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/5eg/ D&D Fifth Edition General

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>Latest News
No UA until January 9
Paladin UA http://dnd.wizards.com/articles/unearthed-arcana/paladin-sacred-oaths/
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> Last Thread
>>50978349

> Thread Question
What have you refluffed in your current campaign? In your case, do you think it's a successful alternative to homebrew?
>>
I'm making a level 6 divination wizard with lucky feat with the intent on getting by on key rolls.I'm wondering if going halfling to reroll 1s is worth the lower int. Or should I go variant human for the extra feat/asi?
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>>50983607
Well, it depends. Do you want to play a halfling?
>>
>>50983607
Look, if you're one of those people who get extremely bothered by making unoptimized choices on RPG characters because you're stuck with it a long time, then the short answer is no. Not saying that in a condescending way, I get that exact problem myself. What you need to ask yourself is how much fun will you get manipulating RNG to your advantage, narrowly dodging what would be disastrous failures and feeling the hateful glare of your DM as he realises you are frustratingly difficult to touch for a 3 ft man with no armour or weapons? How much satisfaction will you get out of holding the fate of your allies in your hand one day and then your foes in the next while having anime levels of bullshit/plot convenience protecting you from anything and everything that may hinder you? The sensible man would say halfling luck is a marginal increase in odds, but the enlightened man sees only the handful of times it will spell your victory over impossible odds. Not to mention that it stacks with the lucky feat for maximum nonsense. Trust me friend, that one or two intelligence will not compare to the power of luck.

Also a bit of dex, con, bravery and poison resilience is nothing to turn your nose up at either I guess.
>>
Do you invite a friend, family member or what have you to play as an NPCs in your games?
>>
>>50983739
One of my old DMs invited one of our friends who was usually too busy to play regularly to run a prominent NPC for us when he was available. It worked out pretty well.
>>
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>>50983607
People like you are why I stopped DM'ing.
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>>50983607
V.human is better
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Posting because at least it gives something or people to talk about
>>
About to play a mid to high level campaign. Is Mordenkainen's Sword still shit?
>>
>>50983800
I want to play a brave sohei with unrequited love for his sword fighting instructor!
>>
>>50983800

So when is the complete mystic going to come out? Does that mean we have to wait for another book that will undoubtedly feature the Sohei and whatever oriental themed adventure that and others will be included in?

That said how many ass blasted old fags will ban mystic because it triggers their autism against psionics?
>>
>>50983839
>another book that will undoubtedly feature the Sohei and whatever oriental themed adventure that and others will be included in?
And it'll be called the Kara-Tur Adventurer's Guide.
>>
>>50983839
I got into the hobby a few months ago and even I think "psionics" are more of a sci-fi thing than something that belongs in standard DnD fantasy.

Oh well, changing the name to "mystic" strangely seems to remove most of my bias against it. Somehow makes it seem less snowflakey and tryhard out-of-place.
>>
How do i deal with one of my players using tiny hut whenever they aren't in combat? They have perfectly safe rests forever
>>
>>50983862
patrolling enemies
consequences for taking a break, what is the villain doing with their newfound time to prepare
>>
>>50983876
But what can patrolling enemies do when they are in the hut? Should they just call reinforcements and wait outside?
>>
>>50983876
> Snipe patroling enemies from inside the tiny hut
>>
>>50983861
>standard DnD fantasy.
What even defined this, anyway? It sure as fuck wasn't D&D, which had all sorts of bizarre shit.
>>
>>50983861
>got into the hobby a few months ago and even I think "psionics" are more of a sci-fi thing than something that belongs in standard DnD fantasy.
>Oh well, changing the name to "mystic" strangely seems to remove most of my bias against it. Somehow makes it seem less snowflakey and tryhard out-of-place.
I see nothing wrong with it I think of as ki is internal energy of the body that lets the users do supernatural shit. Psionics is internal energy of the mind that lets you do supernatural shit.
>>
>>50983894
Can't, the hut forbids that.
>>
>>50983839
>So when is the complete mystic going to come out?
The complete UA will be out after the Wizard UA so in Feb.
>>
>>50983861
>more of a sci-fi thing than something that belongs in standard DnD fantasy.
I really want to see Wizards redo Expedition to the Barrier Peaks, just to see how many people flip their lids about it being 'not D&D'.
>>
>>50983894
>>50983893
>>50983876
I was under the impression you cant attack through the hut, though even at times when they could normally rest, they can use it and basically completely remove any tension.

Would dispel magic remove it? Now they no longer care about keeping watch, should a hostile mage find them and ambush them while they sleep, I could put the fear back into them.
>>
Labyrinth = feywild adventure, right?
>>
>>50983861
You know that D&D had all sorts of things from the very beginning, right?
Lasers, robots, all of that and more.
Stop being retarded.
>>
>>50983906
Like I said, "psionics" just sounded super sci-fi'ish. That was my only real problem with it. It tweked the same kind of annoyance in my brain as someone wanting a laser rifle in DnD, even if it was just a renamed Fire Bolt want or something.
>>
>>50983910
In my turn: move 5ft outside the hut, cast fireball, move back in
Alternatively, I shoot crossbow bolts out of the hut (objects that were inside when the spell was cast)
>>
>>50983927
>someone wanting a laser rifle in DnD
About that... There are laser rifles in D&D. Modules S3 and DA2, to be exact.
>>
>>50983918
I mean even if I was just a bandit

>enemies camped out round the corner
>surround them and build some makeshift barricades and shit
>wait them out then fill them full of arrows
>>
>>50983927
Laser rifles were present at the very beginnings of d&d.
What is Expedition to the Barrier Peaks. I'm not even old and I knew that.

Stop injecting your personal distates and calling it as something that doesn't belong.
>>
>>50983927
You're an idiot and don't know anything about the game you're playing.
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>>50983945
Temple of the Frog's got 5 years on EBP, and has lasers in it.
>>
>>50983607

I'll offf advice as a DM in a game that has a halfling divi wizard,

If you level up slowly, and won't be able to take a feat for a while, take variant human.
If your DM is like me and has players burn through content and level up per milestone and not xp, go halfling.

Final points
Lucky is great the sooner you get it
BUT
Halfling lets you save your divi and lucky on all nat 1s with free rerolls.
>>
>>50983918
Dispel magic would remove it. But good luck doing that to a Wizard who spend his watch casting nothing but Tiny Hut.

That's 12 layer of Tiny Hut for the normal 2-hour watch. If you can dispel through all of that, without exhausting the bad guy spell slot, your party will probably call your a faggot DM and leave.
>>
>>50983910
>>50983930
>The spell ends if you leave its area.
>>
>>50983918
There is nothing preventing you from attack from inside the hut.
Tiny hut only block magic from going out. You can throw stuff or attack out.
>>
>>50983964
Well there you go. Even further evidence.
>>
>>50983927
Not sure why people are getting so aggressive about this, I can certainly see where you're coming from. I use d&d to play standard fantasy schlock, not fantasy with lazors because of a couple of very old expansions. That being said, I don't really mind psionics myself, I just see it as another form of what is essentially magic.
>>
>>50983802
It's not the worst, but at that precious 7th level slot it has a lot of competition. If you really want to it can do a decent amount of damage with good rolls and no interruptions, but it's not much better than spiritual weapon for how much higher level it is. You probably want to concentrate on something else anyway.
>>
>>50983987
Yeah, further evidence that guy's a fucking retard.
>>
>>50983980
>layering tiny hut isnt being a bigger faggot
I didn't even think that shit could layer. Fuck no would I allow that, how are you fitting ten foot bubbles in ten foot bubbles and though it doesn't specifically say, it should definitely end if you cast another instance of it.
>>
>>50984006
muh raw
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>>50983992
Thinking of D&D as typical fantasy stock is removed from it is actually is and frankly sells it short and is disingenuous, it had sci fi elements and other elements from the get go.
>>
>>50984006
>>50984011
more like "MUH AMBUSH". If you can't think of a good encounter other than night ambush then you shouldn't DM.
>>
>>50983581
>What have you refluffed in your current campaign?

I'm running two games, first one is standard fantasy stuff, second is (not)star wars.

The players love the world because they began the campaign, 2 sessions, thinking it was normal and no futuristic stuff. Then I asked right before the big reveal what they would prefer. They all got super excited at the idea of scifi.

So,
guns/blasters = wands of magic missile inside the barrel.
Lightabers = 2d10 longsword/rapier

None of the players are ever going monk so I'm tweaking it for this one game that it's "jedi" levels. Only the paladin is going to take any and that's fine, he wants to be a jedi so bad.

Lastly, I made the lightsaber and blasters fairly high damage, almost op, on purpose. Going for a more dangerous game. Facing 3 standard guards is still dangerous because all blasters have at least +1 to hit and deal 2d4 or more damage, lightsabers from the few "sith" enemies with give the paladin a run for his money too.
>>
>>50984020
>it had sci fi elements
Largely because it comes from an era before SF and Fantasy were strongly separated.

>>50983992
What even is the standard fantasy schlock archetype, anyway? It's like a weird combination of Tolkein, surface-level FR lore, and WoW.
>>
>>50984020
Oh I know its got all the scifi stuff, I just said I 'use' it to play fantasy schlock, hence the scifi stuff jars slightly with how I like to run/play the game
>>
>>50984036
Its kind of hard to nail down, but I'd throw some Arthurian myths in there too. Magic swords, chosen kings, captured maidens and all that stuff.
>>
>>50983906
Is there any setting that distinguishes between ki, qi, and chi?
>>
>>50984006
If you can't handle players using spell to solve everything, stick to low level gritty game.

I mean... with Stone Shape and Fabricate, they could be making an actual house for rest.
>>
>>50983861
Froghemoths and vegepygmies are literally aliens, you dumb fuck
>>
>>50983992
What the fuck does standard fantasy mean, buddy?
>>
>>50984180
A twisted monstrosity consisting of bits of Tolkien, WoW, Conan and some other shit, pal.
>>
>>50984190
All of those things have sci-fi elements, homie
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>>50984200
And the twisted monstrosity consists mostly of the non-scifi bits of them, me laddo.
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>>50984089
stone shape and fabricate arent 3rd level rituals you can apparently stack, and an actual house still leaves threat of attack. You dont seem to understand what im saying, not that the problem is using spells for safe rests, its that you have an inpenetrable fortress at level 5 as a ritual.

again, im not asking for a loophole to completely remove the spells effectiveness, i wanted a method to get passed it OCCASIONALLY so that tension is still there, and they have to make decisions when it comes to resting.
>>
>>50983581
>What have you refluffed in your current campaign?
A little. Mostly aesthetic stuff, but I'm pretty open to refluffing as long as it's "the closest mechanical counts-as to suit my concept" stuff.

