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/awg/ Alternative Wargames General

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Thread replies: 313
Thread images: 56

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Swashing and Buckling Edition

>What is /awg/?
A thread to talk about minis and games which fall between the cracks. /hwg/ doesn't entertain fantasy (for good reason) and the other threads are locked to very specific games, so this thread isn't tied to a game, or a genre, lets talk about fun wargames.

Any scale, any genre, any company, any minis. Skirmishers welcome. Rules designers welcome.

>Examples of games that qualify
https://en.wikipedia.org/wiki/List_of_miniature_wargames
Mighty Armies, Dragon Rampant, Of Gods and Mortals, Frostgrave, Hordes of the Things, Songs of Blades and Heroes, Freebooter's Fate and anything that doesn't necessarily have a dedicated thread (gorkamundheim).

>Places to get minis
https://docs.google.com/document/d/1D2DbNJ2mYAUxh5P9Pq9NZqS5tXHGn0i2JhZchEwbA2I/edit?usp=sharing

>The Novice Trove
http://pastebin.com/viWJ1Yvk
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>>50900611
Forgot to link the last thread
>>50811090
>>
About how much would I have to spend to have a decent sized Dystopian Wars Navy?
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Anyone got Rogue Stars in pdf? I would love to give it a try - assuming I can have a dude in exoskeleton or sth similiar.
>>
>>50901021
One of the offical figures is a giant robot, so at the very least there is something close to an exoskeleton in there.
>>
>>50901021
Seconding this.
>>
Hi guys,i just read warzone's rulebook and i am kind of confused by one thing in dark legion. IS it true that an ilian force can't take undead legionnaires? They are listed under algeroth's stuff and i see nothing which states against it.
>>
>>50901706
That's true. At the start of Ilian's forces, there's a chart of other Apostle's forces you can include. Only troops available from Algeroth is heretics.
>>
>>50901100
There are official figures?
>>
>>50900926
That depends on how patient you are and what deals spring up. For example, I got a complete Ottoman force for about $110 on eBay, NIB. If you want a complete navy, you probably want to buy a naval battle group plus a support group. If you buy it directly from Spartan, it would cost you about $100. But if you also want an aerial component then it would cost you another $40-50. However, a lot of retailers are dumping their inventory on eBay, so you could probably get all three for about $100, or even less.
>>
>>50901824
I guessed so,why did they do that though? Legionnaires feel Like the "standard"dark legion unit,it feels strange not to have them. Also ilians have a spell to summon legionnaires,but don't have legionnaires. Oh well,thank you anyway.
>>
>>50901844
For example, right now on eBay there's a first edition Convenant of Antarctica battle group on auction for $24, which gives you about half a 1000 point navy or so.
>>
>>50901947
Well, their standard unit are the acolytes, which is also a rather basic unit IMHO.

Not sure exactly why by the way, gonna dig up my old rulebooks to check if there's any info in there. Might be worth looking at Mutantpedia's RPG section as well.
>>
>>50902021
That's unfortunate,i love ilian,but i liked legionnaires. Also i Read a bit further and it seems to me Like Balkazar and Kurzada can cast void portal and place a portal within 24" For 0ap, then cast Walk the void For 1 ap. This would make them Able to move 28" in one turn with no setup for 1 ap.Is that correct?
>>
>>50899172
Thanks for the advice. I've got a ton of Kroot hanging around (Whoo 40k 3E Kroot mercs mini-dex), and I've got a lot of friends with Rorke's Drift stuff.
>>
Anyone who took advantage of the Black Friday Deals for CMON get their orders yet? I placed two and cancelled both of them shortly their after two to unforseen expenses. Today I received one of the orders despite already having been refunded on both.... fuck it, i'm going to keep em and paint em up.
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>>50901021
Looking for this as well
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>>50901834
They have put out a few somewhat generic sci-fi figures intended for use with the game, but the whole point has always been that you can use whatever figures you have from your collection.
>>
know any good rulebooks for historical conflicts in Africa?
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>>50903583
Modern conflicts, colonial conflicts or pre-colonial conflicts?
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>>50903750
modern if you recommend any; Angola, Congo anything similar
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>>50903564
Yea I am tracking, I just wanted to see what they had to offer as well.
>>
>>50903583
>>50903776
Might wanna ask /hwg/
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>>50903896
ah yes I will try there
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>>50903944
They will probably recommend AK-47 Republic. There is a pdf in their trove.
>>
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>>50903861
There are some pretty nice ones in there.
Sadly the style of the book's artwork wasn't really translated into the sculpts, though.
>>
>>50903564
>>50905553
Personal fav from the Northstar ones.
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>>50905553
The horrible painting on the faces doesn't help either.
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>>50906591
More games need space turtle men with shotguns.
>>
>>50902460
Kroot are A+ instant VSF aliens. Takes a bit of conversion, or at least a coherent paintjob, to turn them into askari or other colonial units working for the brits or whoever, but they're great aliens.

I tend to have a krootox or two as well, but shapers are pricey and not really worth it as the models are limited. Just convert leaders out of other kroot, maybe pick up the odd shaper if you need one. GW still sell 'em, and if you're getting your plastic kroot on ebay they're not that much of an expense.
>>
Page 9 bump and a question for the gallery.

When playing a generic system, what are your favourite ranges for your models? Sci-fi, fantasy, modern, whatever.
>>
>>50911931

Until AoS rolled up and ruined everything I usually used GW plastic for fantasy.

For sci-fi I don't really have any go to ranges but I do use Pig Iron heads quite a lot, they're pretty great.
>>
>>50912151
We still have a lot of great third party model lines to fit in for sci fi that were counts as GW stuff.

Kromlech has a lot of good parts.
Victoria Minis or Mad Robot or standard human types.
Anvil Industries has good high tech humans and power armor guys.
>>
>>50900611
Is that boat scratch built, or sold by a company?
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>>50912346
It's from the Blood and Plunder Kickstarter. Not sure if it's available for purchase yet.
>>
>>50911931
>>50912151
>>50912294
Copplestone castings is always woth a look.
Heresy miniatures as well.
Both have sci-fi stuff too.
Foundry and reaper are also companies I tend to have a look at by default.

Recently I also started to apprecite the Northstar Figures a lot more. The company only pinged on my radar when Frostgrave was released, but they have loads of great other stuff too.
>>
>>50912294

Yeah I forgot about Anvil, they've got a lot of really great tacticool stuff that works well for a lot of sci-fi games.
>>
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How many points are in the DW naval battle groups? I'm eyeing the Kingdom of Brittania one pretty hard and I'm curious if it's a decent sized force.
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>>50911931
For fantasy Reaper, Gamezone, Avatar of war or MoM.
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>>50915433
I believe they are generally all somewhere between 900-1000 points, barring upgrades and the like.

The rules and army lists are on the Spartan website.
>>
emergency bump
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>>50916433
This is only talking about second edition naval battleground, as the earlier ones have less models.
>>
So I read the rogue stars isn't like Frostgrave. Does it still scratch the sci fi skirmish itch? Will it replace the gaping hold that is necromunda?
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>>50918974
you should follow Northstar Figures facebook page.
That's where you can find most of the information and announcement for new stuff.

Basically you get around 3-6 guys or so and stat them according to what the minis look like.
It's not another spin on SoBH or any other game, it's a new game and it uses d20s.

If you are waiting for a Necromunda 2.0 just wait a little longer, GW already announced it with Blood Bowl last year, of which the the latter was released last month.
>>
>>50918974

This is Not a Test does a pretty good job of scratching the Necromunda itch.

It's basically Fallout: The Skirmish Game but you could easily reskin it as pretty much whatever sci-fi setting you want including Necromunda.

