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/dcg/ Dropzone/Dropfleet Commander General

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Thread images: 36

/dcg/ Dropzone/Dropfleet Commander General

Cat and Mouse edition

Last Thread:
>>51008707

>Hawk Wargames website, with links to models, rules, and forums
http://www.hawkwargames.com/

>DZC rules, units, errata, etc
https://www.mediafire.com/folder/3e69ovwksc27r/DZC#3e69ovwksc27r

>DZC Phase 2 Rules and Scenarios
http://www.mediafire.com/file/9o0mghzvf3gsnzg/Phase2-rulesScenarios.pdf
>DZC Phase 2 Units
http://www.mediafire.com/download/hjxrk1f2i0fv283/Phase2_units.pdf
>DZC Phase 2 Fluff
http://www.mediafire.com/download/novaydro2mxo074/Phase2-fluff.pdf

>Dropbox of rulebook pictures
https://www.dropbox.com/sh/ci1w3beqaeu5nca/AADismn1gX0dYWShk45csdRca?dl=0

>free DZC army builders
http://www.dzc-ffor.com/
http://solomonder.com/scoldzap/

>DFC Rules and Scenarios
http://www.mediafire.com/file/li17bl14bute5ee/DFC_RulesScenarios.pdf
>DFC Units
http://www.mediafire.com/file/oa35v9pq7gfe1fs/DFC_Units.pdf
>DFC Fluff
http://www.mediafire.com/file/oysd2f64iytbd69/DFC_Fluff.pdf

>free DFC fleet builder
http://dflist.com/

>Where to order DFC from
http://www.waylandgames.co.uk/3951-dropfleet-commander
http://www.miniaturemarket.com/table-top-miniatures/dropfleet-commander.html
http://www.thewarstore.com/dropfleet-commander-preorder.html

>DFC Kickstarter, lots of useful information to drudge through
https://www.kickstarter.com/projects/hawkwargames/dropfleet-commander

Reminder to ignore bait, unless it is masterfully crafted.
>>
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How do we fix heavy guns, lads?
>>
>>51109497
Give Heavy guns A2A, ships carrying them gain Atmospheric. MAN THE OARS, MEN
>>
>>51109497
they dont need fixing, they just need to be a better platform, right now PHR has only Four ships with heavy guns, Minos, Herk, Achilles, and Perseus. The Mions and Herk, are fine they are battleships designed to kill and or mess up other battleships. The Achilles is also fine its just highly specialized towards punching above its weight, the Perseus is a schizo ship that doesnt know what it wants to do and thus fails at everything. What is needed is one or both of the following:

A: Cruiser with Heavy + Mediums on each side linked, and a baby burnthrough
B: Light Cruiser with Heavy + Mediums on each side linked
>>
>>51109703
>they dont need fixing
They really do; they're only better than mediums against H/S ships with 3+ armor, and even then just barely.

http://anydice.com/program/a567
>>
>>51109849
And by "just barely" I mean "the difference is negligible in the span of a single game"
>>
>>51109497

Each heavy slot does 3 shots instead of 2.

So the Achilles is 6 shots per broadside instead of 4 and the BB is 9 instead of 6.

That makes the Achilles the equivalent of a Moscow: brute damage but fairly fragile for its cost.

It does make the BB great
>>
>>51109849
>>51109863
As another note because I keep posting before I'm done, the regularity and probability of the heavy guns hitting is definitely a point in favor of them, it's just that they run into the same problem as Shaltari particle weapons: they just don't do enough damage, even with that near assured chance to hit.
Additionally, the fact that heavy guns only just plink away at their targets (big huge ships with loadsa hull) means that even this guranteed damage isn't doing the proper job.

They need to do 2 damage per hit against H/S ships, whether it be on any hit, or just critical hits.

>>51109891
It also makes heavy guns straight up superior to medium guns in all circumstances, even against non H/S targets.
>>
>>51109497

Fusilade (1 per every 2 AD)
>>
>>51109497
We could always reduce the cost associated with heavy guns. Not sure if that would be the actually 'correct' choice, but it would probably help the ships equipped with them see play.
>>
When we start seeing heavy ships with 3+ reinforced I think the heavy guns will come into their own.
>>
>>51110525
but PHR seems like the most likely candidate for that sort of ship
>>
>>51110574

More like UCM. PHR is going to get regen AND reinforced :D
>>
>>51110610
[Screams Internally]
>>
>>51109926

Sure but who cares? Heavies limitation is that they're pretty rare and the ships that they're on are fairly specialized

It's like complaining about UCM 3+ guns being better than the 4+ guns.
>>
>>51110759
6400s are explicitly supposed to be an upgrade from 4400s.
The various PHR calibers are all supposed to be sidegrades.
>>
>>51110865

Mediums are better at bombardment and frigate sniping :V

its a stupid and arbitrary paradigm that was a neat idea but it's okay to throw it out if it isn't working
>>
>>51111712
Fair Point
In any case, it'd be kind of weird to give them 3 attacks over 2 damage, but it's probably the best decision out of the two.

Either would make the Perseus a decent ship, while 2 damage per attack would allow the PHR battleships to do 12 damage per firing, and the Achilles to do 8, which doesn't match up with the PHR paradigm of "75% to 90% of equivalent cruiser firepower per side"

3 attack per would keep the Achilles and Heracles/Minos in line with that, while the Perseus would still not be absolute dogshit.
>>
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I decided to catalog the relevant stats of the faction's weapons for easy access; the bottom bit are just ideas that fit within the current progression structure.
>>
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>>51112596
>>51112618
>>51112640
>>51112668
Interesting note out of all this is that the Shaltari actually have one of the best CAWs in the game, not in the Microwave Array, but in the Ion Aura. Only the Plasma Tempest and Plasma Cyclone beat it in sheer power, and the Shaltari's extended scan range makes up for that.
>>
thanks for all the advice from the last thread I'm now trying to figure out how to turn it into some kind of list this is my first attempt

--------------------------------------
PHR starter+ - 1129pts
PHR - 6 launch assets

SR10 Vanguard battlegroup (180pts)
1 x Bellerophon - 180pts - H
+ Vice Director (40pts, 3AV)

SR15 Vanguard battlegroup (285pts)
1 x Hector - 170pts - H
1 x Ikarus - 115pts - M

SR14 Line battlegroup (338pts)
1 x Theseus - 89pts - M
1 x Theseus - 89pts - M
4 x Europa - 160pts - L

SR9 Pathfinder battlegroup (286pts)
1 x Orpheus - 130pts - M
2 x Medea - 78pts - L
2 x Medea - 78pts - L
------------- dflist.com -------------

Advice?
>>
>>51113564
What point level are you playing at?
The more common ones are 750, 999, and 1500.

The list itself looks pretty solid, but I'd split up the line battlegroup into two groups of 1 theseus 2 europa each, and put the Orpheus in its own line battlegroup.
>>
Question for scourge- which of their light / heavy / normal cruisers are the ones really worth taking?
As I've found myself in a position where I'm not sure what to build for them.
>>
>>51113639
I don't actually know, I was originally aiming for 1k, but I couldn't make one that wasn't either 9 points over, or like 30 under. so I decided to just shove everything together and try and figure out how good battle groups work.
>>
>>51113639
>>51113915

Edited to bring under 999, and split the theseus's. not sure if I want the extra medea or the extra europa. I think medea wins because playing the objective wins, not shooting ships
--------------------------------------
PHR starter+ - 990pts
PHR - 6 launch assets

SR10 Vanguard battlegroup (180pts)
1 x Bellerophon - 180pts - H
+ Fleet Vizier (20pts, 2AV)

SR15 Vanguard battlegroup (285pts)
1 x Hector - 170pts - H
1 x Ikarus - 115pts - M

SR5 Line battlegroup (89pts)
1 x Theseus - 89pts - M

SR7 Line battlegroup (169pts)
1 x Theseus - 89pts - M
2 x Europa - 80pts - L

SR5 Line battlegroup (130pts)
1 x Orpheus - 130pts - M

SR3 Pathfinder battlegroup (117pts)
2 x Medea - 78pts - L
1 x Medea - 39pts - L
------------- dflist.com -------------
>>
>>51114018
Personally, I'd drop the Hector and stick the Ikarus into a pathfinder group with two Medeas.
Reduce the other pathefinder group to two Medeas, maybe stick some Echos in there.
If you have room you could add some Pandoras in with the Bell.
>>
>>51114099
Perfect, except I end up with 9 frigs instead of 8 and I don't have enough models --------------------------------------
PHR starter+ - 999pts
PHR - 6 launch assets

SR12 Vanguard battlegroup (280pts)
1 x Bellerophon - 180pts - H
+ Fleet Vizier (20pts, 2AV)
2 x Pandora - 100pts - L

SR8 Line battlegroup (209pts)
1 x Theseus - 89pts - M
3 x Europa - 120pts - L

SR5 Line battlegroup (130pts)
1 x Orpheus - 130pts - M

SR5 Line battlegroup (89pts)
1 x Theseus - 89pts - M

SR7 Pathfinder battlegroup (193pts)
2 x Medea - 78pts - L
1 x Ikarus - 115pts - M

SR2 Pathfinder battlegroup (78pts)
2 x Medea - 78pts - L
------------- dflist.com -------------
>>
>>51114438
Drop a Europa and increase your Admiral to AV3 as well as replacing one of the Theseus with an Orion; I'd recomend keeping the lone Theseus as a Theseus, while making the one with the 2 Europas an Orion.
>>
>>51114513
I like it, thanks /DCG/

--------------------------------------
PHR starter+ - 997pts
PHR - 6 launch assets

SR12 Vanguard battlegroup (280pts)
2 x Pandora - 100pts - L
1 x Bellerophon - 180pts - H
+ Vice Director (40pts, 3AV)

SR7 Line battlegroup (187pts)
2 x Europa - 80pts - L
1 x Orion - 107pts - M

SR5 Line battlegroup (130pts)
1 x Orpheus - 130pts - M

SR5 Line battlegroup (89pts)
1 x Theseus - 89pts - M

SR7 Pathfinder battlegroup (193pts)
2 x Medea - 78pts - L
1 x Ikarus - 115pts - M

SR2 Pathfinder battlegroup (78pts)
2 x Medea - 78pts - L
------------- dflist.com -------------
>>
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>>51114600
Looks solid fampaitachi, good luck in bringing the might of the sphere down on filthy baselines.
>>
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>>51110610
>>51110703
Remember that Regenerate has a 1/6 chance of causing a point of damage for every die you roll.
And you lose it if you ever drop below 1/2 health.

