>>50944204
You again?
When you will finally learn nobody cares about your game and constant shilling only turns people off.
>>50944538
Legitimately not a shill I was just curious if anyone had played it and what they thought if the game sucks I'd want to know that too
>>50944949
Yeah I've been running a campaign for a while and seen a few other anons post about theirs too. It's the first RPG anyone in my group has played (including me) and we've really enjoyed it.
It's fairly crunchy and I still haven't worked out all the rules for spaceship combat, but everything else eventually falls into place. We're really enjoying it though so I'd recommend it. Probably worth playing the free stuff on the website to see if it's your bag. Is there anything you wanted to know in particular?
>>50944538
Only seen Wade post here in one thread ages ago and he definitely wasn't a regular /tg/ poster (namefagging, overly PR sensitive).
>>50944204
Shill game, shit game.
>>50948003
is it a pain to make encounters? It seems like it does come with too many enemy statblocks
>>50948037
How's that?
>>50944204
you need to give us more information, OP.
Otherwise you're just a shill.
>>50948687
Yeah it is a bit. There are 'henchmen' which are just your mooks which aren't too difficult but then you've got stronger more balanced NPC which are much more involved. I've got a few generic statblocks for these harder NPCs written down for when something unexpected comes up, but mostly i'm running modules at the moment and making tweaks as needs be to save me from having to do a fuckton more work. There are some prebuilt character sheets on the website which I've dissected and turned into some NPCs but it's not something you can easily do on the fly from what I've played.