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Warhammer 40k General

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Thread replies: 434
Thread images: 57

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Read the damn OP before asking stupid shit edition.

>Freshest Rules in Epub (Use Readium for PC or Kobo on Android)
https://mega.nz/#F!Wl5DAbCb!TYxZG4CgX_x-NJu7JBwbZQ!2tgBUTYI

>Older stuff in PDFs:
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ

>As current as the FAQs get
https://www.games-workshop.com/en-GB/Rules-Errata

>40K 7th Edition Quick Reference Sheets:
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>Forge World Book Index:
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>The Black Library (Eldar poetry is shit):
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q!c4pGAJDb

>List Builder if BS doesn't add enough bloat for you
https://webapplications-webroster.rhcloud.com/rc/web/#/rosterCreator
>>
First for Squats.
>>
Second for Sisters
>>
Did you realized that not a single rumor in all the time had just a hint of a new admech, a new inquisitor and the new celestine? Can we all agree that warhammer related rumors are 99% bullshit?
>>
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which one of you is responsible for this
>>
>>50837116 #
>he doesn't even know what a Mark of Chaos does to a Psyker
>he thinks his opinion on the Thousand Sons viability is relevant
Shoo, shoo. We have enough moronic shitposters.

>>50837092 #
Yeah, people definitely underestimate just how much of a Warp Charge hog Magnus is. 7-9 Dice for Gaze, 4-5 each for Prismatic, Treason, and Boon of Flame, and you're at 19-24 Warp Charge and he still has spells left. Even if Siphon Magic nets him a couple dice, you aren't doing much else with your psychic phase.
>>
How do you pronounce Guilliman
>>
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>>50837178
>crying ksons baby cant into psychic phase
>>
>>50837161

Didn't one of the SoB rumors say they'd have a couple new plastic characters too?
>>
>>50837084

YOU'RE THE MANGO!
>>
>>50837222
i cant remember. you sure?
>>
>>50837183

Logically I thought it would be gill-eh-man, but apparently it's gull-ih-muhn for the British.
>>
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ksons are sooo underpowered guise. wow list building them is so tough
>>
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Can I attach the commissar from the tempestus formation to the guard infantry squad?
Is it a good 750 point list?
>>
>>50837194
Try harder, shitposter, I'm sure you can think of something that works better in context.

Hell, at least post a list that isn't completely awful.
>>
>>50837238

Well he didn't even say that the characters would be admech or inquisition, so I'm assuming it was one of those vague rumors that are impossible to get wrong, like "CSM will get an update" and "there will be new plastic HQs". Like, no shit that's going to happen.
>>
>>50837194
>>50837249
This samefagging is pretty pathetic. At least stop taking Ahriman and Magnus together, we already covered why that was retarded last general
>>
>>50837178
>TzangCAD for mangus
>a million pink horrors
>cabal for firebase

Man tsfags are dumbs
>>
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So, /tg/, what do you think of this army list that I built using only the parts in the Burning of Prospero box?

The Chapter Master gets a small conversion by being given one of the chain swords on the upgrade kit instead of his knife, and the Honour Guard can be kitbashed using leftover weapons from the Custodes and Sisters of Silence sprues. Similarly, the Sternguard get their Storm Bolters from the Terminator sprues.

Thoughts? Room for improvement? It's only 1600 points, so there's definitely room to add things to get to 1850 or 2000 points.
>>
>>50837249
>1990 points
>using the terrible babby's picturebook OP army builder that doesn't even build armies right

Well at least you're right about 1KS and CSM babbies.
>>
>>50837278
>it's only 1600 points

you mean 1607
>>
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>>50837259
>>50837274
cry more faggot. ksons are strong as fuck.
>jump infantry terminator deathstar that has every psychic power in the book + magnus + 24 dice
git gud. ksons are baby-tier easy to listbuild
>>
>>50837315
Does anyone actually play 1600 point games where the difference would actually matter? Is there anything of note that you'd be able to buy with 250 or 400 points instead of 243 or 393?
>>
>>50837333
not this bullshit again
>>
>>50837323
It was more entertaining when you at least put effort in. This bait is already stale.
>>
>>50837362
its not bait you dumbass. stop bitching about ksons being underpowered while having one of the strongest psychic deathstars.
>>
>>50837194
Pfft, amateur. 1850 points gets you:
-A CAD with Typhus, 3 units of 20 Plague Zombies, Magnus and a Void Shield Generator
-A Daemon CAD with a Herald of Tzeentch and 6 units of 11 Blue Horrors.
-A Heralds Anarchic Formation with 5 Heralds of Tzeentch.

That grants you...30 Warp Charge, 126 scoring bodies, 6 separate units capable of throwing down summons...
You can even start Magnus on the table, as you have so many bodies your opponent will have nowhere nearby to drop pod next to him. You don't even care about Blessing of Tzeentch as he can swoop, cast, turbo into ongoing reserve and repeat the process.

This is how you run Magnus. Note the lack of Thousand Sons.
>>
>Some autist being mad about how weak TSons are
>Other autist saying they aren't
Both my 2k armies could delete anything comfitably TSons-wise unless you went Magnus + Horrors
>>
>>50837249
>>50837323
>>50837194

imagine fielding this against 2k points of tau. holy shit you wouldnt get to turn 2 haha
>>
>>50837371
Bro, you've already admitted that you know nothing about the faction. You keep putting Magnus and Ahriman in the same list. Hell you think Magnus plus Ahriman plus some terminators would make a good base for a deathstar. This has to be bait. The alternative is that you're the dumbest poster in the general.
>>
>>50837396
tau wouldnt be able to get through it. also youd be hijacking 2 of their big suits every turn and shooting them with their own shit
>>
>Building weak lists, saying they are powerful.

Is.. is this the new /tg/ meta?
>>
Do we have any knowledge on what Black Templars are supposed to be getting in January? Do we even know for sure that they're getting something, and not just taking part in the fluff? I've been out of the game for a while, but Black Templars coming back as a real force would suck me straight back into GW's claws.
>>
>>50837343
I was just wondering why the only response to the list I posted in >>50837278 was someone pixel bitching about me rounding the points cost to the nearest hundred when I'd have to add some more stuff to bring them up to full size anyway.

(Probably some transports so that they don't all get shot to death footslogging across the board.)
>>
>>50837415
No, it's just some autist from last thread who got BTFO and decided his only recourse was to shitpost.
>>
>>50837409
you seem to be too retarded to realize that sticking 5 level 3s + a level 4 into a JUMP INFANTRY terminator unit would give no fucks about anything
>>
>>50837412
Um...you know Tau can also do MSU builds too, right?
>>
>>50837412
they wouldnt even need to bring big suits haha
>>
>>50837372
>Typhus in a Thousand Sons CAD
Or
>Magnus in a non-Thousand Sons CAD
Try again.
>>
>>50837428
One Mawloc. Hell, make it two.
>>
>>50837428
Either they aren't buffing themselves and they die, or try are buffing themselves and Magnus runs out of gas. Either way, the death star is shit due to a lack of offensive ability.
>>
>>50837454
well actually if you have everything in one unit you just need to cast boon or something and the unit gets blessing of tzeentch.
>But anon, you need to buff every single model

>No my son, only need to affect the unit, not every model in the unit.
>>
>>50837454
>lack of offensive ability.
>JUMP INFANTRY terminators with PF/CF + 6 force weapons and every psychic power imaginable lack offensive ability
confirmed retarded
>>
>>50837442
It's just a generic CSM CAD. Magnus loses Blessing of Tzeentch, but when he's effectively immune to being shot by most stuff for the first two turns, it doesn't really matter.
>>
>>50837472
only thing theyd need to cast is warp fate and whole unit has a 3++ rerollable. then you could add on invis/endurance/whatever as needed. magnus would still get like 20 dice. kson players are just stupid whiny cucks who cant into psychic phase.
>>
>>50837472
2+/3++ isn't that durable given how many points are invested in that unit. I see that you're still pretending those psykers will be casting if Magnus is casting.
>>
>>50837474
>thinks thousand sons can take special weapons
>>
>>50837497
sorry wrong guy, im with you on this. Just spreading the knowledge on how BoT works.

>>50837496
keep trolling man, 10/10 top kek
>>
FUCK PSYKER-SYMPATHIZING SNIVELING CRAVEN COWARDS, HERE'S A REAL DEATHSTAR LIST FOR REAL CHAOS-WORSHIPPERS.

>b-but m-muh speed
FUCK YOU
>b-but m-muh survivability
FUCK YOU
>b-but m-muh grenades
>b-but m-muh psykers
GRENADE COCKSUCKER PSYKERS WITH YOUR FIST
>>
What is the program that everyone is using to build lists? I'm still using pencil and paper and Battlescribe every so often.
>>
>>50837497
>have 24 dice + whatever you roll
>durrr you cant use 5 dice for warp fate because magnus needs to cast every single power he has every turn
they shouldve just squatted ksons, their playerbase is too dumb to even understand their primary phase of the game.
>>
Do we know what is going up for pre-order this week? Is it the new inquisitor and Celestine?
>>
>>50837544
hey friend, how's the trollin goin? What army do you play?
>>
is it bad to just not like psykers in general and not want to run them

t. new player
>>
>>50837551
That should be 07Jan with a release of 14Jan.
>>
>>50837544

you must be really fuming in there. have you thought about taking some anger management classes? You've carnacd up this place pretty nicely making lists and spamming the same sentence over and over. How much cuck can you write before thats the only word you use?
>>
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>>50837278
>>50837417
>spend a while building a list
>check sprues, make sure everything is there
>post list on /tg/ asking for advice on it
>get drowned out by autistic screeching over Thousand Sons
>>
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>>50837572
nice reddit spacing, kiddo.
>>50837555
pic related
>>
>>50837497
Well, Magnus knows that one power that gives him extra warp charges everytime someone casts. Cyclopean cabal grants a significantly cheaper and nearly free psychic power.