The basic intro rules are available for free from http://worldsendpublishing.com/
>>
>>50919133

The problem is assuming Necromunda 2.0 is the same as Blood Bowl 2.0 then it won't be an updated ruleset, it'll just be the same again.

Now I loved Necromunda don't get me wrong but mechanically speaking it just isn't a very good game, at least not when compared with modern offerings. Blood Bowl isn't that good either and the gaming landscape has changed massively since they were last available due in large part to their absence and people wanting to fill the hole.

Once the nostalgia wears off I don't see people actually playing that much beyond the initial release.
>>
So, this might seem like a weird question, but does anybody know of any miniatures that look like David Bowie?

I need one for reasons.
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>>50921262
I imagine some of the old Rogue Trader models might fit.
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>>50921262
Hassle free miniatures I thought has one
>>
Pg. 10 Bump
>>
2nd for This Is Not A Test for being inproved Fallout Necromunda.
>>
With the new year coming in hot, I've got some ideas for promoting and growing warzone: resurrection in my region. In between looking for a new job I'll be doing a demo one or two nights a week at my FLGS through January. Hopefully if I can sell enough people on the idea and get them to order in some starters I'll then launch an escalation league through February and March. Finally I hope to host a narrative campaign in April and May.

I want to do something a little more granular, like units tracking experience and gaining bonuses(+1 to a stat for a noteworthy feat, bonus special skill for certain scenario objectives) and having character progression and after battle rolls. Anyone else who's had experience with WZR what would you do for that? Would it even be a good idea? I'm a Crusader team member for my area, but sometimes I get stuck on a poor idea and don't see it till too late.
>>
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This may be an odd question, but does anyone know some sort of generic sci-fi system that could accommodate custom stuff easily? Or something that would work for troopers resembling things in the pic?
Those are "miniatures" my brother and I played as kids with and recently he's shown interest in remaking the game. As we played it the objective was to capture the enemy base. There were two factions, the green-suited humans with the green aliens and derpy robots as one faction and the big-jawed robots with the blue-suited humanoids as the other.
>>
>>50924719
No Limits could be something you'd be interested in, generic sci-fi wargame with custom force building. You could also look at Tomorrow's War, that's good too. though scenario based rather than army building, you come up with the quality of the troops and their equipment and play out a scenario battle.
>>
>>50924827
Interesting, reading the rules for No Limits now.
Does anyone have experience with it in skirmish scale? If we're going to make the figures ourselves, we're probably not going to make a 100 of them.
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>>50924568
mind going into this in more detail?
>>
>>50919676
>Now I loved Necromunda don't get me wrong but mechanically speaking it just isn't a very good game
And the campaign game is a massive clusterfuck.

Making a game that's what Necromunda should have been is hard, and I'm not sure it's ever been done well. It doesn't help that a lot of people judge new rulesets compared to the Necromunda they remember and the Necromunda they played rather than the Necromunda that GW wrote.
>>
>>50924645
Sounds like a good plan. But I'm not sure Warzone lends itself to stat improvement type gaming. Can your players play for the fun of gaming in a campaign?
I'm a bit vague but I think Prodos might be doing a campaign or some narrative box releases in the new year
>>
>>50925401
Not that anon but I do have the book and can give a rundown of the rules.

> designed for 28/32mm, would probably work fine with 15mm too
> uses TLoS
> plays on a 2'x2' board
> uses d6 and d10, stat tests are straight beat-the-target-number affairs while things like combat are opposed rolls
> units have seven stats; move, melee, ranged, strength, defense, wounds and mettle. Stat tests check against one of these. Most models also have 2 action points
> at the start of a turn you roll initiative, the winner then makes an activation test on each of their models, if you it succeeds, the model can use its full AP for actions, if it fails it can only use half.
> after all your models are activated, play passes to the other player.
> there is a decent range of special skills and mutations your dudes can have. They can also acquire them over time in campaigns.
> there is a lot of differentiation between weapons, there is no generic 'melee weapon' but instead different kinds of spears, large weapons etc. The same applies to guns.
> relics and 'lost-tech' are available, stuff like plasma rifles and power armour that are good, but expensive and unreliable.

[1/2]
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>>50926078
Yeah, the 2 player campaign boxes, those are going to be cool I think. The character/squad progression was something that -I- enjoyed about when I used to play 40k campaigns. I thought that might be a good way to go with what I plan to run. But I guess that it really wouldn't work with the system as it is.

I'm going to probably drop it and just do a plain ladder or map campaign.
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>>50926099
> warbands are created by choosing a leader, three elites and as many general goons as you want from one of the lists. Warbands can never exceed 20 models in size.
> each will get some starting skills/mutations depending on their level. There are also 'detriments' which some models must take.
> you can then buy equipment and lost-tech and such for your guys with your remaining points.
> the standard warband lists in the book are; Caravanners (trader types, quite vanilla), Mutants (obviously get more mutation skills than anyone else), Raiders (very aggressive faction), Preservers (specialise in higher-tech stuff and robotics), Tribals (have good access to psychic and tracking skills) and Peacekeepers (basically the police)
> You can also add mercs and freelancers if you want.
> There's a few scenarios in the book as well as rules for random events like acid rain and earthquakes and stuff.
> There's also rules for neutral creatures that can attack both sides.

> The Campaign rules introduce injury tables and an EXP system.
> Each guy gets 2 EXP for every scenario they survive and gain extra for kills and objectives.
> EXP lets your guys roll for advancement which can give new skills or increase stats.
> Your income is determined using a deck of playing cards. During campaign turns you pick four guys to go out scavenging and pick a card for each of them.
> Number cards give you BS (basically points) equal to 3x whatever number card it is. Face cards and Jokers trigger special encounters.
> You spend BS on warband upkeep as well as new equipment and hiring new dudes.

[2/2]
>>
Deleted my post as someone has already covered TNT.

But just to clarify some stuff:

>>50926099

It's played on 4x4 not 2x2.

If you fail an activation test play passes to the other player immediately, you don't get to activate anyone else.

>>50926202

You can take up to 3 elites, you don't have to.

One point about the cards that is kind of neat is that the entire campaign uses one deck and you don't shuffle cards back into the deck so unlike other games, like Necromunda, where every gang in a campaign has the same probability of finding an archeotech horde in TNT there is only one malfunctioning robot or whatever to be found by anyone. you also know roughly how much money is left to find.
>>
Anyone here played Rogue Stars yet? Hoping its more than just Frostgrave in Space.

PDF would be nice too if at all possible.
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>>50926281
>If you fail an activation test play passes to the other player immediately
It passes after you made an action with the mini.
>>
>>50927577
>Anyone here played Rogue Stars yet? Hoping its more than just Frostgrave in Space.
Waiting for my copy.
The guys at Osprey made it abundantly clear on the FB page that the game is not a rehash of SoBH or Frostgrave in space.

I mean I get why people might think of FG, but the way Osprey Games work is: you approach them with a game they decide if the want to publish. Like regular books. They're not in the business of worldbuilding or setting up a unified line of games. They're from different authors, the only thing the games have in common is that they are published by the same company.
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>>50927643

Yeah but you don't get to activate anyone else that's the important bit.
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>>50927910
Except that if the enemy fails his activation, the initiative goes back to you, and you can activate a figure that's not been activated this turn, till every figure gets activated.
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Why did Destopian Legions fail?
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>>50928196
Because Spartan Games.
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>>50928221
No shit Sherlock, but what specifically?
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>>50928321
The reason why every Spartan Games system fail, and if you still don't get it, look at the last couple threads, Watson.
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>>50928339
I'm more of a Wiggins DESU.
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>>50928221

With the amount of hat Spartan games generates on pretty much every board, I wonder how the company stays in business at all.
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>>50928556
Because they make really good models.
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>>50926281
>It's played on 4x4 not 2x2.
Aw. I love small-board tight games, even in 28mm. Especially in 28mm. Smaller minis seem to cry out for more space to move, to me.
>>
>>50928556
>>50928650
Because their games are fun to play with fun models for about 1 to 2 years after release.
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>>50926281
>>50929112
Living in a one room apartment that is also a lot more practical for storage purposes
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>>50929414
Did you back the recent Kickstarter?
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>>50929521
I can about manage an 8x6 in my flat, because I live alone and the second bedroom became an office/library and I don't have a tv so I can take up the whole living room when I put the boards out... but I really do love smaller boards.