>In your case, do you think it's a successful alternative to homebrew?
It's a complement to homebrew I think. A lot of things are easier to refluff, but refluffing can't fix rules so homebrew has to step in somewhere.
>>
Is there any reason that a trident is identical to a spear despite being martial? would it be fair to bump up a die?
>>
>>50984206
How do we return them sci fi bits to their rightful place in this here fantasy milieu, partner?
>>
>>50984224
Creature with Burrow (including incorporeal creature) can go through the ground.

Is it that hard to figure out?

Anyway, you should be glad that your PC didn't abuse rope trick and take a short rest during combat. Or better yet Rope trick and then Tiny hut.

Caster remove the tension from games. It 's what they do at higher level. Traveling can easily be solve via soell. Dead can easily be solve via spell. Get used to it.
>>
>>50984241
I mean the whole debate really depends on what you define as 'fantasy' and 'scifi' elements, matey.
>>
>>50984256
Touché, mon ami
>>
>>50984224
> I can't create tension without ambush!!
LOL dude. Time sensitive mission? Protection mission involving something that is larger than medium (horse,cow). Something that lure PC away from tiny hut (small child? treasure? clue?)

There are tons of way to create tension other than night ambush. You just suck at DMing.
>>
>>50984295
>"Alright guys, now you have that spell I'm going to make every mission a timed escort quest for a horse."
>>
>>50984253
Oh, but if your Wizard is worth his salt... He would cast the spell upside down and create a perfect sphere of protection too.

>>50984314
> DM vs Players attitudes
And that is why you suck at DMing. Seriously, how many night ambush even occur before the PC use this spell? And luring a PC out still work. Just tailor it up to each PC (a wounded man chase by monster for a LG Paladin for example). Once one PC get out and initiate the battle, the other will follow.
>>
>>50983800
It's going to be shit, mark my words. No fun faggots asked the devs for a no fun mystic because others were having fun with them and they don't want that.
>>
>>50984295
When i said tension, i mean having them make decisions on keeping watch, where they rest, perception checks etc. Obviously this isnt the only source of tension but they do add to it.

I am very new to dm, and rpg in general, but before they got the spell this was a fun little section, even if often there was no ambush, that fear still added to the atmosphere.

All i wanted was ways to get around it, just to bring the fear and decision making back a little. Not to abuse every rest, but to rarely use; it only takes one animated carpet for the party to be suspicious of every carpet you mention.

I got dispel magic, ethereal/burrowing, people waiting and such, which is more than i need. no need to be a dick about it
>>
>>50984358
Not even him, not even a DM. I just didn't like your attitude.
Luring out doesn't exactly solve the issue either though. It doesn't make them still feel vulnerable when they're actually 'in' the hut, which I think is what the guy was after.
>>
>>50984370
Want them to start taking watch again? Easy. Just have a fey play plank on them... like leave a myterious message (like UR Faggot, but in sylvan or something) written in rotten egg on the tiny hut barrier every morning. They would have to volunteerly stay up and catch the culprit.

You really need to get more creative if you want to improve your DM skill.
>>
>>50984380
They should feel safe inside the hut. That is what the spell do and it's the reward you get from learning that spell. That is the freaking point of the spell.

You should make the PC feel fear about missing out important clue or loots instead.
>>
>>50984370
You should probably add that casting the spell while it is active just resets the duration, just in case your players are terrible human beings of such bad faith that they think "stacking tiny huts" could be RAI.

Although it is indeed very helpful to introduce a time-sensitive element (big bad ritual) to your campaigns, past a certain level. After all, most adventures are ticking bombs. It also makes you less prone to the DM vs Players mentality.

I would also advise simply talking to your players about this new issue you're having. Assert the nature of your problem. Tell them exactly what you've told us, and try to find a middle ground where they don't think you're out to get them, and they understand the need for danger. Don't look at it as admitting weakness, but like a problem that you believe is affecting your fun around the table, and could be resolved by the whole group.
If that sounds a bit peace-&-lovey, that's because it is. Loads of problems can actually be fixed with proper communication. You should do this before the next session preferably, because this issue will escalate.
>>
>>50984410
Hey, I'm not judging the problem, I'm just trying to think of solutions. If the guy thinks it detracts from his game then who am I to tell him no? He knows his game better than I do.
>>
I don't like the tiny hut spell. I tend to give players a choice between two variants: dome doesn't block anything but weather and vision from outside, it can be made relatively hard to see and most nonintelligent creatures are afraid to approach as it reeks of magic. OR the dome protection is total, you're trapping yourself inside until it is gone.
>>
>>50984239
You'd have a STR ranged option with the same damage as a longbow. A 1d8 one-handed with Thrown property weapon would also make battleaxe, flail, warhammer and longsword pretty irrelevant. Maybe bump the versatile die to d10 but that's not very consistent with the versatile property.
>>
>>50984487
why doesnt trident have reach
i mean anything to make it better than the spear, but reach seems pretty obvious to me
>>
How important is it that players start at first level? I've been playing 5e over roll20 to get a hang of the mechanics before running it for my group, and I'm really starting to consider having my players start at 3rd level so that they can begin play with most of their core class abilities and not liable to be one-shot by an orc landing a lucky crit during the second encounter of the game
>>
>>50984519

Not important at all.
>>
>>50984519
LV2 is the sweet spot for me, especially with total beginners. I love the taste of great, random danger that looms on the very first levels.
>>
>>50984519
I feel it gives a better feeling of having been with a character 'all the way' as it were, but that's purely my opinion. Mechanically speaking there's nothing wrong with it, but some players might not necessarily like it.
>>
>>50984513
Looking at Reach wihout Heavy weapon and you have the whip (1d4) and lance (with special limitation).

It would become a good reach option for small races, it's a ok change I believe.

I agree trident is an irrelevant option put there for flavor but there isn't anything obvious that can be done it seems.
>>
There's going to be a month long break in the group I usually play with, so in the mean time I had an idea, I'd run a group with all the girlfriends of the usual group I play with. The usual group is all made up of my best friends and I'm friends with all the girlfriends as well. How bad of an idea is this?
>>
>>50984732
Have them save an elf prince from the tower of an evil sorceress
>>
>>50984732
It's only a bad idea if they don't suck ya dick
>>
>>50984732
Take them to the magical realm of the Whizzard
>>
>>50984750
This. Make sure he's the right kind of sexy to women, too.
>>
Is Curse of Strahd too much for a new DM to handle?

As a player, I think he's only played 5-6 sessions, and it would be his first time DMing.

I'm the type to compulsively read everything on the internet, but people seem to be saying that CoS is hard to DM.

If you think so, I'd also appreciate any advice on talking him out of it.
>>
>>50984830
Maybe rather than running death house to get to Lv3, run Phandelver (starter set) as an easier sandbox to get the hang of things. It's easy for the party to then be spirited away to Barovia at the end, where the true danger can begin.
>>
>>50984830
That's a tad condescending, dude.
>>
>>50984830
That depends. How new is he? Curse of Strahd was my first (serious, that laster more than a session) campaign, and it's been going pretty good so far.
>>
>>50984830
Curse of Strahd is easier to DM than Tyranny of Dragons, but harder than Out of the Abyss. That's because there are editing issues with the book. Dice, Camera, Action shows Perkins changing the Old Bonegrinder to be more appropriate and making a few other adjustments.

As is RAW is both too hard and too easy for players and Strahd will likely be a chump to you if the DM doesn't know how to play him intelligently.
>>
How important is a Great Weapon Fighting style if you're designing a Lancer fighter?
>>
>>50985486
Not important at all, it gives you 0,8 more damage average. You would be better off with a mount and duelist or just armored.
Alternatively go with dual wielder and two weapon fighting style and dual wield lances on a mount.
>>
>>50984810
What's that?

Seriously, this sounds like useful information
>>
>>50986144
that's a great question that you shouldn't be posting on /tg/
>>
>>50986144
face
abs
royalty
>>
>>50986144
>>50986215

That means a big schlong you dinguses
>>
Can a Rogue take the Dash action as their main action and Cunning Action in the same round to stack the benefit? I want to say "Yes", but I also want to say "Thieves aren't reliably capable of out-sprinting wolves".
>>
>>50983917
Hell, if they are determined to keep the FR they should just bring back Realmspace. It was kind of jarring how all the spelljammer ports and the lunar space station just vanished in 3e.
>>
>>50986144
Michael Fassbender with pointed ears. Give him enough troubles so that he can feel genuine suffering (like maybe he's betrothed to the evil sorceress' sister and they're plotting against him,) but make sure he's still a tough guy who can handle his own both physically and mentally, a sexy, plucky underdog.

Swordplay is good; save the over-the-top wizardry for the player character's, but maybe give him some little stuff, like an arcane trickster or eldritch knight, to give him that suave, magical edge, instead of just being a complete meathead.
>>
>>50986569
Yes. 30+30+30
>>
>>50986601
I think it would be funny if he was a weak and clumsy toff, like more of a diplomat or politician than a warrior. Just go full on with the reversal of the damsel in distress role.
>>
>>50986569
>"Thieves aren't reliably capable of out-sprinting wolves"
It's this kind of dangerous thinking that yields caster supremacists.
>>
>>50986144
Sexy in an undemanding way is a very good thing in an RPG. Give the players the option of interacting with the character as if he's sexy, and the option of not doing that. Make him a bit silly, give the players the choice to not take him seriously, or he'll probably just be awkward.

I once played a flirty charming PC (or at least a character with those attributes on his character sheet), and attempted to in-character flirt with party members when they met him for the first time. Awkward as fuck, but not (only) because I'm an awkward flirt, but because I didn't give the other players the option of not taking it seriously. For an obvious come-on like that, what I should have said was "How YOU doin'?", and given them the option how to roleplay their response to a flirt.

Always maintain the option to not take things seriously. Especially if one or both roleplayers in a romantic scene is a large hairy man.
>>
>>50986144

you cant really go wrong with bishounen

https://youtu.be/EwVo1W8RKkQ
homework material
>>
>>50986662
True.

I want to present a counter-argument, but that is true. A good point.
>>
>>50986662
People get mad about caster supremacy, people get mad about anime swordsmen flipping around, and at least some of the time those are both the same people, pick your poison
>>
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Greetings brave adventurers of /5eg/ ! Would you happen to know my stat line?
>>
anyone have experience playing in Tabletop Simulator? how was it?
>>
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>>50983800
EVERY

THREAD

Whether its at 1 reply or 400
>>
>>50986993
go back to /statme/ fag
>>
>>50983992
>not fantasy with lazors because of a couple of very old expansions
Like >>50984036 said, sci-fi and fantasy went hand-in-hand for decades before and a decade or two after the creation of D&D. "Pure" standard fantasy schlock among any fleshed-out setting or series was the exception, not the norm.

