How is Savage Worlds as a system for action-horror set anywhere in second part of XX century-modern day? Currently I'm trying to choose between CoC and SW. I'd rather not use WoD since some of my players have allergic reaction towards it (yeah, towards the system, go figure). I have next to none experience with them, and so I decided to query /tg/.
I'll be trying to go for the "monsters can win against any human, but organized we stand a chance" feel, if that helps.
Just go with the new Delta Green
>>51037158
That actually seems like a pretty good idea.
Is the "Agent's Handbook" all I need to run it? Or is there a separate "Handler Handbook" or somesuch? I see there's a "Delta Green RPG: Need to Know", but it doesn't seem to be required, right?
>>51037050
I massively prefer SW to CoC with anything that involves action.
CoC is mostly simulationist % wankery, which is great if you want to stat a character's skills out and immerse yourself in the game world with straightforward numbers for when you need to know the exact % of how likely you are to find the book you are looking for, but has absolutely dreadfully boring and somewhat slow gameplay if you start doing anything that may involve a lot of rolling (i.e. action).
I don't know how Delta Green is, but it sounds alright.
>>51037158
This
>>51037211
Every BRP-based game has very deadly combat. Don't expect the characters to survive for long.