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Space Ships Thread

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Post about aliens, Space ships and ideas for your games.

How do you like to denominate the space navies? Like 20th century wet navies or do you use your own lingo?
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>>51091131
>Like 20th century wet navies or do you use your own lingo?
Considering the breakdown of consistency in ship designations during the 20th century, those are basically the same thing.

I mean, depending on what war you're in, a "destroyer" could be anything from a tiny high-speed gunship designed to defend fleets against torpedo boats, to being the primary and largest surface combatant in the navy.
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>>51091348
Well, that's how they did it in Star wars. A space destroyer is basically the biggest, meanest moffo in a fleet.
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>>51091131

The 'Space Navy', technically Space Force, emerged from the Ministry of the Interior, the Ministry of Justice and the office of transportation with the orbit guard, which itself emerged due to the early space mining and terraforming projects. Then when the solar system naturally evolved other governments with their own orbit guards - as it was immensely popular to push rocks into orbits for the future for easy access and assurance that those rocks would never cross a planet ever - they knew from the getgo that their tools could be used against each other, and when the first war - a civil war - broke out, it was the orbit guard of each polity which formed the frontline, and when the system broke down from one overall government to many a bit after that war the orbit guards formed the core of the new space forces of Venus, Terra, Mars, Callisto....

What are those green ships around the star destroyer? Not the cardassian ones, the more hard scifi looking ones?
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>>51091558

The lingo itself tends to come from police forces at first.
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>>51091131
>How do you like to denominate the space navies? Like 20th century wet navies or do you use your own lingo?
I use the EVE terminology, mostly.
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>>51091558
I don't recognize it, sorry.
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>>51091558
>more hard scifi looking ones
Fampai, they're literally just shittily kitbashed submarines.
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>>51093202
>>51093166

Oh. Well, anyway, I'll add a bit more to this thread.

The Space Forces have three grades of ships, and mostly two: Monitors, which stay within a planetary system, and Cruisers, which can zip inbetween planets.

However, due to the distances involved and the nature of their technology, it would be a long haul to a planet or moon, take it over, refuel quickly and bounce off, in a bit of a island-hopping sort of thing, though it did not need to rely on oppositions to work, at least not the most capable cruisers.

The third class are Juggernauts, torch drive ships of antimatter plasma cores who can zip around the system in a month, but of course require antimatter facilities, which at first were only around Sol itself, but would become more common in the later years and numerous Space Forces, replacing Cruisers, but sometimes adopting the name. Ships rarely were longer than 200 meters, though kilometer long Juggernauts weren't uncommon.
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>>51093202
to be fair, aren't most 'hard sci-fi' ships essentially submarines in space anyways?
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>>51091131
Do your ships have some sort of quirk or mistake in the design? I feel like this makes you latch onto it more.
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>>51094326
God that game was cool.
Too bad it wasn't translated though
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>>51095601
It is a shame, but here's something just for you
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>>51095803
Thanks. You just make me want to reinstall the game.
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>>51091131
im kinda tired of wet navy lingo, I just want to see something different.
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>>51101389
why do those ships have bridges like that?
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>>51101546
No particular reason.

Which is odd, because none of the other capital ships in that game have exposed Star Wars style bridge towers.
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Besides Legend of the Galactic Heroes, Trigun, and Cowboy Bebop, what are some good space anime that don't involve mecha? Was there any anime like Firefly or Star Trek, focusing on the crew of a single ship?
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>>51101727
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>>51101583
battlefleet art deco?
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The ray gun gothic aesthetic of pre space race era is really nice. Flash Gordon and Buck Rodger.
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>>51095210
This is one of the big reasons why I love the Millennium Falcon and why I continue to put up with my jeep regardless of how many seemingly random problems it has
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>>51091131
>Like 20th century wet navies
I prefer 18th.
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>>51097473
How about the Air Force
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>>51107463
nice, I've always liked Stargate

here have a mickey frigate
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Will Star Wars ever produce a better ship?
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>>51110743

Yes. It's called Imperial Star Destroyer.
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>>51101765
I only saw the CGI movie of this. Is the original show superior to the movie or is it the same quality?
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>>51110821
Oh it's better than the movie.

But there's been a LOT of different Harlock continuities. Leiji is not one for any sort of set canon.
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>>51111028
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>>51104071
Is that a Tau Outrider?
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>>51110743
This is pretty much the greatest thing ever.
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>>51111066
I think it's a modded b-wing.
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>>51111089
The separatists don't have much background for them but their ships are still nice.
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>>51111122
Nah, that definitely started life as an Outrider.
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>>51095803
What's this? A LoGH game? Is it good? Are flagships from the show available?
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>>51111089
where did someone come up with this
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>>51110743
I'm genuinely shocked it didn't do better in the EU. In a setting where quality starfighters are so inherently dominant, you'd assume that a dedicated fighter platform with a moderate amount of gun batteries would be especially desireable.
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>>51108835
I prefer this MCRN vessel, cleaner lines.
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>>51112966

The Venators problem is that it takes money away from the Imperial Navy's Big Gun Club.
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>>51113440
>Big Gun Club.
Best club.
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>>51101727
space battleship yamato
outlaw star
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>>51112966
It's a better design than the Imperial that followed it, barring the insanity of opening the flight deck doors directly into the core of the ship but that's on par with exposed bridges Star Wars loves so much.

It has two bridges, one for coordinating the vessel itself, one for its fighter wing.
It has a larger focus on fighters which are shown to be the deciding factor in practically every battle.
It's got that cool cutout arrowhead shape.
Its design allowed for improvised tactics like firing SPHA-Ts from inside the flight deck. More of a meta thing but still, it creates situations that wouldn't exist otherwise.
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>>51113458

Well i'd be more tolerant of it if their idea of a fighter didnt involve looking at every single one of the wrong lessons of a war they literally just got done fighting and then said "This is what we want in a Starfighter."

