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/awg/ Alternative Wargames General

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Thread replies: 324
Thread images: 52

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Last thread archived and I don't have the pasta edition
>>
>>50811090

>What is /awg/?
A thread to talk about minis and games which fall between the cracks. /hwg/ doesn't entertain fantasy (for good reason) and the other threads are locked to very specific games, so this thread isn't tied to a game, or a genre, lets talk about fun wargames.

Any scale, any genre, any company, any minis. Skirmishers welcome. Rules designers welcome.

>Examples of games that qualify
https://en.wikipedia.org/wiki/List_of_miniature_wargames
Mighty Armies, Dragon Rampant, Of Gods and Mortals, Frostgrave, Hordes of the Things, Songs of Blades and Heroes, and anything that doesn't necessarily have a dedicated thread (gorkamundheim).

>Places to get minis
https://docs.google.com/document/d/1D2DbNJ2mYAUxh5P9Pq9NZqS5tXHGn0i2JhZchEwbA2I/edit?usp=sharing

>The Novice Trove
http://pastebin.com/viWJ1Yvk
>>
>>50811090
Anything Mongoose has ever made.

BF Evo
BF Evo WW2
Victory at Sea
Victory at Sea Age of Dreadnaughts
Call to Arms
Call to Arms Babylon 5

etc.
>>
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Once again for Dark Age CORE.
Trying to think of how to paint up this guy...
>>
>>50811320
What's your armies colors?
>>
>>50811547
Washed-out titanium white with orange stripes.
'Dirty, unmaintained NASA'.
>>
I'm looking through Rogue Stars at the moment, and it seems like a pretty interesting game. Does anyone have any particular thoughts on it that they're willing to share?
>>
>>50812351
Still waiting for a scan.
>>
>>50811918
pics pls
>>
>>50812408
same here
>>
HOW THE FUCK DO I GIT GUD AT BOLT ACTION?

THEY SAID IT'D BE JUST LIKE 40K

I KEEP LOSING TO FRANCE FOR FUCKS SAKE, SOMEONE PLS HALP
>>
>>50813440
Who do you play as? If it's a meme faction like Bulgaria or something then that'd be why.
>>
>>50813520
I'm using my buddy's Luftwaffe field division army. We usually play at 1500 points
>>
>>50811918
Sounds good for this, any reason you don't want to do that?
>>
>>50813440
go ask /hwg/ maybe their real life strategy books could help
>>
>>50813440

Cover, ambush, Mass LMG's, mass pin markers, effective use of orders, use vehicles as cover.

Field your bolt action questions bro.

Also.... is it bad that I wanna play dystopian wars over dropzone commander?
>>
People have a lot of complaints about Age of Sigmar, especially because it replaced Warhammer Fantasy. But for a game in its own category, not being compared to rank and file mass battles, is there another system that is strictly superior or is it solid for what it offers?
>>
>>50815207
You mean something like Age of Sigmar?
>>
>>50815207
Looking at it objectively as a skirmish game, its still weak. Its a really simplistic system that overly relies on special rules to fill in the gaps. I'd say SoBaH does what it tries to do better, and that's a system I still have issues with because the amount of special rules.
>>
>>50815207

IMHO, for a Fantasy Skirmish I'd rather go with one of Two Hour Wargames' rules.
They do everything AoS claims to - only better.
Well, better IMHO.

They are quick-playing (I played 3 encounters in 2 hours once) support solo- and same-side-gaming and can be used with any miniature since it's so easy to determine stats.
>>
>>50815207
>is there another system that is strictly superior or is it solid for what it offers?
The thing it really offers a easy pickup games with three of four different units.
All you need for that are the 4 pages main rules and the rules on the warscrolls.
There are other games that offer a good experience at that scope too though.
And they usually have much less expensive models.

When you scale AoS up it's a real clusterfuck from what I hear though.
>>
>>50811090
>>50811096
can someone post a link to the old thread?
Spent yesterday traveling and I want to follow up on a conversation in the last thread.
>>
>>50817092

here friendo
>>50749807
>>
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>>50817111
Thank you!


>>50797345
>>50797431
>There was a game with a mechanic where you use d4, d6 or d8 depending on the quality of the troops.
>>50798156
different dice everywhere
>>50802168
>Yeah, it's Force on Force and its sister sci-fi game, Tomorrow's War does this as well.
>>50800582


Ah, I see it has been mentioned.
I started reading Tomorrow's War on the road yesterday.
You use d6, d8, d10, d12 depending on troop quality. The universal mechanic of the game to successfully do something is rolling a 4+ on any given dice
>>
I notice MOM Miniatures is missing from the manufacturers doc. Any reason for that, or just an oversight?
>>
>>50815207
Dragon Rampant has a lot of the good aspects of AoS, without being so much focused on heroes and it's more streamlined because there isn't a page of special rules for each unit. Also you don't need the range of the modelcount is smaller I think. Both are good games though and I like them better than r&f stuff.
>>
>>50814045
more to the point, there are ton of Bolt Action players in /hwg/ that will give list critiques and stuff.
>>
>>50819346
Probably just an oversight.
>>
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>>50819346
>>50820739
Relevant.
>>
>>50811090
I really like Mantic's orcs. They have something over GW's simian hooligans. How are they do build and paint? I've seen they're not all plastic and they probably don't allow as much customisation as GW's, but they look more "civilized" or intelligent and their chariots look awesome.
>>
>>50821437
They go together pretty easily but posing is indeed limited.

The basic Orc mooks are all-plastic, the more specialised units come with metal components to add to the basic frame.
>>
>>50813440
Hey buddy, i play a ton of BA2. How about you post your lost. If you dont have it handy use:
http://boltaction.easyarmy.com/BAPlatoon.aspx

Then let us know how many points. Who you play will usually play against and how cheese you wanna go to win. If you have germans you can always convert to Finns or Hungarians for some sweet and cheap power options
>>
>>50820760
wtf I love spain now
>>
>>50820760
Is this a Spanish store? I want to buy some.
>>
>>50822812
Top is Momminiaturas, second is Avatars of War.

There is also a third drunk spaniard who does not!WHFB stuff but I can't remember the name.
>>
>>50822843
Norba.
>>
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>>50822855
Ah yeah that's the one.
>>
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>Spanish models cost almost half as much as drunk Ivan's not warhammer models
Is it that the Spanish models are less quality than RA or is it that Spain is in an even worse economic state than Russia?
>>
>>50823116
Wait nevermind, they're about the same amount
Coffee hasn't kicked in yet
>>
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>>50823116
Spain is not that bad.
>>
>>50823166
Where'd you get this comparison?
>>
>>50823329
ifitweremyhome dot com
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>>50823166

wait, if I get to Russia I get a job, more chances to fuck and get a family for the risk of getting a knife in the gut?

This....this....is making me wonder.
>>
>>50823558
yes
please go to russia
>>
>>50823558
Russia has a gender imbalance due to the propensity of Russian men to die young.

