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/swg/: Star Wars General: One Little Ship Edition

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Thread replies: 355
Thread images: 70

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Previous thread >>50995753

Fantasy Flight Games’ X-Wing and Star Wars: Armada Miniatures Games
>http://pastebin.com/Wca6HvBB

Fantasy Flight Games’ Star Wars RPG System (EotE/AoR/FaD)
>http://pastebin.com/wCRBdus6
>https://mega.nz/#!DkNTDTyZ!PUupCOep4RmRcsgI3rNhU_Pk_xcyFbYWnhrq8gwrVv0

Other Fantasy Flight Games Star Wars Tabletop (Imperial Assault, Star Wars: Destiny and the Star Wars LCG)
>http://pastebin.com/ZE4gn0yN

Fantasy Flight Games Dice App (Works with X-Wing, Armada, the Star Wars RPG system and Imperial Assault)
>http://www.mediafire.com/download/64xy3uy6vepll8v/com.fantasyflightgames.swdice.ver.1.1.4.build.9.apk

Older Star Wars Tabletop (d6, d20/Saga, etc.)
>http://pastebin.com/wXP0LdyJ

Reference Materials & Misc. Resources
>http://pastebin.com/AGFFkSin

All Canon Novels and Comics (via /co/)
>https://mega.co.nz/#F!2R5kDTqQ!WfrDla-jvDIn05U57T9hhQ

Just What IS Canon Anyways?
>http://starwars.wikia.com/wiki/Canon#2014_reboot
>http://starwars.wikia.com/wiki/Timeline_of_canon_media

The Clone Wars Viewing Guide
>http://img.4plebs.org/boards/tg/image/1442/36/1442364889994.png

Writefaggotry
>http://pastebin.com/cJY5FK9T

Shipfag's hangar
>https://drive.google.com/folderview?id=0ByhAdnTlOKOeQnA4SFByUC1aQWM&usp=sharing

HoTAC
>http://dockingbay416.com/campaign

Post your favorite fighting corvettes, gunships and sub-frigates!
>>
>>51015883
Had my party scavenge a downed Marauder class Corvette on Raxus Prime a few months back. It was infested with ravenous dianoga.
>>
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>>51015883
>Post your favorite fighting corvettes, gunships and sub-frigates!
CR90B with SW-7 Ion Batteries
>>
I wish they'd recanoize E-Wings with Tie Defenders, I'd bust a nut to see a live action E-Wing in 8
>>
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I am trying to decide my opinion on this deck plan, it certainly feels less cramped than the ColonialChrome one, but maybe not cramped ENOUGH.

>>51016024
Ouch!

>>51016075
They'd make interesting strike fighters. Testbeds as they were.
>>
>>51016075

I mean, their manufacturer is canon again. I think it'd be interesting to talk about them in like, a novel or comic or something like "Oh hey, yeah, we want to replace the X-Wing frame, so we have these new model Xs but also this new dedicated Escort Fighter, the 'Escort Wing'".
>>
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>>51015883
>>
>>51016075
>>51016160
Who manufactures them? I'd forgotten, but honestly rebels seems the only way we get it.

Main saga episodes designs seem to be mcquarrie circle jerks only.
>>
Who would win in a fight:

50 ewoks with no protagonist allies, or twelve Stormtroopers with the aid of an Inquisitor?
>>
>>51016256
i got fifty cents on dem ewoks
>>
>>51016219

Rebels is even more Mcquarrie.

But the E was made by Freitek in Legends, and Incom-Freitek exists in Canon now as the maker of the modern Xs (T-70, T-85, etc)
>>
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>Astromech is hidden in it's own compartment
>Have to remove part of the main gu to open the cockpit hatch and/or get the Droid out
What an awful design.
>>
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Been playing some X-Wing flight sim for the past week to get me in the mood for running some starfighter combat in AoR/F&D and I have one question for you /swg/: why is the y-wing perfect?
>>
>>51016654
Stops the droid getting shot.
>>
>>51016654
Compared to hard-wired, far away from the critical components of the ship?
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>>51016664
Because she's the perfect Y-Fu
>>
>>51016730
For shame.
>>
>>51016729
If it's built in, why not just make the droid processor part of the ship?
>>
>>51016830
Because it's a lazy half assed explanation to cover the ass of Lucasfilm's lazy artists who forgot to account for an R2 unit's lower body.

R2-D2 fits into those sockets, somehow.
>>
Does anyone know what Ketsu Onyo's secondary weapon is on Rebels?
>>
>>51016839
>R2-D2 fits into those sockets, somehow.
No he doesn't, they made new ones for TCWand even Gennedywars with center mounted astromech sockets.

Eta sockets were not so good.
>>
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>>51016857
Apologies, I got it confused with the later bag of holding R2 socket.
>>
>>51016730
Fuck you Carlos.
>>
Go here
>>51015903
>>51015903
>>51015903

Somehow ended up with two generals, let this one die.
>>
>>51017239
Why let this one die and not the other? This is the original new thread
>>
>>51017239
This thread is older.
>>
>>51017239
This one has more replies and is older.
>>
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The Battle of Scariff really reminded me of the TFU 2 Battle of Kamino, which was really well shot and had a lot of EU favorites of mine.

Fun fact, you were originally supposed to be on the Assault Frigate, hence the internal size of the ship, but they changed to the Nebulon B at the last minute, presumably because it was more Iconic and also more disposable for the suicide attack.
>>
>>51016729
Wait. What?
The dinky-ass laser cannons on the Aethersprite have one KILOTON of power per shot?
>>
>>51017735
CURTIS SAXTON BAY-BEEEE.
>>
>>51017735
sci-fi authors, scense of scale, etc.
>>
>>51017758

Has saxton written anything for the new canon? Because I'm pretty sure the split invalidated basically all the reference materials prior.
>>
>>51017735
>>51017758
>>51017840
He's basing it on back calculations from damage ships did to asteroids in ESB and AoTC.

To win arguments with Trekkies.
>>
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Question: If I build multiple Minion droids, do I need to make the roll to program each one separately?

If yes, what happens if I get a result like "add another skill to the Minion's list" on one of the droids, but not the others?
>>
>>51017735
Welcome to the wonderful world of Curtis Saxton, who was somehow allowed to write books and included fantastical nonsense numbers so that he could win internet arguments on spacebattles.net
>>
>>51018031
I'd rule that minions only contribute their rank to the minion group roll if they have the skill.

So like, if you have four droids and only three have the skill, then it only counts as a group of three for the purposes of that particular skill.
>>
>>51018102
Still better than Karen Traviss and her decision to specify that there were 1 million clones.

Just one million. You know, that's a number smaller than 1/16th of the Americans that served in WWII. So, to put that in perspective, that's 6.25% of one nations' soldiers for a war that spanned one planet... supposedly enough to fight a war raging across an entire galaxy.

The scales are all wonky.
>>
>>51018199
Oh, I know. I know all about it. I'm also a battletech guy. Scales that don't make sense are my old friend
And do you know what? I also found a fanfic thing, the purest expression of mandowank, maybe the most ever. If Traviss is regular wank, this is a few steps up, fleshlight&dragon dildo shit
>>
>>51018199
She heard "One million units" and jumped to unit=clone mostly to underline how vile the Kaminoans were for treating cloned sapients as mere "Units" of product.
>>
>>51018258
Keep that Mandowank to yourself, Shipfag. Spreading it only serves to spread it. It deserves to burn in the fiery pits of Mustafar, not get posted on /swg/.
>>
>>51018300
Sure, sure. It's a shame ol' quest ain't around to be convinced to review it no more

Although, if nothing else, I do kind of think it something should be known as a what-not-to-do for future fanfiction gals and guys, but then it's not like anyone but X does that around here these days anyhow, and he already knows
>>
>>51018284
Doesn't matter her intention, it was a godawful decision.

Even assuming war has only touched 1% of the planets in the Republic, at a ferocity seen in WWII (what Star Wars is primarily based on), they'd need somewhere around 9.5 quadrillion clones.

That's 9,500,000 times the number Traviss quoted.
>>
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>>51018258
>the purest expression of mandowank
Could it be? Has the search finally come to an end?
>>
>>51018284
>mostly to underline how vile the Kaminoans were for treating cloned sapients as mere "Units" of product.
I mean hell, I'm a pure minimalist small galaxy guy, and I figure that calling it a thousand regiment-brigade sized units as I do would actually be WORSE in that respect because they don't care even vaguely for any individual, they only care that each unit of thousands is at the requested strength, they aren't even product, they're a subsegment of product, Iike a single item in a 53ft container sent to a customer
>>
>>51018405
No, it ain't that. Hell, it's worse than that.
I could let you come and see, but it really is pure trash. I started out of morbid drunk curiously that it couldn't possibly be that bad, and then it was, so I kept going, and it was all downhill, and fast, fast
>>
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>>51018405
The search was for a clone gangbang, remember?

>>51018365
And even official estimates released later were lower than that, Clones are I believe still the Elite hammer with native forces providing the unseen bulk on less glamorous fronts.

Maaaayyyyy have been reversed in New Canon though.

>>51018476
But I think she wanted to avoid confusion between the Kaminoans using the term to mean "Product Unit" rather than "Military unit."

