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/swg/ A little bit old school

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Thread replies: 319
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Previous Thread: >>>>50557321

Fantasy Flight Games’ X-Wing and Star Wars: Armada Miniatures Games
>http://pastebin.com/Wca6HvBB

Fantasy Flight Games’ Star Wars RPG System (EotE/AoR/FaD)
>http://pastebin.com/wCRBdus6
>https://mega.nz/#!DkNTDTyZ!PUupCOep4RmRcsgI3rNhU_Pk_xcyFbYWnhrq8gwrVv0

Other Fantasy Flight Games Star Wars Tabletop (Imperial Assault, Star Wars: Destiny and the Star Wars LCG)
>http://pastebin.com/ZE4gn0yN

Fantasy Flight Games Dice App (Works with X-Wing, Armada, the Star Wars RPG system and Imperial Assault)
>http://www.mediafire.com/download/64xy3uy6vepll8v/com.fantasyflightgames.swdice.ver.1.1.4.build.9.apk

Older Star Wars Tabletop (d6, d20/Saga, etc.)
>http://pastebin.com/wXP0LdyJ

Reference Materials & Misc. Resources
>http://pastebin.com/AGFFkSin

All Canon Novels and Comics (via /co/)
>https://mega.co.nz/#F!2R5kDTqQ!WfrDla-jvDIn05U57T9hhQ

Just What IS Canon Anyways?
>http://starwars.wikia.com/wiki/Canon#2014_reboot
>http://starwars.wikia.com/wiki/Timeline_of_canon_media

The Clone Wars Viewing Guide
>http://img.4plebs.org/boards/tg/image/1442/36/1442364889994.png

Writefaggotry
>http://pastebin.com/cJY5FK9T

Shipfag's hangar
>https://drive.google.com/folderview?id=0ByhAdnTlOKOeQnA4SFByUC1aQWM&usp=sharing

HoTAC
>http://dockingbay416.com/campaign
>>
First for Star Wars Destiny and zero upgrades all non-uniques.
>>
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First for based Imperial propaganda
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Second for bump from your friendly neighbor, Star trek general.
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First for the Grand Army of the Republic
>>
>>50578000
Wooooooo! Vaporizing the Invisible Hand with all aboard. No more Sith, no more Grievous, no more Anakin. I'm sad to see Obi-Wan go, but it's a fair price to pay.
>>
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Has anyone played the Twin Shadows or Bespin Gambit mini-campaign for Imperial Assault? I've run the core set campaign, and I'm finishing up the Return to Hoth campaign this Sunday. I love the campaign mode of Imperial Assault, but between my schedule and the rest of the group's schedules, it takes forever to play a full campaign. We've only been able to play two missions in a day once, and we play at most every other week.
>>
Slow thread today. Let's kick it into gear.

Best pre-Empire capital ship?
>>
>>50579645
The retro Harrowers were pretty neat. Not sure why you'd want to bottleneck two hangers worth of fighters with those weird protrusions instead of just having two expanded hangers though, even if you do have a wider range of motion in space than you would on a normal battlefield.
>>
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I want to give a the party that I am GM for a new ship since their old one was beat up by a Imperial ambush. So I plan on using their various connections as an excuse to give them an old Munificent-class star frigate (pic related). It won't be 100% operational but it will give them something to improve and work upon. I also have plans on giving them some old B2 battle droids that can be used as defense on the ship itself. But is this type of ship to powerful to give to a group of outlaws/rebels (and a small crew of loyal followers)?
>>
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>>50579645
Venator. Fucking hell, that starfighter capacity is ridiculous.

>mfw Loran Spitball alpha strike with all 420 starfighters
>>
>>50576091
What's your favorite era in Star Wars?
>>
>>50579645
In terms of lore, the best pre-Empire capital ships are either the dreadnoughts that made up the Katana Fleet, or the Alderaanian War Frigate.

A little bit old school.
>>
>>50579919
Well, what was their old ship?
>>
>>50580610
It was a refitted cargo ship with extra shielding and extra guns. It was a mediocre ship at best.
>>
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>>50579919
No joke, I've been considering the same thing.
>>
>>50580694
I think they are one of the best/coolest ships in SW
>>
>>50579882
Yeah, I also thought Harrower is pretty cool.
>>
>>50580675
Well, going from a midsized freighter to a midsized capital ship is a pretty big fucking leap, which brings up the question of where precisely they're getting a couple hundred guys to help them fly it, and that's if they've somehow laid hands on the thousands of B-1s that they'd also need, or else a couple THOUSAND live crew. Plus, one of those things is worth in the tens of millions, not something a contact would just hand over to a bunch of no-name goons.
>>
>>50580839
Not that guy, but what about the Recusant-class light destroyer?

See >>50580694

It's smaller, with a crew of only 300 (which could presumably be cut down with modernization and reducing redundant systems.
>>
>>50580839
I guess I'll have to save this idea for later on in the campaign them.
I just want to give them a cool ship that's all.

My idea for how one of their contacts got a hold of one was that they found one drifting in the outer rim with signs of battledamage on it, and all droids deactivated.
>>
>>50579919
Its a powerful ship. You'll have to TIE fighters and Goznatis wont cut it anymore. You'll need to use larger corvettes and frigates in order to go toe to toe with the thing. Its a great ship though. Id also give it a shuttle so you youre party can land without worrying about boarding space stations and paying for shuttle fare
>>
>>50580872
>It's smaller, with a crew of only 300

The Munificent class only has a 200 crew limit. So why should a Recusant class be easier to crew?
>>
>>50580912
Munificent has 200 "crew" but a LOT more droids in would-be "crew" positions.
>>
>>50580924
Why's that? in the pic here >>50580694 it just says up 150k deactivated battledroids, as in they have room to store 150k droids, not that the droids it can carry make up for the rest of the crew. Sure during the Clone Wars the security and pilot droids made up the 200 crew (most of the time) but if you have the manpower you wouldn't need any droids at a ll
>>
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New photo from the set of Rogue One.

I'm gonna jizz.
>>
>>
>>50580969
Also in that image:

>habitable area with droid crews and troops.

From Wookieepedia:

>Crew: 600
>>
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>>50580911
That's arguable. By the GCW a Munificent should be in disrepair, and even during the Clone Wars I'd argue they were the capital ship equivalent of TIE fighters - mass produced for quantity over quality.

Doesn't mean it isn't goddamn awesome, though
>>
>>50580872
>It's smaller
It's a damn kilometer long
>with a crew of only 300
Three hundred LIVING crew controlling thousands of droid crew and so much slave rigging that it lives in mortal terror of ion cannon
>(which could presumably be cut down with modernization and reducing redundant systems.
Nah, 300 is the absolute rock bottom more-shit-automated-than-anyone-but-the-trade-federation-would-think-wise crew size. If anything, a postwar refit would INCREASE that number to make the ship less sluggish and vulnerable
>>50580883
>My idea for how one of their contacts got a hold of one was that they found one drifting in the outer rim with signs of battledamage on it, and all droids deactivated.
The thing is just that pirates (or more reliably, mercenaries or even rebels) would pay a LOT of money for even the coordinates for a wreck like that, retirement amounts of cash.
>I guess I'll have to save this idea for later on in the campaign them.
>I just want to give them a cool ship that's all.
Capital ships are just a HUGE logistical nightmare to operate and almost always totally dominate the campaign if you introduce one, is the thing
>>
So shipfag, what other CW era ships would you recommend then?
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>>50581061
Consular Class with the guns upgraded to have non-retarded firing arcs
>>
>>50581061
If you wanted a nasty gunboat that a regular party and only a few buddys can fly, the only answer really is the Consular (even if I think FFG's crew numbers are too low). The CIS didn't really field much of anything at that scale, so the Consular is really your best option
>>
Anyone have any fix recommendations for space combat?
>>
Ever thought of statting land vehicles from Clone Wars era shipfag?
>>
>>50581029
In the Wookipedia article for the Munificent-class, it says that some became pirate vessels or fought alongside the Rebellion later on, but were often modified heavily, to the point where they were barely recognizable as the same ship.

