[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

2016-12-06 - /btg/ Battletech General!

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 318
Thread images: 42

File: 1470580521534.jpg (263KB, 709x900px) Image search: [Google]
1470580521534.jpg
263KB, 709x900px
Marauders... on the MOOOOOON! edition

The /btg/ is dead - long live the /btg/!

Old thread: >>50542594

=================================

BattleTech video-game pre-alpha gameplay
https://www.youtube.com/watch?v=FjEeDz51pHE

==================================

>BattleTech Introductory Info and PDFs
http://bg.battletech.com/?page_id=400

>Overview of the major factions?
http://bg.battletech.com/universe/great-houses/
http://bg.battletech.com/universe/the-clans/
http://bg.battletech.com/universe/other-powers/

>How do I find out which BattleMechs a faction has?
http://masterunitlist.info/

Unit Designing Softwares
>SSW Mech Designer
http://www.solarisskunkwerks.com/
>MegaMek Lab
http://megameklab.sourceforge.net/

>/btg/ does a TRO:
http://builtforwar.blog(not spam)spot.com/

>How do I do this Against the Bot thing?
http://pastebin.com/pE2f7TR5

>Map of /btg/ players (WIP):
https://www.zeemaps.com/map?group=1116217&add=1

>Rookie guides
http://pastebin.com/HZvGKuGx

>Sarna.net - BattleTech Wiki
http://www.sarna.net/wiki/Main_Page

>Megamek - computer version of BattleTech. Play with AI or other players
http://megamek.info/

>BattleTech IRC
#battletech on irc.rizon.net

>PDF Folders
https://www.mediafire.com/folder/sdckg6j645z4j/Battletech
https://www.mediafire.com/folder/cj0tjpn9b3n1i/Battletech
https://www.mediafire.com/folder/tw2m414o1j9uj/Battletech_Archives

MechCommander & Mechwarrior 3 pilot voices and SFX
http://www.mediafire.com/file/pehas5xyoaocfaz/2016-11-12_MechCommanderGold-Pilots-with-Instructions.rar
http://www.mediafire.com/file/wplodo9q9f1f377/2016-11-19_PC_Mechwarrior3-SFX-Vocals.rar

/btg/'s own image board: - (getting worked on, over 6200 pics and counting...)
http://bgb.booru.org/index.php
>>
File: 1470530783252.gif (4MB, 1000x1000px) Image search: [Google]
1470530783252.gif
4MB, 1000x1000px
>>50567794
Field Manual Comstar.PDF
http://www.mediafire.com/file/ja3z2n1goe12623/Field_Manual_Comstar.PDF
8604 - The Spider and the Wolf
https://www.mediafire.com/?3d9brfrkj9vnhka
http://www.mediafire.com/file/ivqhzog2wyoegxo/Battletech_35011_-_Aerotech_2_Revised.pdf
hexpacks 2&3:
http://www.mediafire.com/file/3o59kirzzz6znac/BattleTech_Hexpacks.7z
also introbox stuff:
http://www.mediafire.com/file/l22yrlkk9buzuzl/BattleTech_Intro_Box_Set.7z
https://www.scribd.com/doc/23569748/35014-Historical-War-of-3039
+
Mechwarrior 5: Mercenaries is coming, set during the Third Succession War.
https://www.youtube.com/watch?v=Gz8Y1V8gy1A&feature=youtu.be
>>
haha butte hold
>>
>>50567794
Are there any niches or spots that haven't been filled by an omnimech? The only one I can think of is a Clan heavy SFE omni.
>>
>>50567774
I don't know about easier to transport mechs. Any dropship cargo space should fit various tanks easily enough without conversion.
>>
Should I get into Heavy Gear or Battletech?
>>
>>50567957
Prseumably, his point was that a lance of assault mechs is enough to make a difference compared to a lance of tanks.
>>
>>50567935
Mostly ultralight, superheavy, quad and tripod omnis
>>
>>50567935
there aren't any trooper medium or heavy IS SFE Omnis
something like a omni-griffin or omni-thud doesn't really exist (but probably should)
>>
>>50567935
Melee? Oh wait theres those word of blake mechs with the switchblades
>>
>>50568025
BattleTech, duh. Heavy Gear is fine and all, but its got nothing on BT.
>>
>>50568025
Do you like your robots medium or large?
>>
File: image.jpg (128KB, 960x960px) Image search: [Google]
image.jpg
128KB, 960x960px
So I've been looking into the novels and I'm starting to think that if they ever made a BattleTech movie series it would be the Camacho's Caballeros books that would adapt the best.

Think about it:
>female lead
>mixed culture but predominately Latino merc regiment
>set in Space Japan
>some politics but main focus is Everyman type characters
>smaller scale conflicts

I think it would be a hit. Who would play Cassie Suthorn and Uncle Chandy?
>>
>>50568069
The sarath is a quad omni
>>
>>50568025
Heavy Gear is really just Armored Troopers VOTOMs but westernized
>>
>>50568775
Yeah, the only quad omni in the entire game
>>
>>50568688
That actually does sound pretty cool
>>
>>50568790
I know nothing about Heavy Gear. Is the armor paper thing like is demonstrated in Votoms?
>>
>>50568794
Then what is the Balius?
>>
>>50568071
>no trooper medium omnis

the centurion Omni weeps.
>>
>>50568951
it has an XL. I was talking about a SFE trooper
>>
>>50568688
It would definitely resound with changing demographics.
>>
>>50568945

MLP bait.

>>50568996

Strider.

It's shit though.
>>
>>50568936
Whirrrrrrrrrr Clack

Yes
>>
>>50568688
Maybe that girl from the remake of True Grit?
>>
>>50569177
>Strider.
>It's shit though.
I wouldn't call it a trooper, but yeah, it's shit
>>
>>50568945
Something I try so hard to forget I actually did
>>
>>50569290
Why is it shit? SHS?
>>
>>50569555
>Why is it shit? SHS?
that's about the size of it. also stuffing the endo crits into the side torsos, making them annoying to use.
plus, it's probably the one time where an omni without an XL SHOULD have an XL, so the engine weight is a bit of a problem
>>
>>50568688
If she's the lead they get my CBills
>>
File: succession-wars.jpg (91KB, 640x480px)
succession-wars.jpg
91KB, 640x480px
MASSIVE QUESTION worthy of a little caps lock.
Is the FASAnomics so screwed that a Succession Wars-style, Civilization-style can't be made?
I ask this because of one thing: XL engines. Would it be more cost effective in later eras in a strategy game where you manage an economy and purchase / build mechs to buy about 2 mechs with a regular engine and heavy armor against one overly expensive XL engine mech? I have been pondering this for a while and figured it would be impossible to have a command & control economy where you make factories, design your own mechs or use classics, then garrison your world or attack others at your discretion.
I initially thought the idea of being in charge of a lone world with an economy you manage, purchase or get assigned units, and work your way up until you launch attacks against neighboring house worlds, or just deal with attacks from others and pirates would have been great, but the economy is kind of screwed.
It's kind of the BV issue where if someone buys a massive load of Savannah Masters and loads up against a similar BV mech it would just be not fun or balanced properly.
Does this question make sense to anyone? I really wondered if it would ever be possible to make a computer version with internet capability of the Succession Wars game set.
>>
>>50569938
Battletech's biggest problem with creating a Civilization styled game is that prices are kept static pretty much forever. You'd think in the early to mid 3060s that XLFEs would drop to about half of their initial price, but nope. Or that XXL engines in the DA wouldn't make mechs an eye watering 100 million C-bills.
>>
>>50569938
>Is the FASAnomics so screwed that a Succession Wars-style, Civilization-style can't be made?
it depends entirely on what level of abstraction you are using
>I ask this because of one thing: XL engines. Would it be more cost effective in later eras in a strategy game where you manage an economy and purchase / build mechs to buy about 2 mechs with a regular engine and heavy armor against one overly expensive XL engine mech?
the answer is yes, obviously, if you use C-bills as a measure of what can and can't be built. A SFE 100 ton assault mech with two gauss rifles and nasty secondaries is gonna cost less than most XL mediums, it's just the nature of the beast.
at a more abstract level, it doesn't matter, because at that level individual designs don't matter
>>
>>50569938
using C-bills as a measure of what can be build it idiotic, is the thing.
if you used a much more abstract "production points" or whatever, you can tweak those costs to produce the results you want while totally circumventing FASAnomics
>>
File: pic1115718.jpg (46KB, 393x500px)
pic1115718.jpg
46KB, 393x500px
>>50569991
>>50569997
>>50570023
Thanks. I also ask because the concept, if it was viable would lead to lots of min/maxing munchin play.
I figured a bit that the C-Bill thing was a stumbling block, but I just wanted some better opinions.
>>
>>50570037
yeah, something based more on production capacity would also have the nice side effect of reducing the prospect of vehicle spam, too.
it's also going to be important not to tie whatever production system you use not to straight counts of 'factories' or 'production lines', because Inner Sphere In Flames made that mistake and it was a total dumpster fire
>>
>>50570037
Did they ever give a reason for Janos' forehead tatt?
>>
>>50570737
It looks baller
>>
File: 1374094545320.gif (58KB, 582x582px)
1374094545320.gif
58KB, 582x582px
>>50563721
>>50564359
I feel caught between the Draconis Combine and Capellan Confederation.

The Combine feels like the main foil to the "good guy" factions, while the Confederation feels attractive as an underdog faction.

For fans of either here, why did you pick the one you did?
>>
>>50570883
>For fans of either here, why did you pick the one you did?

I didn't pick either, because I'm not a race apologist. If you're white, then you should be going for an ethnically appropriate faction like the Lyrans or Davions. Just like if you're male, then you shouldn't play MOC.

