoB actually have higher win rates than the top armies.
>>
>>51119860
fukken kek
>>
>>51120076
Tau or neurons. Blood angels and space wolves are the biggest groups for nerds
>>
>>51120201
How do i have an army of brain cells in 40k?
>>
>>51120152
If you end up disliking it, you're not out too much money. If you end up liking it, well...

As far as the actual box itself goes, Tau get the shaft since Fire Warriors aren't as customizable as Space Marines, making them seem generic and boring if you're just playing what's in the box.
>>
>>51120158
Bloodofkittens has the top Tournament lists from the last years. GK one was GK + DA + SW Deathstar iirc.
Ork was pure Ork with the most efficient units, but it was not a huge tournament.
CSM is always Renegades on the list, Be'lakor is no longer that popular.
>>
>>51120075
dat biomass
>>
>>51119996
How the fuck did you manage to get so few models in
>300 point captain and command squad
?????
>>
>>51120216
Start by typing on a phone and end by not correcting the auto correct
>>
>>51120051
The lists for a lot of armies are really strange. guard army lists are basically like, a platoon or a squad of vets, and then a bunch of other things from a space marine army and sometimes even from an eldar army.
>>
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>>51120075
I mean, the cosplayer is reasonably hot. Mostly does body paints, now.
>>
>>51120216
Play all psykers. Or nids I guess.
>>
>>51120201
Are they good for space wizardry?
>>
>>51119906
These lists are worthless because they don't account for allies and they lump CSM & RH together.
>>
>>51120262
>implying you do anything else with a CM in an IH list
>>
>>51120256
>GK + DA + SW Deathstar iirc.

This should honestly be a SW list. Or we should have MEQ/Imperium be a category. A lot of the primary detachment listings are incorrect because they hide the bulk of the army behind a fake primary detachment front.
>>
>>51120017
That's the ITC rankings guy. He cut the top player in the ITC rankings out because he single-handedly broke the AdMech ratings to hell.
>>
>>51120331

Yes, I'm sure all those Eldar, Daemon, Space Marine, and Tau lists weren't ACTUALLY those armies, and only won because of their allies. We don't care about that 1 Ork listed there, genius, we're talking about top armies.
>>
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How would one go about starting a Deathwatch army? What's the best weapon loadouts for them? I feel it's hard to justify gearing them out too much when they all have special ammo.
>>
>>51120349
That list only had the SW formation with 3 Rune Priests though. It also had a DA CAD for Azrael on some GK shit.
>>
how do nids do in kill team?
>>
>>
>>51120395
hormagaunt spam is okay

genestealer cults do basically everything that nids would do at kill team level better, though.
>>
>>51120364
Why the fuck would those armies bring allies you stupid shit?
They're already the best, allied would only drag them down.
>>
>>51120372
>picture
I've seen some of the celebrity 40k art, but apparently I've missed Christopher Walken. Let's do a role call to make sure I'm not missing the rest.
>>
>>51120364
Wow, what a revolutionary post. I never would have guessed that Eldar, Daemons, Space Marines, and Tau were the top armies in the game.

The Ork guy is running pure orks, dipshit. It's more about all the Imperial armies and what's actually in them.
>>
>>51120387

Was it not the one with a bunch of Fenrisian Wolves too? What was the bulk of the list then, DA bikers? And didn't that Rune Priest Great Company list get DQed for having an illegal list anyway?
>>
>>51120405
DELETE THIS

Or at least add
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>>51120405
Kek.
>>
>>51120418
I could maybe see Daemons bringing in an allied minimum Thousand Sons detachment for Magnus or something. Or Knights in Marines or something of the like.

And you misread his post, he was saying the same thing you were.
>>
>>51120372
They basically can always have their boltguns too so thats nice.

But their boltguns are just so good that there is almost no point of taking anything else... other than Frag Cannons.

Frag Cannon is a very good weapon. Infact its so good that if normal Space Marines could take it, we wouldnt be whining about Grav at all.

I run 1-2 allied squads of them and basically I have basic guys with Boltguns/Shotguns and sprinkle in some heavy dudes with Boltguns/Fragcannons. Also since sergeants are same cost as basic marine, I use them. They can have 5pts Auspex which is sometimes gamewinningly big force multiplier for rest of your army.
>>
>>51120418

That's the point. I'm responding to someone who is talking about allies helping their primaries, when that's IRRELEVANT TO THE DISCUSSION BECAUSE WE'RE TALKING ABOUT THE TOP ARMIES
>>
>>51120405
Not even dead. Cadia got blown to pieces but even on chunks of it they are still still fighting. Cadians live on! And with some luck might get decent rules in FoC2.
>>
>>51120443
Magnus is overrated as fuck. Doesn't do enough for the point cost (including all the extra Warp Charge that you need to provide), and he can be surprisingly squishy.
>>
Was there any Primarch who didn't get fucked over in the end? Like, did anyone end up not worse than how they started?
>>
>>51120451
Do you just drop pod them in? And Frag Cannons are good but expensive as hell, too expensive I think to put 4 in a squad, so how many would you use, 2? Do you try to use them as an assault army at all or is that just asking to get tabled?
>>
Are the HoR rules in the mega? i cant seem to find them.
>>
>>51120492

Lorgar.
>>
>>51120018
Why the unwarranted hate for Space 0din? He actually cared enough to make fixes for orks.
>>
>>51120489
I think Thousand Sons are the worst traitor legion at the moment. Quite ironic considering they're the only ones who got new models and a campaign book to boot.
>>
>>51120492
Depending on the definition of "When they started" Angron's lot became better since he reached daemonhood. Fulgrim's probably living it up too.
>>
>>51120516
>Angron's lot became better since he reached daemonhood
Fucking how? His legion was destroyed by Kharn and shattered into a million pieces, and he's locked in warpspace until someone manages to summon him.

>Fulgrim's probably living it up too
Wasn't he trapped in a painting or something?
>>
>>51119940
Note the "and renegades." Those revolve around the renegade guard's ability to toss out a disgusting number of templates and abuse the blood for the blood god rule from khorne daemonkin to generate massive amounts of blood tithe.
>>
>>51120506
>Lorgar
He lost the Horus Heresy and his legion was perverted by Erebus into slaves of the Gods rather than the symbiosis he was striving for.
>>
>>51120548

Angron's life was undeniably shit in the Imperium. Becoming a rage-filled daemon is actually a step up from how awful his surgically fucked up head was beforehand.
>>
>>51120250
The main reason I got it was because there were so many miniatures for the price.

Right now I'm just trying to get a feel for what army I want to invest in and both Space Marines and Tau look cool, so it seems like a perfect starting point.
>>
>>51120548

Well, Angron could prefer his Legion as it is now.

They assemble well enough when he calls upon them, as the Dominion of Fire conflict proved.

Besides, he could be like Peturabo who wrought havoc on his own legion in a civil war and approved of the resulting cull of what he saw as weak elements.
>>
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Thoughts on my new daemon list?
>>
>>51120613

you're a big guy
>>
>>51120613
Please tell me that's a legal list.
>>
>>51120586
>Angron's life was undeniably shit in the Imperium.
he could at least look forward to death to free him from servitude

As a daemon he has no such chance, and will remain a slave forever.
>>
>>51120514
Speaking of fixes for worse off armies. Someone should get started on the others. Pick one:

>Nids
>Dark Eldar
>CSM(including them so I don't get an eyeful of "WAAAAAH CSM SUCK, TOO!" Traitor Legions did you some favors for casual play
>GK
>Blood Angels
>Harlequins
>>
>>51120623
For (You)

>>51120625
Of course it is silly.
>>
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>>51120613
what will you do vs Tau ? (half the playerbase)
>>
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How is this for an Asurmen based list?
>>
>>51120613
I'd actually be interested in playing against that, at least once.

Then again I'm a huge fan of gimmick lists.
>>
>>51120553
They don't count as KdK units, so no Blood Tithe from them afaik. They are basically there to tarpit and provide artillery support for Daemons.
>>
I know how much tg loves to hate on riptides for being walkers. And I agree with that statement. And yes I am a tau player. Hear me out. How would mixing the toughness of shielded missile drones work with potential AV of riptides, e.g. T6 4+ missile drones attached to an all AV 12 walker. Would the walkertide use the T6 and the 4+? Also, if shielded missile drones were to become skimmers or something like that, how would that work. Same applies to the Ghostkeel, how would its stealth drones work in conjunction with it. Also, how would stimulant injector work, can vehicles take fnp rolls?
>>
>>51120636
7E is well balanced and makes loads of sense.
>>
>>51120496
Like said, I use them as allies, not as main force so cant say. They are there for drop-podding shockattacks and Beacon Angelis dickerys.

Pod in, disembark, use Beacon Angelis to pull your other DS-guys in without scatter and then pull a squad of veterans/allied squad joined by librarian to your position. And then clear the landing zone, hard.

Won numerous games with that gambit.

But as for Frag Cannons. I use 1-2 per squad, depending on the points. Sometimes even the fabled 4. And one I went full retard with 4 frag cannons and 6 gravguns so my opponents squad of Stormsurges could go fuck themselves.
>>
>>51120613

That's actually a pretty cool list. Very fluffy.

>mfw this kind of flying circus is just a quaint and shitty fluff list when it used to be top tier

7E a shit
>>
>>51120586
The first thing he told Kharn (if you consider ADB/BL canon) was to make him a throne of skulls gathered from the slave decks of the conqueror. It's hard to tell if he's still even the same person anymore.