Apparently its not hard to score in Russia because of this
>>
>>50823166
>That unemployment
>>
>>50823166
>consume less oil
imagine that's using in cars and that jazz as oppose to drinking it
>>
>>50819424

Do you use single based models, or multi-based? I'd like to do Dragon Rampant using 6mm stuff and multibased. I know the rules allow for it, but how badly does it jigger with gameplay?
>>
>>50824755
You could just use, say 5 6mm guys on the same size base and count them as 1 28mm guy and not change anything other than looks.
>>
>>50821437
I don't know if you've ever built GW orcs, but they don't customize for shit, really. There are only so many ways to stick the arms, torso and head on, especially if you want them to rank up.
But, really, who cares about customizing rank and file anyway? If you want to do that, you should go out of your way and give the unit a unique theme that makes them stand out and not worry about the individual dudes. R&F always blends together anyway, the look as a unit is way more important.
>>
>>50815882
I feel the same than this guy, avoid SoBaH advanced (or raid it for a few things if you like) and you are set.
>>
>>50822843
Gamezone minis? Good thing about them is the quality of they minis. The bad than they are shady as fuck, so if you have to buy better from AoW or Mom. Norba doesn't have the same quality.
>>
>>50823558
Notice that after fucking, your chance of having AIDS increases by 250%.
>>
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Dunno if this belong here or in /hwg/ but has anyone played kriegspiel?
Ho does it compare with other wargames?
How does one get good at it?
>>
>>50828675
That is more of a /hwg/ deal
>>
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Apparently someone made a Twitterbot that randomly generates an Oldhammer scenario every 6 hours.

https://twitter.com/OldhammerBot

I assume Oldhammer is sort of /awg/ related.
>>
>>50829682
Oh fuck, this is brilliant and really tickles my fancy.
>>
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>>50829682
>https://twitter.com/OldhammerBot
>>
>>50829872
WOOOOD ELLLLVES!
>>
>>50815882
I'd say SAGA is the king of how to do special rules. They are faction specific, have strategic value, need to be activated, and all fit in a board
>>
>>50834066
Though, if you forget to study your opponent's board before the game you might as well go fuck yourself.
Fucking Irish and their fucking abilities.
>>
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>>50819346
Just put additional manufactorers/stores into the doc then, it's an editable document.
>>50820760
>pic related
>>
So did anyone here do any Christmas related shopping recently? I bought a couple of boxes of Dystopian Wars as a Christmas present for myself.
>>
>>50837189
HeroQuest, die-cast tanks, Korean War minis...not much /awg/ related stuff, tho the HQ minis will be rebased for skirmish sheanigans.
>>
>>50837189
I didn't buy myself anything wargaming related directly, but I have had a few kickstarters come through just in time for Christmas.
>>
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>>50837189
I bought some Mule APCs for warzone, I wanted them before for my armies, but I'd be lying if the freebie Christmas mini Prodos offered wasn't my main motivation.

Pic related. It's a Krampus Razide.
>>
>>50837250
Which ones?
>>
>>50837526
Warpath and Dropfleet mainly.
>>
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>>50837189

New brushes, a pin vice, an x-acto type knife set. I've kind of been half-arsing stuff by using my old gear from when I was a teen when I really need new tools. Also some paint stripper and new toothbrushes.

>>50837219

>rebasing HeroQuest stuff to use in skirmishes

Muh nugga. Love my old plastics.
>>
>>50837765
I need to get some new paints and glue. All of mine have dried out since I stopped wargaming for awhile.
>>
>>50837765
>Fimir
I'm thinking of basing the Fimirs on 40mm rounds, but you made me re-think that, and maybe they'll stay on 25mm rounds. Gargoyle will definitely go on a bigger base tho, even if it'll occupy more than one squares.
>>
>>50837822

Do it anon. I've sort of come back into the hobby after a while of just accumulating the stuff, and had several fruitless months until recently.

>>50837844

Yeah they look a little lost on 40mm bases, and at 25mm they fit the board squares just fine. Got a few different Reaper Bones that are too big for 25mm but too small for 40mm, but I don't want to pay for a load of nuGW 32mm stuff.
>>
>>50837891
I mean, I'm sorta back considering I just spent about $500 on models. I just need to find a place to get paints and stuff now that my local GW is closed.
>>
>>50837891
Aye, Fimirs on 25mm. Have you painted the Gargoyle? I want to pimp it a bit - mostly its back, as the joint looks bad.
>>
>>50821437
Their heads are horrible, tho
>>
>>50835027
Or, playing campaign, being ambushed in an ambush by the player with "halves your saga dice" ability.

But fuck the Irish, really.
>>
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>>50839543
>>50835027
>>
Tell me about the irish and this game that is being discussed (SAGA Dark Ages?)
Does it have an actual campaign map with detailed rules?
Are the Irish OP or just irritating?
>>
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Recently I been thinking how does one get good at wargames?
Is it strategy? Powercreeping? Empirical experience?
>>
>>50840662
General strategy stuff you can learn more about from books and documentaries and stuff, learn from actual historical generals - they knew their shit.

Getting good at any one particular game will require practice. If you lose, try to think about what went wrong and what you could do about it next time. If you win, try to think about what could have gone better.
>>
>>50840662
have a look at the tabletop tactics 101 here
http://www.redstargames.net/retrospektiv.html
written by Andy Chambers
>>
the Stat cards for the December releases for ground command:

http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/Covenant-Elite-Officer-Warhost-Obedientiary.pdf


http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/Covenant-Jackals-Assault.pdf

http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/Covenant-Jackals-Marksmen.pdf

http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/UNSC-Recon.pdf
>>
Is there a PDF of the Beyond the Gates of Antares rules and its expansions?
I'm rather interested in the setting and what something to read whilst travelling.

What is it like as a wargame?
>>
>>50839926
Annoying thing about the Irish in games:
Free ranged attack at the end of movement activation

Fields, forests, rocky outcroppings and the like can shoot at your forces (SAGA ability)

One very strong ability works basically like suicide bombing (2 auto hits on every enemy in CC) without the suicide part

...my problems is that I play Vikings, a very straight forwards CHARGE IN AND MUSH THEIR FACES IN army, while everyone else plays shennanigans factions (Normans, Byzantine, FUCKING IRISH).

Yes, there are campaign rules, with warlord powers, motivations and post games rolls that can actually fuck you.

>>50842818
>What is it like as a wargame?
Joke answer: dead
>>
>>50837189
Had a good haul from CMON Black Friday sale. Bought $200 worth of Dark Age stuff for only $100.
>>
>>50840767
So /hwg/ probably knows better? Hopefully they have good books on strategy and such

>>50842372
more stuff to buy... oh well
>>
>>50843745
/hwg/ has a massive copypasta at the top of the thread with literally hundreds if not thousands of books in pdf.
>>
>>50842818
>What is it like as a wargame?
imagine if 40k was poorly written, had terrible rules for most things, bad reasoning, did things different than 40k just to be different than 40k and imagine if nobody played it

also it's quite easily to cheat the scatter die
>>
>>50844314
>imagine that
>just looks at 40k
what a mess
>>
>>50844314
But anon, 40k IS poorly written, no need to imagine that!
>>
>>50844314
So how many games have you had of it? Reading through the beta rules, yes it seems a bit overly complicated but some things seem really great, reacting to enemy movements and charges in their turn. Sounds like a nice bit of depth 40k has never had in the years I have played it.
>>
Hey /awg/,

I'm looking for something set between 1900-1960's but with elements of both science fiction and fantasy.

Anything you guys would suggest?
>>
>>50844576
Konflikt 47?

Its weird world war 2. You got futuristic weapons like tesla tanks and walkers and fantasy creatures like vampires, werewolves and zombies.
>>
>>50844576
Secrets of the Third Reich
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>>50844576
Malifaux is pretty good. Very characterful skirmish game.
>>
>>50844606
>>50844619
>>50844641
I'll look into these.

Thanks!
>>
>>50844576
If you like skirmishers i can recommend you Strange Aeons. Its about a group of Agents/Civilians versus Lovecraftian Monsters/Cultists and stuff like that.

It has really nice campaign rules where your heroes go insane after a long campaign or loose limbs and all sorts of things can happen.
Really fast games too (mostly its less then 10 Minis)

Its setting is kinda open so you can fight against Zombies and other types of creatures, cults etc if you don't like the typical Chtulhu enemies.
>>
What's peoples opinion on the Lord of the Rings sbg? I've heard it's gone through something of a renaissance recently and i'm interested.
>>
>>50844606
What was the name of that other WW2 game that has mechs and stuff?
>>
>>50845455
Gear Krieg
>>
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>>50811090
Anyone have a scan of pic related 2.0. I want to get back into the game but don't want to drop $60 on a game i thought was dead a month ago .
>>
>>50845483
Are there any other ones? Because I feel like I saw another one at some point. I think it might also be OOP.
>>
>>50845812
DUST.
>>
>>50844576
Achtung! Cthulhu recently came out as a skirmish game. Its more pulpy, secret agents going up against Nazi old god cults and Deep Ones.
>>
>>50842888
I feel you. I'm also a Vikings player, though I'll switch it up with Jomsvikings from time to time. My opponents are usually Norse Gael and Irish.
>>
>>50845836
That's it. I always liked its aesthetic more than that of Konflikt 47. I just never got into it because I'm not really that interested in WW2, as I'm more a fan of the Victorian Era. Any idea how it's doing?
>>
>>50846619
Not well. Parente's already burned through 2 publishers.
>>
>>50846619
Struggling to not be dead. I think that there is some struggling behind the scenes, but it looks like Paulo Parente is adding it to his list of victims in the end. I agree with you about the aesthetic though, the designs are simpler better than the much more basic K47 ones. The difference is that K47 has the distinct benefit of being alive and having a future, unimpressive metal figures or not.
>>
>>50845598
>was dead

>>50844945
Its a solid game with smaller numbers than GW used to push. With some tweaks can work pretty well for a lot of other settings too IMHO.
>>
Why are games with great minis run by shit companies /tg/?

