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/WBG/ - Worldbuilding General

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Thread replies: 323
Thread images: 52

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Planar Travel Edition

/wbg/ discord:
https://discord.gg/ArcSegv

On designing cultures:
http://www.frathwiki.com/Dr._Zahir%27s_Ethnographical_Questionnaire

Random name/terrain/stat generators:
http://donjon.bin.sh/

Cartography links:

Mapmaking tutorials:
http://www.cartographersguild.com/forumdisplay.php?f=48
www.inkarnate.com

Random Magic Resources/Possible Inspiration:
http://www.darkshire.net/jhkim/rpg/magic/antiscience.html
http://www.buddhas-online.com/mudras.html
http://sacred-texts.com/index.htm
https://mega.nz/#F!AE5yjIqB!y7Vdxdb5pbNsi2O3zyq9KQ

Conlanging:
http://www.zompist.com/resources/

Sci-fi related links:
http://futurewarstories.blogspot.ca/
http://www.projectrho.com/public_html/rocket/
http://military-sf.com/

Fantasy world tools:
http://fantasynamegenerators.com/
http://donjon.bin.sh/

Historical diaries:
http://www.eyewitnesstohistory.com/index.html

A collection of worldbuilding resources:
http://kennethjorgensen.com/worldbuilding/resources

List of books for historians:
https://www.reddit.com/r/AskHistorians/wiki/books/

Compilation of medieval bestiaries:
http://bestiary.ca/

Middle ages worldbuilding tools:
http://www222.pair.com/sjohn/blueroom/demog.htm
http://qzil.com/kingdom/
http://www.lucidphoenix.com/dnd/demo/kingdom.asp
http://www.mathemagician.net/Town.html

>Thread Question:
Do you have multiple Planes in your setting, or is there only one Material plane? How common is inter-planar travel? Is there a Planar Wheel or some other means of visually representing the planes?

>Hard Mode:
Is the Afterlife a Plane? Are there multiple afterlife planes? Who judges who goes where? Who deals with inter-planar disputes?

>Dante Must Die:
A new BBEG appears in your setting, and decides to destroy all the Planes. How would he go about doing it?
>>
Only have one plane. Reality.

Another couple thread questions.
>Do you have any massive corporations akin to say the dutch east india company in your setting?
>Who among your possible nations is the most powerful economically ?
>Are there guilds or monopolies in your setting?
>What is the most coveted trade good?
>>
>>50982390
What is that from?
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>>50982566
I don't know about the lineart, but the coloring looks like Moebius.
>>
>tfw you accidentally created the Burning Legion in your setting
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>>50982929
DRUILLET

PHILIPPE DRUILLET

YOU DUMB FUCK
>>
What if in a setting living things weren't born but instead were created adult via some ancient magics? Say, in sacred places on the leyline crossings. And let's say what is created is determined by will of people and creatures with special skill and knowledge or in absence of such according to some magical balance of the place.
Would you use such a setting? What implications do you see?
>>
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So, I think I know where I'm going to go with the beastmen angle in my setting. Druids have the power to shapeshift and take on the traits of animals, yes, but it's only an ability that's part of the overall benefits of nature and the environment. The spirits of wood, moss, and stone take just as much precedent as the whims of beast and bird.

However, some druids get so enamored with their shapechanging that they forgo their human form and their roles as stewards of nature and become an amalgamation of animal and human. They're unable to fully turn into animals anymore or command the earth as they once, but they have the senses, strengths, and weaknesses of their favored animal.

Ages ago, beastmen were exiled from their homes, seen as too frivolous, flighty, and impulsive for the goals of their respective tribes. Some of the exiled find each other and start communities all of their own. The more compatible beastmen start reproducing and naturally bring beastmen into the world. Others that have been recently changed are directed to these communities and are welcomed with open arms. I might do the same thing with elementals if I get the chance.
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>>50983716
>World may be MMO or computer simulation
>spawn camping
>crossing fenced by temple indoctrination center
>tempered spawn point with butchery line on top
>no sexes
>no lineages
>barren world centered around spawn oasis
>spirit eugenics, servitor spawning
>hypercharged zerg unit spawn, when your public consciousness is on the war path
>deathtraps to disable spawn points
>body horror experiments
>>
>>50982390
>Do you have multiple Planes in your setting, or is there only one Material plane?
There's a Material Plane that was created using the 7 Primal Energy Planes. There are a further 8 Lesser Energy Planes.

>How common is inter-planar travel?
Incredibly rare. Magic spells pull energy from the planes, but actually "going there" is difficult.

>Is there a Planar Wheel or some other means of visually representing the planes?
Sorta. There's differing models for how the planes interact, depending on which Wizard you ask.
There's a distinct relationship between the lesser planes and primal planes, but the hierarchy of the primal planes is open to debate.

>Is the Afterlife a Plane? Are there multiple afterlife planes? Who judges who goes where? Who deals with inter-planar disputes?
All souls come from and return to the Plane of Psychic Energy, also called the Collective Unconscious. You go there when you dream, and you go there when you die. The "Afterlife" is just a self-imposed dream like that Robin Williams movie.

>A new BBEG appears in your setting, and decides to destroy all the Planes. How would he go about doing it?
Would have to bring an end to reality, returning everything to the Void. The Planes are the fundamental building blocks of the universe.
A BBEG powerful enough to do that would be a Creator-tier threat, and not one a demigod could handle.
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>>50984779
I imagine spawn points would be what largest settlements are made around or at least in the vicinity.

Also, fair point about barren world. Spawning should probably be limited to creatures. That, or make plants mobile
>>
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>Do you have multiple Planes in your setting, or is there only one Material plane? How common is inter-planar travel? Is there a Planar Wheel or some other means of visually representing the planes?
No real fantasy planes. It's just a scifi universe set in the extremely distant future.
In order to avoid colossal invincible 'Horrors' that patrol space, mega structures, planets and stars, some people have started living in cities suspended inside folded spacetime - in a way you can consider these planes. There are many of these subspace cities, but they are not connected in any way. They are all simply anchored into the universe. "Inter-planar" travel is not possible, you can only enter subspace through a heavily defended anchor point.

>Is the Afterlife a Plane? Are there multiple afterlife planes? Who judges who goes where? Who deals with inter-planar disputes?
Many planets have some feral mutated biomechanical internet-like network that runs on the forgotten ruins of long-dead cities buried millions of years and all kinds of autonomous electronic trash that keeps on operating without operators. If someone with heavy cyberization or an AI is fatally wounded, they can try to set their "ghost" free into this network - if they can avoid all the digital dangers that hide inside.

>A new BBEG appears in your setting, and decides to destroy all the Planes. How would he go about doing it?
He dies horribly before he can even follow his plans through. If he isn't murdered by people around him for breaking the biggest taboo in the universe (active destruction of huge amounts of spacetime), he is going to be annihilated by the cyclopean Horrors that patrol the universe specifically looking to destroy anyone that commits mass-scale destruction.
>>
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Tell me about a few of your named characters /tg/.

What did they do (or what are they doing) to influence your world's history?
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>>50986409
Lots of important historical figures are known by nicknames right now, so I'm not sure if I should mention them.

As for characters I put in backstory:
>Exarch Nikolai was the in charge of most prominent colony of Reesan empire when Reesan empire got overrun by zombies, he had to negotiate peace with local tribes and established a nation that in a hundred years would be the centre of the world.
>Rolan the plunderer is not important for politics, but he's the most famous adventurer who's been in all places, met all the people and stole all their shit. His quest to reach mystic lost world to the North however is very important to the world's endgame
>The Wolf King was the last king of Ilem. He got beaten by the neighbours and got tricked by a local witch into becoming a werewolf which gave him a military edge. However he and his sons were driven mad by bloodlust, turned on his own people and got killed by them and now Ilem has no king and doesn't really exist as a nation.
>And finally there's the Wildland Witch who tricked them. She lives in the wildland to this day, dispensing harmful advices and ruling over the rats and other rodents.
>>
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>>50986409
We are so absurdly far in the future, and humanity is so extremely fragmented across billions of lightyears that any kind of history is long gone.

The only history that exists is what is slowly buried in geological strata or preserved eternally floating in the cold vacuum.
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>>50986409
Demiurge the long-dead dragon. His skeleton overlooks the forest of Elom. A mythical figure that has spawned countless religions over the ages, any facts and history of Demiurge have long since been forgotten and only cryptic religious prophecies and folktales exist. Nobody knows how it came to be, or why flora and fauna around it seem to grow bigger and stronger but all who see it agree that the world is a much safer place without any actual, live dragons.
>>
I'm always hesitant to go along with the idea of multiple planes. Like if you are going to create a world your own, surely it makes more sense to shovel all your ideas into one world, rather than putting it somewhere that players are most likely not going to visit.
>>
>>50982390
My setting has no planes, or magic stuff (outside of sufficiently advanced bio-science that the denizens think is magic), as it is a scifi setting.

The premise is about a massive, ancient, decaying organic city inhabited by mutated descendants of humanity, trying to survive under the shadow of ancient spires of flesh and bone, and amidst the eons old streets and ruins built by the now long dead architects of the city, untold generations ago.

Most of the technology is advanced biotech, with some more mechanical technology mixed in here and there, though for the wast majority of the city's inhabitants, the secrets of these technology are wholly unknown.
The knowledge of how to make advanced biotech is held firmly by the ever competitive artisan guilds, who sell their craft to the highest bidder, while trying to steal secrets of technology from their competitors, and keep them from doing the same.
The most potent technologies are held by the power hungry Noble houses, that reign over the city, each holding onto their petty domains greedily, while engaging against the other houses in constant schemes and subterfuge, that often escalate to the point of violence both on the streets between the warriors of the houses, as well as in the shadows, as hostile assassins duel to the death in order to fulfill their master's commands.

The Nobles also control the most precious resource of the city; Biogel, a life giving substance composed of a mixture of tiny biomachines, stem cells, energy rich organic compounds, and assortment of hormones and chemicals. This viscous fluid's uses are almost uncountable, from raw building material to organic constructs, to fuel, near instant healing, augmentation, are just a few of the ways it finds use in the city. Because of this, the fluid is highly sought after, and should it run out, what remains of the civilized society of the city, would collapse into blood and chaos.

Drawing related.
>>
>>50982390
>Do you have multiple Planes in your setting, or is there only one Material plane? How common is inter-planar travel? Is there a Planar Wheel or some other means of visually representing the planes?
I've got physical afterlife and that's about it. Living aquiring power to rip boundary apart and enter the afterlife is the beginning of the great scheme of death and rebirth of the world.
>>
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>>50989314
Your idea reminds me simultaniously of Scorn and that one weird adventure game set in a very fleshy Hell.

Also, yay for weird far future settings my man.
>>
>>50989314

Other factions in addition to the numerous guilds and the powerful Noble Houses, are various gangs formed by the city's non Noble born denizens, as well as cults of various faiths. The greatest and most widespread of these cults, is the Prophets of the All Mother, or the Vat Mother Cult, as it is commonly known.