Magnus can only cast five powers per turn, which is at most 17 warp charges. He harnesses on a 2, so you probably just want to throw in one extra dice at most, bringing you to 22 charges.

If you use 2 charges to cast siphon power after shroud of deceit, Ahriman manifests psychic shriek twice, that gives you two extra charges. Meaning after Magnus inexplicably blows his complete load and casts his wc5 and four wc3s, you've still got 2 warp charges leftover in addition to whatever you rolled for your sorcerers to cast, since we started at baseline 24.

So yes, they will be casting something.
>>
>>50837542
Read the OP Edition
>>
>>50837583
Pick an actual point value (1500, 1850, 2000) are the common one around the point value.

Don't go over like a tard.

Get transports.
>>
>>50837583
not sure what you want anyone to say. it's an alright list but nothing really stands out apart from some friends

your guys are going to get rekt without transports. move your plasmas all into one squad, too.
>>
>>50837630
Next edition should be:
"Do not respond question that are related to the OP"
>>
>>50837163
If only GW would make a Box-o-Xenos kit that contained one set of Xenos troops (Fire Warriors, Boyz, etc.) and one cargo container sprue.
>>
>>50837251
Bumping since all that's being posted right now is crippling autism
>>
>>50837564
Nope, lots of armies don't use psykers. Which army do you play? Quite a lot can benefit from a little Psychic support, but it's by no means mandatory. I sometimes use a few Inquisitiors in my Admech army for Divination and Telepathy, but it works just fine without them. If you really need a psyker, use Inquisitor Coteaz. He has tons of awesome abilities and is ML2, and cheap. If not, don't worry. Psykers work well to fill in the gaps in your army lists, since they're so versatile, but a well-built or casual army has no need of them.

I just repeated the same point four times, didn't I?
This is why I shouldn't post when I'm hungover.
>>
>>50837708
I would actually buy that. Right now the container set have no value for me.
>>
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>>50837630
Thanks. I'm retarded.
>>
>>50837703
After that we can have "50 Anyone?'s later"
>>
>>50837737
"Ignore retarded questions about OP edition"

Any fun and/or good use for a Valkyrie in Imperial Agents. Hell even Scion or Guard. Mostly as allies for my SoB
>>
>>50837583
what do you expect, you have neither durability nor mobility and your longer then 24inch range department is severly lacking too.

What is your plan against rhinos, MCs, a leman russ or two?
>>
>>50837766
No.
>>
>>50837564
depends on faction
Some like Tau, necrons, admech/skitarii (and deldar?) don't have psykers
Some don't use them often like orks/guard
the rest use them a decent amount in certain builds
>>
>>50837584
> thinking you can recognize posters on how they write, doesnt realise its all one samefag with different spacing :D
>>
>>50837712
I'm putting together imperial guard at 1,500 points, but I'm considering having some extra stuff for the 1,850 range, either an actual psyker, or an Ordo Hereticus inquisitor with a psyocculum attached to my veteran squad to have the unit shoot at psykers with BS10.

Leaning towards the inquisitor. I've never really liked magic shit.
>>
1250/1250 Alpha Legion Insurgency Force:
*Chaos Warband*

Chaos Lord (Mindveil, Terminator armor, combi-melta) 142

Chaos Marines (plasma gun, combi-plasma) 100
Chaos Marines (plasma gun, combi-plasma) 100

Terminators (x5, 2 power fists, 4 combi-plasma) 191

Chosen (4x meltagun, Rhino) 170

Chaos Bikers (2x meltagun, meltabombs) 95

Havocs (4x autocannon) 115

*The Lost and the Damned*

Dark Apostle 105

Cultists (flamer) 55
Cultists (flamer) 55
Cultists (autoguns + shotgun) 61
Cultists (autoguns + shotgun) 61
>>
>>50837782
what is your current army list?
>>
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Anyone willing to give a newly-minted GSC player some advice on fighting Tau?

It seems with their bonuses to Overwatch and easy access to Interceptor, Tau are the GSC's natural counter.
>>
>tfw Juggerlord with Berserker Glaive, Combat Familiar, Sigil of Corruption and Melta Bombs

I WILL ONE-ON-ONE ANY OF YOU MOTHERFUCKERS
>>
>>50837652
>move your plasmas all into one squad, too.
You can't?

>If the squad numbers less than ten models, one Space Marine may take one item from either the Special Weapons or Heavy Weapons list.
>If the squad numbers ten models, one Space Marine may take one item from the
Special Weaponslist, and one other Space Marine may take one item from the Heavy Weapons list.
From the Tactical Marines options in the Codex.

>>50837649
So, Rhinos for the Tactical Marines, Drop Pods for the Honour Guard and Sternguard, and a Razorback as a normal Fast Attack choice, for the Sisters of Silence to pile into? That's enough to take me right up to 1850 points. I just have to drop one of the Teleport Homers the characters is carrying (probably the Librarian's).
>>
>>50837847
Unless they have a 2+ save.
Stick with the Axe of Blind Fury. Berserker Glaive is for Daemon Princes.
Unless you were being sarcastic, in which case here is your (you) :)
>>
>>50837847
>ap3
>tfw wolf lord on thunderwolf with runic armor and th/ss
1v1 this. milk-drinker.
>>
>>50837782
I really do recommend Inquisitor Coteaz. He kicks so much ass it is unreal, and his psyker powers aren't even his best feature.
The Hereticus is good, but really specific. A lot of armies don't use psykers, and if you fight them that's 80 points wasted. Actually having psykers is much more versatile, since they defend you from enemy sorceries and can allow you to put some hurt on when you have psychic dominance, like playing against Tau.
If you're that set against psykers, feel free to use the Hereticus, I just like having a couple around.
>>
>>50837847
wish csm could use more mounts a'la furries
>>
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Thoughts on my test scheme?
>>
Can you print these figurines in 3d printers yet?
>>
>>50837845
Sacrificial MSU from different directions. They either blow up 5 Acolyte Hybrids you assault with first, or don't get to OW at all since you charged in with them before using your 10-man squad with Heavy Rock Cutters anyway.

Genestealers are also OK, even against goddamned Riptides, because of the 5++.

Lean on psychic powers & pinning shooting. Their guns are your guns if you roll with enough Magusi/Patriarchs.

You could also take Tyranid allies for fear, since Tau are affected by it. Also: since a Mawloc gets off its S6 AP2 blast first before coming onto the board, can they even shoot it before being eaten?
>>
>>50837938
I'm digging the yellow on the gun.
>>
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>>50837814
I keep playing with the last 50 points or so, not sure if I want to keep the sentinel or grab camo nets for the Chimera and a regimental standard.
>>
>>50837962
Mawlocs hit in the movement phase, and Interceptor happens at the very end of that phase, so yes, you can use their attack beforehand. Aim for their Broadsides with it, as they're the easiest to kill (T4, 2 wounds, no Invulnerable) and the most dakka per point.
>>
>>50837938

Thicken your paints. Use a chrome-colored automotive primer for best results.
>>
>>50837773
Why? No love for valks?
>>
>>50837115
>tfw you can finally field a fluffy, not awful Inquisition army with good quality models

Aside from the Dreadknight, of course. However, what are you expecting SoB to get? Full restock, or just the few boxes? Either way, I'm preparing a list just in case plastic happens.

Daemonhunters: 2,500 Points

Inquisitorial Representative
>Ordo Malleus Inquisitor w/ Terminator Armor, Psycannon
>Jokaero Weaponsmith

Assassinorum Operative
>Culexus Assassin

Vestal Task Force
>Canoness w/ Power Weapon
>4 Death Cult Assassins
>3 Battle Sister Squads
>2 Seraphim Squads
>3 Retributor Squads w/ Multi-Meltas, Rhino

Nemesis Strike Force
>Librarian w/ Mastery Level 3, The Soul Glaive
>2 Terminator Squads w/ 4 Halberds, Hammer, Psycanonn
>2 Interceptor Squads w/ 4 Halberds, Hammer, Teleport Homer
>2 Dreadknights w/ Jump Pack, Hammer, Heavy Psycannon

I might drop the Culexus for fluff reasons, maybe do a battle conclave instead? Or would a Culexus ever be assigned to work with the GK?
>>
>>50837251
Yes
>>
>>50837960
sadly not even close
>>
>>50837962
Thank you for the advice! MSU does seem to be the most effective way to mitigate supporting fire, since they can only do it once.

Unfortunately I can't make use of Tyranid allies as it's a specifically GSC vs Tau campaign, representing an uprising on a Tau-held mining world.

