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Werewolves

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Thread replies: 143
Thread images: 40

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How do we fix them, /tg/?
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>>50930897
Removal of the testicles, like most canines.
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>>50930897
There's nothing to fix mate.
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>>50930897
Remove furries
Make them feral, like they fucking should be
Make this a fucking curse yet again, instead some bullshit a la WoD
>>
>>50930961
Nah, needs to be a genetic disease. Best way to do it.
>>
>>50930897
use them in low-magic settings, where superstitions are rampant but nobody has ever actually seen one. Because they kill and eat humans.
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>ANOTHER shitty furfaggot thread after the last one was removed

How retarded are you?
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>>50931065

>everything I don't like is /pol/

The problem is that you degenerate fucking retards can't actually discuss werewolves without blatantly implying you want to fuck them.

You don't belong on /tg/, fuck off.
>>
Silver Bullet?
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>>50931082
That does it, faggot, lube up your asshole because I'm coming over RIGHT NOW.
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>>50930897
Make the change occur slowly, over time.
Young weres have minimal features, just sharp teeth and nails. As they get older the get more hairy and monstrous. This pleases all the furries.
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>>50931087
This works. Also wolf's bane.
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>>50931107

See? Just another excuse to have a furfag fetish thread.

Disgusting cretins.
>>
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>>50931082
>posts Trump
>whines about "furfags"
>"degenerate"
>bu-but I'm not /pol/ tho i swear
>>
>>50931107
Huh. It'd actually be kind of fun to try and hide the features. Shaving your palms every few hours, pulling teeth out before the grow too large for your mouth.

Would make for some fun games.
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>>50930897
The wolf is a separate thing to the person it comes from.

Think of it like training an actual wolf - not from birth, but as an adult. It's feral. It relies on its instincts and is liable to kill any threat it thinks it can handle.

It can, however, be trained. Not controlled, put in armor or made to talk - it's a wolf - but it can be made to accept that to survive, it needs to listen to the human voice in its head.

tl;dr Werewolves should play like a lesser form of Beastmaster.
>>
>>50931119
take it to /pfg/ mate.
>>
Infinity did it best

Products of an alien virus that attacks the fetus in pregnant women causing it to develop abnormally

Children born this way are ugly, hairy, very irritable and fairly stupid, and transform into bloodthirsty dogs when under a lot of stress

So they are sent in to fight and die like the disgusting animals they are, or to play in the dog-bowl to amuse regular people by dismembering eachother

They have slightly better chances in the USA and Caledonian sectorials because they receive more standard training and equipment, but to the russians they are garbage, and the french even have dedicated swat units to exterminate them
>>
>>50931135

You're derailing the thread right now, champ.

What's wrong? So one dimensional in your cock-lust for Werewolves that you can't discuss them beyond wanting to fuck them?

This thread is pathetically shallow. It's all "Lol I want them with less hair cause that's what gets my dick hard!"
>>
>>50931159
So like the Hulk with fur?
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>>50930961
>>50931015
this.
Also they don't rape, they slaughter. No magical realm with non-humans except for erp.
>>
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They don't need fixing. The idea that you can get bitten and wake up after a full moon covered in your family's blood is always going to be terrifying, and a huge wolf person is nasty monster to fight. They just work.
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>>50931185
Looks like you have a few options:

>Ignore thread, close tab
>Contribute interesting ideas and improve thread content
>Continue whining about being told to stop shitting up the thread
>>
I play mostly fantasy settings, so my favorite are when they are more associated with symbolism, and arcana, hurt my wolfsbane and silver, and I often use them in conjunction with druidic rituals and nature magic or an evil curse, rather than a physical virus.
>>
>>50931214

This, there's nothing that needs fixing. Furfaggots just wanted an excuse to discuss their degeneracy.
>>
So are there any decent systems centered around werewolves and other monsters that go bump in the night, besides WoD and its relatives?
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>>50931181
I really love their models.
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>>50931194
I suppose so. I don't like removing player agency by going 'you black out and when you wake up a fuckload of innocent people are dead'.

