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/5eg/ D&D Fifth Edition General

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>Latest News
Paladin UA is out! http://dnd.wizards.com/articles/unearthed-arcana/paladin-sacred-oaths/
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How stupid is this Op >>50951729
>>
Continuing a discussion from the other thread.

Is it acceptable for a fluff change to have a mechanical benefit as well? If so, at what point is it too much?
Have you as a player requested a mechanical refluff? Allowed it as a DM?
>>
>>50952283
The example from the other thread is downright awful. Mechanical refluffs are ok in my book, as long as everyone's okay with it and it doesn't break a character.
I don't know if this counts as one, but a refluff that had mechanical changes that I played with and everyone seemed to like was that my arcane focus was a tattoo on the back of my character's hand. Of course, this would mean that it can't get taken away were we to be captured, so we had a couple workarounds so that it wouldn't be overpowered and the DM could still work with it. As long as you can get everyone, particularly the DM, but players too, to be alright with it, it's fine.
>>
>>50952283
No. Fluff has no mechanical benefit by its very nature. There are circumstances where it MIGHT help you (" I cast light on my sword. The light is red. I attack this orc." "The gets nausious at the color red. Roll with advantage."), but fluff should never ALWAYS get a mechanical advantage.
>>
>>50952203
>How stupid is this Op
my OP rules
urs drools
>>
>>50952362
You can take people's hands away anon. In fact, this would ensure that anyone who cut your hands off to stop you from using somatic components would also take your arcane focus.
>>
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Would it be possible to build a level 20 Magic User with this kind of power in 5e?

https://www.youtube.com/watch?v=3Oe7Q8OCm5I

You can ignore the song and whatever, just focus on the magic parts.
>>
>>50954096
woa
>>
>>50952283
I encourage it. If my player is a storm sorcerer, why should he be limited to like 10 spells? Make firebolt lightning damage if he wants. Maybe swap some mechanics a little bit on other spells to be more in line.

It quickly becomes apparent when refluffing becomes a matter of power gaming. When it happens, talk to the player and tell them that its a privilege that can be revoked.
>>
>>50954096
>put a tribute to D&D
>ask if its posible to make the same in D&D
>>
What do you guys think the UA:Rogue will bring? What criticisms are there that could warrant a new option or some changes?

I feel like all 3 options in the PHB are fine.
>>
>>50952283
No. If you have a mechanical benefit, it's homebrew, not fluff. Use the label correctly.
>>
>>50956249
Fey rogue, anti-undead rogue.
>>
>>50952283
cosmetic change = fluff

mechanical/rule change/addition = homebrew
>>
>>50956249
something dumb like an archer rogue that can attack with a longbow as a bonus action
>>
>>50956249
Some nature rogue. Best way to bring in a spell-less ranger without making a new class I think.
>>
>>50954096
>caster_supremacy.mp4
>>
>>50956270
Shadowfell rogue, pro-undead rogue
>>
>>50956249
>>50956270
>>50956313
>>50956323
tumbling rogue
evil soulstealing rogue
divine rogue
invisibility/illusion rogue (can be same as fey rogue)
>>
>>50956356
>>50956356
Actually, this doesn't sound so bad!
Get a life-steal ability, special cast of raise dead as a ritual for zombie flanker, advantage on death saving throws, etc...
>>
>>50956424
>flanker
lel
>>
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>>50956501
You think a rogue with the ability to give himself sneak attacks is a laughing matter!?
>>
>>50956603
You mean swashbuckler?
>>
>>50956619
or any rogue with find familiar
>>
So which of the Warlock options are the best?
>>
>>50956637
Tome is the best mechanically, but chain and blade are fun for their own purposes.
Fey is probably the worst patron, then GOO in the middle, and Fiend as the strongest.
In terms of chain familiar strengths it goes Imp>Quasit>Other little cunt>pseudodragon
>>
Magic initiate (cleric) on a non-caster seems like a fun idea.

>sacred flame for a reliable radiant damage source for those zombies/vampires
>guidance or spare dead for support, or thaumaturgy for swagger
>a little heal, or guiding bolt for ranged damage and situational help, or bless for frontline buffing
>>
>>50956689
Healing word to wake up the healer is really really handy
>>
So what's the consensus on Sorcery/Cleric for the purposes of healing?

Does the theorycraft hold up?
>>
>>50956704
Sorc is strong on heals
Twincasting/quickening in combat higher leveled resto or cure spells allows for conserving slots/massive bursts of heals, respectively.
>>
>>50956249
We already have:

Assassin

Thief

Arcane trickster

Swashbuckler

Mastermind

I think we may be getting a rework of the Mastermind.
Maybe a rogue specialised in fighting outsiders or fleeing.
>>
>>50956679
Thank ye kindly.
>>
>>50956800

A serious rework of the inquisitive rogue would be apreciated.

Also, some sort of tinkerer/medic/artisan dependent character, that works that niche Thief has to fill for every body who wants to use Object as a bonus action

Missing that, whatever the rogue's response to the gunslinger should be
>>
>>50956834
I'm opposed to Gun subclasses. In a game where they're featured, just make them varying degrees of simple and martial weapons depending on tech level. Let ranged attack folks attack at range, period.
>>
>>50956834
Alchemist?
Seriously i see Alchemist best used as a rogue subclass instead of a shoddy mage.
Bombs everywhere!
>>
>>50956812
Also, multiclass them.
They really aren't a strong primary class, given the nature of just how limited the spell slots are.
One of my favorite characters is a Swashbuckler/GOOChainlock, with a homebrew feat that lets me use my familiar as a spellcasting focus for additional effects.
Honestly, warlock is as good as your DM will let it be, given limitations on the warlock spell list and how much they rely on cantrips. That's often why tomes are thought of to be the best.
>>
>>50956869
Swashbuckler in generall is one of the best multiclass options for any Cha based class.

>Bard, Warlock, Paladin and then the best one Dragon Sorcerrer who get most out of it.
>>
>>50956887
Indeed, especially with how strong panache and rakish audacity are.
Also, on the topic of Cha multiclasses, can anyone tell me why you would ever take warlock levels on a pally instead of sorc?
>>
>>50956916
>Also, on the topic of Cha multiclasses, can anyone tell me why you would ever take warlock levels on a pally instead of sorc?
Better ranged attack and more spell slots. Different spell selection. More HP.
>>
>>50956933
The spell selection and amount of slots on warlock is godawful though. I'll acknowledge that you get EB and a d8 hit die though.
>>
>>50956916
Mostly short rest warlock spell slots which are spent on smites.
Pact boons, cantrips, invocations which get them nice features (Go tomelock PAM and use a quarterstaff using only Cha through Sheilgah).


Sorcerrer is better if you want to go Dex based or unarmoured when you pick Dragon Sorcerrer.
>>
>>50956945
Ah, right.
My DM isn't too fond of passing out short rests, so I always feel a bit short on spell slots.
I want an expanded evocations list though dammit, given that there's literally only one or two deviations you can take from the always-taken invocations without sacrificing character strength.
>>
>>50956864
>I'm opposed to Gun subclasses.

That's just unamerican right there
>>
>>50956945
>Sorcerrer is better if you want to go Dex based

>dex based Multiclassing Paladin


Ouch
>>
>>50956916
Short rest smite.
>>
If you want combat to be a bit more complex, finding it more and more simple and boring as you play more of the system, this is for you.
https://www.youtube.com/watch?v=QoELQ7px9ws
>>
>>50956997
Yup, I forgot about that.
I'm not used to getting too many short rests a session, so I forget about the raw amount of slots you can actually get if you do the 2 a session recommended.
>>
>>50956976
Anon, all classes should have the right to gun use. You're the Unamerican one that wants to make it Class-based privilege!

Enhancing firearm use should at most be feat-based, so there's still opportunity for all!
>>
>>50956968
Then go with sorcerrer since you can convert the higher level slots and cast spells mostly as lvl 1 slots.


>>50956990
Yeah i know you have to have 13 in Str/Cha as a Paladin.

I did a Swashbuckler/Vengance Pally one.
Was pretty sweet.
Had to play a Half-elf to patch it up with stats tho.
Went with the 10,10,12,12,14,14 array so at the start i had:

13 Str
15 Dex
12 Con
10 Int
10 Wis
16 Cha
>>
>>50957028
Too late for that now, I'm already four levels deep into rogue and warlock. I've taken pretty much exclusively utility spells and become the giga skillmonkey.
>>
>>50957044
Did you take the Eyes of the Rune Keeper and Otherworldly Skill invocations or something else?
>>
>>50957044
Find a way to get Rope Trick spell, then laugh at your DM and take a short rest during combat
>>
>>50957028

that's not so bad. I guess CON isn't as high up of a priority when you can ad your charisma to your concentration saves
>>
>>50957068
While the enemies fill the area underneath with spikes
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>>50957063
I've got voice of the chain master and just swapped devil sight for mask of many faces, because sharing my pseudodragon's blindsight doesn't take an action so I can use it in my own darkness casting.
My statspread is 6S/20D/14C/10W/10W/16Ch, so I have to rely on party members a wee bit in matters of physical aptitude.

