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/5eg/ D&D Fifth Edition General: Desert Edition

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>Latest News
No UA until January 9
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> Last Thread
>>51006384

DESERT CAMPAIGN IDEAS
DARK SUN 5E BOOK WHEN
COOL DESERT ARCHETYPES/FLUFFS FOR CLASSES
>>
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I want to cosplay Arbalest. Is heavy crossbow worse than hand crossbow if I've taken Crossbow Expert?
>>
I want to take this opportunity to express how unfortunate 1-10 adventure modules are.
>>
>>51013029
What did he mean by this?
>>
>>51012966
Yes, unless there's something better for you to be doing with your bonus actions.

If you're not doing anything else, you miss out on the consistency of multiple attacks as well as DEX+.5 damage/turn
>>
>>51012831
>>51012529
Oh, also, there's an ability that allows you to expend, say, as a bonus action, 2 ki points in order to get:
>resistance to ALL damage
>+1 to hit and +3d6 damage and attacks are magical weapon damage
For two rounds

On a monk, at level 5 with some of the other bullshit feats they give you could easily be making 5 attacks a turn for +15d6 damage a round should you hit all your attacks. Also, did I mention resistance to all damage?
If you don't want to go monk, it works with spell slots too, though it's slightly less efficient.

I mean, come on, this shit is fucking broken. Don't even get me started on the

>you learn a cantrip
>that cantrip's range is doubled
>you add your spellcasting modifer to that cantrip
>you can, once a short rest, essentially ACTION SURGE TO CAST IT A FUCKING GAIN
Which is just begging for abuse with booming blade or green flame blade or, heck, even Eldritch Blast. No, ESPECIALLY Eldritch blast.
Who wants to see a fightersorlock cast 1d10+10 eldritch blasts, then bonus action for more of those, then action surge for more of those, and then use the extra cast per short rest to cast it a fourth fucking time?


.. Anyway. I should probably shut up now, we've all agreed dand wiki is a creation that the world would be better without.
For the love of god, do not let your DM accept anything from there.
>>
>>51013052
>as well as DEX+.5 damage/turn

Someone else. Where does this come from?
>>
Okay guys, coming up with magic items in a 'restricted' section for a kind of magical special armed forces place. At first I was going to go with 'Elemental Stones' that when broken summoned an elemental, but I kinda want to save that for something else, so can anyone think of something cooler to do, maybe as an armour attachment?

I'm thinking maybe some kind of aura?
>>
>>51013275
Heavy crossbow is 5.5+dex per attack. Hand crossbow is 3.5+dex per attack. They probably dropped a 3.
>>
For a str based battlemaster fighter:

greatsword or longsword + shield?
>>
Anons? I don't know if this is relevant to this thread, but, I've got a bunch of races I've been trying to homebrew for 5e, and I could use some help on balancing out what I have written and picking which ones to write next. Any opinions?

https://docs.google.com/document/d/1XovWm65MSmIzQWSMDMXo0_aIpZgq9YSa2KkpO3kThS4/edit#

In particular, I wanna talk about the Saurian Shifters (basically, Shifters if they were balanced were-dinos). Is it just me, or are they kind of underpowered/boring? Or is that a fault that comes from trying to adhere too closely to the official Eberron Update model for Shifters?
>>
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Land druid or Red Dragon sorc? Which is more fun?
I wanna cast spells that hurt
>>
>>51013414
If you want big-dick damage: greatsword, take Great Weapon Master.
If you want to be THE WALL: longsword + shield, take Sentinel or Shield Master.
>>
>>51012966
>>51013275
Well, alright.

Heavy crossbow is 1d10+DEXMOD+Any other bonuses such as sharpshooter's bonus.
Hand crossbow is 1d6+DEXMOD+Any other bonuses.

Let's assume you have 1 extra attack, you always have your bonus action and you have 20 dexterity.

It's (1d10+5)*2 versus (1d6+5)*3. 1d10 over 1d6 is +2 damage, or +4 damage on a crit.
In this case, you're losing 3 damage a round providing you don't crit every single attack ever.
Also, it's nice to have several attacks.

Okay, now, let's say you get sharpshooter.

You could either
(1d10+15)*2 with reduced chance of hitting
Or
(1d6+15)*3 with reduced chance of hitting
The 1d10 is less valuable on sharpshooter because you're less likely to hit, and most of your damage is coming from the +15. Also, more imporantly, the handcross is giving you another potential +15 there.

So, without sharpshooter, if you have 20 dex, you lose about 3 damage not considering crit chance. You lose about 2 damage with 18 dex, or 1 damage with 16 dex, or no damage with 14 dex, not considering crit chance.
With sharpshooter, it depends on your hit chance but if you have a very high hit chance (you do have archery, after all) you're missing out on a lot of damage.

At level 11, you get extra attack (2).

(1d10+5)*3 versus (1d6+5)*4.
16.5+15 versus 14+20.
31.5, 34. Hand crossbow still wins out by 2.5 damage.
>>
>>51013414
>strength based
Out of those two options, greatsword. Otherwise you might as well go dexterity and rapier+shield and eldritch knight using boomingblade/greenflameblade/whatever.

The only reason you'd go strength with sword and board is if you want to avoid a little bit of MADness getting heavy armour and if you went for shield master and want a higher chance of proning targets (but a lower chance of using your reaction to negate dex save damage)
>>
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What are some good youtubers for 5e? Not gameplay recordings but talking about the game and monsters and stuff like that. Maybe campaign retrospectives too. So far I have Nerdarchy, Drunkens and Dragons, and Matt Colville.

And I guess Dawnforge Cast but I'm not too fond of him.
>>
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>>51013507
Dawnforged Cast has some really anal, nitpicky complaints about some of the UA, and just in general. He's okay and I like his homebrews/redos, but that's about it. He comes off as a reasonable dude when he's not bitching about the minutia of fluff, but he's definitely no Caulville.
>>
>>51012966
>cosplay

Remember to say "A bloody good shot!" or "Exactly where I called it!" If you crit.
>>
A warlock chooses X spells from the warlock spell list.

Their patron spell list expands the warlock spell list, but choosing one of the patron spells still counts against their spells chosen cap. They don't receive those spells free, or anything.

Correct?
>>
>>51013550
I'm guessing there really isn't anyone on Colville's level of excellence then?
>>
Been out of the game for a while so I catching up with UA and Volo's guide.

Thinking of making a kenku monk but they seem pretty hard to roleplay. Is there any tips for that?

Also what's been announced for the next release?
>>
I wanna ask this again, but more clearly. I want to add live dismemberment to my games, because my players often try to cut people's hands off while they're fighting, and it feels a little fun squashing to tell them they can only do so on coup de graces. I want there to be more than just a DM decision or d20 table, because I prefer number crunching to stuff like that.

Here's what I have right now: On a crit, for every 10 points in attack roll over the targets AC, you get to roll a d6 for damage against a limb. Limbs have HP starting at 1 for minuscule and raising by 1 for each size category, and DR 0 for light armour, 1 for medium and 2 for heavy. Bladed weapons add 1 to the damage roll, two handed weapons add half strength, bludgeoning and piercing weapons can't dismember but cripple the limb by breaking bones or tearing muscle. I was also considering instead, that bladed weapons add half strength, and two handed weapons increase the die to d8.

Keeping in mind that if you don't meet or exceed the limb HP after DR, you only do regular crit damage, and there is no keeping track of limb damage: does this still seem too complicated?

Here's an example: you crit with a greatsword with a roll of 20 and +5 attack bonus, against a goblin (15 AC). After doing critical damage, the DM informs the player that he can roll to dismember one of his limbs. The player roll a d6+1(bladed weapon)+2(half strength) and gets 5. The goblins limb HP is 2(small) and he isn't wearing armour, so he has no damage reduction. The player gets to sever a limb.

Maybe I just like number crunching too much.
>>
>>51013607
In terms of quality, Mercer's GM Tips are great and good advice, but they're a bit more for starter DM's and beginners compared to Caulville, who gives tips for more advanced DM techniques.
>>
>>51013425

Probably the Sorc.
>>
Hey I found a staff of Defense and it says cast one of the following spells from the staff if
the spell is on your class's spell list.


So does that mean I need to know that spell or my class can learn that spell for me to use it?
>>
>>51013657
It needs to be on your class' spell list. That's what it says and that's what it means. It has to be on the spell list, of your class.
>>
>>51013665
So if it's on Eldritch fighter A fighter can cast that spell? I'm confused sorry.
>>
Hey smar/tg/uys, I'm feeling conflicted right now
>be me, 5th level dragonborn fighter
>lawful stupid since he served in the military and as a town guard
>Necromancy is on the rise again, even though it was outlawed many years ago
>Given a quest to warn local towns of necromancers and possible demons coming
>Have to prove worth to one ruler of a town and fight a dragon
>Everyone gets fucked up, but only one person dies (player was not a regular, just a friend of the DM who happened to be on winter break)
>Everyone grieving, but npc cleric says she has a necromancy spell that can resurrect him
>I remind the party this is literally what we're trying to stop
>They all give me dirty looks
>We get back to town and tell the council the dragon has been slain
>LITERALLY right as we finish saying it, we find out my homeland has declared war on the lord we're questing for
>Might have my fighter leave the party to fight with the motherland against these hypocrites
Am I That Guy?
>>
>>51013626
Why not just always dismember on a critical that brings to zero HP, and roll d100 for location when that occurs?

Nobody is fighting through a severed arm without magical healing, so it doesn't really matter. If they are, your setting is going to quickly become Land of the Holy Grail Black Knight People.
>>
>>51013587
In as far as I remember it, correct, unlike a cleric's domain spells.

>>51013626
Does seem like too much number crunching. I'd just generally say that on a crit, it's possible for additional effects to happen. Otherwise, they might hack say half-way through the limb but not properly since it can be quite hard to cleave through something cleanly.
>>
>>51013678
Technically eldritch knight doesn't have a spell list.

It should be up to your DM therefore, but honestly logically an EK should have access to any wizard abjuration/evocation spell.
>>
>>51013441
>there are people who don't use Strength for their crossbows
>>
Tips for new DM's on keeping everything organized and flowing smooth to reduce lulls in playing?
>>
>>51013718
Alright sounds good thanks for the help!
>>
>>51013684
Only if you demand to actually play your character through it. If you wanna turn your character over to the DM to use as an NPC in the war, that's not even a little bit that guy. So: either turn over your dude and make a character you feel is more suited to the party, or find a reason for your character to stick it out. Or be that guy.
>>
Can anyone tell me what they like about Dark Sun? Maybe it was just my DM, but it seemed every game was just about combat. A high persuasion roll never really worked out and pretty much every stranger wanted to exploit us. Felt very one-dimensional.
>>
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What do you think the prevalence of magic items should be in the world?

