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/5eg/ D&D Fifth Edition General

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>Latest News
Fighter UA is out! https://dnd.wizards.com/articles/unearthed-arcana/fighter
Be sure to fill out the survey on last week's Druids.

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Not going to link the previous travesty of a thread.

Have you used any type of psionic creature in your game recently? How did that go?
>>
1st for all kobold party, give me those ideas!
>>
>>50559356
Kill all furries ending with yourself
>>
Path of Jihad Barbarian

Whilst Raging they project an aura that makes anyone of their own race within 10ft turn against their allies and join the Barbarian's holy crusade

When you score a crit with a melee weapon, you cause an explosion by yelling Allahu Ackbar!!

When your character kills an unarmed character who doesn't share his religion, the Barbarian and 1 ally that shares his religion/class level are sustained by milk & honey from Heaven.

>implying a new thread will end the fighting
>>
>>50559356

set a group expedition to acquire banana nut bread from the nearest civilization for the tribe mother without getting killed on sight.
>>
>>50559356
Have half the people play kobolds raised in a city, and the other half play a bunch of kobolds from a tribe serving a dragon.
>>
>>50559356
Have them all play kobolds as your level 3 fighter tries to kill all of them.
>>
>>50559356
Adventurers killed the dragon you serve and took all their loot.

You're now unemployed and need to find a new dragon and convince it to let you serve it.
>>
>>50559356
An extremely autistic fighter single handedly slaughtered your tribe

He, through sheer force of autism alone, has now become an unstoppable force threatening your fellow shitty pest lizard people around the world

Are you a bad enough shitty pest lizard person to stop him?
>>
>>50559339
What happened last thread?
It was generating some good ideas and had good debates going?
Are you that autistic?
>>
>>50559372
Beedins just want become baker, why Beedins need always go steal from softies?
>>
Someone make Lost Mines of Philadelphia.

And it better have a Fresh Prince.
>>
>>50559455
>good ideas
>good debates

lol
>>
>>50559461
whoa whoa, wtf beedins, who said anything about stealing. fuck, you're the reason everybody looks down on us kobolds.

also cuz were short.
>>
>>50559339
>>50559472
OP is showing his power level and is impotently demonstrating his autist rage.
>>
I was wondering what the fuck was going on in 5eg

Then I remembered that the aussies are up
>>
>Character sheet's spell sheet only has room for 12 spells per level but Cleric has like 18 spells of each level
Fuaaarrkk
>>
>>50559499
>aussies

oh yeah. that explains everything.
>>
Asking again here; what feat should I get for my Eldritch Knight? I'm looking for something that doesn't require a specific type of weapon (I now use a normal halberd but since I play AL the chances of getting a specific type of magic weapon are slim at best).

I could also just increase my strength.
>>
>>50559499
>>50559518
Hey, fuck you.
>>
>>50559517
Grab the domain specific sheets, should be able to find them via google, wanna say from reddit. The only issue is the lack of SCAG and EE spells, but that doesnt matter to clerics.
>>
>>50559519
increase strength.

get ritual caster for those sweet sweet rituals.

get mobile because its a criminally underrated feat.

warcaster? fuck idk anon its literally up to you. you cant go wrong either way.

>>50559523
fucking kek'd
>>
>>50559519
Magic Initiate Shillelagh, GFB and a spell like Mage armor that you'll only want to cast 1/day
>>
Bards and rogues should get proficiency in politics. They'd make great demagogues and charlatans.
>>
>>50559538
They already can, see deception+persuasion.
>>
>>50559550
Well, that's brilliant. They are already set to be transported to the modern world, and don't tell me a modern day D&D urban arcana setting doesn't excite you.
>>
>>50559531
Ugly as fuck, good thing the guy included the .docx so I can edit it myself
>>
What's the best class for an earnest young noble who desperately wants to be a real hero?
>>
>>50559584
Battlemaster or bard
>>
>>50559523
I play with two aussies on roll20 and they are the best

Well when they can actually play, normally they're about half an hour late CUS YA SHIT FUCKIN INTERNET MATE HAHA
>>
>>50559584
Commoner.
Expert.
>>
>>50559596
>>50559532
We're not that bad, but our cultural proclivity to swear our fucking faces off is seen as shocking in some places.

Yeah, our internet is the fucking worst. It is literally the worst out of anywhere.
>>
>>50559584
>>50559588
Battlemaster is like... a battlemaster, not some pomped up noble with a sword.

Maybe champion? The expanded crits can just be them getting stupid fucking lucky. Def not bard, the noble kid is also a full caster?

If they are somewhat trained cavalier or knight would work
>>
How would you stat a tank, or a car, or a jet in 5e? Or would I have to break out Ultramodern?
>>
>>50559612
nah, your shitters and instigators mate.
cursing i can handle, its being unable to tell if your being serious or are trolltastic. and i always lean towards the latter.
>>
>>50559584
If he really wants to show off he's a hero?
Swashbuckler.
>>
>>50559584
Hilariously, Barbarian.
>>
>>50559472
Is your brain incapable of doing anything else?
>>
>>50559612
Well my auscunts were saying something about a new internet thing rolling out for you guys soon? Forget what it was but he was saying something like 150 down

They sounded optimistic about it. That could have just been the drop bear venom though
>>
>>50559636
Harden the fuck up, princess.
>>
>>50559636
>your
>>
>>50559649
oh, im rock hard without the need for a blue pill, babydoll.
>>
>>50559636
It's a lifestyle, mate, don't take anything too seriously.

>>50559642
Yeah, the NBN, but our pollies are fucking retarded.

Drop bears are a serious issue here. You gotta prepare yourselves whenever you guys come over for a visit. Remember to smear vegemite on your face, you'd never get attacked that way.
Otherwise you're fair game, mate.
>>
>Ultimate Magus
>Wizard archetype, replaces Sorcerer

2nd: Sorcerous Savant - can scribe Instantaneous spells for half cost into spellbook

2nd: Font of Magic - as sorcerer

6th: Metamagic - choose a number of metamagic options = Int Modifier, when you prepare spells for the day choose two Metamagic options to be available to you for the day

10th: Magic In The Blood: Any round you begin with no Sorcery Points, you can take a bonus action to gain 1 sorcery point.

14th: Incantatrix - can ready a 3rd Metamagic option, can switch them out for others (reset on a long rest)

Thoughts?
>>
Where are there two threads?
>>
>>50559705
OP of this one threw a shitfit because people mentioned politics
>>
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>Run a game with lots of wilderness exploration
>Usually only one or two encounters per day

>Change Short Rests to ten minutes
>Change Long Rests to a week spent in a town

What do I fuck up by doing this? The intent is to add a bit of resource management into wilderness adventures but give the martial characters a small boost in dungeons.
I guess the Warlock gets a huge boost, which might need to be dealt with.
>>
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>>50559356
ok make up your kobold team!

rogue thief
revised ranger beast conclave (boar), fighter knight or battlemaster (the brave kobold rides in valiantly as his boar squeals into battle!)
Sorcerer draconic heritage (duh)
Some sort of druid, can't decide on circle
>>
>>50559739
Depends how long the characters hang out in the wilderness. The game isn't balanced for 10+ encounters between long rests.
>>
>Spare the Dying, the cantrip that is replaced by a 5 gp item (5 sp/use)
>>
>>50559739
It really hurts casters, warlocks likely having the most spells ber long rest period fairly frequently.
>>
How do we fix the sorcerer?
>>
>>50559831
It actually matters now that grave domain exists.
>>
This is as bad as /pfg/.
>>
>>50559846
Nerf the wizard
>>
>>50559846
>>50559869
yep.

either that or let the sorcerer use the spell points variant in the DMG.

or both.
>>
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Is it possible to melee someone with the Arcane Arrow? Would a piercing shot's arrow still retain its bypassing property if caught and thrown back via deflect missiles?
>>
>>50559885
I've been debating on trying to combine sorcery points and spell points, but everything ive tried results in too many high level spells.
>>
>>50559904
define "high level spells"
>>
>>50559904
thats kind of the point anon. sorcerers dont get jack diddly squat. let them have their cake.
>>
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>>50559783
From past experience, most excursions took a week or less.
Really, it depends on the map scale and the encounter chance. Lowering it to one hostile encounter every couple of days might actually be more realistic from a geographical expedition perspective.