>My god, the SJWs around here are getting out of control.
>>
>>50570883
depends on the era mang.
in 3025-58 or so, the CapCon is pure underdog, and the dracs were theoretically the actually dangerous ones.

thing is, after 60, the CapCon starts to rev up into protagonist gear with XIN SHENX XIN SHENG magic until they're probably the dominant IS power by the Dark Age, and the Dracs get relentlessly fucked up starting after maybe 60 or so, and going into maximum gear somewhere around 67, and only slightly letting up in the DA.
I kinda like the dracs better overall, but I'm just saying you should be ready to get shit on as the timeline advances
>>
>>50570883
Go C*/WoB and fuck everyone over. Want to play a period before C* showed off the ComGuard? Pull false flag ops and get the houses punching each other. Also don't forget to make them pay their phone bill.
>>
>>50570883
I like the CapCon because I like the Raven, really. And they're great underdogs, and you have no idea how satisfying Dark Age feels as a result.
Cappies get some really nice mechs in the 3060s as well.
>>
If trying to make an OmniMech in MegaMekLab, is there any way to make a piece of equipment a 'base' part of the Mech included all Omni configs?
>>
>>50571540
I know in SSW you install it into the base chassis before you lock it. I don't use MML so I can't tell you but it might be similar.
>>
>>50571540
You make a "Base" configuration like it's the Heavy Metal Pro days. So for the Avatar, you'd make an empty configuration save those CT mounted Medium Lasers.
>>
>>50570883
I was a CapCon fan for a long time, and Xin Sheng drove me away. I don't subscribe to any faction now. But if you plan on playing 3rd Succession War till about 3060 they are pretty good for being the underdog. I liked the uphill battles, so I chose them. But like I said, I abandoned them when they got all that Chinese Nationalist Magic bullshit. Your results may vary.
>>
>>50571630
>>50571583

Alright. I'm considering the earlier challenge in the thread, making a trooper medium, an Omni-Griffin or something, and just what to approach(like who or why the Mech is getting produced).
>>
>>50571679
Personally I still make designs in SSW because MML is clunky at the best of times. I only port to MML to take advantage of the correct BV calculations and new equipment.
>>
Have they finished IO yet, or is it still in open beta?
>>
>>50571921
Went hardcover in July
>>
>>50571940
There a PDF up? I just see the beta in the MF, want to see if it's worth investing in a hard copy.
>>
>>50571991

Full version should be up on MF. J Blake archives, under Rules. Should have IO beta and final.
>>
>>50572325
Cool, didn't want to pull down the 378 without making sure they were in there first.
>>
>>50571679
>trooper medium Omni
Sounds fun, but why hardwired equipment? Flavor reasons? Planning to just make the core weapons fixed then leaving like ~6 tons of pod space to customize electronics and the backup weapons?
>>
>>50573234

Actually, I was just concerned about keeping criticals consistent across models. I was considering some hardwired equipment, but about the only thing was a quirk that the CASE II for the Mech was only in the left torso.
>>
>>50569290

If it had DHS you could duplicate the weapons loadouts of a lot of the 3025-era mediums, plus or minus Jump Jets.

But it has SHS, so you can't.

The thing that makes me shake my head the most at the Drac Omnis is the fact that there are more Mediums (Strider, Firestarter, Blackjack) than any other class. And this from the faction that dislikes Mediums and focuses on Heavies and Lights.
>>
>>50570883
Lyran.

Money isn't a problem, but you're surrounded by idiots.
>>
Is there any disadvantage at all to loading up on Swarm-i ammo? Does it work indirectly?
>>
>>50573562
Not being Tournament Legal is the biggie, plus the fact that they're expensive for campaign play. And yes, they can be fired indirectly. As a Mercenary you're incredibly unlikely to get a hold of them.
>>
>>50573676

I dunno, the novels had the Eridani Light Horse equipped with them.

The FWL seems to have been stingy with S-G ammo but iSwarm apparently got out.
>>
>>50573734
So you're comparing one of the biggest and most well respected mercenary groups to some C- rated bunch of shmucks? Anyway, I'm not saying you couldn't get a hold of them, but most factions have a hard enough time keeping in standard munitions for all their troops, let alone specialized stuff like Swarm-i.
>>
>>50570883
Short version:
Do you like shitloads of AC/20s and EWAR? Combined arms and weirdo kitbashed merc forces? Think Assaults are for pussies? Go CapCon

How about PPCs with single heat sinks and ALL MECH ALL THE TIME? (Okay, so the Azami don't count). Are you a weeaboo? Maybe Dracs are your thing.
>>
>>50570883
I kind of grew up with the Dracs being main bad guys from the Crescent Hawk's Inception. The caps seem to mentally unstable to me and I don't like playing the underlings of nut cases.
Plus Jenners, Grand Dragons and Panthers.
>>
>>50574044
>dat nostalgia
Will we ever get more Crescent Hawk's games?
>>
>>50574926
Only 2 games ever released, 1st got RPG element + table top battle element, while 2nd one is more toward tactical table top battle.
>>
>>50570883

Marik duder here. I started as more of a Clan Wolf kinda guy, but I grew to love the conflicted aspects of the FWL. Plus they're great for RPG campaigns, as they're kind of ignored compared to other factions for shenanigans afoot (WoB aside).
>>
>>50574926
I played the hell out of the first one as a kid. I knew enough about early BT that roaming around fighting what ended up being multiple battalions of bugs in small units wasn't possibly canon. (I literally hit over 300 mechs with my Chameleon, upgraded Commando and upgraded Stinger.) Don't ask me the level of OCD I suffer to have known that. Life is suffering.
Will we ever get anything from the destroyed Blazing Aces?
>>
File: poilu.png (117KB, 2650x677px)
poilu.png
117KB, 2650x677px
So, I tried to make a 3080s trooper Omni medium, complete with six configs. I have no clue if any of these are serviceable, or if this would just be an over-expensive hangar queen.
>>
>>50575255
Never get my hands on Jenner (usually appeared in Arena when you decided to hijack it by blasting the audience to oblivion) or Urbie.
>>
>>50568688
Kristin Kreuk could do Cassie, she has the ethnic background down. I also nominate Rebecca Romijn for Kali (tall blonde), Margot Robbie for that Mechwarrior lady with the teddy bear and Rifleman, Tsuyoshi Ihara (of the awesome 13 Assassins and the decidedly shitty Nina) as Buntaro Mayne, someone square-jawed and buzz-cut from any recent action film as Cowboy, and since it's about the 'lleros, we can't forget Michelle Rodriguez who could be that Raven pilot.

And since this is about plotting in Space Japan, Cary-Hiroyuki Tagawa is bound to appear as someone evil, possibly a Black Dragon.
>>
>>50575320
Prime is Ballistic Thud/10. Seems fine. Config A is a Thug meant for streetfighting, apparently. Not really very "trooper", honestly. B being a better Griffin is fine. I was going to say it might rather have an ERPPC in place of the twin LPPCs but actually, I think the fact that it's heat neutral is nice. Again, not very trooper-y, but I guess Omnis by definition can't really fit into a "role" very well, since they can pretty much do whatever. C feels like a fat Enforcer and that's alright too. D... eh. I feel like the AMS is a waste here, and you would be better served ditching it and the LPPCs for an ERPPC. And I think, unlike with the B, that'd be an actual improvement. Could swap the leftover half ton for a Remote Sensor Dispenser, given its EW loadout. E is just strange. I don't know what you're trying to have it do. Scout hunting? It should have Precision ammo then. but 10 shots per gun is really anemic. You might want to replace the LAC/5s and ammo with more pulse weaponry instead at that rate. Or something that punches holes for the Streaks at least.

Also, I think it'd feel more like a trooper if it had JJs by default, but that might just be me.
>>
>>50575320
Gauss Rifle on C config needs to be in the left arm, so that the CASE can channel the blast out if it gets detonated.
>>
>>50575739
>Also, I think it'd feel more like a trooper if it had JJs by default, but that might just be me.

You're not wrong. All medium troopers should be air mobile.
>>
File: TD.png (42KB, 312x280px) Image search: [Google]
TD.png
42KB, 312x280px
>>50575581

>And since this is about plotting in Space Japan, Cary-Hiroyuki Tagawa is bound to appear as someone evil, possibly a Black Dragon.

I forget if it's early enough for it or not but he would be good for Takashi.

Also Sanada Hiroyuki as Theodore.

Captcha: Tongue Dawn

OK. Bring me Michelle Trachtenberg, let's do this.
>>
>>50575320
Digging the Pocket Thug A config.
>>
>>50577037
I am confused. If there is only 25 tons of pod space available, how can 26 tons of equipment fit on A config?
6 x 2 (Snubs) = 12 + 9 (2 xStreak SRM6s) = 21 + 2 tons ammo = 23 + 3 DHS = 26.
>>
Why is there a Templar III but no Templar II? Or is the Pendragon effectively the second version of the Templar?
>>
>>50573350
There's a lot of Drac tech and mechs from they era that look like they'd fit in better originating from other factions, like maybe the FWL coming through with its Outreach war material agreements.
>>
>>50577188
It looks like several of the configurations do 26 tons when the profile says only 25.
>>
>>50573543
Ugly as fuck.
>>
>>50577208
I agree. 2/10 would not allow to pilot my Banshee-S topless.
>>
>>50577197

The Omnis themselves would make a fuck of a lot more sense coming from the FedCom too.

I mean, the Dracs can't build DHS properly at that stage but can reproduce Omni tech in the space of six months or so? Give me a frigging break.

And I say that as a Drac fan too.
>>
>>50577287
Yeah I'd have said FedCom but since everything was coming from them then I thought making them Outreach Agreement gear from the FWL would balance things. Plus at least the Mariks would use DHS.
>>
>>50577331

It's just retarded fluff. Either they should have been fine with making DHS or they shouldn't have been building Omnis.

The problem with assigning Omni tech to the FWL is that they had neither a rep for technological prowess and no Clan Omnis. The FedCom (particularly the Suns) has both. And is capable of replicating Clan tech by the mid-50s, albeit in small batches... which is still a million times better than what anyone else could do.

But hey. FASA's gonna FASA, what can you do?
>>
>>50577194
fedSuns can't into number 2
>>
>>50577414
FWL then had been given Clan omnis and tech to work on, and according to the retcons with tech they weren't really any worse off than the Dracs for a starting point. Plus the Outreach agreement had both the Dracs and FedCom giving them things to build war material.
>>
>>50577194
The same reason there is no Leisure Suit Larry 4, because reasons.
>>
>>50577202
Replicating it myself in SSW, it bumps up to 26 tons free when you lock the chassis, and will go back to 25 if you unlock it.