The Vat Mothers are the closest thing to an organized religion in the city, and their origins stem from the now forgotten bygone eras. The power and influence of the cult rivals that of the Noble houses, and at times, the cult has been at odds with the ever scheming aristocracy that rules the city.
Both the spiritual, and mundane power of the Cult stems from the secrets of the wast birthing Vats the Cult possesses. These vats can take an embryo, and grow it into maturity, and even alter it's growth cycle to suit the desires of the mothers.

While sexual reproduction is known within the city, the mutated nature of it's denizens, as well as harshness of life, means that most would be young die within their mother's wombs long before they could be born, either due to genetic complications, or due to other problems. This is where the Vat Mothers step in, for they can remove the embryo from the sickly would be mothers, and place it in a Vat, where it will grow to maturity without any problem.

Because of this practice, that has become almost a religious one for many, wast majority of the city's denizens are born in the vats of the Cult, with ones produced by regular birth being shunned and scorned with suspicion.
The only exception, of course, are the Nobles, who would never allow anyone but themselves to tamper with the growth and development of their offspring.

>>50989684
Scorn sorta annoys me desu.
I had worked on the core foundations of this setting long before that game was even announced on Kickstarter.
>>
>>50986409
Been working on a few characters to add flavor to the setting. The ones I've come up with so fat:

Sir Gerda "Ma" Volge
>Before the Breaching and the H-Day invasion, Gerda was a loving single mother of 5 boys. A widow, her husband was a proud military man and installed a sense of duty in their young pups before he passed. It was only natural then that they would stand up when their home needed it the most. In a devastating turn of events, Gerda lost her boys during the initial push of the Infernal Legions across the European front. Heart heavy with grief, but not broken yet, she enlisted as a field medic for the Knight Templar once humanity began their counter-attack on the Legions. Looking over her new comrades on the field with a motherly passion, she's earned the nickname 'Ma' for the comfort she brings and the fierce devotion she's earned from her squad.

King Masozi Kwesi
>When the Infernal Legions swept Europe and forced refugees to flood the African coast, what was left of the western world powers used what strength they had left to impose on the native nations. Many were not pleased. One such person was King Masozi Kwesi. A minor African warlord, when the push came, he was able to unite those upset by the European refugee "invasion". King Masozi does not care about the world burning and the demons flooding through the Breaches, he only cares about reclaiming his home from foreign hands.
>>
>>50991668
The Bishop of Mask
>Father Michial is a devout believer and beloved by his flock. While a man of strong faith and conviction, Father Michial suffers bouts of darkness and depression. Secluding himself away in isolation for days or leaving on travels for reaffirmation, it is during these periods of absence that it seems that the mysterious figure known only as the Bishop of Masks is the most active. A powerful demagogue, the Bishop seeks nothing more than the glory of the new demonic overlords. Willing to sacrifice anything to further the goals of the Infernal Legions, the Bishop of Masks is a powerful tool for conquest and a great danger to the Knights Templar and the Cabalist orders.

MacGregor the Hammer
>As the demons push across the earth, and humanity struggles, some see opportunity. MacGregor does not care who rules, so long as he is allowed to fight. A towering mountain of muscle, he revels in the chaos and carnage, wading into the fray with Ol' Liza, a massive hammer cobbled together from scraps of steel, wood, and part of an engine block.

Beelzebub, Lord of Flies
>A demon clad in blackened armor, accompanied by a cacophony buzzing swarm, few truly understand what Archduke Beelzebub is. The Lord of Flies controls a cloud of demonic insects that devour all in it way, though many fail to see that the swarm IS Beelzebub. A unique creature found by the Infernal Legions, a collection of monstrous flies that make up a single consciousness, Beelzebub uses an old suit of armor as the hive for his swarm. Deemed immortal, when struck down, he just moves on to another host.
>>
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Tell me about your your villains /wbg/
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>>50982390
>Do you have multiple Planes in your setting, or is there only one Material plane?
The two other 'planes' are actually moons that orbit the planet. One is completely composed of water (as in it's a giant sphere that's entirely water, no solid matter) known as Iquidus. The other is the planets 'Sun'; or more accurately, an impossibly bright hole in reality that leads to the inner realm of the Star gods, a radiant realm of floating golden tentacles of faceless horrors who radiate and aura of sheet might and power from their Indian descent forms. It's the realm from which the race of man, elves, and many of their descendants were supposidly birthed from.

>How common is inter-planar travel?
Almost not possible anymore now that Dragons have been almost completely wiped out, them being the only ones that could survive such a trip without sustaining heavy damage and with and ability to navigate through the radiant realm. However, it's entirely possible to travel to Iquidus by boat due to a rare phenomena that happens where once every hundred years or so, it orbits too close to the planet and as such a gravity vortex is created that creates a sensation of flying between the two planetary bodies, allowing ships to float upwards to the unexplored water world.
>Is there a Planar Wheel or some other means of visually representing the planes?
Not really, just the symbol of the sun and the full moon for Iquidus. The Sun has importance in most religions for being the 'home of humanity', though the exact reasons for this has become more legend than fact at this point in history.
>>
>>50993151
>Indian descent
Incandescent*
Fucking autocorrect
>>
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>>50993183
>phoneposting
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>>50993223
No computer for the week unfortunately
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>>50992415
The Merchant Prince Mammon
>Humanity is not the first, nor the last to have members of their species join the Infernal Legions when they invade. Mammon was originally a merchant of some standing, but not of much note before his world was invaded. When the Legions came, he saw opportunity. Trading information for protection and power, Mammon was key in the Legions takeover of his world. Since then, Mammon has worked his way through the ranks, buying, selling, and murdering to the highest ranks. When a new world is targeted, Mammon seems to always be the first to ascertain valuables and resources worth plundering.

Belphegor, the Mad Machinist
>While the Infernal Legions plunder and capture most of its technology, that doesn't mean it doesn't innovate. Engineers and scientists from countless worlds toil away, improving and building new monstrosities to unleash on the Legion's enemies and victims. Head of the Order of the Bloodied Wheel, Belphegor is a mad genius whose ingenuity is only held back my his own perversions of the mind. Most notable if his contribution was taking the amphibious Bile Hoppers and surgically altering them into the malformed Bile Legionnaires. Belphegor's inventions are always a terrifying sight on the battlefield, with a deranged beauty to them.
>>
>>50992902
My Big Bad Evil Guy is a wizard who long ago killed his god and ate him. This destroyed his homeland (Because god was needed to keep him working) and damaged him (Because gods are connected and shaped by their followers and he has no one to maintain his shape but himself) but gained incredible power and immortality. He believes that the only way out is to keep killing gods and has already brought forth an apocalyptic event by manipulating another people to slay their god, only to find them unable to stomach divine power and have rotting divine carcass poison their very souls.

On a smaller scale there's a female principal of wizarding school driving by overwhelming contempt for the ungifted and an evil duke who lives in a haunted castle, tries to overthrow his brother-in-law the king to put his weak-willed and feeble-minded wife on the throne and also kidnaps people and sells their bodies to evil spirits to possess.
>>
Can I bump this thread?
>>
>>50989314
>>50990571
I remember seeing some posts about this months ago, it's good to see you're still working on it cause I quite like the tone and style of this setting. Keep it up
>>
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I made my setting guidebook look a lot nicer.

I'm also settling in to describing the culture and history of various civilizations. I don't want to be too specific, since this setting is designed to be highly extensible, but I'd love it if people could check over what I currently have. It's the last chapter in this PDF.
>>
>>50995043
Yes.
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>>50996338
Thanks man.
I am making slow progress.
I have finally been able to come up with good ideas for all the 7 noble houses of the city.
>>
bumb
>>
How would you describe the level of tech in the Dofus/Wakfu world? I want to try and emulate it for some variety in my setting.
>>
>>51004508
Isn't it "Whatever looks cool, magitech available"?
>>
What do you guys use to make local maps?

From what I'm seeing, it seems like GIMP or Photoshop are the only real options if you don't want to pay (considering I can't find torrents of any of the dedicated software except for dundjinni, which I'm downloading atm)
>>
>>50998737
So are the Tendrils/world tree thing supposed to be referencing Norse mythology, or is that just a coincidence?
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>>51006952
Extremely loose reference, yes.
>>
>>51007455
I'm reading through it, but I'm a slow reader and I've got other stuff to do, so no promises as to when I'll have more feedback.
>>
>>51008392
That's completely fine. I'm just happy somebody is reading it.

As you can probably tell, it's currently in a "draft" state. There's a few sections with almost no info, and a quite frankly embarrassing number of typos. So I apologize for those.
>>
>>50998737
Good to see you still working on it. Still no art? Skimmed it, about to sleep so I haven't read much so far.
>>
Anyone have a recommendation for like a youtube series or a podcast or something to give me a basic education in various mythologies?
>>
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>>51011525
I actually attempted to do a 3D model map of the core.

The results were... not great.

You can view the model online here: https://github.com/AnthonySuper/Spirals/blob/master/assets/core.stl

That is a little better, because you can rotate it and figure out exactly what is going on, both both look like dogshit.
>>
>>51011635
It is far from perfect, but you do have the right idea.

Just fous on getting the whole spiral fractal nature of it right. Perhaps read up on fractal 3d modelling, although I imagine that gets hardcore math heavy.

If your models end up good, who knows. Maybe I will do a draw-on-top drawing for nothing but shit and giggles. I like fractals, and I like landscapes.
>>
>>50982390
Any tips for making the source of inspiration of maps based on real world lands a bit less obvious?

Hard mode: No turning it upside down
>>
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>>51012065
Get inspired by the whys and hows instead of the whats.

Don't just think "The Mediterranean would make a good place, I should copy it" think about the resources and geography that makes the place so interesting. Make a heavily inland sea that sits between three continents instead of a reversed clone of the place.

You don't make something as neat as the Nile by flipping it upside down and replacing the people there with elves, to make something cool based off of Egypt you take the idea of a civilization that exists in the one habitable area surrounded by hostile terrain.

Make Australia by having a dangerous far away place filled with weird creatures. Copy Japan by having an insular island nation.

Fill in all the gaps with unique shit. The Mediterranean is a giant fucking hole going to the center of the earth, the civilizations surrounding it get around on airships that float on its hot air. Egypt is a small valley in the middle of a massive mountain range. Australia is the fucking moon and its filled with demons. Japan is in a labrynthian cave system. How does this shape the people and cultures that live in these places?