There's a reason why, one on one, TIE's die enmasse to a X-wing, unless you're some prodigy ace.
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>>51113586

To be fair, The Venator's flight deck seemed like something you'd have open at the start of an engagement to scramble all your wings and then leave shut the rest of the battle.
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>>51113586
Assuming you replace the idiotic AND in the fighter numbers with an OR the Venator's not got too many more fighters than an ISD and is worse at battleship roles.
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>>51113633
That only works when you know beforehand that you're going to be needing the fighter wings out.
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Does original content count?
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>>51113698

Well in that case you've got the side decks.
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Have some support vessels as well
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>>51113693

>Not that many more
>Literally two and a half fighters for every single TIE the Destroyer has, except the overwhelming majority have shields and potentially the capability for hyperdrive.
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>>51113774
V-wing shields are shit.

And I think the numbers may be down to how much bigger AT-ATs and their dropships are.

ISDs also have Gamma Assault Shuttles and Transports, plus Star wing gunboats. Those are actually absurdly strong.
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>>51113827
Aren't Imperials bigger than Venators?
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>>51113693
You can fit literally any kind of fighter, though, and something like two-hundred of them as opposed to about forty from the SDs.

And those don't need to be TIE fighters; they can be anything. Later in the EU the New Republic Star Destroyers had Wings of the A, B, Y, and X variety, and all sorts of other high-quality starfighters.

Imagine a Venator loaded to the brim with good and proper high-quality bomber and space-superiority fighters.
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>>51113827

Better shit shields then none at all.

All the TIE manages to do is kill off most of your most promising future pilots before they can actually make a mark on the war. It's literally the Star Wars Zero, fantastic in the hands of an ace, but once you start taking casualties, the new rookies are nothing but fodder for the X-wings.

And lets be honest, the Gamma is not remotely a front line starfighter by any stretch of the imagination.

As for Star Wings those seem, like most Imperial attempts at replacing the TIE series, to have been limited to a single production run of a few thousand fighters or so.

>>51113884

They are.

>>51113916

This man gets it. Imagine rocking up with 8 squadrons of X-wings, 4 of A-wings, and 4 B-wings, plus some utility craft and EW, AEW, and recon assets.
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>>51113916
>You can fit literally any kind of fighter, though, and something like two-hundred of them as opposed to about forty from the SDs.
72 TIEs, 5 or six shielded gunboats, several Assault Shuttles/Assault Transports.

>>51113939
>And lets be honest, the Gamma is not remotely a front line starfighter by any stretch of the imagination.
Have you ever fought EITHER kind of Gamma in XWA? Those things were fucking monsters.

Though the Beta class Escort Transport was even better. Four turbolasers somehow accurate enough to shoot down incoming missiles, plus like eight lasers two inoncannons and warheads.
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>>51113725
Mmm, I like that Raumkriegsmarine-Anon.

His setting is frighteningly similar to mine.
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>>51091558
Look like Comet empire ships from Starblazers comet empire series or Space battleship yamato 2 as it was originally known.

https://www.youtube.com/watch?v=VY0ey0mukIY
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>>51113725
That battleship is huge though.
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>>51114462
What's up man?

>>51115095
It's like three and a half kilometers, yeah.

I'll probably redo it one of these days, I'm not super happy with it.
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>>51114568

It seems that you're right
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>>51115212
Hello, kindred spirit.

I didn't ask you last time, but are do the stripes on the ships mean anything?
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>>51115212
>I'll probably redo it one of these days, I'm not super happy with it.
I like big ships, but it really stands out form the others, maybe some other classes to fill the void?
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>>51115212
It's too big for the level of detail present, and the jump in size from the 2nd largest ship is just bonkers.

Whatever that thing on the top that is a flipped version of the two things on the bottom also looks like a smokestack and isn't present on any other vessel near that size, seems out of place.

Neat designs otherwise, you got any support vessels to go with them?
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>>51113725
I love the designs on these ships. If the creator was around I'd suggest that the Imperial Class get some bigger guns on it. The main batteries kind of look lost and forlorn on it. Maybe it's just me, but a 'Battleship' should be armed with the most dead 'ard looking guns in the fleet.
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>>51115924
>main batteries the size of a frigate
>small
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>>51116057
This. They just look small because the rest of the vessel is hugely oversized.
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>>51091131
That image has to be one of the most autistic things I've seen in a good long while.
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>>51115411
They're mostly squadron and unit markings, save for the red on the battlecruiser. Those red lines represent battles that the warship was part of, or some particular distinction, I haven't quite decided yet.

Other than that, they were primarily inspired by the stripes that can be seen on ships in both Homeworld and Halo, because I like the look.

>>51115433
I've considered beefing up the battlecruiser a bit, but the fleet carrier will probably end up occupying some space between the two classes.

Other than that, I'm not sure what to do, I've never liked inventing ship designations out of whole cloth, as they tend to sound a bit contrived.

>>51115507
I can understand that, but the battleship is supposed to be the largest, most aggressive ship in the fleet.

In any case, the fin is supposed to be a heat sink, with the justification that a vessel of that size needs as many heatsinks as it can get. I'll probably remove it whenever I redo the warship because it is super out of place.

The first few support vessels can be found here >>51113752. More will happen eventually, as a dedicated UNREP vessel and hospital ship are in the cards. Suggestions are welcome, of course.

>>51115924
I /am/ the creator, and I get where you're coming from.

I did consider arming the ship with the same guns that the Heavy Cruiser carries spinally, but figured that the turret would be too large. I may end up doing exactly that eventually because size isn't really an issue for the warship.

>>51116057
They're not quite as large as a frigate, but they're the same size as the frigate's spinal gun.

>>51116136
I'll see if a balance can be struck.
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>>51117273
The V-150 would receive several models during the course of the war, all denoted with a letter at the end of the gunboat's designation.