Players tend to take that shit better when I offer 'Okay, so you want to lead this kid back to the village, but you're in your wolf form, so you're going to have to make (relevant check) to keep the wolf in control.'

In the actual application of that scenario he kinda screwed it up, so the werewolf ended up grabbing the kid by the scruff of the neck and carrying them into the town square. This may or may not resulted in a mob.
>>
>forgetting Prince Vseslav of Polotsk
>forgetting Bisclavret
>forgetting the Hounds of God
>forgetting the loup-garou
>forgetting that the silver bullet was introduced in a 1930's retelling of an 1800's German urban legend, and even up until Werewolf of London (1935) silver wasn't commonly mentioned
>>
>>50931250
Oh fuck that's fantastic.
>>
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Werebears > Werewolves
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>>50931287
Warwolf > Werebear.
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>>50931245
Best in the business IMO

Dogfaces/warriors are amazing, too bad they rarely last longer than a turn or 2
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>>50931263
Yeah, that was possibly the one and only time I tried a house rule that didn't go and fuck me over.

Me and the player who ran as the werewolf had an in-character conversation between man and wolf near the end of the campaign which was pretty great.
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>>50931319
Bruh, that's just a recolored gnoll.
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>>50931343
I'll have to make a note to run something like that in the future.

>>50931351
What's wrong with gnolls?
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>>50931369
Nothing, but they fill a different niche from werewolves.
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>>50931386
Eh, I could see you using a werewolf as a red herring when the real monster is a gnoll in the wilds or something.
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>>50930897
They're fine.

How they work should depend on the setting. As with basically everything.
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>>50931405
A gnoll seems mundane next to a werewolf though
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>>50930897
Van Hellsing werewolves are the best.
I've never seen a werewolves that looked better anywhere else.
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>>50931461
They did look pretty cool. Visually the whole movie looked pretty good, and it was just campy enough to enjoy.
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>>50931053
Why are you posting a daughter hater? Don't you see that his daughter begs for cock but he hates them too much to give them his?
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Besides Dog Soldiers and other classics like Silver Bullet and the howling, what are some recommended werewolf movies? Something where they're actually terrifying instead of the pussified fodder they've become in Underworld.
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>>50931433
That's not necessarily a bad twist though.

Taking advantage of werewolf paranoia in order to avoid retaliation would be a pretty clever plan for a pack of gnolls too small to actual raid a town.
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>>50931478
>6.5 generations of inbreeding

HABSBURGS GET OUT REEEEEEEE
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>>50931583
ginger snaps is pretty fun.
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>>50931583
Dunno about terrifying, but the first two Ginger Snaps movies are great. Bad moon is also pretty good.
Also, I thought Silver Bullet sucked
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>>50931478
How should this even work? Whats the earliest a girl can have children? 11? He must be like 65+ when he fucks the last 11yr old in the line.
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>>50930961
>>50931015
>>50931197
Adding to this - Ginger Snaps treatment.
So this shit is a one way ticket and sooner or later you don't turn back. Or you don't turn back at fucking all.
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>>50931681
>Ginger Snaps
>Fun
Definitely not for Ginger. And definitely not for Brigitte.
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>>50931843
Ginger had tons of fun becoming an alpha bitch though
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>>50931106
>VIA 9gag.com
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>>50931880
I enjoyed this pun
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Make them feral and extremely dangerous. Fast, hits like a truck, and hard to kill.
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>>50930954
So that I don't get greeted with that weebshit upon arrival to hel.
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>>50930986
WoD-fag, leave
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How about werewolf hunters?
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>>50931185
>I didn't even read this thread
>Not even the fucking opening post
>But here I am, shitposting
Must be sad being you
>>
>>
>>50931433
GREATLY depends on the setting
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>>50932180
>Posting some random fag
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>>50930897
I like the way Dresden Files does it: magic can be used lots of different ways for the same effect.
>"true" werewolf - you cast a spell that turns you into a wolf and back again
>hexenwulf - you have a magic item that turns you into a wolf and back again
>lycanthrope - you channel a wolf spirit's instincts
>loup garou - you were cursed to transform into a lupine demon every full moon, and have no control over it, only hurt by inherited silver
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>>50930911
Make sure you use silvered surgical tools, though, otherwise it'll just grow back.
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>>50932025
>tumblr in the filename