If Tolkien were still writing Lord of the Rings in 1981, we'd find out that Morgoth was an alien and Numenor was built atop the ruins of an ancient spaceship whose radioactive energies endowed the people there with long life due to some bizarre hormesis.
>>
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I tried this yesterday, but apparently I'm unremarkable and boring.


>Scarab Swarms
Basically Necron Scarabs from 40k; they're not quite so impressive and advanced, but then again, the players don't have flashlights. Maintenance bots.
40 HP, 10 AC, Resistant to all physical damage.

4d4+4 damage to every individual in their area.
Occupy four squares in any contiguous (diagonals count) configuration.
-1d4+1 damage for every 10 HP damage they take.


>androids
Pathfinder-style. They're in telepathic contact with Control, so they get advantage on one save per round. (Will mainly be used to dodge fireballs and deal with naturally-occurring terrain hazards)
S - D - C - I - W - C
10 16 12 10 12 10
Proficiency: 6
45 HP AC 16 Resist Heat, Cold

+9 atk 1d8+3
+9 atk 1d8+3
+9 atk 1d8 [dual wielding]

And because their shock batons are zappy, DC 8 CON save every time they hit someone; first failure is deafened, second failure is blinded, third failure is stunned. Fourth failure would be incapacitated; I'm thinking of them as MP "Detain our unruly guests" kind of nonlethal restraints (though quite happy to electroshock people to death. I'd like to get another attack in there as the DC 8 / 3 maximum hits makes them pretty ineffective unless they're ganging up on someone, but then again, that might be too much.

Feels like more attacks and lower damage die, or maybe increasing the DC to 10 and keeping it at three is in order, but this is my first real homebrewing for fivee.
>>
>>50987039
>Numenor was built atop the ruins of an ancient spaceship
this is actually canon btw
read the silmarillion
>>
Playing a dual wielding dart thrower. Am I able to continuously pull darts out for my attacks as to not lose an action, kinda like hiw stringing a bow is part of an attack?
>>
So I'm making an oathbreaker paladin (nonevil, shut up). Did I make a mistake going with heavy armor master?

Also I intend to dip into fighter at level 8 so I can get the two weapon fighting combat style.
>>
>>50987092
Err rather readying an arrow. Damn hang over.
>>
>>50986907
You can avoid both. If Conan can grit his gritty teeth, charge up to the evil sorcerer and cut his head off, then he's neither a Naruto character nor on the receiving end of the caster supremacy dick.

I think the problem is with hit points being inconsistent.

If they're consistently high then the Wizard dealing 2d10 fire damage is no better than the Fighter dealing 2d10 sword damage, and you've got room for swashbuckling and pyrotechnics as people try to keep a fight interesting while it lasts for seven rounds of largely static combat.

If they're consistently low then the Wizard can make your brain explode or the Fighter can cut your head off while leaving your brain relatively intact. No problems with equality and no room or need for big narration.

But when a Wizard can ignore HP and a Fighter only has access to mechanics that go through HP (for both their attack and their defense), then you've got a mismatch that causes both problems. Maybe the Fighter needs to be supernatural/legendary/whatever but still has to get through HP so they're unrealistic for a longer period than a Wizard's discrete moments of spell casting. Maybe the Fighter can't do the special stuff at all, so they're just irrelevant. Two symptoms of the same issue.
>>
>>50986144
have you seen that one episode of the simpsons where milhouse starts to act cool
>>
>>50987092
>>50987109
RAW? No, because drawing your darts use object interaction. Most people would allow it due to rule of cool though.
>>
>>50987042
>Scarab Swarms
What makes it different to just using a few Swarm of Insects monsters from the Monster Manual?
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>>50987092
No. While an archer can equip his bow and fire nine arrows in a single turn, a dart or javelin-thrower can only draw one weapon per turn, because a dart, javelin, dagger, etc., are not "ammunition".

You also cannot use darts as a two-weapon fighter. They are not melee weapons, and you require a light melee weapon to trigger the bonus off-hand attack. You'll have to throw daggers instead.

On the first round of combat, you will be unable to throw two daggers unless you started the fight with a dagger already in-hand. You will have to walk around with a dagger gripped at all times. You can only draw one weapon as a part of your Attack action; the bonus attack does not count.

In order to continuously throw two daggers each round, you will need the Dual Wielder feat, which allows you to draw two weapons at once. Yes, a whole feat just to attack twice each round when any dual-wielding Fighter or Ranger could swing their swords three times without blowing an ASI. Without that feat, you are literally incapable of using both hands to grip separate objects at the start of a fight or attack, but do note that it is entirely possible to pull a giant greatsword or greataxe off your back each round without issue.

If you acquire Extra Attack and would like to make three attacks per round with your thrown weapons (two attacks, one bonus action attack) you are shit out of luck.

Is all of that retarded?
Absolutely.
Just ignore it because your DM probably doesn't know it either.
Draw and throw however many fucking daggers, darts, javelins, or whatever the fuck else as your number of attacks allows.
>>
>>50987233
They're made of metal. Their circuits gleam. I think they may be a little more complex/easier (They have some more rules, but they're very simple ones) and I was considering giving them vulnerability (heat), but haven't decided on it yet. And of course, they're used for rebuilding the dungeon around the PCs.

Any suggestions on how to differentiate or make them special?
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>>50987305
But are they perpetual?
>>
>>50987114
What you're describing is the white space surrounding the venn diagram.

People want realistic martials and unrealistic casters, ergo caster supremacy emerges.

Full realism would require either no magic or low magic, and works fine in the systems that go that route. Full unrealism also works fine, and creates systems with powerful wizards and anime swordsmen.

Some DnD players want the former, some want the latter, and some want an impossible mixture of the two that doesn't work, and at least one those groups will always be unsatisfied with whatever WotC comes up with.

"A wizard should be able to cast a spell that destroys a mountain, but a fighter shouldn't be able to swing hard enough to cleave a mountain in two" is the way a *lot* of DnD players think the game should work.
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>>50987092
Common sense would dictate that it would take less time to pull out a dart than ready an arrow. I also believe there is a rule that dictates you can draw your sword as part of an attack yet thats contradictory to >>50987205

So one contradiction of the rules and one point to common sense I'd give it to full-auto dart throwing. They didn't bother to add any form of quick draw feat this game either so I'd consider that an implication towards quick draw being a given in any case.
>>
>>50987325
More like
>A wizard should be able to cast a spell that destroys a mountain, but a fighter shouldn't be able to swing hard enough to chop a door in half in one stroke
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>>50987334
The rule is that everyone gets a tiny object interaction "for free" regardless of what they're doing. If you are casting a spell, you can open a door first. If you're going to cut this orc, you can pull your sword from its sheath in the same motion. More complex actions like drinking a potion or drawing TWO swords completely replace your action with the "use an object" action. Throwing a single javelin from your back or dart from your bandolier is allowable as part of your attack, but if you wanted to make any other attacks that round (because you have Extra Attack, say) you would need to do it with weapons already being held.

This is the entire purpose behind the Dual Wielder feat. Drawing two weapons at the same time while attacking, whether you are freeing both swords from your belt or preparing to chuck two knives, is disallowed both RAW and RAI.

Yes, it's fucking stupid, but there it is. No full-auto dart throwing, no knife masters without Dual Wielder, no javelintosses-replacing-swordswings, no three thrown attacks per round ever.
Just ignore the rule because it is monstrously dumb and Crawford is a fuckstick.
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>>50987320
The spaceship has been lying half-sunk into the jungle since Unity crashed too, at least a few thousand years, I figure that's pretty good. They keep the corridors clean.
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>>50987042
What makes scarabs stand out to me in 40k is two things:

>They break everything down

I think nowadays this is represented by having them reduce the armor of whatever they hit by one, but dealing basically zero damage (until armor gets so low it does nothing).

>They build things out of that stuff

Not sure if this is represented on the tabletop, but they /are/ maintenance robots first and foremost.

So, if they're not dissolving the fighter's metal armor as he tanks, and transferring that lost AC to a bigger baddie in the form of HP, I'd be disappointed.
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>>50987412
These are top-tier suggestions, thank you very much.

Oh, I was intending for them to be able to heal the other various synthetics in the dungeon, repair and all. What would be a good idea, or do you just suggest Cure Moderate Wounds (robots only) or some equivalent?
>>
>>50983862
Everyone else criticized you for your limited perspective, and while being harsh, they are right.

Since they didn't bother to say it clearly, make shit happen OUTSIDE. Who cares about the dumb sphere being concealing and comfy when suddenly a horde of goblins runs past it screaming in terror, not even bothering to stop when your front man chad slays two or three? What if the party gets woken by howling wind that doesn't let up and only seems to get stronger, despite being in a previously silent and protected dungeon?

If they so love their fucking hut, make them feel the stark contrast between their fuzzy little bubble and the unknown terror that may lie around the corner. Make them leave on their own or too terrified to rest.

You want an ambush? Have a fucking army walk right through the camp. Still not excited? Have THEM being ambushed by a second and let your sorry party camp in midst of a battle.
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>>50987305
Some sort of crunch difference will help them stand out. I have an idea, given the theme you've described.

Make them slow, give them Regeneration, and position them in corridors and other similar tight quarters.

They're repairing the dungeon, so if they're damaged they'll repair each other as well. This makes them quite dangerous, but since their goal isn't to eat the party like a living swarm would they don't actually need to attack unless the party attacks them attempts to move through their space (i.e. step on them). The regeneration and resistance to non-magical ranged attacks should make them resistant to being whittled down at a distance, but the slow speed allows the players to avoid them without being TPK'd if they ever provoke them. Put them in places that the party clearly wants to get through and let them solve the puzzle of how to navigate around them. Difficult terrain both makes them more interesting and makes sense as an environment for them, if you imagine them repairing ruined corridors or collapsed rooms.

That should be more interesting than your standard "and in this room is an X that attacks you, you must kill the X to proceed" encounter. I'm not sure what value the Regeneration should have, but the answer is [enough to not get plinked away by arrows but not enough to be safe if the entire party wades in or they do something clever].
>>
>>50987325
A Fighter doesn't need to be able to destroy a mountain to be more useful than a Wizard. If a Wizard can prepare a ritual that will summon an archfiend to destroy the world, but a Fighter can walk up to the dude and chop his head off before he finishes, then the Fighter is more useful in most situations while still being realistic.

