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/40krpg/ 40k RPG General

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Arguments Eternal Edition

For all your questions on Dark Heresy (1st and 2nd Editions), Rogue Trader, Deathwatch, Black Crusade, and Only War.
Not the wargame, not Chapter Master, not Space Hulk.

Not sure between starting Dark Heresy 1e and 2e? Pick 2e.

>Why did FFG lose the 40k RPG License?
Because they were bought by Asmodee and that caused some sort of licensing conflict.

>Will GW make their own 40k RPGs now?
Probably not. But if they do it will likely be worse than you could possibly imagine.

Book Repositories (If you're planning to download any Rogue Trader materials, read the .txt file in the RT directory)
https://mega.nz/#F!Pl0UgbJa!vDtTXMKnvZ26fUbuw4X9tg

There is a new Homebrew Megafolder option in above MEGA directory containing several things.

40K RPG tools, a site that contains stats or references for almost all weapons, armor and NPCs/adversaries. Not updated past DH2 core.
http://www.40krpgtools.com/

40k RPG Combined Armory (v6.48.161023), containing every piece of gear in all five lines. Now includes all DH2e books.
http://www.mediafire.com/folder/i3akv9qx9q05z

Mars Needs Women! (v1.2.10) (Mechanicus Skitarii and Taghmata for Only War)
http://www.mediafire.com/file/lfbawnl8buxaoc3

Fear and Loathing in the Eastern Fringe (V1.6.4) (Playable Xenos for Rogue Trader)
http://www.mediafire.com/download/fjhddohpscx1d7x

The Fringe is Yours! (v1.8.4) (More Xenos, Knights, and Horus Heresy gear for Rogue Trader)
http://www.mediafire.com/file/vyv56zze9m828d2

After your game finishes, if you could describe some Deathwatch-esque relics based on the actions, preferences, or motives of your players or your character, what would they be like? What would the relic's powers be?

Prev: >>50689102
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>>50762552
>if you could describe some Deathwatch-esque relics based on the actions, preferences, or motives of your players or your character, what would they be like? What would the relic's powers be?

Probably my plasma gun. Would probably make it a legacy weapon.
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>>50762552
If a Rogue Trader lost his warrant of trade somehow, but could prove who he is. Can he get it restored? Like a photo-copy or something.
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>>50763631

Nope. You're fucked. There's even numerous adventure seeds that say "You found a warrant. You're a RT now!"
>>
How do I speed up my online games? Investigations are going slow and combat takes forever. I want my games to ideally be one shots I can finish in 4-8 hours.
>>
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I could go for some help with the backstory of my first dark heresy character a krieg gaurdsmen

I was thinking he was takin from a battle by inquisitor right before a suicidal charge where the rest of his squad was killed and that he feels guilty he didn't get to die gloriously with his squad mates

Any thoughts or suggestions?
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>>50763852
Make sure everybody knows the rules.
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>>50763631
>photocopy
Sounds like some sort of tech heresy there anon. I wouldn't go mentioning it to the admech.

Also, if you lost your warrant just say you have one. Almost no one is in a position to question you.
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>>50763748
I ask because I suspect my PCs will attack an upcoming NPC by going straight for the warrant.

I imagine if most of his assets and fleet remain intact though, he can still act like a Rogue Trader for quite some time, because the MRB does say that most people won't question your status if you have the body language/appearance, power and/or wealth to back it up.
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>>50763867
>Krieger
>human emotion
Pick one, they're suicidal aspies so broken they can't understand basic emotion
A Krieger would understand that this is his Emperor given calling and give zero fucks about the serial numbers that were removed from active service to KIA
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>>50764004
Don't they usually keep their warrants on terra in stasis vaults?
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>>50764017
I remember a few glints of humanity being shown in dead men walking
I figured he wouldn't be outwardly distressed about it but it would eat at him privately
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>>50764021
I'm pretty sure it depends on the Trader. I asked mine where he wanted it, and he chose a stasis-display in a hidden void coffer in the captain's quarters of the family heirloom flagship.
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>>50764040
So that's up to you to roleplay, this will require you to behave mechanically most of the time, so how do you effectively portray that you are disturbed by past events while still behaving like a Krieger? Honestly the best way would have him behave even more suicidally, and should the moment ever arise where the opportunity for Krieger story should arise, you would start, and then become a robot again before getting through even half of it
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>>50764120
I had an idea of him having some kind of small trinket like a button of a uniform or a spent bolt shell that he carries on his person to remember his his old squad

maybe have a character building moment where he might start to reminisce about his old squad maybe even showing a bit of admiration/pride when recounting the deaths of some of his squad mates before snapping back to reality and realizing he had slipped up and going back to regular mechanical attitude
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>>50761515
I guess. Decimation was still an extreme step. Even Angron never did that.

>>50763394
New lore from Forge World's Horus Heresy book 3. It's good stuff, and massively improves the Iron Warriors lore beyond mere "a bloo bloo bloo the imperium never cared about me FUCK YOU SONS OF DORN GET OUT REEEEEE".

I just got a problem with the decimation.
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>>50765341

Then headcanon it away. Maybe your dudes don't believe in decimation. The universe only contains what you think it should.
>>
Can you have an augur and a Auto-Stabilised Logis-Targeter?

The MRB says you can have no more than one of each essential component, but the Logis-Targeter says "This can be used as the ship's augur."
Does that mean you can get it AND an augur, but use it as an augur if you don't have one? Or does it count as an augur no matter what?

RAW I think it's the former but I want a second opinion.
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>>50766122

It takes the augur slot.
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>>50763748
>>50763631

Stealing somebody's identity is a big deal in the Imperium. Not having proper ID can be potentially fatal. There's a whole bit about it in, I believe, the Book of Judgement that explains how stealing/altering/destroying a noble's proof of pedigree can literally result in them being barred from their own estates.
With that in mind, I'm assuming that Imperium nobility is TERRIFIED of such a thing happening, so stealing a warrant of trade should be a huge undertaking involving extremely careful planning, and a Rogue who loses it will tear the galaxy apart to get it back. I'd assume in some cases killing a Rogue is actually easier than stealing their warrant.
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>>50765341
Could you elaborate on the new lore besides the decimation? Also, personally I wish the hatred between the IW and the Tallarnians was played up a little more. I like the idea that IW are vindictive about any of the things of beauty the Imperium creates, and sometimes go out of their way to scar and desolate things like garden worlds.
>>
Since AdMech adepts can serve as Inquisitorial acolytes, would it be treason against the home team if they became an Inquisitor? Would they be allowed to remain in that position, or would that flip the shit of one of the major factions?
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>>50766890
They aren't mutually exclusive.
>>
ok if i was gonna try and run a solo for rogue trader or dark heresy how should i do it. Got a few hours with a buddy before everyone else shows up and i wanna give it a go.
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>>50766533

I think the best way to describe it is that the Iron Warriors became the most "modern" of the legions. They were an actual modern combined-arms force, not just a giant knightly order or medieval army. There was little pomp and circumstance in their heraldry and tradition, just function and demanded competence. Perturabo was dedicated to the study of technology as well; he expected all of his legionnaires to be able to understand it instead of just paying it lipservice. They're sort of like Iron Hands, but with a modern command structure and a closer relationship with the AdMech. Also, they're colder. Somehow.

I know it doesn't SOUND that much different, but having a legion act like an actual military instead of like a tribalist warband or a feudal order like the other legions sets the Iron Warriors far apart in my eyes.
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>>50766890
The loyalty of the tech-priest is to the Adeptus Mechanicus first and to the Inquisition second.
One of the reasons why the Inquisition hasn't even deciphered the base syntax of the lingua-technis in almost 10 millennia.

If I was an inquisitor would I allow this kind of power to an individual that belongs to an autonomous organisation that has completely different views on almost everything?

On the other hand, it's a game, do whatever results in the most fun for everyone.
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>>50768249
>>50766890
What I mean to say is that you are asking the wrong question.
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>>50766283

I took ur mum's augur slot.
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>>50766890

Sort-of-related, is there anything like an "Imperial-ist" (wrong word but fuck it) AdMech faction? One that actually takes the "The Emps is the Omnissiah" thing seriously and not take every opportunity to heretek-out?
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>>50769137
The Cult Mechanicus has only a single god that is not the Emperor, the Deus Mechanicus, but states the Omnissiah is the physical manifestation of the machine god and part of the trinity of Deus Mechanicus, Omnissiah and Motive Force.
That means, the Emperor is in all cases the Omnissiah, but not the Deus Mechanicus, in short he is basically THE prophet or robo jesus.
As always there are factions that stick to the core beliefs and sects that believe something different.
I hope that answers your question.
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I'm in a Black Crusade game, and the GM is allowing advanced templates because we're all experienced RPG players. I've never actually played Black Crusade, however, even though I have played Deathwatch and Rogue Trader. Is it better to use the Veteran of the Long War template, or use the free XP given to get more talents? I'm going to try to stay Unaligned at the beginning.
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>>50769573
Just don't play a mixed csm and heretic party. Also, remember that you get shitton of xp, so I think it's better to personalize from the basic - and if you dont know how, then you should stick to the veteran.
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>>50769479

I was raised Catholic, so yes, yes it does...
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>>50769585
>and if you dont know how, then you should stick to the veteran

Makes sense. That ability that gives him Fear (2) and +1 if he kills someone who he has Hatred against is pretty bitchin', too.
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>>50769677
Buy a lot of hatred talents, anon.
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>>50763867

The old style lasguns looked so much cooler than todays.

