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Warhammer 40,000 general

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Thread images: 77

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Good night sweet saint celestine princess edition

>Previous thread
>>50617814

>Freshest Rules:
https://mega.nz/#F!Wl5DAbCb!TYxZG4CgX_x-NJu7JBwbZQ!2tgBUTYI

>Stale PDFs:
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ!ddAxALZD
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ

>As current as the FAQs get
https://www.games-workshop.com/en-GB/Rules-Errata

>40K 7th Edition Quick Reference Sheets:
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>Forge World Book Index:
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>The Black Library (STAY THE FUCK AWAY FROM THE CLOWNS):
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q!c4pGAJDb

>List Builder if BS doesn't add enough bloat for you
https://webapplications-webroster.rhcloud.com/rc/web/#/rosterCreator
>>
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First for best legion.
>>
Sisters lost in the warp.
>>
Fifth for the Mechanicus.
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LEAKS WHEN
I NEED TO KNOW IF I WANT TO GO PREORDER IMPERIAL AGENTS TOMORROW OR NOT
REEEEEEEE
>>
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>>50622009
>coping with failure and abandonment

Shoulda just picked one m8
>>
>>50622009
Ah yes the second legion, the legion of the bear, a sad sad thing indeed.
>>
Reminder. Alpha legion is propaganda, and doesn't exist. This thread has not been claimed for alpha legion, and the poster below this I've definetly isn't an alpha legion sleeper agent.
>>
How the fuck did any of you pick your first faction? christ. I'm sitting at the store page staring at models and reading codexes and I switch from what faction I'm super interested in hourly.
>>
>>50622052
This are existing codex, you know them well, don't pretend they'll get new shit.
>>
>>50622086

What faction do you like the most?
>>
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Working on an 1850 list.

It's fluffy, but would you play it?
>>
>>50622086
You will know when the time is right, so it is foretold. Or you could just read lexicanum until one of the factions calls out to you.

It was an easy choice for me. I chose imperial guard (because i wanted to be the guy pretending he's playing a historical wargame while everyone else plays space-fantasy).
>>
>>50622086

I'm always a fan of basic humans in sci fi and fantasy. Then i read eisenhorn inquisitor books and thats how i picked IG and inq.
>>
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>>50622086
First faction: Necrons
Age picked: 14 (13 years ago)
Reasons: Green rods

Traded them to a friend for all of his birthday cash, bought a Death Guard army with them. Listen to your heart, aesthetics, then fluff, then crunch.

The uncoloured version of this pic and legion storyline won me over.
>>
>>50622086
>brave space Vikings post humans fighting as brave heroes against impossible odds to defend the citizens of the imperium against the incoming darkness
What's not to like? Read about the factions lore and choose the one you like the most.
>>
>>50622086
First faction: Eldar

Why: Who the fuck knows?

I was...12 I think, I got a box of 16 guardians and the old metal wraithlord.

My friends did not like that wraithlord...
>>
>>50622086
I would figure out what you are after in this hobby first though since there are 3 main aspects; modeling, painting, and playing. If winning is super important to you, you are going to be screwed no matter what.
I went with an aesthetic I liked and fluff I found entertaining, I'm CSM player for what it's worth. 1d4chan is still the best source, IMO, for basic 40k knowledge on the factions and play styles
>>
>>50622070
>>50622070
Favorite piece of non-existent fluff?

I like "We Are One" by John French.

>>50622115
What's the point of a Sigil of Chaos on a non-CC lord that's going to be baby-sitting Havocs in the backfield? If you aren't going to take a Warband, just take a Sorcerer instead. Cheaper and more effective.
>>
>>50622062
>Failure and abandonment

Ah, yes, I remember the time that Lorgar's legion was basically stolen away by a disgraced member of his legion, forced to accept the side he hated and had said disgraced member represent his legion better than him.

Oh, wait.
>>
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ORKS

1. An Initiative increase across the board. Boyz are now I3, Nobz are now I4, and Warbosses are now I5.

2. Army-wide Furious Charge.

3. A Ballistic Skill increase across the board. Boyz are now BS3, Nobz are now BS4, and Warbosses are now BS5.

4. Choppas are now AP4. Big Choppas are now AP3.

5. A Toughness increase across the board. Boyz are now T4, Nobz are now T5, and Warbosses are now T6.

6. A Leadership increase across the board. Boyz are now LD8, Nobz are now LD9, and Warbosses are now LD10.

7. Army-wide Feel No Pain 6+. This can be improved with Wargear and Painboyz up to a maximum of 4+.

8. Painboyz and Mekboyz are Elite choices. You may take up to 3 of each type as a single Elites choice, and you may distribute them as Independent Characters.

9. Mekboyz now have access to Kustom Force Fields. A Kustom Force Field grants a 4+ Cover Save to all models completely within 18 inches, including vehicles.

10. A Waaaaagh may be called once per game, and grants all Orks in your army Fearless for that turn. Calling a Waaaaagh also allows all Orks in your army the ability to reroll their Charge distance for that turn.

11. Characters now have access to non-Mega Armour wargear that grants a 2+ armour save, 1 per army.

12. Characters now have access to non-Mega Armour wargear that grants a 3+ invulnerable save, 1 per army.
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>>50622140
Wrong picture
>>
>>50622093
They've explicitly said there will be some new rules in Imperial Agents.
>>
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>>50622086
I picked Orks

Why? Because they looked like they would fucking murder anything that looks at them funny.
Mostly Deff Dreads and Nobz though
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Why do furries get all the cool melee stuff? World Eaters ARE the melee specialists of the setting, yet they lose to almost all of their equivalents. The Khorne-blessed melee obsesed Berzerkers who kicked the shit out of the Wolves in 30k can't even beat Death Company let alone their SW equivalents. Fuck GW and their loyalist snowflakes.

Yes, I mad.
>>
>>50622188
Kill yourself
Then become spores which will become 20 grots which will each get killed in 20 different, horrible, ways.
Then those 20 grots make spores which become 200 more grots, of which die 200 different and even more horrible ways.
And it will continue, forever. Welcome to hell faggot.
>>
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>>50622222
Both still lose to these fuckers.
>>
>>50622086
Dinobugs just called to me. I've got Deldar on the side, but no matter how great Scourges and Reavers look they'll always play second fiddle to my Tyranid Warriors.
>>
if I'm waiting for Imperial Agents leaks, which site should I be hitting f5 on?
>>
>>50622196
They'll probably just get decurions and some formations with rules to use them nothing more, what do you want relics for assassins? S D bullets for vindicares? Ap2 weapon that grants extra attacks to eversor? Super skull helmet for culexus? Improved shit callidus?, Inquisition will probably rework their equipment into relics though.
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>>50622193
Is there a version of that image at your version's resolution without the grey box?
I've only got this one at 1940x1348
>>
Thoughts on the following list (1850, ITC format events)

Eldar Corsair Raiding Company

Command Crew
>Corsair Prince - Cloud Dancer, Void Sabre, Shadowfield, Corsair Combat Drugs
>Void Dreamer - Cloud Dancer, Shadowfield, ML3

Coterie One - Hatebringers
>Corsair Baron - Cloud Dancer
>3x Cloud Dancers - 3x Scatter Lasers
>Wrap Hunter Squadron - 2x Warp Hunters, 2x Kinetic Shields

Coterie Two - Skyburners
>Corsair Baron - Jet Pack, Shimmerfield
>5x Reavers - Jet Packs, 2x Fusion Guns
>5x Reavers - Jet Packs, 2x Fusion Guns, Felarch
>5x Reavers - Jet Packs, 2x Fusion Guns, Felarch
>5x Balestrike Band - Jet Packs, 4x Shruiken Cannons, Felarch

Harlequin Cast of Players
>5x Troupe - Master w/Caress, 2x Caress
>Shadowseer
>Death Jester

Eldar Allied Detachment
>Farseer - Skyrunner, Spirit Stone of Anathalan
>3x Windriders - 3x Scatter Lasers
>4x Shining Spears - Exarch w/Star Lance

-The Corsair Prince joins the Shining Spears
-The Void Dreamer joins the Cloud Dancers
-The Farseer joins the Windriders
-The Jet Pack Baron joins the Reavers without a Felarch
-The Cloud Dancer only Baron floats around
-The Skyburners Coterie starts the game in reserve at a bare minimum.
>>
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>>50622246

Did you lose to orks recently? You sound upset. Ask your mom to bring you another hot pocket.
>>
>>50622280
I'm just hoping that Inquisitors can get invulnerable saves without termie armour, personally
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Hey guys what do you think of my 1500 point list?

Not actually serious just wanted to see how cost prohibitive the TS formations are. Surprise, surprise they're fucking retarded. An entire supplement ruined by 9 being their magical number.
>>
>>50622222
Nice quints
>>
I just thought up an idea for a super cool Ork relic!

It's a bubble field, in melee you get an invulnerable save equal to the ap of the attack against you, BUT, it works both ways so they get a save equal to your ap.
20 points, take it or leave it.
>>
>>50622318

Granted I know you're playing around but what does War Cabal do?
>>
Since Dem Khaos Boys iz good'en. Kan da Boyz get betta rulez?
>>
Best online retailer for GW products? (not ebay) US.
>>
Tau or admech battleforce box?
>>
>>50622193
God of Fucking course the thunder yiff cavalry saved the day.
Third edition best Space Wolves, all since just Space Furries.
>>
>>50622352
GW don't let nobody do online shopping in the US. But if you're not afraid of the phone find what you want and call up the WarStore.
>>
>>50622329
Leave it.
Removes the purpose of taking a Klaw by giving them the exact same save that you were trying to take away in the first place.
Neat idea though...
>>
>>50622222
Those numbers don't lie.
This is now canon
>>
>>50622086

I played Dawn of War 1 for a few months then picked Orks. Maybe one day Flash Gitz will be as good as they are in that.

Also, your first rule when trying to decide what army you want to pick is to select the one you want to assemble and paint. That's 95% of this hobby so if you pick a faction you don't want to actually build and paint, you may not enjoy yourself. Dawn of War is pretty good for this because it shows you the aesthetic of each force pretty well.
>>
>>50622352
Largely interchangeable. Just pick one of the big retailers with a 20% discount like The Warstore.
>>
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>>50622362
I'd suggest Admech.
Pic related.
>>
>>50622352

I use Frontline Gaming.

>>50622362

I love AdMech - they're such an odd army.
>>
I have a couple questions!

How large is the MkIV marines kneepads compared to the MkVII marines kneepads?