They go especially well with campaigns.
>>
What're folk's favourite 28mm vehicles, system agnostic?
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>>50930428
Ramshackle have a nice range of tanks and post-apoc stuff and they're quite cheap.

They also sell lots of bits you can use to customise stuff.
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>>50900611
>Those clouds of smoke
Absolutely brilliant!
>>
>>50930428
There's an extremely cool Star Wars force awakens speeder thing that's perfect for 28mm. First order snowspeeder? Two spaces for seated crew and a standing gunner. Nice little patrol boat thing.

Bronekorpus tanks.

Gunpla hi-mock.

A random assortment of trucks and flatbeds.
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>>50930725
Also, wooden horse-drawn wagons.
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>>50930428
Scotia Grendel sells some really cool fantasy vehicles. I would love to put one of their dwarf tanks to use some day.
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>>50930725
It's http://www.disneystore.co.uk/first-order-snowspeeder-die-cast-vehicle-star-wars-the-force-awakens--411034345300.html by the way, not the other first order snowspeeder toys. The gun is flimsy soft plastic but v. easy to change.
>>
>>50930428
Recently read Tomorrows War.
The Pig Iron tanks look pretty nice.
Antenocity also has some pretty nice vehicles.
Khurasan have an Aliens APC. So obviously that's high on my list of cool stuff too.
For futuristic bikes there really is no other choice but Infinity.
>>
>>50930428
>>50931508
>Recently read Tomorrows War.
Just to give the context, they have some really nice pictures of the Pig Iron tanks in the book, which is what I was thinking off before going on with my little rant.
Sorry.
>>
so what is really bad about spartan games anyway?
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>>50932558
They keep releasing new stuff while ignoring their older products which could use updates and new content.
>>
>>50932558
>>50932648
For example, the Kickstarter they have going now was originally going to be for another different game set in the DW universe, but at another scale. However, after being yelled at by their player-base, they got the hint the players don't want a new game, they want new toys to go with their old ones.
>>
>>50932648
Which is a real shame, considering they really do quality work. Although apparently they are trying to turn that image around, as in January they plan on doing a lot of stuff for Dystopian Legions, like finally releasing the Russian Coalition. I've talked with one of the people there about it and seen some of the renders, and it's honestly made me consider getting into Dystopian Legions, if they actually follow through.
>>
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What are people looking for in something new?

I'm thinking of sculpting a set of Heavy Metal-esque fantasy models with a free ruleset to go with them. Things like Fremen-ish desert troops, some weird fantasy monsters and sorcerers and then for the rules something approaching the old Realm of Chaos books mixed with Mordheim. Advancement for characters, lots of funky random gear/skills/mutations and unusual monsters to recruit.

I'm just brainstorming at the moment and hoping the concept isn't too esoteric. Frostgrave works nicely because you can use just about any generic fantasy minis, but this is a little more specific.
>>
>>50933678
Something I haven't seen before.
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>>50933773
What if a game required a set of terrain you don't already have? Would the novelty outweigh the barrier to entry?
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>>50933948
Geting a bunch of new terrain is a pain in the ass, though. It's why I couldn't bother to get into Frostgrave.
>>
>>50934006
Yeah, that's the issue.
The more interesting the setting, the more likely it is that your old 4x6 green grass table with a sprinkling of trees and fences isn't going to cut it.

Perhaps an affordable set of MDF terrain would help clear that hurdle.
Although at that point you start getting into storage issues.
>>
>>50933678
First off, what experience do you have of sculpting, and secondly do you have any examples of your previous sculpting work should you have any?
>>
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>>50934250
Here's something I was fucking about with ten minutes ago (very wip).

I'm mainly a 2d guy, although I have some experience with video game asset creation.
The skills seem to transfer fairly well, hence the musings on my part.
>>
>>50934440
What about actual, physical models?
>>
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Someone just posted pictures of the new Marionettes plastic models for Warpath.
>>
>>50935616
Those actually look good.

Are there any scans of Warpath/Firefight? Or failing that a core-mechanics sample? I've heard basically nothing about it but I want something to do with all my old 40k shit.
>>
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>>50935616
>>
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>>50935660
>>50935646
Not yet, but I still have a pdf of the beta rules if you like.
>>
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>>50935692
The scale of the Marionette compared to other models.
>>
>>50935692
I'd really would just like to know how much was changed since beta. Last I checked, the beta rules were in a rocky spot.
>>
>>50935692
I'm honestly more interested in Firefight since Warpath sounds like it's 40k-scale and I stopped playing 40k because it was 40k-scale.
>>
>>50933678
You could probably do this is not a test for it as well as heavy metal has a weird future fantasy motif.
>>
>>50935904
Last I checked, Firefight was old school 40k scale, Warpath would be new school if you didn't load up on giant robots.

I'm interested in Warpath because fuck skirmish platoon size, yay multibasing.
>>
>>50935997
Yeah, that's what I mean. Bringing 100+ models to every game is a chore and painting up that many dudes to start a new force is mind-breaking. Two squads and an NCO, scaling up to a platoon, that you can do without wanting to burn your hands off with a hot wire cutter to avoid having to paint anymore.
>>
Calling KoW anons.

Can you post some cool paintings of mantic elves? There is going to be a painting contest in one of my local stores and its gonna be mantic elves themed, I need ideas for cool paletes (also because mantic cataloge of painted miniatures suck balls).
>>
Can someone run down the different factions of beyond the gates of antares for me?

Also is the game dead you guys think?
>>
>>50938202
The game is pretty dead.
>>
If anyone is interested, GMG did a Let's Play of Rogue Stars.

https://www.youtube.com/watch?v=P71OHehKktk
>>
>>50938656

Man... love the ghar models...

Well I guess that's that and to move on I guess.
>>
>>50938713
>Man... love the ghar models...
>Well I guess that's that and to move on I guess.
well you could buy the Ghar models and use them for Warpath or some other generic system
>>
>>50939152

Nah was hoping the system wasn't dead because as a bolt action player I love the system. Seems to be getting support model wise still... I'm gonna see if I can't swindle a friend into playing it with me.

Also speaking of warpath where is the forefather tank?
>>
What is the standard playing area of Deadzone? The starter set and expansion come with 2'x2' mats, and I am wondering if I would need to buy larger ones for anything but introductory games.
>>
>>50938202
>Also is the game dead you guys think?
Before you let somebody else write it off completely, take a moment to think about this.
Warlord is pushing it hard, and has a pretty big range of miniatures by now.
The only place where the game has gained some reasonable traction as far as i can tell though is England.

Warlord sucks at marketing the game.

I mean if people listen to the echo chamber of 'ded game' and don't even get into it anymore it's doomed already.

There are no guarantees for a game you pick up to be around next year. Even WHFB wasn't save from that.
And today's market is oversaturated and pretty competitive.