The first of which, the V-150B was put into service to answer the need for heavy armament that would allow the gunboat to punch through heavier armor, while avoiding enemy point defense fire. To this effect, a 20.5cm "Lance" railgun would be installed, with sixty rounds of ammunition housed in an autoloader. A typical warload would include 40 rounds of tungsten-cored "slug" ammunition, 14 50kt tactical nukes, and 6 rounds of anti-fighter "grapeshot". It would prove fairly successful at giving the gunboats enough firepower to harass larger warships and military installations.

The V-150C was a dedicated electronic warfare picket, more powerful than the dropship mounted EWAR compliments, but not as effective as the electronic warfare frigates that a battlegroup would typically include. However, it was useful for extending the ECM screen of the ship or battlegroup it was assigned to.

Finally, the V-150D was an improvement over the now-lacklustre V-150As. It finalized the addition of the forward-fixed 20.5cm gun, and added an improved autoloader and capacitor bank, allowing for a moderately faster rate of fire. In addition, the extant point defense systems were replaced with 100 megawatt pulse laser weapons, and the rear missile tubes were replaced with four twin-mounted launch tubes for the one megaton Mk.311 nuclear pulse munition. While some ordinance flexibility was lost, the additional anti-warship capabilities were deemed worth having.
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>>51117273
>Suggestions are welcome, of course.
>Logistics
Multiple sub-classes of UNREP covering crew supplies, propellant and ammunition, with some overlap and maybe a "fast" version.

>Repair/Maintenance
Staging support vessels to assist with fighters and landing ships and such. Mobile drydock facilities for corvettes/frigates, mobile repair vessels for larger vessels. Maybe a tug kinda thing to assist these facilities.

>Other
Military survey vessels, maybe a comms support, a test vessel used for trying out new technologies (sensor/comms improvements etc.) before they get tested on combat vessels.

And what you already mentioned, basically just picking relevant things from existing auxiliary fleets that could apply to vacuum operations.
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>>51117506
Thanks for the suggestions.

Also a tug is definitely needed, some of the engines on those warships are probably large enough to wipe out an orbital station if fired nearby.

I'm also running out of ships here. So have a dedicated zero-G fighter I made for another project. It's also used as a dedicated space fighter by the Tsavoniches Raumkriegsmarine, to compliment the slightly less capable areospace fighters.
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>>51117688
Dedicated Stealth Ship, like a submarine.
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>>51117777
That's already a thing, the voidships are essentially stealth ships that hide in FTL space to get around the whole "no stealth in space" business.

I'm still sure if I'm happy with how they turned out, though.

I'm out of pictures until I finish my frigate redux, so have a before and after of the CA and DD.
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>>51118055
I like that they kinda look like a ship that has the top of a different kind of ship upside-down on the bottom of it instead of a hull. It makes sense for space ships
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>>51118581
Thanks.

I'm not sure how well it translates, but the idea was for the boxy area on the bottom to hold hangars, drop pods, and troops and material for either planetary invasion or boarding actions, as well as additional barracks for all the assorted people needed to make such things happen.
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>>51118625
I kinda assumed the bits of the side with the black rectangles were for that.
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>>51119307
Those are missile cells, actually. They're pretty shit at holding anything but missiles.

Also, I believe I mentioned a frigate redux earlier. Here it is. From the top you have a standard frigate, an electronic warfare picket, and a guided missile frigate, as well as the previous design, for reference purposes. The stealth frigate remained as is because it's practically it's own design at this point.
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>>51117273
>red lines represent battles that the warship was part of, or some particular distinction, I haven't quite decided yet
That seems like something that would be against regulations...

>Other than that, they were primarily inspired by the stripes that can be seen on ships in both Homeworld and Halo
I feel ya. I noticed the black triangles, which are reminiscent of Archer missile pods.

>fin is supposed to be a heat sink
>I'll probably remove it whenever I redo the warship because it is super out of place.
I think you might need something on the top to balance it out a bit, then.
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>>51111309
Yep, that's the Japan-only 2008 pc game. Works on games for windows live, and I'm pretty sure there's a translation floating around somewhere. It's pretty good from what I've seen. You don't pick your own flagship unfortunately, you go with the admirals in the center fleet (your main part of the force) and the left and right wings, who usually use their canon flagships.
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>>51120288
>That seems like something that would be against regulations...
It may well be against regulations, but the Empire is fairly large, and at war, so few officers would go through the trouble of asking the crew to remove the markings.

The battlecruiser could well be assigned to a base far away from the light of Sol, where regulations are a little more lax because it's the middle of nowhere.

>I feel ya. I noticed the black triangles, which are reminiscent of Archer missile pods.

What can I say, Bungie-era Halo had aesthetic for days

>I think you might need something on the top to balance it out a bit, then.

Probably
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>>51113725
Of course, it's prefered imho.
What program did you use to do those? They look neat. The battle-ship is to hugh and naked for my homeworlds taste but dang they are cool, do you have more?
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>>51119385
Do you have a blog or an imgur or someplace I can read the entire thing? Because this sounds damn interesting.
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>>51093920
Maybe in the way the interior is set up. Not a whole lot of space, lots of airtight armored partitions to reduce spalling and weapon induced depressurization, supplies stuffed into every available space.

Not in the sense of "sneak about with a periscope and tubes full of missile-murder."
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>>51111533
>What if we had a ship that was to the executor what the executor is to a standard star destroyer?
>What if we had a ship that would launch star destroyers as star destroyers launch fighters?
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>>51101727
Crest of the Stars. Also Banner, but Crest is so much better.

>>51101765
I really just came to this thread to see whether someone posted the Arcadia yet.
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What is the best game for fleet combat right now?
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>>51122307
>What can I say, Bungie-era Halo had aesthetic for days
I feel ya.