Does anyone here actually own a full company of marines?
>>
>>50622342
SPECIAL RULES:

Favoured of Tzeentch: If a War Cabal contains the maximum number of units, then all units from the Formation can re-roll any failed saving throws of 1.

Oracular Guidance: If a Psyker from a War Cabal successfully manifests a psychic power, the Psyker, and any War Cabal unit he is part of or has joined, can re-roll failed To Hit rolls of 1 until the start of your next Psychic phase.

Oracular guidance would be helpful if the termi werent already twin linked but ok I guess. I wish blessing of Tzeentch was successfully harness a psychic power as wasting 3 WC to bless everyone is literally impossible.
>>
>>50622369
... what? What is ebay. What is that fucking store those ITC fucks run.
>>
>>50622362
If it is a new army? Then both is fine, both are solid deals for starting out.
>>
>>50622397
Wait who are those guys in the left hand corner? In white. They seem cool! Kind of like the foot soldiers in the mecha anime I love!
>>
>>50622176
>forced to bow to Ultramarines
>forced to tear down their Imperial tributes
>failure and abandonment

hello pot, it's kettle. You're also black

At least DG had a patron deity looking out for them :^)
>>
>>50622410
You're an idiot. GW says no online shopping carts. They'll pull your ability to order product if you sell it online.

eBay is a different beast entirely.
>>
>>50622403

Gotcha, interesting buffs but not enough to justify the cost.

>>50622410

Frontline Gaming
>>
>>50622318
>>50622342
>>50622403
How desirable are the Detachment rules? Cause The cabal's the easiest way to get that shit, but honestly I'm thinking some of the other formations are better (like the War Coven)
>>
>>50622427
It seems to have begun attempting to lure prey.
Watch on as it continues to ascend to sentience.
>>
>>50622435
Oh I'm sorry. So if a store does a VERY SIMPLE work around, they can sell online. My mistake.
>>
>>50622188
Not this shit again.
>>
>>50622193
Man, look at how much better Magnus looks when his horns aren't Xbwawks huge.

The minis horns are just too damn big. They distract from the rest of the mini, especially the eye.
>>
>>50622459
Check Frontline's NA store section. Notice anything?
>>
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>>50622456
Not if I can help it.
>>
How would you fix Berzerkers?
>>
>>50622495
Make them dual wield chainaxes. Double amount of attacks at the cost of no ranged. Possibly make chainaxes not suck.
>>
>>50622495
Death Company.
>>
>>50622426
Yes it is new. First 40k army actually


>>50622397
>>50622399
What makes you suggest them? I wish I had enough for both boxes :/


If it matters at all I have ten fire warriors that I got for free
>>
>>50622086
Blood Angels codex was free, they had Assault Marines as troops and Furioso Dreadnoughts and Death Company were cool.
>>
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>>50622459
I hate to spoon feed but here dumbass.
>>
>>50622443
The minimum TS Grand Covern is 620 (with a pred as the demon engine tax) with everything bare. That however doesnt get you the rerolling ones in the war cabal.

The TS Grand coven the normal rerolling warlord traits, gives rerolling perils RESULTS and psykers can attempt to harness a spell above their mastery level. They still only know the same amount however so basically useless. The whole thing is a shit show honestly.

>(like the War Coven)
Explain this too me. 640 points for 4 ML2 guys or 800 points for 4 ML3 guys with spell familiars. How are they every going to be of use? If you need divination so bad get some demons.
>>
>>50622495
Mark of Khorne just grants a flat-out +1 attack.

Berserkers gain Rage and Counter-Attack. Khornate Chainaxes come as standard (for no extra cost) and also grant Rending.
>>
Legion book.

Alpha legion. Cult uprising, if a cultist unit dies, it comes back on a 4+

Lost and the damned formation, SAME rule, but with a different name.

So does that mean you roll two dice if a cultist unit dies? Making it possible for one dead cultist unit to produce TWO more units?
>>
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>yfw 8th edition gets rid of initiative
>>
>>50622575
You roll two dice but only get one unit back.
>>
>>50622531

I play AdMech and I just think they're a lot of fun. They have lots of interesting weapons (guns that shoot radiation, etc) however AdMech have a ton of special rules and weird rule interactions that may be daunting to start with so keep that in mind.
>>
>>50622290
why
>>
>>50622575
Yes. Hope you have a lot of Cultists.
>>
>>50622531
Then to save money, maybe go Tau since you have fire warriors already. Then you can also save up money to get the Getting Started Tau Box Set. This should set you up with some okay stuff, but get a copy of the codex first, so you can build a decent list. Either that or you can wait for 8th Edition to come out and see if they will be good or suck.
>>
>>50622595
Why would you roll two dice, one dice for each rule, and not be able to get two units if you get two 4+
>>
>>50622188

Ork Boy
WS4 BS2 S4 T3 W1 I2 A2 Ld7 6+

10-30 models, 6pts/model
>'Ere We Go
same, though random charge ranges should just be axed in 8th though. Give orks +1 initiative on the charge.
>Feel No Pain
5+ standard
>Mob Rule
no more random bullshit
while the squad is above the minimum (10 for boyz) models is always suffers the squabble result if the morale check is failed. additionally the squad is stubborn while above the minimum size.

'eavy armor needs to be half the price because 4+ is pretty damn lackluster right now


Nobz
same statline
add FNP
cheaper eavy armor
slighly reduce cost, make squad size 5-20


the S3 T4 never felt right to me, orks are supposed to be more strong than durable, since FNP is now a thing S4 T3 FNP seems far more fitting of their fluff for baseline ork stats

i dont think we need to start handing out T6 to humanoid models, the stat creep is bad enough as it is. T5 W3 FNP seems like plenty for a run of the mill HQ, T6 on mega armor would be more reasonable though. Boyz and Nobz should stay BS2, but actual shooty orks along with HQs should be BS3+ (maybe even upgrades for BS4) so they're at least mildly reliable.
orks are random enough, mob rule needs to be more reliable, there's little reason 30 orks should turn around and start running because a couple died. Their leadership should stay low though, imo
>>
>>50622615
Because it just refreshes the unit, it doesn't create a new one.
>>
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>>50622578
>yfw Orks will still hit last
>>
>>50622599

Why what?
>>
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>>50622531
A mixture of aesthetics and fluff mostly, but the rules are pretty neat too. I play for fun tough so I can't tell you if they're very competitive in the beardy scene. I've heard Tau can go from very shooty to holyshitwhere'dmyarmygo when you metagame your dignity away though.
>>
>>50622575
>>50622595
>>50622615
It will get FAQed. Could go either way.
>>
>>50622578
Wait? What? Does that mean they will be able to do some actually fighting in CQC and not get butchered by shooting death armies?
>>
>>50622621
Incorrect. Lost and the Damned places a new, identical unit into reserves. Not the same unit.
>>
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>>50622578
Not so fast Ork...
>>
>>50622619
>orks are supposed to be more strong than durable

They really aren't. Orks are able to shrug off most hits from a lasgun that don't hit their head and can happily survive limbs being blown off by Orks. Their fluff constantly reinforces that they're tough, rugged monsters that take a lot of fire to put down and can survive almost anywhere.
>>
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>>50622647
>>
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So, what are you working on /tg/?

>Inb4 thin paints
>>
>>50622264
GSC are top tier though.
>>
>>50622670
Quit making yourself work so hard. Stick pins in his feet and shove it in cork.
>>
>>50622670
Is that even undercoated? Are you painting onto bare plastic?
>>
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>>50622619
>WS4 BS2 S4 T3 W1 I2 A2 Ld7 6+
>T3
This is by far the worst fucking change that I have ever seen
I'll take S3 over T3 any day of the week.
>>
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>>50622578
Imperial reaction
>>
>>50622695
Good idea. I'll try that next chance I get.

>>50622696
Yeah, its just krylon grey, color is pretty close to unprimed lol
>>
>>50622663

i wrote that wrong

they are certainly supposed to be difficult to kill, but it seemed more apt to me that the average boy was stronger than a human, but less robust than a space marine, than the reversal

with FNP being so common, we have the opportunity to strike somewhere in between, they shrug off small arms fire but the big guns just blow them away.
>>
>>50622561
>>50622443
A lot of the Thousand Sons stuff seems nice in a vacuum, but is either not enough to justify the point costs or has in-built limitations.

The War Coven is a pretty good example. Harness a chosen BRB discipline on a 3+. Sounds nice on paper. Except all of your Sorcerers have to waste a die roll on the Tzeentch Discipline. And, it's four Sorcerers minimum.

Ironically, one of the biggest issues with the Thousand Sons detachment/formations is that it requires too many Sorcerers. The Core is a minimum of four sorcerers of some variety, and any of the "harness easier" formations require 4 or more psykers. That's just too many points in psykers. Thousand Sons should be about a handful of super-badass psykers kicking ass while guarded by rubricae and allied renegads, not about spamming as many psykers as possible.

Scarab Occult and Rubricae shouldn't come with psyker champions base. Instead, they should suffer some penalty if there isn't a psyker within X" of them. Then make the various psyker-formations the core and put a rubricae spam formation and an "allied renegade CSM" formation in the auxiliary spot.
>>
>>50622724
Truth! 'Unless Chenkov has friggn conscripts.
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>>50622670
Scourges, but I'm raiding on WoW right now.
>>
Will 8E fix the game?
>>
>>50622783
Depends on your definition of fix.
>>
>>50622315
Fair enough, refractor fields and other invulnerable saves used to be purchasable options.
>>
How do the World Eaters do anything? Aren't they all crazy labotomized berzerkers, shouldn't they have all killed each other off? How do they maintain their ships and equipment? Who makes more?
>>
>>50622783

No - it will change what's good and what's bad.

That's why I play Eldar - I'll never have a bad army.
>>
Acquired a bunch of already assembled space marines. Majority of them have the guns covering the chest. Any tricks to paint the Aquilas? The bonds seem to be plastic glue.
>>
>>50622670

I have 8 helbrutes basecoated that I have no motivations to paint (mostly because painting infuriates me for some reason), two unassembled squads of old rubrics and some unassembled scarabs and sorcerers. Maybe I will finish them one day.

>>50622740
Burning a die on Tzeentch hurts the most. Their cost also hurts but in my experience, having 3 sorcerers of which 1 has a different powers than the other 2 takes away alot of the bonus "3 Psykers" has on paper.

