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Roll up a Chaos Space Marine Warband!

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Thread replies: 289
Thread images: 8

Roll 1d10 to determine whether or not the Space Marine Chapter is a Legion Warband or Renegade Chapter!
>>
Rolled 7 (1d9)

>>50772494
come on, Renegade!
>>
>>50772494
Rolling an actual d10
>>
Rolled 1 (1d10)

>>50772651
Wait fuck
>>
>>50772535

I can't accept this, it has to be a 1d10.

>>50772663

The Chaos Space Marine Chapter is a Renegade Chapter, once a loyal Space Marine Chapter, it now serves Chaos!

Roll 1d100 to determing the Reason for the Chapter's Fall!
>>
Rolled 39 (1d100)

>>
>>50772934

The Chapter attempted to fight heresy wwith heresy. The Ordo Malleus made them pay gravely for it when they were discovered.

Roll 1d100 to determine the warband's progenitor!
>>
Rolled 35 (1d100)

>>50772993
Please no smurfs.
>>
>>50773007

Damn, I was hoping for Blood Angels myself, but the dice gods have spoken and we must abide by their decision.

The Chapter's progenitor is the Ultramarines.

Roll 1d10 to determine the Chapter's devotion to the Dark Gods!
>>
>>50773083
What have I done?!
>>
Rolled 10 (1d10)

>>50773083

Hoping for Fanatical.
>>
>>50773102

You've fallen into Tzeentch's trap! It is far too late to turn back now, we must stay the course!

>>50773111

Your wish is granted. The Chapter has an unshakable, fanatic devotion to the Dark Gods. The marines of the warband are highly devoted to their God(s), willingly submitting themselves to the Ruinous Powers and viewing possession as favourable.

Roll 1d12 for the Chapter's Alignment! By all the powers that be, please don't roll Khorne.
>>
Rolled 12 (1d12)

>>50773183
R-rolling for not Khorne.
>>
Rolled 4 (1d12)

>>50773183
Come on Slaanesh
>>
Rolled 11 (1d12)

>>50773183

C'mon, 12!
>>
>>50773207

Damn, that's interesting! Roll 1d12 again, twice!
>>
File: out fucking skilled.jpg (25KB, 500x262px) Image search: [Google]
out fucking skilled.jpg
25KB, 500x262px
>>50773207
I have redeemed my earlier smurfroll! Praise the Ruinous Powers!
>>50773240
Why not use the two other rolls after it >>50773209
>>50773210
or what do the rest of you think?
>>
>>50773247

That's a fucking spectacular idea, and you should be proud!

>>50773209
>>50773210

The Chapter venerates both Slannesh and Tzeentch's in equal measure! Hedonist Sorcerers are a go!

Roll 1d100 to determine the Form the Chapter's Beliefs Take!
>>
Rolled 77 (1d100)

>>50773307
>>
>>50773307
We Tzlaaneech now.
>>
>>50773307
>Hedonist Sorcerers are a go!
And given the Ultrasmurf background, a thing for empire building? With lots of anally constructed architecturally wondrous temples in the glory of our gods?
>>
>>50773332

That was faster than I'd expected. The Chapter believes that Battle is Glory, and that to fight on the battlefield is the greatest thing in life. The best warriors are held above all others, and to fight without grandeur is pathetic!

This is turning out awesomely! Roll 1d10 to determine the Chapter's Demeanor!
>>
Rolled 56 (1d100)

>>50773307
>>
>>50773343
>Tzlaaneech

A whole new meaning to the words burning sensation.
>>
Rolled 3 (1d10)

>>50773374
Tzeentch be with us.
>>
Rolled 6 (1d10)

>>50773374
>>
>>50773377

Roll 1d10, brother.
>>
>>50773393
I was late for the last roll
>>
>>50773343
Does that mean we're autistic Magical Realmers who discuss in depth our fetishes, even going so far as to calculate how many spiders fit in a vagina?
>>
>>50773388

The Chapter follows the philosophy of Take No Prisoners! These warriors are butchers who slaughter all who stand before them. Even those who are willing to submit to the Warband are ripped limb from limb!

Of course, this only applies to enemy warriors foolish enough to engage the Chapter in battle, those who surrender themselves beforehand may be spared, and potentially enslavable civilians aren't butchered without due cause.

Roll 1d10 for common mutations/deficiencies, er, I mean, the blessings of the Dark Gods!
>>
Rolled 3 (1d10)

>>50773410
No it means we fuck you in ways that cannot be conceived by mortal minds.

Mobius reaming.

non-Euclidean threesomes.

Eldritch handjobs.

>>50773428
With no survivors.
>>
>>50773396

Ah, temporal warp displacements are a bitch aren't they?

>>50773410

Abso-fucking-lutely.
>>
>>50773410
Excess doesn't just mean sex. Any extreme obsession can fall within the realm of Slaanesh.
>>
>>50773435
>>50773435
Why not both? There's much to be discussed about the correct mathematical range to achieve quasi - dimensional orgasms.

>>50773456
That just means it covers autism as a whole, with Tzeentch giving it a STEM field.
>>
>>50773410
>>50773435

> Why both both?

>>50773456

Ah yes, but there's nothing saying that the Chapter doesn't also indulge in excessive sex inbetween perfection their Sorcerous Art.

>>50773435

No Rest For The Wicked! The Chapter's Marines never sleep! As they're Slaaneshi, this takes on a whole new meaning!

Roll 1d10 for Common Mental Flaws!
>>
>>50773493
The Warband picks it's targets like a planetary serial killer, having intricately planned the horrific massacre of flesh-art they intend to create months ahead of time.
>>
>>50773525

*Perfecting, not perfection.
>>
So Ultramarine successors, who worship Tzeentch and Slaanesh, and fall was caused by using heretical weapons, with an emphasis for glory.

I'm just spitballing, but maybe the Chapter actually despised the Codex Astartes, as well as the Ultramarine worship some of their fellow successors carry out.

They were a bit outside the box, and placed a heavy emphasis on the individual achievements of marines within the chapter. Eventually after a prolonged war with some heretics, they started using heretical weapons to fight back. At first it was as last resort, but as those wielding Chaos weaponry earnt more and more praise and glory, the weapons became coveted.

Soon large chunks of the Chapter had chaos corrupted weapons, and before you knew it the Inquisition came along and got all pissy.

Don't know where to take it from there, but I like the idea of their glory based ideology originating when they were still in the Imperium.
>>
Rolled 4 (1d10)

>>50773525
>>
Rolled 3 (1d10)

>>50773525
C'mon. I mean I have no idea what you can roll here since fanatic is pretty rare, but C'MON!
>>
>>50773558
I think forbidden sorcery works better than chaos weapons, given that they worship Tzeentch.
>>
>>50773558

I like it! But how did they come to fanatically worship Ttzeentch and Slannesh in particular?

>>50773564

The Chapter is LOUD AND PROUD! Chapter Marines feel the need to announce their arrival to their foe, making it clear just who the hell they are and that they are here!

Roll 1d100 for a Champion of Legend!
>>
>>50773558
>>50773595

Maybe it was some combination? Their Chapter Librarian began to wield Witchcraft against heretics, one or two Dreadnoughts began to wield Chaotic Weapons in combat, eventually they'd gone too far to look back.
>>
>>50773595
Ultramarines turned Word Bearers?
>>
>>50773666

Autistic, hedonistic, sociopathic Wordbearers, but in a nutshell, yes.
>>
>>50773684
Chaos: we can be whatever the fuck we want.

One of these days we'll roll up a set of chaos Brony Marines, just because we fucking can.
>>
>>50773619
>>50773619
>SERVANTS OF THE CORPSE EMPEROR, REJOICE, FOR YOUR STRUGGLES ARE OVER. TODAY YOU ARE FREED FROM THE SHACKLES OF MERE SURVIVAL, AND YOUR VERY FLESH SHALL BE BECOME SACRED SHRINES TO THE DARK GODS! SORCERERS, DIM THE SKIES! NOW, NOISE MARINES, HIT IT!
>>
>>50773660
True. Glory In Battle and Slaanesh obsessiveness suggests they're obsessed with, well, winning glory in battle. That can mean both individual duels and group tactics, and using combined arms works for that.
>>
Rolled 68 (1d100)

>>50773619
>>
>>50773710

That's more horrifying than anything the Immaterium can comprehend, let alone unleash!

>>50773735

The Chapter's most revered Champion was an exremely zealous/possessed Champion of Chaos!

Roll 1d100 to determine Deeds Of Legend!
>>
Rolled 70 (1d100)

>>50773822
Well, that makes sense for a bunch of fanatics.
>>
>>50773864
Ah shit. "Corrupting a sector" doesn't make sense for the legendary champion whose warband's creed is Take No Prisoners. You can only corrupt the living, after all. Reroll?
>>
>>50773822
To be truly horrifying you have to depend on humans. The gods can only go so far.

There are some porn videos where Slaanesh stops fapping for a moment, comprehends what they're actually seeing... and forwards it to Nurgle.
>>
>>50773897
Wait, I take this post back. Take No Prisoners can simply be a newer creed, while the legendary figure was the one who pushed the chapter to fall to Chaos. So what if they do thing differently than their legendary champion if they remain devoted to Chaos?
>>
>>50773897
Perhaps they corrupt planets with suicidal end-times cults that spread word of their impending arrival before falling on the planet and butchering everyone, taking the few who prove themselves worthy into the warband.
>>
>>50773897

No, remember, they're fanatics. He managed to spread the worship of Tzeentch's and Slannesh to an entire sector, causing them to fall to Heresy! Those who fought the Chapter were slaughtered, and the sector worships the Ruinous Powers to this day!

Roll 1d100 for the Chapter's homeworld!
>>
Rolled 91 (1d100)

>>50773996
>>
>>50773558
Building off from what I started here, with the new rolls, maybe their corruption of a sector was accidental due to the level of heresy they were using, but when they fell to Chaos they started playing it off as if it was intentional. Not sure about this idea, just food for thought

Being Loud makes sense as their glory-hounds, as does having an exceptionally zealous individual as their favourite champion
>>
>>50773996
You have a point. Take No Prisoners doesn't extend itself to those who turn or submit more or less willingly, it just means that whoever doesn't submit right away are going to get killed.
>>
>>50774047
Actually, it does specify that they kill even those who submit.

