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Digimon Tabletop RPG- What to Use?

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Thread replies: 210
Thread images: 108

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I've been on a bit of a Digimon kick lately: with Tri to watch and Cyber Sleuth to play I'm happy to see the fandom have a bit of a revival. With many of my friends showing enthusiasm for the franchise again I want to run a Digimon game, likely based off of Tamers or Savers.

There are a few systems which seem like they might be a good fit, but I'd like to get input from you sain/tg/algomons which one might be the best/most fun/least sucky:

*https://1d4chan.org/wiki/Digimon:_Digital_Adventures (might work but I want to tweak & add some thing)

*Monsters and Other Childish Things (an obvious choice based on the title alone, but I know nothing about it.)

*BRP from Chaosium (I am personally just a big fan of this system. Might not work with the two characters (Digimon & human) people would be controlling though.

*West End d6 (would require a lot of work on my part)

I considered FATE but I don't think it's crunchy enough for Digimon combat. And while BESM is thematically appropriate it's utterly broken.
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Polite bump.
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>>50976934
Are people playing Digimon or Masters?

>Monsters and Other Childish Things
It's an ORE hack, which means you roll d10 dice pools, everyone acts simultaneously, and the d10s want matching sets.

>I considered FATE but I don't think it's crunchy enough for Digimon combat
Make me think you're not that familiar with Fate. While it's a narrative focused system, the combat mechanics are fairly explicit. They just don't feed that "I hit the thing" itch the way other systems do.

>West End d6
I don't think it would be as much work as you think. Digivolving is the only real mechanic that would need to be added to the system.
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>>50977396
Thanks for the info! My gut instinct says M&OCT is likely a pretty good fit.

And yeah, I've onlyed played FATE twice and didn't enjoy it either time. I might have had some bad luck, is all.

I am intrigued by what you said about d6. I'm not familiar with it beyond a Star Wars game or two...
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>>50976934
I played a game using the digital adventures system before, the game usually ends up being narrative focused due to the rough edges on the mechanics side of the system. Not a bad thing with digimon, but something to be mindful of with your group.

Definitely recommended tweaking things around.
>>
>>50977396
>>50977964
Oh, and people would be playing as Tamers/Masters/Partners or whatever you wanna call the humans. They'll be teenagers, in the 13-18ish rang.
>>
Holy crap I get to shill!

I GM'ed a Digimon game from start to finish, and we have a blog set up with our roll20 records sort of decoded because my players loved the story so much

There is also tons of art, although the person who maintains the blog is taking some time off for the holidays new updates should start soon

We have a link to the RPG we used, and my skype name is listed if GMs'playes have any questions

https://digimonthefive.wordpress.com/
>>
Ill show you some of the art the game has spawned
>>
I might use Savage Worlds with the Super Powers supplement. Then again, I can't figure out why nobody on /tg/ seems to like Savage Worlds.
>>
This was done in a "Tri" style poster
>>
RPG we used you can find the DL link for here

http://digimon-digital-adventures.tumblr.com/
>>
>>50978137
OP mentioned it in his first post
>>
One of the PC's favorite NPCs
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>>50978139
True but Im 99% certain that it links to an older version, like .08 or something and the writer of the game is up to version .12 or something like that
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>>50978166
Nah it links to the new guys site
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some stuff pertaining to the Epilogue of our game
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some timeskip concept art, although lawdy it feels like this thread is sinking fast
>>
One for the road
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I was from the same game, so I'll post some sketches I have saved to keep the thread alive.
>>
>>50976934
I always wonder about monster hunter, digi and pokemon sort of RPGs. Even moreso with monsterhunter and digimon, but are the monsters run by one player each, are they just tools with out personality, are does one player run two or three character sheets each?
>>
>>50978319
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>>50978175
the one with no active posts since 2016?
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>>50978338
way we did it is the players played their Chosen and their Partner, as long as the PC's can respect each others flow of RP it went smoothly
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>>50978319
Thanks for posting!
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>>50978343
You mean yesterday?

(They're slow because they're a small group, but yeah, the DDA guys.)

>>50978338
I'm not sure what you had in mind for monster hunter but there's this japanese system called Tokyo Nova that I hear is pretty inspired.