Its sad that I've played them enough to know all the strengths and weaknesses of a fluffy warband but I have no idea how you would fix them.
>>
>>50622634
The worst I play at (sigmar since no 40k yet) is semi-competitive, so I mostly try to have good fun games.

>>50622606
Yea the tau list I thought up is around 80$ cheaper than the admech one, which is nice since it will go to paints.

>>50622598
The rules did seem a bit daunting which worries me
>>
>>50622740
>Scarab Occult and Rubricae shouldn't come with psyker champions base.
They shouldnt need sorcerers just add 'synapse' to them to one of your main sorcs. That how it goes in the fluff. Ahriman doest ask one of his plebs to order his rubricae around he just does ti himself.
>>
>>50622363
>getting mad about TWC
>in a time of grav, wraith anything plus scattbikes, daemon summoning and riptides+stiorm surge spam
Get with the times grandpa
>>
>>50622578
>Implying it won't be another copy of current edition with little re-working and making clear shit for incompetent and WAAC RAW players.
Look into your heart, you know this to be true.
>>
>>50622837
4th Codex they used to have something like that.

They'd get 1 dice for Slow and Purposeful if the sorcerer was dead and they did have an IC with Mark of Tzeentch. (SnP was 2d6 for movement back then I think.)
>>
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>>50622670

Painting the Land Raider for my Word Bearers.
>>
>>50622840
I think, Bjorn, like other people who have played space wolves are sick of the wolf shit. I mean thunder wolf cav is cool, but its like this shit is getting out of control. It's like you can't Wolf Wolf Wolf wolf wolf wolf wolf.
>>
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>>50622086
First I picked Eldar at the bottom of 4th edition because Dire Avengers were sexy as shit and so were wraithlords.
About a year later I stopped with them and picked up my brother's Space Marines he was ditching because I thought they had done better on the table when I had played against them, but the models have kept me in the thrall since.

Rule of cool is the only rule
>>
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>>50622086
I liked chaos marines because they were evil. I then kept changing legion until I saw a battle report in white dwarf with iron warriors - they looked so damn cool. I read the fluff and liked how they were very chaotic, almost a little purer than the other chaos legions. This sold me on them. Also helped that they had cool rules (3rd ed iron warriors. 3.5 they got even better and then thy tanked into obscurity until this year)
>>
>>50622721
Orkz should get the HH iron hands special rule to reduce the strength of enemy attacks by -1, that way they'll survive more without needing to rewrite the whole codex
>>
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>>50622086
A few years ago I got a secondhand space marines army for Christmas. They were Astral Claws, which absolutely fucking suck. So I tried out Raptors instead and started painting up marines in camo-patterns. 5 years later I ended up finding myself collecting the entirety of the Raptors chapter, and writing my own fluff for them and their OPERATOR antics.
>>
>>50622670
I have to scrape the mold lines off of 11 heresy terminators.
So I made sure to place my file far out of arms reach.
>>
>>50622086
Saw the plastic vyper art on white dwarf in the 90's. Picked up eldar the next day
>>
>>50622927
You're right anon,i won't lie to you, I could deal with the thunderwolves existence if everything else wasn't named thing+wolf
>>
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>>50622086

I picked Tyranids because of their nice fluff and models, and the biomorph customization. Unfortunately the biomorph customization part was nerfed into the ground and the army is currently unplayable.

I picked up Genestealer Cults though, since it's actually a good army and interesting to play, and it has a couple Tyranid units in it that happen to be quite powerful.
>>
>>50622670
20 Guardsmen. I'm almost done with 10, but I'm doing the next 10 a bit different. I'm doing legs, chest and head assembled, painting them, then I'm going to do the arms separately and glue them on. After these 20 are done, I will have to start doing command squads, tanks, some special weapons and veterans. I'm aiming to have a decently sized force done by the next week so I can start playing. I'm going to the store to do some demo games this weekend and watch so I can pick up on everything and meet people.
>>
>>50622995

Vypers have an aesthetic model and are a cool unit in general. It's a pity rules-wise they are just "playable" in a codex where everything else is "overpowered."
>>
>>50622815
>he didn't play eldar before the 6th edition
>>
I found a few boxes of plastic Tomb Guard

How much do you think I should sell them for?

Don't give a shit about TK...
>>
>>50623062
Oh agreed they used to be great in the days of 3rd ed eldar in the ulthwe strike force. Bs4 and crystal targeting for move shoot move mischief.
>>
>>50623066

Lol I've played since 3rd with the first craftworld supplement.

I've had it all from pop up shooter Vypers, and Alatioc Disruption Tables, to Serpent Spam and Wraith Knights. I've played with Banshees that shoo'd terminators off the table and turboboosting bikes that can't lose ObSec games.

Eldar have never been a bad army and generally have been one of the top tier armies in the game at almost anytime.
>>
>>50623111
Gnoblar pls go
>>
So what armies are actually good as of 7E
>>
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>>50622086

Which army are you thinking about getting?

>>50622134

>veteran Death Guard player
What do you think of your legion's new rules?
>>
>>50623130

Eldar, Space Marines (regular, DA, SW), AdMech (via a specific formation), Tau, Demons.
>>
>>50623130
>>50623164
DG will probably make that list shortly
>>
>>50623139
Puts the DG CSM away from bottom tier to about medium.
>>
>>50623171
Probably on par with crons at best.
>>
>>50622086
The first faction I picked at the age of 16 was Tyranids because I loved the idea of a Nidzilla list full of giant bugs. Unfortunately I realized once I started a small army of Chaos Marines how much I love the customization and story-crafting opportunities the non-swarm armies had, so I sold my bugs, bought into chaos space marines and My Sons of the Harvest warband is going strong to this day.
>>
>>50622646
the chance of getting two new reserve units being set at 1/4 seems unlikely

prepare your anus for "no, you may only roll once for each unit" and maybe permission to re-roll
>>
>>50623171

Probably not an unfair speculation - I was just giving an 'accepted' short list. Though I do have to agree with >>50623203
>>
>>50622086
I really, really like Egyptian/desert things. Thus, I got Necrons first, and afterwards Thousand Sons. Something about the Necrons' fluff with Trazyn and such interested me quite a bit. And then I learned about Prospero and Magnus
>>
>>50623203
I'm not counting out T6 Obj Sec bikers, relentless havocs and some of the artifacts on a DP are pretty fucking good
>>
>>50623164
is the Deathwatch in there somewhere
>>
>>50623240

Do you live in the Portland area and have a very very very Egyptian themed 1kSons army?
>>
>>50622222
WE the melee specialist in a setting where :

>Harlequin exist, and in the fluff a squad of harlequin is enough to kill many custodes
>Tyranid exist, in the fluff anything big like a carnifex is literally godlike for anything the WE can throw
>Genestealers exist as their own codex
>White Scars are mellee specialist as well as Blood angels, Furrys, Raven guard, Night Lords.
>Orks exist
>Literal deamons from 4 gods most of which have only close ccombat
>Grey Knight exist
>Dark eldar who put space marines in the arena as a JOKE exist

yeah truly WE is "THE" melee race
>>
>>50623164
you forgot GSC
>>
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>>50622086
I know the feeling, it's so hard picking something. I like Nids and certain Eldar things, but I love like just the Skitarii models (vanguards and rangers), and I like SoB fluffwise a ton, but lord knows if I could afford that so I struggle to decide on anything.
>>
>>50623250

Not sure - they're not played enough yet? I actually think they have a ton of potential but they're a weird book that is going to take some tinkering to unlock (if that potential is actually there).

>>50623267

Good call - I keep forgetting them.
>>
>>50622401
Bumping.
>>
>>50623250
No.

They're cool but way too expensive.
>>
>>50623130
Genestealer cult man..
>>
>>50623245
You'll probably see a lot of them slapped onto a demons list.
>>
>>50622670
Built and scratched mold lines off 20 pink horrors while watching Captain America. Going to use them as summonable objective holders for my Word Bearers and as warp batteries so the sorcerer can cast reliably. I'm consciously working on a Word Bearer list that isn't OP.
>>
>>50623171
>>50623180
>>50623203
>>50623218

We can't know for sure until we've seen them in action.

Their Terminators, Bikes and Havocs will be nasty. Footslogging eighty of them with a lascannon and meltagun in each squad will also be nasty. They don't have the same weakness to scatterbikes that regular marines do, either.
>>
>"new" sisters metal bundles in the store using the same old models
>no official word outside of trolling us from inside a bin

I think plastic SoB is never gonna happen, and I was one of the hopefuls.
>>
Newfag here, what do I want for 1000 points of Iron Warriors?
>>
>>50623362
Can word bearers be op?
>>
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>>50623370
Both of their players must be thrilled!
>>
>>50623362

It is certainly a solid army but as an Eldar player I'm still going to volume you down with Shruikens and Scats and I'm still faster than you. That said I'm obviously far far more concerned about DG to the point where I know I can lose the game as compared to CSM.
>>
What would 30k weapons like Volkite Chargers be used for counts as in 40k?
>>
>>50623448
Plasma or Grav Guns maybe.
>>
>>50623455

Maybe. Kinda what I was thinking, too, though it's for CSM so no grav.
>>
>>50623407
Should I pick up IA if I play Grey Knights and want to add an Inquisition flavor to it?
>>
>>50623407
I play Orks for my main army, but have some SoB for Killteam or HoR.

If they ever get plastics I have a few hundred set aside to start a full sized army.
>>
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>>50623376

Do you want to run Obliterators or Havocs? Do you want your Iron Warriors to be warp-tainted mutant abominations, or unspeakably ruthless supersoldiers?

>>50623402

Word Bearers are as good at summoning as daemons themselves, but their regular marines are meh. I'm still going to run them, but I don't expect them to be overpowered unless I went the route of a bunch of summoner daemon princes + fearless cultists + rapier field artillery

>>50623412

Good, you should be afraid.
>>
>>50623485
Sure. It will be the official source for Inquisitors at this point.
>>
Would it be a dick move to use a Fellblade in 40k?
>>
I played Black Templars in 5th edition. How frowned upon is if I played my army as "counts as another chapter?" I.E. using my templars models with a White Scars or Raven Guard list?
>>
>>50623517

Afraid is probably a strong word but I don't want to rain on CSM players parades after all these years or bottom table purgatory.
>>
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>>50623529

No, they're a perfectly legal LoW option.
>>
>>50623407

I'm as thrilled as I can allow myself to be. It's the same cycle every year, but even a broken clock is right twice a day.