Seems to be some bug the fixed CASE II is causing, when I yank that it stays fine, even if using fixed standard CASE.
>>
>>50577194
Once upon a time, there was a collectable game called Mechwarrior Dark Age. This game made the Templar III before the Templar I was even in a proper Tech Readout. It just had a blurb in Field Manual Federated Suns at that point.

They also did this with the Vulture III, Enforcer III and probably something else I'm forgetting.
>>
/btg/ can you please help me remember the title of a game that I used to play in mid 2000's that was heavily inspired on Battletech?

>>freeware distribution (probably pre-release), I had the install file on an hard-disk that failed
>>the premise was that you were condemned into playing in a gladatorial league
>>the game was 2d, with an hexagon-map, each hexagon its own height and land type (swap, plains, forest, rock, etc.)
>>mechs have different sizes, you start with a one-on-one with the lightest of them, then the game progress in team combat, where you manage a team of long range, mid-range and melee against another team of similar worth
>>you pay to recruit other pilots, buy the mechs, repair the damage, upgrade components, create your own designs, etc.
>>pilots start without skills and gain levels, when the mech is destroyed you must take care of extracting the pilot before he or she dies
>>weapons include cannons, machine-guns, lasers, rockets, lasers that bypass the mach and damage only the pilot, an array of melee options, etc.
>>as I remember it, it really didn't show any title at startup, it was downloaded from something like cnet or the likes when internet was younger
>>
>>50577566
The Enforcer III is more obvious at least, since only two Enforcer models exist prior to it, the ENF-4R and ENF-5D. So the 5D is the II, though the fact that it was never referred as still makes the 6M's III label odd.

And the other thing you're forgetting is probably the Jagermech III, though this instance the weirdness is the JM7 series aren't called the Jagermech II given they're 70 tons, since weight changes are usually one instance a II gets slapped on something.
>>
>>50577704
The JM7 are the Jagermech II. I forget where it's mentioned but it is canon that the heavier chassis is the II. DA didn't have the Jagermech at all.

I was probably thinking Madcat III but the II for that was released about the same time.
>>
>>50577036
Unfortunately Takashi's dead by the time of the first Caballeros novel, but Cary-Hiroyki would make a great Takashi though. However, you'd need someone to explain the beef between the Black Dragons and Teddy K's reformers for the great unwashed, and he'd make a fantastic Black Dragon. Or Subhash Indrahar, perhaps.

However, I'd further nominate Benicio del Toro as Col Camacho and Bernardo Saracino as Gavilan.
>>
>>50577758
Yes, but that it isn't actually called the Jagermech II is the weird part given the weight change. And the Jagermech III still has the JM6 model number which also seems bizarre.

Kind of a pet peeve for me, like how the Atlas II and III are both AS7s, but the AS8-D is just an Atlas. But then BT doesn't have much consistency in regards to model designation anyways, even the thing with the letter noting the great house that made a particular variant isn't 100%.
>>
File: 3068 in the Inner Sphere.webm (3MB, 480x270px) Image search: [Google]
3068 in the Inner Sphere.webm
3MB, 480x270px
>>
>>50568688
Oh pls no, the Caballero books were the fucking worst next to the alien book. Fuck off
>>
>kind of like the Atlas II, Titan and Rampage
>They're only Starleague era, anywhen else is never ever tier
>There's the atlas -RS, but no one tried to update that variant with newer tech

You know, it's difficult to find the "just right" assault, when there's better options as heavies
Thank Blake for the evergreen Highlander at least
>>
>>50568688
I'd like to see Ken Watanabe in it.
>>
File: 1457867025449.png (13KB, 266x220px) Image search: [Google]
1457867025449.png
13KB, 266x220px
I'd like advice on designing omnimechs, please. I'm working on a pair set for 3067 and going into the Jihad.

When's the right time to use things like
>endo-steel
>ferro-fibrous armor
>light fusion engines
etc?

Should stuff like ECM be essentially standard going into that era? Is it a good idea to minimize any "fixed" equipment like jumpjets or C3?
>>
>>50578993
Endo Steel is always superior to ferro fibrous. Though if making a Clan omni, you can actually use both.

As for LFEs, it really amounts to whether or not you get the weight and speed you want with other engines, which partly applies to the base idea of what you want from the chassis. Even though omnis can be configured all sorts of ways, the base chassis often orients towards something, like higher speed and pod space lends itself more to cavalry style mech configs, or average speed and good armor for a generalist ones and so on.

> Is it a good idea to minimize any "fixed" equipment like jumpjets or C3?
Generally. I mean, you can have fixed stuff for flavor or for more orienting toward some specific function, but it inhibits the versatility, and drives some people nuts.

Case in point, the Owens. It's not really a bad EWAR mech, but it isn't very good as an omni as all that EWAR gear is fixed, to the point that people shit on it because of that even more than the single heat sinks. Some folks also get pissy if an omni doesn't mount the maximum crit free heat sinks as well.
>>
>>50577414
>The problem with assigning Omni tech to the FWL is that they had neither a rep for technological prowess

The FWL actually invented or reintroduced a shitload of stuff
>>
>>50579171

Christ. Yeah the Owens could be actually decent if the EWAR equipment wasn't hard mounted.
>>
>>50579239
He might mean (or I might be confused) without regard to the tech retcon thing. Back when it was mostly 3025 tech against Clantech.
>>
>>50579171
Ok, I'm new to using LFEs in home designs. What are their advantages and disadvantages compared to XL engines and SFEs?

One omni I'm working on is meant to be like a lighter-end assault (or maybe a 75 ton heavy) for frontline duty meant to be able to keep up with heavies and emulate the "heavy cavalry" role Clan mechs are able to do. Blend of decent speed for an assault (so I'm imagining 4/6 movement), good weapons and at least average armor for its weight bracket.

Its counterpart will be a 100 tonner, the anvil to its hammer. All armor and guns. Would a LFE not be necessary for it?
>>
>>50577674
was it based on battletech?
>>
>>50570883
One of the most fun Battletech RPG campaigns I've ever played in was centered around a little border world with the poor luck to be and outstanding strategic position between the Capellans and the Davions. Place had changed hands so many times that almost all the people there were in census records of /both powers/ in addition to being an ethnic mix that most places in BT-verse don't see much.

We played a small group of local guard pilots in old hand-me-down mechs that just wanted to keep the peace, fight off pirates, and keep their towns from being cratered by the next change of authority. Even the party was a mix of the two powers, with the lady in the Catapult being a patriotic Davion, my own character in a re-re-re-refurbished Toro preferring the Capellans.

Last game before Rel Life got in the way had us facing down a Davion captain that had completely flown off the handle s the Capellans were forcing the Davions off the planet again and was ordered his mechs to open fire on a small town. When out outnumbered, outgunned and out-teched party refusing to back down and ready to face him head on. A brief flurry of violence and damage on both sides later, said captain was down from being disabled by two of his own, was relieved of command.

Unknown to us, some Cappie scouts had been observing, and when the main force rolled in, their colonel was impressed, greeted us warmly, and even offered medical care and resupply. With, shokingly to us, "resupply" entailed us getting new(er) second-line Capellan battlemechs. They were admittedly on their way to the scrapyards for retirement, but there were a big improvement over what we had.

We had no idea that this was a front in an even bigger dispute, which all culminated six weeks later when the /Taurians/ took the place. After that, the party broke up, and we haven't played since.
>>
I have a question. What is the longest you have had a particular mech, especially a trooper survive?
I started a very small mercenary campaign with the first character piloting a Phoenix Hawk. Things went well and a few missions later the employer was able to scrape enough cash together to hire a second merc, and found a guy with a Thunderbolt 5SE. The PHawk pilot was in charge for a while, and the TBolt pilot didn't mind it.
During battle the PHawk pilot died, but the mech was salvageable. The problem was the only mechs left of the group was the operational TBolt, and some bugs and crap light vehicles.
For a very long extended campaign, the TBolt pilot became the fulcrum of the endeavor, using the mech's JJs constantly to back stab other mechs, gaining kills all over the damn place and rewarding the pilot with big experience for upgrades as this really long campaign continued.
During this a Shadow Hawk, an Archer and a Griffin were salvaged in battle and with some hiring of some dispossessed mechwarriors made a primary lance of merc mechs, and several bug lances with the PHawk being repaired at one point and piloted by an employer regular.
By the end of this really long campaign the TBolt pilot and two others of the merc lance had become rather skilled, and the TBolt pilot ended up at the end of the contract with his own lance ready to follow him to his next contract once the campaign was over.
I swear, that TBolt 5SE just would not die. I'm talking many, MANY missions, and it just wouldn't go down.
>>
>>50579835
That sounds like a lot off fun.

I usually play 1 on 1 campaigns against friends, that either fizzle out because one side loses interest and surrenders, or it ends with a bang.

The last campaign I played just ended. We were fighting over a border world during the 4SW, I was Steiner, he was Marik. I had done the classic Social General blunder and over extended which allowed him to rapidly isolate and destroy most of my mechs. Eventually I checked his advance by moving my base to a peninsula, and sending a heavy/assault lance to hold the lone entrance point while waiting for reinforcements.

Eventually real life got in the way and finals started coming up, so to end it we both agreed that there would be no more reinforcements. Unfortunately he still couldn't take the bridge, and I wasn't giving it up.

Last weekend we finally decided to end it. Commander's lance vs. Commander's lance on a 2x2 board, I pick half, he picks half winner takes all.

His commander's lance was: 1 AWS-8Q, 1 ARC-2R, 1 HBK-4P, and 1 WVR-6M.

Mine was: 1 AS7-D. 1 BLR-1G, 1 BNC-3S, and 1 STK-3F.

House Marik didn't take that world from us.
>>
>>50579589
LFEs weigh 2/3 that of a SFE, as opposed to an XL's half SFE weight, but occupies only two additional crits in each side torso instead of the XL's three.

So not as light as an XL, but losing a side torso doesn't kill you, though you still have to cope with heat of two engine hits in that scenario.

For the general roles you've outlined, since you want lots of durability on that 100 tonner, XL are out of the question and even LFEs compromise that to a lesser degree. Probably just stick with SFE unless you decide you want more weight for guns or armor than what endo steel can get you, or you think you need the extra room that you'll lose with endo.

