RPGs with several effective playstyles? with good progression system? etc.
what are they?
Fantasy Craft
>>50560682
I know a lot of games use a percentile system already so a d100 with great combat that gets bogged down by indecision would be prefect - like Mythras. It could be a solid tactics engine - either on a grid or just using distances like Mordheim - and the combat effects, active defense, location based injury, luck, status effects, fatigue, etc it can be bogged way down with every little detail the system can handle.
The key would be making it fairly typical outside of combat, probably favoring simplified skills to give it a CRPG feel or just making it a pure tactics game and make the out of combat a UI experience.
>>50560755
why make it vanilla outside of combat anon? that's like throwing the baby out with the bath water.
>>50560682
4e, Strike!
Mostly for their combat system. But it's actually interesting to think about how the skill system would translate.
>>50560872
4e? as in D&D 4e?
>>50562424
Yes.
>>50560789
Yes, because no one ever enjoyed Fire Emblem, XCOM, or whatever else. Every RPG video game should focus on the intangible part of TTRPGs and not use interesting mechanics that apply well to video games.
>>50560682
Definitely 4E. Divinity: Original Sin took so much inspiration from it and from a gameplay standpoint D:OS has been the best WRPG I've played in the past decade, if not forever.