What pinning shooting do GSC have access to?
>>
>>50837161
Stop going to clickbait sites
That helps alot
>>
>>50838018
>Thicken your paints.
What heresy is this?
>>
>>50837183
I think Captian Titus says Gwil-eh-man at least once in Space Marine.
>>
>>50838039
Have you xonsidered reading the appendix of the codex?
>>
>>50837766

valkyries are faction aeronautica. With current rules you cant bring anything inside them at the start of the game.
Gw dun fucked up.
I would love to have have admech in valks, fuck yeah
>>
>>50838061
Don't have it yet, pay doesn't come in until next week due to Christmas shenanigoats.
>>
>>50838070
Its in the OP
>>
>>50838063
You can buy them as transport for the Acolyte squad. None of my local players will bitch about that if bought for the Acolyte squad.
>>
>>50837845
bring flamers against fire warriors/kroot
lots of flamers
remember when they used interceptor they cannot fire in the next turn
use superior postioning to kill markerlights
be very careful turn1 as tau can hand out ignore cover like candy so deploy out of sight/out of range of anything that has a smart missile system
>>
>>50837847
Okay.

https://1d4chan.org/wiki/Chapter_Master_Smashfucker#Angels_of_Death_supplement

Dude eats Primarchs for lunch; dude is actually stronger in a fight than *his own Primarch*.
>>
>>50838078
Don't really like to pirate anon, you can get killed for that where I live.
>>
>>50838109
Then you'll have to wait.
>>
Is there any way to get loyalist marines Relentless?
>>
>>50837968
th-thanks
>>
>>50838088
acolytes in a valk is not very enticing really.
>>
>>50838058
mixing metallic paints with thickening agents (such as superglue) improves their concentration of metallic particles giving a superior metallic effect.
>>
Is there any way to get Attack bikes for trator legions?
>>
>>50837978
I'd keep the sentinel, that's just my opinion though
Just a question
If you were looking to expand to 1850 points
why not grab a valk or some other air support?
or alternatively
Do you have any anti-air?
Or maybe some artillery?
Other than that, looks like a good list.
In terms of allying
any assassins in your interest?
maybe scions for deep striking meltas?
idk just thoughts
>>
>>50838138
How about the Acolyte warband formation. Or the old Acolyte squad? Any good combos.

We are now ignoring retarded faction rules and asume the non marine shit can use the Valk no problem.

That said Scion? Any fun thing with them?
>>
>>50838158
nice try troll, try pulling the one with the bleach and ammonia crystals
>>
>>50838109
Don't sweat it, I admire your restraint. There's not really any Pinning in the GSC shooting list, I'm pretty sure Barrage weapons no longer cause Pinning, so the Mortar doesn't.

You'd need to ally in some IG, but I'm not familiar with their rules.
>>
>>50838174
scions can already use valks in their own codex cant they? theyre pretty cool, albeit expensive points wise
>>
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>>50838109
>>
Just realised, in "If the emperor had a text-to-speech device" the reason of wht Emps wants Guilliman disconnected is no because of memes but because Guilliman is actually Alfarius in disguise and HE knows it??
>>
>>50838125
the nights watch
>>
>>50838199
Shit I made a ton of typos there.
why*
not*
Alpharius*
>>
>>50838199
I'd much rather have one od the High Lords be Alpharius
>>
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>>50838176
checkmate
>>
>>50838191
I play SoB first and inquisition second. Everything is kind of expensive point wise and money wise.

Wonder if Celestian Command Squad in a Valk is a good idea (fuck retarded faction rules)
>>
>>50838226
Why not both?
>>
>>50838167

Chaos don't have attack bikes, period.
>>
>>50837416
If they get a campaign book then formations and maybe a demi-company equivalent are definitely in order.

It's very unlikely that they'll get new models. Maybe a new upgrade sprue, but SM have plenty of model support already and Templar don't seem to be that high on GW's list.
>>
>>50838244
*Chaos don't have attack bikes; comma period.
>>
>>50838244
That's retarded.
Astral claws maintained one of the largest collections of bikes, attack bikes and landspeeders behind DA/WS.
>>
>>50838244
>>50838167

proxy it with a chaos lord standing up with a foot in the sidecar and a foot on the seat. juggerlord.
>>
>>50838282
How does that get me multi-meltas on bikes?
>>
>>50838238
Alpharius is either Guilliman or a High Lord.
Omegon is either Guilliman or a High Lord.

Yes, please.
>>
>>50837222

thats not exactly a hard rumor to make

>there is a rumor that new miniatures are going to be made!
>>
>>50838279

Then proxy them using C:SM.
>>
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>>50838300
>>50838226
>>50838199
>more Alpha Legion memes
>>
>>50838314
Yeah, just annoying to have to use their chapter tactics, just reeks of "DAs ugly cousin"
>>
>>50838333
He's called bruva Alfabusa, is guaranteed he'll do it.
I'm just triying to figure out how lol
>>
>>50838172
My anti-air is basically just the icarus on the knight, not exactly ideal.

I was looking at a Vulture for the twin-linked punisher cannon, but that means I'm still out for anti-air.

Artillery isn't as high on the list because I have ordnance officer already, the knight puts out slightly weaker firepower but two shots, and the demolisher puts down S10 AP2 large blasts.

Not really interested in assassins. The inquisitor's wargear basically was to make the veteran squad immune to psychic attacks with a null rod, and have BS10 against psykers with a psyocculum. And he has a condemnor boltgun to psy-shock deathstars.

Not really sure if that's the way to go. It sounds like it would screw up psyker squads but at the same time it sounds like a bad idea to put 100 points into what boils down to one guy with a pistol that just really hates psykers.
>>
>New player asks a dumb question time!

Are heavy weapons meant to be this garbage?

I get that they trade mobility for strength, but not being able to move at all makes them basically fucking useless, because everything can just hide from them.
>>
>>50838450
Don't play Eldar or Tau, they're cancer.
>>
>>50838473

I play Dark Angels.
>>
>>50838450
if they're carried by a single man, yes. if it's mounted on a vehicle it doesn't matter.
>>
>>50838450
They can move, at the cost of accuracy.
>>
Just a question. what kind of listbuilder do you use ? the one with image.
>>
>>50838488

Down to BS1, which basically guarantees a miss anyway.
>>
>>50838507
Battlescribe.
>>
>>50838507
This has to be people shitposting. I doubt we have such retardad users
>>
ok thanks.
>>
HH books don't get updated in the archive anymore? been stuck at book 34 for a while.
>>
>>50838527
I was going to ask why would you want to read such shit books. Then I remember I enjoy watching zombie movies.

My guess no one cares to update
>>
>>50838513
Dont underestimate us
>>
https://www.youtube.com/watch?v=tP8oqHRxZ8Y

ORKS ORKS ORKS ORKS
>>
>>50838546

Everyone has at least one objectively garbage media vice. No-one ONLY reads the classics.
>>
>>50838586
>1950
What memery is this
>>
>>50838510
>he thinks he can rely on 83,3333333%
i know you said new player, but damn that's so new guy speaking
>>
>>50838586
I. WISH. I. COULD. WATCH. THESE. BATTLE. REPORTS. WITHOUT. HAVING. TO. SET. YOU.TUBE. TO. 2X. SPEED.

at least all their shit is well painted
>>
>>50838336
Sadly no attack bikes, but Chaos Bikes themselves are mostly solid. A Gorepack gets most of the Bike fix out of the way if you want to do them bike-heavy rather than Hound-heavy; don't forget that CSM Bikers get a Pistol and CCW for extra attacks, and that they can replace the Bike Bolters with their Special Weapon of choice.

The Landspeeder/Attack Bike thing is going to be trickier sadly. I think the "best" thing you could do is take a minimum-sized Heralds Anarchic formation "counts as" kludge, and mount them on discs. 210 points, 3 solo Psyker Jetbikes, 6 Warp Charge, and semi-passable Dakka.
>>
>>50838610

Which would you rather have, 83.33...% or 16.66...%?
>>
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Anons, why can't I find the errata that made Maulerfiend's Magma Cutters affect the entire unit he was attackting, rather than a single model? It's not on GW's website?
>>
Would mixing Greenwing, Deathwing and Ravenwing make a decent army? Or should I focus on one?
>>
>>50838682
You would make a decent army but taking Ravenwing alone would make a more powerful army.
Taking Ravenwing and Deathwing would be even more powerful
>>
>>50838682
Call me oldschool but using green, black and white marines in one army are just regular old Dark Angels.
What exactly is the wing part in green though?
-wings imply a gimmick, usually, can't figure out what it is for the green codex choices though.
>>
>>50838450
Play Adeptus Mechanicus instead, then - all their models but the new junkbot Servitors from Codex Imperial Agents get Relentless, so they can move and shoot Heavy weapons as though they hadn't moved, and then charge as though they hadn't shot.
>>
>>50838740

Greenwing is just regular Dark Angels. Usually used to refer to a DA army without Deathwing or Ravenwing.
>>
>>50838682
It would indeed be fluffy! A couple tac squads, a Captain, Chaplain/Interrogator-Chaplain, or Librarian leading them with a squad of deathwing and a squad of ravenwing is iirc, the DAngles standard operating procedure.
>>
>>50838039
No real pinning per se. I would honestly just consider taking a few Neophyte teams with dual Mining Lasers though, just to snipe out Broadsides with Infiltrate (You Infiltrate 18" away, but shoot 24" away. If your opponent buffers with too many Kroot, you can risk Cult Ambush if you desire; if you get to choose your Ambush result, you can even get a few rounds off too). In a pinch, Rockgrinders with Clearance Incinerators can be used to flush out Pathfinders/Markerdrones, as could the Eradicator (though I personally prefer the Exterminator with either Multimelta or Plasma sponsons as a multi-purpose tank).

>>50838649
I think they un-FAQ'd it from the Draft, which is a damn shame IMO. I still like them personally.
>>
>>50838649
chaos space marine draft FAQ on their facebook
>>
>>50837478
Get a Grimore of True Names
Magnus IS a Daemon
2++ rerolling 1's
>>
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>>50837847
Bring me your bussy.
>>
>>50838101
>Out of sight against SMS
Quality tip, do this and see what happens.

>>50838039
Remember that supporting fire units can fire OW even when the charged unit is locked up if the supporting fire units haven't fired OW yet.
For example: you can charge unit A, units B, C and D are within supporting range. A and B fires OW. Then you charge A with other unit, C and D can still fire OW.
>>
>>50838881
I'm aware, but again, the thing is you really don't need it for most intents and purposes.

On the first turn (even if you go first, in case of Seize the Initiative) Magnus hides behind the Void Shield. There are so many Horrors and Zombies around him, there's nowhere good to Drop Pod next to him, and other stuff can't really get good LOS against him.