Spartan games and DUST are killing me on this front. Firestorm armada, dystopian wars, dystopian legions have great minis yet relatively dead games. DUST is just fucking dead...

God I wish konflikt 47 had good minis.
>>
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>>50847244
Alkemy.
After Kraken went belly up some fan bought it, but now the new minis look terrible by comparison and they don't translate the rules or the webpage into english anymore.
>>
>>50847244
>God I wish konflikt 47 had good minis.
Dunno the ones I saw weren't bad imo.
What's the problem?
>>
>>50849299

Too cartoony for me personally.
>>
>>50811090
Kings of War is great. Game is really balanced, but still has niche armies and builds. Their models are improving by leaps and bounds, since they've gotten the funding and picked up steam. Game is a blast to play.
>>
>>50849612
I don't think I've ever seen a realistic take on alternate/weird world war 2, cause that would probably just look like world war 2.
Comes with the territory I guess.
>>
>>50849659

Ya I think i'm just being picky anon. Just like the aesthetic of the DUST minis more and wish they went for a more gritty look.
>>
>>50845598
They killed my faction to promote the reboot.
I'm not too pleased.

The new factions look nice, but the poorly done kickstarter for their fantasy line has made me wary.
>>
>>50849643
Redone Basileans soon. I am definitely looking forward to the new book in January.
>>
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>>50849299
My problem is things like pic related which just look sorta dumb. Like, how on earth would a walker like that function with such little feet?
>>
>>50845598
I don't have a scan, but can answer questions if you have 'em.

Totally worth the money, if you ask me. The book is so damn noce.
>>
>>50849848
What faction did they kill? Everyone's still there.
>>
>>50849848

The kickstarter for Mercs went fine. I've got like 2 fucking boxes of it sitting in my room, and 150+ models to paint some time.
>>
>>50850775
God, I got so much stuff from that. Still working on it all.

Really should get around to putting paint on some of this pile of models.
>>
>>50846619
I think it won't recover. The guy behind it is a retard.

If you like the models you can probably use them for other games. Most are pretty cheap on ebay these days because tons of people sell their Dust stuff.
>>
>>50850796

I know right? I ended up getting all the factions too, I just pretend that pile of models isn't there and work on other projects. Also my first batch turned out weirdly glossy (like Bones minis) so I need to figure what the fuck happened there.
>>
>>50850028
Just use a better walker mini.
>>
>>50846619
>I just never got into it because I'm not really that interested in WW2, as I'm more a fan of the Victorian Era.
There are quite a few victorian themed games around these days too. Mostly steam punk though.

>>50850814
>The guy behind it is a retard.
From what I heard more like an insufferable egomaniac and control freak, to the point that he will sabotage his own game because apparently somebody else's ideas for the game are more popular than his own.
>>
>>50850819
Yeah. I got my MERCS stuff and then not long after got my Heavy Gear stuff.

I'm so damn behind on everything.
>>
>>50850826
Except we are talking about why their minis look bad, so buying minis from another company would just be confirming that idea.
>>
>>50850951
Well yeah, I play one of them. Unfortunately, the guys behind it are almost as disfunctional as the guy behind Dust.
>>
New battleships for DW are out. Found an actual picture of one.

Actually looks pretty good to me.
>>
>>50851090
Save dust minis, they have an awesome walking hanomag
>>
>>50851153
Which one?
I'm into Empire of the Dead, but I'm fairly certain West Wind is actively trying to kill it with neglect.
>>
Anybody have much experience with the Flintloque rules and games? Anybody got copies of their rulebooks? http://www.alternative-armies.com/collections/flintloque-game-system
>>
>>50850708
>>50849848
I think he means sedafu which lore wise is no longer a megacon, just a roaming band of mercenaries
>>
>>50847460
>Alkemy
Damn, the Triad line looks pretty good.
Shame.
>>
>>50850703
sweet, I currently have texico and House 9 but I'm looking at getting CCC and GCC. What can you tell me about the abilities they have. If not that can you tell me the lore for the new factions, I can't find it anywhere.
>>
>>50852103
The starters pop up from time to time on ebay and you can still get the original miniatures from the game as it was under Kraken in the official store
http://alkemy-the-game.com/shop/product.php?id_product=135

The thing I have a problem with is that all the new stuff looks like shit.
>>
>>50852045
I used to play Flintloque, long ago. I've never liked the "fantasy race = nation" concept but they made it work in an interesting way. Unfortunately the original minis were awful, although they have improved since. That and a very small playerbase pretty much killed it from the start. The rules had a certain "Warhammer Napoleonic" feel and owed a lot to WHFB, especially when they later added magic and undead. This pdf is a compilation of all the published rules, but without the fluff it can be a little hard to understand some things.
>>
>>50852401
Flintloque has fantastic models now, the trolls or the undead -whale are incredible.
>>
>>50850028

They haven't explained it but anti-grav is a thing in universe so I like to think it uses anti gravity to hold itself up and then pulls itself along with it legs which would give it the appearance of moving kind of like a spider which would then justify its name in spite of its number of legs.
>>
>>50852045
I've played it. The minis are alright, nothing to write home about.

The rules have some interesting mechanics for shooting distances but in the end it just feels like needless complexity. They are a lot of fun though.

Also, the guys running it are fantastic, they answered every question I had about the rules and are just nice in general.
>>
>>50851923
Dystopian Wars.
>>
>>50852172
CCC has some of the best armor in game. Their break value is super low so vreaking their armor is damn hard. Their armor also auot repairs after two turns so even if you do break it they can wait it out. They can also go template heavy with Heavy, Incinerator and Gunner plus grenades on assorted dudes. Probably the easiest faction to learn the game with.

GCC basically say "fuck your abilities" and cancel a list of other abilities. They're a more close range sort of faction with 4 of their guys sporting pistols and one being pure melee. But their sniper is fucking baller.

As for fluff; GCC is the courts, EIC has crazy adaptive armor which all runs off a central program, house 4 take captives. A lot of the basic fluff was explained during the Kickstarter if you don't mind going through the updates.
>>
>>50851421

That actually looks better than the old one too me. Glad I saw a picture of it instead of seeing it in a computer model. Color me pleasantly surprised.

If they keep these up I might just buy in to the new DW.
>>
>>50854632
Yeah, normally the renders for Spartan models are a spot-on example of what to expect in the real thing- yet the render for the new battleships looked like ass. In this case, not so much, and the model looks much better than the render. Doesn't look as ludicrously short & fat as I thought from the render (at least, no moreso than the usual for DW)

Gives me hope for pic related. I thought it looked great as a render- enough to get me to put down money on the KS, but not without a few second thoughts, so I might get lucky with the actual model.
>>
Are there any steampunky or at least non-historical naval games besides Dystopian Wars and Man-o-War?
>>
Does anybody have downloads for the Frostgrave expansions. Specifically Forgotten Pacts, Dark Alchemy, Arcane Locations, and INto the Breeding Pits.
>>
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Anyone here play 15mm sci fi? Pic related is my sci-fi British with walker support. I have four different 15mm armies and no one to play with...
>>
>>50851421
Out of curiosity why are some parts made out of metal while the rest is resin? Is resin just too brittle for smaller parts?
>>
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>>50854837
Well there was Uncharted Seas, but it died. Also, just got my first batch of Prussian units for Dystopian Wars. I'm surprised at how light they are, considering I've never worked with resin before.
>>
>>50855206
Four for the same game, or four for different ones?
>>
>>50855206
I'm interested in it, but the miniatures just seem so incredibly tiny in real life. I love customizing the fuck out of my armies and you could still do that with the vehicles, but converting infantry seems impossible.
Also, how do they actually handle while playing? They seem small as fuck.
>>
>>50854707

Anon anyway way you can furnish me with pictures of the French ship renders?