Still it was dumb, no doubt there.
>>
>>51016855
Still hoping to hear about the arsenal of the Shadow Caster's pilot. Her pistol I could care less about, but that staff on her back? I'd like to know what that is
>>
>>51018516
I don't remember her using it.
>>
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>>51018505
I really wish i had the offical height/floorcount on this tower, I wanna make an RPG base out of it and I need a good floorcount.
>>
>>51018501
Damn. I think I'll pass, then. Still high on leftover holiday spirit, and I'd rather not sour it on anything other than the unholy grail fic itself.
>>
>>51018595
I-I can write a clone gangbang fanfic if that's what you need to get off, X-kun.
>>
>>51018516
From the look of it, it seems like it's one of those pole-style vibroaxes in design.
>>
>>51018619
No no, the theory is that travis originally wrote one.
>>
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>>51018619
>clone gangbang
No, thank you. That will not be necessary. I already have that angle covered in my fap folder.
>>
>>51018619
No, my friend, it's not the content, it's that it's said that our old acquaintance traviss perhaps wrote such a thing in the old days. Really, the content is nothing, probably a dozen have produced such. It's the author, and that's all.
>>51018595
I mean, if you're drunk enough, it's actually really funny.
>>51018640
>No, thank you. That will not be necessary. I already have that angle covered in my fap folder.
Brother, I hope not. The most shamefur of all disprays is at hand
>>
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>>51018681
>if you're drunk enough
I'm dismally sober. I already drank all the good whisky within easy access and the only thing left is a bottle of Yamazaki that appears to have spoiled, judging by its overwhelming superglue-like odor.

But if you're really insistent, I can't really stop you from posting the link. Or stop my own morbid curiosity.
>>
>>51018712
>that appears to have spoiled, judging by its overwhelming superglue-like odor.
I mean fuck, I'm long done with the decent bourbon and am drinking double-strength vodka now, the last and most terrifying of the liquor
I ain't ever in my life heard of liquor going bad. Only think I could think of would be a bottle's cork rotting. Otherwise it's almost certainly just cheap greasy liquor, which has never failed to be fixed by cola.
At any rate, go buy a bottle of old crow and cola, and check in here at 7PM michigan time, for it. It will be good
>>
>>51018712
And hell, yamakaze is the fancier kind of jap whisky, it's entirely possible thry just have weird ideas bout how it should taste
>>
>>51018635
Okay, so it's a vibro axe, but I take it that she's got a modified one that can shoot blaster bolts too?
>>
>>51018800
Okay, yup. That's more or less what it may be given this
http://www.starwars.com/databank/ketsu-s-staff
>>
>>51018501
Provide the sauce. I'd like to see if mandalorian writing is as spicy as the food
>>
>>51018838
It ain't spicy. That it ain't, not even close. It's just pure wank. And besides, you can't outspice Chinese food in a joint with cheap beer

And X, good old buddy, this is much more enjoyable with liquor, Old Crow, WT 101, maybe vodka if you lean as to that, so stay all for tomorrow (well technically today)

But here's the shit
.fanfiction.net/s/11818451/1/Even-if-I-Could
>>
>>51016664
I world love to see some Y-Wings with all of their air-foil parts for the X-wing tabletop.
>>
So if
Corellian Whisky = Scottish dito
Alderaanian Wine = French dito
Mandalorian Tihar = Scandinavian Akvavit/French Eau de Vie

What other real world spirit equivalents exists in Star Wars?
>>
>>51019217
I'd imagine that absinthe would be available
>>
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Why did the EU fuck up the whole rule of two thing?

Yoda/the council makes it clear in TPM that they
1. Knew about the rule of two
2. Thought that the sith had been extinct for a millenia

This means that the rule of two was how the sith operated BEFORE their supposed dissappearance 1000 years ago.

Why did Jedi vs. Sith go full retard?

Is the canon sith lore consistent with TPM?
>>
>>51019217
Rodian Ale = Corona
>>
>>51019291
They had 1000 years to learn about the Rule of Two after the fact, and I think Bane offered up two patsies to make them think they'd finished off his sect very early on.
>>
>>51018031
I'd rule minions as all having the same programming, keeps book keeping minimal and makes sorta sense too.
>>
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Wow, Mads apparently brought a whole vodka bottle to a Rogue One interview?

Someone call Kojima, this man needs an intervention! Or probably not, it was likely a bit of a stunt.
>>
>>51019609
https://www.youtube.com/watch?v=Iy37ou-cjvI
>>
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>>51017345
Only because I spent at least 5 min's making some OC shitty sw pictures!
>>
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>>51019217
>Corellian
>Scottish
Given the large number of American-voiced Corellians in Legends, I'm tempted to say that the Corellian umbrella also includes bourbon and other American whiskies.

Corellia aside, there's also the following:
http://starwars.wikia.com/wiki/Category:Alcoholic_beverages
Wine, mead, rum, and cider all existed in Legends. Wes also drinks brandy during one of the Wraith Squadron books and we all know Lando endorses DL-44 malt liquor.
>>
>>51020084
>bourbon and other American whiskies.
So the larval from of Scottish Whisky?
>>
So /swg/, how is this for a basic Scum starter squadron?

http://geordanr.github.io/xwing/?f=Scum%20and%20Villainy&d=v4!s!173:176,-1,-1,177,118,113:-1:-1:;120:176,120,136,1,118:-1:-1:;115:26,-1:-1:-1:;115:53,-1:-1:-1:&sn=New%20Squadron
>>
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>>51019382
Based anon.
I can live with this as my headcanon.
>>
I just play X-wing casually with friends and my brother, is using the ships from Most Wanted plus an extra Y-wing any good? By casually I mean fluffy/basic lists like Y and X wings or Vader and friends.

I would give the Z-95's missiles and use the Y's as turret trucks.
>>
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My party are about to break into a weapon manufacturing corp's asteroid base to access their mainframe and slice into it as a favour to a crime boss they're trying to stay on the good side of.

What fun stuff can I throw at them to keep things interesting? Been looking at the heist advice in Fly Casual.
>>
>>51020712
>ISB agent on suprise inspection
>rival team intending to grab the mainframe for a rival crime boss
>rebel cell there to blow the place up
>imperial bureaucrats touring of the plant
>kell dragons used as guard beasts
>mandos/clone ex-commandos working security
>overzealous security droids
>>
>>51020781
>>rebel cell there to blow the place up
Oooh, I like this a lot, the system they're in is currently full of riled up rebels looking to get revenge after Yavin so it'd make a lot of sense.
>>
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>>51020712
A rival team looking for the same objective
Imperial inspection team with bodyguard detail
Sienar skunkworks abominations
Usable prototype weapons
Usable prototype weapons wielded by the guards
Usable exotic ammunition
If biological/chemical weapons, compromised containment or a firefight in a room with easily compromised containment
Classified data that can lead up to an even bigger mission down the road
Towers of Hanoi and other logic puzzles
Kyle Katarn
Slavs
>>
>>51020808
>If biological/chemical weapons, compromised containment or a firefight in a room with easily compromised containment
This is a nice idea. I'm using Edge of the Empire, so I could do some really cool stuff with Despair and Threat mechanics.
>>
A friend of mine wants to GM a game that uses the FFG role playing rules for a Metroid home brew (he likes the fact that checks can have advantages and disadvantages).

What's a good primer and rules overview so he can get acquainted with the systemost and combat? For reference he's familiar with d20 systems.
>>
>>51020926
Just reading the rules chapters of the core book for any of the systems is probably the best move.
>>
>>51020926
Yeah, reading the rulebook will help immensely, though unfortunately it probably won't help with his shitty taste in sci-fi/space fantasy.

Other than that the Game Master's Kits and Beginner games can be good ways to start to grasp the basics of the game, but if you're going to GM you've got to be willing to read the rules your world will play by.
>>
>>51020808
Slavic Kyle Katarn
>>
>>51020939
>>51020955
Of course I'm going to give him my core books, but are there any videos or guides to get a handle on the broad topics before diving right into the book?

Heck, even if would like a few reference docs to refer to.
>>
>>51020788
>>51020857
Mix these two up and you got a very volatile situation on your hands.

Maybe Johnny Reb and his striketeam has figured out that the plant produces/refines chemical and/or biological weapons and that's why they are there to blow it to kingdom come.
The PC team could try to convince them to work together for a while, or if they really blow it they might end up in a three-way shootout in a room full of easily-cracked canisters of nasty chems and bioweapon precursors. Doesn't that sound like fun with a capital F?
>>
>>51021035
FFG do tutorial videos for all their games, track those down.
>>
>>51021063
Oh I wasn't aware, I'll be sure to share that. Thanks!
>>
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>>51020991
>Slavic Kyle Katarn
After reading XWW's XW:HD and playing far too much C&C Tiberium Sun recently all i could think of was this.
>>
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ARC's are pure sex.

On that note does anyone have a good Thane build? He's my favorite nucanon character.
>>
>>51021038
Yeah I think this is what I'll steer things towards. I've been wanting to give the players a hook to potentially get involved with the rebellion, might be a good opportunity for it.
>>
I have had problems with ffg star wars in the past and I am looking for ways to tweak saga. Is there any resource where people have posted homebrew stuff for saga or attempts to tweak the system?