So if you want to get into it, do it now and try to find some people to play with via the warlord forums or something.
>>
>>50924719

those are super adorable
>>
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>>50937501
Well I'm not the best painter, but here's an elf colour scheme I've been working on.
>>
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>>50935660
>>50935692
https://www.youtube.com/watch?v=cj2l9q9Y1Io

Bretty gud. Sadly I couldn't pick up an army for them, but I'll eventually will, I guess.

>>50935646
>Are there any scans of Warpath/Firefight?
There are, KS backers had them in pdf, but Mantic asked nicely not to share, so I won't, sorry.

>>50937501
Pic related, avoid metallics on the armor.

>>50939583
No, the 2'x2' mat is all you need. Some try to combine 2-3 mats for really big games, but it's not meant to be played at that scale.
>>
>>50938656
>game is dead
>got a Warlord newsletter right now
>like a dozen new GoA releases

Well, not really.
>>
>>50941028
And yet nobody plays it. They pump money into it just like it had a huge playerbase though.
>>
>>50941080
Well yeah, the Facebook group isn't full of people either with tons of posts every day.

Stop with the "it's dead" bullshit.
>>
>>50941080
>And yet nobody plays it.
Can you please cite a source for that information?
Cause these kind of generalizations are all too common and quite frankly toxic.

Maybe you've been there, but the Frostgrave generals for example were usually pretty nice until somebody showed up who heard it was Mordheim 2.0 because people parroted that idea without ever having read the rules and then was angry that the rules were not a fucking GW game.

That shit is harmful. To any community and/or discussion.

If you check out the Warlord forums or are subscribed to their newsletter they quite frequently feature conversions or hobby blogs of GoA players.

It is doing as well as 40k? Obviously not. It's barely a year old and the majority of the range is still in metal, which is something that scares people off these days.
Doesn't mean that literally nobody plays it though.
>>
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>>50941143
>Can you please cite a source for that information?

Personal experience. I never seen anyone play it anywhere (in Germany).
>Inb4: your local 5-person club.

I visit a couple of bigger stores regularly. Nobody plays it. Nobody cares about it. I'm the only person i know who owns the rulebook (because i got it from a clearance sale for 5,50€)

I'm in a couple of big german hobby forums and facebook groups (nothing game specific, just general tabletop wargaming): Nobody cares about the game. When that new starter set was announced a couple of weeks ago i posted a link to it in a group with several thousand members, it got 2 replies.

Pic related is the German Facebook page. 10 fucking likes. Last post is from february.

>>50941101
>>50941143

Do you play it? Care to show some minis? (I never seen anyone post GoA minis either, not here, or anywhere else).

That being said, i'm not member in any dedicated GoA group because i don't care enough about the game, but i know the Warlord forums and the GoA section there is really slow.
The last post in the "general" area is 2 days old, the last post in the "lists and battle reports"-area is from November.

I can only come to the conclusion that at best this game struggles alot and at worst its dead already.
>>
>>50941218
So you're not a member of the big group that has 3400 members and it's not played in Germany (after it was stated that it's popular in England) so conclusion: ded gaem.

Neat. A game is dead when it's not supported anymore which is really not true with GoA.
>>
>>50941239
All the support in the world won't help if it gets zero attention.

But if it makes you happy i'll rephrase my statement: Its dead in Germany. (Which just happens to be the 2nd largest market for Warlord Games in the EU).
>>
>>50941218
Man. Get your head out of your ass already.
I'm German too.

The German version of the book just came out and Warlord does zero marketing.
If there are people interested in the game at all they'll probably be in the regular britbong group.

That aside I couldn't even play the game in German with my friends, because the ones interested in wargaming don't speak it.
Big city woes.
>>
>>50941269
>and Warlord does zero marketing.

Isn't that exactly what i said?
>>
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So has anyone gotten their hands on either the GCPS marines or heavy weapons team kits from the Warpath kickstarter?

I've been wondering what they look like.
>>
>>50941512
I'm still waiting for mine.
>>
If any of the Heavy Gear players are about I'm thinking of buying some stuff for the North and was wondering if grabbing a Scimitar, two Lions and two Leopards would be a good idea.

I love the huge mech and the Lion being able to take a Particle Accelerator seems a good choice too.
>>
>>50941816
Pretty sure Heavy Gears has its own general.
>>
>>50941832
It does not.
>>
>>50941143

They might have just been angry because the game has a long list of problems and criticism of any kind was strictly forbidden in the Frostgrave general, it was just a gigantic hugbox full of precious little faggots who wouldn't accept any opinion other than "Frostgrave is the best game ever!"

Hardly surprising the generals died.
>>
>>50941218

Hey look it's Ingo Pech, that guy who shit posts on Facebook and then lies about on 4chan to try and make himself look cool.

Opinions discarded.
>>
>>50941908
>shitposts
>lies

Yeah, right.
>>
>>50941858
Huh, maybe I've just been seeing a number of threads about it as of late.
>>
>>50941512
The humans here would look a billion times better if the heads would just be a tiny bit smaller.
>>
>>50941512
Is there a pic of these bare? That paint scheme is really not selling it to me.
>>
>>50941878
>it was just a gigantic hugbox full of precious little faggots who wouldn't accept any opinion other than "Frostgrave is the best game ever!"
That's bullshit.
There were people that were mad at the game because they imaged something different than the pitch 'Mordheim 2.0' suggested.
Stuff like different races or the inability to understand that the pricing for units is not the same as point costs in that they do not indicate the realitve usefulness, but instead are supposed to be a cashdump for ongoing campaigns etc.

Basically the arguments were 'it's different than GW games so it's bad'.
Mind you it is fair to not like something, but criticizing the game without even understanding the rules as written is idiotic.
No wonder that devolved into shit flinging.

The generals died because there were only 20 regular poster at the time though.
There's not that much to talk about unless you are playing an ongoing campaign together if you just have one book and your ideas to talk about.
>>
>>50942020

That is just the helmets I think. The bare head looks okay IMO.
>>
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Anyone have experience with the TTCombat terrain? I'm eyeing up their boat, since it looks decent, comes with cargo containers if you buy the full pack with the extension, and is also cheap as hell for something like a three fucking foot long ship.

I mean, £26 for https://skirmishoutbreak.blogspot.co.nz/search/label/MSV%20Canem

Tell me I'm an idiot and shouldn't buy a giant piece of terrain that'll make all my games dockside for the forseeable future.
>>
>>50943908
From what i know the quality is very good and prices are very cheap too.

Here is a review of that boat and some other things (in german though)

https://www.youtube.com/watch?v=LejwRpd1fRQ
>>
>>50944161
fuck me, it's even bigger than I thought.
>>
>>50944362
>fuck me, it's even bigger than I thought.

He only has the very basic version in that video though, the one of your pic has a couple of middle sections more.

But its really nice stuff, that factory building too.
>>
With both Dystopian Wars and Dystopian Legions getting big updates next year, is Spartan finally learning from their past mistakes?
>>
>>50900611
Anyone have Legends of the High Seas PDF?
>>
>>50944375
yeah, I know - it's only one extra section, although I was considering getting a second. they're only £6.
>>
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Seeing that pic, i can totally imagine that ship or maybe two of them as the only terrain for some kind of modern somali pirate scenario.
>>
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What are my options for doing Mordheim/Frostgrave for cheap? I know about the plastic sets produced for those games; are there any other sources of ragged looking humans (or monster men for that matter)? The Perry mercenary set looks nice but they're too well equipped for the majority of warband type skimishes

*****

>>50944511
Scenario pack. Haven't seen it in person so can't comment on quality
http://www.lulu.com/shop/bennett-p-lacy/bartered-bride/ebook/product-17445084.html
>>
>>50944610
Perry has a couple of medieval plastic sets, not only the mercenaries.

There also is Fireforge Games, their "Foot Sergeant" box comes with 48 minis. They also have a box of slavic/russian style medieval soldiers.