Like, do we know if there are any personality changes associated with daemonic ascension?

>>51120606
Except it was Kharn's idea from the beginning, and it was out of the principle that the leadership was composed of cowards and weaklings who didn't earn their rank through martial prowess.

He then proceded to hunt down the remaining captains that survived Skarlathrax, and has never worked with the Legion ever since. The fact that he did not participate in the Dominion nor the First War for Armaggedon proves Angron had nothing to do with it.
>>
>>51120660
>thinks he can have a squad that contains both T and AV

Tau players.
>>
>>51120660
Most of this is actual concerns, but Stimulant Injectors really shouldn't exist. Maybe giving it IWND or something.
>>
Kinda wish there was an Apocalypse battle report on YouTube that has a Tau army use a fully painted and assembled Manta. Only ever saw like 3 completed models in some army showcases and that's it.
>>
>>51120613
Fateweaver is not really synergistic with the Tetrad because he hogs all the WC from the Princes, but nice to see you've read Goatboys article today.
>>
>>51120670
I would fucking hate to play against it. Played a larger game the other day where someone ran essentially that, and some more daemons. Those Daemon Princes are fucking immortal...
>3/2+ rerollable invulns across the fucking board
>More warp charges than individual cells in your body
>denying on 4+'s
>Insane in melee

How do you even tackle the fucking Tetrad? They can't fucking die.
>>
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>>51120732
>but nice to see you've read Goatboys article today.
I didnt actually was just thinking of lists for the new LoC and saw this was possible. Mind linking article?
>>
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How is?
>>
>>51120682

>do we know if there are any personality changes associated with daemonic ascension?

The Warp is the realm of souls. When you become a Daemon Prince, the Warp becomes your home, you become an eternal manifestation of an idea. Khorne is the idea of War: a Daemon Prince of Khorne is someone who has fought so much that he has become one with War itself, and is an aspect of that idea, no longer human. Becoming a Daemon Prince changes your personality to an eternal concept in the warp, but it only happens if you were already on the path to losing your humanity to begin with.
>>
>>51120743
Now half of the SM players will be butthurt. Dorn would have been a far less divise choice for the fanbase.
>>
>>51120613
Lord of Change and Tzeentch Prince both need Lesser Rewards. +2 Strength for 10 points is disgustingly good.

Exalted is less valuable on a LoC than a Greater. Durability upgrades are ace.

Ultimately, too all-in on the FMC's. Would be better off with either a bigger Oracles formation with Blue Horrors support, or a Tetrad with a bit more gobbins and Blue Horrors support.
>>
>>51120660
You'd have to use the old rules for mixed armor and toughness, with random hit assignment.
>>
>>51120659
Sticking a herald in the unit allows it to generate blood tithe.
>>
>>51120766
http://www.belloflostsouls.net/2017/01/goatboys-40k-fmc-flying-circus-revenge.html
The butthurt fluff-fag comments under the article are solid gold.
>>
>>51120703
Yeah, stimulant injector may have been a mistake, but it doesn't see much use in competitive matches.
The biggest problem is the riptide wing, it's simply the most autistic formation.
One other question, do WK have any similar issues regarding their MC status? Or did they just get because gw doesn't know how to balance.
>>
>>51120777
Papa Nurgle has spoken.

>>51120743
And once again GW continues to spoil the Ultrasmurf kiddies even more.

>>51120774
Yes or no faggot.
>>
>>51120650
The fuck is up with the Falcon? You can take that as a Command choice?
>>
>>51120685
Well, if the riptide becomes a walker, the shielded missile drones it can take need to be worked out somehow.
>>
>>51120743
"Campaign"

This is gunna end in tears.
>>
>>51119906

>Dark Eldar

That's short hand for
>Lhamian Venom
>Kabalite venom x2
>Raider x3
>1200 points of Eldar
>>
>>51120829

Yes, of course. His personality changed, because his soul changed, if that's the answer you're looking for. That's the nature of Chaos.
>>
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>>51120743
>>
>>51120824
Wraithknights are MC's because Wraithlords are MC's.
>>
>>51120816
>http://www.belloflostsouls.net/2017/01/goatboys-40k-fmc-flying-circus-revenge.html
Cheers buddy.
>>
>>51120742
I'm told you need to focus fire on the single closest/weakest of the four. This will cause some of their stats to drop. Then you do it again and again and eventually they run out of tricks.

Of course, then their's the REST of his army.
>>
>>51120742
>3/2+ rerollable invulns across the fucking board
That's impossible.
>denying on 4+'s
Stop trying to cast Witchfires at psykers. Thousand Sons are shit.
>>
>>51119755
Just played my first match in 8 months, my Tau against Dark Eldar. Weird game.

Because of custom mission rules another friend made, my opponent was able to Infiltrate a squad of 6 Talos Pain Engines and that tentacle one right in the center of the board, and then scout them forward 6 inches.

Things only got weirder from there.

Shas'O R'alai got killed by jetbikes in a sweeping advance after failing leadership first round of combat.

My ghostkeel, on the other hand, won combat TWICE with one wound left. The first time the jetbikes regrouped and I shot them off the board. The second time I killed another squad of jetbikes outright. The Ghostkeel never once took a cover save.

Not a single Pain Engine ever died.

In the end I lost 12 to 11. I probably would have done a bit better if I'd understood how the Optimized Stealth Cadre worked - I thought I only get Ignores Cover if my units in it combine fire like a Hunter Contingent. Also I forgot to actually put my Cadre Fireblade on the board, which at the very least would have stopped the fire warriors from running off on an 8.

No infiltrating pain engines or T5 drugged jet bikes would have helped too.
>>
>>51120840
You mean with chaos winning like the last time GW did the 13th Black Crusade campaign?
>>
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>>51120887
>my opponent was able to Infiltrate a squad of 6 Talos Pain Engines
>>
>>51119755
what exactly is a renegade knight? is it just a regular knight that you want to have in a chaos army?
>>
>>51120880
If it's impossible, then he must've been cheating or some shit, because throughout the entire game only one took a wound or 2.

I wasn't even doing a witchfire. I was doing my banishment from my Grey Knights.
>>
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>>51119860
blessed
>>
>>51120829
>And once again GW continues to spoil the Ultrasmurf kiddies even more.
>>51120777
>Dorn would have been a far less divise choice for the fanbase.
Keep drinking the Hatorade, faggots. I'll be over here, enjoying the return of the Spiritual Liege.
>>
>>51120940

Psykers get a bonus to resist any enemy psychic power targeting them, not just witchfire.
>>
>>51120631
CSM could use the following:

>Decent transport and/or
>Drop Pods w/out DPA
>Sweeping Advance mitigation
>Possessed have a movement and combat table, cost less
>Restructure devotion system so that Icons, Marks, and Cult upgrades flow into one specialized but extremely powerful unit
>Crimson Slaughter get folded into book with Red Corsairs as a 'faction' s la Traitor Legions, with restrictions, relics, objectives, FBD and so on
>special characters for unaligned Legions retroactively allowed in formations of their respective Legions and Kranon
>Mastery tests make a return with broader scope to try to control some of the randomness of Chaos (with suitable penalties for failure)
>costs of various warhead and equipment brought into line with loyalist changes
>Cultists usable for something other than filler or tax on CAD, rules to sacrifice them to invoke the Gods, ruin objectives, mitigate PotW, and so on
>>
>>51120938
A knight that has turned away from the imperium in the same manner as have CSM and other traitors.
>>
>>51120777
Let them be butthurt. If he's in a super dreadnought I will play smurfs with a smile on my face.
>>
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Are there any bits for an Imperial Guard commander or commissar hat? I really want one for my warboss.
>>
>>51120777
>via anonymous sources
>not Atia or sad panda or anyone remotely credible
>some Anonymous on /tg/ literally called this guy out a few hours ago on being bullshit

Yeah I'm sure it'll totally happen.
>>
>>51120957
so you could just ally a sexy imperial knight with that two shot battle cannon to some chaos space marines?

i would like to do that.
>>
>>51120829
>even more

When was the last UM release you can recall?
>>
>>51120940
So the problem is cheating, not the Tetrad.
>>
>>51120847

I see you've played knifey spooney before.
>>
>>51120816
Lol the fucking salt is golden.
>>
>>51120838

That's the idea. They don't. Getting through that blueberry crunch you call a brain.
>>
>>51120953
Yeah, I know. I was talking about the invulns thing being apparently impossible. I honestly don't know how to fight Daemons with the army that's supposed to counter them or at least have an easier time against them.

>>51120995
I don't know if it was cheating or not, because Chaos has so many "flippy floppy fuck you" tables, rewards, powers, etc.
>>
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>>51120743
>>
>>51120838
Don't forgot the ghostkeel's stealth drones as well.
And if broadsides become walkers, then another 4 drones need to be changed.
>>51120796
what edition are they from?
>>51120874
Why are WL MCs then.
>>
>>51120965

The ogyrns box comes with a skull with a commissar's hat. Failing that you'd have to buy third party or use the plastic commissar's hat
>>
>>51121020
He was either cheating, or you're full of shit. Tzeentch daemons get to reroll saving throws of a 1. That's the sum total of rerollable saves in Chaos Daemons, so at most one of the four Tetrad Princes would have had rerollable saves.
>>
>>51121020
It's possible but unlikely.