I dont care how much people love ffg star wars, Im just looking for saga stuff.
>>
>>51021871
Fixing all the problems with Saga would take a novel worth of houserules, do you really want to dump that on your players? You're probably best accepting most of its flaws or using a different system.
>>
>>51021916
Again with non answers.

I am about done with this shit hole.
>>
>>51021871
http://feeds2.feedburner.com/order66saga/

Its been years since I had anything to do with saga.
>>
>>51021956
You not liking the answer he gave does not make it a non answer.

Don't be a passive aggressive whiner because he tried to give you advice.
>>
>>51021871
Off the top of my head one of the big math fixes is to not let people take Skill Focus (use the force) until around level 6.

Haven't done any d20 in ages so I don't have anything more than that in easily searchable memory.
>>
>>51021871
Ban any force-user class
Ban the Use The Force skill
Stick to one Era and ban anything from splats not having to do with that Era

This fixes a small part of what's wrong with Saga. The multitude of other shit that needs fixing takes up too much time to write down for me.
>>
https://www.youtube.com/watch?v=upN-7ALj2OU

Oh man
>>
>>51022363
OH SHIIIIIIIT
>>
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>>51022363
>>
>>51022363
>Friend instantly hates it because it takes away from the Obi-Wan/Maul movie he so badly wants
I tried to tell him how that movie wouldn't work since the average person thinks Maul died in TPM, but he won't listen.

Personally I think this half season looks hype as fuck.
>>
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>>51022363
>Thrawn getting his shit together and hammering the Rebels
>Old Obi wan and Maul having a duel on Tatooine
>>
>>51022570
>CAUTION

WARNING

WARNING
>>
>>51022363

https://m.youtube.com/watch?v=ZslldczL5FM
>>
>>51022363
Old men
WARNING
WARNING

https://www.youtube.com/watch?v=Vxi7JRJrod4
>>
So, my little bro (15) is going to study abroad for a year and my little cousin (15 too) is starting to be interested in rpgs and SW a lot so I want to Dm them a small campaign but I don't have the time to come up with one from zero, do you know of any link for a preconstructed campaign for Star Wars Saga (my bro is really interested in it)?
>>
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>>51022363
OH SHIT!!!!!!!!!!!
>>
>>51022363
>All dat RO
>Krennic's Troopers
>Saw
>TIE Defender
MUH DIIIIICK
>>
>>51022751
>Krennic's Troopers
Pretty sure those are "old" Dark Troopers
>>
>>51022781
They are Death Troopers
>>
>>51022781

Nah, there are some guys with the Death Trooper armor.

Of course, Death Troopers are basically like the "Phase Zero" Dark Troopers, which were just clones and the like with cybernetics to stay combat effective.
>>
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Next sourcebook?

Found it while I was inspecting Endless Vigil in my cart.
>>
>>51022815
>>51022818
Death Troopers are Orson's Stormtroopers so you're all right!
>>
>>51022850
Interesting. Nothing has been announced yet, as far as I can tell.
>>
>>51022363
>TIE Defender
>Death Troopers
>Dem Y-wings
>Dem space battles
>Muh Mandalorians
>Thrawn beating up droids like nobody's business
>Dat retro spacesuit
>Orbital bombardments

I masturbated before coming to /swg/ but I am at full mast again.
>>
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>>51018898
>fanfiction.net/s/11818451/1/Even-if-I-Could
>Obi-wan/Jango
>>
>>51018031
You want a bunch of droids. Probably small enough that you can have a lot of them without taking up a metric fuckton of storage. And they'll all probably be hard to understand because they'll only speak binary, right?

if you're making multiples you better be painting them blue and yellow when you go to steal something like the Death Star or some small moon, otherwise you just aren't committing to the role of "shittier space gru"
>>
>>51022363
>wanted to be productive today
>time to catch up on Rebels instead
>>
>>51023950
I could fill you in on shit if you want me to.
>>
>>51023909
Just picture it:
A bunch of pit droids painted like minions crammed in an old consular cruiser in the outer rim during the galactic civil war.
A lot of ridiculous hijinx to be had there
>>
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>>51022363
Y-wings are fully stripped down now. The cockpit roof window is still uncovered though.
>>
>>51019609
That's fancy water, not vodka.
>>
>>51024134
Funny thing about those was that they were in this sorta condition and yet they were on an assembly line to be taken into some sorta furnace in the episode the rebels got these things.
Like, why remove some of the top paneling and then just melt the whole thing in a giant furnace anyway?
>>
>>51024197
Maybe it makes melting easier?
>>
>>51024197
The furnace was completely destroying those y-wings and the debris was being dropped onto the planet. I would assume that the plates themselves were removed and melted down to reuse while the rest was deemed junk. I mean, I would assume that the tech of the empire could strip the entire ship and take everything, but this is the only excuse I can give you.
>>
I have finally begun to catch up on Rebels and I have to ask all of you, what are your feelings on Kanan slowly becoming some sort of less awesome Katarn/Kota hybrid?
>>
>>51023966
I'm enjoying it. I didn't have too too much to catch up on.

>Darth Maul's anguished expression of "As friends, as brothers..."
>>
Absolute newbie here - are X-Wing and Armada the same game?
>>
>>51024197

Armor plating is armor plating, I guess. The actual space frames and internals are all out of date and useless to the Empire they have a completely different manufacturer. And given Rebels using all that KDS surplus, I can see why they don't just ship 'em back to Koensayr for resale.
>>
Thanks to a dare by a bunch of jerks, I am writing a game engine from the ground up for the purpose of fun, cinematic, and relatively quick (45 min - 1 hr) resolution of starfighter combat. Also to include ground combat with very lightweight rules.

After prodding at the problem for a bit, I think the best way to represent the way furballs work is to have each side track threat to individual enemy pilots; characterized as Advantage. So all of our brash Rebel pilots can work together to build Advantage against a single Imperial cadet. Or vice versa. Ideally, all occurring at the same time on a turn-by-turn basis. As long as the enemies maintain Advantage against you, you cannot disengage from the dogfight.

This promotes wolf pack tactics where pilots work together to eliminate singled-out enemies. This is how real air forces train for IVR aerial combat anyway, so it makes sense on every level.

Underpinning this is a simple d6 dice pool (max 6d6) engine where rolling a 6 equals a success, 4-5 a success with complication, and 3 or below the so-called "fail forward," i.e. things happen and they're not quite what you wanted, but there's at least a new thread for you to pull at.

All of this sits on top of a framework where players use their experience not just to improve attributes, but also get narrative permission to do extraordinary things (like also be a trained sniper) and improve the escort frigate they're based on.

Yes, eventually I'll release it into the wild, but right now I'm just bashing things together.

My question is: does the outlined starfighter combat engine even sound very interesting to you all?
>>
>>51024440

No. X-Wing is focused on fighter-to-fighter combat, while Armada is on a much larger scale, focusing on capital ships.
>>
>>51024516
can they be played together?
>>
Would you play a sequel era RPG?

Can the sequel era be redeemed?
>>
>>51024608
Theoretically. Armada deals with fighter combat a lot more abstractly, though, and works for what's going on.
>>
>>51024608

The minatures are of completely different scales; what is played out in a game of X-Wing is abstracted by a few dicerolls in Armada.
>>
>>51018566
What episode was this from?
>>
>>51024638
>Would you play a sequel era RPG?
Yeah. Who wouldn't want to play the wild wild west in Star Wars? It's leading to a great civil war, which gives so much wiggle room all around.

>Can the sequel era be redeemed?
Yeah. Ep. 8 just needs to tread it's own path and not get too involved with fan wank.
>>
>>51024641
>Theoretically
This requires some scientific testing!
>>
>>51024498
yes, because you seem to know what you're talking about and are using a simple d6 dice pool.
>>
>>51024638
I would play the hell out of a mercenary campaign in the sequel era. Like Planes and Mercs. There isn't a military strong enough to just quash you while letting you play with literally any ship or weapon or droid from the last 100 years and all the new ones.
>>
>>51024638
Sure. Explore the internal reasons why the new republic failed to shut down the First Order sooner. If that doesn't sound fun, the outer rim will never not be the outer rim.
>>
What knowledge skill do you use for ships, droids, and tech? Education?
>>
>>51024638
Play in Episode VII era? No.
Play in post-Endor era? Sure.

The biggest problem I had with Ep7 was that it was basically a reboot of Star Wars, of sorts, and didn't add anything new. So, playing in that era, substituting the Empire for First Order and Rebellion for the Resistance, sounds a bit boring. And we don't know nearly enough about Snoke (who also isn't as interesting as Sheev, at least so far) and other inner workings of the era to make things useful.

But the immediate aftermath of ROTJ is intriguing and ripe for an RPG setting. The fracturing Empire, political in-fighting, the Rebel Alliance trying legitimize itself as a New Republic, criminal organizations and other third parties taking advantage of the chaos. Now, that does sound fun.
>>
Can anyone give some advice for my X-wing miniatures? I want to sell one or two of them but they're so fragile, I'm not sure how I can have them shipped without them breaking on the way.