>>50623503

I have a full sized army and still have several hundred set aside. I might have to get the special edition IA if there is one.
>>
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This guy is pictured at the back of the new Traitor Legions book - is he new?
>>
>>50623402

Only if they start the Thread
>>
>>50623566

Nah he's just a special weapon plague marine.
>>
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>>50623567
>>
>>50623588
Where'd he get the nurgle flamer though? I've never seen that before.

The Plague Marine kit only comes with a plasma gun.
>>
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>>50623567
>>
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I wonder how much GW will be charging for an immolator that isn't kangaroo koins. I do need at least one more, but I might get two. That will solidly put me into the 2000s for points.

>tfw it will be $50
>>
>>50622619
This, orks should be about toughness wounds and fnp (except for buffs provided by big meks and mekboys) but the war boss doesn't need to be t6 base, maybe give him 4 wounds instead as the models are gigantic now and add some wargear that gives iwnd

3 wounds makes it a little bit too easy for some character with a swings at initiative ap2 or 3 weapon to crunch those wounds out

Mega armour should have a built in fnp or a toughness or wound increase so that they are a little more than just ork terminators
>>
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>MFW I realised Ahriman can fire off 3 psychic shrieks and two doombolts a turn if ran in the new TS detachment
>He also gets to reroll perils results so might not kill himself before the game ends

I mean it would cost you every warp charge you have but still pretty funny tbqh.
>>
>>50623648

Current one is 57+ in Real Money. At 50 it would be an improvement.
>>
>>50623624

They used to sell a blister of Plague Marines with special weapons.
>>
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>>50623665

I know. Just immolate me now
>>
>>50623485
IIRC the rules for Inquisition and Sisters are the only things in the book getting a significant revamp, although since the Grey Knights book also predates the formation-of-formation format I wouldn't be surprised if they also get one of those. So, basically, yes, get it, it'll probably have some cool stuff even for GK and definitely good (or at least new) stuff for Inquisition.
>>
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>>50623694
>>
In a game with more than two players, do *all* eliminated units count for Khorne Daemonkin blood tithe points, or only ones eliminated by (or eliminated from) the KDK force?
>>
>>50623716
it's always been all no?
i was playing against a fella and every time he lost something he'd tick up
>>
>>50623675
Ah, so they did, dang. I thought maybe they were giving us an early secret preview of new DG plastics.
>>
>>50623529
Nah, they're perfectly reasonable and honestly not even that amazing. They have a shitload of hull points, sure, but compared to other LoW picks of comparable cost their firepower isn't actually that impressive. They're good ay blowing up MEQ/TEQ in the open with the main cannon and demolisher cannon respectively while also shooting some las shots at tanks, but they don't have any Str D or Ignore Cover fuckery like a lot of 500-600 point LoW choices have. Also, if the targets aren't in the open then the firepower isn't nearly as impressive.
>>
>>50623716
No, Khorne wants skulls not blood thithes. Are Daemonkin drunk or someting?
>>
>>50622288
Why do Thousand Suns have such shit style?
>>
>>50623762
Take that back, dog fucker
>>
>>50623762
How about you Wolf your wolf so you wolf wolf on off the wolf.
>>
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>>50623762
>MFW
>>
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>>50623711

Saved
>>
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>>50623772
>>50623786
>>50623794

>Ya we have shit rules and unplayable units...
>BUT I SWEAR TO TZEENTCH, NO ONE MAKES FUN OF OUR STUPID HATS BUT US!!
>>
>>50623517
why are those warp spiders drinking in a New Zealand pub?
>>
>>50623376
Get a couple space marine devastator boxsets and a chaos marine squad / some horus heresy plastic marines cheap. Make up loads of heavy weapons - missiles, lascannons, convert autocannons from heavy bolters. Use these to make 2-3 havoc squads.

Then either use the finecast oblits or convert your own from terminators / chaos marines / centurions. You only need 2 minimum, unlimited maximum.

Top it off with some cheap fortification e.g. a defence line or a manufactorum and a sorcero hq
>>
>>50623794
Not to get involved but that image was the moment Magnus fucked up humanity's last chance at winning against Horus.
Not the best endorsement for the sons even though I like the legion.
>>
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>MFW when they jelly of our style
>>
>>50623819
Buggered if I know but they only ever buy fruity shit or take up space at the bar with one drink all bloody night.
>>
>>50623731
Yeah, but I wasn't sure (I don't play KDK, a friend does). Figured it might be worded so that it had to be something you kill or something in your army dying, and not Opponent 1 killing something of Opponent 2's with no involvement of your own.
>>
>>50623407

Fury of Angels
Celestians + Seraphim
Seraphim DS without scatter on celestians and can assault with them

Angelic Host
2-5 Seraphim
Seraphim get +1 SOF and friendlies within 12" reroll SOF

Forward Crusade
3-6 Dominions
Half infiltrate on foot, other half outflank in immolator and may choose to come in on the side closest to one of the other squads

Wrath Squadron
3-6 Retributers
AoF also grants Relentless. Flamers gain torrent

The Penitent Host
2-6 Repentia
4+ FNP and AoF grabts fleet and allows a charge from anywhere

Hammer of Wrath
2 Exorcists
Roll 2d6 pick highest, apply to both

Purge Squadron
3-6 Immolators with same weapon
Squadron
Flamers get +1S
HB get Rending
MM get tank Hunter

Emperors Hate - Core
Canoness
Command Squad
Celestian Squad
Battle Sisters
Retributers
Must take immolator
Grants ObSec and double AoF

Crusade of Daughters - Core
20 Battle Sisters
May take 5 special and 5 heavy weapons

Hymns of War - Decurion
Reroll WL
No AoF test
Stubborn
>>
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>>50623762
Their pre-Heresy scheme was better but their current one is still good.

Also go fuck yourself with a bolter.
>>
>>50623855
This leaks or hopeful wishlist?
>>
>>50623842
>Magnus fucked up humanity's last chance at winning against Horus.
>Implying BL is canon
Besides if Emps had taken Magnus's warning seriously things would have been fine. No Istvaan means Horus never gets close to Terra and Magnus can sit on the toilet and pay for his hubris.
>>
Anyone got a pic of that skink guevesa from a couple of days ago? I wanna make some now and cant find it.
>>
>>50623845

post more of these
>>
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>>50623925
>>
>>50622086
The first few times I tried out 40K I used my friend's IG. Getting assaulted sucked, so that somehow drove me into an army that doesn't use/minimizes assault. So it was going to be IG, DKK, or Tau (I didn't know about AdMech at the time). I picked Tau because I like the aesthetic. Before I get accused of being a WAACfag, I like using fluffy units like Kroot, Breachers, Piranhas, and non-OSC Sealth Suits.
>>
Jesus fuck i hunger for Imperial Agents leaks
>>
>>50623944
There are times when I really enjoy the aesthetic of the Night lords. EDGELORD extreme x100 but with no irony or hint of humour. The idea of guys that are just this fucked up (most without chaos as well mind you) is hilarious.
>>
>>50623253
No, sorry anon. Any pictures of this army? It sounds like it could look really good.
>>
>>50622086
I picked up a tau battlefleet gothic force since I liked the aesthetics and the fluff at the time. When gothic kinda died I went a bought a normal Tau army since I continued to enjoy their style. I love sleek looking aircraft and I fell in love with the barracuda the first time I saw it. Also my friend played tau and there was a cunt at our school who played crons so I wanted to ruin his cheese crossaints with a nice barracuda.
>>
>>50623998

Some times, in order for a planet to "get it" you need to murder cities, flay the inhabitants, and make a suit for the Titan Legion accompanying you.

The Night Lords are some of the few people who understand this and appreciate a well tailored suit for a Warlord Titan made out of flayed human skin.
>>
>Drach'nyen

So did Master of Mankind just retcon no whole 'no chaos undivided demons' thing?
>>
When does the new stuff hit the US store? I want to see the made-to-order pricing in real dollars.
>>
Just finished my start collecting space wolves, what should my next purchase be?
>>
>>50624031
Its great as well because the Emperor himself knew, used and sanctioned this behaviour.

Curze despite being insane at least knew what he was doing was mental.
>>
Has anyone used the new rubic marines yet?
>>
>>50624044

I see it as saying that they exist, but are so ancient that they predate the Chaos gods' rise to power. So if you are a daemon prince, a chaos god elevated you. If you are a daemon of chaos undivided, you are older than creation (Drach, Bealchor) or chaos furies (lil bitches).
>>
Should I give my tac squad sergeants power fists, power swords, or chainswords? And should I make them Veteran Sergeants for the extra attack and Leadership?
>>
>>50624089
chain fists
>>
>>50624082
>predate the Chaos gods' rise to power.
But the new chaos lore basically has them as always existing. Slaanesh wasnt born until the fall but because of the warp she was able to act before the fall had even happened.
>>
>>50624044
There are undivided daemons, cast away and unwelcome in the lands of the big four, there aren't undivided greater daemons or daemon princes.
>>
>>50624066
Depends what do you like?

Space Marines or wolves?
Dreads or wolves?
Shooting or melee(read as wolves)?
>>
>>50624100
But anon, the MkIV marine box doesn't come with chainfists, nor can sergeants take them!
>>
>>50624168
dual chain fists for the emperor
>>
>>50624066
a Landraider and a dread deredeo
>>
http://www.bolterandchainsword.com/topic/328418-codex-imperial-agents/page-15

Leaks up.

Cult Mechanicus, Aeronautica Imperialis, Adeptus Astra Telepathica, Sisters, Deathwatch, Grey Knights, Legion of the Damned, Assassins and Inquisition.

Sisters list as follows:
Canoness

Ministorum Priest - cool older models looking like zealots, each fight sub phase can get a war hymn

Uriah Jacobus

Battle Sister Squad

Repentia Squad

Sororitas Command Squad

Arco-flagellents

Crusaders - power swords & storm shields can take rhino or immolator as dedicated transport

Death Cult Assassins

Celestian Squad

Dominion Squad

Seraphim Squad

Sororitas Rhino

Immolator

Retributor Squad

Exorcist

Penitent Engines

Ecclesiarchy Battle Conclave formation - gains shield of faith
>>
>>50624168
This sounds like heretic talk anon. If you wanna prove your loyalty to the Emperor, you'd better chuck some chainfists on those sergeants, ASAP
>>
>>50624228
So the sisters have the same roster?

