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Dawn of War 3 Ork Reveal

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Thread replies: 384
Thread images: 76

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https://www.youtube.com/watch?v=25wYPsJ7Kds&feature=youtu.be
>>
Liked it. Shame rts fanbase overreacts so much about DoW 3.
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>>50710030
not sure if i like the buzzaw animation. sure it's nice to see when it actually attacks but it looks too electric

also needs more dakka
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>>50710030
What's the campaign going to be like?
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>>50710223
they said its going to be linear based around the 3 races, so you play one mission as space marines, the next as eldar, etc. said it would be like 30 something missions I think, with mostly traditional basebuilding in all of them, and probably a hint of the first expansion race at the end, like with winter assault.
>>
>>50710259
>hint of the first expansion race
I wonder if it will be chaos or necrons.
>>
>>50710030
That's a cool looking Gorkanaut.
I'm not impressed by the gameplay in the slightest. Did they ask an intern to make that trailer? It's so static.

And is it me, or are all the models in an unit exactly the same, without any cosmetic difference? They look like clones.
>>
>>50710300
most likely necrons because of the whole last stand bit
>>
Waaaaaaaaaagh
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>>50710030
>That method of deploying boyz from transports
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Looks propa stompy b0ss
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>>50710030
when is this coming out
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>Bomb squigs
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>>50710486
probably around may
>>
Holy shit that boy mob

I wonder how the IG would look then
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Nice dubstep, but it's not propa orky.
Gameplay looks very good.
>>
>>50710419


So what the fuck

at 1st I thought they were copying Star Craft

now from the looks of this it does look like a fucking Red Alert 3 mod
>>
>>50710259
Why is base building such a big deal? Is it really that important for people to manually build their unit production buildings? Why?
>>
>>50710549
base building=bigger armies (more buildings to make units=more units being made at a time)
without being able to make your own bases, it makes the game feel even more generic, like dow 2.
>>
>>50710549
Because base buildings determines what are you going to get, and when.
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>>50710030
Too shooty 0/10

On an actual gameplay note, the Eldar came out of that looking like a bunch of pansies, which I assume is because they're supposed to be microed instead of left to slug it out. Also you could see the computer seriously chugging with the full mob on the screen, here's hoping they optimize before release instead of after.

>>50710116

Yeah, I felt they went a bit overboard on attack particle effects there. I imagine they'll tone that down at some point, it'd be distracting as hell in real gameplay.
>>
>>50710546
That is from the base game.
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>>50710304
Don't worry you'll be able to tell them apart by how they walk.

Still It's nice to see that the orks get the same screen obscuring clarity effects as the SM and Eldar.
>>
>tfw there's enough shooty, but not enough choppy
>>
>>50710549
Honestly, I don't know. I thought DoW II's one base system with upgrading tiers was much better.

That said, this looks like a fine combination of DoW 1 and DoW 2. I always appreciated how the series only gets a sequel when they want to change up the gameplay, while expansion packs deliver more of the same.
>>
>>50710574
>without being able to make your own bases, it makes the game feel even more generic,

You mean like 90% of RTS games?
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>>50710486
After 40k gets rebooted into Age of Emperor.
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>>50710549
I'd prefer if they put in base building, but the different buildings are at pre-determined locations
you know, like you start off with your crew and some servitors, and a headquarters at one end of the map, then you go forward a bit and there's a spot you can build a chapel-barracks, go to the left and there's a relic you can capture, keep going and you find an enemy pile o' gunz, which you can knock down and build over, etc. etc.
essentially take the points from DoW II and make them useful for something other than looking pretty and restocking your cannon fodder
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>>50710030
RPS just posted their own article on Gorgutz - here's what he looks like now.
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>>50710982
>Bad Moon
>Yellow
>other arm doesn't have an extra large twinlinked big shoota on it
>MFW RPS claims this is Gorgutz
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>>50710982
...and here he is in motion - the oil dripping from his Klaw is a nice little touch.
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>yfw the first expansion is I.G.
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it looks pretty, sparkling like a fuckin rainbow unicorn. Those saw animation and Stormboyz choping slashes looks fucking riddiculus.
Another to avoid.

Cool music.
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>>50711000
The article's a direct interview with one of the devs - they said that there's actually an in-universe reason for his (and the rest of the orks') changed color palette. Something about shifting loyalties?
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>>50710982
>yellow
Gorgutz has never been particularly flashy, has he? I figured if he changed paint jobs, it'd be more green and black.
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>>50711005
If the first expansion is anything but Necrons or Tau I'll rage
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>>50711005
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>>50711093
>Tau
I'm already raging
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>>50711121
They haven't been in a DoW game since Soulstorm, not counting the Tau Commander in Last Stand mode.
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>>50711093
First expansion should be Ad Mech
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>>50711145
I think Chaos/IG should get in before AdMech. Then again, if it were up to me, the Eldar wouldn't have even been one of the first 3, with Chaos taking their place.
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>>50711029
Fair enough. While I like his power klaw, the rest of his right arm looks a little too cartoonish to me, and he really needs to get his dakka back. He definitely got an upgrade to the iron gob, though.
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>>50710549
It doesn't impact anything in singleplayer but base building puts in another strategy aspect in multiplayer, afterall this is an rts.
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>>50710030
Jesus christ this game looks HORRENDOUS. There's so much unnecessary flashy bullshit going on at all times it's literally impossible to read what the fuck is going on and react to it during the battle.

They need to take a fucking lesson from Blizzard and tone the effects the fuck down to have a readable game state in which to micro, for fuck's sake. What a waste of a great IP.
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>>50710030
Where the fuck is the gore?
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>>50710071
This. Especially when most of their criticisms boil down to "I don't like the aesthetic" rather than anything regarding gameplay.
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Game looks awful.
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>no nids

Gg game sucks
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>>50711234
>>50711348

You stupid cunts. Since when has an otherwise good game been resigned to the trash heap because it had a tad too many particle effects? You morons look for any reason to immediately shit on anything having to do with this game whenever anything that isn't a carbon copy of DoWII comes out.

They can't go for photorealism with the scale of the gameplay they're trying to accomplish, and do remember that for as pretty DoWII was, it died and SC2 lived, because SC2 was a stronger game mechanically. And the aesthetic for DoWIII isn't even that bad, you pessimistic fucks. I swear half the time I think I tabbed into /v/ instead of /tg/ with all your bullshit.
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>>50711421
I second this post. DoW fans are being insufferably bitchy right now.
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>>50711299
I don't like that they brought basebuilding back, but that ship has sailed, so what's the usender of complaining about it?
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>>50711421
>I swear half the time I think I tabbed into /v/ instead of /tg/ with all your bullshit.
Up until this post I was sure this was /v/ tab.
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>>50711465
basebuilding brings far more complexity and variety to the game then "do I have this unit stand fight and die to stall, or retreat to regain strength". That shit killed my boner for 10 years.
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>>50711465
At least you're voicing an opinion about the actual gameplay, and not just saying that you won't play it because of graphics alone.
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>>50711299
The aesthetic is great, wtf are they on about.

Is there any other faction reveals of this format or is this the first?

>>50711464
I'm a long diehard fan of DoW, quite like how its going desu.
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>>50711421
SC2 lived because Blizzfags are the stupidest niggers ever to nog.
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>>50711421
DoW2 got hit by the 4e effect. It's a really good game.
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>>50711495
That's true in principle, but when I want that degree of strategy I play a different game. The thing that drew me to DoW II in the first place, apart from the IP, was the small-scale squad-based tactics; that's the stuff that sets it apart from its peers. If it was a Starcraft-like that I wanted, I would just play Starcraft.
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>>50711553
>inferior as an e-sport to original sc
>the whole 3 games concept
>hope that you weren't into sc1's lore and story 'cuz blizzard here is gonna rape ever living fuck out of it
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>>50711571
I loved DoWII, but it would be difficult to argue it's multiplayer was more accessible than SC2. I think it's a big deal how they're going for "responsiveness" in DoWIII, because 2 could be so clunky with basic unit movement and commands.
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>>50710982

Hate these cunt developers go on about personality and art style of the character being so important when I bet you 100% that the real most important thing (the original voice actor) hasn't even returned. Those voice actors are a huge part of what made these characters so popular.

Everyone hated Gorgutz soulstorm appearance (same with Gabriel Angelos in the first DoW2 and Eliphas in Retribution because different voice actors)
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>>50711592
Don't forget how they raped the aesthetic into gay faggot World of Furfags shit.
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>>50711592
The three games as-concepted was fairly cool, when they were actually going to be mechanically different from one another to a much larger degree. It's the execution that's lacking.

