usually hang out in /k/. Anyway post your space marine chapters you have made..The Void Whales are a chapter that operate mainly in the Segmentum Obscurus...They spend extended amounts of time away from the rest of the imperium only sending in a report once every 150 standard Terran years to Cypra Mundi. Despite being fleet based they are able to replenish supplies at a small Feral world system of Jattak where they have a orbital platform and fortress monastery.
Thanks Doc
>>50783758
Hello /k/! Welcome to /tg/. This thread is a little bare, but it's OK we love you anyway. The idea of a chapter that spends a long as fuck time off doing... something in the ass end of the galaxy and only checking in every couple decades to a century is actually kind of interesting. Anything more to them?
>>50783758
Just giving you fair warning; namefagging will be met with inappropriate nerd rage on /tg/, so I'd suggest you post as anon in the future.
Now, is there a specific reason your chapter only reports in every 150 years? That seems like a oddly specific number.
>>50783799
the void whales were created to fill a gap in imperial defences...they have no strict objective really. Most Void Whale patrols involve exploring little known on totally unknown sectors and solar systems and reacting to whatever they may find as per Imperial doctrine. The Void Whales however are not like some other chapters in that they wont destroy a xenos species simply for existing and if a sentient xenos species is encountered the chapter will classify its threat depending on how advanced it is technologically before anything else. However as a successor chapter to the Raven Guard they are do not shirk their duty when need be and will appear from the void to carry out lightning raids before vanishing when the time calls for it.
They are the Special Operators to a corps of Special Operators. Delta within a Delta. I like it, but I'd personally rather play Alpha Legion for that feel.sup fellow /k/ommando?
>>50783934
the Chapter has never made any inquiries as to why they were to report exactly ever 150 Terran standard years, They assume however that it was chosen so they could operate without unneeded distractions from imperial authorities when in unknown and dangerous territory. Whatever the case may be the chapter has honored the agreement delivering astropath messages every 150 years exactly.
>>50783758
Sup /k/. These chaps are the Emperor's Nightmare, they live way out on the rim of Segmentum Tempestus in the galactic south. The chapter was founded 4000 years ago to guard the Imperium against eldritch threats that periodically emerge from a vast nebula known only as the Veiled Region.
The Gift Bearers
Chapter master - Santarious Clausious
Chief Librarian - Cristophuze Cringladdious
1st Company callsign RUDOLPH
2nd Company callsign DASHER
3rd Company callsign DANCER
4th Company callsign PRANCARIOUS
5th Company callsign VIXEN
6th Company callsign COMET
7th Company callsign CUPID
8th Company callsign BLITZEN
Dunder company lost in a warp storm. Tactics are mainly dropping gift wrapped melta bombs from aircraft, and landing their drop pods straight through the chimney of a standard 41st century home.
My chapter is the Imperial Wardens. Successors of the Imperial Fists, with their homeworld being a hive world near the Eastern Fringe, but for the sake of diversity they also recruit from a forest feral world and a tundra feral world.
Take their duty as defenders of the Imperium very seriously; they have no reserve companies so all companies are fully functioning armies in their own right, barring the 10th. While they look out for the little guy and do actually care for the average citizen, they're also very stubborn and uncompromising, so they've been known to make dramatic last stands rather than tactically retreat.
Sons of Aeron, named by Robbie MacNiven on his tumblr after I sent him a message. Fluffwise they have a culture that blends both Celtic and Norse traditions, with Chaplains referred to as Druids, a venerable dreadnought named Grendel that lost its sanity fighting alongside the Deathwatch, and painted men style berserkers with woad war paint instead of white trim on their armor. Their colors are green and white, symbolizing the life of humanity that they protect and the purity of the individual, respectively. They are a non-codex compliant chapter and have a regiment of Guardsmen equivalent soldiers to aid each company as heavy support, as the Sons have poor ties with the nearby forge world due to their suspicious care for individualism. Their preferred enemy is the Tau Empire, as the Sons see the caste system of the Tau as the anathema of individual freedom. Their motto is "For humanity, for us all".
Crunchwise they use Blood Angels rules, with Grendel using the rules of Cassor the Damned and the Painted Men being Death Company.
The Knights of the Wheel are a chapter with an unknown founding.
Their command sctructure consists of the 4 Wisdom Kings who command the chapter in place of their current Chapter master Acala-Uta who is in deep meditation due to a mutation in the chapter's geneseed that causes their sus-an gland to cause them to go into particularly long bouts of suspended animation.
Beyond this, the chapter is fleet based and their primary tactics consist of using Drop Pods where they then engage in close quarters with Chainswords, power Daos and Glaives.
Their appearance is distinct with Scouts wearing grey robes and black sashs which they wear with thier armor when fully initiated. Sergents wear Orange robes with yellow sashes and Captains wearing Yellow robes with 8 adamantine prayer beads. The typical color of their armor being white with gold accents.