I've been working recently on a 5th edition adaptation of the Pendragon roleplaying game. Nothing too fancy just a couple of pages of fluff and mechanics I wrote up. However, I am at a dead end when it comes to magic and how it works exactly. What I want to know is a few things ...
>How do people learn magic?
>How is magic researched?
>Are magic spells written in books or stored somewhere else?
>What forms does magic take?
>How would a 1st level wizard learn magic?
>>50737102
>adapting a heroic romance to 5e
>not using the basically perfect Pendragon rules
>trying to shove Vancian casting into Le Morte d'Arthur
JUST
Reading the Romances and Chansons de Geste that make up the Matter of Britain makes one thing very clear to us: Magic isn't a system.
It appears randomly and never in the hands of the protagonists. Saxon sorcery in the earliest texts, the Fey grants their gifts to their half-breed kin like the old King of Cornwall who rides a magical horse, mysterious sages like Merlin who never hand out any of their secrets.
>>50737329 is pretty much right. 5E is not meant for Chivalric legend. Do pendragon or even The Prince Valiant Storytelling game, which I myself am running a Arthurian campaign in.
If you want to include sorcery in any of those systems, I found that having 'Magic' ability be a reward for having completed a quest that pushes a skill one step above what is actually possible, and tie it into the mythology.
In Prince Valiant, the max skill on can have is 6, but I allow players to do quests to push those to a seven, which other than just add one mice dice give them 'magical' ability.
Examples would be: a 7 in Naturalite, the knowledge of the woods and wilds, gave a player the mythical ability to commune with the birds, an idea taken from proto-norse legend.
Smithing 7, which a player learnt from a Finnish Giant, led him forge truly magical weaponry, with the right materials of course, etc.
Just don't make magic commonplace. It should be rare, mysterious and scary. Fighting a sorcerer is an epic level quest, even with a full party.
the Arthur myths aren't D&D buddy, there aren't wizards wandering around doing wizard shit all day. Merlin is the only male wizard to begin with and even then calling him 'wizard' didn't come until much later.
>>50737102
>Being this retarded.
>>50737102
what are you trying to do here?
Morgan le fay learned magic from a nunnery, Merlin was half-demon, everyone else is a fay sorceress
You realize in general in King Arthur stories there aren't Hogwarts and wizards zapping each other all over the place right? Pendragon itself goes into a great amount of detail explaining how 'magic' works.
Watch Excalibur. Pay close attention to Merlin and Morgana, especially Merlin's words about "The Dragon".
>>50737102
You have a game that does exactly what you want. Use that rather than trying to shove a fundamentally different kind of game into D&D.
>>50738522
I really like this approach to skill bonuses. Very clever, anon.
>>50738522
Are you looking for players, anon