Looking up info on large scale ecological and geographical shit is also good. Creativity stems from knowledge and once you understand something you can find interesting quirks that can be exploited to create something entirely new
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>potential for unintelligent Gnolls to be imported from not!Australia as slave labor
>they're violent Beastmen who have regressed, while more noble Beastman races have progressed
>could run into the issue of them being an allegory for africans
What do, /wbg/?
>>
>>51014309
Just roll with it and ignore anyone who calls you out on it.
If they persist then make them go full stereotype for a session to shut them up
>>
So I wrote down most of the notes and details for my setting on Word and I'm kind of at a lose from where to go from here or what to do with it. What would you guys recommend? I'm a decent writefag but I find it hard to really narrow down where exactly I want my story to take place, nor do I have any idea what it would be about.
>>
>>51014309
Should add; Gnolls have 'always' been bottom-of-the-barrel Beastmen. They were too dumb and violent to be of use to the big "Evil Empire" of old, and most Adventurers consider them demi-humans.
The only reason I call them "Beastmen" instead of demi-humans is meta-knowledge as the Creator
>>
>>51014309
Violent slaves are typically quite shitty ones. You would want your slave to be obedient and submissive, not warriors who could kill you the moment you turn your back on them.

Then again, this all depends, what kind of things do they have the Gnolls doing?
>>
>>51014485
I have no idea, that's why they're just "potential" slaves. Probably not an idea worth elaborating on anyway.

They're going to be genocide'd by the Dark Elves if not!Australia is to be reclaimed, anyway.
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can anyone point me in the direction of a tool to make a tech tree of sorts like pic related
I want to construct the way a human empire works
>>
bumbity
>>
>>51014309
Don't try to comment on Africa if you don't know shit about Africa. The technological stunting of African cultures has to do with distance to the fertile cresent (and those mediterranean innovations like the wheel, higher math, etc.), geography and fucking horrible diseases that hindered large scale travel and trade up until the Colonial era. Africa was the OG Australia.

If you want regression, use Aboriginals from Australia. They are the only culture that lost technological progress after leaving Africa.
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>>51020190
>They are the only culture on Earth (as far as I know) that lost technological progress after leaving Africa.
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>>51017304
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>>51020777
Does that knight have two heads?
>>
>>51020789
Yes
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>>51020789
>he doesn't have two-headed knights in his game
>>
>>51013526
Thanks anon, you got some good counsels there anon. Since I'm working with both geography and history as sources of inspiration it might be a bit hard to go too far without changing literally everything, but I'm sure I can make it work.

Do you (or anyone) think that a dense, mysterious forest could work as a substitute of a desert area? At first I was thinking about in inland sea, but it doesn't really work since it would actually make a place that should be empty to be busy and crowded.
>>
>>51017304
Just use paint, seriously. You don't need cute drawings.
>>
>>51021095
>Do you (or anyone) think that a dense, mysterious forest could work as a substitute of a desert area?

Depends on what you are trying to do.

Deserts and forests all have very specific geographical and climatological places where they form. You cannot simply put a forest on a desert because after a few years, you'll just have a desert with a lot of dead trees.
>>
>>50983716
So people are created to fill an absence of that person's existence? Kind of like how silly flavours are created purely for the lack of that flavour?
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>>51012065
Could be the basis for some real world commentary.
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>>51021270
Couldn't you say this for pretty much every geographical feature, tho?
>>
>>51004508
Fantastic Victorian Era. Like 20,000 Leagues Under The Sea but with Magic.
>>
>>50986409

Arikerios the First Prince and Only Emperor of the elves was the responsible of the elves taking over the world in the Age of the Two Moons.

He was a passionate and mad conqueror that after conquering giants, goblins and fairies decided to try to conquer the Underworld by killing himself and his entire army leaving the Empire in chaos and letting the sorcerers that will bring the elves to the brink of extinction take over.
>>
>>51022655
Did he succeed?
>>
>>51022852

Well everyone thinks he didn't and its and endgame thing but basically he conquered a chunk of the place and he is now in an alliance with other beings to take over as Deity of Death.
>>
>>51021095

I suppose you mean as a substitute for a hostile environment.
imho only if it's VERY magical or you put more natural dangers in. Real world forests tend to grow in reasonable weather conditions and provide plenty of food sources and water. It's also (relativly!) easy for a civilization to remove parts of the forrest to change it into farmland, etc.
You have to stack something else atop of that to make forests more inhospitable. Cold weather e.g. like in the russian taiga or change it into a rain forest which is extra hard to navigate due to a huge number of valleys/mountains.
>>
>>50992902
The biggest baddie is a former hero from centuries ago who, along with his party banished the ruling Not!Romans from the continent because they were magic assholes and dicks. His hatred ran pretty deep, as did his paranoia of them returning. While his comrades eventually passed on he delved into necromancy and eventually became a lich, plans to raise an undead army to fight those toga wearing fags. He doesn't incite any wars or violence, he sees himself as a sort god father to the people of the continent. Just you know, people don't want their dead loved ones to be used to fight.

That was the last iteration, my latest revision doesn't really have a big bad.
>>
>>51022917
Metal.
>>
>>50986409
>tfw bad at naming people
>>
>Warning: this post may contain content that some might consider /pol/ shit. If you are a cunt, don't reply.

So an anon answered my question last thread in great detail and I am thanking him for that.

But I was wondering what might happen in the future in regards to the... racial tension we are currently experiencing in the real world. I was thinking that there would be some race wars in N America and W Europe at some point in the time line, but I'm not sure what the end result would be.

I was thinking that this infighting would be a factor that contributes to the instability of western nations.

But if I'm being honest, I feel like if I do deal with it, it's going to be a shit show and invite /pol/tards or SJWs.

Should it just be left as a foot note that dies down after a few state-wide riots/skirmishes?
>>
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>>51023188
You have to go back. Go back.
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>>51023188
If shit boils over to the point of infighting, the violent minority will be purged once-and-for-all. On the bright side; this would lead to a more united nation.
>>
>>51023188
>I was thinking that there would be some race wars in N America and W Europe at some point in the time line

Are you retarded?
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>>51023247
this whole general is autism. We waste our times myth making worlds no one is ever going to experience.

>>51023295
There are whites vandalizing mosques in england. There are blacks who are advocating for murdering police(usually white officers).

The internet, in its never ending quest to divide humanity, is making it hip and cool to hate and actively attempt to ruin other people's lives.

I think my own personal fears are getting in the way of reality, but I'm terrified that soon there's going to be all out hostility towards on another, and that's something I want to touch upon, both on the international scale and the internal scale.
>>
>>50986409
The tl;dr

In the west, an Alexander the Great like figure rises. Although he claims to want to conquer to bring equality and peace to a region filled with city-states always in strife, he really just wants to conquer and get his own dynasty to be glorious. It also helps that he's one of the most powerful wizards the world has seen in centuries. He initially has success, unifying an area the size of Balkans. His name is lost to history, only known as the Mage King.

The reason for his name being lost to history is that he got defeated ofcourse. When he set his eye to conquer the more eastern states due to their value. The states unite against this common threat. In their armies is Lia, a simple healer. I say simple healer, but in fact she has magic power at least equal to his, and has divine backing. When finally it comes to fighting the Mage King's main army, she challenges him to single combat (having transformed into a jean d'arc esque figure over the course of the war).

His magic does nothing, he crumbles. She asks if he regrets it, or anything at all. There is no regret. She slays him.

Without this strong unifying mage, there is no unified wester states. The states crumble back to their original city-states, and this was the last great war for at least decades, if not a century or more.
>>
>>51023188
I didn't quite understand if you're actually playing in the real world but different or a fantasy world with a similar situation. If it's the second case you can just ignore the whole thing, it's not realistic but it's the easy way to save your ass.

Also I would like to know your predicted "audience" before giving further advice. You can certainly introduce this stuff without people calling you a fascist or whatever, but depending on who is gonna read your stuff you need to embellish it in different ways.
>>
>>51023353
>I think my own personal fears are getting in the way of reality, but I'm terrified that soon there's going to be all out hostility towards on another, and that's something I want to touch upon, both on the international scale and the internal scale.
You sound like a fucking pussy on top of being a massive autist.
>>
>>51023359
>enemy figure challenges the leader of the opposing nation to a 1:1 fight
>accepting the duel
Not much of an "Alexander the Great" if he doesn't follow the Evil Overlord rules.
>>
>>51023374
Basically, it's the future around fifty years from now. Mankind teeters on the cliff of oblivion. Things have gotten worse. Much worse.

The planet is dead. Mankind has grown into a hateful, paranoid and frightened thing.

The cold wars and puppet skirmishes are about to explode.

Mainly, it would be military scifi(that is aping a quite a bit from Gundam if I'm being honest) that covers themes like how horrible war is, man's inhumanity and how easily avoidable negative things(suffering, hatred) is much easier to subscribe to then actually being decent to each other.

This is supposed to be a prelude of sorts to a more positive and optimistic view of the future. A "darkest just before the dawn" scenario. It also gives me excuse to write military scifi

>>51023465
How am I being a pussy by being worried about how our world is going to be like in the next decade or two? Also, I'm not autistic, my mother had me tested back in elementary school.
>>
>>51023359
>>51023484
Yeah, he sounds more like a Wizard Conan.

>hey dudes, im gonna fight a one-on-one duel now
>if i win, yay - we expand our empire
>if i die, you guys were great, i had a fun time, and i died doing what i loved - fighting
>later dudes!
>>
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>>51023509
>Also, I'm not autistic, my mother had me tested back in elementary school.
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>>51023509
>easily avoidable negative things(suffering, hatred)
Both of those things are positive, on occasion.
>>
>>51023619
I'll agree with you on that, but I mean in the fact that people would prefer to hate niggers and sandniggers and demand their country nuke them rather than face the fact that the world is a complicated place and that we should be working together to better it. Basically,

>muh joos caused 911, bomb isreal kill the kikes and their nigger goons too!
>>
>>51023668
Hatred of a legitimate threat or persistent enemy is not a negative emotion. "We should be working together to better it" only works when -everyone- is in agreement, or there are no more enemies left to disagree.
>>
>>51023700
I'm not arguing that. ANd I definitely advocate for a violent response to a threat.

But a precieved threat to get such a response is bad. For example, black people going out of their way to hunt down whites and beat the snot out of them because BLACK LIVES MATTER WE WUZ AN SHEEET, or whites lynch blacks because "those darn niggers are raping our women on the orders of jews and illumenarty".

Basically, everyone is having a victim complex and taking it out on the world when they are blind to why there is bad shit going on in the world(or blaming it on their scapegoat)

I legitimately believe this could cause the end of society as we know it.
>>
>>51023794
Nah, if it ever came to open conflict, there'd be chaos and lots of horrible shit happening, but the minorities get put down and stability returns because one side has won out. Or everybody creates a united victim complex towards some perceived non-national other.
>>
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>>51023794
It's only the decentralized, individual victimization that leads to chaos. A well ordered hate machine would bring unity, and would be ready to deal with active or perceived threats.
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>>51023794
>the end of society as we know it.
I like how this phrase doesn't explicitly imply that it would become -worse-.
>>
>>51023668
I see your point.