Any sisters players who wanna tell us if points or something changed?
>>
>>50624228
So... the same thing as before except that the priest warbands are just normal units now?
>>
Just picked up a box of Chaos Raptors. Most people tell me to make them suicide-squad with meltas. Is that the best use of them or is there something else I can do? I kinda planned to have them jump around the field and snipe with plasmas. Ideas?
>>
>The Black Library (STAY THE FUCK AWAY FROM THE CLOWNS)
did i miss anything ?
>>
If I don't use a specific detachment do I still abide by the FoC?
>>
>>50624241
go naked x10
>>
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>>50623848
>drinking fruity sugar water when the bar has the whole Monteith's line on tap

Truly it is our cousins who are the real degenerates
>>
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>>50622427
Oh? Which Giant Robot anime are we talking about?
As you can see, there is a lot of them out there and this pic is probably only about half, if even.

I'd be interested to know because I rather like giant robots and I don't think I've ever seen a single one which featured soldiers that looked like that.
>>
>>50624228
We get full background and rules for demon-hunting Grey Knights (GK) to form a Daemonhunter Strike Force. Much like GK in the codex, you can come in from the beginning and wreck face fast

I REALLY hope this is some nice assault from Deepstrike. At worst it'll be the Nemesis Strike Force minus an HQ.
>>
>>50624203
>>50624234
I'm sorry anons! But the Master of the Forge won't let me and the Interrogator Chaplain looked at me funny when I asked him about it. I think he said something about looking for his sack?
>>
>>50623407
>No source for image given.
>Anonymous Source listed

Oh come on, Stick Monkey was more believable then this and the fake SoB rumours killed all his credibility.
>>
>>50624282
The chaplain is going to beat you for not doing it sooner anon, good luck
>>
How Is the Horus Heresy: Primarch Series
Anyone have links to it?
>>
>>50624241
Get another 2 boxes of them, make a chaos lord with jump pack and you can run the traitors hate formation that can assault on the turn they arrive. Do mark of slaanesh or khorne
>>
>>50624282
Best hope the chapter is out of doorknobs, or else I'd run next time I see the chaplain if I were you.
>>
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SM Gladius list. Is this versatile enough?
>>
>>50624290
But I just want to go out and kill xenos with my battle brothers.

>>50624306
I don't understand?
>>
>>50624313
Please, the formatting needs a serious overhaul
>>
>>50624082
What about Perty and Lorgar?
>>
>>50624228

1. Cult Mechanicus

FoC Engineer Congregation - 1 Techpriest Enginseer, 2 Servitors. Units from this detachment gain Canticles of Omnissiah.

2. Aeronautica Imperialis

Imperial Navy Section FoC: 1-4 Valkyrie, 1 Officier of fleet (optional). Gain Air Superiority (reroll failed reserve rolls for this detachment). Officer lets you issue a navy order to give you a bonus to reserve rolls or penalize enemy reserve rolls.

3. Adeptus Astra Telepathica

Psykana Division: 1 compulsary HQ (Primaris Psyker or Astropath, optional unit of Wyrdvane Psykers. HQ psykers near 5 or more Wyrdvanes are better are harnessing. Astropaths can give your whole army re-rolls on Reserves in your next turn if they successfully cast a psychic power.

4. Sisters

Ministorum Delegation: Lets you pair a leader with a bodyguard. Must be from Adepta Sororitas faction. Grants both Shield of Faith.

Army of Faith: Improved prayer (Shield of Faith?)

5. Deathwatch: Better at wounding or AP in shooting. Can take Corvus Blackstar flyer. Doesn't look to be big changes from regular Deathwatch, but all their rules are in the book.

6. Grey Knights.

Daemonhunter Strike Force. "Comes in from the beginning and wrecks face."

7. Legion of the Damned

Spectral Host Detachment: Starts in reserves, can choose to come in when you like.

8. Assassins

Assassinorum Operative Detachment: 1 of any of the 4 Assassins.

9. Inquisition: Base codex rules included. "Detachment gains Authority of the Inquisition"
>>
>>50624339
To add onto the GK part.
>"Noob, can you tell us what the gk formation is and what units from the gk codex you can include?"
>Oh, that got cut too for safety.
Terminator squads, Purgation, Nemesis Dreadknight and 3 Land Raider types.
>>
>>50624228
>Aeronautica Imperialis
is this a different branch then imperial navy?
Sub-Atmo Fighters Right
>>
>>50624228
>No Celestine

Unless she's an upgrade for Seraphim squads.
>>
>>50624339
>Base codex rules included. "Detachment gains Authority of the Inquisition"
never read the inquistion codex, and google failed me, can anyone give me the short of this?
>>
>>50623566
when is the book supposed to be out? i heard this week.
>>
>>50624361

new rule. unless its just his broken english or something. Not giving any spoilers on how inquisition work.
>>
>>50624361
It means you can requisition the aid of almost any imperial citizen or organisation
>>
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How Is the Horus Heresy: Primarch Series
Anyone have links to it?
>>
>>50624353
Her model is being listed as Last Chance to Buy so seems doubtful.
>>
>>50622401
Im pretty close to having a full company. Ive got 4 tactical squads, an assault squad, and a devestator squad built for the most part.
>>
>>50624313
Lol do we really need to know that each marine has a bolter
>>
>>50621994
Traitor Legion book in the mega yet?
>>
>>50622670
Trying to finish up a 5 man Tactical squad before repainting my Leviathan
>>
what unit have you literally never seen anyone field in a game IRL
>>
>>50624448
riptides. somehow i've managed to avoid seeing a single one.
>>
Shit, Traitor Legions is released?
>>
>>50622086
Decided to get into 40k after playing some in college then playing at a convention in August. Hated space marines in college (they seemed super overrated to me) decided to get the IG codex and the killteam box just to see if I enjoyed the painting aspect.

Now after researching marines and painting I keep eyeballing some of the blood angel sets
>>
Just look at the amazing new sisters models!

Just kidding as we (non-sob-fags) said, it's just the same old models and still wen exclusive since they aren't a proper army.

Only surprise is that they've done a run of the transparent immolator sprue so it's back for now.

Here's your "update" bitches.
>>
>>50624448
The entire Dark Eldar codex, anything added since 5th edition

I haven't played in a while
>>
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>>50624448
All if them, I don't play.
>>
>>50624462
Why so angry about an army you don't even care about friend?
>>
>>50624452

I bet you come on here and shitpost with your shitty no-caps about how nobody "really" plays Riptides IRL. DON'T YOU?!
>>
>>50624448
Rubic marines
Lord of skulls
>>
>>50624448
Centurions.
>>
>>50624481
nah. the joke is that i'm the only one in my community that plays tau. and i'm too broke to afford riptides.

;_;
>>
>>50624448
hmm. most of my 40k exposure is from batreps, and I've seen a lot of stuff... but if there's anything that literally everyone agrees is fucking useless to the extreme I'm thinking it's the Pyrovore. there's literally no useful application for that stupid thing.

IRL? lots of stuff, in fact most stuff. I only know a handful of people that play a handful of armies. doesn't mean it's rare or bad or anything, just that there's not a lot of 40k players here.
>>
I'm wanting to start an IW army this Christmas. What does /tg/ think I should add to/replace in the Start Collecting CSM box?
>>
>>50624529
get havoks, since with free tank hunter they seem to be the star units in the legion list. it's a shame they didn't make them even better (as a call back to the 30k Iron Havoks, with their glorious -1 to cover saves and BS5 on top of Tank Hunters and great weapon selection), but even just giving them free tank hunter makes them a hell of a lot better.

the thing that lets you fire the same obliterator gun in consecutive turns is also really sick, so oblits are a pretty good choice for IW as well.
>>
>>50624529
What legion are you bro?
>>
>>50624540
where do they get tank hunter from? i thought it was just wrecker?
>>
>>50624228
>>50624339
So I'm confused, did they axe the Inquisitor special characters and Celestine?

I was finally going to field both Celestine and Karamazov...
>>
>>50624542
>how to read
>>
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>>50624542
Iron Warriors. Read some greentext a while back that gave me a real soft spot for them.

>>50624540
So Oblits and Havoks? Nice, thank you.
>>
>>50624529
Autocannon havocs are cool, oblits are cooler. I often run oblits with a terminator sorcerer to buff them up.

Crimson Slaughter for balestar of manon works well with this as oblits with rerolling hits and possibly ignores cover is pretty cool
>>
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>>50624540
>>50624529
>mfw oblits are IW troops

still wild to me. halfway tempted to make my unused converted oblits from back in the day into a mini IW obliterator cult
>>
>>50624228
>http://www.bolterandchainsword.com/topic/328418-codex-imperial-agents/page-15
A book like this gives me hope for an eventual Tau Auxiliaries. Kroot and Gue'vesa mini-codecies.
>>
>>50624580
>codecies

*codexes

t. GW high gothic
>>
>>50624522

Use cheap plastic Gundam proxies for extra opponent rage.
>>
>>50624577
...What?

Are you fucking serious? You 'avin a laff?

>One Google Later

Oh, fuck me sideways.

Shit, I might just pawn those CSM sprues on ebay and buy more Oblits.
>>
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Who's your favourite imperial guard regiment /tg/
>>
>>50624228

>Dominion are here to stay
HAHAHAHA.
>>
>>50624596

Codecies isn't even the proper word for it, it's codices. And of course GW's "codexes".
>>
>>50624562
>So Oblits and Havoks? Nice, thank you.
Yup, fluff-wise and rule-wise they're the iconic 40k-era IW units (also warpsmiths I guess, although their decurion doesn't really give good access to them oddly). It's a shame that without a CAD they don't have a way to use more barrage weapons

>>50624548
are you talking about Havoks or Iron Havoks? because Iron Havoks absolutely have Tank Hunter; it's Tyrants that have wrecker. as for 40k Havoks... read the IW rules in the legion leaks. They basically get army-wide wrecker and Havoks, Oblits and Mutilators get Tank Hunter specifically. It's right there.

Also, yeah, Oblits are troops if you wanna run a CAD, which is honestly not a bad idea since then you can run FW units and actually have artillery access that their formation choices sadly lack (which is super fucking weird since it's the main bonus of their Decurion).
>>
>>50624366
It's out now, I'm looking at my copy as we sprechen.
>>
>>50624626
the 40k havocs, i hadnt seen the full and proper leaks yet, only the partial ones that didnt mention tank hunters
>>
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>>50624228

Congratulations on your new codex and army release SoB players
>>
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>>50624631
sweet. now just to wait for it in the mega listing
>>
>>50624611
Valhalla
>>
>>50624611
Vostroyan Firstborn
>>
>>50624641

why is life pain
>>
>>50624611
Canon?
Cadia, I like the way there presented in Cadian blood, as wermacht independent thinkers,
Noncanon Ive been playing around with air Cav expys.
>>
>>50622318
Dumbass gw could have just made it so that if the total number of models in the formation was a multiple of 9 they get benefit
>>
>>50624228

So this won't contain the rules for Celestine, and neither will it contain the rules for the new named Canoness?