What's a secure way to package them? I read somewhere that people used fishing boxes to ship them, but that seems to be for packages of multiple figures, and I'm only selling maybe three or four.
>>
>>51025706
Kinda, i usually make them roll the skill related to what they want to know. But for general questions i guess Education can work
>>
>>51025706

Education or Warfare. Maybe Core Worlds or Outer Rim if we're associating it with a particular locale or group.
>>
>>51024638
Yes, but I'd probably steal more from that mobile game in the Anoat sector then TFA.
>>
>>51026243
There was some great lore in there.
>>
>>51024498
>>51024773
Cool, thanks for the vote of confidence.
>>
>>51022363
>>51022962
Thrawn is stealing traits from all sorts of Legends commanders!

Rom Mohc's Droid-wrestling workout routine, Zaarin's TIE Defenders.
>>
Does anyone have a WEG D6 template for a medic or doctor PC?
>>
>>51026701
I am ok with Thrawn taking all their stuff.
>>
Anyone have some pictures of humanoid droids?
>>
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>>51026848
Like Guri-level synthskin droids, or C-3PO sort of humanoid droids?
>>
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>>51026848
>>
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>>51026848
>>
>>51026243
>>51026588
It got shut down recently didn't it?

Giant goddamn shame, it sounded cool fora mobile game.
>>
>>51022363
At 2:39, is that... is that Pellaeon?
>>
>>51027985
Could be Yularen, Pallaeon isn't old-age grey before ROTJ
>>
>>51022850
Im calling instructor and diplomat for specializations
>>
>>51028080
Some people go grey early. Heck, i've had a grey spot since i was 15 and my dad started to go grey when he was in his mid-30s
>>
>>51028080
its Yularen. No doubt about it.
>>
>>51022363
>>51027985
>>51028080
>>51029055
>>51029070
White shirt. black pants. That's Yularen's ISB uniform no doubt about it.
>>
>>51029199
Yularen for Armada when?
>>
>>51027270
Brain in jars are some of my favorite things, nice.
Needs to be more of this kind of immortality route.
>>
>>51029446
He quit the Navy and became ISB, so who knows. I don't know Armada.
>>
>>51029446
Wulff Yualren is already in the Armada core set
>>
Personal shields being popular around the time of the jedi civil war is cool and all since it justifies the widespread use of vibroblades á la Dune. But why did the usage of personal shields decline so heavily by the time of the Clone Wars and subsequent conflicts?

I realise this is a matter of KotOR introducing something to the setting post-films and that it's an afterthought, but there's got to be some half-way decent in-universe explaination.
>>
>>51025706
Education.

Personally though I'm a fan of just making players roll their Piloting skill with Intelligence as the characteristic for specific ship knowledge.
>>
>>51029840

Could be the reason why Cortosis gets less common, people used up a lot of the easy to access components of them so they get prohibitively expensive to use.

Or people find out wearing certain personal shields gives you space cancer, that's kind of the direction FFG goes.
>>
>>51029840
According to the Wook's Legends page:
>While never widespread during the Jedi Civil War (usually being issued to small, elite strike teams) the technology eventually disappeared almost entirely. Little information exists as to why, but Admiral Carth Onasi was heard to speculate that in the future blaster technology might "catch up" to shield technology. As blasters became increasingly effective against shields, producing effective shields would most likely become increasingly difficult and expensive, until it was no longer feasible to build shields for everyday use.
>>
>>51029951
>Or people find out wearing certain personal shields gives you space cancer
That would be a decent explaination I guess, but with Star Wars being as high tech as it is (even if it's kinda stagnated), wouldn't that have been discovered pretty early on? We're talking about radiation here; it's not like they don't know what it can do.

Atleast we were completely ignorant when we put radioactive materials into children's chemistry sets.
>>
>>51029969
And remember, blaster rifles in KotOR did 1d8 damage, Modern era SWd20 blasters did 3d8 and that's on top of any shield-piercing utility they gained against light personal shields.

>>51029982
It's also possible that weak shields don't give you space cancer but as things progressed unless you had a droideka level extra-radioactive shield you wouldn't be safe from hand blasters.
>>
>>51029969
That does make sense. Guess the improved blasters transfered more energy than any miniature power cell would be able to deflect - or rather a miniature power cell driven by something non-radioactive (explaining droidekas).
>>
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>>51029840
They don't look as cool as real shields
>>
>>51029951
>>51029982
>space cancer
That's spot on, actually. Further on down the personal shield page:
>By the time of the Battle of Naboo, personal shields that covered an entire being existed, but produced radiation and magnetic fields that were dangerous for sustained use.

It could be that the radiation has always existed, but it was only after improvements to blaster tech that effective personal shielding required producing harmful levels of radiation. Stormtroopers carried standard-issue personal shield emitters in Legends, but the armor probably had sufficient CBRN protection to do so. Stormtrooper shields rarely ever saw use anyway due to their unreliable and power-hungry nature. By the time of the Vong period, large-scale deployment of effective personal shields was considered either outdated or financially unfeasible.
>>
>>51030018
>literally using game mechanics as canon information
>>
>>51024418
It's better than bland and generic, at least.
>>
>>51030049
Otherwise you have nothing but Art Style to go on and that makes tech even MORE Stagnant. that in game information actually helps save the game from making SW tech progression even MORE of a laughingstock.

>>51030047
>By the time of the Vong period, large-scale deployment of effective personal shields was considered either outdated or financially unfeasible.
Well yes, because Kyle Katarn stole all the shield compatible powercells.
>>
>>51016256
Dependent on battleground. In most cases stormies would probably stomp without the inquistor.
>>
>>51030134
Game mechanics have literally never been canon, dude. Especially not for vidya.

We already know from various other sources like the Essential Guides to Weapons and Technology that offensive and defensive tech changed dramatically over the years, but there's no reason to believe that a blaster bolt from KotOR is somehow a third of the strength of a blaster bolt from the OT era.
>>
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>>51030203
>Game mechanics have literally never been canon, dude. Especially not for vidya.
With the minor exception of starfighter sim mechanics. The X-Wing novels' dogfights are ridiculously faithful to the gameplay. Stackpole's description of the Redemption scenario even uses one of the tricks to easily beating the level.
>>
Video games were the biggest cancer to the EU
>>
>>51030203
>>51030255
The exception to your exception is the maintenance of inertia in space, Ionned ships remain on-course with their original speed.
>>
>>51030335
They pretty much irrevocably fucked up the Force and cemented it as magic space wizard powers instead of something more vague and mysterious.
>>
Gentlebeings, I have come across an interesting model build of a Venator I figured I would share with you.
http://www.whatifmodellers.com/index.php?topic=35680.0
>>
>>51030400
Which games would you say did that?

I've only really played the old Jedi Knight games, the KotORs (not TOR) and Republic Commando. My main issue is the need for exaggerated visualisation.
>>
>>51030470
force unleashed series, while badass, is what put the nail in the coffin.
>>
>>51030470
KotOR and the Jedi Knight games are some of the big offenders there honestly. I also kinda blame the RPGs.

OT Force really didn't seem like a bunch of specific discrete powers you'd draw on, it mostly seemed to be a general increase in physical aptitude and self awareness/confidence. Really inner spiritual shit. The really fancy powers (only Force Lightning, really) seemed to be super unique and rare, not something anyone could do with sufficient training.

Then the games and RPGs had to make everything you ever see in the films and books available, and exaggerate the hell out of it to serve gameplay. It made the Force very prescribed and regimented, which made it much less interesting.

And >>51030526 is right, Force Unleashed was just pissing on the corpse.
>>
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>>51030526
Oh yeah.

I had forgotten.
>>
>>51030468
This extremely cool. I want to see more post-war salvage/adaptations now.
>>
>>51030468
That's awesome, gives me a very Gunbuster or otherwise 80s anime vibe in general.
>>
>>51030548
I do see your point. Whilst I felt like the Force was being described in an interesting way in KotOR2, the issue really was with the gameplay implementation. Way too visual and specific in its application - mechanically it was just like casting spells drawn up by JK Rowling. The Force needs to stay mysterious and relatively unseen for it to really work; otherwise it's just plain magic.
>>
>>51030619
Yeah I loved KotOR 2's lore surrounding the force, even if it's very hard to reconcile with the rest of the franchise. I should point out I fucking love the Star Wars games, it's just hard to deny the impact they had on the canon.
>>
>>51030619
>mechanically it was just like casting spells drawn up by JK Rowling
That's what happens when you contract the game to a company coming right off D&D, desu.
>>
I kinda like how a lot of legends novels around that time tended to feature the Force. The force is everything and all it takes is the right mind to direct it, or whatever, so individual "powers" were like specific techniques, or disciplines or even people had unique gifts.

Video games obviously gameify that - which would be okay if they kind of remarked on it more - say what you will about ToR, but like, certain MMO classes or subclasses getting "powers" and maybe getting some in game commentary on that is a decent way to handle it. "Okay, you're a Guardian now, let us teach you the technique we teach all Guardians, how to leap and strike with the Force all at once". Some of that might just be limitations of the game, though.
>>
>>51030703
Yeah that's just a happy coincidence of being a blatant WoW clone.
>>
>>51030335
X-Wing and Tie-Fighter were pretty great. Though they tended to avoid the force entirely.
>>
>>51030619
>>51030669
>>51030703
>>51030805
So if we were to make a new Star Wars game that had to feature the Force, what would be the best way to implement it?
>>
>>51030865
Honestly? I don't think there IS a good way. The way the games have done it is best for serving fun gameplay, which they manage quite well.