Also anyone that knows a lot about DW can you give me a rundown on what the factions are and what they play like. Genuinely interested.
>>
>>50856346
There are 7 main nations, with two factions. The Russian Coalition, Kingdom of Britannia, and Federated States of America make up the Grand Coalition, and the Prussian Empire, Republique of France, and Empire of the Blazing Sun making up the Imperial Bond. The Covenant of Antarctica are the most advanced out of all the nations, and mettles in the affairs of both factions. There are are also other nations such as the Chinese Federation and the Polish-Lithuanian Commonwealth who are a part of one of the above mentioned factions, but most do not have complete forces, at least not yet. Here is a pdf that gives some background on the main nations and their styles of play.
>>
>>50856902
Nations other than the 7 main ones are referred to as alliance nations. And here are some of the French Expansion renders
>>
>>50852200
too be fair much of the new stuff is actually pretty nice looking, just has a crap paintjob on the site.
>>
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>>50855407
Pretty much- originally, there were some smaller flyer models in metal too, but it seems Spartan has improved their resin production and now the small flyers are in resin. It seems to be fiddly bits like gun barrels- CoA turrets are mostly spherical and a resin, while turrets with barrels like the Prussians and Britannians are in metal.

>>50856346
I can tell you about the factions I play with and against most regularly-

>Covenant of Antarctica
Tricky fuckers. Turret ordnance can choose between main turrets and energy turrets, with one being the standard less dice as range increases affair, while the other is weaker overall, but doesn't lose dice with range, so are stronger at long range relative to most other weapons. Lots of part submarine ships, shield generators, teleporters and aeroplanes that can reverse mid-move.

>Russian Coaltion
Slow, armoured, short ranged. Full of drunk conscripts, guns only work at short range, and have extra armour while above half HP. Scary in effective range, laughable otherwise.

>Black Wolf Mercenary Company
Combine the two factions above. Russian traitors with Covenant backing. Russian dice numbers on the guns (i.e. a fuckton) with Covenant special abilities (i.e. the best ammunition modifiers in the game). Have shields and extra armour, and tricky toys- LoS blocking templates, generators that can almost double their movement. Downside is they pay for it, and nothing bigger than a frigate comes in a squadron.

>Polish-Lithuanian Commonwealth
pic related. Fucking nutters that get bonuses when sending boarding troops into burning targets. Everything goes faster than average and has a chance to go even faster. Their Sky Fortress (flying aircraft carrier) moves as fast as a cruiser. Also have some borrowed Russian landships, but they suck- though the fact that they decided a fuckhuge flamethrower was more important than the bridge says a lot about them.
>>
>>50856902
>>50856938
>>50858845

thanks a lot guys. Anyone know if the other nations going forward are going to have revamps or new ships? also are we going to see new land vehicles as a result of the kickstarter?

Anyway thanks guys I'll look into DW going forward and will choose to get into it only if spartan games throws down continual support for it.
>>
>>50861554
The next Kickstarter they do will most likely be for alliance nations. And no, land units were not a part of the Kickstarter, as that is the least popular part of the game.
>>
>>50850951
>he will sabotage his own game because apparently somebody else's ideas for the game are more popular than his own.

That's exactly what happened with FFG with DUST Warfare, everyone like those rules and playing the game like an actual full on wargame instead of his grid based system.

I've got the core starter set and the latest DUST rulebook and haven't touched the game since. I should have bought the damn warfare rules when I had the chance but whatever, it is what it is, the only faction worth getting walkers for was the Germans, everyone else was just kinda meh.

Pic related: I want this just to have it and put it up for display.
>>
>>50862027

Fuckin what? That part seems like an integral part of it though? Would love to have some interplay where ships escort landing craft to inland objectives and shit.
>>
>>50862153
I like the chunky look of the Soviet walkers.
>>
>>50844641
>>50844665
malifaux is awful, the game falls apart really fast, there's basically two tiers of balance, summoners and everyone else
>>
what are the best cheap spaniards for miniatures?
>>
>>50863385
HaT does some plastic El Sid figures that should work for your reconquista purposes.
>>
>>50863385
MoM and Avatars of War.
Gamezone are not exactly always cheaper but worth a look sometimes.

Escenorama is cheap for resin scenery by comparison.
That's all the spanish companies I can think of atm. Except for Corvus Belli.

Somethin specific you are looking for?
>>
>>50863385
>>50863513
wait. Were you asking for spanish miniatures of miniatures of spanish people?

Anyway MoM's humans do wear conquistador helmets and Avatars of War has a single character that wears the iconic helmet too.

Foundry has a range that could be interesting if you are looking for historical spanish miniatures.
>>
>>50863513
>Avatars of War
>cheap

idk, I really really like MoM's chaos warriors and was just kind of looking for guys who I'd like to support similar to MoM, various minis for D&D, Mordeheim, Frostgrave, SoBaH and the likes

>>50863550
I wasn't specifically looking for conquistadors
>>
>>50863566
maybe some rank and spank games like *rampant or KoW too
>>
>>50863566
Alright, I was just confused by the mention of El Cid. I though I misunderstood the question.

Foundry's El Dorado and Swashbuckler range is pretty fabulous though.

Then you should also definitely check out black chapel miniatures
http://blackchapelminiatures.com/en/
They basically do Mordheim miniatures. Really beautiful stuff.
I've been itching to buy some of it myself, but looking at my backlog I always feel guilty about that. Oh well...
>>
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Has anybody played the Prodos AvP game?

What is it like? Are the rules any good?
Boardgame or Wargame? What's the scope, how big are the games usually, how many minis do you use?
>>
>>50853189
Are there any Victorian SF games that aren't being ruined by their creators?
>>
>>50864386
You mean the ones being ruined by their playerbase?
jk
>>
>>50862534
It really isn't, as the game started out as naval+aerial only.
>>
>>50864386
Not if you want decent models and large scale.
>>
>>50864406
Also, the rules for ground combat are a little iffy, which discourages people from playing it.
>>
Any of your guys do Pike and Shotte games or Pirate games that involve ships or something like that in 28mm?

I read the Frostgrave scenario about a ship frozen in the river, which got me to think about what could be used for 28mm ships and stuff.

I went on ebay and got a 1:72 model ship in hopes that the size discrepancy wouldn't be to noticeable if I wreck it, cause the 1:50 stuff is extremely expensive in comparison.
Looks alright and was definitely cheaper than the ship from Ainsty for example. Which btw were the only company I found that sell ships and not just longboats.

Hope I'm not talking to myself here in spite of Christmas.
I think even for pulpy fantasy games ship boarding actions could be a fun scenario.
>>
>>50864854
You'd be better off scratchbuilding a ship like your pic. Some foam and/or balsa wood is all you would need. Add bitz for flavor.
>>
>>50862534
No one likes the ground warfare because it's so weak compared to naval and air. boats and planes are on fairly equal footing, but they all can erase land units with ease (such as it was IRL), so any "combined" missions end up with land units gone in a flash. Land is garbage, there's a ton of better land games.
>>
>>50864854
See >>50857246
>>
>>50864956
>sloop for 35$
What a time to be alive.

Never heard of Blood and Plunder before.
>>
>>50855599
They're all based the same way but usable for a bunch of different games. I've only ever really played Gruntz with them.