The lore thing really is unforgivable, though-- though why anyone expected different from modern Blizzard is unfathomable in hindsight.
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>>50710300
Isn't the quote from the first trailer about the Necrons?
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>>50710609
>which I assume is because they're supposed to be microed instead of left to slug it out

All Eldar units (Infantry too) have Shields that regenerate. The moment those are gone you ''should'' move them away from the battle. This isn't really a trailer but more like different Ork unit showcase clips.
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Dont like the overly cartoony effects on the weapons. The ork melee sparklytrails look almost as bad as FFXIV ninja attack effects before the developers fixed them.
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>>50711578
And that turned off just as many DoW1 players as it brought new. I couldnt even play it past 10 minutes, it was not even the same game.
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>>50711605
>2 could be so clunky with basic unit movement and commands.
True dat. I can't count how many times I lost a tank because the driver had to pull a u-turn and face his rear armor to the enemy rather than reversing.

>>50711669
I haven't read the BL book it's from, but I assume it's about Chaos, given the speaker.
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Are sync kill still in or did they remove them because whyni tourneyplayers?
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>>50711731
>Dont like the overly cartoony effects on the weapons. The ork melee sparklytrails look almost as bad as FFXIV ninja attack effects before the developers fixed them

You'ze a git.
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>>50711774
Its amazing how developers add different armor values to vehicles, but dont inclide dedicated reverse button.
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>>50711778
Removed to cater to the whiny esports crowd.
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>>50711774
http://warhammer40k.wikia.com/wiki/Necrons
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>>50711835
Or that.
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>>50711731
Really? You don't like overly cartoony shit? On fucking cartoon mobs like orks?
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>>50710030
I wish they gave us to option to play this as a turn-based game instead of real-time.
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>>50710071
The RTS fanbase needs to STFU and realize that a great genre is suffering from a lack of game / support diversity.
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>>50710030
rike it, but i bet those deff dread will never last that much against that big ass eldar...
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>>50710030
They look proppa, except i see a Wierdboy, Bigmek, and that Dread as hero units.


>Wheres da zoggin boss at ya gitz?
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>>50712108
Look for Gorgutz's arm in the trailer and you'll find him.
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>>50712172
Whoops. Wrong image.
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>>50711952
>diversity

One of the major recurring complaints I see about DoW III is that abandoning all of the innovations from CoH and DoW II has turned it into another generic 'dudes standing in the open shooting until one side falls down' Camp Bastion Simulator RTS.
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>>50710259
>play one mission as sm, next as eldar
Wow that sucks, I hate Eldar and don't care much for Orks. I'd rather not be forced to play as them.
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>>50712172
I thought i saw it during the big shoota mob at the end its just strange hes never really featured.

I guess they wanted to put the dread elite front and center to start it off?
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>>50711421
DOW1>DOW2
I dont want my soldiers to sparkle unless they are eldar of shining dildo craftworld.
I dont whant fotorealism either, I want DOW1 with better graphic(but not to a Witcher 3 level) so I can run 300 Boyz in to 200IG and have fun.
I want proper cover system.
And If by any chance they manage to slap in Champion customisaton from DOW 2 Ill be rly happy.
That game wont be a E-sport so dont make it fuckin Starcraft reskin.
GET OUT OF MY 40K SANCTUARY!!!!!
REEEEEEEEEEEEEEEEEEE!!
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>>50712307
I think that's what he is saying.

At least it looks like they did remember to include abilities and stuff that actually matters. Still, I am going to miss the more tactical side of DoW II
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>>50712307
Name me one other fanchise worth a shit except Starcraft 2, and competitively even that is now loosing ground to Oldschool Broodwar.

I agree with you but as things are right now any RTS with hype, the potential for an acceptable launch, and longevity is welcome imo.
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>>50710030
>rocket-power-klaw
>ork boys litterally launched from their vehicles into battle
>best klan palette
>those koptas
>dat dakka
>deff dredds with drills
now I only need the voice lines
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>>50712193

What the zog

Wheres the fucking banner you cunts?
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>>50712193
where the fuck is his dakka??!?!?
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>>50710824
Yeah. That's still literally what generic means, right?
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>>50712193

The only design I like is Macha

Gabe and Gortgutz look like shit now
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Ill ask does the game still have Kommandos?
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>>50713204

DoW 2 unit styles like Catachans,Storm Troopers, and Kommandos wouldnt work
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>>50711005
>implying it wont be Chaos
>inb4 implying that Chaos isn't the true BBEG faction of 40k
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>>50713176
So what you're trying to say is that DoW3 is more unique than DoW2 since it shares the same mechanic that 90% of all RTS games have, while DoW2 does something different.

K.
>>
>>50710549

Base building has a large impact on multiplayer for a multitude of reasons
>It makes scouting much more influential
>Harassing buildings to mess with the opponent's logistics becomes a thing
>buildings takes space. Taking space means your base has to grow. When a base grows it becomes harded to defend since it covers a bigger area

etc. Basically tons of high level Starcraft were only possible because of base building.
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>>50713424

DoW2 doesn't do anything different though. It's just company of heroes in WH40k but without the tank micro.
>>
On the one hand the movement animations look good, the music seems cool and I'm getting an awesome C&C3 vibe off this.

But I'm not seeing sync kills, the units have a lot of attacks where they spin in circles and the particle effects and weather effects make it difficult to see whats going on.
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>>50710549
It's not really an RTS without base building.
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>>50713491
>But I'm not seeing sync kills

Those were removed in an attempt to please the e-sports crowd.
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>>50713634
>in an attempt at being lazy
They could just give an option to disable them.
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>>50710030
>that part with the wraithguard
How embarrassing.
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>>50713424

No we are saying it will be GOOD, not the garbage 180 that 2 pulled that turned off 1 fans. Dont like it, wait for DoW4. Word is it will be virtual reality, and you can pick up your manz on the board and move em with your power glove, whilst getting a virtual blowjob from miku 5 from japan.
>>
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>>50710030
Looks like absolute fucking trash.

Why the hell would I play that over DoW 1 or 2?
>>
I wish that they will add the grappling klaw in the ork codex....

>Get 'uver 'er yer gitz!!!
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>>50713877

Hes basically going to be pudge isant he?
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>>50713634
But what's the point? Half the fun of Dawn of war was getting into a massive melee and then zooming in and watching the kills, or watching necrons reform after they die, or all those little idle animations.
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>>50712446
Obsession about Esports rts is cancer that killed the genre.
The genre was at it's height in like 15 years ago, back when only autismal koreans cared about competitive esports in the form of Starcraft, and we had shittons of other great rts games that weren't ruined by "muh esports" faggots.
But then everyone wanted to be the "next starcraft" and focus became solely about pleasing the autistic fucks who actually enjoy stressing out about super serious matches.
>>
>>50713733
Based on what innovation there is in this sequel DoW4 will have sprites and they will only be able to move on a grid.
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>>50713877
And people claim that the devs aren't inspired by fucking mobas.
That's a moba hero portrait, if I ever saw one.
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>>50713885


Pudge is a daemon of nurgle


Axe would fit more with an ork
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>>50713953
>But what's the point?

Random chance of animation that renders an unit invulnerable for sec or two will ruin ze game balance for them.
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>>50714087
So far every hero ability that I've seen was exact duplicates of moba abilities.

And none of them fit into an RTS where the focus should be on the armies let alone them fitting into 40k. Okay maybe some of the eldar abilities can fit but they are still copy paste moba abilities.
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>>50714212
The eldar stuff hardly fits either.
The bs about their "battle focus" being god damn regenerating shields pisses me off to no end.
What part about being able to run and shoot on the same phase of the turn in the TT, translates to "regenerating personal shields" in vidya?

Why not just let the Eldar shoot on the move or something? That would have been far, FAR more fitting translation of battle focus to vidya form.
>>
Base building is fucking history, let it die already
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>>50714190
>ruin ze game balance
let it be ruined

if a dreadnought can't box a wraithlord, the game is shit
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>>50714262
Oh yeah the battle focus is total BS. 1 or 2 of the hero abilities I could imagine eldar actually having however.
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>>50714078
you wont care when your getting a virtual blowjob at the same time.
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>>50714262
so you just keep them moving, while shooting their enemy, and all the enemy can do is chase after them, eternally at the same speed, and you DONT see a problem with this balance?
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>>50714822
Then design the enemies in such a way that they can deal with it, or make it so that the game has accuracy, like DOW 1 did, and shooting while you move makes you inaccurate as fuck.

There are plenty of ways how to balance such systems. What relic did with the "lol, regenerating shields" bs was the easy, cheap way out of actually doing the job of representing the Eldar in vidya form faithfully.
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>>50713733
But what if I liked 2 more than 1? Sure the base system was kind of limiting, but base building in 1 was janky dogshit, so I actually don't mind that they scaled it down and focused on their strengths instead. DoW2 had better graphics, better music, better voice acting, better sound effects, better campaigns on average (with Retribution being the weak link), a less clunky engine, better unit balance, and combat that wasn't just a tedious, blobby mess

Seriously, name one thing that the first game did better that isn't Eliphas.
>>
>>50714992

The first game had bigger armies and base building.