>>50559844
I feel like casters could do with knocking down a peg or two anyway, but then my last campaign had a player that managed to continuously abuse Conjure Animals, so that might just be me.
>>
>>50559898
No and no. But you already knew that, didn't you?

>>50559913
>sorcerers dont get jack diddly squat
This is stupid and also wrong. Just because wizards are OP doesn't mean sorcs are UP.
>>
>>50559844
WotC's attitudes towards warlocks are laughable. "Don't give the warlock a spell you don't want abused, because they get a LOT OF SPELL SLOTS"
Bitch please, if anything warlocks get almost nothing in normal rules and normal groups with MAYBE one short rest per day.
>>
>>50559922
oh, im sorry, i didnt realize metamagic made up for having a worse spell list and a lack of recovery mechanic on short rest.

my bad anon.

If were not supposed to compare the sorc to a wiz, do tell, then, what we're supposed to compare it to.
>>
>>50559898
> The arrow is a magic weapon that deals an additional 2d6 force damage on a hit.

You can use the arrow as an improvised stabbing weapon (1d4 damage), which on a hit would add the force damage, since it's not specified how you hit.

The piercing arrow is destroyed at the end of the line. The problem arises when Arcane Arrow says it's destroyed when it hits or misses, but piercing arrow hits several targets. However, it's specified to be ethereal, so I'd say you can't grab onto it, since it passes through creatures.
>>
>>50559961
You are purposely reading my comment obtusely. The sorc doesn't need a boost because it's fine compared to the average. What you need is to nerf the wizard.
Or you could keep being a sarcastic bitch your whole life, I don't care.
>>
>>50559982
why pick a sorc when you can be a wizard?

flavor? RP reasons? you can literally reskin the wizard in the same way. as it stands, the sorcerer shouldn't be a class of its own. THAT is why.

(also you're retarded lol)
>>
>>50560004
>you can literally reskin the wizard in the same way

>Ultimate Magus
>Wizard archetype, replaces Sorcerer

2nd: Sorcerous Savant - can scribe ??? spells for half cost into spellbook

2nd: Font of Magic - Gain pool of Sorcery Points = half Wizard level. Can convert spell slots and points as a sorcerer.

6th: Metamagic - choose 2 metamagic options, when you prepare spells for the day choose one Metamagic option to be available to you for the day

10th: Magic In The Blood: Any round you begin with no Sorcery Points, you can take an action to gain 1 sorcery point.

14th: Incantatrix - choose a 3rd Metamagic option, can switch readied option for another one known (rest on a long rest)

Thoughts?
>>
Has anyone converted the Star Pact warlock over to 5e?
>>
>>50559909
Significantly more highest level spells potentially per rest. Limiting them specifically seems off and defeats the point.
Maybe it's not a bad thing, but it isn't something i've played with.
>>
>>50560011
OP OP OP OP OP OP OP OP
>>
>>50560011
>>50560016
WERE TRYING TO NERF THE WIZARD, NOT MAKE IT BETTER YOU DUNCE.
>>
>>50560031
I'm not, I'm trying to kill the sorcerer
>>
>>50559944
Meh, my group averages 2 per long, but 10 minute to 7 days is VASTLY different, and would result in cantrip spam and sparse healing.
>>
>>50560004
Jesus Christ, can you even read?
Nerf. The. Fucking. WIZARD.

Then people will play a sorcerer if that's what they want.
>>
>>50560038
you dont kill the sorcerer by rolling its class features into the wizard. thats literally cancer.

>>50560045
holy fuck monkey, can YOU read? the sorcerer is POINTLESS. Nerf the wizard, i agree, but the sorcerer, as it stands, has no distinction from the wizard as an arcane caster. and seriously, metamagic is a fucking gimmick.
>>
>>50560014
Yeah, and which levels are the "highest levels"? 6-9?
Sorcery points cannot create higher than 5th level spells, and Spell Points can only make 1 spell a day for each of levels 6, 7, 8, and 9 which seems to prevent "too many high level spells"
Or is this where the "Limiting them specifically seems off" comment comes into play? All I can say there is it doesn't seem very off to me.
If you really feel that it's too off to only do 1/ea/day, you could try introducing rapid scaling past the first spell of each you make (eg, if you've already Spell pointed 1 7th level spell slot today, the 2nd will cost double, the 3rd costs triple, etc). Dunno how the math works out there, but it definitely decreases the amount they get.
>>
>tfw the same subhumans that call lore 'fluff' are the same spergs that call characters 'toons'
At least they'll never reproduce.
>>
>>50560067
It's an archetype, not standard class features. You don't get to be a Diviner or a Necromancer if you take this
>>
>>50560078
i like this idea anon. get yourself a cookie. you deserve it.

shit, im going to steal this for my homebrew class, maybe.

>>50560082
thats still really strong for an archetype. wizard keeps its base features.
>>
>>50560080
I don't think they are the same people, honestly.
And the ubermenschen call it 'background'.

Where did 'lore' in that sense come from anyway? I don't remember ever seeing it before, say, World of Warcraft came out.
>>
>>50560078
Highest meaning currently highest castable by a character, especially around 4-6th level spells at the level you first get them.
I was specifically talking about a spell point conversion that added sorcery points to the total, and using it as a single resource pool.
Yes, to me it feels clunky to limit any specific spell levels when using points, when the benefit is versatility.
It may actually just be entirely fine anyway, but i can't be sure without trying it, and it reads too potent on paper to me.
>>
I like the idea of giving a party a home base to put under attack. What lair actions, if any, would you give to PCs?
>>
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One player in my players wants to play an Arcane Archer, but I find that the fixed number of uses in Create Magic Arrow is very low.

I'm think of scaling its uses off INT. Any suggestions?
>>
>>50560334
Well, BM's superiority die scale anyway without making them MAD, but sure, that's a start.
>>
>>50560334
just bump it up to 3, it's a much better number
>>
Knight 3 / Bearbarian X?
Knight 3 / Monk X?
>>
>>50560334
1+int min 2 seems reasonable, and may encourage a dex-int-con priority, which is cool.
>>
>>50560334
Just tie the number of uses to the proficiency bonus.
>>
>>50560363
Knight 3 / Rogue X
Sneak attack erryday
>>
>>50560364
>>50560378

My problem with that is: 6 uses/short rest is a lot.
I may or may not go for 1+(Prof/2).
>>
>>50559356
KOBOLD DRAGON-HUNTING PARTY COME ON
>>
>>50560316
None, that's a dumb idea. If they want a base that defends itself, they're going to have to hire a garrison.
>>
>>50560410
A fighter with 20 int deserves something to show for it, more likely it'll be 2-4 per short, depending on feat count.
>>
>>50560410
This also means INT is a dump stat again. Which is fine mechanically, not that much thematically.
>>
>>50560410
Remember: they can still miss.
>>
>>50560426
What if a party installs traps, hidden magic triggers, trained animals, or highers guards? Don't those constitute potential Lair Actions?
>>
>>50560364
I think I like this one the most because incorporating INT makes sense, even though having 3 priorities kind of sucks.

>>50560410
It is a lot but meh, it required a lot of INT and ASI investment
Would you round up or down? I'd probably round up so that the +3 actually matters. But then the +6 wouldn't matter at the end, but then again meh level 17+.
>>
>>50560440
No. Those constitute traps that go off only if triggered and/or NPCs with their own initiative counts.
>>
>>50560012
That's just Great Old One.
>>
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>>50559898
>>
I am making a Tempest Theurg, what is the most fun way to do that?
>>
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>>50560475
>>
>>50560439

That is one fair point. Mainly because fighters don't get advantage as often as barbarians, rogues and 14th-level rangers.

So, yeah. I'm using that. Thank you.
>>
>>50559844
>It really hurts casters
Good.
>>
How do you guys prefer to generate stats?

I'm thinking about using pointbuy for my next campaign, but everyone is already used to rolling. Rolling is "random" but generally we have have superstars and half shitters.

What method is the most "fun" in you guy's experience?
>>
Guys, what's a good 6th level feature for a cleric of binding/abjuration?