The lighter one is much more eligible since you want speed, the lighter engine gives you better ability to go fast and still carry a good payload, and if you want something more competitive in movement with heavy cav Clan machines, definitely consider a 5/8 75 tonner with an XL.
>>
>>50579947
>What is the longest you have had a particular mech, especially a trooper survive?
I had a Clanbuster King Crab survive our entire Tukayyid campaign against Clan Nova Cat. If you're unfamiliar, the mech is basically a walking bomb (two Gauss Rifles in the arms, LRM ammo in the torso, XL engine). It survived multiple honor duels against clanners (the second duel was close, I lost an arm; it didn't explode though thankfully). It racked up a stupid amount of kills and even more assists. It was the core of our firing line and central to our entire battle strategy. It was pretty sweet and is my favorite mech now.

That's the best I've got, if I'm honest. Need to jam another campaign soon so I can get some more stories.
>>
>>50578316
The Rampage is love, Rampage is life.
>>
>>50579947
I once started a merc campaign with a lance of bugs and some vedettes. The only original mech and the only original pilot to survive by the time the unit was a full battalion five game years later was the vanilla locust with the original pilot.

That guy had always acted as a scout and spotter, staying way the hell away from combat, and would do things like muscle into high cf hardened buildings for armor in heavy fights.

All my other boys died, including the unit accountant we threw in a charger that single-handedly salvaged almost a company of mechs for us over his career. Poor bastard ejected out of his machine after getting into a mutually destructive kung fu match with a banshee 3E. He landed safe and sound on a nearby parking garage. Unfortunately, the next round an enemy hunchback took five engine hits with stackpoling rules one hex away. Poor Charles.
>>
>>50579595

no, I don't think it was licensed, but it played as the demo in the OP, only with a slight change of scenario and 2D graphics

compared with MegaMek (an open source implementation of BattleTech), it had better, more colorful graphics and mech animations.

I'm not sure about the gameplay difference, but I played many hours of it and I'm positive it was a solid game.

>> also, you could aim for a specific body part (but wasn't guarantueed the hit would be there)
>>
>>50577674
>>50580682
Any chance it was Titans of Steel - Warring Suns by Matrix Games?

I played that quite a bit though the combat was slow as hell due to how every step needed it's own instructions and combat was second-based and using somewhat complex triggers.
>>
File: CCG_Unlimited_Hatchetman_F.jpg (37KB, 308x392px) Image search: [Google]
CCG_Unlimited_Hatchetman_F.jpg
37KB, 308x392px
Alright, it's 3040 and you are redesigning the Hatchetman. How do you make it kick ass?
>>
>>50580927
Only other mech game on hexes I can think of is MissionForce: CyberStorm, or Cyberstorm 2: Corporate Wars.

Though it doesn't quite fit his description.
>>
>>50581066
Is add 5 tons not an option?
>>
>>50581066
Who? Me? I throw out most of the retarded tech retcons from Historical 3039, so with regular old tech I'd probably stuff that prototype TSM into it that's always on. Fedcom had that anyway since they were the ones who leaked it to the Caps in the first place.

See how those bitches like it moving at 5/8/4 with double physical damage with nothing but a simple refit.

Having it only in one class of machine would mean the Caps likely wouldn't have the infrastructure to use the gas on it. Might be a different story against the Dracs though.
>>
>>50581066
First thing would be to make it all-energy, torso MLs and a LL. If possible I'd also fit DHS, old-style freezers or recovered SLtech.
>>
File: 2016-12-08_Hatchetman-3FU_Buddy.png (18KB, 400x800px) Image search: [Google]
2016-12-08_Hatchetman-3FU_Buddy.png
18KB, 400x800px
>>50581066
Extremely basic and boring change.
>>
Are there any lore things you guys have changed in your campaigns? Either for balancing or because you thought the regular fluff was nonsensical or silly?

The mention of the light fusion engine above reminded me of it. In mine we were sick of the constant Dragoon munch so we had the LFE be a project launched by ComStar after Tukayyid. When Terra fell to the robes ComStar was almost done, and were working on bargaining it to the Suns during Bulldog when the Lyrans under Katherine stole it. ComStar would later sell the tech to the Suns and Combine.

For their own gain the WoB sold it to the League and Confederation.
>>
>>50581066

Slap the original TSM in it, and replace the AC 10 with a LBX variant, and a extra bin of ammo. Fit DHS if possible.
>>
Is the Vindicator a good mech to use as a trainer for someone new to the game?
>>
>>50582071
It's a good mech period.
>>
>>50575739

The JJs do make sense. I just sort of started this off as a first shot at Mech design. I sort of was thinking of having a "role" for each config. Prime/A were sort of generic sluggers(Prime was almost a 55-ton Summoner in my head), B as a fire support Mech, C as a gauss trooper, D as an EW/Scout-ish Mech. E was originally the "We'll marked it to the FedSuns" variant, which I feel both LAC5s could be replaced with something a bit heavier.

>>50576816

See, these are things that I don't think about.

>>50577561

Oops. Missed that. Things I've missed when designing late at night.
>>
>>50582071
I always go with enforcer vs hunchback for intro games. They pick one and play it, then we switch. This way they get a taste of brawling and fighting at longer ranges.
>>
>>50582160
You'd think, but

>quirk
>no torsor twist
>>
File: Preparing the Bitchfist.jpg (262KB, 1280x1129px) Image search: [Google]
Preparing the Bitchfist.jpg
262KB, 1280x1129px
>>50579947
>What is the longest you have had a particular mech, especially a trooper survive?
In active service? I've had a modified Thud and a couple Trinity 'Mechs last from the 2900s through the end of the Jihad in campaign play, although they all had been hit with upgrade kits or extensively repaired (to the point that my poor Wolverine was down to an original torso and some actuators in the RA and RL, and the Shad had been Cronos'd, but still had the original head, LA, and torso). The Cronos pilot wound up being the unit 2iC in the Jihad.

I've also had a Grasshopper survive for about thirty years in my AtB campaign, but that has restore points..
>>
>>50581227
>See how those bitches like it moving at 5/8/4 with double physical damage with nothing but a simple refit.
prototype TSM doesn't make the mech go faster.
>>
>>50582709
You're thinking Industrial TSM. The earliest prototype, the kind the Caps used, does everything but also happens to catch on fire.
>>
>>50579947
I had an old thud one time, lasted from 3024, when it was by fluff almost 100 years old, to the end of the campaigns I ran it in in '60.
It had been pretty extensively modified and rebuilt over those years; every single limb had been replaced at least three times, with the thing going through a face-melting six right arms, and surviving four ammo blowouts in the 50s. Somehow, though, it never ended up cored or beheaded, being piloted by the same guy the whole time.
It started life as my PC mech in a mechwarrior 2e campaign, which went to 3030, That campaign died, but I reused the character and mech in a mercenary campaign starting in '35, and rebuilt the character using MW3e. That campaign lasted 20 in-game years, and I upgraded the thud to a -7M the first chance I got, which was lucky, because I took an ammo hit my very first mission out after the upgrade. I never went up against the clans, which is probably why I survived that long (and also luck; in one game I was headcapped by a GR before noticing that the guy shooting had forgotten to apply the heat penalty on the roll. He rerolled, and I lived). After THAT campaign ended on account of the GM moving, a few RL years later, I pulled the PC and associated merc unit back out for a chaos march campaign which the GM was specifically running on the premise of the players bringing old stuff from dead campaigns. After that one, I retired the character and mech permanently, because he was 0/0 with SPAs and like 30 mech and 20 vee kills and I felt like I'd be That Guy if I tried to use it again. Besides, I think retirement is deserved after that long
>>
>>50582940
>The earliest prototype, the kind the Caps used, does everything but also happens to catch on fire.
Free fire enchantment for my melee attacks? Sweet
>>
>>50582940

Nah mate, I'm right.

>Unlike standard triple-strength myomers, prototype triple-strength myomers do not require the unit to operate at any given heat level, nor do they modify the unit’s movement rate at any heat level. The myomers are thus always active, unless the unit is shutdown. A unit with active prototype triple-strength myomers receives no additional MPs,
Page 104, Interstellar Operations.
>>
>>50583065
>Page 104, Interstellar Operations.

What is this retcon bullshit? Even the late-Jihad stuff had reports of the Caps using it on their scout mechs again on hostile atmosphere worlds and moons and stuff. If I remember right, there was even a locust variant in one of the ONN things.

Thanks for the reference, but come on CGL. Come on.
>>
>>50582325
Oh damn, why?
>>
Was there ever a time in battletech history where a periphery state or collection of periphery states could have taken on a great house and won or at least drawn?
>>
>>50583483
Probably could have taken the CC at the end of the 4th SW if they all teamed up
>>
>>50583483
Yeah. It was called the Rim Worlds Republic circa 2760.
>>
>>50583483
2765, certainly.
After that, I'd give the periphery better than 50% odds if the TC had gone in on the Andurein mess.

The absolute latest would be '54, and at that point it would be completely a question of mercenaries
>>
>>50583483
Ask House Cameron.


Seriously, though, it depends on what you mean by "win" and "draw". The MoC basically pulled out a draw in the Re-Unification war, for example (realm virtually intact, little infrastructure damage, massive concessions from the FWL) even if they got that largely through the magic of Pussy (tm). If your objectives are "Jack a planet or two while no-one's looking" than they've won several times. Hell, that's the whole point of the Piranha Doctrine.