I'm debating whether to allow my players all +1 weapons. Half of them already have them, but the devs have said they don't account for this in the CR.

Magic weapons bypass all resistances after all.

On another level something like a flying cape allows a PC to bypass the majority of any obstacles. But these nerds are playing power fantasies after all.
>>
>>51013684
Not really, probably. You could roll up a new character to bring in while sending off the old to where they should be. Maybe roll up a fucking necromancer in disguise.

It's worth saying, that necromancy is probably mostly in reference to spells such as 'animate dead', and especially used with evil intent, though it's quite possible it is everything that falls into 'necromancy'.

Also, revivify isn't necromancy, it's conjuration, so I don't know what that cleric is smoking unless they're purposefully using weird spells.
>>
>>51013684
Only for that last bit. The party comes before your character.

Not necessarily the desires of the party, nor the characters of the party. You can resist what the other characters want to do, you can take actions that cause the death (or prevent the re-life) of a character, so long as nobody's buttmad about it.

But if the situation is impassible, and the other players won't budge, change your character to accommodate the continued existence of the party. Otherwise you have no game.

In this case, your character could be going through development and doing some soul searching and choosing friends over country. Or he could remain loyal to his motherland, but stick with the party for the "short term" (actually meaning forever) for practical reasons. Or try to sway the party to his side.

But if you find yourself saying "I'm leaving the party, it's what my character would do", you've fucked up.
>>
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>>51013441
>This is how Tha/tg/uys determine what is "fun".
>>
>>51013772
Honestly it all depends on your players and what you want to do as a dm. I'd say if your players want gritty realism and real threats in your world to challenge them, don't give them anything magical that isn't meaningful or small in power. If your players want to feel like awesome badasses, give them the coolest magic shit you can think up and balance your encounters around them and the magic items you give them. Simple +1 weapons are pretty boring by themselves though.
>>
>>51013796
Semantics. Bringing people back to life is necromancy.
>>
>>51013772

The prevalence in general should be low. On the other hand, oftentimes part of the (in-universe) lure of becoming an adventurer is having primo access to magical items. So I wouldn't be afraid to hand them out, but only as the capper to an adventure. It's really the only reward (besides XP) they really care about since gold is so underwhelming.
>>
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>>51013820
>>
>>51013772
I think flying items should be more restricted than in the DMG. Say, only allow flight for a few turns after activating with a bonus action or something.

But, overall, I say items should not be very common. They should have importance, and they should require some creative thought put into them rather than just being upgrades chosen by the DM.

Magic items should be interesting and relevant therefore. You need a particular magic sword in order to break open this seal (though there may be other ways), or you can use a magic shield somehow to reveal secrets of a certain dungeon, that sort of thing.

Limited-use magic items are fairly okay because it doesn't cause power bloat.
>>
>>51013684
A) there is a difference between the Necromancy school and what commoners think of when you say "Necromancy"
The school deals with the energies of both life and death. Casting Ressurrection on people isn't bad. Pumping people full of Positive energy or sniffing out Negative energy isn't bad. Calling the animus (not the soul) back to a skull to talk to it isn't bad. It's the channeling of Negative energy into a corpse (or another person) for the purpose of murdering the shit out of them or creating an undead slave that's evil. When a country "outlaws necromancy", it's THAT shit; Animate Dead, Bestow Curse, Contagion, Harm, Finger of Death. No one wants spells like Gentle Repose, Spare the Dying, Feign Death, and Resurrection banned.

B) what kind of fucking town says "lol maybe we'll consider your warning of not doing evil necromancy zombie shit if you SLAY A FUCKING DRAGON"?

C) you're a dragonborn so life already sucks for you and any out you can take is a Godsend, so by all means fight for your Fatherland and purge the nation of these unclean, necromancy-loving asshats
>>
>>51013797
I don't want to just end on a "haha bye fuckers i'm leaving because it's what i do ;))))))," but it almost feels like if I stay I would end up being a brooding asshole who is just angry at the party. Knowing everyone else, I'm seen as the one in the wrong, so there's no way in hell they're going to side with me on this matter
>>
>>51013820
Then why isn't it in the school of necromancy?

Revivify only brings those who have been dead for a minute or less alive.

Are you saying real life surgeons sometimes perform necromancy?

Though I suppose it's sort of okay if you want your character to think that, though they could at least have the character ask if it's really evil magic.
>>
>>51013868
>Limited-use magic items are fairly okay because it doesn't cause power bloat.
And they often remain rotting in the inventory of the party members because they are afraid of wasting them and then forget about them. I know I'm guilty of it.
>>
>>51013820
No, using all the parts of a corpse to determine the future is necromancy. You'd think a bunch of fucking Wizards would understand language and etymology a little better than this. -mancy denotes a means of divination, not magic in general.
>>
Think we'll get the full version of the Mystic next week? Or do you think they'll wait to refine it?
>>
ok we have a wotc poll but how about a tg poll

https://strawpoll.de/g5yra7f
>>
>>51013911
February
>>
>>51013900
To be honest, that's the main problem with them. People don't have the initiative to waste consumables, and I'm pretty guilty of that.

However, it's nice to have it there as an option. If you were given a wand, you'd use it once every day just because probably.
>>
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>>51013819
>I'd say if your players want gritty realism and real threats in your world to challenge them, don't give them anything magical that isn't meaningful or small in power.
Honestly all +1 weapons are going to do is reduce the effective CR of creatures that have resistance to non-magical weapons.

It isn't going to make fights against veteran Pirates or the elite Orc marauders significantly less challenging.
And if your world is full of "gritty realism", then it isn't going to have droves of creatures that qualify for DR non-magic to begin with.
>>
>>51013923
>.de
Nope
>>
>>51013816
He asked if one weapon is worse than another you fucking jackass.
>>
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>>51013900
>>51013868
>Give people cool scrolls
>3 months later they still haven't used them
>>
>>51013693
>>51013694
If it was only on critical killing blows, I feel like my players wouldn't have their chance to dismember often enough to make it any better than my current (only on coup de grace) system. I guess black knight shinanigans is something to worry about though.

I just want something crunchier than that. I want character and monster stats to factor in, in some capacity.
>>
>>51013875
The cleric used resurrection, but somehow the party fucked up and the guy still didn't come back to life. I'd honestly have no problems bringing the guy back if this shit just wasn't outlawed. Also my dm just wanted to railroad us to fight a dragon with his SUPER COOL NPC(tm) who could polymorph into a dragon.
>>
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>>51013954
"worse" in this case meaning "barely less optimal", autist.
>>
>>51013980
My players are the opposite, they use that sort of thing at the first opportunity.
They got a Bag of Beans with 9 beans, and before really knowing what they do for sure, they planted one and watered it right before engaging the Boss Fight.
>>
>>51013317

What, like a damage aura? Could be good, if a little staid.

Maybe something where they turn into an elemental? Or possibly a self-hurt for more power type thing, hence why they're restricted in use.
>>
>>51013985
The problem is it defies the way HP is supposed to work, since HP isn't meat points.

I've always done it where sometimes a hit might sever something. Sometimes a weak shield is split apart, a monster drops something, or even a weak monster's limb comes off from an attack. Not necessarily on a crit.
But there's no particular reasoning to that other than the situation. If it feels 'right' that it should happen.

The problem is if you try to put down specific mechanics, it may very well come down to black knight shenanigans.

You could also say that it happens if you deal enough damage, but then you might belittle people who make lots of smaller damage attacks (Say, a fighter in comparison to a paladin)

And, finally, it'll bring to question why the players aren't losing limbs, especially when there are spells to restore lost limbs.

I'd probably say that a player has to quite securely pacify a monster to get a good hit. Say, they have a teammate grappling the monster and restraining it as well before they can quite reliably chop off an arm. A 1/20 chance of chopping off an arm every attack is a big fucking deal.

Imagine a champion with advantage at level 11. That's up to maybe 7 or 8 attacks, each with a 1/5 or so chance of critting.
>>
>>51014023
Fuck off, he asked which was superior, and then another guy did the math to determine which one was superior, there's nothing wrong with maximising damage if you still roleplay.
>>
>>51014051
Once per day limited duration Investiture of ____ from the Elemental Evil Guide.
>>
>>51014023
>barely
It's quite a bit worse to use a heavy crossbow over a hand crossbow for the aforementioned case, actually.
At level 4 and below, it's almost double damage. Especially once you factor in sharpshooter.
>>
Am I autistic for having a dislike of published campaigns and thinking they go against the spirit of D&D?
>>
>>51014058
It's not going to be 1 in 20 though, because the target AC has to be low enough and attacker's atack bonus high enough, plus a d6 roll.

Also, I would absolutely apply this system to players, if I decide to apply it to their enemies.
>>
Asking again, does anyone have the Mind Flayer armor concept art that was going around a few weeks go?
>>
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>>51014060
1. It ties up both your hands
2. It reduces your range
3. it requires double the ammunition
4. you're far more likely to get a single magical crossbow than two magical hand-crossbows, or enough magical ammo to feed two hand crossbows.
5. you end up geared exactly like every other min-maxing turbo-autist

All for a minimal boost to DPS, which is apparently the end-all-be-all of being "superior".
>>
>>51014118
There's no problem in having personal preference. I don't like adventure modules either, personally.

What would make you an asshole is if you never shut up about it and talked down to people who did play them.
>>
>>51014145
I can agree with this.
>>
Give me some unusual but inexpensive weapons
>>
>>51014023

What the fuck do you even want, man? He did another poster a favour, unlike you, you pissant.
>>
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Hey guys new DM here

My friend wants to get his hands on one of these I don't really know how it would work fire 3 shots in one action doing less damage. If he wants a variation that stays on his hand how much should I charge him for it?
>>
>>51014173
Jawbone of an Ass.
>>
>>51013868

I'm thinking of giving my party a Cloak of the Montebank, which lets you cast Dimensional Door 1/day. I'm always a bit leery of shit that opens up unusual movement options, but I think this won't be so terrible because A. the whole party can't use the door, B. it's a bit risky to use willy-nilly because there is blowback if you fuck up and teleport into an object or person and C. once per day.