If they had added that to DoW 2 and had called it DoW 3 everyone would be happy. But nope, gotta get those Esports shekels.
>>
>>50711774
Czevak is ordo xeno, though.
>>
>>50714992
>name one thing that the first game did better
Sure. It's an actual rts instead of pseudo-moba cover-based crap.
>>
>units all move like robots
>force fields
>no cover
>no sync kills
>rifle infantry easily takes out tanks
WTF is going on?
>>
>>50715286
>pseudo-moba
stop throwing around words retard
>>
>>50715142
Czevak was the guy who went to the black library.
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>>50715424
It literally is that, though. Not only did they initially balance around 3v3 play, but the maps are also small and very hero focused for a period of time, and your hero choice really matters in how you play, basically like a moba rts.
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>>50715456
It's RTT you brainless oaf
>>
>>50715101
>The first game had bigger armies and base building.
But those things were shit in DoW1. The base building was terrible compared to other RTS games, and the big armies combined with unrestricted reinforcements turned combat into a tedious grindfest.

>>50715286
But that's not doing anything better, 'cause it was at best really mediocre at being an RTS. The only reason people like it is the 40k license and the campy voice acting, because it really isn't a good game.
>>
>>50715504
And dow 2 isn't really any better, people only liked that because of the 40k license, which is why it had such great sales, but then it died off extremely quickly.
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>>50710259

DLC will follow Dawn of War's pattern.

Expansion 1: IG and Chaos
Expansion 2: Tau and Necrons
Expansion 3: Imperial Agents and Dark Eldar
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>>50715526
i hope IG will have black-flipping leman russes
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>>50715526
or they'll go the sega route and release races separately without expansion packs.
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>>50715560

>black-flipping leman russes

>>50715526

Can't wait for my Tau to come back.
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>>50715526
I hope they have Tyranids come back. It was always weird they weren't in the first game, considering they're a bigger deal than the DE or SoB.
>>
>>50714992
Weak b8 but I bite.
>DoW2 had better graphics
No shit sherlock, its hard for games of the past to be better at graphic than new one.
>better music
No one care, both did their job.
>better voice acting
Fuck NO mate, no one beats that black Inqisitor voice. https://www.youtube.com/watch?v=3MieSHnViBI&ab_channel=BigDickCheney
>better sound effects
Dow 1 and DC have best bolter sound up to this day.
>better campaigns on average
maybe, like them both
>see point 1
>better unit balance
HAHAHAHAAHAHA Eldar champions were op as fuck.
>and combat that wasn't just a tedious, blobby mess
Well you cant even call it proper fight when you have 5 dudes in combat. PROPER SQUDE SIZE IS A MUST.
>>
>>50715514
Nah, it died off because RTS as a genre was waning in popularity, and because people reflexively sperged out over a lack of base building. In terms of actual gameplay it's leagues ahead of the first game.

>>50715456
Anon, lots of RTS games have hero units, and of course they'll have an effect on your gameplay style. That said, certain heroes are taken more for the global abilities they enable than their individual power, and as such are treated just as any other squad.
>>
>>50715636
>Nah, it died off because RTS as a genre was waning in popularity, and because people reflexively sperged out over a lack of base building. In terms of actual gameplay it's leagues ahead of the first game.
then why is starcraft 2 so popular still while dow 2 barely has any players (and no, it isn't 'just koreans'), and gets beaten in player count by soulstorm
yea no. dow 2 is a totally different game and people hate it because they want to play warhammer for large armies, not a few squads taking potshots out from behind rocks.
>>
>>50715630
>HAHAHAHAAHAHA Eldar champions were op as fuck.
The entire Eldar race was over powered from DoW 1 through Soulstorm. They weren't broken in 2 or its expansions.
>>
>>50715678
>play warhammer for large armies, not a few squads taking potshots out from behind rocks.
Implying DOW1 wasn't just a few squads taking potshots
Let me know when you can field half a million troops and then we'll talk
>>
>>50715725
playing with 10+ squads and vehicles is a lot larger than dow 2, where your 'relic' vehicle takes up half the population limit.
>>
Dow 1 regular table top

Dow 2 kill team
>>
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>>50711669
>>50711774
>>50711835
>>
>>50715784
DoW 2 is much closer to how the tabletop plays than DoW 1, quantity of units aside.
>>
>>50715630
>Fuck NO mate, no one beats that black Inqisitor voice.
I realize this is very subjective taste, but that guy doesn't hold a candle to Araghast or Kyras.
https://youtu.be/pAIiuVd1o70
https://youtu.be/Y6uNBKop1go
But more than that, I feel like the regular unit voice acting is better in 2, especially for the orks and the eldar.
>Dow 1 and DC have best bolter sound up to this day.
Maybe, but 2 had better explosions, not to mention those juicy lascannons.
> Eldar champions were op as fuck
But the ENTIRE eldar faction as a whole was stupid OP in the first game, waaay worse than anything 2 had. Not to mention that the eldar heroes in 2 quickly got nerfed anyway.
>Well you cant even call it proper fight when you have 5 dudes in combat.
Come now, it was more than that, especially as matches go on. The way the game encourages pulling out your squads before they get wiped out could lead to some pretty hefty numbers on both sides if resources allowed. Sure, it's no SupCom, but neither was 1.
>>
>>50715628

They couldn't be done justice in the DoW 1 engine according to Relic, and given how cool they were in DoW 2(before they got neutered) i can see what they meant.

They would probably work pretty well in dow 3 so i can see it happening.
>>
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>no Necron
>no Imperial Guard
>no Custodes
>no Grey Knights
>no Dark Eldar
>no Tau

what the fuck?
>>
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>>50716189

>custodes
>>
>Watch the Eldar mission all the Twitchers are playing
>Find Angelos
>They start killing Blood Ravens
>They kill a lot of Blood Ravens

One Twitch player said in that first mission you kill over 500+ Blood Raven Marines.

Fucking plebs
>>
>>50716189

...one of these is not like the others.
>>
>>50715456
>Warcraft 3, one of the most successful rts' ever, had a significant part of the balance focused on heroes.

What are you saying?
>>
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>>50711005
>Not wanting seeing kasrkin's gunning down eldar fucks in high res
>>
>>50716588
Clearly the Blood Ravens are now resorting to throwing 18 year old Neophytes in Power Armour at the enemy, and are stealing everyone else's Geneseed to feed this army.
>>
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>>50716189
>Custodes
So just space marines except really shiny and their relic unit is the Emperor?
>>
>>50712193

>Gorgutz has a free hand that isn't holding any weapon

Dis is not proppa orky
>>
>>50716836
He iz da biggest ork ova 'ere, so he sez wot iz proppa orky!
>>
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>>50716792
>So just space marines

someone hasn't read Master of Mankind
>>
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>>50710030

I FUCKING ALL THE LIGHTS! THIS GAME LOOKS LIKE FUCKIN LOL40K!!111ONEONE
>>
I must say the lights actively make it really fuckin hard to figure out whats going on once they start happening. While it makes sense in a realism sort of way (not necessarily a good thing) I had no idea who was winning in the melee combats and a lot of it was obstructed by effects.
>>
I adored the video, the orks are looking nice. As someone who loved DOW1 and wasn't as impressed with 2, this is shaping up to be everything I want in a 40K RTS, it's just a shame that every time a thread pops up on /v/ it's just pure, mindless hate.
>>
So in 1 the major threat from beyond was Necrons (Winter assault, anyway), in 2 it was nids, what'll it be in 3, assuming they don't want to repeat it as nids, chaos, and crons?
>>
>>50717737

Gotta be Necrons or Dark Eldar, they're the only ones Gabe hasn't fought(as far as i know). Not sure if Dark Eldar can teleport planets though, if they can't, then it's Necrons.
>>
>>50717828
Necrons have that sort of tech, but I can see the dark eldar pulling some subspace fuckery to do something of that sort, otherwise it's guranteed to be chaos, which I don't think it'll be, given that was the plot of Retribution.
>>
>>50717848
>>50717737
>>50717828

Gotta be Necrons, they can teleport planets, Gabriel hasn't fought them, the trailer has that Necron quote, the Necron Overlord got added to TLS, Taldeer is back and Retribution had that whole thing about Taldeer being the one that could save Ulthwe from the Necrons, it's a perfect fit.
>>
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>>50710030
>Three Ork Boyz charge into a group of like twenty Eldar warriors.
>They manage to level all of them alone.
>>
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>>50717903

It's waaagh, they don't have to explain shit. Unfortunately.
>>
>>50710030
If nothing else, they really captured that Orky aesthetic well
>>
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>>50717920
I'm an Ork player, at least on the table, and I find this shit funny from a lore perspective at least. I don't know if this game is going by tabletop or lore rules. For instance,

>Four Deff Dreads roll up on a Reaver Titan and manage to wreck the shit out of it without losing a single dread.
Lorewise that makes no sense at all since Deff Dreads are just shitty Dreadnoughts.
Crunchwise that makes a little sense? I've never faced a reaver titan on the table, but I'm sure 16-20 (I don't remember if they have 4 or 5 attacks on the charge.) S10 hits would level it, but I doubt that many would make it through with what the titan packs in response to their shitty I2. No way there'd be 4 dreads at the end.
>>
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>>50717922

Yeah, the Orks look amazing, the Eldar look fine but boy, the Space Marines got fucked.
>>
>>50715286

>Sure. It's an actual rts instead of pseudo-moba cover-based crap.