/grognard
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>>50769585
Different anon, but GM is allowing mixed csm / heretic. Possibly also allowing advanced archetypes. Tried suggesting they not do this, but without any in depth knowledge to back it up. Should I just go with it, and if so, any suggestions on what to play?
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>>50769699
>>50769677
Instead of buying Hatred, get an Accursed Crozius. Instant Hatred vs anyone engaged in Melee.

Considering you can take single item and one special ability from any CSM archetype with matching alignment, go Unaligned and take the Crozius from the Dark Apostle.
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>>50769863
Dark Apostle. Out of all of them, they'd work best since their whole deal is being the Jehovah's Witnesses of Chaos, so it would be within reason for them to be accepting and supporting of regular humans. They are the flock they're preaching to, naturally.

Also because of Triple Hitler here>>50769888 . The Crozius is hands-down one of the best melee weapons in the game.
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>>50769888
My warband's already got a Dark Apostle, unfortunately. I don't want to steal his thunder.
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>>50765341
Perhaps. But Angron did instill the practice of gladiator pits as a means of sorting out problems. Angron's legion had a problem of individuals. The IVth legion had a more systemic problem, and so a systemic solution was needed.

Although this all stems from me being the kind of person that unless something is REALLY galling, there is always more to a story that makes it less silly than it seems. I like the macro approach to lore of including everything and viewing nothing in isolation. 9.5 out of 10, there's an alternate interpretation or reasoning of lore that makes it fit with prior information.
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>>50766890
The way I see it, that would only happen if they've proved that they have little loyalty left for the Mechanicus.
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>>50770446
There are a number of different factions described in The Lathe Worlds that would fit this.
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>>50762552
My dark heresy game ended and I need a few more "references" for my characters to either hate or laugh at. We're a pretty laid back group.

How would Gildary Lockhart from harry potter do as a Inquisitor in 40k /tg/ ?
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>>50770770

he would start by taking credit for what fellow acolytes did after being the only survivor on a mission (because he's a dirty coward and he saved himself) , that's how he got to be inquisitor. Then he would get the best acolytes he could and make them do stuff while he hid, and then kill the survivors when it was done and take credit for their accomplishments. rinse and repeat. He would be insanely charming, and actually able to talk nobles and various high ranking military personnel into doing things for him willingly. So even more manipulation of others to get things done while he stays nice and safe out of the way.
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Ideas/hooks for OW group consisting of commissar, toaster, heavy gunner, weapon specialist (meltagun) and medic?
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>>50770971
The Orks managed to seize a Munitorium factory producing Chimeras and Chimera chassis'. However, the Orks in question were Blood Axes who didn't kill or enslave the workers as is typical for the Green Menace; they kept them at work at the factory and had them start building the vehicles for their Waaagh! to try and take the planet. The team's mission is to infiltrate behind enemy lines and either disable the factory or stage an uprising to retake it, destroying as many looted vehicles as they can while on the way to it.
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I've got a request, /tg/. I'm going to be running a campaign linking several different Chaos cults from across the sector to the Dark Mechanicus supplying their shit, and I need ideas for techno-heretical equipment to tempt my players with. Anybody out there know of some possible recommendations? Filename related.
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>>50771756
Halo devices
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What, seriously, would happen if my character got a Krieg waifu/personal assistant from his Inquisitor like he's going to requesting?
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>>50769888
For an Unaligned Veteran, what would be a good ability to take? The Night Lords Fear ability or just the Chosen ability to reroll Virtuous Hatred?
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>>50772493
You'd get an emotionless autistic woman with a suicidal devotion to the Emperor who would have absolutely no concept of love or sex or anything beyond being a soldier.

She might also try to gut you if you "rendered her unfit for duty".
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>>50770814
Maybe some Chaos ties as well?
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Why the Slann are added up in lathe worlds? They are dead in wh40k and making them not!lizardsfromlustria is pointless, especially if a player is allowed to play one of them..
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>>50776152

Slann from Not!Lustria have been canon since 4th edition, when the Necron codex said to use Lizardmen Armybook as debased Slann. FFG skirts the issue by calling them Syrshin in Deathwatch. But seriously, "lizards riding bigger lizards that are constantly watching out for some humanoid metallic menace with supertechnology?" Totally lizardmen.
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>>50772574
>She might also try to gut you if you "rendered her unfit for duty".
Or you might explain what you're doing beforehand, stating that you consider her specific genetic inheritance fit to continue serving the emperor beyond a single lifetime.
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>>50776496
The more you know I guess
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>>50769137
http://wh40k.lexicanum.com/wiki/Genetor
Relevant rulebook is Rouge Trader: Into the Storm.
Basically there is a sect of the Mechanicus who believe that biological organinisms are really complicated machines. As such, instead of replacing all their meaty bits, they try to make their meaty bits better. Subsects of that sect believe that the Emperor had the perfect body, and as such is the Omnisiah.
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>>50776548

They do the same thing with Squats, they call them Lathemasters.
>>
Dark Heresy 2E. Can you start with implants instead of items from Acquisition?

Does the grade of the item/implant affect the availability? If so, how?
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>>50776550
I've rarely seen such a misinformed individual spout so much smattering that is barely relevant to the topic at hand.
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>>50776769
You can, but it's basically impossible to do unless your're a techpriest and get them for a discount
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>>50777123
So for a Mechanicus character, who starts with the mechanicus implants and the ability to count an item as two stages more available, they can start with up to Very Rare implants?

And does the quality of the implant affect availability?
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>>50767141
Very cool, I like that distinction a lot.
I guess what I would say distinguishes Iron Hands from Iron Warriors is that the Hands are very close, philosophically, to the Mechanicus, correct? Basically, they strongly believe that "flesh is weak" and that even Astartes flesh should be enhanced and replaced as a matter of effectiveness and religious devotion.
Whereas the Warriors view technology and augmetics as something to serve and enhance them whenever necessary, rather than as a bedrock of their identity. Does that sound accurate?
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>>50777427
It does. Going from normal to good adds -20 difficulty
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>>50767065
Rogue Trader, start the character with all Common Lore skills trained, and ensure that they have dodge and Awareness. Maybe start them at Rank 2 or so.
The character is the Rogue Trader, regardless of what actual class they pick. They have three NPC who shore up all their missing skills (probably a tech priest, Seneschal, and a Navigator or pilot of some kind).

Steal and 40k-ify an old plot from Star Trek, something neat and punchy that can be wrapped up in a single sitting.
>Discover a planet of primitive genetically modified aliens who serve a super computer that's interfaced with the planet's biosphere
>Find a dead ship that is the exact copy of the player's, with exact copies of the crew drifting dead within it. Figure out that it's them six hours in the future, spat out by a catastrophic warp event, and now they have to piece together a way to stop that.
>Race another Rogue to discover a stable route through an extremely dangerous section of realspace, full of astral hazards.
>The Rogue and his first mate are captured by Orks, who force them to fight each other to the death in a gladiatorial match.
>An enemy fleet is rapidly approaching a human planet only recently contacted by the Imperium which insists on remaining neutral. The Rogue must convince the pacifistic local populace to fight, and figure out the mystery as to how they have survived in hostile space so long without weapons.
>The RT stumbles across the shattered remains of an Astartes strike force. The sole survivor is an increasingly erratic Space Marine Captain who demands that the RT take him back to Imperial space so that he can warn everyone about the dire new threat that destroyed his fleet. What threat could make such short work of the mighty space marines? And is the Captain all that he claims to be?

>>50771756
You got Radical's Handbook? The Empyric Conduit Blade is the shit.
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>>50778548
Somewhat, yes.
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>>50776923
So, what part of that am I wrong about? The guy was asking if there was anyone in the Mechanicus that believes the Emperor is the Omnisiah. I provided an example of a sect of the Mechanicus that believes such.
"The first and oldest is the Primus Humanum, which espouses the purity of the human form as a vessel for knowledge, viewing the Emperor's form as that of the ideal human and that of the perfect vessel for knowledge"
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Holiday Special Interlude coming up. Session intro is as follows.

All da boyz on da space hulk liked lootin' a lot,
but Boss Gurrinch, up on da bridge o' da space hulk, did NOT.

Da Boss din't like lootin', said "It'z mukkin' about,"
(Dun't ya dare ask 'im why, he'll give you a shout)
Da boyz say 'iz flash jus' wun' dat bright,
or dat 'iz mega-armour didn't fit right,
But da most likely reason, when I fink of it,
iz dat he'z a big zoggin' ded 'ard killy Goff git.

Well, wotever it wuz - 'iz armour or bitz,
da Boss sat on 'iz ship-bridge yellin' at gitz
bellowin' orders an' swingin' 'iz lash
at 'iz freeboota mobz wif der piles o' flash.

But da Boss knew as soon as dey'd got inna scrap,
'iz boyz started lootin' all sortz o' crap:
"Dey'z sharpnin' der choppaz! Dey'z fixin' der kitz!
Dey'll fill up me 'old wif all o' der bitz!"
Da Boss roared, puttin' 'olez in da deck wif 'iz shootin:
"I MUST PUT A STOP TER ALL DIS NAFF LOOTIN'!"

Down below, in da space hulk, da orkz made lotza noize
az dey busily readied der flashy ork toyz
fer da boyz! Lotza boyz! All da boyz!
Choppaz an' shootaz' an' flash fer da BOYZ!
BOYZ! BOYZ! BOYZ!
And den, thought da boyz, dey'd steal all da bitz!
Shiny bitz! Worky bitz! Killy bitz!
BITZ! BITZ! BITZ!
Dey'd steal from da humiez, an' pointy-eared gitz!
Anyfing dey wuz able to get in der mitz!

