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Orcs, Half-Orcs, Dire Orcs, Demon Orcs

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Tell me of your setting's orcs, /tg/. Tell me your preferences regarding orcs. Tell me your experiences with orc/half-orc players.

What archetypes do you prefer when it comes to orcs?

>the noble savage (Warcraft/TES)
>the ruthless industrialist (LotR
>the bloodthirsty raider (Warhammer/Forgotten Realms)

What do you prefer orcs to look like?

>the weak and cowardly goblin (LotR)
>the man-sized war machine (LotR/Forgotten Realms)
>the green mountain of muscle (Warcraft/Warhammer/TES)

I, personally, like my orcs as muscle-ridden noble savages ala Warcraft and TES. I think that's the most interesting angle to take orcs. Turning them into actual characters rather than mooks for low-level adventurers to grind exp on. I'm a sucker for that classic Conan the Barbarian aesthetic that "noble savage orcs" tend to have. I've sort of taken Conan the Barbarian and used him as inspiration for my own setting's orcs and I really love how well it's been working for me.

How about you guys? Also, I'd like to keep this thread semi-positive. I know some people have strong opinions regarding orcs (particularly people in the Warcraft fandom) and I'm kindly asking you to keep your shitposting to another thread.
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Also, feel free to use this thread as an opportunity to dump some orc art.
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>>50857714
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>>50857731
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>>50857746
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>>50857759
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>>50857772
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>>50857789
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>>50857803
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>>50857828
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>>50857852
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'Orc' in my setting is a term used for the various nameless horde of monsters in the wilderness, skittering beaked things or lumbering clawed things, people just call them orcs. Not necessarily bestial but not really sentient or anything either, it's not totally clear. They dwell on the outskirts, as boogeymen and raiders and predators. Kind of like Warhammer's Beastmen, I suppose, but less 'pagan barbarian goatman' and more 'medieval phantasmagoria'.
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>>50857661
The Orcs in my setting are a nomadic group of humanoids that are sort of midway between giants and normal humans genetically. Their standout features include the fact that they grow no body hair and they regularly sharpen their teeth to resemble fangs. They're in the process of creating their own ethno-state atm after being nearly genocided and forced out of many Kingdoms on the continent. Orcs themselves have a warlike and secretive culture and aren't necessarily good or bad, but they're very distrusting of non-orcs due to being enslaved and treated like shit for the majority of their existence.
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>>50858383

>skittering beaked things or lumbering clawed things

I'd like to hear more about these "orcs," anon.

>>50858499

I dig it. Are they green? Gray? Sallow-skinned? Dark-skinned?
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Orcs in my setting replace humans as the 'Jack of all Trades' race. While they have the same + to strength and such but they have a system of morality based on whatever they feel is most beneficial for the tribe. Some tribes might be merchants or raiders. Some might be farmers or mercs. This leads to an odd distrust towards the race as a whole but communities that have benefited from the presence of their local orc tribe tend to trust and love them.
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>>50860076

That's cute, anon.

>tfw no orc farmer's daughter to sneak out at night with and play in the fields
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>Orcs

Make them whatever as long as they aren't Dindus like in Warcraft.
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>>50860178
>Make them whatever as long as they aren't Dindus like in Warcraft.
>>50857661
>I know some people have strong opinions regarding orcs (particularly people in the Warcraft fandom) and I'm kindly asking you to keep your shitposting to another thread.

Every single time.
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>>50857661
>>50859906
>>50858383
Basically like Trollocs from WoT? All mutated and weird. Not super intelligent but sapient, inherently evil and bloodthirsty.

I like the similar system from Steven Eriksson's books where pretty much anything extraplanar is a "demon"
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>>50860314
>Not super intelligent but sapient, inherently evil and bloodthirsty.

If they're not super intelligent but sapient, how are they inherently evil? Wouldn't they just be acting in accordance with their nature? Aren't they essentially just smart animals?

Or are they unintelligent but juuuust intelligent enough to kill, murder, torture, etc. and know that what they're doing is wrong or somehow bad?
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WAAAAGH!!!
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one thing I always enjoyed about Warcraft orcs was how there seemed to be distinct sub races in the species. The average orc wasn't a very bright bulb, and the lowest of them were literally retarded, but at the top end you got master strategists like Gul'dan and Doomhammer that mold their enemies and allies like clay to fit their schemes
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I like Orcs being kinda like Monk/Barbarians, living around volcanoes or in the insides of canyons. Mine are also able to roll around for some time, like Gorons.

Most are kind of War-Crafty in design, but the chiefs are always larger, fatter, and more pig-like.
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Orcs in my setting are simply another branch of the natives that settlers and colonists are being forced to deal with, just another family of fey-bloods along with goblins and elves and the like. Each of the major Peoples of the natives are basically the result of incredibly powerful leaders generations ago warping their children into bestial forms.

The three primary People that get lumped together as orcs would be the People of the Boar, of the Bear, and of the Elk. Which I guess do sort of relate to the Raider, the Industrialist, and the Noble Savage, but the major emphasis is instead on the Comanche, the Haida and Tlingit, and the Cree. Basically a people of nomads who are most commonly encountered on raids against settlers, semi-mythic slave-takers, and trappers and traders who actually have better relationships with settlers in their area than the elven People of the Wolf.
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>>50862602

>elves are people of the wolf
>orcs are people of the elk

Mind explaining this a bit, anon?
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Orcs in my setting were pushed out of the mainland, and in there mass retreat, stole ships and set sail for anywhere that they could find, after mastering the seas, they started raiding the coasts, and are now essentially really badass vikings
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>>50862974

Do they worship a sea god?
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>>50862968
Mostly just because of the fact that the various orc Peoples are more physical imposing and brawnier than more lithe elves. For the primary listing, orcs get Bear, Boar, and Elk; elves get Eagle, Spider, Lizard, and Wolf; goblins get Bat and Rat. Each of the Peoples have some aspect of their totem beast, some physical such as as a Boar's tusks or a Lizard's teeth and nictating membranes, while others are more mental such as Wolf's pack tactics or the Bear's bloodrage.