If you prefer that style, maybe a box of Vikings by Gripping Beast

If you like it a bit more classical then go for Fantasy minis by Reaper. Their Bones are dirt cheap.

But none of them really looks "ragged". But you could add dirty looking cloaks etc with greenstuff pretty easily i assume or you combine them with one of the official Frostgrave boxes, especially the Cultists might work well.
>>
>>50943908
>dockside

Where is your imagination Anon? Tropical island maps, shipping canals, frozen lakes, setting the entire battle ON the ship. Having the crew fight off frogmen or literal frogmen. So many options.
>>
>>50944798
There's a Ghost Recon mod named Frostbite which is overall excellent. It has a mission where you have to sneak onto a ship and check it for nuclear materials. https://www.youtube.com/watch?v=hU2cuJo8aEQ well worth buying/downloading GR to play

>>50944711
Thanks for the leads. I guess ragged wasn't really the right word, I was meaning more like a group of guys who look like they're exploring some ruins rather than an army equipped with the newest platemail. I figure for the most part the kind of guys who leave home to explore dangerous ruins generally don't have a lot going for them
>>
>>50944610
>What are my options for doing Mordheim/Frostgrave for cheap? I know about the plastic sets produced for those games; are there any other sources of ragged looking humans (or monster men for that matter)?
>>50944711
>There also is Fireforge Games, their "Foot Sergeant"
The Foot Sergeant minis are the minis that were actually used in the Frostgrave Rulebook.
They just added some fur with putty to the back.

Though honestly, the Frostgrave soldiers are a great deal. You get every weapon in the game, enough parts to build two warbands and you could even convert your Wizard out of the parts in the kit.

Not sure what the range of ragged looking humans or monster men would describe, but FG also recently released their Barbarians. They look pretty fucking nice imo.
>>
>>50945165
>>50945054

I still think a mixture of parts from various kits might give the nicest results. Those cultist bodies look awesome, but their heads are silly. But combined with heads from either the solders, barbarians or maybe even Perry or Fireforge they look awesome.
>>
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>>50945054
>I was meaning more like a group of guys who look like they're exploring some ruins rather than an army equipped with the newest platemail. I figure for the most part the kind of guys who leave home to explore dangerous ruins generally don't have a lot going for them
That's exactly what the soldiers look like though.
they wear rags layered on top of rags to ward off the cold.
>>
Ragged is at least in part a paintjob thing. Faded colours and dirt make even a fairly "smart" piece of fabric look like shit, and plain linen's always handy. You can also paint in patches where two colours have been joined and repairs made.
>>
>>50942317
>the pricing for units is not the same as point costs in that they do not indicate the realitve usefulness, but instead are supposed to be a cashdump for ongoing campaigns etc

>It costs more so you have something to spend your money on
>So they aren't actually better
>No!

Fucking hell Frostgrave is a shit game.
>>
>>50945572
Thanks for proving the point.
>>
>>50945572
It really is kinda silly. I wonder if they (or he?) will release a 2nd edition to address all those flaws in the core game anytime soon.

New minis/campaign books are nice, but in my mind they should try to improve the base game as much as possible first.
>>
>>50944798

Thinking about picking one up for This is Not a Test and just having it sat in the middle of a desert map Mad Max style.
>>
>>50945588

>No, no you just don't understand

Fuck off retard.
>>
Kinda related to the Frostgrave mini discussion:

Red Box Games is planning to release multi part plastics.

Probably not the cheapest option once available, but they will look awesome.
>>
>>50945624
Of course they are better.
Twice as expensive doesn't mean twice as good though.
If you buy expensive units for a starter warband you're fucked if you get swamped or outnumbered cause everybody else is faster.

So yeah, you really did not understand. And I'm also not the one randomly calling people retarded or being angry about it.

If you cannot be bothered to read the rules OR the FAQ addressing this exact issue then I have to wonder why you are even so invested in the argument.
If you don't like it just move on and talk about something you do like.
>>
>>50945614
It's waterline, but hey, why not.

I really need to look into TNT.
>>
>>50945189
Hah yeah I was talking about the Perry sets, not the Mordheim/Frostgrave ones. Basically just looking for other choices that would fit in well with those two which it sounds like there are quite a few options.
>>
>>50945751
You can make it a city á la Stalker Clear Sky.
>>
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>>50945614
Have it set in the Aral sea and do STALKER. Soviets had chemical weapon plants in the area so you've got the spooky communist super science things going on too
>>
>>50945814
Oh okay, then I misread that.
I can only really think of GW flaggelants right now, but those are not cheap.
>>
>>50945854
Bretonian Men at Arms and some other Imperium boxes might work as well, but not cheap either.
>>
>>50945665

I'm not randomly calling people retarded. You, I'm calling you retarded. Specifically. I know your attention slips what with all those extra chromosomes but try and pay attention.

Whenever this comes up the default response is always "It's supposed to be that way so it's fine, you just don't get it".

It's not fine it's fucking stupid and it's bad game design and your a retard for always using the same wrong argument.

So yeah sure you buy expensive guys early you get outnumbered and outrun but buying them later gets you almost nothing either so you may as well just keep buying the cheap shit guys forever. Which is boring and dumb.

Just because someone doesn't like something doesn't mean that they don't understand it and just because something is as intended that doesn't mean it's good or well designed.

Also the FAQ says literally nothing about the cost of soldiers and their relative effectiveness so go fuck yourself retard.
>>
>>50945849
This is something that would make me happy.
>>
>>50945988
I have not played frostgrave and only peeked at the rules, but from what I am reading it looks like it is designed that way so you don't load up on power models. The expensive ones look situational and you are always suppose to rely on some standard ones to carry the day. I can see how that would be valueable over the course of a campaign if even your rank and file guys are turning into heroes by game 5 and 6.

While I can see the problem that some of them over under powered what game has come out with a 1st edition and been perfect? That doesn't make one small part of the whole doesn't make the entire game bad.

Him having a different opinion than you doesn't make him retarded. To an outsider, your entire argument has been I don't like the way the game is designed and everyone who says otherwise is stupid. It makes you look childish and it make it hard to take your argument seriously even if it may have merit.
>>
>>50945988
>almost nothing

The better guys have an advantage, a team with 5 knights and 2 marksmen is going to be much better than a team with 5 thugs and 2 crossbowmen at fighting. Its a pretty simple concept. So either you don't understand or you are pretending not to on purpose as an excuse to insult people. You are massively over reacting.
>>
>>50900611
Question, but does anyone know of some nice Steam Punk or Art Deco style miniatures? I've recently gotten on hook on those asthetics, after playing through Transistor, Bioshock, Skull Girls and a few other games based around similiar aspects, and now, I really want to paint some stuff like that. I also wouldnt mind hearing about some systems based around those themes.

Also, as a side note, any one have some good recommendations for some undead miniatures?
>>
>>50947036
The spartan games Dystopian Legions models probably fit the bill for that.
>>
>>50946846
Only the wizards progress, your shitty grunts are shitty grunts even if they killed an ogre single-handedly.
>>
>>50947130
After taking a look through their miniatures, I can safely say that they look pretty spectacular. I especially like the look of the Prussians, although I feel like its a bit cheating, since they seem more germanic inspired, rather than the other two. But I do really like them.
>>
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>>50947036
Meridian have some stuff for VSF-style Brits and Prussians.

Eureka's Pax Limpopo range is a bit more off the wall, but where else are you going to get unicycle lancers?