With he new supplements and warlord tables it's easy as a fuck to get 3++ or better on anything tzeentch, and even easier with two tzeentch "warlords".
Grimore allows you to boost one other daemon prince but then you got two princes with no easy way to get it other than cursed earth + warp storm I guess?
>>
>>51120982
Sure. Altough 2x BRRRRRTTTTTTTT-cannons are always better. 24x S6 ap3 rending shots will do work against anything you will fire them at.
>>
>>51121039
4th edition artillery were mixed armor/toughness units. Wraithlords are MC's because it actually fits them, seeing as they're wraithbone constructs.
>>
>>51120887
>tau complaining about losing to dark eldar

kill yourself
>>
>>51121039
because wraithbone is basically living tissue.
>>
>>51121059
>That's the sum total of rerollable saves in Chaos Daemons
You've never read the codex then?
>>
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>>51120887
>Tau whining about DEldar
>>
>>51120874

WKs are GCs.
>>
>>51121106
Which is just a super heavy MC.
>>
>>51121059
I don't know the names of all the Daemons stuff, but I remember everything in >>51121075 being used. He did manage to get the +1 invuln warp storm during a turn and Cursed Earth off quite a few times. Most of the other warp charges were spent blasting my shit apart with a 24 inch s8-10 beam because it's base s4+d6 but special daemon shit makes it s6+d6.
>>
>>51121088
>>51121104

What about that is complaining, other than the Pain Engines infiltrating?

I didn't even have a single crisis suit in my list. I brought breachers ffs.
>>
>>51121090
Please, enlighten us.
>inb4 hurr Fateweaver's single floating reroll
>>
>>51121128
Must've been a huge game to fit a Tetrad and a Warpflame Host.
>>
>>51121167
Greater gifts, dark blessing, allows you to reroll all failed invulnerable saves.
It's literally the bread and butter of the codex that all characters can take, even sargents.

It's unlikely he rolled it on all three princes but that's not the point.
>>
>>51121222
What number was it? I was watching him roll rewards and he was getting a ton of 3's and 2's with some 6's on 4 dice.
>>
>>51121146
Most of /tg/ can't see past the cover of your codex. Most /tg/ doesn't even play, they just circulate memes, and only half of those they recognize as fiction.
>>
>>51121249
1. +1W and IWND
2. FnP 4+
3. dark blessing, reroll failed invulnerable saves
4. 18" s8 ap1 assault 1 lance
5. flashbane and armourbane
6. 3+
Any of this can be yours for only 20 points! you can take two on each big monster.
>>
>>51121257
t. filthy tau player

I wish you drones would hang yourselves
>>
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>>51120836
it's an aux choice for the warhost

>>51120650
not bad, you got a lot of s8 but you might need a few more bright lances and whole lot of anti infantry. is the ghostwalk matrix worth it over spirit stones?

>>51120660
how about instead of making a clusterfuck of rules they just add HP to the walker? the drones could even be given up to avoid damage rolls on the main walker
>>
What's the viability of a purely thousand sons list? I'd be willing to add in some tzeentch daemons or CSM special units.
>>
>>51120582
Symbiosis
lol you actually fell for daemon lies
>>
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Rate my 2k FLUFFY Deathwatch
>>
>>51121322
Show me on the doll where the riptide touched you kiddo
>>
How should I make 1000pts of Night Lords? Can't decide on a CAD or Warband.
>>
>>51121414
Seemed to work well enough for Argel Tal and the Gal Vorbak.
>>
>>51121412
Most of the time no sadly. They gave the new TS rules to two SW fanbois so in the end they got worse rules then the TL book.
>>
>>51121305
Yeah, he essentially rolled at least one 3 every time he was rolling on his tables and writing it down.
>>
>>51121457
Neither fluffy nor good.
>>
>>51121499
>daemon can't lie for a few decades in return for eating his delicious soul for eternity afterwards
Daemons by definition are nasty - adb just made some bullshit power fantasy thing he wants for himself so he can kill his dad
>>
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>>51121412
Theres some cheesy things I'd love to see people try with the new TS. Ahriman infiltrates two horror squads if lucky along with Oracles giving a solid chance at first turn. Use soul switch to first turn charge with 3 force weapons, 2 daemon weapons and 3+ harnessing on any discipline with 25 WC. Such a faggy list tbqh.

However if you mean running 20 Rubric Marines then no, theres not a single list that will work as running 600 points for 20 marines isnt worth it. Its going to have to be Magnus and friends or a deathstar to be 'viable'.
>>
>>51121636
what will you do if that army goes second and you get assfucked by artillery, long range S10 AP2 weapons, and other sorts of fuckery?
>>
>>51121702
Still do better then a normal TS list would?
>>
>>51119755
how many combi weapons do you get in a box of chaos terminators?

1 of each? i kinda want 2-3 meltas
>>
>>51121745
You only get one melta, IIRC.

That said, you could always buy the FW set of combi-weapons, and have enough combi flamer, melta, AND Plasma to fill out a whole squad with each one.
>>
>>51121745
take a bolter, take the nose of a melta gun, greenstuff the gap

easy quick combi-melta
>>
>watching EgoQueenAlexis's battle report and army

I thought no battle report channel could be more cringeworthy than miniwargaming. Why must I be wrong?
>>
New bundles up:
https://www.games-workshop.com/en-AU/Warhammer-40-000?N=102254+806424407&_requestid=3380523
>BT Upgrade sprue is pic related.
>>
>>51122007

are there any batrep channels that aren't cringe?
>>
>>51122050

My top three are pretty fucking entertaining (to me at least).

Winters SEO
Tabletop Tactics (slight cringe levels I guess?)
Legion Wargaming (cringe if you can't into narrative roleplay, but then what the fuck are you doing here)
40kchannel is also really cool because its basically battle reports going on ESPN fast forward updates, if you don't want to sit there for 90 minutes
>>
I haven't played since the 3e and I'm just getting back into it. I have an OLD space marine force that is old enough to have space marines with smgs (I think they removed them in 4e) but space marines are seeming a bit boring to me right now. I was looking at militarum tempestus but they barely seem to have any units. If I go with them can I call Skitarii as allies? Are there plans to develop tempestus into a full army or will I have to rely on having allied troops a lot? What are my options with them?

Also, how are the tau?
>>
>Creed didn't die, saved by bullshit writing

thank fuck
>>
>>51122007
There are significantly worse channels than that one. Really the worst part of it was trying to figure out if Alexis was a tranny or just an ugly girl.
>>
>>51122039
They've been there since last week.

The Castellans formation looks interesting, lets hope the stormtrooper elements arent mandatory.
>>
>>51122076
I like legion, but he talks like a fucking autistic shatner
>>
>>51122007
Yeah its pretty bad. I appreciate her hobby enthusiasm but man is she cringy.

Also she fucks up major rules literally every game.
>>
>>51122078
>Tempestus Scions

They're an elites choice that got ripped from the Guard codex and made into an "army." You've got like 4 units in the whole thing. They're pretty challenging to run solo, would not recommend for someone just getting back into it. They're nice as an allied force, though.

>allies

Read the 7th edition rulebook, it covers this.

>Tau

Pretty powerful shooting army. They are often decried as TOO powerful, and they can be if you play them right, but it relies on using their "markerlight" abilities and not dying. They've got lots of Gundams and foot soldiers.
>>
>>51122110

Shatner was already classic, though. So autistic Shatner narrating 30k is like fucking Marlowe.
>>
>>51122120
Are there any differences between running them with their own codex versus with the guard codex?
>>
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>>51122007
I get that some of you guys are mentally unstable and can't hold down a job.

But please, PLEASE, please never do this.
>>
>>51120982
>>51120938
Rules and formation for it are in Traitor's Hate. It's slightly different from Imperial Knights in that all the Imperial Weapon loadouts and more are mashing into one profile.
>>
>>51122139
In their own codex, they are troops. So you can take them on their own without Guard troops as a tax.
>>
>>51122139
three noticeable ones

1: guard scions are purchased and operate as platoons, where scion scions are individual units
2: guard codex orders and scion codex orders are not the same
3: guard scions can take chimeras as dedicated transports, scion scions can't

otherwise they're identical
>>
>>51122139
Tempestus Codex gives them their own special rules for orders. There are some different formations too.
>>
So is there any info on Adeptus Titanicus or Battlefleet Gothic?
Preferably sourced from someone that isn't BoLS.
>>
>>51119834
>Demon CAD
>One troop choice
U wot M8?
>>
Just started reading the Night Lords omnibus. I get the feeling I'm in for a God read.
>>
>>51122205
He probably means AD
>>
>>51122174
>>51122183
If you wanted to run your own Tempestus force with addition units as allies would you just run the guard codex with scions or would you run the Tempestus codex?
>>
>>51122197
Not that I'm aware of. I mean, we know it's coming since they've talked about it at Open Days and things, but the BoLS info and some other Open Day things that corroborate that are all.
>>
>>51122120
I still don't get why the Scions dex doesn't have more options for like Drop Sentinels or anything.

It could have been a decently interesting army if they'd spent some time sorting out an actual focus on paratroopers.
>>
>>51122148

Whatever appreciation that could be had for the time and creativity put into the kustomnaught is invalidated by the toilet rolls gatling shitter.
>>
>>51122213
yeah it's really good
>>
>>51122236
>>51122228
You can always look into Forge World's Elysian Drop Troops, especially the D-99 version. They're pretty much what Scions should have been as a full codex. Could even use Scion models + Elysian jump packs.
>>
>>51122243
>time and creativity
It's literally cardboard squares glued to plastic tupperware bins

There's no time or effort put into this at all.