Blessed healer doesn't really fit, Arcana's dispel-on-heal might be okay, what about some sort of modification of Nature's dampen elements?
>>
>>50560400
I don't get it. How would this help? Rogue can already get sneak attack reliably anyway.
>>
>>50560475
>gj weapon

kek
>>
>>50560568
Standard array.
>>
>>50560568
30 point buy
people get the stats they want, and it's above the curve
you might limit to only one below 10 if you want to curb powerplay
>>
>>50560568
Standard PB in the core book tends to work well.
>>
>>50560568
My group just had our firsr cheater, at least that we can tell, so our next campaign will have the DM rolling and rebalancing the arrays he gets to make them fairly fair, but unique,
Fuck you and you 18, 17, 16 roll with max hp every level except one, as much hp as the fighter my ass.
>>
>>50560602
session 0 character creation fixes that. Everybody makes characters at the same time. Plus they can bounce RP ideas off of each other.
>>
>>50560568
Point-buy or standard array. Rolling stats is unfair and it will lead to some of the players not having fun, especially when their party role overlaps . Any table that use roll stats should be met with a Halfling Diviner with Lucky feat.
>>
>>50560587
>>50560591
>>50560594
Yeah it looks to be the most fair way. Less frustration for those who rolls low vs. "Joe-lmao-i-rolled-4-18's"
>>
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>>50560602
>not having everyone roll in the open
>>
>>50560613
Unfortunately he was a replacement player, joined a level 9 party. DM didn't think it would be an issue since none of the rest of us would do it, and had been fine thus far. Hindsight has ways of handling it, but its not worth dealing with 2 levels later.
>>
>>50560602
Fucking this. Had a guy roll no stats under 15 and max health almost every time.

"Guess i'm just lucky lmao"

Basically the reason i never wana roll again.
>>
>>50560636
Never had to, and its the DMs first campaign as dm.
>>
>>50560636

Basically had this situation>>50560658

We all trusted if was cool... until it wasn't...
>>
>>50560615
My group psychotically loves rolling... prob because they love cheating...
>>
>>50560568
I just started SKT about 6 weeks ago. As a prologue, the players ran through the Mines of Madness. I let them roll or point buy 3 characters each with the explicit knowledge that many of them will die in MoM. Each time one dies in MoM the replacement comes 1d6 hours later. Whichever character "finishes" MoM alive is the one they play as. The only other caveat is that no character was allowed to start with a 20. If you rolled an 18 then put it in a different stat or pick a different race.

The results were very fun, nobody was OP and everyone knew that just because a character was really strong does not mean that a trap will kill them any less. It sets a good tone for fighting/fleeing from roaming bands of giants.
>>
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>>50560658
>>50560668
Have one player "accidentally" get caught fudging a roll. Decide it's okay, but from now on everyone rolls in the open.

Enjoy the tears of rage from cheatyface mcfuckstickins as his high rolls suddenly plummet.
>>
>>50560668
Life tips:
You can trust people, but always double check their stuff. It could be an honest mistake, laziness or some kind of bizarre coincident
>>
>>50560708
Even then, otherwise good people can fall to little mistakes in their judgement. We shouldn't consider the occasional spot of dice cheating to be a mark of sin against a person so long as it isn't malicious.
>>
>>50560687
I think my DM is cheating. No way in hell all 7 common bandits resist DC 13 entangle...
>>
>>50560698
DCC RPG rules are fun. Prob the best way to do random.

>>50560701
We are just going to go full pointbuy. If he doesn't like it he can suck a fuck and go use cheatcodes on starcraft.
>>
>>50560728
>even with no modifiers, there's a 35% chance of success
>bandits are likely to have +1/+2 in STR
>increases chances to 40-45%
>DM can decide to roll groups together

It's plausible.
>>
>>50560708
>>50560602

These things do happen sometimes. The question is, do you want them to happen? Even assuming that you can trust your players never to cheat, do you really want one of them to have way better stats than another at random? Is the system, when used as intended, going to produce a desirable outcome for you? Quite possibly the answer is no, and if it is you should use point-buy or the standard array. People forget that those are now the default methods in the PHB and rolling is the weird variant.
>>
>>50560708
I get you, but it has been a pervasive issue several campaigns deep.
>>
>>50560735
>We are just going to go full pointbuy.
I mean so he can't cheat as easily in-game either.
>>
>>50560576
Sneak attack on your off-turn attacks. You can only SA 1/turn but there's many turns in a round. If you get many AoOs... Many sneak attack
>>
>>50560766
That part is fixed by table-only rolls.

Not on table, it doesnt count. No shadow rolls behind a book or whatever
>>
>>50560759
This is my argument, but they seem to think rolling is "hardcore".

If it's so "hardcore" why do certain people NEVER roll bad stats?
>>
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Come at me
>>
>>50560808
As long as you don't have a concept in mind ahead of time i guess it could be fun.
>>
Examples of mechanically and thematically cohesive parties?
>>
>>50560808
Yeah, I was planning to do this next time I run a campaign.
Although randomly assigned rather than used as an array, which I'm assuming is the case here.
>>
The campaign I am playing in is expanding from 5 players to 9 players in the new year. How long till it falls apart? I feel like this is going to be a train wreck, especially since we seem to be currently half-way into a dungeon and there's only 1 session before the new players join the group.
>>
>>50560805
Wouldn't it be more hardcore if everyone had uniformly bad stats? Making it random just makes it, well, random.
>>
>>50560768
How do you force trigger them to move/attack ally? Also 3 times / short rest limit isn't going to be enough. Unless you're playing in one of those sissy DM that let you take a short rest after every encounter.
>>
>>50560851
It'll probably be a clusterfuck
Obvious answer is split it in two
>>
>>50560857
It's like you have a brain or something...
>>
>>50560851
From my experience? Very quickly. You can feel it from the first two session that someone isn't enjoying it (since they will be overshadowed or doesn't get a turn to do their stuff).

You really should make a group meeting and split the party into 2.
>>
I'm playing as a Warlock in CoS and was wondering if there were any possible Fey patrons in Barovia? I would search myself but I can't search any deeper without risking spoilers.
>>
>>50560846
I'm in a party that I think fits the bill.
>Half-Elf Hunter Conclave Ranger (UA Fix Edition)
>Human Monster Hunter Fighter
>Elf Archfey Pact Tomelock
>Human Arcane Trickster Rogue

We fight undead a lot. One time it was one of those entrepreneuring necro-engineers /tg/ used to meme really hard.
>>
>>50560440
There's the spell Guards and Wards, which I think is the most complicated spell in the game. I think you can even use it offensively, if you can get 10 minutes free when in someone else's stronghold.
>>
>>50560927
I don't really know if I'd suggest any are in Barovia, but there are certainly ones that might want in who would send you there without you knowing.

Or you could be a patron of the Mist itself.
>>
>>50560602
Last campaign we had a guy roll for a half orc monk and get an 18 in strength, dex, con, and wisdom. He is like the only honest one in our group though, everyone elses stats were crazy high as well.
>>
>>50560927
Sort of. Kind of. There are hags who are worshipping some kind of an archfey.
>>
>>50560846
4 Diviner Wizards. Trying to outdo each other prediction.
>>
>>50560978
>ones that might want in who would send you there
That's interesting, like who?

My story is that I was an LE asshole old one warlock who left the party after getting into a violent disagreement, but now that the entire party has been replaced in some way I figure my character wouldn't have an issue with the new guys. Thing is, I want my character to have had a change of heart while fending on his own and was considering changing the patron to a good one, maybe a fey?
>>
>>50560922
>>50560914

the DM only wants to run D&D once a month.

Admittedly i don't even know if the 4 new players will all show up all the time or what kind of players they will be.
>>
>>50560763
If you're a DM. Be super passive-aggresive, make every PC do an in-game honestly test via mouth of truth. Make a random question without real answer and make sure that guy PC's arm is bitten off no matter what he answer. That'll teach him.