He then flies forward. He lets loose during the Psychic Phase, ideally doing a good deal of damage, while you let loose a summon or two. In the Shooting Phase, you proceed to "Run" 2d6 forward into Ongoing Reserves. Then you repeat the process come turn 2.

I suppose with some additional edits, you "could" do something kooky like use an Oracular Dais Herald and a unit with an Instrument, but otherwise...eh.
>>
>>50838938
>>Out of sight against SMS
>Quality tip, do this and see what happens.
not that anon but keep reading.

>of sight/out of range of anything that has a smart missile system
>out of range of anything that has a smart missile system
>>
>>50838964
>stay out of range of SMS
>bring flamers
>>
>>50838199
>99, the end
>>50838211
>11, the beginning
>Why not Alpharius?
>>
>>50838745
Thanks for clearing that up.
>>
>>50838762
>un-FAQ'd it
REEEEEEEEEEE

>>50838821
It's not there, anon.
>>
>>50839252
>draft FAQ on their facebook page.
Did you even check?

>but its not on the GW main site FAQ!
because its a draft and they haven't finalized it yet.

>but the hellbrute attack change is there!
because its a draft and they haven't finalized it yet.
>>
>>50839285
Isn't all the Chaos FAQ stuff 100% updated as of September, though?
>>
>>50839303
Do you see any of the draft FAQ in there? do you think they just decided to drop every single ruling the chaos draft FAQ? no.

because its a draft and they haven't finalized it yet.
>>
30k heavy bolters fit into regular bolter arms, right? So I could add them to regular CSM models?
>>
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Just starting out. Decided on Black Templars. Any suggestions to change this list?
>>
>>50839317
The Helbrute thing, yeah. The Codex FAQs are in, and a few other thinfs, iirc.
>>
>>50839362
yes
>>
>>50839392
the only change from the last FAQ was the helbrute attack change. They' haven't updated the FAQ with any other changes. just because the magma cutter change is not in there now doesn't mean it wont be when they finalize the FAQs (it also doesn't mean it will be, as they've changed things before, but there's a good chance it will be, because its an errata not an FAQ)
>>
>>50839382

That footslogging 5-man crusader squad is going to get mulched. The Thunderfire might be a bit too expensive. Drop it and just get more bodies for the Crusader squad.
>>
>>50839382
It's always Boyz > Toyz with BT - get rid of the Speeder and Cannon
>>
Are The Primarch books good?
Magnus comes out next and I am a Tson fag
>>
New player here. I'm starting orks, knowing they're apparently one of the worse races out there.

Do you have any advice for builds at the 1500 and 2000 level? Or just in general?
>>
>>50839579
Stay below 1k or expect to paint warbikers forever.
>>
>>50839579
I tell you, 'Nobz in a 'Naught all day erry day.
>>
>>50839579
orks will have to get new rules eventually... so i wouldnt worry about it and just get whatever units you want to paint.
>>
Is there anyone else who has multiple armies using the same book?

I've got 4k of Death Guard, 2k of Night Lords and I'm going to start World Eaters too.
>>
>>50839579
Hope you like Bikes cause that's the only way.
Deffkoptas, Tankbustas, Lootas and the Kustom Stompa are viable "support" units but the core of your army will be Warbikes (Not a bad thing since they're awesome as every ork).
A mega-warboss with the lucky stikk tanking wounds for a unit of Nobz can be "fine" but the best they can do against a serious melee unit is to mutually ensure destruction, since they'll get shot to the sky after (and IF) they manage to hit their target AND manage to clear it out.
>>
>>50839608
Might be cool. I might try to find out how to paint chrome around the mouths so they can ride shiny and red to the gates of Orkhalla.

>>50839610
Gorka or Morka?
>>
>>50839667
6500 points of Orks.
Yeah i have multiples.
>>
>>50839693
Waaughalla.
>>
>>50839693
GORKAMORKA!
>>
>>50839693
Nobz in a Naut is actually terrible advice, but has become sort of a meme because one of the GW writers advocated it in White Dwarf.

"I wait until my opponent gets nearby my nearly-indestructable stuff, then the Nobz come out to assault."

Problems with this include:
-The Gorkanaut is actually pretty easy to destroy for its points, especially if you have Melta or Haywire. Eldar bring the D instead.
-The Nobz cannot actually assault from the Gorkanaut on the same turn they get out of it, as it's not an Assault Vehicle.
>>
Hey guys, been playing Blood Angels for a year. Love them to death, but I think I am having trouble optimizing my lists. I've been trying doing MSUs lately with Flamer, Hvy flamer, hand flamers, and might try a squad with plasma sooner than later. What's a good list to run at 2K points? Right now my collection is huge and only continues to grow, so I should not have a problem with not having units to put into battle.
>>
>>50839693
>>50839759
Oh, and if you're interested in doing a War Boy army, I would actually recommend doing Genestealer Cults. They're pretty flexible, as you can use them for more than just "sneaky infantry" builds; whether you run them alongside Tyranids, or alongside Guard, or do a "pure" build, you can either do a swarm army, a more "blitzkrieg"-ish tank army, or a WITNESS ME style Warboy army. You probably only need one Goliath max, just so you have a frame of reference when you start converting War Rigs for the rest of your guys.

It's food for thought either way. :>
>>
>>50839759
Well the stream confirmed the suspicious that GW does not understand their own rules.

It is safe to assume to interpret any rule retardation by its "rules as intended"

The big ork thingy? Well it was intended to have the assault vehicle rule.
>>
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Hey /40k/

I'm getting some extra cash for Christmas and I wanted to build a guard list. I was thinking I'd get

-Start Collecting
-2x Armoured Claw
-Cadian Command

And I built this list. Is it shit (I'm assuming yes)? I took a bunch of random upgrades like grenades and camo netting to bring it up to 750. Should I shift anything around?

Also, I'm open to changing the list of stuff to buy, as long as the models are about $225.
>>
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>>50839579
Build this list and ignore all cunts that say Lootas and Boys are good.
>>
>>50839799
That's a pretty broad question. Have you looked at other people's lists?

http://www.bolterandchainsword.com/forum/109-blood-angels-army-lists/
>>
>>50839850
Also, that chimera is supposed to be transporting the command squad. Messed up in the image.
>>
I really love the fluff and paint scheme of the Black Legion, but their rules are just so fucking dull. The only real difference they get is Hatred (Imperium) and making Chosen and Terminators troops. Except chaos termis are garbage, and Chosen are far too expensive.
>>
>>50839911
Ok
>>
>>50839850
Commissar doesn't count as an HQ choice for the mandatory HQ slot. You have a lot of extra points you can drop to upgrade the Commissar to a Commissar Lord.
>>
>>50839911
chaos terminators are good. also they get the cabal.
>>
>>50839911
>inb4 shitposters saying CSMbabies just don't how to play and insist that Black Legion is the most powerful thing since sliced bread
>>
>>50839911
>>50839950
But they hate everything and turbohate the imperium
>>
>>50839941
Thanks, dropped the bombs on the infantry and command and a power weapon on the vets. Should I bring back the bombs on the infantry and drop something else or should I stick with that?
>>
>>50839948

>chaos terminators are good

25pts for a twin-linked autocannon.

Your argument is invalid.
>>
>>50839950
They are way more powerful than sliced bread.
>>
>>50840027
You dare doubt the power of sliced bread?!
>>
>>50839992
A twin linked autocannon with worse range!
>>
>>50839992
Not him, and I don't think the ability to turn 1 deep strike non-ObSec termicide is very good, but Chaos Terminators are one of the better Terminator units. Yes, the Reaper is overcosted, but the combi-weapons are hella useful.
>>
>>50839911
Turn 1 reserve rolls and automatic Deep Strikes for your Warlord.
Their only problem is that their Warband lacks ObSec, but their core choices are a bit less taxing than the others and they have some nice unique auxiliary options (fucking Cabal).
>>
Are space marines meltas gonna fit on my guards? Im making a guard force, and I needed 6 meltas for my vets, but only had one from CCS, so bought some SM ones for pennies. But will they need much converting ot nah?
>>
>>50839911
Chosen are ok by themselves. You run 5, give 2 of them Plasma/Melta, and call it a day. Alpha Legion do Chosen better though because of 'dat Infiltrate (outflanking Rhinos too).

>>50839992
Chaos Terminators get Combi-Weapons (cheaper than Sternguard do, even), and can run in 3-man units rather than 5. Most the discussion is about using the Speartip to do turn 1 DS Terminators that shoot in the movement phase, so you can slag Knights before they get their Shields up, Broadsides before they punk you with Interceptor, etc. Personally, I'm not seeing such an all-in approach working, since Chaos doesn't get good cover-busting toys, though if they do take the Cult of Destruction for some turn 1 DS Multimelta Oblits, they do at least get to Shatter Defenses on one piece of cover I guess.
>>
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>>50839975
Honestly you have so many upgrades, you can just aim for 500 points. With what you have, you could do something like this.
>>
>>50840086
If you're only going to give two of them guns, why not just run havocs or CSM, both of which are way cheaper?
>>
>>50840062
Cabal is Command. Try again, shillposter.
>>
>>50840100

5-man CSM unit can't take 2 specials.

Havocs aren't troops like Chosen are in a BL detatchment.
>>
>>50840100
CSM have to be 10 to get two and AL Havoks don't get infiltrate
>>
>>50840095
thanks, that looks like a good list

i'll probably run that at least to get the hang of the game, then buy some actual units to build a better army
>>
>>50839992
He didn't argue at all, you sperg

You should be fucking thankful the other anons bothered to entertain your stupidity with real answers,
>>
>>50839880
>http://www.bolterandchainsword.com/forum/109-blood-angels-army-lists/

I have not, thank you for the list my friend!
>>
>>50840074
I think the guns themselves are the same size but guardsmen hold them with a handle on the side as well.
>>
>>50839992
dont make me post another massive cabal abusing deathstar and make u look retarded again, cunt
>>
>>50837161
>plastic sisters
>plastic celestine
>celestine isnt a sister?
wut
>>
>>50840148
Are these butthurt fags actual Chaos players? Feels bad that I might end up joining them once I finish max finals and get my first 40k army.
>>
>>50840135
>>50840138
Right, but you can shove a combi-weapon on the sarge and save, what, like 40 points compared to doing the same for a chosen squad?