There's also Colossal Hunter that has a cool system for fighting huge monsters but it isn't out yet. Don't expect anything in english for a while.
>>
http://digimon-digital-adventures.tumblr.com/

This is where the newest stuff gets posted by the guy that picked up the DDA project. They occasionally run spotlights where they look at potential partners and how one could run and balance them
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>>50978339
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>>50978481
>>50978450
It's nice to know someone's appreciating the art.
we're so desperate for the original stuff we made to get attention.
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>>50978493
(You guys could probably guess who's character our artist was)
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>>50978543
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>>50978565
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>>50978590
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>>50978610
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>>50978620
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>>50978472
Thanks very much! This will likely be a great resource.
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>>50978652
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>>50978709
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>>50978748
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>>50978767
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>>50978787
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>>50978812
That's the end on the comic.
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>>50978851
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>>50978880
For some context on this one.
We gave all the digimon armor stages using either an official armor or one of the frontier digimon.

Coronamon --> Lowemon
Tentomon--> Bolgmon
Hawkmon--> Thunderbirmon
Patamon--> Prariemon

Shoutmon (who already had a running joke as a runt) got Omekamon since he eventually evolves into Omegamon.

The party died on his reveal.
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>>50978965
and some shipper faggotry
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>>50979000
Serious
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>>50979031
>>50979051
FUCK
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>>50979071
Let's just ignore that and focus on how gay this is.
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>>50979087
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>>50979109

For context, these two are
>>50978610's kids.
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>>50979126

These are a final form the kids end up taking to fight alongside their digimon in the final battle.

Modeled after their partner's final form obviously.
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>>50979174
and a work in progress of the whole cast to top it off, since I'm basically just took over the thread at this point.
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>>50979197
Why is that a thumbnail, that isn't okay.
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Another polite bump.
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>>50979784
Oh look, it's nightmares made manifest.
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>>50979908
Good Ol' Digital Hazard
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bump. I'm going to bed...
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>>50980681
Rest well.

Hoping to keep this thread alive in case anyone wants to discussion digimon more.
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>>50981576
I fucking love digimon and would love a table top RPG for it, but I'm not sure what to discuss right now.
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>>50976934
>*Monsters and Other Childish Things (an obvious choice based on the title alone, but I know nothing about it.)
the only real problem with this system is that it doesn't have any mechanics to handle Evolution

>>50978137
well points in their favor for using actual Digimon instead of trying to make them up, hopefully they didn't just copy the Evolution lines from Adventure/02 for the three Digimon from that period though as that's just lazy
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>>50982763
Nothing wrong with sticking to classic evolution lines. Some digimon don't have pure line, but others are definitely intended to follow a central theme.

I feel some good choices for picking an evolution line are:
1) Pick a rookie, and just go from there. If your picking a digimon cause you like it's rookie form then you'll likely want a champion+ to be similar to the rookie itself.
2) Pick a higher evolution and work backwards from it to find a rookie you like. This way is more likely to have less linear family tree.
3) Start with an egg and just raise it to see what happens.
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>>50983064
was having a devil of a time working one for Beelstarmon, obviously we start with a female impmon but the champ and ult forms are just... I cant find a good pick
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>>50983252
What were you going for? I'm sure you've already scoured through some of these ideas, but how about

Champions:
-Witchmon
-Wendimon
-Lekismon

Ult:
-Archnemon
-WaruMonzaemon
-LadyDevimon

I'm not sure of what theme you're going for, but hopefully these will help.
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>>50983064
>Nothing wrong with sticking to classic evolution lines
I prefer avoiding those when possible, at least for Digimon that have been partners in the shows, mostly cause it feels lazy

>>50983252
>was having a devil of a time working one for Beelstarmon, obviously we start with a female impmon but the champ and ult forms are just... I cant find a good pick
I'd say one of Dobermon, Fangmon, or Sangloupmon for the Adult stage, and then Cerberumon for the Perfect stage(especially if it can Slide Evolve/Mode Change into Jinrou Mode)

should work fine overall, especially if you pick Fangmon for the Adult, as Impmon officially can evolve into it, which in turn can evolve into Cerberumon, who can evolve into Beelzebumon(which means BeelStarmon as an alternate Ultimate makes sense)
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>>50983494
Lazy is a really weird way of looking at it. There's literally no real work in it, it's a preference thing. You go "I like this I want this" and that's it.
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>>50978074
Oh man, I remember checking out this artists' tumblr because of the art that was posted in a Digimon thread a year ago. I really wanted to play a Digimon game because of that thread, but the only way it'd happen with my friends was if I was to GM it and that shit aint' gonna happen.
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>>50983494
Evo lines are wonderfully fluid in Digimon. Anything can concievably turn into anything else with enough logic bending. I think the DDA book said something like the buggers had three types and at least two had to match up to be a proper line?
>>
For my game I've picked out 15 or 16 full evo lines that have consistency but also aren't from the first few seasons (since my players have not seen beyond seasons 2 or 3.)