Also, you have to take a formation just to get Shield of Faith?
>>
>>50624626
btw, here's the leak pdf some anon (not me) made if people haven't seen it yet (since it seems a lot of you haven't).

https://mega.nz/#!ZA9EkQCT!rMiNNFBHY6Zqa19VVPMWAnESYGDnD4xVnL1TVEsm07U

there's some interesting stuff in here, particularly how some (many) of the legions get access to Fearless and basically everyone gets VotLW for free now. chaos players have been asking for something akin to ATSKNF forever, and now they actually have some morale boosters, although not every legion has the same level of access.
>>
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So are Crimson Slaughter basically worst CSM now? They can't take VotLW which is now a free upgrade. And their unique formations lack a decurion.
>>
>tfw can't have my Venerable Dread or Land Raider and it's occupants start on the board in a Deathwing force
I want to do an entire Dark Angels company, but I just realized that I'd have to buy a single drop pod just for the Dreadnought. And that annoys me greatly.
>>
>>50622573
Add plasma pistols cost 5 points
>>
>>50624750

This.

Loyalist Vanguard Vets get discount power weapons, why can't zerks get discount plasma pistols?
>>
>>50624741

Yes, good thing my crimson slaughter were just my old Word Bearers, we back now.
>>
>>50622188
I'm not very familiar with game, (I only play KillTeam) and I main orks, but this seems too much.

>>50622619
>boyz are S4 T3 FnP5+
I don't know about this honestly. It feels a bit better fluffwise (seriously, if orks are not on the charge, they are as strong as a guardsman, whats up with that). It just feels a bit weird.

I think ork characters totally need some way to be survive in duels. Like, eternal warrior that activates once you are in duel? Or ability to shove a boy infront of you to take a challenge? A good Nob/Boss would not want to avoid duel... But a cunning one would shove a few boyz infront of himself, then hit you while you are busy.
>>
>>50624741
Renegades BTFO.

I ran them just to fake Word Bearers, so I don't really give a shit.
>>
Heres hoping my deathwatch captain can finally equip a stalker boltgun or relic blade
>>
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>>50622086
>buddy gets me into DoW
>wacky stuff is great
>love their tech so much
>read practically every scrap of fluff about Orks
>get hyped as fuck from old school stuff like Gorkamorka
>end up splitting AoBR box with buddy
>fuck yeah Deffskullz
>...
>Ork tech is limited as fuck on the tabletop (Only Mek has it)
>only good shooty unit is Lootas and maybe Mek?
>hate bikes so "good" lists of the time are out
>stick it out until codex update and MOB-FUCKING-RULE
>...
>eventually end up swapping to Skitarii because they've got wacky shit, tech, and aren't gonna make me hate playing them

mfw I play my first game after the swap
>>
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>>50624478
The spergs that seem determined to avoid the signs of an early 2017 plastic sisters release are doing everything in their power to get as nany (you)s as possible before the ride ends. Up to and including bitching about whining SoB players often enough that people think THEY are SoB players
>>
>>50624458
Got my copy now

It's true

All of it
>>
>>50624705
thanks anon. this will hold me over till i get the epub
>>
>>50624434

What reader does everybody use for the EPUBs in the Mega anyway?

I haven't updated my book library in forever, I used to use Moon+ but it looks like these EPUB3 files fuck it in the mouth and the text all falls off the background pages and looks fucking horrendous.

I'm grabbing free readers off the Play store and they all seem to either suck in general or suck at EPUB3 files in specific.
>>
>>50624903

readium
>>
>>50624903
i've been using calibre on my pc and just the default epub reader on my tablet.

only thing i don't like about calibre is i can't zoom in with it.

https://calibre-ebook.com/
>>
Just bought the skitarii sc, what is my next step?
>>
>>50624783
I did this too, only reason I used them wad access to divination
>>
>>50624924
Assemble and paint the best model release since Dark Eldar.
>>
>>50624928

The new Exalted Sorcs (and Ahriman if you're retarded) have access to Divination, so no more Crimson Slaughter relic bullshit required
>>
>>50624908
>>50624915

Yeah I'd like to get them on my tablet but everything I try them in goes all pants-on-head retarded over the formatting in the EPUB3 files, guess I'll keep trying and see if I can find one that works that isn't quite so awful
>>
>>50625022
the default ebook reader on my ipad 2 works fine. Dunno about android
>>
>>50625027
kobo for android

traitor legions epub when?
>>
>>50624968
>The new Exalted Sorcs (and Ahriman if you're retarded)
Im waiting to see f someone can figure out a proper deathstar with those formations before I commit to calling them retarded.
>>
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>>50625083
>>
>>50624667
My nigga. I really wish gamesworkshop would revamp couple of these non cadian regiments into plastic. that or forgeworld make resin squads of them
>>
>>50625088

The Magnus-book CSMs? No, they're all trash competitively. Even Exalted Sorcs are hamstrung by the continued requirement to waste a roll on Tzeentch table. The only thing from that book that might see competitive play is Magnus himself and even that's a stretch right now from what I'm seeing in testing.

Traitor Legions book is another story. Death Guard obsec spam might be CSM-version Gladius.

At the very minimum, the Alpha Legion ghetto-Hit and Run relic will make Cabal Houndstars better than they were a week ago, and they were already medium-tier competitive as is.
>>
The GW site states that Codex: Imperial Agents will contain "[a] full army list for the Battle Sisters of the Adepta Sororitas".
Does that mean it'll contain the full rules for running a Sisters army, or just selections from the codex?
>>
>>50625144
I'm pretty sure there's almost no new rules, they're just putting everything in one book, like a collection of FAQs and codex and online things.

They might even be taking some things out.
>>
>>50625142
>The Magnus-book CSMs?
No we know theyre trash, specifically the new War Covern and Ahriman's exiles formation. Ahriman plus 3 Exalted sorcs or just 4 Exalted sorcs.

I feel that there is bound to be some cheese there with harnessing on a 3+ and access to 11 disciplines.
>>
>>50625155
>They might even be taking some things out.
That'd be kinda shitty, but I don't own any of the codexes included in the Codex so I might still pick it up. I ally/proxy in SoB and GK a lot, might as well pick up some of the rules.
>>
>>50625177
I'm worried they will take out Celestine and Karamazov. I've been waiting almost 15 years to play those models. I can play them now, but if this new rule book gets rid of them or invalidates other things then I'm gonna be a bit upset.
>>
Can someone share a mirror for necron codex in german please?
>>
>>50625190

Celestine confirmed gone and on the Last Chance to Buy list.
>>
>>50625237
Rip dreams. I've wanted to use her for years and never got to. I guess she will always be the one that got away.

I just hope my boy Inquisitor Pimp Cane Karamazov isn't axed as well.
>>
>>50625245
It's an Inquisition book

Also

>tfw used Celestine all through 5th when she always came back
>recently switched to Canoness and Command squad
>now Celestine is gone

I'm one step ahead of the game!
>>
>>50625256
That's when I wanted to use her most, but everyone I knew quit the game so I fell out of it. She was so cool.

And what do you mean it's and inquisition book? I thought the Inquistion were updated in this new codex too?
>>
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Crossposting for greater reach!
>>50625247
>>
Do Exalted Sorcerers have the potential to be good on tabletop?
Would a non-autist understand me using a gaunt summoner as an ES for the sake of looking cooler and maybe being my HQ?
>>
>>50625263

Maybe not full Inq, but I think he'll be in there. Saw it somewhere.

She was pretty broken back in the day because of always coming back. Now that its only once, the amount of 6+ makes her not nearly as good because of no EW. The last time she died to a random scatter master wound was the last time I played her.

My canoness has Eternal Warrior and she doesn't give a shit about stray S6 hits, meanwhile she and her squad are rocking combi-plasma, which is a niche for sisters.
>>
>>50625301
I hope so. I need that emotionally.

Also yeah, she sounded not as good later. I miss her always coming back. I really loved that rule and wanted to play it so bad.

Also, giving Yarrick Stubborn when?
>>
>>50625274
Fuck yeah dude,
1. great model
2. Tzeentch-aligned in the first place
3. clearly covers all the stuff your ES might be equipped with.

Only Highlord Austismo or the Redest of Redshirt would have a problem.
>>
>>50624641
I don't get it, you never realized these were metal before now?
>>
>>50625314

In all honesty, the 5th Codex wasn't that bad. Celestine was a bit of a crutch, but we got more than ONE faith power use per game. It was only 1d6, but twin linking flamer doms were nice with constant rending heavy bolters.
>>
>>50625329
Anon is attempting to imply that the "plastic sisters of battle" rumor is debunked by the fact that the old metal sisters are not suddenly plastic.
>>
>>50624795
If you're expecting the IA codex to do that then I think you're going to be disappointed, DW already have an up to date book, at best they'll get some formations.

Personally, I wish they could take an extra bolt pistol. Gunsling'n 2 special issue ammo pistols would be pretty fun.
>>
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>>50625326
Thanks for the response, anon. I really like the model, and would have been disappointed if even the less autistic wouldn't accept usage of it as an ES.
>>
>>50625176

Nah, like I said, CSM sorcerers are still fucked because they're forced to take the god-table rolls.

A ML3 Exalted Sorc with a Familiar is 200 points, which is ludicrous. And the War Coven only get to cast on 3+ on one shitty BRB table, not the good ones.

GW fucked up huge when they made the Librarius Conclave and now every Psyker formation sucks balls because they're afraid of doing it again.

A Conclave gets <100 point ML2 psykers that cast on a 2+ and can literally bypass Perils by making the guy with the worst powers be the one actually casting at any given time, and then spread the wounds around as necessary.

A War Coven gets 200-point ML3 Sorcs (which are practically ML2 because you've got to waste a roll) that cast on 3+ and will get fucked by Perils same as normal. Exiles are even worse since you're stuck taking Ahriman who is still terrible.

It's genuinely hilarious to compare Ahriman to Tigurius. You could literally flip their point costs and it'd still be a joke, that's how good/undercosted Tiggy is and how bad/overcosted Ahriman is.