>>50957068
>>50957080
We're in a seafaring campaign, so it'd be more likely for there to be a cannon waiting when I left.
>>
>>50957100
>6 strenght
>20 dex

So you are the guy in a wheelchair who plays basketball?
>>
>>50957114
Tiny half-elf actually. Any muscle on her body from her miniscule diet went straight to her legs from running from guards as a little street rat.
>>
>>50957133
Again i'll say
>6 Str

She shouldn't be able to walk at all.
>>
>>50957151
If you say so, my dude.
>>
>>50957151
A baboon has STR 8. He'll be fine.
>>
>>50957151

Kobold Sorceror has a strength of 6.
That penalizer is hell.
>>
>>50957230

You can walk around just fine, you know, you'll just get encumbered if you so much as pick up a coin from the ground
>>
If Dexterity applies to Initiative why doesnt it apply to speed?

> why did they make Dex this good?
>>
>>50957335
>Add your strength score to your Speed.
It's a thought.
>>
>>50957335
>why did they make Dex this good?
Every game that has stats that are given equal weighting (points are equally easy to acquire) and has a system where players must roll stat + skill in some way runs into the issue that a generic physical stat becomes the stat in every stat+skill roll where no other stat was obvious. This is true of DnD and everything else. Dexterity is the God Stat. Agility is the God Stat. Coordination is the God Stat. The God Stat shall reign supreme as long as we continue to have fantasies where the agile hero beats the hulking brute.
>>
>>50957414
Strength characters would, assuming rounded down, have about 10 ft. higher movement speed than non-strength characters that didn't dump it entirely. No one would anymore probably, as you get +5 ft just from going 8 to 10.
>>
>>50957541
I feel strict encumberance rules are better than making people variably gotta-go-fast.

>>50957335
Why did they make con generally good?
Why did they make wis generally good?
>>
I have a (physical, not online) group and i'm looking for something thats basically a joint folder, something we can all put descriptions, character art and stuff like that in, and I can put in maps and stuff. What can I use for this?
>>
>>50957673
It would be nice to have something like Apocalypse World so you can use other abilities in place of the normal ones. Playtest Paladin for example didn't need Wis because he could make a Charisma saving throw in place of any other saving throw IIRC. Doing Perception with Int, using Str to power through a fire breath, distorting a spell to block it with Cha, etc.
>>
>>50957414

Hm

>Add twice your STR mod to your move speed

I'm gonna institute this for playtesting
>>
working on my 5e port of the 4e warden. it's going to be so much better than the one available, that half caster shit just doesn't fly with me. But I'm wondering if I should make font of life level 2 rather than level 1, cause that shit is strong, but is still a premier feature of the warden
>>
>>50957804
So you want to make a heavily-armoured martial-weapon-using full caster?

Why aren't you playing a nature cleric again?
>>
Someone suggest a name for a weapon shop, and who owns it. I'm shit at names.
>>
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>>50957830
wardens only went to medium armor, and there will be no spellcasting, yet will have many spell like abilities, I think you might actually be impressed when I have enough to show!
>>
>>50957711
Google docs, man. You can actually make a folder, and everyone can add stuff to it.
>>
>>50957839
Ford's Sword & Board
formerly Fitch's
>>
>>50957868
Oh. So ensnaring strike and stuff like that. So a paladin of the ancients?
>>
>>50957868
Well, do share asap. I'm pretty confident it wont be as good as you think
>>
>>50957957
no, it's using the daily form powers of the warden and turning them into something like how the barbarian rages. A warrior that transforms himself and the terrain around him.
>>
>>50957921
Fucking done.

Its run by the cranky Ford who, somehow, makes muttered references to something about a "plane".
>>
>>50957993
i'll share after i get back from lunch, i woke up too late so didn't have breakfast and now i'm starving.
>>
Stablemaster name in a hill dwarf town. Go!
>>
>>50958123
Hrurist the Horsemonger
>>
So there's that dual-wielding hand crossbows build, right? How do you get past the issue of not being able to reload the crossbows with both your hands occupied? Doesn't that entirely void the build?
>>
>>50958133
Fuck off.
>>
>>50958133
Yes, it does. However, you can wield a single hand crossbow and deal the same number of attacks as if you were dual-wielding if you have the crossbow expert feat.

Additionally, fuck off, because dual wielding hand crossbows is cool.
>>
>>50958123
Doug, of Dull Doug's Destriers; prices so good, he must be stupid!
>>
>>50958123
Oin Horseloin
>>
>>50958186
You mean just the hand crossbow and nothing else?
>>
>>50958276
Yep
>>
>Group shows up with two tabaxi, two kenku
>Tabaxi have a joint backstory, two kenku weren't planned at all
>Game instantly devolves into Og-like shenanigans, half of the party is incapable of comprehensible conversation and put the party in danger with every social interaction
As fun as that was, I get the feeling multiple kenku don't really work well in the same party. Has anyone else dealt with a similar problem, with multiple kenku or anything else?
>>
>>50958338
>Not having a session 0
You have already failed.
>>
>>50958356
What did he mean by this
>>
>>50958356
That's a weird answer to my question, anon, but thanks for the reply I guess
>>
>>50958409
Session 0 is where the group gather together and make their character together.

This way you will know the character dynamic before the campaign actually start, and you can have a neat idea why each character want to work together.

It also encourage cool tie in between each character (brother, same enemy, etc.)
>>
>>50958445
Why did you call it something stupid then
>>
>>50958445
This, my group always does this, leads to way better player interaction.
>>
>>50958438
He meant the group should have worked on the background together so shit like this doesn't happen
>>
>>50958409
He meant you should have collaborated on character creation, set aside a session to make sure that your characters work well together rather than being four random dudes who are bound together by fate.

Only slightly on topic, but has anyone else read Fafhrd and the Gray Mouser? Two adventurers meet while ambushing the same guy at the same moment, and decide to be friends based on similar interests, combat skill, and sense of humour. I do prefer it when the PCs like each other rather than competing with each other.
>>
>>50958459
Not him but my group calls it the exact same thing. It takes up about as much time as an actual session and we all have to be meet up. It isn't session 1 because the adventure hasn't started.
>>
>>50958463
They did, though.

>Tabaxi have a joint backstory
The first kenku did, too. The second player wasn't expected to be able to play, so he made a kenku on a whim. Regardless, I was asking if anyone else has had a similar experience with multiple kenku, because their racial fluff seems to make it hard for several of them to work well in a party.
>>
>>50958480
I personally think it's a stupid name. Not sure why just think that. My group just calls it character creation
>>
>>50958545
Well good job having opinions
It's a pretty common shorthand though, especially online, so get used to seeing it
>>
>>50958545
Fair enough, its just a name bro.
>>
>>50958545
To emphasize that

- it's an actual session where every player is present, not optional or remotely done
- it takes place before the campaign proper begins, to give the DM time to tailor it to the party's backstories and tone
>>
>>50958338
I wouldn't let a player take a kenku unless I knew they could do it well; I can think of three players I know that could. Beyond that, no. Just. No.

>>50958356
Accurate.

The anon is saying that if you guys didn't get together and make characters together in session 0, you failed before you started. Not too inaccurate, either.
>>
>>50957715
They did this in 4e.

It's a bit boring having six stats in that case, though. Why not three?
>>
Anyone know of a town map that's split by both a creek and a river? I've got a mining town that's got split by both, and need a reference image to draw a map.
>>
>>50958123
Ponik Steelshoe
>>
>>50958626
Not saying it should be everywhere though, just here and there. Combining Con and Str, Dex and Int, and Wis and Cha would be interesting though. How did they do this in 4e?
>>
>>50958755
In 4e, Fort used the higher of Str or Con, Ref used Dex or Int, and Will used Wis or Cha. It meant characters could have all solid defenses with different stat allocations. Also meant monks and rangers weren't the only supersavers.
>>
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Quick question for Curse of Strahd, putting spoilers just in case.

Can someone reasonably explain to me why Strahd can't, or hasn't, just kidnapped Ireena? He's been into the Burgomaster's Mansion already, he's drank her blood... but why would he wait before just taking her?
>>
>>50952283
In theory I have no problem with it. In practice I have never had any problem even with massive changes. But in reading /tg/ for a awhile now I am horrified at the thought of it.
>>
>>50959020
Playing with his food. Just as with the party, they've got no hope, he's all powerful, so he'll take his time.
Living forever gets boring, he draws things out to keep himself entertained. I get him to become more serious as soon if she's taken beyond Vallaki, as that's where he's more likely to die if he's taken to zero (can't reach his coffin in two hours of mist form fast travel pace)
>>
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>>50959181
OK thanks that makes sense. It also might just be a timing thing where the adventurers are stumbling upon the weird courtship just at the moment where Strahd is about to close the deal.