I plan on assigning these partners to people based on what sort personality their human PCs have. But I will also accept input from them, if, for example, one of them says they want a Virus type.
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>>50985052
Here is a sampling of potential partners:

Betamon, Seadramon, Mega Seadramon, Metal Seadramon, Giga Seadramon
Candmon, Wizarmon, Mistymon, Pharaohmon
Dracomon, Coredramon (Blue), Wingdramon, Slayerdramon
Funbeemon, Waspmon, Cannonbeemon, Tiger Vespamon
Gazimon, Youkomon, Doumon, Kuzuhamon
Hagurumon, Guardromon, Andromon, Hi Andromon
Lalamon, Sunflowmon, Lilamon, Lotusmon
Lunamon, Lekismon, Crescemon, Dianamon
Ryudamon, Ginryumon, Hisyaryumon, Gaioumon
Tukaimon, Dobermon, Cerberumon, Plutomon
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>>50982763
>hopefully they didn't just copy the Evolution lines from Adventure/02

In my defense my other two characters don't have an Anime evo line, and i really REALLY like vanilla Patamon line, and i also wanted to redeem Seraphimon
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>>50985594
And here is the line i used for the first game i played but my GM had problems so he cancelled the game.

>>50984382
You should try to find people online to play with if you don't want to GM, because GMing is really taxing and hard job.

>>50985561
Really cool evo line selection
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>>50985677
Thanks mate. Some of those are basically from the anime (Lalamon, for example) but shit like the Funbeemon & Tukaimon lines are so sweet.
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>>50982763
They didn't, you can see the latest lines on their blog
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I loved showing off character evolution ideas. Had an idea where the Muchomon only spoke in broken spanish.
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>>50985677
My brother!
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>>50983252
I saw a line that was a BlackGatomon, to the two black sistermons, to Beelstarmon visually it worked really well
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>>50986079
>All that red

Nice

Also another idea i had, because i love gottsumon a lot
>>
I want to set my Digimon game outside of Japan. Some setting ideas, feel free to critique:

-Boston
-Seattle
-San Jose
-Chicago
-Austin

Which one might work the best?
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>>50986865
I'm not american, so my knowledge of those cities is limited to what i sometimes play in vidya, but Boston seems like an interesting place to make a digimon campaign in, and it has some cool locales to have digimon battles with.

What kind of campaign do you plan on doing?
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>>50986865
Austin could be good because of all the flat land around it
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>>50984527
>Evo lines are wonderfully fluid in Digimon. Anything can concievably turn into anything else with enough logic bending
true, although lines work best when there's at least one common trait throughout the line(or at least common traits between one stage and the next)

>>50985594
>>50985677
>>50986079
>>50986098
>>50986265
some pretty good lines, think I'll dump some of mine as well;

Ganimon-> Hookmon-> CaptainHookmon-> Olegmon

>>50986865
personally I think Los Angeles(and Southern California in general) would make for a great setting for such a game
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>>50991523
We doing an evolution line dump now? Huzzah
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>>50991639
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>>50991684
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>>50991523
>>50991639
i don't mind evo line dumping
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>>50991749
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>>50991792
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>>50976934
I have nothing but bad memories of trying to rp this, granted it was in a freeform community that was riddled with autistic powerplaying faggots, but still, I'd say it's nigh impossible to have a good, proper game with it. I still haven't even heard of one finishing up or ending without fantastical bullshit drama behind it

Prove me wrong, /tg/, I need to feel again
>>
>>50991907
We actually finish a game

There was drama but we were still able to finish it

>>50978137
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>>50991907
I GMd a game to completion, already spilled it over here

>>50978074
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>>50991907
Hi, I'm the artist of the Digimon Game that finished some time ago.

A bunch of randoms and I on 4chan got together because of a Digimon stream going on, and we all decided to pick up this system and have a Digimon game.

The game started on May 31st, 2015 and ended
on October 17th, 2016.

We had our share of drama, but we completed the game and got our happy ending, after many tears and frustration.