The way to fix it isn't to make shittier games for the sake of lore integrity, it's to draw a clear line in the sand between gameplay mechanics and canon lore.
>>
>>51030865
Maybe something like the abilities in the dishonored franchise? Powerful but not world-bending. I just want a game about a cunning force wielder sneaking about and murdering people.
>>
>>51030865

Something like Jedi Knight maybe?
>>
>>51030865
Something Dark Souls style, where in order to learn new techniques, a guy has to teach you.
>>
>>51030865

Either don't do any RPG-like elements, Force stuff is just something a character can do as a natural part of the mechanics and if you get better at it there's just some trigger in the game.

Or, if you can actually like, develop specific abilities on your own seperate from any narrative, like picking Force Powers up (Like, even if it doesn't make any sense - if you made a KotOR like game based off FFG mechanics) there's some kind of interaction or commentary on it which presents like "oh, you studied and old holocron and now you know how to use the Force to replace your sight when it's dark" or something. Actually acknowledge that that's a thing you did, rather than the classic RPG abstraction of "well, I killed 20 Tusken Raiders and dinged, now I can hurl like 3 rocks with telekinesis!"

I don't know if it's the best, but >>51030888 has a valid solution too, just completely divorce it from the story and make it clear from context this is all an abstraction and the actual way you use the Force isn't so much what the game is about, but that's kind of what some of those games did anyway and led us to this issue.
>>
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>>51030865
Limit it to deflection, strength, speed, awareness, and reflexes, maybe? Leave the wizardy bullshit and large-scale TK to Sith Lord-tier enemies.
>>
>>51030548
There was also Telekinesis. Which Isn't really a thing that's "Just a normal person but better"
>>
>>51030865
Stick most of its focus in the story itself. As for gameplay; the force should primarily be used for passive improvements of your characters "normal" abilities, like reflexes, healing, speed etc. Things like battle meditation would be pretty neat though; I really enjoy the concept even if the EU took it too far sometimes. No spell effects outside of the slight light distortion from force push, IF you want to go that far with it. Lightning should be one of the few visual force powers.

Really, your offense and defense should rely primarily on your lightsaber and how the force makes you better at using it rather than absurd gravity defying moves. Even if the latter are possible, they should remain a real rarity.

Also what >>51030994 said regarding leveling and learning new abilities if we want it to have RPG elements. Holocrons are neat as hell; one should use them. Atleast Obsidian tried this with the Lightsaber Forms and Kreia's Mindfullness exercises.
>>
Did no disintegrations ever come out?
>>
>>51031023
Yeah and it was still shitpoor compared to how it's been portrayed ever since. I mean, you can chalk a lot of that up to budget and shitty special effects of the time, but the best Vader could do was knock some shit over. Yoda could slowly lift an X-Wing with intense concentration.

There was no Jedi throwing each other around like ragdolls or lobbing explosive barrels at each other at high velocity.
>>
Force lightning should have stayed a Palps thing. And he never should have got a lightsaber. I'm still salty about that.

>>51031064
It's on the boat.
>>
>>51031075
Fun fact, Jedi Knight 1 only had pull, no push.

But instead had forth deadly sight and explosion.
>>
>>51021916
Don't think of it as writing a novel worth of houserules. Think of it as making a new edition of the thing for your own use.
>>
>>51031377
That's a bad rabbit hole to fall down, unless you're super dedicated you won't get it done. And even if you do it'll probably still suck
>>
>>51031422
On the other hand, you will learn a lot if you do it.
>>
>>51031075
If you don't think that's a good thing you will never understand why story telling has gotten progressively worse in time.
>>
>>51030994
>Actually acknowledge that that's a thing you did, rather than the classic RPG abstraction of "well, I killed 20 Tusken Raiders and dinged, now I can hurl like 3 rocks with telekinesis!"
Given how many of the KOTOR era force powers were lost by the Battle of Yavin, you could scrap the powers-on-level concept entirely and just make the players do a recover-a-holocron quest for anything that wasn't available to Luke Skywalker as of RotJ.
>>
>>51031571
I think you're misinterpreting me anon, I hate how over the top the force has gotten since the OT. I wanted it to stay like that.
>>
So I'm considering getting either the Ghost or the ARC or the YT-2400 for X-wing tomorrow. What would be the most intresting/best choiche and is considered to be a good ship/have good cards?
>>
>>51031087
I apologize for being potentially retarded:

What does that mean?
>>
>>51031761
It means it's printed and is being shipped out to retailers. So expect it sometime this month, I'd say. Probably mid-late in the month though.
>>
>>51031733
They're all pretty good. I'd probably get the Ghost and ARC before the 2400.
>>
>>51031733
Ghost probably since it comes with a whole bunch of crew that all do very significant and different things. ARC is neat but I'm not convinced it's actually any good and the YT seems pretty uninteresting.
>>
>>51031733
They're all good. The Outrider has always been a staple rebel ship, the Ghost is a brick that you throw across the table, the ARC is an 11/20 model with a ton of versatility. They're all easy enough to build plenty of squads around, but I'd say that the YT-2400 relies less on other expansions than the other two. Get the one that you like the look of the most.
>>
>>51031733
YT-2400 can run the Doughnut of Doom, which is very similar to Fat Han.

I haven't seen a good Ghost list, though. Gorgeous model - she looks fantastic in my cabinet.
>>
>>51031824
ugh, I mean to type 11/10, I'm just retarded.
>>
Any programs where I can play X-Wing online? Like, via java?
>>
>>51031789
Didn't the ghost have like the shitiest card selection and have literally nothing going for it even in the small meta window immediately after it released?

Don't get me wrong I love the model and it makes a great rebel centerpiece but it isn't close to the performance perchase.
>>
>>51031864
Might be a vassal module for it.
>>
>>51030865

You guys want some "future of X-Wing" spoilers from a disillusioned playtester?

The Force is coming to X-Wing.

Unique Force powers for the pilots you'd assume.

There will likely be a "Force die" with dark side and light side tokens that will govern the success, failure, and strength level of the powers.

Ahsoka will fly an A-Wing.

Too bad Scum have no jedi pilots OH WAIT Darth Maul.
>>
>>51031875

Ghost's upgrades are all amazing, the crew are great, it comes with some bombs and shit because Sabine, etc. In fact, Sabine is MAKING K-Wing lists with bombs.

Also, correct me if I'm wrong, but wasn't a 2 Ghost+Y list #2 at NA Nationals this year?
>>
>>51031864
Yup, vassal module, here's a tutorial on how to get it setup and start playing: http://s93768914.onlinehome.us/xwing/

It's actually become the main way I play the game these days, and works solidly.
>>
>>51031906
Huh. Didn't think I could get more disappointed. I was wrong.
>>
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>>51031906
The Force is for nancies.
>>
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>>51031906
>Ahsoka and Maul
>>
>>51031906
Wasn't this something someone posted a week or two back as a random guess as to what would be next?
>>
>>51031906
>adding force powers
Eww
>dice roll success or failure
Gross
>maul and Asokha
Dropped
>>
>>51032053
We already know they are adding condition cards.

Depending on how creative they get that could carry it at least another 2 years.
>>
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>>51031906

Well, that just sounds SUPER legit.

That said, if anyone gets an A-Wing before Shara Bey I'm going to be pissed.
>>
>>51032053

Maybe, but it wasn't me. If they did post all of that I'd suspect they also have access to the playtest rules, because I'm being 100% truthful.

I wrote that the Force die had "tokens"which was unclear; it has icons, there are no tokens. Some die faces are dark side icons, some faces are light side icons, some faces are a mix of both.
>>
>>51032173
Believe this man^
He's on the internet.
>>
>>51032037
>>51032090

Ahsoka's already confirmed for XWM, she flies a the Rebel TIE. Pretty decent ability too. Don't think they'd re-release her RIGHT AWAY for a different ship - even if that technically happened with Sabine that was crossfaction.
>>
>>51032212

Sabine is going from a Lancer pilot to a TIE pilot in consecutive waves, so there's a precedent.

This Force shit is in early playtesting and could be far down the line. But I want you all to remember me telling you this, so you can smoulder in discontent along with me, so I'll tell you something else that should be confirmed much sooner:

One of the next two waves will include the Wookie gunship from Rebels. It looks like the Mist Hunter.
>>
>>51026738
http://d6holocron.com/wiki/index.php?title=Wealthy_Physician
>>
>>51031906
Can confirm force bullshit, listen to this man he speaks the truth.
>>
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Anyone have the U-Wing cross section?
>>
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>>51032268
This Hind looking fucker?
>>
>>51032268

Well, I mean, she was already an Attack Shuttle pilot in 8 - which was Rebel, then to Scum and now back to Rebel.

That said, I think you're full of shit because the new die completely doesn't fit XWM model so far AND Ahsoka is already a pilot with an ability - pilots who have changed abilities normally seems to require changing Faction or Sub-Faction, but would not be surprised if more "Force" type condition cards appear like "I'll Show You The Dark Side". Or Palpatine changes a die to whatever the fuck he wants because he's Sheev. Or several other Force Sensitive crew/pilot cards with various abilities. And your prediction system is just GREAT for verifying because you can just say "oh, they must have changed it in playtesting" when something similar shows up later.