I've seen actual children build better proxy vehicles
>>
>>51122236
>I still don't get why the Scions dex doesn't have more options for like Drop Sentinels or anything.
It was the first completely ally-tier physical book and they hadn't really figured out how far they wanted to push the boundaries.

I'm more surprised we didn't get a proper senior officer. That wouldn't have required any extra models.
>>
>>51122264

Didn't an actual child build that piece of shit?
>>
On the topic of Scions, would they look too out of place for use as Black Templars Neophytes?
>>
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>>51122243
It's not like budget conversions can't look good if enough effort is applied...
>>
>>51122296
Nah. Armor is suitably crusade-y. Slap some shotguns on and you're good to go.
>>
>>51122290
a man-child, maybe
>>
>>51122007

https://www.youtube.com/watch?v=QhaYRpIjVj8
>>
>>51122290
having the mentality of a child doesn't make you a child
>>
>>51122296
A little. Space marine miniatures are done up in a different style. Doesn't stop people from trying, but they'll never really look quite right.
>>
Do you guys just use the standard space marine color schemes or do you ever come up with your own? I can't settle on a color scheme that I like.
>>
>>51122228
You could do either. Just depends on exactly what you want to include. I've seen people do Scions + Knights for example.
>>
>>51122249

I only read the intro before the title, but I liked it. Look forward to the rest.
>>
>>51122126

And my opponent...rolls...TO-SEIZE...

Six!.......whatadick...
>>
>>51122362
How much do the scions benefit from the special rules in their codex?
>>
>>51122379
The main thing is spamability and the orders work pretty well for them
> still doesn't make them good, though
>>
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How do you guys do squadron markings? What do the color bands signify? Only numerals? Vehicle number, or regiment number?
>>
>>51122007

EgoQueenAlexis is a self-acknowledged (trap) servant of Slaanesh. Why do you touch such heresy?
>>
>>51122335
I made it 7 seconds
>>
>>51122359
The times I've done marines. My preference is for obscure but "official" successor chapters. Making a Flesh Tearers force fifteen years ago when they were just a footnote made it really cool to see them developed into one of the most consequential successors.

The big advantage to making you own chapter is the complete freedom to switch Chapter Tactics. There is some appeal to that.
>>
>>51122379
It's not a huge boost. I'd say IG are the better core by far.
>>
>>51120774
Except for nurgles demons. He diseases people, and the longer they survive the more powerful a demon they are reborn. Some virtuous men have had it forced on them. But hey, at least they can still feel love.
>>
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>>51122113

I like how its an accurate window into the true state of a typical North American GW store where nobody paints anything well at all and armies look like they were stolen from the Salvation Army thrift store at best. (BUT THEY DO OWN THE BOOKS AND DATACARDS.)
>>
>>51122395
>>51122433
But if I used IG as my core wouldn't I have to take standard IG troops as well to fill my troop requirements?
>>
>>51122408

The thumbnail is such a lie
>>
>>51122420

>field Blood Ravens
>say they steal tactics from everybody

and thats how I chapter tactics
>>
>>51122359
I typically like to come up with my own color schemes, although in terms of marines that's more chaos than loyalists. Still, I don't really feel the need to hold myself strictly to an existing one.
>>
>>51122076
My personal favourite is Striking Scorpion. He ONLY plays Level 5+ painted armies, and only ever plays against level 4+ minimum, with handmade level 5+ boards straight out of modeling masterclass.

So all his videos are like pure Eye-porn.
>>
>>51122379
Not a huge amount. Both Miltarum Tempestus and Astra Militarum have good formations. You could just combine them.

MT's Ground Assault formation is good and you can mix it with AM's Emperor's Wrath or Emperor's Fist/The Steel Host.
>>
>>51122420

You're like the alternate dimension version of me but that likes red. I chose Space Sharks and have watched them get increasingly popular and more supported. If I didn't play them I would have chosen the equally bloody, vicious, and edgelordy Flesh Tearers, but I disliked the red color, although I do love their two tone black paint scheme.

We've also both got terrible ICs who deserve way better rules. I'm jealous of Gabriel Seth getting to be a LoW and having a huge chainsword.
>>
>>51120743
>faeit 212

immediatley discarded as false. I can literally send them an email that says I have proof the emperor dies at the end of this, and is reborn before chaos can ultimatley win, and they will print that shit like gospel, spelling errors and all.
>>
>>51122472

Unfortunately, SS's free videos have been silly curbstomps as of late. That latest IF vs Orks video was just absolutely comical.
>>
>>51122493
>"This next rumor comes from a very trustworthy email source who I can't reveal"
>>
>>51120899

Obliterator spam won't own every fucking match like the first time around.
>>
>>51122442
>where nobody paints anything well at all and armies look like they were stolen from the Salvation Army thrift store at best
It's a horrible feeling, having to call up acquaintances from years back just to have games with properly painted armies on properly done tables. The average player has just stopped giving a shit entirely.
>>
>>51122319
The tricky bit there might be finding shotguns. While I've got some lying around, I'll probably need a couple dozen of the guys.

>>51122353
That's what I'm most worried about. That said, I'm not really excited at the prospect of buying four or five Scout boxes. The kit hasn't aged very well, from what I can tell.
>>
>>51122493
prove it be sending them that email

worst case scenario we get a really funny screencap
>>
>>51120899
Order kicked the ass off everyone else last time they had a global campaign.
>>
>>51122519

>The average player has just stopped giving a shit entirely.

You would think that for a hobby plagued by constant complaints about models being too pricey, people would paint up or even commission the models they can afford to buy with some fucking effort.
>>
>>51120899
>>51122515
I thought IG won the last campaign GW ran?
>>
>>51122529
The scout kit isn't as bad as you think, the only obvious problem is the heads.

See if you can't pick up a box or single scout for cheap, and use one of the newer space marine unhelmeted heads on it. You have to cut the neck join down a bit, but it immediately improves their look.
>>
>>51122545

Chaos won the ground war because Chaosfags spammed OP obliterators and store owners allegedly spammed fake Chaos results.
Imperium won the space war because only loyalists play Battlefleet Gothic.
>>
>>51122545
Last Campaign GW ran was last year for Age of Sigmar.
>>
>>51122556
yeah I took part in it, it was a slobberknocker, at least my faction won my store
>>
>>51122567
Who'd you support?

Destruction won mine.
>>
>>51122548
Honestly it doesn't matter so much how neophytes look as long as it's consistent

> they will get wiped off the board anyway
>>
>>51122408
https://www.youtube.com/watch?v=EdXDaHhvz5Q

Try that one out
>>
>>51122580

By that logic, nobody would ever paint their orks or tyranids
>>
>>51122548
Yeah, it is mostly the heads that worry me. I might try that suggestion and use some newer marine heads, assuming I've still got a couple lying around. I usually go for helmets, since I don't have much confidence painting faces.
>>
>>51122577
Destruction, I also won "most points contributed" in my store. Painting game too strong.
>>
>>51122584
I made it 13 seconds in. Mojo jojo was just as cringey...
>>
>>51122599
Helmets never really look right on scouts, unfortunately. People have tried with scion or vanguard helmets, but then you run into the same clashing style problem as you would just using other models in place of your neophytes.

>>51122580
>not treating your soldiers well
Have you no heart?
>>
>>51122606
Nice. Shame it ended up so one sided for Order in the end.

Pretty sure it's down to number of armies. So Imperium would probably win in the 40k version.
>>
>>51122584

She says it with such conviction and pride while wearing absolute cardboard shit. Tell me Adepticon has actual costumes.
>>
>>51122105
Definitely trans, if you don't already know and are still trying to figure it out.

Or maybe you're just saying coming to that conclusion was the worst part.
>>
Is Steel Legion anon here? I had some questions about his army.
>>
>>51122635

Imperium would win by sheer weight of (sale) numbers, unless GW aggressively pushes more Chaos boxes besides Tzeentchshit.
>>
/r/ing pics of stompas, Preferbly scratch built.
I've been eying up some trash. Also interested in kustom battle fortresses.
>>
>>51122658
I'll be fucking sick if there's another Chaos release after plastic LoC... This shit's been going on since October.
>>
>>51122635
yeah, I think order won simply because the massive amount of WHFB armies which were condensed into "order" and with the sylvaneth release around the same time nobody else stood a chance.

>so imperium would probably win in the 40k version
Hey now that's not true there's only like, you know, 20 books or so dedicated to imperium forces...
>>
>>51122648

Her shitty camera makes it somewhat indecisive, but >>51122584 clearly shows it.
>>
>>51122543
You'd think. It's just been a steady trickle down the quality spiral for the past couple decades, and it depresses me greatly.

I don't even know why these people play miniature games if they don't want to even fucking try.
>>
>>51122664
>that shit's been going on since october

it really hasn't been you fucking tau sympathizer
>>
>>51122399
>start typing reply
>tripfag
>delete the whole thing

haha tough luck pal
>>
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Khorne is heroism perverted into self destruction. Khorne exalts personal strength, but his followers do not seek personal gratification. To serve Khorne is to fall prey to the wrath, to enter a death spiral of bloodshed and vengeance that eventually becomes its own justification. There is no escape, and all followers of Khorne eventually become nothing more but a bloody tide of raw anger and brutality. Khorne's endgame is for the universe to be destroyed in increasingly savage acts of battle before his throne, which would mean nothing would be left by the nature of destruction.