>All the dreadnaughts will have Reinforced armor though as Hawk stated that Dreads will have much the same Hullpoints as BBs but still be tougher.
>>
Alexander/Iskander class dreadnought when?
>>
>>51115244
I missed that.

Maybe a Scourge with Beast and Regen?
>>
>still no package or tracking notice
>other backers saying their packages were sent to the wrong address
It's not coming, is it?
>>
>>51116473
Odysseus class when?

I'd be okay with a destroyer on account of being known for his shrewdness, but the guy's practically mandatory.
>>
>>51116591

Do we have an Argo or Iason class either at this point?
>>
>>51112596
Copperhead would be BT3 instead of BT4, since it's the same as the PHR babby laser.

The turrets could progress in a number of different ways, it hasn't been linear so far. 3 3+ shots per turret is another possibility, or perhaps something like 6400s that do 2 damage.
>>
>>51117871
>Copperhead would be BT3 instead of BT4, since it's the same as the PHR babby laser.
Eh, that's a boring progression though. As of now the two most likely "progressions" from cobra to viper is either doubling the number of shots to add on 2 more BTL cap, or adding on two more shots. Only the former allows for a light laser.

It also means the PHR and UCM have differing laser progressions; the UCM have less overall damage capacity at the more "powerful" lasers, with better lasers as they get smaller, but are more likely to get more damage.
PHR get more maximum damage, at the cost of less attacks.
>>
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Bump
>>
>>51120500
Yknow, I wonder, are those little hangar bays on the side just for shuttles and the like? Or do they carry a small complement of Archangels/Seraphim/etc like the frigates?
>>
>No new faction till possibly next year.

Kill me.
>>
>>51120807
>tfw you're more interested in the aesthetic than in the rules
They had best be xenos
>>
>>51120788
Probably shuttles. I doubt ships that can't go into atmosphere would keep atmospheric craft inside them, seems kind of pointless.
>>
>>51120922
That makes me wonder then; do the non-strike carrier frigates carry atmospheric craft, even though they're not atmospheric? They have the same hangar as the Nawlins, but it can be easily explained away as a standardized component of the hull.

I wonder where the Scourge deploy their Corsairs from, and the PHR their Athenas.

The Shaltari, I presume, just teleport their Warspears in from a voidgate and they fly down.
>>
>>51121069
Corsairs could potentially come from all Scourge frigates, and as fast movers you'd want them to be able to redock so deploying them the same way as dropships would maybe be a bad idea.

Athenas probably just come from Medeas, maybe even launched from the same hangars as dropships.
>>
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Lads, post your DFC lists, I'm in need of inspiration.
Preferably UCM or PHR.
>>
>moth is having a commission sale
Should I be a sassy ass and commission a Shaltari shipgirl to distract him from Miss Scourge?
>>
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>>51124083
Wew Lad - 994pts
PHR - 8 launch assets

SR10 Vanguard battlegroup (180pts)
1 x Bellerophon - 180pts - H
+ Fleet Vizier (20pts, 2AV)

SR12 Line battlegroup (258pts)
2 x Theseus - 178pts - M
2 x Europa - 80pts - L

SR12 Line battlegroup (329pts)
1 x Orpheus - 130pts - M
1 x Ikarus - 115pts - M
2 x Andromeda - 84pts - L

SR6 Pathfinder battlegroup (207pts)
3 x Echo - 90pts - L
2 x Medea - 78pts - L
1 x Medea - 39pts - L

>tfw baselines slow down to assail your linebreaker group and eat a faceful of max range bombers for their trouble
>>
>>51124084
Depends on the Shaltari Shipgirl in question and whether she'll be a cute anime girl or an actual Shaltari
>>
>>51114600
Well shit, sorry anon, but I just realized I lead you astray. That's a skirmish level fleet, and those can only have 4 BGs.
I'd combine the two Pathfinder Groups into one, move the Theseus to that group, and move the Ikarus in with the Orpheus.
>>
>>51124117
I like it anon; how does 3 strike 1 troop usually end up working out for you, at 999?
>>
>>51124189
I've only had one game with that list so far. The ground fighting was pretty close, so I might try to swap in a fourth Medea somehow next time.
>>
>>51124180
so like this?
also ships all put together, and it had some magnets handy so all my frigs are magnetized!

Hopefully I'll get some time off tomorrow to throw some paint on them, thinking going with grey for the weapon banks, white on hull sections and an angled stripe of orange down the side (I play Bakunin in infinity so they're the paints I have >.>)
--------------------------------------
PHR starter+ - 997pts
PHR - 6 launch assets

SR12 Vanguard battlegroup (280pts)
2 x Pandora - 100pts - L
1 x Bellerophon - 180pts - H
+ Vice Director (40pts, 3AV)

SR7 Line battlegroup (187pts)
2 x Europa - 80pts - L
1 x Orion - 107pts - M

SR10 Line battlegroup (245pts)
1 x Orpheus - 130pts - M
1 x Ikarus - 115pts - M

SR9 Pathfinder battlegroup (245pts)
2 x Medea - 78pts - L
1 x Theseus - 89pts - M
2 x Medea - 78pts - L
------------- dflist.com -------------
>>
>>51124815
Wups pic didn't attach
>>
>>51124815
Maybe put the Theseus in with one of the broadside battlegroups; you want your strike carriers to have a low strategy rating to keep them out of bad situations.
>>
I'm going to a 999 point tournament this month, my plan is to bring this:

PHR 999 - 981pts
PHR - 8 launch assets

SR10 Vanguard battlegroup (180pts)
1 x Bellerophon - 180pts - H

SR15 Line battlegroup (337pts)
1 x Orion - 107pts - M
2 x Ikarus - 230pts - M

SR12 Pathfinder battlegroup (256pts)
2 x Medea - 78pts - L
2 x Theseus - 178pts - M

SR7 Pathfinder battlegroup (208pts)
1 x Orpheus - 130pts - M
2 x Medea - 78pts - L
------------- dflist.com -------------
>>
>>51124166
Could we have her bullying voidgate-chan?

I think scourge-chan > hedgehog though
>>
>>51125045
>>51124815
>>51124117
>All this ball fondlers WEW

>>51124083
BEST FACTION COMING THROUGH

--------------------------------------
UCM STRONK - 1494pts
UCM - 6 launch assets

SR16 Flag battlegroup (284pts)
1 x Beijing - 252pts - S
+ UCM Commodore (40pts, 3AV)
1 x Jakarta - 32pts - L

SR11 Vanguard battlegroup (227pts)
1 x Avalon - 195pts - H
1 x Jakarta - 32pts - L

SR15 Line battlegroup (375pts)
1 x San Francisco - 111pts - M
1 x Seattle - 132pts - M
1 x Seattle - 132pts - M

SR8 Line battlegroup (206pts)
2 x New Orleans - 64pts - L
1 x Lima - 37pts - L
1 x Berlin - 105pts - M

SR6 Pathfinder battlegroup (206pts)
3 x Toulon - 105pts - L
2 x New Orleans - 64pts - L
1 x Lima - 37pts - L

SR4 Pathfinder battlegroup (156pts)
4 x Taipei - 156pts - L
------------- dflist.com -------------
>>
I was surprised by the sheer size of the PHR BB.
>>
>>51126107
>Lima with Toulons
>no Lima with Avalon
Ey wat. I can sorta understand putting a Jakarta on a sniper but that just don't make sense.
>>
>>51126109
Going by that picture you can be further concerned, because I think the Shaltari BB is even bigger, also the particle triad section alone is as long as cruiser.
>>
>>51126199

Well, the Lima has Outlier, so you could make the argument that it doesn't really matter WHERE you put it, as long as it gets a chance to Active Scan before the Avalon goes.

And it's not like either of those particular Battlegroup is going to need to go Weapons Free all that often is it?

...although why he's split them up instead of having a single group of 2 in the Pathfinder group I cannot fathom.
>>
>>51127105
cant only one ship per group active scan at a time, i know the lima can always active scan regardless of special orders, but does it ignore the one ship per group rule as well?
>>
>>51127171
nm it makes no sense really
>>
>>51127187
>>51127105

You split up your limas to increase the likely hood you can scan your target when you need to. Also it is to keep battlegroups a small as possible.

In this build the two opener groups should usually be the Berlin or Toulon group. Which ever one goes first, the other on paper will go last. That way you might get a double scan from last turn to first turn or a scan laser to hit major spike.
>>
>>51124815
Yep, tnat looks pretty good!
>>
>>51127171
> but does it ignore the one ship per group rule as well?

Yes. That's what Detector does.
>>
>>51125045
I like it, looks pretty damn solid. The Orion 2x Theseus brick is nice.

>>51126107
I like it, it looks pretty damn solid.
I'd personally get rid of the Avalon Jakarta (you already have two Seattles, you're fairly set on PD) and move the Pathfinder Lima to the Avalon, possibly giving it two Limas rather than just one. Having the third Lima with the Berlin is also a good choice, and you could try doubling it up to four if you dropped, say, a Toulon.
>>
So, there's five general types of non-strike-carrier frigate right now:
Gun, Alternate, CAW, Defense, Support

The UCM have the Toulon (Gun), the Taipei (CAW), the Lima (Support), and the Jakarta (Defense)

The Scourge have the Harpy (Gun), the Djinn (CAW), the Charybdis (Support), and the Scylla (Alternate)

The PHR have the Europa (Gun), the Pandora (Alternate), the Calypso (Defense), and the Andromeda (Support)

The Shaltari have the Topaz (Gun), the Jade (Alternate), the Opal (Defense), and the Amethyst (CAW)

What would be a good UCM alternate frigate, a Scourge defense frigate, a PHR CAW frigate, and a Shaltari support frigate?
>>
>>51127921
UCM (alternate) could have a 6400 in a spinal mount, gives it say 2-3 3+ shots but only in F(N) maybe also with bloom

Scourge (defense) maybe a frigate that doesnt deploy troops at all, but instead has a giant version of the scourge Arc weapons, and thusly can park over a cluster and act as a defense battery if in atmosphere

PHR (CAW) some sort of drone hive type frigate

Shaltari (Support) Gravity sling frigate, has a gravity array, allows it to convey the vectored rule to shaltari ships within 4" or something, also acts as a CAW weapon with impel?
>>
>>51128311
I like the UCM idea, sans bloom. Just giving it a 3+ 2 attack 1 damage cannon would be pretty cool. Since the normal 6400 turret actually has two barrels, it could have them split between its wings.