>>50773428
>>These warriors are butchers who slaughter all who stand before them. Even those who are willing to submit to the Warband are ripped limb from limb!

That doesn't prevent them from corrupting the populace for extra insult to the Emperor before they slaughter it wholesale.
>>
Maybe this chapter was assigned direct rule of a world ruled by powerful sorcerer-kings who pledged themselves to Tzeentch or Slaanesh. In order to bring the entire world under the Chapter rule their Librarians and commanders had to adapt and learn the secrets of the heretics to defeat them in psychic duels (the population of this would highly respected ritualized magic duels in order to decide succession of the sorcerer-kings).

Im thinking the classic greco-roman aesthetics of the smurfs with a bit of persian.
>>
>>50774083
"All who stand before them" is pretty vague though. Like, literally everyone they meet? Or just those who oppose them? Someone can submit after being defeated, after all. The rule says "No Prisoners", but you're not automatically a prisoner just because you let yourself be converted to Chaos worship.
>>
>>50774030
>maybe their corruption of a sector was accidental due to the level of heresy they were using, but when they fell to Chaos they started playing it off as if it was intentional
That doesn't make much sense to me, to be honest.
>>
>>50774131
I'm thinking going further back, to Troy, or at least the Trojan War as depicted in the Illiad (by the way, why the fuck do Anglos spell it "Troy" but then "Trojan"?), which is filled with bloodshed, glory, and gods interfering.
>>
>>50774025

The Chapter bases itself in a stationary non-planet, such as an asteroid or deep space station! I feel like an enormous, hollowed out, heavily defended asteroid fortress whose interior has been turned into a pleasure palace/enormous library/shrine to Tzeentch and Slaanesh is in order. Depending on the Chapter's strength, perhaps even a network of temple fortresses spread throughout an asteroid belt. Of course, if anyone of you has a better idea, I'd be ecstatic to hear it.

I suppose the option to roll for homeworld terrain is invalid here, so roll 1d10 for the Chapter's Combat Doctrine!
>>
>>50774160

I think it would extend to anyone who dares to meet them in open battle. The enslavement and brainwashing of Imperial civilians who surrender immediately, rather than face the Chapter is acceptable, they're Slaaneshi-Tzeentchians, after all, they need a steady supply of pleasure slaves and grunt laborers. They probably wouldn't have any issues with enslaving civilians who attempt to resist them, to use them as sacrifices to the Ruinous Powers. As for actual soldiers and enemy Space Marines? Death to them all!
>>
Rolled 7 (1d10)

>>50774284
>>
>>50774389

The Chapter makes massive use of Daemons and Daemonic Sorcery in battle! That makes sense, all things considered.

Roll 1d100 for Special Equipment!
>>
Rolled 85 (1d100)

>>50774426
>>
Rolled 49 (1d100)

>>50774426
Daemon weapons surely?
>>
Rolled 76 (1d100)

>>50774426
>>
>>50774493
>>50774505
These two are so much better than >>50774485
Is it an iron-clad rule to choose the first or what?
>>
>>50774485
>>50774493
>>50774505

The Chapter relies on its unique Armor, and to a lesser extent, unholy wargear, and fearsome daemic engines!

Now, roll 1d10 for the Chapter's current strength!
>>
>>50774529

Brother, we follow Slaanesh, no rules are sacred!

>>50774555

*Daemonic, not daemic.
>>
Rolled 2 (1d10)

>>50774555

C'mon 10!
>>
>>50774205
Yeah was trying to fit it in with the fact they don't show mercy. Hard to corrupt when you kill everyone
>>
>>50774591

FUCK.
>>
>>50774555
Makese sense considering how they fell in the first place
>>
>>50774591

Oh! The Chapter is severely weakened, and their numbers are few!

Roll 1d10 to determine the Cause Of Diminished Strength!
>>
>>50774605
Yup. I mean, if you think about it, a Chaos Marine's USUAL m.o. would be to kill anyone who don't submit and enslave those who do. This chapter has to go beyond that to be remarkable in that department.

This has turned into a very contradictory mess. On one hand, their Champion is noted for corrupting a sector, but the warband butchers almost everyone. Glory in combat is the greatest thing they know, but they rely heavily on summoning daemons to fight for them. How do you achieve glory in battle by making warp entities do most of the fighting for you? They can't even be instructed in tactics.
>>
>>50774710
Well their greatest champion was very zealous, so maybe to them nothing is more glorious than fighting alongside Daemons themselves
>>
Rolled 1 (1d10)

>>50774663
Rollin
>>
>>50774710
You can slaughter them after corrupting them for sacrifice. Their slaughter is an exquisite, strange and pleasurable honor.
>>
Rolled 6 (1d10)

>>50774710

I kinda like OP's idea, here,

>>50774372

Maybe the Champion spread corruption to many primitive backwater worlds in the sector, who accepted the message willingly, and they recruit new Marines from lesser warbands, traitors, and exceptional primitive?

The rest of the sector was more advanced, and when the Chapter easily defeated and brutally tortured every surviving Imperial Guardsmen and PDF they didn't outright slay in glorious combat in sacrifice to the Gods, the majority of the sectors populace surrendered, only be enslaved, sacrificed, and worked to death on an industrial scale.

The few who resisted were publicly and horribly sacrificed to Tzeentch and Slaanesh. The Chapter then resettled the former Imperial Worlds with loyal, formerly primitive cultists to replace the almost entirely exterminated slave populations. The Champion effectively conquered a miniature heretical Empire of almost 30 worlds.

As for fighting alongside Daemons being nonglorius, I don't know what you're talking about. The Chapter is made up of fanatical Tzeentchians and Slaaneshi, they are glorified as they shape reality itself with their perfectly honed psychic might, and bring glory to the Gods by calling on their Daemons.

And who's to say that the Chapter Marines aren't on the front lines, rending their foes asunder with their blessed blades and sorcerous destruction?
>>
>>50775024
>As for fighting alongside Daemons being nonglorius
It's also pretty much a no-brainer when you think of our Renegades being at low strength. Literally nothing wrong with it.
>>
>>50774733
>>50775024

Let's combine the two. The Chapter's Flagship was lost to the Immaterium during an unexpected Warp storm, and the Chapter Master died, or was as good as dead. Unfortunately, he left no heir, and like the treacherous Tzeentchian backstabbers they are, the suddenly leaderless Marines went at each others throats in a bid for power.

By the time the long and bloody conflict was resolved, almost half of the Marines were slain. Many others deserted the Chapter to spread Chaos on their own terms, leaving the Chapter at a fraction of its former strength.

Roll 1d100 to determine the Chapter's Allies!
>>
Rolled 28 (1d100)

>>50775334
Rolling
>>
>>50775541

A fellow Chaos Warband or a specific Chaos Lord is allied to the Chapter! But which, exactly? The Thousand Suns, the Emperor's Children, or another minor warband or heretical Chapter? If a Chaos Lord, who?

Roll 1d100 to determine the Chapter's enemies!
>>
Rolled 71 (1d100)

>>50775763
>>
>>50775829

A specific Inquisitory Agent or Force is opposed to the Chapter, but who?

OK, that's it for the rolls. I'll catalog everything we've rolled so far and we can start working on the fluff.

In the meantime, what's the Chapter's Name? I was thinking Astral Crows would be good.
>>
> The Chapter is a Renegade Chapter, once a loyal Space Marine Chapter, it now serves Chaos.
> The Chapter attempted to fight heresy with heresy, by employing Daemonic weaponry and vile witchcraft. The Ordo Malleus discovered the Chapter's heresy, and excommunicated them.
> Originally, the Chapter was part of the Ultramarines.
> The Chapter has a Fanatic devotion to the Dark Gods, willingly submitting themselves to the Ruinous Powers and viewing possession as favorable.
> The Chapter worships both Slaanesh and Tzeentch in equal measure.
> The Chapter believes that Battle is Glory, and that to fight on the battlefield is the greatest thing in life. They believe that the best warriors are to be held above all others, and to fight without grandeur is pathetic.
> The Chapter follows the philosophy of Take No Prisoners, their warriors are butchers who slaughter all who stand before them. Even those who are willing to submit to the Warband are ripped limb from limb. Being Tzeentchian and Slaaneshi, they are not opposed to enslaving those who surrender without a fight on occasion
> No Rest For The Wicked! The Chapter's Marines are blessed/cursed by a mutation that removes their need to sleep.
> The Chapter is LOUD AND PROUD! Chapter Marines feel the need to announce their arrival to their foes, making it clear just who the hell they are and that they are here!
> The Chapter's most revered Champion was an extremely zealous/possessed Champion of Chaos.
> The Champion of Chaos is renowned for corrupting, sacrificially butchering, and enslaving an entire sector, forging a miniature heretical Empire of nearly 30 worlds.
> The Chapter bases itself in a stationary non-planet, such as an asteroid or deep space station.
> The Chapter makes extensive use of Daemons and Daemonic Sorcery in battle, that's not to say that they don't fight themselves, they do, with a frenzied, ecstatic zeal.
> (cont.)
>>
>>50776208

> The Chapter relies on its unique blessed Armor, and to a lesser extent, unholy wargear and daemonic engines.
> The Chapter is severely weakened, and its numbers are few.
> Recently, the Chapter's Flagship was lost to the Immaterium during an unexpected warp storm and the Chapter Master was lost. With no leader, the remaining Chapter Marines fought a long and bloody war of succession, slaying almost half of the Marines, and causing a large fraction of those remaining to desert the Chapter, leaving the Chapter at a fraction of its former strength.
> A Chaos Warband or a specific Chaos Lord is allied with the Chapter.
> An Inquisition Agent or Force is a bitter enemy of the Chapter.
>>
>>50776208
We could fluff their "Take no prisoners and kill everybody" with Slaanesh's perfection aspect. Everybody at arms has to perish so it's truly magnificient and pleasing to the lord of debauchery.
Sadly, I'm really bad with names, I can't help you with a Chapter name. What I would think of is that the Chapter's remnants renamed themselves after their succession war ended and the few survivors rallied to underline that they truly cut ties with the Imperium and are a whole now organisation now.
>>
>>50776208
>>50776233

Here's what we've got so far. The Chapter became Renegade when their use of Daemonic weapons was uncovered by the Odo Malleus, and their most hated enemy is an agent or force of the Inquisition, right? What if their Inquisitional enemy was the same Inquisitor who discovered the Chapter's heresy, and now wants to completely destroy the Chapter for their betrayal?
>>
>>50776349

That's a pretty decent concept. Here's some fluff to explain how their Take No Prisoners ideology doesn't conflict with their practice of taking slaves.

