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Custom MTG Power Creep Thread, Go:

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Thread replies: 312
Thread images: 116

File: Greater Tarmogoyf.png (342KB, 375x523px) Image search: [Google]
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Custom MTG Power Creep Thread, Go:
>>
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>>50864785
>"And Hans was never seen or heard from again."

Wrong. Hans is done with running away.
>>
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>>50866004
So its just a bad Nahiri...

>>50864960
Damn Hans is a BAMF
>>
>>50864960
Why can't this be a thing?
>>
>>50864960
>>50871665
because you would play them in the same decks
>>
>>50864960
I believe the first and second ability would be in reverse order, but cool card otherwise.
>>
>>50866004
that is a terribly worded card
>>
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Let the creeping continue!
>>
>>50864785
Tough Grizzly Bear
1G
Creature - Bear
2/3

Powerful Grizzly Bear
1G
Creature - Bear
3/2
>>
>>50873107
Since he's a creature he gets unearth, not flashback. But otherwise yeah.
>>
>>50873107
>>50873179
iirc flashback technically works on permanent spells, they just get exiled instead of etbing when they resolve.

...which would make etb abilities not work, unlike "when you cast cardname" abilities.

anyway, the increased cost might not make this better than the original snapcaster.
>>
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>>50873179
>>50873204
>>50873107

Fixed.
>>
>>50873177
>>
>>50873285
>eight grizzlies
>is an 8/8
>when two grizzlies are a 2/2
It's Grizzly BearS, plural.
>>
>>50873352
I didn't make it, this one has been floating around for a while.
>>
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>>50864785
saw this in a thread would love to see real
>>
>>50874798
that's an awesome card with lore in the mechanics plus being able to find the answer you need at any time is great too
>>
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Man, I've been gone a while. How's everyone been? Happy holidays all around, I hope.

Here's Livewire, from the Superman animated series. I have to admit, I have a hard time coming up with ideas for people with lightning powers that don't involve pinging. Though I was wondering about modifying the numbers of cards that get drawn and discarded with this.

>>50874798
Feels strange to be able to Wish to hand, and Wish your permanents too. I say choose one or the other, probably lower P/T as well. Also, you realize you could just word the abilities so it requires you to exile as a cost, right?
>1, Exile a card from your hand: You may choose [...]
>3, Exile another permanent you control: You may choose [...]
>>
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>>50873206
You realize you could use this to effectively steal creatures you don't control, right?
>>
>>50873260
It should unearth for UU or 1U, maybe U.
You can only unearth as a sorcery, so you can't flash in a counter spell.
>>
Never got around to making an actual card.

Yoshi, Who Leads Armies (3)(W)(R)

+1: Place an Honor Counter on target Creature you control. It gains Bushido X, where X is the number of Honor Counters on it and becomes a Samurai in addition to its other creature types.

-3: Untap all Samurai you control. They gain first strike until the beginning of your next Upkeep.

-6: You get an Emblem with "Samurai Creatures you control get +1/+1 for each point of Bushido they have."

Loyalty <4>
>>
>>50877655
I feel like a planeswalker with these abilities should have a much lower CMC to make up for it. If you want to keep the CMC where it is, I suggest getting rid of the Samurai tribal aspects, including Bushido, and changing the counters to regular +1/+1 counters.
>>
>>50877443
That was kinda the point, being that this is a "power creep" thread.
>>
>>50877405
>>50876243

not mine just saw it in a custom card thread and thought it was awesome
>>
>>50873260
Give him flashback rather than unearth, make his ability on cast.
>>
>>50877655
>>50877762
>Samurai power creep
>Still way below average
Sounds fitting
>>
>>50864785
"I'm just pretending to be retarded!"

the thread
>>
>>50877994
Since when does power creep mean color pie warping?
>>
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>>50874798
>>50876243
>>50879170
Thanks for the appreciation, though I rarely make custom cards anymore.
>>
>>50874798
I would put the exile part into the cost. Still nice overall
>>
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Abilities are supposed to represent her spear, which fires blasts, and her armor, which takes a lot of the damage for her. Not sure how to cost it though. Kinda sad to see IDW reboot the Spaceknight stuff, I hope Marvel can use Ikon again for something.

>>50881920
Pretty cool. Though it should probably be
>All lands are Mountains until end of turn.
>>
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>>50881920
How'd I do?
>>
>>50866004
The +1 needs to specify duration.

The -2 ability is super confusingly worded (the "its" should be "that permanent's", because otherwise it looks like it's referring to Momiji's controller, ie you, making it a wash with the life gain).