Plus, it's damn cool.
Safe?
>>
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>>51014173
>>
>>51014173

Sickles, rakes. Anything that is essentially farm equipment + stick. Garrote, nutcracker.

I don't know what you want.
>>
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>>51014173
A big rock.
>>
>>51013772
I tend to split the difference in my games. +1 swords and generic potions of healing or the like are common enough; they'll be around in any town that's got more than a couple hundred people. They won't necessarily be for sale, but they'll be there.

Anything beyond "entry level" magic items and you'll need to start going to the long lost temples to try to get them, and people will take immediate notice if you have one of these higher tier items, for good or ill. More powerful items in my games tend to have some sort of visual cue when used, or otherwise not appear to be mundane in origin.
>>
>>51014180

Multi-Crossbow
Ranged (50/200), loading, ammunition, two handed.
On hit, 2d4 piercing.
If your world is at a Renaissance or higher tech level, 50gp. Otherwise, 100
>>
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>>51014173
>>51014198
>>
>>51014129
For that you'd probably have to assign health to every single detachable part of the body. Otherwise things could go from 'perfectly fine' to 'you've lost a limb' quite quickly.

I'm not sure how AC would factor into it when the best attacks people will likely make are crits which'll come at least 1/20 of the time. I guess if you can't get it on a crit, it won't happen at all or you have to keep repeatedly hitting the same place. Otherwise, it'd be more often than 1/20, which sounds kind of dangerous considering that's already about once a combat if not twice.

Also, then, you'd wonder how a rapier might dismember somebody. It'd encourage everyone to take dismembering weapons if you discriminated by weapon in that case.

The only sensible way of doing things I can think of is by making it so there's a starting base chance of dismemberment which is quite low that increases based on the enemy's lack of HP. Otherwise it sounds like encouraging players to say 'I attack the left leg' and then everybody else will follow on and focus their efforts all on the same place. And it'd be weird if they all attacked the same place without hitting other places.

It's truly not suited for 5e other than through oldschool 'shit happens' style rules.
If your players are familiar enough with 5e though you can get away with pulling off semi-complicated homebrew rules if it's not too much.
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>>51014214
Having masterwork/rare materials weapons that are +1 to hit OR damage is nice too, and you don't immediately lower the CR of magical monsters.
>>
>>51014180

I'd say for something like this, it'd be easier to make a kind of quest-payment out of it rather than an exact monetary amount. It will take longer than just up and buying it of course, but the way you worded it makes it seem like a custom piece, so it might be cool to treat it as something special enough to do some kind of fetch-quest for, or other kind of thing for visiting tinkerers and the like.
>>
>>51014180
>>51014229

Also, have the ammo sold in 3-shot canisters or whatever. 2gp/10 canisters.
>>
>>51013772

I horribly abuse the magic, but not enough for increases school of magic item creation.

Here's a magic sword and it will glow the color of the enemy's weakness after striking them once! But no bonus.

That sort of stuff.
>>
>>51013928

Is there a source for that or is it just the speculated "after the class UA" theory?
>>
>>51014274
My dad works at WotC
>>
>>51014194
The blowback seems a pretty feeble 4d6 compared to past times when teleporting was more like 'you fucking die'.
However, it seems safe enough. I always enjoy giving these sorts of items additional traits though that make them slightly unreliable. Say, there's a chance of summons DAEMONS or something every time you open it. Mostly weak ones, and they might be summoned in place of the person using dimension door, so the people who dimension doored won't have to put up with it.


But, yes, the fact only two people can use it means that it could potentially split the party if they're too liberal with using it, which means they won't just port through locked steel doors unless they have a death wish. Much better than a +1 weapon or a +1 AC or some sort of direct combat buff item.
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>>51014269
There's nothing wrong with a High Magic campaign, tho a lot of people have a hard-on for "Gritty, Low-Magic".

And a DM could easily circumvent the issue of magical weapons bypassing resistance by using "resistant to magic items of less than X bonus".
>>
>>51014073

Hmm, yeah looking at what the spells do I think this could work. I would like to impose some kind of risk of use for it though if I'm getting rid of the concentration downside; make some kind of Cha save at the end of its use or an automatic point of exhaustion or something. Or 1 HP per round to use.
>>
>>51014338
or Vulnerability to another form of damage.
>>
>>51014315
>And a DM could easily circumvent the issue of magical weapons bypassing resistance by using "resistant to magic items of less than X bonus".

I feel like my players would just quote the rulebook at me.
>>
>>51014315

No, I like worlds with lots of magic in them, magic is fun. But I prefer most magic in the world to be mundanely useful. Like most of the harry potter magic.

Here's my starmap in a ball
Here's a pencil that writes for you as you speak
Here's a mug that fills itself with cider at breakfast, beer at lunch, and whiskey at dinner

Bonuses are ok, but they're boring when they're all you get.
>>
>>51014315
Eh, I just really hate high fantasy stuff. Don't mind if it's too mid-fantasy.

The problem is that high fantasy means things have less bearing in the real world usually as things are harder to explain and often they become 'I don't know, it's magic' rather than having a purpose for being. You find magical items just lying around because 'why not lol'. Yes, you can make a high fantasy setting make sense, but...
Then, it's always disappointing to me to see things such as peasants be so much weaker than a monster. I feel a monster's main strength over the peasants is the peasants don't know how to combat it, they're scared and all that. If a burly, experienced adventurer came along, made them arm themselves with spears and lectured them a bit the peasants might have a chance of fighting back a semi-magical monster. But they probably couldn't fight some of high fantasy's super-bullshit-monsters.

I guess that's my problem. High fantasy feels more reliant on plot devices your DM is railroading you on such as magical items, whereas lower fantasies you can resort to more mundane tactics you've worked out yourself.

Saying it again, though, you CAN do high fantasy where things make sense and players are still free to think of ideas, say, using magic.
>>
>>51014349

Feels like that might be too situational? The times would be rare where that would ever come into play naturally and without me engineering a circumstance for it.
>>
>>51014353

I'd have hoped you'd already have established that you are the DM and so fuck that rulebook and its bullshit.
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>>51014353
It's not something you'd wanna spring on them out of the blue, but you could establish that Fey/Undead/Extraplanars of a certain rank require +2 weapons to bypass resistance, and that Demon Lords/Solars/ect require +3.

Honestly I'm not sure how they figure that sort of resistance in a Solar's CR. Is it expected that someone might instigate hostilities with an Archangel or a Balor without being sufficiently high enough level to have magic weapons? Classes like the Monk have them automatically.
Surely no one would be an 11th lvl character with nonmagical gear....
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>>51014353
>I feel like my players would just quote the rulebook at me.

The books are just common paper. They are not the law. I am the law.
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>>51014424

Agreed, it's a little bizzare.

Maybe have the bonus be lowered if the weapon is coated in something too; silver or obsidian or the like.
>>
>>51014238
Well, I'm pretty well convinced, since I'm the only one who likes my idea, but I don't like any of the other ideas any better.

What would be a good way to do this increased chance while health lowers? It sounds promising for sure.
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tips/suggestions for homebrewing up some Skaven monster statblocks?

thinking about continuing my LMoP campaign with reclaiming a city from monsters (Pool of Radiance with the serial numbers filed off) and have been playing a lot of Vermintide recently and I feel they would be a nice addition.

the party is a 5 man group of level 5
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>>51014431
House Rules are almost always fine if you establish them well before they would become pertinent in the game.
Or during the character creation phase if they'd heavily impact how certain races/classes would play.

Players generally just expect the game to work like the PHB describes unless given errata by the DM. I printed out the House Rules specific to my Nehwon campaign before anyone made characters (Spellcasters being especially affected).
>>
>>51013626
If you truly want to screw your players, use the mechanics on them too and watch them scream foul.
>>
>>51014513
If I decide to try this, I definitely plan to apply it to them as well.
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>>51014484
Kobolds that carry diseases?
You're the only one who's going to be impressed/aware of your elaborate custom brewed statblocks.
To the players it's "how hard are they to hit/kill, how hard do they hit back, and what do I have to save against?" with whatever fluff you describe.
>>
>>51014530
My advice is do it only for an one-off and not for your regular campaign so your friends won't feel to pissed off about it and you get to test the waters.
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>>51014507
Other than reiterating that Rule Zero is absolute- It's a monster ability.

As a DM and with that being the PHB, there should be nothing about monsters in there. They shouldn't even be able to tell the Monster's resistances without meta gaming or using whatever that one spell or something is that lets them understand weaknesses from some higher power.
>>
>>51014143
>implying you need to dual wield hand crossbows to get the benefit of using a hand crossbow

Dumb cunts with no system mastery shouldn't speak, anon
>>
What would a luck build look like?
>>
>>51014507
Of course you should hash out house rules as early as possible, and any adjustments to rules made mid campaign should be clear and written down somewhere all the players can reference like a google doc. But rule 0 should always be observed. Even within the rules, the DM still has essentially infinite power, so ignorance of that fact can lead to a lot of pain.
Mostly I just couldn't pass up the Dredd reference.
>>
>>51014592
Diviner Wizard 2, Take the Lucky faet.
>>
>>51013626

jesus what's with all the math

>I want to cut off the guy's hand
>ok roll your die
>well I just critted
>alright he rolls a DC15 dex saving throw and fails. you have cut off his hand.
>>
>>51014557

>They shouldn't even be able to tell the Monster's resistances without meta gaming

As a new DM, I was just as surprised as my party's cleric to discover that zombies and skeletons don't have any vulnerability to Radiant damage. What's that all about? Undead being weak to holy magic has been a staple of every RPG system since...D&D.
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>>51014023
Less = worse you double nigger.
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>>51014639

Undead aren't evil anymore, or something else stupid like that. Just change it.
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New to D&D here.
Easy questions to determine one's alignment?
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>>51014770
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>>51014557
>something is that lets them understand weaknesses from some higher power.

It's called knowledge checks, books, spells, clues and informative NPCs.
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>>51013768
Literally everything you complained about is on the DM, not the setting.
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>>51014770
What is your/my alignment?
>>
>>51014770
what kind of ching chong trickery is at play?
>>
>>51013897
It is. Read the errata.
>>
>>51014770
What is your end goal? What is the accomplishment where after you get it you say
>okay, i'm done. I'm retiring
If they have to lie about it they're likely evil.
>>
>>51014478
Well, you'd probably want something that'd require a calculator, like (DamageDealt/The monster's HP)/10 chance of happening. You'd need to write a script that calculates it and either gives you a 'yes' or 'no' each time you plug in a damage.