Nurgle is contentment perverted into self destruction. Nurgle takes joy in both personal strength and weakness, and his followers do not seek personal gratification. To serve Nurgle is to succumb to despair, to accept entropy as the final truth and propagating it. There is no escape, for entropy is an immutable law, and all followers of Nurgle perish in the end, content to have spread this same content death to others. Nurgle's endgame is for the universe to wither away into nothing with a smile on its face, which would mean nothing would be left by the nature of death.
>>
>>51122648
I guessed it on the second video I watched, after having spent the first thinking ugly girl. Her face was a dead giveaway but the passing voice and competently styled hair threw me off.
>>
>>51122662
Here >>51122148
>>
>>51122596
> implying that they do
>>
>>51122683
You're right. It started in September with Traitor's Hate.
Keep whining, Chaosfag.
>>
>>51122717
>>51122669
The shakiness and voice definitely can throw people off. The voice dips between passable and not, which is common if you're having to change it completely. I think she's fine looking considering everything that she's gone through. The vidoes can be super awkward though. That's not exclusive to her being trans though, that's just kind of 40k vids in general. The ones with the really dramatic reading and stories behind the battle reports, the exaggerated ways of describing what happens. It's cringy, but nice in a way.
>>
>>51122738
and it ended in September with every new release reprinting traitor's hate
>>
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>>51122698


Tzeentch is cunning perverted into self destruction. Tzeentch exalts personal strength, and his followers seek personal gratification. Followers of Tzeentch seek mastery over all things, to exalt themselves and dominate others. But there is no escape from Tzeentch, for to serve Tzeentch is to become a pawn of the fate he decrees, and thus all followers of Tzeentch, seekers of power, are enslaved in this bitter irony. Tzeentch's endgame is for the entire universe to become one, a singularity dominated by his own absolute power, all things an extension of his will alone, which paradoxically would mean there would be nothing more for him to manipulate.

Slaanesh is desire perverted into self destruction. Slaanesh takes joy in both personal strength and weakness, and his followers seek personal gratification. Serving Slaanesh is giving into ones most perverted lusts, being consumed by the worst addictions, striving for the greatest perfection, and ultimately to trade ones eternal happiness for immediate gratification. There is no escape, for once one becomes addicted to such base pleasure, he only wants more and more, until there is nothing more to take pleasure in, and he can only feel pain and suffering, which in turn pleases the greater servants of Slaanesh. Thus those who serve Slaanesh fall prey to the irony that they sought pleasure, and received pain instead, seek pleasure in that first pain in turn, again and again, until nothing but suffering and craving for more remains forever and ever. Slaanesh's endgame is to torment all things and indulge in infinite pleasure until she too is consumed by the same torment.
>>
>>51122746
>It's cringy, but nice in a way.
Yeah, I can stomach most of the batreps, and like I said earlier there are far worse channels. Worst I've encountered is one guy who does sound effects in his batreps.
>>
>>51122760
Traitor Legions was mostly new.
>>
>>51122493
>>51122536

I already did that with my fucking made up SoB formations. THEY WERE ON THE SITE
>>
>>51122746
I like, skimmed a couple of her battle reports, the ork one and the space marine one

she played against the same ugly beta dude in both games (and his ultramarines are shockingly shitty in terms of paint job)

is that her bf or w/e? does she play against anyone else?
>>
>>51122760
Apparently 1KSons aren't Chaos Space Marines, then.
>>
>>51122789
Link?
>>
>>51122793
If you mean the most recent Ork one, apparently he's a fan
>>
>>51122802
1ksons didn't get updated

chaos daemons got updated
>>
>>51122828
>1ksons didn't get updated

Anon, you're just trolling now.
>>
>>51122812
>apparently he's a fan

ahahaHAHAHAHAHAHAAHa
>>
>>51120603

You did good. You also got a 40K rulebook so you'll be able to play the regular game.

Space Marines and Tau are both solid army choices if you want to go with one of them. Space Marines have a lot of options simply because there are a ton of chapters (and you can work up some fluff/lore and create your own if you want to). They have some pretty fun equipment and are a good entry point for new players. Tau are good if you like mecha suits, and some of their lore is pretty fun as well.
>>
>>51122449
Yes but you could just use veterans. Give them carapace armor upgrades and they will mesh well as special weapons teams since they can take 3 and a HW if you are so inclined.
>>
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>>51122781
>he doesn't make vroom vroom noises when moving vehicles
>>
>>51122793
I don't think so. I feel like she wouldn't play with just her bf if they went to a gaming store all the time.

There's what >>51122812 said.

>>51122843
It's not that hard to believe. There's a few girls at my gaming store that are fairly strong players, and they have a bunch of orbiters. Trans or not, if they percieve her as a girl and know she uploads vids, I could totally see people being fans.
>>
>>51122793
>her
>>
>tfw those guardsmen you get off of eBay are already assembled, well cleaned and painted black with a nice thin coat

Holy fuck I will nver get this lucky ever again, that was just like a 1/3 price box of dudes with half the work done.
>>
>>51122888
>with half the work done
you mean half the fun gone
>>
>>51122897
It is pretty fun building, but I hate painting. I don't know what to do. I try to do some minimum painting so it's at least not eye gouging at arms length, but I fucking hate it. Building, kit bashing, list building and playing are super fun though.
>>
>>51122888

You're extremely lucky. Be happy with your purchase and try to refrain from making other risky choices. Buying "already primed" eBay models might get you a shit lot where it was sold by some moron who used the wrong kind of spray paint.
>>
>>51122840
>The joke
>Your head
>>
>>51122897
I love modelling anon, I really do, but fuck I hate assembling and cleaning 9999999 guardsmen.
>>
>>51122803

http://natfka.blogspot.com/2016/12/codex-imperial-agents-compilation.html?m=1

I literally made every single one of those formations up in like 5 minutes. I still have them on my phone.
>>
>>51119954
>>51120010
>>51120017
Blood of kittens is an itc site, tau are nerfed in itc. Taunar is banned. Ranged d is modified.
Very few people play deathstar Marines or summoning invisible daemon lists, every fucking tau player has at least two stormsurges and three riptides .
>>
>>51122910
Not really anon. 99% of warhams sold on eBay are models from when kids were 13, they brought a few dudes some citadel paints and slapped some shit on it.
>>
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>>51122584
Saw the cosplay
not even going to click on it
>>
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>>51122776

Khorne most commonly allies with Nurgle, because both can find a sense of perverse nirvana in Chaos: both no longer care either for the good or the bad, for the self or for the other. Chaos is all they live for and the acknowledge it, while servants of other gods live a lie by pretending they can master their own nature when in fact they succumb to it. Little do they know there is no truth in Chaos.

Tzeentch and Slaanesh, on the other hand, are most likely to ally with one another, since each one of them believes firmly that Chaos is a path to perfection. Little do they know there is no perfection in Chaos.

Khorne and Tzeentch dislike each other, because Khorne is brawn while Tzeentch is brains, but they still share the understanding that there are winners and losers in the galaxy, and being a winner is always better.

Nurgle and Slaanesh dislike each other, because Nurgle puts pain first and Slaanesh puts pleasure first, but they still share the understanding that suffering and loss are to be expected and futility can be enjoyed in its own right.

Khorne and Slaanesh hate one another: Khorne cares only about purposeless destruction of everything while acting as if there were a higher purpose to it, while Slaanesh is about preserving and indulging in things, seeking base personal enjoyment, until everything becomes futile and only the craving remains.

Nurgle and Tzeentch hate one another: Nurgle cares only about spreading entropy and giving in to the fact of one's own death and suffering, while Tzeentch promote's a hierarchy of fate's automatons manipulating one another with illusions of free will and escape from entropy, while denying it to one another all the while for what each believes is its own escape.
>>
>>51122943
>because Nurgle puts pain first and Slaanesh puts pleasure first

They're the same thing to a Slaaneshi.
>>
>>51122932

And Tau are STILL not beating on that circuit so what does it fucking tell you? Eldar are nerfed in ITC too BTW. All this shit is irrelevant I don't know why you faggots keep bringing it up. The original discussion was "Tau are the best army prove me wrong".
>>
>>51122935

Thats what I'm saying. Some kids used the wrong kind of paint. The smelly, oily kind.
>>
>>51122957

But Nurgle is about calling pain like it is, pain, and embracing it fully, while Slaanesh treats pain as an addiction, a new source of pleasure.
>>
>>51122935
>poorfag detected

Try not just looking at used auctions and actually look at the unused products and buy it now auctions. A huge chunk of eBay is recasts, bits, and unopened product.
>>
>taufags trying to defend their faggotry

fuck off you don't even fit 40k aesthetic
>>
>>51122938
Live a little anon, how often do you get to see a sister of battle (brother) spill their spaghetti?
>>
>Deathwatch get a Start Collecting
>GSC don't

Guess I just got to wait and hope. Acolytes+Goliath+Iconward would be really awesome
>>
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>>51122584

>"sister" of battle
>>
>>51122998
if you want to play GSC then you gotta pay

there has to be a deathwatch start collecting because marine babies are used to discounts
>>
lmao I spent my rent / electricity money my 3 housemates gave me on Dark Eldar.


One of them just called 911.. lmao idiot
>>
>>51122730
I'm never going to stoop that low.
I've scratch built with plasticard before, making gobsmashas.
>>
>>51123020
Well I don't have to, China has excellent GSC sculpts.