And the ult is super underwhelming. The color restriction is just a totally needless drawback, and even without that I'd expect something rather more than simply a single Relentless Assault for an ult that takes 4 turns to build to on a walker that can only protect itself reactively, not proactively. An emblem that gives you that effect every turn would be closer to a proper ult (maybe a bit of an overshoot, but closer than that piece of crap).
Also, it breaks the usual formatting for extra combat phases, since it doesn't give an extra main phase after the extra combat.
>>
>>50879698
see
>>50873107
and
>>50873179
>>
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>>50881196
The color pie can kiss my ass. One of the many things responsible for the atrophy of interesting content in this game. I agree there needs to be some delineation between the colors, but not to the extreme that it is now.
>>
>>50883741
Not him, but I played many games with color differentiation, but no exclusivity between colors, and it's shit, it starts to look like everything has a color-shifted version. Which entirely kills the reason why colors exist.
>>
>>50884035
I'm not saying you're wrong. There definitely needs to be differences in colors. I just feel that the colors themselves are either two narrow (red, green) or too broad (blue), things like abilities are unnecessarily hamstrung as a result, and that some colors are typecast into dead-end mechanics as a result of theme, and nothing, even a new synergistic theme or concept, can break this mold. Because MaRo, or some shit.
>>
>>50884186
So, your problem is not with the color pie, but what was delegated to each color, which I agree.
>>
>>50884428
In a nutshell, yes. That, and their current "design philosophy", if they have a coherent one.
>>
>>50884428
To expound, I don't think counterspelling should be exclusively Blue. Blue should be the best at it, but at least one other colors should have the mechanic as a secondary ability.

Same with burn; Red should be the best, and most efficient, but not have an (nigh-)exclusive lock on it.

At the very least, it would be nice if there were more cards that offered a variety of abilities that are "traditionally" in other color pies, but with a color appropriate drawback.
>>
>>50885019
I don't really have much of a problem with blue getting almost all counterspells, as long as they give the other colors stack interactions too. Green could get something that gains control of creatures spells, and white could exile spells for example.

>but with a color appropriate drawback.
I am not a big fan of this one since this is what Black does. Everything for a price.
>>
>>50881920
>[muffled dunmer screaming in the distance]
>>
>>50885019
>but at least one other colors should have the mechanic as a secondary ability.
I thought white liked counterspells too
>>
>>50885019
>Non-Blue counters
White gets some.
>Non-Red burn
White and Black get some.

Though I do want to point out that the point of the color pie, at least in theory, is to distribute power so each color has some strengths and weaknesses. For example, Blue gets, and should continue to get, the most counters because it otherwise has a very hard time dealing with threats permanently, as the vast majority of its removal is soft. That said, I will speak out against Wizards when they fuck up, like allowing Blue to permanently exile a creature and replace it with a 2/2.

Oh, and in another example, one of my favorite articles by Maro has him talk about how they specifically push color combos in certain directions, as he noted that RB could actually be used to make an effective control archetype, since B's discard and destruction working with R'd access to cheap burn means it wouldn't be very hard to take control of the board.
>>
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Make this card legal.
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>>50881920
Mountainwalk
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>>50887794
Probably wouldn't be too hard to make work legally.
>>
>>50883116
I like it.

>>50887821
Making it a 2/1 has the same effect.
>>
>>50873107
I think one of most misunderstood aspects of magic is what exactly makes cards powerful

It's not so much the size of the effect, It's more about raw efficiency

This is a great card but in a format like legacy or modern it's worse than vanilla snap caster because you can't snap back a lightning bolt for 3 mana, it now costs 4, even though this generates more value most magic formats are about raw efficiency

A truly better snap caster would cost 1 blue and be a 0/1 with flash
>>
>>50892442
Nah, a 2/1 will trade.

First strike works though.
>>
>>50892558
>I think one of most misunderstood aspects of magic is what exactly makes cards powerful
>It's not so much the size of the effect, It's more about raw efficiency
Definitely. I've seen multiple times where people don't understand why people freak out over things like Snapcaster, but nobody even bothers with Platinum Angel or Wurmcoil Engine.
>>
>>50892632
>nobody even bothers with Platinum Angel or Wurmcoil Engine.
I thought Wurmcoil was a Tron staple (or is that just my local meta)?
>>
>>50892716
It is, but only because you can cast it on turn 3

If you're planning on hardcasting it then it's probably a bad idea in a format like modern
>>
>>50873206
I mean the effect is white but the result is really a strictly blue or black effect.
>>
>>50886997
Certainly not enough.

>>50887647
A handful of cards across several blocks doesn't really qualify as part of their color identity, which is what I'm getting at. Especially when some of those come out of Planar Chaos.

You're not wrong about distribution of strengths and weaknesses. It's just that some colors almost completely monopolize certain abilities, which shouldn't happen.

>>50892881
I get what you're saying. This wasn't a serious effort, it was just a tongue-in-cheek jab at power creep-iness.
>>
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>>50893163
You're putting the cart before the horse. The power balance of the pie should be the most important thing, and if that means having abilities get monopolized by a certain color, then so be it. If you add a mechanic to a color simply because you want it to be there, without any regard to how it will affect the color in relation to the color pie as a whole, can you really say that's a good idea?
>>
>>50892442
>>/tg/ is bad at magic
>>
>>50893229
I agree with what you are saying in principle. My counter argument is simple: blue.
>>
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>>50893289
OK. And Red impulses and prevents blocking, Green forces blocks and hates fliers, Black can tutor without restrictions, White can give you Hexproof. "Blue" is not a valid argument. I realize you hate Blue and don't like how sometimes Wizards implements crappy design for Blue, but that doesn't justify more crappy design for the other colors.
>>
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Making a cycle of monocolor planeswalkers. What do you think of my first one?
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>>50893493
The second one.
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>>50893514
I really wish I could multi-image post
>>
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>>50893529
Here's my personal favorite.
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>>50893493
Oh god, it reminds me of the shitty planeswalker duel decks Wizards is making now. Thank god they're just supplemental and don't take up an actual set. But really, this feels pretty underpowered to me, not really feeling it here. I honestly think it could be something like 2G.