I remember talking to you a couple of weeks ago, and everything you mentioned sounded frighteningly similar to my setting, sans-German Empire. I thought you might be my evil twin with a fabulous mustache.

I ended up splitting the setting in half. One is inspired by early Halo and XCOM, while the other is all about knights piloting mechs and space kingdoms and empires and silly shit like that.
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>>51127454
Starsector on my /tg/? I love that game.
I tend to mod it too much.
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>>51127454
Interesting.
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Orion pulse ships are god like and the future

> that ISP
> that thrust
> every gram counts... LOL NOPE

how can you ion drive fags compete?
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>>51128836
Sending god knows how much nuclear fallout into the atmosphere on takeoff is kind of a problem.
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>>51128836
>how can you ion drive fags compete?
By existing
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>>51124102
Thanks.

I just use MS paint, honestly. It's not much, but it gets the job done.

>>51124208
I dump my art here, but you've seen almost all of it already.

http://dickardnixon.deviantart.com/

>>51126626
The Tsavonian Bundesreich is basically Austria-Hungary in space, not Germany, but close enough I suppose.

I'm afraid I'm currently clean-shaven, though.
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>>51129898
So launch from the north pole. Ice and saltwater = no fallout, and the planets magnets field will trap charged particles/emp out and away from the surface. We could accomplish 40 years worth of space launches in one go, and from that perspective it does far less environmental damage than every launch up til now combined.
>>
>>51130285
>So launch from the north pole
Easy-peasy! Just, you know, aside from all the logistical nightmares that a launch from the pole would entail.

We can barely manage a launch in sunny Florida.
>>
>>51130344
Float it out to near the magnetic pole in the summer. Launch. I don't feel a polar launch adds any additional logistical complexities above and beyond building something that not only dwarfs an aircraft carrier but is intended to fly.
>>
>>51130281
>Austria-Hungary
Oh, my bad. I grew up in on a shitty island where they didn't teach geography, so it all blurs together for me.

What's the difference besides national lines?

Also; how does your FTL work? Do you have any FTL method? Multiple? Is it expensive or cumbersome in some way?
>>
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>>51128836
If you're not prepared to break the laws of physics, you're not prepared to win.
>>
>>51131113
Jokes on you, the retards who buy into the memedrive also think that Orion is a good idea. They also think that floating spaceships on barges to the north pole is a good idea.
>>
>>51110743
>he doesn't know what a Gozanti is
>>
>>51131113
The mEMe drive has less thrust and uses more energy than an ion drive, making it absolutely worthless for any practical application despite violating the laws of physics.
>>
>>51131519
It sits between ion engines and photon sails in potential usefulness, especially as it doesn't need on board propellant (just like photon sails). So it will have some use for probes and station keeping, whether or not its scalable will decide if its worth trying to use for larger mass missions over ion engines.
>>
>>51131562
Either way, keep in mind that a flashlight will also produce thrust. Doesn't mean they are going to be used to propel space battleships.

We need a drive with high thrust and high impulse. Electric engines (including the EM drive) have high impulse and low thrust. Chemical rockets have high thrust and low impulse. Orion drives have amazing thrust, and decent impulse.

Orion drives are the only thing that really comes close to matching the performance required to build something worthy of being called a space battleship.
>>
>>51113596
Adding a shield generator doubles the price of a TIE. If the vast majority of TIEs never see combat and are just used to patrol space then it becomes understandable that budget cuts would result.
>>
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>>51130981
Don't worry about it.

Austria-Hungary, or rather the Austro-Hungarian Empire was an empire that existed form 1867 to 1918, composed primarily of an Austrian and Hungarian dual monarchy. It's also worth noting that the Austrians were german-speaking, but not german. The Hungarians spoke Hungarian, of course. There are a bunch of other differences, as well, but most of that can be figured out with a quick google search.

In any case, Tsavonian FTL works by jumping opening a hole to a smaller pocket dimension, generally referred to as "subspace", and then opening another hole to exit. It's fairly quick, with an FTL hop between Sol and Alpha Centauri taking a few hours, while a jump to the edge of the Empire could take a few weeks. It's also worth noting that Tsavonian FTL drives, and indeed all FTL in-setting has difficulties jumping near significant gravity wells. As a result, ships will typically exit and enter FTL and the edge of a system, and must spend some time accelerating in order to reach their destinations. However, most empires have managed to get around this by using FTL "gates" to facilitate rapid inter-system travel. More on those in a second.

The subspace drive is a fairly large, power-hungry device. As a result, even the smallest ships capable of FTL tend to be around 100 to 150 meters long, for example the Reliant-class corvette is notable for being the smallest warship in the Raumkriegsmarine capable of independent FTL. Meanwhile, the next smallest class, the V-150 class gunboat has to carried in larger warships because it lacks the space and power generation to house an FTL drive. It's also worth noting that generally only military, scientific, and outlaw vessels carry FTL drives, with a few exceptions like colony ships. This is entirely due to the cost and requirements of the aforementioned drives, as well as the fact that most in-system travel can be done via the FTL gates.
>>
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>>51127454
>>
>>51133654
What the hell?
>>
>>51133654
my sides went the same way as that last frigate, ngl
>>
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>>51113596
The thing about the TIE is that it was one of the most brutal dogfighters in the lore; between powerful cannons and fantastic turn-fighting ability (in the void of space, it had next to no admirable performance in atmosphere according to most EU writers who touched on the issue) it was hardcore as shit. It seems a lot of the writers took the entire idea of it being the Zero in space and made absolutely sure it fit.

As such if you put a good pilot in it, it worked wonders; but between the Rebels being the protagonists in a very light-or-dark Science Fantasy setting, those same protagonists focusing on quality-over-quantity training and equipment, and an in-universe high casualty rate because of half-assed training, the TIE/ln proved to be successful more through logistic prowess than anything else.