Are there DMs that have played Strahd in a particularly impressive way?
I have not been really convinced by Chris Perkins in Dice Camera Action and I'm trying to find an inspiration. I like roleplaying, even as a DM. Has Matt Mercer played a vampire yet?

I've watched the Dracula movie (1992) with Oldman Hopkins and Reeves, the first half is pretty good for "visual" inspiration. Shadows, illusions, scenes.
>>
How do you guys feel abut a Level 1 Arcane spell that's basically the Arcane version of Goodberry but summons little biscuit sized blobs of nurient rich ooze in little drab colored blocks of chunky chewy jello that taste like nothing and have the texture of a soggy sponge? The idea being the summoner gets to use Prestidigitation to reflavor it and make them have the edible texture of cake or bread or a turkey sammich.

On a related but different note what's a good "Water" themed Cantrip I could add basically I'm looking to make a balanced Cantrip attack that is basically every internet video of protesters getting smacked by a jet of water from a fire hose. I was thinking about 1d8 or 1d6 or maybe 2d4 or something and a built in knockbck of 5 feet. The only problem I run into in implementing it is that them making Create Water a level 1 spell clearly means they don't want you being able to summon drinkable water at will since it would ruin any Stranded on an Island sections or in a Desert Town have to find Water and stop the Waterstealing Sand Monsters campaigns. The use for the water spell is going to be mainly fighting fires and the Flame Butterflies that spread them in a town near a Fairyworld plane leak. I wish they'd just made the damage cantrips a little side chart for building your own spell, Size, Direction, Element, and then you pick from Damage or slighlty lower Damage+Effect Type. I guess that's too autism tho.
>>
>>50959366
>Has Matt Mercer played a vampire yet?
yes, i think in crit role, the briarwood arc
>>
Why don't sorcerer's get access to shapechange?
Seems like something a sorcerer would do.

What the fuck, Wizards.
>>
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Please advise me, anons. I'm a brand-new DM making the first adventure of a campaign for 4 brand-new players.

I've got most of it laid out, including the first dungeon. I'm going to make it seem like they're walking towards a massive horde of goblins, 50-60 strong. When they get to the tomb they're using as a hideout, the defenses are all abandoned, and the space they're using as living quarters is also empty. There's a long trap-filled hallway filled with spattered goblin corpses (the goblin boss clogged the mechanisms with bodies), which leads to a false tomb with a sarcophagus. Pulling the lid off the coffin triggers a trap that seals the false tomb, although a cave-in in the ceiling means no one will suffocate as the designers intended. (Maybe there should be a secondary trap too?) There's a secret door in the false tomb that leads to the real tomb, where the goblin boss is carrying out a ritual using his remaining gobbos (and kidnapped children) as sacrifices.

Anyway: I really want a simple puzzle in the false tomb that has to be solved to open up the real tomb, but my creativity is deserting me. Any suggestions?
>>
>>50959638
If I was a level 1 player I wouldn't go anywhere near a horde of goblins 50-60 strong.
>>
>>50959655

That's fair, but I know my players. They'll at least scout it out, which will reveal that it's abandoned.
>>
I'm running OoTA, and my players decided to attack the mock wedding, and I'm not sure what to do about that, since no where in the adventure does it assume the players will do this. The creatures all have stats, so is just slugging it out the best option?
>>
>>50959718
I'd probably have some run away and the bigger shrooms stay to fight. Don't have all the bridesmaids run though. Leave the few closest ones to fight, in a panic.
>>
What's the best way for me to be a guy that shoots acid in people's faces?
>>
I was thinking about playing an undying warlock that comes from a noble line. He went to a local mountain cave that is said to be a gateway to the netherworld. There he made a pact with a powerful vampire lord to gain power to protect his kingdom.
>>
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One of my players wants to be a Bones Star Trek style sort of doctor character. The first idea he suggested was a Thief who's proficient with the Healer's Kit and uses Sleight of Hand bonus actions to do things with it, although I don't know any good homebrew to supplement this, since he specifically wants this to be a healer.

I think the main thing here is the PC doesn't want it to be a Divine healer, so any suggestions? My main thought was perhaps a refluffed Way of Tranquility monk that's more just a pugilist doctor, any other ideas?
>>
>>50959822
Healer feat lets you heal with a healer's kit.
It's pretty decent heals, and as a rogue you can do a good job of playing battle medic.
>>
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How does an Aasimar of a neutral god function? Does it make you evil to 'turn away' from a neutral god?
Could it make you a Protector Aasimar if you were a Aasimar of a evil deity and turned away?
>>
>>50959814

That's a Black Dragonborn racial trait, so...Dragonborn grappler.
>>
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>>50959849
Oh wow, I didn't know about this. Followup then, would it be broken to allow a Thief rogue to do this as a bonus action in fights, and perhaps remove the cap on not until a short or long rest?
>>
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>>50959816
I'm going to take conjure fey and minion of chaos for summoning wolf packs, bat swarms, and gargoyles, take sculptor of flesh for bat and wolf forms, and focus on spells like gaseous form, vampiric touch, and other necromancy spells. Thoughts? What would a good pact be? None of them stand out to me as exceptionally vampiric so I was just thinking about tome for some additional utility.
>>
>>50959856
You seem confused. Aasimar are distantly descended from celestial beings, but aren't inherently devoted to any particular deity. They have Angelic guides that are supposed to influence them through thoughts and teaching, but that's it. Unless an Aasimar becomes a cleric, they're not beholden to any particular god.

So if you had an Aasimar that became a disciple of some Evil God, they would probably fall from grace, changing to the Fallen Aasimar subrace (there's a box specifically highlighting how Aasimar can change subrace through change in moral alignment.) If that same Aasimar then decided to turn their back on the Evil deity they served and pursue a life of Good and Virtue once more, then they could go back to being a Protector.
>>
>>50959814
>Acid Splash cantrip

>>50959913
Keep the cap, but I'd allow a Thief to Fast Hands a Healer's Kit.
>>
>>50959913
Yes. Keep it as it is.

You can only bandage someone so much without magical aid. Healer's kits are cheap too, and with that feat as a rogue he will be able to potentially do that twice in a single round.
>>
>>50959983
Wait, my wording was off.
I mean, they can stabilize someone up to 1 hp AND heal someone in a single round. It's great as is.
>>
>>50959972
>>50959983
How about something like
"You are able to use this on the same person a number of times equal to your rogue level"
So at high levels he sort of becomes the party healer (which I'm okay with, since a high level caster healer could do the same thing anyway and I don't think anybody is rolling one) and at low levels he's still limited on HOW much he can heal someone. And since it is a thing about 'magical aid' and thiefs already have a thing about figuring out how to work magical items, maybe replace it with a magical healer's kit at some point to fluff how he's able to heal so much with it.
>>
>>50959972
>>50959911
I was thinking of black dragonborn bard/sorc that's from the swamps and plays a banjo.

It's starting to get more racist the more I think about it.
>>
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Any good homebrew on letting PC's make potions?
>>
>>50960012
Equal to level is still pretty massive. How about give him a dependency on a stat. Equal to your intelligence modifier (minimum of 1) per short rest.

Makes sense conceptually in my mind. He becomes a more skilled doc.
>>
>>50960022
"Hodunk Swamp Dweller" isn't a racial thing, it's a cultural/location thing. Blacks, White, Creole. It don't matter what you is, the spirit of the Bayou just sort of takes over.
>>
>>50960053
Anon means he's applying specific racial stereotypes, probably from black people, because he's an asshole.
>>
>>50960074
Oh. Well shit, then. Hodunk Dragonborn Swampman sounded cool, but if anon's just gonna be a dick about it then fuck him.
>>
>>50960074
No, it's because it was a black dragonborn.

>>50960036
I get that. I think this could be fun.
>>
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Asking again, what is a good warlock pact for someone slowly becoming a vampire?
>>
>>50960128
Undying.
>>
I want to play a bard based on Michael Jackson but I can't come up with a fitting arcane focus. What would be good for this concept?
>>
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>>50960036
>>50960112
I agree, that's a good idea. What I'm currently thinking (since medicine is already a Wis skill) is
You can heal 1d6 + Wis mod + Hit die a number of times = to Rogue Level X 3.
So in a party of four, it evens out to around the sames amount of times, slightly less, and slightly less healing unless they bump up their wisdom mod quite a bit.
>>
>>50960136
That's a patron... not a pact...
>>
>>50960128
where did the vampire curse in your setting come from?
>>
>>50960144
A shining glove man, CMON. Get your shit together.
>>
>>50960266
I didn't think I'd be able to use an article of clothing as my focus.
>>
>>50960281
Not him, but I'd allow it so long as that hand was empty save for the glove, when casting.
Functionally it'd be like the same as you using a component pouch.
>>
>>50959680
You should teach your players better, then.