>>50893514
OK, not every ability has to incorporate a specific theme.

>>50893529
Then use PhotoJoiner.
>>
>>50893289
Red and green both had blue specific counterspells and other toys to cut into blue's near monopolization of stack interaction.
>>
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>>50893541
>>
>>50893553
Oh my god these are painful to look at. Why MTG Cardsmith quality right here.
>>
>>50893546
Give me something relevant printed from the past few blocks.
>>
>>50893514
Intentional that you can blink your own thing?

>>50893529
White searching for Plains is always tied to narrow condition, they don't get it like candy.

>>50893553
The first ability is functionally nonexistent, so one should judge this as BBB sorcery with two modes, draw or kill.

>>50893543
>PhotoJoiner
One could slap them together nicely in MS Paint in the time it took to figure what the fuck that is.
>>
>>50893434
Funny thing is, I don't hate blue. I play it more than all other colors. Doesn't mean I don't realize that it has more toys in the toybox.

And the last thing I want is more crappy design for the other colors. In fact, I want the exact opposite.
>>
>>50893631
>And the last thing I want is more crappy design for the other colors. In fact, I want the exact opposite.
I don't believe you.
>Now, let's shove these mechanics into colors where they don't normally go, my arbitrary quotas demand it!
>>
>>50893568
Thank you for your constructive criticism
>>
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EGG+
1
Artifact

When EGG+ enters the battlefield, scry 1.

1, discard a card, sacrifice EGG+, tap: Draw two cards.
>>
>>50893514
>Card with my name
>Its ult sucks more than everything I ever saw.
It's -4, you can at least put it in your hand or something.
>>
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What about a two mana planeswalker that doesn't completely suck?
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>>50894739
There already is at least one good two mana walker.
>>
>>50894823
im lurking and that really triggered me
>>
Head Wallop
1RRR
For each Enchantment target player controls, that player must either:
Sacrifice an Enchantment
or
The Enchantment deals 3 damage to its controller.


Why can't Red hit people hard enough in the head that they forget whatever the fuck maintained spells they had?
>>
>>50897992
Think it should be something like
>For each enchantment, its controller sacrifices it unless he or she has ~ deal 3 damage to him or her.
I feel like being symmetrical is more Red, like Aura barbs.
>>
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>>50894739
Not gonna happen. It's pretty much impossible to make a good planeswalker at CMC 2 or less, as the mana cost really restricts what the card can do, making it so weak it kinda defeats the purpose of planeswalkers.
>>
>>50893685
Expanding the color pie, questioning the validity of its limits, and looking for new ways to flesh it out hardly counts as blue hate. It is, in my opinion, the most egregious offender, though.
>>
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>>50899893
>>50894739
Meh, I took a shot at it.
>>
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>>50893541
>>
>>50893553
This is fucking awful
>>
>>50901404
Thallids are all typed as fungus, so his -6 needs different wording.
>>
What was that site that generates cards based on weird algorithms and it ends up super hilarious?

Example like, 2RR: 'Destroy target player'

There was some pretty hilarious power creep in there
>>
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Playing around with a retro game tropes. Is it usable?
>>
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>>50902010

And a stupid cycle.
I love supertypes
>>
>>50902006
Roborosewater, it's a Twitter account.
>>
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>>50902010
3 toughness is too low, I'd make it a 3/4 at worst, a 4/5 at best. Probably just a 4/4 though.

Also, cards that have used this wording before, use "As it enters", not "when it enters".

Both work of course, but with "as" you can have the hero fight as soon as it enters if you choose power, which is pretty flavorful.
>>
>>50903230
Thanks, I'll change it to a 4/4 and update through wording
>>
>>50864785
Make a 4 damage burn spell or name one that's adequate (besides Flame Slash).
>>
>>50904585
Get off it dude. That's good, but it's nowhere near Bolt power level.
>>
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I think, this one is the most broken card I made.
>>
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This is better than any of the laces. Also better than Painter's Servant. You just change colors of things as often as you like at your whimsy. If your opponent play one you're both locked out of changing colors, though.
>>
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Hey, remember Contract form below? What if you could paly it in non-ante games?
>>
>>50905785
God, Contract is so broken.
>>
>>50874798
I keep seeing this shit posted everywhere and I don't get why. Is it some meme?
>>
>>50873285
Damn, son
>>
>>50905716
Not even the right card type, fag
>>
>>50906016
But interrupts don't exist anymore...
>>
This is what true pain looks like friends.

got this in my double pre-release for OGW.
yes, i really did pull this.
>>
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how's this for broken?
>>
>>50906849
Make it cost one more mana, and I'd say it's good.
>>
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>>50906849
Meh.
>>
>>50906999
>>50906849

Triple black is already a pretty high cost for that.
Sever the Bloodline costs 4 because it has flashback, and it's exile-based.