> The Chapter is fanatical, and reveres combat above all else.
> They view the foes they slay in combat as sacrifices to Slaanesh and Tzeentch, respectively.
> The Chapter views itself as an extension of the will of Slaanesh and Tzeentch.
> Anyone who takes up arms against the Chapter is challenging Slaanesh and Tzeentch, which is blasphemy, which is unforgiveable.
> Blasphemy is punishable by death, therefore, no-one who takes up arms against the Chapter can be allowed to live, as it would insult the Dark Gods.
> Those who completely submit themselves and surrender to the Chapter have accepted their place beneath the Dark Gods, and have not committed blasphemy.
> As they have not committed blasphemy, they may be allowed to live as slaves to benefit the Chapter, which in turn benefits the Dark Gods.
> Those who completely submit themselves and surrender their souls to Tzeentch and Slaanesh have accepted their place as servants of the Dark Gods. These mortal cultists are not to be treated as lowly slaves, but rather, the servants of the Chapter.
> As the Chapter's Space Marines are more powerful and higher than mortal men, their will is higher as well. Therefore, cultists must follow the will and commands of the Chapter, as it is the will and commands of the Dark Gods.
> Khornates are bloody idiots and need to be exterminated.

> Thoughts?
>>
>>50776359
I could think that the Chapter never really had great ties with the specific Inquisitor that branded the Chapter as heretics, maybe it was an Ork Snipers move and the Inquisitor really hated our Chapter for what they did as Loyalists and just wanted to get rid of them, as it was found out that they were using Daemonic weapons (I'd suggest that our Chapter originally operated near the Eye of Terror or another major Warp Anomaly and was tasked with safeguarding it), the Inquisitor was more than happy, as they finally had a reason to get rid of their hated Chapter. As their task force pursued the fleeing marines, the Chaos Gods finally managed to fully corrupt the Chapter: They assured their Chapter would live, but they demanded their everlasting loyalty as a price. Due to Tzeentchian planning and genius, the vastly superior Inquisitorial task force was lured into a trap and got absolutely BTFO in the resulting fights.
What do you think of this, elegan/tg/entlemen?
>>
>>50776349

That's a pretty decent concept. Here's some fluff to explain how their Take No Prisoners ideology doesn't conflict with their practice of taking slaves.

> The Chapter is fanatical, and reveres combat above all else.
> They view the foes they slay in combat as sacrifices to Slaanesh and Tzeentch, respectively.
> The Chapter views itself as an extension of the will of Slaanesh and Tzeentch.
> Anyone who takes up arms against the Chapter is challenging Slaanesh and Tzeentch, which is blasphemy, which is unforgiveable.
> Blasphemy is punishable by death, therefore, no-one who takes up arms against the Chapter can be allowed to live, as it would insult the Dark Gods.
> Those who completely submit themselves and surrender to the Chapter have accepted their place beneath the Dark Gods, and have not committed blasphemy.
> As they have not committed blasphemy, they may be allowed to live as slaves to benefit the Chapter, which in turn benefits the Dark Gods.
> Those who completely submit themselves and surrender their souls to Tzeentch and Slaanesh have accepted their place as servants of the Dark Gods. These mortal cultists are not to be treated as lowly slaves, but rather, the servants of the Chapter.
> As the Chapter's Space Marines are more powerful and higher than mortal men, their will is higher as well. Therefore, cultists must follow the will and commands of the Chapter, as it is the will and commands of the Dark Gods.
> If there is no possibility of victory, retreat is permissible, as a Marine who fights a dozen more battles punishes more blasphemers than a Marine who fights a futile last stand.
> Khornates are bloody idiots and need to be exterminated where found, if possible.

> Thoughts?
>>
>>50776560

Accidentally posted before I finished.

>>50776592

This is the actual post.

>>50776581

Sounds quite legitimate and I support it, but what about the Chapter's worship of Slaanesh?
>>
>>50776647
That's where I was hoping for inspiration from other anons, but this thread sadly isn't that alive anymore. Maybe they turned to Slaanesh later after they really started enjoying their new Tzeentchian bookreading and magic fetish and wanted to perfect it? Maybe, as the Chapter was retreating into the Eye of Terror/other hideout, they were mentally weak of all the stuff that just happened and Slaanesh was pleased with how the Marines fought and simply decided to get involved too? Maybe our Marines were always very warmongering and loved honing their art. As they scrambled supplies when retreating, maybe they did some absolutely heretical things due to Slaaneshi involvement? Or, to come back to my story with the Inquisition forces, maybe they were fighting SoBs or the Inquisitor was a cutie and Slaanesh took over in the mayhem, causing them to go apeshit and start their heretical acts earlier and broadcasting them to the Imperium?

This is all just brainstorming (and I'm somewhat tired, too), nothing serious. Pick what you like.
>>
>>50776732
Man, this is some "forgive English, am Russia" tier English I'm using today. Maybe I'm more than just "somewhat" tired.
Sorry if it's hard and unpleasant to read.
>>
>>50776732

Here's an idea, what if the Chapter turned to Tzeentch for protection, but shortly after Slaanesh influenced them into worshiping him/her/it as well, using the allure of absolute perfection and the decadent pleasures they could partake now that they weren't bound by the Codex Asartes or to anyone but themselves and Chaos? Originally, the Chapter was broken up into Slaanesh worshipers and Tzeentch worshipers, but over the centuries the distinction has more or less vanished, and every Space Marine in the Chapter worships both Slaanesh and Tzeentch, with some preferring one over the other.

For the name, I'm not sure. Astral Crows sounds OK, but there's probably a better one just waiting for someone to think of it.
>>
>>50776928
I'd definitely like to use that split Slaaneshi/Tzeentchian idea, thanks for that. >The Chapter was split into these two groups, with rivalries between them slowly intensifying over time due to their fundamentally different ideas on how to approach issues that matter.
>This doesn't just include beliefs, but other stuff on military, organisational and logistical levels.
>Would the companies need to be entirely re-organised? What are the aims of raids? How are battle plans made when the Chapter's forces are likely to go at each other's throats if given the chance? What even are the Chapters long term goals?
>The disputes were growing out of control and our hero Chapter Master tried to hold it together and negotiate between the parties as good as he could, but when he was lost to the Warp, nothing held the Slaaneshi and Tzeentchian blocks back and open "civil war" broke out in the chapter.
>Tzeentchian and Slaaneshi followers gut each other until the few survivors realise how stupid and pointless this is, reforming the Chapter and trying to unify their beliefs and approaches in an own Codex or something, maybe they are led by a council or something similar.

I really hope this Chapter doesn't get lost in the /tg/ Warp, this turns out to be quite fun and interesting.
>>
>>50776928

Seems good. For the Chapter's name, how about this: The Epicurean Raptors, like the bird? It's intellectual, fits their worship of Tzeentch and Slaanesh, and rolls off of the tongue easily.
>>
>>50777173

That's damn interesting. Here's an idea,

> The Chapter was split up into three groups. Those who preferred Slaanesh, those who preferred Tzeentch, and those who worshiped both equally.
> When the Chapter Master was lost to the Warp, the Slaaneshi and Tzeentch fanatics turned on one another, with those who worshiped both caught in the crossfire.
> When the succession conflict had finished, the neutral faction remained in power, as the other two factions killed each other off and/or deserted the Chapter when their faction failed.

>>50777178

Ooh, I like this name a lot better than Astral Crows...

What about the Chapter's Headquarters? Is it a network of hollowed out asteroid fortresses, shrines, extensive libraries, and pleasure palaces in an asteroid field central to their empire, like OP suggested, or something else?
>>
>Tzeentch and Slaanesh
Perfectionist planners
Fanatically religious
Had their own empire of 30 world's
Split from the ultramarines

May I make a suggestion?

Space Byzantine Empire. The ERE.
>>
I'm back everybody.

>>50776560
>>50776592

Nice. It's a good explanation for why they have a Take No Prisoners policy but are fine with enslaving the Imperial citizenry.

>>50776732
>>50776771
>>50776928
>>50777173
>>50777311

Interesting shit, and it explains why so many Space Marines died in the succession war. Tzeentchians and Slaaneshi already butcher each other for the sake of power all the time! Thow in some religious conflict and you've got all-out genocide.

>>50777178

I like this, I really like this as a name. Epicurean Raptors, I don't mean to be contrarian, but what about the Epicurean Blazes? I feel like Raptors is overused in Space Marine Chapter names, and Blazes ties in with a shitton of symbolism that applies to Tzeentchian and Slaaneshi, (the flames of pleasure, of knowledge, of the arcane, etc.)

What does everyone think? Epicurean Blazes?

> y/n?

>>50777582

I don't know... The Byzantines were basically the first Catholics, and the Chapter follows Tzeentchian and Slaaneshi, practices slavery, and idolizes conflict, which is about as far from the Byzantine Empire as you can get. That, and they'd likely not have a culture so close to the Imperium's...

I like the idea though. Earlier in the thread, somebody suggested Persia, and that's a criminally underused Empire that ties in with the Chapter's ideology and philosophy.

> What about a Space Persian Empire, with elements of Byzantine architectrue, politics, and cultare, combined with Greek emphasis on knowledge, and pleasand, and the Spartans ideal of perfecting one's body and honorable combat, without Spartans poverty?
>>
>>50778275

*Pardon the typos.
>>
>>50777582

This. Byzantine aesthetics are perfect for the obssesion with beauty and knowledge.

Ivory Cataphracts as their old name maybe?
>>
>>50778310
Hey, OP. Been watching your threads, or all the creation threads being made. We at the /fvgt/ and Fading Ember threads approve. Keep up the good work.

One suggestion:
https://fate40k.obsidianportal.com/wikis/planetary-classification-tables

Homeworld generation tables. Create a planet THEN build a Chapter/Regiment based on the world made.