Wikileaks rules, bro - docs or it didn't happen.
>>
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Are there any ships in Edge of the Empire or any of the sourcebooks similar to the hammer head of Cowboy Bebop? I don't necessarily mean in function but in concept. Like a ship meant for some mundane purposes (like construction, fishing, etc) that might be retrofitted to be a combat ship.
>>
>>51032351
Why are you feeding him?

Anyone with a brain knows he's just trying to provoke people.

Ignore him and if he posts a I told you so, ignore that and too.
>>
>>51032351
Imperial Sabine and Wedge when?
>>
>>51032426
AD-1S in special modifications is probably the one you want
>>
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>>51032426
I'm not sure if it has stats, but yo
>>
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>>51032452
>Wedge
Don't forget the rest of the Hawkbats.
>>
>>51032426

Anything with Hardpoints really, >>51032483 has a good suggestion for the AD-1S as a modular ship, and there are some other ideas in that book as well.
>>
>>51032452

When FFG gives Imperials a Small Ship which isn't a movie tie-in.

>>51032513

No, no, that's a Rebel Interceptor - completely different thing.
>>
>>51032483
>>51032516
Thanks, I'll check out that sourcebook since it seems close to what I'm looking for.

>>51032506
This is cool as fuck.
>>
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>>51032533
>When FFG gives Imperials a Small Ship which isn't a movie tie-in.

HOPE RIDES ALONE
>>
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>>51032516
Yeah I think they're pretty cool, avail-7 is harder to find, but it really cheap for 25k you get 8 hardpoints and practically nothing else but the shell.

Combine that with the Rigger career and some home made, dodgy mad science... wooo!
>>
>>51032566
Never ever

FFG has made it clear that only ties my apply.
Sienar has enough fever dreams to keep that ball rolling for decades.
>>
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>>51032566

Never stop never stopping (firing missiles)
>>
>>51032426
Also in Special Modification There's a tractor beam tug that might be of interest.
>>
>>51031906
Pics or it didn't happen
>>
Need a bit of help for a Saga game I'm running. Anyone know of any Sep ships comparable to something like the YT series? A general freighter sort of ship. Need one for a NPC that the players will run into, hopefully.
>>
>>51033252
Seps generally didn't do light freighters, maybe one of the larger Sheathipede variants.
>>
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>>51032328
>>
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>>51033252
>>51033391
Like, these things, or the more bug like ones are the smallest I can think of.

Or the "Revolver" looking ones. Basically they're all bulk freighters.
>>
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>>51033691
>>
>>51033706
It's interesting how stuff like life support and fuel seems so much more difficult to manage in nuCanon vs legends.
>>
>>51033706

thanks
>>
>>51033391
>>51033693
Thanks! Think I'll try going with the sheathipede. Or maybe just go with a comercial model. Since the NPC is basically a droid commander gone merc along with his troops after the Clone Wars ended.
>>
>>51033706
>>
For an Imperial Light Cruiser Captain character... what would be an acceptable age or age range for them to be?
>>
>>51034089
Late 20s maybe.
>>
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>>51033691
>>51033706
Am I not the only one who feels like the U-Wing should have some kind of door-gunner option? Bistan's card is so underwhelming, what if instead he did this, which I'm pulling straight out of my ass - [Attack]: Attack 1 ship, even if it is outside of your primary firing arc. A:3, Range 1. U-Wing only, 5pts.

Since it's a secondary weapon, it doesn't get to use shenanigans like Gunner. He should take a crew slot, but I'm not sure if it fits the game to have a ship-exclusive crew.
>>
>>51034123

thanks my dude
>>
So I've finished the first draft of my very basic Star Wars Fate Core hack, if anyone is interested
>>
>>51032533

what is tie punisher?
>>
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>>51034089
Depends on the navy, most usually require 9-12 years service before getting a captaincy + you generally need some kind of additional formal education, then officers school
Most I've met where around early 30's at the youngest.
Might get an exception for an XO that's been field promoted to be in charge of a ship, but they will tend to be still technically an LT until a formal promotion is issued.
>>
>>51034472
The defender as well
>>
>>51034523
I feel like the Arquitens is small enough that a commander rank acting captain could be in control.
>>
>>51032566
>HOPE RIDES ALONE
There are no heroes left in man?
>>
>>51032615
Anyone know if that damn ship looks alright if you cut off the panels? I would rather a triangle than a TIE Destoyer
>>
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>>51034604
I guess that'll depend on personal opinion.
>>
>>51034472

From like 4 waves ago is what it is. It filled a role, kind of. I'm more just talking about the past couple of waves, which have all been Rebels or Film tie ins, so, y'know. When FFG runs out of that material, maybe they'll try out a ship with some interesting properties, and maybe answers a question of "how might Imperials hit things with missiles and not just explode? Maybe if they had some kind of hardy, long range ship which carried a shitload of them to use...?"

>>51034562

Was also from quite a few waves ago, fix pack not withstanding, and is large as life in the latest Rebels trailer.
>>
>>51034577
Yeah if it was a larger line vessel like a dreadnaught, vindicator or something more substantial, they'd definitely have a full rank captain (or higher) in charge.
Especially if they're in a squadron of say, 3 ships- 2 of them might be run by LT's and a Capt in charge of the other.

Plus there is seniority with captains as well, so someone with 10 or so years of experience would be in charge of a star destroyer, over someone who's only held it for 3-4 years and still 'learning the ropes' so to speak wouldn't be in something as fabulously expensive. Unless of course they've got some kind of mad skills, military/political connections that kick them up the postings.
>>
>>51034177
You wouldn't use a door gunner in space, that makes no sense.
>>
>>51034760
That's easy, you just don't breathe as much.
>>
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>>51034760
Its star wars, we don't need sense where we're going!
>>
>>51034089
I mean, the imperial navy is vastly different from RL navies in simple terms of it's crazy, neverending expansion. Like, I wouldn't be surprised if it was actually growing in terms of ships faster than it was growing in line officers to command them.
As for the specific sort of thing in question, I'd say that a 24-28 year old Lieutenant would be the Captain, with a boot Lt(jg) as the XO. At the most, you'd see a Lt Commander or Commander who'd captained it through the clone wars and stayed in place (another weird imperial thing)
>>
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>>51017710
Wait is that the Wild Karrde on the bottom right 3rd? What's was Talon Karrde doing at the Battle of Scarrif?
>>
>>51034975
The image there is the Battle of Kamino from Force Unleashed 2, not Rogue 1.
>>
>>51034990
so disapoint
>>
>>51034975
Just another upguned action and that's not Scarif, that's TFU2's fleet battle.
>>
So in Voice/FMV protrayals there've been what? Three Kyles and three Jans?

Not sure who portrayed Kyle in MotS.
>>
>>51022363
Rebels' Trailers are always fantastic. Unfortunate the show is mostly a waste.
>>
>>51035325

>Rebels' Trailers are always fantastic

Yeah, you only need a few minutes of good footage to make a good trailer.

Unfortunately, it takes more work to make the show itself good.
>>
>>51034760
What if you used a magnetic field like most of the space hangars? Blaster fire penetrates that with ease, right?
>>
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What ships from Rogue One would you want to see put into the various FFG games?

Personally I'm hoping for some of these four winged ship the Rebels had to be included in X-wing.
>>
>>51034878
Probably more than a distinct possibility of that.
Empire does have a fairly massive amount of manpower to draw upon, so they could just grab some scrub straight out of high school, rebrain them with indoctrination for a couple of months of how to wave the flag. 3-6 months of schooling of how to be a Snotty so they're slightly above being a useless breather, then chuck them into the mill of existing fleet operations and their CO would eventually promote them to being an Ensign if they haven't screwed up horribly.
Some years later they might make LT.

Lot of the older ex-republic navy guys tended to be spinning their wheels in some shitboxes simply because their skillset isn't easily replaced, but they're not waving the flag as vigorously as their political watchers would like.
By the time of Endor though, the Imperial Navy would probably have managed to have unfucked itself enough to be quite formidable, early on though in its formation/transition and having to find warm bodies to fill seats... it'd be pretty fucking bad!
>>
>>51016075
>I wish they'd recanoize E-Wings...

FF put them in the SoT book. Not sure how "canon" these books are now but... as statted and drawn they suck on every level.

The look like half an X-Wing, 3 cannons instead of 4 and one of them sticks out directly above the cockpit so that even if looking up isn't totally useless firing it will probably give you a seizure...

They are just flying buckets of fail.
>>
>>51016730

+1
>>
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>>51035727
That's exactly how they were in Legends.
>>
>>51035727
FFG stuff is not canon, not exactly legends either. It's a mix of both.
>>
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>>51035670
u havin a giggle m8
>>
Is the E-Wing and Z95-Headhunter worth running at all in X-Wing? I haven't got any of them so was wondering if it's worth picking one of each up.
>>
>>51035807
Corran "Double Tap" Horn is the star E-Wing player while the generics are underwhelming for their cost.