>>50932199
Why couldn't the werewolf tell that the lady was a dude by smell?
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>>50932326
He made sure to have sex with a girl first.
Or he bathed in Chanel No.5
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How to fix them? Make them do Kung-Fu.
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>>50930897
Not fetishize them

>>50932180
Not fetishize them
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>>50932230
>Not liking the concept of the Nameless Hunter
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>>50930897
>implying they need fixing
>OP is a wyrmling.png
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>>50932199
>tfw I was considering reading these books

wew, looks a bit too edgy
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>>50931713
IIRC he uses drugs to make them grow faster, and he doesn't age by virtue of having some mysterious blessing (he's the protagonist).
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>>50932493
I always loved the idea of having a giant murdermachine trying to find its inner zen.

I mean rip and tear is quite effective, but if you can turn the worthless human body into a weapon through martial arts I don't wanna see what the Bruce Lee of werewolves could pull off.
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>>50932820
There's something innately appealing to me about a giant murdermachine trying to find inner peace despite their bloodlust.
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Build a time machine and somehow prevent them from gaining popularity in YA novels.
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>>50933046
Agreed. It's part of why I liked Parthunax in TES
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>>50932820
>>50933046
>>50933440
... and here we are, fucking over werewolves in a thread dedicated to fix their shitness

>>50933048
That's easy. All you need to do is publishing Twilight in mid 90s, right before White Wolf published Apocalypse.
Instantly werewolves are killed for entire generation, along with vampires.

The only bad thing about it is how this removes Ginger Snaps and Underworld from the picture, but that's acceptable sacrifice for the cause.

Alternatively, you make Harry Potter a smashing hit 5 years earlier and werewolves never catch up in mid 90s.
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>>50930897
The werewolf from Hellsing Ultimate was rad as shit.
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>>50932279
fuck no
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>>50933772
>Underworld
>good

Fuck, man, what are you even on?
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>>50930897
Make them like TES Lycanthropes, but edge it up a bit.

>Transformations are tied more to your personality than to lunar cycles.
>You are afflicted with a hunger for slaughter, a bloodlust, that steadily grows and must be released eventually, forcing transformations.
>Only the strong willed can reign themselves in and keep conscious as a Werewolf in wolf-form. The weak willed degenerate into feral monsters that forget they are even human, and roam the woods constantly shifting skins.
>Being a werewolf is also a curse upon your soul, and must be fixed with soul magic. It also means that if you die and your lover isn't a lycan, you will never see them again because you go to a different after-life.
>Because most lycans typically lack the will to retain their personalities, they are oppressed and hunted. Even more tolerant regions will at least have Inquisitors checking up on a lycan registry to make sure they haven't degenerated.
>Mechanically, the lycan is tied heavily to the willpower stat, which effects how they will act when they transform, and how often they transform. A person with high willpower can resist frequent transformations and will typically just loose themselves to gorge upon a field of corpses or go hunting one night innawoods, a person with a low willpower will transform frequently, possibly daily, and attack the party potentially.
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>>50935840
Also reminds me of the "Beast", i.e. the vampiric id in Vampire Masquerade.

