Any suggestions on Fixing Burst/Auto fire for D20 Modern/Future and any other 3.5 D20 based games that use guns?
The -4 to hit, +2 damage rule for Burst, and -2 to hit, +1 damage for Double Tap is stupid.
I saw a few threads for Auto Fire, and the one that kind of makes the most sense is making the Reflex Save to avoid the damage equal to the attack roll, and you get bonuses for cover, armor, etc.
However, burst/double-tap would make more sense if you rolled that many dice and got -2 per dice. Less control, but spraying the target area. 3 round burst with a rifle? 3 attacks at -4 each. Double tap? 2 attacks at -2 each. 5 round burst with a LMG? 5 attacks at -8 each.
But law of diminishing returns would make it almost impossible to hit things once you get up to auto fire with 10 shots at -18 each, though you're almost guaranteed to roll a Nat 20, which is an automatic hit. Thus the saturation/area of effect rule instead.
Any thoughts?
This is something that's really been bothering me.
This would also make sense for confirming crits, as rolling a 20 for an automatic hit when spraying would make sense, but confirming a critical with a -18, for example, would be almost impossible. Even with a -8 for a 5 round burst.
Just play GURPS
>>50636888
Why play GURPS?
Can you give me more info?
>>50638493
Because D20 modern is fucking awful and you shouldn't subject yourself to it.
Just play GURPS because its better then D20 Modern.