Scourge sounds neat as well, like it's a voidgate. It'd also be cool as a powerful a2a CAW thing too, to complement the Scylla as a defensive ship.

PHR is obvious, but anything special?

Shaltari sounds very interesting, I can only imagine the shenanigans that'd get up to with the Obsidian and Granite.
>>
>>51128503
>I like the UCM idea, sans bloom. Just giving it a 3+ 2 attack 1 damage cannon would be pretty cool. Since the normal 6400 turret actually has two barrels, it could have them split between its wings.
Actually, why not make it the entire front arc, with the guns having limited range of motion due to their size? If it were F(N) only, I'd definitely bump it up to 3 attacks, maybe even 4.
>>
>>51128503
PHR CA ship could come with swarmer, maybe fluff it as fancy networked drones or something. That would be a bit more unique.

Not so sure about just having a slightly different gun with slightly different arcs for UCM though. All the other alt ships have had a special gimmick, Pandora has BT+flash, Jade has particle, and Scylla shoots up like a weirdo. But it seems gimmicks are something the UCM is a bit short on.
Maybe a 3+ 2 shot F(N) gun, but it has fusillade 2, giving it 4 shots if it goes weapons free. That would be very distinct from Toulon, almost like a bizzaro Toulon.
>>
>>51128876
Possibly, having a frigate have a proper reason to go weapons free would be pretty cool. It'd be a nice supplement to go along with heavy cruisers or battleships, to maximize their weapons free.

Another idea is to just give it the equivalent of a single 6400 turret in the narrow arc, but give it vectored as well as an experimental fast frigate.
>>
>mfw host species think they're hot shit

--------------------------------------
GEE BILL HOW COME YOUR MOM LETS YOU HAVE FOUR AKUMA - 1496pts
Scourge - 5 launch assets

SR20 Vanguard battlegroup (410pts)
1 x Akuma - 205pts - H
+ Fleet Enslaver (20pts, 2AV)
1 x Akuma - 205pts - H

SR20 Vanguard battlegroup (410pts)
1 x Akuma - 205pts - H
1 x Akuma - 205pts - H

SR7 Line battlegroup (174pts)
1 x Ifrit - 110pts - M
2 x Gargoyle - 64pts - L

SR7 Line battlegroup (149pts)
1 x Chimera - 105pts - M
2 x Nickar - 44pts - L

SR7 Line battlegroup (204pts)
1 x Hydra - 140pts - M
2 x Gargoyle - 64pts - L

SR3 Pathfinder battlegroup (129pts)
3 x Djinn - 129pts - L
------------- dflist.com -------------
>>
Bump for lists
>>
>>51130994
That sure looks amusing.
Carrier and corvette cover seem a little thin though.
>>
>>51133191
>>51133191
I could probably drop the Ifrit for another Hydra, in all honesty, and replace the Djinn with Corvettes.
>>
>>51133191
>>51133239
There we go

--------------------------------------
GEE BILL HOW COME YOUR MOM LETS YOU HAVE FOUR AKUMA - 1493pts
Scourge - 10 launch assets

SR20 Vanguard battlegroup (410pts)
1 x Basilisk - 205pts - H
+ Fleet Champion (40pts, 3AV)
1 x Akuma - 205pts - H

SR20 Vanguard battlegroup (410pts)
1 x Akuma - 205pts - H
1 x Akuma - 205pts - H

SR7 Line battlegroup (149pts)
1 x Chimera - 105pts - M
2 x Nickar - 44pts - L

SR7 Line battlegroup (204pts)
1 x Hydra - 140pts - M
2 x Gargoyle - 64pts - L

SR7 Line battlegroup (204pts)
1 x Hydra - 140pts - M
2 x Gargoyle - 64pts - L

SR3 Pathfinder battlegroup (76pts)
2 x Nickar - 44pts - L
1 x Gargoyle - 32pts - L
------------- dflist.com -------------
>>
And for the hell of it:

--------------------------------------
Shaltari Cheese - 1496pts
Shaltari - 7 launch assets

SR17 Flag battlegroup (350pts)
1 x Platinum - 270pts - S
+ High Starchief (100pts, 5AV)
2 x Opal - 80pts - L

SR20 Vanguard battlegroup (400pts)
1 x Ruby - 200pts - H
1 x Ruby - 200pts - H

SR8 Line battlegroup (145pts)
1 x Emerald - 100pts - M
3 x Voidgate - 45pts - L

SR8 Line battlegroup (145pts)
1 x Emerald - 100pts - M
3 x Voidgate - 45pts - L

SR8 Line battlegroup (145pts)
1 x Emerald - 100pts - M
3 x Voidgate - 45pts - L

SR7 Pathfinder battlegroup (211pts)
1 x Turquoise - 115pts - M
2 x Amethyst - 96pts - L
------------- dflist.com -------------
>>
I could use some advice, /dcg/. I just picked up a Shaltari Dropzone starter to compliment the dropfleet stuff I've been working on. Looking to expand on it to the 999 and 1500 levels, since I learn better at above starter level games. I found an interesting overview for the faction (http://dzcblog.blogspot.com/2014/02/the-shaltari-guide-to-mastery-of.html) but it's pre-phase 2, so I'm curious where that stuff stands and what you guys would recommend for someone.
>>
>>51133849

So for infantry, a few braves and the rest pungari. For AA a single panther and some kukuris. For ground attack, Tomahawks for standard, dream snares are good in heavy so are caimans. Firedrakes are neat too. Coyote commander.

Build your list around that. Sneaking a few other options in to taste. I don't hear good things about Samurai or Ronin. The little walkers are okay. Ocelot meh, Leopard is alright. Warspear meh.
>>
Norfolk Class UCM Missile Destroyer 65 points

Scan SIG Thurst Hull A PD G T
8 6 10 6 4+ 4 2-4 L

UF-4200
4+ 2 1 F/S
Hammerhead Missile Bay
4+ D6+6 1 F/S/R Close Action, Fusillade(4)

Taipei's big sister. Long range close action ship which has an powerful sensor package. The result is it ends up having a signature larger than its class to compensate for its increased scan.
>>
>>51133849
If you take Panthers outside of a tournament and someone punches you, you deserve it.
>>
--------------------------------------
??? - 1481pts
UCM - 3 launch assets

SR19 Flag battlegroup (376pts)
1 x Tokyo - 220pts - S
+ UCM Commodore (40pts, 3AV)
4 x Taipei - 156pts - L

SR10 Line battlegroup (262pts)
3 x Santiago - 66pts - L
2 x New Orleans - 64pts - L
1 x Seattle - 132pts - M

SR7 Line battlegroup (175pts)
2 x New Orleans - 64pts - L
1 x San Francisco - 111pts - M

SR12 Pathfinder battlegroup (284pts)
2 x Berlin - 210pts - M
2 x Lima - 74pts - L

SR10 Pathfinder battlegroup (344pts)
4 x Toulon - 140pts - L
4 x Toulon - 140pts - L
2 x Jakarta - 64pts - L
--------------------------------------
>tfw wish I could fit in a St. Petersburg because it's my favorite even if it's questionably effective
>tfw wish I could fit in a Moscow because I have one, muh starter set et al
>tfw wish I could fit in a pair of rios or another seattle or another three SAntiagos just 'cause.
I suppose I could shave a little off the admiral and add another santiago somewhere. Or another Taipei.

Worried about sticking Tapies with BB, but the purpose of the Tokyo is to sit on top of a big objective and deny enemy landing by sheer presence.
More worried about having to buy another 19 frigates to make this doable.
>>
>>51136181
Alright duly noted.
>>51135626
Thanks. Any advice on amount of gates? The article I linked talked about walking on most of the stuff, and mostly just using the gates for movement shenanigans in the late game
>>
>>51136181
The panther really that devisive?
>>
>>51138738
I'm not sure I'd call it divisive. It's generally agreed upon that the thing is bullshit, the only question is whether you want to take advantage of that as a Shaltari player.
>>
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>>51133849
That site has some interesting list builds for PHR, pic related. I kind of want to try it.
>>
>>51135626
What does the Dreamsnare go with, surely you don't take it alone?

And I thought the Caiman was the meme commander of this Phase.
>>
>>51140434
The Dreamsnare goes with everything; In particular a 1x Dreamsnare 2x Leopard block is terrifying.

The Caiman is the big grav tank with the triple gauss guns.
The Gharial is the big command grav tank with the microwave cannon.
Isis is the meme commander with a big grav tank and particle cannon.
The Crocodile is Isis' tank as a heavy choice, but tuned down to "not absolute bullshit"
>>
Having played dropfleet, is dropzone as brutal and annihilation-prone as the fleet? Do you tend to have units that survive the match, or is it usually a both-sides-massacre too?
>>
>>51141048
it depends on who is playing who, what the objective is, and how you set-up your army list, but yes Dropzone can easily become a horrible slaughter, actually can happen faster and more brutally than in Dropfleet in the right setup. However is also possible to annihilate your opponent while preserving most of your force as well if you play well, and have a weaker opponent.

I had a game where I played as Resistance vs UCM and i almost tabled my opponent by turn 5, but then we stupidly played battle royale. NEVER PLAY BATTLE ROYALE.
>>
>>51141104
It also happens, quite a bit, that you can nearly table your opponent and still lose. That's one of the reasons I like the game, objectives are THE most important thing, and wiping out the enemy force is secondary. Hell, I've seen a number of games where each side lost less than 25% of their forces during the entire game, and still had a clear winner.
>>
>>51141151
Yeah i have experienced that, I played a game as Scourge against Shaltari, I was attack and the shaltari were defending, and the game type was demolition. At the end of the game I had 3 tanks alive out of my 1500 point army. My opponent didnt lose a single unit, but he only won the game 3 VP to 2 VP, and I was literally 3 DP on a building away from victory. If my Desolater with my commander had not died on turn two going to the deck, I most certainly would have won the game.
>>
>>51141315
That sort of thing tends to happen to Truck and Technical-heavy Resistance armies a lot. You'll lose damn near everything, but one cheeky cunt on a bike is like "lol my objective thnx."