Even a level 20 character could easily lose to 20 goblins, if the character isn't one of a few types that would survive. Though four level 20 characters could likely fairly easily take 80 goblins (depends how smart the goblins are and how reckless the players are).
>>
>>50960128
Pact of the blade because what little sense, reason and hope is dying inside
>>
>>50960112
>Black dragonborn
>Applies African American stereotypes
Yeah, you're an asshole
>>
>>50960346
K
>>
>>50960300
If they're not used to 5e, they may genuinely not know this.

>>50960128
Chain. Vampires should have creepy familiars.
>>
>>50960356
Look, if you did it as a joke and then stopped when it was getting racist-y, that's one thing. If you actually think it's a good idea...
>>
>>50960379
It obviously was a joke. I don't see how that wasn't clear.
>>
Boy howdy paladins are sure going for that maximum edge
>>
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>>50960396
>text based forum
>setting suggestion based on 'lol black people xd'
pretty obvious how something couldn't be clear
>>
>>50960396

Can't reason with libtards. Goes right over their heads.
>>
>>50960361
It should honestly be true of anything. A lowest level character is not a superhero who can take a 20 to 1 fight on in at a disadvantage (Being in the enemy's home which could be trapped, they don't know the layout or where they'll get ambushde, etc)

Even if I had no idea about D&D, as a player I'd think of a tactic to stay at a distance and try to ambush them as they come out and be prepared to run for it at any moment.a
... Though, it might become evident there's nobody in there.
>>
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>>50960407
>I swear man, none of these people let me be racist in peace, what a bunch of fucking retards
>>
>>50960407
DAE liberals ruined America XDDD

>>50960396
As >>50960406 suggested, text doesn't always convey humor, and there's enough bullshit on 4chan to always be suspicious. My apologies.
>>
>>50960406
>it's sounding racist the more I think about it
That was the joke, friend.
The suggestion itself was fun and a classic character archetype. Because it's a black dragonborn it could be perceived as a racist caricature.
That's the joke.
>>
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So here's some character art for my new bard.
>>
>>50960480

Hey man, that's a humorous poke at black people! You can't do that! That's pure evil and it's not allowed!
>>
>>50960486
But I'm just trying to be inclusive in my games and incorporate persons of color.
>>
>>50960480
>>50960486
>>50960501
The drama is over, guys. Find something else to shitpost about.
>>
Ok, Warden anon here, back from lunch and just doing other things. I'll give ya what I got up to level 5


Part 1)

Warden

As mountains stand fast against the buffeting wind and trees bend but do not break in the storm, wardens are stalwart protectors who draw on the primal spirits of nature to defend the natural world from those who would corrupt or destroy it. As a warden, you might be the staunch defender of a tribe, chosen by the spirits to be your people's champion. perhaps you were visited by spirits at a sacred grove and charged with protecting it against a spreading corruption. You might have been raised by a bear or nurtured by dryads, chosen from infancy to stand fast against nature's enemies.

Hit Points
Hit Dice: 1d10 per warden level
Hit points at 1st level: 10 + your constitution modifier
Hit points at higher levels: 1d10 (or 6) + your constitution modifier per warden level after 1st

Proficiencies
Armor: Light and medium armor, shields
Weapons: Simple weapons, martial weapons
Tools: None

Saving Throws: Strength, consitution
Skills: Choose 2 skills from Animal Handling, Athletics, Insight, Intimidation, Investigation, Nature, Perception, Survival

Equipment
(to come)

Warden Class Features

Guardian Might
Wardens can use their constitution modifier in place of their dexterity modifier for calculating AC, dexterity restrictions on armor affect constitution the same. (thinking of one more thing to add to this)

Nature's Wrath
(I actually forgot about this skill so I'll have to do something with it since marking isn't really a thing anymore, or maybe it can be?)

Fighting Style
You adopt a particular style of fighting as your specialty.
Choose one o f the following options. You can’t take a
Fighting Style option more than once, even if you later
get to choose again.

Defense

Dueling

Great Weapon Fighting

Protection
End of part 1
>>
>>50960597
Guardian Might interacts weirdly with the barbarian's unarmored AC. It might allow him to use his con mod twice. You might want to specify this applies only to specific AC calculations.
>>
>>50960587
Why can't I discuss my character concept without being harassed?
>>
>>50960293
Screw that. He can wear the glove and use a component pouch. I shouldn't have to tell you where he should grab components from now.
>>
>>50960649
>shouldn't have to tell you
not in this conversation, but really want to play a bard with a bulging crotch component pouch or focus now, thanks
>>
>>50960597
>Guardian Might
How about "When you wear medium armor, you may add Con mod instead of Dex mod to your AC, but you're still limited by the maximum amount of bonus the armor allows."

Or don't limit it, but it only works when you wear medium armor without a shield. I don't know what you want to encourage.

>FIghting Style
Nah. Not at level 1, certainly, not at all preferably.
>>
>>50960670
Component Codpiece.

Arcane "wand"

Eldritch "rod"
>>
>>50960597
Part 2

Font of life
At the start of your turn, you can make a saving throw against one effect that a save can end. On a save, the effect immediately ends, preventing it from affection you on your current turn. For example, if you save against being stunned, you can act normally on your turn. If you save against ongoing damage, you avoid taking the damage.
If you fail the saving throw, you still make a saving throw against the effect at the end of your turn.

1) Guardian Might, Primal Aspects
2) Font of Life, Fighting Style
3) Warden Archetype, something else
4) ASI
5) Extra Attack
Primal Aspect (Was known as guardian forms in 4e)

Warden are able to undergo a radical transformation of their bodies, wrapping themselves in primal energy to transform themselves and the terrain around them. Using a bonus action, the warden can take on a primal aspect of the world around them. Each kind of primal aspect confers different abilities. Primal aspects last for 1 minute and only end early by being knocked unconscious, killed, or the warden can end it early (no action). A warden can only have one aspect active at a time. A warden also gains a one-time use special attack while in using a particular aspect, some of these attacks may require a saving throws, the DC is calculated by 8 + proficiency bonus + the warden's strength or dexterity modifier.

Primal aspects can be used a number of times according to the class table, corresponding to your warden level, after which all uses are regain after a long rest. A warden beings knowing 3 primal aspects, gaining more as they progress in the class. Note that some primal aspects have a class level requirement.

End of part 2, Part 3 will have a example power
>>
>>50959599
Why don't rogues get access to shapechange?
Seems like something a rogue would do.

What the fuck, Wizards.
>>
>>50952203
Any advice for multiclassing fighter two weapon fighting (champion for crits) ideally with bard but I'm open to other stuff?
>>
>>50960876
Why Bard?
>>
>>50960727
Part 3


aspects known

1)3
2)3
3)3
4)?
5)?

Aspects per long rest
1)2
2)2
3)3
4)3
5)3?

Aspect of Winter

A blast of cold surrounds the warden, sheathing him and the ground around him in a thick sheen of ice.

The warden gains a +1 bonus to AC, resistance to cold damage, and all terrain within 10 feet of the warden is considered difficult terrain, this effect moves along with him and he is unaffected by it.

The warden can declare one of it's attack an aspect of winter attack. on a hit, the attack deals cold damage in place of their weapon's damage type and the enemy's speed is reduced to zero until the end of your next turn.
Aspect of the Ram
You become mightier and faster, manifesting the horns and hooves of a ram. Your attacks push your foes around the battlefield.

You gain a +10 speed bonus, +2 bonus to damage rolls on the attack following a movement, and your attacks can push foes 5 feet. A shove attack pushes a foe 10 feet.

You can declare one of your attacks as an aspect of the ram attack. On a hit, deal normal damage and the target must make a saving throw, on a fail the target is pushed 15 feet and knocked prone (it's like the battlemaster pushing attack but slightly more powerful because the attack can miss, whereas the pushing attack is declared after a hit).

Those are just some examples, I have both the Player's Handbook 2 and Primal Power to convert some more


as for archetypes, I'm thinking of earthstrength (PHB2) and the thunder one from primal power.
There is obviously much more work to be done. I might change the attacks to be declared after a hit like the battlemaster, which means some will get nerf tweaks. I also want to put in a natural terrain ignoring ability like the ranger at some point. And obviously everything here is a WiP and not the final product, everything can be changed.