Still it would be nice to spend money in a GW store on models.
>>
>>51122776
Gork and mork are two special ed kids that love hitting things and making loud noises.
>>
Are flamers/grenade launchers any fucking good at all? The only way I could see they would be useful is in special weapons squads out of vendettas or in cityfights, but who the fuck has enough terrain to do a real cityfight anyway?
>>
>>51123031
>I don't have to, I can buy from china

>would be nice to spend money in gw though

so spend money on gw??????????

your problems are as real as the problems that tumblrites whine about
>>
>>51122998

GSC won't get a start collecting because start collecting kits are made to sell poorly selling units.
>>
>>51123045
He means it would be nice to spend a reasonable amount on Geedubs. Not being raped in the ass by them.
>>
>>51123022
so you spent your living expenses on your plastic crack?
>>
>>51123031
>buying resin recasts of plastic models
>resin recasts of plastic models with thin spiky parts

Eugh. Should be fine for the chunkier humanoids and vehicles.
>>
>>51122205
>>51122217
I do. Whoops. It used to be a CAD and I used to take Blue Scribes and a 2nd Horror unit but I dropped points to round out the army and forgot to declare it's no longer a CAD!
>>
>>51123039

They are good in a Genecult-heavy meta
>>
>>51123056

Get a job. If you still think products that cost double digits are expensive you're a fucking manchild.
>>
>EMPYRIC SHIELD
>Empyric Shield is a blessing that targets the Psyker. Whilst the power is in effect, the Psyker has a 3+ invulnerablesave.

So a Demon Prince in a TS formation gets +1 to invulnerable save if blessed giving them 2++ rerolling ones. Not that you can guarantee it like with demons but still interesting.
>>
>>51123057
I guess.. I dunno seemed like the right thing to do at the time but they are super angry banging on my door but I fucking blocked it in advance when I heard one of them scream my name. w/e pretty sure one is trying to poison me anyhow, i found "vinegar" in the laundry..
>>
>>51123082

Yes, it's nuts.
>>
>>51123072
Products that cost double digits are expensive when you have to buy 8-10 boxes for a reasonable size force.
>>
>>51123022
pretty amusing bait, made me smile

2/10
>>
>>51122943
>tfw to intelligent to ally with corn
>>
>>51123097
look into literally any other hobby, you're looking at quad digits.

My go to example is rally RC racing.

For a TOY REMOTE CONTROL CAR you're looking at a couple grand. If you lose control while racing it around it will flip and shatter because it's an ultra light resin shell to be FAST

paintballing is like a couple hundred bucks everytime you want to play

wood working you're looking at a couple grand worth of tools and you need a house to keep all that shit in

wargaming is like one step above videogames in terms of cheap hobby
>>
>>51123097

Lets be real, anon. It was your decision to buy 9 Skyhammer Armored Assault box sets for $500 just to spam Gladius drop pods with all grav. You can just live with a $150 box set and paint it all up nicely.
>>
>>51122537
If you mean AoS, then it was because Order had a zillion factions which means a bigger playerbase.
>>
>>51123107

Khorne values intelligence as long as it is directly related to war. Being a berserker doesn't make you mindless. He is smart enough to make field artillery so his daemonic armies can crack mortal defenses, remember? Khorne is about hard-earned battle experience and directly addressing things, while Tzeentch is about book learning and subtle manipulation.
>>
>>51123046
thunderwolves.
>>
>>51123122
>paintballing is like a couple hundred bucks everytime you want to play

You've clearly never brought your own shit paintballing. All you need is a gun, mask and an empty patch of forest. Paintballs cost fuck all man.
>>
>>51123083
Vinegar is used to get stains out.
>>
>>51123136
But still his followers fall for bait.
>>
Man, the FAQ added more questions than answers. Did they indirectly nerf Grey Knights with this?

>Q: Do the effects of multiple castings of the same malediction cast on the same turn stack? For example, can additional castings of Banishment continue to reduce a Daemon’s invulnerable save?
>A: No. Unless specifically stated otherwise, the penalty from any particular malediction can only affect a unit once per turn.

Even though the banish power says:
>This is cumulative with any other modifiers to a Daemon's invulnerable save, but cannot make it worse than 6+.

Someone help me out. Can I stack it or not?
>>
>>51123186
it doesn't stack with itself. if you have another power that isn't banishment that also lowers the invuln save, they work together.
>>
>>51123201
See I thought shit like this would be common sense.

Like in what game ever does casting the same debuff over and over again ever work and isn't considered a bug / bad design.
>>
>>51123158
>running around a random forest with budget paint

right, I forgot I was talking with someone who buys resin recasts of plastic toy soldiers

I go to actual paintball fields which don't let people bring in cases of budget paint because: people freeze them, people bring in old rock hard paint, and people overclock their guns which shatter goggles.
>>
>>51123186

Banishment doesn't stack, but if there is a daemon that suffers both from roll 4 on the warpstorm table and banishment, the invuln save is reduced twice. It's cumulative with OTHER modifiers.
>>
>>51122698
>Khorne is heroism perverted into self destruction
Wrong, Khorne is the God of War. He is anger, hatred, courage, and battle-lust, which are the emotions that come from it.

>Khorne exalts personal strength, but his followers do not seek personal gratification
And yet you won't get them to shut up about collecting the skulls of mighty foes in glorious melee combat. Testing oneself against stronger oponents and suceeding is one of the greatest feelings in the world, and the Blood God rewards you for it to boot.

>To serve Khorne is to fall prey to the wrath, to enter a death spiral of bloodshed and vengeance that eventually becomes its own justification
And yet in almost every fluff example, said followers seem to be quite happy about what they're doing.

>There is no escape, and all followers of Khorne eventually become nothing more but a bloody tide of raw anger and brutality.
Why would they try to escape doing what they love? They are warriors, fighting is what they do, much like Orks but with a lot more depth into it. The only difference between a Khorne Berzerker and lets say a Black Templar, is that the former worships a real God and gets rewarded for it. They know this and it makes them happy.

>Khorne's endgame is for the universe to be destroyed in increasingly savage acts of battle before his throne, which would mean nothing would be left by the nature of destruction.
Except all recent fluff states that the Gods are happy with the current status quo and actively work to maintain it. Which makes sense considering the destruction of humanity would mean they would cease to exist. Why would the God of War want a silent, peaceful universe?
>>
>>51123208

>Like in what game ever does casting the same debuff over and over again ever work and isn't considered a bug / bad design

Greater Bonewalkers in Morrowind cursing strength and endurance until healed, is considered what makes them a challenging enemy, but has fair drawbacks(they have to be in close combat with you to do it, and you can remove it instantly with the right spell or potion)
>>
>>51123211

Sounds like you just play with faggots anon. Forest terrain is also fun as fuck.
>>
>>51123211
>actual paintball fields

Top cuck, shelling out fuckloads of money to run around someone elses forest. When you actually have friends it's not a problem.
>>
>>51123254
Same thing could be said of 40k. If you actually have friends, then it's easy to keep costs low by just agreeing to not get into a cheesy WAAC arms race or playing killteam or lower point games.
>>
>>51123218
>>51123186

Banishment should have been a blessing, like cursed earth...
>>
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> Start playing 40k a few months ago
> Paint my army
> New to painting minis
> Up close it looks kinda rough but from a few feet away it looks alright
> Base my models as best I can
> Army starts looking decent
> Playing games with people
> Literally everyone else is playing with unpainted or only primed models

What's the point of spending hundreds of dollars on minis if you're not going to paint them? Even the shittiest paintjob looks better than yet another army made up of gray plastic.
>>
>>51123225

Yet Skarbrand is considered Khorne's greatest follower in other fluff for the exact opposite reason, because he knows Khorne cannot forgive him for his betrayal, yet he fights on all the same.

Khornates seek personal glory, but the glory is in killing for its own sake, in other words serving the personification of killing, Khorne himself: Blood for the Blood God, Skulls for the Skull Throne. Spend enough time serving Khorne and you don't want to be anything other than a warrior, your now-immortal life's fulfillment is found entirely in fighting.

Contrast with servants of Slaanesh who desire material pleasure. Khorne gives you a base spiritual fulfillment possible by giving his followers a single commandment: wage war. Slaanesh gives you a base carnal fulfillment by shoving a tentacle up your rectum.
>>
>>51123333
How would that work?
>>
>>51123333

Blessing/Malediction in game terms doesn't mean light/dark magic, that's the difference between Sanctic and Malefic daemonology. Blessing = buff, Malediction = debuff, it's crunch not fluff.
>>
>>51123335
my guys come from a grey planet where grey camouflage is important for survival. They take their camo seriously.
>>
>>51123345

Well like Cursed earth, an aura of negative ward saves, against daemons ofc. Like the way banishment work for Stern.
Right now, banishment is almost useless, because daemons have the ability to have way more psykers/warp charges than grey knights...
>>
>>51120650
Why 1840 points?
Make a Dire Avenger an Exarch. That's 10, right?
>>
>>51123372

Thanks for clarifying, so you're saying it should be a circle of protection rather than a smite evil.
>>
>>51123335
I keep my guys plastic so they are the same colour as the terrain, its camoflauge :^)

Just kidding, I paint my shit. I hate unpainted crap too. I mean at least fucking prime them, jesus.
>>
>>51123386

exactly, I mean if daemons ability to make psychic deathstars or buff ward saves to +2/+2, then I don't think the current Banishment would be bad, but as the game is right now, I can't see banishment do much... Especially when it cost you your squads ability to cast Force or hammerhand.... (anything not a level 2 psyker)
>>
>>51123402
Anything that isn't a Purifier or HQ.
>>
>>51123402

Or you could have Banishment be:
1. Force an Instability check on 3d6
2. Immune to Deny the Witch if cast by a Grey Knight

Making it work like a psychic shriek would make it actually, well, Banish things.
>>
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I love Ogryn, why can't they be cheaper? Or worth the cost, at least.