>>50778329
>>50777582
Thirding on the Byzantines, but that's mostly because I'm on a Visamti Lore kick.
>>
>>50778329

I kinda like Epicurean Blazes, but Ivory Cataphracts sounds cool to. Wait, if the Chapter Master's lost to the warp, who the hell's leading the warband? I've got a mental image of a powerful as hell sorcerer that worships Tzeentchian and Slaaneshi, with a shitton of blessing mutations and a demonic greatsword he wields perfectly. For a name, I dunno...
>>
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>>50778275
> What about a Space Persian Empire, with elements of Byzantine architectrue, politics, and cultare, combined with Greek emphasis on knowledge, and pleasand, and the Spartans ideal of perfecting one's body and honorable combat, without Spartans poverty?

Solid. Any ideas about a colour scheme, anons?

This is the first time I'm participating in one of these threads and share my (hopefully somewhat) creative ideas with others, it feels good that some of my ideas apparently weren't even that bad, thanks for the kind words.
>>
>>50778629

For their color scheme, what if their armor was ivory white, with purple streaks streamlining it, and eldritch blue runes running over it in elaborate patterns, and depending on rank, different degrees of bronze, silver, and gold for the visors?
>>
>>50778629
Color wise I'm thinking lots of gold, mixed with deep blue or indigo cloth. Maybe something more like a dark, deep purple. Their actual armor should be golden and fastidiously detailed, while they have lots of draped cloth and banners hanging off them, which serve to both look pimpin' as fuck and mask a lot of their motion when in melee.

Also, everyone gets persian Immortal masks.
>>
>>50778960

I posted this, but I'm changing my mind in favor oo this,

>>50778994

because that sounds fucking radical. Prominent patterns of seemingly fluctuating, silver-inlaid eldritch runes should adorn the armor itself, and marks of Tzeentchian and Slaanesh should should be inscribed onto the wrists of their gauntlets.
>>
>>50773713

This is fucking brilliant, what if instead of Chaplains, the Chapter has guitar-wielding music Marines who unleash literally killer guitar solos onto their foes, summoning legions of Daemons in a cloud of eldritch smoke, while howling the praises to Slaanesh and Tzeentch? I know they're similar to the Noise Marines, but I feel a focus on Sorcery and a more archaic techno-feel to their music than rock and roll would differentiate them sufficiently.
>>
>>50779234
Well, if we're going middle eastern/persian, you know what's better than sick guitar solos?
https://www.youtube.com/watch?v=StKMAijQcpk
Sick sitar solos.
>>
>>50773525

Besides the No Rest For The Wicked mutation that every Marine in the Chapter shares, in what other ways have the Ruinous Powers shaped them? Not every Space Marine would have all of these, or even any of them, but given their Fanatical devotion to the Dark Gods I think it makes sense that most, if not all, experienced Marines might develop aesthetic mutations.

I'm thinking that color-shifting, prismatic, yet shadowy and smoky tendrils would be thematically appropriate, as they've got arcane connatations, and with the touch of Slaanesh, would be sensitive enough to serve as a much more versatile substitute for the phallus.

I could see purple, blue, and violet skin tones being prevalent as well. Maybe blue, purple, golden, and silver feathers and eye, (as in, the iris, pupil, and white part) colors would be common too, as that handily fits both Slaanesh's and Tzeentch's portfolios.
>>
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>>50778994
Pic related.

To come back to our base, we're based on a stationary non planet thingy. I'd vote for a large asteroid or an asteroid field. The asteroids would be hollowed out and we'd build our stuff in it. I think of: Lots of marble, Byzantine and Persian-inspired architecture with a Greek touch and following a Slaaneshi theme of perfection. So, huge halls and "churches" with lots of fancy ornamental religious inscriptions, texts and the like, well-filled and perfectly organsied libraries pretty much everywhere, with symmetric training grounds inbetween and maybe some sort of Capitol-esque building for our ruler(s). Maybe we'd even go as far as fitting an artificial sun and sky into our asteroid. Maybe with generic middle eastern-style terrain between the towns? Maybe each company/warband/whatever has its own town and our Chapter is actually quite loosely organised since we don't really have a leader.

Keep this thread going, anons. My tiredness is slowly overcoming me, sadly.
>>
>>50779316

Byzantian/Persian sitar-wielding bardic priest sorcerors? That's awesome.
>>
>>50779429

I agagr wholeheartedly. Seeing as how their Slanneshi and have Byzantine/Persian influences, I imagine large, steamy bath-house chambers, and grotesquely vulgar, and/or prideful golden/silver statues would be prominent, and, there would undoubtedly be many attractive, scantily clad female slaves to service Chapter Marines on demand, tithed from the Chapter's serf worlds.
>>
>>50779608

*I typed that on a smartphone with autocorrect and several hours of sleep deprivation, the errors are not due to my own incompetence.

>>50779422

The mutations sound interesting, and fit the whole Persian deal.

Apart from constantly seeking perfection, and indulging in constant sex, what ideals of Slaanesh does the Chapter embody, and what pleasures do they seek?
>>
>>50779706
Based on the earlier posts and the whole Take No Prisoners thing, they seek perfection through Combat.
Now Khorne they see as wasteful and blasphemous, because its just killing. That's a waste of perfectly good progress.
Instead, these guys are all about combat as an art form. Every fight is to the death, every marine slowly and fastidiously improving their combat style until it is literally perfect, and then trying to make it even MORE perfect. They have whole sects based around certain arts of war from past Champions and notable members.

Part of the reason they take no prisoners is because they need practice targets to showcase their grand art. They also have lots of gladiator/slave fighting rings, where particularly graceful and successful slaves can enjoy meager luxuries, and even eventually join the ranks of the host as auxiliary support of cultist. On even rarer occasion, a champion of the arena is great and pious enough to warrant induction into the chapter itself.
>>
>>50779984
And our Marines are placing fucking bets on these gladiator fights while drinking wine and getting sucked off.
200%hedonistic.jpg
Slaanesh approves.

Also, remember that we're severely under-strength and we fill our ranks in battle with summoned Daemons, so perfecting our sorcery is in there too, or at least it should be, in case we're Reasonable Renegades.
>>
>>50780350
Sorcery to these guys is PART of our combat. Our mages don't stand in the back row throwing fireballs, thats boring. They're in the front lines doing john woo spellslinging in between calling upon more daemons to exult their skills.

Actually, what if we had part of their mythology and worship of Slannesh and Tzeentch puts a huge emphasis of Daemons as the eyes and ears of the Gods. To have your moment of perfection witnessed by a Daemon is to bring your actions under the gaze of the Gods themselves. Because of this, they also make sure their daemons are comfy as fuck when summoned, getting whatever they need and whatever they want, with hopes of garnering favor and blessings from their capricious masters.
>>
>>50780350

Sounds good.

>>50780465

That sounds like an interesting tradition, and would certainly make them favored among Daemons if nothing else.

Perfectionist Byzantian Slanneshi-Tzeentchian Battlemage Warror-Monk Space Marines with access to hordes of summoned Ddaemons and almost uncountable teeming hordes of cultist fanatic auxiliary legionnaires and drugged-up slave fighters? I wouldn't want to mess with them, regardless of their numbers.

>>50779429

I'm getting a kickass mental image from this, though I don't think the asteroid would be completely hollowed out so they could build buildings, I was thinking more along the lines of massive carved out chambers with labyrinthine, possibly shifting tunnel networks twisting and stretching between them.

>>50779608

Bathhouses and harems are literally my fetish, and I support this completely.

>>50779422

I actually really like this. I'm for adding it, but what does everyone think of the mutation idea?
>>
>>50780982
I like it a lot. It also helps with the armor and facemasks idea, since having all these slanneshi tentacles might be fun, but it detracts from the beauty and grace of your perfect fighting form with all of the wriggling around.

Also probably the biggest single hollowed out room on the asteroid would be the Colosseum, which has a bunch of magic'd up stage lights and lots of fun extras for doing stuff like flooding the arena, or introducing the magic laser grid.
>>
>>50780982

Those mutations are gnarly, and they've got my vote. The cavern chambers sound cool to, and I'll vote for them. The Chapter would be disorganized and leaderless, since they aren't just Slanneshi, they're Tzeentchian too, and Tzeentchians have alwaas got a plan. Whoever ended up in charge after the succession wars probably put their foot down and completely rules over the entire Chapter as a fucking badass Sorceror Prophet God-King.
>>
>>50781350

*wouldn't be

>>50781336

Or maybe they use the tentacles in some of their their figthing styles, to dual or even triple wield weapons and utterly destroy anyone who goes up against one of them in melee, by shattering every bone in their body with hundreds of insanely fast tentacles punches and bone snapping grapples. Maybe it's a point of contention and friendly debate, with some Chapter Marines using their tentacles openly, while others keep them hidden and only use them recreationally, while some don't even have tentacles to begin with!

Also, that collesium sounds badass. How big is the Asteroid HQ, is it just a few dozen miles long and wide, and only for the use of the Chapter itself, their favored slaves, servants, and gladiators, or is it the size of a small metropolis, with millions of cultists and slaves laboring in factories and quarries to supply the Chapter with resources?

I'm thinking that the Chapter has its own, personal asteroid fortress monaestary, while the asteroid field it's in has dozens of smaller, less defended hollowed out asteroids that house giant factories, slave pits, and shipyards.
>>
>>50781350
So we're Space Chaos-Dwarfs?
>>
>>50781686

No, we're Fanatical Slanneshi-Tzeentchian Byzantine/Persian Hedonistic Perfectionist Battlemage Demon-Summoner Warrior Monks who've decided to hollow out some Asteroids out of convenience. Close enough, though.
>>
>>50781789
>Byzantine/Persian Hedonistic Perfectionist Battlemage Demon-Summoner Warrior Monks
I mean, aside from not following Hashut (but doing most of the stuff he did) they're basically Space-Chaos Dwarfs.
>>
>>50781972

Arguably, yes, but with the sitar bards, interfaith war of succession, and Tzeentchian obsession with arcane power and knowledge, I'd say they're unique in their own right.

Did we ever decide on a name for the Chapter? Earlier on, we debated over which of the following names to go with,

> Astral Crows
> Epicurean Raptors
> Epicurean Blazes
> Ivory Cataphracts

Personally, I'm partial to the Epicurean Blazes. We should come to a consensus.
>>
>>50782089
Maybe "Ziggurati Lords" for their post-heresy name? Prior name was too "loyalist" to fly, like "Scions of Macragge" or something.
>>
OP here. I just realized something.

> When the Chapter Master was lost to the warp and the Chapter fell apart in successionist infighting, their Empire would've become politically unstable as well.