What would such a ship look like? Could you give a whack at stats?
>>
>>50581168
I've done a couple, and they should be in the OP.
Got anything particular in mind that you want done?
>>
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Anyone else wish the FO star destroyers were a little more daring?
>>
>>50581338
Now that looks pretty cool.
>>
>>50581023
It's still a big ship at Silhouette 6 and covered in point defense, light turbolasers, and flak cannons. Not to mention it's massive Forward facing Heavy Turbolaser and Ion Cannon combo. The flak cannons and point defense will destroy any starfighter that got close while the turbolasers will take most corvette type ships to pound town. Multiple corvettes might take it down but we are talking about multiple causalities across both sides.
>>
>>50580975
Another Daft Punk cameo?
>>
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>>50581385
There's so much wasted potential in the TFA concept art. So much.

At one point, they considered having Jakku be a desolate swamp/marsh-like planet, with standing water collecting between mounds of rusting scrap from the GCW.

You know, something original.

But nah, let's make TaTWOoine.
>>
What are your favorite scene(s) from the star wars movies (the animated shows count as well)

My favorite scene is this one:
>https://www.youtube.com/watch?v=Lygum4CoJVs
>>
>>50581403
Silhouette 7*
>>
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Ahoy lads.
For a college project, we have to make a small video game. I have an idea for a ship combat game.

I'm feeling fairly optimistic, so I was wondering if I could have ship suggestions from the clone wars. I got the Venator, Acclamator, Munificent and Providence down.

Thank you /tg/ in advance.

I'm also open to fanon suggestions, as long as it's nothing daft like a 40,000 km warship called Palpatine's Cock or something.
>>
What's a good Imperial special convoy make up for my Rebel Fleet Commander to hit. So far I have an Imperial I Class Star Destroyer loaded with TIE Fighters, Bombers and Assault Gunboats, 2 Victory 1s, 2 CR-90s, 2 Goznatis, 2 Lancers, and an Imperial Cargo Ship filled with goodies
>>
>>50581481
>Jakku
>A swamp/marsh
I can't even imagine how much more fun TFA would have been if Rey had been a Space Cajun from Space Louisiana.
>>
>>50581509
Two massive spherical battle stations, one 120km wide, the other 160km. Call them Palpatine's Balls.
>>
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>>50581509
The Trade Federation Lucrehulk ships looks pretty badass
>>
>>50581532
impstars and vicstars seem a bit much for convoy duty, unless this is some sort of mega ultra super cargo ship or something.
>>
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>>50581532
>Rebels
>Hitting a fleet with Lancers in it
>Lancers
>Plural
Why are the Rebels attacking that convoy instead of countless other, less heavily protected ones?
>>
>>50581532
An ISD is way over the rate for convoy escort unless there's something EXTREMELY valuable aboard. A regular escort capital would be something like a neb-B or strike cruiser or possibly a Dreadnaught. Maybe a pair of the above ships or a Victory if it's REALLY important. At higher values of cargo, carrying it in an old Acclemator instead of a traditional transport boat would also he a thing
>>
>>50581627
to elaborate, Neb-Bs, Carracks, Dreadnoughts, Arquitens, and maybe Venators would be the most common ships seen on convoy duty
>>
>>50581580
>>50581554
Thanks for the suggestions. Perhaps I'll add in a secret level in which Grievous must try to attack the battle stations of Palpatine's Balls.
>>
Hello again, i've tried two times to find a group on here for a game of starwars, i had few answers, but no follow up to my replies

im gonna try to give as much info as I can this time

>GM/Player
Player
>System Preferred
anything Starwars
>Times Available (with timezone!)
Im available during evening times in GMT -5 (that's EST)
>Method of Play (Skype, IRC, roll20, etc)
Roll 20 and Discord
>Contact Info
Jeff Belinger #6987 on Discord
>Additional Notes
contact me through discord if you are interested in adding a +1, i will monitor the thread for the next few hours, if you want to contact me on 4chan
>>
>>50581702
The Imperial Cargo ship is a refitted Acclamator for cargo transport.
>>50581627
>>50581681
The cargo is supplies to the new Imperial Battlestation being constructed in the Maw as well as partial blueprints to the thing. The Cargo group is supposed to be small since the Empire is testing a new cargo route for transporting men and supplies from Corellia to the Maw without being hit by the Rebels as often. It's supposed to be a secret but they want to prepare for any contigency. Most of the cargo consists of massive amounts of weapon caches, medical supplies, fuel, and high grade construction material that my Commander can use to cut the cost of starship and defense construction. I was wondering if anything else would be a good add-on to make sure casualties are high
>>
>>50582039
An Acclamator alone is quite daunting to go up against, throw in some Nebs and Carracks and it will be quite the task. What sort of forces do your players have to commit to this? Though the more I think about it the more I wonder why they would o it in the first place. The cargo is some nice materiel, but nothing that couldn't be obtained elsewhere with much less risk. I could understand if it was carrying vital intelligence or some sort of macguffin that could turn the tide of the war, but mundane supplies doesn't really seem worth it. Any rebel fleet with the means to do this has the means to get this stuff elsewhere much more easily.
>>
>>50582039
I really can't see any reason to hit this nightmare convoy for those supplies rather than half a dozen exponentially less well defended convoys that would in the end yield around the same amount of stuff
>>
>>50582231
The biggest problem for him is the use of new cargo routes. According to intel there is only one spot between the core and the maw that they can strike from without to much worry and if the empire sees the route as a success, then they'll begin reinforcing the area. The guy has an Assault frigate, a Quasar, a Nebulon B, 2 marauder, 2 DP20s, 3 CR90s, 2 YV-929s, a Goznati, 24 Z-95s, 12 h-wings, 12 v-wings, 24 Y-wings, 12 V-19s, 12 ARC-170s. The Imperial Cargo ship is a stripped down Acclamtor carrying 50,000 Encumbrance.
>>
>>50582039
Still sounds like a net loss for the Rebels here. The payoff needs to be massive or highly plot-relevant to offset the planned, apparently catastrophic loss in trained, highly skilled manpower. The player can build all the ships in the galaxy, but they'll be worthless without trained, expert crews.
>>
>>50582465
Alright. Ill save nightmare fleet till the week after.
>>
So I know it's common for fans of the Legends EU to hate on Bothans, as pretty much there entire leadership is made up of assholes. Big enough assholes I'm surprised that the empire didn't set aside their non-human prejudice because they liked the cut of that jib.

But Asyr Sei'lar is pretty badass and doesn't seem to think all bothan culture is terrible. She clearly recognizes the leaders as being the jackasses they are, so it's not just blindness.
Are there any other bothans like her? I mean some actual badass spies maybe rather than scheming politicians.
>>
>>50582519

That's the amount of escort you send as a trap: IE, you don't tell anyone it's gonna be there, or the big scaries are just behind a few minutes in the jump. Either that or the major capital ships are in a serious state of disrepair and nobody wanted to bother sending them back for refits.
>>
>>50582935
I am keeping the Victorys though. Last time he took out a Victory in the first round on his turn. Fucking proton torpedos and assault frigates are OP
>>
>>50582756
There was that guy that helped Luke in the Shadows of the Empire.

Guess what, he died.
>>
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>>50581338
Pretty much all the TFA concept art was awesome as fuck and way, waaaay more interesting then the bland shite we got
>>
>>50581338
I would agree generally, but those look pretty bad, literally an Executor with the center cut out and an old Lucrehulk ball in the middle. I'd take the movie design over those any day
>>
>>50583302
>>50581481
>>50581338
Are those from the "Art of Star Wars: The Force Awakens" by Szostak?
>>
>>50583386
Dunno. i found >>50583302 here at /swg/. The other one wasn't me
>>
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Hey fa/tg/uys, some interest recently piqued with my gaming group about arranging a Star Wars RP. The system we're all most familiar with is 3.X/Pathfinder, while we've all branched out a bit individually, that's the one we all have in common.