In recent history, the War of Andurien Succession was about the closest anyone has ever gotten. If the Taurians and St. Ives had gotten in on it (maybe with some love from the secessionist Haseks, as opposed to Mike "I Just Can't Wait to be First Prince" Hasek-Davion) they'd have stood a decent chance of taking out the CapCon. I mean, the Anduriens would almost certainly have fallen within a few years to the FWL and the ex-CapCon would be basically ungovernable for a couple generations while the whole guerilla warfare thing worked itself out. Unfortunately, no-one wanted to actually commit to the war and as soon as shit started to go south everyone pulled up short. Not that I can blame them - 20% losses is enough to make most armies go, "Hey, maybe this was a bad fucking idea".
>>
File: Bazookasharks.png (295KB, 720x404px) Image search: [Google]
Bazookasharks.png
295KB, 720x404px
>>50583567
Amaris plz
>>
NEA around? I have warship questions.
>>
>>50583898
NPPC a shit
>>
>>50582325
>using quirks ever
I mean, I guess it's cool, but more often than not it makes perfectly serviceable 'Mechs into utter garbage. I guess it can diversify the playing field a little but most optimal stock 'Mechs have no negative quirks to begin with.
>>
Hey /btg/, I'm considering playing in an AToW campaign and was wanting to play a character with a type 1-3 prosthetic leg. How dramatically would that affect his ability to pilot a battlemech?
>>
>>50583594
>>50583704
The thing is that even if the TC had joind in with the MoC and andurein, they wouldn't have actually invaded much. There were maybe two worlds that would have interested them, Rollis and possibly Larsha, which they would have invaded, taken without too much trouble, held, and probably not done much of anything else.
Their main value would have been in forcing the capcon to send reenforcements after them, instead of the MoC/DoA. The end result would probably be about the same, but with andurein bringing a few extra worlds back into the league with it
>>
>>50583950
I don't think it'd be hugely dramatic at high levels, but type 1 peg-legs would be rough.

My guess is that it'd affect piloting, primarily. All the PSR rolls for kicking, fall checks, etc. Gunnery and punching should be unaffected.

It's damaged eyes, ears, and arms that will really make things tough, and usually a crippled mechwarrior doesn't get back into the cockpit unless they've got some really high-end prosthetics.

Also, the Free Worlds League hates prosthetics and see them as abominations, due to a period of their history when they were coming into vogue.
>>
File: suck my dick.gif (927KB, 482x268px) Image search: [Google]
suck my dick.gif
927KB, 482x268px
>>50583950
>1-3
>>
File: Periphery - SPAAAAACE.png (845KB, 848x1083px) Image search: [Google]
Periphery - SPAAAAACE.png
845KB, 848x1083px
>>50583977
That would, bluntly, have been a victory for the TC. Scarf a couple-three worlds, piss off the Suns in a way they can't effectively retaliate against, and come out of the war for the minimum loss and maximal gain. Not to mention, the Taurians in the era had by far the heaviest weight ratio in the periphery, which means they'd be drawing off a disproportionate amount of enemy 'Mechs by weight. That might actually help the Andies. Note also that I'm saying that St. Ives or the Capellan March needs to get involved to have a chance of >conquering< the Caps as opposed to just sharking up some worlds and buggering off. The Caps would treat both of those as an existential threat, and wouldn't be able to mass the kind of firepower they did in the event. Only the fact that they were able to strip much of their other border defenses quietly let them take out the Andy/MoC pincer.
>>
>>50570883
DC
Why?
Probably a lot of stuff compounded, but when it was choosing my first army, it was because.

FWL or DC What do?
I like C3 Computers, but I also like the Wraith, Anvil, Albatross, and Tempest... hmm.
>TRO 3058 Upgrades
Holy shit these BA are nice. BA can be carried by Omnimechs... Who has omnis? Dracs have omnis... Also C3... But the FWL offerings are still pretty ni-
>Find out more about Jihad. FWL goes the way of Smoke Jaguar.
Whelp.... that's that then...
>>
File: CC01.png (5MB, 1900x1080px) Image search: [Google]
CC01.png
5MB, 1900x1080px
Here's a thing. At this point I'm just making whichever ones I find art for first.
>>
>>50584135
>that pic
Why did someone put a poor skeleton inside a shoddy space man suit? Look how unhappy they are!
>>
>>50584180

does she XIN SHENG?
>>
>>50584212
she dooooooooo
>>
File: mfw liao.jpg (350KB, 580x894px) Image search: [Google]
mfw liao.jpg
350KB, 580x894px
>>50584225
>>
>>50584056
Which makes the rise of the Wobblies in FWL space all the more wtf.
>>
>>50584135
>piss off the Suns in a way they can't effectively retaliate against,
I'm not actually sure it even would.
Think of it from a hasek perspective; the people who are annoying you on one border have taken those forces, and are using them to beat up your major enemy, drawing THEIR forces away from places where they can interfere with you, and no matter who wins, you loose nothing.
It'd be christmas come early for the capellan march
>>
>>50583704
The MoC lost massively militarily and territorially. They were rebuilt not because of pussy, but because of the type of culture the FWL had (House Marik refused to suspend the Ares Conventions, for example).
If by draw you mean "lose but not be utterly btfo and genocided" then I guess you could call losing like that a draw.
>>
>>50583898
He tapping a fine high yellow bitch on the side, he doesn't have time for /btg/ anymore.
>>
>>50584180
Can you make a Marik one like that?
>>
How do you make the Shiva not suck?
>>
>>50583483

During the Jihad. The TC could have taken the Suns if there wasn't a fuckton of pro-Suns fiat on the part of the writers.
>>
>>50584493
I blame Xin Sheng.
>>
>>50583898

What do you need? I'll try to get it answered, but I'm fairly short on time today, because >>50584493 is right.

Granted, it's because the other day my wife exploded a can of yellow spray paint she was using on a Viking shield project. But still.
>>
Will the Capellans ever make another drone system for mechs like they did with that AI on Necromo.

I was surprised the Cappies had that kind of tech.
>>
>>50584518
Yeah, as soon as I find good art for it. It's on the docket.
>>
>>50584621
See
>>50584547

pls
>>
>>50584653
You might not find it, but I was picturing a blonde gal in a white uniform like the Mariks wear.
>>
>>50584689
I got a blonde gal in a white uniform for the Lyrans already (though, not the wallpaper-sized version, so that may change). I was going to try to find a greek-looking pinup, since they've been getting that kind of flavor for a while now.
>>
File: 41st SD Group Shot.jpg (431KB, 1600x1200px) Image search: [Google]
41st SD Group Shot.jpg
431KB, 1600x1200px
>>50584655

Oh. That's actually fairly simple.

Take the 8 tons on fixed DHS and plow them all into armor. Then re-do the configs. For example, the Prime config is currently:

Nose:
LB-20X
ER Small
SRM-6
Wing:
x2 LPL
Body:
+3 DHS (42 dissipation on ~50 heat)

With the correction to a better armor value, it'd look like:
Nose:
LB-20X
ER Small
SRM-6
x1 LPL
Wing:
x1 LPL
Body:
+10 DHS (40 dissipation on ~40 heat)

Essentially, by pulling a single LPL in exchange for DHS, you "gain back" 7 of the 8 (fixed) DHS you lost for armor, have a better heat curve, and have a good amount (18 tons of FA) of armor to boot.

It's also a valid point to make that the Shiva ACTUALLY WAS (no joke, no memeing) intended to be an OPFOR NPC fighter craft to "pad out the numbers" of WoB fighter carrying craft that could be fought and would have a scary amount of ordnance, but which the PCs could easily shoot down. Again, no meme intended. That was a big chunk of the design intent behind the airframe.
>>
>>50584865
Hey NEA, different WarShip anon here, can I run some ideas about capital-armed DropShips past you?
>>
>>50584951

Sure, go ahead. I will point out that I'm unsure if there's much in the way of point regarding PWS's with the existence of the Castrum (from an optimization perspective). That ship basically obsoletes any and all other PWSs in the game, and I wish they hadn't created it.
>>
File: Achilles (NPPC Gunship).png (74KB, 812x1396px) Image search: [Google]
Achilles (NPPC Gunship).png
74KB, 812x1396px
>>50585055
I was kinda planning on using these things to replace PWS and sub-capital weapons, for pretty much that exact reason.

so my rough outline is that any given craft can mount ONE NAC, NPPC or Ngauss in a spinal mount, though not the HNGR, HNPPC or NAC/40, and can also mount a number of NLs somehow limited (maybe by tying it to safe thrust?). basically the idea is to allow Assault DropShips that are essentially flying guns to exist, and to keep them light.
Pic related was something on the concept that I kludged together using HMA, as say a SLDF era ship on the concept, though it's not very *good*
>>
>>50585206

Oh, hey, yeah. I remember developing a relatively similar concept back in BattleSpace days, for a similar reason.

Yeah, a spinal mount on a DropShip isn't going to break anything. DropShips still basically implode when any WarShip more impressive than a Vincent looks in their general direction, so giving a DropShip the capacity to do a slight bit of damage at Capital-scale ranges (as you said, ignoring Sub-caps) doesn't hurt anything.

I have two major suggestions you should consider: first, don't make them ACTUAL spinal mounts. The spinal mount rules in AeroTech are complete trash (straight line ahead firing only, AND a +2 penalty to hit). Putting them in the Nose arc only is sufficient and it gets the point across.

Second, my suggestion on limiting the number of weapons is to tie it to SI values. NACs are limited to SI/10 (round down) number of weapons. NPPCs are limited to SI/5 (round down), and NLs are limited to SI/2. That allows you to mount meaningful clusters of NLs, and still allows you to mount ~2 LNPPCs (which are pretty aenemic, firepower-wise). The VAST majority of production DropShips have between 9 and 16 SI, which is what I'm using to base these values on; it basically means you can have 1 NAC, 1-2 NPPCs, and 1-5 NLs. As long as you're restricting access to the high-end NACs/NPPCs/NGRs, this should work fine.

Alternatively, just cap a DropShip-carried capital weapon bay at ~15-20 capital damage. That's 1 NAC, 2-ish NPPCs, and ~4 NLs.
>>
>>50585368
>That's 1 NAC, 2-ish NPPCs, and ~4 NLs.

Or. *OR* ~4 NLs. As in "one of these options".

