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Magic in an Arthurian setting

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I've been working recently on a 5th edition adaptation of the Pendragon roleplaying game. Nothing too fancy just a couple of pages of fluff and mechanics I wrote up. However, I am at a dead end when it comes to magic and how it works exactly. What I want to know is a few things ...

>How do people learn magic?

>How is magic researched?

>Are magic spells written in books or stored somewhere else?

>What forms does magic take?

>How would a 1st level wizard learn magic?
>>
>>50737102
>adapting a heroic romance to 5e
>not using the basically perfect Pendragon rules
>trying to shove Vancian casting into Le Morte d'Arthur

JUST
>>
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Reading the Romances and Chansons de Geste that make up the Matter of Britain makes one thing very clear to us: Magic isn't a system.

It appears randomly and never in the hands of the protagonists. Saxon sorcery in the earliest texts, the Fey grants their gifts to their half-breed kin like the old King of Cornwall who rides a magical horse, mysterious sages like Merlin who never hand out any of their secrets.
>>50737329 is pretty much right. 5E is not meant for Chivalric legend. Do pendragon or even The Prince Valiant Storytelling game, which I myself am running a Arthurian campaign in.
If you want to include sorcery in any of those systems, I found that having 'Magic' ability be a reward for having completed a quest that pushes a skill one step above what is actually possible, and tie it into the mythology.
In Prince Valiant, the max skill on can have is 6, but I allow players to do quests to push those to a seven, which other than just add one mice dice give them 'magical' ability.

Examples would be: a 7 in Naturalite, the knowledge of the woods and wilds, gave a player the mythical ability to commune with the birds, an idea taken from proto-norse legend.
Smithing 7, which a player learnt from a Finnish Giant, led him forge truly magical weaponry, with the right materials of course, etc.

Just don't make magic commonplace. It should be rare, mysterious and scary. Fighting a sorcerer is an epic level quest, even with a full party.
>>
the Arthur myths aren't D&D buddy, there aren't wizards wandering around doing wizard shit all day. Merlin is the only male wizard to begin with and even then calling him 'wizard' didn't come until much later.
>>
>>50737102

>Being this retarded.
>>
>>50737102
what are you trying to do here?
Morgan le fay learned magic from a nunnery, Merlin was half-demon, everyone else is a fay sorceress
You realize in general in King Arthur stories there aren't Hogwarts and wizards zapping each other all over the place right? Pendragon itself goes into a great amount of detail explaining how 'magic' works.
>>
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Watch Excalibur. Pay close attention to Merlin and Morgana, especially Merlin's words about "The Dragon".
>>
>>50737102
You have a game that does exactly what you want. Use that rather than trying to shove a fundamentally different kind of game into D&D.
>>
>>50738522
I really like this approach to skill bonuses. Very clever, anon.
>>
>>50738522
Are you looking for players, anon
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