You could probably get away with 1BB for the cost, at a rare.
>>
>>50907200
I feel like 1BB would fuck with draft. Maybe 2BB, with an optional upside.
>>
>>50907252
2BB instant?
Or "for each creature destroyed this way, its controller loses 1 life" ? Make it really punish token decks.
>>
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>>50906482
Pretty sweet, dude. You gonna complete the set?
>>
Hole in the Floor / Out from Under
U/B Instant
Convoke
Send target creature spell to the owners graveyard.


Well? Not bad?
>>
>>50909250
Neat, though it would probably get costed at UB over U/B if it has convoke.
>>
>>50909250
Send is not a word and spells on stack are certainly not sent anywhere other than back to their owner's hand.

Also what the fuck are you even saying here.
It can't be a split card since you're only giving one text box and it can't be just a hybrid mana Remove Soul since the name is fucked up.
>>
>>50906482
Who ever decided to print those cards and approve them as rares was a fucking retard.
>>
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Rolled 8, 9, 6, 9, 4 = 36 (5d10)

>>50910833
I think he's not sure of the name, and listed two possibilities.

>>50909250
But yeah, this is pretty much just a creature spell counter. Super boring, and not Black at all.
>>
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>>50911899
Multicolor (RG), land, voltron/buff, CMC 6+, uncommon

Too good?
>>
>>50911899
rolling for color, type, mechanic, and theme
>>
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>>50911899
Multicolor UB
Creature
Tax/Control
CMC X
EDH
>>
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>>50912526
Blue Creature Card Advantage Johnny. Okay, let's get going.

I tried using the dice but I couldn't figure it out, so I' just using last 4 digits of my post.

So, this is what I came up with. Is it power-creeped and broken enough?
>>
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Rolled 8, 7, 3, 7, 5, 4 = 34 (6d10)

>>50911899
Color, Type, Mechanic, CMC, Rarity, Theme
All hardmodes enabled.
>>
>>50912613
Very cool.

>>50912630
I feel like there's a big flavor disconnect. I think building outward from the name, it should be something like
>1B: ~ gains menace until end of turn.
>~ gets +1/+1 as long as you control a Swamp.
>>
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>>50912967
BR, Enchantment (aura), Removal/Burn, 4 CMC, Uncommon, Legacy Staple

4 CMC BR burn/removal Aura at uncommon? Doable.
Legacy Staple? Impossible. Ignoring theme.
>>
>>50913160
>Enchant creature
>Enchanted creature has "At the beginning of your upkeep, you may discard a card at random. If you don't, sacrifice this creature and you lose 3 life."
I think.
>>
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>>50911899
WG, Creature, Tax/Control, 2 CMC, Rare
>>
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>>50914533
Maybe, probably. I modeled the text after Apathy a bit, but that wording isn't all too popular it seems. There's not much significant rules differences other than the effect originating from the creature compared to the enchantment.
>>
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>>50911899
Black, Sorcery, Voltron/Buff, 6+ CMC, Rare

Not really voltron/buff, but...
>>
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This still the place to post if I'm working on custom set and block building?
>>
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Decided to take a shot at Sub-Zero. Dunno why. Might do Jason Vorhees sometime soon, been watching a lot of footage of that Friday the 13th game.

>>50915074
Yep. I'll be sure to fix us a proper OP for the next tread. "fix us"? Wow that Southern-ness really comes through at times.

>card
Good, though I think I'd like it more if it hit creatures the returned creature is in combat with. Probably too mechanically complex for common though. Also, maybe have it return as an additional cost?

Anyway, how've you been doing? You been gone for as long as I have?
>>
>>50915040
Why is this not an enchantment?
>>
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>>50915327
>Anyway, how've you been doing? You been gone for as long as I have?
I've been doing well, I've just been crazy busy with school and such. Haven't posted in quite a while either, but in all fairness, there hasn't been a thread in just about as long. How have you been?
>Card
Seems like a really accurate translation of his character to card form. Nice one.
>>
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>>50916701
I've been doing OK I guess. Getting better, I think. Haven't really done much with cards though. How're you doing on your set?

>Card
Should be a replacement ability, otherwise lethal damage will cause the creature to be destroyed as a state-based action before the ability resolves.
>>
>>50916701
>>50916780
Sorry, forgot to say that the card looks fine otherwise.
>>
>>50914689
Hello memory issues

Make it work with "lore" or "tax" counters or something and it'll be fine
>>
>>50916701
3/10 removal spell wouldn't pick in a draft.
Why is it 3 mana an conditional? What about this is red?
>>
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>>50917315
It's common soft removal. It's not meant to be hyperefficient or unanswerable.
>wouldn't pick in a draft.
Sure you would, if you were in those colors and needed removal. It can shut down a single threat pretty well.
>>50916780
>How're you doing on your set?
Working through the multicolored commons now. I finished up the monocolored ones for this set. After this, I have colorless to do, then I'm moving on to the uncommons. I'm "reprinting" the same common lands from the last set in this one, so I don't have to worry about those this time.
>Card
A walking, talking o-ring generator. That's a cool design, but I'm not sure how representative it is of her character. Why does she make o-rings?
>>
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Just for funsies.
>>
>>50917624
>Sure you would, if you were in those colors and needed removal. It can shut down a single threat pretty well
You are retarded and wrong. A 3 mana 2 card answer in 2 colors isn't a good removal spell.
>>
>>50917781
>isn't a good removal spell.
He didn't say it was, just that it works.
>>
>>50917843
>shut down a single threat pretty well
Wow I wonder if that's a way of saying it's a good card or not.
>>
>>50917878
Nah, man. I even said that it's soft removal and meant to allow counterplay. It is definitely draftable, though. How good it is is dependent upon how my block's environment ends up looking once everything is said and done.
>>
>>50917878
You're an idiot. It shuts down a threat well because it is exile, meaning that it's pretty much impossible to get back. Am I seriously going to have to spell out Magic 101 for you?