Hydra make retro sci-fi, but their robots (pic related) could look the part if painted appropriately.
>>
>>50947367
Seriously Eureka, what are your sculptors smoking?
>>
>>50946846
Mordheim leagues tended to have a problem where after a handful of games a few players would have very powerful veteran bands whereas people that lost several of those early games were broke and staffed by inexperienced new recruits.
I'm guessing Frostgrave was set up to try to avoid this happening. Personally I'm more invested in seeing the minions progress or become injured rather than just being generic flavorless henchmen but as a handicap system it has uses
>>
>>50947367
I checked out all three of those places, and Meridian was by far the most suited my tastes. It was still a bit steampunkish, but it looked rather good. Hydra looked good, but only in their 50's asthetics. Pax Limpopo just seemed...well, bad. It was a bad site to dig through, and the miniatures left little impression.
>>
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>>50947036
Wolsung is an entire game based on that.
There is also one bigger scaled called smoke 1888.

You can get some really nice minis from HF. He did one or two steampunk ladies.
Reaper also has some nice sculpts in their chronoscope range that could fit the bill.
Westfalia has a bunch of clockwork creatures, like windup brass monkeys.
>>
>>50934440
How difficult is it to learn those programs?
>>
>>50947949
Zbrush is designed to be used for artist but has an interface that feels like it was made only by programmers. Newer versions are better.

If you have never worked with another 3d package before you'll probably miss the understanding of some basic concepts, assuming you want to do something else than rendering a pretty picture. If you never have to take your sculpt outside of the program that makes it easier.

Seriously though asking that question is how hard it is to drive a car. You'll need a little time to settle in. Still doesn't mean you'll become the next Michael Schuhmacher.
Just saying, because a lot of people seem to think that working on a computer means the computer somehow does the sculpting for you.
Sure it makes things easier, but if you are a shit sculptor you still need to learn how to sculpt.
>>
>>50947366
Well if you get into it you are coming in at the right time, as in January they are going to be having a big announcement about the addition of the Russian Coalition, as well as lowering prices and other stuff.
>>
>>50947562

I agree. Its not how I would have liked it.
>>
>>50942020
How so? They look pretty proportional.

A lot of heroic-scale minis have the issue that their armour is proportional to other minis who're bare or just in civilian clothes, and consequently their actual bodies would be retardedly small. Those look like they're actually about right.
>>
>>50947562

Unfortunately it fails to achieve that goal as the spell lists are so poorly balanced, yeah sure you don't have stupid warband of high exp shadow elves running around but you've got a mega wizard who can cast high damage spells on a 5.

Run away leader is still a big problem in Frostgrave especially since alpha strike damage dealer wizards are the most effective and utility wizards are basically pointless.
>>
>>50933678
>Realm of Chaos books mixed with Mordheim.

I'd probably buy it.

Also be very interested in a gritty Metro 2033/STALKER kind of game. Ideally it would be in 20mm to take advantage of the 1/72 eastern euro vehicle kits out there
>>
>>50944462

dystopian legions is getting support? Fucking what?

Also warpath guys? Where is the model range for the game? Really want that forgefather tank.
>>
>>50950782
Warpath stuff is not going up on the store until early 2017, after Kickstarter pledges are all shipped.
>>
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I have a bunch of old 90s models of entire Swedish and German regiments consisting of 100-250 tiny men, some absurd 1:83 scale. What game could I reasonably play using them?
>>
>>50950782
>>50950812
Oh also due to a snafu in production most of the vehicles had to be retooled including (I think) the FF tank.

So expect those even later.

>>50950816
Try asking /hwg/
>>
>>50950816
what line battle skirmish game*
my b
>>
>>50950825
I tried asking /hwg/, they told me to fuck off and ask here instead since it was pre-1900, this family needs to be sorted out.
>>
>>50950830
>>50950825

Thanks guys. What do you guys think of warpath? Would you recommend it over BTGOA?
>>
>>50950858
>they told me to fuck off and ask here instead since it was pre-1900

What? That would make no sense for /hwg/ since plenty of stuff posted in there is earlier than that. Plus I can't see any posts relating to this in the current /hwg/ thread.

Are you sure you aren't thinking of /fowg/?

>>50950868
I haven't played either game so cannot meaningfully give an opinion, though I will say that Warpath's models are more interesting than BtGoA's to me. The factions have actual variety rather than just being humans-with-different-foreheads like Antares'.
>>
>>50949988

This is Not a Test could work pretty well if you just decided not to use the more "wacky" and Fallout-esque stuff.
>>
>>50950868

I haven't played either yet but will probabley start playing Warpath pretty regularly in 2017 based purely on how great Mantics not-squats are.
>>
>>50950868
Jumping on this bandwagon but does anyone have a summary of how the game flow works or indepth reviews or whatever? All I can find is stuff from the earlier editions, and nothing on firefight.
>>
>>50933948
Take a cue from GW's necromunda or mordheim and sell a set of cheap and easy card buildings that get you started.

If it's done well I'm more interested in a unique and new setting/terrain than another tolkin spin-off with more of the same. That said, badly done you have the AoS setting which is utterly uninspiring despite being unique. Mordheim worked for me at least because it left room for creativity in the buildings but still had a set style of a ruined 15th century Germanic town coupled with weird and grotesque fantasy elements. There's probably a sweet spot between being original and rehashing existing material so that players can take the concept and run with it without being so new that everyone is all "what are you on about mate?" and needing to read your 37 page fan fic to understand the setting
>>
>>50947649
I'll keep that in mind, because Wolsong looks very, very, very good. I like the sort of mix between 1920's gangsters and Steampunk it has going on. I looked under "HF Miniatures" but I couldn't get any results for that, but I know that Reaper has far too many miniatures to look through. Westfalia was okay, but a bit too rough.
>>
Can someone explain to me what the fuck frostgrave is?
>>
>>50953071
It's a game.

The basic premise is that your customized wizard and their band of soldiers are going into an ancient frozen city to raid it for treasure and ancient magical secrets. You fight against other wizards and their warbands over said treasure. It's small scale (max warband size is 10 models) and has an emphasis on campaign play with the ability for your wizard to gain experience and level up as well as gather loot and whatnot to become more powerful.
>>
>>50953071
Be careful what you wish for. But
>>50953224
has the gist of it down pretty well. It's just very important to note that it is NOT Mordheim 2.0.
>>
>>50950782
>dystopian legions is getting support? Fucking what

Yup. They're adding the Russian Coalition, lowering prices, and other stuff.
>>
>>50955436
This is all going to be announced in January BTW.
>>
>>50955445
>>50955436

Fucking... WHAT? To shitpost like my russian brothers. Where is the proofs?
>>
>>50955436
But why? It's been so long, it's had it worse than DW- and wasn't as popular to start with.
>>
>>50955457
They commented on the Kickstarter saying they had a big announcement for Dystopian Legions in January, and listed of things like the Russian Coalition and lowered prices. And when I emailed them about it they sent me this and a few other renders.
>>
>>50952644
Hasslefree
>>
>>50955678
Looks like Khador winterguard.
>>
>>50955884
At least they won't have mould-lines running down their faces.
>>
Is there any good WW1 miniature games?
>>
>>50955909
That's /hwg/ material, but Through Mud and Blood is generally accepted as a good platoon level WW1 game.
>>
>>50955909
ask /hwg/. They'd know much better than us.
>>
>>50955927
>>50955916
My mistake, thanks
>>
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>>50955884
That isn't surprising, considering both are based off the Cossacks.
>>
>>50945814
You know these days you can get moria goblins and orcs from lotr on ebay pretty cheap.
With a headswap they could like disheveled fighters too.
>>
I have noticed a lot of talk about Frostgrave, but not much about This Is Not A Test.