...Til da Boss, 'ed come down, an' wif a great shout
'ed tell all da boyz dey wuz mukkin' about.
An' den, wif 'iz choppa (an' maybe 'iz shoota)
'Ed go about krumpin' each an' every Freeboota!
'Ed krump! An' 'ed krump! An' 'ed KRUMP!
KRUMP! KRUMP! KRUMP!

An' az da boyz thought of der oncomin' krumpin',
dey sed to eachuvva "We'z in fer a thumpin'."
And dere, in da space hulk, da boyz made a vow:
"We'z gonna make Boss Gurrinch a loota..."

"...But 'OW!?"
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>>50781752
The conventional view of the Mechanicus, at least publicly, is that the Emperor IS the Omnisiah. A very, very large number do not believe that to be the case, but are happy to acknowledge the Emperor as a high and divine figure.
In essence, the Tech-Priests are an extremely powerful but small empire that is strongly allied with the Imperium and operates within it. In all seriousness, if Horus Heresy 2: Electric Boogaloo took place, the Tech Priests would be major players in it.
This is why the Inquisition and the Mechanicus have such a stormy relationship: many in the Mechanicus do not believe the Imperium has any authority over them.
>>
>>50783174
>This is why the Inquisition and the Mechanicus have such a stormy relationship: many in the Mechanicus do not believe the Imperium has any authority over them.
And certain monodominant, over-blunt, and/or undereducated Inquisitors will say "This whole Omnissiah business reeks of heresy and the Mechanicus has far too much power for my liking, they need to be brought to heel!" And then there's another bloody stupid miniature civil war. And if it's not that, it's radical Inquisitors assembling pet enclaves of rogue techpriests/hereteks to advance their personal heresy-for-the-benefit-of-all-but-mostly-me schemes. It's always fucking something, is my point.
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>>50783406
BUT WHAT IF WE HAD GIANT SUPER GENIUS ROBOT ARMIES?!!?!?!?!?!?!
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Anyone have experience with the Inquisitor game?
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>>50781923
Keep going, anon.
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Should picrelated be more or less effective at digging trenches then a regular spade?
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>>50778725
Which would be like moving two availability levels, right?

Like Scarce to Very Hard?

What about Best quality?
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>>50783521
I wanna say -30
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>>50776542
>stating that you consider her specific genetic inheritance fit to continue serving the emperor beyond a single lifetime.
>>
>>50783490
Less
Less leverage can be applied by the smaller lever arm compared to a normal shovel
>>
>>50783731
What if it's not bionic? Just a chainspade.
>>
>>50783746
Depending on what is being dug, it may be of minor help or it may cause you to accidentally kill someone with it.
>>
Does anyone have stories / links relevant to being recruited into a chaos space warband?
>>
>>50783476
I'll finish the story after Wednesday's session.

Til then, Anon.
>>
So in DH 2e, how exactly do grenades work?
Do they explode immediately after the BS test is resolved or is there waiting time?
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>>50783174
It's often overlooked in the fluff, but the Inquisition isn't linked to the Adeptus Terra (or even the Imperium), but operates directly under the authority of the Emprah. So theorically you could have Techpriests Inquisitors, as well as Cardinal/canoness inquisitors.
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>>50783174

Right, and I was wondering about whether there was an AdMech faction that was loyal to the Imperium (Earth as opposed to Mars). >>50776550 wasn't exactly germane per se, but, hey, anyone even reading my shitty questions is always welcome!

My personal skulgun has the AdMech being something like a hybrid of fedora-tipping reddit nu-atheists and the professor from Event Horizon: ignorant of their position in the cosmos and wildly over-optimistic about their ability to control that position.
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>>50785434
They explode on the turn they were thrown, yes
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>>50785809

More-or-less, they're like the Tau who threw a meet and greet for the Necrons who had just woken up, only the Tau have an excuse as to why they're all naive schmucks: because they're all naive schmucks. Humans should already know better.
>>
>>50785809
>where we are going you dont need eyes tosee
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>>50785615
While it is theoretically possible, no inquisitor will ever trust a tech priest enough to make him an equal since they belong to a organisation that has completely different goals and beliefs than the imperium as a whole.
>>
>>50785863
Nothing stops GM from houserulling detonation delay. Had a lot of fun with it when some cultist deepshits run our group out of cover with grenades that turned out to be fake. Theur autoguns thiough weren't
>>
>>50781923
top kek
>>
https://forum.rpg.net/showthread.php?359203-WH40K-Dark-Heresy-Plot-seeds-for-the-Ordos-Calixis-aiming-for-awesome

Reposting Reason's old seeds thread.
>>
In my game we just found a specimen of an Ork-Tyranid hybrid in the lab of a Heretek, allegedly recovered from Orctarius. Should I be worried?
>>
>>50762552
>Will GW make their own 40k RPGs now?
>Probably not. But if they do it will likely be worse than you could possibly imagine.

I dunno' I'm sure 40k-ifying the old WFRP wouldn't be that awful...maybe...the books will at least be tolerable in formatting even if the mechanics suck.
>>
>>50788573
>all equipment muat be shown on your Age of Sigmar Adventure Quest player character model
>if your Age of Sigmar Adventure Quest player character model contains parts from a non-GW source it will not be legal for tournament play
>>
>>50788573

Just say "no" to tabletop pollution in the RPG.
>>
Are there rules for an Adeptus Custodes spear?
>>
>>50789912

Officially, no. Unofficially, find the Great Crusade Testing Ground zip file. It has one.
>>
>>50789948
Aw, that one's not in the Mega.
>>
>>50789983
http://www.mediafire.com/file/1a5knb1wbgzo8hh/Deathwatch+Great+Crusade+Testing+Ground.rar
>>
>>50790530
thank you very much, anon!
>>
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>Black Crusade game
>Our small warband is mostly Khornate and Slaaneshi
>Everyone is gathered before a battle that is all or nothing for the growth of our warband
>Champion tries to get everyone pumped for the battle with a speech that ends along the lines of 'create art of the bloody slaughter we are about to cause' to appease both camps in the warband
>Rolls a 100
>Entire warband descends into infighting
>>
>>50790530
>>50789948
That doesn't have stats for a spear, though. Unless it's in the excel file.
>>
>>50790530
>.rar
Fuck that compression format.
>>
>>50790635
excel file has all the items
>>
>>50790771
Not my upload.
>>
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>>50790780
Of course it does.
>>
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>>50790819
>>
>>50791677
Thanks a ton, anon. Strong as fuck, but that's to be expected considering what it is.

>30 Req

wat
>>
>>50785809
Ah, sorry, I was a bit drunk when I responded.
Anyhow, something to keep in mind with the AdMech is that they're an order that's grown in response to humanity surviving multiple technological apocalypses, including at least one and possibly multiple Skynet-type scenarios. They generally seem to regard advanced tech with a mixture of reverence, awe, and sheer terror.
While the Imperium regularly uses atomic weapons, they're seen as a bit taboo for example.
More aggressive Tech Priests like to go looking for ancient pieces of technology that can be used to blow up planets and such, but there are still plenty of conservatives who react with pure fear on the discovery of a new piece of tech, or insist on locking away powerful devices and only using them when there's no other option.
As far as nu-atheists go, I'd say they definitely have similar, Carl Sagan-esque rhetoric about the wonder and beauty of the universe and the incredible prowess of the human mind, but that's about all. Their faith is deeply animistic, for example.
>>
Does anyone have some portraits of 40k characters that don't belong to any of the major imperial factions (Astartes, Sororitas, Militarum, Mechanicus)?
>>
>>50791791

Looks like the cost of a standard bolter and a power axe combined but with a higher price because of pen 12 and balanced. Could probably stand for an increase.
>>
>>50789897
>>50789888
I really don't see why you'd need to buy models for an RPG when you have codexes to bullshit with but whatever you say guys.
>>
>>50793900
Considering what it's supposed to be, it shouldn't be anything less than 50. Maybe even higher than that to wield a weapon forged on Holy Terra and been in the Emperor's presence.
>>
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>When you realize there'll never be an official Rogue Trader game that uses aptitudes instead of ranks.
>When you realize there'll never be an unofficial one either cause all the /tg/ homebrew stuff also uses ranks and the non /tg/ homebrew is shit.
>>
>>50794060
Feel free to call it shit, but it's a homebrew.

Needs a bunch of refinement, though, but should play well enough with some GM managing.
>>
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>>50794060
>when you realize there'll never be a Rogue Trader video game
>when you realize there'll never be a hilarious Rogue Trader movie
>>
>>50794149
>>50794060
https://drive.google.com/folderview?id=0Bwetnogabl4eQVRSZ21UTGxJTWM
>>
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>>50793900
>>50794054
>>50794149

That Great Crusade Testing Ground is the equivalent of a notepad scribble file that contains a whole bunch of stuff for my Spess Mareen: Republican Commando series. Nothing in there is final, and most of it needs work. I know people in these threads have pointed out a bunch of stuff about it already, and my players have been offering their thoughts on the stuff as well. The Paragon Blade, for instance, used to be 40 req before changes, and the Glaive SW Tank was an absolute mess that did not match up to what it should have done at all.

If you see anything outright bizarre, be sure to let me know. The Guardian Spear, for instance, will probably go up 40-45 points, because Pen 12, Tearing, AND balanced is perhaps a bit too good for 30 points, even at that fame level. It has the damage in the chainfist/thunder hammer range, and the beneficial qualities of a sword or heavy weapon, but no increase to unnatural strength.

Also, regarding the spear, when I made it, all I had was the Deathwatch variant. An actual Custodes variant would take into account the new Lightning Blows rule.