>>50917624
>Wonder Girl
It was supposed to reflect using the Lasso of Truth, though I realize I probably didn't reflect that very well. Though I was thinking of another version where she fights another creature. Obviously the colors would change.
>>
>>50887821
Make it cost UG, then give it flash.
>>
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>>50921543

Just going to dump my planeswalkers.
>>
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>>50921620
>>
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>>50921641
>>
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>>50921720
>>
Rolled 10, 10, 9, 9, 8, 2 = 48 (6d10)

>>50911899
Rollan for everything.
>>
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>>50921749
>>
>>50921620
Finally, a use for Tibalt!
>>
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>>50922008
For this to work you need to word his ability like pic related. This has already been done.
>>
>>50916701
Can you post that art please?
>>
>>50922008
Also you need to give his +1/+1 tokens a name like Sword or Spear or something. Also spell check your thing.
>>
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>>50922519
Yea, I found it as soon as I posted it.

>>50922496
Thanks, I did this with an earlier version. I think it's too much text. I think the token name would probably just be equipment.
>>
>>50922643
There's a reason why there isn't a planeswalker based entirely around Auras. This should at the least allow you to make creature tokens. Also, not a fan of the -2 since someone running equipment will probably won't those things to stay equipped rather than coming off. Also, why bother with instant speed? You should really look at Nahiri's first card and take some cues from that.
>>
>>50864785
I'm still waiting for WotC to print a Chromagoyf. Seems like an obvious continuation of the concept.
>>
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Thoughts on this keyword ability?
>>
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>>50922780

That Gilgamesh is the old version. The newest version posted here >>50922008 (still a wip.)

>why instant speed
I don't know I thought it was cool.
>>
>>50923167
Effect is kinda cool, but having it as a keyword seems like it could have some oversaturation.

Gave me an idea:

CHUMP SKELETON
1B
1/2
Whenever one or more creatures attack a planeswalker you control you may exile a card from your graveyard. If you do, return CHUMP SKELETON from your graveyard to the battlefield blocking that creature.
>>
>>50905785
Oh hi dredge
>>
>>50925867
More like hi every black deck.

Also hi every nonblack deck which is now splashing black for that card.
>>
>>50905172
it's still insane and would be played in every burn deck of every format
>>
>>50921641
>that +1
you just made Tibalt stupidly good
>>
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>>50927103
Meh. Not sure about the -2, and I wish the ult did something... flashier, I guess.
>>
>>50864785
Rip/Rake WB/BR
Instant
Destoy target Creature or Enchantment/Destroy target Artifact or Planeswalker
Fuse
>>
>>50927103
I'd knot her.
If you know what I mean.
*wink* *wink*
>>
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Bump.
>>
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>>50923054
>>
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>>50902129
Updates, and working on a new mechanic
>>
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>>50932762
It's?
Kind of link renown?
>>
>>50932762
The unicorn should be named Cubicorn.
>>
>>50932762
Do they really need you to bounce the land as well? They're already overcosted to make up for the upside, I think you can get away with just checking to see if you have the land. Really not a fan of the scorpion, though. And I feel like the unicorn should do something more Blue, like recurring artifacts or drawing a card, since enchantment recursion is pretty White.
>>
>>50932762
>honey bitger is 5 power for 3 mana
>>
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Which exile condition should I go with?
>>
>>50934429
First.
>>
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Which keyword should I remove so she isn't too pushed, first strike or vigilance?
>>
>>50936205
I'd say remove First Strike because Haste is already Red and the other 2 align with her colours.
>>
>>50936205
I'm with the other guy, drop FStrike. Also, how useful will that last ability be?
>>
>>50936827
>Also, how useful will that last ability be?
It lets you get one attack in without fear of removal.
>>
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Playable or not? I'm quite proud of how the flavor turned out for this one.
>>
>>50927103
>>50928592
The ult is good, but the -2 feels quite out of place.
>>
>>50936205
It's pushed but Wizards often pushes certain mythics so you have some leeway there. If it's intended as one of the "chase mythics" in your set then leave it as is. It is overpowered, but in a way Wizards would also do it if they wanted this to be pushed.
>>
>>50937264
No.
Nice reference to Ali and coinflips, but no.
It doesn't help against Tendrils which I presume you had in mind when coming up with the card.
>>
>>50937414
How should I reword it so it affects lifeloss effects too?
>>
>>50937445
"If your life total would become less than 1 instead it becomes 1" ?
>>
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>>50937465
Something seems a bit wonky about that wording, could you reference an existing card that does something similar? All I can think of is Platinum Emperion and I can't twist the words in any way I'd need to.
Meanwhile, here's the 2nd take, also upped the rarity now that it seems much more abusable, not sure if entirely justified though
>>
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>>50936205
On one hand it's a 5 mana creature with a metric ton of abilities slapped on it and Fire every time it attacks, on the other hand it's a 3 toughness creature for 5 mana in 3 different colors with no removal protection aside from the turn it comes into play. Do some playtesting.
>>
>>50937704
It's a repeatable 6 damage for 5 mana with evasion that doubles as a blocker. Even by Siege Rhino standards it ranks rather high on the curve.
>>
>>50936205
>>50937976
Also, I'd remove either first strike or the hexproof ability, and probably even both.
>>
>>50937976
I guess. I'm just always skeptical of high-cmc creatures that are easy to remove.
>>
>>50938087
It has haste. Think of it less as Baneslayer and more like a flying Ball Lightning that doesn't die at end of turn.
>>
>>
>>50932762
>peablock
>blocktapus
This cycle is delightful!
>>
>>50916693
Because the retard wanted to cheat the parameters he was given to make the card he had in his mind.
>>
>>50877655
Is it supposed to give exponentially increasing amounts of Bushido? Because you can have multiple instances of Bushido IIRC, meaning that the card as written gives Bushido 6 if used on the same creature three times (or maybe 9). Can get even more silly with proliferate or similar.
>>
>>50932762
Call the the white one equinelateral!
>>
>>50936333
>>50936827
>>50937165
>>50937383
>>50938087
>>50938073
>>50937976
>>50937704