>>50856208
The customisation aspect is tricky because they're so small, but on the other hand, there are a huge range of models from different manufacturers so you can customise your army in that respect. I've got models from four different manufacturers in that British army for example.
>>
I am building an undead Kings of War army. Already bought some skeletons and started assembling and painting them.
I am looking for a recommended army composition I can work towards assembling initially. I will be mostly fighting dwarves as my buddy who is getting into the game is playing them.
>>
>>50863761
>Has anybody played the Prodos AvP game?
Sure have!

>What is it like? Are the rules any good?
It's kinda like Space Hulk in that you're fighting over the decks of a derelict space ship. That's where the similarities end, it's very much its own game, as for the rules the first edition were alright, but there were balance issues with the Predators and Aliens, and some unclear rulings. There's a second edition that clears up those discrepancies available for free download off the Prodos website, give it a look if you're curious enough.

>Boardgame or Wargame?
Boardgame, very much a boardgame but there is a set of wargame rules coming out in a few months, and another AVP board game as well. So be on the look out for that.

>What's the scope, how big are the games usually, how many minis do you use?
Scope is small units moving to complete their objectives, game size is dictated by the scenario and the map that goes with it. The amount of models is what you've got in the box, so 5 Colonial Marines, 3 Predators, and the 15 Xenomorph
>>
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>>50865144
>There's a second edition that clears up those discrepancies available for free download off the Prodos website, give it a look if you're curious enough.
Thanks, will do.

>Boardgame, very much a boardgame but there is a set of wargame rules coming out in a few months
Sounds interesting.

>Scope is small units moving to complete their objectives, game size is dictated by the scenario and the map that goes with it. The amount of models is what you've got in the box, so 5 Colonial Marines, 3 Predators, and the 15 Xenomorph

Sounds really intriguing.
Kind of want to have a closer look now.
Thanks, again!
>>
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>>50862153
>>50862806

I like the soviet tanks too. But the german walkers are really the best looking on the market.
>>
>>50864854
Thomarillion sells some nice ships.
http://www.thomarillion.de/?page=catalog&cat=schiffe
>>
>>50864854
There are a lot of good 28mm mdf ships. Even fantasy airships.
>>
>>50865043
I have a very specific idea I'd like to pull off, and I'm not sure I can do that in 15mm. I'd like to build a SciFi Wars of the Roses army, with the infantry partly wearing WotR style armor in combination with SciFi parts. I know there's a great deal of 15mm manufacturers, but something like that seems to be a pure custom job.
>>
>>50866698
You could most likely mix perry war of the roses kits with GoA plasti kits without scale issues.
That'd be 28mm though, obviously.
>>
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>>50866698
You could have a look at the Ion Age Prydian army staff - they have quite a 'medieval sci-fi' aesthetic.
>>
>>50866907
Ion Age is the laserburn stuff right?
These guys all have sallet helmets. Not a bad idea.
>>
>>50866907
These do look pretty nice, I'll look into it.

>>50866764
Yeah, hence why I'm torn. Converting is so temptingly easy in 28mm when you can just get great and cheap plastic kits and bash them together...
>>
>>50866940
I think it was for laserburn originally but has since spiralled off into it's own system.
>>
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I think I got a pretty good haul this year.
>>
>>50867936

DW anon are the gonna revamp the lines with these new model renders or just add a couple new ships.

I never know with spartan games. Wanted to get into halo fleet battles but they've dropped all support for it.
>>
>>50868751
Basically they are adding 3 new ships to the seven main factions, as well as the two exclusive large Kickstarter models.
>>
>>50868898
The ships are supposed to basically fill in gaps in the navies, like how Russia is getting a light cruiser which it desperately needed.
>>
>>50852681
The website is pure shit
>>
>>50811090
Anyone ever put GW ork heads on Mantic orcs? How did it go?
>>
>>50870265
Mantic orc heads are a LOT smaller.

The newer Deadzone sculpts might be a closer fit.
>>
>>50870300
Could work with goblins or gnoblars.
>>
>>50870300
I already have an assembled box of old warpath marauders but I hate their stupid heads. what do?
>>
>>50868898

They seem to be doing some aircraft carriers for the americans I believe. Good to see them filling some gaps. Hopefully spartan games gets back to firestorm armada.

They seem to shit the bed on that chance too. They had something close to dropzone commander with the side play of dropfleet and they dropped the ball.
>>
>>50868898

Also I was hoping each faction get a large model.
>>
>>50870662
They are. The factions that are getting new models are all getting a large, a medium and a small.
>>
>>50870265
The scale is too different. Mantic orcs have are more realistically proportioned: little thinner, a little taller, don't work as well. Deadzone Orcs are much more muscly so maybe they'd work (the old orcs are gangly 'auxillia' from the orc homeworld, the commandos are veterans who've gotten big and muscly from exposure to human foods and heavier gravity).

Goblin heads might actually work though. I've used GW goblin heads of sci-fi troopers before to make alien infantry.
>>
>>50870714

Large like russian repair station and the tuetonic ice ship?
>>
>>50871204
No. Those models are so large that they are basically banned from regular play, if only due to how much they cost point wise.
>>
>>50871995

Oh ok. sad to hear that but I can see why.
>>
What's your favorite games for playing stuff like Epic and Titanicus? I want fuck hueg giant robots beating the shit out of each other.
>>
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>>50811090
My family and gf got me the Forge Father's Starter and the KoW Goblin Starter, Can't wait to glue em up and get back to the game store, but I want to finish my Elf Army I've already Started. Anyone know of any good Silver Helms and Warhawk/Drakon Riders alternatives. The Mantic Elves are the only line of minis I do not like. Dwarves/Abb Dwarves, Orcs and Goblins, Undead and Abbysals all look great minus the Trolls to me. But the Elves are wayyy to skinny and you can still pick GW Archers and Reaper Dragons for fair prices. The Cav and non-existant Drakon's though are a problem.
>>
>>50876208
Gamezone has a proxy for dragon riders I think.
>>
>>50870636
>Hopefully spartan games gets back to firestorm armada.

Alex Mann, the guy who was essentially the biggest fanboy of the company, worked for them for a short while, and ran the beta-test group since 2014 quit recently, and said he has no trust that spartan won't fuck up 3rd edition after they dissolved the external beta tester group. 2nd edition represented the pinnacle of the game, and it'll only get worse from here.
>>
>>50879655

Can I see a quote of this anon?

Love Spartans IP'S they've made bit god what a shit company ran by shit people. Do not understand their business sense at allm
>>
>>50879709
http://community.spartangames.co.uk/index.php?/topic/19842-yes-i-was-spartan-alex-goodbye/

And
> What I'm really fearful of - knowing Spartan's current setup - is that these adjustments need to be subtle and/or VERY carefully thought through and tested, or they risk really screwing things up, and creating more problems that they solve. In other words, I have no confidence in SG at the moment to be adequately able to solve this issue.
>>
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>>50876208
Black Tree Designs have some somewhat Oldhammery elf cav.
>>
Guys, over at Warlord Games is a 50% discount on sprues (and other deals) AND also free shipping world wide.
>>
>>50880270
Ordered the Terminator Genisys game for 20GBP instead of 70 and with free postage.

:3
>>
>>50880490

I'm kinda tempted, the resistance look like they could be a good base for a This is Not a Test warband.
>>
Just a quick question, /awg/, maybe you can help me out.

So the way I understand it the Urban War 2nd Edition rulebook is the only thing I need to play Urban War, right?
Metropolis scales up the number of models involved in the fighting and there is no printed version of it available, only the pdf download, right?
>>
>>50880554
>good base for a This is Not a Test warband.
Copplestone Castings and Foundry have some pretty nice Scavenger Miniatures that could be useful for that too.
And either Eureka or The Combat Group had miniatures straight out of Stalker iirc.
>>
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>>50881203
Lead Adventure have some very STALKER guys.
>>
>Think about buying The Python Inqusition miniatures
>They are 35 bucks plus 10 bucks shipping from Australia.
>In resin.

Well, did not expect it would be SO bad.

