How would you guys write a tabletop miniature game about drifting?
well you'd need stats for things like the speed you're going at, radius of the drift, level of control during, and impressiveness to an observer
then you'd throw the PCs into a car chase/race scenario and every time they corner make them roll depending on those stats. The various results would then determine how successful the drift was and you'd keep going like that until there was a clear victor in the chase/race
The same way you write any other game, just replace the "dungeons" with "racetracks", make every "battle" or "enemy" a "curve", and rename all the stats from things like "strength" and "agility" to "horsepower" and "acceleration".
>>50957985
>inb4 car lesbians
>>50957985
You mean like this? There's already lots of board games about auto racing. Many of them have drifting rules.
>>50958157
>The same way hacks write any other game
ftfy
>>50957985
Oh, what, I'm sorry, are you TOO FUCKING GOOD to drive your Hot Wheels around going "nnnnnyooooooom, nyoooooouuuuum, eeeeeerrrh!"
>>50957985
>>50958421
this. Just who do you think you are, OP?
>>50958157
>strength renamed to horsepower
>not torque
You just play Car Wars, and blow up anyone who might be better at drifting than you.
https://www.youtube.com/watch?v=yyHN7eqOIJI
OP here, is Initial D the best music?
>>50958744
Objectively
Have your players sing along