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/anrg/ - Android Netrunner General

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Thread replies: 295
Thread images: 88

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>Question of the day
What's more broken? Nexus or Sifr?

>What is Android: Netrunner?
https://www.youtube.com/watch?v=VAslVfZ9p-Y [Embed]

>Official FFG News & Spoilers site:
https://www.fantasyflightgames.com/en/products/android-netrunner-the-card-game/
http://boardgamegeek.com/blogpost/24049/netrunner-spoilers

>Official FAQ (post-MWL), Compendium on rulings, and common mistakes
https://images-cdn.fantasyflightgames.com/filer_public/95/7a/957a59a2-5fe6-4961-96fa-47560f337346/adn_faq_v31.pdf
http://ancur.wikia.com/wiki/Project_ANCUR_Wiki
https://www.reddit.com/r/postalelf/comments/2sm1d2/welcome_to_netrunner/

>NAPD Most Wanted List
https://images-cdn.fantasyflightgames.com/filer_public/c4/16/c41672be-a776-443a-8e35-49a3f581f603/adn_tournament_regulations_v113_text_version.pdf

>Card List and Data Pack Details:
http://netrunnerdb.com/
http://blackat.co.uk
http://acoo.net
https://github.com/shyndman/ono-sendai (requires build)

>Deckbuilding Resources:
http://netrunnerdb.com/
http://meteor.stimhack.com/
http://acoo.net
http://www.cardgamedb.com/index.php/netrunner/android-netrunner-deck-builder (not recommended)

>Articles and Blogs:
http://stimhack.com/
https://self-modifyingcode.com/
https://runawaynode.wordpress.com/
https://sneakdoor.wordpress.com/
https://netreadyeyes.wordpress.com

>Podcasts
http://runlastclick.blogspot.ca/
http://canlaugh.com/nerdrunners/
http://www.northerngamingnetwork.com/tagme/
http://thewinningagenda.com/

Try "Why I run", great for prospective Runners looking for a hands-on demo on how Running works (replace spaces with dots):
www nagnazul com/whyirun/whyirun.html

Play Netrunner online (replace spaces with dots):
Jinteki net

AutocardAnywhere is a Chrome/Firefox/Opera/Safari extension to get quick access to cards while browsing a site.

Check out the WIP 1d4chan
https://1d4chan.org/wiki/Android:_Netrunner
>>
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Previous thread:
>>50826548
>>
>>51007194
First Monkey King, now this...
At least MK will eventually be nerfed into balance, SIFR will just get MWL'd, which fixes nothing.
>>
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>>51007194
To be honest, I think nobody but jankers are actually going to play Sifr.
>>
>>51007459
You know how Security Nexus is good? Yeah, SIFR is cheaper to install and use, only costs 1inf and has Parasite and Atman synergy.
>>
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>>51007459
Nah, it's pretty amazing - once per turn, at essentially no cost, you can make your breakers break the strongest ice on the table for nothing but the cost of their subroutines.
And it combos with parasite, and Atman.
And it's 1 inf, cheaper than Nexus, and requires no other setup. And it has 2 MU, because why not.

>>51007222
Huh, so I love building up my collection of netrunner art - I often check new cards, and then a few months later, to give them time to get the okay from FFG - though occasionally artists put them up really fast.
Now a lot of artists don't put their art up at all, which makes me sad, and some I can't even find.

Sunya looks cool, thought I might as well search the artist.
Found a few blogs, but, as to be expected of a card not officially released, it's not there.
This is though http://laleann.deviantart.com/art/Jessica-505669767
Don't think it's blue board safe, though technically it should be
>>
>>51007459

I don't know man. Infinite influence? You thought the Professor abusing the MWL was bad? Welcome to your Dumblefork Crim meta.
>>
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>>51008046
It's a draft ID, they all have infinite influence, strong abilities and small decks - it's also only to 6 points
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>>51008231
He was joking.
>>
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>>51008231

>thankyouforexplainjngthejoke.jpg
>>
>>51008231
>strong abilities
WHERE
Syfr ability is literally worse than Jesminder's, and she's shaper!
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>>51008245
>>51008304
I didn't want to assume. But ya, I feel thick.

>>51008370
Now I feel really thick when you point that out
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Here's hoping the corp side of Quorum is as good as the runner side, jeez

8 runner cards - the last one being Peace in Our Time, 109, and 5 corp cards known:
Violet Level Clearance 111, Chiyashi 112, Veritas 116, Bryan Stinson 117, NASX 118

Pic related is one of them, but other than that, we don't know much - 4 cards split between NBN, Jinteki, and possibly (but unlikely) Weyland, 1 more HB card, 2 neutral to round out the cycle
>>
I don't really think Nexus is broken.

And as much as I certainly don't like Sifr one bit, I don't have it in me to join the crying to heavens bandwagon.

>>51007515

Parasite, Atman, but also to a lesser extent Inti or even Pipeline,, Stealth breakers (don't have enough stealth credit to pump all your breakers? Doesn't matter, can reduce ICE str for an almost inexistent cost).

Anyone confirmed whther Marron can trigger with no tag or not?
>>
>>51007194
Nexus requires the deck to support it, ie. lots of link, decent money, etc. For Sifr, ending with 4 in hand can be scary vs kill decks, but otherwise inconsequential.

To be fair, I think there would've been substantially less doom and gloom over Sifr if players weren't already sick and tired of ice destruction plays, despite "how do you remove ice?" being probably the most often asked newbie question. We're definitely in need of support of vertical plays soon.
>>
>>51007222

This is cool - glad Cuj.0 isn't the only in faction Anarch Killer alternative to Mimic anymore... but after the concentrated awesome that was the Persephone reveal, it does feel a bit stale.
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>>51011066

To be fair, Sifr doesn't really help that much vs asset spam/FA, and glacier was already getting wreaked even before that.

For all we know, it could end up like clot, which can result in something akin to that vicious cycle of FA being suppressed until no one slots the clot, and FA rises again as a surprise.

As it is, there have been some store champs where glacier won because of a mysterious lack of kittens, and the runners generally teched towards no-show CTMs.
>>
>>51013705

I mean MKUltra is also a thing and it's not *terrible* in it own right.
>>
Thought of an errata for Sifr, appended after the "reduce strength to 0" line.

"The encountered ice may not be trashed by a card effect until the end of the runner's turn."

Wording can still be modified, but this would solve people's complaints about ice trashing while keeping Sifr's ability. Doesn't really help glacier, sure, but atleast you get to keep that 10+ cost you took the trouble of rezzing for a bit longer.
>>
>>51011066
It should be obvious but Sifr synergy works best with Null's breakers, the ones that pumps themselves after breaking all subs.
>>
>>51016237
Just play on Jinteki.net
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>>51016861
That'd be a pretty big errata - they tend to be smaller than that

>>51018914
Now I'm wondering if any runners (other than PSK) use memes.

I bet Whizzard does.
>>
>>51019195
I'm optimistic that they'd dare to do big changes with the errata when you consider Astroscript, though I suppose none of the errata'd cards got their core function changed significantly. Probably likelier that we'd get a (unique, because of course) upgrade that prevents ice trashing instead.
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>>51019330
Eh, last thread I had a posited a few ideas for anti-trash upgrades, but I would not be surprised if any they do make are unique.

The basic idea was: "When/the first time a piece of ice protecting this server is trashed during a run [do thing]", where [thing] could be: damage, trashing runner stuff, gaining credits, may derez instead of trash, installing something from archives, give tags, etc.

Or just making ice which can't have it's strength altered.

Maybe I'll make some mockups on GRNDL card creator

But yeah, I hope we get some serious Sifr hate, and quickly.
At least the new crim card that's pure BN hate has a basically direct counter coming up in pic related (which, honestly, is just damn cool)
>>
>>51019753
Saw those, and while great, I think someone mentioned corp decks not really having the slots for silver bullets, and I agree. Ice trash hate rather than specifically Sifr would be good, or atleast make recovery easier, while still being flexible in use like with Friends in High Places.