I feel like if you're gonna run chosen you're better off running 5-6 specials, not 2.
>>
>>50840169
So any idea on getting them on my tiny men? I dont have any greenstuff, so Im a little fucked.
>>
>>50840100
If you're running a 5-man unit, the Chosen are only 15 points pricier (Marines are cheaper by 5 points per model, but they have an additional 10-point champion tax they have to take), and they get and get the Bolter/BP/CCW built into their cost (which would cost another 8 points for the 5-man unit of vanilla Marines), as well as +1 Ld/Attack...oh, and being able to take a Heavy at minimum size rather than 10 models though that won't matter as much since a single Autocannon doesn't have the same oomph as, say, a single Grav Cannon for Loyalists. It's only larger units of Chosen that get more expensive.

Black Legion don't really get that much out of Chosen compared to Alpha Legion though. Infiltrate/Outflank can be used in any and every game, while Hatred only helps in a small number of games.

The reason for 2 guns? A Rhino has 2 Firing Points, and it lets the rest be bullet-catchers.
>>
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>>50837115

Hey fellas, posted this in the last thread and got a little advice but could still use some. To make a long story short, I'm making a Thousand Sons list for an apocalypse game and I'm trying to be as big of an asshole about it as possible. Here's the list:

War Cabal
-Daemon Prince
-Exalted Sorcerer
-Rubric Marines (5 man squad)
-Scarab Termies (5 man squad)

Rehati War Sect
-Magnus
-x9 Exalted Sorcerer

Ahriman's Exiles
-Ahriman
-x9 Exalted Sorcerers

War Coven
-x10 Exalted Sorcerers

By my calculation, that's 99 warp charges and 29 shots from the Silver Tower power from the Exalted Sorcerers. I've got hordes of Daemons to summon including Horrors, Flamers, Screamers, a good number of Lords of Change and quite a few Heralds of Tzeentch as well.

With all the Exalted Sorcerers upgraded to psyker mastery level 3 and no other upgrades/rewards/boons/etc whatsoever, this list comes out to just under 7,000 points. We're playing 8,000 so I need help filling out the last 1,000.
I could go with more basic Rubric Marines which I've got in spades. It would provide me with more bodies to summon in Heralds of Tzeentch if nothing else. Someone else recommended Tzaangors to me but those are one thing I don't have and I don't think I could build and paint enough of them in time for the game. So basically it's either gonna be a whole bunch of Rubric Marines or giving upgrades/rewards/etc to what I've got.

Seeing as how the Exalted Sorcerers are mostly gonna pop the Silver Tower and then get possessed by Lords of Change, giving them upgrades seems wasteful.

What do you guys think?
>>
>finally read through Angels of Death
>arrive at Imperial Fist section
>""The Sternhammer Strike Force [...] [is] unique to the Imperial Fists and their Successor Chapters"
>become highly interested in a possibly decent Strike Force for my BTs
>strongest of the 3 Special Rules requires Bolter Drill
>other one is useless against maps without buildings
>Stubborn is only a quality of life rule and not a giant gamechanger

God dammit GW, why even list Black Templars in the same section as Imperial Fists when their "legion's" special detachment is all but useless for them?
>>
Why is 40k the least sexy setting conceived by man in the last 60 years.
>>
>>50840230
Wait for the Fall of Cadia book.
I expect BT to get some love there.
>>
>>50840240
Goldaria.
>>
>>50840230
BT can't use Sternhammer since they don't have IF Chapter tactics anyways.
>>
>>50839823
I'll keep that in mind, but I was set on orks.
>>
>>50840222
i'll tell you again: tzangors.

also you said you had a bunch of extra marines, use some of those.
>>
>>50840240
its an attempt to keep the retarded 12 year olds away, apparently its not working.
>>
>>50840262
Which makes it even more retarded that they put them in the same section.
>>
>>50840268

I'll probably go with just Rubric Marines then. Like I said, Tzaangors is the one thing I don't have and I'm not going to be able to get them built and painted in time for the game.
>>
>>50840199
Don't know really, look at some pictures of how they are held usually and try to replicate it I guess.
>>
>>50840266
I understand. The closest thing to making a "war boy" army work IMO would be with Forgeworld. Do something like:

CADs
Warboss in Mega Armor. Run him in his own transport, with no other stuff.
2 units of Boyz
Several Gunwagon Squadrons (or Looted Wagons if you want Boomguns and don't mind extra fragility)
1-3 minimum-sized units of Meganobz or Tankbustas.
Solo Deffkoptas with Rokkit Launchas.

Keep adding additional CADs copypasted like above. This is a fairly boring army I might add.
>>
>>50840323
I think I shouldnt fuck up to much. But its my first conversion, so I hope I will be easy enough.
>>
>>50838450
Put them on a Relentless platform, or learn to position properly.
>>
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OK my Imperial Knight is arriving on Wednesday. It's going to be House Malinax, so how do I make it more unique? I was thinking about giving it mandibles as a "Jaw" on the helmet, and obviously some scorpion designs on the armour.
Armour is going to be Zandri Dust - layer Zameesi Desert - Highlight Tau Light Ochre - wash Nuln Oil or Agrax, which should be close enough to the Malinax scheme, if a bit brighter than pic related.

Also, when building Knights, I presume you leave the armour off and paint the plates and the skeleton separate. Do you also do the same with the weapon arms and carapace gun, or do you do them along with the skeleton and back plate respectively?

Suggestions for cool basing is also welcome, I have the GW large base detail kit since it fits with the boards at the local GW where I play. I thought I'd do a sort of "Scrubland City" with cracked parched ground and some roads and such, plus some cork rock outcrops for my Knight to stand on.
>>
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why is GW so fucking terrible at making good resin?
>>
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Any actual guesses why this guy is in the picture? Do we actually think the Dark Eldar are even relevant to Cadia? Maybe he's not actually Dark Eldar (Which seems unlikely, because that guy is clearly a Dark Eldar of some kind)?
>>
>>50840397
At least chinaman excuse is recast. What is GW excuse
>>
>>50840397
That makes my want to puke.
>>
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>>50840291
>keep the retarded 12 year olds away
>setting with Night Lords and Space Wolves
>>
>>50840397
literally worse than china. i bet chinas recast of it will actually look better
>>
>>50840397
If it had been plastic, I would have paid AoS money for it.
>>
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>>50840418
They're in the Webway. This is probably something to do with the Admech's bargain with the Dark Eldar to fix the Golden Throne, not to do with Cadia, which would fit with Archmagos Belisarius Cawl's 10'000 year mission (Could be to restore the Emprah)


Hoping we either get to see Dark Eldar driving enemies onto the Admech and BT's guns/swords, or BT champions and the ArchMagos kicking ass in the fighting pits, unlikely as those are.
>>
>>50840397
Fine Cast was discontinued a few years ago. No idea how they thought this would work.

Should have been plastic like the 30th Anniversary Marine or a resin exclusive through Forge World.
>>
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>>50839799
I honestly don't think flamers are worthwhile, especially due to the new FAQ, on BA though I due admit to running two on them in an assault squad with a power lance to mop up blobs.
Usual I regret not giving them meltas to pop transports and chop up the guys inside but that may just be my meta. They seem to work best when you equip them for shooting but with assault weapons so they can charge afterwards, s5 i5 ap- is really good for mopping up squads.
As for units, in my experience...

Librarian dreadnoughts are amazing with the new fulmination powers, Boosts their movement and has a power to give them a 3++ save, melta/H flamer mandatory.

Tactical squads are amazing with meltas/heavy flamers, I honestly wouldn't bother with any other special weapons. Run 5 man in razorbacks or 10 man in drop pods, as inefficient as it sounds a Sargent with duel inferno pistols in a drop pod can guarantee a destroyed vehicle and is nasty in combat.

Death company with bolters, a fist and one or two power claws are amazing, keep them cheap minimum sized squads.

Furioso dread with frag cannon and melta fist in a drop pod. both weapons have ap2 and enough strength to fuck up vehicles but the frag cannon devastates infantry as well making it a solid, stupidly high damage all-rounder for 130 points.

Fast razorbacks with las-plas are the backbone of my army, fast and high firepower.

Bikes squads with grav-guns just to be a dick.

Giving predators and vindicators fast completely changes them from the overwhelming medicore tanks they are in the regular SM dex to something really good.
135 point vindicator (fast engines and dozer blades just to be a cheapskate) can move 12" and throw a fuck off-template. Predators can now move 6" and fire ALL weapons or do a mad 12" dash and fire two, auto cannon, two lascannons, dozer blades and an overcharged engine turn this thing in to a real mean machine.
>>
>>50840477
What's it with Tech-Priests and always having their index finger stick out on the axe hand?
>>
>>50840534
They're got to check their dubs somehow
>>
>>50840477
Whats the deal on the Admech and DEldar agreement? I see people mention it but don't have any actual idea what the fuck they're talking about.
>>
>>50840397
FUCKING

T R I G G E R E D
>>
>>50840418
Those things on his back are on the de incubi models.

If he's not de, he's a corsair, still dick ass eldar though.
>>
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>lel its bad anon it will never place well in all those tournaments you won't be attending

Fuck it, fuck them, and fuck you, I'm going fast and I don't care.

