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Modern Fantasy?

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Has anyone tried creating a "modern" fantasy setting other than Eberron and Shadowpunk?
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>>50814236
You just wanted to post this pic, didn't you?
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D20 modern?

That's assuming you need elves and dragons and shit and not any of the billion equally-fantastical urban fantasy/horror games like the worlds of darkness or dresden files.
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>>50814263
Honestly, I would be 100% if he Did. It looks like a damn fine pic.
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>>50814283
But there's not an actual setting for d20 Modern right?

And yeah, I specifically mean that Medieval Fantasy but taken to modern times setting. I think Zero no Tsukaima did a little bit of that, but the books were so bad I couldn't bother with them. And Gate seems to do a little bit of it but only in a small area and it's all alien technology.

Have people tried extrapolating out from bog-standard medieval fantasy out to modern era?

>>50814263
Maybe.
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I'm also interested in this.

You see a whole lot of urban fantasy with elements of horror like Unknown Armies and World of Darkness. You also have Shadowrunner, but that's more fantasy cyberpunk.

I'd be interested in seeing modern fantasy but not necessarily with the standard fantasy races. I know these examples are vidya, but Final Fantasy 7, 8, 13 and 15 have modern aesthetics in a fantasy world, as does that Platinum game Scalebound. It's an underutilized aesthetic because I guess it can be jarring or dissonant to people? I don't get it.
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Seriously nigga?

Mercedes lackey was writing urban fantasy back in the eighties. Harry dresden is more recent but certainly not new. China mieville writes a complex pseudo modern fantasy world. Sheri s. Tepper also writes some urban or modern fantasy /Sci Fi. Spider Robinson also has some fantastic elements in his writing. Gary kilwell has some Victorian Era funny animal books but also has a book called midsummer nightmare which is about Oberon and titania fucking with some hippies.

Basically I'm saying read a fucking book idiot
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>>50814236
See: Fullmetal Alchemist

Modern Fantasy is an idea that I've been rolling around in my head off and on for around 5 years now. That whole, "man, this would be so cool if someone did it, I should just write a book" thing. Except I'm lazy as fuck. Anyway, I've come to the conclusion that magic just doesn't work thematically in the present day. If you DO want magic to work in the present day, then it has to be this secretive thing that only a few people can do and no one really knows it's a thing sort of deal. If you do the opposite and magic is super common and everyone can do it, it fails, because magic is a thing that affects the world in a HUGE way. Cell phones and cars become completely unnecessary when you can communicate via telepathy or crystal balls or fly or even cast haste on yourself and run as fast as a car could. The two themes just don't jive. One makes the other obsolete, and you end up with a setting where "that makes no sense."

Meanwhile, In Fullmetal Alchemist, you have pseudo-tech, which fills in the gaps where magic can't really make much headway. Alchemsts have this taboo where you can't do much with humans because their magic will backfire, so automail becomes a thing. Science covers the things that magic can't handle. Alchemy similarly doesn't really cover the whole "transportation" thing very easily, since there's a no-ongoing-spells rule, so cars get to still be a thing. Alchemy is magic built into the world at a technology level where it makes sense, and is a kind of magic that's flavored to work in and around the setting.
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>>50814525
I should probably have proofread all that before posting. Don't drink and post, everyone.
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>>50814383
>I Couldn't Become a Hero, So I Reluctantly Decided to Get a Job.
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>>50814525
There's always magitech. Come to think of it, is FMA shit magitech?
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>>50814585
No. The vast majority of stuff is mundane.
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>>50814236
mmm does she got fatter for eating fast food?
or I'm crazy?
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>>50814236
I had the start of an idea, but then I realized that I would have to make it 5e, FATE, or White Wolf compatible for people to play it, and that I've never actually played in or run in any other system.
So now I'm trying to overcome my subtle self-hatred and trying to consider how I would actually go about making such a system.
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>>50814681
You're crazy, the one outfit is rather slimming in design, the other is just a t-shirt.
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>>50814707
Oh, and I've also played in 3.5/PF/Modern, but I just can't bring myself to DM for those. I DMed one D20 Modern game and it blew up in one session. My one-time 2d6 homebrew for Fallout got swamped by That Guys.
But I'm gonna stop blogging and drop an idea so someone else can carry on the torch.
>The world you see on the silver screen or television is filled with real people, and things there work like they do on the reel. Live there long enough, and you become one of them- another background character for James Bond or Mickey Mouse to walk by.
>Getting there is quite a problem, and most people who enter wish they never did. However, freely moving from one television screen to another has enough benefits that some people are willing to risk it...
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>>50814723
but the one with the t-shirt is sligtly more shuby in the abdomen see the lines on the hips
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>>50814585
Yes and no. If you have your cell phones powered by magic, why are they still cell phones? Why aren't they just small mirrors that you talk to people on? And now we're just fantasy, because everything got reworked so that magic makes sense.
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>>50814843

Those lines still exist but the weight is being kept in by the tighter outfit.
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>>50814865
It anything that's more like a smart phone of today, a reflective surface which you interact with.
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>>50814866
yeah and the fat dissapears
if that was the case then the suit should have a bulge somewhere
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>>50814236
I've got a strong feeling that modern fantasy may end up more popular than traditional fantasy relatively soon.

>>50814414
>but Final Fantasy 7, 8, 13 and 15 have modern aesthetics in a fantasy world,

They also have future aesthetics as well, with extremes of science fiction like giant robots, cloning, and mobile fortresses.

They might be the kitchen-sinkest of settings, and I wish there was a catch-all word for something that combined historical/fantasy/scifi/future/modern.
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>>50814414
FFXV is a good example of a modern fantasy that's very similar to reality, and it's pretty interesting.

I think FFXII and FFXIII are good examples of what a fantasy modern setting could look like if you base it off of existing fantasy.
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>>50814236
please tell me this is a real manga and not just a goofy picture also where I can find it cause searches give me nothing girls with weight issues who aren't actually fat are one of the most bizarre parts of my magical realm
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>>50814463
Those aren't RPG settings.
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>>50814889
As I made the comparison, I considered my own phone. I see your point, but posted it anyway.

And now, having typed that, I wonder.... if they're effectively the same thing, why DO we have magic? If our cell phones are basically fantasy already, why do we need to include fantasy?

So, really, it doesn't make much difference whether your wizards are using magic or science, the mundane person has no idea how to make a cell phone OR a magic mirror. What matters is the story you're telling, and the characters you create.
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>>50815078
New series, just started.
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>>50814236
My last game was about a special counter terrorist unit trying to prevent armageddon by a cult of extremist wizards with cells around the world
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>>50815178
It seems like the big difference between pre-Industrial and post-Industrial society is what takes magic from being something that only wizards deal with to something that underlies everything like electricity or radio. Like, in Eberron, there still isn't mass-production of anything other than magical weapons. You don't have people walking around with wands that let them cast Sending limitlessly every day, for instance. So magic is still limited until you hit some kind of industrial revolution where it becomes commonplace and leads to modernity.
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>>50815080
Irrelevant. That requirement was not stipulated in the op and further with a tiny amount of effort and creativity any of these settings could have an rpg set in them. Also both mieville and Gary kilworth worlds have splat books or explicit rules for the settings.

Does it feel liberating being so wrong?
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>>50814577
Underrated post right here.
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>>50815260
Do you even know what board you're on?

Also, if those are the first books that came to your mind, it's you who needs to read more.
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>>50815215
called?
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>>50815239
I guess my question for that would be, how and why are people mass producing magical weapons, and how is that more efficient than other things that we would have in a more modern setting?

Really, all we'd be doing is saying that there's just as much demand and available schooling for a Mage Degree as we have for Engineering Degrees, as far as industrializing goes. I'm more concerned about what the world would look like after that industializing happens.
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>>50815178
Sure, but the idea is that it's still in a fantasy world, so you still have the fantastical, just that a magical force has been harnessed to underlay much of the technology, like as a power source and medium from which information can travel. Hell, the Weave of magic can essentially be programmed with spells, so why can't it be utilized for more general means? Does that prevent it from being magic?
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>>50815303
More settings than you have offered bucko.
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>>50815322
>how and why are people mass producing magical weapons

It's still a fantastical world, things like monsters, demons, and the like still exist so weapons are needed to combat that.

Also, as our own history tells us, lines will be divided in a people due to any disagreements, and many escalate to violence. The weapons can be designed for overt use, or as a matter or protection. Either way, it will be developed.
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>>50814236
I have a friend who's trying to do an "hobopunk" or cardboardpunk setting. The players are a bunch of hobos trying to find beers in fallout style vault.
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>>50815313
the hiragana is something like erufusan wa yasararenai and above that in English is "elf can't on a diet" so I'm guessing that's the title searching both results in nothing unfortunately
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>>50815178
>why DO we have magic? If our cell phones are basically fantasy already, why do we need to include fantasy?
Typically, magic is "simpler" than technology, with magic you grab a mirror that's at most a polished slab of metal and some glass, cast a spell, and presto-chango you have a two-way communicator thingy that works somehow. But the caveat is that you need to know the spell.