>>50960622
>>50960700
Right, I'll just have to word it to be "When wearing armor"

>>50960700
yeah, thus why i put it at level 2
>>
>>50960919
Mostly just to be a charismatic fucker who can actually contribute to discussions on magic beyond "I stab things".
>>
>>50960727
Font of Life: "Effects that a save can end" are much more rare in 5e than in 4e. This is not a very interesting ability as a result.
>>
>>50960945
You need a defensive ability. Fighters have Second Wind, Paladins have Lay on Hands, Barbarians have resistance in Rage, and Rangers, well. Rangers get fucked but you're not a ranger, are ya? So you need something to make you tougher than a Ranger.
>>
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>>50960407
>tfw Daddy Trump will never pin your anonymous shitposts on his Twitter
>God Emperor Putin will never stick them on his fridge
>>
I'm stumped. I'm wanting to make a thief rogue who uses traps all the time to give the party an edge in battle. However, I just got to thinking about also using these traps to ambush traveling enemies and I'm wondering what skill check it would be to hide caltrops, trip wires, and hunting traps into the terrain of the road / trail the enemies would be traveling on? I figure it would be survival, sleight of hand, or stealth, but I'm not sure on any of the three.
>>
Anons? I could use a hand with something crunch related. To make a long story short, I was thinking of giving a "boon" - sort of an inherent magical item - to a character who pulled off a Grom the Paunch, eating raw troll meat and surviving instead of bursting from it regenerating inside of them. Crunch-wise, would you consider this mechanically balanced?

Troll-Eater Boon: The character gains the following racial traits:
Regenerate: The character regains Con modifier HP at the start of its turn, unless it took Acid or Fire damage in the previous turn. It automatically passes death saving throws if they are made on a turn in which Regenerate is active.

Stream of Bile: Once per long rest, the character may expel stomach acid, mimicking the effects of a Black Dragonborn's Breath Weapon racial trait.
>>
>>50961255
I'd say give him only one or the other instead of both effects. Probably the regeneration one.
>>
>watching other people discuss alignments
>so many "I like [popular movie/book/TV show] because the characters are so X alignment in a Y world and will work with Z guys! That's how it should be!" posts
>they don't get any of the character alignments right
>or alignments in general
Pretty sad, desu.
>>
>>50961050
Maybe, but I seen enough paralyzes and stuns and such already to know just how strong this could be.

>>50961080
you're right, which means I'll add another ability to the guardian might feature, which originally had 2 depending on your path, but since archetype is at level 3 I left it at one, but another can be thrown in.
>>
>>50960033
PC's can make potions. Between the herbalist kit and alchemist kit you can make poison, healing potions, alchemist fire, and acid vials.
>>
>>50961299
Unless you list examples, there's not much to say about this, so I assume this is bait?
>>
>>50961280
That's an acceptable idea. Still, do you think that the Regenerate trait is too powerful? It's essentially the Troll's regeneration trait, but downgraded from 10 HP to a range of 1-5 HP, depending on the PC.
>>
>>50961333
I mean, if someone wants to join in an alignment bitchfest, I'm all for it. But if you want examples, take your pick
>https://www.reddit.com/r/DnD/comments/5l4mqb/weird_realization_i_had_about_alignments_while/
>>
>>50960033
>ask them to roll appropriate skills and kit proficiencies to gather materials and craft
>big numbers = stronger things, more things, less time taken
>replicate shitty level 1-2 spells
It's real easy, Anon.
>>
>>50959561
There's already the Thornwhip cantrip for druids as an example of a damage+movement effect cantrip. Just adjust the effect of that (1d6bludgeon/leveling adjustment and 5ft push away from caster). As for drinking, just make it saltwater.
>>
>>50961453
>>50960033
I'd say for this you should make sure players use multiple consecutive checks. This makes the modifier matter more and makes sense for a longer project, and keeps people from rolling ridiculous numbers and doing something a master craftsman would average.
>>
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How hard is it to do a satisfying boss fight against a humanoid enemy, and how can I make them a threat to the entire party on their own?
>>
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>>50952203
Why does he have 4 swords?
>>
>>50961252
Have the thief train or be trained in a trapping kit(s), then likely use their Dex for the ability check.
>>
>>50961646
Looks like he's cutting right through (most likely rotted) armor and bone. Swords get chipped blunt really fast against those things, so I imagine those are spares.
>>
What's the best bit of CoS?
What doesn't work in it?
Is it too sandboxy and really suffer from lack of story?
>>
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Does this seem like a fair trade?

>Character has a BIG MEATY CLAW
>Counts as a Shield, can be used for hitting things
>Can't take it off obviously, is too big to fit in some things and not dexterous enough for a lot of stuff
>>
>>50961252
imo, I would expertise in sleight and stealth, then pickup survival as an extra. As a rogue, just do it all
>>
>>50960379

Should he check his privilege? Black Dragons live in swamps you dumb SJW asshole. Get the fuck off 4chan and go back to your gay robot home or /qa/ with the other bitchbabies.
>>
>>50961344
Not him, but I think just making it 1 hp per turn is very powerful
>>
>>50961613
My group doesn't use consecutive checks because it bogs shit down, creates unnecessary paperwork, and leads to more failures. Nothing's worse than having all these skills and amounting to nothing, or taking up time to figure this out and coming out with nothing again.

Let's say you make a good check to locate materials, and they're all over the place, but you fuck up the harvest. Can you stick around and gather more? Or you harvest a lot, but you have a shitty brewing check. Did you ruin it all, or do you have leftovers? How long until you can make a check to craft again with these leftovers? How often can all of this be done?

So we said fuck it. Now it's a d20 + Nature (to locate shit) + Survival (to gather it) + Kit proficiency (to craft) whenever the party is travelling by land between locations.
The time it takes to travel (usually based on distance) is the biggest factor in the fuzzy success chart. Even if everything keeps going wrong, law of averages says you should manage a shitty healing potion if you're ten days wandering innawoods. And if the party is willing to add a day or so to the travel time to facilitate the character's scrounging, the chart shifts down.
Then there's the relative lushness of the area (traveling through or by swamps and forests is going to give more chances at finding good herbs than if you're taking the King's Road through open plains the whole way).
And what you're trying to make.

I'm usually only making healing potions, and have just Survival and Herbalism Kit. We're still at the +3 Proficiency range and my Wis is just +2, so I roll 1d20+8.
If I roll something like a 15 over a one day travel, nothing's happening. If that were a few day's journey, I'd make a potion. Even a 10 would result in a potion if we were on the road for two weeks. And if I somehow get a 28 over the course of a week, hey, everyone's getting a fucking potion today.
>>
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Postan unused volo art
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>>50961630

I'd like for them to be a big, hulking knight if I can, so I can't just go for a high-level caster who summons in minions.

Please help.
>>
>>50961630
Giving them high defense and lots of attacks is probably a requirement. Durability is a requirement for a boss but lots of HP/meat points works better for physically large bosses. The guy needs to be able to attack the entire party if they're supposed to be a threat to the entire party.

Give them mechanics that split the party. The boss should be highly mobile, since unlike a larger boss the specific location he's standing in matters a lot; he only gets 8 squares to be adjacent to, where a larger creature gets 12 or more. Let him knock party members flying or teleport them away. Never allow a situation where he's surrounded on four sides by people constantly stabbing him; that's dramatic for a dragon fight, but comical for a human sized boss. Sleep magic works, since it requires a party member to stop and help the incapacitated party member. Visibility works as well, illusions or fog or magical darkness to break up the group.

Play them smart. Humanoid enemies can be cleverer than the big brute boss monsters. Attack the weakest party members first. Run away when things aren't going well. Lay traps, plan ambushes, generally act differently to the dozens of encounters that begin with the enemy entering Murder Mode and end when they run out of HP.

Put all that together and you'll have a memorable challenge. Either that or an anticlimax, or a TPK. To troubleshoot both of those options, give the character an escape option or two, and give them a demand that the party can concede in exchange for mercy. Maybe the boss wants them alive. Maybe the party has an artifact of some sort. Regardless, it's another option you have with humanoid bosses that you don't normally get with giant monsters.
>>
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>>50961765
>dragons
>being able to play banjos
>WANTING to play banjos
>even having banjos
learn your setting lore reeeeeeeeee
>>
>>50961760
I don't see why not. As long as the damage it does is either A: not more than 1d6 as an unarmed strike or B: not more than 2d6 as an inherent weapon that doesn't count as an unarmed strike it's basically the same as anyone with a shield and a weapon, just both are on one hand and can't be disarmed. Seems fine to me.
>>
>>50961862
>Any edition of D&D has one immutable setting
k
>>
This is such a shit thread.
Thanks, assblasted op for being a shitcunt. Some day you might have friends.
>>
>>50961901
Glad to see you're on board, cuck.
>>
>>50961630
I think personality and the amount of character the boss has a lot to do with it.
Honestly, it also depends on the enemy. Is he tough? Fast? Hard to hit? Do they use illusions, or traps, or perhaps a bunch of debuffs? Do they fly or jump around? Maybe they just hit like a goddamn truck? Or do they vanish into the shadows, only to strike for massive damage?
>>
>>50961914
>>50961922
Is it so hard not to shit up threads?
>>
>>50961784
>more failures
If you have poor stats, yes.