So my question to you is what system do you think would work the best for us? We prefer d20 systems in general. One of us suggested trying GURPS but I've only heard horror stories from there. So, I'm just looking for a bit of advice.
>>
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>>50583919
Personally, I think the FFG system is the best, definitely give it a look.
>>
Tfw rebels is probably done bringing life into old McQ concept art
>>
>>50583919
D6 is classic, and doesn't have any real major flaws other than lack of support for post prequel EU (which some would say isn't a flaw at all). Saga Edition (D20) Has all the benefits and pitfalls of the D20 derivatives, but has the major benefit of a lot of support for different eras. FFG is intimidating at first glance, but really great and easier to run than it seems (speaking from personal experience here). Just run one of the intro adventures you can find in the Mega in the OP, it'll ease both you and your players in. You will need to house-rule/home-brew spaceship combat if your players want to use anything other than a light freighter. FFG is also the only system to really balance force sensitives with non force sensitives. By the time your Jedi is able to do the kind of shit a peak Jedi can the other players will have enough money, contacts, weapons, ships, and highly varied abilities to take over a Mid rim planet.
>>
>>50583919
I never understood those helmets

"sure yea let's just chop off that peripheral vision right quick"
>>
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>>50584159
>You see, Ivan, with this helmet, you will be of seeing farther because always focus on straight ahead instead of distract by peripheral Rebel trickery.
>>
>>50583919
If you like rolling lots of dice and want a shitton of reference books go WEG d6
If you like a more cinematic playstyle go FFG
>>
>>50581208
Homing Spider Droid, MTT, and Dwarf Spider, unless you've already done those, would be awesome.
>>
so I'm getting an A-wing to add to my Nien Numb and Snap t-70 ace list.
Does Tycho; VI, Rage, Experimental interface work, or will I hate myself for trying the stress bot.
>>
Has anyone come up stats for the U-Wing yet? I could use an It Ain't Me Transport
>>
>>50585827
switch VI to PtL or Wired and you got a pretty cool Heartattack Tycho.
Evade into PtL Boost or TL into E.I Rage dishes out a LOT of pain, or go with Wired over PtL for extra survivability
>>
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>>50585850
>It Ain't Me Transport
But the LAAT/i already exists. Ain't getting more Me than the Space Hind
>>
>>50586126
>TL into Rage
why?
Rage lets you reroll all attack dice already.
XWM lets you reroll rerolls?
>>
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>>50586204
>Ain't getting more Me than the Space Hind
Judging by the gun in this screenshot, it appears that R1 has upped the ante.
>>
>>50586230
Yeah never mind. Brain fart. That's supposed to be
>Evade into PtL Boost for R1 into E.I Rage
>>
>>50584488
This is pretty much the opposite of reality.

If you can add three numbers together and don't want to deal with funky custom dice, go with WEG D6.

If you like a more cinematic playstyle (you know, where skills are general, there's less crunch, and even the craziest thing can be made to happen)... still go with WEG D6.

Actually, I'll just make this easy for you, >>50583919

Go with WEG D6.
>>
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/r/ing shipfag for some stats on a Pelta Class Frigate.

As tribute, I repost this for posterity:

Conqueror (modifed ISD)


Silhouette: 8
Speed: 2
Handling: -3
Def: 2/2/2/2
Armor: 10
HT threshold: 120
SS threshold: 75

Hull Type/Class: Fuckcannon /Imperial Star Destroyer (modified)
Manufacturer: Kuat Drive Yards.
Hyperdrive: Primary: Class 2, Backup: Class 8.
Navicomputer: Yes.
Sensor Range: Long.
Ship's Complement: 37, 085 officers, pilots, and enlisted crew.
Starfighter Complement: 24 starfighters
Vehicle Complement: Sixteen Shuttles
Encumbrance Capacity: 15,000.
Passenger Capacity: 5,700 troops.
Consumables: Two years.
Cost/Rarity: Eleveny Billion credits (R)/10.
Customization Hard Points: 0
Weapons:
One Fuck-off huge foreward superlaser
(Fire Arc Forward; Damage 2stronk; Critical -1; Range [I CAN SHOOT FOREVVER];
Breach 9000, Slow-Firing 100).
Ten port and ten starboard heavy turbolaser
batteries (Fire Arc Port and Forward or Starboard
and Forward; Damage 11; Critical 3; Range [Long];
Breach 4, Linked 1, Slow-Firing 2).
Ten port and ten starboard, light turbolasers
(Fire Arc Port, or Starboard; Damage 9;
Critical 3; Range [Medium]; Breach 2, Slow Firing 1 J
Ten port and ten starboard battleship ion cannon
turrets (Fire Arc Port and Forward or Starboard and
Forward; Damage 9; Critical 4; Range [Medium];
Breach 3, ion, Slow-Firing 2)
Fifteen port and fifteen starboard medium ion cannons
(Fire Arc Port or Starboard; Damage 6; Critical
4; Range [Short]; Jon).
Ten heavy tractor beam emitters [Fire Arc Forward,
Port, and Starboard; Damage -; Critical -; Range
[Short]; Tractor 6)

Additional Rules:
Massive 2: When making an attack targeting this starship,
the critical rating of any weapons used counts as 2
higher.
>>
>>50581385
It's a Star Destroyer with the middle cut out and a ball put in. Painted orange.

>opinions

Yeah, and some people love the smell of their own shit. So fucking glad this retarded shit didn't make it in the movie.
>>
>>50583919
I'd go with FFG. The dice may be weird but once you get past that it leads to an easier-to-learn and more cinematic playstyle, as well as being more balanced overall.
>>
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Could anyone please direct me to what FFG book I should look in for any sort of modification for mitigating the cumbersome rule or is there not one? Just short one point of strength to use a light repeater we found without a problem.
>>
>>50587003
Well the Heavy from Forged in Battle has a talent for that exact purpose.
>>
>>50587003
Have you checked the core rulebook for age of rebellion, I'm pretty sure one of the mods has an enhancement that does that
>>
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>>50581481
>At one point, they considered having Jakku be a desolate swamp/marsh-like planet, with standing water collecting between mounds of rusting scrap from the GCW.

>You know, something original.

Yeah, I mean, we've never seen a swamp planet before in Star Wars.
>>
>>50587003

Weapon Sling, should be in any core book. Reduce cumbersome by 1.
>>
>>50581184
those would vary pretty massively from ship to ship, every one would essentially be a one-off
>>50584688
I'm not as good with vehicles, but I'll give those a go
>>50586777
I should have those pretty soon
>>
>>50587103
>>50587124
>>50587143
Thanks guys. Doing some traveling at the moment and couldn't check myself.
>>
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>>50576091
The Empire was in the right.
>>
>>50586777
here't the pelta bud.
it's poorly armed stock, but upgunning it is quite possible

STAR WARS EoTE Ship Stats:

Pelta-Class Light Frigate

Silhouette: 6
Speed: 3
Handling: -2
Def: 2/2/2/1
Armor: 6
HT threshold: 60
SS threshold: 32

Hull Type/Class: Frigate/Pelta
Manufacturer: Kuat Drive Yards
Hyperdrive: Primary: Class 2, Backup Class 16
Navicomputer: Yes
Sensor Range: Long
Ship's compliment: 900 Officers and enlisted Crew
Encumberence Capacity: 2,500
Starfighter Complement: 0 stock
Passenger Capacity: 300 Passengers
Consumables: One Year
Cost/Rarity: 5,800,000 (14 Million)/6(8)
Customization Hardpoints: 3
Weapons:
Two Foreward and One Dorsal Twin Light Turbolasers
[Fire arc Foreward and Port and Starbord or All ; Damage 9; Critical 3; Range [Long]; Breach 3, Linked 1, Slow Firing 2]

Three Dorsal Twin Medium laser cannon
[Fire Arc All; Range Close; Damage 6; Critical 3: Linked 1 ).
>>
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>>50587386