Hunter-Seeker is pretty good since it lets the corp profit from something that will happen every game. Just need to have it in hand, or Consulting Visit.
>>
>>51017054

It i, but then it enables a lot of other stuff too. At one influence a pop.

>>51016579

Forgot MKUltr on the list but the idea remains the same: this cycle gave alterrnatives.

>>51016861

As errata I'd rather they went with "hand size reduced to one" rather than "by one". Won't solve all issues raised, but at least there's a tangible cost. Which to me is the most aggravating about the effect. On top of being so powerful, it might as well cost you nothing.

>>51019753

Current: cards cannot be trashed (goodbye Geist).
>>
The Damon Stone leaving announcement really cold showered my local community.

A lot more than I would have believed.
>>
>>51020703
"Announcement"
>>
>>51020703
Already resolved by the way. Turns out he wrongly selected a few things while messing with privacy settings or something, he's here to stay.
>>
>>51020736
Ya he was getting attacked by some Gamergaters so he had to lock down his account.
>>
>>51020026

What about "hand size is reduced by one until the end of *your* next turn? That would effectively mean that if you're trying to use it every turn then your max hand size is down to three and even if you stop running for a couple turns the effects don't disappear immediately.
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>>51020736

Nice, had totally missed that development... and I'm not the only one it seems.
I true. Will have to take everything if a bigger grain of salt.
>>
Something we were talking about last year that fell through the crack, and now that I'm back in the game I'm going to try an push for: Core ban play.

The way Flashpoint expanded the card pool makes it a lot more manageable; and I'm thinking it could actually be healthy.
>>
>>51027595
>Core ban play.
You mean banning core cards? It certainly make some interesting decks, and I always like going flavourful with my IDs, like playing with cards inside the cycle, like SanSan NBN cards, or going full Nfr with Null.

Do you have a pitch to support that?
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>>51019195
Oh, nice image. How'do you make it?
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>>51028419
>he doesn't already have a folder full of netrunner images downloaded from this general
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>>51028419
I followed a tutorial, like a thousand years ago. It was really easy but I was disappointed with the result, so I didn't make more.
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>>51028292

I didn't really need a pitch, this was a collective idea (at least last year, don't know how it will be taken when I re-introduce it tomorrow, but I can't see it being unwelcome).

Everyone can notice how so many of the problem cards are in Core. Trouble was that so many basic - well core - cards with no replacement were there too so you had to work on a case by case basis.
But now that we seemingly have enough of everything while removing all core cards, the experiment is worth attempting I'd say.

Certainly some core econ is going to be missed, but I do think it should be manageable. And if it's not, well at least it will be educational.
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>>51028730
You know, I never did see one of these for the Greenhouse
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>>51030315

Greehouse is just too shy.
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>>51027595
Core ban play seems fun, probably a good way to revitalize an old community that already has the entire card pool. Maybe give new players a handicap by letting them use core sets while they're learning?
>>
>>51032056

Idk, depending on how it turns out, I'll give Core Directive (ie 1 core + 42) only mode a go first instead.

Granted it only really supports 4 out of the 7 factions, but still its a good way to introduce new players with just 2 purchases from the start.
>>
>>51032056

The good thing is that we have 3 copies of each card cycle in the club pool ( which led to that fun auction buy deck-build end of year event)... so most new or unable to upgrade players should have access to enough cards to make something playable.

That being said, if anyone comes with a core-using deck, not going to refuse play.

H

>>51033282

Core + Terminal Directive is definitely something I'm looking forward... but at the same time, some of the shenanigans you can potentially pull with the expanded card pool (if only Turntables) seem pretty fun.
Need to have a better idea of how this will all work tough.
>>
>>51033282
>Granted it only really supports 4 out of the 7 factions,
We don't know enough about TD to be sure about that yet. Core 42 will be definitely something to pull the new players in though. If we can get some form of official premade decks (balanced, but not necessarily competitive), it'll definitely make the game more newbie friendly.

>>51033491
>club pool
That's actually a damn good idea, I'll pitch the idea to my local community, see if we can setup donations or something to cover payment for several packs to our FLGS owner. He has something similar setup for MtG, maybe he'd be willing to do it with Netrunner too.
>>
>>51033776

While not impossible, its pretty hard to see how MN/PE/Noise can make significant use of the stuff in 42 the same way as the 4 supported factions in comparison.
>>
>>51036590
I mean that we don't know if only 4 factions are being supported, it's still a possibility that all 7 factions get new cards in Terminal Directive instead of just the 4 that we know definitely get enough to make prebuilt decks out of.
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>>51036696
A possibility, but a fairly slim one I think.

That said, I could see Jinteki wanting to help screw over HB, and NBN always likes to cover events and strengthen their position - from a mechanical standpoint, there could be something SEA Source-esque as a support card - like City Surveillance to catch the murderer.

And with anarchs there's always the Human First factor
>>
>>51036696
>>51037147

Perhaps they might get their own campaign box in the future, but as it is, their respective big boxes more then make up for the presumed lack of presence in 42.

Wonder why shaper got a presence in 42, considering how strong C&C was for them. Still, not like Anarch need more support, and it's hard to make up more stuff for the mini-runners.
>>
I really doubt there will be another campaign box.
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>>51037953
Depends how well this one does really, and possibly how long 'legacy' games remain in vogue

The setting at least is good for 'story telling' with games
>>
>>51037147
>>51037178
Marilyn and Hunter Seeker are atleast 20 cards apart, so there's definitely room. While I wouldn't be against a "2 Runner, 2 Corp" focus box, if it had cards for all the factions then it would make TD the best next purchase after the core set, except maybe the deluxe of a new player's favourite faction.
>>
>>51037985

While I wouldn't mind another campaign box either, that would only increase the non-rotation pool, and would only have already strong factions (mini-runners aside) left as candidates assuming the card numbers are being 'balanced' numbers wise.

>>51038086

That would be interesting, but that would only leave at most 2-3 per non featured faction, and there is no guarantee they would actually be useful, even at low inf.
>>
Given the number of know cards from the example deck lists in the Terminal Directive manual, I don't think we're getting cards from other factions but the 4 mentioned. Wouldn't make much sense.

Not to mention, I'm seeing Anarch getting two new runners and their whole base rig in Flashpoint as a way to keep things balanced (at least in number of options )with the release of TD.
>>
I just hope they don't commit non- rotating mistakes in TD like Same Old Thing, Clone Chip, AstroScript and Breaking News.
>>
Quorum corp spoilers: http://imgur.com/a/UUUD9
>>
>>51039814
Macrophage looks cool, but wtf is that str/cost ratio on Tribunal?
>>
>>51039814
Nothing good then. Exquisite.
>>
I'm... left dubious by the wording on Net Quarantine.

Herald dead on arrival?

Macrophage is cute.
>>
>>51007275
Monkey King?
>>
>>51040128
In Dota.
>>
>>51040076
Yeah, not sure if NQ is before of after all your hardware and shit.
If it's after, then it's pretty decent - a 4/2 NBN might actually use (which they may well need, what with all the hate Breaking News has gotten in the community)
If it's before then it's pretty lame - at most it saves you 2c, but the money thing is still nice

Yeah, Herald looks lame.
>>
>>51039814
Macrophage's neat, but I'm not too sure how it'll fair in our current, high-link environment. Fun for forcing a purge if you have the credits though. Tribunal does hit hard enough that the cost is probably justified, pretty silly regardless.

While Psychokinesis isn't exactly an upgraded Precognition, it probably works similarly enough that it would be preferred over the latter. HB's agenda seems neat as a semi-Nisei. Too bad they don't have Titan.

Net Quarantine is interesting, but definitely seems pretty win-more. Probably going to hurt the bypass part of Security Nexus. Herald is probably a Pop-up replacement, pretty costly to break with anything but Yog, as per usual.