How is TNT as a skirmish game? Watching a few videos I dig that combat system and it looks like you can make some pretty fun looking warbands. How are you guys finding it? Is it balanced? Is it fun? What are the main problems it has?
>>
>>50956725
Literally in this very thread:

>>50926099
>>50926202
>>50926207
>>50926281
>>
>>50956749
That is a rules overview though. I was looking for more some flat out opinions of the games quality.
>>
>>50956785
>>50956749

I worded it wrong in the first post.
>>
>>50956785
Couldn't play it yet, slowly doing characters and a friend is doing some terrain for it.

Once I actually can sit down to try it, I'll report back.
>>
>>50953071

Crap.
>>
>>50956785

In the same boat as >>50956801

The hard copy rules have only just shipped from the Kickstarter and aren't actually out until the end of January so most people haven't actually played it yet.

The rules look fine but can't really comment until I get those games in.
>>
>>50957441
Is the new rulebook going to be different from the scan one?
>>
Page 6 bump
>>
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Check this out everybody!

http://therenaissancetroll.blogspot.com/2016/12/frostgrave-ghost-archipelago-2017.html

Frostgrave's world is gonna be expanded with a new game.
This time wizards take a backseat and apparently the descendants of superheroes/villains are the stars.
>>
>>50958851
On one hand, I'm excited for pirates, but I'm real worried that we're getting reskinned wizards and our crew of sea dogs won't be getting experience and levels.
>>
>>50959058
>but I'm real worried that we're getting reskinned wizards
Sounds more like the abilities will be martial to me.
Like demi gods of greek mythology.

>and our crew of sea dogs won't be getting experience and levels
That's prettymuch to be expected if he's gonna use the same rules I think.
Though there were captains in the supplements, so maybe there is something like that in there? A first mate?
>>
>>50955678

Show the other renders anon will you please?

I have a hard time believe you seeing as france nor the covenant have even fully fleshed out lines with their tank and transport yet.
>>
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>>50943908
Here it is raised up a bit

http://doctormerkury.blogspot.com/2016/10/28mm-arbco-star-freighter.html
>>
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Would anybody care for a 10mm skirmish game?

I'm thinking more and more about it. Even using existing rules with 10mm miniatures. That could be awesome, and it doesn't take up much space. You could play in a 50x50 cm area, or 45x45 and be totally OK. You could even do huuuuuge battlefields with coop dungeons and stuff in 90x90
>>
>>50959430
Here's the Russian Heros.
>>
>>50960375

Isn't that what dropzone or Team yankee or flames of war already is?

If by skirmish you mean like Mordheim style I think it would hurt the identity of your army. With everything so small, your individual characters lose a lot of flavor that you can model on their at 28 or 35 mm
>>
>>50960656
Yeah, I mean more like 1 figure = 1 man, like Mordheim.

What you say may be true, but you can do it so cheaply, and with not a lot of space required, it's really tempting

Besides I think you can give a bit of character to small models too. Granted, it's much more difficult but well
>>
>>50959430
And the Russians are not the only things being added, as they also talked about alliance nations. But I think that the French and Antarctic forces might be getting models, as there is supposed to be a massive update in January. Plus, the Russians do have an armored unit planned. Don't have the render for that though.
>>
>>50960635

I'll believe they're revitalizing the game when they start putting out the minis they showed renders of but never decided to produce them. Looking the CoA walker, the two PE walkers, the missing french range, and the missing russian range.

Will not be surprised in the slightest if the shitty company that is spartan games goes back on what they told you and the community. That company is nothing more than sly fucks that could care less about their customers and the longevity of their product lines.

If they go bankrupt in the future and those folks lose their jobs I would not be surprised.
>>
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>>50960656
>Team yankee or flames of war already is

eh? Wut?

What does the word skirmish mean to you?
>>
>>50961326

Skirmish game just means small battles. Some people say 40k is a skirmish game and that can go up to the size of a company or more.
>>
>>50961464
Those people are fucking morons.

It is why I prefer it when people describe games by the amount of dudes that are expected to be in it, though.

Also any game where a standard point size requires a company of 28mm figures should be flogged.
>>
>>50961680
>The man ties the 7ed 40k rulebook to the whipping post and raises the cat o' nine tails
>the crowd gasps, one woman starts sobbing before being pulled away by her husband
>the first blow hits, the text on the back cover is scuffed
>second blow, the cardboard beneath the gloss layer is revealed
>third blow, the lash begins to bite into the pages below
>justice has been served

This cruel and unusual punishment needs to end anon.
>>
>>50960375
Pendraken sell dungeons and monster/adventurer packs. Really cheap, but nice stuff and nice people.
>>
>>50961769
>This cruel and unusual punishment needs to end anon.
It's too good for it. I'd pour salt on the wound and leave it out in the sands.
>>
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>>50901021
I just cropped it through amazon. Hope it's cewl.
>>
>>50963460
What are the different army themes in the book? Other than militia miners and space cops in the GMG video.
>>
>>50963782
Bounty Hunters
Cultists
Cyborgs
Mercenaries
Merchants
Militias
Miners
Pirates
Psionics
Star Cops
>>
>>50963812
Trying to think if that really covers everything in SPACEEEEEEEEEEEEEEEEEEEEEEE. I suppose I can't think of anything else.

Can you post shots of the whole army creation rules?
>>
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>>50963841
Don't really feel like going through taking pics of a bunch of pages worth of equipment and traits and whatnot, but here's the basic rules for making characters.
>>
>>50963812
>merchants
rubbing hands

Gotta wonder why they separated bounty hunters and mercenaries.
>>
>>50964171
Bounty hunters are your Cowboy Bebop "people with guns" street level types while Mercs are more structured, regimented military types.
>>
>>50964042
Neat! Thx
>>
Warzone resurrection. What's everyone thoughts on it?
>>
>>50905553
i got the guy right of the rulebook...honestly it's a nice sculpt but the casting quality is shite, the flash/mouldlines are a bastard to get rid of.
>>
>>50964346

Good rules, good setting, good game.
>>
>>50964346
Its ok, too much crunch IMHO, and prodos is hardly the best of companies, but if you have a local group/love the models give it a go.
>>
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>>50960375
I just bought and started painting a bunch of 6mm miniatures to experiment with small scale skirmish/rpg games. I've seen some blogs and pictures online of people who started small skirmish campaigns, but I've never seen any that go beyond a couple of games. It looks fun, I've been thinking of ideas for a ruleset with small scale models in mind.
>>
are there any good fantasy skirmish games with free rules?
>>
>>50967330
good rules are relative anon.
Just look at the shitfights that break out over Frostgrave. Some people love it others hate it.

What do you want the game to do exactly?
Scope of the game, scale of the minis, campaign or pickup games, narrative of competitive etc
>>
>>50957441
Well, there's been a pdf since...a lot of time before the Kickstarter, bought it back then, but haven't played it yet nevertheless.
>>
>>50967671
flexibility in miniatures, detail in characters, narrative focus

and preferably rules for solitaire play
>>
>>50967793
>flexibility in miniatures, detail in characters, narrative focus
Well since I already brought it up Frostgrave can give you this, but not the solitaire play.
You can use any and all miniatures you like, the Wizard can be customized via spell choice and leveling, captains are optional but also another way to add more character to your warband and the game revolves around story driven scenarios.
I really needs to be played in a campaign though.

Song of Blade and Heroes has a whole bunch of rule sets based on it, that also enable you to do all that, but I don't know about the solitaire rules.