Don't do it. This is a horrible advice.
>>
>>50560984
You're talking about the bonegrinders I'm guessing? Would it be a problem for that Archfey if they are dead? Would the fact that the hags are worshiping them imply that the Archfey is evil?
>>
>>50561062
> Would the fact that the hags are worshiping them imply that the Archfey is evil
Most likely, yes.
> Would it be a problem for that Archfey if they are dead
I really doubt that. Most warlock patrons are at the power level, when you don't care if you lose a few hags. Some of them are so old, a human life is like a blink of an eye for them.
>>
>>50560846
Just use Bonds from Dungeon World
>>
>>50560846
Heroes of Spiderwoods. The most cohesive, interconnected party I've ever heard about.
>>
Anyone have the character creation options pdf?
>>
>>50559356
Hey nee chan.
>>
Group of friends playing dnd online

>Pokemon comes out
>DM decides to play Pokemon and ditch without telling us
>repeat next week
>btw our next session will be in a month

I wanna play some dnd, but it would cause a great deal of drama if I started one.

Are there any subtle red flags when searching for games on roll20
>>
>>50561425
You're pretty optimistic if you think it'll really start up again in a month.

Usually once they go on hiatus this much the DM might not get back to it unless it's a long-running campaign.

Red flags: Being on roll20 at all.
I'd say significant restrictions / lack of restrictions (especially too much homebrew) is notable, though.
>>
>>50559564
No modern day setting excites me
>>
>>50559885
>>50559904
I made a custom spell point variant that I feel works better. Just multiply spell slots by their level and combine. I think you wind up with between 2 and 89 points that way. Spells cost their level+1 in points, and restrict level 6 and higher spells to 1/day (but allow lower level spells to scale that high so long as you got the points). It even works with class features better than the standard system since each point is equivalent to a spell slot.

Only downside is a big bump for spellcaster versatility and power, but spell points always caused that so you know what you're getting.
>>
How come no good stories ever come out of rolling for stats,only bad 'he cheated' or 'dickface mcdick got super high stats'?

Where're the good stories?
>>
>>50561462

Oh yeah, for sure. I know it's dead, but if I start a new one, drama


Thing is for me, I live like an hour and a half from Houston, so it's a drive that takes a big chunk of my day, and I can't play on weekdays. Is roll20 that bad?
>>
>>50561579
Roll20 is fine. Just keep your head up for furries/railroaders and if they allow homebrew don't play. The major problem i've had is its hard to find a 5e game to play in. I'm DMing 2 of them and I can not get into one as a player.
>>
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Is giving +10 to a saving throw more powerful than givin +10 to an attack roll? You decide before the roll is made.
>>
>>50559356
You can have my idea I'm hosting in 2 weeks, your party must kill a dragon and return to their tribe with its blood so the tribe members can drink it and become dragons themselves.
>>
>>50561571
No good stories come out of it because it's not a good method to use. Mostly the outcomes are "I rolled average and it was pretty boring," "I rolled low and it sucked," or "I rolled high and everyone called me a cheater, probably because I was cheating."

I guess the closest thing to a neutral story I have is when we were playing 3.5 and somebody ended up playing a half-orc paladin with an Int of 5. He was simply too dumb to fall. He could not be tempted with utilitarian arguments like "let this one person die to save five" because he couldn't count to five.

Though the story I usually associate with rolling ability scores was the time we played AD&D with 3d6-in-order. I rolled a 17 Charisma. I did not qualify to be a bard or a paladin, because back in those days you had to be the fucking homo superior to qualify for those classes. So I had to be a shitty magic-user who happened to write songs about the party's failures after each retreat. We spent the vast majority of that campaign running away from shit. If that's hardcore, I'll stick to being softcore, thank you.
>>
>>50561650
I'd say yes. A spell that calls for a save is usually the product of a character's whole turn, while an attack roll is more likely a fraction of a character's whole turn because they get two or three attacks.
>>
>>50561650
A lot more powerful. Monster HP scale a lot higher while their DC relatively stay the same.
>>
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Reposting from the previous threads to get new input on whether or not this is a decently balanced, good fix of what the Samurai should've been. Also changed the picture because people didn't like the art. Opinions?
>>
>>50561735
Swallow strike doesn't specify that the second paragraph only applies to attacks from Swallow strike.
>>
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>>50561764
It is intended, Anon. A bit of a ribbon for level 15, does that make it too broken?
>>
>>50561789
Then maybe word it differently to make it more explicit, "your melee attack" sounds a bit strange to me.

"Additonally whenever you reduce a creature to 0 hit points with a melee weapon attack, you gain one use of Fighting Spirit."
perhaps?
>>
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>>50561833
Yeah, that works better than how I wrote it out. I actually tried using language that WotC used in other class features. It has been fixed to how you wrote it.
>>
>>50559356
You definitely need a heroic kobold paladin to be the party's moral compass.
>>
>>50561833
>>50561854
*regain, I should say

>>50561650
>>50561699
>>50561727
+6 to a saving throw, then?
>>
>>50561735
UL the picture by itself, please.

Elegant Courtier - what is the "Alternatively" applying to? I assume it means the skill proficiencies, but still.
I think you should make a new paragraph (like after Swallow Strike) and put in like "You may learn one language of your choice or gain proficiency in one of the following skills: History, Insight, Persuasion."

Bonus turn mechanic is heavily non-standard as far as I know, but does it count as a full turn in itself - eg an action, bonus action, etc? And I assume if you're not reduced to 0hp (because you, say, activated Fighting Spirit and halved the damage), all is fine and play continues as normal?
>>
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>>50561863
Regain it is. As it is, is there anything else wrong with it? At level 20, the Samurai as I've "fixed" it can do 2 "extra attacks" for a total of 5, 12 if you count Strength Before Death.

>>50561875
This is the picture after I have edited it, if you want the before I can go get it too.

As for Elegant Courtier and Strength Before Death, I actually didn't write those myself, WotC did. The only new thing I added in that is essentially homebrew is Swallow Strike, modeled after the Tsubame Gaeshi technique that Sasaki Koujiro was famed for coming up with. I just moved stuff around from the archetype to make it flow better and end up as not a level 3 pump and dump, because that's what it was before.
>>
>>50561928
*10 if you count SBD
Messed my math up.
>>
>>50561928
Yeah, well WoTC is lame at writing.
That picture is fine, thanks.
>>
>>50559739
No one will play a caster that isn't warlock. You'd be better served just saying you want a no magic game
>>
>>50559846
More spells known or make it a wizard archtype
>>
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>>50561956
But to answer your previous question. Yes, I believe EC is meant for you to choose either the skills or the language. And SBD is supposed to count as an entirely new turn, similar to Time Stop I believe.

While pretty busted at higher levels, before it was so bad that there was no incentive to go more into Samurai than level 3. If you have seen the one they released yesterday.
>>
>>50559739
>What do I fuck up by doing this?

You gimp every non-warlock casters. That is literally all you're doing. Stop.
>>
Which damage types are associated with which creature types?

>fiend: necrotic, fire, poison
>celestial: radiant, fire
>fey: not really damage, more charm and debuffs
>elemental: fire, cold, lightning. duh.
>>
>>50562091
>elemental: fire, cold, lightning

Don't forget bludgeoning.
>>
>>50561674
>AD&D rolling in order, stat requirements to be classes
Back when being a paladin was one of the most prestigious things.

The problem is rolling 4d6 assign stats discourages both having something such as 5 in a stat and also doesn't produce the 3d6-in-order shenanigans.

Really just feels like the arbitrary assignment of 'hey, you get a free ASI over everybody else, have fun.'
>>
>>50560735
Who the FUCK wants to cheat at D&D?
I wouldn't play with him / give him a cursed item because he cheated, something that hurts his playstyle
>>
I want to make a monk character, but reflavor / theme everything so he's a bloodthirsty Jaguar warrior rooted in Aztec / Mayan culture.

Which god fits the best?
>>
>>50562204
Well there is [for Jaguar Warriors]
>The jaguar motif was used due to the belief that the jaguar represented Tezcatlipoca, god of the night sky.

Why do you need a singular god? Are you looking for one in FRs mythology that matches, or what?
>>
>>50562204
>monk character
>jaguar warrior

just be a fighter you special snowflake
>>
Any tips for running a 9-man game against Tiamat at her full strength? I think they will each be different classes and each have a rare magic item. I haven't decided the terrain yet. Will they be able to survive at max level?
>>
>>50562308
>>50562308
>you special snowflake

Be real; this tabletop gaming is literally "Special Snowflake: The Hobby".

In a world of subverting tropes, not doing things cliche, and trying to be *creative*, that's exactly what this hobby is for.
>>
>>50562308
>slow jaguar warrior wearing plate armour

>>50562325
Depends.