After all, orc and elf and goblin are all really just the attempts by settlers to classify and categorize the indigenous peoples which roughly ends up with the categories of Large and Violent, Stealthy Tricksters, and Sapient Vermin. Which while somewhat flawed, works to paint broad strokes of colonial racism that's also fairly accurate.
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In my setting orcs are a completly artifical and disposable race
If you're a bad guy and need mooks you can just buy a dozen of orcs and worry no more.

The twist is that all orcs have souls of people who died near the factory and its possible to reincarnate as an orc and remember it all but an orc's use life is too short to do anything with it.
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>>50857661
Basically pic related. A collection of weirdly, almost Muppet-shaped, monsters from the cold and shitty north. They're rather pathetic, but bound to the will of a Dark Lord, and so can still be scary in numbers. There's something very charming about the whole thing.
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>>50864808
That does sound interesting
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>>50864808
I'm okay with this only if they are lead by Great King Ploobis and get their wisdom and inspiration from the MIGHTY FAVOG.

I'm pretty sure 80% of my goblins are related in some way to Scred.
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>>50860178
Excuse me, but where the fuck Orcs in Warcraft were described as Dindus, after WC3?
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>>50864808
>weak and pathetic
>weirdly shaped
>dwell in he cold north
>servants to the will of a dark lord

Just say they're LotR orcs already, anon.
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>>50868234
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5e orcs best orcs
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>>50868264

They look very alien, which is nice.

Pic related is still my favorite kind of orc, though.
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>>50868264
They look like shit in the phb tho
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>>50868264
I dont know, they look neat but I still prefer Pig-Orcs.
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>>50868330
Yes, they look like absolute shit in the phb. But in Volo's Guide they look amazing. I hope they keep Tyler Jacobson as the official orc artist
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>>50868189
That's literally been their shtick since WC3.
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>>50868304
Of the Dindu variety or True Horde? Because True Horde orcs are p best.
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>>50859906
They're rather fair skinned, not green at all. Think giant, hairless Brock Lesners with sharpened fangs and you have a good picture of what they look like.
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Wild tribal barbarians that live in the wilds, usual barbarian stereotype. Were they are in the world dictates what historical group i base them on. Every now and then one chief beats up enough chiefs to gather a horde which then conquers and grows until it reaches critical mass and falls apart upon the chief's death and the cycle starts over.

They're the opposite of the elf and dwarf civilization, which is more stable and constant. Wild versus civilized is seen as the scale of orc to elf/dwarf.

Humans are what happened when the elves and dwarves tried to domesticate and uplift orcs. They grew weaker and more docile, but in turn grew enduring and organized. Today humans mimic elf and dwarf society and give themselves fancy titles, wear fine clothes and build Nations and great works imitating their teachers, but still follow the orc cycle of destruction and rebirth, their Nations in an endless cycle of consuming each other and forming empires, which then crumble and Fall apart like the orcs. During these times of destruction the human-orc relation is more apparent then ever, and in societies that have completely fallen apart, they may as well be one and the same. Along the edges of human civilization, there are numerous tribes of human barbarians, many of which include many orcs and half orcs as orcs raid human settlements only to be conquered by humans a generation or two later. Where the two meet, the cycle often gets mixed up.
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>>50868464
Do they all have big dumb sword tattoos? If not, will they now?
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>>50868517
Dude looks slavic.
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>>50868517
Yes, tattoos are a big part of their culture upon reaching adulthood. And my settings set deep in the gunpowder era, so less swords and more flames.
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>>50868488
Good lore mate
Seems quite close to original ork idea for me (savage people, animal side of man, etc)
Honestly it's far as it gets, if you make them a little more smart and civilized, then you get a ordinary human
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Orc Rangers:

>stealthy watchers of the woodlands
>savage hunters who fight with tooth and claw as much as they do bow and spear
>battle-ready archers who are well-equipped and use bows no human would be strong enough to draw
>pseudo-druids who listen to the whispers of the wind, the talking of the trees, and are guided towards their quarry by the forces of nature itself
>shitty marksmen who can't manage to hit the broadside of a barn but will skewer you with a spear or dagger if you're dumb enough to get close

Pick two.
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>>50857661

Just posted it today in the worldbuilding thread.

I reskinned orcs and halforcs as creatures created by powerful magic and alchemy, they are called cauldron-born because witches created them in the first place.

They are sterile, but some of them (1/50) are progenitors, which means that their flesh can be used to grow another one with a more efficient process by a skilled alchemist or witch. These copies would carry over physical attributes and mannerism, like between brothers or from father to son.
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>>50864808
neat
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I've decided to throw all orcs, dwarves, elves, goblins, whatever in a big fucking pot and just call them humans.

Some people have sharp fangs and have had a beard since they were 13.
Some people are two meter tall hulks of muscle with pointy ears.
Some people are as small as a teen and can run as fast as a deer.
Some people have passed the age of 300 and are still going.

You never know what you're going to get.
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>>50869112
>orc Rangers are Dutch
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>>50869855
>I've decided to throw all orcs, dwarves, elves, goblins, whatever in a big fucking pot and just call them humans.
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Every time an orc thread comes up I have to hide in the bathroom and cry because I'll never be swept off my feet by a /fit/ orcess conqueror. Curse you OP.
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>>50870460

We all know that feel, anon.
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>>50870521
Feel's bad mang. I wouldn't even mind /fit/ regular orc conqueror either. I'm not picky anymore. I just need a mean green fighting machine in my life.
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>>50870576

The bigger and greener, the better.

Green is BEST.
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>>50870605
Ya crunkin' rite it is
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>>50870654

Nobody foights betta den da boyz!
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Like in Tolkien, Orcs were created as a mockery of Elves and Men by an exceptionally powerful being (hesitant using the word god) who tried to use them in a kinda "Ragnarok" scenario.