Realistic Fighters Unrealistic Spells works, but casters should still be realistic and bound by realism, is what I'm saying. A Wizard should be a physically unimpressive guy with a beard and a dressing gown when they're not casting spells. As long as the Wizard can't actually escape from Reality on a permanent basis, the setting should be fine and there should be room for spotlight balance between Fighters and Wizards. Suggestions for achieving this range from "GMs should be stricter" to "players should be less abusive" to "have you tried not playing DnD?".
>>
>>50987567
>If a Wizard can prepare a ritual that will summon an archfiend to destroy the world, but a Fighter can walk up to the dude and chop his head off before he finishes
The wizard teleports away, or protects himself in a force wall, or his summoned minions tear the fighter to shreds, or he obliterates the fighter from range with deadly spells that the fighter has no protection against while constantly relocating out of range of the fighter's attacks or nullifying them completely

sorry bro, fighters suck
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>>50987567
>describes a situation where the Wizard CAN END THE WORLD
>the only situations where the Fighter can end the world are equally achievable by any peasant or housecat
>lol the Fighter is more useful
>>
>>50987567
>>50987590
The way I see it, casters should have the higher power ceiling, while martials have the higher power floor. In other words, the fighter should be able to smash down a wooden door consistently without any preparation, but if a wizard acquires the 3 orbs of Gerkhoff and recites the pledge of allegiance backwards, then he can cleave that mountain in two.
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>>50987620
The problem there is that the Wizard can also smash down a wooden door consistently without any preparation. There are no actions unique to Fighters or other martials; anything they can do, someone with casting capability can also do. The Paladin is equally capable of attacking that door as the Fighter, or rolling a keg of ale down the stairs at the approaching goblins, or swinging from a chandelier, or throwing a chair, or jumping this gap, or whatever else.

All of those actions are determined by plain ability scores, usually just Dex and Strength, and there's nothing stopping a caster from getting high values in those (or simply polymorphing into somethign with them). Casters don't even need high casting modifiers to be capable of casting anymore.

And even should they fall below the martials' ability score in some area, actions are not limited by raw score. There is no support for "you can effortlessly break down this door if your Strength is 16, but not if it's any lower" unless you're just saying the door-breaking DC is 13 and the martial can Take 10. So what happens when there's a DC of 16 or higher? The +4 Strength Fighter doesn't stand such a vastly higher chance of accomplishing this than the +1 Strength Sorcerer.

Yet the Fighter is never going to cast Fireball, no matter how much he wants to RP it out. And if he were able to gather items and contrive some McGyver-esque trap to pull this off, so could the Paladin, the Bard, the Wizard, the Warlock, the Sorcerer, the Druid, the Cleric, whatever--it's just interacting with items. And the DM might just tell the Fighter to fuck off to begin with because "you have 10 Int, how would you possibly know enough physics to do this?"
>>
Do you find yourself playing the same race/class when your old character dies o you start a new game? Or do you try something new each time?
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>>50987615
If you have a power fantasy that you want to fulfill, why would you play a fighter?

>>50987590
'Wizards are prepared for everything' is something that should always be an illusion that can be shattered when being tested. Fighters are the guys that get out from situations no one should survive, not mages.
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>>50987793
>Boromir faces the Balrog
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>>50987793
>three giants corner a wizard and fighter
The wizard teleports away, turns invisible, flies out of reach, or like ten other things
What does the fighter do?
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>>50986632
But then they won't want their characters to fuck him. Mission Failed.
>>
So, /5eg/ tell me, how long have you had your current character for? Are you attached yet?
>>
>>50987820
Boromir dies because he's at least 10 levels below that shit.

>>50987911
Fight, probably. Run. Kill one, threaten the others. Strip naked and tell them he has a giant to show off too.
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>>50987997
My longest-played character of lvl 6 died a couple sessions go.

Tbh I think our DM is being too easy on us, I had to push him to use all the abilities of the monster
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>>50987749
Something new each time
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>>50987911
In 5e, the fighter kills the giants, because he's better in combat than the wizard. You should think of a non-combat example.

>>50987979
>Implying
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>>50988064
>the fighter is better in combat than three creatures with more HP, AB, way more damage per hit than him, move speed, and the ability to grapple his ass hardcore
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>>50988093
How will the fighter's booty survive the onslaught of Thick Giant Cock?
>>
How can I grapple an oiled up monk successfuly?
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File: Zedlav.pdf (1B, 486x500px)
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Rate my character
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>>50988143
Grab their hair or clothing instead
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>>50988093
The fighter's level was never specified. I stand by my statement.

Meanwhile, this is what actually happens if the wizard tries >>50987911:
>Wizard casts fly
>Giants smack him down with a club
>Wizard turns invisible
>Giants squat, he's still cornered
>Wizard casts teleport
>Giants were wearing amulets of antimagic field all along
Wizardfags btfo every time.
>>
>>50988146
i was tempted to stop reading after the name began with a Z, but it's the "half-elf" part that really cemented my decision
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>>50988195
>5eg, writing off character concepts for the most arbitrary reasons.
>>
>>50988146

>Blood runs thicker than water.

aaaaah that's the opposite of what it means though
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>>50988247
Everyone knows that. You're not special.
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>>50988143
We get it, you have a fetish for unarmored warrior women. Stop magical realming up the general.

>>50988146
>Sounds like an asshole, but in a fun way. Just don't go overboard.
>"Blood runs thicker than water" means the opposite of what you think it does.
>"Nomadic princess" is the memest background in America. If you're playing elsewhere you'll be fine.
>It's spelled "bear," not "bare."
>PLEASE don't play actual royalty. Make your father a noble instead. Literally everyone hates a royal character.
>Skill choices: 10/10
Overall, a bit edgy and attention-whore-y, but otherwise cool. 7/10, 9/10 if you make him not a prince.
>>
>>50988146
Would play with and it -looks- like you were aware of how deadly level 1 is when you made him
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>>50988143
cover yourself in glue and hold on until it hardens.
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>>50988146
The background doesn't really correspondent with the alignment. He's written a lot more 'lawful neutral' than 'neutral'. He's not enough 'I don't care', if you get what I mean?

>>50988269
>>50988247
http://idioms.thefreedictionary.com/Blood+runs+thicker+than+water
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>>50987911
>turns invisible
You're still cornered, and invisibility is an action. Unless your wizard is a halfling, you're still not going to be able to move past three huge creatures that have cornered you. Even if there is space to move out of the way, you'd need to have either multiclassed into bard for tumbling fool or rogue (a martial) for cunning action disengage to get away.
>flies out of reach
Levitate and Fly both allow the Giant to take reaction attacks, potentially breaking the Wizard's concentration and possibly adding 10 feet falling damage.

Teleport is the only one that could actually work, depending on the spell.
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>>50988376
Technically, those posters are right, in that originally the phrase meant that soldier brotherhoods are stronger than family ties. However, the meaning got flipped somewhere along the way, like the meaning of "moot point" (originally: a topic important enough to be discussed at a moot).
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>>50988434
>Unless your wizard is a halfling, you're still not going to be able to move past three huge creatures
But Medium creatures can move through Huge creatures' spaces. Huge is two sizes larger.
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>>50988442
But family members "share the same blood" with each other.
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>>50988269
>>50988247
The original poster of the character here.
>The blood of the covenant runs thicker than the water of the womb.
I know that's where the phrase originally comes from, but I thought that it fit so well and how it can eventually flip where the warlock pact becomes more important than his family.

>>50988376
I debated making him lawful neutral, but since he was wanting to make a ethically/morally grey pact for greater power, I figured that I'd start him out as true neutral and see where it goes from there.
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>>50988545
not him, but the blood is not in the literal case. think blood brothers.
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>>50988442
This is very interesting. Thank you.
>>
>>50988442
>>50988623
Oh, it was a blood covenant thing.

Regardless, language changes, and today the saying is used the way the original anon meant it.
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>>50988718
true, so long as the idea come across well enough it's fine.
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>>50988580
>I debated making him lawful neutral, but since he was wanting to make a ethically/morally grey pact for greater power, I figured that I'd start him out as true neutral and see where it goes from there.
Yeah, but that's the other dimension. To me, making the pact 'morally grey' warrants the 'neutral' in 'lawful neutral'. However, if you argue that everyone around him would start out lawful neutral, he'd be lawful evil to emphasize the difference to the greyish baseline.

The lawful/neutral/chaotic dimension is more about society. His background indicates that he goes conform with his lineage and standing, which leans to lawful. Leaving his family behind out of lack of care would move him to neutral or chaotic.
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>>50987590
Should have read the entire sentence, or even just the first word. IF. I agree, Fighters suck IF the Wizard can ignore the disadvantage of being a dude in a bathrobe and ignore the Fighter's advantage of being physically tougher than a granite statue of himself (which was true in 3e, when they provided rules for such things, and when no one I knew ever used them).

In a theoretical system where a Wizard cannot cast spells in combat because combat is measured in seconds and spell casting times are measured in minutes or hours, you could have high powered magic and plausible martials and still have spotlight balance. Not combat balance, though. Fighters would be significantly better at fighting, unsurprisingly. And I'm not sure who'd play a Wizard like that. I would, but I genuinely like ritual magic.

(Maybe the Wizard would be able to identify monsters and grant bonuses to or create opportunities for other characters based on their knowledge, but wouldn't ever be able to cast a spell in combat. Frankly, I think that class could be very fun, but it wouldn't fit DnD as it is now, and that's OK.)
>>
>>50987749
Definitely something new. I got a Warlock from level 1 to level 13, and I really like Warlocks for having spells that aren't Per Day, but if I got into another 5e game I would play something else.
>>
Any creative ways to utilize anti-life shell?

Thinking of creating a very support-oriented bard that uses his magic to shield himself and others.

Spells such as shield, shield of faith, anti-life shell, magic circle, etc.
Would probably take the first level as a sorcerer instead of bard so as to not waste a magical secret on acquiring shield, get the 13 base AC, and con save profs.

Thoughts? Other good shielding spells I might have overlooked?
Also considered paladin/bard if I wanted to commit 7 levels into ancients to get aura of warding.
>>
R8 my new party guys, new year and the start of a new campaign with old friends as new players/new DM

Human Barbarian (UA Path of the Zealot) - Raised by Lizardfolk, and acts like them. This involves bouts of cannibalism, which he sees as a ritual to appease his god (Homebrew campaign setting)

Lizardfolk Druid (Can't decide between Land or UA Dreams)- Longtime friend/clanmate of the Barb, worships same god (Goddess of Predation n shit), leading barb out of swampland home to closest city

Tiefling Warlock - Pact of the Fiend with a demon that my or may not be her parent, prostithot at local tavern in said closest city

Half-Elf Bard (cool leg of Lore)- Slaver elf dad (because fuck High Elves) and human mom. Don't really know much else except also at tavern with Tiefling

How fucked are we
>>
>>50988794
I appreciate your thoughts on the matter, but alignments are an abstract that have very little actual influence on the game and characters, so I think we can chalk it up to a difference of opinions.
>>
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A handy tip to GMs who have trouble with murderhobo behavior:

I've found that ever since I started letting my enemies make death saving throws, the players are a lot more cautious with what terms they engage in combat on.