Thanks bro
>>
>>50583919
That sign looks like it says JEW.
>>
>>50587386
OOSH, I needed that one senpai
>>
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>>50576091

Are there any good Star Wars RPG podcasts out there? I'm visting relatives for the holidays, and I was hoping I could get some inspiration for my group's ongoing Age of Rebellion campaign durring the drive down.
>>
>>50587501
I forgot, it should have tractor beams. call it one foreward, one port, one starboard, standard book profile from the neb-B
>>
>>50587640
I suggest Campaign by One Shot Podcast, its a long form Campaign show and I find the Antics amusing, they also play using FFGs system and I think it works really well for them.
>>
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>>50576091

What's a good way to create a breifing/strategic map like the ones from the X-Wing and TIE Fighter games?
>>
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What're your favorite non-walker tanks? I love the Canderous-class.
>>
>>50581338
negative space hulls are dumb
>>
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>>50587880
There, now draw/write the rest in MSPaint
>>
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>>50587386
Hey, shipfag, have you got the Space Iowa stat block?
>>
>>50587975
I've been crazily in love with the HAW Juggernaut ever since i got the WEG d6e Imperial Sourcebook when i first got into RPGs

http://starwars.wikia.com/wiki/HAVw_A5_Juggernaut
http://starwars.wikia.com/wiki/HAVw_A6_Juggernaut/Legends
http://starwars.wikia.com/wiki/HAVt_B5_Juggernaut
>>
>>50588151
>USS Iowa
>Not the USS New Jersey

Shit taste detected
>>
>>50587640
Order 66 podcast- damn good!
>>
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>>50588321
>>50588151
>Not USS Mother Fucking Missouri
It's like you didn't want the Japs to surrender.
>>
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>>50588321
Iowa class, anon. Iowa class. Which the most famous USS New Jersey happens to be a member of.
>>
>>50587992
I like them on construction, repair, or similar ships.
Or on module ships where it's clear the space gets filled.
>>
Quick question, can VI let you equip titles that depend on pilot skill?
>>
>>50588421
>Doesn't have the most combat ribbons ever awarded to a US naval vessel

It's like you don't even want to shape the course of world events.

>>50588485
They should just rename it the New Jersey class at this point.
>>
>>50588695
Yes.

Note, Adaptability does NOT allow you to equip said titles. This is because dual-sided cards have no set facing.
>>
>>50588151
I mean, an ISD is already an all-big-gun Battleship in star wars terms, and the Tector variant already exists, dropping the hangers and other gear for more toughness and armor. that's kinda already a space Iowa. So I guess you'd be looking at an old Tector hull refitted with larger engines and maybe replacing the Ion Cannon with more heavy turbolasers
>>
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>>50588766
>>50588421
>>50588485
Gorious Nippon here to sink all you firthy gaijin ships!
Wait. Why you send airpranes? Airprane no pray fair!
>>
>>50588775
The Wook's Legends page for the Tector doesn't give any info for armaments. Is it sensible to assume the exact same armament as an ISD-II, minus the hangars and with the aforementioned ion replacement?
>>
>>50588830
I would say the ISD I's, since it was a contemporary of the original-run Imperiators, with possible refits to ISD-II standard later. that's what I went with when I statted the thing.

of course, by the IR era, any survivors could have received any refit you care to think of in the intervening ~40 years
>>
>>50588873
Legacy comics era (137 ABY), which is a bit weird in terms of ship armament. For unknown reasons, the Pellaeon-class Star Destroyer, the time period's main Imperial ship of the line, has an uncharacteristically tiny load of:
>5 heavy turbo batteries
>5 medium turbo batteries
>4 ion batteries
>3 tractor beam projectors
>5 proton torpedo launchers
>Interdiction field
>48 TIEs

So either turbolasers got crazy powerful in the intervening time or the Legacy era writers missed some zeros.
>>
>>50588937
>Legacy era writers missed some zeros.
I would guess that.
either that or each "battery" was like 12 guns
>>
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>>50588820
Boo
>>
>>50587142
There's a difference, you pedant.
>>
>>50588937
I'm glad I got into the habit of just ignoring numbers when reading war fiction, and just use tone to determine if it's 'a lot' 'enough' or 'not enough'.
Still read ratios, but again rely on tone more.

Makes everything better
>>
>>50588973
Probably. Due to the rather glaring lack of AA in the Imperial-class design (nothing but turbos, tractors, and ions as far as I can see), I'm guessing that an Iowa equivalent would take a shitload of regular quad lasers (80 40mm Bofors IRL) over a little bit of extra armor, given the already high toughness of the Imperial series.
>>
>>50589145
I feel like the wing of TIEs was the replacement for conventional AA systems on those ships
>>
>>50589145
the North Carolina, which was a smaller Iowa, put up so much flak that the other ships radioed in, thinking that she was on fire

the jap aircraft immediately turned around around rather than get shredded
>>
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>>50588820
Sink this jap scum
>>
>>50589145
although if I was feeling realistic, I'd go with Big Guns-1/2 fighter complement as the number of flak guns, half-3/4 single laser cannons and the remainder quads
>>
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>Raith Sienar looks up from his desk. Dried drool and a powdery substance that includes ryll, glitterstim and confectioner's sugar flake off the overnight stubble.

>"We take the bomber. Good design. Reliable," he says to the blank faces of his engineering staff. "But what if we add more ordinance pods. More pods means more bombs."

>"B-but sir," a junior designer raises his hand gingerly. His head is bandaged from a previous "team meeting." "Why not just build more TIE/SA's?"

>The chairs on either side of the junior engineer squeak loudly as their occupants move further away from him.

>Sienar rubs his temples for a moment, audibly counting to ten. "Because ordinance pods are more expensive than solar panels and because THINK OF HOW MANY MORE BOMBS A SQUADRON OF THESE TIE PUNISHERS WILL CARRY COMPARED TO AN EQUIVALENT SQUADRON OF BOMBERS? NOT A RHETORICAL QUESTION!"

>"Q-quadruple?"

>Sienar's hand moves away from an ominous button on his desk. "Good. Good. There's hope for you yet."

>"Then its decided," he says, bringing up a blueprint. "Now let's talk about a shuttle variant..."
>>
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>>50589391
Sounds about right compared to a Lancer. Thanks for the help. Now to figure out to adapt DD-450's most famous exploit into a space battle.
>>
I just ordered Ager of Rebellion, but then i heard people at the LGS talking about how force and destiny was the core to buy

did i frak up?
>>
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>>50589428
I kekked
>>
>>50589145
From what I understand, Iowa class was largely refitted during the war to provide better anti-air capacity at the expense of heavier secondaries. The only thing it kept was the 16" guns for shelling the tiny islands in the pacific when they need to soften landings..

The ships also have the best kill record in history with more than 1/3 of all axis planes produced during WW2 being shot down by them alone. So pretty fucking scary.

Imagine a ISD size starship with only a handful of heavy turbolasers and all other energy resources dedicated to anti-squadron. Maybe with a larger hanger for their own bombers support as well.

I'd be like a carrier group and escort all rolled into one glorious engine of destruction.
>>
>>50589512
Not really, Age of Rebellion just focuses on running games involving the Rebellion, Force and Destiny is the Force and Jedi.
>>
>>50589534
>Imagine a ISD size starship with only a handful of heavy turbolasers and all other energy resources dedicated to anti-squadron. Maybe with a larger hanger for their own bombers support as well.
that already exists, it's the Venator-class
it would get torn up by a regular battleship-type vessel in a fight, though.
It'd be more cost-efficient to build big-gun battleships with moderate fighter cover and lancer and neb-B type escorts than that style of ship, though, is the problem
>>
>>50589534
That, and when they retrofitted them in the 80s, they added a fuckton of missile systems. Some of the anti-ship missiles could hit a target from 20 miles away.

Some missiles could drop bombs while on their way to hit another target.
>>
>>50589428

cool ship shit stats :( RIP
>>
>>50589596
I love how Americans have ships that are so old still in service.