Not pictured: Fire Raptor. Doesn't seem to be in the builder...
>>
>>50840628
>still best eldar though.
FTFY
>>
>>50840511
>I honestly don't think flamers are worthwhile, especially due to the new FAQ

What happened to flamers?
>>
>>50840444
Factions only 12 yeae olds would take seriously.

That's 40k, a settimg that took the piss, got a laugh from its untended targets, ended up being taken seriously by 12 year olds who grew up and still didn't get the joke.
>>
>>50840534
Because one has to look elegant when smiting tech-heretics, it's like drinking tea at formal parties.

>>50840576

It's some short fluff in the Cult Mechanicus codex, as their "Big thing that happens 999.M41". Let me look it up....

"986999.M41
Desperate Measures
The Tech-Priest custodians at work in the Emperor's Palace uncover irrevocable failures in the mechanisms of the Golden Throne. A dozen contingency expeditions are immediately launched, including a Xanthite war procession sent through the Exhubris Portal. The Xanthites fight through Harlequins Troupes and Daemon hordes alike before reaching their intended destination. In the grave-cold oubliettes beneath Commorragh, a dark bargain is struck."

That's literally all we have AFAIK, we know it happened, but that's about it.
>>
>>50840652
You're forced to resolved different weapons in a squad separately. So for a squad with a heavy flamer, a flamer and a hand flamer.

You put the template for the heavy flamer down, resolve wounds and remove casualties and then put the template down for the flamer to do the same.
This means you'll get less hits than before due to models being removed.
>>
>>50840333
Tankbustas with max tankhammers to emulate the "boomsticks".

Just too bad we lost the boarding plank ability to make melee attacks while embarkedm
>>
>>50840631
should probably throw some upgrades onto your sanguinary gaurd give em a banner and death masks.
>>
>>50840703
Thats always been the case since 7th edition. don't put that on the FAQ
>>
>Daemon Princes who do not take the flight upgrade now have the Independent Character rule. When using this rule, however, only 1 Daemon prince can ever join any single unit and no Daemon Princes can join together to form a single unit.

Are CSM & CD now

A. Better balanced
B. The most cheesy shit you've ever seen.
>>
>>50840688
Regardless of what happens, I'm just happy the Admech is going to be a major player.

Combined codex when
>>
>>50840715

Yeah I'm gonna do that for 1850-2000 battles. I forgot the norm isn't 1500 or 1750 anymore here in the states.
>>
>>50840703
Wait, they did a FAQ on that of all things? I thought that's just how you're supposed to do it anyway.
>>
>>50840730

>Majority toughness in a unit
Nah.
>>
>>50840742
The banner is insane in a Dante deathstar becuase dante can do some insane shit if you let him.
>>
>>50840730

More vulnerable in a squad than flying, and they aren't ranged or psychic power houses so putting them in a Cultist blob won't really help them excel.
>>
>>50840703
>This means you'll get less hits than before due to models being removed.

That makes sense to me. If someone survives one template they can still be hit by the others. You're just waiting to see if someone was killed before rolling more dice.
>>
>>50840751
>>50840720
I thought you had to declare what weapons you were shooting and the squad resolves all of them at the same time?
So you can't just do melta guns one at a time to try and avoid an explodes result.
>>
>>50840752
>>50840760
Well yeah, I guess by 'better balanced' I mean more options.

I personally loathe the fact that daemon princes are only viable with wings so I think it'd be nice if there was another way to run them without them just dying immediately.
>>
>>50840740
Yeah, I'm just worried that they'll discard all their technical competency and the raw power of their forces and leaders in a scrap for the sake of having them job to the more established factions like the Muhreens.

If Cawl goes down without a damn good fight I'll be salty as hell. The ArchMagi are powerful enough to mindfuck Knights and Daemon Engines to death, and the DarkMech ones like Scoria are serious threats to Primarchs sometimes (Even ruleswise, damn that guy hits hard.).
Also, I'm mildly annoyed that the codexes threw away all the stuff about the Admech actually being rational and their chants and stuff having purpose, and replaced it with the "They don't actually understand anything or care about understanding it" bullshit.
>>
>>50839834
this has always been the case, 40k has always been a beer and pretzel game that you bullshit around with while hanging around with your buddies. any other interpetation is flawed from the get go.
>>
>>50840825
It costs way too much to just be a beer and pretzel game. That's like playing monopoly with real money.
>>
How do I get sword brethren squads, /tg/?

Just use the old rules since they're not in the codex? Same points and shit?
>>
>>50840798
Don't you normally just say "I'm shooting this unit with this unit, using all of my Bolters first" then do shooting with those, then say "Now my Plasma Guns" then kill stuff with those and continue on like that? There's even a tip in the rules book IIRC that says to always shoot your low range weapons first in case you kill half a squad with your long range stuff and can't reach the rest anymore with the remaining weapons.
>>
>>50840825
>>50840842

GW has never seen themselves as a 'beer and pretzel game'. There are more types of table top games than 'super deep competitive ultra meta tournament game' and 'beer and pretzels 4Kids babby shit'.

This company, and the guys who have stuck around, came from a time when historicals were the main wargames. They grew up with and enjoyed the idea of having a big narrative designed around asymmetrical combat and storytelling. Points were an afterthought.

Now, one could argue that they should have moved past that mentality and properly fostered a balanced points system when they started holding official tournaments, but in my experience Brits love to be contrarian fuckheads for no reason so it fits the GW memo.
>>
>>50840852

Don't you have Vanguard veterans?
>>
>>50840730
Bleh. Honestly, I would lower the point cost of Daemon Princes by either 35 points or so, or 15 but have them start stock with Power Armor/Warpforged Armor, and make Wings a 75-point upgrade instead, so it isn't as obvious of an auto-take.

On another note, I was bored and was contemplating a homebrew formation for the Emperor's Children by the way, the Doomriders. Let me know your thoughts?

The Doomriders are an Auxiliary Formation for an Emperor's Children Rapture Battalion:

Formation Composition:
One Daemon Prince
3-6 units of Chaos Bikers
Restrictions: This is an Emperor's Children Detachment. The Daemon Prince must take Power Armor and may not take Wings. Each Chaos Bike unit must have at least 5 models.

Bonuses: Daemon, Move Through Cover.
"Daemonic Steed: The Daemon Prince must take a Warbike for +20 points, even though it normally may not do so. It gains the unit type Monstrous Bike, meaning it follows all rules for a Bike (+1 Toughness, Jink, 12" move, 12" Turbo, Hammer of Wrath), as well as a Monstrous Creature (Fear, Monstrous Creature, Hammer of Wrath). Note it does not do two Hammer of Wrath attacks!
Tweakers: The Doomrider formation gains an additional roll on the Combat Drugs table; roll once for the entire formation. If the maximum number of units in this formation is taken, the entire Formation gains Hit & Run.
>>
>>50840852
I've been using Honor Guard and Vanguard Veterans as my Sword Brethren since they were dumped. Vanguard Vets as Jump Pack Sword Brethren, Honor Guard as the Marshal's personal group of Brethren.
Though Vanguard Veterans are definitely the actual replacement, since they are literally identical gameplay wise to the new Sword Brother in Crusader Squads.

Though if your group is OK with a bit of homebrew rules, you can probably use the old squad.
>>
>>50840852

Vanguard Vets are Sword Brethren.
>>
>>50840431

And of course most of the chinese recasters don't even need that excuse because their quality is better.
>>
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I haven't really been into 40K since 4th edition but I'm kinda eager into getting back into it (Mostly for the building/painting aspect, but the game itself too if I can find a regular playgroup near me), and I was thinking of playing Mechanicus. I'm gonna grab the Start Collecting box sometime after Christmas along with another set of Skitarii, but I was wondering if running a second Dunecrawler would be worth it? It seems like they're pretty cheap to get on ebay in around the $40~ range so it seems tempting, but at that point I might as well just buy two of the Start Collecting boxes. Should I go for it or go for a set of Kastellans instead?
>>
>>50840798
>I thought you had to declare what weapons you were shooting and the squad resolves all of them at the same time?
Just for the weapons you have multiples of, like "these seven marines will fire their boltguns so I'll roll seven dice". You roll for specific weapons separately so that you can't claim one of the dice in a pile that hit came from your plasma pistol.

>So you can't just do melta guns one at a time to try and avoid an explodes result.
I'm not understanding this. If you have two meltaguns in a squad and you declare a target you should roll to hit with both of your guns. If the first meltagun destroys something the second won't be wasted. If you attacked a unit and killed someone then wounds are allocated to the next nearest model. If you attacked a single model or vehicle and it was destroyed then the second meltagun wouldn't be able to attack anything else anyway unless the squad had the Split Fire rule.
>>
>>50840882
40k obviously isn't a super cereal tournament game but the game is still based around rules, there is no game without them.

There's a different between bending or ignoring rules to make a game more interest, or even maybe writing slightly unbalanced rules to appropriately represent something, and just not giving a single fuck about the state of the game or how it's played.
>>
>>50840939
If you're not intending to use the Dominus Maniple, then more Dunecrawlers are always nice.
>>
>>50840810
It would be a pretty wild swing if Admech got into a fight with the Marines over this stuff.

I see it much more likely that they job to Chaos like everyone else probably will for at least the first book.

You're right that it's annoying they're playing up the willful ignorance part. I liked it more when they did stuff in a byzantine way but only because that was the proven, practical way that they knew wasn't going to explode in their faces or cause an insane chaos daemon virus to turn an entire army's war machines against it, not purely because lol muh religion (Although it's fine if some of that is in there, that they justified all of it to religion is the cool part of the Admech)
>>
>>50840897
Sounds pointless desu.