Honestly, I think the best way of handling things would be through an injury table. For players, I'd probably adopt something similar to the 'remove death saves, replace with body HP that lowers when you hit 0 normal HP and that kills you if you reach 0 body HP' where whenever you take damage to your body you roll on an injury table and either get nothing, get a temporary injury or in some cases might get a big injury. Probably a 1d100+damage, where severe injuries require a roll of 110 or 115 or 120 and higher or something.

Then allow this to apply to monsters as well, except monsters roll it whenever they take damage.

Perhaps make unique tables for monsters for every body part targetted. If the player targets the head, they might have a chance of instant kill through decapitation but that would be offset by overall less good results coming out of it or something, or you might put in a modifier or disadvantage or something to attack a particular part of the body.

It's a lot of faff, but it doesn't require a program. Just tables.
You don't necessarily have to make the death save->HP change, but it means that players can take injuries while still standing if they overexert themselves.
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>>5101477
Evil people don't usually see themselves as evil. They see themselves as prafmatically self-serving in a world that has no interest in helpig them or anyone else.
If it comes down to helping yourself get ahead or helping someone else keep from getting behind, which do you do? How far ahead/behind would we be talking about to make you change your answer?

Law/Chaos is about ethics vs the lack thereof. Lawful people will care about how they arrive st an answer as much as or more than the answer itself. Lawful people have to externalize their feelings to prove they're correct.
How do you know your opinions are right? Do you think they're well argued, or do you just know?
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>>51014839
Good job, Muggles of the Coast for fucking another thing up.
>>
>>51014770

Tell your players not to choose an alignment. They should play their characters as they see them, and the assign them an alignment after a while based on your world. Fuck the one step rule. Evil people believe in god, and good people think satan had a point here and there.
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>>51014892
Killing an evil tyrant and freeing my brothers of chain. I guess Neutral Good?
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>>51014787

If a player wants to know whether something is vulnerable or resistant to something, an INT check is fair if it's a well-known creature, right?
>>
With all this talk about Psions, how would you stat this in 5E
http://torment.wikia.com/wiki/Dak'kon's_Zerth_Blade
I would want chaos matter molded by will to be usable as a weapon or other tool.
>>
>>51014770
Alignments are fundamentally designed to be teams and to simplify morality, don't think too deeply into them.

Good is reactionary; they're the defenders.
Evil is proactive; they're the invaders.
Neutral follows the golden rule; building a camp near their grove they'll burn a few villages down to be safe.

Lawful and Chaotic are philosophies. Lawful likes civilization and believes there's something higher in the world then themselves. Chaotic doesn't like civilization very much and enjoys serving themselves. While True might not agree with the laws they'll do as the Romans do while in Rome.
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>>51014977
>molded chaos matter
So, you're instilling lawfulness (a structure) in chaotic material?

Wouldn't that, just, like, you know, make it unexist?

It's like trying to forge an antimatter sword using a normal matter hammer. You just make things explode.
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>>51014639
Radiant in 5e is.. think radiant Light. Shadows have vulnerability to Radiant.

Various other undead creatures have other weaknesses to radiant than vulnerability. Vampires don't regenerate for example.
>>
>>51013884
Your character does not have to be static. He can come to realizations and even change perspective over the course of the campaign. PCs can change their minds just like real people.
>>
>>51014977

man I never even knew that Dak'kon's sword changed forms. so many details in that game.
>>
>>51014424
In the DMG, past a certain CR, they don't even factor resistance to non-magical weapons into the defensive CR calculation. It's a ribbon past CR 17 iirc, and the multiplier value on defensive CR goes down as CR goes up before then.
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I want to watch the Force Grey: Giant Hunters series

Is it spoilers for Storm King's Thunder? my group hasnt gotten to that campaign yet
>>
>>51014639
A lot of powerful things resist everything but radiant damage. There's your "weakness"

Skeletons and zombies are still chumps for clerics to turn.
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>>51014961
>Killing an evil tyrant and freeing my brothers of chain
Chaotic good, maybe neutral depending on how you play it.
You are actively opposing a set in stone rule of law and tradition though it is corrupt and malicious. This, in my opinion, qualifies you as chaotic. That you care more about opposing a code of laws or traditions.
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>>51014976
Knowledge checks mold the world, since you can't write down every bit of trivia a character knows. It's interesting to see a player explain why their character might know something, perhaps they encountered it before in their past.

Give them advantage if they did research or it's native to their background, perhaps the wizards does know random trivia about various elementals since he can summon them and knows their language.
Give them disadvantage if it's cloaked, just a foot print, a glimpse or hard to see.

If it's completely aliens, they have to at least examine the body or find a book mentioning it to avoid disadvantage and it's a very high DC. As a DM I keep knowledge checks behind the screen though, that way if I roll a 1 I can give them misinformation and it avoids meta gaming.
>>
anyone seen Force Grey? is it a preview for SKT or is it Matt's homebrew?
>>
>>51015332
while i agree with chaotic good, a chaotic character isnt necessarily one who opposes codes and traditions, even a lawful character can (and in some cases SHOULD) do that. A chaotic person opposes having their OWN set of laws and traditions, and don't necessarily feel BOUND by the codes/laws/traditions of others

This is what causes the chaotic lolrandumb characters. "My character is chaotic so he doesn't follow the law! LAWL!" No, your character will still, likely, follow laws, because your character hates getting his fucking nuts chopped off by the local guards. What your character wont do is bind him/herself to a set of rules. They don't need to. They would rather feel out the current situation and react from there.

A chaotic good character will oppose enslavement because it's wrong to force others to do your will, they should have the right to choose.
A chaotic good person wont steal from the poor because they need it more than he does
A chaotic good person wont steal from the rich just because the rich don't need it, but they will steal from the rich if they can help those who need it more.
>>
>>51014315
>>51014353
Because you're shitty DM and bringing back 3.5 weird and intuitive rule into the table. You would be lucky if all your players didn't punch you in the face and leave you.
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>>51015166
It's a big deal, it stops millionaire PCs from hiring a mercenary army to deal with the BBEG.
>>
>>51015392

You roll the check for the player?
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>>51015502
>You would be lucky if all your players didn't punch you in the face and leave you.
that sounds highly unrealistic
>>
Hey TG, I'm designing a one shot for a party of 3 level 14 characters and wanted to get some feedback on what I had.The premise is an Aztec Yuan Ti empire who was led by a dragon.

>Adventurers have come to the isle of Tzultacaj in search of treasure, but realise that there is a good reason that nobody has seen the treasure below the islands ziggurats. Guarding the city of gold are the remnants of a mighty empire.

>A nation of conquerors, the Tzultacaji were led by a seemingly godlike being named Gukumatz who was so revered, his people would follow his every command. Yet so fearsome that nobody would dare claim him mad for his last command: to follow him into death at the apex of his reign such that he may have an army to conquer the heavens.

>To their lasting shame, “cowards” who did not follow him to their deaths would be left attending to the pristine city of Ah Puch staring longingly beyond their ziggurats of gold wondering what could possibly have driven their kin to seek anything more.

>Recently however, there are stirrings deep in the jungle. The Yuan Ti of Tzultacaj have rallied behind a soothsayer who claims to have spoken to Gukumatz and will return him to conquer the mortal plane once more.

I wanted to get some inspiration on some of the things I could include in the scenario other than the pyramids, rainforests, blowguns, and dinosaurs that I already have planned.
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>>51015036
You're not instilling lawfulness, you're *knowing* the matter.
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>>51015629
where will your PCs come from? what are the hooks?
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>>51015672

Indiana Jones, Conan the Barbarian, Joan of Arc, and the Dhalai Lama join forces for the promise of knowledge, glory, not fucking burning to death, and preserving an ancient culture he remembers being a part of.
>>
>>51014903
I'm just not a fan of rolling on random tables like that.

I need a better middle ground between simple and crunchy.

Also, I don't want to allow players to specifically target limbs. Only give them a chance to do so when they crit.
>>
>>51015672

The hook is that adventurers come from across the world to the island in search of the treasure that the Tzultacaji left behind, but were shipwrecked by a Kraken. To their surprise they wake up alive on the shores of the island. (The Kraken is being controlled by the soothsayer to bring sacrifices to the island)
>>
>>51015538
Often times yes, unless he's doing research and being proactive rather then just walking into the monsters. DMs can make checks for the player if he so chooses; knowledge and insight are popular candidates, some old school DMs like rolling stealthy things behind the screen.
Often times you don't want the players to know that the king sees through their lies or that the characters have been lied to.
>>
>>51015708
The problem is if there isn't something like a random table you're going to have to do a lot of number crunching, like trying to identify after every hit just how much over it is.

If you have an already somewhat automated online system such as a game, that could work, but here...

Tables are honestly the simplest way. Also, if they can't choose a target, it seems like it's losing the original point where players wanted to make specific attacks at specific places.
>>
>>51015730

I understand why. How do your players handle it? I've always wanted to do this, but my players love rolling dice.
>>
What does /tg/ use as minifigs? Or do you actually pay $40 for a 2" piece of plastic?
>>
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Aight 5eg, what do you think of the boss my party of 3 4th level characters will be facing soon? Are they gonna wreck his shit? Any major vulnerabilities?
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>>51015756
>>
>>51015756

Tokens on roll20

We all have a few minis we've picked up over the years. Enemies are often dice or poker chips.
>>
>>51015772
Question for you stranger:
How do you deal with TTS having zero support what so ever for proper character sheets?
>>
>>51015758

Any minions?
>>
>>51015747
They like it a lot, keeps player and character knowledge synchronized, a lot of players have a hard time RP'ing when they have to act on character knowledge but the player knows better.

I do use Defense rolls instead rolling attack on my end, it keeps them plenty busy and have never complained about not rolling dice enough.
>>
>>51015490

I think it's a homebrew. Maybe.