Then you factor in the most important thing, which is that there's no good base for a hypothetical "Exalted Sorcerer deathstar" because CSM don't have eighty codexes to cherry-pick from like Imperials do. Even Cabal Stars are built around Flesh Hounds and that's just a loophole of how the KDK book worked. There's no functional death star base unit for vanilla CSM.
>>
Is it possible to make a 1000 point list with just two start collecting skitarii boxes? Obviously its probably not ideal, but my hobby funds are a bit scarce at the moment due to the upcoming holidays and I'd like to try and start playing at my local club. I got a learning game in and was told that 1000 points would be the size to aim for to start.
>>
>>50625372
I miss the old art.
>>
>>50624641
>Metal
>Not Failcrap

PRAISE THE EMPEROR THE FINAL BETRAYAL IS STILL YET TO COME!
>>
>>50622833
> I have no idea how you would fix them.
If you have to leave the unit entries essentially the same?

The "Thousand Sons detachment" bonus becomes +1 Invuln, super Hatred for furries, and any character may take Psyker (ML1) for 20 points.

The Grand Coven bonus becomes reroll casting, reroll Perils, reroll Warlord trait, and reroll 1's for saves.

The Cabal becomes Preferred Enemy against any target hit by a Witchfire and May overwatch/Overwatch at BS2.

The Coven becomes reroll powers known and pick a discipline to harness on 3+.

Primaris for Tzeentch becomes AP3 and Haywire.
>>
I really don't see the appeal for Sisters of Battle.

Is it cause they're all women? Is that why you want them so bad?
>>
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Thoughts on rule where one dice roll "hit" is turned into D3 hits to represent explosive shells?
>>
>>50622188
Boyz are T4 kill yourself my man~
>>
>>50625372
>pic related

That art of Fateweaver was in the middle of the story in the Wrath of Magnus book and it got my dick all hard, then Fateweaver never showed up at all.

>double headed chicken blueballs
>>
>>50625399
As a replacement for blast weapons?
>>
>>50625399

That sounds pretty similar mathematically to Tesla and all the other "exploding sixes" weapons that have followed in its wake the past few years
>>
>>50625352
Wow, if you're correct than that's some powerfully retarded logic.
>>
>>50625397
For me my favorite part has always been "humans with power armor" I love that. When they gave the army a 6++ save I was thrilled.

I also played them back when they were a part of Witch Hunters, so a big appeal to me was the whole Inquisitor + Henchmen Unit as well as Penitent Engines. Thankfully I can still play all that. The whole aesthetic is really creepy and neat. Also back then, you could ally Witch Hunters with Guard, which was really fun to me. This was quite a few years before ally rules, so it was fresh and exciting back then.
>>
>>50625412
That's what AoS does.

It sucks. Clipping multiple units with good scatters or well placed templates is a great filling.
>>
>>50625412
more so for weapons that wouldn't be classified as blasts cause it would be OP but buffing them slightly to cause more carnage, the autocannon is the only one i can think of atm

>>50625420
forgot about that rule, seems applicable
>>
>>50625397
I know this is for (You)'s but here's the answer anyway.

It's an entire army made of the redeemer. With interesting history and fluff. In the Imperium they're distinct.Terrifying and inspiring to all but the most pious. Everything down to their tanks and guns is made to exemplify the perfection of the human form, studded with images of the sacred human body. Their canteens probably have skulls on them.

They're the titan legions of infantry, they exist for shock and awe as much as they do to keep order.

The motherfuckers are balls to the wall fanatics, firing weapons to the beat of hymns. Throwing their lives away for repentance and faith. It's an army of popculture conceptions of Joan 'd Arc and that's awesome.

I don't even think Religious people should be considered to be full citizens of the state, lacking any kind of voting or political rights, but zealot warrior amazons are pretty fucking cool. Fuck, even the female Kurdish fighters are pretty fucking awesome and they're about as secular as sandniggers come.

Also if you don't want to fuck a hot, <40 nun you're a filthy kike faggot.
>>
>>50625440
Autocannons don't need to double in effectiveness.
>>
>>50625449

Loyalist don't, they already have grav.

Everyone else though, could be a nice boost.
>>
>>50625462
Autocannons aren't a shit weapon though, at most you'd give them a points discount on the units that need it.
>>
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>>50625421

So people pointing to them being removed from the store is proof they are getting plastic models, its kosher.

But when its pointed out they are put back on as metal its retarded logic?

oy vey
>>
>>50625481
>molds they already had being sold in bundles along with a new iteration of their army list

You're right. A sensible company would sell all that metal as scrap at a massive loss instead of grossly inflating it and getting rid of it prior to a new release.

Nice try Karl. Go back to licking cum of your wife's boytoy's dick.
>>
>>50625391

GW refuses to admit that Witchfire powers are utter garbage. Or they're just too fucking retarded to notice.

They treat them like they're normal guns, like you just get to shoot them for free every turn no matter what. They cost them as if that were the case too.

Witchfire powers should all be INCREDIBLY powerful, but they're mostly just garbage versions of guns other codexes can buy for 10 points.

The Tzeentch table--which should be one of the most powerful psyker lores in the game--is almost exclusively Witchfires.

Too bad you have to have hundreds of points worth of models generating Warp Charge just to try to cast one spell with decent chance of success, then they get to try to deny (god forbid they have any psykers or Ad Will), then you get to roll to hit like everybody else, then you get to actually resolve your damage.

You do all this for things like "some heavy bolter shots" or "a Meltagun beam" while normal books just pay 10 points and skip all the bullshit.

1k Sons should have gotten the ability to bypass deny rolls on Witchfires, or at least Tzeentch-table Witchfires. That's the very minimum you'd need to make them a non-laughable offensive tool.

They publish shit like Fortune and Invisibility but they're fucking terrified they might actually make a psychic power that kills things and isn't utter garbage.
>>
>>50625474

Yeah most weapons can be made good by simply lowering points and opening up how many slots they can be taken on a squad. Quad free specials on tacticals? Free plasma pistols on every assault marine?
>>
>>50625513
>Gets the only primarch in 40k
>new suppliment
>full new model range
>special characters out the ass
>full plastic range except a greater daemon.

>Still fucking bitching.

This is why I avoid Chaos fags.
>>
>>50625542
The rules are still dogshit, brah. Stay salty.
>>
>>50625513
You think 1K sons have it tough with witchfire?

Try playing a Weirdboy.
>>
>>50625542

This isn't a Chaos problem, dumbshit. It's a psyker problem.

Ever seen anyone roll on Pyromancy ever?

Yeah, that's why. Witchfires are a joke across the board.

It sucks that the Tzeentch table is gimped by default since it's so full of them, but it's true across the board.
>>
>>50625582
Orks aren't based around the idea that Witchfire spam is a viable, powerful plan.

Not saying Weirdboys are good either, but try aren't 80â„… of their faction.
>>
>>50625542

How is "just Ahriman with the same awful rules and hilarious overcosting" equated to "special characters out the ass"?
>>
>>50625542
>anon can't point out problems with the rules and must graciously accept anything from their gamesworkshop masters
>>
>>50625584
Eh, the Tzeentch table by itself is an extremely mediocre table. The Primaris is one of the worst Witchfires in the game, Boon of Mutation is straight retarded, and Siphon Magic is extremely niche. Breath of Chaos is cool, but a bit lackluster for WC2. Treason of Tzeentch is powerful but situational.
>>
>>50625584
if witchfire didn't have to roll to hit would it be more useful? after all, the main issue seems to be that you need to harness the power, not perils, and then still see if you actually hit what you were shooting at after all that. it's just too many dice checks for what usually isn't more impressive in power/cost compared to what those points could have done if you just used them to buy something which a powerful gun that doesn't require you to jump through magic hoops to pull the trigger
>>
>>50625593
Orks aren't based around any idea outside of "fuck Orks"
>>
4. Adepta Sororitas (SoB)
The best way I decided to do this is just list the entries for you to do your own comparison for whatever you may be wondering. We get two new detachments depending on if you want small bodyguard or an entire force. Ministorum Delegation lets you pair a leader with a bodyguard. FLUFFY! As expected, they must be from the Adepta Sororitas faction. This grants Shield of Faith to the detachment making them tougher mentally and physically. The larger army detachment can buff your Army of Faith to prayer for dodging bad save rolls. The army still has the Act of Faith rule, Martyrdom, and 6 unique warlord traits. No new models today (beyond Canoness) but….I wanna see some Sisters on the battlefield! Includes also 7 relics and 6 tactical objectives. My fav is the Mantle of Ophelia granting Eternal Warrior. If you go to the webstore you’ll see these models.
Canoness
Ministorum Priest - cool older models looking like zealots, each fight sub phase can get a war hymn
Uriah Jacobus
Battle Sister Squad
Repentia Squad
Sororitas Command Squad
Arco-flagellents
Crusaders - power swords & storm shields can take rhino or immolator as dedicated transport
Death Cult Assassins
Celestian Squad
Dominion Squad
Seraphim Squad
Sororitas Rhino
Immolator
Retributor Squad
Exorcist
Penitent Engines
Ecclesiarchy Battle Conclave formation - gains shield of faith
>>
>>50625623
1. Cult Mechanicus
We have the FoC Engineer Congregation to accompany the Tech-Priest Enginseer model that came out a while back (that cool-looking tech-priest with the axe but kinda on his own). This one is simple: Pair him with the Servitors on the next page and both units must have the Cult Mech faction. But units from this detachment gain the Canticles of the Omnissiah rule like Cult Mech usually have and the table is included. So this is good for folks like me with a cult mech or admech army or who want to incorporate these few models in. Not sure why the book started here, as it’s the slimmest of entries and they’re not alphabetical. But this certainly doesn't replace either of the admech codexes.

