> the players make an all evil party of specialists
> they seek out their own BBEG in game
> work with BBEG to help them accomplish their goals
> materials and resources from loot are used to improve the team's personal dungeon
> must occasionally defend against adventurers
> TRY TO TAKE OVER THE WORLD
Would you dudes play this?
Yes.
>>50758983
Hell yeah! Played an awesome one-shot Halloween special of D&D5e where the party was composed of four evil bastards who came together for security and work their respective big evil plans out of their mountain castle headquarters.
The party was as follows.
>Gnomish vampire mastermind whose goal was to take some backwards hicks and make them into a glorious civilization that he would rule.
>Dwarvish evocation wizard who made contact with a primordial and now has a fixation on storms and wishes to bring his primordial buddy into the material plane.
>Goliath werewolf barbarian who is obsessed with elves and is seeking is elf wife who ran away with their children. He wants to kill her, turn his children, and start his own pack.
>Tiefling monk who didn't really have a goal. We kinda were hoping to run his player through character creation without telling him it was an all evil campaign and enjoy the resulting hilarity of him slowly realizing everyone else is evil.
Evil campaigns, at least for me, make me think about characters in new and fascinating ways...
>>50758983
Fuck yes.
>>50758983
Oh fuck yes.
The only reason I hate evil campaigns usually is that they're so fucking directionless--if I could get in on a party that had goals, could work at a team, and wasn't full of fucking edgelords, I'd jump on that like I had a shot at Hitomi Tanaka's jugs.
>>50758983
Maybe I'm really boring but I Hate evil campaigns for several reasons
Firstly I DM and dming evil players is generally more difficult in my experience with little to no way of reeling them in or getting them on task not to mention the amount of pvp, betrayal and scheming that happened the one time I tried dming it because "I'm evil so its what I would do"
And I genuinely enjoy heroic fantasy way more than murder for murder sake the idea of a flawed cleric who struggles to do the right thing appeals to me more than a flawed death priest who revels in his flaws and has no problems doing the wrong thingI've only ever played clerics and paladins pls no bully
>>50758983
I would play it if the players weren't retarded. Plenty of PCs can be cunning and ruthless, but few can be evil in an intelligent fashion without going full edgelord.
OP here, sorry to just drop this thread and leave. Glad to see so much enthusiasm, though! Ok so let me get more specific:
If you're a player what kind of villain would you like to be? What type of bad guy would you want to team up with?
DMs, How would you handle an evil game differently than a normal game? Do you have any good ways to reign in player conflict?
>>50764044
A wizard with such a warped moral compass that he thinks he can do no wrong on account of his magical birthright with the goal of enslaving the plebs in his magical empire
>>50764044
I'd want to be a villain more sympathetic and likable than the "hero". Like handsome jack, Big Guy For You, andBig Boss.
>>50764101
So, like a "greater good/ends justify the means" type guy? That's fun because it has a little bit of a grey area. What if your good counterpart was a cleric that was practically opposed to you rather than idealistically? He has the same vision for these people, but justifies his claims with altruism and faith? Maybe as a culmination to the character arc the people in question are embroiled in a civil war over which of you are worse/better and when the dust settles there are few opinions left to claim? Rate that idea.
>>50758983
Obviously.
>>50758983
Yes! It's the best reason to play a Genre Savvy character(really the only time it's acceptable too), especially if you're playing the bard.
>>50764183
One thinks they know whats right because of magic the other thinks they know whats right because of their dark god
>>50764044
Stupid, vicious little shit + big intimidating boss.
i like this idea a lot. i've been wanting to do this sort of thing for a long while. my plan was to let the players play the BBEGs and let them run roughshot over a setting i want to see burn. was thinking LotR but that's just cause most folks are pretty familiar with it and i intensely hate the elves as portrayed by the movies. my issue was of corse how to keep them from going entirely off the rails without a DMPC or evil overlord that they serve. should i just abandon any hope of directing this shitstorm and just give them an open world and let them chose how and why to destroy it?
>>50764044
>If you're a player what kind of villain would you like to be?
Honestly? I've always wanted to try my hand at actually playing the evil cultist, maybe start a new one with the party that we can have joint leadership over.
>DMs, How would you handle an evil game differently than a normal game? Do you have any good ways to reign in player conflict?
Give the players a common goal. Figure out a theme for the game, like maybe everyone's a servant of some evil dragon, or maybe they're all leaders of a small demonic cult, or something like that so they have a reason to work together.