Typing is hard.
>>
>>50584790
White uniform is the Marik look though.
>>
>>50584653
A hot chick with multiple personality disorder
>>
>>50585368
>I have two major suggestions you should consider: first, don't make them ACTUAL spinal mounts. The spinal mount rules in AeroTech are complete trash (straight line ahead firing only, AND a +2 penalty to hit). Putting them in the Nose arc only is sufficient and it gets the point across.
yeah, I really just meant nose mounted only. those spinal modifiers sound TERRIBLE. I'm guessing that's why nobody bothers with mass drivers?
I also want to keep the one big gun limit simply because I want to really emphasize these things as flying guns, rather than pocket corvettes. putting light NPPCs as a possible non-nose weapon would be fine, though. Good Idea.
thanks for the ideas bud
>>
File: Kali Liao.jpg (264KB, 533x1197px) Image search: [Google]
Kali Liao.jpg
264KB, 533x1197px
>>50584180
No love for Kali?
>>
>>50585562
Blonde doesn't really scream Marik to me though. Eh, we'll see what I can find. It actually takes a few days of scrounging to find art sometimes. Also I'm picky, since I settled on some crappier consolation prize art when I was doing this before and it showed.

>>50585608
>a hot chick
FTFY. No need to be redundant.
>>
File: mlady.jpg (96KB, 841x1091px) Image search: [Google]
mlady.jpg
96KB, 841x1091px
Did someone mention Lyran uniforms? Also, cavalry whiskers should regulation for all genders. As in, do the Lhankor Mhy route from Glorantha, and if you can't grow whiskers, you'll glue on a fake one.
>>
>>50585648
Who says I don't? I didn't choose the Thugee life... you know how it goes.

Hard to find good art of canon characters to use for these though, so I go the generic "hot pinup" route. Just easier on me.
>>
>>50579239

Not compared to the other Houses. The FWL only developed the Streak-2 and Artemis plus the Gauss Rifle they managed to get back at the same time as the Dracs and Lyrans, equalling the Capellans with ECM, BAP, and Arrow IV.

After the Blakists set up shop in the League and they start getting technical assistance they do develop new versions of things but prior to that it's the NAIS all the way.

>>50581650

Due to DHS retardardation the Dracs develop the U-A/C-5 and LB-10X rather than the Suns and field designs using those with SHS. ER Large Lasers, ER PPCs, and Pulse Lasers are redeveloped by the Suns who can actually use them because, again, DHS.

Dualgauss monsters are better spread around. The Cererus gets unfucked and goes to the FWL, who love their 4/6 assaults. Pillager stays where it was (and was never built by the Suns). Devastator goes Drac, or maybe the Thunderhawk does because GR+SHS. Whichever doesn't go Drac goes Lyran, and the Suns keep the Nightstar. Now everyone gets a reasonably decent dual GR machine instead of it being a FedCom fixture and giving them a major advantage in force selection.

>>50583906

The fuck are you smoking? They're great. Extreme-C range, the Heavy gets to -3 Bracketing and comes closest to 70 points with 4 mounted on any weapon type, and even the Medium is a great replacement for NAC/10s. The Light is a bit ordinary since it starts competing with Naval Lasers but there's a reason you don't see many.

>>50585206

I would be very careful with NLs, especially if you're going to allow them the Bracketing rules they have access to. They're light enough that you could actually boat a bunch of them on designs that are heavy enough.

If you aren't going to redesign the can WarShips to not suck (and probably even if you do) I'd limit DSes to a single NL of any type, or one Light N-PPC, Light NGR, or NAC/10 because otherwise you get the Castrum problem but even worse since you can easily cram a NAC/30 into an Overlord.
>>
>>50585682
Fair enough
>>
>>50585710
Dude who's never touched capital and dropship design here, what exactly is the issue with the canon units and what did the Castrum do that was so wildly OP?
>>
>>50585710
>I would be very careful with NLs, especially if you're going to allow them the Bracketing rules they have access to. They're light enough that you could actually boat a bunch of them on designs that are heavy enough.
>If you aren't going to redesign the can WarShips to not suck (and probably even if you do) I'd limit DSes to a single NL of any type, or one Light N-PPC, Light NGR, or NAC/10 because otherwise you get the Castrum problem but even worse since you can easily cram a NAC/30 into an Overlord.

I was thinking to limit the NLs to say ~70 points worth of NLs per point of safe thrust to avoid that *exact* issue. the only capital weapon you could mount unlimited of would be missiles, which you can do already.
also, I was going to use an NAC nerf I saw somewhere, possibly also NEA's, where each shell weights (capital damage) in tons, and they also all loose one range band, so that they're more close range slugging guns
>>
>>50585770
max tonnage, lots of subcap weapons

CASTRUM STRONK
I BELIEVE IN DEVLIN STONE
>>
>>50584630
I could see it as a garrison force/ home guard force as long as the caps can maintain ecm advantage. Id say itd be a fun skirmish to play Hunter killer teams vs designnated ecm targets and drone bodyguards
>>
Does BA Tube artillery do splash damage?
>>
>>50585639

>I'm guessing that's why nobody bothers with mass drivers?

Requiring 12 gunners and being shit for orbital bombardment since firing through atmosphere applies so many negative modifiers doesn't help.

Nor does the lack of viable targets. There's only one WS that you'd even consider using a Mass Driver against and that's the Leviathan because the Medium and Heavy are the only non-nuke weapons it's vulnerable to Thresholds from. OTOH you would need to be near the range of its conventional weapons, and be facing your CIC towards them. and somehow manage to keep them directly in front of you for multiple turns, and overcome the +2 to-hit penalty, so why even bother when you can mount literally 30Kt-100Kt worth of NACs in multi-weapon bays so you can bracket and do literally five times the damage?

Personal home fix: either they get a +2 modifier OR the target has to be in the Nose hex row, not both. And when bombarding a planet, Mass Driver damage is treated as a nuke, falling off per hex until no damage is dealt rather than having an absolute maximum range determined by the usual naval support fire rules.

>>50585770

Canon ships generally have shitty armour, shitty firepower, or both. The Castrum has better armour than the Aegis, can fight at Long-C range with fully bracketed weapon mounts, is nuke proof, and carries nukes. One on one it can kill most Corvettes without even trying and in a squadron will fuck up a proper WS good.

>>50585803

70 points per safe thrust would let most DSes carry up to 280 points. There's not many WSes that get near such NL damage, much less beat it.

Maybe make it 1 NL per 5-10 points of SI or something so faster designs with higher SI could benefit. Still be hard to fit more than 3 onto a ship that way.
>>
>>50585710
The FWL developed a bunch of missile types in the 3050s, as well as UACs. They were on top of ER lasers and pulse lasers too, iirc, but my knowledge of the tech progression is fuzzy, especially after all the retcons.
>>
>>50585939
Yes. 3 to the target hex, 1 to the adjacent hexes.
>>
>>50585981

...yes? That is after WoB moves in, and a fair portion of it explicitly with their assistance.

They did get the ER Med and ER Small in the late 3050s but the Dracs recovered all the Pulse Lasers, starting with the Medium.

Meanwhile the Dracs had prototype Raptors going the same year as Wolcott. If you want to Omnis something the FWL creates from 3055 or so on with the assistance of WoB who are bringing in Tukayyid salvage to help out then that would work pretty well I guess.
>>
>>50585981
IRIAN TECHNOLOGIES
>>
>>50585940
>Canon ships generally have shitty armour, shitty firepower, or both.
What's the cause of this?
>>
>>50586195
The succesion wars
>>
>>50584621
When you're done getting to know her Biblically, check your email.
>>
>>50585981
Retconned
>>
>>50586098
>Meanwhile the Dracs had prototype Raptors going the same year as Wolcott
Drac science is amazing.
>>
>>50586288
Were it not for a weaboo coordinator long ago the Combine probably would have won the Succession Wars.
>>
>>50585940
>70 points per safe thrust would let most DSes carry up to 280 points. There's not many WSes that get near such NL damage, much less beat it.
>Maybe make it 1 NL per 5-10 points of SI or something so faster designs with higher SI could benefit. Still be hard to fit more than 3 onto a ship that way.
maybe cut it in half? 35 damage per point. so at most you could throw four NL/35s or three 45s or 55s on a 4/6 ship. I don't want to tie it to SI, just because it's easier to build a nasty brick DS with a lot of SI than it would be to build one with tons of thrust
>>
What of the Black Dragon Society had been unable to spark the first Ghost Bear/Combine war? Say the BDS was actually successfully purged beforehand.

What might some of the effects have been?
>>
>>50586381

NEA nailed the answer up here: >>50585368

Second, my suggestion on limiting the number of weapons is to tie it to SI values. NACs are limited to SI/10 (round down) number of weapons. NPPCs are limited to SI/5 (round down), and NLs are limited to SI/2. That allows you to mount meaningful clusters of NLs, and still allows you to mount ~2 LNPPCs (which are pretty aenemic, firepower-wise). The VAST majority of production DropShips have between 9 and 16 SI, which is what I'm using to base these values on; it basically means you can have 1 NAC, 1-2 NPPCs, and 1-5 NLs. As long as you're restricting access to the high-end NACs/NPPCs/NGRs, this should work fine.

>Alternatively, just cap a DropShip-carried capital weapon bay at ~15-20 capital damage. That's 1 NAC, 2-ish NPPCs, and ~4 NLs.
>>
>>50586428
I see the Black Dragon thing all the time, but I'm not particularly familiar with Kurita lore.
Can someone give me a TL;DR?
I know their military lore and tactics and shit but very little about their internal politics other than they hated mercs for a bit.
>>
File: Vagrant VGR-2O.png (176KB, 1242x1371px) Image search: [Google]
Vagrant VGR-2O.png
176KB, 1242x1371px
>>50575320
You inspired me to try my hand at a trooper Omni. Comparisons to the Blackjack are inevitable. Hopefully it's different enough though. I think it being less fragile since it has an SFE is a good start. The Supercharger gives it a bit of a different feel too, I think.
>>
>>50586428

The Alshain Avengers were super duper buttmad about the Clan Invasion and had been riding the edge of going rogue ever since they were redesignated. It could very well have happened even without the BDS egging them on.

>>50586474

Arch-conservatives who think everything was better in the Takashi days and want to go back to that.

In the fiction they get portrayed as just being retards who want retarded things so the way I headcanon it is thus:

When Theodore starts his reforms, most of the opposition comes from people just disliking him. Then it's shown emphatically to not work; he commands the Lyran front during the 4th SW, and loses as badly to the Lyrans as the Capellans did to the Suns. Meanwhile, Takashi (later discovered to literally be brain damaged) commands the Suns front and actually manages to gain ground.