And it's not like they dropped like flies, either. Watch the original Star Wars again: hardly anyone survived the gauntlet that was the Death Star's fighter compliment and anti-air batteries, and a pretty fair amount of the casualties we see on-screen are fighter kills. Even reading some of the books: Rogue Squadron shows that TIEs weren't just something to be laughed at; even the elite Rebel squadron paid them respect.
>>
Out of curiosity thread, are there any games that play like BFGA, but actually have mod support?
>>
>>51133976
They are still a horrible design with no room for actual engines or weapons, and the worst possible field of vision.
>>
>>51129898
Use boosters to get to a higher altitude before you start nuking yourself. Radioactive air disperses in the atmosphere instead of settling like dust and ash from a low-altitude nuclear detonation. Their would an elevated cancer risk globally, but it would be tiny. Still a PR nightmare.

A bigger problem would be if there's a catastrophic failure during launch. Imagine making all of the mid-Atlantic a Superfund site.
>>
>>51134594
>no room for actual engines or weapons
Except they're very fast and their cannons punch quite hard, so you're literally wrong. I'm not sure where you're trying to go with this.

>the worst possible field of vision
The fact that this is literally never brought up in extended lore leads me to believe that the helmet and their screens lets them see more or something like that. Like in modern jets where the HUD paints enemies and lets you maintain a horizon view even if you're looking through the floor of your plane.
>>
>>51134741
They are fast and shooty because the plot requires them to be, but visually speaking, it doesn't look fast or shooty at all, it just looks like a dumb pod with with dumb wings. As for virtual reality cockpits, that technology doesn't really fit into the feel of the star wars universe either.

People praise star wars for having hardware that looks rugged and practical compared to other sci-fi franchises. But the Tie fighter has none of this. It's just a cockpit with wings. It has no visible means of propulsion, and it's weapons are just two little nubs on the front. Compare this to the X-wing, or just about every other ship in the franchise and it falls short.

It's a shit design that breaks all the design laws of it's own fictional universe for no good reason. If EU wants to fanwank around these shortcomings, that's on them, but don't pretend that magicly makes it not a shitty piece of design work in what is otherwise an amazingly crafted piece of visual storytelling.
>>
>>51134974
>People praise star wars for having hardware that looks rugged and practical compared to other sci-fi franchises
That's the Alliance, not star wars - the Alliance and the Empire are contrasts, anon. Contrasts.
Git better. Oh, and fuck off back to your containment thread.
>>
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>>51134974
And don't pretend that looking derpy makes it a shit design when the extensive and expansive lore shows you to be just plain wrong.

Yeah, it looks pretty dumb. It's a pod with wings. Considering all of its action is in space, literally none of that matters. You can think it looks retarded all you want, but that doesn't change how it's shown to perform. The films show them performing perfectly adequately when not facing main characters, and the universe they're "fanwanked," in has far outstripped the films in terms of lore; Disney memery notwithstanding, as that's an entirely new conversation.

Bitch all you want but TIEs do in fact look rugged and reliable. Just because they don't fit the Rebel aesthetic doesn't mean they don't fit in Star Wars as a whole. And just because you think it's a silly design doesn't make it bad. I think the F-117 looks fucking retarded; that doesn't make it a less effective stealth bomber.

To answer some of your particular quibbles:

>no visible means of propulsion
The engines are visible on the rear of the pod; it has always been that way.

>its weapons are just two little nubs on the front
Two little nubs that are shown to one-shot X- and Y-Wings and do extensive damage even to the Falcon--all of this in the first film. So it really doesn't matter that they don't look like six-foot pokers like the X-Wings have. They do the job, and their green blasts are unmistakable.

It doesn't break any of the design laws of Star Wars, as that's a setting with more variety than any Science Fiction or Science Fantasy I know of. In a universe where the N1 Naboo Starfighter and the X-Wing exist together, you cannot complain about consistent aesthetics and pretend that the way a ship looks dictates the way it performs in its own lore.

Try harder, dude. Your complaints are subjective and the rather extensive EU lore--which was used in the arguments you decided to get autistic about--shows them to be wrong.
>>
>>51133654

I need to know the name of this game.
>>
>>51135204
Starsector with mods
>>
>>51135204
Boku no pico
>>
>>51135155
>All this autism
The tie fighters aren't just derpy looking compared to the rebbels, they look derpy compared to all the other imperial vehicles. Look at the engines on the lambda shuttle or a star destroyer. They have an impressive glow, and look proportionally big enough to move the craft they are attached to. They look like things capable of going places and doing things, the fact that they are built around simple geometric shapes just makes them look more intimidating. The Tie fighter on the other hand looks like a cheep toy.

>N1
As for the N1 and the X-wing, both of them are designs that look like they contain substantial machinery, the only difference is that the N1 covers it with chrome and paint, while the X-wing is more angular and patchwork. The N-1 is a hot rod, the X-wing is a Toyota hilux. The Tie fighter in comparison is a power wheels.

>Muh extensive EU lore
Shitty fanfiction. Star wars is a visual story. Making up textual bullshit to justify what we see on screen dosn't change that the tie fighter looks like a pod with wings, and shouldn't be able to fly as fast or hit as hard as other fighters with more substantial looking engines and weapons.
>>
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>>51136062
fuck off already you raging faget
>>
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>>51136062
>lambda shuttle
>not derpy-looking
Look, the TIE is so light that it literally doesn't have a life-support system. It looks plenty light enough to be propelled by its engines, and their particular scream makes them all the more notable. For someone who seems so intent on ignoring all the book stuff regarding the TIEs, I'm surprised you're ignoring that; the audio representation of their engines is just as important as the visual punch of their massive green blaster bolts.