Nothing exciting I suppose, nothing to protect against Sifr either which is the biggest disappointment.

>>51040165
Base link strength usually refers to after any link upgrades you have I think, though I don't have a source for that.
>>
Base link is the link strength you have when a trace starts, basically.
>>
>>51040165

The base idea to me seems like it's only meant to work during a trace - given the first 0 Link str clause, but the wording makes it look like installing Link cards (whenb you install a Rabbit Hole, you *are* spending money to raise your link) could trigger it too... which would be fairly oppressive to Link decks. Which don't really need that, I think.
>>
>>51040255

Yeah, but the second clause doesn't mention *base* link.

Just link.

Hence the possible confusion.
>>
>>51040326
Oh yeah, but that refers to raising your link strength from the base-level during a trace. I felt it was fairly obvious, but I can see why it's a tad confusing.
>>
>>51040302
Technically you're "installing a card", the increase in link is just a side effect of that action.
>>
>>51041201

Yeah, I know.

Advancing is putting an advancement counter, but putting an advancement counter isn't advancing.

One can see how it can be confusing though.
>>
On the one hand, I dig Herald kinda adding the biblical theme in NBN... on the other, I'm never going to see this card and not think of the Monty Python.
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How many of you have actually played the old netrunner?
>>
>>51043248

I did. Still miss some old cards too. Not so sure about the old trace/link mechanic.

-(I demand Cockroach!)
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>When you use Best Girl to trash a fully loaded Personal Workshop
Had a console, 2 hoppers, the stealth AI, a clone chip and a couple of other programs

Truly the best
>>
>>51044884
Get rekt Smoke.
I always fear that with my Supplier. So I never fully load it.
>>
>>51045044
It actually was Smoke as well.

And later, the crater where her apartment was was smoking, because I scorched her ass.

I think they got an SMC out before Mills turned up, but their deck was doing something weird with Haemorrhage
>>
>>51045149
Yeah, I can't imagine who else is going to play Dai V.
>>
>>51045044

Supplier is not something i'll keep fully loaded usually, since it takes time to push out all the stuff there, and most of said stuff are better out asap anyway.

That said, even losing one of the 1/2-offs hosted on it sucks big time.

>>51045625

Perhaps ze Professor? Until he respawns into her anyway.
>>
>>51045149
>Hemorrhage

Such a cool card. Smoke wouldn't be my first target for it, but hey...
>>
Between Macrophage, The Archivist and Persephone, I can't wait to experiment with virus-less Anarch Link/bad Pub builds.
>>
>>51048173

So Val respawning into E.Kim essentially?
>>
>>51048173

Pfffffff... ye of little faith.

Reina Roja.
>>
What fluff is there for this game, and does anyone have any on them?
>>
>>51052275
>What fluff is there for this game
Quite a lot, thinking about it.

Each datapack and big box comes with a lore insert - scenes, events, media, conversations or just information from the world.
Much like everything else in netrunner, there's no one compendium of it, but most of it is online somewhere.

A fair bit of lore comes just from cards themselves.

There's also the other games in the Android universe (Android, Mainframe, New Angeles and the OOP Infiltration), which also come with small (very small, in some cases) snippets of lore and such.

There's also the Android novels (Free Fall, Strange Flesh, the Identity trilogy) and novellas (Monster Slayer, Monitor, and soon Exodus) - the hardcopy versions of the latter come with about 15 pages of bonus lore - which, kindly, anons have scanned/photographed.

And last but by no means least there's the big Worlds of Android lore book, which is 270-odd pages of nothing but lore, and is great.
I'm photographing my copy (I'd scan it if my scanner worked), but at a rate of "whenever I feel like doing a section" - I'll be putting it in a pdf when I'm done.
>>
>>51053177
>>51053423
>most of it is online somewhere.
My most feared words, for my google-fu is weak.

I'm honestly more interested in the fluff than the actual game itself. Mostly because I'd rather play the game physically with my brother than over the internet. And slightly because there are no board-game shops where I live.

I'll be sure to cheer you on with your efforts though, and be sure to read the lore behind this world.
>>
>What's more broken? Nexus or Sifr?

The Prof can play Sifr... if that's not a sign of being broken, I don't know what is!
>>
>>51040165
ANCUR seems to imply your link strength is Base (from ID) + Cards Installed + Cash paid.
http://ancur.wikia.com/wiki/Link_Strength

Looks like Sunny will have to be more aggressive. If NQ gets scored, that can be an easy Game Over. BOOM goes the ID.
Seems that the real strength of NQ is forcing runners to break tracers (Gutenberg on R&D is scarier) or forcing them to pay out if they want to evade the trace. Some tracers have subs you just don't want to eat (looking at you, assassin). Then again, 4/2 in NBN is might be difficult to score without EoI shenanigans.
Is this was heralds Data Doge's and Salvage's rise to glory? No clue. Not my job, I P.L.E.A.S.E.
>>
>>51054864
>Base (from ID)
This is what I'm hoping it's not, but honestly it's not terrible either way.
And I think the cash thing stacks, which is nice (having Surveillance Sweep is in play is just icing on the NBN Trace Cake)
>>
>>51054918
>>51054864
I think ANCUR is wrong here, page 20 of the core rules literally says:
>The Runner’s base link strength is equal to the
>number of links (~) he has in play. The Runner increases his
>link strength by one point for each credit he spends.
>>
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>>51054742
Pros:
>costs nothing to use,
>less to play,
>less to put in your deck (and free for anarchs),
>less to install,
>can't fail to be used,
>synergizes with cutlery and parasite.
>2 MU

Cons
>no link
>encounter effects
>still have to break the subs

HMMMMMM.
>>
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>>51055797
Profesifr with Atman @ 0 and 3x Clone, 3x Parasite is a pretty interesting prospect, though he can't rebirth
>>
>>51056019
Professor can only have 1x Parasite.
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>>51056090
Doh. Yeah, that's what I meant
>>
>>51055136
Nice catch. Seems that NQ's stronger than I thought. I wonder if surveillance sweep will see the light of day now.

Taking a trace routine or spending 6 to watch the corp spend 1 and make you eat the trace anyway is very much a lose-lose decision.
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Is this too dark to read?
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>>51058179
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>>51058193
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>>51058209
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>>51058231
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>>51058179
Nah, it's readable. I'll tell you if the words disappear or the light wipes some words out.
>>
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>>51058252
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>>51058254
Sweet - I think I've said before, it's a very glossy book, so it makes photographing it hard.

However I've learned this afternoon that I should have access to big-ass scanners in about a week or two, so I'll probably take the book with me and scan the thing properly
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>>51058320
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>>51058338
the full colour art of that
>>
Liquidation and Friends in High Places looks legit. Trash those 0 cost cards you rezzed for free, then put them back in. Though you do need to trash atleast 3 cards to make it worth it, even without accounting for install cost if you install ice.

And here's where the jank comes in, Liquidation in Potential Unleashed: Install Junebug, advance once. They run, you get to hit 3 cards. They don't, rez it on a Liquidation turn for net 2 credits.
>>
>>51058320

Nice. Scanner I have access too I'm told cannot print the whole book without the spine getting damaged.

I'd rather not have to do that.
>>
>>51061007
Yeah, probably won't be good for the spine, but oh well.

>>51059680
Looking at it, I definitely want to give Friends a go, it's a strong card.
Selling and re-installing cards does sound fun - it makes me want to go jankier - consider, selling your ice, then re-installing it in, say the Amazon Industrial Zone. Possibly in Blue Sun, for extra lulz.

Or have I fallen into the Jank trap?
>>
>>51058209
There is brief mention of Nordics but then it just stops. Is there a paragraph missing or something?
>>
>>51062024
Nah, it just cuts it there - a line about "scandia" and that's it really.