My players seem to have picked out their favorite loadouts, so they barely test stuff beyond their favorites.
>>
>>50794728
Not even white room combat tests?
>>
>>50794796

Funnily enough, I created the Hololithic Combat Chamber on their vessel, which one person dubbed "the Holosseum." It was a completely programmable room to dick around in - you could select maps, weapons, distances, hazards, etc. They loved it at first. I think the problem was that by the time they reached rank 4 and up, they were one to two shotting each other thanks to natural spess mareen talents and traits, so nobody really wanted to use it anymore. I also created an asset that could drop pod them weapons and gear. But I think everyone just picked their favorites and rolled with it.

As a result, I've had to do a lot of the flat comparisons myself, and since my job is so time-intensive it either comes out half-assed or wrong sometimes. That's why if someone uses the stuff and says "This is nuts compared to X, for Y reasons" or "This things is garbage because Z reasons" I try to listen. A large amount of problems get addressed directly if people are vocal about them.
>>
>>50794728
Merely minor things I've noticed since last time I posted any oddities.

The accelerator cannon on the fellblade should be twin-linked.
Ion gauntlet shield and mechadendrite combat array (dismemberment) are missing the damage type.
>>
>>50795112
And I completely forgot to ask, since the Porphyrion is now officially released, how long will it take until we can expect an update for TFIY?
>>
>>50795112
>Ion gauntlet shield and mechadendrite combat array (dismemberment) are missing the damage type.

No fucking way I thought I fixed those

>>50795157

Expect an update in a few weeks or so due to the holiday season delaying everything. The Porphyrion is going to be adjusted based on its new datasheet.
>>
>>50794933
They can't even do some test runs on their own time against enemies statted in the book?
>>
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>>50795235

Everyone gets together to play games, not to test my junk under threat of force. If someone sees something interesting they want to try, they use it. Any data I get from general use is appreciated., but mandating "homework" is an awful idea.

Although, one player did suggest getting together to run practice duels off schedule, but all of our times don't line up to do so anyway.
>>
>>50794060
http://messiahcide.deviantart.com/gallery/55486486/Dark-Heresy-Rogue-Trader
>>
I am going to be running a Dark Heresy 2.0 game for some friends in the near future. The main villain is going to be Moriarty-esque and am working on encounter ideas so far I have:

Franken Fran, receives funding from BBEG, slaanesh worhsipper

Murder on the Orient Express encounter - murder on train, players must investigate and prosecute before train stops

The Grey Knight - not a Grey Knight, just an old, possibly senile or amnesiac old man that is doing vigilante justice , similar to the knight guy from FF Chronicles

Massive law enforcement fuckup- similar to something that happened in the US where a fake terrorist group was made to honey pot terrorists, ends with a mexican stand-off with the only members of the organization being all forms of US law enforcement, might embed a bad guy or have it be founded by BBEG.
>>
>>50762552
Hey, can I get some ideas for archeotech things to throw at my RT players that isn't just 'REALLY FANCY OLD ARMOR/WEAPON'?
>>
>>50798289
A portable game console.
>>
>>50798289
Cybernetic eye with inbuilt auspex.
Power armour with integrated jump pack.
Wrist mounted plasma pistol.
Telepathic communication device (props to anyone who uses it after they find out what it is)
Teleportation jump pack.
Powerful personal shield generator which can't overload.
A REALLY fucking nice looking Chrono.
Stasis field hip-flask.
Bacta tank.
Necron-grade (but human made) Nanites.
Human-made Halo Artifact.
Hyperspace recall cube (think bag of holding, but a cube)
Handy-Dandy Pocket-Portable Thermonuclear Warhead.
Walther PPK Railgun.
Martini Glasses made out of indestructible Crystal.
A cat stuck in a stasis-cage, with a necklace naming him Mr. Nibbles in ancient High Gothic.
An incredibly bouncy ball.
Adapative sunglasses powerful enough to let you watch thermonuclear detonations.
A pocket sized data-slate, just don't wake up the abominable intelligence within.
SPF 1,000,000,000
Self-replicating nutrient paste, only problem is, it causes cancer.
>>
>>50798395
>Bacta tank.
Resuscatrix Chambers already exist.

And you forgot the little bouncy spring thing at the foot of doors.
>>
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>>50798289
A G11
>>
>>50798289
Self lubricating, self cleaning, self heating fleshlight.

Bucket of impossibly well made assorted nuts and bolts.

Chocolate bar that never runs out, causes you to look better, cleans your teeth.

Finger mounted flashlight, doubles as hotshot las pistol with backpack capacity, charges from socket no longer in regular service.

Shake weight.

Regenerating frag grenade pouch. Not the grenades, just the pouch.

Really good drugs.

Beginners guide to creating an STC. Written in Spanish.

Underwear that fit perfectly, never get dirty, always smell fresh, never ride up.

Socks that put themselves on your feet, mildly sentient.

Honest to God Emperor coffee, tea, or alcohol. Well aged, robust in flavor, best shit you've ever tasted.

A picture of a guy that looks suspiciously like the Emperor, but skinny and unarmored and not huge. Dude's on a cross. Looks painful.

A nuclear hand grenade. It's not marked as such, just 'Hand Grenade, wide effect anti-emplacement'.

A copy of London Calling by The Clash, on vinyl. First printing! In a stasis cube.

A cardigan that cuddles you. It's always warm. Kinda clingy, though. Gets jealous when you wear another sweater. Provides the same armor as a flak jacket.

What appears to be an ordinary suit of carapace but is actually powered armor. Counts as light power armor but does not need recharging.

A video of several people demonstrating ways to communicate by a very advanced system of winks, facial ticks and complicated blinking. It looks almost like they're having a stroke.

A set of juggling balls made of solid diamond. There appears to be a tesseract in the center of each diamond. They glow Cherenkov blue.
>>
Has anyone attempted to stat a Battleship? Probably not for the party of course but for NPCs, like Admirals.

I was thinking of using this as a base for battleships and then adding +1 or 2 space and power to cruiser components, if not outright make shit up.

Speed: 3 Manuverability: +2
Detection: +10 Hull Integrity: 120
Armor: 24 Turret Rating: 4
Space: 88 Power: 120

Saturine Class 6 Drive (-22 space)
>>
>>50799183
>A copy of London Calling by The Clash, on vinyl. First printing! In a stasis cube.
I'm stealing this
>>
>>50799638
Oh, and 3 weapon mounts on each side, 2 dorsal, and one prow.
>>
>>50799656
In RT, I had my players stumble across a trove of archeotech. It was basically a Hard Rock, but on some distant and benighted death world. They thought it was funny, so it became a running joke that in every game we played there would be a Hard Rock in a weird place.

The one in the Screaming Vortex was still operating. They got burgers. The burgers talked with the voices of a thousand damned men. They were pretty good, if a little under seasoned. The noise marine got a t-shirt.
>>
>>50799765
Rogue Trader? Noise Marine? I smell heresy.
>>
>>50799905
Different game. We'd transitioned to BC by that point.
>>
>>50799943
then why say it was RT?
>>
>>50800291
The joke started in RT and continued into all our games going forth.
>>
>>50800334
Now I understand, well it is early, I probably should have gone to bed 8h ago.
>>
Where we can find jokaeros in dh2?
>>
>>50801640
Not Jokaero, but jokaero weapon modifications are in Enemies Without pg. 54
>>
>>50801786
Thanks
>>
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>>50793896
>>
>>50790601
>>Black Crusade game
So unpleasant. Had he no fate left?
Also, nufluff is dumb. Undivided shoudl have been uniting Khorne and Slaanesh for the glory of chaos.
>>
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>>50783456
Absolutely. What do you want to know?
The 54mm scale was fun and different. The game was an awkward hybrid of rpg and combat game. IT was at its best when representing the "Climax" of a story. In general, an Inquisitor game should be about the final confrontation between a small group of heroes and villains for the fate of the world.
It made Tech Priests cool. Any other questions?
>>
>>50799183
>Chocolate bar that never runs out, causes you to look better, cleans your teeth.

Only if you cut it right, though.
>>
Hi I'm looking for Falling Star PDF for DW anyone got it?
>>
>>50793896
>>
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>>50803799
>>
>>50803811
>>
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>>50803825
>>
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>>50803834
>>
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>>50803853
>>
>>50803860
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>>50803872
>>
is it possible to make a gatling plasma gun?
with each plasma gun firing in sequence to allow each one some time to cool to prevent overheating?
>>
>>50793896
>>
>>50803977
>is it possible to make a gatling plasma gun?
Possible? Yes. The tau burst cannon is already sort of that (Let's just ignore for the moment that pulse weapons are technically particle rail guns), and the principle is more or less sound. The problems with actually getting one is finding a Magos willing to design it, a forge willing to build it, and getting materials that can withstand and dissipate the hilarious amount of heat this would generate. Water cooling is not going to cut it here.
tl;dr: The principle is sound but good luck getting one built.
>>
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>>50804688
Sounds like the job for a Heretek or a Warpsmith.
>>
>>50804688
Really, linking three regular plasma guns together to simply triple the fire rate wouldn't be that much of a stretch. They still retain their own cooling system, after all, and just fire in sequence. All you really need to do is to link the triggers in sequence and something to manage the power settings.