Maybe read a synopsis? I think it'd come up early if it was.
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>>51015797
Funny you should ask. I just finished their stat block.
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>>51015756
Those D&D board games are a good way to get a bulk bunch of minis. they go for like $35-50. like 40 minis per game iirc

the board games ain't half bad themselves either.

sometimes I just use starburst pieces and the players can eat them when they kill them.
>>
>>51015507
I'm just explaining how the DMG does it. And we're talking about resistance, not immunity. A millionaire hiring an army will kill those things anyway.
>>
>>51015758
>plate armour and shield yet has 18 AC instead of 20
>parry and frighten and all that because fuck melee people
>frighten save DC is different to save DC

Eh, works overall, though.
Main weakness is simply kiting by staying at a distance.


I'm reminded of how my DM gives bullshit DCs on things made by enemies. Somebody about the same level as the party is likely to have an arbitrarily +3 save DC over the players fo some reason. Overall, your design seems to have been a lot friendlier and less bullshit, and generally it seems that it's overall fine. It's only for 3 people, after all, you don't need to pull action economy bullshit like legendary actions yet.

Oh, also, you should probably give immunity to dreadful aspect after a successful save. Otherwise it's really 'Fuck melee guys, am I right'
>>
>>51015492
Of course. Even robin hood had a code to follow, 1/3rd to the church, 1/3rd to the merry men, 1/3rd for the noble to keep. Its that he focused more on challenging the current natural order than adhering to his own code is why he was CG. Part of the problem is that CG is either for dedicated wanderers or a transition phase. Unless there was some loose canon cop phase for old Hood he stopped being CG and switched to LG or NG the moment ol king richie came home.
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>>51015832
i've been getting mixed messages on synopsis

i've read that it's a preview of SKT, that it's based on SKT, and that it's a homebrew game that leads into SKT. the Dnd website, geek and sundry, and nerdist summaries all say different things

i really want to watch it but i'd hate to get spoiled
>>
>>51015758
Might want to give him the common resistances and status immunities that a fiend of his type would have. The shield push will be a sub-optimal choice every turn without stage hazards, so think about what he might set up ahead of time and would be thematic for the arena's location. He'll never get a chance to use those cool spells if the party can get their melee up in his face consistently, so either add mooks to the fight or give him a disengagement or teleportation ability.
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>>51015756
Mosaic Glass beads, pogs and reaper minis for the players.
>>
>>51015833
>CR 1 (5171 XP)

Aside from that, slightly worried that if there's more than one or two of these things SOMEBODY in the party is gauranteed to be blinded for an entire hour and the fight might well go against them.

It's quite likely players will have about a +2 or so con save unless they're proficient, and with proficiency +4.. You'll have to be careful as overall players have about a 1/3 chance of being blinded by that, for an entire boss fight. That's pretty scary. On the bright side, it renders them immune to that frightening ability, so I guess that's kinda fun, huh?
>>
>>51015756
legos, that's just $4 for a 2" piece of plastic
>>
>>51015879
Why would they want to melee up in his face? Vastly most of his damage is melee, he has a 30ft fear aura and can parry melee attacks.

It'd be best for the party to take it at range if they could.
>>
>>51015756
Reaper mini is good. You can check places like Miniatures Market and find boardgames going into clearance that have a lot of minis in them. I picked up some Decent packs that way and, while the humanoids are under-sized, the monsters were adaptable and worked well for a lotta things.

Look around for deals or just get into collecting and painting 'cuz it's fun all by itself. It isn't particularly expensive. Spend two hundred for your basics and slowly add to it. It's not much.
>>
>>51015830

Defense rolls? Sorry, just getting into 5e and my last game was a 3 year long, by the book 3.5 game.
>>
Would you allow the Soulbound race at your table?
It seems so fucking sweet with the new Knight fighter and I'm playing with a bunch of new players.
>>
>>51015946
I don't know the makeup of the party, but they could easily be more afraid of hold person or crown of madness than some melee damage that their fighter or pally might be able to tank while the rest of the party does work on him.
>>
How many generations back can my characters family tree go back before I should start suspecting I may have a problem?
>>
>>51015787
I don't know yet. Either we use a character sheet website (? mythweaver ?) or, and I prefer this option, I let them have physical versions of em.

Just a bit of bookkeeping on my part but honestly I don't think I'd like any other solution.

Could you see one?
>>
>>51016016
Funny that, because hold person is much more terrifying in melee range where it confers autocrits. You can't get autocrits due to hold person at range.

He could use hold person or any of those spells anyway at close range, all being close to him does is offer him the possibility of using melee instead.

Of course, if the party has members who aren't effective at long range (Pure Paladins, GWM fighters, non-dex barbarians, non-sun monks) or the arena isn't very good for running away (he does have 40ft speed, but I'm sure they can find a way to stall. Heck, they should shove him and run which reduces his speed to 20ft while he gets disadvantage on his opportunity attack) then ...

Yeah, it's very party dependent.
>>
>>51016069

Only 4 generations are required by law.
>>
>>51015971
It's from UA and a lot of other RPGs. Instead of the DM rolling to attack the player, the player rolls it's AC(AC-10) bonus to overcome the enemies' attack DC(attack bonus+11).

Fun little twist I put on it was they can opportunity attack if they roll a 20 on a Defense roll against the assaulting creature if they're in melee as a "counter attack" and Defensive Duelist expands the triggering range to 18-20 as well.
>>
>>51015866
AC fixed, DCs dropped to 14, added 1/day to dreadful aspect, parry is now +2AC. He will have mooks+hellish rebuke to deal with kiters, plus his lair is an indoor situation. Lots of small rooms and blind corners.

>>51015879
Fiendish resistances added, and the shield push is now 10ft, and can be included in his multiattack. Lots of stairs, holes, etc. around to knock pesky tanks into.

>>51015908
XP's been fixed, that was just a homebrewery carryover. Blinding duration is now 1d4-2 rounds.

>>51016016
Barbarian, Beastmaster Ranger, Sorceror, and one sorry-ass ex-town guard NPC with a spear. They haven't fought many magical foes yet, but the ranger has experienced a literal crown of madness.
>>
>>51016107

saved, thank you!
>>
>>51016086
>it confers autocrits
OH FUCK
I'm >>51015758 , and I had no fucking idea this was a thing. No one in my party has a Wisdom save worth shit.
>>
>want to use Animate Objects
>PHB pg 191 size categories
>Small is 5ft by 5ft
>Medium is 5ft by 5ft
>?????

I don't understand.
>>
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If anyone's still interested, here's the miniboss.
>>
>>51016218
always been that way.
>>
>>51016289

So if I animate a 5ft pole I can use the stats for medium or small? whatever I want basically?
>>
Caster > Martial

Truth.
>>
>>51016332
what's that? i cant hear you, there's a blade stuck in your throat
>>
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How would YOU make a single enemy a challenge for a party without using minions?

Give it AoE? Create new abilities? Multiple turns? Legendary Actions? What is your method?
>>
>>51016303
It refers to the space those creatures occupy in combat, not their literal size. A 5 foot pole is sort of on the borderline since it's so thin, but it's probably a medium-sized object.

It's a bit of a moot point, since you're better off animating Tiny objects unless you have special shenanigans in mind for specific objects, like rope or barrels of oil.
>>
>>51016425
AoE, some sort of riposte ability (if the player misses, BBEG can respond), multiple reactions, its lair takes a turn, and it abuses the fuck out of legendary actions.
>>
So wait, with extra attack and crossbow expert feat, I can attack a total of three times at level 5 if I dual wield crossbows?
>>
>>51016454
1. Attack Action
2. Extra Attack
3. Bonus action hand crossbow attack.
Yes. But I think you need to have a hand free to reload the hand crossbow if you want to do it again.
>>
What if a person who have a sorcerer blood (and is aware of it) chose to train to be a swordsman instead of being a sorcerer wouldn't he be able to cast at least the most rudimentary form of magic? And if so what would his/her class be?
>>
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Knights are interesting; they marking, stopping power and legit action econs but not much survival stuff. What are the best survival feats for knight fighters? I really don't want to multiclass.

str 16
dex 10
con 17
int 8
wis 13
cha 10

In order:
Heavy Armor Master(str+)
ASI(con and str)
Shield Master
ASI(str 2)
Resilient(wis+)
ASI(con 2)
Lucky
Tough
>>
>>51013441
Heavy crossbow has way longer range, though.
>>
>>51016608
Sorcery requires not only innate power but also time and effort put into nurturing that power.
>>
>>51016608

Fighter
Magic Initiate feat
>>
>>51016425
Environmental hazards and traps.
>>
I have a session tomorrow. My group is about to confront a crazed necromancer who's been summoning skeletons and causing a lot of trouble in general, but I'm not sure about how he should work, mechanically.

The DMG says that I should just design antagonists with player classes the same way I would design a player character. If that's the case, what's the best way to enable a skeleton-summoning villain? And how should I balance such a villain, give him level equal to the appropriate CR or something? Or should I just wing it and play him as one of the generic PC-class-as-monster statblocks and give him minions enough to increase the encounters overall difficulty?
>>
>>51015629
fuck this is a cool idea for a campaign. probably gonna steal this.
>>
>>51016425

Multiple reactions, special actions at HP milestones that interrupt player turns, damaging auras, environmental hazards.
>>
>>51016454
You have 3 attack if even if you wield one crossbow.

Crossbow expert use bonus action.
Dual-wield use bonus action.

and like >>51016468 said, you can't reload your crossbow without a free hand (ammunition quality in the weapon does this, getting rid of loading quality doesn't change this fact)
>>
>>51016672

...Could you rephrase that thing which resembles a sentence?
>>
>>51016939
A level 8X enemy is appropriate for an X level party of 4 (CR X).

CR =/= level
>>
>>51014592
>>51014615
Also go halfling and go into wild magic sorcerer
>>
>>51016608

Sorcerer.

Are you a new fag who doesn't know about 8 CHA Sorcerer build that attack 4 times with Greatsword at level 6?
>>
>>51017302
Not that guy but please do tell.
>>
>>51017107
Not him, but can I try? I'm looking to improves my English.

*ahem*
The knight archetype for fighter is interesting. Their marking and stopping ability, as well as improve reaction economy is legit.

However they don't have much in the term of defensive skill. What is the optimal feat to increase Knight survivability? I prefer not to multiclass.

I...is that worst...?
>>
>>51017334
Favored Soul.
Variant Human 14(+1) 14 15(+1) 8 12 8

Weapon Martial Master for Great Sword (choose +1 str).