Minis are great BTW.
>>
>>50880554
I bought it mainly for that. 20GBP for only the 16+1 figures would be nice too, but I get all the extra shit as well.
>>
>>50881107
As far as I'm concerned, that's right.
>>
Anyone selling Victoria Miniatures in Europe?
>>
>>50881829
No, but why do you need it? They have free shipping over...20 bux or something and it arrives quickly.
>>
>>50881836
>No, but why do you need it?
You have to pay customs for stuff over a certain value, usually.
>>
>>50882814

You do but in my experience miniatures often slip through the net. Customs guys tend to focus on things that are big and/or heavy since that's a good metric for them being valuable thus taxable.

A little bubble wrap envelope holding a zip lock bag full of resin or white metal doesn't usually ping their radar.

Then again maybe I'm just lucky, I've only been stung once buying a robot from Japan everything else I've ever bought went through fine.
>>
>>50882814
Ask them to mark it as gift or "spare parts" for value $4 or something like this and it should get through without a problem.
>>
>>50881282
>are those....Kolony?

Pig Iron made guys called kolony. likewise theme, great figs.

loved those fuckers, best necromunda figs ever.
>>
>>50883520
Pig Iron is still around you know, they went through a rocky spell but they seem to have come back.

http://www.pig-iron-productions.com/
>>
>>50883537
That's good to know!

I was worried they'd be gone for good. I love the Kolony troopers and their vehicles. The walker droids are fucking awesome.
>>
>>50811090

Has anyone ever played/heard of darklands? I stumbled upon their miniature line, and while the female faces are incredibly hit and miss (why is this so common?), most of the monster sculpts are great.
>>
>>50884677
The company is "Mierce Miniatures" Anon, Darklands is their game.

But yes, the have some awesome minis.
>>
>>50884750

Yeah I realized how much of a goof that was after I posted it. It's just strange that as sexy as those models are, I've never seen anyone ever talk about the game. Shit I hear about confrontation from time to time, and that game is beyond dead.
>>
>>50884777
Thats often the case with these "not-warhammer" or "alternate" mini suppliers i think. People only recognize them as that: An alternative to gw products.
>>
>>50884801

I've been thinking about collecting armies from these various "dead/not gw" games and doing battle reports on youtube. Mostly because I like to play with different systems, but also I like to demo things and show people what all systems are out there. You think something like that would be well received? I'm thinking getting like 2 armies from any set game, knocking out 3 games that escalate in size, then move on. Maybe have viewers chime in what system they'd like to see, what armies they'd like to see played, etc etc.

I'd enjoy doing it at least.
>>
>>50884892
I'd watch it i guess. And a couple of Anons from in here as well. But you need to have at least decent video quality. There are plenty of small youtube channels with interesting content out there, but if the videos are bad quality wise (camera, cuts, editing.. the whole stuff) then its not enjoyable to watch no matter how interesting the content is.
>>
>>50884969

I've actually been getting set up for it for some time now. Ive looked around for videos on how to play certain board games, and it's always the same trash tier stuff. A lot of padding, personal opinions, etc etc just a bunch of white noise when I'd rather be hearing about how to play the damn game in question. I was talking to some friends about other content that might be added to the channel, and the topic of wargames came up. I picked up a blue yeti so the sound won't be trash, and I've got a fairly fancy webcam that I'll use to record the video straight to an onsite computer.

But yeah, emphasis will certainly be put on production values. I've always been a stickler for the small details.
>>
>>50885051
Give it a try and make sure to promote it in here.
>>
>>50885073

Will do, thanks for the encouragement anon!

Also, side question, suppose these things are happening. I'm a slooooow painter. I'd like to show off painted armies, but I'm also just barely tabletop standard quality. You think it would be worth it to paint everything up before filming?
>>
>>50811090
So what's a good alternative to WHFB?
>>
>>50885137
>You think it would be worth it to paint everything up before filming?
Don't make any videos with unpainted minis, anon. It takes a lot off the value for real.

>>50885160
In what sense? Big-ish battles, or clunky mechanics?
>>
>>50885137
>You think it would be worth it to paint everything up before filming?

100%.

Even if its "just" tabletop standard, it will look like a million times better.
>>
>>50885181
Big-ish battles.
>>
I'm looking at kings of war and I'm noticing that with some armies the units each have their own individual base and are held in formation with a tray while with other armies entire regiments have just one large base for the whole group of units. Is there some kind of reason for this? Do units not die individually in combat in Kings of War?
>>
>>50885227
Kings of War
>>
>>50885227
Let's say Kings of War as it handles the big battle aspect pretty well and you can finish a battle under an hour instead of a weekend.

>>50885266
Yeah, they don't - you either remove the entire unit, or nothing at all. Wounds accumulate tho, the more wounds a unit have, the more likely it'll rout when needs to take a morale test.
>>
>>50885275
>>50885290
Are there any popular ones besides kings of war where individual units in the formations die as well instead of wounds accumulating until the entire formation is gone?
>>
>>50885376
9th Age
>>
>>50885429
Thanks anon.
>>
>>50885181
>>50885194

Figured as much. Thanks guys!
>>
>>50885376
>popular
nope
but check out wargods of aegyptus
>>
>>50885376
Well, there's the fan made 9th editions, but they aren't good.
Warthrone, the game from the Avatars of War people, fits the bill, but I haven't played it so I can't comment on the quality.
>>
>>50885376
>>50886189
as a side note, why do you specifically want casualty removal?
Making the switch to KoW made me realize how much smoother everything went without it, it's really just a tedious extra step.
>>
Yeah, unless you have a strong preference for individual casualty removal, don't discard KoW so quickly merely because it lacks it.
Just because WHFB did it that way and that's what you're used to doesn't make it the best way, or really represent some huge benefit to the gameplay.

KoW isn't perfect but IMO it lacking indiv model removal is not high on the list of "flaws."
>>
>>50883537
>l but they seem to have come back.
They sold the company actually. It's all on facebook
>>
>>50884750
>>50884777
>>50884801
Dunno. I think their real problem is that they are even more expensive than GW.
That alone would turn me off of the game. Then back when Maelstrom croaked and a new company was firmed it was all a bit shady.

I'd love to get some of their big monster sculpts, but the prices make me hesitate.
>>
>>50886258
>>50886322
I don't see how having regiments is much different from having them just being single characters without casualty removal. But I haven't played KoW so I'll reserve judgement on that until I look into it some more. Seems like without it they could have made the model scale smaller for larger battles too.
>>
>>50886385
There's no reason you can't play KoW at a smaller scale. It's just 28mm because there are lots of fantasy minis readily available, and they wanted people to be able to use their collections.
>>
>>50886470
Ah okay. So I've been watching some battle reports but it seems to me that the unit regiments kind of act similar to single units that can take wounds in other games. What differentiates them from that?
>>
>>50886496
Anyone? I'm not trying to be obtuse just trying to understand the nuisances of thr game.
>>
>>50886496
I don't play KOW but,
for starters regiments have to move like regiments - wheeling turns, etc.

Also, I think you want the nuances of the game not the nuisances.
>>
>>50886496
I'd love to help but I really don't know what you're trying to say here
A unit is a single element, so yes, barring a few special rules there isn't much difference, statistically, between a hero and a regiment.
Heroes tend to be more of a support role, because of a really important ability called inspiring.
>>
>>50886855
>Also, I think you want the nuances of the game not the nuisances.
Yes I am thanks you.

>>50886901
I mean how does having a regiment with wounds play different than say a single unit with wounds from a different game. That other anon pointed out movement. Are there other ways?
>>
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>>50887247
Individuals have the Individual rule, with effects as described in image.
The Ogres are unique in that their commanders (mostly) lack this rule, but do have Nimble.
Nimble gives you an extra 90degree pivot, and you do not suffer -1 to attack for moving and shoot.

Beyond that, their rules are effectively the same as every other units.