With a cellphone you need all that complex circuitry, exotic materials, complex manufacturing processes and tons of knowledge and software and infrastructure to back it up, but then when you get there anyone can use it.

That shitty webcomic comes to mind, "Any sufficiently analyzed magic is indistinguishable from technology."

Software and computers are actually a good analogy for magic. It started with only a few people (mathematicians) building and being able to use them, but they did amazing things with them and made them better and more efficient and then using them became easier and then more people trained in them (programmers) and the progress continued until everyone can get some use out of them, but there are still mathematicians and programmers who can do amazing things with them that the regular public can't even begin to understand.
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>>50815313
Elf-san wa Yaserarenai by Synecdoche (Methonium).
Untranslated.
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>>50815439
>That shitty webcomic comes to mind, "Any sufficiently analyzed magic is indistinguishable from technology."
Freefall?
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>>50815601
>methonium
Oh boy my dick is in for a treat
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>>50815322
In Eberron they just had a magical world war that led to the development of golems, flying fortresses, and magical superweapons. At some point they applied magic to creating "lightning rail" maglevs and mass-produced +1 arms and armor.

I wouldn't say it's more efficient than in a modern setting, but it's one application of technology + magic that's lead to something much more efficient than anything in Forgotten Realms.
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>>50815601
>>50815667
>That french fry munching
Hot.

Apparently now that this is serialized he's not going to be doing hentai.
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>>50815681
>I wouldn't say it's more efficient than in a modern setting, but it's one application of technology + magic that's lead to something much more efficient than anything in Forgotten Realms.
I always liked Forgotten Realm's explanation for those torches and candles that burn forever in dungeons, castles and towns. Just sticks of wood or wax that have the illusion of fire attached, mass produced in workshops in Thay as their main export product.
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>>50815313
Here you are
http://www.comicgum.com/browserviewer/index.html#cid=elf1&pid=pbwnb82a&title=%E3%82%A8%E3%83%AB%E3%83%95%E3%81%95%E3%82%93%E3%81%AF%3F%E3%81%9B%E3%82%89%E3%82%8C%E3%81%AA%E3%81%84%E3%80%82
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>>50815722
Thay exports nothing anymore. Post 3.5e Szass Tam took over in a bloody civil war and now rules over an empire of undeath seeking to conquer the world. It's Vecnaland now.
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>>50815601
How long until a group picks this up?
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>>50815776
Aw. I liked the idea of magitech factories and blue collar wizards.

I take it Halruaa is probably also gone, land of education and magic where everyone gets training to cast even cantrips to aid in daily life.
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>>50815863
No, Halruaa came back in 5e. Supposedly it's exactly the fucking same as it was in 3.5e.

Netheril and Myth Drannor are also gone too.

Lantan is back but they decided that it's a super mystery now.
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>>50815757
Doing God's work
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>>50815978
>Lantan is back but they decided that it's a super mystery now.
I'll miss those steampunk gnomes, they were my go to source of muskets and airships.
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>>50815700
That's always sad, like when Tosh became the artist for Souma
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>>50814236
Last little while I've been slowly writing up stuff for Planescape having shifted into a more 1920's theme (Gangsters, Tommy Guns, Trains). Taking place years and years after the current D&D/planescape events. Enough so that the Ward names in Sigil have once again changed, and other planar changed hinted at in the old stuff is finally coming to pass.
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>>50815681
I've never read Eberron, but i've heard it's inspired by pulps and noir genres, so im seeting a sort of post WW1-eque world but a fantasy one, with cars and airships, trains, and magic guns. Also robots.
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>>50816063
>changed
changes
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>>50816115
>Correct, minor edits below.
Post WWI, and throw in a lot of Cold war Conspiracy. Unless you go to Xen'Drik- then it's all Congo/Indina Jones/Land of the Lost.
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>>50816166
That sounds pretty awesome, does the aesthetic follow through or is it mostly the weird house style fantasy.
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>>50816199
Well it's pulpy. So long as you understand that and buckle in that is certainly what you get. I'm not the biggest fan of pulp around so maybe I'm not the best to ask.
But yeah seems to flow, a lot of reconnection trying to happen in the modern world after the world. Sects form or houses wars which allows VERY political games to occur- even sometimes by mistake. Aforementioned adventure land for those looking for riches or new resources to plunder.

>A few nit picky down sides, IMO
Not the greatest fan of how they handle the Demon/Devils/Outer world stuff. Feels too forced-Cthulhu. And the Draconic prophecies which the core of a lot of the setting revolves around is a giant big "meh," because for all it's important- it doesn't matter.
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>>50816266
It's more swashbuckling then I thought and still have that heavy fantasy aesthetic. I can work with this though to make it more modern.
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>>50816063
That sounds pretty cool. What've you done with it?
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>>50814383
There is a setting for d20 Modern. There are several settings in fact. Agents of Psi, Shadow Hunters, Dark Matter, and Urban Arcana.

Dark Matter is about conspiracies and aliens. Urban Arcana is about the supernatural being somehow unseen by the mundane despite being right there.Both got campaign books and seem quite fun. They even share a bunch of mix and match potential.
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>>50814236
Modern fantasy is easy

1) Choose aesthetic for setting - usually some form of X-punk
2) Set magic ceiling - usually system dependent
3) Create the story you want the players to explore - think small, tight stories over epic adventures; travel is point to point and not across sweeping wilderness set pieces LotR style
4) Ask the players what they want to play
5) Fot their requests into the story, usually around what races there are and what the characters do for work or whatever
6) Make a timeline showing the tech growth and where it differs from ours - typically by how magic impacted things; sort of like explaining gunpowder in D&D was never a need with magic so the Age of Exploration was hit without it
7) Make a map or two - leave the edges blank
8) Place NPCs into the map
9) Tie the PCs together
10) Start the first session
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>>50816484
Oh I don't know, most of it is in my laptop which I do not have here.
>Factions, shifted, moved, but mostly the same. Ring-Bearers rise in power and are basically loan sharks that you must pay back, or karma will get you.
>Sigil and the planes, a little more modernized. Electric Streetcars and lamps for roads. Demi-Steam/electric cars (similar to last air bender). Train rails taking up the best way to travel along the great wheel and through portals. Even Limbo- but the fog covered streets shift and change often.
>Gehenna now heavy with Fiendishly Casinos- run of course by the Yugoloths- where you can lose more than just money. Krangath is drifting off and being replaced with the next mountain.
>Acheron's got a planar chop-shop.
>Many powers needing to adjust their portfolios, sometimes in interesting ways, or die from lack of interest/worship. Set is a favorite of mine and tries to muscle in on everyone's territories. (Pic related)
>Mechanus makes large DC Batteries- even building sized ones. Hot commodities since they are the most reliable sources of Electrical power for generators or off world factories.
>Celestia is having issues due to previous faction rhetoric. I've been wanting a way to have Devils and Angels mainly opposing each other through legal representation. Even having the either side needing to smuggle in opposing contraband.
>Beastlands/Elysium/Carceri have become closer to 1950 British/African "Big-Game hunters" due to long winded reasons.

I really wish I have my laptop because now that I'm being asked I'm drawing blanks.

I'm having the hardest time thinking of what to do with Ysgard and Arborea. Because the Greek and Norse themes need to go- yet- that's HUGE portions of those plane identities as a whole.
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>>50815601
I knew I recognized that art style.

>>50814525
>pseudo-tech
I think this is a fair middle ground if you want a fantasy setting that still is recognizable as modern society. Reign in what magic can do and let science meet it in the middle.
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>>50815618
No, the quote is from Girl Genius.

Freefall had it the other way - "Any technology, no matter how primitive, is magic to those who don't understand it."
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>>50817932
Was Girl Genius really that bad? I've seen worse offenders that are far more popular.
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>>50817969
Nah, GG is pretty good.
But everything has some people that loathe it.
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>>50814933
The suit most definitely should have a bulge somewhere, but for other reasons than you're thinking of.
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>>50815078
>girls with weight issues who aren't actually fat are one of the most bizarre parts of my magical realm
It's called anorexia and it should not be encouraged.
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>>50814585
No, FMA's tech is just tech, though there's a suggestion alchemy has made some of that tech more efficient.
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>>50818261
Neither should faggotry or cross-species miscegenation, yet they're fucking rampant.
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>>50818351
isn't it past midnight in texas already? Go to bed, granpa.
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>>50814236
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How does my take on "modern fantasy" hold up?

I run moé-fied, monstergirl/boy-ified Planescape campaigns (see image) wherein technology is effectively modern-day by way of enchanted items.