Just model the DP on a bike and say counts-as winged DP. The rules are similar enough that it's a fine representation. Also if you give him the combat drug relic chances are he'll end up with the bonus toughness point.
>>
>>50840939
Honestly the second crawler isn't worth losing the Dominus Maniple bonuses.

Either A) Take the rangers, split them into 2 units and attach the 2nd Onager as a Skitarii Maniple or B) Get 2 Kastellan units and another Dominus, slap it into a Cybernetica Cohort and laugh all the way to the bank as your ridiculous deathstar stomps face.

Beep boop nigga
>>
plastic great unclean one when
>>
>>50841071
When true scale Ghazghull comes out.
>>
>>50840703
From when is this FAQ that goes against the rule book?

The rules said that template work at the same time. It was the only exception. Like one of the few rules it made sense.
>>
>>50841082
It's the draft FAQ.

Only a draft but people take it a gospel in pick-up games so it's better not to argue.
>>
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>>50840939
>4 Skitarii Vanguard: Arc Rifle
>>
>>50841112
Is it in the fully released FAQ too or did it get dropped?
>>
What units can you take without a platoon command squad?
>>
>>50841146
Ork boys, and Ogryns
>>
>>50841020
Yeah, I wasn't expecting a fight with the marines NOW, unless one of the Black Templars seriously gets annoyed with the mission and somehow thinks he can actually take Cawl.
I suspect they'll have them job to Chaos and annoy everyone as usual.
Getting real sick of all the Chaos releases, but then again when you don't play Chaos or Marines this is expected, I gather.

The ignorance thing is really damn well explained on the 1d4chan page for the Admech, that actually convinced me to start the Mechanicus as my first army.

Although something like Cawl vs. Typhus would be awesome, since neither of them would ever fucking die and I suspect that an Archmagos Dominus from the Heresy has some serious tricks up his sleeve. Those guys are powerful enough without 10k years of extra experience.
>>
>>50841146

Veterans.

You can't take any platoon squads without a PCS.
>>
>>50841146
Vets
>>
>>50841045
Fair enough. One thing it would do is let the Prince take a Brand or Bolts of Estatic Sensation instead of the drugs (unless, of course, you want more drugs!).

The big thing would be double-drugged H&R Bikers instead.
>>
>>50841165
>>50841166
Thanks lads
>>
>>50841155

Chaos are just getting all their releases frontloaded. Give it a few weeks and GW will forget them again.
>>
>>50840377
Anyone? For my first awesome Lord of War I don't want him to look shit.
>>
>>50841210
Ask WIP
>>
>>50839579
Best things in the dex are,
>Big gunz
>meganobz
>bikes
>pain boyz
>stompas
>tank bustas
>bare bones Transports
Anything else is fine to for adding flavor.
>>
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>Belisasius Cawl
>HQ

>Infantry (Character)
>1 (Unique)

>Canticles of the Archmagos*
>Canticles of the Omnissiah*
>Feel No Pain
>Independent Character
>Very Bulky

>Warlord Trait: Belisarius Cawl may re-roll failed Feel No Pain rolls.

*Separate from Canticles of the Omnissiah, but similar in function. It seems there is more than one of these unique Canticles, but the only visible one seems to be:
1-3: It Will Not Die
4-7: It Will Not Die, but with a greater benefit or possibly better dice roll than 5-6
8+: It Will Not Die, but with an even greater benefit than previous level.

Also, though it's pretty well completely illegible, we know he's T6 W5 from the initla Warhammer Twitch spoiling of him, as well as that he's "the size of a Carnifex."

What else can we glean from this image? Points cost? Can anyone determine even one piece of Wargear?
>>
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>>50841210
>>
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>>50840397
here is my raging heroes resin model compared to GW
>>
>>50841287
iirc somebody photoshop magiced it and saw that the point cost is 245 or so.
>>
>>50841330
Woooh it is worst than GW and chinaman. Glad I didn't back that up.
>>
>>50841340
the point cost is very obviously 668 points
>>
>>50839579
Also the only time I win with orks is when I play for objectives. Learn to take strategic losses. Enjoy the confused looks when you win with only 1 unit to 5 of there's on the table turn five.
>>
>>50841340
nah that first digit is clearly a 4
>>
>>50841358
He isn't going to cost more than Magnus, anon.
>>
>>50841369
why not?
>>
>>50841369
>>50841402

If he does, I'd expect him to have Eternal Warrior and more than T6 at LEAST, and probably be a Gargantuan Creature, since he can't fly to tank damage. Looking at his stats and those of the Heresy archmagi, around 295/300 seems appropriate.
>>
>>50841433
We know he's T6.
>>
>>50841061
Thanks for the advice, gonna grab the Start Collecting box along with a Kastelan unit
>>
>>50841442
Precisely, and he hasn't got Eternal Warrior, so I seriously doubt he costs more than 350 points or so.
>>
>>50841442
Exactly.
Otheranon said that if it were to cost more than 400+ the Magos should be T7+... but we know he's T6 5W less than Magnus
>>
>>50841467
it pretty clearly says 450
>>
So when's White Dwarf out for subscribers? Tuesday?
>>
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>>50841467
>10,000 year old Archmagos
>doesn't have Eternal Warrior

What is even the fucking point of that god damn rule at this point
>>
>>50841491
to give to 150 yr characters
>>
>>50841330
In the history of mankind, were there every any good resin models by any company?
>>
>>50841491
If age was a factor in giving Eternal Warrior all Necrons and Daemons would have Eternal Warrior.
>>
>>50841491
>10000 year old Chaos Champions
>Most of them have "Can't be killed permenantly because their patron will just bring them back" as a gimmick
>Don't have eternal warrior
>>
>>50841491
archmagos arent warriors, they are just gay robotmen. kharn on the hand, is eternal and is a warrior but doesnt have eternal warrior.
>>
Are plain old daemons of khorne good for anything?

I kind of want to make an army with a bunch of bloodletters, heralds + Skarbrand but I'm worried it will suck.

Any one have any advice other than just taking Fleshhounds instead?
>>
>>50841484
Precisely.

>>50841486

Everyone apparently thinks it "Pretty clearly" says different numbers, so I'm going to work it out with different logic.

>>50841491

Yeah, but at least he is T6 and so gets an invuln and rerollable FnP against anything but a S:D 6 or Instant Death weaponry, and I don't know much AP2 ID weapons. Still is fucking bullshit though, seeing as SM SARGES can fucking buy it, let alone an Archmagos with 10k years of experience who probably made a good few things that are now relics.

>>50841559

ArchMagos Dominus, anon. He leads the Cybernetica, and is one of the only classes of Magos to explicitly BE a warrior, lesser Domini are called up from the rest of the Magi when required. This guy has contemporaries from the Heresy who can easily solo SM command squads with ease.
>>
>>50841624
>ArchMagos Dominus, anon. He leads the Cybernetica, and is one of the only classes of Magos to explicitly BE a warrior, lesser Domini are called up from the rest of the Magi when required. This guy has contemporaries from the Heresy who can easily solo SM command squads with ease.
still get beaten to death by 5 th/ss wulfen. lmao
>>
>>50841365
looks almost like 450
>>
Is a Grand Company's benefits worth the taxes, or should I just go CAD? Seems like it'd be worth it 1850+, but I can't seem to fit any ordnance weapons (with Vindicators and Fortifications) around 1500.
>>
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>>50840511
While I love my frag furioso, unfortunately I don't think we get the solid slug that the DW frag cannon does, unless them mean to errata that in the future (which they absolutely should, we had it first).

I refuse to run grav, unless maybe it's some super tourny list.

Totally agree with the razorbacks, need more of them, and a librarian dreadnought to test that out, fulmination is a great discipline. Do you usually have him leg it or drop pod?

DC with bolters was killer in some kill team games I've run recently, I have another 15 I need to build, I might model them with bolters to look cool and for something different, not that I don't Mark of Dave them anyway sometimes.

Tac meltas are underrated, first squad I ever did back last August 2015 with the battleforce was with Hvt flamer and melta. Gotta love them, would probably put that or plas on eventual bikers.

Right now both my sgts have a hand flamer and a fist or a sword, the third I kitbashed has dual hand flamers for fun, but I have considered putting an inferno pistol on a future one, sounds fun and fluffy.

I run double meltagun assaults usually, with a combimelta on the sarge, all chainswords (maybe some melta bombs on him for kick). They deleted an ultramarines contemptor one time after deepstriking, it was kickass. I have ten more I got in a sale, even with vanilla loadouts you are correct, drowning someone in S5 wounds is nothing to snuff at.

Finally, I have one vindicator, it has done middling in games, was considering getting more for the linebreaker, also have to paint my autocannon pred I got in a sale. Them being fast is amazing though. Thanks for the help!
>>
>>50841647
Using given information (T6, 5+ FNP rerollable) the Wulfen will do 2.8 Wounds a Turn.

This is NOT taking into consideration:
>any invulnerable saves he might have
>if he has ITWND
>He doesn't kill a single Wulfen (because we don't know his CC capabilities)
>>
>>50842004
Also th/ss wulfen are shot off the board asap. You dont go into melee with them.
>>
I want to start with warhammer is the DarkVengeance set for 80€ a good first buy ?
>>
>>50842047
What do you want to play as?
>>
>>50842004
you know when they die they attack again, right?
>>
>>50842047
No.

Why are you buying it? For models you don't know if you'll want to field or use.

Do research before jumping in, you'll regret the shit purchases you make to begin with that way.
>>
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>>50842047
>80€
You could probably get it slightly lower somewhere, but that is a good price considering you get the rules, story, 2 armies, etc. for slightly less than a start collecting box. If you're into DA or Crimson Slaughter, go for it.
>>
>>50842075
Correct. But say if Archy killed 1 Wulfen First Round. He still deals with 5 Attacking Wulfens during Round 1.