Incidentally, Atlantica is apparently where Globalsec's HQ is, according to the New Angeles rules.
>>
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>>51062024
Kinda wondering which two cities are joined to make PraNo - Prague + ???.
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>>51061708
Jank is never a trap.

It is the welcoming arms of our Mother Goddess welcoming you home.
>>
>>51062776
Was about to say Novosebirsk but that's pretty far away. Novgarod?
Helsinki and st. Petersburg could be playfully called HellPit.
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>>51064203
Still way, way too far - and Russia's a mess anyway

I don't think I zoomed in on the map enough, because it's probably Prague-Brno - the two largest cities in the Czech Republic.

Or if that's a bit small, then Novi Sad (Serbia's 2nd city, something I just learned today) would also make for a contender - it'd also make the city likely go through 2 other capitals - this puts it at a similar length to San San (which is really long) and goes through 4 countries, so I'm definitely guessing Prague-Brno
>>
Stay alive thread. Stay alive.
>>
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In an ironic twist, Jinteki.net has been hit by a ransomware hack - they copied then wiped the database, and are demanding money (in cryptocurrency ofc) to give it back.

And this is why no-one likes Criminals

Hope you guys did it better than me and updated your decklists in other places
>>
>>51068712
Well, at least they open-sourced it.
https://github.com/mtgred/netrunner
So there's that at least.
>>
>>51068712

I wouldn't see this sit well with FFG if true...
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>>51069374
Why?

Jinteki isn't connected to FFG in any way - they can't be, thanks to the glorious clusterfuck that is Netrunner's legal mumbo jumbo (short version: R. Talsorian, WotC and FFG all own various rights, making licencing anything a bitch.)

What got hacked is the database - a lot of information, sure, but not much use to anyone who's not J-net and their customers

It's just a dickish thing to do, and probably wasn't even targeted - it's just aimed at anyone using the open source database application
http://arstechnica.com/security/2017/01/more-than-10000-online-databases-taken-hostage-by-ransomware-attackers/
>>
>>51069543
So they have all J-net's ... what exactly?
Passwords and usernames?
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>>51069734
Maybe, but mostly what they deleted was everyone's decks.

It's not a datatheft, it's a ransomware attack for a few bucks - they've just done it to a lot of sites
>>
>>51069734
We don't actually know if J's database was misconfigured in a way that exposed passwords, for all we know they could just stolen an encrypted db and demand money to give it back, so to speak.
>>
What is your best thematic game? By that I mean which cards did you play that made in-universe sense? i.e. Playing The Noble Path against Brainstorm for example.
>>
>>51070761
Almost all of them really, Netrunner is beautifully made like that. For instance, my Iain has a network of drug dealers supported by a supplier that brings cars, hardware and connections for the runs.
>>
>>51069543

Totally misunderstood what you were saying, so obviously wrong conclusions.

That's what I get for posting before coffee.

>>51070761

First thing that comes to mind: I had a pre-O&C Blackmail program-less Andromeda deck called Chantage that was actually fairly fun.

Wouldn't have made the cut in competitive, but that's one reason why non-competitive is often better: well build theme deck vs them deck can make for awesome games.
>>
New player here. I love the game but have only played with borrowed cards. I have $80 to spend on the game. I own nothing, not even a core set. What are my best buys for $80?
>>
>>51074048
Core set and deluxes (creation and control first for useful and versatile runner cards, then the ones with factions you like the most)
>>
Thing about theme deck is, take a cycle worth of cards for the faction you want to play, complete (but not replace) with cards from other cycles as needed, and you actually get some pretty cool decks on that front.
>>
>>51076434
Thanks!
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>>51078293
It's terribly hard to make a Reina Caissa deck using Bishops though. Although I really liked how thematic was Headlock Reina when it used Eater/Knight to Lamprey credits and then Rook R&D to finish off the Keyhole lock.
>>
>>51080191

Full Caïssa suite + core fixed breakers (or even Darwin) support was really interesting to play though.

Which reminds me, haven't bothered yet to do the math on conspiracy breakers + Bishop.
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>>51078293
Man, that sounds like a cool idea.
Not necessarily good, but cool af
>>
I'm new to netrunner; only played casually with friends, but now I have the core set + each deluxe expansion. How are you guys organizing your card collection? Binders? Keep everything in their respective box so you can organize by groups?
>>
>>51081244

I prefer binders myself. Classed by cycle/box.
>>
>>51081337
Sounds good to me. I should get like two binders, corp and runner, and some file separators for each cycle/box?
>>
File separators I personally find superfluous. One binder for runner and one for corp is a good idea. Take large ones too.
>>
>>51081337
>>51081624
Thanks for the advice anon
>>
>>51081662

Always happy to help, however little it was.
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>>51074048

If you are willing to wait a bit longer, there is an upcoming campaign box (Terminal Directive aka '42') which allows a somewhat different play mode.

While a great way to have a limited format (with only a single core as recommended), it only really supports 4/7 factions as-is. Which means you probably go for the other big boxes if you want to experience other 3/7 factions post core set.
>>
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>>51088136
Yeah, that looks pretty cool, and the timing is pretty nice with regards to Mars - from what little we know, Bioroids developed at Seidir seem like they could be pretty nasty, as do ones deployed on Mars
>>
>>51089701

"What happens on Mars doesn't stay on Mars."
>>
>>51089701
Oh hey, that Tracker looks like something against ice trashing already, neat. Decent at Trace 4 too. It'd be neat if it was stackable and not unique, would completely wreck the Runner's board state, and avoids complete abuse by virtue of the CtM Salsette Slums ruling.
>>
>>51089816

Between the derezz support and anti-trash options, it's going to be interesting to see how runner decks evolve...
>>
Yesterday I tried New Angeles. I got Jinteki and between the viruses spawning in areas without production/minis, and me being the last player every round, it meant that I had no income and had to support whoever had the action we needed to approve to get the demands done, which almost never was me because my biotech cards were "look the top 3 event cards, put one at the bottom, reorder the other 2", "remove infection" which we didn't need as stated before, and "reduce threat", which we kept at 0-3 during the rounds we played so it was useless.
We had to stop after 3 hours, but my take was that Jinteki is a mid-late game faction centered around threat control, it's pretty useless in the early game and should focus on creating allies through supporting others.
Weyland on the other hand not only had a great synergy with Jinteki's cards disadvantages, which often created outages. But also is the best faction to remove outages, scorch human first and trimaf, and advance districts for more resources.
Is this even balanced?
>>
>>51089978

Local club got one copy, will have to give it a go.

First returns I had were mostly positives though.
>>
>>51089978
Someone in the board game thread mentioned you should be leveraging defeat as motivation for you to gain a lead apparently. Remember it's a negotiation game first, co-op second; crash the plane if you can't fly it.
>>
>>51090023
Oh, it was lots of fun, I recommend it.

>>51090030
Yeah, because they have most of the threat control, but the cards we got for the first round for initial position of androids, minis, and virus, and the demands we had to supply made it like we didn't need many actions to get the demands done, just remove 1 outage and 1 trimaf IIRC. maybe move some android around. Nothing that generated threat. Nothing to leverage from.
Besides, one must be careful not to be accused of being a federalist.

During the second demands I probably had a better chance to get back into the game, 6 infected districts on board threatened to push the threat a little bit. But we had to stop there. That's why I think it's probably a mid-late game faction.
>>
>>51089816
Shit, how did I not notice that?
Looks good with all the Sifr shit that's bound to be annoying when quorum drops fully.