The Society of Sensation's recorder/sensory stones can record data, so they are used as the basis for computers, digital media, audio/video/smell captures, and the like.

The Harmonium desires to connect everyone together in harmony, so they have tapped into their musical affinity to transmit data via magical sound waves that pass through the Astral Plane. This is called the "Harmonet."

In the streets of Sigil and other planar cities, one can frequently see celestials, fiends, cordians, elementals, faeries, and mortals walking around with little crystals, bones, or shards of metal. These trinkets project "tactile illusion screens" that respond to touch and serve as the interface for what amounts to smartphones. Each of these phones has a helpful sapient A.I. within them called a "mimir," which is really just the awakened object-spirit of the phone itself.

Belief is power in the planes, and thus Harmonet memes are extremely serious business.

In the average planar creature's household, there might be a scry-levision that receives feeds from the Harmonet in the Astral Plane, a refrigerator and a cooling system powered by eternal ice from the Paraelemental Plane of Ice, and a computer with a quad-soul processor.

Businesses and buildings are likewise rather modern. There are department stores, beauty salons, nightclubs, and more. You might be attended to by a lesser guardinal store clerk (those compassionate Elysians simply love to help people!) as you go about shopping for a lightbulbs powered by Continual Flame spells.

There are no cars though. Intra-city and inter-city portals are a more convenient method of transportation, and for when people do need vehicles, they can always take spelljammers (which work more like 4e's spelljammers in that they can traverse the planes).
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Shin Megami Tensi and the Nasuverse does modern fantasy.

Just throwing it out there.
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>>50818480
this is already stale pasta.
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>>50818755
I don't think it's pasta anon, since it's rarely posted I think it's totally genuine, which is all the more baffling.
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>>50818782
I've seen it posted in at least 2 or 3 threads tonight. Shit's weird.
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>>50818396
Texas here, don't go lumping us with that faggot.
Most if us Texans prefer to keep to a "live and let live" philosophy, as long as you keep to your own business and don't go fucking with anyone else's business, we'll keep to ours.
Unless your in Austin, those guys are assholes.
Honestly though, I've lived and moved all over the US, including in different parts of "Deep South", and Texas is easily the least zealous of the Bible Belt and tends to be more Libertarian than Conservative.
Except for when you threaten to take their shit, because that's when Texans get violent when you talk about taking or revoking their property.

Instead I think that faggatron Fri earlier was probably from either Tennessee, Kentucky, or even Detroit.
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>>50818811
Same, which is why I think it's the same genuine anon since it's posted fairly rarely, it's like once a week at least.
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>>50818645

SMT is more like high-concept catastrophe/post-apoc fantasy, isn't it?

unless you're talking about persona, then fucking die in a hole, i guess, since those are vividly described as psychic abilities.
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>>50818823
Alright, thanks for clarifying from your closer position.
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>>50818823
>Detroit
We kill all people equally tyvm.
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>>50818968
Though historically you've killed and lynched enough black people to make Georgia blush.
Also I swear you guys always have another riot every 3-5 years or so.
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>>50818843
Not all the Shin Megami Tensei are post-apoc.

Raidou (1920's), Soul Hackers, IV:Apocalypse, Catherine, Devil Survivor, and If.

Persona does technically count.
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>>50818480
Pretty terrible to be honest.
Modern fantasy is more towards urban adventures and less so about the setting.
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>>50818989
Detroit hasn't had riots since '69, and its always blacks killing blacks because those are the only people in Detroit in the first place. Not to mention, Texas has the third most lynchings after Mississippi and Georgia. Michigan is nowhere near that list.

Just a fringe thought, but after 20 years my familiarity with Detroit and Michigan is probably higher than yours.
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>>50818261
You can be concerned about gaining weight without being anorexic. She's got a legit muffin top and doesn't want it, that's pretty normal.
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>>50819030
Persona isn't part of the SMT franchise, except in the west because they need the brand name to sell there.
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You know, this is all making me want some stereotypical Modern Fantasy in the South now.

Like, even with all the 'religiousness' of the place, they still wind up putting Dragons as Mayors and Governors. Lizardfolk complaining about paying taxes for hospitals because humans can't just regrow limbs and all that jazz.
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>>50819069
>Modern fantasy is more towards urban adventures and less so about the setting.

>it's about urban (a setting) adventures
>it's not about the setting
Have you stopped to think about what you're saying?
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>>50819212
You have brain damage and should reconsider first what the post you are replying to is replying to and is implying.

Take as long as you needed since you are slow.
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>>50819223
Explain how urban isn't a setting.
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This is a stretch, but Gym of the Romantic Journey is soooort of a modern fantasy setting. http://www.dawnsomewhere.com/gotrj/first-day-of-class
It has some fantasy elements like magical powers, ancient god, and other things.
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>>50814935

Panachronistic Fantasy. If that's not already a term, it should be.
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>>50819168
Megami Iburoku Persona was a spin-off of Shin Megami Tensei series that expanded on the Guardian system (renaming them Persona) introduced in Shin Megami Tensei If... The female version of the main character of that game makes an appearance in Persona and both parts of Persona 2.
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>>50819235

explain how "forest" is a setting and not just an environment theme.
>>
Legend of Korra was a pretty solid take on Modernizing Fantasy. The way that the tech and magic worked together while still remaining separate, the culture clashes and class issues being rooted in the fantasy origins but evolving to match the urbanization and cosmopolitanization of the world as it moved closer to ours, it was all well-executed.
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>>50818480
>stale pasta.
The pasta is rotting by this point
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>>50819690
Not the guy, but a forest can be a setting, and part of the term setting includes location.

In and of itself though, it is not a setting, any more so than any area is. A setting by necessity needs to include some level of lore or dynamic. Otherwise, its little more than an area you are passing through.
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>>50819710
>it was all well-executed
That is debatable
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>>50819690
>>50819773
Environmental theme and setting are close enough to be basically the same thing.
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>>50814236
Urban Arcana has its own setting I think.
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>>50818755
>>50819712

This is an actual setting I run from week to week, multiple times a week.
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>>50818480
>>50819712
>>50819851
>look it up in the archives
>http://archive.4plebs.org/tg/thread/37498345/#37498345
>Tue 20 Jan 2015
Ok I am impressed.
>>
>>50819801

I'm talking about the world building, not the plot.
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>>50819712
Stale Pasta doesn't rot because it lacks the water necessary. Its the same reason Mcdonalds burgers don't grow mold. They dry out before it can grow.
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>>50819773
>>50819832
There are multiple relevant definitions of setting and they're being confused.
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>>50819906
>Its the same reason Mcdonalds burgers don't grow mold.
IIRC sure they do, just slower.

It's the fries that last forever as the oil and salt repel water.
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>>50819832
Unfortunately it isn't. A forest is just a place. The neverending forest is a setting.

There needs to be an adjective, of some sort. A descriptor. Otherwise, its just "A forest". Same with the urban thing. Urban describe's an environment, but not whats in it, who's in it, what is happening there. Its just a place. Not only that, its part of a larger whole, as most cities consist of urban, suburban, and rural area's, not to even mention the differences there-in.

In the terms of a narrative, there needs to be a descriptor, or its simply somewhere that was gone through.

>>50819922
to my knowledge, the "setting" being talked about wasn't talking about just the area, but the era, people, and other factors involved in it.
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>>50819936
They're thin enough that the water evaporates before mold can grow. Ymmv depending on humidity.
>Salt repelling water
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>>50819954
>>Salt repelling water
Look I was trying to shorten the describing of combined effects of salt and oil.
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>>50819953
The animu planescape thing up there's a setting by your definition, not just a place.
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>>50819960
In the most technical terms, yes. Probably not a good one, but at the most base of levels, it would be.
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>>50819967
>it's not a setting if I don't like it
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>>50819979
Didn't i just say it was? I'm not gonna vouch for its quality, sure, but i did say it was a setting.

What are you on about?
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>>50819986
>In the most technical terms, yes.
That's an implication that it wouldn't be considered a setting in nontechnical terms.

If someone makes a fictional world and sprinkles it with characters and story, that's a setting. Doesn't matter how good or bad it is.
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>>50815700
>Apparently now that this is serialized he's not going to be doing hentai.
Fuck. All my favorite artists keep going legitimate.
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>>50820006
Something can be a setting within the definition of it, but still be broken as a setting. Thus "In the most technical terms". I have no way of vouching for that settings validity, so i said that in the basest terms, at least, it would count as a setting.
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>>50820060
If a setting's broken or ironclad, that doesn't change anything about the definition of "Is it a setting?"
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>>50820083
Are you just arguing for the sake of arguing at this point?
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>>50820141
Maybe you shouldn't define "setting" on shit like quality.
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>>50820144
So you are. Got it.
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>>50814577
That Series is basically "Holding down a Job with Hinako". It's pure waifu-faggotry.
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>>50815239
My understanding of Eberron was that it IS in the industrial revolution period; early enough that not everyone is loaded with that shit, but deep enough that it's widely available.
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>>50820240
True, but it also doesn't pretend to be anything else.