Thing is, to get to that dark place that your story needs, you need something extra. Today's world is still going to keep on trucking forward to a more progressive, technologically advanced liberal democratic global world, no matter how hard all kinds of reactionary, conservative, luddite, religious organizations try to hold it back.

You need some serious fucking damage to the planet and the climate to push mankind to that dark spot.

Something like, during the dismantling of the Soviet Union, civil war breaks out between Communists that want perestroijka and Communists that want to go back to the oldschool. Nuclear weapons are used within Russia on itself (nuclear civil war, now that's scary). Huge stretches of Soviet commie blocks are burning, millions of people are dead... and all those burning plastics and organic material turn into nice CO2 to clog up the atmosphere.
Climate change is now already really really really bad in the '80s. The fall of the Soviet Union not long after the civil war boosts Western economies, but it's not long until the rising sea levels and the increase in tropical storms begin weighing down on the economy.

Since the Soviet Union fell, you still get the Middle-Eastern chaos after the Soviets abandon Afghanistan, and leave their Arab allies to fend for themselves.
Except this time, the Western powers don't have the economic power to just happily truck through the Middle-East as world police.
By now, the economy is so bad, they just go in like the Russians. Cheap dumb bombs instead of laser-guided missiles, carpet bombing etc.
The shit economy means that technological progress slows down, etc.

Now you're in your "darkest just before the dawn" scenario.
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>>51023873
>A well ordered hate machine would bring unity
Yeah... unity in death... hahahahahh.
>>
>>51023509
I'll say that race war is a bit of a silly notion, but rampant xenophobia completely fits the setting. just make sure to present it as an objectively bad thing, no matter your ideology, and it will sell easily. Lots of liberals DO fear that the world is going in this direction and would assume that a world where Trump and Le Pen would be a racist dystopia of war between brothers.
>>
>>50982390
>Do you have multiple Planes in your setting, or is there only one Material plane? How common is inter-planar travel? Is there a Planar Wheel or some other means of visually representing the planes?

It's not particularly inspired, but planes in my setting are just 'slices' of a finite, four-dimensional universe. After the discovery of (relatively) safe inter-planar travel a few decades ago, trade between civilized realms has really taken off, and somewhere upwards of 30-40 caravans might depart from an inter-realm power city on any given day.


>Is the Afterlife a Plane? Are there multiple afterlife planes? Who judges who goes where? Who deals with inter-planar disputes?

No, n/a, and either the individual governing bodies of the realms, or the only 'real' current multi-world governing body, which is basically just a trade coalition of the more full of themselves powers.

>A new BBEG appears in your setting, and decides to destroy all the Planes. How would he go about doing it?

I don't know, but now I want to. Collapsing them somehow, possibly-- like squishing an object in 3d space, that might cause the planes to start overlapping and destroying each other simply by virtue of stuff being in the same place and tearing itself apart.
>>
>>51023484
>>51023548
What I didn't mention is that he's organizing the (failing) defense of the city from his headquarters, and this forced "1 on 1" is really all on Lia's terms.
>>
>>51022971
Not necessarily super hostile, but (nearly) uninhabited and an obstacle to travel. It wouldn't be used to separate two nations, but to have a place in the middle of the nation that is mostly ignored and where there's no cities or roads. People can cross it but they will rather go around it, specially big groups. Like with deserts, people live around it but not (normally) inside it and those who do live there are considered to be feral and uncivilized.
>>
>>51023937
>>51024013
Just make another Wolfenstein: New Order-like setting where the evil sci-fi Nazis are defeated by a ragtag group of diverse rebels, wielding ancient Jewish technology.
>>
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>>51024013
I'm suddenly reminded of Children of Men.

Now that is some fucking fucked up "Hey you know, maybe it's time that we put some effort in fixing our shit before we start blaming problems on everyone but ourselves before all life goes to shit and we're five minutes until midnight, and when I say midnight I mean human extinction?" setting.
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>>50986409
King Godfrey is with no doubt the most relevant and controversial character in the realm's recent history.

Born in troubled times of civil strife went from son of a shepherd to bandit warlord, and from bandit warlord to commander of the forces of the realm. After pacifying the realm and defeating those neighbours who tried to take profit from his nation's land, he betrayed the monarchy he was supposed to protect and crowned himself king. Not content with that he started aggresive wars against virtually all his neighbours, expanding the borders of his nation further than anyone did in centuries. Sadly, while he was a great warrior, Godfrey was a cruel and greedy man who further ruined the economy of the realm with unncessary wars and killed his son and heir in a fit of rage. Finally he was assasinated while on campaign by his own men.

With no clear successor, the realm is even more divided today than it was before king Godfrey. Several noblemen and generals fight each other claiming to be the protector of his descendants, trying to restore the previous dynasty or attempting to carve a kingdom for themselves. Godfrey saved the realm from the frying pan only to throw it into the fire, but he was also the greatest man of this generation.
>>
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>>50986409
>Donmari Marco di Sazzari
The leader of the human refugees and an accomplished explorer. He led the human refugees South to lands he heard stories of during his expeditions.

>Thaeleilu, the Vampire
An Elf lich and corsair. While elves are known for their wild hunts, she's the most notorious. Her fleet of undead pirates appear during new moons, rapidly raiding coastal villages for slaves before retreating back into the night aboard ships which glide above the water. She's known for drinking copious amounts of blood and leaving behind the ghouls to haunt the villages she raids.
>>
Bumbing with some additional shitscribles.
Didn't quite like how the weapons turned up in this one>>50990571 so I had another go at them.
>>
>>51026535
You should invest in some fineliners, put some fucking ink on those pencil lines. It's a trick I use to really bring out the biological components when I draw biomechy stuff.
>>
>>51026648
These are mostly just sketches.
I intend to draw digital versions of them eventually.
>>
>>51023899
>Today's world is still going to keep on trucking forward to a more progressive, technologically advanced liberal democratic global world, no matter how hard all kinds of reactionary, conservative, luddite, religious organizations try to hold it back.
That's a bit myopic, don't you think? In terms of numbers toda's world is mostly police states and impovershed hellholes exploited by a small minority clustered in their gated communities of Europe, Australia and North America. And gates are being actively rammed down as we speak with global aristocracy seem to can't way to go where aristocracy usually goes.
>>
>>51026927
No no no.

Today's world is mostly police states and impoverished hellholes exploited by a small minority of dictators that sell their goods to the Western world.

The West has long since stopped exploiting shitholes. It just trades with the people in charge.

And guess what, in today's modern information economy, it's impossible for dictators to have any long lasting power.

Everything will become the West, sooner or later. Technology demands it.
>>
>>51026983
I don't know. China seems to be doing pretty well in being a dictatorship and supplying cheap labour. The world is what it always was - a mean and dark place where privileged few exploit impovershed masses under flimsy excuses (No, sir, it's not me working chinks to death, I'm just buying cheap labour from their actual boss). You just don't see it because you are the privileged class.
>>
>>51027071
https://ourworldindata.org/world-poverty/#the-historical-perspective-on-extreme-poverty

https://ourworldindata.org/slides/hunger-and-food-provision/#/kcalcapitaday-by-world-regions-mg-png

Working in a factory is a fuckload better than sustenance farming, dude. Chinese workers are living the fucking dream compared to what they could be doing.
>>
>>51023899
>Today's world is still going to keep on trucking forward to a more progressive, technologically advanced liberal democratic global world, no matter how hard all kinds of reactionary, conservative, luddite, religious organizations try to hold it back.

>this is what globalists actually believe.

You will be in for a rude awakening m8.
Europe's future is already set, and that future will be Yugoslavian civil war 2, Electric Boogaloo. Nations like Germany, France and Sweden WILL explode into ethnic civil wars within our lifetimes due to the insane immigration policies they have implemented. The seeds of those future conflicts have already been sown, and they are already sprouting their first greens.

What emerges from those wars, will yet to be seen, but mark my words, Europe's peaceful times are numbered.
>>
>>51023353
We talk about mythical worlds to satisfy our human desire to tell people our ideas as well as to gain inspiration from the ideas of those others / evaluate the pros, cons and interesting points.
>>
>>51023359
He sounds a bit like Napoleon.
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>>51027360
Shit is fucking insane man. The world has never been richer. Never before has such a (relative) small percentage of humans suffered from starvation.
Life is getting better regardless of wars and politics. Life is getting better thanks to science. Because, science actually works. It just works.
We won't even overpopulate the planet anymore because underdeveloped countries are already seeing a decline in birth rates thanks to improved healthcare, better infrastructure and a growing economy.

From a macro perspective, everything is fine, and it will only get better.

At least, as long as you ignore climate change and the upcoming human-caused mass extinction that will start between 1000 to 10000 years and kill off at least 50% of all life on Earth.
>>
>>51028596
Just you wait until surveillance and drones are perfected to the point elites can identify and subdue dissent with a push of a button.
>>
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What are some good books to read to understand pre WW2 American culture?
>>
>>51030073
Are you looking for the 1918-1940 era.

Or more general american culture and ideals back before the US became a world leader and back when when the US was isolationist outside of the monroe doctrine?
>>
So I am working on a Post end of the world game.

the basic concept is that a fungal infection laid waste to much of earth. People died or where mutated by the fungi.

There are a group of city states that still have some sort of functioning government, and a then scattered squatter survival settlments, some including those who are suffering some form of infection.

There is a space station overhead that been re-purposed for research. So players might be survivors, or part of the general group that supporting the station trying to find the cure.
>>
>>51030345
>Or more general american culture and ideals back before the US became a world leader and back when when the US was isolationist outside of the monroe doctrine?
this, my good friend
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>>50987538
>demiurge
>dead
>>
>>51030663
Not him, but as someone who has a dead demiurge as well what's wrong with having it?
>>
>>51030471
Look up the game Degenesis.
>>
>>51030556
>>51030556
Biographies

John Adams by David G. McCullough
Grant by Jean Edward Smith
Theodore Rex by Edmund Morris

Early History

The Radicalism of the American Revolution by Gordon S. Wood
A Wilderness So Immense: The Louisiana Purchase and the Destiny of America by Jon Kukla
Post 1812

The Spanish War: An American Epic 1898 by G. J. A. O’Toole
What Hath God Wrought: The Transformation of America, 1815-1848 by Daniel Walker Howe
So Far from God: The U.S. War With Mexico, 1846-1848 by John S. D. Eisenhower
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>>51030716
Will have to find some PDFs
>>
>>50982390

>Thread Question

I got a Material Plane and the Astral Sea. However on the Material Plane there are lots of what I call Overlaps, or areas that are ripped directly from the inner/outer planes and retain their planar properties. Travel from these Overlaps to the Material Plane is as simple as crossing the border of the Material and the Overlap planes (border patrols are a necessity). These Overlaps are an entirely new thing caused by a recent cataclysmic event and while the largest and most accessible ones are mapped out, many smaller ones go unnoticed either by still being hidden or so small they are local phenomenon. These Overlaps also contain the extraplanar creatures that live there and these extraplanar creatures clash with material plane creatures which has all the druids in a tizzy.