As a player who has played and loved DoW, DoW 2 and Dota 2 please stop. The only similarity between a Moba and DoW 2 is that there's a category of unit called Hero.

>cover-based crap
>implying cover is bad
>in a fucking RTS
>>
>>50718023
considering only 3 rts games to date have been so reliant on cover, and they're pretty fucking dead playerwise, yea, it is pretty bad. you'd think that it would be more popular if it was good.
>>
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battle brothers.
>>
>>50718054

Dead compared to what? The only RTS game you could consider "alive" are SC2 and Broodwar. Even SC2 is dying, Broodwar is now more popular than SC2(again), so by that logic every RTS game should be just a clone of Brood war.
>>
>>50717903
I think they god-modded the orks for the sake of showing them off.
>>
>>50718102
supercom is still alive, and soulstorm has an average of 200+ more players than retribution
>>
>>50718129

And yet Soulstorm is really dead compared to Company of Heroes 2 AND Company of Heroes 1.
>>
>>50718054

>it would be more popular if it was good

Can you accept that sometimes good things are not popular? If not there's no point continuing this conversation.

> only 3 rts games

DoW, DoW 2, CoH, CoH 2, MoW, Blitzkrieg, that's all my autistic brain can supply at such short notice. But most of these could arguably be called 'cult classics' with fans who will recommend them and sperg autistically ad-nauseum.

Can you tell me that all the people who liked or even loved those games are 'wrong' in their taste objectively because none of them were as popular as, say, SC2?
>>
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>>50718068
How does one achieve such gains?
>>
>>50718168

Bionics.
>>
>>50714101
They actually released a Total Warhammer chest for Dota and axe has black ork armor on
>>
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>>50718168
>>50718068

MECHANICUS HATES HIM

Find out how to get real big with Blood Raven patented gift bionics.

"I used to be a normal space marine, until my chapter gifted me to the blood ravens under mysterious circumstances, now i'm taller than my Primarch"
-Anonymous Battle Brother
>>
>>50718001
>>50717920
>>50717903
guarantee the unit statistics were tweaked so the Orks didn't get slaughtered in the trailer

note very few ork units die
>>
>>50718068
>>50718168
>>50718183
>>50718281
he's in terminator armor
>>
>>50718326
Angelos' head is bigger then Mira's torso
>>
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>>50710549
>base building gives a turtling player more vulnerable areas to defend, and a harassing player more meaningful area to attack
there's one for starters
>>
>>50714062
Not allowing there to be more than one RTS is what made Esports RTS kill RTS.

Fuck even Blizz killed / ignored Wc3 after a few years when it could have been chugging alongside BW as a more mellow alternative. Kinda like Dota to LoL to HotS, where you have choices depending on how hardcore youd like to be.

I agree its worse when no other company has come close to establishing an alternative.

Esports is killing RTS, but it kinda not the fault of Esports imo.
>>
>>50718326

So is the guy right next to him.
>>
>>50718326
if i took it off, would he die?
>>
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>>50718326
>>50718331
Just so everyone can see the ludicrous proportions.
>>
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>>50718407

Disadvantageous.
>>
>>50718326
it also depends on the scale, because normal marines in dow 3 aren't that much shorter than he is
they're just working off the 'marines are 8-10 feet tall' deal rather than the old 7 foot tall jes goodwin model
>>
>>50718355
You know, I keep forgetting that esports are even a thing that can affect the state of the genre. I love RTSs, but I don't think I've ever played a single multiplayer match, and the whole perspective is incredibly foreign.
>>
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>>50717872
>Necron quote

>>50715795
>>
>>50717016
>Guys
>Guys
>Guys, what if
>Guys, what if we took everything that made the Horus Heresy tragic, and pissed all over it?
Letting ADB write the Master of Mankind was a mistake.
>>
Hey guys does anyone want to consider the eldar shields to be just "dodge" meters? I think this is a good way to explain it because from what I remember about eldar fluff shields aren't standard issue.
>>
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>Chaos fan's reaction to dow.
>>
>>50719006

It's supposed to represent combat focus or whatever according to the relic dev.
>>
>>50714992
>DoW 2 did so many things better than one, ignore all my favorite changes are because the technology was better later.

This is you. Basebuilding>>>>run away, k run back, now run away again. Go play mobas.
>>
>>50716618
WC3 ain't particularly good example about muh successful rts game considering that after couple years 95% of its multiplayer games were either DOTA or one of its hundreds of clones.
>>
>>50719484
Warcraft 3's biggest success was always its campaigns, which had pretty damn good writing and direction to go along with the gameplay. As a single-player experience, it holds up incredibly well, and I still go back to it every so often.
>>
>>50714992

Ill say one thing

DoW 2s red head farseerer is hot was she ever fully in cannon?
>>
dark crusade/soulstorm had the best over-the-top hammy voice acting that the series has never managed to match or improve on since.
>>
>>50719610
Yes. She's currently laying in a gutter, piecing her ribs back together from the tiny fragments left over after her visit with Surgeon General Tarkus
>>
>>50719484
To be fair the mod ability and especially how accessible it was made by blizz and 3rd party software was fucking ground breaking for the time. Also how easy it was to have a huge audience and servers since it was all included in the form of Bnet.

Broodwar did it well and primed everyone for more, but Wc3 ums was off the hook.

It doesnt surprise me that Wc3 legacy and overall focus came from the UMS mods. Its still a damn good rts thats a lot deeper than most people who have never played high level would easily grasp.
>>
If I recall there was a failed MOBA mod for DoW 2
>>
>Yellow Gorgutz

Wait, didn't Age of Sigmar put all of their orcs in flashy yellow space marine armor?

Oh god, Age of Emperor is actuall gonna be a thing isn't it.
>>
>>50720030
Nah, pretty sure it's a "Gorgutz is acting it up for a WAAAGH!!!" so he can get all dem gubinz.
>>
>>50720030
He switched clans. Evil Sunz to Bad Moons. Read more.
>>
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>>50720121
>Evil Sunz
Sometimes he was a Blood Axe, though this was all purely colour schemes (Blood Axe does suit him most however). Relic never really understood what the clans are, at least in DoW1.

Funny thing: the Ork victory screen in the Dark Crusade campaign did actually show him in the Bad Moons scheme - pic related. But then the Word Bearers' one had Lord Crull and a Bloodthirster next to a squad of Emperor's Children.
>>
>>50719326
>if I can't just blob stuff and attack-move to win then it's a moba
That's you, anon. And for fuck's sake, it's not like the technology to make an actually decent RTS didn't exist back when 1 was released. just look at Westwood and Blizzard's output. There's no excuse for how clunky DoW1 was.
>>
It may be trash, but the real question is can it be modded effectively?

Heavy modding can take mediocre to trashy games and make them downright awesome!
>>
>>50717016
What happened in that book?

>>50718068
It's obvious that the chapter that doesbn´t know shit about their primarch have one as their chapter master, he even can jump in terminator armor, something that even Horus and Perturabo can´t do.
>>
>>50720301
>It may be trash, but the real question is can it be modded effectively?


I bet my ass it wont be mod friendly since isss sport focus
>>
>>50710071
I like it quite a bit as well.
Def. looks like one of the more promising RTS titles.
>>
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>>50720322

>the story seems to be about an Eldar weapon
>the twist is that there is no Eldar weapon, it was just a trick to draw Macha and thus Gabe to the sector
>the villain is Trazyn and he wants Gabe for his Primarch collection
>>
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Friendly reminder that the Ork theme is fuckin' nice, best theme so far. combined with the gameplay vid, I think Orks are, for once, shaping up as my favored faction, which takes some work on the part of Relic.
>>
>>50720388
or there is a weapon, and trazyn comes to add it to his collection.
and then the 3 factions team up to beat the necrons, you know its gonna happen.
>>
>>50720301

It probably wont be, because esports and dlc.
>>
>>50720395
I would forget to actually post the theme.
https://www.youtube.com/watch?v=LUwDVuAfxHY
>>
>>50720326
>>50720443

well were fukd
>>
>>50720406
Eldar and SM likely team up. However, they put a bit of emphasis on Gorgutz being a 'Collector of things' this time around.