It's hilarious to watch, but not fun to be on the receiving end of. It is one of the things that makes the game feel unique though.
>>
File: DZCscourgecommander.jpg (1MB, 2448x3264px) Image search: [Google]
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Question/Opinion request, do you think this color scheme will translate well to DFC scourge ships, or does it need tweaking. Pic might not be best quality.
>>
>>51141048
Dropzone is much, much, much less brutal than fleet as far as losses at the end of most games.
>>
>>51142768
I love that scheme and I think it will translate well. = )
>>
>tfw your carriers are also competent combat cruisers

U C M
F U C K
Y E A H

--------------------------------------
UCM max launch memery - 1498pts
UCM - 15 launch assets

SR12 Vanguard battlegroup (249pts)
1 x Atlantis - 205pts - H
+ UCM Admiral (100pts, 5AV)
2 x Santiago - 44pts - L

SR10 Line battlegroup (264pts)
1 x Seattle - 132pts - M
1 x Seattle - 132pts - M

SR10 Line battlegroup (264pts)
1 x Seattle - 132pts - M
1 x Seattle - 132pts - M

SR17 Line battlegroup (338pts)
3 x New Cairo - 264pts - M
2 x Lima - 74pts - L

SR7 Pathfinder battlegroup (175pts)
1 x San Francisco - 111pts - M
2 x New Orleans - 64pts - L

SR4 Pathfinder battlegroup (108pts)
2 x New Orleans - 64pts - L
2 x Santiago - 44pts - L
------------- dflist.com -------------
>>
>>51146805
started talking about DZC and the thread died, DZC is cursed I tell you CURSED!
>>
>>51148238

There just hasn't been anything going on with DZC in like half a year. DF has taken over Hawks time right now.

We need like 3 more months and then it will normalize.
>>
Any PHR players want to critique how this looks?

--------------------------------------
Beams and Bombers - 1484pts
PHR - 10 launch assets

SR16 Flag battlegroup (322pts)
1 x Minos - 285pts - S
+ Director (80pts, 4AV)
1 x Calypso - 37pts - L

SR12 Vanguard battlegroup (280pts)
1 x Bellerophon - 180pts - H
2 x Pandora - 100pts - L

SR12 Vanguard battlegroup (280pts)
1 x Bellerophon - 180pts - H
2 x Pandora - 100pts - L

SR7 Line battlegroup (208pts)
1 x Orpheus - 130pts - M
2 x Medea - 78pts - L

SR5 Line battlegroup (107pts)
1 x Orion - 107pts - M

SR6 Pathfinder battlegroup (207pts)
2 x Medea - 78pts - L
1 x Medea - 39pts - L
3 x Echo - 90pts - L
------------- dflist.com -------------
>>
>>51148621
seems solid to me, maybe swap the lone medea into the line battlegroup, that will give you a smaller SR on the 2 medea group which might help it do what it wants to do more often, and spread out your medeas more so you can be reactive if necessary. Have to let us know how the sniping skew goes as well.
>>
>>51148819
Yeah, but 5 and 7 SR are such common ratings. Moving that Medea into either line groups would push them up to 6 and 8 respectively, meaning I'd lose most initiative to comparable groups.
>>
Finally glued the two starter boxes, giving me 6 cruiser hulls and 8 frigates a side. And a spare rulebook which I did not need, but hey, it was still lot cheaper than buying faction boxes.

Now release the corvettes already damnit.
>>
>>51148935
yeah but you drop the 2x medea group to 5, and boost the orion group to 6, which just inverts what they are now, which would give your 2x medea a better chance to win initiative.
>>
>>51149181
True; I'm considering moving the 2x Medea to the Orion and moving the 1x Medea to the Orpheus BG, simply so those Echos always go first.
>>
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>>51144227
>tfw your troopships are also competent combat cruisers
Do you even land, bro?
>>
>>51150504
>needing to land
>not just bombarding everything to rubble besides the one cluster you completely locked down

On a related note; thread, what are some good names for bombardment ships.
>>
>>51151284
>Hiroshima
>Niggasaki
>Boston Square
>Wasted Expectations
>The Holocaust
>/pol/
>The Properganda
>>
>>51151284
Emissary
Ambassador
Peacemaker
Apocalypse Now
Ragnarok
Dropkick

>>51151333
>Niggasaki
Holy Kek
>>
Resistance veterans mount last stand against Scourge forces, circa 2650, colorized

https://www.youtube.com/watch?v=BbWEHyB2XKk
>>
>page ten, again
Post batreps, thread.
>>
Is there really any use to taking the Rio over the Seattle?
For 27 more points you get an identical ship, stat line and all, that loses 4 4+ attacks in exchange for 6 more 3+ attacks with a longer range, in addition to the utility of fighters, as well as not needing to worry about the opportunity cost of going weapons free.

It seems like a straight upgrade.
>>
>>51156738
Remember those 4 4+ attacks go off right away. The bomber attacks go off at the end of the turn and be countered by fighters, also the range is always 12. So its a trade off.
>>
>>51156882
True, but only if you're using weapons free. There's no reason to ever shoot the 4200's instead of the 6400's on standard orders, or any other order where you can attack, while the bombers can be used every turn regardless at the cost of a minor spike, which is mitigated by standard orders.

Additionally, their range is only 12" for the immediate activation of bombers; they can go up to 24" for a delayed strike (as per the rules), meaning it has an excellent alpha strike potential when closing to range.

True about the fighters, but that just means less enemy bombers in the void.
>>
>>51156955

Most of the time yes the Seattle is a better choice. Those sweet 6400s are just too good.

However, there are still merits the rio. Look at what you are actually getting with those launch tokens. When he says delayed action he is referring to the fact that everything happens after the turn is over. Meaning that ship is still around all turn to cause you problems or shot the shit out of your carrier. Those bombers are just potential damage. 4 dice later vs 4 weaker dice now can be a great trade of that means a dead or crippled wyvern. The 24 sortie may force you kill their target before the bombers get there making it even worse.

Those points add up as well. A rio and a taipei could be much more lethal.
>>
>>51151284
>the last moving van
>there goes the neighborhood
>no country for old occupiers
>(for 2 ships) sulfur and brimstone
>(for 2 madrids and a tokyo) a polite first knock, an annoyed second knock, a rude third knock
>the last word
>>
>>51157711
plus keep in mind launch capacity limits. Can't have that many Seattles in a list, and sometimes you just have to take some Rios. That won't happen all the time, (hitting 3 seattles means you're already at about 390 points and that's before troopships) but its worth keeping in mind.
>>
>>51159034
I don't see a situation in a 1500 point game where you'd have to take a rio over a seattle because of launch cap; maybe if you went whole hog on johans, or just REALLY wanted lots of gun cruisers.
>>
>>51159845
maybe not now, but if they add the dreads and supercarriers the UCM is purported to have that might change the calculus.
>>
What the fuck am I doing, thread.

--------------------------------------
UCM max launch 999 - 999pts
UCM - 9 launch assets

SR12 Vanguard battlegroup (269pts)
1 x Avalon - 195pts - H
+ UCM Commodore (40pts, 3AV)
2 x Lima - 74pts - L

SR15 Line battlegroup (396pts)
1 x Seattle - 132pts - M
1 x Seattle - 132pts - M
1 x Seattle - 132pts - M

SR4 Pathfinder battlegroup (142pts)
2 x Taipei - 78pts - L
2 x New Orleans - 64pts - L

SR6 Pathfinder battlegroup (152pts)
2 x New Orleans - 64pts - L
2 x Santiago - 44pts - L
2 x Santiago - 44pts - L
------------- dflist.com -------------
>>
>>51156738
You're overestimating bombers. Yes, they have a long range and good numbers. But they can be countered by PD and torn apart by fighters, only take effect at the end of the turn at the earliest, can be shaken off or pulled through terrain if used at long range and put a spike on the carrier, which isn't a good thing to have on a decently high priority target on approach. Remember that if you launch bombers at someone in double thrust range, then they will almost certainly be able to shoot you before those things hit.

Not to say they aren't useful, but they're significantly worse than guns in some situations. In a brawl you want things dead as fast as possible because otherwise they're going to counter your CA weapons free super move with their own, and bombers can't do things quickly.

27 points isn't nothing either. That's a whole corvette, and almost a strike carrier.
>>
>>51160045
Sleepless/10

kinda think you might want to swap out the Taipeis for something else cause you are going to be maximum standoff at all times
>>
>>51160557
I could drop the Taipeis and 2 Santiago to slot in a Berlin for some more standoff firepower, but then I wouldn't be perfectly at 999 points.
>>
>>51160557
>>51160580
Alternately, I just put some Toulons in instead.
I think I'd prefer to keep the Taipeis, simple to have some CAW presence on the field, even if they're just interdictors or flankers.
>>
PHR light cruiser carrier with heavy guns when?
>>
>>51160697
did you know the UCM and Scourge, and shaltari cannot have light cruiser carriers given the current setups
>>
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OK guys.
My friends didn't feel like running their BBs since we're only doing a 1000pt game this weekend.

WELL I'LL SHOW THEM

--------------------------------------
Slimfit DMC - 1000pts
PHR - 4 launch assets

SR15 Flag battlegroup (285pts)
1 x Heracles - 285pts - S

SR7 Line battlegroup (187pts)
1 x Orion - 107pts - M
2 x Europa - 80pts - L

SR5 Line battlegroup (115pts)
1 x Ikarus - 115pts - M

SR5 Line battlegroup (115pts)
1 x Ikarus - 115pts - M

SR7 Pathfinder battlegroup (208pts)
1 x Orpheus - 130pts - M
2 x Medea - 78pts - L

SR3 Pathfinder battlegroup (90pts)
3 x Echo - 90pts - L
------------- dflist.com -------------

>Any comments?
>>
>>51160794
Once again the PHR prove themselves to be superior.
>>
>>51160811
3 scoring units might be too little, anon. I'd try to drop an Ikarus and replace it with 2Andromeda, seeing if you can squeeze in a third Medea.
>>
>>51160811
Here is your complimentary DZC list:

Skirmish: 545/550 points

Battle Pantheon [166 pts]
-Battle Squad: 2x Phobos, Neptune [166 pts]

Immortals [104 pts]
-Immortals: 2x Immortals, Triton A1(+Miniguns) [104 pts]

Heavy Pantheon [275 pts]
-Hades: Hades, Poseidon [275 pts]
>>
>>51160992
I'd exchange the Immortals and Triton for Valkyries, but I like the cut of your jive.