What units do you love but don't usually field because of it's rules or price cost?
>>
>>51123436
land raiders, terminators, dreadnoughts

just kidding I use them all anyways because fuck optimization
>>
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>>51123335

>actually building shit let alone painting it
>not having tons of unassembled shit in varying stages of off the sprue and bitching about meme armies ruining a game you don't even play
>>
>>51123436

Executioners Chapter Vanguard Veterans with Plasma Pistol + Power Axe. Fluffy lads who are good at killing Terminators and nothing else.
>>
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>>51123436

Wyches
>>
>>51123436
Land Raiders.
>>
>>51123436
Purgators. Dreadknights are better use of a Heavy Support slot.

Vespid. I want them to be good.

Wyches.
>>
>>51123436
Hmm...the only thing that springs to mind is my desire to run a team of marines with double pistols, whether Grav or Plasma.

Of course, costing like 50 points each makes that expensive for a whole lot of nothing.
>>
which of the following projects should I prioritize?

>strip and repaint my shitty footslogging csm army I stopped feeling good about
>"Imperial soup" dark angels + inquisition force that seems to be slowly growing on its own
>pick up the newest CSM supplement even though it doesn't fix anything (I've already read through the meat of it elsewhere), along with a box of raptors. raptors are bad, even now, but I've always liked the plastic raptors...
>pick up codex: space marines and angels of death instead, and use those rules for my chaos marines
>ignore rules and acquire more models instead... it isn't like I ever get to actually play the game anyway!
>>
>>51120938
Pretty much, only your a lot more free to pick your load out. So have fun on that regard. Personally I'm wondering how much anti-armor and how much anti-personel is a good blend for my renegade knight.

I was thinking thermal cannon, Chain sword, with either the Twin Linked auto cannon for interceptor, or the missile pod for additional anti-armor / anti-MEQ. Heavy stubber for anti infantry, which seems good to me. The Chain sword should be able to make sort work of any MC's or other big threats at close range,. Though the gatling cannon is popular around here.
>>
>>51123435

This idea really have some potential, but what about daemons not from codex: Daemons? like daemonkin or from CMS, they don't have daemonic instability.
>>
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>>51123436
I love Ogryn too, but I love Bullgryn more. I do field them though. Priest, Primaris Psyker lv2 and I only have 4 Bullgryn right now. 1 is a converted old Ogryn. I want to get 3 more so I can run a squad of 6 with slabshields. The brute shield and maul combo is neat, but way too expensive for an already overpriced unit.
>>
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>>51123511

>raptors are bad
>>
>>51120938
>>51123514

Plus there's also the (free) forgeworld datasheet where you can take a possessed Knight with a Mark
>>
>>51123211
Speed balling faggot. I bet you wear plates too.
>>
>>51123436
I want to say jump infantry, but then I don't actually think jump infantry are too expensive, but rather bikes are too cheap. Everything jump infantry can do, bikes can do better. Bikes also give better weapons, turbo boost, +1T, and jink. They cost about the same.

I looked in older codexes and space marine bikers were like 35 points each. What happened? Did GW want to sell more bikes?
>>
>>51123534
I really feel like Terminator armor should be given +1 toughness and jump packs should be given Jink. There's no reason why bikes should be the ultimate in both durability, speed, and evasion.
>>
>>51123546
Bikes need to be absolute crap in terrain.
>>
>>51123546

But Bikes have to pass dangerous terrain checks when they move in cover. Jump infantry only have to do that if they land in cover!
>>
>>51123436
I know people love to say Tau are overpowered, but honestly, they should nerf some of the power units and buff weaker units to make these ones viable:
Kroot of any sort (they're worse than orks)
Vespids (only good against mass meq)
Sniper drones (they don't even a have proper formation)
GW tau flyers, I know they can be made usable but right now, they are the worst flyers in 40k
I don't know if these units are actually bad, but i don't see them to much either:
Railsides
Breachers
Pulse carbine Strike teams
Devilfish (they feel like a tax)
Non GW hammerhead loadouts
2 Plasma cannons
2 Fusion cannons
2 Long barrel burst cannon
Tigersharks (hopefull new FW update fixes them)
On a non-tau note
Militarum tempestus as a faction, the formations may be decent, but they feel small, even by ally army standards.
>>
>>51123525
>17ppm for a marine with no special anything
>can't charge first turn without bandaid formation, and even then it is a disordered charge
>lost hit and run between editions for no reason
>no relentless like bikes
>no twin linked bolter like bikes
>no jinking like bikes
>no bonus toughness like bikes
>can only use jump pack in movement OR assault, not both
>can't even JSJ

just use a bike

turbo boost is comparable to deep strike so I would list that as a negative
>>
>>51123573
>kroot
>worse than orks
haha no they are not
>>
>>51123436
For Ogryn, I think they should be 30 points, 4+ armor, and their guns need to be better. I'm thinking 18 or 24 inch range, Strength 5, 4 shots with Shred.

I think for Bullgryn, they should be 35 points, the Power Maul and Brute Shield combo should either be a free upgrade, or 5 points, and then the Brute Shield should be 5++ regardless and not just in close combat.
>>
>>51123556
>>51123566

Bikes need to not be able to take armor saves on dangerous terrain tests, and Skilled Rider needs to not grant immunity to dangerous terrain tests.

Bikes realistically should be the worst in terrain out of any unit type. Even a tank can clear rubble with a plow to some degree, and the rules represent that. Even fourwheelers like Goliaths and ork vehicles have good horsepower and don't have to balance constantly. There's a reason in real life offroad biking is considered a more "extreme" sport than using an ATV or 4-low drive pickup.
>>
>>51120548
Iirc fulgrim turned the tables on the daemon by being more decadent and swapped places
>>
>>51123436
Have you ever taken Ogryn? Or have you just looked at the rules and decided they are bad? I know they aren't very good for their point cost, but I'm curious if you've ever used them.
>>
>>51123623
Making it so bikes don't get armor saves for dangerous terrain could be a good solution. Perhaps Skilled Rider could then simply offer them the save back.
>>
>>51123623

Bikes also really need to lose relentless... What sense does it make that bikers are able to shot so easily, compared to people moving on foot... It would also balance grav-spam somewhat if you removed relentless from bikes...
>>
>>51123683

That would be a good solution.
>>
>>51123153

And the rest of the box is crap.
>>
>>51120938
a renegade knight is one that works against the Imperium, a chaos knight is a knight corrupted by chaos.

Yes, a single knight can be both
>>
>>51123097

Buy one box at a time you dipshit. Condensing the entire lifespan of any long term thing is going to cost a lot.
>>
>>51123623
>muh rerollable 2+ coversave with twin linked plasma guns to reroll gets hot

I'm sure they would argue that they should be allowed their 2+ rerollable cover save on the gets hot too

>>51123685
I actually think the opposite should happen. Relentless should be a much more common rule, but shooting should be toned down in general.
>>
>>51123685

I agree with this one too. It's extremely hard to aim a weapon while steering a bike. The except should be Attack Bikes should be able to fire their sidecar weapon relentless, but only the sidecar, since it's a dedicated gunner.
>>
>>51123582

I was going to make a big counter argument, but there's no point. Just bitch and use bikes instead of what you like. I'll be over here enjoying my stealth raptor troops.

Also, all jump units have H&R, so it would help if you actually knew the rules.
>>
>>51123667
Sure, they don't usually last that long. Seems like they make big targets for my opponents.
>>
>>51123750
You don't get Hit and run just for being a jump unit.
>>
>>51123750
>All jump units have H&R

No you don't. Or do Vespid have Hit & Run in their profile just for giggles?
>>
>>51123750
>Also, all jump units have H&R, so it would help if you actually knew the rules.
Wew
>>
>>51123523
>the one that looks like a dad
Yeah these are awesome models too, and I only wish you could do a Tempestus force without it being free form.
>>
>>51123750

H&R does not stand for Hammer &f wRath.
>>
>>51123750

>all jump units have H&R

no they don't, but if they did it would be great
>>
>>51123750
reread page 65 of the BRB please and show me where it says that jump units get hit and run
>>
>>51123768
>>51123776
>>51123777
>>51123785
>>51123788

Well fuck me. I could have sworn they did. I guess I'm just used to my Seraphim

>>51123799

I know. I already did, though I do know where my sick addled brain got confused.
>>
PLASTIC SISTERS WHEN?
>>
>>51123832
You are getting one plastic sisters kit. It's Celestine and her fangirls.
>>
>>51123812
as much as people were upset about the transition from 3.5 to 4 for chaos space marines, I would argue the transition from 4 to 6 was much worse

>chosen lost infiltrate for no reason, no points adjustment
>chaos terminators cost more now for no reason. They weren't even good before...
>chaos space marines now have to buy their CCW extra (or trade for it) rather than get it for free
>raptors lost hit and run
>generic daemons gone from codex
>a bunch of random other wargear costs more now for no reason
>a bunch of troops choices are now elites instead for no reason
>the cool daemon weapons are gone now... no 24" range tzeentch weapon or sickass 2d6 extra attacks khorne weapon

but at least bikes are cheaper now and we have dinobots

4e CSM were not really a power army at that point, but I guess they weren't done paying for the perceived sins of the 3.5 codex.
>>
>>51123761
That's how it is for Bullgryn too, and why I prefer them more with a Psyker. I usually roll on the Divination table and if I get that power thats a 4++, it makes them pretty tanky. I've been debating about putting a Mastery Level 2 Imperial Agents Astropath so I could potentially roll up Invisibility or Shrouding.