What if Trazyn and Gorgutz get together to out-loot the Blood Magpies?
>>
>>50720466
They have specifically stated in an interview that they won't be esports focused, but that they would be happy if that sort of crowd did find interest in the game. Don't just take random people's words for fact anon, think critically.
>>
>>50720498
I don't know, I feel like that'd just be a bit like winter assault without chaos and imperial guard.
>>
>>50720518
thats basically what it is.
>>50720466
they said they wouldn't really try for an esports angle, and while im a bit optimistic (as they talked about modding and how they had lots of plans for it) theres also sega at the helm, and modding in total warhammer right now is pretty minimal, and it'll probably be at dow 2's level (aka practically non-existent). I highly doubt it will be at dow 1's level of modability, but I'll be fucking glad if it is.
>>
>>50720554
Modding in Total Warhammer was something GW went into specifically screeching about. The modding scene plays prominently in some older TW games, and GW told them that, in order to avoid complications and trademark shit with the warhammer franchise, they wanted it as un-moddable as possible, including things like map or model mods. I've never seen them say as much in reference to 40K, and we can only hope they'll be more lenient, and let it slide this time.
>>
>>50720579
maybe they know that people mostly mod dawn of war to just be...more 40k, instead of fantasy where people often want to overhaul it into other franchises
>>
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>>50720406
Or they team up with the Necrons against the True Threatâ„¢, eliciting countless confused cries of outrage from the playerbase about why a faction that wants to destroy all life is teaming up with anyone.

Also wtf why are the Necrons talking, everyone knows only Pariahs can talk. And where are the Pariahs?
>>
The real question:

Will the backlash upon release be worse then the backlash on DoW2's release?
>>
>>50720666
they changed the lore many years back, pariahs are no longer a thing, 99% of necrons dont talk still but the leaders do (like soulstorm)
>>
>>50720666

>Also wtf why are the Necrons talking, everyone knows only Pariahs can talk.

I always hated that, even in the oldcron fluff there were bits and pieces here and there of necron lords talking, but i remember that Pariahs were supposed to be silent and spooky, and in Dark Crusade it was the other way around.
>>
>>50720670

It's already worse, it wasn't this bad when DoW 2 was announced.
>>
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>>50720695
I'm more than aware; I was only describing the reaction if/when Relic adds the Necrons, in their modern form (which they would have to be).

>>50720746
There was only one example of a talking cron that I'm aware of, at the end of a BL book, though the codex did confirm that some Necrons kept their minds.
>>
>>50720670
Given the reaction that /v/ is already giving, IE, "IT'S SHIT, IT'S SHIT, IT'S SHIIIIIIIT" I think it would be best, in order to stay away from threads on the game during its early release. It's just going to be filled with blind hate.
>>
>>50720670
dow 2 had p bad reception, but this will be swamped with negative reviews for a while, im sure (or forever if its total shit) from people buying it and refunding just to leave a negative review because it isn't dow 2, or the graphics are shit, or whatever list of complaints they have that worked for dow 2 as well.

Dow 2's initial gameplay was shiny as fuck and people complained about that for a while as well, until they toned it down and chaos rising/retribution toned the brightness/shaders down even more. But a lot of people weren't around in the early days of dow 2, so they don't remember that, and history repeats itself.
>>
>>50720793

I don't remember from what it was, but yeah i remember one necron lord talking somewhere, actually, i think he had storm in his name, maybe he was Imotek before Imotek was a thing.
>>
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>>50720826
The Herald of the Storm/"Storm Lord", in the Medusa V campaign. He didn't talk, but he did think and feel.

http://web.archive.org/web/20070313201219/http://medusav.uk.games-workshop.com/campaign/factions/necrons/necrons-c.htm

And yeah, he was basically the precursor to all the later Necron characters with the same weather gimmick, including Imotekh.
>>
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>>50720902

Fucking Necrons man, i hope they are a secret 4th faction in DoW 3.
>>
>>50711798
Red alert 3 and cnc 3 i think had them, they were great
>>
>>50715408
Enemy units are way underpowered in the trailers, its the same in the space marine one
>>
>>50712193
Why's that gretchin in the bottom right so sad.
>>
I really want to like this game, but I just can't shake off the feeling this game will disappoint.

I don't like the art style or the animations, but I can deal with them assuming the game play is solid which just doesn't look like it's there. Granted we haven't seen enough, or played it ourselves but it just looks off.

Simply just letting units running into one another creating a blurring crazy mess, with particle effects flying everywhere doesn't make a fight intense.

I'll admit I like the base building aspects and the options it provides, but at the cost of the tactical options that appear gone from DoW2, it isn't worth it.

This game looks to have no heart. Where are the gritty sync kills, cover options and how soldiers react to the environment and terrain. We've only seen one map but it looks mostly empty, devoid of any terrain features such as buildings/rocks/trees and other features.

I really hope this game proves me wrong and is brilliant, the previous DoWs were great so I hope this one follows suit.
>>
>>50721647
This

As of this moment the only things I'm hyped about is the Ork Theme and Deffcopters.
>>
>>50721814
I do have to admit I'm a fan of the music. The Ork theme is the best one but the SM and Eldar are also pretty cool.

Wait and see what other tracks they have but so far music is spot on. Am really keen to see how the Orks speak in this game though, the VA is either a hit or a miss when it comes to 40k games

Be nice if the units still comment on battlefield conditions and enemy forces
>>
>>50711464
DoW fans, including me, are being insufferably bitchy because that third game in the series is clearly inspired by starcaft, and we wanted, well, DoW game. Not that I hate starcraft, but previous DoW games brought innovation and something fresh instead of 2 giant blobs standing and shooting each other to death. Melee stopping ranged units from shooting, sync kills, knockback - these made gameplay very satisfying.
Animations on a lot of units don't suit them and Gabriel is twice as big as normal marine. They claimed that visual style is for clarity, yet particle effects make it hard to see what is going on. Visual style is not the biggest problem here - although it is big, its the core gameplay that sucks shlongs.

>>50712307
Amen to that. So much work done in DoWII and CoH only to be thrown out of the fucking window. I didn't expect them to put too much innovation, but I didn't expect such a huge step back either.
I especially liked the part when shoota blob easily gunned down eldar vehicle. Like, what the fuck?

>>50713877
Now someone tell me that they are not using MOBA's as well as Starcraft as source of inspiration.

>>50712446
Supreme Commander was a grand strategy.

>>50714262
They are protossdar now. Shame.

>>50718023
A voice of reason.

>>50714992
You are not the only one anon. I still love DoW1 and would gladly play a dark crusade match whenever a friend would call me over. (More sluggas upgrade in ork stronghold, oh yis, used to kill FPS on my older PC)

But I think that 40k works way better when done Company of Heroes style, thats why I liked DoWII more. Say, anon, do you play DoWII Elite Mod? I've decided to try it out and it is glorious with small, but alive playerbase. It adds new race, units for old ones and fixes a lot of balance issues. We could use another player.
>>
>>50716792
>Custodes
>So just space marines except really shiny

so space marines are just IG in armor and don't have big tanks then
>>
>>50718908
did you even read the book?
>>
>>50711350
>Gg game sucks
I'm getting mixed messages here
>>
>>50710030
its fucking shit

totally fucking dumbed down, nothing but a spam fest now.

and bringing back base building, WTF!

no base building was one of the best innovations in the RTS genre

i want to be fighting a battle not deciding which building i should build first and where i should place it
>>
>>50721977
Yeah, I was hoping for DOW 3 they'd take the RPG elements from 2 even deeper and make it into a tactical real time RPG instead of making Dawn Of WarStarCraft.
>>
itt dow 2 babies upset that they're not getting a sequel when their game performed like shit and most of the fanbase hated it
of fucking course they're going to go back to their roots, because they want the game to actually sell and have a nice amount of players, dow 2 players are so fucking elitist when it comes to their cover system and they bitch and moan about everything, which is why they aren't catering to you guys anymore.
>>
>>50710030
...at least the roster is up to date?
I'm a little disappointed that it looks like you won't be able to field the Gorkanaut
>>
>>50722117
you will, both variants of every big walker will be in the game, they just haven't really shown off melee versions, probably because animations aren't done
>>
>>50722153

Yeah, they likely want proper 'They are fighting' animations rather than just swinging away at empty air.

Does anyone remember Metal Fatigue? That game had great 'Mechs brawling it out with each other' animations for a game where you could custom up the mechs.
>>
>>50722153
well that's good then, I want more dakka
>>50722117
Also the Orks are questionable Accurate....
while I like the looks of the building for the most part. the animation is really weird, like with the Workshop "breathing" or the whole building is shaking. the latter is just a bit weird if tolerable
>>
>>50710030
I

LIKE IT

A LOT
>>
>>50722109

If they were going back to their roots no one would be mad, but they are going to SC's roots.
>>
>>50710030
It looks a lot like DoW 2. A LOT like DoW 2. In other words it looks terrible. It's like DoW 2 but with the tight movement restrictions lifted and some things are a bit bigger.
>>
>>50710546
>now from the looks of this it does look like a fucking Red Alert 3 mod
You mean they're copying Red Alert 2. Lurk more newfag.
>>
>>50722332

Are you on crack?
>>
>>50722117
>just reminded that the gorkanaut exists
Ah fuck, I'll never forgive GW for making STC vehicles for orks.
>>
>>50721977
>Supreme Commander was a grand strategy.
This is the dumbest fucking thing I have read in this thread. SupCom was not a grand strategy game you colossal retard. Hearts of Iron is a grand strategy game. Total War is a grand strategy game. SupCom is an RTS. I'm not reading the rest of your garbage heap of a post.
>>
>>50722332
its literally the opposite of dow 2 in every single way
>>
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>>50710030
Looks cool.
>>
>>50718068
He's almost as big as the emperor, what the fuck
>>
>>50710030
Base building a shit.