Otherwise, more successes if you have better stats.

You only do it on the rare occasion you're not doing something as a on-the-spot check. If you're working on something over time, it only makes sense. Otherwise, you might as well say 'Well, even a peasant can be a master swordssmith because they can roll a 20 sooner or later.'


This is just for the single act of crafting, not considering each part. Each part can be handled differently in its own way. Heck, several consecutive checks for each.

The idea is that 1d20 is fair for a chaotic situation such as a fight. 3d20 is fair for a longer time where everything is more carefully planned out.
>>
>>50961948
This is a legitimately shit thread.
Also, why the fuck was it created when we had two other threads already.
When did 5eg become pfg?
>>
>>50961901
>>50961922
I dunno who is trolling who or whatever, but a hick acid spewing black dragon playing a banjo
(MAYBE A GOLDEN BANJO YES)
is going to be a thing in my game now thanks to you guys, and I'm going to play up all the racial stereotypes I can, because it will be fun.
Also, bard levels. Such a great villain.
>>
>>50961972
No one believes you have a game, Anon.
>>
Would you consider this cheese or interesting weapon design giving a fair mechanical benefit?
>Character who fights with Quarterstaff and Shield
>Quarterstaff has "feet" and a crystal/orb/holy symbol on the "top" (Hilt when being held like a sword)
>When casting a spell they "drop" their staff (doesn't cost an action), placing it on the ground so the focus is near chest level and using the focus to cast, using their now free hand for Somatic components
>After casting grab the staff again using the use an object interaction
>>
>>50962029
A butler dabbles into magic in order to protect his master
>>
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>>50961997
Tbh at the moment I have... 4 games. Was a forever DM for a long time, but then escaped when the group died and worked up the courage to go to an LGS. You are right though that I'm not currently running a game, but I've been having the itch to for a while... so I collect story elements and bosses, stat them out, and huddle the pieces together for the next game I run.
I know the guys would be down to play, but I still want to enjoy my freedom for a while longer.

Honestly it is hard for me to care about the 5e thread when I'm not playing. How many folks here are actually in 5e games?
>>
I have a question: is there a way to make a caster character, who is doing well with alchemy and can do dangerous potions/bombs that are actually dangerous to everyone? Like, a potion that blows up like a fireball with power toned down maybe at the place it landed or something like that.
>>
>>50962029
If the spell has material components, you can always do somatic components with the same hand that's holding an arcane focus. Aside from that fact, I'd politely explain that you can't use an arcane focus unless you're actually holding it, and a staff with legs big enough to make it stand on its own would count as an improvised weapon rather than a quarterstaff.
>>
>>50961948

>Allow /pol/ or tumblr a presence in the discussion
>Surprised when thread turns to shit

Every time
>>
>>50962066
Extreme houseruling or just casting Delayed Blast Fireball instead.
>>
>>50962078
The thread was shit from the start.
>>
>>50962066
Literally just a wizard but all their spells are refluffed as potions.
>>
>>50962075
>If the spell has material components, you can always do somatic components with the same hand that's holding an arcane focus.
Then why does War Caster make that a benefit?

I guess I wouldn't be surprised if that's the case since Feats have all kinds of fucked rules, like Grappler being utterly pointless
>>
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Is this an acceptable basis for a Life Cleric deity?
>>
>>50962066
The easiest way would just be refluffing the spells your character casts as thrown bottles or something.

>>50962078
I actually really like having a little /pol/ and tumbler around. I mean there are the obvious trolls of course, but the former are very good at pointing out where conflicts due to race, borders, or economic exploit could arise, while the latter are awesome with ideas about sexuality, identity and the normalization of the absurd.
IRL I don't know manner people who delve into ether, so it is nice to get thoughts, ideas and opinions from them.
>>
>>50962139
*many oops
>>
>>50962139

I dislike both of them for the same reason I dislike furries, but its genuinely encouraging to see someone who can find a use for them.
>>
>>50962103
War Caster lets you do somatic components with weapons/shields in one or both hands. Usually an arcane focus is not a weapon or a shield.
>>
>>50962103
Some classes that can cast, like the fighter, arn't able to use an arcane focus. I addition, they wield both a shield and a sword, or two weapons.
War caster doesn't let you use the same hand you hold a focus in for somatic components, it says:
>You can perform the somatic components of spells even when you have weapons or a shield in one or both hands.
>>
>>50962180
All people are tools, and should be properly used and cared for accordingly
>>
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>>50962230
>All people are tools, and should be properly used and cared for accordingly

How well do you care for your tools anon?
>>
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>>50962092
>>50962100
>>50962139
I have another question though.
I want to roll a pretty weird setup: a more or less custom race, it gets -(1-2) STR, +1 DEX, -(2-3) CON, +1 INT, +1 WIS, is small, has innate flight ability ((5-10)*STR modifier ft flight distance, 1*CON modifier times a day, long rest to replenish) and that's it. I want that character to get Sorcerer class and proficiency with alchemy kit. So the question is: how much of bullshit would it be to actually let that character to make
>wizard spells refluffed as potions
and throw them like rocks or grenades or whatever while being able to cast it's classes's spells? How can I do that less bullshit? Besides sucking a load of dicks and doing the barrel Should I make them way less powerful than actual spells and\or cap them to 3-4 spell levels? Or should I just scrap that idea?
>>
Does anyone have something like an extended list of debilitating/long-term wounds like are found in the PHB?
>>
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>>50952203
I really like 5e, but my main problem with 5e is that it doesn't feel as deadly as ADnD, which is the system I play most often.

Our Wizard at level 5 is doing pretty well with his utility spells for survivability and the Barbarian is doing quite well too. Everyone besides those two have never even really dropped below half health.

Is it supposed to feel this way between the two editions? Is there a simple way to make things feel more lethal?
>>
>>50962547
I dunno, in my campaign people get fucked up all the time. It may just be a DM thing.
>>
>>50962547
If the encounters aren't feeling deadly enough, make them deadlier.
>>
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>>50962075
>a staff with legs big enough to make it stand on its own
You really don't need large legs to balance something, hell you can balance a sledgehammer/maul easily and those don't have anything more than just a flat end (though they do have a really low center of gravity since most of the weight is in the head).

And I didn't know that about focuses. Either way I'll stick with the "places it on the ground and uses the orb" thing for flavor anyways for casting spells when not in melee range.
>>
>>50962547
Beef up your fights?

Most common mistake is to go the old 'big boss' encounter. Deadly encounters in 5E involve a good number of slightly weaker monsters- It's all about that action economy.
>>
>>50962547
Use an alternative ruling which replaces death saves.
>>
>>50962547
thats the job of the DM

take for example, last wed. night we had a full house for D&D adventure league, 7 players and a DM, some were new players and thus it was all new level 1 characters except one that was level 2

at least one person nearly died, it was actually the level 2 guy and i'm talking 2 failed death saves, and my kobold battlemaster was the one who had to shuffle up to him, take an attack of opportunity, and save his ass. I took like 15 damage and would have been downed if not for my second wind
>>
>>50962567
>>50962578
>>50962611
>>50962620
>>50962647

Thanks, I guess I'm just following combat creation guidelines a bit too rigidly since I'm not too familiar with the system. I"ll get a little more creative with it
>>
>>50962667
there is one SORTA-exception
if your party is full of min/maxxers, then your DM will have to knock things up to the max, because they are now roll-playing and not role-playing. I know, I was a min/maxxer back in my 3/3.5 days, doing 100+ damage a round (i know that isn't much to some of you, but it was the highest around for my group) and thus things fell very quickly. Now I play more to themes.
>>
>>50962667
It is actually a problem in 5e where a DM has to decide between 'I attack the downed player' and 'I attack the still fighting players'.

Usually it should depend on the monster or if players keep healing themself, but you can change the system if you know enough about 5e. If you're not familiar enough with 5e, I wouldn't advise tampering with the systems.
>>
>>50962757
>roll-playing and not role-playing
>>
>>50962667
Go watch some Dice, Camera, Action. Even with the characters' godly stat rolls, they were still having a relatively hard time with the combats.
>>
Does this seem overpowered? I'm thinking maybe as a Feat.

SWOLE AS FUCK (Name pending)-
If a spell or attack has you roll a Dexterity save to take half damage, you can instead use your Constitution modifier to brace yourself and attempt to take the brunt of the attack.