This also approaches your complaints regarding how the TIE doesn't look like it has a lot of parts; that's because it literally doesn't. It's all guns and engine power, even if for God-awful reason you can't picture those engines looking like they do--or sounding like they do--while also producing a fair amount of power.

If you want to ignore the EU, let's focus on just the movies. I've told you multiple times that the first film shows the TIEs being exceptionally effective when they're not used against main characters. Return of the Jedi continues this trend. So where are your complaints about how it shouldn't be allowed to perform as it does? Your precious visual story shows you as wrong, you autistic nigger.

All this autism, indeed.
>>
>>51136399
The sound thing is actually a good point. If I had to say something nice about the Tie, it's that it sounds menacing.

The way they hang from the hangar bay ceilings before flying off like demonic space bats is also pretty cool, I just wish they had a cooler visual design to go with it. I think the droid fighters pulled this off better.


>Calling the lambda derpy
Bitch I will CUT you!
>>
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>>51137101
>all this pleb taste
The TIE/d was alright. I had a GM who overused the shit out of them, and they basically lost all meaning for my group.

TIE/int is where it's at. Squints show everyone else how to do it.
>>
>>51137101
>I just wish they had a cooler visual design to go with it
Ok, you need to neck yourself: the TIE design is absolutely unique. NOTHING like it has EVER been seen before.
>>
>>51137197
Unique != Good
>>
>>51137159
What about the TIE/tg?
>>
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>>51137768
Clever.
>>
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>>51137221
In this case - correct!
>>
>>51138117
What's this?
>>
>>51137768
you little shit
>>
>>51138609
Read the top left of the image
>>
>>51138815
Well no shit. I was trying to start a conversation, you mongoloid.

I was asking for a basic outline of the story and the sort of capabilities the ship (and it's gunship pets) had, as I've not heard of this setting and think the ship looks neat.
>>
>>51138609
Some sort of right-wing battle-machine.
>>
>>51139104
There's a joke I'm not getting.
>>
>>51139126
Pournelle and Niven are both pretty far to the right, at least in their public life.
>>
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>>51138117
>the whole thing is one huge project orion
I about shit myself. Holy fuck.
>>
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>>51139393
what is crazy is NASA actually came up with the idea as a last ditch effort to defend the planet from alien invaders,
>>
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>>51129898
pshhhh there are ways to solve this so chill out hippy. If i wanted to irradiate everything on blast off I'd use a NSWR which would irradiate everything.

>>51130285
pretty good option... would reduce the fallout by a magnitude of ten but getting there is the hard bit I guess.
>>51130344
>>51131157

Listen up faggot,
if you use a large armored plate coated in graphite as your launching pad it would eliminate the fallout. Also these nukes aren't city killers they would barely be 0.15kt-3kt so settle down with your " its gonna radiate everything " bullshit, Most of the fallout will fall within 80 kilometers of the launch site anyway. Also there won't be any real EMP frying everything either that is usually reserved for 1Mt + detonations... These are much much smaller.

Face it the Orion drive is the best way off this rock.
>>51129996
the tech and blueprints for the orion drive has been around since the late 50s (1958) so I'd say that counts as existing

>>51131627
>>51138117

I like you
>>
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Always loved the B5 aesthetic.
>>
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there is something beautifully utilitarian about them.
>>
>>51140720
Don't be silly anon, that's the Leonov from the 2010 film.
>>
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>>51140815
Get the hell out of our galaxy.
>>
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>>51138848

Here ya go.

It's from a scifi novel from the 80's called a Footfall by Larry Niven and Jerry Pournelle. Basically, a group of alien elephants arrive in a massive bussard ramjet craft and invade Earth. During the Cold War. Nukes are exchanged, a comet is dropped, and after AMERICA builds the RIGHT RING BATTLE MACHINE in secret and bombard the alien mothership till they surrender.

If I recall some of the gunships were Soviet Mig-105 Spiral derivatives. The Shuttles used their external tanks as thermal las-armor. Everything used nuclear shells, and the Orion itself was armed with Casaba-Howitzer missiles.

Oh, and one of the main characters ends up as a steam-technician in the shock absorber department.

>>51139626
>>51139625

I like you guys.
>>
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Got anything asymmetric.
>>
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I love me some Homeworld.
>>
>>51104137
This tbqh. My current car:
Leaks from nearly every window.
Has no working locks.
Didn't come with speakers, and the ones we put in kept falling out.
The brakes are halfway to not working.
Above 65mph, it rattles.
The seatbelts have been stained purple from the sun.

But she's great with fuel, is real punchy when I hit the accelerator, and cos the gears are a little worn out I can change them in like half a second. She's great to drive and I hate that she isn't gonna last to her next MOT
>>
>>51143256
Foss style ships are always impressive.
>>
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>>51141108
this gunship gets my dick hard

always been a fan of spine mounted cannons
>>
>>51146583
spacccceee
>>
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>>51146668
S P A C E
P
A
C
E
>>
>>51146714
GOD THAT SHIP IS SEXY
>>
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>All these long, thin, probably scientifically faithful ships
>>
>>51146747
bumping for the space thread
>>
How does artificial gravity in non-rotating ships work?
>>
>>51146840
oh boy...
>>
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>>51146866
>>
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>>51146866
in hard sci fi using constant thrust is the other way to maintain some sort of gravity and mag boots when theres no thrust ( aside from rotation, which has drawbacks )
otherwise artifical gravity is handwavium.

I can draw pretty picture of this if you wish ?
>>
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>>51146866
A miracle happens.
>>
>>51146866
Magnets.
>>
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>>51146866
If your Alcubierre drive twists space to go real fucking fast, either it or some related tech should be able to create a slight slope from the ceiling down to the floor.