>>51160956
I'll take it into consideration, but it's perfectly 1000pt as it is!
>>
>>51161103
>I'd exchange the Immortals and Triton for Valkyries, but I like the cut of your jive.
Gotta take that one troop choice, senpai.

>I'll take it into consideration, but it's perfectly 1000pt as it is!
True, but what the hell, try it and see how it goes! One more Medea might not make all that much difference.
>>
>>51161142
I feel I should add that that actually winning is a secondary objective.
I just want to see a BB in a matchup that does not use a BB.
>And if nobody actually expect me to win, it will be that much better if I do.
>>
>>51161142
>>51160992
If you cut the Phobos Neptune AND the Hades' Poseidon, THEN you could take avlkyries!
>>
>>51161142
Does anyone else feel like you would be obligated to play this https://www.youtube.com/watch?v=dTKakINXjl8 when your Basilisk goes weapons free after silent running the first 2 turns.
>>
>>51161365
I didn't before, but now I do.

>literal battleship level guns
>with no spike
Dave is an absolute madman.
>>
>>51161362
no you cant you dont have a scout slot to stick em in at skirmish level, also what makes that list so horrifying is that is actually a bit competitive at that point level. Consider that the starter box armies for DZC are all around 550 pts, and then imagine playing any of them against that.
>>
>>51161512
>3 sabre against a hades
>3 hunter against a hades
>2 ares against a hades
>3 tomahawk against a hades
Jesus
>>
>>51161512
well I suppose if you remove 1 phobos, all the transports, and add a command squad with a zeus, you could slot in a valkyrie with a triton transport, but its a pretty shite list desu.
>>
So, how different do you think the battlecruisers will look from standard cruisers /current BC hulls?
>>
>>51161790
Probably quite different. All the ship types have been very distinct so far
>>
>>51161790
It wouldn't suprise me if they used a plastic sprue just like th other ones. Or at least parts from it.
>>
Ah fuck DFC has me hooked and now I want to try DZC but no one in my LGS plays it to my knowledge. Is the two-player starter set a good tool for demos? Everyone in my store plays Magic or X-wing with a few 40k players and like 5 malifaux players so maybe I can try and diversify the systems.
>>
>>51163746
You should try getting a friend with you on that; but the two-payer starting set is pretty good.

You sorta want 2 people that knows the rules before demoing.
>>
When do dreads drop? My Freespace-themed ship names will not be complete without a Colossus.
>>
>>51163948
Hopefully not in a long time. Dreads were awful in FA, and while DFC doesn't have the same issues, the physical size of the models will still make them awkward to play.
>>
quick question. now that people have had a chance to play the game.... would you say its better then Star Wars Armada ? im asking this as i have a lot of Armada and love it to bits. Its a great game rule wise and very elegant. Now... A friend will receive his Kickstarter soon and want to sell me the UCM fleet and the miniatures look great but im not sure if I should jump into another capital ship space battle game.
>>
>>51164923

The models are supposed to a be the same size as a battleship, just bulkier.

DF has nothing to do with FA.
>>
>>51151284

>Castle Saint-Elmo
>Corregidor
>Suribachi
>Cassino
>>
>>51165176
Do you enjoy much tighter, number based rules? Do you like to assemble and paint models? If so then sure why not. If he's cutting you a deal you can just flip them later. Armada is honestly casual as hell (but still fun) so if you want some more rules to play with this would be fine.
>>
>>51165261
If they are than okay, I was not aware of it. So far every game I played (FA, FT etc) tended to make DNs much larger than BB in all dimensions.
>>
>>51165537
Nah, I think Hawk has said a few times that Dreads will only be a bit bigger than BBs in any dimension, only have a bit more weaponry, and will generally only be much more tough.
>>
>>51165569
It would be cool to see them actually make them, you know, dreadnoughts. Get rid of the secondary weapons and just roll around with one big weapons profile.
>>
>>51165734
>UCM dreadnought
>twin viper superheavy lasers, non-linked
>two double 4200 banks for the sake of having guns, like the battleship

>Scourge dreadnought
>some kind of super-occulus that does like 6 damage per shot
>2 or 3 of these, non-linked
>nothing else except for some amazingly solid CAW

>PHR dreadnought
>Super Dark Matter Cannon
>only some token weaponry on the sides, like some mediums
>carrier space too

>Shaltari dreadnought
>a single weapon system, nothing else
>some kind of AOE distortion fuckery
>>
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>Only a little over 1 hour
>already on page 9
When did /tg/ get so fast?

--------------------------------------
Scourge Swarm - 1492pts
Scourge - 5 launch assets

SR15 Flag battlegroup (260pts)
1 x Daemon - 260pts - S
+ Fleet Champion (40pts, 3AV)

SR9 Line battlegroup (228pts)
1 x Hydra - 140pts - M
2 x Nickar - 44pts - L
2 x Nickar - 44pts - L

SR7 Line battlegroup (174pts)
1 x Ifrit - 110pts - M
2 x Gargoyle - 64pts - L

SR12 Line battlegroup (274pts)
1 x Chimera - 105pts - M
1 x Chimera - 105pts - M
2 x Gargoyle - 64pts - L

SR6 Pathfinder battlegroup (258pts)
6 x Djinn - 258pts - L

SR6 Pathfinder battlegroup (258pts)
6 x Djinn - 258pts - L
------------- dflist.com -------------
>>
>>51167390
thats a lot of Djinns
>>
>>51168270
All the better to utterly kill everything with.
>>
>>51167390

You don't have enough normal firepower. You are going to get schwacked from a distance turn one and 2 before your djinns are in range and at that point it wont matter.
>>
>>51169730
Not if he face my 1000pt PHR BB list.
>>
>>51170400
Lmao12Djinn is a 1500 point list, though.
>>
>>51165836

I would rather see the UCM have a more standard loadout with just an upscaled weapon.

3 x UF-9000 2+ 3 Attacks, 1-2 damage - Linked
5 x UF-4600

Basically just an Iowa battleship. Functionally, a big sister to the Moscow, but with more freedom to attack more stuff with linked and having greater durability.
>>
>>51170729
>9 2+ attacks on standard orders
>odd number of 4200's
Absolute madman!
>>
>>51171010

The assumption is that dreads are heavier than BB. So that would be basically hitting slightly harder than the dark matter cannon.

It would add up to 8 weapons total, but like I said I was just theme-ing it after an Iowa.
>>
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They are here! They finally arrived! After waiting for what feels like an eternity my ships are finally here!

Everything is great except for one thing.
THEY FORGOT TO PACK MY RADAR MAP!!
>>
>>51171400
>THEY FORGOT TO PACK MY RADAR MAP!!
They put out an update a few weeks ago saying that the map packs and radar maps would be shipped at a later date.
>>
>>51171542
When do we suppose that is?
>>
>>51171973
No idea.
>>
>>51171400

Everything is as it is supposed to be bro. Just get building and painting and post some ships up here for us to enjoy.
>>
>>51163731
Doubt it. Cruisers and frigates are the vast majority of your forces. BCs will probably be all resin, like BBs.

Even BBs with shared components (UCM Turrets for example) had resin versions of the same items, even if plastic sprue versions exist.
>>
Bump for the inexhaustible RAEG of humanity
>>
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>even Orbital Bombardment is making "dead game" posts now
Fuuuuuuuck
>>
>>51177562
What? Link?
>>
>>51177562
Those guys are really whiney ignore them.
>>
>>51177562
They're really, really a bunch of grognards. Over opinionated on the stuff that works in their tiny meta (seriously, ferrums are not that fucking hard to deal with. And yeah, PHR isn't a slow bad faction)
>>
>>51177820
>>51177893
I only care because it's the only semi-regular site that discusses Hawk games off the forums and thus a precious rarity because I live in the middle of nowhere with only one person on board for DFC right now.
>>
>>51178086
I know that feel, even though I live near a major city, but really I dont think they will abandon ship anytime soon.
>>
>gonna hang out with friends and play starter set vs starter set this weekend
get hype
>>
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>>51178576
I'm a bit salty that Infinity and GW properties remain the only games gaining traction here for yet another year straight.