You want a C&C reskin play a C&C reskin.

Literally Regicide tier.
>>
>>50711421
DOW2, died because THQ went bankrupt and sold their shit to elsewhere. Relic had no motivation to keep the game up. DOW2 died due THQ going down.
>>
>>50723477
THQ also died because THQ was fucking stupid.
>>
So why did they totally ditch coh1/dow2/coh2 cover system? Say what you will about coh2s dlc shit but the gameplay was fantastic with the positional cover system.

This feels like a huge step back with "capturable cover" and sounds like they want to turn it into a laning phase with cheap creeps that can be killed by big hero units while they wait for their call-ins.

The footage of space marine and eldar infantry dying in droves just makes this look like more of a moba.


Who gives a shit if your tac squad gets wiped? Can you even retreat and heal units??

Dow1 and 2 squad/model preservation was key, especially in dow1 with individual unit upgrades that you had to repurchase if a model holding a special weapon died.


I feel like the people who say they play dow to watch 300vs300 mobs go at eachother have never played multiplayer.
>>
>>50723580
Who need cover when you can just spawn more units.
>>
>>50723580
Cover system from CoH/DoWII would be impossible to work with if units consisted of fuckton of models. However, current bubble cover is retarded.
>>
>>50713204
They're in the trailer.
>>
>>50721977
>Say, anon, do you play DoWII Elite Mod?
Hadn't heard of it until now. Might give it a try, though I don't play that much multiplayer stuff nowadays (wi-fi isssues).
>>
>>50723642
>However, current bubble cover is retarded.
It's from DoW1, except less retarded.
>I'm standing in a crater, your overhead barrage is now m less effective!
>>
>>50715929
>But more than that, I feel like the regular unit voice acting is better in 2, especially for the orks and the eldar
I still remember dow1 lines and voice, I cant with dow2, but you are right its a very subjective topic.
>But the ENTIRE eldar faction as a whole was stupid OP in the first game
Rly? I never had much problem with beating them, Necron gave me more truble.
>>50722067
>>50723377
Annon, I have to tell you....you dont seem to like RTS but MOBAs...base building is a pillar of RTS.
>>50724381
You dont seem to understand how cover works in TT. If you hit unit in crater with a overhead barrage they dnt get bonus from cover.
And in DOW1 geting hit by basilisk while in heavy cover meant your dudes have 3-4s more before they die.
There were negative covers, and if I recll corectly even one that slowed you down.
It was good lookin, it worekd it was close to TT.
Stay in that bubble of yours.
>>
>>50724719
>Annon, I have to tell you....you dont seem to like RTS but MOBAs...base building is a pillar of RTS.

I don't like either, I like TBS games, like say... Warhammer 40.000.
>>
>>50710071
That's nothing new. Some people are still mad that DoW2 wasn't what they wanted, even though it was a good game.
>>
>>50724719
>You dont seem to understand how cover works in TT.

Except I give not a single shit about how it works in the absolutely horrible TT game that no one in their right mind wants to play with the real rules.
>>
>>50724817
>Except I give not a single shit about how it works in the absolutely horrible TT game that no one in their right mind wants to play with the real rules.
Then sod thee off to /v/ to roam among thine kin.
>>
The Lascannons on those Devastator Marines turn me on so hard, the particle effects they've got for those things make me REALLY excited to see the pew pew pewtential of the IG lasguns!
>>
>>50721977
Whats your name in elite mod? i play it aswell and we probly played versus each other.
>>
>>50711543
>The aesthetic is great
what?
its literally a cartoony downgrade from Dow2, are you fucking high?!?!
>>
>>50715929
>But more than that, I feel like the regular unit voice acting is better in 2, especially for the orks
thats rather strange considering the exact same voice actors were used for the boyz, maybe you just fell in love with the weird boy and grotz (especially grotz since they were annoying in dow1). but then you lose gorgutz
>>
>>50715678
>then why is starcraft 2 so popular still while dow 2 barely has any players (and no, it isn't 'just koreans'), and gets beaten in player count by soulstorm
where are you counting this from anyway?
id argue BTW, that its very dependant on blizzards previous popularity since most people do consider SC:BW the greatest RTS of all time. even then, starcraft 2 is only ever played or mentioned in relation to e-sports, and its campaign is considered sub par. most DOW fans dont want competitive multiplayer, they want a fluff-focused game with emphasis on the campaign, with multiplayer as a bonus.
even dow 1 which had terrible balancing managed to produce epic multiplayer spectacles btw (https://www.youtube.com/playlist?list=PLD13C6DC411A52EF3)
>>
>>50724719
>You dont seem to understand how cover works in TT. If you hit unit in crater with a overhead barrage they dnt get bonus from cover.

unless they choose to go prone iirc.
also all cover in DoW1 slowed down units, some more than others like Heavy cover and Negative cover. I wish I got to play DoW multiplayer.
>>
>>50724919
ikr?
and in that video I just watch orks shoot like Starcraft Marines. you really see it with the mob of shootas near the end
>>
>>50725204
>where are you counting this from anyway?
steam stats.
>>
>>50724817
/v/ermin is your land
>>50725960
Im not familar with 7ed rules, stoped at late 5ed.
>>50726143
Steam isnt THE source for it, there is whole lot people who play games without it.
>>
>>50726219
that would just make it even more bias against dow 2 because retribution isn't available off of steam outside of torrents, which I obviously don't count, especially since its basically a multiplayer only game.
>>
>>50725204
Oh fuck I've been looking for that tourney for ages.
>>
>>50723580
>they want to turn it into a laning phase with cheap creeps that can be killed by big hero units while they wait for their call-ins.

The gameplay on the twich stream reveals show hero units threatened big time by the porper counter or even walking into a stupid situation.

They are far more balanced and less big hero than dow 2.
>>
>>50726143
>starcraft 2
>steam
huh???????
>>
>>50726373
that moment when the bottom tier necrons manage to upgrade to restored monolith vs the space mehreen
>>
>>50711299
we haven't seen real gameplay yet
>>
>>50710982
his arm grew back QUALITY
>>
>>50726582


> The gameplay on the twich stream reveals show hero units threatened big time by the porper counter or even walking into a stupid situation.

You mean like when the wraithlord casually murdered a dozen squads in tandem with jain zar while constantly getting shot at by a couple of lascannon squads which are supposed to be it's direct counter?

It took the entire rest of the SM army to bring those 2 down.
>>
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>>50724719
>Annon, I have to tell you....you dont seem to like RTS but MOBAs...base building is a pillar of RTS.
God forbid there be any innovation in a genre.

Base building is boring as shit. Why have the game be decided by individual unit control, use of abilities, flanking and actual tactics when you can have it decided by who got their super command center up first and got the best units?
>>
>>50726963
>>Base building is boring as shit. Why have the game be decided by individual unit control, use of abilities, flanking and actual tactics
whoa anon, some actual good arguments...
>when you can have it decided by who got their super command center up first and got the best units?
until you went complete fucking retard...

remind me, did COH or DOW2 just give you the biggest tanks straight from the start of the game???!?
>>
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>>50710030

HAHAHAHA ITS SO FUCKING BAD HOLY SHIT WHAT A PIECE OF SHIT

fuck DoW, its officially dead now

well, back to Dark Crusade with mods.
>>
>>50710030
Am I the only one that noticed the idle animation o the deffdredd is just one loop.
>>
>>50723580

CoH's cover system works because it's World War II and there's no melee combat. The only way to remove enemy infantry from a defensive position is to kill them straight up, smoke them out with grenades or flamethrowers, or destroy the cover directly with artillery/vehicles.

With melee combat, jump packs, teleporting, and units that can simply walk through defensive terrain from the very start of the match, DoW2's cover system is basically irrelevant from the get-go. Once the special abilities like Eldritch Storm and Roks come out, there's usually not even any cover left to make use of anyway.

Look up some Indrid shoutcast videos on youtube and take note of how often cover is used or actually makes a difference in each game.
>>
>>50727018
No, but the macro focus was much less. And even with those super units, control of them was much more important. Baneblades could be outflanked or overextended. Land Raiders function better as mobile reinforce points than for combat. You had to keep an eye on the Swarmlord's health and know when to use his life leech to regain HP.

In DoW 1, a lot of the super units functioned as "I Win" buttons.