The worst shows are the ones that try to blatantly waifu-fag and also try to cover it up with a not-so-great plot. And by that, i mean they make the plot seem to be more important than the girls. that anime has no such delusions.
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>>50820310
For the record, i'm not saying good plot and waifu's can't happen.

I'm saying that shows shouldn't halfassedly pretend to be something they clearly aren't.
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>>50820310
It still has a designated Male character and only Users the POV when they feel it'll maximize it's impact, IMO.
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>>50820378
I'm not saying it isn't blatant waifufaggotry. I'm saying thats what its intended to be as and at that point its solely a matter of whether you are in the intended audience or not.

That said, i do think the characters are endearing in their own right.
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>>50819376
I like it.
>>
I think the first thing to consider is that when the name "Urban Fantasy" is invoked what comes to mind is the assumption that the setting is our world, our modern day world with fantastical elements added to it by means of the plot.

Personally, I would like to find a way to rename it so that the idea which I feel is expressed in this thread gains more ground. For one, you can have the modern aesthetics because at some point in a cultures development they may or may not hit upon similar ideas in terms of technology that makes sense for the world. I really like the artist abiogenisis because his art perfectly illustrates the point I'm trying to make.

The pic looks like something that would be built by us but was built by an alien civiliation that has conflicts and issues similar and relatable to what we see in our own species/world.

Not all of the modern aesthetics have to perfectly mirror ours and certainly it shouldn't. It should make sense within the context of the setting but can be done which is why I would be fascinated by taking a bog standard DnD setting and letting it "evolve" into different time periods although in the case of one setting who's name escapes me, any form of advancement is perpusfully stiffled either by the Gods or by a group of wizards on purpose which makes more sense then trying to rationalize why, after a thousand years, an advanced and large civlization would never advance beyond a certain point.
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>>50819376
Ah, so that's the name for my favorite kind of Fantasy. Settling down from a long day of wearing a set of heavy metal armor while using my magitek-powered minimech to hunt down monsters troubling the local wildlife, to relax with a coffee in a roadside diner while catching the latest news on my phone and polishing my set of runic daggers.
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>>50814681
Yes. It's a manga about an elf who wound up in the modern world, got fat from eating too much fast food, and then shows up to get help from the protagonist with her diet and weight-loss program.

And written by a doujin-artist who specialized in fat fetish doujins, so you can probably guess the probability that she'll ever actually succeed...
>>
My Ravenna game is set in the modern age and it rocks on toast.
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>>50814236
Does she do anything fun with the frosting applicator?
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>>50814236

Chubby Elf girl is cute! CUTE!
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>>50822354
Is it any good ? And if yes what's the title and was it ever translated ?
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>>50818645
>SMT and the Nasuverse

Literally my nigga
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>>50825990
>Did you read the thread? Are you sure?
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>>50825990
First chapter released 2 days ago, so no.
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>>50818645
SMT and Nasuverse are essentially the Japanese version of World of Darkness. The supernatural elements are hiding in plain sight but the world at large doesn't believe they exist, Excluding the main line SMT that are literally Post-Apoc.
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>>50814236
man, why don't more fantasy settings have combat leotards?
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>>50831127
>>
Fats should be exterminated. This manga better not have body positivity themes.
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>>50832161
sssssssssssssshhh. its hawt
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>>50833195

Ah, nice choice there.
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>>50814463

And you need to read OP's damn post.
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>>50833195
I forgot what this was.
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>>50831127
Just watch/read stuff from Japan from the 80s and 90s.
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>>50833470
Vaulters from Endless Legend I believe.

Fun game.
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>>50833195
>technologically advanced
>mimic the appearance of one of the most primitive and backwards races to ever exist

What did they mean by this?
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>>50834205
>This is what Catholics actually believe
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>>50834233
>"laws" are really guidelines enforced by mob rule
>constantly murdering each other over petty sleights
>settle in the shittiest land they can find because muh freedums
>still sail back to Norway to claim lands and start random fights because WE WUZ NORWEGIANZ N SHIET DON'T TREAD ON ME
>have to steal shit from everyone and everywhere else for half a year because their land is so shitty
>then they spend the rest of the year half-freezing to death while reciting "deep" poetry

Norsecucks get out.
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>>50834513
I'm sorry you were brutally raped by a horny bearded warrior from the east, but you deserved every thrust into your priestly ass.
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>>50827815
I have never desired a translation so much in my life
>>
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>>50834957
>Rick Owens is mostly what I wear
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>You'll never use Tinder to hook up with an Elf
>>
Please don't bump a thread if you can't contribute anything of worth.
>>
OP, I recommend you check out Xam'd of the Lost Memories. It's an explicitly fantasy setting that you wouldn't be able to tell at first glance, save some of the Nausicaa-esk vehicle design, and shows some pretty cool concepts for tech development in a setting where magic and souls are confirmed measurable fact.
>>
>>50833195
>technologically advanced spacers stranded on planet
>capable of making fucking robots
>still never manages to reproduce techadvanced balistics or energy weapons for some reason

i never understand what's the reasoning behind this other than them attempting to keep the fantasy elements
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>>50838613
*technology for advanced
bahh
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Why can't all elf girls be fast food junkies?
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One perspective on magical items in modern fantasy is that it takes more time and resources to create them, but in compensation they do not need maintenance, fuel to be used, and essentially immune to the advancement of time. This creates an interesting dilemma when applied to modern technology because depending on the area of the equipment to be created, it may have been outdated compared to newer versions at the time of its creation and not worth more. Other cases the investment is heavier but in compensation the benefits are literally forever as nuclear power plants.
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>>50838951
Goes against the lore inpretty much any setting.
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>>50836849
>This is my board
>I'm in charge here
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>>50839621
Thanks for the (You), have one too.
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>>50839227

Does this imply there is no advancement in the magic used to create them?

Imagine you had an old method that required the etching of complex runes but to fit them onto something small and portable required a master artisan to do it by hand. That is until you discovered some way to cut down the number or runes needed (i.e. joining a few, finding out you didn't need these few inparticular, etc) and then you add in the fact someone invented this thing called the printing press. So now you just make one mold and cast the runes you need and arrange them in a given order and press them out.

Of course, this presumes like DnD does that you can pick up any magical item or scroll or wand or whatever and immediately use it without any sort of training or knowledge of magic.
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>>50838951
UHHHHHH
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>>50834513
Those first two are true in every culture that has ever existed, though.
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>>50841387
t. ""rational"" anarchist
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>>50815400
I've been contemplated making a game based on a dirt simple version of dnd about people scavenging through abandoned houses in run-down crappy modern cities. Using hobos as hirelings.
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This thread will be bumped to hell and back, won't it?
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>>50845450

Well, have we exhausted everything there is to talk about the matter?
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>>50845801

Something to talk about would be how to deal with monsters in a setting with modern aesthetics.

I suppose things like magic wards that have to be maintained by white collar wizards and what not would be a thing but also doing stuff like having entreances into your city lock down when there is a confirmed monster attack is also something you can have
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>>50814236
Secret of Zir'An is kind of a '30s fantasy setting.

Does GURPS Technomancer count?
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>>50847232
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>>50847481
Chainmail would be so goddamn useless though: fragments would get energized by the impact of a bullet and turn into even more shrapnel. Magic or no, doesn't make sense.
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>>50847773

They're also not human either. It's a similar case in Destiny where a vast majority of the City's defense is made up of robots but that's because they can provide the 24/7 watch standing and probably kill most low level threats while people who are stronger deal with the big stuff.

If you're going to make magitek golems a big city with the money to do so would be smart to make the bulk of thier forces cheap golems.
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>>50847773
well its not like you wear it without anything underneath, in a modern/future fantasy world you should always wear some kinda anti projectile under your armor, just incase it pierces.
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>>50839245


Well, imagine if it is forest elves that are hunter gatherers. Now give them a modern Western diet filled with sugar. They WILL get fat.
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>>50847863

While most regular people would stick with what looks like modern body armor those who can afford it have stuff that looks like >>50847481 because they would be able to afford the enchantments/rare magic metals/etc that goes to make them effective against firearms (until you get into magic bullets and shit)

So yeah, whole armies wouldn't be kitted out with this sort of thing the same way every dick tom and susie will have a charm or object that casts shield on them to protect them.
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Okay so working on a "Planescape Modern" thing, one thing I wanted to sort of drop into things was the "virutal web" from Mage the Ascension, at least in part.

In planescape terms, it makes sense for the internet to have some presence in the astral realm - indeed, making the astral realm entirely or partially just the "virtual plane" is one way to go with it.