It reminds me of the Imperial Navy from 40K, where you have some old birds still kicking after 10,000+ years of dedicated service.
>>
>>50589534
Given the size of the Iowa class' main guns, it would be more like a shitload of heavy turbolasers, but all clustered into a handful of linked batteries, then backed up by a ludicrous amount of AA. Since I'm going for a pure BB design, it would replace its hangar space with the gubbins necessary to optimize its gunnery: heat management, power feeds, surge protection, improved targeting systems, technobabble range extension, beefed up engines. Basically, everything necessary to make it fast, durable, and capable of sniping capitals while shredding retaliatory starfighter attacks.
>>
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Shipfag, I also wanted to ask for a TIE Striker and the Tie Advanced v/1

Pretty sure the x/1 is in the rules already
>>
>>50589677
I'll probably get to them in the morning, I'm sleeping soon
I'm just going to warn you now, FFG's system is too granular to really simulate small differences between fighter classes, so there's good odds that they'll come out pretty same-y to extant ships
>>
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>>50589693

Thats OK. Thank you kindly
>>
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>>50581467
Underrated Post
>>
>>50589649
It's because we make the best warships :)
>>
>>50576091
What are the odds that we get some sort of SWX58/ Partasian fighter box reveal on Monday?
>>
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>>50589428
>We where 10 light years out of Lianna when the drugs began to take hold
>Sitting on my arse in the hanger of a Vindicator seconded to us so we could take our prototype shuttles out for a spin, do some simulated boarding actions
>Captain Wacky swears he's managed to find 'the best fighter pilots' to run these out and about a company of stormies as ballast
>Fuck Capt Wacky, he's entirely too cheerful

>So the basic principle of this little exercise is I had the guts ripped out of the old SA bomber, stuck in some life support and a docking hatch on the front of the armaments pod
>Then all the stormies can sit in there and jump out when they board someone
>Should be easy right?
>Kreng!
>Another stormtrooper, one the empires finest has managed to bean himself on the entry hatch because they can't see shit in their stupid fucking helmets
>His fellows managed to scrape him off the hanger floor and bung him in anyway

>"Should we make the hatch a bit bigger sir?"
>Chipper, the junior engineer with the bandage on his head pipes up
>"Nah, fuck em. Cost too much to redo the hatch"
>"I picked them up at a salvage sale on Lotho Minor from a toydarian for cheap"
>Three sirens, this shitshow is dropping out of hyperspace
>Light up a deathstick and begin meandering up to the bridge
>My enthusiasm for this shit is at an all time low, but it keeps me from roaming the streets causing mischief and chasing twilek strippers
>>
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>>50590252
>So in between Capt Wacky's jibbering, I'm watching the modified SA's launch, go out to the old space station wallowing like a bunch of drunk kids that snuck into their mum's cooking brandy
>They get to the space station
>Prepare to dock
>Smack straight into it, there's a brief bloom of fuel catching fire
>Stormtroopers scattering into the void, a few bounce off the infrastructure like ping pong balls
>Its kind of magical

>"Have any of these over rated space faggots ever docked a ship Captain?"
>Wacky looks uncomfortably confused, like I've just asked if he sucks a bag of dicks every morning
>He runs off to harass the guys in fighter control, before coming back looking a bit sheepish
>"Ah no, they launch from their racks, fly out, fuck some shit up, then come back an land on the rack"
>"Sooo, they don't ever really land on anything?"
>Wacky's looking really perplexed, even the muppets down in the pits watching the flashing lights are dead silent except for some quiet giggling in one corner
>He begins a slower walk back to starfighter control, there's some muffled screaming and yelling behind the bulkhead

>I watch as one of the TIE-SA's almost docks to the side of the station, then he fucks it up, wing goes flying, fire, spinning wildly out of the control to fuck only knows where
>And that is why Chipper, we never bother spending too much money on a dumb idea and instead, spend it on ourselves.
>We could stick a tractor on them sir, that might help?
>The going rate on a tractor beam is how much Chips?
>10-20k
>I slap the shit out of him like the cunt owes me money
>>
>>50590252
Don't wanna be "that guy," but deathsticks aren't smoked. They're not cigarettes.
>>
>>50589512
AOR is a little more limited in scope. It provides the basic framework for playing but really focuses on more or less War RPGing as the Rebellion, as well as the Empire or other military groups if you so desire. Has a lot of rules for big battles, missions, rising through military ranks, dealing with traitors, designing bases, and capital ship combat. Good stuff, but if you plan on going out in the Galaxy in the vein of Rogue Trader, Star Wars Galaxies, or Freelancer, you'll likely want to pick up EOTE and FAD.

AOR is great, but it does limit the scope more than the other two. Unless your guys want to be Rebel troops or Imperial commandos or fight in the Clone Wars or whatever, it may not be enough.
>>
>>50590667
On this note, I needed to know for my campaign: what kinds of cigarettes exist in the Star Wars universe? We see them, or other smokey pipe devices, several times in the movies, but we're never really told how potent they are. The closest we get are death sticks, which as anon correctly points out are not smoked.
>>
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>>50587975
Somebody say Canderous? Working on a drawing of one now lel
>>
>>50591104

There's a couple different spellings of T'bac or Tabbac, etc on the wook - probably analagous like the alcohol.

Also Hutts smoke a narcotic herb mentioned in Lords of Nal Hutta, IIRC.
>>
>>50580248
My man
>>
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>>50590667
According to the Extended Universe Guide 7.1, page 210, deathsticks are slightly phosphorescent when activated, kind of like a glowstick. So yeah, you could "light one up".
>>
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>>50581102
What about a dornean gunship? It shows up in RoTJ, but It's probably Clone Wars vintage.
>>
>>50592315
I think they're in Rogue One as well
>>
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>>50587975

Hondo's Hover Tank
>>
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>>50592330
That looks like it on the bottom right. Neat!
>>
>>50592516
The back of one on the top left too
>>
>>50582519

I mean uh.. rather than turning your entire galaxy into an armed camp, why not just set traps for your rebel or attack his bases. Or even force him to leave most of the fleet at home because 'intel' says a known foe with a specific fleet he can beat but will need most of his ships to do so, was questioning smugglers about backdoor routes into the systems he currently holds.

>>50582304

Did you end up making that old ex spy ship using the Pelagia Duplex graphic for my players?
>>
>>50592516
The Rebel fleet is going to be glorious in this movie

>New mon calamari capital ship
>Nebulon-B Escort Frigates
>Corellian Corvettes
>Hammerhead Corvettes
>GR-75 Medium Transports
>Dornean Gunships
>The Ghost, a VCX-100 light freighter
>X-wings
>Y-wings
>U-wings

I swear I can see A-wings attached to the sides of the Hammerhead corvette there, but A-wings haven't cropped up in trailers or promotional stuff.
>>
>>50586965
Imo it certainly beats the star destroyer that looks like a regular SD someone sat on.
>>
>>50593176
I dunno I think it's a good cross between the ISDs and SSDs.
>>
>>50593176
Thing is, a single ISD got more firepower than most of the rebel capital ships in that pic combined, and if one of those ISDs is a Imp Deuce then things go downhill in a hurry.

Only thing the Rebs hve going for them in that pic is the fact that ISDs are weak against snubfighters/TRD.
>>
>>50592912
Only a few more days brothers!
>>
>>50593176
It looks like someone in the Empire said "Hey, why don't we NOT have our command tower stick up like a big fucking target?"

The other one looks like someone said "I got it! Remove 80% of the ship, leave the reactor completely vulnerable, and paint that fucker orange. That'll teach them.'"
>>
shit just noticed i mislinked >>50594328
It was supposed to link to >>50592912
not >>50593176
>>
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>>50595355
>orange
Fuckin' plebs.
>>
>>50581338
I like that design. Kinda looks like a ISD had a MILF-fling with a old Trade Fed Lucre Hulk
>>
>>50579882
I like the cutscene Harrowers a TON more than the in-game ones that were to sharp and narrow.