>bring Dropfleet pledge in to build during hobby night
>Sigmar lanklet immediately pipes up about the presence of "weird hipster game" models
>>
>>51178824
What factions? Make sure to build all your frigates as close action variants for maximum fun! (RIP in pepperoni, PHR)
>>
>>51179035
Two player starter sets, senpai. I have one, I got them one. Pottentially a modest amount of scourge vs ucm if they bring theirs.
>>
>>51178918
i managed to get some 40k players to jump over, but then I got a job and lost free-time, but the whole area where i live is deadzone even for more "mainstream" games. You have to find a slightly reasonable person possibly whos a little dissatisfied with 40k and get them to try a demo game, if they arent hooked on 40k solely for the Lore, and look you might be able to bait them in due to superior balance and rules. It is a struggle though.
>>
Alright thread, you suddenly win 3000 points worth of DFC models, of any one faction, for free.
What are they and how do you build them? No magnetization, just however you'd like for the most variety of ships for use in fleets.
>>
>>51179256

Might take some missiles
--------------------------------------
Joke - 2997pts
UCM - 3 launch assets

SR17 Line battlegroup (579pts)
6 x Taipei - 234pts - L
6 x Taipei - 234pts - L
1 x San Francisco - 111pts - M

SR13 Line battlegroup (409pts)
1 x San Francisco - 111pts - M
2 x New Orleans - 64pts - L
6 x Taipei - 234pts - L

SR11 Line battlegroup (366pts)
1 x Seattle - 132pts - M
6 x Taipei - 234pts - L

SR13 Pathfinder battlegroup (409pts)
2 x New Orleans - 64pts - L
1 x San Francisco - 111pts - M
6 x Taipei - 234pts - L

SR18 Pathfinder battlegroup (702pts)
6 x Taipei - 234pts - L
6 x Taipei - 234pts - L
6 x Taipei - 234pts - L

SR14 Pathfinder battlegroup (532pts)
2 x New Orleans - 64pts - L
6 x Taipei - 234pts - L
6 x Taipei - 234pts - L
------------- dflist.com -------------

(i am not being serious btw)
>>
Okay, so I know this general has talked about the UCM vs the IG a few times now, and how the IG/Admech would absolutely cream themselves over Sabres and how the UCM would cream themselves over lasrifles, but what about Shaltari Vs Eldar
>>
File: Gargoyle Front.jpg (926KB, 2560x1536px) Image search: [Google]
Gargoyle Front.jpg
926KB, 2560x1536px
Check out my not only Horrible Picture quality but shit paint job.
>>
>>51180062
Paint looks a little thick, could do with a matte varnish, maybe some kind of shading/tone on the grey. I like the idea of the scheme, though, it reminds me of lava!
>>
>>51180140
I think the picture is making the paint look a bit thicker than it is, could try a bit of highlights, but that might distract from the orange I think. Probably should have used a dark blue grey to make a mottled pattern instead of just straight grey
>>
>>51180140
>Breaking news from Eden Prime
>The scourge is Lava.
>>
So, this is what I'm thinking of using when my Battleship arrives:

--------------------------------------
Scourge Battleship Tester - 1181pts
Scourge - 6 launch assets

SR15 Flag battlegroup (260pts)
1 x Daemon - 260pts - S
+ Fleet Champion (40pts, 3AV)

SR10 Vanguard battlegroup (190pts)
1 x Manticore - 190pts - H

SR5 Line battlegroup (140pts)
1 x Hydra - 140pts - M

SR12 Line battlegroup (266pts)
2 x Strix - 180pts - M
2 x Djinn - 86pts - L

SR8 Pathfinder battlegroup (201pts)
2 x Gargoyle - 64pts - L
1 x Chimera - 105pts - M
1 x Gargoyle - 32pts - L

SR2 Pathfinder battlegroup (84pts)
2 x Harpy - 84pts - L
------------- dflist.com -------------

Now, the thing is that last Pathfinder group. Instead of Harpies I could either take a pair of Charybdis and a fourth Gargoyle, or instead of Harpies I could take Scylla's.
I can also Upgrade the demon to a Dragon and/or upgrade the Manticore to a Basilisk.

What would you guys suggest?
>>
>>51182350
Not sure how well Strixes and Djinns mix. I'd put the Djinns in their own BG alongside a Garg or two. The Harpies would probably go better with the Strixes.
>>
>>51182952

Strixes and Djinn go together just fine, they both have the same speed and the same mission profile, that battlegroup can pretty much munch any Flag battlegroup that gets within 18" of it not including spikes.

The trick is getting them close enough.
>>
>>51183398
Shit, you're right. I was thinking of Yokai, not Strix. Sorry, I always get the names of the Scourge gun and CA cruisers mixed up.
>>
>>51151333
Trinity
Little Boy
Fatman
Enola Gay
Tzar
Davy Crocket
>>
>>51183557

Yeah, if they were Yokai's I would have gone for Harpies or just left them on their own.
>>
File: dropfleet memeander.png (428KB, 600x730px) Image search: [Google]
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>After about a month of no response to email, send another
>Response in 24 hours
>Pledge was exported correctly
>Is already packed
>But not shipped
>Despite all correctly exported packages having been 'shipped' about a month ago.

Really wanna love this game /dcg/, I do. And I probably will, but I'm going to be wary buying anything directly from Hawk ever again.
>>
>>51184121
Do as you will.
I've ordered from hawk on 5 different occasions now and they have always delivered flawlessly.
>But I will not lie by omission, I'd never think of ordering while this clusterfuck of a kickstarter was ongoing.
>>
>>51184121
>I'm going to be wary kickstarting anything ever again
ftfy
Hawk are generally good but they were completely unprepared for making a kickstarter, and that's not uncommon even for bigger companies. Their first mistake was not having a proper PR guy to communicate with backers and placate impatient idiots, now the kickstarter has a terrible reputation far beyond what it deserves.
>>
>>51184733
It doesn't help that people for fucking TRIGGERED when Hawk fulfilled their retail contract on schedule while pledges were barely getting out the door. Completely separate logistic chains aside from diverting manpower, but try telling that to the impatient.
>>
>>51185926
I understand and support the decision to ship retail, but it still is annoying that the logistics for shipping to people collapsed into a giant fucking explosive Chinese train wreck while everything for retail went off without a hitch.
>>
>>51180140
as far a shading/tone on a the grey, any suggestions generally, I find something off, but I cant seem to come up with a plan of attack.
>>
>>51186387
Maybe do a lighter grey striping/stippling?
>>
Stop letting the thread die you fucks
>>
So are shaltari frigates just objectively shit or what?
>>
How solid does this look, thread?

--------------------------------------
Scourge Swarm Launch - 1490pts
Scourge - 15 launch assets

SR10 Vanguard battlegroup (205pts)
1 x Akuma - 205pts - H
+ Fleet Overlord (100pts, 5AV)

SR15 Line battlegroup (420pts)
1 x Hydra - 140pts - M
1 x Hydra - 140pts - M
1 x Hydra - 140pts - M

SR13 Line battlegroup (286pts)
2 x Ifrit - 220pts - M
3 x Nickar - 66pts - L

SR10 Line battlegroup (180pts)
2 x Strix - 180pts - M

SR5 Pathfinder battlegroup (130pts)
2 x Gargoyle - 64pts - L
3 x Nickar - 66pts - L

SR7 Pathfinder battlegroup (169pts)
1 x Chimera - 105pts - M
2 x Gargoyle - 64pts - L
------------- dflist.com -------------

>>51189360
The Topaz is a solid ship; it's got the equivalent of a 6400 turret stuck to its front arc and is good supplementary damage when combined with its range.

The Jade is utter shit; its gun needs to go down to 2+ AND it needs to be dropped to 40 points.

The Opal is an amazing defense frigate, probably the best in the game, simply due to it allowing a reroll on any failed shield saves made against one group's attack. That's outright ignoring 75% of all damage by any attack, statistically, and all for only 40 points. I'd always take two at minimum, preferably 4.

The Amethyst is an excellent CAW frigate; all Shaltari specialist CAW is good. Not quite as much power as the Djinn, but ignoring PD is great.
>>
>>51189515

I feel like you have too many points sunk into special ships. Lower you admiral, drop a ifrit, and a hydra. They add in some standard attack ships.
>>
>>51189515
I personally disagree with other anon, I'd definitely take 3 carriers as Scourge, as a 30 inch threat bubble or absolutely fantastic, especially with scald.

In terms of the ifrit and the high level admiral, that I do kinda agree with. The ifrit could probably stay, but I'd consider dropping one and possibly the admiral a bit if replacing them with a couple of Djinns, which are very good at smashing enemy carriers and troopships, and can sneak along at low orbit, dropping to atmosphere if required
>>
Damn the Orphy is very heavily armed. Same weapons as an Ajax. That is a nice bonus to pop frigates while you cap objectives.
>>
>>51190196
>>51192406
How's this looking, then?

--------------------------------------
Scourge Swarm Launch - 1496pts
Scourge - 15 launch assets

SR10 Vanguard battlegroup (205pts)
1 x Akuma - 205pts - H
+ Fleet Overlord (100pts, 5AV)

SR10 Line battlegroup (240pts)
1 x Ifrit - 110pts - M
2 x Gargoyle - 64pts - L
3 x Nickar - 66pts - L

SR10 Line battlegroup (190pts)
2 x Yokai - 190pts - M

SR15 Line battlegroup (420pts)
1 x Hydra - 140pts - M
1 x Hydra - 140pts - M
1 x Hydra - 140pts - M

SR4 Pathfinder battlegroup (172pts)
4 x Djinn - 172pts - L

SR7 Pathfinder battlegroup (169pts)
1 x Chimera - 105pts - M
2 x Gargoyle - 64pts - L
------------- dflist.com -------------
>>
>>51192519

Does anyone actually use the Ajax? I mean, there's the Orpheus.
>>
>>51196630
Ajax is only 100 points, it's pretty much the cheapest cruiser in the game besides the Madrid.
>>
>>51196630
Ajax is significantly cheaper and isn't held down by an obligation to drop troops. Orph can handle herself in a fight but I wouldn't send her to actively hunt frigates, that would be a waste of a troopship.
>>
>>51197081

Still, I think it'll work out.

