What does /tg/ think of Ryuutama?
>>50986054
Most of /tg/ doesn't.
Some anons really like it.
And some others claim that magic types are OP, but never back that claim up.
>>50986054
It's the comfiest game ever made
>>50986054
It's a neat idea in theory but realistically there's the problem of having group that will not lean towards murderhoboism. Or try to molest everything cute sexually. Probably both.
>>50986054
It's great, I used it to introduce my girlfriends younger siblings to RPG's.
It's a cute and charming with an interesting focus on travel and socializing instead of combat.
Great for one off's or short games. I wouldn't recommend a full campaign unless you have a group with good Role playing chemistry.
>>50986606
I've only ever had one group being murderhobos, and even that was only because the system encouraged it.
>>50986054
It's very Japanese. I personally don't like it, but I recognize why some people enjoy it.
Any suggestions on customizing this game's combat system? It feels quite slow and our group doesn't have a lot of time on our hands for sessions.
>>50986679
Combat is the last thing to worry about in it. Maybe have one small fight every three sessions if you feel the need.
>>50986558
My only complaint about magic is that eventually you can skip the entire journey it's supposed to be all about with a teleport spell.
>>50986679
How does it feel slow?
There isn't much to calculate and it's not like you have a long list of options to choose from.
>>50986854
Except there is no teleport spell, so that complaint is baseless.