The evil being lost, and the Orcs were left broken with people deciding what to do with them. Eventually the collection of "good" gods decided that while Orcs may have been created as corrupt monsters, even they should be worthy of some kind of redemption (sucks to be evil from birth) and so bestowed Orcs with a psuedo-"soul" and a set of very strict guidelines to promote discipline and relative peace in their societies, as well as a path that would allegedly lead them to a kind of Orc heaven.

The "High" Orcs are the one that followed the new path, helped in part by the fact that their former creator abandoned them after his defeat and treated them like garbage and miserable failures. They tend to look more like Blizzard Orcs, and whilst they *are* Warlike, they aren't genocidal world-destroyers and are fairly capable of creating a civilized society.

The "Low" Orcs look more like Tolkien's breed of Orc. They're covered in cancerous tumors, they appear to be rotting, many of them are desperately trying to claw their way back into the good graces of their "master", but due to their newfound souls, they're basically playing with radiation and not expecting anything bad to happen to them.
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My orcs are troglodyte/morlock-like creatures that live in the hollow earth. They're squat, tough, grey-skinned creatures.
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PIG ORCS
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>>50871072

>pic related, what every orc looks like during a full moon
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Say what you will about Warcraft, but if there's one thing I really enjoy about it... hands down, it's Grom Hellscream's story in Warcraft 3.

I just found it so... epic, in the classical sense. Like a Greek hero. This deeply flawed warrior, wracked with conflicting emotions and ideals, damns his people for the second time and then later just barely redeems himself. In that time, he fights and kills two otherworldly beings of power far greater than his own. A demigod and a demon lord.

I don't know, but seeing a "lesser" creature like an orc take on and defeat demons and gods really gets my juices pumping.

So cool.
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>>50872367
>I don't know, but seeing a "lesser" creature like an orc take on and defeat demons and gods really gets my juices pumping.

It doesn't get my juices pumping. Just makes me wonder why the fuck the writer bothered turning those opposing forces into a demigod and a demon lord.

If you have your demons slain like mere mortals, why bother making them demons? Could just as well be mortals.

Why stack useless fantastical shit on top of your story when it carries no extra weight?
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>>50872448
Why are you even talking about fantasy then?
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>>50857661
>preferred archetype
Ruthless industrialist

>preferred looks
from lanky goblins up to burly goblin-men
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>>50860700
They're inherently evil because they're the pawns of Satan and they butcher and eat towns full of people for fun, Holmes.

Like if the concept of Evil deeds was a group of giant people with fucking axes and clubs and shit.
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>>50868264
But they're rapist monsters! They must be destroyed!
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>>50872495
Not him, but when the corruptor of an entire race and one of the most powerful members of a race of demonic demigods is instagibbed by a single orc warrior, why should I be afraid of this fat fucker and his friends? It doesn't even really serve to the purpose of jobbing, either, since both end up dying. It just weakens the threat of pit lords and demigods when they get axed to death like chumps.
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>>50857661
>TES
>green mountain of muscle
and thats where you go and kys

i prefer my orcs like uruk-hai straight outta isengard, but since i played wow for many years i also like orcs from that franchise very much (specifically orcs like garrosh, kilrogg, kargath, malkorok, grom. true horde, iron horde, old horde)

what i like about lotr orcs (the movie and shadow of mordor game) is that they all look really diverse, and thats cool.
in my own fantasy setting my orcs are pretty much ripoffs from both lotr and warcraft, i suppose. its not well developed yet and is subject to change, but their backstory is basically:

>were a legion of elves, and maybe some men
>big journey, crusade
>led by an elf guy with questionable plans in mind
>enter the mountain resting place of some dead god
>get killed or and get pumped with cthulhu x divine blood
>WAAAGH!
>almost destroy the forces of good
>some orcs decide that they dont wanna be mooks
>WAAAGH! v2 massive battle among orcs
>split into mooks and noble savages
>fuck off to different regions

>mooks: we will return and the world will burn lol........
>noble savages: dont mess with us or you die, we do what we want i think...

and my orcs are also physically diverse like in lotr, because they are like dogs or cats for example, divided into BREEDS (subraces, but with emphasis on their savagery)
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>>50872732
Because common individuals accomplishing incredible deeds is a common theme in heroic stories and fantasy.
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>>50872495
Because to give fantasy weight you have to give it realism.

If some normal dude can just kill gods and demons... why aren't all the gods and demons dead yet?

Blizzard's writing was... okay in WC3. The writing was servicable for the game and wasn't too long. But after WoW, the problems with their method of writing became pretty clear. The story just kept expanding with each update and expansion. An overflow of mediocre stories just turns everything to boring shit. They fucking ruined it.
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>>50868488
>Where the two meet, the cycle often gets mixed up.
>A bunch of dudes get drunk and accidentally rape a bunch of orc chicks after slaughtering the men and pure-blood orc children

Fucking wild party, bro.
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>>50872782
You know what is common too in heroic stories and myths?

Pompous heroes dicking with the gods and then the Gods say "You have no mouth and you want to scream." and then the hero thinks "AAAAAAAAAAAAH!", but he can't scream.
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>>50872784
That's why in WC3 Archimonde couldn't killed by an angry orc, and they needed to trick him and use a plot device.
Mannoroth and Cenarius however aren't anywhere near Archimonde's scale. Not all enemies need to be fucking invincible to be a threat.
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>>50872826
Yeah well mannoroth was never the equivalent of a god, not even close, you have sargeras for that.
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>>50872835
Yeah okay bro, I get your point. Do you get my point?
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>>50872866
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All this talk about orcs, gods and curses inspires me for some quick world/orcbuilding.

>world is still young
>stone age elf/dwarf/human king builds empire on military might
>empire includes all of the "garden of eden", the continent where intelligent life was created by the gods
>begins building tower to the heavens
>wants to conquer thr heavens too
>gods strike down his civilization for hubris
>he and his descendants are cursed with faces like his greedy pig heart, and their lust for conquest will never be satisfied
>bam, they are orcs
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I'm extremely torn.