Another way is to have the virtual plane be a thing sort of between sigil and the astral realm, at least in part under the power of the Lady of Pain, so with the usual caveats for sigil; no gods allowed etc... And it then connecting very easily with the "virtual layers" of prime material planes. And with the more chaotic and less substantial landscape of the astral plane on top of it all.

Another way is to make it part of the outer planes - basically just a very strange bit of the landscape that goes from mount celestia across the outlands all the way down to the plane of infinite portals - some sort of "river of connectiviity" or something like that.

Thoughts?
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>>50814236
many of the final fantasy games
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>>50814236
plenty, especially depending on what your exact definition of "Modern" is, this one is one of my favorites
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>>50839982
I consider that there is progress in this area, but the main point of this perspective is that magic item are equivalent to works of art, where it has a much more personal touch, compared to normal technology that would be mass produced. The example of the nuclear plant is like the legacy of the creator, who is willing to use all his knowledge and effort, checking every part of the plant if it is perfect and adjusting if necessary, knowing that if all goes well with this the next generations never again will worry about energy.
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>>50852416

There's room for both methods. That's the thing unless we're talking about something specific because this aspect will always remain subjective. Even still, assuming magic items are a fairly ubquitious thing in this world then you'd have mass manufactured low end magic items and then you have high end magic items hand crafted by artisans.

Actually it makes me think of that Virtu phone which they claim to hand craft bits and pieces of it even though it's just a vastly more expensive Android phone
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>>50849097
Are you that faggot from >>50818480?
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>>50815068
>We could get modern D&D
>With all the present stuff + all the magical stuff turned magitek

BUT NOPE, HARPERS AND ELMINSTER TAKE ALL TECH.

And there were even plans for actual trains until the former waltzed in and confiscated.
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>>50847481
Chainmail is good against melee tho, why not take the dune approach: body shields against range weapons, chainmail against the ensuing melee due to ranged weapons beeing les simportant (but not unimportant)


>The slow blade penetrates the shield
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>>50853729

Makes sense. I'd imagine that would be the case if the people coming after someone you're protecting are going to be kitted out the way you are.

The guns are for the normies, the sword is for the assholes with the money and means to get magic armor and weapons
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>>50828215
This is why I love the Nasuverse. SMT is bretty gud too.

I enjoyed FFXV being a near-modern take on the Final Fantasy world. Was tired of the dystopian fantasy future and the pseudo-historical crap.
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>>50854057
The background image is Dresden Files.
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>>50820948
>that's a painting
Jesus Christ
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>>50833195
You now realize the string will hit the hand holding the barrel
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Yes, I was right. >>50845450
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>>50814935

There is: Gonzo. Final Fantasy is a gonzo setting.
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>>50815068
FFXII was clearly a magitech setting.

Actually, does Fantasy Modern basically just mean Magitech? Seems like the distinction is a bit fuzzy.
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>>50815178
Because it puts a lot of power into the hands of individuals without having to rely on things like extreme charisma.
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>>50858350

I mean, why not? Clearly the technology is not differentiated from the magic of the setting and is also subject to it in a ways. For instance, the only reason you don't see cars in FF12 is because there are micro-sized mimics that would be hard to deal with as opposed to airships that spend the majority of their time up above where the cloud of micro-mimics tend to be.

Also, as stupid as that sounds it is a reason given in game for why tech is the way it is.
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>>50839982
It also presumes that magic isn't conditional, I.E the same spell will work the same no matter what. There are a lot of things that could affect that.

Location and environment
Emotional state of caster
Favour with a divine entity
Intentions of the user
How much drugs you are on
Race/species of the user

Etc. Most "Urban Magic" settings tend to assume that magic works like science, that it is reliable and can be controled by someone sufficiently intelligent.

It is essentially a byproduct of the human psychological tendency to aim to exploit their surroundings. In real world, we have learned to control nature already, so we invent a fictional setting with "more complex/dangerous nature", for us to exploit. Thus the key assumption is that, by default, magic is exploitable.

I suggest to make magic non-techy, to have sufficient contrast with technology. It should be.. Odd, and at times defy logic. Magical "experiments" should not yield predictable results, nor should they be replicable under laboratory conditions.
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To note what might be an interesting take on the Urban Fantasy was that new(ish) manga U.Q. Holder.

Basically the premise is that the magic world was revealed to the human world in an effort to combine their efforts to avoid the Magic world from just ceasing to exist. So everybody knows about magic and a lot of the different types, but "real" magic has died off, and most people use it through apps on their phone, because that's WAY more convenient then having to learn how magic works, when you can just have a computer cast the spell for you.

It's similar to Devil Survivor COMPS, in that the "Demon summoning ritual" uses complex ritual and requires lots of human emotion, so the COMPS outsource the human emotion to the internet, and cheat the complex ritual by turning it into code.

(It's weird, on the one hand I kinda hate the idea of Magic becoming something everybody can use/not being interesting and person based, but I love the idea of "shortcuts" to casting. That 'witch" girl from DmC using a spray-can and stencil to draw magic circles was fantastic too).
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>>50859191

By itself? I would say no. But as a by product of when you've exhausted everything you can do with "mundane" magic like trying to take quantum physics to some next level shit and trying to directly fuck with reality.

To me, that's where what you said should apply but to some settings doing things like fucking with time and crossing from one plane of existence into another is old hat. Frankly shit like fireball should be so common even a kid could do it but when you start trying to, say, go back in time and inadvertantly tear the local time and space of the area into pieces then things get unpredictable.
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>>50859416
>Frankly shit like fireball should be so common even a kid could do it

Do not confuse ease of use with unpredictability. What I'm saying is that a kid running around casting fireballs should be risky. More risky than them running around with a knife, or a gun, for example.

Sure, they are able to conjure fire. How much of it? What if they are terrified, and burn the entire corner of the city block. What if the wind spirits are angry for some reasons, and flames fan everywhere instead? What if they run into trouble, and for whatever reason it just doesn't work that time?

This risk is, in my opinion, essential for maintaining the excitement and sense of wonder that magic is associated with. It should provide power, to make it enticing - a kid learning to conjure fire should have a reasonable defense mechanism, or the BBEG could be lured in with promises of altering the timeline. But it should be the risky option.

The question you want characters in the world asking is whether to learn to shoot lightning from their fingertips, or to shoot a gun really well - with combat-weary adults often accepting both and practicing them to certaint extent. Magic is risky, so when it fails you can draw that handgun - for most mundane tasks, like arresting some drugheads, the gun should be a first choice because why take a risk? But for situations that are risky no matter what? Lines should be blurred.

Combine with magic being specialized - being good with one kind of spell does not extend to another, in fact it might conflict with it. This will create variety in the characters. Though I do realize it stops tg fantasy of being a giant omnipotent neckbearded wizard-god.
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>>50859416
See, letting everyone have the ability to sling fireballs really harshes the calm of a modern setting. Light a candle with magic, chill water or preserve food. Those are the sort of things that seem anyone would be able to learn, so long as your setting doesn't have a "born with magic only" thing going on.

I mean, if you want a "crazy magic in modern cities" setting go for it. Just seems to diminish the potential of a setting by making it a caster setting with cell phones.

Personally, I tend to go with magic is hard. And that the rules are unset because you aren't baking a cake. You're having a conversation of wills with a force of the world you live in. All magic rituals are are focal actions to better attend your case to the entity you are trying to convince to change what it is doing. Healing something is easier, especially from violent harm, as convincing someones stomach to return to ungutted is logical and not a hard sell.

Trying to make the air explode? Not normally what it is trying to do, but if you have a sufficiently compelling argument...
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>>50814383
Pause.

What you're referencing is Portal Fantasy, like The Chronicles of Narnia or Stargate, given these examples. That is actually a rare setup; the only game off the dome I can think of recently that did such a thing was JAGS Wonderland.

>>50815080
You do realize Dresden Files has an RPG, right? And they're working in a second.
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>>50860114
It's not everyone, it's anyone. Anyone could potentially blow up. This makes imposing on them dangerous. It rewards being able to read their character, and being observant. It maintains tension.

A guy in obvious mage robes, with a Ph.D in spatial magic does not create tension in the same way. Magic being hard makes it accessible only to the privileged, and largely eliminates it from affecting the society on the grander scale barring magitek - at which point you are just writing sci-fi with generously applied phlebotinum.

For modern fantasy to work, that is to be fantastic but also near modern tech level, the magic needs to change the social dynamic in some clear way, there need to be reasons to use magic and reasons to *not* use magic, even if you are seasoned and skilled with it.

A police officer freezing a criminal to death should be more of a media event than simply shooting that same criminal. People should be aware and, to an extent, afraid of magic. Not everyone flings fireballs, because fireballs are dangerous, and showing that you are willing to take the risk marks you as untrustworthy. Just the same not everyone carries dynamite and guns everywhere.