Can't tell what pack it is though

>>51089901
Are there other anti-trash things?
>>
>>51070761

I don't know about in-universe, but I built a Panchabread Adam deck. It's more or less one big "Run run run as fast as you can" joke between Gingerbread and ABR
>>
>>51090148
You use cards to bid on an offer right? Can you bid more than one? Saving your votes and offering them to someone that isn't your rival might help if so. Also, does player order ever change?
>>
>>51090537
Player order doesn't change.
You can't save your votes for the last because at the moment of voting it goes clockwise to ask if you are voting and how many cards are you bidding with your vote. You can abstain from voting though.
This is still a negotiation game, so if the negotiation among the parts reveals a player who isn't going to win, you can offer your help then. All this before the voting/bidding phase starts and you place the final votes.
>>
>>51090501
What I didn't like about Panchabread was that I had to pay 2 to boost Gingerbread for anything above 2.
Of course, this was because I used Gingerbread as main breaker for anything, not a good idea. The combo is better as support, and it works really well against NBN meta of course.
>>
>>51090669
Yeah, I meant abstaining and then offering them after another offer/counter-offer phase later during a round, though I'm assuming you don't replenish your cards until the start of a new round here.
>>
>>51090669
>Player order doesn't change.
That's probably why >>51089978 had such a bad time then. Makes me wonder if there are certain Corp orders that result in not-fun times for a player, Jinteki in the last spot, for example.
>>
>>51090765
I'll explain how it goes.

First phase is offer and counteroffer phase.
The active player place a mandatory main offer. Then the player on the left can make a counter offer, if he does the next player can replace the counteroffer by discard as many cards from his hand as counteroffers were before. This goes around until all players (Except active player) had a chance to place a counteroffer.
There can be only 1 main offer and 1 counteroffer at any given time.

Negotiation phase.
All players discuss the offers and the players involved in the offer and counteroffer try to convince the support players to support his offer. This is all talk but if the offer a player make involves some tangibles like assets and points, they HAVE TO pay it immediately as part of the transaction. The players can negotiate other things but are not forced to pay up by the rules of the game. Action cards can't be traded.

Voting phase.
Here the voting takes place. As explained above.
>>
>>51090716

Well amongst other things, you have Multithreaders to defray the costs and have ABR+e3 for the beefiest of ICE. Also running a fair bit of drip. That said, it's not meant to be competitive. The deck's very much just a Gingerbread Man joke.
>>
>>51090274
>Are there other anti-trash things?

I seemed to remember another neutral one, but a look at spoilers showed nothing, so I guess it's this and CtM for now...

>>51090947

Random thought, but E3 leaving the pool is going to create a much bigger void than I think most people are anticipating.
>>
>>51091066

Oh I know. I am going to miss that thing a *ton*. (Fingers crossed for Core 2.0)
>>
>>51091145
I still don't get why a majority think a Core 2.0 will soft reboot Netrunner by making the first one obsolete instead of creating an additional starting point like X-Wing's 'The Force Awakens' set.
>>
>>51091209

Well what people are hoping is rather than making the first one "obsolete" it will replace some of the "problem children" of the set while still keeping the basic function more less the same. E3's a card that already compliments Core Crim pretty well anyway so I've heard speculation that it would theoretically make a suitable replacement for one of said problem children.
>>
>>51091321
While I wouldn't deny that replacing those cards would be nice and probably healthier than a TFA Core, we already have a semi-solution in the MWL. A TFA Core would atleast help with alleviating the pain from buying two core sets since they wouldn't have the same cards in them, though I do suppose increasing the non-rotating pool might be problematic with time.
>>
The set up being pretty similar and drawing from the same common mythos makes it a fairly possible coincidence only, but it's weird to see how many thing in Deus Ex Mankind Divided look like they could be possible Netrunner references (from a club named the Red Queen - though it's cards, not chess - to would be AI named Janus and net operator named Eli...).

Definitely colors one's playing experience.

Wouldn't be the first video game to reference Netrunner. There was INVISIBLE INC. with the parasite program if I remember well.
>>
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Some of the new cards - Veritas (which just looks nice anyway) and especially Macrophage, they're making me want to try and make a Chief Slee deck

What other cards are likely good for powering up Argus's cheerfully homicidal head?

Tour Guide makes sense, if she's in spam, and Hive perhaps, but what else could work well with Slee? I doubt she's enough to carry it on her own, but what strategies could she improve with her presence
>>
>>51094299
I think Klei Enterteiment (Invisible Inc) confirmed to be big fans of Android Netrunner, and it clearly affected not only the parasite program but also the whole hacking mechanic. I love what they did with the daemons.

Red Queen can perfectly be a reference to Trinity (The Matrix) since that's one of her handles in the universe (A Detective Story), although it can directly reference Alice in Wonderland.
Janus and Eli are more suspicious though. Someone should ask them if they do an AMA.
>>
>>51096657

If it was just the Red Queen, I probably wouldn't even think it's just a coincidence. It's the three in a row that had me wondering.

>>51096471

If you don't mind the high variance, I really like Hive for the early game pressure. I'm actually thinking there could be an amusing Jinteki build based around this (Ashigaru, Komainu with or without Aiki/Harvester support, Grail... all that of course with Mumbad City Grid support). On that note I'm liking Chetana + Satellite Grid in BoN. Just saying.

Mausolus looks like an obvious option. Errand Boy maybe? I'm definitely conflicted about Swarm.

In the jank but pure fun category: Pahinko, Zeid 1.0 or, advance-only-while-rezzzed ICE looks like they could be used to amusing effects.
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>>51097812
>I'm definitely conflicted about Swarm
Okay, now I know what I'd like to do.
Though they usually try and break swarm, and you can usually see it coming... (though I have "disguised" it as Orion before)

Grail with Mumbad... does the grail gain like 9 subs?

Oh, nice that the Errata to BoN means that hand-wipe ice with an advancement will actually kill, that's cool
I kind of feel for my opponent in my last game - he was Fisk, went in for a big Information Sifting when I had 8 cards in hand.

Unfortunately, I was Argus, and 2 of those 8 cards were Snares. So either pile was bad news, even though they both had at least one agenda.
>>
>>51098310
>Grail with Mumbad... does the grail gain like 9 subs?

That's the idea yeah... works with Komainu also. Or Brainstorm. Subs are gained on-encounter, but for the duration of the run...

That kind o choice is definitely why I prefer Information Sifting to Legwork, design-wise.
>>
That talk about theme decks kinda has me wanting to make a pair of duel decks going with full Hollywood/sensies Haarpsichord Studios vs some Film Critic/Spoilers/fan site runner build...
>>
One can hope Core Directive only events would help revitalise the player base, and attract new/dormant ones.
>>
Given that New Angeles takes place around the last pack of Flashpoint, I wonder which (if any) of the corps turns out to be the Federalist rat?
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>>51106044
>if any
I think this will be the "canonical" answer, possibly with hints at Globalsec - they're the only corp of the 6 not headquartered in New Angeles, and have the least to lose, as well as being the corp most likely to hit another corp on behalf of the government, and they can be "just following orders" where everyone else was ordering strikes and retaliation.

Weyland basically built the city, depends on the Beanstalk, and is at the centre of the whole mess with Titan - almost certainly not a Fed

Jinteki really started the inter-corp warfare, and being based in New Angeles is hugely important to Hiro's personal power within the company.

NBN's position in New Angeles is hugely important for them - the media empire is run from Broadcast Square and the beanstalk's infrastructure is a major node in the network - and they did a lot of fanning the flames with their news.

HB probably has the least involvement of the Big 4, but it's hardly without sin - the lockdowns, wetwork 'roids and hellions - and they have HQs in both Manta and Heinlein (mainly manufacturing for the latter), so they don't want to rock the boat there.

Any of the big 4 might want to kick the others out by being the Federalist, but I think they'd all struggle - HB seemingly has the most Friends in High Places, but everyone has them

Melange makes a huge portion of its profit because of the NA's trade conditions, and has nowhere near the size to try and fight the other corps - plus, their CEO is actually quoted in the rulebook as being anti-Fed
>“The other corp chiefs, they think I am
just some thug. Yes, just a thug who runs the biggest mining operation in three worlds! And, what, by chance?”
>“But I see what they cannot. I see that we must work together. Though they hate me and I hate them, we do have a common ground: we will do anything to keep the Feds out of New Angeles.”