>Start with Warcraft 2 as my very first fantasy setting
>Fall in love with green muscleorcs
>Play Warcraft 3
>Love the idea of stupidly honourable green hulks who shout a lot and swing axes

>Learn of LotR
>Hate it at first because Orcs aren't badass barbarians with muh honour
>Later fall in love with LotR because rohirrim
>Read Silmarillion
>Immediately fall in love with the idea of Anti-Elf orcs
This has been retconned apparently by a collection of notes released much later on, I still choose this version because it ties things together more ambiguously

>Become adept at history and mythology
>Learn of Ogres and how "Orc" is apparently related in its etymological sense as a general term for "Monster"
>Supports the muscle-y depiction of orcs because pendantism on my behalf
>Still love Tolkien's dichotomy

>Completely indifferent to P'orcs, consider them just another kind of Beastmen
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>>50872448

Dumbest complaint I've seen all week.
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>>50873827
As far as the retcon goes, it's mostly just that Tolkien realized that creatures of inherent and static evil didn't gel with his world-view which held the possibility of salvation for a sapient as tantamount.
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>almost everyone's orcs itt are either inherently evil, cursed goons who were punished for being evil, and a lot seem to be misshapen creatures of various sizes and appearance that are probably better off being called demons than orcs

Starting to feel like I'm the only guy who made orcs that aren't inherently evil (and that they have the same potential for good and evil as humans) and that are a naturally occurring race in their world.
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>>50863478
Due to a rather impactful cataclysmic event, pretty much every race worships the god Pelor from the 3rd edition pantheon, with their other deities having a secondary role.
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>>50875276
Nah, mine aren't inherently evil, but they're not exactly naturally occurring either. They were bred out of humans and introduced to what basically amounted to radiation magic to further mutate them by the old dwarven master civilizations (Babylonian/Egyptian style civilization that was eventually dethroned by the slaves). The idea was to built a race of soldiers that was very strong and would fight viciously but was also obedient, and there was some mild success but they eventually couldn't find a way to reconcile obedience and savagery using the primitive genetic engineering they had, but it ended up being really hard to purge the prototype populations, etc etc this coincided with the general downfall of the dwarven empires, etc.

Anyway now, thousands of years later after humans have become dominant, they are naturally inclined to violence but are not inherently evil or even malicious, just beset by horrible anxiety and restlessness. So most of them do live as raiders and scavengers and most civilized races think they're humanoid pests and want to and often do genocide them, but really they're just a race of abnormally strong people with aggression problems. Look like these orcs >>50868264 with smaller tusks
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>>50857731
The Iron Horde will be my gold standard for Orcs. Advanced but in the way of belching smoke, tanks and armour plating. I'd probably give them more nuance though, like GW2 Char, since I'm not a fan of "race full of Chaotic Evil for-the-evulz baby-eaters". If elves, dwarves or humans are willing to fight for Iron, why not let them?
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>>50875276
Eh, Native American dude up above at >>50862602 >>50864055 They might be uncultured savages, but I wouldn't really say any but the Bear are inherently evil. Hell, compared to the magisters of the major colonial power, they seem downright cuddly. Though the Boars faith in strength and tenacity above all else and religious superstition in regards to blood do lead them into coming into contact with the civilized lands in conflict more often than not.

>>50875616
Yeah, the Iron Horde are both amazing and retarded. I suppose like a lot of what Blizz shits out.
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>>50862004
Fuck off manlet you are borring, and don't exist.
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picrelated = one of the best drawings of orcs
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Orcs are a mongrel people, originally created from the profaned flesh of men, dwarves, and pigs by Orcus, their black blood muddies all other bloodlines They commonly forsake gods and pray for them not to interfere. Clans tend to signify their allegiances with ritualistic mutilations or grisly trophies.
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>>50857661
>>the ruthless industrialist (LotR
>>the man-sized war machine (LotR/Forgotten Realms)
>>50875276
I also do that, though I take a lot of inspiration from Morlocks with them. They're basically the former slave caste of the ancient Elven empires, and are directly responsible for why Elves have fallen from the former heights of their glory days.

Many of the great wonders the ancient Elves created now lay in the hands of the Orcs, who aren't particularly unintelligent at all. They're a clever race, despite the poor education of their ancestors, and their efforts to reverse engineer and repurpose the vast knowledge and creations of the Elves has made them one of the most powerful forces in the world.

Of course, there are also no goblins or dark elves in my setting. Those are mostly just different names for what Orcs are.
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>>50875276
Opposite case in our game, the DM made orcs for sexual.
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Orcs are a race of hulking, tusked, green warriors and hunters. In my setting, they're sort of a mish-mash between the early Slavic barbarians, early Germanic barbarians, the Celtic barbarians, the Vikings, the Huns, and the Mongols.

Basically, I was kind of inspired by Rome's (and I suppose Europe in general, in cases like the Vikings, Huns and Mongols) point of view regarding the "barbarians" that plagued their borders. So, Orcs are this savage and warlike people who exist on the borders of civilization and occasionally serve as mercenaries or bodyguards to kings and emperors. They have merchants and traders like everyone else.

The Orcs even have proper nations, they're just a bit more #savage and chaotic than the orderly kingdoms of elf, dwarf, and man. Basically, on the fringes of the civilized world, you have massive Orcish empires (similar to the Mongol Empire and whatnot) ruled by warlords as rich as any emperor. In their lands, might makes right and the strong take what they want from the weak. It is a hard, tough society but not an "evil" one.

Orcs, in my setting, are not evil. They DO often find themselves arrayed against the "civilized" races but most of the time this is usually due to politics. It's not unusual for the civilized kingdoms and empires to pay tribute to some passing Orcish warlord and his horde of massive warriors. It's also not unusual for kings to ally with Orcish warlords against other kings.