But honestly, it was worth it all. I'm sorry to hear that you haven't had a good experience with the system; it just takes finding a good group.
>>
>>50978074
>>50978137
>>50992047
I'd have love to have been part of this group. Gonna binge on this for a while
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>>50992222
>>50992047
>>50992019

It wasn't even this specific system you guys are showing off, just straight up freeform basic rules which ended up amounting to OoC crying and whining and pure unadulterated abuse to anyone not within this one certain clique. But you guys give me hope, and maybe I can find some of my old bro's from that site and try this with them.
>>
>>50992260
Got Skype or discord? Rare to find Digimon tabletop fans we're debating on making a central hub for networking so others can have great experience we did
>>
>>50992398
Yes to both
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>>50993215
Wellllllllll what are they?
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>>50993234
I don't know how
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>>50993305
How to what? Be specific
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>>50993357
Privately give my contact info

Never had need to before now

I am embarrassed by my lack of preparation. I'm a fool.
>>
>>50993414
My Skype is steampoweredgoat

There lol
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>>50993484
what's your discord though bud?
>>
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>>50991639
>Super Evolution sequence shows the limbless Airdramon on an assembly line having parts of Cyberdramon attached like space marine armor
>>
I'm all in favor of a Discord server for discussing Digimon tabletop.
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>>50993584
I'm making a new one now.

https://discord.gg/wjSKY

Pardon while I set things up
>>
>>50993696
Just realized code is going to expire in half an hour.
use this one instead:


https://discord.gg/w5kypjG
>>
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>>50991523
dumping more of them

Agumon Hakase-> Growlmon-> MegaloGrowlmon-> VictoryGreymon
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>>50994497

Nise Agumon Hakase-> Deltamon-> Orochimon-> Bacchusmon
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I know the edge ultimate/perfect is pushing it but I like this line.
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Stupid captcha, coffee isn't yellow!
>>
where are y'all getting the fancy templates with the names and shit
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>>50995136
I make them.
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>>50995150
fancy
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>>50991732
Why Betamon? There's a BlackAgumon, at least I think there is.
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>>50995322
I like Betamon more
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>>50995352
Well, that's fair.
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>>50995605
man I don't want to be mean, but that is one hell of an eyesore, my advice is to shrink images with GIMP(or Photoshop) as needed with the Scale Image tool before shoving them in the template, you'll have less ugly bits that way

also I made you a nicer looking version of your chart
>>
>>50996366
I don't have photo shop.... but thank you
>>
>>50996475
GIMP is almost as good and is completely free
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>>50996485
also I use Paint to assemble the actual final image, I just use GIMP for it's scaling tool which works better than Paint's
>>
>>50996475
I use Paint.net for mine, also free.
http://www.getpaint.net/index.html
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>>50994507
>>50996366

Armadimon-> Tortamon-> TankDramon-> JumboGamemon
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>>50998257
I dig it
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>>50998543
thanks

>>50998257

Betamon X-> Tuskmon-> GrounDramon-> BreakDramon
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>>50999424
I see we are much a like
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>>50999669
should probably use Triceramon X instead of the regular version, not only does it have some cybernetic aspects, but it has drill horns, thus giving it something in common with BreakDramon
>>
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>>50999424

Burgamon-> Raremon-> Kimeramon-> GrandGeneramon
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>>51000965

Ganimon-> Coelamon-> Hangyomon-> Pukumon
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>>51001392

Ganimon X-> Gesomon X-> Anomalocarimon X-> GigaSeaDramon
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Digimon is the superior monster raising series. I'd kill to play a good digimon campaign but I'll probably have to settle for the vidya instead.

Pic related favorite digimon.
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>>51001713
You sir have excellent tastes.
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Player wants a waifumon, wat do?
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>>51002130
Praise him on his choice pick of bancho.
>>
I've always wanted to do a digimon game, it looks like it would be insanely fun.

Though, do you guys think it would be better to have players make their own digimon from scratch, or to pick from the already existing digimon? I think the former could be interesting, but also I could see it being annoying.
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>>50992222
I'm sorry.
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>>51004891
I think using the source material is easier and keeps things feeling digimon. I guess it's up to the group, but not everyone has the talent to make a digimon feeling digimon and for what would be the soul of the game (the characters) I think you'd want to try to keep that spirit.

Of course if your players are good at creating shit, I don't think you should limit them.