If you use this ability creatures behind you have advantage on their saves against the attack or spell.
>>
>>50962815
Is that all the feat gives? It's very situational and quite underpowered.
>>
>>50962815
>Use your constitution modifier to brace yourself and attempt to take the brunt

As in half damage? Your can just convert all dex saves into con saves?
>>
Anyone have that class option PDF? I can't find it on the trove...
>>
>>50962758
it all depends on the situation, even against beasts, a beast at least has the comprehension to understand "ok this thing is no longer moving, I should take a bite ou--- oh fuck there is this other thing coming at me I need to deal with this now"

now lets say the fight was spread out, and one of the players some 30 feet fighting a beast/monster was downed. That monster may feel a bit more secure in munching on that body/drag it away or just attacking it

intelligent creatures will do w/e that situation calls for
>>
>>50962815
Doesn't sound feat-worthy, rather a class feature. It'd likely use a reaction to do that, and honestly right now technically those creatures should already have half cover (+2) if you're in the way.

Instead,
'As a reaction when a dexterity save spell is cast, you can interpose yourself between the origin and a creature, acting as three-quarters cover. If the spell has a target rather than an area of effect, you become the target by interception. Also, you gain proficiency in dex saves on account of being fucking beefy enough to not care as much about dex saves.'
>>
>>50962901
Pretty much, though not "all". Just ones you could conceivably use it for.

So you could brace for a Fireball and use it, but not to avoid falling into a pit if someone broke the floor.
>>
>>50962913
The 'you heal 1 HP and the player is completely fine again' system is quite questionable, though. It's simplistic, but it really doesn't play well for hardcore games when it turns into a merry-go-round of enemies downing a player and then players getting them up again.
>>
>>50962913
>intelligent creatures will do w/e that situation calls for
I think the best example of "what the situation calls for" is how PCs handle fights.
Is anyone spending their next turn or attack hitting a "dead" enemy because they worry one of those bandits is gonna shove a healing potion in their mouth?
Noooooooope.
>>
Does the PAM OA follow the same rules of normal ones where it's only voluntary movement?
>>
>>50962547
My DM throw an adult white dragon at level 5 party.

It was deadly enough.
>>
>>50963089
Yeah.
>>
>>50960128
Pact of the Bulge.
>>
>>50963089
It's not voluntary movement. It's any movement that involves using an 'action, reaction or movement' or any that is due to teleporting.

For example, if an ability moved you 10ft as an action, you would trigger an opportunity attack. If dissonant whispers moved you, that would use your reaction.

Just need to make sure people understand that.
>>
>>50961829

I meant how to build them Captain Obvious. Like, what class? I can't just give a regular human magic faggot sword powers that throw people across the map from a distance OR THE PLAYERS WILL WANT THAT SHIT AND THEN FOR MONTHS ALL I'LL HEAR IS "HEY ANON WHY CAN'T I DO THE FAGGOT SWORD BULLSHIT TOO"?

YOU DIDN'T THINK ABOUT THAT BECAUSE YOU LOVE THE SOUND OF YOUR OWN FUCKING VOICE AND STATING THE OBVIOUS IN A SMUG, PRETENTIOUS WAY RATHER THAN ACTUALLY HELPING. YOU FUCKING CUNT. YOU PROBABLY DON'T EVEN PLAY YOU QUEER HIPPO-LOVING FAGLORD.

go suck a goat you fucking canadian
>>
>>50956834
>A serious rework of the inquisitive rogue would be apreciated.
What about it do you think needs to be reworked?
>>
>>50963336

Hotheads get out
>>
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runnin my players tonight, they took a bad fireball at the end of the last campeign and are close to a teamwipe. thinking of turning lemons into lemonade and having a drow stumble on their dying bodies and take them home to fight in an arena for a new years night of blood and partying

not a seasoned dm and would like help/advice flavoring up the drow and their arena, what kind of crap would they make the players fight before they finally force them to fight eachother?
>>
I'm making a setting in which the dark elves aren't a subterranean race. Would taking away their sunlight sensitivity and darkness spell as well as their enhanced darkvision leave them in line with the other races?
>>
Anyone in here ever use the facing rules? How were they?
>>
I know it's too early for most of you but...

Happy new years /5eg/. Let's be nice and excellent to each other again this year!
>>
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>>50963402
>not running what is essentially the opening to Dark Sun: Shattered Lands
Players are stuck as gladiators in an arena. Periodically the master of games throws them out into a fight. The rest of the time they're stuck milling around in the slave pens without much oversight.

There are two rival gangs in there, each with their own ideas of escape. Gang #1 is full of assholes and thinks they can overpower a small contingent of the guards when some of them are busy escorting other fighters (members of Gang #2) to the fighting pit and watching there, but they need the PC's help. Gang #1's leader actually plans on betraying the party to the guards in exchange for more favorable treatment, but the rest of his gang doesn't know this.

Gang #2 is weaker but sincere in their escape plans. At some point, members of Gang #2 and the PCs will be thrust into the arena together, to fight monsters. Gang #2 suggests that once the monsters are dead, they stage a fight between themselves and the PCs. The Drow, not wanting to lose several gladiators in an unbilled fight (with no ticket markup!), will send guards to break it up and try to minimize their losses; that's when the "dead" PCs/Gang stop play-acting, kill the guards, and make a break for it through the less-defended auxiliary guardhouse, since they have a numeric advantage now. They also plan to release monsters from the pens which will distract reinforcing guards.
>>
>>50963570
If these fail, there is a weak wall that one of the prisoners was working on tunneling through. He dies in a fight before completing it, but after the PCs arrive. His escape tunnel leads to passages which were used for construction but were then abandoned and are now just ventilation, and FUCKING SPIDERS have moved in. There are two exits: the more dangerous one connects to "waste outflow" and is full of slimes or troglodytes, while the other ventilates a ritzy-looking area of the fight complex with a large fountain. It is guarded by just two men, and they cannot call for backup over the roar of the fountain. The party can sneak by or just kill them and run through a few empty hallways to a back exit, but now they're near the edge of a Drow city.
>>
Game starting soon, need some help with character gen
>lvl 6 Dex Fighter
>One uncommon magical item
>Not sure what item to take
>Only pure melee combatant in the party of 6
>>
>>50962388
First off, I hope you have an understanding with your GM or are taking that role. If you don't, after you get a good idea what you want, go to them so they can nerf the shit out of it lol

Flight, even 5-10 feet at a time, is very powerful. There is a reason birdmen are banned below level 5 in league. Also, get rid of negatives to stats, it doesn't fit the design theme in 5e. A simple +1 and +2 would be good, or may just a +1 in Dex,Int,Wis, while keeping the weaker form of flight based on CON where it is at.

What I would do with the potions>spells is I would nerf the spells.
First nerf is that you cannot throw a bottle beyond a range of 60ft, (based off the throwing property). If you fashion or find a special sling, or make some sort of weird ass potion filled head of a javelin somehow I would maybe let that stretch a bit, case by case.
Second nerf is that touch spells would now have to be ingested.
Third nerf (this one is a bit shaky) I would insist you choose your potion spells on a long rest, and you would lose the corresponding spell slots for that day. All your potions would lose their effects when you take another long rest.
Fourth nerf, you better have shit to put the potions in or you ain't making them.

With those in mind, I would say your spells ether take effect when the potion is opened, drank, or shattered, your choice. This gives you room for all sorts of nasty shenanigans which I'm sure I would laugh about and regret as a DM.
If I was your DM, those are the limits I would impose.
>>
>>50963602
if you're able to get any sort of magical armor or shield, go for it, if you're the only pure melee guy you'll be needing the protection.

or rather, anything to help your defenses
>>
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>>50963440
>gonna make the drow an overworlder race
>gonna take away the setting and the features that set the drow apart from other elves

well okay man

>>50963463
pic related

>>50963570
>>50963593
holy shit good stuff, thanks my dude i can totally use this, but with it being new years i am going to be light on players so i might shelf these ideas for later in lieu of the quicker/simpler Baldurs gate 2 HD arena's solution, getting help from a beholder enslaved in the fighter pens in return for helping it out. do need help with flavor and monster ideas though as i have not done underdark before, (Sept the occasional flump party)
>>
>>50963602
IMMOVABLE ROD
Broom of Flying
Deck of Illusions
Periapt of Wound Closure
Sentinel Shield
Slippers of Spider Climbing / Winged Boots
>>
>>50963602
Was facing a similar problem a while back
Check out the Cloak of Protection
+1AC and all saving throws, uncommon, requires attunement.
With a Dex fighter it could be quite thematic
>>
Thanks all!

>>50963622
Yeah I figured, currently at 19 AC with 20 dex, studded leather, and a shield, also took Defensive Duelist instead of an ability score.
And running Battle Master with Parry, Riposte, and Distracting Strike to give the rogue advantage to hopefully kill shit faster.
Though why the hell is Armor+1 considered rare?
Also what are the odds I'd end up losing the shield+1 forever?

>>50963703
>As much as I love the idea, I won't be creative enough to use it properly and I'll be too busy getting attacked from everywhere
>I can already fly
>Eh
>I (stupidly) have too much faith in the party pseudo-healers
>I might go with it
>See #2

>>50963727
Looking into this now
>>
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An old DM of mine just offered to run a solo game for me and I think she wants to fug. Past games of hers were pretty lewd and I definitely want this to last.