Thus, when magic is used, it still feels fantastical - you can't help but wonder why it was used. Was the personin distress? Was he just mentally unstable? And wow, he just released enough lightning to break all cellphones in a 3-block radius.
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>>50857812
Kitchen Sink works too
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>>50860331
Magic being difficult does not necessarily prevent it from affecting the hoi polloi for the same reasons coding being difficult doesn't prevent the results affecting most everything about our daily lives.

And requiring magic to have a speculative effect on the fiction literally turns fantasy into speculative fiction, which is sci-fi with generously applied phlebotinum.

The things you consider fantastic are useful for making a masqueraded urban (doing magic stuff in an Earth city under Earth rules) fantasy setting not collapse under its own weight, but aren't as necessary for the contemporary (doing magic stuff influenced by the modern age) fantasy genre as you feel they are.
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>>50854057
Nasuverse is kind of what I actually wanted out of World of Darkness which is punching supernatural shit in the face.

I have yet to actually play FFXV but I loved the setting/aesthetic of FFXII, even though it's just Star Wars fantasy version.
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>>50860331
You know what else maintains tension? Bullets.

Magic being an academic action makes it only accessible to the privileged. Force of character and aptitude for convincing natural forces that they think you are onto something are totally separate from monetary need. And, since instead of "anyone can do it" there is more of a "is this guy gonna pull a gun or are my intestines going to explode if I fuck with him" there is tactile value to the tension.

Technically, anyone can do it in my example. But in the same sense it isn't "every kid can" which is the way it was previously described. Magic has a larger change on social dynamic if it changes the floor instead of the ceiling. That's why fire magic is keeping homeless kids and old vets warm, and social gatherings are being saved by the guy who can freeze water on command. That guy who can charge your cell phone for a couple bucks on the street corner is going to have more general, broad social ramifications than turning everything into an exploding wild-west.

More than anything I think what we're both trying to get at is that magic acts of magic shouldn't replace everything else. Which is why the best way to do that is to minimize the overall frequency is to make it taxing. To make it difficult. Those without the strength of character to really use it can't. Or if they do, it will be to their severe detriment.
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>>50860427
Programming is a terrible analogy, because programs are by the definition commodified. Commodified magitek products are just a lazy, uninventive, and boring way of doing it.

>Speculative fiction is sci-fi

Speculative fiction is an umbrella term covering fantasy, sci-fi, and horror. By the very definition of being in the genre of fantasy, you are doing speculative fiction. It is just a matter of how well you do it, and how good of a verisimilitude you can maintain in the setting.

>Not as necessary as I think they are.

Yes, you can make a shitty inconsistent world to serve power fantasy needs and waifufags. But anyone can do that, so there is no point inhaving a thread on it. I assume that people here want to do it well - not just tack on ideas without any considerations to the following:

Verisimilitude
Being immersive
Being entertaining
Making good stories
Making interesting characters
Making diverse stories and characters
Having potential for good rpg mechanics

Now, sure, you can ignore some of those - and you will have to, in order to reinforce others, but utterly sacrificing some will limit the appeal of the setting.

So yes, not necessary if you are fine with garbage, or do not consider that the setting needs to work as an RPG setting - in which case, depending on your medium, you can do really bold sacrifices on some fronts.
>>
Probably the easiest way to do so-called "modern fantasy" is to take an established fantasy setting and run an alternate timeline.
Something like "SaGa Frontier 2, but Gustave doesn't do his vanishing act at the end of the battle of Hahn Nova, uses steel troops to conquer the world." The setting already has reasons to use magic over using steel (easy healing, ability to do significant area of effect damage at a moment's notice, ability to sense the presence of others without needing to see or hear them) and reasons to use steel over magic (resistance to magic, strength compared to the equipment needed to use magic). At that point you can actually get a sensible integration of magic and technology.
>>
>>50860575
Let's cut through that crippling autism and say the things you want are a function of using the tools a writer has well, regardless of genre or preferences.

You have a specific view of what you want out of contemporary fantasy. Cool. The purpose of this thread was contemporary fantasy in general. Contemporary fantasy is purely "fantasy tropes done in ways that map to the contemporary human experience." It doesn't matter what you think it is or should be, that's what it is.
>>
>>50860996
It's probably important to establish how ubiquitous, hah, magic is in the particular setting. If any Tom, Dick, and Harry can use magic by reading a book then you'd probably experience a setting where technology is entirely powered by magic of some kind, see "Trails of the Sky" for more details. If magic is limited to a few people being able to use it from birth then you'd have a scenario were there are two threads of technology, one which follows the general path of development seen in our own world and the other being magic-tech being useable by only a select few.
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>>50862592

Eh, the problem is less magic spells being read and used, so much as only a mage can retain their personality after a spell gets into their head - anyone else without the mental aptitude gets consumed by the meme at the core of the spell.

A wizard can of course cheat by accessing lesser aspects of the spell and not let it fully rest in his memory in its full form, so a newly fledged necromancy might only dare to use a "Raise" spell to raise freshly killed corpses, and as he gets used to the power his mind is trying to contain and control he will eventually be able to raise skeletons held together by necromantic energies, or spectres.

Eventually they might raise the dead entirely back to life, or create and awaken sentience in undead.

Though as they dare harness more of the spell they always risk letting too much of it into themselves, where upon the spell will entirely displace the original soul and mind of the necromancer and bind the unfortunate necromancer's soul into the newly formed lich's phylactery.

What more "magic, on tap" you need to deal in psionics or have a god like being acting as an overseer of the magics' use - basically you need something acting as a controlling conduit with strict limitations that the magic flows through to stop the reality warping from overtaking the users, whether it's a psionicist, priests or bound spirits/deamons that ultimately acts as the "circuit breaker" of the magical use.
>>
>>50852530

Different people I'm afraid - I'm mostly just making a "planescape modern" thing as a way to flesh out and stress test a bunch of homebrew mechanics I've been working on (and I kinda designed the mechanics around the idea of "modrons are limited only to using Platonic Solids for rolls", which was an idea that kept bugging me, hence why planescape)

In terms of "tone",I'm hewing less towards half-fae cat-boys than Unknown Armies with more open supernatural elements:

I realised that in a more modern take on say Sigil, The Lady of Pain would come across a lot like some "urban myth" monster (which is an element to her and sigil that Torment touched upon occasionally but the main books for the setting didn't), more like Boogie Pop Phantom; a rarely glimpsed, hard to believe in thing in contrast to the relative normalcy of the factions and day to day sigil life.

And the city of doors is a weird horrorscape that prime material school children might whisper tails of "if you go down XY Street after school and turn around three times while singing a song you might end up in Sigil and then the Lady of Pain will get you"
>>
>>50862398
>Let's cut through that crippling autism and say the things you want are a function of using the tools a writer has well, regardless of genre or preferences.

Name three modern fantasy RPG settings that are actually well written, maintain verisimilitude, and actually have functional mechanics to back it up.

These are tools every writer *should* be able to use competently, regardless of genre, but most people doing modern fantasy do not have. Instead, they rely on the gimmick of being in the genre - even in the genre of books, this is a subgenre almost entirely marketed towards children and young adults. And as a result, the genre is ripe with incredibly tripe and terrible writing, which is seen as acceptable because children do not ask questions.

>You have a specific view of what you want out of contemporary fantasy. (RPG)

Contemporary fantasy where the target market isn't 13-year old edgelords, girls fawning over sparkly vampires. In fact, I just want the genre to be taken seriously for a moment. When the most decent writer in the genre is Neil Gaiman, you know you have a problem.

Even beyond that, most of the settings have failed to provide a satisfactory RPG. Have you seen a playable Harry Potter P&P RPG? Dresden Files RPG? Twilight or Percy Jackson RPG?

>Contemporary fantasy is purely "fantasy tropes done in ways that map to the contemporary human experience." It doesn't matter what you think it is or should be, that's what it is.

No, it's actually just a genre of fantasy set in the modern day. But this is /tg/, so I am assuming we are talking from this from the perspective of an RPG, card game, tabletop game, or some other /tg/-related product - which previous literacy examples despite their apparent popularity have failed to provide.

So yes, as a DM I would want something that works well enough for players in their 20s. That puts a fair amount of constraints on it.

Else, gb2/lit/
>>
I don't think a modern fantasy setting could ever viably work due to elements of racism and the stronger fantasy races wiping out the weaker ones.
It also goes back to 'lol magic' or 'lol gods' to explain why these races haven't wiped each other out yet or why there's no racism.
>>
>>50863048
Yeah, like we totally wiped out Islam, Jews, Gypsies and a dozen other races. Except we didn't, because people actually feel empathy. Now, if you assume everyone in the world is a murderhobo of gigantic proportions and disregard any kind of internal coherence, you will end up with an unrealistic world with no internal coherence. No surprises there.
>>
>>50862861
Generally the way I think of magic, which I think most people tend to think of it in these terms, is that magic is just an energy that is manipulated by the caster, via the use of rituals, to perform a specific function, i.e. launch a fire projectile. In that frame of mind it isn't outlandish to say that magicians would have a way of storing this energy and thus giving them a means of powering machinery.
>>
>>50863416
>advanced autism
>>
>>50863021
>Even beyond that, most of the settings have failed to provide a satisfactory RPG. Have you seen a playable Harry Potter P&P RPG? Dresden Files RPG? Twilight or Percy Jackson RPG?