>>51089978
The rules say that the most experienced player should get Jinteki, so it's probably toughest
>>
>>51107175
>Jinteki for the experienced
Makes sense, we but NBN on the side because the owner of the game read in bgg that it was the hardest to play, and then we drew cards at random.
>>
>>51107175

Big W is probably the closest to ratting out the other corps, since they do have plenty of existing Government Contracts (such as reconstruction in SanSan due to completely unrelated events not definitely linked to GRNDL) as it is. If nothing else, they pretty much have to have close links to FedGov officials from prior deals.
>>
>>51096471

Data Ward with Slee seems like a real dicking.
>>
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>>51108494
The Big One that hit SanSan actually wasn't Weyland - it was natural, but Weyland did snap up the renovations
GRNDL did cause a small tsunami that hit New Angeles though (See: and Monster Slayer and Spin Cycle)

It's really a question of whether Weyland's friends in government outweigh their many crimes and skeletons in the closet

>>51108381
Well it's just the suggestion for the first game.
Sounds pretty good though, would you recommend? (and did you find your federalist?)
>>
>>51108723
No federalist was drawn in our game, totally recommend.
>>
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>>51109429
Anyone get themselves as a "rival" ?
>>
>>51109857
Yes, me! But I was too slow to realize the strategy I should have followed. I should have taken Weyland as my ally, as he kept drawing security and construction. The synergy between the two of us could have left the other players eating dust, and I could have placed second maybe, by supporting Weyland with my outages.
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>>51112083
The more I think about this, the less sense it makes. But it all comes back to one simple question. How the hell did a Corp let it get this bad? Shouldn't they have cracked down at the first rumours of unionisation?
>>
>>51113743

It's not as if corps were all powerful in the Android World.

And if you look at it from a real world angle, the best prevention is not a hard lock you'd have to fight over, it's soft lock via media propaganda discrediting the practice.
The later works better if you don't the former too often nor too visibly.
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>>51113743
Hard to say, but it is a runner card - maybe they're facilitating it a bit?

Human action is still a big mover in the android world though - you've got riots, heavy crime and outages as major issues during the flashpoint - it's a big part of the theme of the setting that even with all the androids, people haven't changed
>>
>>51113743
>>51116970

>implying it's not an enemy corp that is behind all that

After all, many a runner does work for the corps occasionally. And it's not as if the wageslaves can't be 'encouraged' to strike against their masters given the correct incentives either.
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>>51113743
Now you're making me wonder what's the fluff when currents overwrite each other, like Employee Strike being overwritten by Paywall Implementation.
>>
>>51113743
This is why I play Housekeeping.
>>
>>51121784
It seems like the new Event - Current is covered more often, and the old Event - Current is eventually less and less until it's finally old news, allowing the Corp to finally send in prisec and bring in strike-breakers without churning up unimaginable bad publicity.
>>
>>51124558
Other than a few, most of the currents aren't really something you'd put on the news though. Looks more like currents are pressing issues for either side to handle, enough that it affects their routine, and requires enough attention that a distraction (other currents) or a loss (agenda steal) would make maintaining it difficult. Atleast for the corp currents anyway, the runner currents are weirder.
>>
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>>51125193
A lot of corp currents seem to basically be low-end security measures, but if there's a critical breach [steal] or if the current events of the time are causing havoc - your paywall gets taken out by hacktavists, your artificial scarcity gets revealed by a scandal or a strike.

Which is pretty nice with the Operation/Event names - the corps' are things that they're actively doing, while the runners' are more things that happen

Also, holy shit Anarchs have so many more currents than anyone else - NBN may have 6 to the others 3 (W) /2 (J) /2 (HB) /3 (N), but Anarchs have 5 to Crim and Shaper's 1 each.
There are 7 neutral though, which fits even more with "things that happen, with a bit of runner help" for runner currents
>>
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>>51127013
That's a card I've been meaning to try more with traps.

That and pic related and/or shell corp - a big fat rezzed junebug is pretty great protection for your money
>>
>>51127065

Ambush + Expo grid is cute, but for some reason I don't much like that play.

Like, I expect Expo Grid to be, if not better, more versatile than Pad Campaign,and this furthers how narrow it feels.
>>
>>51127300
Not sure what you mean by versatile, but Expo Grid is pretty decent as drip econ due to being 0 to rez (which also makes it a good target for Liquidation), and you can put it in your scoring server (assuming you don't use other regions) alongside your Capital Investors and Prisecs (which, by the way, along with the Public agendas, feels super thematic). The only downside is you probably won't be able to rez more than one unlike PAD, since focusing on multiple servers could be detrimental, unless you're doing Ambush + Expo.
>>
>>51127847

Well, PAD Campaign just works.

Expo Grid is cool in that it costs zero to rez, but then it needs another (type-specific) card to trigger it. Which in itself negate the economy gain in my opinion - if only because of the other install click and draw needed to make it work.

If I have Expo Grid + an asset in a server, the runner can pick them up both in a single run, or just deal with the one card that proves a problem - and if it's Expo Grid it costs less to trash than PAD Campaign.

Then there's the Ambush play, which is cute, but doesn't work in Gagarin, the one Weyland ID specialized in going lateral (and at three influence a pop, I'm going to need a very good reason to play this out of faction).
And sure, it opens amusing bluffs with installing agendas in an Expo Grid server, but that's pretty limited, however fun.

Basically, I find Expo Grid is a PAD campaign that is more constrained to play for the corp while offering more leeway to the runner.
>>
>>51128063
Your complaints are mostly a problem if you try to force Expo to work by itself, honestly. If PADs are for horizontal decks and does well by itself, then Expo is for vertical ones and needs to fit the plan to work. It lets you gain credits while utilizing a must trash asset in a well protected server, and if the runner runs it an opportunity will surely open. Fits in pretty well with Weyland's theme of not losing tempo while doing stuff you want to do.

Of course the problem is finding a slot for what is pretty much a win-more-by-a-little card. In the end it's probably just a tad under the power curve to be worth a slot in the end.
>>
>>51128391
>Your complaints are mostly a problem if you try to force Expo to work by itself
> In the end it's probably just a tad under the power curve to be worth a slot in the end

You've said it yourself. I'm trying to because I can't pinpoint a synergy that would make the opportunity cost worthwhile.
The cost advantage is moot early game when you have to extent the clicks to make it work, and the runner can shut you down for less.
And it's barely significant mid to end game.

I've played the card, and I surely will play it again, but I find a three influence card that seemingly doesn't even have a niche that would make it preferable to a neutral option has a design problem. Still has that fun factor to it, thankfully.
>>
>>51128493
I mean, it still fits in the "you ran in this server and now I have more money than you" plan, but the bonus is pretty minimal. In a 8+ credit server though, leaving an asset like Public Support, Melange or Capital Investors could get pretty disgusting. I'd go for it over PAD if I could setup the scoring remote quickly and reliably, especially if I plan on using other upgrades like Virtual Tour or Prisec.
>>
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>>51127065
Wonder how that would go with pic related - probably would be pretty good

I like the look of NASX, though I think the click-trash could be a big weakness.
>>
>>51132278

You know what? Interested enough that I'll be experimenting with it next week.

Playing in current non-core context might distort my impressions though.
>>
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>>51132668
>current non-core context
What do you mean by that?

You'll try NASX, but without using core?

Incidentally, it was cleared up way back when it was spoilered that in "up to 2c to place that many" the "that many" refers to "up to 2", not the amount of credits you gained in total (which can actually be less than 2 - you can put 2 on even if you only got 1c from a lone PAD, or an Expo)
>>
>>51132841

Yeah, starting from this week we'll be experimenting with a non-core using card pool.