Then the War of 3039 happens, and those damn dirty criminals get inducted into the DCMS. Teddy makes a big song and dance of how modern and awesome they are, but what happens? They get shit stomped by the Suns, but at least the traditionalist regiments show some god damn spine and die like proper Space Nips should.

And then there's the Clan Invasion, where Theodore inexplicably refuses to rescue his heir, flatly refuses to bring in reinforcements to protect Luthien despite it being the centre of all Drac industry and a do-or-die world to hold, and in the greater war guess who is again putting in a better show most of the time against the Clans even if they still lose? That's right, the old guard.

Taken in that light (which was also what did happen) their objections actually make some sense. They are still wrong because the Dracs did need a military reformation, but their argument is that Theodore is fucking it up, not "Hurr durr me am not like any technology more better than sharp stick and me am not like any tactic other than Zerg rush."
>>
File: 3050R_Vulcan.png (70KB, 546x873px)
3050R_Vulcan.png
70KB, 546x873px
>>50583940
Mech Quirks or How I learned to stop worrying and embrace my inner war criminal with the narrow profiled Vulcan. AC/2 armed GrognardTech doesn't seem like a good choice for an Invasion-era company CO, but one quirk takes it from easy meat to not worth the heat.

[Silly Mech Strut Intensifies]
>>
File: Essex Unfucked.png (48KB, 492x1272px) Image search: [Google]
Essex Unfucked.png
48KB, 492x1272px
>>50586195

Ships were just given stats in the beginning, same as DropShips.

Actual construction rules didn't come until much later.

When you didn't have the construction rules it made a kind of sense, with some exceptions like the Sov Soy which is supposed to be a badass heavy cruiser but which can be out-fought by a Destroyer and has terribly shit armour.

But then you get the construction rules and all the ships are re-done with those. And you get stuff with 100Kt+ cargo fractions which could easily afford to at least max out their armour.

Which you can still sort of tolerate until things like the Leviathan II (and to a lesser extent, Conqueror) come along.

Personally I would redesign everything to be not shit. Here, have an Essex that actually manages to live up to its description as having been a "swift, reliable" WarShip. The Fore arcs are canted to NACs like the canon version, also making it good for high-speed engagements where they get damage multipliers. For the aft arcs I just increased the size and number of NPPCs, but that works for high-speed engagements too since they don't have damage drop-off. Armour is doubled and it has six times the ASF of the canon version. I would have liked more but I was getting light on cargo as it was. And it has twice the thrust rating of the old one, because seriously what exactly is "swift" about a Safe Thrust of 2?
>>
>>50586808
As opposed to the Vindie, which loses torso twist.
>>
>>50586450

>Alternatively, just cap a DropShip-carried capital weapon bay at ~15-20 capital damage. That's 1 NAC, 2-ish NPPCs, and ~4 NLs.

Damage cap will work better for this. I know we keep bringing up the Castrum, but it has an SI of 150 and could theoretically carry 15 NACs.

Not that it would need to, you could swap its SCC bays for single NAC/20s and still probably come out ahead due to the lower Fire Control mass multipliers from losing that many guns. Heat drops dramatically too.

I get that you're going for a spinal mount theme and all but IMO Sub-Capital weapons already offer a good solution to the problem. They're heavy enough that large numbers of them edge into full-blown WS weapon masses, but if you really want to boat them you're going to pay for it on Fire Control mass and heat buildup.
>>
>>50586918
XIN SHENG harder, comrade.

Alternatively, choose/deploy your force based on the shortcomings of that particular design. No torso twist didn't stop us from making extensive use of the good ol'Vindy. Deception is a watchword for all true Capellan warriors and a well-known "weakness" is a fulcrum you can turn a trap on.
>>
Can I request some Kurita catgirls?
>>
>>50587227
Dishonorubu
>>
File: 1423845946832.jpg (100KB, 1280x720px) Image search: [Google]
1423845946832.jpg
100KB, 1280x720px
>>50586693
>And then there's the Clan Invasion, where Theodore inexplicably refuses to rescue his heir, flatly refuses to bring in reinforcements to protect Luthien despite it being the centre of all Drac industry and a do-or-die world to hold,

What's up with that?

Didn't a bunch of their regiments disappear too?
>>
File: 1458329884824.jpg (145KB, 1280x720px) Image search: [Google]
1458329884824.jpg
145KB, 1280x720px
>>50587227
Here are some honorubu and traditionaru Kurita girls
>>
>>50587587
It's TPTB writing him as a hapless idiot to play second fiddle from to Venereal Space Disease, versus the novel authors that mostly wrote him as someone who was competent and actually gave a shit.
>>
>>50587587

>What's up with that?

He had to carry the idiot ball to advance the plot.

There's an old saying that you can't write characters smarter than you are.

So for the really smart characters like Hanse "we should Zerg rush the Capellans!" Davion and Victor "we should launch a counter-attack!" Steiner-Davion to look clever the other characters have to be really, really, *REALLY* dumb.

There were literally 30+ Drac regiments within 2-3 Jumps of Luthien who were doing nothing at the time. Not even stationed on the Clan front waiting, or on the Suns front to reinforce it. Just interior troops who were always used as a mobile reserve.

But Stackpole had to shoehorn the Kell Hounds in somehow and they wanted to make a big show of co-operation above and beyond just the tech-sharing and other stuff that came from Outreach and their answer to that was to have the Dracs derp around and be literally too retarded to save themselves.

>Didn't a bunch of their regiments disappear too?

Yeah, over ten (16 or so IIRC) just up and vanish. And not even ones that fought the Clans either.
>>
File: vindie down.jpg (372KB, 1249x1015px)
vindie down.jpg
372KB, 1249x1015px
>>50586918
True, but the Vindie also lends itself to defense in depth - you already have to account for the minimum range of their weapons in deployment to let them support each other in CC anyway.

Also
>Quirks
>In someone's literally first game
Either you love or hate your newbies and I'm not sure which.

>>50582071
One of my personal trainer layouts is Vindie/Dragon vs. Enforcer/Treb. Gives a good mix of speed, jumping, and weapons types while teaching good bracketing and heat discipline. All of the designs are simple enough to get across the point without being too bad or optimized (which is why the Dervish isn't in there..) and have broadly similar engagement profiles.
>>
>>50587587
>Dat JAV pool...
So many times it's been seen...
>>
>>50587587
>Didn't a bunch of their regiments disappear too?
Everybody's regiments disappear. TF Sudeten and all that.
>>
Please take this poll

http://www.strawpoll.me/11824868
>>
>>50587623

We're on the right track but I think it needs something to make it feel a little more BT.
>>
File: PBW STRONK.png (238KB, 1552x918px)
PBW STRONK.png
238KB, 1552x918px
>>50587912
forehead tattoos of the Marik eagle

PURPLE BURD WAIFU
>>
>>50587912

Glorious, Superior Capellan Women
>>
>>50587906

Those just didn't do anything.

TF Sudeten is also just an OF what-if, not an actual thing that happened.

The Drac units didn't just do nothing, they flat-out cease to exist between the 20-Year Update and their FM. I think they might have been deleted in Objective Raids and then the writer of FM: DC just used that as their source for Drac units or something but either way they just up and disappear completely.
>>
>>50587922
CIVIL WAR CIVIL WAR CIVIL WAR
>>
>>50587910
Why on earth would you not want some optional new stuff for free?
>>
>>50587985
They are scheduled every other Wednesday, with regional wars between provinces every 3rd Wednesday.
>>
>>50587812

I HAVE seen it tons. What's the JAV stand for?
>>
>>50588234
It's the kind of porn you spend too much time on, you degenerate
>>
>>50588094
>They are scheduled every other Wednesday, with regional wars between provinces every 3rd Wednesday.

In typical FWL fashion, wars have been fought over which one takes precedence on the schedule.
>>
>>50588234
Japanese Adult Video, probably extremely common in the Combine.
>>
>>50588234
Drac approved morale boosting holovids
>>
More Manual stuff posted.

http://catalystgamelabs.tumblr.com/post/154168913031/battlemech-manual-development
>>
>>50580927
>>50581148
Perhaps it was the roguelike Gearhead? That's freeware. Can't have been too many mech based games over the years.
>>
>>50588319
>>50588347

Aha, makes sense.
>>
File: power_dolls_launch_missile.jpg (346KB, 1155x1720px) Image search: [Google]
power_dolls_launch_missile.jpg
346KB, 1155x1720px
>>50588432
>Can't have been too many mech based games over the years.

Well it's not Power D.O.L.L.S. (Detachment Of Limited Line Service), but that also plays on a hex map.
>>
>>50588319

Any reason we keep seeing that one pool? Anyone know how to find it?
>>
>>50588646

Despite the memery about Japan's depravity, it's actually very socially conservative.

It wouldn't even vaguely surprise me if it was one of the very few locations that were OK with porn being shot there. Same reason you keep seeing the same (rental?) houses and hotel rooms popping up in Western stuff.

Also, pic related.
>>
>>50580682
>>50580927
>>50581148
>>50588432
>>50588543

If it wasn't based on BT, it was prob MWO
>>
Speaking of polls...

www.strawpoll.me/11825071
>>
>>50589278
>www.strawpoll.me/11825071
This is retarded, I'm insulted you even asked us this. What'd you think we were gonna vote for? Obv what the answer is.
>>
>>50589278
>SG thunderbolts
yes please
>>
>>50589366
SG thunderbolts would be stupidly OP. Indirect fire headcappers that ignore TMM? No thanks.
>>
Inferno would also be OP as hell, 20+ heat, hello ammo cook offs.
iATMs are bad enough.
>>
>>50589500
Thunderbolt-20s, which are directly comparable to AIV in terms of mass, do the same damage to one mech but have no splash, have less range, less ammo per ton, and are only 2 heat behind AIV. The only thing they edge ahead on is crits. Oh, and NO FUCKING ALTERNATE AMMO. Meanwhile, AIV is happily scattering at least ELEVEN different types of ammo around.

It's a fucking disgrace that Thunderbolts have nothing.
>>
>>50589546
>>50589521
>>50589500
>>50589366
>>50589328
Fuck thunderbolts, at least they can headcap indirectly. What we really need alternate ammo for is ELRMs, which are just pathetically bad.