>>50580911
>>50579919
Are you giving them the TCW version with a hangar bay or the RotS one without a Hangar?
>>
>>50595554
Well they ran out of blue paint making sure the CIS ships were fashionable.
>>
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>>50596023
>blue paint
Not quite what I was going for.
>>
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>>50596107
If we're going by the pics the Errant Venture is more orange than the FO ISDs
>>
>>50596190
EV looks redder to me. My eyesight is pretty bad, though. What does the Paint/Photoshop color scale say about it?
>>
>>50592516
>>50592912
That spike at the bottom of the new Mon Cal reminds me of Covenant stuff.
>>
>>50586204
>>50586255
Yes, the space Huey Is a lot less Me than the space HIND.
>>
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>>50596465
Since they're aping the helicopter scene in full metal jacket doesn't that make it a space Choctaw?
>>
>>50596190
I'm not seeing it. EV looks bright red the ISDs look orangy-red.
>>
>>50596683
Heh, aping.
>>
Someone fire up that jedi prince image.

https://twitter.com/pablohidalgo/status/806564981894356992

ONE OF US

ONE OF US
>>
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>>50597016
AYYYY
>>
What are the stats for Mandalorians from Friends Like These?
>>
>>50597709
Scan when?
>>
>>50597709
Brawn: Stronger than you plebs
Agility: Quick on the draw
Willpower: Never Surrender
Intelligence: Maybe suffered a few concussions here and there
Presence: Makes yo gurl wet when they walk by

Soak: Beskar is impenetrable
Defense: See soak

Wounds: More than enough
Strain: Always chill
>>
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>>50598072
More like
>Presence: FUCK OFF, WE'RE FULL
>>
Friends like these is apparantly available, anyone got it? Care to rate the adventure?
>>50598507
>that's not a basilisk
>this a basilisk war droid
>>
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>>50598507
Whoops, I forgot to add Concord Dawn's flag. Can't forget about the Fett.
>>
http://vignette4.wikia.nocookie.net/starwars/images/6/64/Balinak.jpg/revision/latest?cb=20090902113054

Okay apparently these guys are four meters tall AT THE SHOULDER.

Holy jeebus scary amphibious polarbear otter men, thank goodness they're docile.
>>
>>50598850
http://starwars.wikia.com/wiki/Balinaka

Now I need to stat one that's been kidnapped by the Senex-Juvex and cybernetically augmented into a berserk gladiator. Because it would be both tragic and terrifying
>>
>>50598507
>Presence: FUCK OFF, WE'RE FULL
>Not Become one of us or die

Not even crusading 0/10
>>
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>>50599590
>>
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>>50599929
>>50599958
Oh that Casus!
>>
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>>50600118
Good ol' Cassus
>>
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>>50592912
It'll be even more glorious watching it destroyed by the mighty, unerring fist of the Imperial Starfleet.
>>
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>>50600405
Another glorious day in the Emperor's Navy
>>
>>50600405
Well, canonically, the Rebels win their very first victory over the Empire while they secure the Death Star plans.
So yeah, they win that one, but I would guess most of Rogue 1 dies.
>>
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>>50600405
>>50600460
boyees
>>
>>50587003
>>50587204
With the enhanced spin barrel a heavy rifle is better than a light repeater in every way.
>>
>>50600478
We can dream, can't we?

Way it's looking Johnny Rebs will have a giant numeric advantage over the glorious Imperial Starfleet anyway. Either way, get ready to watch Rebel ships burn.
>>
>>50600517
>>50600405
>>50600460
Make way lads.
>>
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>>50600546
Toot toot!
>>
>>50600521
Its only the third session and we have a captured light repeater. Maybe I could get a spin barrel in the future but for now I'm pretty happy to have a repeater available.
>>
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What type of flight suits did K-wing pilots wear? The traditional rebel orange, B-wing donut helmets, A-wing style, or do we just not know?
>>
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>>50601103
Probably something along these lines.
>>
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>If anyone calls you out on any weird detail, just say it's from the Jedi Prince book series, which contains so much random incongruous stuff that even most Expanded Universe/Legends fans collectively agreed to forget about it decades ago.
>>
>>50597016
DARK GREETINGS
>>
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>>50601761
NEVER 4GET
>>
>>50601761
Just look here:
>>50597016
>https://twitter.com/pablohidalgo/status/806564981894356992


Pablo is with us.
>>
>>50601917
>leia shooting eye lasers
>guy with boils screaming
>dumbfounded faces
>stormtroopers standing around dead inside
>mofference

That about sums up bad Expanded Universe content.
>>
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>>50602723
Behead those who insult Jedi Prince.
>>
>>50600405
Yeah all two ISDs and a Shield Gate. Very impressive when the Empire underestimates the enemy for the 50th time.
>>
Anyone know how to change the text size in Moonreader+ pro? I am trying to read sw books qithout killing my eyes.
>>
>>50602810
The Empire underestimating Rebel Fleet meme is annoying. I can't recall a single space battle the Rebels won without having a huge advantage in ships (except for the Force miracle of the first Death Star). If the Empire would reinforce its fleets in battle so that they aren't sending one ISD to fight 78 MC80s and Nebulon Bs they'd probably win a lot more often.
>>
>>50603272
I wouldn't mind this if the Empire was shown as being understaffed from recent events and trying to make the best with its overstretched forces, but they're shown to be completely overbearing in all situations except the ones where they should be.
>>
>>50603272
It's not a meme when the Emperor himself took a gamble, decided "hey, I can never lose!" and pretty much got fucked. The only person who seems to take this seriously in the movies is Vader.
>>
>>50603548
This.

The emperor is trying to play 4th dimensional chess when the empire really needs someone to hold it's hand.
>>
>>50602810
That's striking where a target is weak.

>>50603272
>>50603548
>>50603631
Pretty sure they were still outnumbered at Endor, just Palpatine wanted to show off his giant compensation laser.
>>
https://www.youtube.com/watch?v=1S9E90nVDYs

Holy shit, Peter Cushing was the best.
>>
>>50603883
Endor was pretty close. The Rebels didn't have that much of an advantage and despite the Emperor's cockiness they were definitely winning. It was just a string of horrible luck/deus ex machinas that led to the Empire losing.

>Executor takes critical hit to shield generator
>Dies to stray A-Wing pilot kamikaze
>ISD2 destroyed by suicide attack from MC80
>Vader turns good
>Emperor dies
>Death Star gets blown up
>Fleet runs away

It was a losing fight for the Rebels until a string of coincidences started popping up. Can't even blame Palpatine's ego for that.
>>
>>50604274
It's sad Tarkin got the image of being a crazy asshole monster. Cushing himself was reportedly incredibly kind and softhearted, fun to be around by the cast. Similar to Englund in Nightmare on Elm Street, a saint playing a devil.
>>
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>>50604312
Yeah, it's like Danny Trejo, who has such a scarred, leathery face so he always plays tough, gritty or evil characters.
But in real life he's just about the nicest person you'll ever meet.
>>
>>50604284
>Can't even blame Palpatine's ego for that.
I think you could argue that he arrogantly assumed Vader was his spineless tool, and it cost him his life and the battle.
>>
So I'm about to start running a game using all 3 systems, I have 6 players, they're going by 2s using the systems. The characters from EotE are using Obligation, the characters from AoR are using Duty, and the characters from FaD are using Morality. For the AoR and EotE, should I limit their starting Duty/Obligation to 20, as there are only 2 players using either, or would I go with 5 duty and Obligation since there are a total of 6 players?
>>
>>50605209
I kinda feel mundane characters should only use obligation or duty. They really set the tone for the game and it really doesn't make as much sense if you use a mix. Force users should always use morality if they are using a f&d career and I feel they should also take a small obligation or duty as well.
>>
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>>50601761
tr8r
>>
>>50605299
I do have 2 players using FaD.

So you're saying only use one or the other? Not both when it comes to Ob or Duty?
>>
>>50605209
5, so when you roll, you have sessions that dont trigger an obligation, duty or morality
>>
>>50605338
>So you're saying only use one or the other? Not both when it comes to Ob or Duty?