The Orcs are essentially a wildcard race and they make lots of gold off of tribute, controlling vital trade routes, and mercenary work. I guess you could say that, when put into effect, their society kind of functions like a mixture between Vikings, Swiss mercenaries, and Mongols.

My orcs definitely trend more towards the Warcraft look and feel.
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I avoid the term "orc" in my own setting to keep it from being associated with Tolkien's baggage. When I hear the word "orc", it makes me think of either Tolkien's goblins or an Anglo-Saxon spectre like Grendel. Instead of all that, my setting has three distinct orc-like races:

>Ogres
These are the big green tusked "muh honor" barbarians (and spirit warriors and shamans) with a tribal culture and chronic rage issues. Evil Powersâ„¢ may occasionally stir up some ogre tribes into a horde that attacks civilization, but just as often they're bro-tier allies to humanity.

>Goblins
Cave-dwelling treasure-hoarding gadget-building little anti-fairies who live in mines and tunnels and halls under mountains. They pretty much replace dwarves and gnomes in my setting. They're ugly and gangly and not very strong, but they're clever and conniving and Machiavellian. Their culture revolves around backstabbing and wealth-acquisition.

>Gnolls
Beastfolk and mongrel-men created from pure Chaos, they look vaguely like men with the heads of various animals. They range in size from kobold-like ratlings up to great hulking buggebears; in the armies of Chaos, only the great rock-trolls are stronger. Gnolls have only the rudiments of language and culture, and the possess just enough intelligence to form ranks and follow the orders of a Dark Lord or a Duke of Hell.
>>
Thank you for the snugzugs /tg/.
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Orcs are the half-breed offspring of a subspecies of hibernating Ogre.

The ogres in the setting are a north-dwelling race. Their fatty bodies make them adept at surviving the frigid oceans of the coastal areas of the permanently frozen north (which is a series of islands surrounding a larger continent with ice connecting everything together). The ogres themselves are artificial constructs created by a Dwarf society who live somewhere in the central continent. The ogres were originally used as palace sentinels for the Dwarven kingdom but they eventually left following the Dwarves' mass conversion to a demonic religion. This offended the senses of the Ogres and they fled to the coastlines, which the Dwarves generally avoided (there is a second Dwarf kingdom in the far south who live in a more arid environment. Ogres don't exist down there however).

Having left the service of the Dwarves thousands of years prior, the Ogres split into three groups. Two of these groups lived relatively close to one another and had contact through trade. One lived near to three Human kingdoms (called the 'Mountain Clan'), one remained isolationist and avoided contact with other races (the 'Walrus Clan'), while the third group lived on the far side of the north in what can be considered the eastern hemisphere. These ogres (the 'Bear Clan') would hibernate for half of the year, having developed this trait out of necessity because of scarce food. A miniature exodus from one of the human Kingdoms landed near to the region the Bear Clan of Ogres. Because they spend half of their lives hibernating in frozen conditions, these Ogres effectively live double the length of standard Ogre lifespans. Some Ogre elders in the clan are more than 500 years old. However, the clan had a dwindling female population, because of a high mortality rate during the hibernation process.

I'm sure you can see where this went and how the Orcs were made.
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>>50876927
>buggebears
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>>50877235

Following the defeat of the Human settlers, the captured survivors came to bear the Bear Clan's future. The Bear Clan developed a racial caste system, with pure blooded Ogres coming to be the rulers of the clan and the half-breed 'Orcs' becoming the main body of the clan but not quite on equal terms. Ogre fathers tended to not care as much because they were their children, but the Ogre females came to hate the Orcs and began passing that disgust onto their children.

The Orcs would steadily grow in numbers and be trained in the Ogre ways as hunters, fishermen, and, in an ironic twist, as guards for the Ogres when they hibernated. Orcs could not hibernate and thus were charged to protect the Ogres as they slept and gather food from farther corners than the clan usually went. This would turn the Orcs eventually into avid deep sea fishermen and shipwrights. More agile than the Ogres and less fatty, the Orcs could dive further than Ogres. Because of this along with land-trekking across the northern continent, they developed a wanderlust, with Orcs eagerly awaiting for the hibernation season to set in so they could leave the Bear Clan's lands and avoid their scorn.

Eventually, one hibernation season failed to start. The weather remained warm and food was plentiful. This caused a rift between the Ogres and Orcs, the latter desiring to go sailing and fishing once again. Because the Orcs seemed to be neglecting their charge to defend the sleeping Ogres, the clan leaders thought to punish the Orcs, burning their boats. This singular act would lead to the downfall of the Ogres of the Bear Clan. The next hibernation season, the Orcs dispatched the sleeping Ogres. Now free of the yoke of the Bear Clan, the Orcs set out to establish their own future, sailing further than they ever had before.

Physically, they're nothing special. Pale grey, some chalky blues, a little bit of frostbit flesh. In tropical environments, if they get enough sun they end up green.
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>>50868204
They absolutely are, deliberately so.
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>>50877235
>>50877379
Tell us more. I love how detailed this all is
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>>50875833
>Yeah, the Iron Horde are both amazing and retarded.
I guess they were supposed to be Orc Nazis, doing literal blitzkreig against the Draenei
I'd keep their tribe unitification, for mutual defence, use their talents for blacksmithing towards basic industrialisation. They're happy to let other races in as long as they prove they can provide strength or skill. Orcs who are born lame or similar become "grab the elements by the nuts" style shamans. The elements either kill them or they get gud. It's considered worse to die than be killed and the elements don't really understand "suffering", so they just kill you and be done with it.
Maybe I'll have them fighting against a magiocracy and a theocracy. Racial overlap because mono-race nations are kinda boring. Orcs started the Not!Horde, but they don't make all of it.
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I prefer the Orcs from the Sovereign Stone trilogy.

Each race is aligned to one of the 4 elements. Humans have Earth, Elves have Air, Dwarves have Fire and Orcs have Water.