Let me put it like this: In DoW 2, my unit line-up is different every match. I have to adjust and evolve to my opponent's tactics, knowing what to use against what. In DoW 1, I pretty much have the same build order and my army looks largely the same from game-to-game, with only slight variations not based upon what my opponent is bringing, but on what army I'm facing.
>>
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>>50726963
>base building is boring
ayy fuck u nigga
>>
>>50716189
So sorry they included the three original and iconic 40k races, aside from Chaos.
>>
>>50713414
I'm the lone Chaos player at my FLGS. We have an overwhelming Imperial Guard population here, so I e-bay buffed my army so I can field 10,000 points and we do sweet 1 vs 5 games every now and then. It's got a great, 5 minutes to midnight feel when they have to muster their forces to fight me, especially when one guy has to cancel and they show up 2000 points short.
>>
>>50726963
>RTS
>REAL TIME STRATEGY
>STRATEGY

base building is needed for the strategic layer of the game. if you want TACTICS go play an rtt.
>>
>>50727195
>No, but the macro focus was much less
but thats not a good argument, most DOW players want apocalypse scale conflicts, not kill team.

as for the "tactical" capabilities of the super vechicles in dow2, i cant count how many times rockets came from the front and the game gave me "rear hit" messages.

still i agree, the fighting overall in DOW2 was better than 1, except for the awful retreating mechanic. but at the expense of basebuilding we also had less units and smaller armies
>>
>>50711029
>Something about shifting loyalties?

You can't change Clans. They're genetic.
>>
>>50727274
>if you want TACTICS go play an rtt.
no such thing as a game genre called RTT.

basebuilding is completely the same as the "upgrade to tier" buttons in dow2 just with more complexity. basebuilding = deeper strategy regarding build order, and we know from starcraft that you can make it very strategic and not just an "i win with BFG" race
>>
>>50727329
then what are feral orkz?
>>
>>50710030
Too much vfx imo, it looks like it could be hard to understand whats going on especially in pitched fights.
>>
>>50711163
>Welcome to DoW3
>Your choice of factions is: Space Marines, Spiky Space Marines, or Orks

At that point, it might as well just be a god-awful sequel to Squad Command.
>>
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>>50721977
>Supreme Commander was a grand strategy.
Holy shit no how can you be so wrong. Supreme Commander is just big RTS.
Pic related is grand strategy.
>>
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>>50726963
>Being so shitty at individual unit control, use of abilities, flanking and actual tactics that you can't stop the enemy from building his super command center

If you're actually good at an RTS, it doesn't matter if the enemy got his late game building up when your army is walking unopposed into his base.

Base-building has long fit just fine into the strategy and tactics of RTSs. Do you upgrade the units you already have or do you just pump out another squad? Can you afford to spend the time and resources to build a late-game structure when you need to quickly reinforce your army before your enemy attacks? Unless the game has some system where base-building and unit-building are totally unrelated to each other resource wise, supporting your base and supporting your army has always been about weighing your options. There's a reason why "zerg rush" is such a well known phrase: its all about quickly crippling your opponents economy so that you can more easily win in the later part of the game. You, know, like a Strategy.
>>
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Macha is back. Who cares about autistic detailes.
>>
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>>50727772
>who cares about the gameplay and aesthetics
>I got my meme girl
>>
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>>50727838
The gameplay and aesthetics are great, Anon. Quit your whining.
>>
>>50710531
It's an industrial track with tribal drums.

That's about as orky as you can get without playing bagsquigs.
>>
>>50710531
>all music I think sounds too different from my comfort zone has to be dubstep
>>
>>50727988
>aesthetics are great
>posts literally human with shitty looking ears
>>
>>50728079
That's what Eldars looks like.
>>
>>50727988
>>50727772
The real question is "Is she still a virgin?"
>>
>>50728095
I don't see why she wouldn't be.
>>
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>>50728094
No, official Eldrad here has way better looking ears.
>>
>>50728144
That entierly depends on who is illustrating.
>>
>>50728151
Doesn't stop Macha from looking shit.
>>
>>50728195
That's just your opinion. It's wrong, though.
>>
>>50728207
>this is how Eldar look like!
>no, it's just an opinion
>but this opinion is wrong!
Do you even think before posting?
>>
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>>50728144
and yet there are plenty of eldar pics that look like normal humans with pointy ears, so theres no 'official look'
>>
>>50728296
What you are posting is Rogue Trader, which is almost a different universe. For instacne she should be way taller than him, don't think that it's the perspective. Or are Eldar in Rogue Trader of the same height? And I'm not calling this Macha unofficial, I'm just calling it shit. I really see no reason to argue for very human-like Eldar.
>>
>>50728369
Look. There is nothing wrong about being wrong.
>>
>>50728369
>What you are posting is Rogue Trader, which is almost a different universe
jesus christ shut the fuck up
>>
>>50728380
Tell me how an opinion can be wrong and then tell me why I'm wrong. What's so great about a really human-like Eldar? What does this alien race gain from looking barely different from us? What's so interesting and exciting about that?
>>
>>50728369
>What you are posting is Rogue Trader, which is almost a different universe.
not really
and eldar have been described in the past, in 40k books, as being extremely beautiful to the point of mesmerizing, and you don't really get that with super alien ugly eldar.
>>
>>50728472
>super alien ugly eldar
Who said anything about that?
>>
>>50728472
>beautiful=/=looking like a normal human
Whenever I saw descriptions of the Eldars beauty it was always their movement, not that their face is just that of a good looking human.
>>
>>50728369
>Rogue Trader is a alternate universe.
That picture looks too clean for a image of the '80... wait, or you mean the FFG game? That is still canon 40K.

>Eldar should be taller
Even ignoring the perspective, she does look taller than the humie.

>New Macha is shit.
And I say you are a grot. I admit I was a little unnerved by her new looks, but then I remember myself that her /tg/ looks are not that canon.

>Eldar should not be pretty.
They should be pretty AND creepy at the same time, but you can count with the fingers of your hand the artist who achieve both and the be always some git who says "too pretty" or "too creepy"
>>
>>50728717
>but then I remember myself that her /tg/ looks are not that canon
I don't even care about her meme version, I just want good looking Eldar.
>>Eldar should not be pretty.
Again, I never sad that.
>but you can count with the fingers of your hand the artist who achieve both and the be always some git who says "too pretty" or "too creepy"
I'm not even seeing them trying here.

So, can finally someone explain to what's so great about almost human-like Eldar?
>>
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>>50727988
>The gameplay and aesthetics are great,
Wrong on both counts.
The gameplay looks like simplified, moba pandering trash that lacks everything that made DOW combat appealing in the first place, and the aesthetics are pathetic when compared to DoW 2 which rendered 40k world in such vivid and beautiful detail.
>>
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>>50728296
>so theres no 'official look'
Actually, there is.
The concept art of Jes Goodwind is the most "correct" depiction of the Eldar we will ever have, because that fucker has basically defined the aesthetics of the whole fucking race.
>>
>>50728862
I think her concept art is pretty close, but for some reason they went for something normal instead.
>>
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>>50728908
A pity desu.
Having her look like the eldar are described to look, would probably hindered some of the waifufags a bit.
>>
>>50728771
>So, can finally someone explain to what's so great about almost human-like Eldar?
In my opinion (I could be wrong), it helps to make them more relatable. Sure, everyone is an asshole in 40K, but it is more likely someone at first gaze would seek more of >>50728296 than someone looking like >>50728908

Once again, I may be wrong. If someone have a better explanation, I am all ears.
>>
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>>50728991
>aliens
>needing to be relatable.
Come on m8.
Besides, nobody is acting like the Eldar need to look like some sectoids or completely inhuman ayy lmaos. Just that they actually are depicted like they are described to look like (pointed features, almond shaped eyes, and somewhat more angular faces than humans have.) It shouldn't be hard, one just has to look at Jes Goodwind's sketches to see what they are supposed to look like.
>>
>>50728969
Some faction has to offer some tits and ass for the masses, that's why the Banshee is their poster girl and it's always a female farseer.

>>50728991
They are an alien faction and an enemy to the Imperium. Even some of the factions of the Imperium are really unrelatable, I don't see why they should be relatable when all the other aliens aren't.
>>
>>50729066
DoW series is to blame for all the waifufags that shit up eldar threads.

In the actual lore, there are basically no Female farseers, and the only females of any importance are Jain Zarr and that Iyanden Ynnead cultist spiritseer chick.

All other major Eldar characters are dudes.
>>
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>>50729029
>one just has to look at Jes Goodwind's sketches to see what they are supposed to look like
These aren't even the most extreme.
>>
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>>50729101
That style sorta takes them too much to the other extreme.
Goodwin's sketches are closest to their lore depiction imo.
Same goes for this dude's art.
He is perhaps my favorite Dark Eldar fan artist.
>>
>>50729142
>He is perhaps my favorite Dark Eldar fan artist
I wondered how long it would take for someone to post Beckjann.
>>
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>>50729172
Well, his artwork shows the eldar looking like Goodwin's sketches and how they are described to look like in the lore, so it is not really surprising his work comes up when this topic is discussed.
>>
>>50710071
It's become a meme

I can't say I'm enthralled with relic, I fucking HATE what they did to DoW 2, but the majority of criticisms I've seen on /v/ and elsewhere so far have been completely fucking baseless. There's still a bunch of dimwits salty about relic not making DoW 2 a DoW 1 / Starcraft clone, who honestly think base building is the pinnacle of fun and strategy.
>>
>>50710304
>I'm not impressed by the gameplay in the slightest. Did they ask an intern to make that trailer? It's so static.