1500pts
PHR - 14 launch assets

SR20 Vanguard battlegroup (420pts)
1 x Scipio - 210pts - H
1 x Scipio - 210pts - H

SR12 Vanguard battlegroup (280pts)
1 x Bellerophon - 180pts - H
+ Director (80pts, 4AV)
2 x Pandora - 100pts - L

SR10 Line battlegroup (222pts)
1 x Orion - 107pts - M
1 x Ikarus - 115pts - M

SR8 Pathfinder battlegroup (249pts)
1 x Medea - 39pts - L
2 x Europa - 80pts - L
1 x Orpheus - 130pts - M

SR8 Pathfinder battlegroup (249pts)
1 x Medea - 39pts - L
2 x Europa - 80pts - L
1 x Orpheus - 130pts - M
>>
>>51196786
I take both the Ajax and the Orpheus in 1000pt games.
It annihilates most frigates in atmo in a single turn.
>>
File: scourge.jpg (141KB, 640x518px) Image search: [Google]
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sup fa/tg/uys
>>
>>51142768

look at the DZC rulebook in scourge paint section. Top left is a sweet picture of the scheme scheme but simplified.
>>
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>put my admiral in a Taipei as a joke
>it survives the entire game, killing 3 Chars and an Akuma with its buddies
I think I'm going to have to start naming my officers as well as my ships.
>>
>>51197851
yeah in hindsight that is pretty much the same scheme, I might have gotten the idea from there not sure, works fine on the DZC models, but something seems a bit off in the DFC models, gonna try to put some light highlights on the model see what happens.
>>
>>51198285

Taipei is always a sexy girl you can count on.
>>
>when you make the fatal mistake of letting a Manticore get in scan range of your Leonidas
>>
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>>51180140
Any improvement, I added some lighter grey stippling, and some highlights.
>>
>>51198600
I like it! You could be a bit lighter/cleaner with the stippling though, some bits look a bit blobby, but it's overall fairly good.
I still contend that it needs a matte coat, though; far too shiny.
>>
Brainstorm what the theme of the new faction will be! GO!
>>
>>51198787
>heavy focus on carriers and alternative launch assets
>no large combat ships, instead having efficient combat frigates supported by M/H/S carriers with limited weaponry
>universal 4+ armor, even on their superheavies
>>
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>>51197837
>Eden's Dinosaur

NO
YOU STAY THE FUCK AWAY WITH YOUR 6 SHOT E10 STRAFE BULLSHIT
SICK OF MY TECHNICALS GETTING ERASED IN GROUPS EVERY FUCKING TIME IT GETS ACTIVATED
>>
>>51198965
>inb4 it becomes an actual Scourge command unit, albeit tuned down

:^)
>>
>>51198633
I dunno I like the shiny, actually did it on purpose might just be weird like that though
>>
>>51197837
>just spent six hours straight assembling and priming
I feel the need to compare our sizes, anon. Just gotta let the fumes disperse a bit first.

Also, looking at the Shaltari BC bag just makes me want to use the sprites for two Emeralds instead. The bottleneck on cruiser wings is killing me.
>>
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>>51199027
Speaking of technicals, I'm going to be trying out a very silly internet list focused on vomiting as many of the little bastards out of drills as possible, coupled with freeriders, lifthawks with Jacksons, and hellhogs. Probably be shit, and I'll be proxying the other 24 technicals I dont have, but I think it'll be worth it to see the look on my friends face.
>>
>>51199385
These and prowlers are why you could never have DZC unbound, you can have 187 prowlers in a 1500 point list without choice constraints.
>>
is there a vassal module or similar for DZC? I want to play it with my friends outside my local area.
>>
>That moment when the only thing dropzone remotely has in your area is a display army with dust on them at your local shop
>That other moment when all you wanna do is play dzc but your friends won't leave their old system

Fucking shoot me guys.
>>
File: IMG_0879.jpg (186KB, 994x836px) Image search: [Google]
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>assemble pile of PHR, Shaltari, and Scourge to attempt priming at 0 C
>prime Scourge with Krylon camo black, the rest with Rustoleum light grey auto primer
>the black goes on smooth
>the gray looks like a layer of toothpaste smeared all over
Well, there goes like $150 worth of fine details
>>
>>51198965

It was $16 off on clearance, I use it as any of the HQ options
>>
>>51200706
Can't you scrub it off?
>>
>>51200706
DFC or DZC?

If the former, just dunk it in isopropyl for a few hours.
>>
>>51200706

As >>51201496 says:

Sometimes like Toulouse-Lautrec you have to resort to paint strippers.
>>
>>51200334

Keep at it, anon.
>>
>when your Leonidas goes critical and takes out three Osakas and a Berlin in a 6 damage 6" distortion bubble
>>
>>51206379

Figures a PHR captain would rage-quit.
>>
>>51206507
>Vizier, what are we to do? The ship cannot hold for much longer!
>>Escape, there is but a final task I must do. Glory to the Sphere!
>Glory to the Sphere!
>>...now, where's that button... ah, there we go!
>>FUCKING BASELINES REEEEEEEEEEEE
>>I HOPE YOU LIKE YOUR ASSHOLES BEING PULLED INSIDE OUT IN HYPERSPACE
>>
So new Dropzone FAQ/Errata's out

Nerf to Overseer +15 points, loses 2 shots
Buff to Broadsword R(C) is now 36 inches.
Buffs to Skulltaker speed.
Buff to Crocidile MF to 4
Fix to Attack ATV, transportable squad size now 2-4
>>
>>51207052
>Buff to Broadsword R(C) is now 36 inches.
NICE
>>
File: Dropzone Diplomacy.jpg (63KB, 960x720px) Image search: [Google]
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>>51206556
>EAT GRIDFIRE, NORMIES
>>
>>51207442
>inb4 the DMC is actually Not!Gridfire
>>
>>51207052
Forgot panther is +4 on reaction fire from +3
>>
>>51207621
You know in all the DFC excitement I hadn't really thought about it but the panther is really really bullshit. You can wait till last activation walk it on erase a medium transport or half kill a heavy. Then win Inititive on the next turn and smile another transport or finish off that heavy. At that point you've probably already won.
>>
>>51208005
Panther simply should never be allowed to reaction fire. Then at least you know you are safe or not, by your choice of positioning air units.

Being always 6+ to hit on reaction's next best at least.
>>
>>51208284
No it needs a range reduction, I don't care about the fluff. Simply putting that thing on the battlefield gives the shaltari player complete airspace control over the whole table. That is absurd, the only other things that do that are FM and they need to go through several checks and even then can be potentially shot down. The panther gives you control with impunity on turn one.
>>
>>51208412
>Simply putting that thing on the battlefield gives the shaltari player complete airspace control over the whole table

>what is setting the table up with proper amounts of terrain and structures
>>
>>51208547
>What is only large buildings hard blocking los to aircraft. What is during the to failed to the deck rolls what is truncated irvrestricted movement so I can stay in cover?
>>
File: 1484440197994-2131863752.jpg (3MB, 4032x3024px) Image search: [Google]
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Corvette Squadron, assemble!
These little guys are just mandatory.

3 will have a high chance of splashing a carrier a turn.
>>
>>51210233

What are you making those guys out of? Upside down Toulon parts and frigate bridge components?
>>
>>51210562
Cut a frigate drive/back. Flipped Toulons, and used the lower/engine part of that frigate drive/back into the engine in between.
>>
>>51210233
Whats the other side look like?
>>
We all agree that Perth+2Lima is best BG in the game, yeah?
>>
bump for the hedgehogs
>>
>>51210781
delete this
>>
Calling out now next faction is gonna have sick animu mechs with jetpacks and shit.
>>
>>51211488
>Tau in D*C
plsno
>>
>>51211488
>>51211721
You mean PHR?
>>
>>51211821
PHR aren't proper animu mechs; they're over engineered and ridiculous, but not animu.

Inb4 type 5 is a four legged mech that uses and entire Neptune.
Or better yet, a light standard-choice mech that comes in pairs and uses Tritons as transport.
>>
>>51211821

Nah they're shitty battletech wannabes.
>>
How does this list look, thread?

--------------------------------------
PHR Double Bell - 1496pts
PHR - 8 launch assets

SR16 Flag battlegroup (322pts)
1 x Heracles - 285pts - S
+ Director (80pts, 4AV)
1 x Calypso - 37pts - L

SR20 Vanguard battlegroup (360pts)
1 x Bellerophon - 180pts - H
1 x Bellerophon - 180pts - H

SR7 Line battlegroup (208pts)
1 x Orpheus - 130pts - M
2 x Medea - 78pts - L

SR10 Line battlegroup (178pts)
2 x Theseus - 178pts - M

SR5 Pathfinder battlegroup (210pts)
3 x Pandora - 150pts - L
2 x Echo - 60pts - L

SR4 Pathfinder battlegroup (138pts)
2 x Medea - 78pts - L
2 x Echo - 60pts - L
------------- dflist.com -------------

>Back up to 55 posters
Nice
>>
>>51211901
>>51211863
>>51211821
PHR aren't Anime or Battletech.
They're like, ED-209s. But sold by Apple.
>>
>>51212123

I've got a serious WYSIWYG jones, but are corvettes really that much better than light-spam?
>>
>>51213433
I wouldn't be caught dead without at least 3 or 4 in a 1500 point list, since they're the only way to outright destroy strike carriers in atmo. In fact, I'm considering dropping the 3rd Pandora to take another Echo and up myself to AV5.

Considering how the "standard" troop loadout for a 1500 fleet is 3-5 carriers and 1-2 troopships, just three corvettes is enough to permanently reduce their armor asset capability per turn.
>>
>>51213433
A single corvette puts out about the same average damage to an atmospheric ship as an entire light broadside, and corvettes are meant to be taken in groups. Atmos fishing can be effective but it's extremely inefficient, corvettes are a way to take out strike carriers and sneaky Scourge more efficiently.
>>
>>51211901
>>51211863
what is with the sudden PHR mech hate, god damn I think they look nice, also there will never be an "animu" faction because you cant have both Art Deco, and Animu they are not really compatible.
>>
>>51214758
I'm not hating on the PHR senpai, I adore their aesthetic, but they are overengineered fluffwise.
>>
>>51214758

Anon calm down my first faction is gonna be PHR just because mechs.
>>
>>51215135
but... but.. the Art Deco man the Art Deco

Would Green and dark silver/black work as a PHR DFC color scheme, maybe with giant jungle camo on the green parts?
>>
So, an interesting thing I noticed is that pretty much every weapon, in general, falls into five distinct categories dependent on its maximum damage.

Light weapons
>1 max damage
>token frigate weapons
>only additional damage

Medium weapons
>2-3 max damage
>primary frigate weapons, "auxiliary" weapons like 4200 turret or occulus beams
>can potentially cripple a frigate in one firing

Heavy weapons
>4-6 max damage (dependent on lock)
>main ship guns like 6400 turrets, PHR batteries (with the exception of heavy battery), occulus arrays, etc
>can potentially cripple a light cruiser, or even cruiser, in one firing. Can outright destroy frigates.

Capital weapons
>6-7 max damage (dependent on lock)
>oversized main guns like the phalanx, 3x 6400 turrets, heavy cannonade, broadsides
>can cripple everything less than and including a heavy cruiser, possibly a battlecruiser

Supercapital Weapons
>8+ damage
>big guns like the viper, or capital weapons with a major upside or excellent lock, like the DMC or particle triad
>can cripple everything less than and including a battlecruiser, and can outright destroy light cruisers

Of course, the actual stats of each individual weapon are far more important, but this does show a rough pattern as to how the various ships are laid out.

