I need pictures! Pictures of puzzles for a homebrew campaign!
Books and PDFs are fine too.
>>51008086
Well, one of my all-time favorite puzzles:
>The Polite Door
The party encounters a door. Attempting to open it will result in the offending person being shoved pack by a spectral hand, dealing 1d4 force damage, and the door being slammed in their face.
The door will swing open if someone knocks.
>>51008578
I don't have many more puzzles, but would traps work?
Oh, also these:
https://www.youtube.com/playlist?list=PLJicmE8fK0EiFRt1Hm5a_7SJFaikIFW30
>>51008086
Long ago, I had a dragonquest campaign where the entrance to a wizard's sanctum went through a maze.
Complicating the maze was the fact that the walls shifted around as you moved through it, and would do so in such a pattern that you couldn't ordinarily get to the exit. Scattered throughout the maze were 5 "You are here" maps, like you see in shopping malls.
What wasn't immediately obvious was that you could take up the button for "You are here" and put it down on another slot, and be teleported there, which could be used to bypass some of the wall shifts that blocked your way.
>>51009474
That's clever. I'm gonna use that.
I just remembered this thread from years ago.
http://archive.4plebs.org/tg/thread/33632408/#33639289
God I love that /tg/ has an archive.