Like most games it really just depends on who's playing.
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>>51001751
My favorite was seadramon for the longest time but sesarmon grew on me after playing dusk/dawn it grew on me.

>>51004891
There's plenty of digimon to choose from,there's something for everyone. If your players are really good maybe let em make a rookie but I wouldn't go farther than that.
>>
>>51004891
I like having them use canon Digimon, if only because there is (slightly) less room for abuse/ edgy retardation
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>>51004891
use preexisting Digimon, although tweaking colors or traits to fit is fine(like say choosing SnowAgumon and then using the Savers Agumon evolution line but recolored to continue the snow theming)
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>>51001398

Gottsumon-> Monochromon-> Triceramon-> Spinomon
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>>51008129

Gottsumon-> Golemon-> VolcDramon-> BantyoGolemon
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>>51008147

Gottsumon X-> Monochromon X-> Triceramon X-> ChaosDramon X
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>>51008160

Koemon-> Hanumon-> Gokuwumon-> Zamielmon
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>>51008169

Kotemon-> Musayamon-> Butenmon-> Tactimon
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>>51008441

Kotemon-> Yaksamon-> Matadormon-> Tactimon
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>>50976934
Well my group are less than moral when playing games but here's hoping they fuck the bad guys harder than they do the digital world.
>>
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Here's an old thing.

>Fly me to the moon, and let me play among the stars.
>>
>>50976934

This begs the eternal question of whether the female Digimon are fuckable. I don't get the freaks who fixate on Renamon, when there are so many that look like gorgeous women.
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>>51009441
bit of an issue with that line, Sistermon Noir is an Adult stage in both it's regular and Awaken modes(similarly Sistermon Blanc is a Child stage in both regular and Awaken modes)
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>>51010926
Maybe it was a plot thing? Digidestined looks fragile enough, one bad day and her partner digimon jumps a stage.
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>>51010926
Assuming you misclicked your post to reply to.

Digimon multiverse has swapped around stages for digimon multiple times. It's not too unfeasible for Sistermon to be treated as a Child/Rookie stage.
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>>51012186
>>
>>51012186
That evolution line works really fucking well.
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>>51010758
I don't know if I want the answer to that question.
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>>51010758
please...please go away
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Made this years ago. I feel like I should make myself a less Mary Sue line.
>>
>>51013486
I think it's a nice line.
>>
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>>51012186
>that furbait Adult form
>>
>>51013505
Thank you.

I just feel like I should find a line that is not what a high school version of me aspired to be.
>>
>>51013486
it's actually a pretty good line overall, although although Kotemon feels slightly out of place
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>>51013788
I am trying to remember if PawnChessmon was around when i made this, because he is definitely replacing Kotemon
>>
>>51013486
I think it works
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>>51013947
Great looking line.
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>>51008452

Muchomon-> FlareLizarmon-> VolcDramon-> UltimateBrachimon
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>>50978543
I'm glad she ended up the artist. She's cute.
>>
>>51010758
You stole my joke you sonovabitch.
>>
>>51013750
But that's a perfect line. One that fits you.
>>
What sort of campaign would you want to play?
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>>51016193

Neamon-> BomberNanimon-> Volcamon-> PileVolcamon
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>>51018883

Neamon-> Witchmon-> Bastemon-> BelleStarrmon
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>>50978590
Hold up, is that a Seraphimon with a 'stache?
>>
>>51019564
Damn right it is
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>>51018023
Well there's two main categories for a Digimon campaign: either you start in the digital world (Adventure, 02, Frontier, Xros) or you start in the human world (Tamers, Savers, Hunters, Tri, Appmon), very rarely in cyberspace which is the overlap.
I've personally seen more campaigns start in the digital world, so starting in the human world might be a welcome change of pace, and lends itself better to an in-universe explanation for escalating power levels.
As for tone, remember that it's a kids' show and the video games only recently started aiming for an older audience. If you want to go full grimdark you might as well make it a Shin Megami Tensei campaign.
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JumboGamemon is another candidate for Mega level as well as Baihumon.
>>
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guys I went a little overboard please send help
>>
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>>51024121
Please start using a template with more space for images.
>>
>>51024121
you really need to get GIMP, it's scaling tool is much smoother than Paint's(although I use Paint to actually assemble the final image)

>>51025422
or he can just learn to scale the images properly to make them fit better