The DFRPG IS playable.
Certainly more so then literally a decades worth of 3.X-based D&D products were.
Now it sure as shit isn't perfect and it defintely has flaws which mean I'm not fond of it and it's a narrativist and you might not like that, but it's more playable then a bunch of supposedly far more "professional" games nonetheless.
>>
>>50839245
It does not goes against the lore of the author in question.
>>
>>50863160
Not the guy you are responding to but I think the meaning is that you can't use modern fantasy for your usual monster slaying adventure type campaign.
Or monster lair or dungeon clearing type of adventures.
The thing that work best in a modern fantasy is investigation and urban crawling campaigns, which require more thought and work done. It won't be as heroic in atmosphere as your generic fantasy setting.
>>
>>50862861
Okay, I like that idea - makes don't deal in individual spells, but rather in broad applications of a particular concept ("bring the dead to life" or "create the classical elements") but overdoing it basically turns them into DRYH Nightmares.
>>
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>>50838951
>>
>>50864037
this is entirely too accurate
>>
>>50814236
Well I made one for myself using the Call of the Void system, set in a time similar to the 20th century before WW2
>>
>>50814236
there have been a good number of tries, but unfortunately, for some reason, people inject certain messages or agendas into it and ruin it for other people.
>>
>>50863912

FFXV proves that it can and it does work though.
Just set the locale to the frontier as usual and it works just as easily as medieval setting those.
>>
>>50864892
As compared to other other recent settings, no.
>>
>>50859349
Normies gonna norm. Just because magic is trivially available on the Internet and mass produced trinkets doesn't mean most people are going to bother.

The ones that do will fall down the rabbit hole and become adventurers and the like.
>>
>>50865257

Ultimately there should be a point where if your not a professional of some sort or doing some illegal shit you're going to be limited? I mean people do back yard experiments but then you get the guy who tries to build a home made nuclear device in his garage and gets busted by the po-po or irradiates half the neighborhood. Either way your not going to be able to build a hadron collider out of parts you get from Home Depot so your not going to have a properly contained summoning circle no matter how good the YouTube video was.
>>
>>50865418
>"Hey Elves, orcs, and everything in between, it's Tutorial Magus here, and today I'm gonna show you how to enchant a candle so it lights with a command word."
>"Now be very careful with this part, if you screw it up you might accidentally create a hell-portal and summon a messenger... which unless you have a binding circle on hand, you can expect a visit from the cops."
>>
>>50865048
I'm pretty sure FFXV only does it because it's easier to cram product placement in that way
>>
>>50865566
Perhaps that's the main intent, but the setting does work and it is as fun as other fantasy setting.
>>
>>50864037
/v/ is that way
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>>50818843
>Psychic abilities
This is a gross oversimplification of Persona lore but even if that's true, psychic abilities are still fantastical. Unless you're willing to demonstrate some psychokinesis for us.
>>
>>50815700
>going straight
>not pulling a Raita
Sadness.
>>
>>50814463
I would love to see a China Mieville based setting.

Or at least more of one cause there's a fairly fleshed out one covering mostly the non-urban parts of the setting. It was in like three dragon magazines, though, and I don't think ever really compiled.
>>
>>50864892
This usually translates to "There is underlying themes to this imaginative product I don't like, so it is an agenda".
>>
>>50865790
Anyone with good common sense knows better than going to /v/ after 2011
>>
>>50868379
Well I can see a LOT of people here that should be going to /v/ and ideally never come back.
>>
Here's the thing though - in most D&D esque settings Dwarves are actively anti-magical, to the point of making bad wizards or other kinds magic users.

So in a setting where technolog is magic you basically be turning dwarves into the amish, all using elaborate mechanical devices and buggies made out of axes and shit.
>>
>>50814236

Does Tripocalypse count? It's a sequel to the mid 90s Left Behind books.

http://emlia.org/pmwiki/pub/web/Tripocalypse.Tripocalypse.html

Except that Jesus has been locked up inside an airless prison in order to avert the Judgement, and physics went nuts.
>>
>>50868573
Most of /tg/, really. The problem is that /v/ is so terrible now that it even fails as a containment board, so the despicable subhuman scum spills out.
>>
How do you suppose shit like regularly scheduled flights and what not (whether airships or traditional planes) would be handled when you have creatures like Rocs and what not flying around?

Do you scramble the airforce the chase it away? Actually how would a creature the size of a boing 777 affect a world in general when it could probably decimate villages when it gets hungry.
>>
>>50871337
Easy.
They coexist.
Planes and pilots are too fucking expensive to be used to take down local dangerous wildfire. Or government employees like soldiers are not allow to harm nor kill monsters thanks to stupid laws like actual rare animal protection laws unless they want political riot by rich teenagers and their parents.
Or they simply cannot use weapons of war inside their own country for the fear of harming any of the civilians, not out of the kindness of their heart but the problem with lawsuits afterwards. US never use missiles nor artillery to wipe out hideouts filled with murderous cultists in real life for the same reasons.

So it fall backs to hired expendable adventurers to clear the flying monsters out.
>>
>>50871620
>US never use missiles nor artillery to wipe out hideouts filled with murderous cultists in real life for the same reasons.

*In USA.
>>
>>50814236
Just take a regular fantasy and advance things a few years.
Better than shadowrun's elves and magic showing up out of fucking nonwhere.
>>
>>50871620
I would argue the same reason why the modern military will not use missiles and artillery to fight off all dangerous threats is the same reason why in medieval fantasy, the nobility don't simply use large number of catapults and cannons against all large threats.

Mostly, It's make for a very stale boring story if they do so.
It's also have an issue of causing unintended casualties.
>>
>>50871337
>make rocs extinct
>huge worms have no more natural predators
>make huge worms extinct
>omnivorous hive-minded ant-hornet-beetle things have no more natural predators
>make ant-hornet-beetle things extinct
>...etc. etc. etc.

When you place fantasy in modern context, you'll have to deal with modern problems too.

Especially since in fantasy, you have magical ecosystems. Killing off too many species might just mean that you've raised the percentage of dragon pups that survive the first year from 0,5% to 94%.

Enjoy your civilization ender.
>>
>>50871337
Maybe rocs don't fly that high.
Maybe they're scared of planes and live only in areas with very little air traffic.
Maybe they just rarely meet, the sky is a big place, and what reason would they have to go after a plane?
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It is more futuristic than modern, but I guess it still sort of fits the modern fantasy trope.
>>
>>50870666
Are you implying having a Armish race, NPC characters and locale is bad?
>>
>>50865418
True.
But your common gangster and thugs going to well proficient with combat magic thanks to the Internet, more than civilians and the normal police do.
I want to post the image of guns they taken from the Brazilian favelas but I can't find it anywhere. Suffice to say, those guns surpass what normal police will be packing and is made in garages based on instructions from the Internet.
>>
>>50871955
You do realise those guns are shitty juryrigged shite for raiding enemy cartel drug transports? They are too unsafe and clunky to be used on people.

You use them to kill the engine and wound the drivers of armoured drug trucks.
>>
>>50872510

So you have gangers doing shitty homemade alchemy based weapons they got off the internet.

Alchemist fire that is either to strong and the blowback sets them on fire or too weak and the flame goes out just as quickly as it flared up.

Thunderstones that are too strong and bursts their ear drums or poisoning themselves trying to make some kind of super slick liquid.

>>50871620

Probably have druids and rangers who keep all relevent agencies abreast of movements in the large magical creatures or something. Rocs may not like the sounds of jet engines but something is pushing them into the area and you have to investigate.

>>50871779
Drill down far enough and you killed the monsters keeping the Terrasques asleep and thus started your own apocolypse
>>
>>50872922
Pretty much, yeah. Modern firearms are really too dangerous to make yourself unless you are educated in making them.

The same would apply for magic. You could copy methods off the internet, but you would still lack the knowledge to see if you did a good job. Or if the tutorial is reliable.