The Orcs in this don't have a home nation as such, as they are all sea-farers (Elves are all Asian and shit, Dorfs are horse nomads and Humans are European) . They are not seen as a bad race, just as a race.
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>>50859906
>that image
>this is what orcs actually believe
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>>50874849
>>50873827
Maybe they die, Morgoth's corruption sloughs off to go back into Middle-Earth, and they wind up in Mandos like the others.
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>>50868234
Do this orc try to get in an elven dude's pants?
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>>50857661

Archetypes I prefer and apply:

>the bloodthirsty raider
>the man-sized war machine

Orcs in my setting are a branch of humanity,created by the ancient God of Chaos millenia ago,before this God was defeated by a coalition of deities; after that, the remaining gods were so exhausted they just couldn't chase and destroy the orcs,whom took refuge in semi-underground settlements in the setting's Polar Circle (where they still dwell to the present day). They only leave their lairs to wage petty wars among themselves during the cold seasons,while they form true raiding warbands during spring and summer,when they go south to pillage the civilized kingdoms.
Physically they're similar to humans, but stronger, taller,with greyish skin (various tone variations present,like bluish or greenish), a thin layer of coarse fur covering most of their body,and a pair of tusks proturing from their jaw (though not as exagerated as in Wow or Warhammer orcs). Orcs practically lack any secondary sexual features; male and female are almost physical indistinguishable. The only way to tell them apart is that male orcs tend to baldness,while the females don't,and also have heavily ornamented manes. Also, orc women only develop breasts during pregnancy,with most of the glandular tissue being reabsorved by their bodies after their whelps are weaned.
Orcs are savage and violent,but well organized and ferociously hierarchycal.Also,half-orcs are not unheard of,but any of them born in the civilized realms are to be put down inmediately after being birth; only the savage human tribes that are in good terms with orc tribes raise half-orcs regularly.There is even an order of dark paladins with their militant ranks composed exclusively by half-orcs.
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>>50877456

Not much else to tell about the Orcs beyond them getting involved in a war with tribal NOT-WARCRAFT TROLLS empires in a not-South American jungle continent. They became traveling traders and eventually made contact with the Walrus Clans of Ogres (peacefully albeit a bit hesitantly on the part of the Orcs). The 'Spirit of Adventure' is one of their primary attributes.

Also apologies to the OP since the rest of this won't be Orc related.

The Human kingdoms are in perpetual states of war. Think the Levant crusader states meshed with the British isles. They're constantly feuding on local levels between rival Dukes, land barons, and even the Clergy of the regional religion (who's Jesus allegory may or may not have been a 'spirit' summoned by a Gnoll Blood Mage to keep a band of Humans away from his mineshaft). There are a Scottish Highlander-like people who don't wear kilts but do mostly live in clans, live in highland and rocky areas, and prefer a more tribal appearance. Their local lords are mostly of descent from the other two kingdoms, their nobles having forged alliances with lords from those kingdoms. The secondary kingdom live on the edge of the arid region where the second dwarf nation lives.

The Dwarves herd goats and other beasts while the Humans of this kingdom live in keeps surrounded by heavy sandstone walls. The Desert Dwarves apparently have a city in the far south of the desert, but Human riders with their cannot seem to survive the harsh trip like the Dwarves and their camels & goats can. The third kingdom feud with the second over matters of religion. While the second kingdom carries on ancient traditions from the founding, the third kingdom is where the religion was born and their clergy are desperate to keep a grasp on power. This has led to severe oppression of heretics. Local elves, who's own kingdom was lost to the sea generations before, were adopted into this nation.
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Im a fan of the noble savage archetype, traditional and generic as it is, as for looks, ive become a recent fan of MTGs Tarkir orcs, together yhese two combine to make a sort of Wookie feel to me. Furry adaptable bastards
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>>50881375

The elves, being strict conformists after generations of trying to blend in as well as they could, adopted the religious customs of this third nation (I never gave this nation a name beyond calling it the Cleric States even though the Clergy don't actually have total political control). Because of this tendency to conform, many Elves became absolutist about the religious doctrine, and supplanted their own magic use with this adherence to religious scripture. Blood Magic became the dominating weapon among the Clergy's inquisitors because of the dominating presence of Elves among the Church as well as Black Cloud, the token religious inquisition.

The Black Cloud wasn't very harsh at the beginning but when lords and people began fleeing this nation, they became unnecessarily violent and oppressive. This was a phase for about twenty years and less radical factions would eventually take control, but these very bloody years gave birth to that secondary kingdom on the borders of the desert. Less religious by nature but smaller in numbers. (I know I'm calling the religious nation the third nation and the desert nation the second nation even though the religious nuts came before them, but when developing the setting initially I wanted desert crusaders as the primary human element). So these two human nations are in near-constant battle with one another, generally between local lords and land owners. The Highlanders are not devoutly religious but some regions have enough influence from the Cleric States that they adopt an anti-heretic stance. They're primarily mercenaries, as are the previously mentioned Mountain Clan of Ogres and some groups of Dwarves, although the Dwarves primarily work with the Desert Kingdom while the Ogres primarily work with whoever their friends in the Highlanders work with. The Highlanders and Mountain Ogres have a long-standing friendship.

Orcs eventually arrived and began trade with all three kingdoms.
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>>50874849
There's a retcon that makes Orcs just golems made from mud as opposed to the source in the Silmarillion. That's what I ment.

It's a shame because first of all, what really consumes me when it comes to Tolkien is the mythological atmosphere he creates. In a sense, we know that forces like Melkor and Manwë exist and that their sorcery influences the mortal world. At the same time, the writing could just as well be interpreted as a mystified storytelling of historical oral accounts, so it could be seen that Orcs aren't really corrupted but simply a tribe of elves that have a culture and appearance that is gruesome and appalling to the Western elves.

In a second sense, the world grows more separated. Look at settings like Warcraft, where every race just kinda-sorta popped out of nothing or has been crafted as an individual strain of evolution. With Orcs and Elves being related species, there was just this delicious tension between those two races in particular. Two kinds who were so close like none other are at war because of their spiritual alliegance.