I always found the idea of "'Human' looks at full moon, *Poof* yer' a furry now!" really stupid (in the same vein as garlic against Vampires and similar).
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>>50931583
I liked the practical effects for the lycans in Underworld. Gotta give it that.
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>>50935960
TES really does lycans the best, or at least the first games did. Skyrim really turned them into "just another worgen", although you can encounter feral werewolves who attack anything that moves. But lycanthropy shouldn't be some easy path, but a curse of the soul that is a blight upon your being. Some may seek it for the power it bestows, but most just won't have the ability to control it. And especially not those who WANT it. It should be something that a party paladin gets as a trial in the story, and overcomes. Either eventually curing themselves, or accepting the curse as a permanent challenge to face in life, eventually slaying the beast within like they cast down the monsters of the physical world.
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>>50931583
American Werewolf In London is a classic for a reason
>>
>transformations shouldn't be voluntary or controlled
>transformations shouldn't be comfortable or quick or convenient, they should hurt and it should take a few minutes
>person shouldn't magically have their clothes back on when they transform back into human form if the ripped apart earlier
>wolf mode should behave vastly different from normal person mode, wilder like berserk mode
>wolf mode should have some regenerative powers but not like Wolverine
>wolf mode shouldn't be more than 5 times stronger compared to normal person mode
>normal person shouldn't have total recall of what they did while in wolf mode, just a few blurry images, maybe even no recollection at all so they don't even know they're a werewolf
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>>50932493
>>
>>50932180
for instance that picture should be bullshit

For werewolves and hunters of their kind to work the werewolf needs to be an absolutely terrifying opponent and even taking down a single one takes a group of hunters who have thoroughly scouted and trapped the area they will be fighting the beast.

Taking down a werewolf singlehandedly is reserved soly for the tales of drunks and the myths of heroes
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>>50936170
I agree with all of that except for >wolf mode shouldn't be more than 5 times stronger compared to normal person mode
I like my werewolves to be forces of nature and wrath that even a small organised village militia would have an immensely difficult if not downright impossible time dealing with a single creature encouraging the training and deployment of professional werewolf hunting parties.
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>>50930961
this, when I played a werewolf, it would trigger my transformation at random, with the tenseness of the situation determining the DC value. It was something I had no control over, and I roleplayed with that in mind (trying to avoid stressful situations, removing myself from rooms when I felt too much tenseness [GM would give a minor clue for that])
>>
>>50936298
Consider how much 5 times stronger is. We already have a beast that can easily jump from roof to roof. 5 times stronger than a normal person means he could easily toss grown men with one hand. Everything stronger than that is just overkill imo and takes away from the animal aspect and turns it into a demon.
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>>50936369
A grizzly bear is over five times as strong as a highly physically active human.

A werewolf should be stronger than that IMO.
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>>50936466
That may very well be, but personally I prefer my werewolves to be allrounders rather than strength machines. They are already vastly stronger than a normal human, they are very fast and agile, they can climb, they have far better senses, they are fairly smart and are able to solve problems like locked doors, traps, and other obstacles, they have claws and jaws so big it's not even funny. I don't think a werewolf needs to be able to onehand toss a horse carriage in addition to all that. If their strength becomes too unreasonable it creates a disconnect where they are seen as a different kind of threat which I don't want. But again, that's just my preference.
>>
The werewolf curse tears your soul out from your human body and puts it into a literal wolf.
The curse is inflicted on people who can't control their base animal instincts like rapists, serial killers, and cannibals.
Everything else remains the same, everyone else finds your empty shell of a dead human body.
Good luck finding your humanity among other werewolves knowing everyone else is a murder/rapist too.

Unfortunately, still furry bait.
>>
>>50935680
Mind you, I never said it's good.
I just pointed out it wouldn't be made in such case
>>
>not playing a werewolf monk
>>
My idea for the kind of werewolves that are in control is to basically make them like the pagan tribal germans/norse and celts
A bunch of crazy assholes who live in the woods, sacrifice people to their heathen gods, and sometimes invade civilization for loot and glory
>>
A werewolf in control is a druid shapeshifter.
>>
>>50930897
Make it into an actual fucking curse and not a superower.
>>
>>50937464
Only it /was/ a superpower according to the legends of Prince Vseslav of Polotsk (said to be able to change into a wolf to patrol his kingdom, hear the bells of Polotsk all the way from Kiev, and possess other sorcerous powers besides, to the point of being known as Vseslav the Sorcerer). It was simply one of his abilities.