If they've got good stuns and such they can bullshit her into a stunlock and just instakill her with a monk for giggles. 5 legendary resistances/day means nothing against 9 players.
>>
>>50562363
>slow jaguar warrior wearing plate armour
>implying all fighers have to wear plate armor to be effective
>implying dex fighter isn't objectively the best fighter
>>
>>50562325
>>50562363
Well, I'd have to think harder about how exactly they'd stunlock because she has magic immunity against the lower level spells and I think specifically partial immunity to stun (it only stuns one head) but there are still plenty of other things that'll work.

Chances are nobody will have any clue what's going on like the chucklefucks they are and it'll either be a disaster or if you set it correctly it'll be fine.
>>
>>50562325
4 ~ 5 evocation wizards can defeat her easily
>>
>>50562378
That means they're no longer much of a caveman and more of a ranger or they're a weird guy with rapier+shield, probably an EK fits rapier+shield best.

Neither really fits unless they want to be a maya archer.
>>
I've got two questions for you lads:

1. Given this description:
>The wood of a club or quarterstaff you are holding is imbued with nature’s power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a D8.
And the fact that a quarterstaff is a versatile weapon, does it follow that after casting shillelagh a quarterstaff held two handed has a d10, or is it still just a d8?

2. Am I overlooking any kind of cheese if I refluff shillelagh to work with any weapon and be an arcane/divine powered spell when used by non druids? Of course the damage would still be a d8 regardless of weapon, and it still would need to be poached from the druid's list.
>>
>>50562437
In my understanding no, it's just a d8 because of what is specified in the spell itself.

Also logically you aren't using physical force to hit, you're using magical force so how many hands you use wouldn't effect the swing.
>>
>>50562308
>just be a

No. The past few days we've had people complaining about monks being pigeonholed into certain tropes, and when someone tries to show that they aren't, your immediate response is "Just do X instead".
>>
>>50562437
1. The versatile property doesn't work that way. If it says versatile (1d8,) that's what it means. There's no rule for scaling it up if the weapon's damage die changes, and that's by design.

2. The limitation to a club or a quarterstaff isn't just for flavor; it's to limit how useful it is in combination with magic weapons. You need to find a magic club or quarterstaff. And I don't know what the hell you mean by "be an arcane/divine powered spell," but if you mean that anyone can use their favorite spellcasting ability when they take Shillelagh, even if they don't have an ability that says they can treat it as another class' spell, no. Just no. Don't do this. Casters are bad at hitting things with weapons on purpose, and they don't need a power boost.
>>
>>50562501
>Also logically you aren't using physical force to hit, you're using magical force so how many hands you use wouldn't effect the swing.
Makes sense, thanks.

>>50562535
>And I don't know what the hell you mean by "be an arcane/divine powered spell
I mean that if the bard picks it with magical secrets, it becomes "Arcane Strike" rather than Shillelagh, and if the cleric picks it with magic initiate it becomes "Divine Strike" (tho I should find a more appropriate name).
I specifically wrote that they'd still need to poach the spell from the druid's list, anon.
I do take your point about magical clubs and quarterstaff not being common loot tho.
>>
>>50562619
>I mean that if the bard picks it with magical secrets, it becomes "Arcane Strike" rather than Shillelagh, and if the cleric picks it with magic initiate it becomes "Divine Strike" (tho I should find a more appropriate name).
And what would that change?
>>
>>50562501
Does this mean that 2 clubs (1 shillelagh'd and the other not) are strictly better than a single quarterstaff?
>>
>>50562655

The bard picks it up with the Fochulcan Bandore. (And bashes an enemy upside the head with a guitar thanks to it)
>>
>>50562668
>mfw clubs are light
Why have I never though of this?
>>
>>50562655
>And what would that change?
That they could use whatever they want with it. Like a bard could use it with a longsword or rapier which is more thematically appropriate than quarterstaff or a fucking club.
>>
>>50562715
because you're playing an anon with 8 int
>>
>>50559584
Valour bard
>>
>>50559584
real human bean
>>
>>50562729
Those weapons are already 1d8
>>
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>>50559615
>>
>>50559615
I see a battlemaster as someone who is trained in fighting mainly humanoids. Surely a noble son has been trained in dueling/fencing?
>>
>>50559885
All classes get spell point dies (Sp die) like Hp dies.
Casters get bigger dies and can use those points to cast spells.
Sorcerer gets a 2d6 while wizard has a 1d10.
There.
>>
>>50562803
>+SPELLCASTING mod to damage
>>
>>50562803
Yeah but with shillelagh the bard can use CHA rather than STR/DEX.
>>
>>50560568
I liked the idea of using cards to roll your stats I saw in one picture that was posted, but I haven't had the chance to try it out yet. Have one 1, two 2s, three 3s, four 4s, four 5s and four 6s and shuffle them and then draw three cards for each stat.

It's more random than the standard array or using point buy, but everyone will still have a 74 stat point total. You could combine it with whatever rules you like, for example "have at least one stat 15 or over or redraw your stats" if you don't like the idea that there's a chance that all your stats are average.
>>
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Im looking for good one-session adventures for low level players, preferably for 5-6 players. (my family wants me to DM a game for Christmas).
At the moment Im looking at Wolves of Welton, but I'd love to hear about alternatives.
>>
>>50562913
There's a 5e port of We Be Goblins
>>
>>50562913
http://www.sageadvice.eu/2016/03/22/need-an-adventure-one-page-dungeon/

If they're star wars fans, I wrote this intro up last night actually for a one-shot adventure I plan on running with my group:

>"You are all knights of The Order, and have been sent to a remote location in the Outer Frontier to help stop impending doom from befalling a small outpost/village. Escorted by the Kingdom's Forces, you arrive, but the tiny outpost/village is empty. The Kingdom's men, who are larger in number than you believe necessary for a mission like this, and armed to the teeth, seem just as confused as you. Their commander receives a raven as soon as you arrive, and motions to his men. You now notice they have encircled you and your Knights. One last look of sorrow in the Commander's eyes as he gives his men the signal, and they open fire on you with a barrage of arrows, bolts, and spells."

Rest is up to you.
>>
>>50560568
Standard array.

15/14/13/11/10/9
15/15/15/8/8/8
14/14/13/12/11/10
13/13/13/12/12/12

Any of these work.
>>
>>50561976
>>50562014
Except all it does is make the number of encounters per long rest the same as in a more dungeon-focused campaign.
Also, full casters are pretty awesome already and warlocks are kind of shit. The five minute short rest might be overkill in that regard, but a push in that direction isn't the worst idea.
>>
>>50562964
>15/14/13/11/10/9

Is usually the one to go. Most races give you a +2 and a +1, letting you start with either two sixteens, (or a sixteen and two fourteens if you're a variant human) and you keep a 13 behind to boost with an odd feat for your liking
>>
>>50562193
And in AD&D 1e you couldn't even start out as a bard. In addition to having multiple high stats and not a single stat below average, you needed to gain 10 to 18 levels in other classes before becoming a bard. Letting people play the lute at level 1 was just too OP
>>
>>50560568
3d6 anything under 8 is replaced by 8, anything over 16 is replaced by 16. If your average is under 11 reroll.
>>
>>50559739
>>50562977
I'm not sure if this is the solution. Still, I have been thinking of this too: the concept of "the adventuring day" with a certain amount of encounters and a couple short rests doesn't really mesh with how our campaign is.

We're not in huge dungeons most of the time. And that many combats per session would both slow our game down, and not really work narratively (not every day is nonstop adventure). We have fewer but deadlier combats - which tends to mean we nova the fuck out of all our spell slots each "boss battle". I'm not sure what the fix is.
>>
>>50562668
Single quarterstaff with polearm master win.
>>
>>50562913
The Tournament at Scornubel? Not a dungeon delve, but fun for a goofy one-shot
>>
>>50562946
Yeah Ive been looking at the one page dungeons as well, I really like those, especially because my own dungeon designing is still very green. However, I'd also like to show them some other aspects of DnD than just dungeon crawling.
>>
>>50562619
What would that even mean? If someone takes it through certain features like Magic Initiate, it still counts as a druid spell. They haven't given functionally identical spells different names since Geas/Quest
>>
>>50563042
Here's what I do when building one-shots

Steal the plot of your favorite movie or random episode of a Superhero cartoon (Justice League/Unlimited, Teen Titans, Superman/Batman TAS, etc).