>Hard Mode
I guess? I never put any thought into it.

>Dante Must Die
My BBEG is working on it. My fluff is that Queen Gith was travelling on the Astral Sea and ran into that giant Diamond Sphere wall from the Spelljammer setting and due to her craziness she's got the biggest case of claustrophobia now. Her goal is to get to the other side of the wall and she's going to collapse the planes to do it. She is using the mad spiral god Tharzidun to spin round, baby right round, like a record baby right round, and hook dimensional anchors to his prison (which is shaped like a top) to the planes. She was almost successful; the pull of the anchors caused the planes to collide, which is why there are Overlaps now. Currently she's working on attempt 2.0
>>
How does polytheism actually work?
>>
>>51032104
In monotheism, you have a singular God/Creator/Demiurge that controls -all- domains, prayed to in times of war, times of peace, for the harvest, for safety and protection, etc.
Polytheism splits the divine "rights" up between an entire pantheon. You're going to have a lot of locally-worshiped Gods and Goddesses all joined together into one big family.
Whether or not the religion is "true" is secondary.

Further reading:
>https://en.wikipedia.org/wiki/Proto-Indo-European_religion
>>
>>51032104
Also, polytheism means you worship multiple gods at once depending on what you're asking for. Nobody except specific priesthoods and cults worship only one god.
>>
>>51013526
Barlowe's Inferno gives me too many boners.
>>
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>Three Alignments; Lawful, Neutral, Chaos
>Humans are the 'Lawful' Race
>Beastmen are the 'Chaotic' Race
>Neutral Race -????
>>
>>51032296
Elves or assorted Nature Spirits.
>>
>>51032342

Elves are pretty generic, but I'm kind of warming up to the idea.

Fantasy with just Humans, Elves and Beastmen sounds fine. Don't need to include any of the lame manlet races.
>>
>>51032296
Plain ol' animals?
>>
>>51032296
Hill ogres, trolls, and other giant folk. They don't give a fuck what's going on with the smaller races.
>>
>>51032296
Thats a sick costume
>>
How does one get away with a setting without humans?
>>
>>51032789
Make them human equivalents

Like a world of elves or a world of orcs or a world of genocidal fuzzballs

Lazy, but hey, no humans
>>
>>51032824
Was playing with the idea for a space opera setting with the precursor race that influences everything being humans, all the current races would be things built or influenced by humans, like old servitor robots left to their own doings, or uplifted animals.
>>
How do people get their mail in your world /wbg/?
>>
>>51033170
couriers, who travel by a variety of manners. (magic, foot, horseback, train, boat, etc.) There's a courier's league that sets extremely high standards for package delivery and also helps keep track of where mail is going. Those who are registered couriers with the Courier's League are well paid and highly sought.
>>
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>>51032887
I've toyed with this idea for a long time, but it never works out too well because while I "think" I love sci-fi, it's become clear that I "actually" love sci-fantasy, whereas my two best players/friends are the opposite. Simply put: they are the bigger experts, and so any setting I set up falls apart in the face of their actual expertise and familiarity with the subject matter. They don't do it knowingly, I just drop the setting once I realize how disappointed they'll be by it (my fantasy settings are a big hit with them though, so it's all good).

That being said; do you ever feel like someone's gonna scream FURRY if you included uplifted dogs or cats? Because they always seem the most logical uplifts, but also the most socially tainted choices.
>>
>>51034243
I feel like Humans would start with things genetically close to them (IE: first uplifted species would be Gorillas or another Ape), then move on to Dogs.
Have to keep in mind that Cats aren't domesticated, while Dogs share many traits with Humans already (eyebrows/facial expressions, pack hunters, omnivores, etc)
>>
>>51034282
Fair enough. So it never bugged you?
>>
>>51034243
Anthropomorphism is nothing new. Just run with it, see if they like it, and do it as needed. There's always gonna be faggots hurling insults at the slightest provocation, from being 'anime' to being 'edgy' to be geing 'gay' and etc. Just ignore them and move on, do as you will
>>
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>>51034318
Having your Beastmen called "Furries"?
My setting is a kitchen sink, and Beastmen are named after the closest "Old World" equivalent appearance-wise. It helps when you make -every- race furry, like Humans are Apefolk.

>When everyone's a furry, no one is.
>>
>>51034243

My setting literally has furries being the bad guys. Just make them like broo. They'll rape your dog, your horse, your goats and make more of them. Then they'll rape your wife too, because they're evil cunts that just want to breed and conquer everything.
>>
>>51034243
I totally love sci-fantasy over sci-fi.

Probably the only time I've seen a take on it was AT-4, though technically humanity is still around in it in several forms.
>>
>>51034243
Do it well, and no one will care. You might get ribbed a bit, but if your races are actually interesting in their own right (beyond sex appeal), no one's going to call you out on relying on sex appeal.

No one important, anyway.
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>>51034243
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>>51038382
This was meant for this thread. Wrong tab.
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>>50984779
That's p. fucking rad, actually. I'd play a game like that.
>>
>>51039419
Unless your not-celts are filthy irishmen instead of glorious gauls, you need to understand that celtic culture was much closer to mediterranean civilization (ie more sophisticated) than any germanic nation ever was before having contact with the romans. Taking medieval kingdoms as inspiration is okay, but you should take into account that a more sophisticated culture is gonna absorb less of the conquered culture and impose more of their own one. So your medieval kingdoms would be much more celtic and less roman.

Or maybe your not!celts were not sophisticated because they're fantasy celts and not real world celts.
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>try to imagine how in-setting philosophers would argue the nature of souls and the hard problem of consciousness
>realize that one of my Demigods is a literal robot, controlled by a soulstone
>another one is a sapient skeleton lacking organs
>most of the rest are outsiders; magical constructs on the material plane
>realize that the debate could be ended concisely by any of those lazy bastards
>>
The setting is a massive tower that houses the population of a city, inside of an impossibly advanced, unimaginably vast, and incrediblt ancient crubling metropolis, where sections of the city randomly move around on submerged rails.

What sorts of things should the tower run into?
>>
>>51041625
You need a ridiculous amount of farmland to support a city's population. Where do they get their food?
>>
>>51041825
For fuck's sake not everything is about supporting population with farmland.
>>
>>51041825
How about scavenger teams leave the tower to search the metropolis buildings for bunkers full of food? That way, you got a prompt for expanding the backstory and a setup for an adventure
>>
>>51042028
Or maybe the tower also contains the impossibly advanced tech of the rest of the city. Less plothooky, but easier to justify.
>>
>>51041625
Mole people.

>>51042005
That should just be /wbg/'s slogan.
>>
>>51041825
A mixture of mostly mushroom farms and vat grown meat. Probably a bit of a Soylent Green thing too.

The tower's massive, there's room to grow stuff in there.

Also, as suggested below, scavenging of the surrounding metropolitan stops.
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>>51042005
Something something potatoes.
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>>51041825
If the tower is big enough, vats/fishfarms and the like can support the food needs. https://en.wikipedia.org/wiki/Arcology
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>>51043001
>entire population gets mercury poisoning
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>>51043194
Not sure if trolling or just stupid.
>>
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>>51043344
>only eat fish
>get mercury poisoning
You no comprende?
>>
>>51043376
>only eat fish
>>
>>51043376
>Only eat fish
>Not understanding that Mercury in fish is due to industrial pollutants, and enclosed tanks in buildings are not going to have coal plants dumping Mercury in the fucking water.
>>
>>51043376
How do you think enclosed fish tanks in a building is going to get mercury in it. You DO know how mercury gets in fish right?
>>
>>51043001
Some of the floors are entirely water, so fish is definitely an option.
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So /wbg/, considering that all the white spaces are unexplored regions, do you think this is a reasonable map given the fact that dangerous wilderness, monsters, and certain evil wizards and cults prevent the expansion of civilization going any further? Or, considering I'm using >>51004508's tech-level for inspiration, should it be more or less than what it is now?
>>
>>51033170
Email.

The internet has existed for over 6 billion years, what did you expect?
>>
>>50998737
How did you add that backround in LaTeX?
It looks awesome.
>>
>>51045722
>The internet has existed for over 6 billion years

No plane of reality can support so much shitposting.
>>
>>51045796
I found the PDF and then used the wallpaper package.

You could also check the source, there's a link in the beginning of the document.
>>
>>51047995
Derp. Thanks!
>>
>>51032178
What does it mean to have control of a domain? Does a god of war make war happen? What are divine rights? What do people get out of praying to them?
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>>51048150
If the Gods derive their divine powers (IE: Supernatural strength, lightning bolts, boons to chosen heroes) from prayer, then a Domain is something a God has prayer rights over. The God of War gets more swole the more soldiers pray to him for GLORIOUS VICTORY, and can bestow devout followers with a beserk state or invite them to his feasting halls for endless battl, etc.

Can follow that line of reasoning, it's super setting-dependent.
>>
Would an EMP work on nanites?
>>
>>51043571
Everyone knows that fish are the source of mercury. It arises within their flesh spontaneously, as maggots arise spontaneously from rotting meat.
>>
>>51048298
Do the nanites use electricity to think and/or communicate? You could reasonably make up a technobabble excuse for it affecting or not affecting them.
>>
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What sort of fun/interesting races could I use for a Pirates of Dark Water meets Darksun meets The Odyssey type of world? I feel like PoDW and Darksun had such imaginative racial options that I'm doing something wrong if I emulate them and DON'T throw in shit like Monkey-Birds, Thri-Keen, or Mutants, or Muls.

So far I like humans, had the idea to break them up into a couple subraces depending on region/culture and some sort of Myconid-type Fungal race. Any ideas? Any interest? Map related with shitty mountains I still need to fix.
>>
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>>51046160
Elder Things from beyond Space and Time occasionally appear and permaban huge swaths of mankind from real life by the trillions - to keep shitposting to a minimum.
>>
Would you give your futuristic military androids built-in weapon, or would you teach them to hold regular firearms?
>>
>>51055046
Why not both? Sometimes even at the same time?
>>
>>51055046
Built-in weapons require more difficult maintenance, while regular firearms would work regardless of whether or not the android works.
On the plus side, the enemy can't acquire a weapon from an android exclusively using built-in weaponry.
>>
>>51021700
Maybe. Or maybe it's a more or less constant process. Let's say, a creature is created every month. Circumstances around the place of creation determine what exactly is created
>>
On the scale from 0 to You're a Fucking Idiot, how silly is it to name species in an Ancient Aliens type game by mashing together names of mythological creatures/entities?