And thanks for the clarification. That's how I understood it, but better to have a confirmation.
>>
How do you pronounce "/anrg/"?
Aye En Are Gee
Anger
Anerg
Andriod Net Runner General
An Reg
>>
>>51133909
>Aye En Are Gee

But with non-english phonetics.
>>
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>>51133909
I just say "annie-rig".
>>
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>>51133909
AnErGee, or just "netrunner general"
>>
>>51134848
That's another card I'd like to play more often, if only the MU wasn't such a big deal.
>>
>>51134988

Been thinking about slotting it in Khan (or maybe later Los). I mean if a runner that focuses on derezz with a constantly moving around program suite isn't a good place for this, what will?
>>
>>51135131

Forgot: too bad the influence is so tight.
>>
>>51135212
About that, anybody tried Kit+Peregrine? Might be too expensive but it's something I wanted to try.
>>
Something I had failed to fully consider while freaking about Sifr... in also helps quite a bit enabling the raptors.
>>
>>51135315

I've played against it.

I like the idea. I'm thinking not enough bangs for you bucks. Slowing yourself down too much for the comparative corp slow down to be worthwhile.
At lest to me, Kit's biggest strength remains her early aggression. This seems to me like something you'd want to play mid-game on, but it kills your pace.

But now then, if on top of London Library you had Sifr support?
>>
>>51134988
It's hideous with Faust, I know that much.

Net chip helps the MU thing
>>
>>51135673

Faust ICE trash deck with Reaver and Collective Consciousness support?
>>
I'm sure you guys get this question all the time, but how widespread is this game compared to MTG? If I want to play with other people who don't have decks, should I just buy a core set and build two decks each from that?
>>
>>51135367
It helps with most of the Criminal breakers with weird strength boosts really. Too bad the Anarch fixed strength breakers are a lot better at breaking.
>>
>>51139597
Assuming you live near any moderately large-ish city areas, there's small Netrunner communities all over. But it's certainly a smaller thing compared to MTG where you're tripping over players at any games shop.

Just a core set is plenty for two people to have fun playing the game however.
>>
>>51141750
I just looked around and I'm fairly certain it's strictly a 2 player game. That could affect it's popularity since group games in my experience make up a majority of MTG play.
>>
>>51142110

It is indeed a 2player game, barring any unforeseen changes in the future, for the most part.

So yeah, that might not be very helpful for your situation. FWIW though, there is an alternative legacy-type campaign box appearing around Feb if you are into that.
>>
>>51142110
It is a 2 player game, but the game thrives on diversity thanks to 7 different factions and assymetric play. So the more people around you plays it, the more interesting and fun it becomes.
>>
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>>
So, Equivocation or Find the Truth for Fisk?
>>
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>>51145889
Well they're both 3 inf, so I'd say Find The Truth - cheaper, no MU.

Though Equivocation might stack with Fisk, making them draw 2...
>>
>>51145979

I'm thinking about going Equivocation + Woman in the Red Dress (with Hostage support).

As always with Fisk, what I need to find is another angle of attack. Strict econ pressure (at least before Flashpoint) was unsatisfactory.
>>
>>51142110

There is a fan-made four player format if it helps, somewhat akin to Magic's 2-Headed Giant format in that it's a pair of two-player teams. It's called The Big Sellout iirc.
>>
>>51145889
Equivocation and then pick Top Hat.
>>
>>51142110
>>51146365
And here's the link
http://www.darkpact.de/netrunner/variants/theBigSellOut.html
>>
>>51147092
>>51146365
>>51142196
Thanks!
>>
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Aaron Marrón, Marrón is Brown in Spanish. The more you know!
>>
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Alright, full pics of the cards have been released: that's Flashpoint done: http://imgur.com/gallery/rAC2Q
>>
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Fuck your viruses!

Also want to try this with Slee, because it is in no way fun to break the whole thing
>>
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>>51150055
I swear if I ever see those androids I'm going to shit myself scared
>>
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>>51150136
What, the whole "I've stolen someone's face" look?
Yeah, it's a bit creepy. As are the shiny silver eyes.

And almost all of it is to make sure you know it's a machine - Haas is very aware of the uncanny valley, and actively avoids it for most models.

2 MU and 0c for a permanent inside job on 1-sub ice, and making most other breaks cheaper
>>
>>51150055
And that's a wrap. Fun cycle, even if a few cards are probably a bit too high on the power curve and soured it for some. Definitely worth it as a new player's first cycle.

I'm hyped for Tapeworm, it's probably good enough to consider dropping Datasucker to a 1-of and trying to fit in a Dejavu or two, especially with Sifr and Tracker handling some of the slack.
>>
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>>51150213
For a long time my favourite cycle was Lunar, mostly because it changed the game so much with all the new IDs with weird abilities (Blue Sun! Nasir! IG before Political assets!) and the polemic introduction of Currents, plus it actually gave Stealth the support it needed to be a thing.

But now I'm debating myself if this one wasn't even better. It's kind of old school but with a refreshing twist.
>>
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>>51150213
For whatever reason, there's no "o"

Does look cool though.

Yeah, a fun cycle, and definitely one I'd call more "classic netrunner", even with the glacier-smashing cards
>>
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I hope pic related's name means we shall soon have war again
>>
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I do hope the design team gets someone who LIKES glacier play soon (retroactively soon, I mean - for Red Sands/Terminal Directive), because with pic related and Rumour Mill, the archetype is looking seriously endangered.

Can you really justify something as expensive as, say, Chiyashi, with Sifr in the card pool?
>>
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Speaking of, I'm actually really surprised to learn that Jintkei only has 5 barriers now that pic related is out
>>
>>51150406
No "e" either, and I ignored it intentionally because Tapwrm sounds and spells dumb, unless there's a reason for it.

>>51150314
Yeah, I'm fairly new, started during the last 2 packs of Mumbad, so Flashpoint is basically my first full cycle, and even then I can appreciate how most of the cards supported the basic plays of Netrunner more than the previous ones.

>>51150536
Atleast while 'support' is still to be seen, 'counters' are fairly prevalent. There's good installed card trashing with Best Defense and Hunter Seeker, and upgrades get more value especially with Friends in High Places. And I'd say if you're going glacier with big expensive ice, you definitely need to spend some influence on Ark Lockdown to keep those Parasites out of the game, even if you had to kill them one by one. Hopefully once players move out of the mind set of "force multiple runs to get into a server once = glacier", some interesting builds can pop up.
>>
>>51150452

Definitely loving the idea of playing this the turn following an Encore to get yourself back on your feet and enable Beth Kilrain-Chang while we're at it. We'll see.

And yeah; overall I really dig the cycle, even with the missteps.

A lot of opened space (especially on the econ war front) that remains to be properly explored.
>>
>>51150055

You know, they've been on cardgamedb for a few days now.
>>
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Presumably you should drink while playing this card

>>51152859
I always forget that one exists.
>>
>>51150755

Even then, Glaciers can still bluff with ambushes or other assets. A suite of good, midrangey ICE and a beefier piece or two can be fairly taxing, but what does wonders is being able to leverage threats within the server as well. So the Runner can Parasite a few pieces of ICE. What happens when they go through the trouble of melting part of your scoring server only to faceplant into a Cerebral Overwriter? Suddenly the fact that the Runner can get into your remote for cheaper than planned doesn't spell the end of your game plan.
>>
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>>51153369
>can get into your remote for cheaper than planned
It's that they can melt the centrals that's the problem
>>
>>51152931

Drinking game both corp and runner have a shot every time a subroutine fires from Veritas.
>>
>>51152931
>I always forget that one exists.

Can't fault you, sometimes it feels like even the side admins have forgotten.

