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Which system best fits the Half-Life setting/style?

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Thread replies: 13
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File: Half-Life_Opposing_Force_box.jpg (161KB, 300x361px) Image search: [Google]
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Which system best fits the Half-Life setting/style?
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>>50885187
Delta Green?
Ultimately it really depends how much plot armor the players are supposed to have.
>>
>>50885187
Try GURPS.
>>
Depends. Do you wanna play as Freeman or as a random Black Mesa scientist without plot armor?
>>
>>50885187
I'd probably do it in FFG 40k or Star Wars.
>>
>>50885512
There's all sorts of other playable character types, from Barney the Security officer, other playable scientists/technicians such as Gina and Colette or... Adrian the soldier, who is right there in the fucking OP.
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>>50885187
RIFTS seems like it'd fit the setting? Though I've never heard a single good thing about a Palladium product in the 20+ years I've been aware of them...
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>>50885411
Seconding DG, especially if you're running OpFor like OP's pic.

I know someone did a Savage Worlds hack for Half-Life, but I don't think it's very good personally.

A pulpy Trail of Cthulhu game might work if you want to run something closer to the Black Mesa Incident itself, with players getting picked off by monsters one-by-one. Run it sorta like Aliens.

Strike! might work for more of a HL2 setting, if you wanna do rebels vs. Combine stuff.

>>50885416
For once, the GURPSfag might be onto something. I'd recommend the Aliens, High-Tech, a bit of Ultra-Tech sourcebooks, and check out the GURPS Black Ops setting. Maybe GURPS Special Ops or GURPS SWAT.
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>>50885724
>Strike! might work for more of a HL2 setting, if you wanna do rebels vs. Combine stuff.

Isn't Strike! made for high fantasy stuff?
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>>50885741
Strike! is generic enough to work with pretty much any setting.
>>
>>50885636
RIFTS's gameplay is kinda ass; the setting's the only thing it really has going for it, and you'd have to cut that up a lot to fit into Half-Life, so I'd say give it a miss.
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>>50885187
>>50885724
GURPS sounds like a good fit, both lots of material for scifi/weird elements and tons of tacticool operation for operators.
>>
>>50885187
Unisystem has a decent monster-building toolkit in AFMBE, plus squishy humans and simulatonist firearms rules.

Just make some neat OP armour to keep your players alive and go to town with the beasties and commandos.
Thread posts: 13
Thread images: 3


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