Individuals do, however, *tend* to have low Nerve values (about the same as a Troop, which is described as being 10 infantrymen), meaning they are Wavered (Unable to Charge, and thus unable to melee, and also unable to do much else, including Shoot) and Routed (deleted) relatively easily, but there are individuals that are quite durable, especially if they have a high Defense stat (the # you need to >= on an attack roll to cause a wound).
>>
>>50887247
Wounds are an abstraction of any sort of damage the unit is holding, this could be moral, stamina or actual wounds. In itself is like in any other game with wound counters, what makes the difference in KoW is that each time a unit is wounded, the attacker must do a Nerve test, this represent how the regiment took the damage, and if the result of the test plus the damage the unit carry is higher than the highest Nerve value of the regiment, then the regiment is routed.

This is what it makes it different, because it means you have a range of damage for a unit to be relative safe of the Nerve check and a range for when its in danger. At the same time provide a element of chance that keep you on your toes and never let you to lower your guard, ex: You have a unit with 8 wounds and you need a 4 to rout it (easy with 2 dices), but you rolled a double 1.
>>
>>50887558
>>50887593
What I mean is that with individual casualties as the regiment takes damage it looses combat effectiveness. For example loosing half a regiment would result in a loss of half of the attacks of the unit. While in this game a unit taking wounds doesn't effect it's combat effectiveness as it still attacks like it's at full strength like a unit with wounds in another game wouldn't loose combat effectiveness while taking wounds.
>>
>>50888214
In my admittedly limited experience with Warhammer, it never mattered because you have a huge unit and only the front rank or two attacked. It came into play so infrequently that you're not losing anything by ditching it, and you gain so much convenience and playability.
>>
>>50888214
Yeah, it doesn't happen in KoW. As I said, damage is abstract, it doesn't mean the lost of units or demoralization of them.

Its interesting, because I would agree with points regarding the lack of "realism" or "immersion", as in real life any damage on a group of people would directly diminish their capacity. But on game stand point it create a spiral of death effect, as the first one on dealing damage get a higher advantage on keeping doing more damage over time than the one who did it after; this is specially shitty when shooting in a game is just too good.

KoW has never tried to be a war simulator and they focused the rules for the tournament scene so this choise makes lot of sense.
>>
Anon from earlier asking about darklands here. Anyone have any clever idea of how I might get a pdf of the rulebook so I could thumb through it? The company even tried to turn a profit off their quick start rules...
>>
>>50884677
>>50884750
>>50886360

I play the game. Held off for years due to the price but now that I've bought them the rules are good and the minis are the best in the industry. The price hurdle does kinda suck but it's not too bad.
>>
>>50888309
Loss of men in small groups can definitely diminish their capabilities, but if you assume your block is actually dozens to hundreds of men, then the effect is reduced by a lot.

I am reminded of how riot police organize to break crowds. Even disorganized crowds require significant effort to drive away. An organized unit is very much stronger even after the loss of men.
>>
>>50888896
How many minis do you need to play properly?
>>
After years of MTG, me and my friend want to get into fantasy wargaming/skirmish battles but we're not sure which to start with. Stuff we've looked into
>Kings of War
>Wrath of Kings
>9th Age
>Warmahordes
Any opinions on these games?
Any other I should consider?
How many shekels would I need for two sets of standard armies and a rule book?
>>
>>50888902
If we try to simulate real combat we would be here for years. There are too many variables to get into consideration, but a rule that is quite important is that numbers are quite important. If we assume two equally armies confront each other in a face to face scenario, the most likely winner is going to be the one who strike first (and kill someone).

Of course this is an abstract special scenario hard to replicate in real life, but it's well known the importance of having higher number of soldiers in warfare. But on the tabletop, it dimish the strength of range action and the death spiral on games, also the supremassy of first turn.
>>
>>50889258
I recommend to start with a skirmish game, be it starstruck city (KoW fan made game), mordheim or warmahorde (low points). Now if you guys want to try lot of games with your minis, go with KoW or 9th Age, so you can play both with the same minis.

KoW has accessible starter packs with books (the base book is free online) and you can mix allies to flavor your armies (or to start new ones), but no wargame is cheap on the long run.

Also, what are you guys searching?
>>
>>50888911

It really depends. Since there are so many monsters and monsterous heroes you can really scale army size. You can go anywhere from like 5-60 based on your monster to infantry ratio.
>>
>>50889307
searching?
>>
>>50889258
9th age and warmahordes,in this anon's humble opinion are really just not much good.
Personally I'd reccomend Frostgrave. For all it's (well documented here thanks lets not get into that) flaws, it's low model count, generic enough that you can use whatever you have in your collections already, and great fun between a group of friends.
>>
>>50889531
I mean, do you want a wargame with ranks? magic? how prevalent is the magic? do you want big armies? what kind of miniatures do you want?

In my opinion fantasy miniatures are the best at the moment as they allow you to use them in more games, warmahorde on the other hand you are kinda limited (its a good game and some minis can work as proxy for other games but the cost per mini is quite high).
>>
>>50889258

Kings of war. Warmahordes is full of competitive dweebs.
>>
>>50889601
mid to high fantasy for now, I've got a 3d printer and can make some decent looking generic fantasy minis for next to nothing so scaling up a bit and testing out other units should be slightly less painful for our wallets. Some magic, units with special abilitets etc would be neat. Looking for that balance between suprises/replay value, and minimum dice throwing
>>
So, just picked up Rogue Stars. Can anyone suggest any good companies for generic scifi miniatures?
>>
>>50889706
If you want minimal dice throwing, then warmahordes (lol, in KoW you double or triple the attack dices if you flank or attack on the rear).

I would recommend both KoW and 9th Age as they are more into mid fantasy range, have magic and special abilities, and 3d printers are good with larger units (printing elementals on KoW should be laughable).

9th is probably going to give you the most suprises, but has lot of rules and measuring. Meanwhile KoW is going to give you the more streamline game (and simple rules) but lot of dice rolling per attack.

Go with both, nothing is by having two games with the same set of minis.
>>
>>50876208
Also remember that Mantic Elves are intentionally too skinny. They are physically based off of ants or, more accurately, people with wasp waist girdles. It took a while for me to come around to them, but now I actually really like 'em and it helps to give them a distinctly otherworldly and not-fully-human look.
>>
>>50889259
Really? You think war is just about shooting first and numbers? No tactics, manuevering, or stratagy? I'm going to need something to back that up.
>>
>>50889259
Also, there are sim war games.
>>
>>50890402
Yes, war is all about numbers; tactics, manuevering and strategies is how well you use those numbers.

How many mens you have? how equiped they are? how trained they are? against how many you are facing? how far the enemy is? how far you must move to face your enemy? how far your enemy must move to face you? food, water, resources, etc; everything is numbers on warefare. But the most important one is the numbers of soldiers you have compared against your enemy (of course both armies being equally equiped and trained).

There are tactics, manouvers and strategies, but numbers (and technology) are way more deterministic in the battlefield than any of those.
>>
>>50890547
>war is all about numbers
I'm going to need a source for that.
>>
>>50890707

Not that anon, but: seriously? How about three?

"Get there first with the most men" - Nathan B. Forrest

"God is always on the side of heaviest battalions" - Voltaire (via Turenne & Frederick the Great)

And, finally: (the ultimate authority)

"Therefore, in your deliberations, when seeking to determine the military conditions, compare ... Which army is stronger"
Sun Tsu - Art of War
>>
>>50891448
No, cite me an actual source that states war comes down to just how many men you have. Not some quotes. Especially quotes from people famous for their tactics.
>>
>>50891448
>"Therefore, in your deliberations, when seeking to determine the military conditions, compare ... Which army is stronger"
>Sun Tsu - Art of War
Nice misquote. This is what it actually says.

>Therefore, in your deliberations, when seeking to determine the military conditions, let them be made the basis of a comparison, in this wise:

>Which of the two sovereigns is imbued with the Moral law?
>Which of the two generals has most ability?
>With whom lie the advantages derived from Heaven and Earth?
>On which side is discipline most rigorously enforced?
>Which army is stronger?
>On which side are officers and men more highly trained?
>In which army is there the greater constancy both in reward and punishment?

I'm sorry did you honestly expect anyone to believe that a book on military strategy and tactics claims that the only thing that matter is numbers? Especially one of the most famous books on military strategy and tactics.