Possibly an option to jettison each gun too, if it would go critical, though that may not matter as much if it's on a vehicle.
>>
>>50798289
I have a future NPC wearing a bionic eye that counts as an Augur, Good-Quality photo-visor with a built-in pict recorder. It also has a ton of tiny cogitators in it that read the user's mind and can search his (or its own memory) to evaluate items or bring up relative information, grant the user +10 to evaluate tests and the Total Recall talent.
>>
>>50799729
>>50799638
I was going to say 4 weapon mounts on each side, but the models and art only look like 3. You might want to increase power by 10 or 20 as I don't know if you could properly equip, say, an apocalypse on 120. The Apoc has bear minimum 6 lances and those suckers eat a ton of power
>>
I was going through the ship roles and found one called a Twistcatcher. Isn't twist in 40k a derogatory word for mutants. Like isnt that the eqivalent of calling him a niggercatcher?
>>
>>50806442
No, because mutants are not tolerable.
>>
>>50798289
Fully operational navigational cogitator the size of a dataslate.
>>
Explain me how the semi and full auto works. Is every 2 degrees of success additional d10 die for damage roll? Only war
>>
>>50807440
No, it's an additional full weapon damage roll every two (semi) or one (full) degree.
[read the rulebook edition]
>>
>>50807440
Say you have 6 Degrees of Success.
>Single-Shot
You hit one hit. It does the weapon damage, reduced by their armour and Toughness, but you may turn a single damage die to 6 (your DoS).

>Semi-Auto
You hit one hit, and one additional hit for every second Degree of Success beyond the first. So it's a hit for 1 DoS, 3 DoS, 5 DoS and so on. Each does the full weapon damage, reduced by armour and Toughness as normal. A single one of the damage dice (that is, only one in the whole salvo) may be swapped for a 6, as above.

>Full-Auto
You score one hit per Degree of Success. so you score 6 hits. Each hit does damage as above, and one single damage die may be changed to a 6.

Understand it?
>>
>>50807200
>Fully operational navigational cogitator the size of a dataslate.
Enjoy having it for all of one scene before your Navigator has a psychotic break, rips it out of your ship's cogitator banks, and spaces it and possibly himself while continuously REEEEEEEEEing.
>>
>>50807516
>>50807644
So there will be lotta argue with rule lawyer-ish player next session. Oh boy. So I'll ask some gretchin-level-int questions to satisfy their lust for knowledge:

>Single-shot

I hit for 1, and I have 2 degrees of success. I change the damage to 2? Or 6 dos, to 6?

>Semi-auto

B-but if i have two dos, does it make it too? Or its third only?

>Full-auto

I score 2 dos, two hits. One 1 dos - i can change damage to a 6 as above. I score 3 dos, three. And so on?
>>
>>50808515
>lotta argue with rule lawyer-ish player next session
Relevant pages are 245 (for Full-Auto burst), 247 (for Semi-Auto Burst) and 250 (for replacing the damage dice). They're pretty explicit.

>Single-shot
I should've been clear, you can swap one die for your DoS on the attack test, not specifically 6.

>Semi-auto
You get one hit for the first DoS, and then another for every second after that. So
>1 DoS = 1 hit
>3 DoS = 2 hits
>5 DoS = 3 hits
and so on. The levels inbetween gets you nothing except more DoS for that damage die swap. Remember, only one die can be swapped for the whole attack. So even if you hit three times, you can still just swap one die.

>Full-auto
Amount of DoS = Amount of hits, yes. Still swap only one die in the whole attack for your DoS.

Just remember that the hits are limited to the fire rate of your current weapon, and weapons who lack a fire rate for a setting can't use it.
So a weapon with S/-/- can't fire in semi-auto or full-auto bursts. A weapon with -/-/8 can only fire Full-auto.

Let's give an example. Say you have a really shitty autogun with the following profile:
>S/2/5, 1d10+2 I
>Single shot:
You roll to hit and score 5 DoS.
You hit once.
You roll a 2 for damage. It's pretty bad, so you swap it for a 5.
You do a total of 7 damage.

>Semi-Auto
You roll to hit and score 5 DoS.
You would score three hits (generate hits at 1, 3 and 5 DoS), but you only have a SA fire rate of 2, so you score two hits.
You roll a 7 for damage for a total of 9.
You roll a 3 for damage. You swap it for a 5, for a total of 7.
You do 9 and 7 damage, each resisted separately by the target.

>Full Auto
You roll to hit and score 5 DoS
You score 5 hits.
You roll a 6 for damage for a total of 8
You roll a 3 and swap it for a 5, for a total of 7.
You roll a 1 for damage. You can't swap it, because you already swapped one die.
You roll the rest of the damages which came up as 1, 5 and 9.
You do 8, 7, 3, 3, 7 and 11 damage, each resisted separately.
>>
>>50809210
God Emperor bless you, anon.
>>
>>50809210
Reading that makes me glad ffg lost the licence.....fuuuuuuucking nightmare rules.
>the info you need is on pages 245, 247, 406, and 662, with sub-references in appendices D and Q.
>it's a simple non-linear logarithmic progression which skips every other step 3 times out of 5.
Seriously, no one's shared a decent homebrew?
>>
>>50799638
>>50805482
This is a tiny bit out of date (the battlecruisers and grand cruisers were covered in BFK), but it's otherwise fairly reasonable. You can probably find updated versions elsewhere. Since most of the RT ships were more or less faithfully translated from BFG, these are just some extrapolations.

The only real hurdles is going from the full statline down to the nitty-gritty, since we don't know if scaled up components, many of which are likely archeotech, are strictly linearly proportional to their smaller brethren.

That being said, NPC battleships, especially without escort, are still quite vulnerable to PC Raider ships, due to macrobattery rules.
>>
>>50809722
But it's fine, and easy to use in practice. And it's, at least since BC, fairly standardized for most mechanics so it's reliably consistent as well.
>>
>>50809722
I enjoy 'em, would I be in this thread if I didn't? Obviously they aren't perfect but I enjoy the combat in Dark Heresy, with people who're familiar with the rules it is quick and bloody.

That said what floats your boat anon? Because I'm quite sure I've seen people mentioning they play as acolytes of the Inquisition with Dogs in the Vineyard.
Never played it but seen Dogs in the Vineyard played once and I guess it could fit for some people who are grade A heretics.
What is a decent system by your measures?
>>
>>50809722
You're either dumb or being extremely hyperbolic. I found the rules to be extremely intuitive and have no issues teaching the system to other people without even showing them the book.
>>
>>50809978
Whats dogs in the vineyard and why would it make good dh?
>>
Why is it that in 40k everything used to be machine made, was better, and is now hand made and shittier. Whereas now things are machine made, shittier, and used to be hand made and better.
>>
So grand crusade days all orks were nobz size and war bosses were titan sized, true or false?
>>
>>50811337

Because the people making things by hand now don't know how the machine made things work.

The people of today have machines make copies of mastercrafted handmade things.
>>
>>50811337
Planned obsolescence.
>>
>>50811372

Semi true. Orks were bigger, but not titan sized. Orks reached Primarch size at best, but only on some worlds like Ullanor / Armageddon and during the Beast War.
>>
>>50809892
It's NOT easy to use in practice - fuuuuuck, anon clearly demonstrated that with his question, and the fact that the answer to his question was to be found on three different pages in the rulebook.
>>50810094
>%ile system
>ridiculously bloated and specific talent/skill list
>'intuitive'
can't say that i agree.
>>50809978
This anon said it right:
>with people who're familiar with the rules it is quick and bloody
>with people who're familiar with the rules
THAT'S the kicker, right there. You must KNOW THE RULES backwards and forwards, or you are forever looking up modifiers, and checking talent descriptions, and re-checking equipment stats, and double-checking the rapidfire rules, and making sure you're doing the special unique character skill correctly....
It's an endless morass of fiddley bits.
I need quick and simple, not endless mind-numbing buggery. I need to tell and experience stories, not get mired in statistical minutiae. I need players coming up with tactics and strategies, not worrying about how to minmax their guy to be the bestest eva.
>>
>>50809978
I've homebrewed a d6 diepool system that basically just uses the tt stats. I like my rules to be invisible.
>>
>>50811400
>I need to tell and experience stories
Might I politely suggest FATE or Savage Worlds, then, you filthy double fucking heretic?
>>
>>50811016
DitV is a game about pseudo-Mormon gunslingers enforcing God's law in a semi-historical State of Desseret. It revolves about characters having great judgment powers but being at odds with each other. If you want to spare a criminal but your friend wants them executed, how do you solve it? Do you hash it out? Make it a bad argument? Come to blows, or even pull guns? One of you is going to be in the right in the end, but how much is it worth it to you?
>>
>>50811509
No, those games are ass. REAL story, not circle-jerking.
Fuck, I'm not THAT much of a filthy heretic...
>>
>>50811400
You're obviously not the target audience, then. If I were you, I'd choose something more narrative and rules-light in that case.
Now, I want to be clear, I don't want to sound smug or anything, I'm trying to say that if crunchy games aren't your thing, find another game. No game is better than bad game, as they say.

However, while yes, in comparison to something like FATE, Lasers and Feelings, Savage Worlds or similar, it is complicated, they also appeal to different audiences and are very different in style and tone.

It's unfair and not very useful to compare the 40k RPGs to rules-light games, much like comparing a regular bike to a motorcycle isn't really fair. One's easy, light and can get you to where you are as long as you're either willing to do a lot of the heavy pedalling yourself or it's relatively close by. The other requires more prep and knowledge, and is more complicated to operate until you've sat down and tried to figure it out, but is also intended for a completely different task than the regular bike.