Thanks for the feedback. What's your opinion on this change:

2RWU
Flying, first strike, vigilance, haste
~ has hexproof unless it's attacking or blocking.
Whenever ~ attacks or blocks, it deals 1 damage to target creature or planeswalker an opponent controls.
4/3

Hexproof is now more constant but you can kill it the turn it etb. Attack triger damage is reduced to 1 but now also triggers when blocking. That damage now also can't target players.
>>
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What do you guys think of my strictly better (by a lot) lightning bolt?
>>
>>50939592
wordy/10
>>
>>50939664
Yeah. I'm gonna change the card and the transmute mechanic
>>
>>50910833
This is autism
>>
>>50939592
So are you going to errata Aphetto Alchemist from a wizard into an alchemist?
>>
>>50940254
The Idea was that the set would be stand alone and mainly used for limited play amongst myself and friends but we may end up playing constructed and only be allowed to build from this set so I have to make at least 250 weeb anime cards for that to happen.
>>
>>50940197
yeah fuck rules lmao
>>
>>50939592
What is this? Force of Will?

Scrap it and start over.
>>
>>50940416
The point is that it's weeb shit and I can understand if you don't like it man
>>
>>50940434
I don't dislike it because it's weeb shit, I play Force of Will. I dislike the parasitic nature.
>>
>>50911899
FUUUCUCUCUCuCUCUUCC
>>
>>50940484
I'm not sure what that means but I'm gonna guess that it has to do with the Alchemy theme. If so that's just because the card is based on an ability from Full Metal alchemist
>>
>>50911899
dice+2d10

Uhhhhh
>>
Rolled 1, 5 = 6 (2d10)

>>50940684
Use the "Options" field.
>>
>>50939592
This is wordy and overly complicated, but having cards with Transmute triggers sounds fun.
>>
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Bump. Changed to GW, swapped FStrike and Lifelink for Flying, P/T to 5/5, and now the Aura triggers a Fight.
>>
>>50893434
>MoxBox.jpg
>>
>>50893553
An insult to black.
>>
>>50907907
This is less broad than you'd think. It doesn't hit Negate, for example.
>>
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>>50946513
That name gives me a few ideas. How does a 0 cost artifact that taps for C sound? Also, what do you think of the Mother Box as it is now?
>>
Anyone ever make an emblem that has rules for a variant on it? Like you just put it out and it has instructions for what to do.
>>
Rolled 5, 7, 9, 5, 9 = 35 (5d10)

>>50911899
Rolling.
>>
>>50950602
Green, enchantment, token gen, CMC 3, rare

No comp right now.

>When a creature enters the battlefield, sacrifice ~. If you do, create an X/X green Ooze creature token, where X is that creature's power.

Or maybe X 1/1's.

>>50950559
God that sounds like a nightmare.
>>
>>50947456
I mean Darksteel Citadel is already a pretty good card for decks that want it. Not costing land drop just makes it infinitely better.
Also:
>modern Affinity with 8 Mox
>vintage Shops with 9 Mox
Please no.
>>
>>50952050
ETB tapped? Or not enough of a drawback?
>>
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>>50953624
Kinda sorta interesting, but I feel like this just shouldn't exist at that price.
>>
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Going to start dumping some of more of my Transmutation FMA cards
>>
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>>50955270
>>
>>50955278
>>
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>>50955292
>>
>>50955301
>>
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>>50955311
>>
>>50955317
>>50955311
>>50955301
>>50955292
>>50955278
>>50955270
>>50955260
All these keywords seem terrible.
>>
>>50955260
Not blue.