Exactly, they really set the tone of the game. Duty represents the player's ties and dedication to the rebellion (or the empire if you refluff the duty chart) while Obligation represents something in the past the players may be running from or just the general pressure of living life on the fringes of galactic society. You can actually use Obligation a little bit throughout the course of a AoR or F&D game to represent certain things like getting a bounty on your head or taking a loan from some gangster or anything else they may do that you might want to use to haunt them, I would use this sparingly however.
>>
>>50604274
>>50604312
He was a fa/tg/uy too.
https://youtu.be/BGag8Qllgnw
>>
>>50605442
I thought they rolled on separate D100s, and I really don't like limiting player XP.
>>
>>50605513
Give them the free 10 xp. I do just to keep things simple at the start. Most people will grab it over credits or nothing.
>>
>>50605550
Unless they're going cyborg or for a very specific gear build yeah.
>>
>>50605513
>I thought they rolled on separate D100s,
Like I said, the games were made with the assumption that you are using one or the other.
>>
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So, who is interested in an FFG SW game as the Imperial remnant under Pellaeon? Bullying slavers is the general mission statement. We're set right after the battle of Orinda, so the Empire still has the Reaper, but it doesn't have anything near that in the region you're deployed, namely Senex-Juvex where Impieral, Huttese, Chevin, and Trandoshan abolitionists are fighting their reputations and planning to carve out a new front where the New Republic can't possibly intervene without a diplomatic crisis.

Games start around 3:15 EST on either day.
>>
>>50605630
Either Wednesday or Saturday.
>>
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>>50578663
I have a couple of questions about imp assault., if you don't mind.

>how hard is it to paint the figures?
I know that they are just plain out of the box, and I don't mind painting, I paint my armada squadrons And other tabletop game figures too. Are the figures about 40k size? Larger? Smaller?
>how does it play in competitive?
I know it has a story game style, and I'm glad you like it, but is there a DM game style? Is it a point buy with upgrades like xwing? Is it balanced by point levels? Like are rebel troopers and stormtroopers evenly matched?
>is it usable for starwars figure based rpgs?
I have a EotE group and we occasionally switch back to d20 saga when we want, and its always hard to visualize the games without figures. Are the map templates useable for other things, like base mapping? Are there map tile boosters like there are for D&D?

Any help is enjoyed, just want to know some stuff before I buy in. I love starwars, but I don't like wasting time or money. Sorry if I'm being annoying.
>>
>>50597709
this, please
can't wait for the rage
>>
>>50602810
>two ISDs is underestimating

Nigga you have any idea how fast and well armed ISDs are. They could wipe the floor with a fleet 5 times their size made up of smaller ships in minutes due to volume of fire alone
>>
>>50605752
Okay, someone posted them on FFG forums:

2 in all characteristics, 105 xp
1 rank in 1 combat skill of choice OR 1 rank each of two knowledge skills

They have wound threshold = 11+Brawn
Strain threshold is 10 + Willpower (as standard)
>>
>>50605772
No "Corellians but for guns" rule? That seems dumb.
>>
>>50581142
For WoE I use xwing/armada with "upgrades" for the players. It works pretty well for my group.
>>
>>50605630

I'd be interested in hearing more about it.
>>
>>50605966
Got a burner email? I don't know how to really sell it, but which game are you interested in, it'll change a bit.
>>
>>50604396
Interviews with him are awesome, because he is so not his characters.

The kid who plays Jofrey is weird to see interviews with, because he's so sweet, but you still kinda want to punch him because his character is so awful.
>>
>>50605977
yahoo! Rhyst42
>>
>>50605765
When you're writing it's better to show, not tell.
>>
>>50606367
We've not seen ISDs going all out, till now I guess.
>>
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Is there a blaster equivalent to stuff like the M3 Grease Gun, Liberator pistol, and Sten? Cheap, ugly, and easy for an aspiring Rebel to build in his garage?
>>
>>50606496
ACP Repeater?

Weird pre-contained charge cells for the charged particles to fire out the accelerator barrel instead of standard blaster-gas agitation.
>>
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>>50606545
If it was Corellian-made, I'm guessing it would be a .45 ACP, right?
>>
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>>50606545
>>50606590
Heh.

I did sorta like EAfront's update to the ACP, with its straight up SPAS12-grating.
>>
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>>50600118
>>50600375
>>
>>50587640
Dice for Brains. It's decent Force and Destiny podcast. Also, Never Tell Me the Odds, an EOTE podcast. Personally I'd rank them-
Campaign
Dice for Brains
Never Tell Me the Odds
>>
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>>50592110
Oh cool, I thought they glowed but my memory was a bit fuzzy from lack of sleep.

>>50606496
Not enough of them :(
Cheapo sub-guns needed for star wars desperately. I guess the ASP-9 and C-Fiver pistol are pretty close, they're both cheap and mostly terrible.
>>
What lightsaber form would be a good one for a Grey jedi wielding a Double-bladed saber?
>>
>>50606799

Old Teroch or New Teroch?
>>
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>>50589428

>Three in the Morning local time, I don't know why the tech looked so shocked when I burst into the room, ain't they ever done Lesai before? Either way I bowled the kid over and went straight to the drafting board.
>Can't turn in atmosphere, Can't turn in atmosphere, Wings keep tearing off in Atmosphere. By the CORE if they weren't the Galactic government I'd void their blasted warranties The emperor's contract was VERY Specific, they wanted a STARFighter, a STAR-Fighter, as in a spoaceworthy vessel how was *I* to know they intended to use the damn things in goo?
>Well fine, if those trumped up Bureaucrats that call themselves 'Moffs' want CAS so bad I'll give them some damned air support! But nobody says I gotta be happy about that.

>To his credit the boy was fast, when I told him to get me the old TIE Lounger enlongated cockpit (Whatever happened to the Lounger project anyway? That was supposed to be a big hit) and an interceptor wing he got right up and did it. So if I take the guns off each half of an interceptor wing, they can mount on a movable joint, enlongate the slanty bit and there, the blasted moffs have their glorified airspeeder! WQhat's next? A Tank!? ...Hey, now THAT'S an idea! You! Boy! Get me the Glitterstim! It's gonna be a long night!


My own shitty attempt.
>>
>>50606956
If they're not openly hostile to the Order, Soresu is going to be more useful for whatever it is they're doing, if they're pulling a vigilante thing on the Order then something good for dueling or holding off a less experienced fighter at melee range like Makashi.
>>
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Who else feels that Corellia is kinda like Germany, because the vehicles they make are of wonderful utility and basically indestructible, but bought for cheap by native Corellians?
>>
Resurgents Star Dessies in armada when?

Or is armada dead?
>>
>>50607263
More like a combo of America, Scotland, and Ireland.
>Muh freedom
>Muh hot rod culture
>Muh whisky
>Muh color green
>Muh rugged individualism
>Muh capitalism

Plus, the most iconic Corellians include Wedge (played by a Scottish dude), the all-American Han Solo, and a half-black, half-Samoan Baron.
>>
Friends Like These rip when?
>>
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Played Imperial Assault again after like a year. Is it just me or is it hard for the rebels to do much in early missions?
>>
>>50602723
>leia shooting eye lasers
Do you even read?
>>
>>50607513
whether he can read or not jedi prince is fucking retarded
>>
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>>50606956
>Grey jedi
>Double-bladed saber
>>
>Star Wars ship battle game
>Star Wars fighter game
>No Star Wars ground battle game

Why?
>>
How do you nail that SW feel in your RPGs?
>>
>>50600517

All ships in good formation.

Except that one in the foreground going the *wrong way*.