Most players have no problem with killing an enemy in the heat of the moment or letting a dying enemy bleed out on the side of the road after an ill-fated ambush, but when you tell your players that an enemy is unconscious but stable most of the time they give pause to finishing off an otherwise defenseless target.
>>
>>50988968
Probably not so fucked.
Seems pretty balanced.
>>
>>50988968
edgy/10

also who the fuck would buy a tiefling prozzy
>>
>>50987567
>not wanting CHIM
>>
>>50988580
>the warlock pact becomes more important than his family.
Haha, that's brilliant. Turn the phrase back around to screw with everyone. Love it.
Technically, there's nothing unlawful about immoral acts, especially if they involve signing contracts.

>>50988652
I was somewhat mistaken, though; it's apparently a religious "blood covenant" thing, signifying that God is more important than family or something along those lines.
>>
>>50988981
Yeah, I always give my important NPCs death saves.

But regular enemies that go down I just have them die instantly.

I actually had the opposite problem with my first group I ever DMed. They were way too caring about every single person they fought. Always opting to knock them unconscious or tie them up to question them later. As a newish DM at the time I was so frustrated, just like "please just kill them so I don't have to roleplay them." But it made me better at thinking on my toes.
>>
>>50988846
So, that class is probably The Ritualist or The Sage.

They get the ability to acquire new rituals for free or at significantly reduced cost. They don't need spell slots to learn rituals, but they have a note in their class progression that clarifies what level of ritual they can cast, and it'd be the same as a full caster of their level.

They'd get a lot of knowledge skills, like the Knowledge Cleric. They'd get the ability to learn rituals from any class spell list, like the Pact of the Book Warlock. They'd get the ability to grant bonuses to other party members, like a Bard or like a support spellcaster, in a way that is tied to successfully identifying their opponent.

Since a spellcaster can cast a concentration spell, lose it, then cast another, these guys would have the ability to create multiple concentration spells. Maybe they pass them off to other party members, maybe they tie them to a physical focus. That's where this class has the potential to get really powerful and do something thing no one else can. Every class should have something along those lines. This is Support Mage, not Party Bitch.

I'm thinking d6 HD, simple weapons and no armour, like a Wizard.
>>
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What are some good adventures for characters who all travel with a gypsy caravan in a desert to go on around level 2-3?
>>
>>50988968
>Implying the physically weaker and more aesthetically pleasing race is the slavers, and not the slaves
That's some mental gymnastics you're using to justify your hatred for elves, anon.

>>50989015
You do realize you're going to get "tielfings a cute!" responses with sexy pictures in about 2 minutes, right?
>>
>>50988981
this

I have them either fall unconscious or surrender at very low hp

it also makes more sense a lot of the time, there's very few causes people are really willing to die for
>>
>>50989058
Some of the greatest NPCs I ever had were henchmen the players decided to spare for one reason or another. They moved on to become villains, heroes, or tragic characters in their own right, and since I didn't plan for it, they felt less cliched in their roles.

>>50989099
Being stranded foodless and naked in the desert by gypsies.
>>
>>50988968
enjoy your fag campaign fag
>>
>>50989176
They have a tiefling prostitute. It's the absolute opposite of a fag campaign. It's a magical realm campaign.

>>50988968
Tieflings aren't half-fiend, dipshit. Even Neeshka was only a quadroon.
>>
>>50989072
>Pact of Tome Warlock
>>
>>50989015
YOU DAMN STRAIGHT WE EDGY AF
DRUID'S TRYING TO GET AN ANTHROPOMORPHIC BLACK HEDGEHOG WILD SHAPE
Actually we just want to goof off. Also, if it changes anything, the tiefling has human feet, so that's good for all you foot fetishists

>>50989102
But why would you want weak slaves? They're not even brown elves either, so shit tier sex slaves
>>
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>>50989102
>>
>>50989133
>Some of the greatest NPCs I ever had were henchmen the players decided to spare for one reason or another. They moved on to become villains, heroes, or tragic characters in their own right, and since I didn't plan for it, they felt less cliched in their roles.

Oh for sure, looking back at it, I was thankful for that first group and all the things they put me through.
>>
>>50989237
Oh man, even better!

>>50989229
>Why would you want attractive slaves who can't fight back?
I'm going to assume the question is rhetorical, and also ignore your particular fetishes.
>>
>>50989047
blood covenant = cut palms, shake hands, mix blood
>>
>>50989072
The whole reason casters are close to balanced is that they CAN'T have multiple spells going on at once. Don't mess with that.

And while we're not messing with that, play a bard, because it does everything you want.

>>50989319
That is incorrect. It refers to a religious rite.
>>
>>50989237
>you don't have enough badges to train me
>>
>>50989374
The version I always heard was "bonds of blood" -> battle, struggle, life. So basically just 'friends'.
>>
>>50989209
ok like im gonna believe a fag
>>
>>50989450
Takes one to know one. If anything, I'm the expert.

>>50989219
>Pact of the BOOK
Learn 2 read
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>>50989487
its pact of the sword and pact of the pet too gayboat
>>
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>>50983754
Chill, feats are optional at the DM's discretion.

>>50983607
I've noticed that some people call specialist wizards "[specialization] wizard" instead of the proper name for it. Wouldn't be easier to call it what it is, a diviner, instead of "divination wizard"? That's like calling a necromancer a "necromancy wizard".
>>
>>50989209
Way to be a cunt for no reason.
>>
Whats the most minmaxed possible stats for a warrior, starting level 15?

Its a luls oneshot with everyone in the party doing a minmaxed character.
>>
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>>50989209
>Tieflings aren't half-fiend

They are in my campaign.
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>Running first dungeon for new players
>Rogue checks for traps
>I tell him that the stairs leading into the main chamber are trapped with some sort of pressure sensitive mechanism
>Rogue tells everyone to stand back while he disarms the trap
>Dwarf ranger yells "ACH I DUNNAE HAVE TIME FOR THAT LEMME SHOW YOU HOW A DWARF DISARMS A TRAP"
>He runs down the stairs to intentionally trigger the trap
>The trap dumps him down a pit
>He's dropped to 0 HP and starts dying
>Nobody in the party wants to risk falling down the hole trying to save him, so they all stand around and watch him bleed out
>Dwarf player blames me for "killing his character for no reason"
>Leaves and spends all afternoon posting passive aggressive messages on facebook

I don't even fucking understand what I did wrong? Was there something else I should have done in this situation?
>>
>>50989679
edit

stat/build. Don't really want to multiclass.
>>
>>50989687
Oh shit, the old "depends on setting." I've been had.

>>50989633
You're right. I recently remembered "dipshit" was a thing and felt like using it, but it wasn't really justified.
>>
So firbolg are basically giant gnomes, huh
>>
>>50989695
Probably give the other characters a bit of leeway in trying to get down the hole and back to help him

But yeah, if you as a player do dumb shit, you should expect dumb results. Unless you changed the trap idea at the last second to fuck him over more, you really didn't do much wrong
>>
http://www.minmaxboards.com/index.php?topic=4209.0
I realize the Caster v Martial discussion has more or less ended and that this is 3.5 but I still feel it deserves posting.
Casters can end fights by ways other than lowering HP AND break the action economy. Ignoring all out of combat utility, these two features make them better than fighters immediately.
>>
>>50989787
I agree with this post. It might have been possible for the rogue to notice an easy fix to the trap and easily get to the injured dwarf for the sake of narrative, but at the same time that's just being a jokester for the sake of it. I mean, does he do this with everything? A level 99 dragon appears, "LEMME SHOW YOU HOW A DWARF NEGOTIATES!". You arrange a meeting with the king of the realm, "LEMME SHOW YOU HOW A DWARF TREATS NOBLES!"

It sounds like he might just get himself killed anyways in any number of ways.
>>
>>50989783
So, according to /5eg/
Firbolgs = Big gnomes
Gnomes = Fey Halflings
Firbolgs = Big fey halflings
Therefore Firbolgs = Elves
>>
>>50989613
Well, most of the people on /tg/ are children, so you shouldn't expect them to be smart.
>>
>>50990060
>live in the forest
>innate casting
>can speak to animals
Literally gnomes
>>
>>50990060
Nah nah, it's like this
Halflings > Humans > Dwarves > Goliaths
Goblins > Hobgoblins > Orcs > Bugbears
Gnome > Elves > Firbolgs > ???
>>
>>50989374
>The whole reason casters are close to balanced is that they CAN'T have multiple spells going on at once. Don't mess with that.
Sure, but what if you let casters have multiple spells going at the cost of not being able to cast spells? Big cost, big gain.

Basing it on the Warlock, for instance, they get two spells per encounter (and the GM probably shouldn't let them maintain that Hex while having their short rest, so lets call that a hard limit). So lets say that the Ritualist gets a class feature at level 2 (like the Warlock's second spell) that lets them maintain two spells at once. They get two options for this:

Bond to a party member. You can hand off a concentration spell to an ally that was present for your ritual. They are now considered to be the caster of the spell for all purposes, i.e. have control over it, have to succeed on Constitution checks to maintain it, the whole deal. Basically, the Fighter can now fly. Go him. (Do not use Fly. Fly is a terrible idea. Blur would be much better. It's not like either of you can cast Feather Fall.)

Bond to your familiar. Like the other one, but you stay in control of the spell and you can't dismiss the familiar or have it move more than 100ft from you. Squishy little bastard is going to make a tempting target.

Possibly other options, but those seem good enough for a rough draft.

You could add more concentration slots as the Warlock gets more spells per encounter, i.e. starting from level 11.

Oh, and just for clarity, the Ritualist can cast spells as a ritual regardless of whether they have the Ritual tag. Man, that'd have some knock on effects; that'd be a massive amount of work if it needed to see actual publishing away from the stewardship of a flexible GM.

Also, durations would need to be reworked in some seriously dramatic way, since most spells have a duration that would make casting them as rituals pretty pointless.
>>
>>50989015
I'd buy three!
>>
>>50989783
Firbolgs a cute
>>
>>50990158
> ???
Ents? X to Ent as Goliath is to Giant?

MiniTreant could be a cool race. They'd be big, but not as physical as Goliaths. Not sure what they'd be good at, but their iconic class would clearly be Druid so probably Wisdom and Constitution.
>>
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>>50983992
>I don't really mind psionics
>mind psionics
>>
Have you guys ever managed to make a one-on-one duel interesting outside of 'Describe action and roll [stat]'?
>>
>>50989695
"The dwarf boldly runs down the stairs, the pit expanding behind him. Every step he takes, the edge of the trap gets closer. But he made it just in time, just like in the movies! Haha! What a funny dwarf. The rogue is so useless."
>>
>>50989695
That's actually hilarious
>>
>Start a game with a new group
>Play as Halfling Rogue
>Find something decent and pocket it instead of telling the group about it
>Whole group jumps straight to OoC and actively attempts to block me from anything that might be loot

welp
>>
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>>50990426
lame party
>>
>>50990426
Even if it's in character, nobody likes someone who shafts their party members. It's really a habit most veteran players learn to break.
>>
>>50990281
Traits
As a woodman, you have the following racial traits.
Ability Score Increase. Your Strength and Constitution scores increase by 1.
Size. Woodmen are generally broader and heavier than humans. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Wood Bark. Your body incorporates wood and leaves, granting you a +1 bonus to Armor Class.
Living Wood. Even though you were uprooted, you are a living creature. You are immune to disease. You do not need to eat or breathe, but you can ingest food and drink if you wish.
Instead of sleeping, you enter an inactive state for 4 hours each day. You do not dream in this state; you are fully aware of your surroundings and notice approaching enemies and other events as normal.
Languages. You can speak, read, and write Common and Sylvan.
>>
>>50989695
I hope he at least got a roll to avoid it, knowing the trap was there.
If he failed that roll, then too bad.