Some issues as old as D&D (like Apocalypse being an Anarch card) are still not corrected.
>>
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>>
Did we ever find out if Aaron could be used while having no tags, and just use it to draw? Seems unlikely since it uses "and", but maybe?
>>
>>51159159

Not that I know and a quick search shows no results.
>>
>>51159159
You're spending a power counter, so maybe, but I wouldn't count on it - rulings on these things are often confusing
>>
I wonder if FFG will ever consider doing a designer diary of sorts, where they go through every card - maybe 5 to 10 a week - and talk about design choices and their thought processes while making a card, maybe share inside stories about it and reflecting on the design before and after release among others. It'd make for a nice read, and shed some light on some of the weirder cards (example: many are calling Tribunal terrible due to its rez cost, but I'm pretty sure it costs that way because hitting it as a runner on turn 2-3 will lock you out almost indefinitely).
>>
>>51159159
>>51159511
>>51160433
You can, it's a partially resolvable ability.
>>
>>51162711
This ruling then?

http://ancur.wikia.com/wiki/Partially_Resolvable_Effects_Ruling

"Preventing an Aaron counter would prevent the free draw. As such, usinh a counter with no tags is still valid." is the thought process I'm assuming. If so, that's pretty bonkers. I'm sure if it wasn't for Sifr, he would've been the doom card in Quorum, especially because he almost neutralizes tag n bag decks.
>>
>>51162821
He neutralizes Breaking News / Posted Bounty tag-n-bag, and potentially Argus too, but he is heavily dependent on steal and score - he can't do much about Midseasons or HHN.
And he's a connection, so there's always limitations there

He's still really good though
>>
>>51163622
2 steals/scores gives him enough to negate a HHN, and while its true he can't do anything against a Midseasons with enough tags, he can survive a Boom provided he has enough counters. But yeah, he definitely can't do anything against an early HHN or Midseasons, but other than maybe Blue Sun Criminals can outpace the other corps in credits pretty fast.

He's pretty well-designed, and lives up to the "Criminals have the best anti-tag tech" thing.
>>
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>>
>>
Does Employee Strike blank Titan Transnational? If it doesn't, I may have a few deck slots to play with.
>>
>>51168091
Why wouldn't it?
>>
>>51168415
Titan only fires on agenda score, which also trashes employee strike. So its a timing question, can the corp trash employee strike then put an agenda counter on the agenda since their ID is no longer blank?
>>
>>51168511
The active players' effects happen first, in any order they choose, so it does blank Titan.
>>
>>51168596
Not only that, but at the moment the agenda is scored Titan text box is blank, so it misses its trigger window.
Just like a Daily Cast being installed from The Supplier misses the trigger.
>>
>>51168596

But then since the corp can only score on active turns..
>>
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>>51172610

Noise.
Least likeable runner, or lest likeable runner?
>>
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>>51168596
The corp would be the active one, but >>51169399 is a good point.
Hard to say.


>>51173619
I don't know, Whiz is pretty unlikable, and if we see Geist on a couple more cards I think he could be a similar level of dick as Noise.
MaxX is also pretty obnoxious, but she's got a fairly big plus column too.
>>
>>51174393

That's the thing, Whizz and MaxX I'd put on the obnoxious part o the spectrum.

Noise enters *vile* territories.
>>
>>51174505
Just for the clone thing?
>>
>>51176338
>Just for the clone thing?

Well, that's no small thing.

But even then, MaxX besides the meanness has all that lower class pent up punk rage to herself with all the rightfulness that has to go along the misused force (how did Bierce go? "Vandalism: n. Militant Stupidity"?... Or I guess Senghor had it better: the explosive quagmire of powerless strengths). Like a civic rioter burning down her own street. Not gonna respect or like it, but hard to hate one who's the victim in the first place.

Whizz, mean as he can be, looks rather - compartmentalized in a rather niche area that at least to me seem to limit the harm he can do.

Even someone like Geist... doesn't excuse anything, but at least you can understand the crime lord thing. It's a living.

Noise is basically the rich kid sociopath that will ruin people's life (or just plain get theme killed) ... for fun. And not has collateral damage. As the direct object of said fun.
Really hard not look down on him.
>>
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>>51181912
Nice, I'd not seen that in anything even approaching full art
>>
It's official now.

https://www.fantasyflightgames.com/en/news/2017/1/12/peace-in-our-time/
>>
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>>51182969
Neat

You can get Exodus now too, same as the others - a cheap digital version, and a limited edition hardcover version that comes with fifteen full-colour pages of backstory and setting fluff on celebrity culture, sports vehicles, and illegal clone markets
https://www.fantasyflightgames.com/en/news/2017/1/12/jintekis-dirty-secrets-exposed/
>>
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>>51183608
Reminder that Monitor's preface is here: >>51053177
Anybody got Monster-Slayer preface? I swear I saw it posted but I can't find it.
>>
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>>51183905
It was posted, but as page images (like I was doing with WoA before)

I've just realised I can put it into a pdf (in the crudest way, but it'll do the job), so I am doing
>>
>>51184015
Monster Slayer extra fluff, cruder than an oil spill
>>
>>51183608

I'm not sure I can take the post status quo "will people chose" bit.

I the structure endured, and the people are back into it as usual, well, their move is done.
>>
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>>51184709
Damn it man, now I'm going to have to buy the thing just to understand what you're saying
>>
>>51184162
Thanks!
>>
It is possible to have ice sifr'd but still not be zero, but only through very rare or obscure circumstances - if it's a run on the corp turn you could use troubleshooter, or if you're using Sandburg with ice that makes money on-encounter, and thus before the paid ability window (Bulwark is the best contender, so if your opponent is using Sifr and 0 Atman or something it might happen)
>>
>>51187108
I hope an errata that prevents the ice destruction interaction gets released soon, people are starting to legitimately lose their minds over Sifr.
>>
>>51187590
That won't fix it. Even without ice destruction, it's a cheaper Security Nexus for 1 inf.
>>
>>51187619
Assuming you're breaking code gates with Yog, sure. Not with any of the other two ice types though.
>>
>>51187670
Not having to pump STR is great for any breaker except Endless Hunger.
>>
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>>51187108
Also I've just been informed why this won't really work (the rez ice window is also a paid ability window)

Damn it.

Well, guess it might be time to break out the Ronnie 5's and Hostiles - really hope big green gets something similar, you'd think if anyone would get revenge for trashing shit it'd be Weyland
>>
>>51187686
Sure, but atleast it still needs to be broken, pretty different compared to a bypass even if at a glance they cost similarly. Plus if the ice can't be trashed you can atleast stack 2 big ones and force the runner to break one of them.

>>51187789
I thought Sifr 0s on encounter, then you have 3.1 for Troubleshooter, assuming it's rezzed?
>>
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>>51187985
You do have 3.1 for Troubleshooter, and IT dept (and if you can make money in that step, potentially Sandburg), but only against breakers

So Haas, at least, still has a semblance of the capability to go glacier
>>
>>51145889
I used Find the Truth with Bhagat in Fisk to figure see if I wanted them to draw ordiscard that card. It was fun but not super competitive.
>>
>>51188838
That's pretty neat, you can choke their hand with agendas and things they can't play
>>
>>51189829
And Siphon can drain their credits so they can't play anything! It's a nice Headlock.
Btw, how's Headlock Reina with Bhagat? I hope it's fun.
>>
>>51187590

>Once per turn, when you encounter a piece of ice, you may reduce your maximum hand size to 0 until the beginning of your next turn. If you do, the strength of that ice is lowered to 0 for the remainder of the encounter.

Powerful but high risk, makes you want to play Emptied Mind in combo for even more gain from the risk taking.
I'd find it totally fair.

>>51184831

Don't get your hopes up. I probably shouldn't post while feverish, doesn't really help with the making sense side of conversation.

>>51190500
>Headlock Reina with Bhagat

Definitely going to do that in the next few weeks. Everybody is waiting for me to go back to the Red Queen. I don't want to disappoint.
>>
LMAO no MWL changes https://images-cdn.fantasyflightgames.com/filer_public/19/87/19876f7f-581c-4d74-a4b4-4db7301e4c5c/adn_tournament_regulations_v20_text_version.pdf
>>
>>51162240

I think in Tribunal's case it's the combination of rez-cost to strength. At 3 it's in Mimic range without support, which I think is most Corps' complaint about it.
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