And thirdly, the retcon disturbs my personal headcanon. I love the idea of elves who are so predator like that they are an anti-thesis of a cultured civilisation, and I love the idea of those elves meeting with based, civilised world-empire elves whose culture is the jewel of existence. More than just pretty wood-elf meets prettier high-elf. I want Roman legionnaires clad in finest Iorica Segmentata to meet Slavic horse archers who wear bear skulls and tribal tattoos and everyone has pointy ears.
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The official story is that orcs are one of the many monstrous species in existence born of darkness with an instinctive desire to break, loot and destroy the civilizations of the civilized races. In reality, they are one of the many species created by the deities of the world to control the population of the world.

That being said, the more intelligent monstrous species are aware that suppressing their instincts can serve their goals better than indulging in them, orcs being one of those species. They are quite capable of building stable societies and have an industrial reputation as being very skilled craftmen and artisans. However, they have no sense of aesthetics and though a lot of practical shapes are also aesthetically pleasing it can be expected that an orc crafted item has no decoration. Some orcs have found that decorations can serve a practical purpose in that they can charge other species more for something by decorating it like carving writing in an axe. Orc armies tend to be well-equipped, everyone wears some form of armor and carries a weapon that can be used in both one and two hands at a minimum. However, their armies do have considerable discipline problems with orcs tending to let their aggression run out of control.
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>>50883205
Generally, there are three known varieties of orcs. None of these have any particular hostility towards each other. Powerful Warbosses have historically managed to get all three of these under their banner alongside cave, plain and forest goblins.
>Normal Orcs: The most iconic ones, they live in sedentary societies, growing crops, establishing permanent settlements and even trading with the other species.
>Savage Orcs: These orcs reject technological advancements for religious reasons and live in nomadic societies that follow the herds that they hunt. All of their equipment is made from wood, stone and bone but though primitive, the equipment is well crafted. Savage orcs do not wear armor, however all of them wear magical war paint that does grant them a level of protection against attacks.
>Black Orcs: A warrior class, so called for their black armor. These orcs are an offshoot of the normal orcs and copy both the heavy armor and military discipline of other species. Unlike the other orc varieties, their aggression is under control and they form elite military units as well as the leadership positions in orc armies. Every Black Orc is heavily armored and carries an array of weapons, multiple one-handed weapons, a two-handed weapon and sometimes a shield and throwing axes.

The main animal used by orcs are boars which are milked, killed for meat, used to haul heavy loads and as mounts. They function as a combination of the horses and cows used by other species.

Orcs have little sexual dimorphism, they are around as tall or taller than a man and far more heavily built. They have a hunched posture but are capable of standing up straight.
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>>50876211
As far as "twists on completely evil orcs" go, Warhammer orcs/orks are fucking brilliant.

Their fungal biology are just completely fucking alien, and lend their medical care a distinct horrific quality (lob an orc's head off, if an doctor sews his head back on within a certain time period, the orc will suffer no harm from decapitation).
And on top of that, their society is completely evil, but an type of evil that is pretty much unexplored in fantasy - the orcs in GW's worlds are essentially children below the age of 6. When children do not recognize other beings as self-conscious entities able to suffer. Where children are little fucknuts that will happily make others suffer because it amuses them.

Orcs that will happily trample elderly and children to death, because they think the wheezing of the dying gargling with blood filling their lungs sounds funny - completely unaware of the pain and suffering that they cause because orcs just don't feel any pain.
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>>50883430
I've come to not use "Evil" anymore, because it's very imprecise and people use it as a lame reason to send people to kill other people - Because those other people are "evil".

And while it's true that such behaviour that you just described is basically fucking evil and asshole-ish, it's pretty much explained by complete and utter lack of empathy. As you say, Orkz don't reflect in such a way that they think others having discomfort is something to be avoided, because to them that discomfort means entertainment and their own wellbeing is more important than others'.

In that sense, Warhammer does it perfectly: These guys are dangerous because they just don't fucking care what or who they break in order to get what they want. They have no self-restraint, and whenever an Ork shows signs of it, it is because he is an exceptionally malicious and cunning asshole, which just makes him more dangerous.

It is still not "Evil", it is sadism and indifference mixed together with childish temper in a volatile concoction of assholery.

Which is why they're so fun. The reason for why they are dangerous is actually fairly neutral on a moralistic scale - How CAN they have morals and ethics when they are biologically incapable of processing such things? They still love to laugh and chill and do all sorts of things we as humans would also do, with the added effect of utter basedness.

The one Eldar was right when he said the Orkz are the pinnacle of civilisation.
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>>50883597

I really like this post. I, too, feel that "evil" is just a boring cop-out. Black and white morality tends to make for boring stories. (Not saying this is always the case, as I'm a huge fan of Tolkien's work.)

But most of the time evil is evil for the sake of stuff like "this group is evil because we need evil people to kill for loot." That gets old, after a while. I prefer shades of grey, politics, or simply differences in nature and biology. This group doesn't need to be killed because they're evil, they need to be killed because their society clashes with yours. You can't kill them en masse and hand wave it away as "well, they were evil." You have to come to terms with the fact that the creatures you killed had thoughts, dreams, goals, families, etc. of their own.

Makes for more interesting character development than just "I kill evil things because I'm good."
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>tfw the green tide turns its sights towards you
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>>50883597
>It is still not "Evil", it is sadism and indifference mixed together with childish temper in a volatile concoction of assholery.

They also are far and away more resilient than we are -- removing a head with a rusty hand saw and attaching it to a different body is a mid-tier ork medical procedure. Casually pulling off an arm or shooting you in the chest just isn't seen as that brutal. It's your fault you're a weedy git and die from such a paltry wound. Then there's the whole quasi-religious belief in reincarnation and/or an afterlife skrappin' with Gork and Mork. And different mores regarding the worth of an individual, due to the sheer insane number of them -- if yer 'avin a good skrap and everyone's having fun, what's a few dozen bodies matter?