Reskin it for fantasy / D&D.

There you have it.
>>
Other thread dead, repostan Suggestion question.

Does 'Obviously Harmful' only include damaging effects? If I [Suggest] to a person "You really should do the right thing, turn yourself in to the guards" would that be an unreasonable Suggestion?

Story behind this:
Previous Neutral Good character decided to leave the party due to them constantly doing rash to evil things that so far has literally gotten them banned/kicked out of every town they visit. In Waterdeep now, again they did stuff that got them wanted and they want to flee. But, one of them REALLY wants to hire a bard first. This gives me an idea-
Queue new char, the Chaotic Good Bard.
They're in the Bardic College of Cooking looking to hire a young bard. Angmire (New bard) being a modestly ranked (6th level) Bard of Lore has visited hearing one of the students will be chosen for a lucrative job and wants to wish them luck during the interview.

Fast forward, parties enemies poisoned the food, young bards, and the servant bringing the food that took a bite and collapsed in front of us with blood running out his mouth.
This will be where the party determines their own fate
Do they:
Good End - Show remorse for and sorrow for what happened, and in their quest gain a comrade to avenge the bards?
Indifferent/Neutral end - 'Sad, and we're sorry, but we really must be leaving' The Bard knows who they are 'Rich adventurers, hey aren't they those wanted guys? If they wont help, then they can think about the deaths they've caused in jail'. Queue Suggestion
Bad End - Completely apathetic, they go so far as to insult the dead students, 'could absolutely care less and have learned nothing from their comrade'. Hypnotic Pattern at Disadvantage DC16 (Their best Wis save member is a +1) In the minute of being Charm locked the enraged bard robs them blind, their magical gear and gold. Donating the weapons to the College of Valour and using the gold to host a massive festival in honour of the deceased bards.
>>
>>50563041
It looks pretty cool at first glance! Thanks anon
>>
>>50563005
>not going human with 13/13/13/12/12/12 array

I loved playing a Monk/Rogue with this.
Prof boni out of the ass.
And you only need one ASI to catch up anyway.
>>
>>50562946
>tfw your entry is on image but you didn't win a prize and it isn't in the folder.

Aw come on.
>>
>>50562964
I honestly wish you could min max a little more, just because of how fun it was to have really really low stats. There really aren't that many roleplaying or otherwise shenanigans available when your lowest skill is 8...
>>
>>50559639
>>
>>50563011
I barely remember anything about bard. Just some standard things such as paladins need 17 cha, humans are the only ones without level limits and You have to have certain stats to be a certain race.

It's kind of nostalgic.

That system worked better with rolled stats. This system really isn't much of a rolled stat system, but it's nice to see the rare character with an unusually low stat in something.
>>
>>50563140

8 out of 10 DM's I've played with don't even let you do skill checks unless you either ask or bully them into letting you.

>Play Bard with 25 passive performance
>The druid claims credit for all the shit we do and the npcs eat that shit up, making up lines to drop questlines on his ass for no other apparent reason than because it's the DM's boyfriend

Sucks man.
>>
>>50563182
>it's nice to see the rare character with an unusually low stat in something.

exactly! I get the point of point-buy but rolled stats are much more fun to me for this reason. Too bad they are kind of obsolete now
>>
>>50563151
Eh, this one doesn't seem so much an adventure to me as a couple curious locations and a witch. What's the motivation or the goal?
>>
>>50563217
I'd prefer 3d6 in order in a campaign where characters die and reroll fairly often for that.

4d6 and assign stats doesn't lead to characters with low con or low dex or unusually high int for an X or whatever.
It also means they're a lot rarer, though extremely low stats should be rarer in adventurers. I suppose I wouldn't mind 4d6 in order.
>>
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>>50563283
It's a little opaque, I know. Mostly due to the constraints of the medium.

Basically it's one big trap you can throw into a campaign just about anywhere. If the players want to kill the witch, steal the spoons from the spoon tree or are just curious enough to have a poke around the farmstead, the witch will trap them in the valley with her disorienting fog.

Once there, the PCs need to figure out how to deal with her by using the surroundings. One way is to find the bell in the chapel and get it to the belfry to ring it, potentially dealing with the mandrakes along the way.
The other clue is in the chapel's windows, which hint that she can be killed with silver. If the players don't have any silver, there are silver spoons on the spoon tree.

Everything's intended to implicitly link together.
>>
>>50559921
>that might just be me.
It is. We don't all share your fetish for glistening man-hulks
>>
>>50563403
Oh, so you're travelling through the valley on your way somewhere? That makes more sense. I guess it's kinda cool.
>>
>>50562913

Take a classic trope, turn it into an onion.

> Princess is kidnapped by the Dragon, and is being held in a tower.
> King asks adventurers for help.
> Princess fell in love with and ran away with the Royal Wizard / Advisor
> Royal Wizard / Advisor is either A) Actually a dragon, or B) Just used the dragon as an illusion, and is making a power play for the Throne.

etc. etc. etc.
>>
Been having a bit of a vexing thing as I want to port over the old Goodman Games Dragonmech setting to 5th edition, I have been struggling however to flesh out the mech combat portion. And I am looking for some feedback with rules I am trying to cobble together.

The concept thus far is to start with a 25 foot square for the large combats as this provides a better scope for the size and range of the combats. With the larger mechs and such taking up 2x2 and 4x4 respectively. With infantry moving one square normally barring exceptional movement statistics.

What I am having trouble with however is how to balance out the weaponry and attacks to make the mechs effective without completely negating normal attacks and spells.

Mechs take no damage from large or smaller sources with few exceptions as high level spells. They are further resistant to damage barring specialized weapons that bypass it.

The brass tacks however is in damage output. I want steam cannons, ballista, catapult and other large weapons to be effective in what they do without having the ability to snipe out infantry. Same with melee and trample attacks.

For cannons on huge and larger mechs they always have disadvantage that cannot be mitigated on large or smaller targets. This still leaves the chance for getting pulped by a lucky hit which I am somewhat hesitant to have. I want their to be more reliance on secondary light weapons and personal arms to repel boarders and fight skirmishers so they pose some threat.

The action economy of the mech is also another thing to consider. The pilot moves the mech and uses a action to attack with one weapon linked to that station. Weapon stations operate in much the same way where a crew member is required to attack with those weapons. Other crew can move about firing from the mech or fighting boarders etc.

With all that I am trying to figure out if perhaps cannons should attack a square and have a differing profile against smaller targets?
>>
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>>50563558
They released an UA with mass combat rules. They're a little janky, but they do involve scaling everything down to roughly what you're looking for, and they have some ideas to use as a starting point for how to have PCs affect the battle without being able to wade through enemies with impunity.
>>
>>50563558
When targeting a square, a 1d6 roll, 5 or 6 hits straight on. 1-4 are hit corners of the square, which gives a partial hit to both the targeted square, and the other three squares adcajent to that corner


when an infantry unit is hit, every 2d4+2 in 10 creatures in the unit is hit
>>
I'm a 3rd level war cleric, with 16 str, 16 wis, and only 13 con, What should I do with my ASI? I tend to do a good mix of fighting as well as support casting (bless, shield of faith, heals)
Im thinking +2 wis for another charge of war priest and increased modifiers for spell attacks and save DC, but people always say go for your stat to hit, which is split for me as a war cleric.
We do have another fighter in the group so maybe I should just focus on wis to diversify? I do have 16 str which is still good.
>>
Which list do you prefer for a domain of binding/imprisonment? A is more straightforward, B tries to include more non-cleric spells

A)
1st alarm*, protection from evil and good
3rd arcane lock*, zone of truth
5th glyph of warding, magic circle
7th banishment, guardian of faith
9th dispel evil and good, planar binding

B)
1st alarm*, sleep*
3rd arcane lock*, see invisibility*
5th glyph of warding, slow*
7th banishment, Otiluke's resilient sphere*
9th dispel evil and good, planar binding


* Spell not from Cleric class spell list
>>
>>50563558
>action economy
You can use legendary actions for off-main-turn attacks.