For example, the Beijing has its 3x 6400s (capital), its cobra (capital), and its two 2x 4200s (2x heavy)
The Daemon has its 2x phalanxes (2x capital), its furnace cannons (capital on average), and its array (heavy)
The Heracles has its DMC (supercapital) and its 2x cannonades (2x capital)
The Diamond has its triad (supercapital) and its 2x batteries (2x heavy)
>>
>>51216565
Then there's CAWs which are too cool for rules, and light broadsides which are just too inaccurate for rules.
>>
>>51216701
CAWs follow their own schema, but there's obviously tiers within each faction.

I'd say that, in general, PHR guns are definitely the black sheep.
In general, I'd categorize them as
>Medium
Medium turret
Medium bank
Heavy battery
>Heavy
Heavy broadsides
Medium battery
Light battery
>Capital
Medium broadside
Light broadsides

But it also offers some insights into the differences between ships and factions
>Rio has a heavy weapon and two medium weapons
>Sphinx has two heavy weapons and a medium weapon
>Berlin has a capital weapon and two medium weapons
>Ifrit has a capital weapon and a medium weapon
>etc

In general, I'd say that having 5+ lock knocks you down a tier, having 2+ and/or good specials bumps you up one
>>
[terror intensifies]

--------------------------------------
PHR Quintuple Bell - 2500pts
PHR - 20 launch assets

SR17 Flag battlegroup (359pts)
1 x Heracles - 285pts - S
+ Grand Director (140pts, 6AV)
2 x Calypso - 74pts - L

SR12 Vanguard battlegroup (258pts)
1 x Bellerophon - 180pts - H
2 x Medea - 78pts - L

SR20 Vanguard battlegroup (360pts)
1 x Bellerophon - 180pts - H
1 x Bellerophon - 180pts - H

SR20 Vanguard battlegroup (360pts)
1 x Bellerophon - 180pts - H
1 x Bellerophon - 180pts - H

SR19 Line battlegroup (427pts)
3 x Theseus - 267pts - M
4 x Europa - 160pts - L

SR10 Pathfinder battlegroup (298pts)
2 x Medea - 78pts - L
3 x Echo - 90pts - L
1 x Orpheus - 130pts - M

SR10 Pathfinder battlegroup (298pts)
2 x Medea - 78pts - L
3 x Echo - 90pts - L
1 x Orpheus - 130pts - M
------------- dflist.com -------------
>>
>>51217475
Keep in mind that a 2500 point game will need more objective ships than a 1500 point game, if you can't bomblaser everyone fast enough then you'll likely lose the objective game.

Actually now that I think about it Ganymedes might be pretty viable at that level since you may have multiple troopships over the same target.
>>
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Arright, I think I've got my UCM colour scheme nailed down. Any thoughts on it? Sorry for potato pic, only camera at hand is on my 5+ year old phone.

Also RE corvettes above- I've made a really nice corvette pattern just by taking BTL, turning it upside down and putting jakarta wings on the sides- they fit perfectly and it keeps the style of the official render corvette. Only problem is that I don't have spare bases so cant mass produce them.
>>
>>51218461
Kind of hard to tell how the whole thing looks with such a high angle and the camera focused on your sexy leg. What I can see looks good though, purple is a good colour.
>>
>>51218461
>only camera at hand is on my 5+ year old phone.

Colors seem fine, noise in the properly lit places ain't terrible, and parts of your leg are sharp enough, so the camera is doing its part. It's the photographer that needs to be returned as defective and replaced with a new one.
>>
>>51218591
I never said I knew how to use it. Less shit photo here, along with bonus shit photo of corvette design. http://imgur.com/a/8zZiv
Upside down BTL, jakarta wings, done.

>>51218538
Yeah, I'd seen a lot of people doing red / orange as highlight colour, so I didn't want to use them. I didnt like the look of white or lighter grey either. I'm a fan of cooler shades in general, so that's why I tried blue + purple. (Totally not taking inspiration from homeworld 1 manual colour scheme officer what are you on about).

Panel highlights over stripe highlights because I like the look of it, metallic blue for guns for same reason and to make them stand out a bit more.
>>
From the angle its hard to tell, but you should maybe hit it with a black wash. That will make the cracks darker and have everything else stand out. If you don't want the whole model darker, just use the wash on the cracks.
>>
>>51218680
"Less shit photo here" he says, forgetting to attach his bloody pic.
>>
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>>51218692
And now the noise is terrible.
>>
>>51218687
I think future ships should be a bit better in that respect.
Current paint plan is black basecoat, dark grey drybrush, medium grey drybrush, detailing.

I just flubbed the drybrushing in a fw places here which ended in some cracks having more grey in them than intended.
>>
>>51218720
Another suggestion. For your barrels, paint them silver, then hit them with black wash to dull. Then hit them with use a glaze to hit the tip with half the barrel with blue and then the very tip with a red. It will give your barrels color and they stand out way more with the appearance of them being hotter having just delivered death to jelly scum.

>Time to dry brush
>Going great
>Holyshit its looking nice
>Uh oh
>I flubbed the drybrushing
I fucking hate when that happens.
>>
>>51218757
Hmm, might have to give that a shot.

I'm still pretty happy with how it's went on that one honestly, seeing as I've been out of the model side of the hobby for 6~ years and I was pretty shit at painting then.
>>
>>51218714
Hey thats pretty neat. I will have to give that a shot when I get mine painted.

>>51218819
>I'm still pretty happy with how it's went
This is the most important thing.
>>
>>51186215
Honestly, this thing is silky-smooth delivery given how absurdly unwieldy KS is as a shopfront. It was never really meant to handle that many pledges at once and it shows.
>>
>>51219906
It can do it just fine, but physical goods, lots of backers, and a small company do not mix very well. Hawk fucked up, man. Not terribly, very understandably, it probably won't ever be relevant again, but come on.
>>
Its been a little while. How are people doing with the light cruisers? Are they working out?
>>
>>51221266
Any light cruisers in particular? My Osakas are doing fine, they flank very effectively and work best with Toulons. My buddy's Strixes either demolish my most valuable ships in a single turn or die uselessly as jellies deserve. Theseus seems good for broadsides, I see them alongside Europas more often than not. Dunno about the others, I didn't get enough Shaltari shit to be making any light cruisers.
>>
>>51217745
I mean, I've got 2 troopships and 6 strike carrier, do you think I'd need more?
>>
Lads, how viable is Shaltari launch spam?
I like the idea of shitting out 15 launch a turn with a platinum +2 basalt, but their bombers are -technically- worse than the Scourge, and it leaves me less room for proper firepower since emeralds and basalts take up so much point and only have disruptors.

Is a single Platinum more than enough to really fuck shit up, launch wise?
>>
>>51223047
I'd say the only real advantage shaltari have in a launch spam list is the tiny signatures. Keeping shields down and standard orders while flying around the edges of the map lets you shit bombers without too much regular fire being returned. That said, if the other guy has enough launch assets they'll probably be able to beat you at it.
>>
>>51223236
True; really, I think only he Scourge and PHR can benefit from launch spam as an offensive tactic.
Scourge because their bombers are very long ranged to counter-balance their CAW, and Scald is just excellent.
PHR because holy shit 2+ lock.

UCM could probably be improved by making their bombers 4+, but with 3 attacks instead of 2; giving them a wider range of damage potential and higher max damage, but still being the overall "worst" assets, although no worse than they are now.

An interesting possibility with Shaltari bombers is to give them 1 attack, d2 damage, and particle. It gives an interesting probability distribution where, against any target, a given Shaltari bomber has exactly a 33% chance to do 0, 1, or 2 damage.

http://anydice.com/program/a67e
>>
>>51223236
Tiny Signatures and extended range. Shaltari carriers can kite effectively, being Sig 9 while launching with 30 inch delayed bombers.
>>
Has anyone figured out how to use Andromedas?
>>
>>51225062
Are these games really long enough to kite?
>>
>>51225423
What is there to figure out?
Keep them at range and chuck launch assets everywhere.
>>
File: 1477775915369.jpg (61KB, 325x548px) Image search: [Google]
1477775915369.jpg
61KB, 325x548px
>>51225423
They are the delicious pineapple chunks scattered across the pizza that is your fleet.

When you get towards the end of a list with a little less than 100 points left, you can toss a spare launch asset or two in there instead of just bumping your admiral or spamming corvettes. It's a handy thing to have in a pushing group too if you want to give your linebreakers some spare PD.
>>
>>51225489
Yeah. All you need to do is attack hard without being attacked back due to signature vs enemy range for ~2 turns, and that'll give you a substantial advantage for the rest of the game.
>>
>>51226307
>pineapple
>on pizza
DO NOT

>>51226455
Pretty much; two turns is more than enough to kill a sizable chunk of the enemy fleet, if you cripple a few things turn one.
>>
>>51226503
>not ananas-pizza masterrace
Hah. I bet you play scourge.
>>
>>51226547
>putting any kind of fruit except for peppers and olives on a pizza
>>
I just assumed the reconquest was to find and reclaim a pineapple plant. Small wonder the UCM is so angry, just imagine having to go hundreds of years without pineapple pizza. No one deserves that.

Has anyone figured out a good way to magnetize Scourge cruisers?
>>
>>51226838
If that's what the reconquest is about then maybe the PHR have a point after all. Hundreds of years without disgusting pineapple pizza isn't nearly long enough.
>>
>>51227181
Finally the baselines understand.
>>
>>51227425
Fuck you this doesn't mean we're friends.
>>
>>51227448
So, who comes after the Scourge on the day of the rope?
Filthy abandonists, or filthy hedgehogs?
>>
>>51227489
I heard the Andromeda galaxy was talking shit
>>
>>51227489
Abandonists. The hogs are going to take a while, they're all over the place.
>>
>>51227489
>>51227541
>>51227597
>Scourge unwittingly turn the UCM into a galactic empire made of pure spite for FUCKING XENOOOOOOS
>>
File: FUCKING XENOOOOS.png (138KB, 524x458px) Image search: [Google]
FUCKING XENOOOOS.png
138KB, 524x458px
>>
>>51227827
>Terrificfrodo.gif
>>
New thread, commanders

>>51229080
>>51229080
>>51229080
Thread posts: 321
Thread images: 36


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