Roll 1d10 to determine how much influence the Chapter maintained through the succession wars! 1 means that the Chapter only controls its asteroid HQ and only part of the system it' in, 10 means that the Chapter effectively held onto the entirety of the Empire with no issues whatsoever!
>>
Rolled 5 (1d10)

>>50782312
>>
Rolled 2 (1d10)

>>50782312
>d
>>
>>50782340

The Chapter managed to retain total controll over 13 worlds, and holds partial dominance over 4 more. The rest of the former Empire worlds are now controlled by monotheist Slaaneshi or Tzeentchian warbands that broke off of the Chapeter.

2 worlds have cut ties with the Empire entirely, and have managed to retain their independence in the century since the succession war. Their populations are festering with Tzeentchian and Slaaneshi heresy, respectively, so they won't be reuniting with the Imperium of Man anytime soon.

> How does the Chapter rule the worlds in its Empire. What laws and obligations are their worlds required to uphold and fulfill? What are the planet's classifications?

If you want, we can use the Loyalist Space Marine Regiment Creation Tables to roll up 13 worlds.
>>
>>50782491

Why,
>d?
>>
>>50782786
Go for it, we can tweak the rolls if we get something decidedly too loyalist for our hedonistic war-sorcerers.

Also I'm totally picturing a support unit of a bunch of slaves to carry a whirling blade-dervish character's weapons and magical foci. They have bundles of the stuff.
>>
Rolled 46, 24 = 70 (2d100)

>>50782927

Sure thing, I'll be using the Imperial Guard Regiment Homeworld Tables for this,

> .https://1d4chan.org/wiki/Imperial_Guard_Regiment_Creation_Tables

Roll 2d100 for the worlds!
>>
Rolled 65, 42 = 107 (2d100)

>>50782963

> The 1st world is a Jungle Deathworld!
>>
Rolled 38, 41 = 79 (2d100)

>>50782982

> The 2nd world is a Desert Imperial World! In this context, that means that they're loyal, Tzeentchian/Slaaneshi fearing citizens of the Chapter Empire!
>>
Rolled 98, 65 = 163 (2d100)

>>50783014

> The 3rd world is a Desert Feral World!
>>
Rolled 25, 5 = 30 (2d100)

>>50783031

> The 4th world is an Ocean Shrine World!

I couldn't use the Homeworld lost option, so I chose the closest number. If you roll a 91-100, for the Homeworld type, reroll.
>>
>>50783056

> The 5th world is a Jungle Hive World!

I'll leave the rest of the rolling to you!
>>
Rolled 87, 31 = 118 (2d100)

>>50782963

C'mon Ice world!
>>
>>50783154

> The 6th world is a Desert Shrine World!
>>
Rolled 95, 5 = 100 (2d100)

>>50783165
>>50783154

Aw fuck, rerolling!
>>
Rolled 38, 62 = 100 (2d100)

>>50783169

Came up with 95, rerolling!
>>
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>>50782982
>>50783072
Okay so these have to totally be themed around the Khmer Empire, with lots of Sultai style pleasure palaces. Maybe the first one could be an overgrown mess of a former attempted colonization, but the second is all cambodia all the time.
>>
>>50783176

> The 7th world is an Ocean Feral World!
>>
Rolled 25, 59 = 84 (2d100)

>>50783194

Rerolling for Ice World!
>>
>>50783249

> The 8th world is an Ice Hive World!
>>
Rolled 68, 10 = 78 (2d100)

>>50783262

Hell yes! The Chapter now has access to Nordic blonde sex slaves!
>>
OK, from this point on, if you roll 1-25 for the Home World type, reroll. 2 Hive World is very excessive for such a small empire as it is!

>>50783303

> The 9th world is a Jungle Imperial World!
>>
Rolled 68, 13 = 81 (2d100)

>>50783339
>>
>>50783346

> The 10th world is a Jungle Imperial World!
>>
Rolled 40, 14 = 54 (2d100)

>>50783358
>>
>>50783384

> The 11th world is a Jungle Feral World!
>>
>>50783402

That was me, I just posted in another thread and forgot to reenter my ID.
>>
So looking at the worlds we have on file at the moment, I'm thinking that the chapter could have different auxiliary units based on the type of world they're from.

>Jungle world slaves and fighters are typically barely clothed and covered in simple jewelry, often accentuated with piercings and ornate hairpieces. These are also very commonly hiding places for weapons, or designed to be easily made lethal, featuring razor outward edges, or hidden spikes, to be revealed in the thick of gladiatorial combat.
>Ice world warriors often emulate their cultures styles of berserkergang, wearing kit scavenged from particularly powerful animals, enemies, or chaos spawn, and wearing elaborate body paint. They prefer their fights with brutal, vicious weaponry and head to head confrontations.
>Desert world auxiliaries go full persian immortals in honor of their masters. Armor, masks, military-styled discipline and combat efficiency, as well as a significant number of cavalry battles.
>Ocean worlders have elaborate and intricate tattoos, and are particular fans of weapons and styles that leave lasting and debilitating injury, such as shattering weapons, flechette rounds, and heavy necrotics or paralytics.

This could also carry over to the marines themselves, with marines stationed on different places adopting bits of their style in their quest for perfection.
>>
Rolled 68, 96 = 164 (2d100)

>>50783417

Should we reroll for the Ice world's type? It doesn't make much sense that countless billions would be able to live and build functional hives in a frozen wasteland.
>>
>>50786853

> The 12th world is an Agriculttural Imperial World!
>>
Rolled 26, 56 = 82 (2d100)

>>50786881

Oh shit... Rolling one last time for Ice World.
>>
Rolled 4 (1d10)

>>50772494
>>
>>50786892

> The 13th world is an Ice Feral World!
>>
>>50786892
Man, you're lucky with those Ice World rolls. You're the dice god's chosen one today.

So, we control 13 worlds with partial control over several more, but our Chapter is severely under-strength. How do we hold our dominion? How do we hide our relative weakness? We're still Tzeentchian and the bird guy loves him some backstabbing, how likely are our cultists to betray us and how likely are they to betray us if they found out we're severely under-strength? Also, how many Marines is "severely under-strength"?
>>
Well then, that's everything! I'll catalog all of the results.

> 1st: Jungle Deathworld
> 2nd:Desert Imperial World
> 3rd: Desert Feral World
> 4th: Ocean Shrine World
> 5th: Jungle Hive World
> 6th: Desert Shrine World
> 7th: Ocean Feral World
> 8th: Ice Hive World
> 9th: Jungle Imperial World
> 10th: Jungle Imperial World
> 11th: Jungle Feral World
> 12th: Agricultural Imperial World
> 13th: Ice Feral World

There it is. To flesh this out, we'll need to determine how many systems there are, and then determine which planets are in which systems. Roll 1d8 for system number!

>>50786853

We must abide by the will of the RNG, you can flesh out everything with enough write-faggotry. Maybe the Ice World was once Icy and cold but Hive pollution has warmed it significantly, maybe the Hives are underground, or maybe they've got access to archeotech heating systems.

I do think that the Jungle and Ice Hive Worlds probably aren't on the same population level as the trillion-strong Imperial Worlds, they've probably just got a handful of Hive arcologies, and an enormous amount of urbanized cities.

>>50783191
>>50784261

Both of these are excellent suggestions, and they should be canon. What does everyone else think?
>>
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>>50780982
>Asteroid base stuff
I was thinking of something like pic related, to illustrate my thoughts. Arrows indicate gravity (i.e. we're living on the inside walls) and the star indicates some sort of artificial sun, maybe we even built or summoned that thing so it can emulate a day/night rhythm. Your idea is good to, you guys decide.
>>
>>50786903

You're a bit late for the first roll, friend.

>>50787098

I'd think a severely under-strength Chapter would be around 200-300 Marines, give or take a dozen or two. As for holding dominion, the Chapter is almost certainly the strongest naval power in the sector, and it's easy to hold power when you control the flow of interplanetary trade. 4 of these worlds are Feral, and one's a Deathworld, I imagine their primitive populations are kept in line by religious devotion to the Tzeentch, Slaanesh, and the Chapter itself.

The rest of the more advanced worlds are likely almost, if not just as, religiously devoted to the Ruinous Powers and the Chapter, and given the Chapter's philosophy of servitude towards the Gods, and the belief that the Chapter is the will of the Gods, most of the population probably reveres them to much to consider backstabbing them. Those that attempt to are publicly and gruesomely tortured to death by Daemons of Slaanesh before their souls are consumed, which I imagine discourages rebellion.

I don't think the Chapter would make any effort to hide its power level. They're easily the strongest faction in the sector, and isolated and small enough that the Imperium doesn't want to expend the resources to call on a Crusade and crush them. Compared to a full strength Chapter, they're weak, but they're the only actual, organized Chapter in the sector, which makes them quite powerful indeed. The Chapter probably depends on naval might, Daemonic Sorcery, religious superstition, and gruesomely excessive brutality towards traitors to keep their hold on its Empire.
>>
Rolled 1 (1d8)

>>50787295
>>
>>50788405
I'm not the OP, lad. I also don't know which table is rolling on. This guy is.>>50787397
OP, we need you.
>>
>>50788552
>>50788405

I'm the anon that rolled. Accidentally quoted you instead of OP. Do we keep the roll, or reroll?
>>
>>50788405
>>50788552
>>50788667

Eh... We should probably reroll, because I don't think it's feasible that 13 habitable planets would be in the same system.
>>
Rolled 7 (1d8)

>>50789102
kek
I agree, that sounds somewhat retarded.
Rolling
>>
>>50789152

> 7! There are 7 solar systems in the Chapter's Empire!

Let's decide which planets are in which systems, name them, and possibly flesh them out with a sentence or two of fluff.

> S1:
> S2:
> S3:
> S4:
> S5:
> S6:
> S7:

We should also decide which system the Chapter's asteroid HQ is in.

We never decided on the Chapter's name, let's have a vote for the post-heresy name! First one to reach five votes wins, no samefagging.

> Astral Crows
> Epicurean Raptors
> Epicurean Blazes
> Ivory Cataphracts
> Something Else, (write-in)

I'm voting for Epicurean Blazes, because it's unique and doesn't sound like another generic Space Marine Chapter.

And then we need to come up with their pre-heresy name, but that's not as pressing a matter.
>>
>>50789266

> Ivory Cataphracts, because that sounds awesome as hell.
>>
Here's an idea for the planet system placement. Here are the planets for easy reference.