Some captain is gonna be force choked.
>>
>>50607586
2 tips

1. Music. It's not essential, but every "amazing" game uses SW music.
2. Don't try too hard. Don't try to force a Star Wars feel, let it come naturally.
>>
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>>50607582
>No Star Wars ground battle game
>Imperial Assault
>Tabletop RPGs
>Star Wars Miniatures Game
>Star Wars Heroclix
>Galactic Battlegrounds
>Empire at War
>Battlefront
>Dark Forces saga
>Star Wars chess
>>
>>50587640
Dice for brains podcast
>>
>>50605630
I'd be up for Saturdays

Add John Doe on skype, with the Wario picture
>>
I'm thinking about making a force sensitive character for the first time in my life, does anyone have any cool ideas what to go for? FFG SW, 9 BBY, all official material.
>>
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>>50576980
heyy
>>
>>50605720
They're roughly similar to 40k minis and stupid easy to paint. I just prime mine, add a few details and wash it all. Looks fine.

I just started skirmish and it's pretty great. Real easy to learn, plays quick, lots of options. Balance seems good, not much is unplayable. You build a list with points then build a deck of cards that can influence parts of the game. 2 lists in one, good for folks like me who love tinkering.
>>
>>50607897
Not much for Skype. just toss me an email, Saturday seems to be almost full already. Maybe, depends on a few things.
>>
>>50579919
I just gave the party I gm for a Venator. It has a slight problem or two, not least of which is the dianoga living in the garbage compartment but they've also found it carries a reduced Starfighter complement in order to house the MAC+ cannon and advanced systems used to fire it.

The four players are all highly skilled pilots flying under the Mobius team call sign, alongside the NPC Skull squadron.

Yes. It's Ace Macross Combat. With fucking X Wings.
>>
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>>50607684
I get the impression that guy was talking specifically about in-print tabletop miniatures games.

I love Imperial Assault, but I think it would scale up terribly to try to play on even a 4'x4' map. A dice pool of blue/green is a pretty good one for range on an attack, but that averages less than 5 inches.
>>
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>>50608296
Skull Squadron?
Good ol' Protectors.
>>
>>50608472

Yeah that was what I was talking about.

28mm or 15mm wargame for star wars would be fucking cool. Surprised FFG hasnt done it.
>>
>>50608599
Flat out wargames aren't really FFG's style.
>>
>>50605772

I think that's neato/meh. I'm liking it because it'll rustle a few mangos.

Am a bit bummed to hear you can't be a Zygerrian.
>>
I got a really dumb idea looking through the U-wing stuff, so dumb I think it might actually have some merit:
>Kyle and/or Jan HWKs
>Rage
>Inspiring Recruit
>Twin Laser Turret
Cheap small turret carriers with full rerolls on both rounds of turret shots, can clear both stresses the next turn, and Kyle can pass the focus to someone else or Jan can buff someones attack instead of going all in on the turret if the damage is better used elsewhere.
>>
>>50607394

Fuck the Resurgent, it looks like it fell in between the couch cushions and got sat on. The model would also have to be around 16 inches long, so it's too big for armada without and epic mode like X wing has.

Gib Allegiance and Secutors plz.
Tectors and Procursators are also good.
>>
>>50608803
>>50608599

Not a straight up wargame, but I'd appreciate something scaled slightly different than X-Wing (as much as guys who don't know any better want to keep shoehorning ground combat into that game) but which is more objective based like Armada. Just plugging at each other with numbers is only part of the fun. Positioning, speed, ability to think about a tactical situation beyond just figuring out how to roll the most dice and shoot the most of the other guy's doods.
>>
>>50597709
2 everything stats, 1 skill in combat or 2 skills in seperate knowledge skills, 105xp W:11 S:10
>>
Why are Pantorans 110 XP with a 3 stat, 11 strain, extra skill rank AND a conditional environmental bonus? They are like Twi'leks with an extra 10 xp!
>>
>>50609599
Does it still have the "can't raise this above rank 2" clause?
>>
>>50605630
YES

How do I contact you
>>
>>50609612
I don't have the book on me, but from what I saw nope.
>>
>>50609670
If it doesn't have the clause that blocks you from picking a starting Rank 3, then Mandos would be definitely worth the -5 XP from humans.
>>
>>50609708
Sorry, I meant I don't even have the book, the stats were on the ffg forums. The person who had it said no, but I have no idea if their is the said clause in it or not.
>>
>>50609604

It's an F&D species with a -1 Willpower. You REALLY want that extra XP.
>>
>>50578078
Okay that scene bugs the fuck out of me(despite how cool/retarded it is). I know the battle was an utter clusterfuck, but did no one have any sort of special broadcast for "Hey this ship has the chancellor, please don't shoot it?"
>>
>>50582362
>Assault frigate, a Quasar, a Nebulon B, 2 marauder, 2 DP20s, 3 CR90s, 2 YV-929s, a Goznati, 24 Z-95s, 12 h-wings, 12 v-wings, 24 Y-wings, 12 V-19s, 12 ARC-170s

Hey I remember you and your player with all the ships! Does he still dream of capturing an ImpStar?
>>
>>50608296
>Yes. It's Ace Macross Combat. With fucking X Wings.
Fucking worthless without a tsundere waifu enemy ace who literally doesn't comprehend the concept of wub until a PC introduces them.
Near-human psudozents are perfect for this
>>
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>>50605772
>1 rank each of two knowledge skills

Thats a weird choice, I wonder what the justification for that is?

Or, ooohhhhh I see...

Take the +1 Combat Skill, and your T-Visor mando

Take the Knowledge skills, and your a New-Mando pacifist.

Makes sense.

105xp seems dumb as fuck though, unless those free skill ranks can be applied to Class Skills
>>
>>50610179

someone on the forum said they can be applied to class skills if that's what you want to do. An advantage defo.
>>
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>>50610253

Getting a free Combat Skill bump (or two knowledge skills) and +1 Wound, for 105xp, is actually pretty good. Normally FFG would drop that to a 100xp, or maybe even 95xp.
>>
>>50601761
This is completely true. Most people I know haven't seen Star Wars, eseoxially women.
>>
how fun is it playing as a saber user from force and destiny?
i saw it in a store earlier, and i was thinking of picking it up
>>
>>50610133
They've got that coming up.

And they've just started the Control Room Girl's rise to fame as a songstress across the stars.
>>
>>50610179
>New Mandos
So I know it's kind of a dead horse, but does anyone else actually like them? I thought it was really interesting to see a culture in Star Wars that isn't totally stagnant, even though they are struggling with those who want to go back to a warlike past. But now in Rebels we seem to just have straight up HONOR and JETPACK Mandos again, with no mention of the cultured planetary citizens.
>>
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>>50610782
>but does anyone else actually like them?

I hated the idea at first - was completely disgusted by it. But in thinking about it, I actually rather like the idea - because it gives a real reason for the Mandalorian Diaspora.

Mando's were always written as nomad mercenaries, despite having a trough of worlds to call home. Now, with the New Mandos, you know why - because the mandalorian people embraced peace and exiled those who followed their old traditions.

Basically, its Post-WW2 Japan.
>>
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>>50610782
>with no mention of the cultured planetary citizens

Because they likedly got subjugated. The last thing we see in TCW is the Night Owls overthrowing the Maul Mandos, who had previously overthrown the peaceful govt.

Its inferred that there was, yet again, an overthrow, resulting in the Empire taking over Mandalore, and the rest of the warrior Mandos who weren't keen on that, going to Concord Dawn.

Likely, Mandalore is split between castes in service to the Empire - lower caste serfs of former new-mandos, and ruling caste former maul mandos now serving the Empire.
>>
>>50610909
>Basically, it's post WW2 Japan
Which is exactly why I love it. Japan is one of the most fascinating countries in the world, not the least because of their total transformation in the postwar years.
>>
>>50606941
>Cheap
>Good

Pick one friendo
>>
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>>50611758
Turning up to a gunfight, with a terrible gun is better than no gun.
>>
Okay, /swg/ time get some activity in here: Who is best Waifu material: Ahsoka, Barriss, Hera or Sabine?
>>
>>50613464
How is this a question?
>>
New thread >>50613891

New thread >>50613891

New thread >>50613891
Thread posts: 319
Thread images: 103


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