Alright, guys. I'm setting up a campaign for Delta Green inspired by the obvious True Detective S1, as well as Sicario. I'm still working on the first arc that will be taking place stateside looking for a freelance journalist and author of occult historical fiction. The players will get inside his apartment after crossing a state police cordon.
I've already figured that the guy they're after has a bunch of unfinished manuscripts for short stories, novels and the like both on paper and in his computer. He came back from a trip to Mexico a month back before recently disappearing. He was investigating the Mexican folk magic down there and came back to the States mentally scarred by some of the things he witnessed.
That's the background information for the situation the players are getting into. My question is what other stuff might they find?
While we're at it, why don't we have a discussion about what spooky things could happen or be found in a DG campaign.
>>50940668
I love the idea in Lover in Ice, in that there's dangerous stuff in Green boxes all around and sometimes they get out. I doubt that'll fit in into your campaign though, but maybe take the idea about the origins in Lover in Ice.
There's something spooky going on in Mexico that the natives all know about and deal with like it's normal business. Then a guy from the states wanders in, sees the spooky stuff going on and freaks out. He then freaks out further when everybody around seems not only know about the spooky business but seems to know how to deal with it (preferably by killing possible infected people in by the dozen etc).
>>50940668
Fairfield project has many scenarios that use bad things in Mexico
http://fairfieldproject.wikidot.com/bad-time-to-die
http://fairfieldproject.wikidot.com/el-camino-del-diablo
http://fairfieldproject.wikidot.com/mother-s-brew
http://fairfieldproject.wikidot.com/the-franciscan-file
http://fairfieldproject.wikidot.com/the-tales-dead-men-tell
http://fairfieldproject.wikidot.com/borderline
http://fairfieldproject.wikidot.com/most-holy-death
>>50940730
>>50940807
Thanks, dudes. I do have a couple Shotgun Scenarios dealing with the US-Mexico border and whatnot bookmarked.
And yea, the whole idea is that the people in Mexico apparently do believe in the folk magic thing, enough to where there are people who make money by performing rituals to Santo de Muerte or Satan. In VICE's documentary, it's said that some of these backwoods sorcerors have even worked with politicians.
I am fairly new to the whole Delta Green/CoC system, so my campaign that I had in mind might be a bit ambitious for my skill level.
If it helps anybody else brainstorming, the players are all recruited from the Federal "alphabet soup" agencies as well as units from within JSOC to help a shady spook named Steve Foster in his mission. They were all picked because they all took part in missions/cases where they had come into contact with the unknown, but not in such close contact that they lose their minds. Cognitive dissonance worked wonders for them.
>>50940668
>author of occult historical fiction.
>I've already figured that the guy they're after has a bunch of unfinished manuscripts for short stories, novels and the like both on paper and in his computer.
Do you read Sutter Cane?
>>50941024
lol I've actually been meaning to watch that movie.
Delta Green deserves more love from /tg/