> 1st: Jungle Deathworld
> 2nd:Desert Imperial World
> 3rd: Desert Feral World
> 4th: Ocean Shrine World
> 5th: Jungle Hive World
> 6th: Desert Shrine World
> 7th: Ocean Feral World
> 8th: Ice Hive World
> 9th: Jungle Imperial World
> 10th: Jungle Imperial World
> 11th: Jungle Feral World
> 12th: Agricultural Imperial World
> 13th: Ice Feral World

S1: 1st, 2nd
S2: 7th, 9th
S3: 3rd, 11th, 12th
S4: 8th
S5: HQ, 4th, 5th, 13th
S6: 6th
S7: 10th

> Thoughts?
>>
>>50789266

> I'll vote for Epicurean Blazes as our post-heresy name, and Ivory Cataphracts as our pre-heresy name.

>>50789491

Looks good OP, at least I can't find anything wrong with it.

>>50783191
>>50784261

These anons had some nice ideas too.

>>50787295

I kinda like the idea of a maze of shifting eldritch tunnels in between elaborately carved, ornate chambers for the asteroid base more than the artificial sun and wall gravity thing, it just feels less culty and practical than the tunnel fortresses. I really feel like the only hollowed out asteroids should be a network of pleasure palaces, libraries, shrines, and fortresses all held together by chaos magic and tunnels made from ancient ship parts. It'd be cool if the asteroid HQ had an engine, and a shitton of turrets and decorative armor plating.
>>
>>50789266

> Epicurean Blazes

We need to come up with this Chapter's warmaster. I used a name generator and came up with Ligarius Kounthapanya, which seems like a badass name, at least to me.
>>
>>50790319
Got to say I agree with you on that one
>>
>>50790319

Ligarius Kounthapanya is a decent name, I say we keep it. Here's the mental image I've got on what he looks like,

> Ligarius Kounthapanya towers above even his fellow Space Marines at the unnatural height of 9 feet, he moves with perfect, catlike grace, and his body ripples with taut muscles, and unfathomable arcane energy. His skin is dark blue, and his eyes are a shade of golden amber, his body is covered with elegant light blue and silver feathers. He has a pair of golden ram's horns, a prehensile lizardlike tail with void-black scales, and as many as thirty prismatic smoke tendrils. Despite, or perhaps because of, his mutations, he is extremely attractive, to the point of transfixing weak-willed mortals. He is a master of telepathy, and can read the thoughts of others as if they were an open book, and is favored by Tzeentchian to the point that he has a limited precognition reaching 5 seconds into the future.

> His masterwork armor is a shining, brilliant gold, and its exterior is covered with swirling, glowing, vibrant blue eldritch runes. It is covered by flowing draped violet cloth, and billowing purple banners covered in silver high gothic writing, poetically extolling the praises of Tzeentchian and Slaanesh, and unthinkable blasphemies toward the false Emperor, the loyalist Ultramarines, the Barbarian God Khorne, and anyone and anything that opposes them.

> He wields a masterfully crafted, Tzeentch-blessed Flamer that fires gouts of sorcerous purple flame, a pair of masterfully crafted, jewel-encrusted bolters, and a rune-covered void black Daemonic longsword with almost perfect skill. He also wields a sapphire-encrusted, silver-embedded chrome scepter with a small statue of a golden crow affixed to the top. He uses this scepter to call on Daemons and psychically smite foes in Tzeentch's name. His golden helmet has a blued silver visor, and is custom built to accomadate his ram's horns.
>>
>>50791757

*Tzeentch, favored by Tzeentch.
>>
>>50790319
>>50791597
>>50791597

For his backstory, I was thinking something like this:

> He was the Chapter's original Librarian and advised their legendary Champion. When the Chapter fell to Chaos, Ligarius embraced the Dark Gods with an insane zeal, and soon became favored by the Gods among his Chapter. With the blessings of Tzeentch and Slaanesh, his sorcerous power soon soared to new, unprecedented heights and his martial prowess was second only the the Chapter Master's.

> Despite his Tzeentchian cunning, Ligarius had no plans to betray his Chapter Master, as he was obsessed with furthering his knowledge of the arcane, and his goal to attain perfection in all things. When the Chapter Master was lost to the Warp, Ligarius truly mourned, for they were close friends, to the extent that they were almost brothers. When the Chapter began to crumble, Ligarius unleashed his full potential, masterfully outmaneuvering, outplanning, and utterly destroying his opponents. Though his campaign was not perfect, it was, by and large, an enormous success.

> Those who followed both Tzeentch and Slaanesh flocked to Kounthapanya's banner, and under his leadership, the dualistic theists managed to retain a sizable amount of the Chapter's former strength. When their foundation of power was laid, they eradicated their foes, and expunged the few monotheists and usurpers who survived.

> In the century since the Chapter fractured, Ligarius Kounthapanya's has rebuilt a good amount of the Chapter's former ranks, though they are still few in number, the skill, discipline, and sorcerous power of the Chapter's individual warriors is admirable.
>>
>>50791757
>>50792161

Niiice.
>>
>>50791757
>>50792161

Niiice. That reminds me, how does the Chapter recruit new Marines? What kinds of people do they look for when they search for potential recruits, and which worlds do they prefer? Are there certain rituals they abide by, or criteria they look for? What training do initiates go through before they can attempt to use gene-seed and become a Chapter Marine?
>>
>>50792947

That was me, accidentally hit post before I finished.
>>
>>50793016

I think that there should be a test of perfection, strength, and willpower but I'm not sure on the specifics. Here's what I've got though.

> The Chapter would try to recruit the most intelligent, strong, attractive, and genetically perfect children with the strongest warp presences from the feral and death worlds the cult controls. Most Chapters kidnap kids to recruit but since this Chapter Empire's primitives worship them, they probably demand some sort of annual tithe of the best children from the larger tribes.

> The children are probably taken to one of the Shrine Worlds and are put through a hellish training regimen to train and perfect their mind, body, fighting, and sorcery skills for a decade. The training would be so intense and brutal that only one in ten children survive, but the ones who do are rugged, skilled mage-warriors. Their trainers would be priests who specialize in psychology and drill sergeant tactics dialed up to 11, because the Chapter Marines have better things to do.

> At the end of their training, the tithed adolescents are taken to the Chapter's Headquarters enmasse, where they go through the selection trials. Basically, all of the tithed adolescents go through a straight month of insanely difficult and lethal challenges, magical tests, and battles against each other and gladiator slaves in the arenas. Only one in ten survive all of this, the remaining tithed adolescents must then survive five minutes in a duel with the newest Chapter Marine recruit, and neither side has any advanced weapons, only iron scimitars and white robes. The battle is to the death, and is over when either the tithed or the Chapter Marine is slain, or the five minutes have concluded. If the Chapter Marine is slain, his soul is consumed by Daemons and the rest of the tithed must compete with the second newest Chapter Marine in the same manner. All the while, the Chapter is drinking, spectating the violence and loudly gambling over the results.
>>
>>50794882

> Every recruit who survives the 10 year, 1 month training and the selection trials swears eternal devotion to Tzeentch and Slaanesh and is given the chance to become a Chapter Marine. Those who aren't genetically compatible with the gene-seed are enslaved and become the highest ranking commanders of the Chapter's mortal slave armies and auxiliary legions.

What does everyone else think
>>
Bump, we can't let this Chapter perish to the Warp when a 14th Black Crusade is on the horizon!
>>
> WEEP YOU TZEENTCHIAN SCUM! FOR FATHER NURGLE'S JOYOUS ROT HAS COME UPON YOU!!!
>>
>>50796281

GTFO back to /b/! You disease-ridden neckbeard!
>>
> Is dis ded?
>>
>>50773372
>anally constucted
>part Slaaneshi warband
Really makes you think
>>
>>50794947
I was thinking more of every world in our Empire having their own gladiatorial league. Those who prove themselves in the arenas through years of fighting are sent to the 2 Shrine Worlds, the central places of worshiping our gods, where they again fight to find the best. Those who are found worthy are allowed to fight in our HQ's arenas to our Marine's joy. The truly magnificient ones are given the chance to join our Chapter and for we have a small empire full of those willing to prove themselves, our diminished ranks will soon start filling quickly. As our Cultists also join us in real battles against our foes, I think that those who proved themselves on the battlefield could join our ranks too.
>>50798888
Checked, nice quads.


We need a name for our HQ, lads. Any ideas? Once we get a base name, we could more or less make an article on 1d4chan about us, although some kind drawfag painting a marine and coming up with a cool logo would ve greatly appreciated.
I just realised how damn powerful our armies actually are, we most likely have scrambled tons of IG and PDF stuff, our worlds are mostly ridden with trenches and fortifications, we have a navy of considerable size and we have tons of manpower to keep all this stuff going. If the slaves of the Corpse Emperor ever came to attack us, it would be a fucking hell.
>>
Praise Tzeentchian/Slaanesh! I thought this thread was dead!

>>50799879

I made these posts,

>>50794882
>>50794947

And frankly, I like your Gladiatorial league idea much better. For our Asteroid HQ, how about Beatus Esse? That's High Gothic,(Latin) for blissful thought which I feel sums it up quite nicely.

But then again, we're only an Empire of 13 worlds, compared to the Imperium of Man, which boasts well over a milion worlds. We're certainly formidable, but we barely outclass some minor Xenos empires, and we could be exterminated without much issue by a multi-Chapter loyalist alliance, backed up with a few Imperial fleets. But we're safe for now, as the Imperium's got far more pressing matters to attend to.
>>
>>50800985
How quickly could we become a really sizable threat between glad-selection and the fact literally everyone in our empire is some sort of chaos worshipper? Would rebuilding back in our "not a threat" bubble of 13 worlds be our best option, or would trying to strategically conquer a few more in an attempt to ramp production and favor to our gods be a better option?
>>
>>50801295


Given a successful small scale campaign or two, the Chapter could easily become a credible threat in only 100 or 200 years. Almost certainly conquest, as Glory In Combat is the truest way to honor the Gods, and whatever loot and slaves are plundered will go back to the Empire, improving it economically.