Traditional morality doesn't really apply to something truly alien. There's a fun little short story that draws on this. Clearly written by a channer.

http://lesswrong.com/lw/y5/the_babyeating_aliens_18/
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>>50857661
I barely use orcs because Im always running low level campaigns and having massive warriors who live in combat getting beaten by some fuckin adventuring newbies is ridiculous

whats a good tolkien style orc alternative for dnd
>unyielding anger but are poorly constructed so low level players can kill them
>also human sized or slightly smaller
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>>50884518

Goblins.
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>>50884535
Ive used them and hobgoblins but hobgoblins are too smart and goblins are too short

fighting a single goblin never feels like a fair fight because they are such shit
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>>50857661
>Tell me of your setting's orcs, /tg/
Pic related
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>>50884535
also I use religious fanatics or mind controlled peasants to fill this role but I want an "evil" and dumb race
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>>50884570
>>50884600

Troggs. Yeah, yeah, they're from Warcraft or whatever. You can do anything with them, though.

In my setting, troggs are the distant relatives of trolls. While trolls are massive, powerful, and long-lived, troggs are the complete opposite. They're roughly man-sized or smaller, strong but not any stronger than a human or elf, and their lifespans are comparable to humans.

I've used them differently for other settings, though. From cursed dwarves to a breed of goblin to a mutated humans. They're a good "orc" filler.

>pic related, the current reference I use for troggs in the game I'm running right now
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How do I make a Darth Vader-esque Orc BBEG?

Do I go the Malekith route and fuse him to a suit of badass black armor? How do I make him feel ~original~ while still keeping that Darth Vader feel?

Help.

>pic related, my inspiration
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>>50884757
>Hey, if you take this weird name and appearance from a weird and obscure enemy type in a videogame, I can do anything I want with them!
>Not realising that you could do just as well by building off a name and appearance you created yourself instead of taking from a pre-existing work, and actually produce something wholly original to boot.

You're so close, it's painful.
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>>50886137

I'm well aware of that. The issue here is that I hate "original" names. An orc is an orc. An elf is an elf. I don't want to create a completely ~original~ race and then call them something wacky like githyanki or whatever.

Same reason I don't like wacky horse archer dwarves or viking elves. I like keeping things relatable and familiar. Someone may not know what a "trogg" is exactly, but it's a lot more familiar to them then something like "githzerai" or whatever.

It seems like all the good names have already been taken. I'd rather just use what works then make up some ~totally OC donut steal~ crap. If it ain't broke, don't fix it.
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>>50886044
do you want him to have any sort of magic?
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>>50886044
>I want a character that's Dark Vader mixed with Blackhand
>But I want it to be original donut steel
>>
Orcs are a byproduct of the Goblin Family of beasts unfortunate habit to create a hierarchy within itself.
A tribe of Goblins who gather around a Giant-kin for protection create Orcs are the "upper-crust" of their society. They are bigger, meaner, and have a 3.2 intelligence on the "Scale of Intelligence" (0 being non-intelligent, 1 being rudimentary, 2 being tribalistic, 3 being able to conceptualize "self," 4 being sentient, and 5 being industrious.)

Orcs will clash among each other to become the "Hob" of the family and directly serve the Giant more directly.
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>>50883721
In the grand scheme of things, Tolkien's work is black and white because at some point it really loses all sense of why these guys are fighting and it really just seems to be so because.

However taking the Silmarillion into account, it's really pride and megalomania. Melkor wants to be god, but he can't because he doesn't know how to create from thin air. So in his hurt pride, he throws a hissyfit like an angry teenager and is an all around contrarian troll, knocking over the nice things his siblings built and making edgy sonic OCs from the actual works of his dad. Being the bully he is, he attracts other bullies like Sauron, who attracts more buillies like the Witch-King, and in turn has such an immense impact that everybody he ever worked with is seen as an asshole you don't trust, so they're all outcasts and rejects. Their natural reaction is to be assholes and take what they need by force.

until Sauron comes around and bullies them all to be even bullierer, because he's pretty much on par with melkor when it comes to megalomania and pride.

And, taking all things into account, Melkor and Sauron and all of them could still be mystified mortal rulers who wanted to expand their rule, either because of greed, megalomania, or because the places where they ruled were really shit. (Angband, Utumno, Mordor, Angmar and so forth)
>>
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>Lanky Kong fucks a miscolored elephant.
>Based on old cheesy fantasy
>Based on Africa
>Was visited by incomprehensible cosmic sparkledogs, but the Orcs were deemed unworthy to be elevated like the bird of paradise elves were.
>Most are fucking pissed at all cosmically blessed races because of this.
>Not civilized but not innately hostile. Most are dumb but they have potential to become intelligent and civilized.
>Some have managed to kill lesser spacegods and manually become sparkleorcs. Those who come late to the feast become reverse sparkleorcs, which are even shittier than regular orcs.
>There's a massive orc empire out there somewhere. The setting is absolutely fucking massive, and an empire the size of Rome's is barely a blip on the map.
>Comes in Blue, Yellow, Classic Green, Brown, Grey, Pitch Black, Tan, Jade, Orangish and Lava Lamp
>Very rarely they are born with tiny adorable horns that they are very protective of.
>Powerful in combat, but their technique and finesse is garbage.
>Easy to manipulate, so sometimes demons that are exiled/sent from the moon use them in their army.
>>
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>>
The ancient forefathers of Goblins.
>>
>>50883430
>>50883597
This is exactly why I collected Orcs back when Fantasy was a thing.
>>
My world has a great number of races, some civilized but not all. Orcs are those of a more violent and xenophobic stripe. There are many types with a wide variety of cultures. The Orcs are based off the old GURPS type. No souls.

"If there are any gods, they just have it out for us!"
>>
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>>50891132
They were also the most fun so far playing Total Warhammer
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