Still, it feels like people should be encouraged to go the oldschool D&D direction of where traps weren't
'Roll for traps'
'Roll to disarm traps'
But instead
'Use your ten foot pole to poke things'
'Pour water over the floor to see if it seeps through any cracks'
But that can be time consuming and a lot of people used to D&D don't understand it.


Oh, however, what you probably should have done is designed traps so instead of being the sort that instantly reduces you to 0 HP, they put the party in a predicament. Say, they poison you and make you less effective throughout the dungeon. Say, they split the party up and make them very vulnerable considering you only have two players on each side to fight whatever the encounter would haveotherwise been.
>>
>>50990426
Fucking rogues.

Fucking halflings.
>>
>>50989695
The only thing I would have done differently is maybe say "this action will probably get your character killed, are you sure?" because new players often don't really understand which things are really dangerous.

But you're not at fault for a playing dying because they intentionally triggered a trap they knew about.
>>
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>>50990281
Not a bad idea, really. I'd play it, for sure.
>>
>>50989695
>I don't even fucking understand what I did wrong? Was there something else I should have done in this situation?
You didn't describe his death dramatically enough. Go into brutal detail about the contorted position his body lands in, and the blood slowly oozing out of the back of his cracked skull. Eulogize his character as a cautionary reminder against careless behavior in a dangerous situation.
>>
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>>50990594
I guess the Goliath to Giant comparison here is the Warcraft druid Treant form.
>>
>>50990502
Isn't this exactly the warforged stats?
>>
>>50989695
>>50989787
>>50989966
Really it's on the other players for just standing there while he bleeds out. The trap was already sprung, why the fuck not throw down a rope?
>>
>>50990426
>join a new group
>immediately go that guy
>>
>>50989613
Because that's how the kit spells it out. It's the reason Fiendlocks aren't called Diabolists and people say Thief Rogue instead of Thief.

A diviner or a necromancer is a character concept that can be done by several caster classes and builds. A Necromancy Wizard or a Divination Wizard are specific kit and class designations.
>>
>>50990675
Also seems odd that he bled out instead of simply falling unconscious. In that situation I would just have him at 0 at the bottom of the whole so the party can take their time figuring out a way to get down safely.
>>
>>50990660
Aside from the fact that Warforged choose their language.
>>
>>50990426
>Raise a bunch of red flags
>Confused when people are suspicious of you

Should've hashed it out OoC before doing it.
>>
>>50990676
To be fair playing a rogue and pocketing something no one else IC should know about isn't even that dickish of a thing to do.

It's a dick bag thing to steal from a party member. And if the valuable thing he pocketed could help out the rest of the party, it's kind of a dickbag thing to not use it to the benefit of the party in some way.

But if a thief is the only one who wanted to check this trapped room and he finds a pouch of gold, why not let him keep it? Why be a dick?

Still, with all that said. I prefer to always play a generous rogue. Stealing shit and giving it to my friends. "Hey look what I got you!" Without telling them I stole it IC.
>>
>>50991013
All loot belongs to all party members. The rogue doesn't deserve to have more money by virtue of being sneakier, that's bullshit.
Of course it makes sense in character, but don't expect players to be okay with being screwed over by other players, especially ones they don't know very well.
>>
>>50991082
Sure, if they helped them get that loot.
And like I said, I believe there's a difference between pocketing something that would benefit everyone and taking some small coin for yourself.
Part of the reasons people pick rogues is so they can be dickass thieves. What it comes down to in this situation is that the player really should've talked about it with the group beforehand. Really, depends on player expectations. That's the entire root of it.
>>
>>50991123
Oh, and to add.
When you say, "all loot belongs to all party members" that is a completely valid way for people to look at it, and many people do. But not all groups. My players don't think of it that way, for instance.
But if that IS the case, then refer to:
>It's a dick bag thing to steal from a party member.
If the perception is that loot belongs to everyone, then yes, taking it for yourself is like stealing from the party. Which would make you a dick bag.
>>
Does anyone have the high res version of the redbrand hideout from the starter set? The megatrove only has the High-res DM version and I'm a poor student running a roll20 campaign.
>>
>>50990502
Yes it is. I still think they'd do better with a reference to their size but without making them overly physical. That might mean making them less woody than a full Ent, i.e. not giving them a bonus to AC, since the benefit of that is what makes the Warforged so unexciting at everything else.

That said, the Warforged isn't a very good race as is. They get a +1 to AC, two stats you don't choose, and an extremely situational benefit. A variant Human gets a feat which could do stuff in addition to giving you a +1 to AC, two stats that you do choose, and a less situational, actively usable benefit (i.e. the skill point).

Looking at the Goliath, I'd keep Powerful Build but lose Stone's Endurance (very powerful, that one, best left as the Goliath's cool thing) and I wouldn't give them a bonus to Athletics. I think I'd give them a +2 to Wisdom and a +1 to Constitution, to emphasise the mental portion over the physical despite their size.

Plants still eat and breathe, in a way, so I wouldn't mess with that. I might give them a recovery ability similar to the Song of Rest. I know the Warforged thing was a joke, but that ability to rest without sleeping could fit here.

This race could work as a split race, like the Dwarves and Elves. One option gets you the +1 Constitution and an emphasis on recovery and healing, the other gets you +1 Strength and an offensive emphasis, probably related to thorns. I'm thinking a minor bonus to grappling. Possibly giving them a 1d4 piercing natural weapon here. Greenleaf and Redleaf?
>>
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>>50984732
>>
>>50991187
Meant to link
>>50990660

Also, >>50990650 could make a good image, if a bit WoW exaggerated features heavy. It's what made me think of the thorns.
>>
>>50991187
Tfw I want to make a Warforged character as a blatant Robot Master ripoff
>>
>>50991013
The problem is that keeping things from others is a recipe for being discovered and killed later. If the rogue is really supposed to be a character that's involved with the group, they shouldn't do shit like that.
>>
>>50991123
>if they helped them get that loot.
They helped them by killing monsters along the way, navigating the wilderness, and healing them.
>Something that would benefit everyone vs small coin
It's not your right to decide. Coin is useful.
>so they can be dickass thieves
Which is sort of okay right until you're a dickass to your fellow players. Unless this is agreed upon ahead of time, you're being That Guy.

>>50991251
Exactly. One of the conceits of 95% of D&D games is that everyone has decided to cooperate for one reason or another. Breaking that assumption is breaking your co-players' trust.
>>
How do the treasure guidelines in the DMG actually play out in people's experience?

Mostly a 3.5fag used to his Magic Item compendium tables of autism.

I know that loot is less important in 5e but just thought I'd check in with experienced DMs to see if there are better alternative methods for treasure generation or not.
>>
>>50991301
Thanks for glossing over the end of my post.

>They helped them by killing monsters along the way, navigating the wilderness, and healing them.
Not necessarily

>It's not your right to decide. Coin is useful.
Depends on the amount, really. There's also an argument that can be made for the rogue using the money to buy themselves healing potions/other equipment is beneficial to the party as a whole as well.

>Which is sort of okay right until you're a dickass to your fellow players. Unless this is agreed upon ahead of time, you're being That Guy.
Refer to the end of my post. We're really not in much disagreement.
>>
Is it too munchkin to multiclass more than once?
Personally, I think if the multiclass rule is allowed, it shouldn't be a problem. But wondering about the general consensus.
>>
>>50991421
General consensus is multiclassing is a munchkin affair in the first place. Less than 1% of character concepts actually ask for it.
>>
>>50991461
THIS
I don't even allow that variant rule at my table.
>>
>>50991421
If you multiclass more than once you are shooting yourself in the foot in 99% of cases.
>>
>>50991421

I multiclassed my archer

Rogue 3
Fighter 1
Wizard 2 (Divination)

Rogue the rest, took lucky along the way.
>>
>>50991555
Weew
>>
>>50991551
Sure, so in that case it shouldn't be considered munchkin.
I also see people often make the argument multiclassing at all is often shooting yourself in the foot (mostly because games often don't get that far level wise).
>>
>>50989695
>noone in the party brought 50 foot of rope

never going to make it
>>
>>50991461
I really don't think that's the general consensus, and most multiclassing makes for a LESS powerful character which makes it repulsive to munchkins. If we were talking 3e full casting prestige classes you'd have a point, but we haven't had one of those in almost a decade.
>>
>>50989695

Your dorf was a fucking idiot. Characters die, tell him to stop sucking dicks.
>>
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>>50991593
people like>>50991555
are either theorycrafting, or aren't likely to see past 10th level (if that) and so it's "advantageous" of them to build a pile of mechanics and call it a "character"

People around here who play characters into the 12-20 range are like Unicorns.
>>
>>50991603
this
between any two members of my party we always have at least 150 feet of rope
>>
>>50991618
Mulitclassers are pick-up gamers too autistic for a steady group, and theorycrafters, 95%
The remainder are 3.whatever refugees forced to play 5e.
>>
>>50991663
According to Wizards' surveys most people don't play past 12, which is why there's so little higher level content.

Not sure why people don't play that long, honestly.
>>
>>50991555
>fighter 1
For what purpose
Do you really need a heavy crossbow that desperately? +1 damage a round?
>>
>>50991742
It's optimal!
>>
>>50991742
+2 AB and Second Wind, breh.
>>
>>50991663
Unicorn here. Booknerd Warlock, level 1 to 13, in a Planescape campaign, and after a year of playing a single-classed character, I can conclude that you're being a dick about multiclassing. The sheer pointless snobbery of your posts is baffling to me. There's nothing wrong with making single class characters or multi class characters, but there is definitely something wrong with your attitude.
>>
>>50991709
1. levels 9-20 are a massive time commitment
2. People graduate college
3. Work/Family situations change in that period
4. You need a DM or DMs capable of keeping it going and keeping it interesting
>>
>>50991709
Shit dies off after a while, people get uninterested, busy, etc. If you were able to play every day for a month, it might be feasible
>>
>>50991742
Longbow, +2 to hit, second wind
>>
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If you were to DM a 5e game with no classes how would you handle character progression?
>>
>>50991742
A tiny dip into Fighter is ridiculously good for any class, particularly 2 level dip.