How does the Chapter actually rule its worlds? Is it direct, or do they delegate? Is democracy a thing? Is it a stable dictatorship, or an outright feudal theocracy? What duties are the Empire's planets expected to fulfill?
>>
>>50801295
4 planets of the 17 not under our control are "disputed", so I guess that means "fought over". It's highly likely that we're the dominant faction in our backwater sector and the 13 other worlds are controlled by various larger and smaller remnants of our chapter that broke away during the civil war. As it was a war of religion and beliefs, these guys might fight among each other too, so anything that isn't ours basically is a huge shithole. I think we're mainly busy with replenishing our losses at the moment while spectating the remaining on-chapter Marines gutting each other. In maybe 50 years, we could just go and totally rape them, we'd probably just have to kill some Cultists.

If repeating digits,a drawfag will come and help us.
>>
>>50801724
>on-chapter
I obviously meant "non-chapter", i.e. the Space Marines that broke off of our Chapter in the civil war.
To add to my post, we're already actively going for 4 worlds, so we probably already have started our plan and the enemy forces are too weak to put up resistance for a prolonged time or these worlds are so strategically important that we absolutely need them.
>>50801444
Considering that pretty much everybody on our worlds is a faithful and fanatic follower of our Cult, I guess governing isn't that hard. We just take the highest-ranking Cultists, let a monarchy rule (if present on the planet), let the people elect a government for us that stays in contact with our Chapter's leading echelon. We could manipulate all of that, so it doesn't really matter to us who's in power.
>>
>>50801792

Given our Persian/Byzantine influences, I'd say the Chapter is probably worshiped by the world's populations, and the Chapter has total rule over each of the worlds, but they've got better things to do than attend to logistics, so they let a few Chapter-selected mortals rule and oversee the worlds in their stead. These governments are essentially theocratic monarchies, whose rule can be overturned in an instant by the Chapter, but the Chapter doesn't care enough to interfere, as long as they're getting their taxes and things are in order.

But what about the Feral and Death worlds? Their primary societal organization is made up of familial tribes, which doesn't conduct itself to a Space Empire. Maybe the Chapter lets them run their own primitive business, and occasionally come down to receive offerings of strong men to fight in the Gladiator slave pits, attractive virginal women to personally serve the Chapter at their Head Quarters, and children to recruit as Space Marines, because it's canon that adults aren't able to undergo the necessary gene-seed therapy.
>>
>>50804444
Well quads, how about we take the HFY route and appear to them as invincible warrior gods that, at a certain time during the planet's cycle that eventually becomes a festival of sorts, descend clad in but our sexy selves and the sexiest of bitches to hand pick their most prized or most prized they can function without specimens. If Warp-forged feather Adonises decree that if they hone their craft, bodies, and faith that any of them may be chosen to serve in the hallowed halls of [wherever we send them], they'd probably eat that up.
>>
>>50779234
A E S T H E T I C N O I S E M A R I N E S
>>
>>50805137

So basically Invincible Godly Warriors of Tzeentch and Slaanesh that come down from the Heavens once or twice every decade or two to take sacrifices, offerings, and choose the most skilled, faithful, and perfect men, women, and children to go up into the Heavens with them to serve in the Halls Of [INSERT_NAME]? Sounds good. Come to think of it, being Slaaneshi, they'd probably prefer slaves from primitive worlds, as they're much more loyal and all of their literal hero woship has got to stroke their egos.

>>50791757
>>50792161

I really like this, but I think we should flesh out Ligarius Kounthapanya some more, personality -wise.
>>
>>50804444
>>50805137
>>50805778
Take a page from India. Various independent rulers operating under single hands-off authority that is offered tribute and loyalty.
>>
>>50806080

I like this, throw in a bit of theocratic Chapter worship, and vile Tzeentchian-Slaaneshi heresy, and boom shakalaka, efficient Empire-wide government is a go.
>>
Can we get the good info here into a pastebin?

I put aside painting for a year but the urges got to me again :: I was considering doing CSM already. I'd love to butcher this beautiful idea and piss everyone off.
>>
>>50805359

The sitar-bard priests are more or less, just much more disciplined, vaguely Arabic, sorcerous, Daemon-summoning Slaaneshi-Tzeentchian Noise Marines

>>50806735

I would, but I don't have the slightest idea of how to setup a paste-bin. We'd agreed on this,

>>50778994
>>50779088

for the Chapter's armor aesthetic. We also agreed on this,

>>50779422

to add some diversity to the Chapter's Marines, and this,

>>50776592

to explain how their penchant for enslaving Imperium citizens exists alongside their Take No Prisoners philosophy.

As for the finer details, well, here are the rolls we came up with initially.

>>50776208
>>50776233

We still haven't decided on our Chaos Warband/Chaos Lord ally, or the specifics of our Inquisition enemy,
>>
>>50789266

> Epicurean Blazes

What if we called their HQ the vivacious cognizance?
>>
>>50789266

> Epicurean Blazes

*Vivacious Cognizance

I can't think of a better name, and it sounds like something a Tzeentchian/Slaaneshi Warband would come up with.
>>
HEY EVERYONE! Look at what I found!

> https://1d4chan.org/wiki/Inquisitor_Creation_Tables

Are you heretical deviants ready to roll up the Chapter's Inquisitor Enemy?

Roll 1d100 to determine the Inquisitor's gender!
>>
Rolled 35 (1d100)

>>50812135

>mybodyisready.jpg
>>
>>50812243

The Inquisitor is,

> Male!

Roll 1d100 to determine the Inquisitor's age! Given that the Inquisitor was messing with the Chapter over a century ago, 1-40=Old, 41-80=Venerable, and 81-100=Ancient!
>>
>>50789266

Some suggestions:

>Masters of Virtue

>Angels of Purity

>Swords of Passion
>>
Rolled 96 (1d100)

>>50812433
Since no one else is rollan, here's for "so old I'm surprised he doesn't have the Mechanicus keeping him alive"
>>
>>50812458

These are good names, but none of them really *feel* heretical to me... Maybe mocking, but definitely not heretical.
>>
>>50812458

Interesting... Thanks for your input! If anyone else wants one of these to be the Chapter name, place your vote. Right now, Epicurean Blazes is in the lead at 4 votes! Remember, the first name option to reach 5 is it!

>>50813849

You get your wish anon!

> The Inquisitor is truly ancient, he is almost 280 Terran years old, and is nearing his 3rd century!

Roll 1d100 to determine the Ordo this Inquisitor belongs to!
>>
Rolled 38 (1d100)

>>50815034
Officially my vote is for Epicurean Blazes, with Swords of Passion being a close second and Ivory Cataphracts being the pre-heresy name, though I'd prefer to withhold the submission until everyone else can think on if they want to change their own vote.

Also rolling. Tzeentch, I humbly beseech an Ordo as far in our favor as servants of the corpse emperor can be.
>>
>>50815157

> This Inquisitor is a member of the Ordo Hereticus, and has spent the better part of three centuries hunting mutants, traitors, and rogue psykers for the Imperium!

Roll 1d3 to determine how many titles the Inquisitor boasts!
>>
Rolled 2 (1d3)

>>50815253

C'mon 3!
>>
>>50815253

That was me, posted in another thread and forgot to change the name field back to OP.

>>50815358

> The Inquisitor boasts 2 Titles!

Roll 2d100 to determine what kinds of Titles the Inquisitor bears, if you roll 71-100, other results will be discounted!
>>
>>50815447
>>
Rolled 75, 65 = 140 (2d100)

>>50815447

Apparently I've forgotten how to roll dice.
>>
>>50815616

No worries.

> Apart from the rank of Inquisitor, he has no Title, which is frightening enough all on its own!

Roll 1d100 for the Inquisitor's Philosophy!
>>
Rolled 43 (1d100)

>>50815714

Hoping for extreme radical
>>
>>50815897

Not quite, anon.

> The Inquisitor is a Temperate Puritan! He believes that the place of psykers and mutants is one of servitude, and that they should be made to understand their inferiority. He does however, acknowledge the benefits of Psychic power.

Roll 1d3 to see how many methodologies the Inquisitor follows!
>>
Rolled 3 (1d3)

>>50815253
>>50816439
Nearly three centuries of accumulated knowledge from hunting heretics and probably learning their thought processes, and understands psychic power can be a boon. Sounds like a rival prime for a thought-twisting to our own means.

Rollin'
>>
>>50816685

Roll 3d100 for the Inquisitor's methodologies!
>>
Rolled 25, 91, 5 = 121 (3d100)

>>50816776
Big money, no whammies no whammies STOP!
>>
>>50816793

The Inquisitor follows the methodologies of,

> Facta Non Verba (Deeds not words): Thinking can be a virtue, but then again it wastes valuable heretic-purging time.
> Vota Vita Mia (My life is devoted): To whatever cause they have pledged themselves, this character will be unflinching in its execution above all other things.
> Exitus Acta Probat (The end justifies the means): Will go to any length to achieve their goal, no matter the moral implications of blackmailing colleagues, murdering innocents or even selling their own soul!

It looks like our Chapter is in trouble, because this guy is a badass! Roll 1d100 to determine the Inquisitor's psychic abilities!
>>
Rolled 100 (1d100)

>>50816890
This guy sounds more and more like someone that we really wish were on our side. Maybe we should get on that, for the glory of chaos.
>>
>>50816975

What the actual Motherfucking Fuck's Fucking Fuck me oh me oh my...

> This Inquisitor is among the most powerful Psykers the entire Inquisition has to offer!

OK, I'm a little scared now... Roll 1d3 to determine how many Quirks the Inquisitor has!
>>
Rolled 3 (1d3)

>>50817152
>>
>>50817376

Huh. Roll 3d100 for the Inquisitor's Quirks!
>>
>>50817536
>>
Rolled 74, 64, 68 = 206 (3d100)

>>50817536
>>
>>50817727

The Inquisitor's Quirks:

> Other field of interest: The Inquisitor may enjoy debating philosophy or theology, or then again they take a keen interest in ship-building and can name and identify every bolt, wire and engine in a starship.
> Celibacy: Either through chemical treatment, personal choice or battlefield injury, the character foregoes pleasures of the flesh.
> Arch-nemesis: The Inquisitor has acquired themselves an arch-nemesis.

I'll go out on a limb here and say that the Dice Gods have custom-built this Inquisitor to be the antithesis to our Chapter.

Roll 1d5 to determine how many Resources the Inquisitor has access to!
>>
Rolled 2 (1d5)

>>50817841
Truly a battle between this chast, centuries-hardened psyker and our lost sex fiend of a champion would have been a spectacle for the ages, both of combat and clashing wills.
>>
>>50817979

Only 2? That's somewhat dissapointing, given the other rolls that've been coming up, but, the Dice Gods will it!

