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Are there any games where I can play a Phoenix Wright style lawyer?

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Thread replies: 8
Thread images: 1

Like the title says, I'm looking for games where I can defend people in a court of law almost entirely through bluffing whilst uncovering the real criminal.

Finger pointing isn't necessary, but greatly encouraged.
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I can't help you, but what do you imagine the mechanics to that kind of game would be?
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GURPS Mysteries has more to do with the detective's work rather than court proceedings, but since the evidence is discussed so much I'm sure it's helpful.

I wonder if you can import some stuff from GURPS Social Engineering for the social combat and the finger pointing.
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>>50946162
L5R in a court setting has some potential for lawyering. There is are courtier schools with dedicated social combat techniques and the setting has some unique quirks regarding law.

I can also see a legal campaign in shadowrun working out.

Talislanta has a law skill at least.

If your GM is on board I this can work out in most games to be honest.
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>>50946162

GUMSHOE system might be an appropriate fit, since it presumes you will find the clues you need as a core mechanic. That fits PW's "Everything is in a case for a reason," and since your skills determine how you receive the clues rather than whether or not you receive them at all, you could frame them as in-court slip-ups, sudden revelations from the opposing prosecution and so on.
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>>50946162
Ace Attorney Online.
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>>50948924
Thinking along similar lines, I've been juggling the idea of making a game based on danganronpa's class trials as a format.

With the ideas being that any of the players could end up being the culprit, and that while there's some unassailable evidence, they can make evidence up on the fly - it's just that no one could confirm or deny that evidence as real except for the judge / GM / Monokuma
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>>50948986
Tragedy Looper could help you with more ideas.
Thread posts: 8
Thread images: 1


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