Just don't worry too much about the astronomical energy consumption or the need for exotic particles to make it all happen. Please?
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>>51146931
>>51146866

Drew you a picture
>>
booop
>>
Bumping faggots
>>
>>51139626
Whill I mentioned the polar launch in response to mitigating fallout, it's pretty much insignificant, just close a coal plant every launch and call it even.
The main reason for a polar launch is to trap the charged particles and resulting emp outside our atmosphere. The environmental effects even with dirty 50s nukes are a fair trade for an orion launch. The near complete destruction of all electrical infrastructure over one hemisphere of the planet is probably not. Still not ruling it out in emergencies though.
>>
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>>51139626
Addendum about you emp mention, I'm assuming big launches with big yields that would produce emp, because that way we get to use cleaner, cheaper, and more tunable fusion bombs.
>>
>>51148920
Brosef you don't have to use giant nukes to get lift off ( although you are correct in saying that bigger nukes are cleaner and more efficient ) but a lot more energy is transferred in the atmosphere from the blasts so its easier to get lift off thus no need for the 1Mt + nukes.. You could get away with 200Kt - 500Kt would be the biggest you'd need in earth's atmosphere.
>>
>>51149302
Yeah I know atmo is easier, I was just angling for fusion, and there's a lot more info about how big they can go than how small they can go.
Most of my research was done for a game where much like I expect real life to be (if ever), the orions were an act of desperation to divert a Dino killer, so BIG. So I tend to imagine them in use as a really big annual launch all the things type event. So more towards the flying city side of the original designs.
>>
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It's 3:43, time to mourn Halo!
>>
>>51151190
W-why.
>>
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>>51151305
I don't know what to tell you, Anon.

After 343 took the reins and Karen Traviss was allowed to make her fanfic canon...Halo 4 was bad, but 5 was a complete shitshow. And I don't even want to talk about the novels. I have the first of Karen Traviss' books and I'm not sure if I want to sell it or burn it.

They completely missed what made Halo what it was. Just like:
>Godzilla (1998)
>Total Recall remake
>Star Wars Ep. 1-3
>Robocop remake
>The Thing prequel
>etc
>>
>>51152083
I didn't touch it after three. D-did they fuck it all. The lore.
>>
>>51120288
That image is funny as fuck. Or maybe that's the nostalgia talking?
>>
>>51152203
They fucked the Lore harder and in more ways than a German porn star
>>
>>51152083
>>51152203
>>51152474

Goddammit. I used to power through the old novels again and again (Ghosts of Onyx and Contact Harvest are god tier, and pretty much everything before the anthology was pretty damn good), but I haven't read any of the new stuff. How bad is it, and why?

The only Traviss book I've read is Coalition's End she wrote for GoW, and I have no idea how it was possible to make such a dramatic finale so fucking boring
>>
>>51152203
343 misses the point and tried to do some sort of gung ho, over the top bullshit CoD story. New Spartans are just augmented normal ass people showing off to prove their dicks are huge and they completely butcher established characters, like the Chief, Cortana, and Halsey.

The new Promethean and Guardian enemies are over designed and plain annoying to fight.

ODST and Reach are okay and iffy respectively in terms of lore. But it was Halo in spirit. I enjoyed them.

Don't read any of the books other than
>The Fall of Reach
>The Flood
>First Strike
>Contact Harvest
>Ghosts of Onyx
>The Cole Protocol
I think that last one checks out, but I haven't read it since it came out.

>>51152617
Contact Harvest is severely underrated.
I read through half of Glasslands. ONI incites a civil war among the Sangheili (their allies) to ensure Human supremacy. Elite sections are the most dry political shit you've ever read.

Traviss somehow makes super secret covert ops Spartan hit squad "Headhunters" with active camo somehow dull.
>>
>>51152720
>>51152617
>>51152474
Oh. Now I'm sad.
>>
>>51153076
https://www.youtube.com/watch?v=44oJi5w2Wjc

Frankly, this should tell you everything you need to know.
>>
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Needs moar Honor.
>>
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>>51152720
>>51153076


>most try political shit you've ever read
>makes super secret covert ops somehow dull
Ah, so it's more of the same from here then.
>Book suggestions
All correct choice. From the ones I know:

The Flood
>Novelisation of Halo: CE, pretty much. Not much more to say.

First Strike
>Don't remember much, but a pretty decent link between 1 and 2. Not sure if conflicts with Reach, though.

Contact Harvest
>Johnson, snarky AIs and desperately-trying-to-git-gud militia realise they're up against honest-to-god aliens.
>Ordinary people yaaaaaaaaaay (and well-executed feelies); very competitive with GoO as my favourites.

Ghosts of Onyx
>The absolute guv'nor.
Hammers home how fucked up the Spartan II programme is by making a cheaper, crueler one.
>Hammers home how desperate the UNSC is on a wider front.
>Gives Spartans just enough personality to put a face to them, while keeping them a little distant from Real Human Beans(TM)
>Entire plot is the GI Joe Porkchop Sandwiches sketch - EVERYONE gets McFucked.

The Cole Protocol
>Innies get BTFOuttie.
>Decent levels of keikaku'ing on everyone's part.
>More ordinary peopleeeeeeeee

Evolutions
>Cole's Last Stand (or whatever tf it is) - Damn good, although maybe just because I'm a sucker for format screws.
>Remainder of anthology: Delet this.
>>
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>>51153882
>The Flood
>Novelisation of Halo: CE, pretty much. Not much more to say.

There's a lot more to say. Half of the book is from the perspective of an Elite.
>>
>>51153882
First Strike fleshed out Blue Team and had a lot of technological and threat progression. Newer, cooler, crazier Covenant ships. It felt like a direct continuation of Fall. It was really good. Written by the same guy that did Fall, so it all checks out.

>>51154330
The Flood was fine, but you never need to read it a second time.
>>
>>51153076
They're not all bad, just anything that was released since it transferred over to 343i. Halo: Reach (while still conflicting with Fall of Reach) was probably the best from a mechanics perspective, and had some of the best level design in the franchise. ODST was a ton of fun, and H2 in particular is still one of the best shooters out there.