But given that, I'd much like to hear the rationale behind your claims. It's easier to understand if you'd contrast them to a game you find better. That way, we can understand where you're coming from, and address the issue.
>>
>>50811806
Use a reskin of the Star Wars FFG system, with a few unique stat-blocks for 40k kit.
>>
>>50811841
>>50811868
You guys are actually trying to be helpful - you rock!! But i should clarify: I'm just bitching. I can't expect my players to learn the nuts and bolts of a new system; and they MUST know ffg's system to get the most out of it. Too much to learn, too fiddley in the details, too swingey with the %ile system, too many broken bits where the maths fall apart.
And i won't even talk about ffg's sw system....I come from the days of weg's d6 - you will never see such a game as that again.....sigh...........
>>
>>50811841
I also need combat to be more dynamic than: "roll % - oh, you missed; my roll - oh, I missed; roll again to hit!" I need my players dodging for cover, snap-shotting at the enemy sniper, and laying down cover fire all in one go. (Not one roll, but one round.) And I can't have my players worrying about how the damned game works.
>>
If you had a win-linked or storm weapon with the overheats quality and it overheated, would you suffer the damage once or twice?
>>
>>50813147
Only War, pg. 172 "When a weapon overheats,
the wielder suffers Energy Damage equal to the weapon’s
Damage with a Penetration of 0 to an arm location."
>>
>>50812115
>>50812295
You'll want a very rules lite system, like Apocalypse World or Dungeon world, which is mostly narrative driven. This system isn't for you. That being said, all the:
>dodging for cover, snap-shotting at the enemy sniper, and laying down cover fire
is totally baked into the system, with your dodges, actions, and suppression. You just need to know the rules, which isn't much to learn or remember.

I'm actually quite surprised that you don't expect your players to read and know the system they're playing; else there's not much use for the rules, is there?
>>
>>50813936
With 3 main books, and poorly thought-out character progression, and over one hundred specific unique talents and skills to memorize, and the interactions between all the unique special skills and the basic rules, and poor book layout, and on and on......it just ain't worth it. NO ONE would bother to read 600 pages of rules, and then mentally collate those rules into a cohesive whole, before playing a game. NO ONE.
>You just need to know the rules, which isn't much to learn or remember.
At this point, I know you're trolling. Any game that takes the concept of 'action' and complexifies it into 'free action, half action, full action' is pantsonhead retarded. FFG's game makes 40k tabletop look easy by comparison. And that is a serious serious design flaw.
>Apocalypse World or Dungeon world
You can take your memes and shove them up your ass, senpai, to be honest.
Got anymore lies to tell about ffg's shitty game, anon?
>>
>>50814277
Either brain damage or bait, can't decide.
>>
>>50803977
Get 4 or 5 or whatever plasma guns, some metal, a welder, and a stick. Make a mount for the guns out of metal, make it circular. Add an extension to the triggers so that they stick out the side of the trigger guard. Make the contraption spin. Use the stick to hit the little trigger bar. Plasma Gatling achieved.
>>
>>50814277
>At this point, I know you're trolling. Any game that takes the concept of 'action' and complexifies it into 'free action, half action, full action' is pantsonhead retarded. FFG's game makes 40k tabletop look easy by comparison. And that is a serious serious design flaw.
You do realize that every version of DnD since 3e has done the same thing, right? They just call them Free Actions, Move Actions, and Standard Actions.
>>
>>50814527
>Plasma guns
>Not plasma cannons
Get a load of this heretek.
>>
>>50814277
>You can take your memes and shove them up your ass, senpai, to be honest.
Sorry. Maybe Risus or Rock Paper Scissors is more your speed.
>>
>>50814588
Shoot, boy, just make a bigger mount for the cannons. Mount the plasma gun Gatling inside the center of the cannons. Use a couple of gears to counter rotate the guns, optional step but it'd look neat. The guns won't do much to the target, but it'll be pretty intimidating. You're gonna wanna mount this thing on a couple of Chimeras that have been bolted together.
>>
>>50784495
Reminder that it is now Wednesday night and no continuation of the story of Boss Gurrinch... yet
>>
>>50814754
uh-oh! somebody's butt got hurt...why so salty, anon?
>>
>>50806442

I know twistcatcher is the person that runs around and rounds up orphans and stuff, putting them to work, so I'm guessing it's some reference to Olliver Twist maybe?
>>
>>50816011
>>50806442
>I know twistcatcher is the person that runs around and rounds up orphans and stuff, putting them to work,
Nope. Relevant text from Into The Storm, Page 231:
>Those who dwell within the enclosed environment of a voidship’s hull risk constant exposure to radiation, both from the vessel’s mighty engines and the void itself. These harsh conditions mean an increased risk of mutation. It is a lamentable fact that even the most well-maintained vessels play host to sizeable mutant populations, hordes of the deformed unfortunates lurking in unused holds and seldom-serviced bilge decks. It is the duty of the Twistcatcher to keep his ship’s mutant population in check, and in times of dire need press these malformed wastrels into service for the good of the human crew.
>Important Skills:
>Forbidden Lore (Mutants): To better identify mutants, locate warrens, and take precautions against their dangerous mutations.
>Secret Tongue (Underdecks): For gathering information from the lowest of the human crew, who often have some contact with the mutant population. Many mutants also speak this dialect, making it useful for interrogating mutant prisoners.
>Tracking: To apprehend those that flee.
>Benefits
>Immediately after Starship Combat, the Twistcatcher may raid the lower decks, replacing a portion of the dead crew with mutant slaves captured in the raid. If such a raid is undertaken, the ship
regains 1D5 Crew Population but loses 1 Crew Morale.
So yeah, "Twist" is totally a slur on mutants, and a Twistcatcher's job is to keep the mutants from being troublesome (Read: Kill or terrify them) and round them up to press-gang them if necessary. It's not equivalent to "niggercatcher", however, because mutants aren't human, can be killed with impunity, and occupy a social role closer to vermin than a fellow human, even an enslaved or loathed one.
>>
>>50814277
>NO ONE
Most anons in this thread have. It's not that hard. And it's far more than 3 books. You must remember that the WH40k RP books were built upon the WHFRP system that came before which was quite interesting (and lots of its DNA exists in the Tome books for BC), but less mechanically sound than DH1e.

>trolling
In all honestly, I'm not. I'm seriously stunned that you're telling me you can't remember a couple pages of core rules. Also, nearly every major RPG system divides player actions into discrete sections. Any that doesn't simply make turns into a narrative mess.

>Got anymore lies to tell about ffg's shitty game, anon?
As a matter of fact I do. One of the very best things that FFG has done is maintain continuity in mechanics, whenever possible, between books that are separated by both quite a lot of time as well as quite a lot of updates.

In the very first published adventure book, Purge the Unclean, there's a small sidebar introducing a relic that's the macguffin of the second adventure. It had some mechanical benefits that weren't really of note since it wasn't expected that the players would be able to use said macguffin.

But then, 12 books (30+ books if you include the other games) and 3 years in the line later, Daemon Hunter contains a chapter regarding creating Anointed weapons, and, amazingly, the mechanics allow for a precise replication of the rules for that sword all the way back in Purge the Unclean.

That's absolutely fantastic. Almost no company either a) cares/remembers or b) makes the effort to maintain mechanical continuity, especially in a game that's changed so much since DH1e.

THAT, in my opinion, makes for a good game.
>>
How does upgrading craftsmanship of an archetype's starting weapon during chargen work in Black Crusade?
>>
>>50817217
I don't think you can.
>>
>>50817800
What makes you say that?
>>
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A thought occurs to me: in this piece of artwork from Rogue Trader, depicting some of the Tech Priests who maintain the Golden Throne, one of the Tech Priests is depicted with a chainsaw coming out of his face.

In modern canon, there are frequent daemonic incursions from the broken Webway portal beneath the Golden Throne.

That guy with the chainsaw face? He's almost certainly used it to chainsaw the shit out of daemons.
>>
Dumb question, but what are the stats for a melta-bomb? The Night Lords are supposed to get one, but they don't have an entry anywhere as far as I can see.
>>
>>50820856
Check the wargear section of the armory, not the grenade/missiles section. They aren't in the grenade section because they have to be placed, not thrown.
>>
>>50821044
Ah, thank you! I was looking in tools for some reason.
>>
I'm running a DH 1.0 game and I was wondering, what's the best way to kick things off. For the game itself I'm having the cell investigate a potential mutant uprising, possibly the Pale Throng, on a feudal/mining world from the core rule book(Sephris Secundus). I was thinking of having them link up with an acolyte from another cell who's been on world for while, but I'm not entirely certain how I should set that up. If anyone could offer advice, I'd appreciate it.
>>
>>50815833
I played a Deathwatch game like that once, we went as part of strike force sent in to kill a Dark Eldar lord. Ended up butchering a ton of captive tyranids and Eldar in a giant colesseum then exfiled out. It was fun.
>>
>>50815833
>>50822147
There's actually a Rogue Trader official adventure that's basically that. It's rather railroady and otherwise poorly written (for instance, it says it's for all ranks, and then goes and requires a Demolitions check half way through when that's a skill that can't be bought before Rank 4 at the earliest, with no option for the PCs to achieve the task through an alternate method).
>>
>>50822104
Perhaps your dudes should rescue him from an angry mob of the aforementioned mutants.
>>
>>50794377
>tfw
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>>50806442
More-or-less yes. The humans of the 41st millenium have mostly moved beyond our petty racial biases, and replaced them with new, wonderful biases of their own. They persecute and scapegoat their own genetic wounded when they aren't committing full scale genocide against them.
Still, in their defense mutants *can* be pretty dangerous, and millennia of oppression and hatred has basically divided them into the mutants who believe the Imperial party line and only want to grovel and be slaves, and mutants who have gone full Magneto and think that they're the heralds of the new master race.
Basically, out of universe, yes, "twist" is a slur casually used by everyone in the Imperium that would be pretty foul to someone from a culture with modern, western values, but in universe the bigotry is so common and well indoctrinated that only very odd people and the mutants themselves would object to it.