As a FWL fan I expect to get shit on, but it doesn't mean I like it. It's the LGR problem all over again.
>>
Are Challenger MBTs actually as solid as they seem? Been watching some batreps and they show up from time to time, as does the VonLuckner. I have very little vehicle experience so I'm not sure how to evaluate either tank.
>>
>>50589595

ELRMs are a FedSuns weapon though.

And honestly ELRMs aren't that bad. They're really more of an alternative to artillery on vees than intended to be mounted on 'Mechs, even if you can get away with some refits like twin ELRM-15s on an Archer. Just imagine a Heavy LRM Carrier with three ELRM-15s dropping IDF from 38 hexes away.
>>
>>50590200

A GR and LB-10X with 14 tons of Ferro armour is a pretty damn solid start for a vehicle.

It's not as good against 'Mechs as the Alacorn but the LB-X will help it immobilise enemy vees and shred VTOLs or ASF.
>>
>>50590216
>ELRMs are a FedSuns weapon

U wot mate
>>
>>50590299

Check TacOps. They developed them.

Pretty sure the Suns had the first experimental design equipped with them too.
>>
>>50590339
Sure, but the FWL uses them a lot more.
>>
What T-Bolts need is a SAM.
>>
>>50590231
>It's not as good against 'Mechs as the Alacorn
Is anything?
>>
>>50590357
Nuclear Schiltron.
>>
>>50590384
What's better than a binary of Turkina Zs?

Two binaries of Turkina Zs.

What's better than two binaries of Turkina Zs?

The light of the Blessed Blake!
>>
>>50590502
That lance of Schiltrons will live in /btg/ infamy. The heroes /btg/ deserved, they were.
>>
Speaking of ELRMs, who makes NLRMs?
>>
>>50590573

Also the Suns.
>>
>>50586232

If you sent anything, I haven't seen it get in yet.
>>
>>50590668
>>50590573
Of the nine published ground units with NLRMs, three are unique. That leaves:
- Anubis 3MC, batch of 12 produced by the MoC
- Heavy NLRM Carrier, which the FS and Filtvelt have a fair number of
- Hunter Amphibious and...
- Manticore II, both of which are produced by the Lyrans and are apparently available in moderate numbers
- Ontos HEAT, made by Quickscell and possibly Grumman, seems to be reasonably widespread and MUL lists it as available to LC, FS, the Republic, and randomly to the Regulans.
- Sunder X - couldn't find a fluff blurb easily, too lazy to dl RS3058Uu

So yeah, mainly the former halves of the FedCom.

>>50590880
Just re-sent it.
>>
>>50588646
>>50589030

It's the Hana Zono Pool. Its used because its in Tokyo near a lot of model agencies.
>>
>>50591088

TacOps states it was made by the Suns.

Looking up the units that have them is kinda redundant.
>>
>>50591195
The process of looking this sort of info up usually reveals some interesting things.
>>
>>50580927
You are a good /btg/ anon, anon. It was Titan of Steel. I came back with the title in mind right now and I found your post. Very gud.
>>
>>50591379
>adam steiner is a fuckung faggot

Wow i never knew i always knew
>>
>>50580927
>>50591645
mh, looking back I remembered it a bit different, maybe another version of the same game...
>>
>>50591664
>adam steiner is a fuckung faggot
>Wow i never knew i always knew

how is that related to looking up NLRMs?
>>
>>50591692
Its not friend im sorry
>>
>>50591692

Pretty sure he's riffing on the information/ammunition meme.
>>
>>50583483
One time this Periphery guy named Amaris ruined absolutely everything for the rest of forever
>>
>>50592691
Suck my dick, I'm a shaaaaaaaaaaaark!
>>
File: ds.jpg (4KB, 101x126px) Image search: [Google]
ds.jpg
4KB, 101x126px
>>50592746

Very well. Do you intend to pay in C-Bills or Kerenskys?
>>
>>50592938
Woah, didn't know I was dealing with a Canopian. Going to have to take a pass on that. I still remember that rash I picked up from a pleasure circus that came through Tall Trees.
>>
I'm become kind of enamored to the Hatamoto-Chi
What's an acceptable Drac lance I could make where I can field this dude, variants included?
>>
>>50588543
Thats a tiny gun
>>
>>50593213

1 Hatamoto, 2 Dragons, 1 Panther.
>>
File: 11th Lyran Guards.png (32KB, 400x474px) Image search: [Google]
11th Lyran Guards.png
32KB, 400x474px
What's your favorite Lyran regiment?
>>
File: drac attac.jpg (36KB, 245x342px) Image search: [Google]
drac attac.jpg
36KB, 245x342px
>>50593505
groovy

>>50594022
the decimated ones
>>
>>50594028
For better performance, drop the Panther and add a Jenner.
>>
>>50594022
>adding a Nazi symbol to a Lyran regiment
Not sure if cool or edgy.
>>
>>50594369
1,000 years later people are still bitching about that.
It was only six million. Come on, Jinjiro killed like 50 mil.
>>
>>50594671
Jews have always had huge entitlement and self-absorption issues.
>>
File: power_dolls_WP01.jpg (427KB, 2366x1748px) Image search: [Google]
power_dolls_WP01.jpg
427KB, 2366x1748px
>>50593261
>Thats a tiny gun

The mechanics of Power D.O.L.L.S. is a mix between Battletech and Heavy Gear/Armored Core. The dolls can swap out hand-held weapons, and even carry alternates or sidearms. The big "oomph" comes from things like shoulder-mounted rokkit chukkas or one-shot bazookas, so you'd want to have something like an assault rifle or sub-machinegun as a backup.
>>
>>50594899
so something like this`?
>>
>tfw the Federated Commonwealth is dead and never coming back

Speaking as someone who came into the game when the FedCom was a thing, it hurts.
>>
>>50595287
Damn Steiner bitch ruined it all.
>>
>>50595369
>implying it wasn't Victor failing to take the sister route
>or the second time when he just gave up the throne after reuniting the place
>>
>>50595461
Sister route, like in an eroge? DUDE!? haha Bad end! That could realize a "Nice Boat" end or something.
>>
>>50595669
The incest baby she made with clantech is literally Khan of Clan Wolf right now. She wanted it bad. You know who learned from his mistakes though? Sun Tzu Liao.

>daughter wanted to xin sheng her brother
>he gave his blessing because he knew the MoC/Cap alliance would go the way of the Fedcom if he didn't
>Capellans most powerful realm in the DA

Coincidence? I think not.
>>
>>50595746
Okay I am pretty much not knowledgeable about the history post-FedCom Civil War, but honestly, how many notable personalities in BT have a family tree that's a straight line?
>>
>>50595746
They're just Targaryen wannabes

Part of Dark Edge era.
>>
Aside from assault mechs, what are some rides that would fit a Steiner force between 3025 and 3050?

Particularly lights and mediums. Besides the universal bug trio.
>>
>>50595762
They tend to marry nobles from the ruling families of their main substates. So for each successor state, its like the same three families intermarrying. But at least it's usually on the level of second and third cousins.

>That novel where old lady Hasek was livid that Harrison Davion was plowing young tight clanner ass just a couple years after his old wife, her sister, died
>You can tell it's because she wanted the Harry Bear all for herself
>>
>>50595810
You see this is why you need genetic diversity. If not you get the British royal family and populace where you end up with the majority of women looking like men and horses, and many of the men looking like potatoes. It's not to be.
>>
>>50595746
>>50595461
HOL UP
YOU BE SAYIN
IF VICTOR HAD STUCK IT IN KATRINA
FEDCOM WOULD BE DA BIGGEST BADDEST STATE STILL?
>>
>>50595793
Commandos, Wolfhounds, Hatchetmen. They also have house variants for the Griffin and Thud.
>>
>>50595793
There's the obvious Commando, their iconic light, and since those were prime FedCom days, you'd also see some Javelins and the occasional Valk. For mediums the big one is going to be the Griffin, though they'll also have a decent number of centurions, trebuchets, vulcans, whitworths, pixies and dervishes like everyone does. Since they're also sandwiched between two major wolverine users, some of those are likely to turn up, as well.
>>
>>50595954
>>50595989

How can you boys forget the Firestarter? Coventry Metals 4 lyfe!
>>
>>50596002
Shit, I did, didn't I?
>>
>>50595989
What's their concentration of Shadow Hawks and Scorpions?
>>
>>50596170
I'm probably way off but I always viewed the Shadow Hawk as a Lyran mech.
>>
Is it just me or does the Lyran state build the best mechs of the Successor States?
And tanks, battle armor and aerospace fighters...
>>
>>50596170
Not a lot of scorpions, nobody has many. As for shads, all theirs would be either kurita salvage or old machines from SL stockpiles, so they wouldn't have terribly many. They're more of a Davion thing
>>
File: power_dolls_WP02.jpg (716KB, 1920x1080px) Image search: [Google]
power_dolls_WP02.jpg
716KB, 1920x1080px
>>50595080
>so something like this?

Yep. Also, if you hadn't guessed, fan service figures into Power D.O.L.L.S. quite a bit. I wonder if I still have that VHS...
>>
>>50596227
That's more of a Davion machine. Griffins are the most Lyran of the 55 tonner trio.

>>50595793
Enforcers get to be pretty Lyran. Even though it's a Fedsuns ride, the Lyrans got most of them in the divorce.
>>
>>50596401
>the Lyrans got most of them in the divorce.
Eh? Didn't the Suns still have the factories?
>>
>>50596537
>Eh? Didn't the Suns still have the factories?
I thought this too. Enforcer III upgraded for more enforcement or some such.
>>
>>50596537
I think he's making a joke.
>>
Which would you prefer to pilot, an Enforcer or a Vindicator?
>>
>>50596831
Enforcer. I don't have much luck with the LRM5 on that thing. It's still a solid mech, but wasted weapons irks me.
>>
>>50597037
Rapidly approaching bump limit
Here we go! New thread
>>
>>50590551
>lance
>not the one that killed 20 Turk Zs
>>
What are the mechs you guys find the most visually pleasing?
>>
>>50597557
The ones with big Davion titties
>>
>>50597557
Ask this in the new thread here: - >>50597037
Thread posts: 318
Thread images: 42


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.