They probably aren't even using AI, just scripts to move units into xyz positions and more scripts telling what units to shoot what units.
>>
>>50710549
Half the RTS fans out there can't stand not having their autismforts.

In the end the only thing base building accomplished was dragging gameplay mechanics out of the realm of tactical and decisive engagements, and into the realm of unit spam and build orders, where the only thing that really matters is your economy, and fighting is secondary.

For me, the height of RTS gameplay is stuff like Myth II, Wargame, and World in Conflict. Games like Starcraft can go suck a dick and die.
>>
>>50729463
economy and military are equally as important in traditional rts games
go play rtt
>>
>>50729463
Basebuilding, when it works well and actually serves a purpose other than just "maek this so you can maek better units" or even worse, just work as a warehouse for unit upgrades, is good.

Buildings need an actual function, a proper reason to exist, other than them being required parts of the fucking tech tree, that you only ever need to build once as in Starcraft.

Supreme Commander has GOD TIER basebuilding.
Every building has a purpose, and even the damn layout of how you build them matters due to the adjacency bonuses. Basebuilding in Sup Com actually ads a great element of gameplay to the whole game.

Whereas Starcraft's, or DoW 1's basebuilding is fucking cancer. Research structures make up half of the building roster, and the only buildings that have any actual function are production buildings and supply buildings.
The rest are just physical roadblocks you need to construct in order to climb the tech tree.
That design, is utter shit imo. Every building has to have a concrete, function outside of just unlocking further tech.
>>
>>50729591
> and the only buildings that have any actual function are production buildings and supply buildings.The rest are just physical roadblocks you need to construct in order to climb the tech tree.

Just a note, I am talking more about Starcraft than DOW 1 here.
DoW 1 had better ratio of buildings having actual functionality outside of tech warehouses/unit unlocking structures.
Like Eldar webway gates for example.
>>
>>50728444
Tits and ass are fun.
>>
>>50729647
and it looks like thats p much the case with dow 3, since you do almost all of the tier upgrading through your main building, and the rest are for unit production (with one for upgrades)
>>
>>50728832
>muh MOBA scare

MOBA is fucking derived from the RTS genre. I don't see any single problem with a smooth merging.
>>
>>50729591
>Basebuilding, when it works well and actually serves a purpose other than just "maek this so you can maek better units" or even worse, just work as a warehouse for unit upgrades, is good.

It has NEVER worked out well

I've been playing RTS games since Dune II was released. I know my fucking RTS's, and I've seen them evolve over time and I know what I've liked and disliked. Starcraft, Red Alert, C&C - They all got it WRONG

Myth II, DoW 2, CoH, Wargame, World in Conflict - they got it RIGHT.

There is only 1 RTS I've ever played where I genuinely enjoyed the basebuilding and that was Total Annihilation. Even fucking Supreme Commander just doesn't come across right and turns into a tedious mass zerg / manage economy crap.

I don't play RTS to manage a fucking build order, research order, and autismfort placement. I play it because I want to decide combat situations with ambushes, clever lanes of covering fire, well-timed reinforcements, bait, excellent use of unit abilities, and so forth. Instead I'm stuck with years of RTS games falling flat on their face doing everything fucking wrong because a vocal minority of the RTS genre can't get their fat fucking asses out of last decade and demand, kicking and screaming, that every RTS game cater to their precious fucking autismforts.

Fuck your base building. Fuck your economy.

I want to play a fucking wargame not do my goddamn taxes. If I wanted to do my goddamn taxes I'd go and play fucking vicky 2 you shits
>>
>>50729738
play rtt and stop bitching
>>50729719
and it isn't even moba related outside of the stupid tall grass shit, which grey goo had as well
people who think that heroes=moba haven't played other rts games, at all
>>
>>50729697
That's what I am hoping for. I myself have no problem with that sort of basebuilding being brought back to the game.
My issues with DOW 3 are with how utterly dull the gameplay looks, how it has simplified the combat to even lower point that what DoW 1 combat was, and how everything that I loved about DoW 2's intense fights has been cut out.
And of course, the shit tier aesthetics, but that's a minor concern when compared to gameplay concerns.

As it is, all the info that has been released about the game, has repulsed me further from it.
There is literally zero reason for me to play DoW 3 over DoW 2 or even 1.

My ideal DoW 3 would have been DoW 2 with some, more focused basebuilding brought back, and an overall bit bigger scale in terms of army and map sizes, so that factions like nids, ig and orks could really shine their numerical superiority when compared to more elite factions like Eldar and Marines.
>>
>>50729719
>>50729796

No, the reason I think that it is moba inspired is because of how they have described, and showcased all the fucking hero and "elite" unit abilities, which look like they have been stripped straight out of fucking league of legends.

Macha's Spear, Gabes jump bs etc, are shit straight out of mobas, and it disgust me.
The whole retarded focus on ebin heroes and elite units takes away from the rest of your army.

In DOW 2, my favorite unit of the whole game, was the lowly guardian, because of how insanely versatile those fucks were in good hands. I would often spend more time microing them and I'd just sick my Warlock at the enemy to distract them, while my guardians moved to positions to grenade nuke their asses etc.

DOW 3 seems to have utterly simplified most units outside of the "elites" that you are supposed to micro.
>>
>>50729882
It's probably too early to say something like this, but even DoW1 units seem to have more depth than the line infantry of DoW3. They certainly don't spend much time advertising their regular units, it's all about the heroes.
>>
>>50729907
Yeah, and that concerns extremely.
Form example, the Wraithlords. Just look at this shit:
https://www.dawnofwar.com/article/unit-spotlight-wraithlord

Wraithlords were devastating in DoW 1 and DoW 2 already, and they didn't need to be some "elites" with special powers etc.
I hate the way they have changed them to DoW 3.
>>
>>50729591
>buildings that have any actual function are production buildings and supply buildings

Supply buildings serve no function apart from undoing the limitation on you. I can agree that the TA/Supcom way of doing basebuilding is the best.

The building is either there for resource extraction, defense or to pump out units. There's no "you need this temple to build that unit" shit or even any sort of supply structures either (well maybe resource storage structures but those are optional backup buildings rather than being mandatory).
>>
>>50729971
>There's no "you need this temple to build that unit" shit
Exactly.
I fucking HATE that shit.

Supcom basebuilding is beautiful in it's simplicity. Each building, be it the lowly t1 generator, to a god damn nuclear silo, serves a clear and distinct function, and once open to be constructed, can serve you throughout the whole game.

Like, you can still spam T1 generators for some quick energy income, even though you can already make T3 generators. It simply depends on your current situation and needs, not some fucking techtree restricitons.
>>
>>50729907
no shit, thats exactly what they did for dow 2 as well. you do realize almost all of the dow 2 original videos focused on hero units/campaign stuff, right?
>>
>>50729882
Yeah, in Warhammer the hero is actually significant on the battlefield and they have always had special tricks that ordinary units can't use. I think you're just paranoid.
>>
I guess they really want to take back the Starcraft audience, since it should have been their in the first place.
>>
>>50730010
We saw streams though and I never saw any regular unit using any skill.
>>
>>50730010
https://www.youtube.com/watch?v=zSB1IOd-JGE
https://www.youtube.com/watch?v=SggznDkCfVQ
two examples of this, but threads dying anyways
>>
>>50730085
you must not have watched many since they talk about/show normal units having grenades and upgradable skills, like how scouts can use cluster mines.
>>
>>50730105
Welp yeah, then I missed it. Had the last Eldar stream in mind. The guy that played it may have been a retard, but I only remember him using the heroes.
>>
>>50730055
The heroes in earlier dow games never outshined their whole armies though, whereas in DoW 3 the heroes and the few "elite" units seem to be the focus of all the gameplay, while the "line" units are reduced into nothing more than backup dancers.

The whole distinction between "elite" and "line" units pisses me off. No unit in a rts should be compared to the mobs that spawn periodically in moba games, like that.
It smells of attempts to simply the game, by rendering most units to simple, expendable and easy to use mooks, that let you focus on your "speshul" hero and the "elites" which have fancy abilities and neat particle effects.

It's fucking disgusting.
>>
>>50730148
this is also campaign footage, and who knows what the mp balancing is like.
the campaign for dow 2 is the same way as whats shown here, though actually more hero focused. but who knows.
>>
>>50730090
There were trailers that showcased the whole factions too as well.
https://www.youtube.com/watch?v=jN93TkiHStg
https://www.youtube.com/watch?v=rulPIJs4UvI
>>
>>50730148
During that period heroes where less significant on the tabletop version of 40k. They dominate more now. DoW3 stays true to 40k.
>>
>>50730253
That depends entirely on the faction, so fuck off with your bullshit generalizations.
>>
>>50730284
Whatever you say, grandpa.
>>
>>50728969
>implying I don't want a glam metal space elf waifu
>>
File: eldar teens.jpg (505KB, 1200x1075px) Image search: [Google]
eldar teens.jpg
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>>50730397
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