2. Aeronautica Imperialis
This is the one no one could guess would be in the book weeks back when the list of 9 was being theorized from the initial teaser giving 6/9 factions. Hey, I wouldn’t have guessed it either. These boys are part of Armies of the Imperium and ally as such. An Imperial Navy Section FoC has at least one Valkyrie and 1 optional Officer of the Fleet. They gain air superiority allowing them to re-roll failed reserve rolls for this detachment. Another slim one, but it gets better. The officer is a cool model I don’t recognize. He allows you to allow a navy order (these are cumulative for each officer). So you can get either a bonus to reserves or penalize your opponents rolls on reserve rolls though a 6 will always bring in enemy reserves. It’s fluffy for units of 1-4 Valkyries (125 base each) and the designer’s note tells us the combat role and pursuit and agility values of the Valkyrie have been included for players using Death from the Skies.
>>
>>50625627
3. Adeptus Astra Telepathica
I swear, they’re not all this short. Here’s a unique detachment for the psykers: Psykana Division w/1 compulsory HQ (either Primaris Psyker or Astropath) …[God, I miss playing Rogue Trader] and an optional units of elites Wyrdvane Psykers . The bonus here allows for your HQ psykers near 5 or more Wyrdvane Psykers from this detachment a better chance to harness. The Primaris ne upgraded and take from the 4 usual expected lores. Astropaths give your army the ability to re-roll reserves in your next turn if he/she successfully manifests a psychic power this turn! Wyrdvanes come in units of 5 with brotherhood of psykers level 1 from the same 4 lores as the primaris. Wyrdvanes are already on sale for $15 for 3 so way cheaper than expected, If you have or like these models you can put them to good use but especially synergies with psykers or reserves. You can see how these are starting to stack...so maybe the order of publication does make sense after all…
>>
>>50625632
5. The Deathwatch
A Deathwatch Kill Team allows you better shots at wounding or armor penetration. There’s a big list of wargear and your troops of Veterans can take a Corvus Blackstar flyer. Deathwatch (I don’t have their new codex) have special rules and Mission tactics. So as before you can get a bit of variety in the unit with lots of re-rolls. Nice! I played vs. an entire DW army and they can be nuts so it’s nice that someone with only a small force can use them. All their wargear and rules are included so you can run this detachment from this book.

6. Grey Knights
We get full background and rules for demon-hunting Grey Knights (GK) to form a Daemonhunter Strike Force. Much like GK in the codex, you can come in from the beginning and wreck face fast. This is not the full GK codex, of course.


7. Legion of the Damned
This book gives the new Spectral Host detachment. We see Damned Legionanaires but this detachment starts in reserves and you can choose to come in when you feel is best. Again, a nice way to allow someone to ally or use a single LotD unit to get some variety to the army.
>>
>>50625637
8. Officio Assassinorum
This is fleshed out with the 4 assassins from the board game or also available individually where you can bring 1 or a formation, though each assassin is its own Assassinorum Operative detachment allowing a single elite assassin from Vindicare, Callidus, Eversor or Culexus temples. It gains bonuses for doing what Assassins do best. But this is just more about using your assassins with all the info, data sheets, special rules and wargear from each Temple together in one spot. Worth a look even if you’re only kinda thinking about assassins. They also have a formation Execution Force where 1 from each of the 4 temples come with better shots at smoking their targets. Each assassin has a full datasheet with special rules.

9. The Inquisition
Our final entry includes the full background and rules for agents of the Inquisition including data sheets, war gear, and a unique detachment. Again, if you don’t have the Inquisition codex, here ya go. Detachment gains authority of the inquisition. Once again, everything rules and wargear is in here for what’s in this book. We have the usual line-up from the The Inquisitor and a cool formation at the end to bring most of these previous factions togethers.
>>
Anyone seen a traitor legions scan? I have no idea how long it's been out for sorry.
>>
>>50625653
It's only out saturday/today.
>>
>>50625623

did shield of faith rules change? or did they just give them a formation and slap on the old rules that everything in that "codex" already had?
>>
>>50625661
That's all that's leaked so far. But since it didn't mention it had changed, I'm assuming it's a copy and paste job.
>>
>>50625661
It'll be the same codex, expecting changes in an army without new models since the last 2 decades is being a little too optimistic.
>>
>>50625609

Anything would help, but the roll to hit is the most reliable roll anyway, so even removing that wouldn't be much help (since most psykers are BS4-BS5, missing isn't usually the primary issue)

It's mostly the casting mechanics and Deny that fuck over Witchfires.

They'd practically need to auto-harness Witchfire WC dice to have them be useful on a large scale.
>>
Can someone give me a breakdown on list building admech/skitarii? I can't get a handle on it but I'm thinking of starting them with the new force box
>>
>>50625709
they made some significant changes to the Grey Knights during the update from 5th to 6th/7th... namely, killing off Draigowing and generally making them kind of terrible outside of just spamming Dreadknights

actually, come to think of it, since Grey Knights are in the Agents book it makes me wonder if/what their new formations will look like. given the recent trend of "hey, like that unit? BUY MORE MODELS AND THEY'RE WAY BETTER" formations like the Riptide Wing I'm thinking we'll probably see some kind of Dreadknight Wing that lets you just take a bunch of them with no tax units and some silly, overpowered bonus. I mean, what could possibly be more of a GW design than that?
>>
>>50625740
Pretty sure the new box has its own formation mate. So just starting there is fine. No idea how good it is though.

As always 1d4chan actually has good articles for faction tactics that are normally pretty solid.
>>
>>50625754
5 dreadnkights just faced off versus Magnus...

I mean it didnt go well for them but still.
>>
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>>50625658
ah that would explain it, thanks for enlightening me anon :) have a meme
>>
>>50625677

thanks for the info

>>50625709

I figured as much anon, I just wanted to clarify for the non-SoB crowd, real true SoB players know this song and dance all to well.
>>
>>50625767

so the daemon hunters cannot hunt the daemon?
>>
>>50625754

Well a dreadknight Wing would maybe make a small comeback for Grey Knights
>>
>>50625782
He had super secret powerful magical shield that made him impervious to damage until Khorne broke it. After that they kicked him out pretty quick.
>>
>>50625786
>for Grey Knights
Well, to be honest what it would do is give imperial armies access to Dreadknights without having to take a troop tax (since the HQs aren't really much of a tax; GK libbies are pretty solid units that form the head of many a deathstar).

Honestly, what I think is even more likely than a formation is just that you can take units of 1-3 (like every other tank or MC these days) and you get a bonus when the unit is full size. If there's one major trend in all the new rules these days it's that you can take larger units of the same models you already own (so that you buy more), and that if you take as many as possible you get some kind of buff.
>>
>>50624642
any sign of it yet?
>>
>>50625794

that's the fluff, I was interested in the crunch, thanks though senpai
>>
>>50625825

The crunch is the same, Magnus would shitstomp any number of Dreadknights, considering he has EW and an AP2 force weapon
>>
Resin Canoness just sold out in less than 8 minutes when it went up on the UK site.
>>
>>50625797

I would honestly rather fight dreadknights than all the deathstars imperial armies can produce...
>>
>>50625965

>Sisters aren't popular!
>>
>>50625965
>they only made one
>>
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Atia says plastic sisters are coming, but no ETA.
>>
>>50625977

Yeah but I bet you're one of the dumbasses who doesn't want to remove allies from the game yet you whine about allied deathstars
>>
>>50625965
Any idea when it goes up in the US? I have a MIGHTY NEED!
>>
>>50625992
Probably 10am your time.
>>
>>50625981
>>50625986
Good thing it's only temp out of stock.

I wanted one of those.
>>
>>50625988

Allies are fine, sure, but don't let them join eachothers units, problem solved...
or not really... you don't need allies for deathstars to work
>>
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>>50625965
>my FLGS only got one in
>mfw it's mine
>>
>>50626025
I'll just wait for more to come in.

Lucky to get the only one in your local though.
>>
>>50626038
As soon as I heard the rumblings about it I messaged my FLGS owner and called dibs.
>>
>>50626050
Nice.
>>
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via anonymous sources on Faeit 212
FYI a small tidbit... the Imperial Agents codex has the full new list for Sisters of Battle... think of it as a new codex for them... and shortly the immolator and other kits will be available to order (note: not made to order) for the first time in a while. I have seen the new plastic sisters and they are simply stunning. I assume they will see light of day along with the other plastics yet to be released like the plastic keeper of secrets.

That was up before most of it already happened.

Plastic sisters coming. Next 4 months.

I will be right, Emperor damn it.
>>
>>50625375
Not massively competitive I know but I have run the cabal with chaos bikes, was pretty sweet for hit and run as you can turbo boost after doing your psykering

Also I noticed that while you still have to roll on the God table you now have the option to make all rolls on the God table which could be nice for emperors children as the slaanesh powers suppliment noise marines nicely (though I would still rather have boimancy for relentless)

There could be some cool summoning shenanigans with the word bearers rules due to manifesting on a 3+
>>
>>50626084
>via anonymous sources on Faeit 212

Those are always wrong. The only reliable sources are Sad Panda and Atia, and Natfka will say if it's them.
>>
>>50626142
They said what would go up on the GW site, and they were right.

And Atia said Plastic Sisters are coming. >>50625987
>>
Traitor Legions up?
>>
>>50623794
nice horn tits you homo
>>
>>50626722
nice shitpost you cuntrag

>(You)
>>
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>>50622222
>Why do furries get all the cool melee stuff?
cause they are cool dudes
>>
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do you guys undercoat your figures or just start painting on bare plastic?
What are the pros and cons of both?
>>
>>50626722
traitor legions down

*loyalist gang sign*
>>
>>50626797
>What are the pros and cons of both?

I have never heard of "pros" of not priming/undercoating a model.
>>
>>50626797
There are only cons for not undercoating.
>>
>>50626084
>Next 4 months
Where are you getting that date?
I see no date given in the above paragraph you wrote, Atia has never given a date she doesn't even give a definite GW doesn't give a date, no single reliable source has given a date, Wher the fuck is everyone getting a fucking date from?
>>
So Imperial Agents is 90% reprint of the older materials with few extra rules and one deleted special character?

Shame.
>>
Can the HH plastic marines be used in 40k as normal marines without issue or are they equiped differently enough that I'd have to explain what everything counts-as?

Because I'm getting both the boxed games for Christmas and honestly I'd rather have an army then four seperate mini groups for the odd occasion I can rope in someone to play against.
>>
>>50627274
Same weapons pretty much.

Power armour - check (older patterns are still in use in 40k)
Bolter - check (older pattern bolters are rarer but still in use)
Grenades - check.

All special and heavy weapons are same except for Graviton, Rotor Cannons and Volkite weapons. And Graviton Guns can easily be played as count-as Gravguns. They are basically same tech refined after The Heresy.
>>
>>50627325
>Graviton, Rotor Cannons and Volkite weapons
Also I don't believe those are in the Calth or Propero boxes. It's just Melta, Plasma, Missile Launchers and Heavy Bolters. The Termines have heavy flamers and standard Termie melee weapons. No issue using them.
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