Attack > Extra Attack > Haste Extra action Attack > Quicken Green-flame Blade
>>
>>51017135
>1 lvl 32 character is an adequate challenge for 4 level 5 adventurers
I sincerely hope that the equation breaks down past level 3 or else holy shit is that awful. A god breaker, literal superman is only an adequate challenge for a bunch of local heroes who are good at goblin slaying.
>>
>>51017135
>A level 8X enemy is appropriate for an X level party of 4 (CR X).
I don't understand this. What is "8X"? Could you rephrase this? I'm sorry, I'm not very good at math.
>>51017453
I think the 8 might have been a typo, or else the X was: a level 8 villain being a proper challenge sounds like it makes sense for a party of four level 4 adventurers, but I'm really not sure either.
>>
>>51014143
HE asked to do a cosplay of the arablest that uses a heavy crossbow you fucking faggot
>>
>>51017471
8 is quantity? Just my guess.
>>
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>>51017517
Alright, I won't.

How SHOULD I do it then?
>>
>>51017549
Find a mage enemy stat and add some spooky skeletons and zombies as minions?
>>
>replacing dragonborn with goliaths and gnomes with firbolg
Fuck yeah
>>
>establish villain of the campaign early
>have him appear but sort of dismiss the low level PCs
>have him do some acts in front of them to show them he isn't to be fucked with
>all of the PCs pick up on that very quickly
>except for the fighter faggot
>every time he shows up, he attempts to fight the villain
>villain spares him at near 0HP on multiple occasions
>latest session
>the group confronts the villain to see why he doing what he doing
>fighter attempts to attack him again
>gets fucked to 0 in around 3 combat rounds
>villain lets his "goddess" decide whether he will live
>sends him into death saving throws
>survives
>later on in that same very session, convinces one other PC to split from the party and hunt the villain at night
>they get in a confrontation with them and the villain kills the fighter pretty swiftly
>blames me for killing his character

Sometimes, my guys. I hold back for retards and they still do this shit.
>>
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>>51017549
>>51017602
Read the books
>>
>>51017608
Some people are just simply idiots.
Oh well.
>>
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>>51017549
Not him, but Volo's guide to Monsters yo

scale him down using the chart in the DMG on page 274
page 82 for finding the approiate party XP budget
>>
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>>51017624
or use this
>>
>>51017624
>>51017619
Thank you both
It's just a little overwhelming having to comb through so many books to find what I'm looking for sometimes. I didn't mean to get short with anybody, but for such a simple question it's been frustratingly difficult to find the answer anywhere in the core books.

I like the three-book model, but honestly sometimes I think they go a little too far in arbitrarily forcing it. For example, there's a chart for what monsters are present in certain environments. Certainly would be a useful chart about monsters to have in the Monster Manual, right, except it's in the DMG instead. Ugh.

Sorry, I'm just rambling at this point. Thanks a bunch friends.
>>
>>51017647
Just count your blessings that it's not 3.5. You'd have to comb through a bookshelf.
>>
>>51017359

No, better.

Anyway, probably Tough, or Heavy Armour Master.
>>
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>>51017624
>scale him down using the chart in the DMG on page 274
This one? How am I supposed to use this? It doesn't mention anything about the number of spells a spellcasting enemy has.
>>
>>51017751
CREATING QUICK MONSTER STATS

is on the same page and is only 4 steps, as opposed to the 20 step more indepth alternative

as for spellcaster, focus more on its save DC
>>
>>51017751
>proficiency bonus
I must have skipped whatever bit in the MM that says monsters get prof. bonus.
>>
I'd like to run a game in a setting where the Gods have fallen silent, leaving the world without divine or druidic magic.

I get that this will probably cause some combat problems due to a lack of readily available healing, but would this be crippling to the game?
>>
>>51013507
Check out Web DM
>>
So tg, why wouldn't a fighter or barbarian want to attune themselves to a Arrow-catching shield when you still benefit from the resistance to ranged attacks?
>>
>>51017905

They wouldn't! Paladin neither.

ONLY IN DEATH DOES DUTY END
>>
>>51017886
throw enough healing potions around, or keep it in mind while designing encounters and it shouldn't be an issue
>>
>>51017804
Yes, that's exactly what I'm reading, and that's what's telling me to use this chart.
>>51017873
I can barely figure out CR. How can making one bad guy for the good guys to fight be so complicated? I just want to make sure he's not a pushover, but I'm pretty sure the "Necromancer" and "Mage" statblocks are too tough and I can't find any wizard-y statblocks in between.
>>
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>>51017886
>I get that this will probably cause some combat problems due to a lack of readily available healing

Not at all. Just make more potions.
>>
>>51017941
>one bad guy for the good guys to fight be so complicated
Action economy motherfucker. You have 4 party members who each get an action vs one dude who gets an action. Monsters have to get tougher in a non-linear fashion to make them a viable threat. Similarly, large hordes of smaller monsters can trash PCs, if played right, by the same concept.
>>
>>51017941
https://5egmegaanon.github.io/5etools/bestiary.html#Evil%20Mage

https://5egmegaanon.github.io/5etools/bestiary.html#Oreioth

https://5egmegaanon.github.io/5etools/bestiary.html#Cult%20Fanatic

https://5egmegaanon.github.io/5etools/bestiary.html#Priest
>>
What is it about dying and realising they can't play D&D like a video game that makes particular people so emo
>>
>>51017664
Only if you actually decided to torture yourself with a whole bunch of splatbooks which aren't always balanced around each other. (or themselves)
>>
>>51017994
because they probably had plans for that character, goals and development they wanted to accomplish
>>
>>51017964
Yes, thank you for reminding me of the concept of action economy, which I am utterly familiar with. How is this supposed to help me figure out how to balance how many spells a motherfucker should have for a given CR?

>>51017970
Thank you. For some reason Evil Mage and a few of the rest of those weren't showing up for me in Kobold Fight Club, and in any case I was a bit concerned that the encounter might be too easy with a few of these. I think I'm probably just going to use one of the weaker ones of these, throw some more skeletons on it, call it a night and fudge the hell out of the actual encounter.

I just feel stupid. There are all these rules somewhere, presumably, and either I don't understand them or I'm reading the wrong stuff. Maye I'm just not cut out to be a DM.
>>
>>51018030
>how many spells a motherfucker should have for a given CR?
Ignore the damn number of spells. Who gives a shit about that. He won't be casting more than 5 of the damn things in one fight in the first place. Focus on the save DC and what the spells actually are/what level of spell they are.
>>
>>51018027
If he had any of those he wouldn't have jumped into a plesiosaurus infested lake to "progress the encounter"
>>
>>51018030
Oreioth is your best bet. He was designed to be a low-level necromancer encounter. Best to put him with some zombies/skeletons to even things out, unlkess he gets stomped.
>>
Can I use the spell "Command" to make someone sleep? Or jump in a lake?
>>
>>51013772

>No magic items
>DM's a cunt and makes mobs immune unless magic is used

>Magic items everywhere
>DM's a cunt and 80% of them are cursed with the remaining 20% that aren't now treasures the party kills each other for.

RIP
>>
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>party saves farmhouse from giants
>farm boy thinks we're super cool and begs us to show off magic to him
>we set off a few fireballs, the rogue gives him drugs and we go to loot the Giants
>as we're arguing on whether to bring the 7ft stone statue with us, we hear yelling from the house and the boy stomps outside
>obliterates the statue with a burst of magic
>despite my protests to try and sort the mess out, we move on now that there's no statue to argue over
>that night the boy finds our summoned hut in the woods
>gets startled by the on watch party wizard, fires off a lightning bolt and runs off
>wizard and rogue go back to sleep
>fighter, cleric and I track him down so he doesn't get himself killed
>find him and resolve to bring him back to his parents, then find him training in the city not a day's walk away
>fellow chaotic "good"s feel it's not their problem and continue towards the town leaving me and the lawful goods to clean up
>kid nearly fries the fighter before being talked down, and seems pleased by the idea of killing his parents
>session ends with the party split and us heading back towards the farm

Anyway, what's the best way to get through to this murderous little shit stain of a sorcerer as a druid? This kid is strong as hell, and could do some real good if he's raised right. We can't do it ourselves since we're about to embark on a dangerous expedition to the north.
>>
>>51018055
Check with your DM, but probably not.
>>
>>51017619
>>51017624
>>51017640

Oh boy, I sure love having to comb through multiple books during the middle of a session...
>>
>>51016175
It's a big deal and a very powerful spell.
However, it takes an action and thus he won't be able to attack right after using it. This gives the player two wis saves in order to become unparalyzed.

However, yes, it will fuck the player over bigtime if they don't make either save.

>>51016677
Oh, that's a good point I overlooked.

That does put heavy crossbow in a better light, but...
Considering you're likely to get sharpshooter with the hand crossbow, the range of the hand crossbow would go up to a more respectful 120ft, with heavy crossbow at an unnecessary 400ft.

That still requires a second feat (that the fighter would get anyway) though.

If only there were some way to take advantage of the one-handedness. According to errata, you could probably load all your handcrossbows before hand, fire one, drop one, draw one, fire it. Unfortunately you'd be firing faster than you can draw.
>>
>>51018169
>not prepping before the session and taking notes
>not bookmarking important pages in your book

don't wait for the movie, read the rulebooks

why do you think getting somebody to be the DM is so hard?
>>
>>51018169
Photocopy/print it out, faget
>>
>>51018169
Well, that's why I'm doing it now, the night before the session. Who or what are you complaining about? If it's that they split this stuff up among books, I agree
>>
>>51016425
Just fucking don't.

Logical 'numbers are good' combat is nice.

Make them play tactically and generally avoid confronting the party head-on and instead have the party head off against mookling groups and only ever face-off when the party is weak.

However, if you really must, I'd do legendary actions over multiple turns. Two turns is nice for 'some' bosses and perhaps one of those turns would be limited, but more than that is stupid.
You can also give them a one-use 'get out of jail free' type ability that'll essentially get them out of a sticky situation such as a bunch of grapples. Something like a reaction teleport.

>>51016353
Shame you can't target particular parts of the body, huh.
Shame wizards have abilities to fuck with your rolls so you're gauranteed to fail.
Shame abilities have abilities like 'shield' to up their AC.
Shame wizards can stick blades in people too witih spells.
>>
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https://5egmegaanon.github.io/5etools/classes.html#Warlock,3

I fixed up the classes page and associated data to make it more closely match the PHB's class table appearance.
>>
>>51018055
You can try.