>>50822104
Sounds like a fun set up. I'd just have their interrogator tell them about contact "X" who can be met at some dingy bar or back alley. They go and meet the contact, who might be a mutant, and from there get a series of leads/ a basic run down on the situation. Give them multiple locations and potentially useful people to talk to, but be sure to include a few dead ends or red herrings so that things don't become too easy.
A little bit of action to get things rolling isn't a bad idea, rescuing the contact from a mob of thugs is good, or perhaps just running in to some common street toughs on their way to the meet.
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>>50817064
>actually defending ffg's shit system this hard
>>
>>50817064
>amazingly, the mechanics allow for a precise replication of the rules for that sword all the way back in Purge the Unclean
>THAT, in my opinion, makes for a good game
So, wait: a good game is one which maintains a consistent ruleset for 3 years...well, anon: if THAT'S your standard for a 'good game', then you are welcome to it! Of course, most if not all game systems would pass that particular test, it seems to me.....usually 3 years is the minimum amount of time for a ruleset to get updated to a new version.
But hey! If your only requirement for a 'good game' is that it has consistent rules over time, then you have fun with whatever shitty yet consistent system you find. Me? I'll be playing a streamlined and intuitive system based directly on the source material with no wonky mechanics forcing my players into mindless patterns just to satisfy the arbitrary rules structure. Game rules should open possibilities, not close them.
>>
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>>50819929
This pleases me.
>>
allirhgt lads, would like to have your opinion on the following mount for a Roguh Rider regiments I'm brewing for a coming OW game. Horse modified heavily by genetors through the millenia for a RT dynasty., the purpose being to offer a though work and warhorse, reliable in almost all environnement, even void proof, not needing much to eat and drink, hence using less ressources well exploring unknown worlds.
Using the HoE rules :
- +20 to Toughness, +20 to Agility, +20 to Wip.
- talents : Hard Target.
-skills : dodge.
- traits : Loyal, Bred for war,, Quadruped, Enduring, Undying, Flyer (8), Natural Armor (3), Regeneration (1), unnatural Toughness & Agility.
yes, they will be litteral winged hussar. your thoughts ?
>>
>>50828198
Have fun with whatever you choose to do - seems a bit op and speshul snowflakey to me, so expect some flak. What you've statted up seems like some mount a powerful lord might maybe have; a full regiment? yeah, no.
>>
>>50811337
This video is for you
https://www.youtube.com/watch?v=MLjnR29-aiI
Now imagine everything, from the shoes you wear to the food you eat is made in a similar way because the people that control production for most civilized worlds are backwards minded fucks based entirely on rote and methodology as opposed to understanding and technique
"What do you mean your shoe size is too large for these small workboots? The machine god delivers you this perfect size 3 shoe for this is Damnos III, do not question the wisdom of the priests nor the machine"
"What do you mean this food is impallateable? The machine spirit says very clearly in archaic gothic 'Cattel Feedus' which means provider of nourishment, now back to your duties"
So obviously in these cases shit sucks but while growing wheat and sewing together leather for shoes might be an easy thing to remedy as a regular person, something with technologies beyond your comprehension like an autogun or even a sword can only be made by sight and form instead of principle and purpose because even the people making them have no idea how they work or the scientific principles that fuel their function

Just remember 40k is medieval peasants living short, violent lives in a galaxy they cannot understand because they're medieval fucking peasants
>>
>>50828344
considering the purpose is to play from a regiment from a RT dynasty, aka" look at me I so snowflaky because I own bajillons tons of money", thats's ok. especially considering the penalties from being from that regiment includes being spat on by everyone with you on the Spinward front, it will be fine.
On the mechanical side of things, any things odd, or too abusive ?
>>
>>50828608
Well, since you ask, it really seems really op. Like, REALLY op. You've pretty much made the most perfect and toughest mount possible - that fucking also flies and regenerates. The only thing it doesn't do is hold your dick while you piss...
>>
>>50828198
Too fucking op
>>
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>>50819929

But the war in the webway has been over for ten thousand years. It's been sealed shut.

>>50828198

So it's less a horse, and more a Bretonnian Hippogryph that can survive in spess and in a planet's core. Sounds fun.
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>>50828198
>>50829124
>>50829404

It doesn't appear to have much, if any, offensive capability as listed. And even then, its relying mostly on its speed to avoid hits and Toughness to tank hits, since armor 3 is pretty much flak.

Even if this thing about 20 wounds, regen 1 won't be doing much if subjected to high burst damage, which is what most AA-mounted weapons are. Overall, it's a great defensive mount, and entirely dependent on the offensive capabilities of its rider.
>>
>>50828198
Enjoy getting shredded by AA
>>
>>50829408
> It's been sealed shut.
That's no fun! How can there not be demons slipping thru the cracks and capering about the subhives of Terra? Only to be rooted out by techpriest Chainsawface? STAT THIS MOTHERFUCKER!!!!! For the love of the Emperor - you have the power...
>>
>>50829583

Technically all you'd need to do is tape a chain knife to one's face, and those are in Only War already.

And, for the record, animal skulls and mutation-reminiscent looks have been established as the purview of the Dark Mechanicum.
>>
>>50829744
Well, how disappointing! And, for the record, that pic is of loyalist techs in the throne room.
>>
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>>50829867

The more things stay the same, the more they change.

I suppose I should clarify, though. Mutation reminiscent cybernetics that look fleshy are generally Dark Mechanicum, but it's a hard line to draw. Scoria, for instance, allegedly looks like a scorpion when he dons his abeyant, while Belasaurus Rex is a carnifex-sized centaur.
>>
>>50828350
Their lives are so much worse and in many cases shorter than actual medieval peasants.
>>
>>50799183

I think I'm going to steal several of these for my Only War game.

>A picture of a guy that looks suspiciously like the Emperor, but skinny and unarmored and not huge. Dude's on a cross. Looks painful.

How apropos, anon. Kudos on the timing.
>>
>>50830042
>in many cases shorter than actual medieval peasants.
Nah, Imperial peasants can expect sixty to eighty years as opposed to the forty to sixty of medieval peasants. Sixty to eighty years of factory work as they acquire poor quality bionics and are turned into servitors after death, but it's still a better life expectancy. Old age isn't an escape from service allowed by the Emperor.
>>
Random question, but are physical copies of Dark Heresy core 2e as pricey/rare as a glance online makes them out to be?

I was Xmas shopping at a book store earlier, and found a random copy some fucker had hidden in the wrong section, and I was pretty confused until I did a quick google search showing that it's selling for ~250 online.
>>
>>50831462
Considering they're all out of print, yes.
>>
>>50830948
You should add a line about how the eyes seem to follow you around the room. I'd edit the original post if I could.
>>
What is the best way to take enemies alive in any system? Mostly dead is acceptable too.
>>
>>50833616
Any combination of Snare, Shocking, and/or Concussive properties, in that order of importance. Webbers, web grenades, shock batons, nets, shock nets, see if your GM will let you have shock nets or zap bullets with a touch of homebrewing. SOP is to Snare a target or stun them with shock weapons, grapple and cuff them while they're still considered helpless, and then put the boot in until they stop swearing at you. Note: Trying this on unusually large or strong enemies will require exponentially more prep and higher tier gear, or you will have a very bad time.
>>
Any recommended purchases for a Dark Apostle with 500xp?
>>
>>50833880
Decieve and Charm
>>
>>50798289
Look at the relics in the recent Space Hulk Deathwing game. It has things like a STC for a folding bed.
>>
>>50836168
Would still be invaluable to the Imperial Guard.

On a totally different subject, but does anyone have the image of a Dark Apostle kneeling down to help a traitor guardsman grieve the loss of his friend? I found that I needed it, and GISing didn't help.
>>
>>50831001
They might have about equal QALYs then.
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>>50837604
>>
>>50839311
Thank you, anon!
>>
>fresh Deathwatch babby space marine new player, despite me telling him that it would be a very, very bad idea, picks a fight with a Techpriest Dominus

I have to admit, the look on his face when the Dominus went full Doc Ock was amazing.
>>
>>50831661
rip
>>
Whats the most broken thing I can do as a Navigator?
>>
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Would having a Storm Trooper/Tempestus Scions team allow abhumans in be dumb? I got this campaign idea with this homemade Scion regiment. Basically planned on using a Bullgryn bodyguard for the Tempestor(leader of a storm trooper regiment) and then I thought about using a Rattling Taurox driver who complains about all the design choices on the taurox to the point he actually got wheels for it and made other modifications that gets any tech priest riled up about it. I also thought about adding a Fellenid pilot for the Valkyrie but I would have to add her in carefully so it doesn't become my animu fantasy probably might have her backstory be she managed to sneak out and figured out the universe is not so cool after all until she got lucky into meeting the main commissar in the scion regiment.
Still trying to make this scion regiment not seem like special snowflake trash since I read this book called "Redemption Corps" about a storm trooper team that had soldiers from other regiments be apart of it. So I based the Scion regiment off of that and as a result this regiment doesn't have the usual grimderp sludge like the other scion regiments do.
>>
>>50844052

Sounds cool enough.

Though making them Storm Troopers/Scions sounds kinda boring.
>>
>>50825742
faggots like you is why heresies happen and entire worlds get destroyed, you dumb piece of shit.
>>
>>50844103

Why? I wasnt going to make penal legion #456 or some random ass regular IG regiment.

I personally think Scions are quite interesting but need some more shit to flesh them out.
>>
>>50762552
Onna iPad, so i doubt mediafire works.