>>50955270
Not sure why you'd use the regenerate reminder text, let alone not the full one. More common usage for similar results is to give it indestructible until end of turn.
+1/+1 counters are not gained, they are put on.
The effect texts don't need to be spread on two lines.

>>50955278
First part seems bit too flavor specific and the effect in general too minor. Like it's literally nothing if you don't have any creatures.

>>50955292
Prowess seems a bit much and unnecessary as the focus of the card seems to be activating the ability often and dumping mana into it.

>>50955311
>>50955317
Pretty vanilla.

And as a final summary of the mechanics and so on what you've done here.

I disagree with making the alchemy/alchemists such a heavy theme. If you flavor the set that a there's a lot of alchemists and alchemy all around you don't really need to tie any mechanic to it. You can just flavor instant/sorcery as alchemy spells and have the effects tied to instant/sorcery cast triggers for example.

There's a may clause in whether you want to cast the tutored card, but you haven't specified where the card goes if you choose not to cast it, placing it on stack obviously.

Alchemical Knowledge seems to be a trend for legendaries and as such it provides massive overabundance of the effect which heavily distorts structure of the game in general. Every card in your hand becomes every card in your library.

In conclusion I'd say the ideas are not necessarily bad, but you're having trouble fitting them into MTG. You'd have easier time making a weird stand-alone card game out of it.
>>
>>50907879
You need to specify the replicate cost, dummy. I assume it's supposed to be equal to the casting cost?
>>
>>50957135
I guess, but:
>So far, each card printed with Replicate has had a Replicate cost equal to its mana cost.
>>
>>50957539
Not him, but that doesn't really mean anything. You still need to specify a cost.
>>
>>50947066
That was intentional. If I were to make it reuse any card that says "counter target" it would get ridiculously stupid.
>>
>>50955746
Thanks for the advice I'll put some work in. Soul binds formatting got really messed up for some reason which is why the reminder text got messed up but your right I should just make it indestructible. I should probably make gate of truth have additional costs instead. I'll fix some of the card errors and as for the alchemists I think I only have 7 or so in the set maybe even less so I don't know if it's going to be that bad but again I'll make some edits.
>>
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>>50864785
>custom cards
>>
>>50906482
a guy at my prerelease got 3 hedron alignments in 1 kit.
>>
>>50893553
Would not dark rit into.
>>
>>50906849
Not at all

http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=398503
>>
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>>50864785
>>
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>>50964463
What happens if you're controlling someone with this card and you activate the ability? Would you be able to remain in control again or would the owner of the card be a potential outcome?
>>
>>50964428
>>
>>50932762
scorpygon is so sweet
>>
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Torpor Orb for attackers.
>>
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>>50921543
I like it a lot since there are so few golgari walkers at all and i love the dredge emblem would slot in quiet well in a Gitrog Edh deck

>>50921641
Would have to bump tibalt up to 3 or 4 converted cmc otherwise it would be stupid broken
>>50921620
Neat but ult is a bit to powerful maybe 10 every other turn or 5 every turn
>>50921720
Needs to have something related to spellsling in general or make his ult a bit higher and give it the same effect as enter the infinite
>>50927103
good but the +1 or 2nd ability should do something more simic think ezuri claw of progress or vorel of the hull clad.
>>
>>50964558
Someone who is being controlled is still a separate player from their controller. Controlling someone doesn't stop them from being your opponent and vice versa.

>>50965140
This should be a 2/2 for 2 with the effect not just an enchantment. The effect is too narrow to be useful on just an enchantment.
>>
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I wanted to make a card that was borderline un-set. I'm worried this card may actually be op.
>>
>>50965487
I think I am in love its such a weird card but useful at the same time.
>>
>>50916830
Sanctum Prelate works similar with not using counters
>>
>>50893493
i like it :3
>>
>>50926269
Except that (unless I'm mistaken) it deals damage to him as well.
>>
>>50893541
That neg one is fucking insane
>>
CONFUSIONMONGER

R/U R/U (3)

Creature- Monger

Reverse the order in which spells and abilities are placed on the stack.

(5) Put a copy of CONFUSIONMONGER onto the battlefield under target player's control. (Any player may activate this ability)

4/4

>sorry no fancy photo. I would appreciate anyone putting a card to it.
>>
>>50894739
I like to pretend deathrite shaman was 2 mana so i can tell myself they could not be certain it was to good.
>>
>>50894739
Insant 4 of in almost every white deck
>>
>>50897992
I like this idea
>>
>>50902010
I could see a deck built arouns the power ability happening.
>>
>>50905581
Slip it into an ensoul artifact deck
Opening hand with ornithopter and this
>>
>>50927103
I actually love this, despite being quite powerful. I wish her minus two was more like, "Add X mana of any color to your mana pool where X is half the tapped permanents you control rounded down."

And the ULT should pop out 5 Lone Wolves with shroud.
>>
>>50950751
I'm not sure I understand this but it gives me an idea for a pretty stupid G/U card.