>sleep
They will do their best to try sleeping, but you're more likely to confuse them as they struggle to work out a way to sleep. The spell's effect will then shortly end and they'll stop trying to sleep, with overall no effect. If the creature can somehow put itself to sleep on its next turn, it will fall asleep. However, that brings into question, 'will this cause them to cast a sleep spell on themself if they are able?' .. They might just get confused unless they're really used to using a sleep spell. Kinda DM dependent.
>jump
If they're next to a lake and the only sensible way to jump is in (rather than jumping on the spot or onto land, which would seem pointless) the DM should have them jump in the lake, because that would be the most immediately correct way to look at it, probably.
>>
>>51018127
Throw some random snowflake girls at him and set him off on a quest to kill the demon lord.
He'll be trapped in the endless cycle of harem anime that will force him to be good or else suffer rating drops.

That's perfect main character material, learning stuff way too fast, having parent problems, being an obnoxious dick to people who are helping you and suddenly gaining powers.
>>
>>51018259
Hi, think you could make the fractional CRs sort correctly?
>>
>>51018371
Fixed that last week, anon.
>>
>>51018390
Oh awesome, thanks
>>
>>51018259
I just want you to know that your tools are a godsend for me right now. Thank you.
>>
Is there a point to adding divine rank to an avatar's attacks and other numbers? 2
Lathander's avatar has a +18 to attack or +35 with his divine rank added on.
He also doesn't miss on natural 1s and always deals maximum damage.
>>
>>51013441
At the risk of getting egg on my face for not know the rules, aren't extra attacks irrelevant with crossbows because Loading means you can only ever take one attack with an attack action?
>>
>>51018671
There's a feat that makes them relevant.
>>
>>51018632
Lathander's stats were just updated from his 2e ability scores.
STR 26 (+8), DEX 25 (+7), CON 30 (+10), INT 27 (+8), WIS 23 (+6), CHA 30 (+10).
>>
What happened to the collection of DM's guild stuff that used to be in the OP?
>>
>>51017994
>>51018046
By killing him you told him "this campaign doesn't work the way you thought it did, we're not playing the game you thought we were, and all of your assumptions about it were wrong". Of course he'd be frustrated by that, it's possible he wouldn't have even signed up if he'd known what he was getting in to.

Different people expect different things from the table, communication is important in any relationship.
>>
>>51018046
>>51018909
I don't know man. I think that is a symptom of something bigger. Could bad DM (not giving enough clue on how to progress) or bad party dynamic or something else.

Focus on the why, not the what to fix it.
>>
>>51018046
>"progress the encounter"
Sounds like you just need to explain to him you aren't such a shit DM that you require players to chase after certain death in order to move the game along.
>>
Is critical hit effects and fumbles usable in 5e?
How to make it more lethal?
>>
>>51019093
Maybe he's a shit DM that set up an impossible encounter to show off his awesome DMPC coming to rescue the party though.
>>
>>51019097
> fumble effect
> he want to penaltize martials even more
> he want the high level fighter to be worst at their job (5 attacks per round mean 22% to fumble at least once)
>>
>>51019122
I'm pretty sure the dead player would have actually been rescued, then?
>>
>>51019137
Maybe it's a time trigger or maybe the DM was salty because the fighter did something other than being a scare little girl until his awesome DM come appear? We can't really judge unless we were there.
>>
>>51019135
Focus on critical hits then.
>>
>>51019166
Anon needs to be inform that critical funble is shit. All DM need to be aware of that fact.
>>
>>51019122
>don't get in the lake with a plesiosaurus is an impossible encounter
made me think
>>
>>51013726
why in hell would you use strength for a trigger-mechanism weapon? might as well use strength for a gun at this point.
>>
>>51019179
OK.
The laying waste critical hit mechanics from pathfinder seem pretty fun.
>>
>>51019257
I think he is making fun at UA Samurai's ability to do just that before mearl's twitter errata.
>>
>>51019302
I believe you mean the kensei, but yeah, it's become a spicey meme.
>>
>>51019317
>>51019257
> He didn't knew about Monk/Barbarian STR gun build.
>>
When does being surprised end?
>>
>>51019490
When my dad finally gets back from the store he went to 2 years ago to buy cigarettes
>>
>>51019506
Hah!
>>
>>51019179
It's not shit if you use it right. The same way a critical hit doubles your damage, a critical fumble should make you lose damage equivalent to one attack. This is usually accomplished by being thrown off-balance, stabbing a tree, or other condition that requires one "attack" to fix.
The only real problem is that this is difficult to apply to spell attacks. But I've never seen anyone complain about that.

>>51019557
Please don't encourage my shitposting.
>>
>>51019604
That guy's just a shitter then. And a precious one that.
>>
>>51019604
>this is difficult to apply to spell attacks
You melt your own face with spells.

>mfw I cast scorching ray and one of the three beams curves back at me
>>
>>51019643
Literally just said fumbles shouldn't damage the user. But if your anti-caster vendetta is this intense, go ahead and make players hate you.
>>
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First time DM, running STK, spoilers ahead for the story

One of my PC's managed to roll a 30 on a history check for the vonindod fragment in Triboar. It was our first session but he rolled so well that I felt like he deserved to know about it's detailed history. I'm unsure how to move forward in the campaign because now the entire party wants to invade the fire giant hideout at level 5
>>
>>51019716
Whoops, meant SKT
>>
>>51019716
Warn them that it might not be a good idea or... let them go in and get their shit pushed in, then give them a chance to escape before they die.
>>
>>51019716
The book specifically suggests letting the players get captured by a giant lord in the face of a TPK, so I would just plan that out and try to lead it back to the earlier parts of the adventure
>>
Is alignment mechanically necessary in 5e?

We all chose to omit it when we played 3.5 because there are obvious problems with it, but we're starting 5e soon and idk if i should note one down or not
>>
>>51019758
It's even less necessary than in 3.5.
That said, I like keeping the lawful/neutral/chaotic spectrum as a way to describe general tendencies without being morally restrictive. It's led to some great roleplaying from my players in the past.
>>
>>51013862
Underrated post
>>
>>51019770
I'm gonna be running a Warlock who's patron is a void devil, so my alignment would be Lawful Evil, but my character isn't necessarily evil, he just serves an evil patron
>>
>>51019800
Your alignment does not have to match your patron's. You can even be chaotic good if you lie to yourself enough.
>>
>>51019816
Well the way I've always figured alignment is it relates to your doctrine, so someone who's dedicated to an evil individual is 'lawfully' connected to them, in the same way, I'd say a judge was lawful neutral, and a squire to a night would be lawful good.

I don't think my guy would be good by a long stretch, he's a bit of a dickhead
>>
>>51016672

The problem with Knights is their features are all about punishing the opponent for attacking others that are near you. Outside of that parameter they kinda of fall apart especially if your built so passively. Id recommend the old PAM/GWM/Sentinel approach.This way you can crush your enemies and disrupt with your cool reaction based stuff and over a wider area.HAM and Tough are kinda shit in the long run
>>
What does /5eg/ think of the homebrewed adept?
>>
>>51019866
5e homebrew is shit
>>
>>51019604
Because a master fighter who suppose to solve multiversal problem suppose to be throw off-balance, stabbing a tree and doing other stupid stuff 22.6% of the time every 6 second.

5% chance to always miss an attack is enough penalty (especially if you can hit with a 1).
>>
>>51019871
Tell us what you really think.
>>
>>51019883
Homebrew is shit
>>
>>51019894
5e is someone's homebrew. D&D is Gygax and Arneson's homebrew of wargames.
Everything is a homebrew of something else.
>>
>>51019894
Homebrew is the heart of the hobby and game, faggot.
>>
>>51019909
>>51019913

>>Implying most Homebrew isnt a way for retarded fanboys to get a Bankai or Sharigan in D&D
>>Implying the game absolutely needed stats for Daleks
>>Implying we needed rules for catgirls so the PC can live out his furry trap diaper fetish in game
>>
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>>51019961
>if someone talks about something in a positive manner, they obviously support the worst extreme of that thing imaginable, no matter how nonexistent that extreme actually is
>>
>>51019961
What the fuck is with that blathering, actually make sense and stop being autistic.
>>
>>51019986
its too late anon. hes gone full retard. only thing we can do to ease his pain is ignore his shitposts for all eternity.
>>
>>51020009
He should just think in the corner, wear a stapled to the scalp dunce hat and think about what he did.
>>
/5eg/, I'm a dumb and can't really figure the point of Pact of the Chain. Is it because the optional familiars are marginally better than plain ones?
>>
>>51019855
That's not quite how I understand alignment. Alignment is more based on tendencies. While an ideal judge would be lawful neutral, good and evil judges can exist. Likewise you can be a corrupt judge who doesn't truly respect the law and therefor be neutral instead of lawful.
>>
>>51019855
>>51020128
Yeah, alignment has nothing to do with your allegiances or stated code of ethics and everything to do with how you actually act.

>>51020109
1. They're a LOT better, if only because of their intelligence and interesting abilities. Also, it's fun as hell to have a badass familiar.
2. All pacts are sort of weak, except Tome and Chain give you some utility.
>>
>>51020128
>>51020203
Why have alignments at all?
>>
>>51019716
Let them fight 3-4 fire giants at once.
That will learn them REAL quick, and you can always have Harshnag bail them out and say "no no no let me tell you about the Eye of the All-Father"
>>
>>51020210
Variety of reasons.
For newer players, it can actually help them with making in-character role-playing decisions. Even for more veteran players, it can occasionally serve as a base point.
For Forgotten Realms games (and other Great Wheel settings), it's tied pretty closely to the mechanics of the setting itself.
As I said before, I use just the Law/Chaos axis, because my setting is a shameless Amber ripoff.
Feel free to add your own, but I think you get my point. Alignments aren't necessary but they can be useful or fun when used for a reason.
>>
>>51019257
Strength for guns doesn't make any sense. Your muscles have no impact on how much powder is the cartridges.

Crossbows and bows, however, have variable draw weight. You can use a monster of a bow with a 400 pound draw weight and launch an arrow or bolt like it's a fucking railgun.

You have accuracy because that arrow is moving like fucking lightning so ain't nobody gonna dodge that, shit like wind speed and projectile drop doesn't matter as much when your velocity is obscene, and hitting a target isn't just about striking their physical body, but getting through their armor in a way that does damage. All that extra force behind the projectile makes penetration easier, meaning that equally on-target shots are more likely to punch right through plate than the flying little girl slaps of a dainty Dex archer who needs to aim at tiny gaps.