For example:
Iblis and Efreet become Iphlith
Yeti and Jotun become Yetu
And so on...
>>
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>>51055688
You're a fauking idiot, Karl. Play a record.
>>
>>51055688
Stuff like this is really hit and miss. What I tend to do with aliens is go on google translate and type in random words (usually a word in the name of the song I am listening to) and translate it to some random language like Uzbek or something.
Usually it's shit, but sometimes you get good words.
Most of your mashups will be shit, but if you discover one good one, then use it. But names like 'Yetu' are shit.
>>
>>51055811
I do that sometimes too, just thought about being very on the nose for a setting based on ramblings of insane people. I suppose it's too much
>>
>>51055046
Built-in sidearm, but they should carry their primary firearm.

No reason to put an entire soldier out of commission when you can just replace their gun.

Of course, this depends on how expensive it is to make androids. If they're relatively cheap and stupid, you might as well make them little mini tank things, and then just make thousands upon thousands of them.
>>
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>>51048306
>Everyone knows that fish are the source of mercury.
>It arises within their flesh spontaneously, as maggots arise spontaneously from rotting meat.
>>
So, everyone get their swords and dragons and demigods and kings and castles, but what about other adventure-friendly world? Post-apocalypse. Do you like it soft, hard? What's your preferred cause of end of the world as we know it? What's your vision of landscape - blasted wasteland or rolling green hills full of nature reclaiming ruins of civilization?
>>
>>51058275
Whichever one is needed to tell the story
>>
>>51048298
Depends on the type of EMP and the size of the nanites. If they're small enough and the wavelength is long enough, it may pass right through them the way very long radio waves pass right through bigger obstacles.

I think.
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>>51058275
Dogscape is the superior post-apoc setting, with rolling furry hills of dog.
>>
>>51059137
What if we all lived on the surfaces of dogeophan?
>>
Sense of scale question.

>Have a illness mutate/kill off most of humanity.
>the world ranges from totally fucked up areas of infection, to badlands, to a few areas that are safe
>Space station overhead trying to figure out a cure.
>Random survivor camps
>11 city state "Safe zones exist. (that I will flesh out.

Should those 11 zones be across just the US, or worldwide?
>>
>>51059596
How does your illness work? Modern quarantine procedures are pretty good. On the other hand, you can always say it wasn't good enough and nobody would question it.

In terms of realism, there's no answer. 11 city-states is a lot for a narrative, if make them all in USA, you can have a thrilling rides across the badlands. If you spread them across the world, you'll need planes and ships, and it's not as fun.
>>
>>51059596
Depends what you mean by "most of humanity". 90%? 99%? 99.9%? 99.99%?

That order of magnitude is important in figuring this kind of stuff out.
>>
>>51059669
Thats what I am thinking about keeping the development to 11 city states in the US - means that someone could drive, or even walk to another city state.

at this point, the idea is that it fungal or viral infection that kills some, and causes mutations in others. It also mutates other animals and perhaps plants too. Infection generally requires sratches/bites and so on, but in bad bad areas you might have spores or otherwise airborne illnesses.

>>51059671
right now - 85% dead mutated to non-human, of the remaining 15% of humanity 10% is suffering from some stage of illness. So for the US for example, that means that 280 million are dead/mutated, 32 million with some stage of infection, and 15 million that are "clean, of which, 10 million are in the city states.
>>
>>51059845
Okay. So with 10 million people in the US, that's enough for eleven city-states with roughly the population of San Francisco or Austin, or the McAllen, TX area, or Erie County, NY.

So 11 in the US is a good estimate, if I'm imagining the city-states correctly.
>>
>>51060257

Yep, 11 "city states" sounds correct for the US. One of the ideas In the worldbuilding is that the infection is still spreading,

Outside of the 11 city states there is of course another 5 million clean people and 32 million suffering from some stage of infection, so that means almost 40 million scattered in settlements ranging from rough but okay to near squatter camps.

Note to self, will need to develop the "stages of infection" as well.
>>
>>51060489
There also needs to be some agricultural land. Because everything should be about agriculture.
>>
>>51060510
I figured those were included in the city-states when I was making my size estimate. Maybe 80% of people in the city, 20% in the surrounding area growing food, though potentially there would have to be more people in agriculture depending on how much technology has survived/is available.
>>
>>51060510
each of the city states has some sort of agricultural land included with it. Some of the city states also have a fair amount of fishing boats and the like.

Still thinking percentage, but since fertilizers can still be made, it might be say, 10% in agriculture, it is the machines like tractors and the like that are starting to fall apart. Also the more advanced areas will have urban greenhouses and roottop farms to try to extend the food sources, as it is risky to go out in the wild, might get infected...
>>
What can medieval people do to increase fertility of land?
>>
>>51061444
make cows shit on it
plant different shit on it
>>
>>51061444
Crop rotation, mostly. For example, legumes add nitrates to the soil. So if you're going with a three-field rotation, which was common through much of the mid-Middle Ages, you might have two fields of cereal grains and a third field of clover or beans, and rotate which field is the bean field every year.
>>
Would you find it believable if I said that nobody settled on the otherwise fertile land across the river for a long time, because fantasy Mongols would come and kick their asses (And Mongols wouldn't either because other Mongols would kick their asses) and only settled where they can be protected by said river?
>>
>>51061621
Potentially. A little like wolves and deer. In real life the first settlements were likely created specifically to better resist raiders, but if the raiders are constant and aggressive enough and no one's willing to form an alliance to hold the area, it could happen.

Though I guess nomadic herders could still bring their livestock there to graze if they thought they could get out before someone kicked their ass.
>>
>>51061685
My current version of backstory involves early feudal kingdom and nomadic clans separated by the river, until colonists and soldiers from sort-of-Roman empire cross the sea, and build the sea in nomad's land. I'm trying to avoid making something that would jump out and make people instantly disbelieve.
>>
>>51061781
Oh, then that's fine. As long as there's sufficient resources on the kingdom's side of the river and their population isn't exploding, expanding to the far side of the river probably wouldn't be a priority.
>>
Hey /wbg/, when you have gods in your setting, do you prefer to have aspected gods (i.e. God of War, God of Agriculture, God of Fire, God of the Sun, whatever) or more general gods? Do your different cultures happen to worship the same gods but under different names or do they worship different gods?

Of course, I'm talking about settings where gods are at least somewhat active and provable.
>>
>>51061781
The Song of Ice and fire/Game of thrones had that with the !Mongols from that series. (Dothrocki<sp>
>>
>>51061866
My version has its similarities, including destruction of the empire in a cataclysm (Not that I'm aping ASoIaF here, I just like abrupt destruction of empires, my fantasy and sci-fi always has it as a key point) but I actually had certain clans integrated into new city-state's structure and taking over the countryside as warrior-noble complex only to see rise of merchant class and radicalization of new generation of former nomads longing to break away from this shit deal and pillage again.
>>
>>51061849
I find myself naturally falling into the pattern of the former, while never quite knowing what to do with the latter.
>>
>>51061849
My current setting have gods who guard the specific region and people who reside there and are shaped by their needs, so they are both generic but not neutral - warlike people will have warlike gods and peaceful agrarians would have fertility-oriented god.

I generally prefer multiple pantheons of specialized gods but that would make it too crowded. Real gods with specialization alone would make story too confusing if people of the same trade go against each other (ie on whose side everyone's war god would be in war?)
>>
>>51061849
I have usually have aspects, but they're weird aspects. One religion has a mother goddess and her six daughters, but the six daughters are named and worshiped by the holy books they wrote rather than concepts like war, farming, and etc.

Another goddess is a combination of both, she's a more 'general' goddes but also has aspects (who are actually called 'Aspects' in the lore) that are pretty much copies of herself, who she makes by brainwashing and molding various girls into copies of her personality. Depending on how old these aspects are and their environment, they might have different 'flavors' of the goddess's personality, but they are still fundamentally her.

The spread of religion works pretty much the same way as in real life, where there are certain areas that will heavily favor a certain religion, but will have minorities of other religions as well. Being that many of them are confirmed to exist, religions will either passively acknowledge other religions (this attitude, in practice, is fairly analogous with Mahayana Buddhism) or attempt to demonize and marginalize other deities in favor of their own.
>>
Guys, I suck at naming things. Countries, races, cities, people, gods, magic swords, and much more are the things I suck at naming.

I usually resort to looking up translitelations of foreign languages, but sometimes it feels unnatural.

But then I read fantasy books or setting materials and they have all those names that flow well and seem plausible and like something that a name would be and don't seem to be obviously from an earth language.

How do I get better at naming things? What makes a good name?
>>
>>51063657
Usually I just go with literally anything that sounds good. Like, the syllables have a flow and sound which I think reflects the person or place.
>calm pastoral town
Avehn-Zhi. Shortish, smooth sound, no hard consonants or sudden shifts. "Zh" here is supposed to sound like the "g" in "beige", I just don't feel like digging up the phonetic symbol for that.
>grand city of nobles
Oncelantraeir. Long, complex vowel sounds, but no particularly hard consonants.
>land of brave warriors
Lontibel. Pure vowels and strong consonant sounds, which means it carries well when shouted. Ends on a soft consonant (or a vowel), for the same reason.
>badlands full of evil people
Markkuk. Brutal sound, lots of hard consonants. Just cram as many Ks in there as you can, basically.

Later, if I notice a recurring theme, I'll make that a rule of some kind and amend the others to follow as appropriate. Like if I decide a particular word or prefix means "city".

Though this approach does tend to lead me to overuse Ls, Vs, Ns, and Rs.
>>
>>51061849

I always strive for a nice variety of religious ideas and practices. Much like in the real world, it's another wedge that can cause conflict.

One nation may eat loaves of bread baked with blood to honour their female god of war, and sneer at traders from a neighbouring nation who worship a personification of the moon who has six heads and was born from the ocean. They themselves avoid any dealings with a new cult gaining traction from the east who claim there is only one god and that all other gods are false. Creepy bastards.
>>
>>51063805
I don't know man, all of your examples sound like utter shite.
>>
>>51064998
Aw.
>>
>>51063805
I love this. These are great suggestions!
>>
>>51065779
Yay!
>>
so I been thinking of writing up a setting that won't leave my head. I know it's pretty basic but is it at least interesting?
the basic idea is that years from now, children with fantastic abilities are born (basically x-men mutants) the UN collects as many of these children as they can, both for the protection of others and themselves.
one of these children was basically poison ivy but with germs instead of plants, while many of his fellows went on to become heroes and beacons of tomorrow, he grew to hate humans and on his twentieth birthday he unleashed a 28 day's later style zombie plague across north America.

now heroes, villains and civilians must band together and outlast the superpowered zombie hoards
>>
Can somebody give me a good reason for why a villain's henchman would wear domino masks/goggles?
>>
>>51069859
Because they like it, and because they like looking stylish and they think it looks stylish?
>>
>>51069859
No, because we don't know shit about your setting or your villain.
>>
>>51063657
>Guys, I suck at naming things.
Don't worry, everybody does.