It's somewhat nice, that people fire a lot into the Ogryn/Bullgryn so your other vehicles and units don't get hit as hard, but it's also annoying because you want to have fun with the Ogryn and Bullgryn. You want to see them do things. Instead it's mostly 6 inch moving followed by putting wound counters on them.
>>
>>51123874

My best friend played CSM, and I remember him and I had quite a. Few fun games of SoB vs CSM with that Codex. We played each other so much that when we happened to get randomly paired in a 1000 point doubles tournament, it was no contest. We just knew how each other played so well at that point, and no one else stood a chance.

He complained about the Codex because he was used to the 3.5 one, and C:SM had just gotten their 5E toys, but I wouldn't call it bad. I'd hate to see his reaction to the current dex, though.
>>
>>51123926
it is just depressing

there have been five supplements now for 6e chaos space marines, but even the best of the lot, which was basically free buffs, doesn't fix the core problems with the main book. People thought for a while that chaos marines were "back" but that just isn't really the case.

I am sure people would call CSM players "entitled" or something because I don't know how many other factions have received so many supplements, but it doesn't change the fact that we have bad rules and old models.

Mediocre as the 4th ed book was, it made me want to play most of the units in the book. From the daemon weapons on lords to the cool little details of basic CSM decked out in bolters and chainswords, it was easy to think about different ways to collect and play.

The current book just has no flavor at all. Most units have nothing they excel at, lack the proper tools, or were thoughtlessly designed (warp talons). Power creep took was was an originally mediocre unit, the chaos space marine, and made it into something that is really just very bad.
>>
>>51123436

Orks
>>
>>51123898
the real problem is the transition to very bulky

Five in a chimera is a threat that can potentially survive the turn of shooting they need to weather before hitting combat.
>>
>>51123979

Yea, I know. At least Legions are back, and DG can be happy.

Hopefully the next one will be better with this new attitude of GWs
>>
>>51123984
I can agree with this. If they had Bulky we could have gotten 5 with a Psyker/Inquisitor and Priest with them. Now 3 plus a Priest and Psyker/Inquisitor isn't that great.

I've been toying around with the idea of 2 squads of 3 with a Priest in a Chimera flat outting along side a Straken squad in a Chimera. And when they all hop out after arriving, you can sort of create a wall of cover and denial for them to have to go around to assault you. Total point sink and I'm not sure it would be much more effective than a squad of 6 with Invisibility or Forewarning.
>>
>>51123979
I hear from their players that DE also got quite a gutting.

Is that true?
>>
>>51124041
I don't know as much about them since I never played them and there weren't popular in my local meta, but I know the FAQ broke their only viable tournament build (jinking open topped transports with infantry shooting out)

the Start Collecting formation added something back that had some interesting rules, but I doubt anyone has made it "work"
>>
>>51120437
>such a claim can't be verified within one lifetime
New to 40k, but
1) Isn't faster than light travel possible?
2) Aren't lifetimes of thousands/hundreds of years normal?
>>
>>51124073
Beauracracy. Red Tape is probably the reason that humanity loses some of the wars.
>>
>>51124038
I mean, you used to be forced into taking a commissar as one of your slots (as they were the only ones who could convince ogryn to enter into the chimera), but it wasn't a huge deal because commissars give them stubborn ld8.

And with the new carapace+power maul+invuln ogryn they'd actually be an assault unit, rather than the amusing gimmick of editions past.
>>
>>51124073
1) Sort of. Warp travel becomes really dangerous and hard to navigate once you are far enough away from Terra that psykers can no longer see the light of the Astranomicon. The frontier is where it is for a reason.

2) If you are someone important yes. The medical tech exists in the 40k universe to extend lifespans to hundreds of years for a human, and much much longer for a space marine. If you are an ordinary scribe? not so much...
>>
>>51124058
They reverted that FAQ change, jinking is back. As someone who started DE in the current edition it would be nice to hear about these aparent glory days.

As for CSM, even without taking power in to account all their suppliments look like a giant fucking mess. They seem to have no synergy with each other, the worst example being the black legion suppliment coming out but then the black legion rules in traitors hate which seems to completely invalidate the suppliment?

There was a daemon player sour about the new TS replacing the old rules for horrors because he doesn't want to be forced to buy a book for one rules entry that he doesn't even like.
>>
>>51124107
I like the Power Maul and Brute Shield Bullgryn, but they're so expensive. 60 points a model that only gets a 5++ in close combat isn't worth losing a ranged weapon and a 3+ armor save to me. If the Power Maul and Brute Shield combo was a free upgrade, I think it would be worth it. 45 points is already too much.
>>
>>51124087
>>51124115
Noted, thanks
>>
>>51124125
>There was a daemon player sour about the new TS replacing the old rules for horrors because he doesn't want to be forced to buy a book for one rules entry that he doesn't even like.
Wrath of Magnus blue horrors wouldn't replace Codex Daemons Blue Horrors, but GW should be clearer about it.

Genestealer Cults Purestrain Genestealers were way better than Codex Tyranids Genestealers

and yes I totally agree it is a mess. SIX BOOKS to play chaos marines, thought really, might as well skip them all but traitor legions and maybe traitor's hate.
>>
>>51124125
Yeah, the constant stream of reprints and overlapping formations from all these CSM supplements has been aggravating. We've had a single supplement's worth of material stretched into five books.

It's utterly infuriating that Tzeentch Daemons got updated Icon and Locus rules, but they didn't bother unfucking our Icons or making Marks more worthwhile.

There's no way that a new CSM codex will fix anything and still be compatible with Traitor Legions either, so I don't really see anything getting better any time soon.
>>
>>51124167
icons can be easily fixed with an FAQ ruling if they wanted to

>even though a model buys an icon, it goes to the unit. If that model is removed, it is safe to assume that another picks up the icon.

but no, we still get the same crap where people use precision shots or blast/template to snipe out the FNP icon before wiping the squad off the table
>>
>>51123511
from the long drawn out depression discussion it appears the only viable options are 2, 4, and 5
>>
>>51124197
It's the lack of Deep Strike guidance that really gets my goat in regards to our Icons, plus how many of them are worthless in general (Despair, Flame) or get rendered useless by various legion traits (Vengeance and Wrath).

Prior to Wrath of Magnus, they at least had the excuse that they didn't want to mess with shit printed in a codex. Now, they're just openly a bunch of lazy, incompetent hacks.
>>
>>51124231
but we get dimensional key... never mind that by the time your lord gets into the assault it is probably turn 2 or 3 anyway
>>
>>51119836
New thread
>>51119836
Old Thread
>>51119836
Red Thread
>>51119836
Blue Thread
>>
>>51124246
>people unironically pretend that the Dimensional Key makes Black Legion deep strike spam not shit
I don't understand why people try to defend GW's bullshit. I'm just glad that public opinion is finally starting to accept that Traitor Legions changes nothing for most CSM players.
>>
>>51124307
People go so excited when they could see that black legion let them null deploy

until they realized it forces you to take a bunch of units which cannot deepstrike and have generally poor synergy with almost everything else.

space marines have had null deploy for ages and have so many great null deploy builds, and bullshit like skyhammer.
>>
>>51124307
>I'm just glad that public opinion is finally starting to accept that Traitor Legions changes nothing for most CSM players.

??????????????
>>
>>51121478
You should make it how you want to make it, and be happy with your cool army.
>>
File: IMG_20170110_040043.jpg (60KB, 468x671px) Image search: [Google]
IMG_20170110_040043.jpg
60KB, 468x671px
>>51124542

I'm working on it. My first test model.
>>
>>51124555
Pleb question:
How did you base that?
>>
>>51124593

Looks like 3mm cork sheet or something like that.
>>
>>51124593

Easily, actually. It's cork, ripped, glued back together, primed, and painted eshin gray. Then, washed it with Nuln, and filled the big cracks with Reikland Fleshshade. The last touch was some Khorne Red for some blood splatter because I don't have the technical paints.
>>
>>51120437
Crusade to reclaim what's left of Cadia by pissed off Cadian descendants when?

IMPERATOR VULT!
AVE DOMINICA!
>>
>>51123979
>TFW when you play blood angels and tyranids

see you boys after the age of emperor
>>
>>51120075
I've fapped to this 3 times anon. She got tits and ass. Don't feel shame.
*BLAM*
>>
>>51122076
Strikingscorpion82, best fluff, great tables, passionate, fun lists.
>>
>>51122007
What's wrong with miniwargaming?
>>
Anyone with the digital rulebook able to tell me if it's been updated to include the new FAQs/Erratas?

GW said they'd do it, but the rulebook in the OP hasn't been changed. Specifically wondering if they've added KDK to all malefic summoning? Strictly RAW from the FAQ only bloodthirsters can be summoned from KDK. It makes sense based on the FAQ that KDK Bloodletters or Flesh Hounds could be summoned but it would be nice to be able to be backed up by GW text.
>>
>>51125100
>but the rulebook in the OP hasn't been changed

Because it's pirated, genius.
>>
>>51125107
>Because it's pirated, genius.

No shit sherlock. That doesn't stop someone from adding an updated version.

I wouldn't be asking if I knew that was the latest official version, would I?
>>
>>51121031
>golf bat
Thread posts: 464
Thread images: 46


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