>>51024648
you want overboard, you should see this chart I made, when I was experimenting with an evolution system where Jogress is needed at every stage of evolution(although Digimentals can be used in substitution for a Digimon in evolution, and Burst/Slide evolutions along with Mode changes don't usually need them)
>>
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>>51019182

Tyumon-> Numemon-> Monzaemon-> PlatinumNumemon
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Some anons made some alternate crests a few years ago, there were a few pages of em but I only saved this one.
>>
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>Being in a group where one member draws art of your characters

Man, I miss that.
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>>51030172
It does get a bit awkward when the artist picks favorite though.
Like you can't really blame them if they don't want to draw certain things, but you still want art of your character.
Or in the case you do get art an other people don't.
>>
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>>51027962

ToyAgumon-> DarkLizarmon-> MetalTyranomon-> RustTyranomon
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>>51032140

ToyAgumon-> DarkLizarmon-> ExTyranomon-> Deathmon
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>>51032147

ToyAgumon-> Omekamon-> ExTyranomon-> GigaBreakDramon
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How does this line look?
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>>51032311
>Ultimate swordsmon

Pretty cool
>>
>>51032311
Not sure about Mistymon, but I can dig it
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>>51032311
Mistymon seems a little out of place as a transition between the champion and the ultimate, but does look good as a prevo for the ultimate itself, so I'm a little torn.
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>>51032679
*adult to ultimate
I'm mixing my regional lingo again
>>
>>51032311
overall pretty good, but as >>51032534 and >>51032679 point out, Mistymon feels really out of place, so I'd suggest replacing Mistymon with something else(CyberDramon XW would work pretty well in my opinion, or maybe DarkGrademon)
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>>51032843
>>51032534
>>51032679
Thanks for the feedback, i was having trouble figuring out a good perfect/ultimate but dark grademon looks good.
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>>51030871
An artist doesn't owe you anything though and you should be grateful for what you get
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how'd I do?
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i wonder what kind of stats would shit like zeedmilleniunmon have
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>>50976934
My group once did an one-off session about Digimons using 4E DnD.
It is a helluva lot of fun. I wish we do it again.
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>>51033707
not bad, maybeuse Velgrmon's proper color scheme and use Beelzebumon X instead of the original version, possibly replace SaberDramon with Akatorimon or Aquilamon
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>>51034051
too powerful to stat (similar to the likes of Ultimate Chaosmon, Ogudomon, Huanglongmon, etc) make it a puzzle boss instead IF you want your players to fight it. Otherwise, have it be a hazard, not a foe.
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tried to make that arresterdramon fucker work but his design is too complicated to easily transition into a perfect, so this is the best I could do
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>>51032164

Bearmon-> Gryzmon-> Astamon-> Callismon
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>>51035759

Bearmon-> Porcupamon-> WaruMonzaemon-> Belphemon Sleep Mode-> Belphemon Rage Mode
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>>51036011
remove rage mode, have him get progressively more sleepy as he evolves
>>
Im actually just starting up a Digimon campaign at my local game store.

The setting is a massive chain of islands known for their incredibly diverse environments and climates. Think the Grand Line from One Piece but most of the islands have bridges between them in some form or another, be they metal or natural.
The most western third of the islands are ruled by Blastmon, a king who rules with an diamond fist. He wishes to preserve the natural state of the digital world and eradicate the mechanical taint from the land. The most eastern lands are Lorde's over by the tyrant RustTyrannomo, a vicious Caligula who only wishes only to satiate his appetite for power by gaining complete control of the digital world, turning it into a mechanical paradise. The islands between the two kingdoms are either war-torn wastelands or too dangerous to be of any use as a foothold closer to enemy lines. In the center of it all is a great cathedral, where the seven previous digidestined sealed away the previous BBEG, Megidramon, sending their crests to every corner of the land to keep him trapped in the earth even after their passing.

My players barely know anything about Digimon so its looking to be a fun campaign. I can go more into detail on their lines and other plot points if you guys want.
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>>51037144
I should mention that the cathedral is what the war is being fought over. RusyTyrannomon's mining facilities picked up an immense digicore underneath the cathedral. Blastmon's spies gave him the tip so now they both fight to obtain the power for their own, when in actuality the digi-core is just Megidramon's immense power seeping through the bars of his gilded cage.
>>
>>51037144
Sounds like a ton of fun, you should join the to discord to get some more feedback and maybe some help developing future plot ideas

https://discord.gg/w5kypjG
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