>What makes a good name?
>flow well and seem plausible and like something that a name would be and don't seem to be obviously from an earth language.
>>
>>51063657
>>51071540
>give the place a decent placeholder name, with direct meanings in English
>eventually make a conlang, use conlang word meaning (direct meaning in English) as name for place
Easy workaround if you intend to worldbuild for -years-.
>>
Realistically, in a space opera, would humans even travel space outside of colony ships?

I'm convinced that 99.9% of space travel will be performed by drones. It's a waste of money to put humans in space.
>>
>>51073021
Realistically, why even have colony ships while we are at it?

Space operas sacrifice realism for coolness and human factor by design.
>>
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>give a character a random name that sounds good
>she's a succubus
>go back and see what the name could mean months later
>has the "-el" suffix for "of God", so let's try Hebrew
>closest meaning for the root name is Cinnamon
>unintentionally named a succubus "Cinnamon of God"
I'm done with this.
>>
>>51073021
Yeah, I think you're thinking about medium-hard sci-fi, not space opera. Medium-high sci fi is like:
>How do you travel between star systems in a matter of hours or days?
>By applying a strong negative electrical current to element zero, we create a field which reduces the mass of the ship to below zero, allowing FTL travel.
or
>You don't. This all takes place in a single star system filled with habitable planets and moons.

In space opera, it's like
>How do you travel between star systems in a matter of hours or days?
>In a spaceship.

So if you're more interested in creating a medium-hard sci fi setting, then it depends on the degree and type of fantastical technology. If there's some kind of stasis/hypersleep tech, then smaller craft become more viable. There's technology like laser ablation that can be used to accelerate craft to a considerable fraction of the speed of light, but which would likely work best on smaller craft, since that requires a lower maximum power output.

But if it's something like a kugelblitz drive, then larger ships would be the norm, since they have to have a massive dish anyway and likely have to provide their own power.

And if it's based on some kind of technology which doesn't exist in our world, then I have no idea. It's really up to you at that point.

>I'm convinced that 99.9% of space travel will be performed by drones.
That part is almost certainly true of any setting with a scrap of realism.
>>
>>51075102
Well on the plus side Cinnamon (possibly with an S replacing the C) does sound like a stripper name, and I could see all succubi having stripper names.
>>
>>51075102
>Succubus
>Has a stripper name
Nah, you did good anon. We're proud of you
>>
>>51075208
>>By applying a strong negative electrical current to element zero, we create a field which reduces the mass of the ship to below zero, allowing FTL travel.
But Mass Effect is space opera, even if they give a slight acknowledgement towards realistic physics, because it's a genre that encompasses more than just tech level.

Even Revelation Space acknowledges how hard space travel is and it's still classified as space opera.
>>
>>51075208
One thing I never got about Sci-Fi is that everyone goes with sleeper ships and cryotech and things like that. Why? Why not have generation ships, as separate city-states, wandering the cosmos and leaving colonies wherever they find a viable place?

I mean, anything that gives enough force to move a worthwhile spaceship gives off enough force to count as a superweapon. So, fuck it - it's a post-proliferation galaxy where everyone is the king of their own little superpower.
>>
>>51076146
I'm sure you can find more than enough sci-fi about generation ships. But unless life aboard a ship is specifically what author wants to tell, they would prefer to brush it aside.
>>
>>51076191
>more than enough sci-fi about generation ships.
No, no, I really haven't run into much. The only time I've seen generation ships has been a) in a star trek novel, and the less said about that, the better, or b) as a surprise twist for anyone who thought we were on Earth, a la Dark City. Any suggestions or ideas for Sci-Fi where a generation ship is the explicit setting?
>>
>>51076289
http://tvtropes.org/pmwiki/pmwiki.php/Main/GenerationShips

Autistically cataloging tropes to the rescue!
>>
>>51076315
You're a faggot, anon. But you're a useful faggot.
>>
>>51076315
>tvtropes
A worldbuilding resources almost as useful as wikipedia,
>>
>>51076800
Which would be very useful or not useful at all?
>>
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>>51076800
>"A resources"
>comma instead of period
>>
>>51076289
Metamorphosis Alpha, a game setting.
Non-Stop, a novel by Brian Aldiss.
Orphans of the Sky, a novel by Heinlein.
The Starlost, a Canadian tv show.
Hull Zero Three, a novel by Greg Bear.

The concept's been explored by more than just Star Trek.
>>
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Could anyone explain to me why the Fertile Crescent and the African savannah weren't woodlands just before the neolithic/agricultural revolution?

I gather this is where some tribes discovered cereals they could build a civilization on.

I want to run a game in which the players are the mythical culture heroes that help their tribe build one of the first civilizations, but I also want to explore what our home region, Western Europe, looked like at the time.

Continent-spanning old-growth forests come to mind, and that's not exactly where I imagine one might discover exploitable cereals.

Were Africa and the Middle East too dry for forest, but wet enough for grasslands? Is it just that grasses are tougher than trees?
>>
ask me a question about my setting
>>
>>51077465
Why are all the elves in your setting objectively gay?
>>
>>51077519
no elves in my setting bruh, checkmate
>>
>>51077465
Are the cyclopses and do they enslave other giants to form a gigantic empire?
>>
>>51077408
The savannah is the savannah because elephants. They play a huge role in the environment, because they tend to tear down trees to get to the food, meaning they don't turn the grassland into woodland.
>>
>>51077574
This doesn't really explain the fertile crescent.
>>
Planning to make a gothic setting inspired by Innistrad and similar stuff. The Holy Roman Empire equivalent is supposed to slowly turn into a single giant "Vatican" with the Pope/Exalt as it´s ruler. With the military mostly consisting of Crusader Orders. Problem is, I can only remember the Teutonic Order, Knights Templar and Knights Hospitalier. Where there other important ones back then?

And anyone else here that has Crusader Orders in his/her setting?

>>51077465
What´s your setting like?
>>
>>51077465
Why do you expect us to be interested in your setting based on nothing?

How do you expect people to ask insightful questions when we have no base from which to work?

Why do you need us to provide questions, when the thread questions are already in the OP and the post afterwards which you appear not to have answered?
>>
>>51077534
There are now. And they're super gay.
>>
>>51077620
And that's why he has gay elves now. His setting is the Gay Elves Setting.
>>
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>>51041069
Inspiration would be primarily the weapons and armours, knights and feudalism.
>>
>>51077547
no cyclopses, and all the other giants died in a previous world. they're pretty much giant statues in random parts of the world, in fact.

>>51077620
i just said to ask a random question about it nig, people have done it before here without a little baby like you getting his panties in a knot over it
>>
>>51077605
From what I can tell, it's because it's a desert. The Tigris and Euphrates are highly unpredictable rivers, so it wasn't an ideal place for large, resource-intensive crops like trees, at least not without humans.
>>
>>51077661
It's sort of like a desert now, after early civilizations critically disrupted the ecosystem with an exploding population of domesticated animals.

Back then, fertile grasslands.
>>
>>51077655
>i just said to ask a random question about it
I have never once seen that happen, and I post here a lot. I've seen plenty of question dumps, and I've seen people answer thread questions, and occasionally people posting about their settings and then spurring questions from that. What I have never seen is someone who posts nothing saying "hey, everyone, ask me questions about my setting! It might be fantasy. It might be science fiction. Hell, I might not even have a setting at all! You don't know! But ask me questions apropos of nothing. Since you know nothing about the setting there's no chance your questions will be helpful to me, so obviously the point is because I'm just so fascinating you can't help but look forward to my answers."
>>
>>51077607
Here is an idea I've had for a long time but never used: An order of Knights who fight in armor and with swords and shields, but they are dedicated to the pursuit of alchemy - thus using potions, balms and weapon oils to aid them, rather than other order which rely on divine powers. Sort of like a how paladins are knights + holy powers. Here it is knights + "magical science".
There are a lot of old alchemical symbols and ideas that could be used well as knights' insignias and crests.

Might be worthwhile.
>>
>>51077655
Gay elves gussy up the giant statues four times a year, during massive pride festivals.
>>
>>51077760
all I know is that it used to happen semi-frequently, but I guess with tryhards like you around I guess it died off. they're just supposed to be random questions to jog your mind, it's not some special snowflake shit like you've convinced yourself in your own head.

but you're obviously having some kind of bad day or mental breakdown right now, I won't trouble you further while you have your tantrum about a completely trivial thing
>>
>>51077878
Start over, give me something to work with, and I'll be happy to ask some questions.

If you really want questions, there's some in the OP and some in the post after the OP. Why didn't you start with those?
>>
>>51077878
Yeah, nah. Any reasonable person is going to need a bit of context in order to ask meaningful questions.

You fucked up, stop shooting the messenger.
>>
>>51077925
you know, you're right, going to shoot an email with all the detials of my setting right now to the people that made the zaharam ethnographical questionnaire so that they can make me a questions specifically tailored by me.

thanks for leading me in the right direction
>>
>>51077993
So now you're just going to ignore the massive gap between 'a bit of context' and 'all the details' just so you'll feel justified in acting like a whiny little bitch?

Fuck off and take your setting with you. I'm not even curious anymore.
>>
>>51077993
Answer me. If all you want is questions, and you don't think they need to be informed by your setting, what's wrong with >>50982390? Or >>50982501?

Is it just that they're not specifically made for you? That you didn't snap your fingers and have people serve up questions just for you and no one else at your command?

Or is it that they're not applicable to your setting, but you expect questions made up on the cuff by people flying blind to be?

>>51078072
>Fuck off and take your setting with you.
Well let's not go that far. If he recognizes his fault, I'm still willing to help out. (I'm assuming he's a guy from context clues.)
>>
>>51078120
He doubled down on being an obstinate cock three times. He can go fuck himself with a cheese grater.

The setting is going to be shit anyway. Shitty people don't make good things.
>>
>>51078120
>>51078072

trolled hard ;)
>>
>>51078072
i will, I don't want to shit up the thread anymore with this.

>>51078120
i literally just posted it on a whim, dude. that's it. there's not like some intense psychoanalyst stuff to had here.

it's turned into this huge thing for some reason though so don't even worry about it.
>>
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>>51078178
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>>51077925
>meaningful questions
That's not the point. Its a slightly crappier version of "Tell me about your X". Just because you're having issues with it, doesn't mean anything. Especially because it did work, he got a few questions out of it.

And he was right, it does happen occasionally when the threads are slow.
>>
>>51078201
>And he was right, it does happen occasionally when the threads are slow.
Well, yeah. If a thread is slow, even absolute dogshit requests get answered. That doesn't make them good. He's still the scum of worldbuilding threads.
>>
>>51078170
>Shitty people don't make good things.
What about Orson Scott Card?

>>51078201
>Especially because it did work, he got a few questions out of it.
"Tell me about elves."
"There are no elves."
"Tell me about cyclopses."
"There are no cyclopses."
You see why I'm not exactly thrilled to ask more questions.
>>
>>51078259
More settings need more cycploses.
>>
>>51078235
You are unreasonably angry about something that could've been solved just by scrolling past it. You might want to check yourself.