Do the RT books have rules for Dark eldar characters? Reading through their codex makes me wanna play one.
>>
>>50845324
Yes and why?
>>
>>50762552
Can you actually play as a Daemonhost in the Warhammer 40k RPG?
>>
>>50845397
Lemme fix that for you:

>Can I play overpowered snowflake character that is even too op for npc?
>>
>>50845397
It's been done; it will happen again. If you must, you must. But must you?
>>
>>50845397
Yes, but you shouldn't.
>>
>>50845538
>>50845472
I was more just wondering how it would work, I don't actually plan on playing one. In fact, I would rather play pretty much anything else.
>>
>>50845346
Because they seem cool, and i was curious about which directions you could take them in, since they come in the three flavours of fleshcrafting weirdoes, gladiators on steroids and armoured and shooty dudes in the codex, so i was kind of curious as to what form they took in RT, if they stuck with one of just consisted of a clean slate that you could take in which ever direction you liked.

Although asking is a mute point since i'm stuck at my grandma's place for the next three days so i won't be able to fiddle around with the character generation or just the PDFs anyway.
>>
>>50844052
stormtroopers are just the ig elite; that's it, that's all. OF COURSE there will be abhuman elites. why wouldn't there be?
The question you should be asking is why do you need to focus on some elite corps of elites? Why the need to leap to the bestest of the bestest of the bestest?
>>
>>50845555
Black Crusade Tomb of Decay and Dark Heresy 2e Enemies Without both have rules for possession.
>>
>>50845555
It really wouldn't work - he just hangs around being edgey and doing nothing until his handler releases him to fight. then he's bound again and can only make smartassed commentary.
>>
>>50763867
We charged.
Those around me died in droves.
We did our duty.
Our regiment was folded into another and we charged again.
I don't recall how many times my squad was completely wiped out.
I don't recall how many times the remains of our shattered regiment were folded into another.
I've had to change uniforms and armour pattern 6 times now.

Eventually there was nobody from krieg left in our regiment.
They called me 'clockwork' instead of designation A28163.
I was interviewed by an inquisitor once, and now I have transfer papers to work for his retinue.
>>
>>50845692
Now i kinda wanna build an IG army using various different models with a shoulder marking or something to tie them together and Call them the 1213rd Leftovers or some such.
>>
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>>50762552
Is Inquisitor an RPG or do I discuss it in the wargame thread?

Have a waifu for your answers.
>>
>>50846035
How about you fuck off to >>>/v/ where you fucking belong?
>>
>>50846042
fuck off a die, shit eater.
>>50846035
talk inquisitor all you like
>>
>>50845608

They are still Storm Troopers and mostly "my dudes" but with abhuman support. Have a deep hate for Dark Eldar and prefer to keep juman populations safe.
>>
>>50846217
abhumans are all completely 100% human (ahem, by 40k standards); they will definitely fight dark eldar. they will definitely support stormtroopers. hell, why not whip up the stormtrooper elites of an abhuman regiment? who doesn't like ogryn stormtroopers??
>>
>>50846307

Isant that just Bullgryns?
>>
>>50846325
>Bullgryns
never heard of such things before - sounds like made-up bl fuckery. Besides, ogryn stormtroopers sounds better.
>>
>>50846413
you have to remember that even Bone'eads, the smartest of Ogryns are basically special needs children who are 8 foot tall and 300kg
>>
>>50846605
There is one super smart ogryn the Catachans have
>>
>>50846626
Yeah, as in one.
As in if you search the whole galaxy you'll find one ogryn who is as mentally sound as your average imperial guard trooper.

There are more psychic blanks than there are smart ogryns
>>
>>50846413

Bullgryns are kinda cool though

I love the bitchin mustaches/beards they get
>>
>>50845608
>stormtroopers are just the ig elite
Militarum Tempestus is a separate branch under the Administratum. Considering they all come out of the schola I doubt they have abhumans.

Some planets do have their own stormtroopers though, like the Catachan Devils and Kasrkin, so I guess those might have abhumans, especially the Devils.
>>
>>50846767

Catachans are like one of the few regiments who are super open with abhumans.

It would not shock me that they could get their hands on fellinds or the other unknown types of abhumans.

Catachan fish human sounds deadly as fuck.
>>
>>50846789

>Catachan fish abhumans
>muscle cat girls

fund it
>>
Any advice/recommendations for a GM starting a DH1e campaign with players who aren't too savvy on the lore?

I'm willing to explain as they go along, but should I provide some suggested reading/links beforehand to help ease the process? Or just hope that they read the setting info in the manuals?
>>
>>50848776
Give them some basic background, maybe have a session zero where you fill them in on the lore.

Try and go for a simpler, easier to explain setting, like hunting a chaos cultist group on a hive world. It'll be mostly self-explanatory due to the general sci-fi nature of hive worlds, and explaining chaos and the horus heresy in brief will be simple enough. If they can't name every chapter master in order or tell you all of the named characters of their regiment, it's fine. As long as they get "You're the space Spanish inquisition hunting down guys who betrayed your people to join evil gods", you're mostly good.
>>
>>50848776
My usual solution is to hit them with a mission briefing and a milkrun that goes south at the end when the real BBEG ruins the end. It'll give the players a way in to the universe and lets you set a tone. It also allows you to intro the real bad guy while giving the players a chance to figure their guys out.
>>
>>50848853
>>50848871
Should I use the Rogue Trader point buy system? (100 points to allocate, and no more than 20 added to any one category)
>>
>>50762552
>like a relic
>best thing I can think of is actually from a deathwatch game

Blood angel joined game with signature war gear, fluffed as a new manufacture chainsword, so no scrimshaw to speak of or anything. Part of his chapter trapping because it's got his blood angel pendant thing hanging off it too.

After each campaign he's used his blood angel scrimshaw art skills and shit to carve in it.

>a chaos dreadnaught with a power sword shoved into it's head getting it's rear armor cut off by the chainsword.

>cutting a nobs head off during an assault pack drop.

>cutting a chaos terminator into mince

It is getting about time to retire it at rank 6, but it had a great run and was upgraded to master craft.

It probably stayed in the watch armory since all it's history came during watch missions.

>>50845611
Isn't it written up in dh ascension? Or is it just a sidebar.
>>
>>50849436
ctrl+f for possession says no.
>>
>>50849595
Seems
They just talk about joining the xanthites, so no being a daemonhost yourself and no rules to speak of, just fluff.
>>
>>50788573
Well, WHFRP fags got it with the completely other end of the stick. The FFG one was disaster and failed both financially and as a game.

But people that made quite good 2nd ed. WHFRP are away from GW anyway.

Also Gee Dubs won't do this because TT RPG is not efective return/investment wise.
>>
>>50802511
How would it work with 28mm?
>>
>>50850547
Just fine. Honestly, from some perspectives it would actually work better. All of the measurements are given in "Yards", so it's up to you if a yard is an inch, three inchest, etc.
28 would allow you to run more characters, but I strongly recommend you keep it to not much more than 4-5 per side to start with. The real advantage of 28mm is it'll be easier to make "mook" characters and npcs like hostages, shop keeps, the town militia, etc.
It'll also be easier to get terrain together, naturally.
When the line was still in production, I strongly encouraged people to play 54mm for the simple fact that it was unique and really hammered home the idea that every individual was special, but now that the line is dead, 28 is the way to go.
>>
File: cultist.gif (931KB, 811x541px) Image search: [Google]
cultist.gif
931KB, 811x541px
>>50845397
Sort of yes.
In Radical's Handbook you have the Daemonvessel, which is a lovely advanced class you can take.
Basically, you have a a little bit of daemon gunk festering in your soul, and as you become more corrupt you can release more and more of the daemon's powers. Every time you spend a fate point, there's a chance all of your daemon-y stuff will come out involuntarily, or you can just spend a fate point to trigger your daemon powers because they're super cool anyway.

It WILL KILL YOU. There is pretty much no coming back from being the Daemonvessel, and your theme song immediately becomes "Highway to Hell". But, for a while you get to be a complete badass when things get dire... and also will be at the top of every Ordo Malleus Inquisitor's hit list if word of your actions get out. But hey, who hasn't wanted to pick a fight with a Grey Knight at some point in their career?

You can be exorcised if your Inquisitor loves you enough, but that's a risky use of resources and will still leave you pretty fucked up. Generally, being a Daemonvessel is supposed to be a way of having a character who's "on their way out", letting you do extra cool stuff but with the knowledge that you will die, and will die pretty horribly to boot.
>>
Alright, newbie to 40k RPG's here. How difficult would it be to create a new setting to run Rogue Trader in? So far, after perusing the core rulebook the only assumptions the mechanics of the seems to make is the existence of the Warp for ship navigation and psykers, and some social penalties for playing as various Xenos and Abhumans, which I feel are easily remedied.

So, homebrew setting for Rogue Trader, yes or no?
>>
>>50850917
What?
>>
>>50850917
>How difficult would it be to create a new setting to run Rogue Trader in?
As difficult as the new setting makes it.
>>
>>50850966
>>50850970
I'm currently going over the various options for a space-fairing campaign. My group and I have narrowed it down to either FFG Star Wars, or Rogue Trader, or Savage Worlds.
>>
>>50851016
No Traveller? Stars Without Number? Hellas?
>>
>>50851031
Nobody liked the look of traveller or SWON. Didn't know about Hellas. We're kind of going for something more... surreal I guess you'd put it.
>>
That feel when no option to play a skit ranger
>>
>>50846042
>he doesn't know about Inquisitor
You must be over 18 to post here.

>>50850547
google Inq28
>>
>>50844052
Is it dumb? Yes

But lets be honest, you don't care. You're here to get some validation for something you already want to do and put some thought into. And you should, because there is plenty of dumb shit in 40k so you might as well have fun with it.
>>
>>
Does anyone have any good renegade or CSM art? Preferably with armour scavenged from more than one suit/chapter.
>>
>>50853710
Marines Malevolent does that, I think.
>>
New Thread

>>50854282
>>50854282
>>50854282
Thread posts: 314
Thread images: 54


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