Z-95s have tremendous utility, from providing useful utility aces like Cracken, cheap filler for ace lists, and even running Rebel swarms with them.
>>
>>51035831
Thanks for the advice, I'll steer clear of the E-Wing and get the Z-95, it's my favourite ship anyway
>>
I've played a couple test games of X-Wing with my girlfriend, and I love the game but I've never really *played* it. This is my list of ships;

Rebellion ships:
X-Wing x2
B-Wing x2
A-Wing x2
Y-Wing x1
Millenium Falcon x1
Outrider x1

Imperial Ships:

TIE x2
TIE Interceptor x1
TIE Bomber x1
TIE Phantom x2
TIE Defender x2
Firespray x1

Do I have viable list building potential here or nah?
>>
>>51035896
Also is there anything I should add more of? Like, is running 3-4 B-Wings a good idea or am I good with what I have?
>>
>>51035902
>>51035896
How competitive do you want to be? Do you want to be going to tournaments or just playing with friends every so often?
>>
>>51035937
Ehh, probably both. I don't have many friends who play (one, maybe two) but the closest LGS holds Championships there so probably go from casual to competitive eventually
>>
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>>51022363
I want to try watching Rebels, but every time I think about doing so all I can think about is all the retarded weapon and armor designs it's had and I get turned off immediately. It's like really bad fan-fiction tier and I can't stop myself from cringing every time I see them.
>The kid's wrist-mounted energy "slingshot"
>The kid's blaster + lightsaber combined that doesn't even look like it would function
>The fucking spinning double-bladed lightsaber the Inquisitor has
>Dumb ass bubble-head spacesuit when Star Wars has had so many other well-designed and more practical-looking spacesuits
>The fucking DARKSABER
>>
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>>51015883
>a

>Post your favorite fighting corvettes, gunships and sub-frigates!

Easily the most hilariously unbalanced ship ever. Makes the whole "hutts are clever" stereotype seem like it's deserved after all. Put a Rigger in the engine room and an Ace at the stick and it's All-Aboard the Rape-Train. Non-stop service to Munchkinville and beyond.

Especially if you fill up the 3 leftover hardpoints with proton torpedoes.
>>
>>51035952
Well, currently Rebels are not really playable in a competitive situation. They looked like they might make a come back but hyper alpha strike is back which is what drove them off in the first place.

For Imperials you either want a shuttle and a Raider (for Palpatine) or another Defender and a Striker (for Swarm tactics).
>>
>>51035991
Oh? What makes it so powerful?

I know that those guys were INCREDIBLY effective in the Han Solo Trilogy, Han and six gunners managed to fight off three pirate ships of comparable size and with the benefit of ambush from the rear one of them took down a Carrack Cruiser and then went on to do more damage later before finally getting crippled.

So it makes sense that they're pretty fucking powerful.
>>
>>51036009
Wasn't the final match at Worlds 2016 Dengaroo vs Corran + Miranda?
>>
>>51036113

Yes. Basically there are 3 good ships in the rebel list, Miranda, Corran and Dash. MAYBE Poe as an outlier.
They have one general build with minor periphal difference each, and that's it.

Imperials meanwhile have an incredibly interchangeable set Palps ace variations.

Scum meanwhile have exactly 1 competitive build and it is Dengaroo.
>>
>>51036144
Feel like you're ignoring how Expertise is going to change things.
>>
>>51035974
Are you me, Anon?
>>
>>51036144

The introduction of Hot Shot Co-Pilot makes Poe Obselete

>>51036182

Expertise now makes Budget Norra 2 points more effective
>>
>>51036016
In the Meta-Game sense it's the developers complete, utter and comical lack of understanding of combat in general terms.
In-Game though it boils down to cost-effectiveness and efficiency.
Nothing competes with it in terms of what you get for your money in any of the FFG Sourcebooks. With one single exception every other ship that can carry six star-fighters stock needs literally 3 times as much crew (37 vs. 90-something) minimum. The sole exception to that being a horrendously shitty, experimental Imperial Navy ship.
On top of that it's armament blows a lot of other ships in it's class out of the water, before you upgrade anything or fit out those three remaining hard points. Even without the advantage of the smaller crew size that's a huge deal.
If you put a dedicated Ace/Pilot at the stick flying the thing it can straight up compete with A-Wings for speed and maneuverability with 15 or 20 XP in the talent tree.
If you put a Rigger in the crew to get you cheap upgrades then with another 15 or 20 XP in that tree this thing becomes an A-Wing with weaponry comparable to a battleship.
To top this all off, the entry in it's source book lists the 6 fighters as part of the Ship's purchase price, which means if you steal one or buy one you're already set.
Our GM made the mistake of letting our group get a hold of one of these a while back. At first it was just O-K. But as our characters died off and got replaced with a dedicated space-combat crew it just became frightening quickly.
I'm too tired to try a story-time right now but by the end of things the GM had to slap a Nemesis in another ship and stock it up to the gills with Rival pilots flying TIE-Phantoms against our Minion level pilots to take us down because we dismantled the Imp-Star II he sent after us before it could even scramble its fighter screen when it lost the initiative.
>>
Who was that guy way back in the day who claimed to have read Lucas' scripts for episodes 7-9 but it was all obviously his shitty fanfic?

I recall him being a huge meme at the time
>>
>>51036379

oh I found it, It's supershadow

I recall being in some sort of star wars fan community back in the day that would make fun of him on occasion and we caught him making accounts to shill (we had his ip)
>>
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>>51035974
>blaster + lightsaber combined that doesn't even look like it would function
TENNO HEIKA BANZAI
>>
>>51035974
The slingshot was dumb, but his old lightsaber would be doable. Blaster gas held where the guard is and a single power cell would be more than enough to power either unit, since you aren't going to utilize both in battle because you're honorable
>>
>>51036378
>On top of that it's armament blows a lot of other ships in it's class out of the water, before you upgrade anything or fit out those three remaining hard points. Even without the advantage of the smaller crew size that's a huge deal.
What about the CR90? Isn't the CR90 for lights and two double mediums vs 6 mediums.
>because we dismantled the Imp-Star II he sent after us before it could even scramble its fighter screen when it lost the initiative.
What? How do six light turbos and some torpedoes burn through a damn ISD?

>If you put a dedicated Ace/Pilot at the stick flying the thing it can straight up compete with A-Wings for speed and maneuverability with 15 or 20 XP in the talent tree.
>If you put a Rigger in the crew to get you cheap upgrades then with another 15 or 20 XP in that tree this thing becomes an A-Wing with weaponry comparable to a battleship.
I thought Sil 5 had most maneuvers locked out for it?

What's the imperial navy ship by the way?
Because the Vigil corvette alone... Wellllll Pic fuckin related.


This is important for me because my Remnant game's undercover ship is a Minstrel.
>>
>>51035670
That TIE Striker dropship that studiously is not in any of the reference materials, except for one brief sidebar mention.

"Includes all of the rogue one ships" my ass.
>>
Do you think Swarm Leader Trifenders will overshadow the current Crackfenders list? Taking Swarm Leader allows a downgrade for one ship from a Glaive to a Delta which in turn opens up option for a fully upgraded Ryad. On the other hand Crack may just be more consistent. I still haven't had the time to try it out so let me know if you had some experience with it.
>>
>>51036633
Sorry in advance if I come off cranky at any point, I just wrapped up a double but without devolving into story-time shenanigans I'll sum it up as best I can. Additionally this will be at least two parts.
A lot of this is circumstantial to the campaign it happened in, but even so circumstances don't make it possible with other ships in the class.
>For reference.
Minstrel: 6 light turbo-lasers, 6 medium ion cannons, 1 heavy tractor beam, 3 empty hard points; 6 starfighters, 2 shuttles; 37 crew; 1.75 million cost.
This is baseline before upgrading, a total of 16 weapons systems can be mounted, not including whatever you throw into the fray from your shuttles/starfighters.

>CR90
Maximum 10 weapons systems. No fighters. 30-165 crew. 1.2 mill credits. No matter how much money you throw at the cheaper CR90, even with a Rigger, it's never going to be as good as the Minstrel can be because it's starting way behind the eight-ball. Has the same handling/maneuver as the Minstrel but the Minstrel scales up quicker and more cheaply.
>Vigil
I don't know why this is even in the conversation at nearly seven times the minimum crew complement, twice the cost and half the ass it's nothing.
>What? Torpedoes etc.
Thanks to the rigger we had far more than 6 light turbos and some torpedoes after three sessions of wrecking up the Empire's asshole we had Duty and Requisition for days.
Our ship was heavily retro-fitted for a combat role. It was not that expensive once the Rigger got involved. So concealed is a Mod, I don't have the errata on that, it was the GM's call. It's unneccessary. Light turbo-lasers and Heavy turbo-lasers are the same hard-point mounting wise RAW. Hangers can be retrofitted.
>>
>>51036633

Part 2:
We sold off the existing garbage shuttles for cash to the Black Sun, then requisitioned a pair of Kappa shuttles from the Rebellion, up-fit them as heavy bombers and brought them with us as escorts. You could do the same with the Lambdas or whatever it's decided comes with yours.
The reclaimed hanger-space gave us plenty of room to trick out the engines, sensors and ammo capacity of our Minstrel, plus add to starfighter bays to it's capacity and up-fit the turbo-lasers. 6 light turbo-lasers became 4 twin-linked heavy turbo-lasers and two proton torpedo launchers. 6 light ion cannons became 4 twin-linked heavy ion cannons, and two proton torpedo launchers. Remaining 3 hard points got filled with two quad-laser turrets and a fifth proton torpedo launcher.
The reclaimed shuttle hangers were filled with advanced targeting arrays, electronic countermeasures and high-output ion drives.
The star fighter bay was filled up with eight X-Wings, all fully upgraded and piloted by minions to replace the shitty headhunters that we also sold off to finance the project.
>Sil 5
Yes and no, if I understand your question right. The Pilot skills in question are Full Throttle and 2 ranks in Skilled Jockey which is passive. Anyway it only applies to the Pilot, "I turn at Full Throttle" for instance is still valid and therefore still puts this roughly on even footing with star-fighters. Gunners can still shoot etc.
Alternately if players are using a Hotshot they can double up on shortcut for similar results though this doesn't overcome the handling issues the way that skilled jockey does.
>>
>>51036633

Part 3:

>TL:DR
ImpStar approached us, our face babbled a bunch of nonsense at them while our fighter crews scrambled. Presumably they were doing the same.
I told them to "roll for anal circumference" by targeting them with our torpedoes to provoke an initiative roll on our terms. They failed, by which time we'd closed into medium range. We launched our fighter screen, Kappas and the Minstrel split up our targeting data feeding it to the fighters with our Move/Manuever actions.
For our fire actions we put out roughly one metric fuckload of turbo-laser and ion cannon fire which wiped their shields allowing the combined total of 25 proton torpedoes to crack them open like an egg when they hit.