>disadvantage, lucky rolls
The whole point of disadvantage is that it doesn't give you lucky rolls. 1/400 chance of getting a 20.
But they shouldn't be too big a deal to a high level adventurer anyway if it's just a single hit.
You can be hit by a fucking titan and not die. HP are not meat points, after all.

In fact, 5e doesn't really pay a lot of detail towards sizes. There are no player characters that aren't medium or small from what I remember and being small doesn't actually do too much.

So, while it's nice and all to say 'players by themselves can't do anything except cast a high level spell' personally I hate that approach and prefer a more 'You can still try to do things, but the impact will be insignificant'. I guess in an adventure it'd just be a railroad 'You have to escape now, no other option' point. Though, you did say 'without completely negating normal attacks and spells'.

Simply just give steam cannons/ ballista / catapault the 'siege weapon' or whatever it was ability that means it deals double damage against structures.

The suggestion from anon big weapons might have a random deviation is a good one, too. This means it still has a good chance of hitting larger things.

You might have to think about things such as how difficult terrain would apply to the mech.
>>
>>50563558
I don't know if this helps at all, but I created a set of larger-scale combat rules during the playtest. It worked well when I tested it.

In short, a unit of troops is effectively a swarm with the same stats as the normal creature but ten times the hp and damage.
A PC attached to a unit can't be targetted individually, but if the unit is hit by another unit and that attack also hits the PC's AC, they take the creature's normal, un-multiplied damage.
That would put troops on a similar scale to mechs, at least.
>>
>>50563788
Zone of Truth? See Invisibility? Those have nothing to do with the theme. Get some Hold Person in there.
>>
>>50564008
gotta interrogate prisoners
and see if they try to escape invisible
>>
>>50563774
If your DM allows feats, Resilient (Con, so hp and Con saves) or War Caster would make it easier for you to keep your concentration up for those buffs. It could be better than Wis if you mostly use your spells for buffing.
>>
>>50563826

I like that, using troops like swarms is a neat idea. seems like a quick way to register a bunch of hits without needless rolling.
>>
>>50564038
You could argue that you need to heal the guards, or use any other cleric spell for the purpose of working in security. It's just too much of a stretch. The Light domain doesn't have Lesser Restoration to cure the blind so they can see your holy light; it has frickin' laser beams.
>>
>>50563807

Siege weapon rule for large weapons is a revelation. That way the damage just scales up, not down. It also means mechs are still resistant to a rock thrown by a giant but not a huge ripy monster like a kraken or cannonball.
>>
>>50564123
Yeah, you're right, I was being silly. However, I'm going for more of an anti-outsider (fiend, etc) angle. That's why I don't have Hold Person - it only affects humanoids. Hold Monster might be one to consider.

For the inquisitive angle - going out to communities to seek these fiends to banish them - Zone of Truth could be helpful.
>>
>>50564144
Oddly, only 5 creatures in the MM have the 'siege monster' ability. Kraken, goristo?, terrasque, earth elemental, treant.
>>
>>50559339
Here's an
>aberration
related question. Has Keeper of the Cerulean Sign been ported over to 5e yet?
>>
R8 me

I know, it's mostly just copied from other domains, but that's easier because it doesn't need rebalancing and this isn't meant as a generally applicable brew, just something made to fit the fluff in the current campaign world
>>
>>50564206
Focusing on fighting a single type of creature (except maybe humanoids) and then just hoping that your campaign runs into them is not a great choice. And in any case, if you do want to have a fiend-hunting domain, it would need a different name, like maybe the Celestial or Planar domain. "Binding" does not really convey the message of "binding fiends in particular" any more than it implies "binding dragons in particular."
>>
>>50564345
I'm not hoping though, my current campaign has fiends as the big bad, and includes a dwarven order of sages who aim to keep dangerous finds binded away, that's the reason I made this.

I am cognizant that this will be almost completely useless for anyone else's game - just checking if it's mostly not stupid imbalanced.
>>
A question, friends.

Does the Arcane Archer somehow provide base template for how to build a Warlord?

That this new slew of fighters appears without Superiority Die but a newly introduced limited rest refresh mechanic; and perhaps the window into how to build a 5E Warlord.

Instead of the arrow, it grants an ally a free attack at the cost of his own so many times per short rest, and has the opportunity to learn a number or effects that act as riders to that attack as well? Much better than the milquetoast bannerette/purpledragonknight with class features that are just added effects to basic fighter class features?
>>
>>50564256
It's fine.
>>
Something to fit with weeb characters or people who want more than just "I hit the bad guy".

Feat- Advanced Techniques
Your skill with a weapon type lets you make certain attacks that others would find difficult with ease. Select one Attack Style. This feat can be taken more than once, allowing a different Attack Style each time.

Blinding Speed (Prerequisite- 13 DEX)- You make an attack faster than the eye can see, such as a rapid slash with an Axe or a series of stabs with a Rapier.

When you make an attack on your turn, you can choose instead to make a Rapid Attack. The target of the attack must make a Dex save equal to 8+ your Prof+Dexmod or take your weapon damage, or half as much on a successful save.

>Gives Martials a reliable way to deal damage, however it's less than a normal attack as it gets no ability mod added to damage. It may be better to make it a flat damage die, such as a d10, so it's more damaging if used with weapons like daggers but less so with heavy weapons.

Smashing Blows (Prerequisite- 13 STR)- You smash an enemy with all your weight when you attack, knocking them back and potentially knocking them prone.

When you make an attack on your turn, you can choose instead to make a Heavy Blow. On a hit, the target takes your weapon damage and is knocked back up to 10 feet and must make a CON save to avoid being knocked prone. The save for this attack is 8+ your Prof+STRmod.

>Same as the previous, the goal is to sacrifice weapon damage for utility, in this case letting martials push enemies around to protect allies or knock them into hazards.

Analyzed Attack (Prerequisite- 13 INT)- Once per turn when you make an attack, you can choose to bait the enemy into lowering their guard. On a hit the target takes only your weapon damage, however hit or not they must make a INT or WIS save to avoid leaving themselves open to attack. On a failed save one creature of your choice, including yourself, has Advantage on attacks until the creature's next turn.
>>
>>50564427
No? There already is a warlord in 5e; it's called the battlemaster. And just like the 4e warlord, he mostly does stuff while in the process of hitting things with weapons; he doesn't just stand back and yell at people.

If you're so autistic that you need a class literally named "warlord" and nothing else will satisfy you, maybe go back to 4e.
>>
>>50562378
>a man in studded jaguarhide with a macuahuitl that's actually just a car radio antennae from the pre-nuclear apocalypse
Let's not.
>>
>>50564427
>Does the Arcane Archer somehow provide base template for how to build a Warlord?

IF you want to build a 5E warlord, I'd suggest just focusing on the buff aspects of battle master. Which is honestly why I don't think we'll see a warlord since that class basically is a warlord.
>>
What do people even want from the Warlord?

A dude granting other people MBAs and RBAs?
>>
>>50559339
My players have just killed the "heart tree" of a fey forest, dooming it to a long, slow death. Any interesting ideas for encounters?

So far I've got:
>The two factions fighting for control of the forest have now banded together for revenge on the party.

This results in shit like ettercap, satyrs, unicorns and some other darker fey teaming up to try to take out the party, with one PC in particular (the one responsible for killing the forest they were sent to save). There is also a warlock of the archfey in the party and I want to give him some specific shit since this is related closely to his class.

Any help brainstorming would be cool. Thanks guys.
>>
So the sharpshooter can potentially do 9d10+a fuckton of damage in a single turn. That is... an awful lot of damage.

>activate sharpshoot
>4 attacks each at 1d10+27 (with sharpshooter feat)
>snap shot, 1d10+27
>action surge, 4 more attacks

For a grand total of 9d10+243.
>>
>>50564532
way, way too good. At-will guaranteed damage alone is too much to give for just a feat.

Also, on an unrelated note, too fiddly. A lot of these options require both an attack roll and a saving throw, which is too much rolling for something you're going to do every single round.

If you want to make something for weebs, make something for weebs. None of this has that kind of flavor. If that's what you want, try something to enhance an attack made while jumping or falling, something to simulate that thing where a ninja runs past a guy and he only notices he got cut a few seconds later, something where you can power up by spending a turn clenching and yelling. You know, that kind of shit.
>>
>>50564532
Cont, not bothering with fancy flavor text.