The books aren't bad either; though if you can get the Definitive Editions to stuff like Fall of Reach and First Strike (which corrects some of the lore mistakes made in their first publishings: humans never fighting the Elites until the Halo Event, shit like that).

Ghosts of Onyx and Contact Harvest are probably my favorites, with First Strike and Onyx going really in-depth with some of the Forerunner shit while still keeping it an actual "sci-fi precourser," mystery. I've heard the actual Forerunner books are okay, but I disagree with the idea of going in-depth with Forerunner lore in the first place. I was also in the crowd who thought the whole "prehistoric human space empire," plot line was dull as dishwater, and feel like part of the fun of Halo was the mystery behind it; having a ton of lore from back then ruins a lot of that.

Halo was one of those franchises that just seemed to age like milk. So try and keep to the older stuff, if you can.
>>
>>51155417
In that case, my bad, and I need to reread First Strike - I guess that means Nylund books take priority.
>>
>>51139626

Fallout spreads by winds, dipshit.

Also, who is going to produce the hundreds, thousands of nukes for you to shove out your ass (which might cripple your 'pusher plate') anyway? Who is going to store it?

Fuck off with the orion. It's a meme. We already have sea dragons, saturns, energias. Orion not needed.
>>
>>51139625
The Orion design was never an actual design, it was a spy trick made by the CIA and Nasa in an attempt at getting Soviet Russia to nuke themselves when they inevitably tried copying it like they did with the space shuttle and the concord (and we all know how that ended).

Unfortunately they didn't take the bait, even they weren't stupid enough to build an explosion powered ship.
>>
>>51156048
Look at a chernobyl fallout map, notice how the majority falls nearby? And wit his graphite/steel pad or my polar launch there's almost no material to produce the fallout in the first place, potentially zero if we can do fusion. An insignificant amount of an insignificant amount might get blown by wind.
As I mentioned, a single large coal fired generator releases more radioactive material into the air than a orion launch would.

As for whose gonna make the nukes, probably the same countries that be made the thousands we already have lying around. Half the reason most of the orion stuff is still classified is because a lot of the research when into making the pules units cheaper and easier to make.

Of the rockets you listed, 2 are retired, and the Sea Dragon, although wonderfull, is just as theoretical as an Orion, and could only get 550 tons to LEO. Much better than anything actually being built, maybe Musks Mars rocket might beat it, but still not enough for rapid space infrastructure deployment, and definitely not enough for flying around the solar system.
>>
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>>51156048

>>51159574 <---this guy gets it, little or no ground dirt would be irradiated by neutrons and transformed into deadly fallout and be spread everywhere... so once again fuck off with your " its gonna irradiate everything "

>>51156048
>Also, who is going to produce the hundreds, thousands of nukes for you to shove out your ass (which might cripple your 'pusher plate') anyway? Who is going to store it?

are you legit asking this? in 1985 the U.S had 21,392 nuclear weapons and the U.S.S.R had 39,197 nuclear weapons. I'd say they have plenty of capacity to build and store pulse units... even France, England and China could do it.

>>51158932
I'll have two of whatever your having.
>>
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bumpity
>>
>>51159574
Chernobyl is so fucking different a scenario than what is being discussed that I'm confident you're just a fucking troll. Get the fuck out of here, dipshit. /b/ is more your speed.
>>
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>>51161149
the actual fuck?

> talking about fallout...
> Chernobyl is a different than fallout.

you're retarded
>>
space
>>
>>51152083
Please keep Traviss, we don't want them back. - /swg/
>>
>>51156048
>Sea Dragon
Decent payload

>Saturns
"muh ebin moon landing" meme needs to die already

>Energias
Delet this

>All of the above
>Still thinking chemical rockets are the way forward
>In 2017

>>51160459
As a britbong, I doubt we could - we've stripped down our nukes to the handful that are US-controlled while screeching "muh budget" and buying the F-35, go figure.

Frenchies might do better because they still have a shit ton of infrastructure to do with nuclear /power/, a decent bit of which might be able to be re-purposed.

Given all the treaties and shit shutting down stocks (which might actually be useful since they kicked off the trend for smaller, more efficient nukes), I'd probably say that only the US, Russia and China have enough to use for space programmes instead of just one-off launches.
>>
>>51161727
But it is. Nuclear explosion is not the same as a steam explosion of the container with radioactive stuff inside.
>>
>>51164216
Yeah, steam explosion blowing nuclear material out into the atmosphere is much much worse that a nuclear explosion that vaporizes most of the material, and had far less material to begin with. Chernobyl is objectively worse. It's why no one lives there and Hiroshima is currently a city.
>>
>>51163717
Considering the time needed to build the orion and sort out all the treaties and such, I think any country with the knowledge could build the infrastructure and start producing pulse units faster than the actual orion would be ready.
>>
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>>51163717
>F-35 is a waste of money
When will /k/ kill this fucking meme?
>>
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You guys want a lift to Neptune?
>>
>>51163038
Didn't she go over to Gears of War?
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>>51166240
Yes.
Her Halo stuff was after Gears, though
>>
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>>51166315
Ah, my mistake.
>>
>>51165437
Never, because it's not a meme. Nobody who isn't being paid to like it likes it.
>>
>>51165895
>They run back and forth along the entire length of that ship in a matter of minutes several times.
>>
>>51165437
The plane might be good, but the amount of money put into the whole thing is just waaay too much.
>>
>>51130285
Or just build a launch loop and run it on electricity like a normal person.
>>
>>51168160
Launch loop would be different industries, so I would argue we should be doing both.
Plus we still want the orion in space, and making it do the work to get there is economical. Less risk of a pulse unit falling in to the wrong hands if they're all in one place and all go up at the same time.
>>
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Thread posts: 242
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