Bisclavret wasn't even rampaging or fighting anything, he just had to keep his clothes safe to change back into a human after three days, and was a much-beloved baron.

Thiess of Kaltenbrun described lycanthropy as a divinely-bestowed power given to him and others so they could fight demons and witches in Hell as the Hounds of God - in 1692.

Why does nobody take any time to look up any stories from before the film era? The weakness to silver wasn't even a THING before the 1890's at the earliest!
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>>50937646
Because if something is popular that means its shit.
>>
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>>50930897
There is a werewolf, well, lycanthrope, we brazilfags like to call 'Capelobo', loosely translatable as "Bonebreaker wolf".

it's one of those creatures you can't make up.
>considered by some to a particularly nasty variant of the werewolf and/or vampire.
>uses the claws to crack open the skull
>suck the brain with its anteater mouth.
>quadruped, more animal-like form, faster, hairier and uglier than common animals.
>Other version has it slashing the victim's neck and sucking the blood.
>Likes newborn animals like puppies and kittens, big animals and hunters.
>You can know it's coming because of its screams that work to paralyse with fear >sometimes sounding like it's everywhere at once.
>the feet are like perfectly circular hooves, so even if you find its tracks, you can't tell which direction it went.
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>>50937646
And that's not even mentioning the shapeshifting traditions from around the world.
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>>50937693
>you can't make up

But SOMEONE had to come up with it. Someone more creative than any of us, sure, but SOMEONE.

Because the alternative is that this /thing/ actually exists.
>>
>>50937693
Were there even wolves in Brasil ever? I mean... how the fuck can you get a werewolf myth if you don't have wolves.
>>
Personally, I loved the way Bloodborne handled it.

It's a permanent affliction; once you turn you're done. The harder you resist, the bigger and badder you become when you do turn and start slaughtering folks. All are very mammal influenced, but they aren't a cookie cutter mold of "man wolf" and have some variation, which allows for different enemy types in a RPG situation. Very body horror, very regular horror, and all around a nice way to take it.
>>
>>50937744
Substitute the most dangerous animal (to your livestock at least) in the area.
>>
>>50937646
Blame Victorian era dime horrors. Redefined a LOT of stuff from folklore.
>>
>>50937646

>Thiess of Kaltenbrun described lycanthropy as a divinely-bestowed power given to him and others so they could fight demons and witches in Hell as the Hounds of God - in 1692.

This is awesome.
>>
>>50937770
>Foxes with rabies
>>
>>50937730
It was a figure of speech.

>>50937744
>>50937770
We actually don't. The europeans had, and indians had equivalents, in this case with anteater heads.

>>50937808
Onças
https://www.youtube.com/watch?v=2UIWc9nu1Bo
>>
>>50937983
>Jaguar
>Most aquatic
What happend to tigers? Did they went extinct?
>>
>>50930897

>Some people want vicious uncontrolled murder machines
>Some want sane proud warrior race

Why not both? They can be separate.
>>
>>50931705
>>50931681

Ginger Snaps? I'll give it a try, the description I've seen for it makes it sound more like mean girls and doesnt mention werewolves.

And to the anon that mention America werewolf, yes, it's definitely a classic but I've seen it and the sequel already.