Source: http://suntzuart.com/sun-tzu-art-of-war/chapter-01
>>
>>50891541
Hello, my names are the Soviets in WWII and China during any and all engagements.
>>
>>50891448
You're first quote is a gross generalization and your second one is from a philosopher.

>>50891659
>Hello, my names are the Soviets in WWII
They didn't win by sheer numbers. Stop getting your history from Hollywood.

>China during any and all engagements.
Who go their ass kicked by japan in WW2. Japan only lost control of China due to poor strategic planning causing them to run out of oil, the attacks form the US and Russia fighting against japan as they got into China after pushing back the Germans.

Also don't forget that China was colonized as well.

You have absolutely no understanding of history or military strategy and tactics.
>>
>>50891626

And that's why I put in the fucking ... - so the people know there's stuff before it, since it's the usual annotation for that kind of thing.
Okay, there was stuff behind it, too - but you get the drift.

>>50891541
>>50891659

Actual number of men ain't worth shit if they're not in the right place, at the right time.
That's the place where the numbers count, m8.

>>50891711
First qoute is by a badass General.
Second quote comes via two badass Generals.
>>
>>50891766
>Okay, there was stuff behind it, too - but you get the drift.
Yes I get that you attempted to misrepresent to quote in order to claim it said something it didn't.

Still waiting on your source that who has the largest numbers is all that matters.

>Second quote
Second quote is from a philosopher and is still a gross generalization.

>Actual number of men ain't worth shit if they're not in the right place, at the right time.
Which is my point. War is not about having the most men it's about using the correctly. Of course including training the properly, ensuring proper discipline, providing adequate supplies. The person whom I was arguing with was claiming that how many men you has was more important than all of those.

>That's the place where the numbers count, m8.
That is strategy and tactics not numbers.

History is litter with examples of proper training, discipline, and tactics winning out over numbers. And not even just one off battles but some of the greatest empires such as the Romans. The Greeks are also a great example of this. Add in technology on top of those factors and it's no wonder some of the largest empires started from such small countries. I mean shit look at the British empire as well.
>>
I just placed an order for Rogue Stars.

What kind of crazy minis can you think of to use for this game?
>>
>>50892745
Reaper has some really interesting minis for this.
Bombshell miniatures is another company I can think off that does neat retro scifi stuff.
>>
>>50889258
Start small. Wrath of Kings has a two player starter out which is a great deal if you and a friend both like the armies. Also the rules are pretty solid(with a few minor flaws) and army building is pretty unique.

>>50889719
Try Bombshell minis. They make Counterblast(another retro sci-fi game) and the minis are pretty sweet if you dig that old school vibe(and don't mind metal).
>>
>>50889719
Hey I didn't see your post there.
reaper has some good stuff in their chronoscope range.
Hasslefree is also great.
If you want to go super retro you could try Hydra Miniatures' Retro Raygun or Crooked Dice's 7TV range.
McVey still has a few Sediton Wars Miniatures in stock
Foundry and Copplestone Castings are worth a look.
Foundry had some 200ad miniatures at some point, but they also have a gang wars range that could be useful for that.
Copplestone Castings is obviously the company of the guy who did the official RS minis, so they should fit in perfectly and he has a future wars range with generic military types and some aliens too (he used to make he only Predator sculpts around for a long time).
Mantic with their Deadzone/Warpath/Dreadball range could also be a source of some interesting aliens and sci-fi things.
Wild West Exodus has a range of aliens for whatever reason.

Don't forget that you can convert stuff too though. Northstar Figures have released a conversion pack for their cultists and I read a article blogpost about a guy who put them on their plastic gnolls. With some minor fiddling they work too.

Or any other kind of critter. This guy right here for example could be a pretty badass alien dude too, if you slap a gun on him somewhere.
>>
>>50888214
Anon, why don't you read the rulebook? It's free.
>>
>>50889258
I would start with a simple Skirmish game, Song of blade and heroes for example, you can use any mini you have and make some warbands.
Wrath of kings could work too. KoW is for big battles so for starting you could get some 6mm/10mm minis for it or even carboards with the unit print.
>>
>>50889787
Neat! Thanks, Anon
>>
Just ordered the Terminator game and some other stuff from Warlord.

I'm not really into Terminator, but for just 20gbp its a to good deal to pass.

I assume it didn't sell that well, and thats why they lower the price that much.
Is that game any good?
>>
so, anybody got a scan of Rogue Stars?
>>
>>50893498
Man. The longer I look at this paint scheme the more I feel an urge to splurge on some Tyranids and paint them in the flashiest tropical fauna patterns.
>>
>>50895534
It's really a solid game, the thing that held it back was the price point since it's tie in merch. Another example is the difference in price between The Hobbit and The Lord of The Rings tie in games, hobbit is significantly more than the LoTR ranges because of the licensing(mostly, GW is GW), Alien vs Preadtor: The Hunt Begins suffers from this too, among many other reasons the license with FOX pushes up the final price on the board game and the extras.
>>
>>50895967
>the thing that held it back was the price point since it's tie in merch.
It's also merch for one of the least liked films in the franchise.
After which the right to the franchise changed hands again.

No firsthand experience with any of the Terminator stuff but I read that the Terminators have some serious issues with stability. The ones with special weapons tend to break their own ankles under the weight of their weapons.
>>
>>50896006
>The ones with special weapons tend to break their own ankles under the weight of their weapons.
I never encountered that, the models in the boxes are plastic. That shouldn't be happening at all!
>>
>>50896024
Yeah, sorry that was a review of the metal miniatures
http://skirmishwargaming.com/terminator-genisys-endoskeletons-review-2/
>>
>>50896041
Fucking Christ! That's not good at all! I hope that was a manufacturer's error trying to meet demand.
>>
>>50896120
>I hope that was a manufacturer's error trying to meet demand.

The model would work fine in plastic, since it's much lighter. They should have beefed up the legs for the metal models a bit however. Seems like an oversight on the design side of things to me.
>>
>>50895893
I was just looking for one and couldn't find it. I'd really like to take a look at the rules!
>>
>>50896788
Buy the pdf then, and share it with us.
>>
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>>50852045
I've only got experience with the company, who are pretty great. Don't really like the rules, and loathe shako REMOVE SHAKO WORST HAT GO BACK TO CORSICA

But hey they have a couple of ranges with more Seven Years War uniforms, so maybe I'll build a unit of dogmen to throw in my historical games.

Wonder if I can persuade them to sell me 24 figs of just one pose rather than random from a set of 4? Depends on how their casting is set up, I guess. Gotta have your whole regiment of musketeers in one pose, preferably marching. Makes the unit look neat and proper.
>>
>>50855407
Quite a few wargames do the turrets as separate from the hull, and they're not the sort of thing that casts well in resin. It's handy to be able to buy some spare turrets for conversions.
>>
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>>50850951
>There are quite a few victorian themed games around these days too. Mostly steam punk though.
I always argue that VSF may be proto-steampunk or steampunk-adjacent, but is best without actual steampunk. You may have steamships, which may be flying, and on mars, but that's no excuse to put cogs on your hat and paint it brass.

landships are acceptable too. pic related is a bit overgunned for me, but hey.
>>
>>50864386
mate just play soldier's companion, or fubar which has some vsf house rules out there, or the two hour wargames games, or gaslight or tsatf if you're into those. buy historical figs and kroot or whatever, build an aphid.

the rules are tried and tested and you can just concentrate on putting together some forces and playing some fun games.
>>
>>50866940
>
Nah, I don't think that's laserburn. The same people sell some laserburn stuff over on 15mm.co.uk, but that's their own range for... firefight? or something else.

it's literally wotr in space, and they do some nice 28mm stuff for it too. shame their focus in on the smaller scale, for me.
>>
>>50899143
I think a lot of people nowadays confuse Victorian with steampunk. Take Dystopian Wars, where the only thing really steampunk-y about it is the fact it has airships and landships, even though most of the models have nary a pipe or gear in site.
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