Fighting style and second wind is just overall useful, Action Surge is fucking ridiculous.
>>
>>50991841
>DM a 5e game
>with no classes
So I'm not 5e at all?
>>
>Starting before Level 3

I mean if that's your thing go for it but I feel like 1-2 is the most frustrating parts of the game.
>>
>>50990965
To be fair, the original halfling rogue did that TWICE with the two best things in the entire campaign.
>>
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>>50991796
That's an opinion you are entitled to.

My opinion is that players should focus on fleshing out their own Aragorn (Ranger), Elric (Bladelock) or Rogue with Magic Initiate (Grey Mouser), rather than building an unmemorable pile of mechanics like >>50991780.

And I'm not even opining on how well anyone is able to roleplay, before you throw Stormwind Fallacies at me. I'm simply saying that that guy's "concept" for a character is uninteresting thoughtless garbage.

Fortunately when he arrives at my table and I lay out "No Mutliclassing" he will scuttle off.
>>
>>50991856
Including all of 5e's rules, abilities and what have you, just not class locking them. My buddies and I got the idea in our head and I agreed to DM it but I'm still having issues thinking of ways for their characters to progress parallel to how they would with classes.
>>
>>50991874
>this guy again
oh jeez
>>
>>50991874
I can't tell if you're trying to get (You)s or if you're actually not aware of how much of a douchebag you come off as.
>>
>>50991874
>he allows feats
If your player can't flesh out their character with the base abilities provided by a single class they need to get gudder. There's nothing that feats make possible that you can't replicate in other ways. They are every bit the munchkiny piece of powergaming shit that you say multiclassing is. Grow a spine.
>>
>>50991709
I got my Booknerd to level 13 after a year of play, once a week, with very few cancellations or missed sessions. We were all playing in the back room of a pub in central London after work. I'd say we had at least 40 sessions, each running for 3-4 hours.

We didn't know each other in advance, my friend the GM got the group together through one of the Meetup groups that does RPGs in London, I forget which, possibly the DnD one. Yes, we all met in a tavern.

>>50991874
>Rogue with Magic Initiate (Grey Mouser)
Or Wizard 1/Rogue [LOTS] (Grey Mouser).

Why is one way of expressing that concept better than another? Seriously, I don't understand your bias here.
>>
>>50983701
stop the shitty pastas
>>
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>>50991868
>but I feel like 1-2 is the most frustrating parts of the game.
It can be if your DM is inexperienced, or just poor at it.

Level 1-2 adventures should be story/non-combat challenges that serve to engage the players backgrounds in interesting ways, tie the party together as allies, and establish the setting broadly. With a few memorable combats sprinkled in.

Le First Time DM just runs "The Mines of Endless Goblins a Spiders with Bugbear boss" and kills off half the group.
>>
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>>50987997
I've been playing my character for a month now and I love him.

I'm going to be really sad when he dies. :( Last session, he took 80% of his HP in a single blow and nearly got swallowed.
>>
>>50991950
>I got my Booknerd to level 13 after a year of play,
Your DM was very very generous with experience, or you were basically playing 6 hours of Gauntlet a session.
>>
>>50991874
>I'm simply saying that that guy's "concept" for a character is uninteresting thoughtless garbage.
Why does multiclassing or even theorycrafting come across as thoughtless garbage? It takes a lot more thought than "okay you are level 3 now which archetype do you want."

I genuinely multiclass to better fit a character, not for mechanical benefit.
>>
>>50992000

Or event/story based leveling, the objectively superior method of leveling characters.
>>
>>50992048
>I genuinely multiclass to better fit a character

Why turn /tg/ into a house of lies?
>>
>>50992000
>Your DM was very very generous with experience
>using experience at all

No wonder you nerds have never played a level 20 character.
>>
>>50992060
So my first guess, a very very generous DM.

Absolutely nothing wrong with that, but it doesnt represent normal progression at all
>>
>>50992064
It's not a lie, my dude.

If I wanted to just play a mechanically good character I'd go bard only as a fucking half-elf.
>>
>>50991945
OK, this is beginning to sound like the grumpy Yorkshiremen sketch.
https://www.youtube.com/watch?v=Xe1a1wHxTyo

>>50991967
>Le First Time DM just runs "The Mines of Endless Goblins a Spiders with Bugbear boss" and kills off half the group.
This sounds plausible. Most of the things that kill a campaign in its infancy would still happen if the party started at level 5 or higher.

Most of the time it's not even GMing as much as its how well the group gets along as people. Some people will just poison a game with a bad attitude.

>>50992000
Really? Levelling once every three or four sessions didn't feel that fast. We did have multiple combat encounters in a typical session.
>>
>>50992089
EVEN if you obsessively play Gishes, there's single class options to cover varieties of them.
>>
>>50992089
I'll bite - what's the concept?
>>
>>50992114
>Really? Levelling once every three or four sessions didn't feel that fast.
It's reasonably accurate up to about level 7 or 8.
After that you were leveling fast. levels 10-13 are certainly not 3 session affairs unless you are marathoning like mad.
>>
>>50987997
One session. I hate him already; he's a real jerk. Tried to sell some of our dwarves to some other dwarves, and moped in his tent about how his waifu is fucking some other guy
>>
>>50987997

I've been playing my character for maybe 6 months now. He was a lot of fun, but one of the other players wanted to do a romance thing. Now I feel like I either have to play him wildly out of character, or just be a yes man to the girl. I'm hoping we all die and reroll in the upcoming fight.
>>
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>>50992130
He already said; a rogue with action surge, +2 with bows and rerolls.
To some people, that's considered a "character concept".
>>
>>50992198
Cheat on her like mad.
Or if it's a dude roleplaying a gurl, get a restraining order.
>>
>>50992130
Too many to list senpai.
But more often than not they stem mainly from one class having a certain spell or ability that I'd like my character to have. But you can't access it through use of a feat. So a dip or two is necessary.

And more often than not, playing a bard so I could have my pick of the spell lists is just completely wrong for that character.

It usually ends up with a less mechanically viable build in the end but a more satisfying character for me.

I'll say my most common dip is into cleric or paladin as I like to give my character a closer connection to a deity.
>>
>>50992211
That wasn't me fucktard.
I did respond to that post though, I said "wew."
Simply because it looked like the person was trying to make the most munchkin build possible as a joke. I didn't take it seriously at all. Maybe the person was being serious. If that's the case then it's even more hilarious.

Still, the fact that it triggers you is what is the sweetest.
>>
>>50991842
Two levels I could understand, though on a rogue it wouldn't be as useful because most of your damage is from sneak attack. Maybe if you needed a second chance of hitting, but your sneak attack is already lower damage from taking fighter levels and from wizard levels.

What I forgot about was archery for +2 to hit. Yes, that definitely would be worth it, however you might as well go 5 levels of fighter at that point.
Get champion for higher chances of crit sneak attacks.
You'd get an extra attack for 5 levels of fighter, which would be better than the sneak attack increase. However, I suppose it wouldn't work with a heavy crossbow and you'd have to downgrade to a longbow and I suppose you wouldn't get certain rogue features like blindsight as early.
>>
>>50991368
You basically wing it: magic items aren't balanced against each other or any cash metric. There kinda sorta isn't the need for the Christmas Tree like 3.X, but only because the numbers are much smaller.

Just make sure the party has some way to get their primary weapon magical by the time you start fighting werewolves, fiends and shit, since resistance to nonmagical weapons with unoptimized characters can make fights ungodly slogs.
>>
>>50983994
Isn't Bigby's hand way better and 5th level?
>>
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>>50987103
>>
>>50992245
Cleric's a good one. One level in Wizard used to be pretty classic too, until they added the arcane Fighter and Rogue.

Often I feel like skipping out on a class early is a good way to avoid a class feature that doesn't match your concept. If you want to play "woodsman and hunter" but no part of your concept involves casting spells, then you might go pure Fighter but adding one and only one level of Ranger is a good option as well, and starting as Ranger would probably help with getting the skill proficiencies right.
>>
Anyone got any amusing ideas for a low power magic sword a very 'in shining armor' style knight could use and give to the party upon being killed. I was thinking advantage on saving throws against being frightened while attuned to it, if I can't find or think of anything better.
>>
>Oathbreaker paladin
>Level 7 aura buffs enemies as well
This makes it actually kind of balances as opposed to just a 'You deal +fuck on every roll!' which is honestly kind of overpowered.
Seriously, PAM paladin, +5 to every single damage roll ever. Why? If you say 'but they won't max charisma!' then watch them take 3 levels of warlock for shillelagh and watch them not give a fuck as they get +5 to saves from their aura of protection as well.

>>50987103
Why not get the two-weapon-fighting combat style in the first place?
Honestly, though, you probably shouldn't bother. You'll either:
1. Get PAM variant human (best option) and up either strength or charisma.
2. Go two-weapon-fighting, go for dex (no feat required) and focus charisma. If possible, get a 15 on strength so that heavy armour can be worn.

Two-weapon-fighting doesn't allow you to either get more damage (1d10) plus reach or +2 AC. Not to mention, you could have also just gone for duelling for +2 damage on a quarterstaff.

Heavy armour master is great if you have 14 strength and don't want to go PAM. Then you can focus dex/con/charisma instead of strength after that. PAM is honestly more required for oathbreaker than anyone of the paladins, but whatever.

Also fucking edgy.
>>
>>50993191
Amusing as in funny?

It could be an intelligent sword with a personality that's seriously opposed to the knight. Dour instead of cheerful, or cowardly instead of brave.

Or it could be useful in a way that gives you a way to give more information to the party. Maybe it glows in response to enemies, but the maker wasn't satisfied with just blue for orcs, so it glows in response to EVERY enemy. The knight had a book of paint samples that he used to identify the various hues of the sword.

"OK, pink. That means that flapping noise is a harpy."
"Are you sure? Looks more like flamingo to me, which means its a stirge."
"You're both mad. Ballet slipper. Ettercap. The flapping noise is something else."
>>
>>50993720
I guess interesting would haveve been better word to use, I just like gimmicky magic items of very niche uses. First one seems a bit too much effort but I like the second one, only thing is, I realised that would be perfect for another item that will turn up later and will probably use it for that one.
>>
What is a good word for the ghost of a dead god?
>>
>>50993907
Remnant.
>>
>>50993907
Egregor
>>
>>50984732
It is a fine idea if they are interested. It's a great idea if they want to play a group of evil badass women set in the same world and time because then you could have them be each other's final bosses.
>>
>>50993907
Vestige?
>>
>>50993907
Echolith
>>
>>50993907
Chad
>>
>>50993907
Imprint.
>>
Anons? I'm not sure if this is allowed here, but I got a bunch of homebrew 5e races that I'm trying desperately to balance out. And some further ones I got planned, but can't decide which to tackle first. Can I get some feedback on what's there? Or suggestions which unwritten ones I should finally tackle?

https://docs.google.com/document/d/1XovWm65MSmIzQWSMDMXo0_aIpZgq9YSa2KkpO3kThS4/edit#
>>
Ok guys, I need to ask something.