But in Round 2 he only deals with 4 Wulfens.

Etc. Etc.
>>
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>>50841491
fresh meat?
>>
>>50842075
Not that anon, but, with a TH/SS he'll kill them before they get to swing no matter what. They'll only ever get to attack once a round, unless the archmagos is I1
>>
>>50842086
>you get the rules

Outdated.

>2 armies

2 useless units of different factions, not army.
>>
>>50842004
One of his cantcles looks like it gives it will not die
>>
>>50837845
Can someone shop this so they all have Creed's face?
>>
>>50842101
no. when they die they get to attack twice at i1.
>>
>>50842096
thats still 25 s10 th attacks round 1. +5 for dying. assuming they charged
>>
>>50842166
Can the wulfen fags please fuck off

Yes you're op

We get it
>>
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>>50842154
no, they get to attack when they die, and then die. If they die before I1, they only get to attack once.
>>
>>50842181
>scoriafags are this mad
cant wait for 30k wulfen to get to beat that memefaggot down officially.
>>50842198
no they get to attack twice. its in the FAQ and ITC.
>>
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>Curze is alive as a Demon Prince
>>
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>Fall of Cadia
>Rise of 8th Legion Prophet
>Prophet is actually Demon Curze, the murderer from the warp
>>
>>50842227
>>50842245
curzefag pls go
>>
>>50842198
It literally says otherwise in the picture you posted. You just fought your argument.
>>
>>50842222
Can you tell me which Question/Answer that is? because I just looked through the facebook FAQ and thats not there. The best you get is them attacking with the thunder hammer at a higher initiative than is normally allowed.
>>
>>50842258
Don't be butt hurt that the 8th is rising from the ashes
>>
>>50842260
if they die at I4, they attack, and then are removed. They don't get to "attack twice". They don't attack again at initiative 1 if they are killed at initiative 4

Keep in mind that I've been prefacing my posts with "if they're not killed at initiative 1"
>>
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>>50842292
Ave Dominus Nox!
>>
>>50842338

My emperor a bunch of clowns!
>>
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>>50842292
noone is butthurt
we all only fear these helmets return
>>
>>50842320
nah they get double attacks at i4
>>
>>50842366
but why
>>
anyone got the picture of taufags being butthurt over the tank shock rules?
>>
>>50842374
ITC
>>
With Chaos Daemons can you chain instruments one after the other?

Like if a unit with an instrument chooses another instrument with a unit to come on, does that extra unit also get to bring another unit?
>>
>>50842072
>>50842086

I also tought about the Start Collecting! Space Marines Set for 60€ but it doesn't have the rulebook, dice and shit also its has only one army so i wont be able to play right away
>>
>>50842222
>no they get to attack twice. its in the FAQ and ITC.

They 100% DO NOT ATTACK TWICE

If they die before their initiative step they're still removed as a casualty, but they're allowed to pile in and attack at the end of the current step.

EG they die on init 6 or w/e, they pile in, attack and are removed, you then go to init 5.

They only attack twice if they die in a lower initiative step (like against orcs, or if both models are init 1)
>>
>>50842407
>my house rules say I can do this thing the rules don't support, why didn't you just know we were talking about my house rules
>>
>>50842410
I don't think so. What do the rules themselves say?

Honestly, depending on the rest of your list, you could either do an Instrument or two plus a Herald with Oracular Dais, or take the Omniscient Oracles.
>>
>>50842459
>>50842464
cry to ITC. FAQ confirmed it
>>
>>50842489
they can't attack twice if they die in a higher init step RAW they're removed as a casualty, so if they can fight twice everyone can fight after they die
>>
>>50842489
Show me the FAQ, its not in there. (yes, i looked through the facebook FAQs)
>>
>>50842436
I think what people are trying to tell you is not to invest in models you may not use later on. Do you like either of the armies in Dark Vengeance?

Also, Kill Team box contains the rules and models to play straight away with and may be easier for two new players to pick up, as it's a less convoluted way to play 40k.
>>
>>50842510
look again
>>50842506
RAW ITC said too bad and FAQ confirmed
>>
>>50842523
Maybe you should just back up your claim with proof.
>>
Does anyone know of anywhere other than eBay where I can pick up an old Broodlord?

The Dio Brando 'Wryyy' style metal one with scything talons and rending claws.
>>
>>50842533
already proved it. go ask ITC
>>
>>50842365
But they are so right
>>
>>50842569
>>50842523
>>50842489
>says he's proved it
>never posts proof

it's ok anon under my house rules orks are top tier
>>
>>50842569
There's also no instance of the word wulfen in the ITC faq.

so either back up your claims or go away
>>
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I got to test this last week and was mostly pleased. So far the only change I have in mind is to replace the Dirge Casters on my Rhinos with Dozer Blades. Scrolls are the only fat for the list IMO. I could drop Havoc Launchers for 6 more Cultists but meh, I like Havoc Launchers for messing up Xenos. A lot of Obsec, 2 summoners, and it's fragile yet speedy IMO. Thoughts?
>>
File: spacewolvesfaq.png (15KB, 636x140px) Image search: [Google]
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Here you can see it clearly says "wulfen attack twice"
>>
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>>50842387
I gotchu famalam
>>
>>50842630

Tau players are truly the worst of the worst. Look at all those manbabies.
>>
>>50842513
I just looked it up and The kill team box is a far better option i think, thanks a lot. And later on will i be able to expand the included sm army or arey different to the "normal" ones ?
>>
>>50842630
This makes me happy.

>A 400 point model shouldn't die to less points!

Meanwhile over in the Ork Stompa category
>>
>>50842650
>And later on will i be able to expand the included sm army or arey different to the "normal" ones ?

?????

Speak english?

If you're asking if the tactical space marines in the kill team box are generic space marines is yes.

It's just sprues for a normal 10 man tactical squad.
>>
>>50842630
anchoring the surge is cuck-tier anyway, you are supposed to be charging shit with it and D stomping.
>>
>>50842686
Fielding the Stormsurge is cuck tier.
>>
>>50842630
What caused this reaction?
>>
>>50842691
D missiles. suck it
>>
>>50842696
Tank shocking an anchored Stormsurge removes it from the game :^)
>>
>>50842667
Yes that is what i meant, many thanks
>>
>>50842711
Top kek.

Kind of makes sense if you think about it just being rammed so hard that the legs snap due to the weight of the walker.
>>
>>50842696
cucks who tried gunlining the surge with the pussy ass s10 gun can now lose it to a rhino tank shocking
>>
>>50842618
we just memeing at this point?
>>
>>50842630
Is Tau the numale faction?
>>
Making a list anyway >>50841601 as all I'd need to run this is a box of Bloodletters and warhounds.

Daemonic Incursion Detachment - 1500 points

Murderhorde formation:

- Herald of Khorne w/ Axe of Khorne, Crimson Crown, Locus of Rage - 125 points

- 10 Bloodletters w/ Instrument of Chaos, Unit champ w/ Axe of Khorne - 125 points

- 10 Bloodletters w/ Instrument of Chaos, Unit champ w/ Axe of Khorne - 125 points

- 10 Bloodletters, Unit champ w/ Axe of Khorne - 115 points

- 5 Flesh hounds - 80 points

- 5 Flesh hounds - 80 points

- 5 Flesh hounds - 80 points

- 5 Flesh hounds - 80 points

- 3 Bloodcrushers, Icon of Chaos - 145 points

Auxiliary choice:

Twin headed dog - 120 points
>In with the Bloodcrushers to race Icon up the board

1 Allied Renegade Knight, Gatling Cannon, Krakk missile pod, Thunderstorm Gauntlet - 425 points

Idea is to hold all the Bloodletters in reserve and deepstrike them ASAP once the icon is upfield. Even if most of them die the sheer number of extra attacks from the Herald and his silly hat will mean that each Bloodletter puts out 5 S5 AP3 attacks on the charge if they're within 8" of the herald. Not that it's a particularly large distance.

Any feedback is appreciated.
>>
>>50842751
its chaos 2bh
>>
SoB is the numale faction
>>
>>50842727
>>50842711

It's pretty unlikely for the s10 ap1 attack to not beat the death or glory attack

Literally 2/3 of the pen results stop the tank shock, if they get Crew Stunned, Immobilized, or Explodes, the Surge doesn't get removed.

You have to honestly be an idiot to be afraid of it, almost as much as you'd have to be to let a tank get in close enough to the surge to shock you.
>>
New thread where?

Making one on mobile is such a chore.
>>
>>50842806
a numale is making the thread
>>
>>50842630
my favorite part is i just went to the page and some guy is like "its a loophole you put into the rules why wont you let us use it."
>>
>>50842828
>a numale is making the thread

Obviously, no one else would start something new then want hundreds of men inside it.
>>
>>50841531

well daemons had that some time ago....
>>
Newfag here. Can detachments from the SM dex be taken with SM factions not in that book? Like can galdius strike force be taken by deathwatch SM? (i don't think DW have the units specifically required for gladius, but you get the idea)
>>
What's a good £200 death guard army to start out with?
>>
Are World Eaters with the Maelstrom of Gore viable now with the Traitor Legions supplement?
>>
maelstrop of gore is very playable now
>>
>>50841548
>these guys dies all the time
>they should have eternal warrior
Pick one
>>
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>>50839861
>Boss nob on tankbustas
>>
>>50843451
>Can't afford another tank busta
>Can afford a 2 wound one who gives reroll to mob rule

Yeah why on earth would I want an additional buster for cheap.
>>
>>50841548
>>Most of them have "Can't be killed permenantly because their patron will just bring them back" as a gimmick

You mean one guy has it as a gimmick and one other guy maybe died.
>>
>>50837461

>he thinks noise marines come standard with noise weapons
Thread posts: 434
Thread images: 57


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