It's the same reason why you can throw javelins and use Strength as your accuracy stat. Your muscles actually go into firing this projectile, unlike a gun or some shitty magic missiles.
>>
>>51019736
>>51019750
That's true I suppose. It would still take a ton of time to get them there though so we'll see.

>>51020224
That's sort of what I was going to do. Spoilering because one of my players may or may not be a fa/tg/uy

right now they took the quest that winds them up in Yartar, I ended up cutting the bit that forces them to go to Zymorven hall first. I want to foreshadow the coin by having the dickass thief player wind up playing on the casino barge, and have some shenanigans so the fighter can get a giant slayer great sword. The mage has Harper connections in his backstory so the party will likely go to everlund next for darathra shendrel, and I was planning on having the party run into a pack of giants. I wanted one f the giants to be one of the miniboss giants from volo's (everlasting one, shieldmaster, etc. Right when they realize how boned they are, Harshnag zip zip zoobity bops out of the trees and 360 no scopes the pack, cue rest of the story

What do you think?
>>
>>51017886
well first, druids don't need fucking gods for their magic
second, bards and paladins can still heal and don't get their magic from gods so i'm not sure why you'd think healing is gone or that healing requires a god to facilitate
third, you should be more worried about just telling two whole classes to fuck off

you can have the cleric class without gods
dark sun did
apply yourself
>>
>>51020288
>crossbows and bows
>crossbows
Literally just drop that word and you're making sense, but shooting a crossbow has dick to do with strength. Even loading one doesn't require too much muscle; crossbows with a heavy draw use a winch for a reason. They barely even have recoil.
>>
>>51020210
Because the setting makes them real?

You're not a faggot who thinks "no, your character wouldn't do that because he's X alignment" are you? Because that's not how it fucking works
>>
>>51020109
They can speak to other people and are treated like NPCS
For the most part they can be invisible, and are superior in every way from the default animals
They can rolls skills like perception and stuff. Don't underestimate the usefulness of a familiar
>>
>>51020303
>we made crossbows usable by weaklings and people of average strength by adding this mechanism
>obviously there's no way to make a mechanism that requires serious muscle to operate but controls EVEN MORE ludicrous draw weight
You're not thinking big enough, Anon.
>>
>>51013425
Red Dragon Sorc 1 Level Undying Light Warlock All fire spells get 2x Chamod dmg on them :3 Scorching ray is godly then since you have hex. Its an amazing build actually
>>
>>51020275
Personally I'd rather they make role-playing decisions based on their Background, backstory and their kingdom's culture, than a label shared by 1/9th of all intelligent things?

And you're the guy who'd be quick to tell me "there's a lot of variety in how LN or LG would respond to a situation", which undermines your own stance of it serving as some useful guideline.
And aside from "Devils are in 9 Hells, LE" I don't understand how Alignments are mechanically important in FR. Even the above example isn't important, mechanically. The Elemental Plane of Water has creatures of several "alignments", for example.
>>
>>51018030
Crafting encounters is more of an art than a science. You won't find a formula or equation to provide a perfect challenge every time.
>>
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The key to firearms in Dungeons and Dragons isn't giving them huge amounts of damage compared to bows and crossbows.

It's making them expensive and making them deal FORCE damage instead of piercing.

Think about it. There's the lethality you want, without ramping up ranged damage dice.
And nothing more accurately represents Force damage than a compact ball of metal hurtling at you at phenomenal velocity.

Force damage, bitches.
>>
>>51020323
EVEN THEN strength would have nothing to do with aiming the fucking thing, no more than it has to do with holding a rapier.
(Yes, I know crossbows are heavier than rapiers, but the shooting stance distributes the weight a LOT better than a fencing stance. Like, a LOT.)

>>51020334
Anon.
I literally said it's a crutch for new players and a general framing device for veteran players.
Please stop strawmanning me as though that makes you smarter.
It does not.
>>
>>51020380
>Having no historical concept of firearms vs crossbows
>Having no regard to high-level game balance
>Having no fucking idea what force damage is
wew lad
>>
What can a warlock do to mitigate infrequent short rests?

Aside from hoarding spell slots religiously or multiclassing, obviously. Poorly rigged alchemical attacks, or going bladelock, or whatever.

Assuming that talking his party or DM into resting more often isn't an option or whatever. Even if it is, it pays to have contingencies for those occasions when you're out of fireballs but the party doesn't have time to nap.
>>
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>>51020380
Now the hulking Northman can blithely stroll into a musket line, the Dorf with Heavy Armor Master has to have some respect for the flintlock pistol, and medieval (or really even magical based) guns give the rich lord a meaningful threat against the supernatural beasties threatening his borders, without involving Wizards.

Make em expensive, make em as hard to reload as you please, but you can keep the damage at 1d8 for pistols, 1d10 for rifles, and 2d6 for really cumbersome guns like >>51014251
They become a really effective gold-sink.
>>
>>51020394
Elaborate or shut up.
Your greentext snobbery contributes nothing of value.
I'm especially interested in what you THINK force damage is.
>>
>>51020327
2x chamod? how?
>>
>>51020397
Bladelocks are crap.
The only thing you can do is accept that your spell slots are to be used for nothing except Hex, and you should be fighting using EB and exploring using invocations.

>>51020413
>The Dorf with Heavy Armor Master has to have some respect for the flintlock pistol
So, completely unlike real life?
>>
>>51020435
I'm not familiar with how real-life Dwarven Heavy Armor masters work.
>>
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>>51020413
Really all 5e Force Damage says in the descriptors is pic related.

It's vanilla "we aint gotta explain it" damage that nothing resists unless it resists ALL damage.
>>
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>>51020435
>Breastplate is super effective against medieval guns
Is this similar to Katanas vs Tanks?

https://www.youtube.com/watch?v=dQfcRLT18IY

Educate yourself. All you are is a slower target.
>>
>>51020427
OK, I'll elaborate, since you asked so nicely.
Firearms replaced crossbows exactly because they hurt more. They could penetrate thicker defenses than lighter crossbows and were easier to use than the heavier ones.
Making a weapon powerful but expensive basically means nobody will use it at low levels and EVERYONE will use it at high levels.

Force damage is, and I quote the PHB, "pure magical energy focused into a damaging form." It refers to magic missiles, not physical blows. You're equivocating with the real-world definition. Which you'd know if you'd read the book, or any D&D books. Half this board hasn't read the books and even they know it.
>>
>Making a new character
>Always either end up designing a character with a theme until I have a completely done character visually and mechanically, but then have a bitch of a time making a good backstory/personality
or
>Come up with a character with a full backstory and personality with at least a coherent visual design but then can't find a good class/multiclass to fit them
>>
>>51020466
Well, I'll be.
Aight, my bad. Shoot dorfs all day.

>>51020479
1. Start with class for party balance
2. Add race/background as a rough background
3. Create backstory
4. Create visual design
>>
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>>51020476
>Firearms replaced crossbows exactly because they hurt more.
Debatable that a medieval gun would "hurt" more than a crossbow bolt.
>They could penetrate thicker defenses than lighter crossbows and were easier to use
Now you are getting closer to the truth
>Making a weapon powerful but expensive basically means nobody will use it at low wealth and EVERYONE will use it at high wealth.
Fix'd. And yes, exactly like guns worked in real life. Not talking about making a gun 10,000 gp or something ridiculous.
The alternatives are A. Not introducing them at all (which is fine) or B. Making them refluffed Crossbows, which is pointless.

And yes, as I posted >>51020447 here, I am quite familiar with the PHB definition of Force Damage, which is basically "lol magic damage".

Must you be a spiteful litte bitch every time you get into a debate over something? You must be fun around the table..oh wait.
>>
>>51020559
So... you flagrantly ignore the definition of force damage, then ask me what I THINK it is, and then when I give you the book response you say "haha I already knew that you spiteful little bitch"? And that ad hominem! Gosh, you truly have the moral upper hand here.

For player characters, wealth generally increases with level. That was so clearly my point that I'm not sure why you bothered to argue against it.

And just for the sake of completion, can you cite some figures for guns being waaaay more expensive than crossbows?
>>
>And this next class is the Warlock.
>The Warlock's spells are always cast at the highest level! Enjoy the unmatched power of casting massive earth shattering spells more frequently than the other casters!
>But the drawback is that you only get to cast Hex.
>You will use the same one cantrip for every action in every fight at every level forever.
>>
>>51020627
You really need to take a step back and examine your life, when you can't even constructively discuss a mutual hobby online without instantly resorting to condescension and name-calling. Seriously.
>>
>>51020706
>Warlock is a magic-flavored Martial
Still fun to play with some planning though.
>>
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Can a Winter Wolf speak common/giant or just understand it?
>>
>>51020741
speak it.
>>
>>51020728
>>51020706
How could you possibly balance a caster around "always throw big spells", though?

Warlock does it by having few spell slots and using a bread and butter that's unrelated. Caster themed martial is a good way to put it.

It's just a design that I don't think can work. Spell slots allow casters to cast a limited number of powerful spells, but relies on weaker spells and falls back on cantrips. The warlock gets to cast a limited number of powerful spells, skips weaker spells, and relies on cantrips.

Assuming Wizard as a baseline, any attempt to focus on the stronger spell slots at the sacrifice of the weaker will end up as confused as the Warlock.
>>
>>51020706
>>But the drawback is that you only get to cast Hex.
This is where you failed.
>>
What's the "best" way to make a melee UA Beastmaster?

Right now I'm on the fence between
>PAM STR Ranger, gives Opportunity Attacks, use Javelins for ranged attacks, however has signifigantly less Ranged ability
>DEX dual Rapier Ranger, uses a Heavy Crossbow for ranged attacks, better at range and isn't as MAD but doesn't get the PAM opportunity attacks
>>
>>51020852
>How could you possibly balance a caster around "always throw big spells", though?

You give them enough max level spell slots to feel impactful but they only come back on a long rest. The issue isn't really with casting big spells or getting them back on a short rest, but combining the two ideas, IMO.
>>
>>51021019
Dual Wielder is kind of crap for a feat. It's only going to average +1 damage per hit. If you want reaction attacks with Dex, Sentinel might work out for you better. It won't work as often as Polearm Master, but you can post up next to your pet with a whip in one hand and a short sword in the other to cover a wide range.
>>
>>51021101
>>51021101
>>51021101
blah
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