My current party is composed of 5 players
2 Wizards, one elf and one gnome
1 Warlock
1 Cleric

And a human bearbarian(me).

The question I want to ask, what's the best way to introduce them in-character to a new member?
>>
>>50993907
Vestige >>50994095
>>
>>50993907
They might as well be a fucking human in that case if they've lost power to the extent of becoming a ghost.
Or, I guess, a demilich, or any sort of long-living remnant of a being.. Perhaps a ghost.

Most likely, just a fucking temple full of scripts and stuff.

>>50994864
Here's how:
'If you can't do magic, get the fuck out unless you want to be a meatshield who does nothing but stand at the front and take hits.'
>>
Is the Sweeping Attack maneuver any good?
>>
>>50994960
I honestly see very little reason it's any good over other moves unless you really need to hit two targets and do not wish to use seperate attacks on them (considering fighter is best known for having extra attacks).
>>
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>>50990547
Oh man! I completely forgot about that shit!
>suddenly 3/3.5 memories come flooding back to me
>suddenly the 10 foot pole is the most useful item to have in the dungeon
>just chucking it down halls and using it to poke shit to check for traps
>or as you said, using water like that

thank you so much for reminding me about this, trap disarming has just become a perception/investigation roll, then followed with a disarm roll and thats no fun at all, especially when I also remember hearing about some stories in this edition already of people having such high skills in things like perception and whatnot that the DM literally just stopped throwing traps at them cause the PCs would always see and disarm them cause they had a +15 to the skill or something

i'm remembering this to houserule shit to MAKE TRAPS GREAT AGAIN
>>
Can zombies and skeletons be convinced by the party to fight on their side by non-magical means? Or are the PCs permanently marked as the enemy assuming a necromancer controls them?
>>
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>>50994810
Alright, I'll go down the list.
>Dragonfear
>As a bonus action, you can invoke an aura of fear that targets all hostile creatures within 120 feet.
120 feet? That's an insanely wide radius, especially for an ability you didn't note to be limited by vision or hearing restrictions. Cut that down to 30 feet.

>Forgeborn Dwarf
That's a lot of abilities you're ascribing to a subrace, especially one that already gets Darkvision, resistance against poison, stonecunning and a tool proficiency. You add subraces below, so I'm going to assume you actually meant it to be a separate race and it won't be receiving the standard dwarf ASI and abilities. Also Tempered through Creation is also ridiculously strong given that it applies to all elemental damage with no limit. I'd recommend that you either limit its usefulness (i.e. only make the resistance applicable to one of those elemental damages) or increase its potency (i.e. reduce damage by 1d8 + constitution modifier) but limit it to once a short rest.

>Azyr subrace
how long is burning aura supposed to last? It's really powerful given it's an AOE of assured damage. Either make it once per day or add a check.

You seem to have put a lot more thought into the Dwarves (which you've loaded with a ridiculous amount of doodads) than the Halflings, which look fine.
>>
>>50995140
Animated dead are assumed to be under a form of mind control, if the necromancer wants the skeletons to hit you, there's nothing you can do without magic or incapacitating the skeletons
It really depends on what the necromancer wants their dead to do.
There are lots of orders a necromancer can give that mean they will only attack you if you strike them first such as "stack these bricks" "dig as big a hole as you can here" or "break this wall"
If you catch a horde of zombies doing something like that they should only really attack you if you impede their work, and should stop attacking you once you get out of the way
>>
>>50995140
Skeletons:
"Whatever sinister force awakens a skeleton infuses its bones with a dark vitality, adhering
joint to joint and reassembling dismantled limbs. This energy motivates a skeleton to move and think in a rudimentary fashion, though only as a pale imitation of the way it behaved in life."
"Skeletons raised by spell are bound to the will of their creator."
"When skeletons encounter living creatures, the necromantic energy that drives them compels them to kill unless they are commanded by their masters to refrain from doing so. They attack without mercy and fight until destroyed, for skeletons possess little sense of self and even less sense of self-preservation."

Zombies:
"Sinister necromantic magic infuses the remains of the dead, causing them to rise as
zombies that do their creator's bidding without fear or hesitation."
"A zombie retains no vestiges of its former self, its mind devoid of thought and imagination. A zombie left without orders simply stands in place
and rots unless something comes along that it can kill. The magic animating a zombie imbues it with evil, so left without purpose, it attacks any living creature it encounters."

Does that sound like shit that can be reasoned with?
>>
>>50995140
Skeletons and Zombies are instinctively driven to destroy all living creatures that they can sense, unless they're magically compelled to behave otherwise. There's really no way to reason with them.

That said, you might find some way of baiting or misdirecting them. For example, getting them to chase you, and give them the slip right before they run into an area with another creature that they'll start to attack. Illusions, familiars, and maybe even trails of fresh blood could also work.
>>
I need an opinion.

Would a dragon be able to use Legendary Resistance on an Arrow of Slaying when it doesn't know what it's being hit with?

Would a dragon be able to use Legendary Reistance when his original saving throw was a critical failure? (Natural 1)

Any opinions would be appreciated.
>>
>>50995381
read legendary resistance again and then you tell us:

>If the dragon fails a saving throw, it can choose to succeed instead.
>>
>>50995381
Yes and yes.
You can rule if the Dragon should reason about using its resistance, I guess, but there's nothing holding it back from just doing it.

Also critical failures aren't a thing unless specified by a particular effect.
>>
>>50995123
I mostly got the idea from some 'oldschool D&D' pdf thing, but when I think about it, this is kind of how my traps work.

For example, I had a trap design for a secret area (that people didn't find and thus didn't access) where ..
Alright, imagine a box for the room. The players come down a staircase to the left. On the right is some barricades and a spell projector... Thing. The spellcasting trap basically spams thunderwave over and over. It might not wipe out players, but they'll damn well be in for trouble if they try to disarm it because they'll keep getting pushed away from it.

Perception would tell them 'Well, there's something REALLY FUCKING SUSPICIOUS' at the end of the room' for example, but there's obviously no easy roll to disarm the trap. They'd have to use logic more than anything to beat the trap. If they had thrown something down before themselves, they might have triggered the trap before they suffered it themselves. Or, say, they could try something such as crawling along the ground toward it where they'll suffer from the area of effect much less.

Hm.. But how I would do a pitfall, I'm not sure. I guess I'm not a fan of conventional traps.

Either way, seeing the .pdf was enlightening, somewhat. Traps seem pointless when they're just very simple skill challenges. They're dynamic elements of the world that make players think 'maybe I should lure a monster under this' or any number of things.
>>
>>50995402
Kill yourself. Cunt.
>>
>>50995279
>>50995309
>>50995339
I see, thanks guys.
>>
>>50995470
What I did at one stage is have a villain pick out a party member as a rival (don't make the decision arbitrarily, make sure the villain has a reason to want to tussle with that particular party member)
During an adventure where the party is hunting the villain through a dungeon or fortress they come across a large number of big tiles followed by a door too dark to see through
When any but the chosen party member steps on any one of the tiles you tell them it sinks down by about 2 inches and clicks, when they step off it returns to its previous position
when the rival does step on a tile it too sinks down and clicks, but then all of the other tiles that the party members are standing on trigger their trap, causing a wall to spring up behind the rival and all other party members to become isolated from the rival (they could fall down into a pitfall or a net could suspend them from the ceiling etc). then the villain appears and attacks!
I don't actually know how effective or enjoyable this would be because when I implemented it, all the party members crossed one at a time and the rival used spider climb and didn't step on any of the tiles at all. Including when he left
>>
>>50995470
one excellent source of modern day old school trap using is the Dungeon Meshi manga, the halfling rogue having to disarm traps and it goes into detail how certain traps work and how he had to disarm them. Since they talk about eating dungeon monsters (not the monsters eating but eating the actual monsters), they really get into shit like dungeon ecology and traps and whatnot
>>
>>50995483
it's not my fault you can't grasp a simple "If A, then B" statement.
>>
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>>50991953
What on Earth are you on about? Just because I typed a paragraph on my opinion doesn't mean it has to come from somewhere. It's really not that hard to type more than 10 words without resorting to memes, you should try it some time.
>>
>>50992512
Well huh, I totally forgot about bigby's. I would say the only advantage the sword has is that it can't be attacked or destroyed itself, but that clearly doesn't weigh up against the many advantages of the hand. Never mind I guess the sword is garbage
>>
>>50989613
>feats are optional
That's like saying 'The fighter is an optional class' considering fighter fucking sucks without feats.

>>50983607
Lucky Halfling Diviner Wizard is a troll build designed to troll the DM. Somebody will hate you for it, because you're practically refusing to accept that bad things can happen to you.

Lucky is rarely ever a bad choice, but people don't take it because it's nicer to roll high numbers than to have a 'pussy out' button by your side all the time.
>>
What are some unusual takes on character classes that aren't completely retarded?

l'm fairly new to d&d so l just want some ideas that escape the stereotype.
>>
Anyone else think the breathing is way too long? Minutes equal to con mod +1 means all players have 3-4 minutes of breathing, meaning that underwater combat is barely more tense than normal
>>
>>50996722
Have taking damage knock out their breath same way as concentration.
>>
>>50991919
you'd have to pick apart classes to make an individual list of class features, and then figure out a balanced way to have players acquire those features. maybe assign each one a point value and go from there?
>>
>>50996602
Taking a character class out of its usual element can give some interesting character designs. Using a ranger as an urban bounty hunter, a rogue as a just vigilante or a paladin as a loose cannon justicier can be a breath of fresh air if you're feeling constricted by the imposed ideas on certain classes. Maybe go for a more specific kind of character, like building a wizard as a militant tactician or a bard squire. Clerics and fighters in particular are great for diverse characters, as clerics can be zealous about whatever you desire, and a fighter can start anywhere from a farmboy to a royal knight and develop any sort of a style in between. There's nothing wrong with building from a cliche, but consider WHY they fit their class and what may have caused them to be where they are.
>>
>>50996856
I mean depending on what your actual player goals are, you might be better off just taking established classes and swapping out features to make custom classes. there's an unearthed arcana article about this

https://dnd.wizards.com/articles/unearthed-arcana/modifying-classes
>>
>>50996892
>>50996892
>>50996892
>>
>>50996868
Got it. Thanks dude. l'm thinking of something around the wizard class. Maybe like an indian shaman or something.
>>
>>50990650

...But why the Ork faces?
>>
>>50991841

Probably on a quest-by-quest basis of ability reward and HP, rather than a fixed XP-from-doing shit thing.
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