>>51078259
Or it coukd make someone go "Then what the fuck is in your setting?" and grab some mild interest. Its weird how some people's minds work. And these threads are such circlejerks, ANYTHING to generate discussion isn't a bad thing.
>>
>>51078347
>have kitchen sink setting
>make a checklist of things I -don't- have, and don't intend to have
>Phoenixes, Cyclops, Unicorns
>>
>>51078347
I've never been a fan of cyclopsi, no real reason why.
>>
>>51078390
I just feel like that cyclopses aren't used enough. I mean might very well just be me, but whenever a setting features giants and they are just large humans without any distinctive features other than their size, then I loose some interest in the setting (just some). So I think that cyclopses could fill the giants-slot in a setting, while near instantly making it fresh - because they are underused imho.
>>
>>51078347
Maybe I should make my Satan figure a Cyclops.

I don't have any place for regular sentient non-humans, but it's spooky when someone has one thing where two should be.
>>
>>51078489
Giants make for a good progenitor race for modern Humans in a setting. It's hard to visualize "Humanoid" things as predating "Humans" when viewed from the perspective of a human.
>>
>>51078390
I just realized my not!Australia has Cyclops Direcow farmers. Fucking kitchen sinks are hard to keep track of.
>>
>>51078372
Oh, okay, so you wanted someone to ask you an open-ended question, just "what's in your setting."

Because you couldn't just say what's in your setting to start.
>>
>>51078347
How about an ancient empire of craftsmen and magicians that ruled the a large part of the world once? They might be extinct. There might be still of them left. But their glory is long past.

Why is it, that I constantly get new ideas for a setting that I discarded long ago, when I´m reading this thread? I´m going to implement the cyclops right after the centaur mongolians that also randomly wandered into my mind.

Damn you, wbg.
>>
>>51078606
Right, this list: >>51078390 was supposed to have centaurs on it.
>>
>>51078347
I'm goin' for sort of a semi-sciencey approach to fantasy, so I don't think there's room for colossal bipeds with one eye.

I'm sorry, sport. I don't mean to disappoint you.
>>
>>51078518
That could be cool. Surely you could get some Sauron-esque themes going, with the singular eye being able to pry into peoples true thoughts or being able to see through illusions. You could also have it be more like how the Fates of ancient greece or maybe the Norse Norns, where the single eye is an item that handed around, so you could have your satan be able to take his eye out of the socket and give it mortals so as to do faustian bargains. Or the eye could be lost to him, and it is a fabled jewel the size of a boulder which is sough far and wide after. Or you could have a celestial body be called the eye of "cyclops satan", like a bright star or a moon or THE moon.
You can do a lot of things with a cyclopean deity.
>>
>>51078572
Well, it wasn't me, so can't say the reasoning behind it. I usually only post my stuff when I haveca question about it. I just think there was a weirdly negative reaction to something easily ignored.

>>51078566
Yeah, but that's part of their appeal, there's too much crammed in them.
>>
>>51078632
Well you could have cyclopses that are cave dwellers and as such the need eye-sight was not evolutionarily selected for, but instead hearing and touch.

But I will a agree that cycploses are more high-fantasy than low-fantasy, so they certainly don't have to crammed into any setting just because you can, but they can fill creature slot in setting while keeping it fresh - because they are rarely used.
>>
>>51078797
So in other words... Nobody cares about cyclopses?
>>
>>51078826
I think that it because they aren't really staple modern-fantasy like orcs, dragons, giants and warforged, so people kinda forget about them when filling up their setting's creature slots. Plus the many, many monster manuals and fiendfolios have so many mosters in them that the humble cycplos just gets burried under amount of new dragons, new giants, new eldritch monster, new golems, etc.
>>
>>51078937
No, no, it was a joke.
>>
>>51079010
Well you got me then. But who would care about a cycplos when you have such wonderous creatues like warforged?
>>
>>51079046
The joke is "Nobody cares about cyclopses". 'Cause Odysseus said his name was Nobody. So then the cyclops cried out "It was Nobody! Nobody has blinded me!" So it's like that, and I'm saying "Nobody cares about cyclopses", because YOU care about cyclopses, but it's as though nobody does, so it's like you are Nobody, as opposed to Odysseus.

I thought it was clever.
>>
>>51079046
Magic robots are great. Constructs in general are always a nice addition to a setting because then you have a reason to argue the nature of the soul and what constitutes consciousness.
>>
>>51079046
I don't care about warforged, I don't even know what they are. Well, to be honest I've just looked them up, but they seem pretty generic.
>>
>>51079087
Too smart for me at least.
>>
>>51079137
I don't care. Whatever. I don't need your approval. Pfft. Y'know.

>>51079094
In my setting, "zombies" are corpses controlled by advanced magitek computers, usually jammed in where the brain used to be.
>>
>>51079098
That is some of the issue I have with them.
>>51079094
That could be interesting to do deal with, however I dont think you necessarily need warforged as the caatalyst for the argument.
>>
>>51079256
The argument usually stems from "What is required to be able to cast spells, what's the difference between an artificial life-form and an organic life-form", etc.
>>
>>51079210
:(
>>
>>51079405
I'm not the other guy, but this argument wouldn't fly in my world because the way I set up the magic system, even rocks would be able to cast spells is they had agency. Being organic is not a prerequisite for magic, at all.
>>
>>51079539
It was just an example. Most settings end up using souls in some way/shape/form to define consciousness; further requiring a soul to cast spells.
If your magic system just involves natural laws a modern computer would be a better spellcaster than an average human.
>>
>>51079600
>a modern computer would be a better spellcaster than an average human
Yeah, that's probably true for my system. Sentient creatures are pretty shitty spellcasters, I'm doing something of a combination of low-magic and high-magic, magic is everywhere but nobody knows how to use it.

Anyway, if magic in a setting requires a soul to be able use, then the existence of the souls would be pretty provable and also probably detectable by magic, so there would be little argument. Of course you could then introduce elements of discrimination against people with little to no talent in magic on the basis of their lack of soul, for example. Being ginger would suck in such a world.
>>
>>51079763
>Anyway, if magic in a setting requires a soul to be able use, then the existence of the souls would be pretty provable and also probably detectable by magic, so there would be little argument.
Very true. I posted this >>51041335 earlier.
>>
>>51079600
>>51079763
I prefer to have magic be conductable through flesh and spellcasting computers to be horrible biotech monsters with raw cloned flesh intertwined with electronics.
>>
>>50982566
>>50982929
>>50983704
Looks like a world where Giger was made grand architect.
>>
>>51079798
Why flesh, though? Is it specifically proteins and/or muscle? Would a fat person be a better or worse spellcaster?
>>
>>51079798
But flesh is basically water + carbon + some other elements arranged in a certain way, so unless there's a magic reason for why magic needs flesh, you could come up with something that conduces magic without needing it to be flesh.
>>
>>51079865
Specifics can wary depending on how much thought I'm willing to put into this. The mental image I have for this is raw muscle, but I think simply living tissue is what should serve as a conduit. Volume is not important, conductivity is to be based on skill and complex combination of natural traits.
>>
By the way, what IS magic, really? Why is it considered magic in your setting, instead of being just another force of nature? Like, nobody calls nuclear or quantum physics magic, and even ancient Greeks didn't think that things like static electricity or steam power are magic, they understood that those are just some natural phenomena that they cannot explain, but magic was something different to them.
>>
>>51079984
I believe that what separates magic from not-magic (science if you wish, but that's a misnomer) is the level on which it operates. Science is broken down to fundamental, unthinking, amoral, non-sentient forces. Modern science would call it fields and particles and something like this. Understanding it means breaking it down to fundamentals and looking for common denominators.

Magic works on words, symbols, concepts and ideas. It can judge you and recognize what you want and listen to your words and thoughts and does not have to make sense through common denominators and is allowed to operate on "I know when I see it principle".

This I believe what is behind "sufficiently advanced" concept.

One problem is that in primitive world such a thing would have lots of false positives. Magic isn't really easy to define within the world, only through the lenses of a real world it's clear what magic is and is not (Magic is what allows world to have things real world does not).
>>
>>51079984
I'm still fleshing the details out and it's very early in the development process, but magic in my setting are waves in the aether (placeholder name, maybe), which is basically a higher dimensional substance. Aether is affected by subatomic particles and can in turn affect them back, thus certain patterns (either physical patterns, movements, thought patterns) in the three-dimensional material world can create waves in the aether which can have an effect someplace else in the material world, of a different nature.

The main difference between magical and mundane "science" is the cause and effect relationship. Stuff like melting copper with fire has an immediate and clearly identifiable cause and effect relationship, but magical effects on the other hand have no clearly identifiable cause to the people observing, thus they're inclined to call it magic.

For example, for a long time, thunder was considered magical in nature by many cultures (using magical in a very loose sense here, as in the gods are responsible or whatever), but then we found out what makes thunder and it stopped being magical.

It's the same for my world, as civilization advances, they'll discover how magic works and it'll stop being so magical, but for historical reasons it might still be called magic.
>>
>>51079984
Magic involves a lot of intangibles that somehow still follow some form of internal logic.
Generally speaking, any given "magic effect" is a perceptible change or alteration to how things work manifested in some way by a soul's willpower. Much of the "magic" arises from the difficulty in categorizing and explaining it; Wizards have determined a "unit" of magic based on the cheapest spell one can cast and have developed a tool to measure magic, but are as-of-yet unable to explain "why" it works the way it does.
>>
>>50982501
>Do you have any massive corporations akin to say the dutch east india company in your setting?
Still in the beginning stages, but eventually yes, entities comparable to the dutch/british east india companies will develop.

>Who among your possible nations is the most powerful economically ?
In the known world, a couple of the southern nations (the Ionysus Cities, Saravati. The Splintered League is pretty isolationist aside from a couple sanctioned trade zones. Saravati has a monopoly on silk and access to the Verasus Strait and, by extension, the Fourth World (the Americas around 14th century, except weirder, almost alien).

The Ioniyus League and Saravati are beginning to have minor trade wars with each other, and Saravati is ripping off the various Princes of the Splintered League due to being about half a century ahead of them in their understanding of trade and having the favor of the Lady of the Whales.

>Are there guilds or monopolies in your setting?
Yes, the cloth guilds in particular have a pretty obscene amount of power in some areas of the Splintered League, to the extent that they can leverage princes and send out search squads looking for people producing non-guild certified cloth.

Tradesmen in general have more power than in most settings, and the cloth guild is almost equivalent to a government-sanctioned mafia.

>What is the most coveted trade good?
As far as continental trade: silk, spices, exotic furs, strongwood, slaves (generally in the southern Splintered League and the countries to the south of them), gems, gold. Magic artifacts/items and Fourth World artifacts are worth exorbitant amounts of money, but move at a glacial pace, especially in the Splintered League and the Pale Tribes. Strongwood, and naturally-occuring rose gold are goods from the Fourth World that move fairly fast, however.
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