>Oozoid Equalibrium
>3GU
>Enchantment
>Whenever a permanent enters the battlefield, exile it. That permanent's controller gains control of a green Oozoid creature token with X/X where X equals 1 plus all mana in all mana pools. Oozoids have the card text of all permanents in exile. If Oozoid Equalibrium would leave the battlefield, instead exile it and create an Oozoid.

Butchered that text, but basically unstoppable Oozoid apocalypse. If you try to stop it, it just comes back.
>>
>>50953624
Interesting. Like the red version of a certain badger I know.
>>
>>50965487
Awesome. AWESOME.
>>
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Idea was to build a Planeswalker that would interact well with Werewolf tribal. Thoughts? Is the wording on the first ability correct? Is the second ability too Blue-flavored? I wanted her to be able to find creatures with one of her abilities, so that way the +1 and the ult aren't useless.
>>
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>>50966587
>>
>>50967016
Reminds me a bit of Dovescape except for permanents rather than noncreature spells. Tried to make it closer to actual Dovescape.

I'm not sure about the wording on the "X/X ... plus 1"
>>
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>>50969713
Fixed a typo.
>>
>>50967016
Why use mana for X? Seems really odd and not very useful.
>>
>>50969735
Say nontoken permanent, and drop the plus 1 bit. Also, you need to update your wording, tokens are created now.
>>
>>50969735
>>50970306
Also, should either specify creature permanents or nonland permanents.
>>
File: Untitled-1.png (4MB, 1500x4184px) Image search: [Google]
Untitled-1.png
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Have a bunch of silly cards
>>
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>>
>>50970670
>remand
Closer to Arcane Denial. In fact very close.
>>
>>50970670
Interesting, but nothing about it is white. Maybe have the controller gain life equal to the countered spell's converted mana cost instead of drawing an extra card, or change it to UU.

Also it should read "Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard."

As it is, it counters uncounterable things, which makes it even more pushed than it already should be at CMC 2.
>>
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>>50970751
White sometimes has the ability to put creatures on top of its owner's library (Oust, Excommunicate). I wanted to make a stronger remand that requires color splashing. The second effect is so that the card cannot be recasted unless the player has card draw or waits another turn. I could make it flicker the spell until its controller's next upkeep, but I was worried it would be op.

pic related was tricky to make
>>
>>50970751
>Also it should read
Not him, but it doesn't have to use the "countered this way" wording. Same with Remand versus the Venser bounce card.
>>
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>>50970900
With most legendary cards, the first time they reference themselves you have to use the full name. Anyway, I think the ability should just cost more rather than use this really weird thing where you activate the ability then pay another cost on top of that.
>>
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>>50971007
That was a typo.

Anyways, here's a non-meme card. I wanted to make it have Partner along with Pia, but (1) I didn't have enough space and (2) who would play with mono-colored partners?
>>
>>50970900
I think it would be easier to just have Robbie Rotten gain all the abilities, power and toughness and types of the creature rather than completely copying it.

Also, Legendary is a supertype not a type.
>>
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>>50971070

I stole a lot of the text from Lazav, Dimir Mastermind.

>>50971066
Another one.
>>
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>>50922500
Sure thing
>>
We haven't had a successful custom card thread in forever, so it was good to see this one.
>>
>>50971721
Wasn't expecting a response this much later. Was wondering if it was from the same set or source as this random thing I had lying around. Doesn't appear to be the case though.
>>
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Do people even get this reference?

>>50971984
Yes indeed. OP needs to be better though. I'll make the next one.
>>
>>50971999
Yeah, sorry. I'm a pretty intermittent presence in these threads lately due to grad school stuff, so sometimes it takes me a while to respond.
>>
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Bleh.
>>
>>50911899
I'll give it a shot
>>
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>>50864785
You guys sound like kids.. seriously. What is even the point of 'making your own cards'?

here, have a 0 manas card that makes you win the game. Anything else to discuss?
>>
>>50974155
Why so salty?
>>
>>50974204
Just trying to understand what is the point.
>>
>>50974227
it's fun
>>
>>50970751
There is literally a white Memory Lapse that costs an extra generic. Printed in shards block.
>>
>>50974282
Aren't you a little too old to play pretend?
>>
>>50974293
where do you think we are?
>>
>>50974293
You're actually saying this on a board dedicated to things like roleplaying, really?
>>
>>50931278
Shouldn't Strange be a planeswalker? Most versions of him can travel through dimensions and shit.
>>
>>50975478
Nah, I don't really like adapting characters into planeswalkers. In my mind, planeswalkers belong exclusively to Magic. Besides, not everyone/everything that can travel through dimensions is necessarily a planeswalker.
>>
>>50974155
Game design in and of itself is a fun process. MTG provides a successful and incredibly complex foundation upon which to build. I'm working on my fourth complete custom set, and I'll keep doing it until it stops being fun.
>>
>>50967207
>is the second ability too Blue-Flavored

Eh, green has card-draw stuff and they've gone out of their way to make scry a multi-color thing, so I think it's okay
>>
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OK, going to make the next OP, what should the theme be? Sorry, I'm just garbage at coming up with them myself.
>>
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>>50978298
OK, fuck it.

NT: >>50979058
NT: >>50979058
NT: >>50979058
NT: >>50979058
NT: >>50979058
Thread posts: 312
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