A rival gang might just put tutorials online on how to bind minor demons - and it actually calls down a pitlord without any safety guards.
>>
>>50873046

Well if they go that far then they won't mind when tacticooled paladins come in and scour the favela in the name of ridding the demon
>>
>>50873266
>Implying the foreign paladins won't get hamstrung by red tapes.
>Implying American CIA heretics won't get there first to recruit the devil as their agent and to kill all witnesses.
>implying the paladins will ever reach ground zero before everyone is dead just to see the pile of corpses and to fight off zombies created by the devils to stop them from reaching the suburbs.
>>
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>>50874211

>The PCs are in the city for whatever reason or another when the gang war escalates into a minor demonic outbreak
>The City is sealed in by a massive ward with military encircling the city with heavy weapons to kill anything that tries to make a break for the barrier
>Meanwhile, the PCs have to deal with shadowy secret agents looking for the source of the demonic incursion, Paladin Cleansing squads, gangers, and monsters as they try to find a way out or cut a deal with one of the factions.

Would play.
>>
>>50865418
>but then you get the guy who tries to build a home made nuclear device in his garage and gets busted by the po-po or irradiates half the neighborhood.
The "radioactive boyscout" didn't irradiate half the neighborhood, just himself. He died this October at the age of 39.
>>
>>50815601
>>50814236
Damn that looks interestng
>>
>>50879963
Yeah, can't wait until they do a manga about tall dwarves.
>>
>>50814935
Shit like giant robots, cloning, and mobile fortresses shows up in a lot of fantasy games too, especially JRPGs.

FF9 had every last one of these elements, for example. And the first Breath of Fire had everything but the cloning.
>>
>>50817932
>>50815439
>the quote is from Girl Genius.
I didn't realize some shitty webcomic was written by Arthur C. Clarke you fucking uneducated fuckwits.
>>
>>50881087
Bitch pls. It's a quote INSPIRED by Clarke, not one of his.
>>
>>50818396
You forget, we left "le current year" a long time ago.

Go watch tv or masturbate to the fall of western civilization or something.

>>50814236
Most of my savage worlds settings are fantasy, with 80s tech. I just like battle rifles and I got bored with swords and scorcery a long time ago.
>>
>>50814236
Have you not heard of shadowrun? Futuristic scifi fantasy.
>>
>>50874211
>red tapes?
>In Brazil?

Pay for its.
>>
>>50863021
What's wrong with Neil Gaiman?
>>
>>50881087
You made a goof.
>>
>>50815601
Starting from top right to bottom left.

>However, food being too delicious is also a problem
>When I came to I looked like this
>I strove for a diet I thought was disgusting but..

>It was way too cruel
>It was a constant 24 hour battle
>(k-kill...)
>But things didn't turn out well and my options dwindled

>You dieted?
>(I've only seen you get fatter)
>As if my life depended on it!!

>That's the origin of chubbiness
>That is to say, these people, or rather these people from a foreign world have no resistance to the food from this world
>That's why self-restraint had no effect

>If someone who had always lived a spartan lifestyle with little in the way of seasoning and cooking were to try our flavor-heavy food then they wouldn't be able to stop

>I finally realized it
>When it comes to the fat-laden food from here
>You must put up resistance with the native logic

>Well then Human!
>As a native resident of this country you must take responsibility!
>Isn't this your responsibility!

>絵留札san, This is the place where people dispel their fears regarding their bodies.
>I'll help you until the very end

>Human...
>I'm the person in charge (he says his name but fuck I can't read that kanji and I don't feel like looking it up)
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Personally seeing monstergirls in modern getup is the hottest thing imaginable.
>>
>>50871337
Anything that big would go extinct long before we're up in the air. You'd hear the tales of your great grandfather and his expedition of twenty men climbing mountains to kill the last roc and the best you'll get is a giant feather he kept as an heirloom. The concept of conservation is still new.
>>
>>50882787

I forget what random mecha anime it was but there was a scene where what looked like a giant swan or something flew overhead. The human eating Roc may not be the only species on the block and there could be attempts to domesticate them.

I imagine in the settings age before knights in bi-planes used machine guns then leapt out with their javalins to fight each other there may have been some effort to use them in war doing the same thing.
>>
>>50815601
>>50882743
This already looks like a plot for hentai.
The same way you can cut off an arm to relieve from the pain of a sore thumb, you can give her a pleasure even greater that doesn't involve eating greasy food. Yeah, I'm talking about lewd exercises with no nudity, no armpit shots or bare feet
>>
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>>50882743
You did good and you should feel good.
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>>50882760

>No thank you, I can seat myself

That said, for a "modern" fantasy setting I feel something to set it apart should be to explore ideas for different races that isn't the big three otherwise you're just making a probably less stupid version of shadowrun Not that shadowrun is dumb, just the story leading up into the sixth world is stupid
>>
I might as well post funny german retrofuturism here.

>The approach of the airfleet in the year 2010
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>>50883933
>Soon the stars would no longer be stars but suns. Their light would blind us.

I have no fucking idea, really
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>>50883949
>>
>>50883933

I suppose you can only look at what you have around you and what you know in order to guess at what the future would be like, although it never ceases to amaze me the sort of things people were expecting way back when.

Then you stop and think about the fact that 4 years from now will be 2020 and how many scifi movies take place within that time frame?
>>
>>50883974
>The child in the century of love.
>>
>The "Albatros" battling the enemy fleet.
>>
>>50867261
I take the expanse/makai for $800.
>>
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>>50884011
>Cyborg native Americans finally overcame the menace of the giant tube-born Neonazis
>>
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>>50871337
Do you mean another flight? Or are you talking about undomesticated Rocs?
>>
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>>50833195
I hate this pic so much because of the shitty guns.
>>
>>50884045
>Social justice is the fundament of world peace.
>>
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>>50884066
>HYUGE explosions would fucking rek us
>>
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>>50884084
>The airship fleet
>>
>>50884058

Undomesticated Rocs. The Domesticated ones are to deal with dire pidgeons.
>>
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>>50884101
>Love in the future would exclusively be based on the heart's and mind's radioactive sympathy-rays.
>>
>>50884120
>Radioactive specters would take care of raising the kids
>>
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>>50884148
>wireless telephoning
>>
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>>50884110
>Low level ground adventurers have to take care of dire rats, air force adventurers have to take care of dire pigeons
>>
>>50884063
those are not shitty guns, those are advanced crossbows

>>50884066
Trigglypuff shop when?
>>
>>50884164
>Radium will cure the blind
>>
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>>50884188
>inhaling radioactive air combined with an internal cure of radiation will forever defeate tuberculosis, man's scourge.

Fucking radiation, what can't it do?
>>
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>>50884223
>fatherhood hundred years from now.
>>
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>>50884237
>A debut a hundred years from today.
>>
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>>50884257
blablabla
>fucking airships at night, over cities illuminated by electric light, fucking radical, dudes!
>>
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>>50884274
>Mind-reading
>>
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>>50884291
>In the realm of the child
>>
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>>50884312
>aircars over siberia
>>
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>>50884327
>across all of Africa, affluent families permanentely lived in tethered floating homes one to two miles above ground.
>>
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Schlafballon.jpg
296KB, 490x709px
>>50884376
>Ms Haverton arrived from her sleeping balloon, via an elevator that ran along her airship's central tethering rope
>>
File: Luftkampf-gegen-Schiffe.jpg (289KB, 500x729px) Image search: [Google]
Luftkampf-gegen-Schiffe.jpg
289KB, 500x729px
>>50884400
>>
>>50884445
>A sunday afternoon's jaunt to the moon
>>
File: Verbrechen.jpg (532KB, 910x670px) Image search: [Google]
Verbrechen.jpg
532KB, 910x670px
>>50884461
>Crime
>>
>>50884481
>>
File: Sternenwall-in-der-Milchstraße.jpg (377KB, 510x783px) Image search: [Google]
Sternenwall-in-der-Milchstraße.jpg
377KB, 510x783px
>>50884496
>the milky way has wide holes that open into eternity
>>
>>50884515
>wireless communication with the martians
>>
File: Völkerfrieden.jpg (411KB, 660x708px) Image search: [Google]
Völkerfrieden.jpg
411KB, 660x708px
>>50884534
>peace between the races
>>
>>50884557
Is this the last one?

Thanks. It was pretty cool.
>>
>>50863608
What? Not sure what I said that was autistic but 'kay.
>>
>>50884178
Man those are some shitty crossbows.
>>
>>50881210
I think most people hate Shadowrun for the fluff being too bleak and emo and rather want to run more lighthearted and fun modern setting.

Some may just want to include guns with other fantasy stuff intact which is highly doable, as seen in FF games.
>>
>>50882787
Well it's fantasy for one which is why they still exist.
If you want to have a reason, simply say that nobody go looking for them because they don't have the population/men to spare nor do anyone covet the faraway forest/wasteland/mountain they live in because everyone spend most of their time quarreling with each other.
You can also include lore like how rocs are vengeful shit that hunted down all the hunters that try to take it down with large caliber firepower, which still unable to take it down since those hunters are shit tier rich NPCs.
>>
>>50815863

Look into Eberron, that's a big part of the central setting.
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