If you like to play with yourself Ha! check out Five Core. Not sure if it has a fantasy variant, but it's the only game I can think off that does have solitaire rules.
>>
>>50967904
thanks I'll have to check them out
>>
>>50967904
>>50967926

There's that medieval variant that someone over in /hwg/ made and got on Wargame Vault. I think it was called Chevauchee or something like that, last I heard there was a fantasy version in the works.
>>
>>50967793

Frostgrave is a shit system where every unit feels samey with slightly different stats, ignore >>50967904

What you want is Warlord, Reaper Minaitures Rule system. It's granular as fuck, unit traits become worse as it takes damage, uses beautiful d10 and has a creative initiative system.
>>
>>50957558

A few minor tweaks but nothing major, I think a few weapons and skills are different.

>>50967729

That's just PDF rules for you, they often go unplayed.
>>
>>50958851

So is this just going to be an entire game based around Frostgraves shitty combat mechanics?
>>
>>50959430
Oh, I completely forgot. This is the exact things they told me will be announced in January.

>1.New lower pricing
>2.The Russians are coming!
>3.Updates for the Covenant
>4.New Tanks
>5.Updated ruleset
>>
>>50967926
>>50968554
I forgot to mention that I'm talking about FiveCore here.
>>
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Has anyone played Otherworld Skirmish? Any Good?

It's based on the Crooked Dice system.
>>
>>50967285
Really don't see the appeal of 6mm for anything other than mass battles. 28/32mm is ideal as you can build an individual model and easily move around a play area. Skirmish gaming can be done with a few models and a 2'x2' gaming mat eg Deadzone
>>
>>50968888
On my "to-play" list for a couple of years now. Couple of things I don't like (half your warband activates, shitty spellcasting system, barely any magic items, weapon restrictions) I'll probably modify if I don't like them.
>>
>>50967285
These look really cool man, keep it up. What are their bases made from?

>>50968888
That looks really cool, is there somewhere I could download the PDF?

Also, what do you guys use for 'basing' terrain? Woody-material-thingy/cardboard/something else?
>>
I'm painting up a bunch of 28mm insurgent/taliban types - What rules options do I have for small scale 28mm modern/near future skirmish games?

Something with a solo gaming component that can be played on a smallish table would be handy as well.
>>
>>50969144
>That looks really cool, is there somewhere I could download the PDF?
>>50900611
>http://pastebin.com/viWJ1Yvk

>Also, what do you guys use for 'basing' terrain? Woody-material-thingy/cardboard/something else?
I got some cut off mdf leftovers from a local DIY store. Probably somewhere around a little over 1m2 for 1€.
>>
>>50969537
FiveCore has a solo expansion called Sandbox that focuses on squads patrolling part of an occupied city and dealing with insurgent ambushes and IEDs and stuff.
>>
>>50969612
Oooh, that sounds great, I'll check that out!
>>
>>50969537
ambush alley games has some pretty fleshed out rule sets dealing with just these scenarios.
Their near future rule set is called Tomorrow's War.
>>
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Where do you feel is the tipping point for platoon sized skirmish games?

It seems to be widely accepted that games the size of current 40k are simply way too big to be properly played on a regular 6x4 table. Too many miniatures clutter up the table and any semblance of tactics dies and strategy becomes pretty simplistic.

On the other hand, I always felt like smaller games, like 3rd/4th edition 40k or maybe Bolt Action work pretty well in 28mm still. At least back then it felt good and not as shallow as the later editions.
>>
>>50970312
3rd edition was shallow as hell.
>>
>>50941080
They pump money into it in hope it catches up. I am not sure it can- the models are middling with occasional gem, and the mechanics, based off a WW2 game, fail to catch attention with any cool gimmick- there is very little reason to pick this over Bolt Action as a game.
>>
>>50955678
Remember when they added the fully fleshed out French and Covenant armies to DL? I am sure Russians will enjoy just as much attention!
>>
>>50969537
FiveCore is great for this, but if you want a different style of game, I love the hell out of Pulp Alley for small skirmishes. It has interesting scenarios with plot points and clues and all kinds of stuff. It's aimed at pulp stuff, but works great for all kinds of games.

There's a recent solitaire expansion but I haven't tried it yet - people have been playing solo since day 1, anyway, so it's hardly necessary.
>>
>>50970312
Command squad, or a bossman in another squad.
2-3 regular squads.
1-2 fancy squads - elite, heavy, assault, couple of weapon teams, something like that.
1-2 vehicles.
Maybe a little more. Some allies, or a stolen enemy thing, or a wizard.

I like the old-school 40k size of skirmish, which also works for fun ww2 toy soldier games - you've got a tank or a dreadnought or something, you've got a couple of squads of troops, you've got something flashy and special. What you don't have is "oh you've got to have a full platoon of regular infantry and maybe MAYBE something attached, but nothing too unrealistic."

Not that there's anything wrong with realism and verisimilitude, but in a larger 1:1 skirmish, sometimes you want a fun spacebarbie warhams game with a bit of everything.
>>
>>50969144
Acrylic, they're from Gamecraft Miniatures; I haven't ordered them yet, but they make infantry trays that have holes fitted for the individual bases, so I can use the figures individually or as a group.
>>
>>50970360
Maybe I'm mixing it up with 4th Edition, my point is that it didn't feel cluttered or like a parking lot. You could still move around the table.

>>50970562
That's pretty much my sentiment.
>>
>>50966713

I like the crunch, makes the game interesting to play. As for Prodos, they seem to have gotten their shit together but yeah they weren't the best for the first bit...
>>
>tfw buying a printed copy of this costs 44$

The Hardback of Tomorrow's War costs almost as much too.
I just bought a bunch of other books I can't justify that price.
Especially since I know nobody will ever play a game with me.
>>
>>50971148
Did you check Amazon used copies?

For a while there were a bunch of Force on Force supplements in the used category for $5-10 which were new but being sold as used because of minor damage during shipping
>>
>>50968815

Show me either where they said an update is coming for the kickstarter or show me the email you recieved.

I have a hard time believing this.
>>
>>50970745
I didn't really try fourth edition (stopped just after third edition came out), but the big change for our group in terms of moving stuff around the table was the simplification of, well, movement. Getting rid of the move stat, simplifying how vehicles moved, changing how armour functions, changing what cover does, removing overwatch, and so on.

Second edition wasn't perfect by any means, nor was Rogue Trader, but third edition set the groundwork for cluttered games where positioning didn't really matter at all.
>>
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>>50971626
The Kickstarter comment.
>>
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>>50971626

The email.
>>
>>50971945
>>50971929

Well color me fucking surprised.
>>
Page 9 bump protocol
>>
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>>50971945
>>50971929

Well gonna post some pics of the shit they could do. First pic is of the xenophon.
>>
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>>50974820

Faust walker. Really love the look of the PE shit.
>>
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>>50974845

Another PE walker. Getting some very strong leviathan vibes from it.
>>
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>>50974857

Last but not least the russian coalition tsar tank.
>>
>>50974820
>>50974857
Those are actually really cool.
>>
>>50974953

Right? They have fucking gold on their hands but they shit on it.
>>
>>50974986
I mean, we at least know that they made some CoA walkers, as there are some pictures floating around of it. Don't think they ever made the PE one. Maybe they didn't release them due to difficulties producing them.
>>
>>50976400

Maybe anon but I think they just moved on as spartan does.

Here's hoping they actually keep their word and release this shit. I would be down for a Dystopian legions kickstarter if they did one.
>>
>>50933948
Making the rules support proxy-able terrain is a good move
>>
>Getting in to wargaming
>Want to try everything and experiment
>Friend just wants to go ahead with 40k

Fuck me guys....
>>
>>50978484
Just find other people to play with. I drive out about half an hour in order to play games that aren't 40K or X-Wingx and it is worth it.
>>
>>50978484
At least get him to agree to kill team.
>>
>>50978484
Actually playing a game of 40k is probably enough to put many people off miniature gaming for good
Hopefully your m8 will realize their mistake pretty quickly.
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