We basically doubled our EXP. The GM responded by cloning our ship/crew/configuration, upgrading the pilots to rivals and ambushing us with GM fiat the next session to ensure a fair fight and ended up rolling a bit better than us for an epic final fight. As a result the whole thing ended up being pretty cool instead of getting out of hand.
>>
>>51019723
Fuck this takes me back.
>>
>>51024638
I'm running a sequel era game(just before the start of VII) at the minute, trying to come up with ideas about what is different about the era in comparison to the OT.
The players are running supplies and the like over the Republic/FO border, dealing with irritable and scared civilian populations on either side, and the charismatic individuals that can try and manipulate that.
Long story short, plot is going:
- Our gang is mostly good natured scumbags. They are shipping food and medical supplies from mid rim Republic space and smuggling it into FO/Republic border territory.
- The FO has implemented strict rationing policies on families that don't give up any of their children to be indoctrinated as Huxian Stormtroopers, but also because they really don't have as many resources as they'd like to brag about.
- To supplement that, FO ships raid Republic shipments in border space using contracted privateers and smuggling gangs like the Guavians.
- The Republic is paralysed or disinclined to do much about it because of the potential for a major diplomatic incident, which enrages the border populaces, who now have to rely on con merchants like the party for food.
- To add to this, the FO have been supplying the Guavian Death Gangs with synthetic drugs to smuggle into Republic territory in order to disrupt the social stability there and soften them up for invasion.
- Basically, it relies on the following: FO territory has tons of valuable minerals, chemicals and metals, and kyber. But it is more barren than it should be, which puts pressure on them.
- The Republic is big and decentralised, which can magnify problems in poorer areas.
>>
>>51022363
>They still haven't killed Maul off.
I actively reject a reality in which Maul didn't die in The Phantom Menace. Letting some spin-off shows severely undermine the storylines of the main trilogies instead of propping them up with more background material is something only a madman would do.

The sith being so obscure the moffs barely know who or what Vader is? Nope, there's a whole group of lightsaber-wielding weirdly who piss on the laws of physics with their helicopter lightsabers, completely undermining Palpatine's schemes (ie; galactic empire, not sith empire, no one should know what they are).

Maul not dying ruining Qui-Gonn's sacrifice at the end of Ep 1, giving his character an immensely contrived plot after he's kept alive by Rowling-style magic.

Anakin not only getting a padawan, but a relatively old one, between episodes 2 and 3 for some crazy reason. The council refused to make Anakin master even after he defeated a sith lord and almost ended the Clone Wars, but he's somehow mature and responsible enough to have an apprentice? Etc.

I just can't do it.
>>
>>51037844
I get where you're coming from but the TV shows have much better stories than the prequels so I'm okay with them shitting all over the prequel stories. They salvage what would otherwise be very shit characters.
>>
>>51037844
Weren't Inquisitors present in the EU as well?
>>
>>51037881
I guess they're more enjoyable on their own which I can appreciate.

What I do like about CW and Rebels is how they've legitimised some old EU stuff like Darth Bane, borderline legitimised Revan and introduced Malachor-but-diffrent. The latter kinda rubs me the wrong way because of how they changed it, though I guess the one in KotOR2 was Malachor V - which just makes me wonder what total dumps Malachors II through IV are.

There was also the weird father/daughter/son bit about the light side, dark side and the "neutral"(?) side. This part just completely ignored everything the films said about The Force and how there is THE FORCE and then there is THE DARK SIDE; there's no third aspect of it. A grey jedi is still just as "light side" (just to juxtapose them against the dark siders) as a regular jedi, he just doesn't adhere to the jedi orders codes and dogmas.
>>
>>51037844
Okay, let's begin.

TCW has enhanced the prequels, made most if not all of the characters more likeable and expanded on the stories and lore of the series.

Palpatine wanted to have a group of dark side force spies to rule the galaxy. George concieved this in the beginning and served as the basis for people like Mara Jade, though she specifically was not his creation. Further, they are not Sith and are very weak with the Force. The force is what many don't believe in. Even further, many don't ever see Inquisitors.

Have you watched Maul's storyline anon? Further did you watch TPM? Quigon does not sacrifice himself, he is beaten.

They literally explain why he was given a Padawan in the movie. Ahsoka was concieved before RotS and would have been included, but the movie was already too much and George decided to leave it for TCW.
>>
>>51037967
>There was also the weird father/daughter/son bit about the light side, dark side and the "neutral"(?) side.
The father is an individual who can balance the force and the darkside.

He isn't like a grey Jedi, but acted as a balancer. With the sith dickings going around the universe, the imbalance reached unstable levels.

In sum: The daughter represents the force, and the son represents the darkside. The father represents the balance.
>>
>>51037531
Sounds like a solid premise.

I am curious as to why the First Order is still in power in this scenario if they have a low population density occupying a territory full of valuable resources.
Historically speaking that's how you end up being most of africa not making it as a country.
Especially if they're struggling against the Resistance as they are shown to be in the movie why haven't less scrupulous corporate concerns basically just ignored them and taken all the resources, then slapped them down when they tried to exert military force in response?
>>
>>51035807
If you just want to troll swarm lists you can fit 5 Z-95's with assault missiles in 100 points with 15 to spare.

Not saying is practical but the idea of the Imperial players reaction is amusing.
>>
>>51038624

Yeah... but that'd probably be more effective as a Scum swarm with something trollish in the Illicit slots like Scavenger Crane or Deadmans Switch.
>>
>>51038652
I've always wanted to run a dead-mans-switch-henadhunter swarm for shit and giggles some time. I wish scum headhunters would get a standalone-release.
>>
Yesterday I used Rey in the Falcon and Jan Ors in the HWK and wrecked my friend. Love using Jan to give people an extra dice but the HWK's stats are kinda eh. What's a goodbuild for Jan in this scenario? Should I use TLT or Ion or Dorsal Turrets?
>>
>>51038652
One of my friends ran something kinda similar for several league nights, 3 A-Wings with Concussion Missiles and Swarm Tactics & Crack Shot, and Roark Garnet so that they all PS'd themselves to 12 during combat. It should not have won as many games as it did.
>>
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>>51035974
>The fucking spinning double-bladed lightsaber the Inquisitor has
Honestly, I thought it was one of the less offensive "lightsabre but different" designs until I saw .webm replayed.

The writing is obviously kid's show, and the animation isn't great, but honestly I think the score and voice actors make up for it.
>>
>>51035974
Watch TCW then Rebels and stop acting like a little kid.
>>
>>51036144
The only thing Imps have is Palp. No one uses anything else and its boring as fuck.
>>
>>51036144
>>51038971

You guys are sure making me feel great to only play at causal level right now.
>>
>>51038971

Eh, Store Tournements are still a decent grab bag of old and new styles. I saw a Ryad - Glaive - Jax (I think) build do really well in one of those.
>>
Good god /swg/ I think Michael Stackpole is actually autistic.

>Erisi raised his right hand to her mouth and kissed his palm. "I think you amy be right, Corran, but I need to ask you something. You said and your partner had sparks at some basic level, and that led to your attraction to her. Do we have those sparks?"

It gets even WORSE in Wedge's Gamble, when Corran straight up rejects sex with Erisi after leading her on and she just calmly explains all of her reasoning for liking him. It doesen't make any damn sense for a spoiled rich girl and a starfighter ace at that-those kinds of people are used to getting everything they want and don't take rejection lightly.

Also all the dialogue is written the exact same. No character speaks differently than the other and almost no one uses contractions. Gavin's the only guy who acts like an actual human being instead of an overly verbose robot, and he's the most likable character by far.
>>
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>>51039084

Yeah, that's Stackpole. Not the worst, but not good either.

Wait until you get to the Wraith Squadron books, the difference is like night and day.
Although his whole X-Wing series is worth it for the payoff with Horton Salm look up at the ruined Coruscant skyline as the Lusyanka takes off and basically goes pic related.
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