Roll 2d100 to see what Resources the Inquisitor commands!
>>
Rolled 59, 59 = 118 (2d100)

>>50818094
To be fair, if this guy DIDN'T have some kind of detriment that's kept him from sending swarms of imperial scum to take us out in our weakened state, it'd be a small miracle we're still kicking.
>>
>>50818172

Anon, you've rolled 59 twice. You, or another Anon, will need to roll another 1d100.

The Inquisitor has access to

> Generic psionic resource: This could be a sanctioned telekine or an untouchable, astropaths and even navigators could be included here.

This is coming together so perfectly it's unsettling. Roll 1d100 one more time!
>>
Rolled 21 (1d100)

>>50818297
Since we're quickly getting an extreme challenge, might as well see how far we can break this.
>>
>>50818391

WELL THEN!

> Personal army: The Inquisitor maintains a privately acquired body of troops. Roll on the 'Personal army' table.

Oh shit, roll 1d100 to see what sort of army he's fielding!
>>
Rolled 67 (1d100)

>>50818495
I think I should stop rolling at this point, but Slaanesh never rewarded those who held back.
>>
>>50818608

Give in the the Dark Prince Of Chaos, embrace the chaotic perfection of his rolls, and of his gets!

The Inquisitor has an army compromised of,

> Imperial (other): Arbitrators, Enforcers, Skitarii (technically Mechanicus, not Imperial plausible if the Inquisitor has ties with the Mechanicus), armed Cultists, Penal units, Naval Security, PDF, Noble House troops, etc.

That could be literally anything. That's it for the Inquisitor, I'll catalog the results and tomorrow, we'll roll up the Chapter's Warband/Chaos Lord ally.
>>
> The Chapter's Inquisitor Foe's roll results:

> Male.
> Ancient, he 280+ Terrain years old!
> He is a member of the Ordo Hereticus.
> Apart from the rank of Inquisitor, he has no Titles.
> He is a Temperate Puritan, and believes that the place of psykers and mutants is one of servitude, however, he acknowledged the benefits of psychic power.
> The Inquisitor adheres to the following methodologies:
> Facta Non Verba (Deeds not words): Thinking can be a virtue, but then again it wastes valuable heretic-purging time.
> Vota Vita Mia (My life is devoted): To whatever cause they have pledged themselves, this character will be unflinching in its execution above all other things.
> Exitus Acta Probat (The end justifies the means): Will go to any length to achieve their goal, no matter the moral implications of blackmailing colleagues, murdering innocents or even selling their own soul!
> The Inquisitor just so happens to be among the most powerful psykers that the Inquisition has to offer!
> The Inquisitor has the following Quirks:
> Other field of interest: The Inquisitor may enjoy debating philosophy or theology, or then again they take a keen interest in ship-building and can name and identify every bolt, wire and engine in a starship.
> Celibacy: Either through chemical treatment, personal choice or battlefield injury, the character foregoes pleasures of the flesh.
> Arch-nemesis: The Inquisitor has acquired themselves an arch-nemesis.
> The Inquisitor has access to the following Resources:
> Generic psionic resource: This could be a sanctioned telekine or an untouchable, astropaths and even navigators could be included here.
> Personal army: The Inquisitor maintains a privately acquired body of troops. Roll on the 'Personal army' table.
> Imperial (other): Arbitrators, Enforcers, Skitarii (technically Mechanicus, not Imperial plausible if the Inquisitor has ties with the Mechanicus), armed Cultists, Penal units, Naval Security, PDF, Noble House troops, etc.
>>
Good morning everybody. Let's roll up the Chapter's Chaos Allies!

Roll 1d5 to see what kind of Chaos Warband the Chapter is allied with!
1-2=Chaos Warband, 3-4=Lost and the Damned Regiment, 5=Chaos Space Marine Warband.
>>
Rolled 2 (1d5)

>>50822748

C'mon, Traitor Guard!
>>
>>50822834

I was hoping for Lost and the Damned myself, but, the Dice Gods will it!

Roll 1d100 to determine the Warband's Alignment!
>>
>>50822907
Rolling away
>>
Rolled 50 (1d100)

>>50823000
Forgot the fields
>>
>>50823025

> This Chaos Warband worships Slaanesh!

Fittingly enough, I suppose.

Roll 1d100 to determine the Frequency of their Blessings!
>>
Rolled 33 (1d100)

>>50823099
>>
>>50823180

The Warband's Frequency of Blessings is

> Low: A Champion or a group of individuals within the war band have committed deeds worthy of recognition by the gods of chaos and have received blessings.

Roll 1d100 to determine common blessings among the Warband!
>>
Rolled 20 (1d100)

>>50823353
>>
>>50823363

The most common Warband blessings are

> “Aesthetic”: Physical deformities that give nothing to the individuals other a change in looks. It could be possibly a set of short horns, useless tentacle appendages, a third eye, etc.

Which again, makes a lot of sense for a Warband of Slaaneshi.

Roll 1d100 to determine the Warband's HQ!
>>
Rolled 91 (1d100)

>>50823392
Rollin for space-slaneeshi
>>
>>50823436

The Warband has

> No Base, Homeworld, or Headquarters whatsoever!

I suppose they're nomadic... Roll 1d100 to determine the Warband's structure!
>>
Rolled 80 (1d100)

>>50823466
>>
>>50823488

The Warband has a

> High percentage of Marines with some cultists namely for infiltration/sacrificial/etc. purposes,

Roll 1d100 to determine the Warband's recruitment methods!
>>
Rolled 64 (1d100)

>>50823540
Hope it's Casting Couch: Warhammer40k edition.
>>
Rolled 89 (1d100)

>>50823466

These guys should be pirates, not an organized warband, just a large group of Slaaneshi that have banded together to more easily acquire pleasure and an excess of valuable treasure.

>>50823540

Rollin'
>>
>>50823596
>>50823607

To bolster its numbers, this Warband,

> Recruits from worlds that are fully under the control of Chaos and out of reach of the Imperium, and
> Recruits from other Chaos Legions or Warbands.

Pretty standard so far... Roll 1d10 to determine their Combat Doctrine!
>>
Rolled 4 (1d10)

>>50823629
>>
Rolled 10 (1d10)

>>50823629
>>
Rolled 5 (1d10)

>>50823629
>>
>>50823680
>>50823735
>>50823741

> The Warband heavily depends on Sorcery to achieve its goals, and whenever possible, prefers to stealthily Ambush and Infiltrate its foes. In combat, the Warband uses rapid, unpredictable Hit and Run attacks.

Roll 1d100 to determine the Warband's Exalted Champion!
>>
Rolled 30 (1d100)

>>50824123
>>
Rolled 11 (1d100)

>>50824123
>>
>>50824317

> The Warband's Exalted Champion is a Chaos Lord!

Roll 1d10 to determine the Champion's Deed To The Gods!
>>
Rolled 4 (1d10)

>>50825485
Bet it was some lame shit
>>
>>50815034

I hate Epicurean

It's a terrible name. Epicurus should be long forgotten in the 40k universe, and epicureanism is a very human name that no xenos would understand, and in fact not even most 40k humans would understand either.
>>
>>50823466
>>50823629
>>50824123
Nice of Slaanesh to grant us skirmisher allies to assist in our honorable slaughter, and all we have to give in return is let them recruit from the Slaanesh-only worlds that seceded from our chapter and maybe crash at our pad to bro out over gladiator fights and orgies.
>>
Rolled 10 (1d10)

>>50825485
Rolling bump.
>>
>>50825584
>>50830427

> The Champion led a glorious campaign which brought an entire sector to its knees!
> The Champion also single-handedly wiped out the Warband of a rival Chaos God!

Roll 1d10 to determine the alignment of the slain rival Warband! 1-4= Nurgle, 5-8=Khorne, 9-10=Lesser God,(Malal, Nechocho, etc.)

>>50825795

The Emperor did prize logic, and reasoning, and Epicurus's philosophy ties in extremely well with the Imperial Truth. It stands to reason that the Emperor would've encouraged Greek rationalism, meaning that while *extremely* obscure, Epicurus's works would've persisted in Imperial archives, and would be known by some Imperial scholars.

Pre-Heresy, Ligarius was an extremely skilled, brilliant Librarian. I don't think it would be a stretch to assume that he was familiar with Epicurus's works. Maybe after the Chapter, (Ivory Cataphracts?) fell to heresy, and the Chapter Master was lost to the Warp, Ligarius thought Epicurean Blazes would be a fitting Chapter name, due to its subtle, borderline athiest, philosophical significance. I'm somewhat neutral on the name, I just like the way it sounds, and the layers of hidden meaning fit a Tzeentchian Chapter pretty well.
>>
Rolled 2 (1d10)

>>50831126
Come on, barbarian god!
>>
Bumping for the glory of chaos.
>>
>>50831160
Bump.

Looks like the warband offed some Nurgling at some point.

Also put a vote in for Epicurean Raptors if that's still up in the air.
>>
Bump again
>>
>>50831160

It looks like this Warband single-handedly slaughtered a warband of

> Nurgle Worshipers!

Well, it may not be Khorne, but the stench is certainly barbaric!

Now all we need to do is decide on a name for the Chapter, the Slaaneshi Warband, and our Inquisitor foe.
>>
>>50839848

I'll put my vote in for Epicurean Blazes, let's call the Slaaneshi Warband the Undenied Ravagers.. If they're Slaaneshi pirates, I think that's a good name.
>>
>>50842100
How about Unseen Taint since they prefer stealth tactics
>>
>>50842359

I think Unseen Taint sounds too Nurgle-ey, what about the Undenied Sybarites? Remember, they're also sorcerous blitzkrieg pirates.
>>
>>50843452
no, you're right that sounds better
>>
>>50844269

Somebody thinks I'm right on 4chan! My existence has been validated!
>>
Bumping to spite Khorne.
>>
So what's the deal with that super-psychic Inquisitor bastard?
>>
>>50850176
we apparently have aroused the ire of the most badass psyker the imperium has in the Inquisition. Makes sense given the threat we pose
>>
>>50850214
True, perhaps the reason he's after us is because even after 200+ years of heretic hunting, we're just too well off to be done in even after taking a massive hit to our forces.
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