What's the best class for me to use in a solo game? Please help guys I'm supposed to make my character tonight.
>>
>>50963760
Cleric has AC, heals, an excuse to go pretty much anywhere, and a hit stick.
>>
>>50963760
A Paladin, of course.
touch me not, i am chaste
>>
>>50963760
It's Dungeons & Dragons, my dude, not Dicks & Derrieres.
>>
>>50963760
Cleric of Lamashtu
>>
>>50959822
giant is cute
Cute!
>>
>>50963760
>>50963778
A Paladin, of course
Immune to disease, heal while touching (doesn't say how), can smite with any melee attack heh, and Dat Charisma
>>
>>50963838
The point is to play the character least conducive to fucking and really make the DM have to work at it.

You either play a chaste Dwarven Paladin for ultimate cockblocking, or a female Halfling Rogue who the female DM will be forced to rape with guardsmen or tentacles.
>>
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So, what are we all expecting mystic to look like?
>>
>>50963862
I don't disagree. Tbh, I think being immune to disease, high saves, immune to charm down the road (go Devotion), and the ability to smite with your dick in case you have no other options is, in fact, KEY to getting a pent-up DM. The power to control most sexual situations truly lies with the Paladin, imo. Though the power to GET into sexual situations is obviously the Bard.
>>
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>>50963863
>>
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>>50963863
Is that even a question? Have you not seen this yet?
>pic related
>>
>>50963336
>what class

Implying bad guys have to have classes

>>50963760
Conjuration wizard.
>conjure condoms
>>
>>50958123
Swib Wibblyknees
>>
>>50963619
Thanks for your input. The more I look into that alchemy thing the more I notice that it would be just extra spell slots on top of these PC would already have from it's own class. Also some spells simply would be too complicated to explain why the fuck do they even work that way.
>>
>>50964063
If you don't go that route keep in mind, though it would significantly powered down, you could talk to your DM about fluffing items as potions. Alchemists fire and the like normally fall under alchemy anyway. You could fluff ball bearings, caltrops and perhaps get him to relax the crafting rules a bit to make some of the more exotic existing potions practical to craft.
>>
>>50963949
I knew it was coming
I was still disappointed
>>
>>50956933
Pact of the Blade to never be able to have your wearpon taken away
>>
>>50956916
Shillelagh.

God damnit why did nobody say this?

>>50964220
>You could have fucking shillelagh on a paladin along with guidance, or obtained a powerful familiar
>But you went pact of the blade instead just so you can't be disarmed
>>
>>50956249
Spellthief?
>>
>>50963760
A barbarian with thews of corded muscle rippling urgently under skin like well-oiled bronze, a lusty reaver of the hills and plains, deflowerer of many a blushing country wench.
>>
>>50956637
>>50956679
>>50956869
>>50956943

Warlocks are DEFINED by EB. I'm running a pure warlock (unoptimised) for characterisation reasons and he's good for 3 things.

1. Tome rituals.
2. 2d10 + Cha damage per round
3. Minor illusion cantrip and at-will silent image.

>>50958133
Can someone link me the basics of this build? I'm trying to encourage gunslinger play in my dungeonpunk game.

>>50952283
>>50959029

I generally like them if they come with a mecha ical drawback.

Your magical focus is a tattoo not a wand? Cool! But if you get taken captive you're gonna lose the tattoo (and possibly the limb), and good luck finding a mage willing to repeat the ludicrously complex magic tattoo process.

I'm also always happy to give damage type respecs on a lot of shit. E.g. a "rapier" that deals slashing damage because it's actually a saber. Your Pact of the Blade gun is actually 2 guns? Sure, but they fire real bullets (that magically load) and you have to use them BOTH at once. (Functionally they're a two-handed ranged firearm.)
>>
>>50964870
Sounds like you need to have more fun with your warlock.
>>
>>50964870
You mean 2d10 + 2*CHA
>>
Anyone got that reworked Samurai UA some anon made? I wanna see if that fly with my dm for my new character
>>
>>50961829
Nice advice anon.

Mobility is key. One 'boss' from a 3e story i read was a wendigo that moved at ludicrous speed and tried to drag away the PCs.

One my DM ran was a phylactery shard that tried to tug your soul out of your body. You could either stay within 20 ft or take 2d8(?) psychic damage.

Artorias in Dark Souls (my favourite boss fight) was lethal from being highly mobile and relentless. You're forced to carefully time your heals (and spells) and ration your Stamina to perfection.

In d&d terms, I'd go for a melee powerhouse (maybe bearbarian/battlemaster fighter?). Focus the weak backline and FORCE the frontliners to intervene.

He rushes down the healbot. Fighter intervenes to protect and he disarms the fighter. Fighter now has a choice: does he fight with a backup weapon, or abandon the healer to regain his +2 longsword or whatever?

Give the boss magic items to make up for weaknesses in their kit. Even basic shit like a sword that can cast Grease on whoever it hits as a free action (3/day) can be great for the boss, but won't unbalance the party.


Finally, remember your arena.

A boss that grapples and throws PCs can be a nightmare in a room of spikes.

A boss with darkvision can destroy an unprepared party in a dark room.
>>
What would be a good non-super-speed excuse for an enemy to do more than one action a turn?
>>
>>50965344
having two head?
>>
>>50965344
Have multiple enemies or give them legendary actions.
Give them good bonus actions.
>>
Would it be okay to take the Orc stats, remove the -2 INT, and give them the Half-Orc's Savage Attacks? I don't feel like that would break anything, but I'm not always the best eye for balance.
>>
>>50965549
Orcs are retards though.
>>
>>50965549

It'd be fine. Orcs are strictly worse than half-orcs in every way. Doing that might put them close to par.
>>
>>50965271
UA fighter archtype or GMguild?
>>
>>50965728
>>
>>50965667
>implying players won't dump 8 on int anyway
>trying to keep people from on the very rare occasions playing a smart (but without any +es to int) orc, when there's already little enough reason to
>>
>>50965302
> Druid turn into a giant constrictor snake and constrict him
> Wizard cast Dispel / Counter spell on grease
> Fly and Haste
> Backliner is a forge cleric with 22 AC (27 with shield spell)

This is D&D. Caster exist.
>>
Is mystic the ultimate skill monkey? I don't think there is other class with the ability to get any proficiency you want for free as a bonus action.
>>
I'm trying to rebalance orcs to not be garbage.

+2 Strength, +1 Constitution
-1 Intelligence
Speaks Common and Orc
Intimidation Proficiency
Aggressive
Darkvision 60 feet
Powerful Build
Savage Attacks

I kind of figure that -1 is enough to be a hindrance, but not crippling. Savage Attacks were included because I don't think it's unreasonable that an orc could hit as hard as a half-orc. I didn't include Relentless Endurance for both balance (would make regular orcs too strong) and flavor (being half-human makes you want to stay alive more or something)

In your opinion, did I make the right choices?
>>
>>50960407
Fuck off, cunt
>>
>>50961829
Nice advice
>>
>>50965121
Whoops.

>>50964933
I have fun outside of combat. With at-will detect magic, a collection of sapient tongues, and massive boosts to knowledge checks and intimidation.

>>50965904
Oh yeah but if a DM with limitless power can't balance for casters then you need more practice.

>monster has artifacts they drop that generate anti-magic fields.
>monster specifically targets equipment and gear, sacrificing itself to eat the +1 swords.
>Monster reflects magical effects at all hostiles in range. (Heal it for cheap party heals).

Then you can get weird.

>memetic attacks that give Wis/Cha/Int damage if you PASS a perception/investigation check and memorise the pattern.
>Monsters that use heating/cooling attacks on anyone wearing armor.
>Crossbowmen attacking the mages. Always go for the mages.
>>
>>50965728
UA specifically. It was more of a quality of life change on UA samurai
>>
Thread sinking.

Two threads at once.
Move over.

>>50951878
>>50951878

>>50951878
>>50951878

>>50951878
>>
This thread is a piece of shit.
>>
>>50966335
> anti-magic field
could work but what do you think will happen after the player defeat that monster? They will abuse the hell out of that artifact, that's what. Randomly homebrew OP item for a boss has that kind of problem.

> destroying gears
This will result in salty player and bad for table environment. It's worst for martials too.

> Reflect magical effect
Fireball still work. Environment control still work. Flail Snail can be kill via magic missile spam etc.

> Penaltize for passing check

Bad design that didn't do anything. Player can volunteer to fail check. You should go back to DM game design 101 class if you think penalizing playing effort is good or fun.

> Heating / Cooling attack on armor

Guess who can fight without armor or cast mage armor?

> Crossbowmen attacking the mage

Shield spell. Warding Wind, Wind wall. Mage can get ridiculous AC and they have tons of options against range attack.
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