>>50936093

Its one of the only good things yeah. Movie still pisses me of for how it manages to make vampires versus werewolves so damn boring.
>>
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>>50930897
Make them all agents of the Catholic church dedicated to fighting vampires.
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Put them in space
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>>50936093
They looked like rubber dogs
>>
IMO return them to their folkloric roots, or make them an embodiment of medieval Christian fear(consorting with Satan, having magical abilites, often also vampires/witches). More generally though, don't make them clean or kind(furfag wolf-dudes gtfo). I hate pictures of "noble" werewolves or vampires, because they completely disregard the truth of these creatures, they're fucking monsters! I think that we need to return the respect to the old legends, and make werewolves terrifying again.
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>>50936264
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>>50939172

Ginger Snaps like mean girls lol.
>>
>>50937808

>Fox with rabies
>"I AM GROWING STRONGER"
>>
>>50932180
Bands of 4-7 people working together in tandem to take down a single powerful werewolf, instead of one guy going across the country and 1v1ing every one there is. For werewolf settings to be good, werewolves have to be scary as fuck.
>>
>>50939735
Bloodborne hunters are pseudo-werewolves though. They're also empowered by contracts with reality bending Old Gods, and the civilian populace of the city was described as hunting in mobs because they were no match for the beasts.
>>
>>50932180

Who has the harder job; werewolf hunters or vampire hunters?
>>
>>50937646
Don't forget Faoladh, Irish werewolves who would protect children and wounded people. Their only negative trait was that they would steal livestock. Except stealing livestock is something heroes and villains alike do in Celtic myh so even that isn't really a bad thing!
>>
Werewolves have been awesome pretty much since their inception, the only ones i can think of that aren't simply by virtue of subject matter is the Quileutes, in Twilight and thankfully they're technically shapeshifters
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>>50939172
>I'll give it a try, the description I've seen for it makes it sound more like mean girls and doesnt mention werewolves.
That's like entire point of the movie. Mean girls + werewolves. Suprisingly effective mix.
>>
>>50939859
Cough cough witcher cough
>>
>>50935840
>Because most lycans typically lack the will to retain their personalities, they are oppressed and hunted. Even more tolerant regions will at least have Inquisitors checking up on a lycan registry to make sure they haven't degenerated.

Disregarding all of your other points. All I can say is, yes. Let's fix this old timey scary monster, by upping the bureaucracy factor a bit.
>>
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>>50939931
>Bloodborne hunters are pseudo-werewolves though.


I'm still bummed that the whole good blood, bad blood beasthood aspect got cut in development.
>>
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>>50941893
>>
>>50941893
>>50941902
I really liked the Cleric Beast's design.
Normal average townperson that turns becomes a werewolf.
Priests and/or hunters who fight and slaughter beasts by the dozens? They too will slowly but surely succumb to the beast plague and when they turn they become those way more terrifying beasts.
>>
>>50931194
That's just WoD
>>
>>50931258
Listen to this man
>>
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Combine Bloodborne with Guyver: Bioboosted Armor.
>>
>>50941922
Those howls man. Those FUCKING howls.

That ain't no AWOO.
>>
>>50940463
Probably vampire hunter because werewolves go feral and can be tricked while vampires stay above the normal humans to intelligence
>>
>>50941582
Witchers are literally superhuman.
>>
>>50941893
What was the original concept?
>>
>>
>>50941983
Which is the entire point. Anon cried how bad it is when you have a single guy killing a werewolf. Well, this is the answer - the hunter is not human either. This way you can make werewolf even more dangerous, because the subtext is "no amout of regular humans can face the beast, it takes another monster"
>>
>>50942029
Not much really solid as it was cut presumably half-way through development and nothing officially left the studio so most of it is piecing together bits from early teaser and press releases plus the leftover parts still visible in the game.

But basically instead of just chugging down blood (echoes) left and right the player/hunter had to be careful which blood he took from which enemy, toeing the line with powerful but infested beast blood and harmless less corrupted blood.
It was also most likely a way bigger part of the online/multiplayer, having "pure" hunters invade/hunt beast-ified players and beast player hunting normal players (a different take on the whole white/blue/red phantoms)
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