>CHA attack
>Enemy makes a CHA/WIS save or gets disadvantage on attacks (Potentially like Enthrall where it's disadvantage on anyone but you)

>CON attack
>Some kind of meathead ability, though I got nothing. Maybe "Brace yourself for counterattack, receive half damage from that target until your next turn)

>WIS attack
???

>>50564698
The end goal is to make Marial attacks on par with Cantrips, and since you have to spend a feat to get one they're based on "good" cantrips.

I want some kind of guaranteed damage for the DEX one since I feel it's something Martials are sorely lacking, but if weapon damage is too much I suggested a flat damage die.
Would a d6 that increases slowly be a better choice? What about saying "once per turn" for all these?
>>
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Which warlock is best warlock?
>>
>>50564683
Pretty much the whole forest should want them dead. Random angry druids, fey types, even the not so foresty ones who were living or hiding in the forest.

You could have minor encounters with tiny fey spirits who do tiny things to fuck over the party. From breaking branches to fall on them while they're moving in the forest, digging holes and creating pitfalls everywhere, to putting sharp rocks in their shoes while they sleep and putting poison ivy type things in sections of armour to give the party rashes. Pissing off an entire fey forest you're still in isn't the best idea.
>>
>>50564809
Sorlock.
>>
>>50564809
tome blaster
>>
>>50564809
Tome
>>
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>>50564815
Explain your reasoning.
>>
>>50564814
Fuck off, multiclassing shit
>>
>>50564809
Star Pact
>>
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What do you normally include in a characters history?
>>
>>50564256
Looks good but that preferred enemy bit at the bottom,

> You are always aware of creatures of that type within 60 feet of you.

Seems wildly powerfully worded.
>>
>>50564812
Good idea! Gonna do that.

Right now I've got some satyr shenanigans prepared, a unicorn is gonna try to gore someone at some point.

Lots of pranks and shit are gonna go down. Maybe only two or three straight up fights but lots of hijinks. I want it to seem like the forest is actively trying to kill them. Maybe the warlock of the archfey's patron will "guide them out" but just lead them in big circles for a few days.
>>
>>50564903
Like I care about 17th level

Didn't bother writing "while conscious" and "aware of the number and direction of"
>>
>>50564901
Nothing in particular, and usually I paint in broad strokes. Most common stuff would be probably be like how they learned their basic skills, why they decided to learn them at all, and anything that immediately follows from such things.
>>
>>50564913
You could even have that reputation carry onto other forests, so any time they move into a green area or a place that's too rural the fey rumour mill will catch up to them and it's another poison ivy rash to the balls episode.

Trying to keep the party trapped through lying could be fun. They might see through it with insight if they're smart or lucky. Even if they do leave, evil party or accident I'd have something like destroying an entire forest haunt them until they do something about it or choke on tea leafs in their sleep from grumpy fey. It's a pretty good opportunity for normally harmless spirits to be assholes to the party.
>>
>>50564782
You'll notice that you never deal guaranteed damage on a cantrip unless you have that one Evoker feature. Maybe if you made a whole class or subclass based on swinging weapons around so fast that you become a walking area effect, it could work, but you're stuffing much too much shit into a feat.

Weapon attacks are already better than cantrips because you get more of them, you add your ability modifier to every single one, the damage dice have the potential to be bigger, and they benefit from fighting styles and magic items.
>>
>>50564687
With action surge you would get to use Snap Shot twice, because you get its effects every time you use the attack action, not only once per round.
>>
>>50564687
Assuming they all hit, which, let's face it, they will never all hit!
>>
>>50564988
>you're stuffing much too much shit into a feat.

You only pick one attack when you take the feat.
>>
>>50564901
How / why they became an adventurer.
One thing they are in love with.
Quirk or personality trait.

Death Domain Dwarven Cleric
> Him and his brother were captured by Vecna cultists at a young age. Group of heroes came in and rescued him, but not before the cultists killed his brother and took his eye.
> On his travels to learn more about the cult and why they took him, he begins to hear the whispers of Vecna who now guides him.
> Will always love his brother, and keeps his skull which is attached to his Warhammer.
> Russian accent. Always proselytizes about a pauper her became a great Wizard, who became a Lich, who became a God and convinces others to join him. Will use evangelist tricks in tandem with his divine powers to convert non-believers.

"If you give me your finger, I can bring back your loved one from the brink of death, through Vecna's touch."
>>
>>50564809
Everyone saying Tome, and I get why it's good, but chainlock's familiar can be extremely useful, when it comes to touch range spells, you're literally standing in 2 places at the same time!
>>
>>50565058
And then I make a pretty sheet
>>
>>50565061
I've read through pact of tome and it always seems underwhelming. In addition, I feel like getting your hands on ritual scrolls that don't come from a wizard would be difficult in any campaign.
>>
>>50565061
Yeah

or take Find Familiar through Tome rituals
>>
>>50565109
I prefer usable over pretty.
>>
>>50565109
Nice sheet, although the bottom right is a bit cluttered with all them words right by each other, even with the larger headings.
>>
>>50565026
Then why is this a single feat that can be taken multiple times? Why isn't this a bunch of unrelated feats? It's like if all the feats that had something to do with weapon attacks were listed under a single feat called Hits Good.
>>
>>50559866
>generals are cancer
I hope this isn't news to you
>>
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Soon to be first time 5e player here.

Intending to transpose a character over from something else I did a while back - male drow rogue, neutral evil, no magical realms, no Drizzt bull.

Any tips for avoiding mechanical mistakes - feats/subclasses to take/avoid, etc.? Working my way through the handbook currently.
>>
>>50565156
Mainly just for organization, you could easily just make them separate feats too.

It also might be more balanced to only let a PC take the feat once, so there's that. Either way it's just a rough idea I decided to sketch out to see what people thought.
>>
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>>50565124
That's one of the most repeated arguments for tome. Tomelock familiars can't turn invisible, can't talk, can't pick things up and turn what they picked up invisible too, can't provide a help action, can't shapeshift, etc, etc, etc...

Chain is so much better right out the gate and up until about level 8-10. By then tome catches up a little from the power of its rituals (if you can find the scrolls), but games lasting that long are exceptionally rare.
>>
>>50564901

I always try to include the follow

>Some kind of code they live their life by
>Some entity they serve; God, Kingdom, specific person, or even themselves
>Something they consult when confused, tarot cards or rolling the bones
>Something they want to explore; climbing the tallest mountain, explore ruins of ancestor's fortress
>Something they want to build; their own kingdom, a magical sword, an army of holy knights
>Something they want to collect; dinosaur bones, enemy ears, golden jigsaw pieces

>How they perform their abilities
This is a little more complex, but i can provide some examples

>Bard
Origin was that he developed his bardic powers from reading an ancient poem left to him.
I wrote out the poem in "Dwarvish" and every low-level spell was a verse from the poem. So every turn, i'd say a verse. It was alot of fun writing the poem. I am one of those creative special snowflakes. so i need to feel like I am expressing myself when playing. Just saying "I cast viscous mockery" is boring to me.

>Light Cleric
He'd cast light on his club and then blow on the end of it as though he was stoking embers. Or he'd breath in the light from the end of his club and spew white ash and flames at people.


So for my Light Cleric, who was a Firbolg Outlander
>Follows : Law for the Wolves (https://en.wikipedia.org/wiki/Law_of_the_jungle)
>Serves : Light God
>Consults : Diving Rod
>Explores : Deep dark places of the world
>Builds : Tunnels to fill the world with light
>Collects : Lanterns to carry light

My Dwarf Bard
>Follows : Code of Honour
>Serves : Dwarven Kingdom
>Consults : Roll bones
>Explores : Ruins under the kindgom, home of his ancestors
>Builds : His own Fortress
>Collects : Any dwarven stories/lore

Admittedly they are kind of 1-note characters. Though i think of them as "Themed" lol.
>>
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Oy lads and lasses.

I've a question.

Do Paladins NEED to be LG in 5th? I've scoured all over the book and, outside of seeing that Paladins are LG when it talks about alignment, mechanically it doesn't say anything it seems.


This begs another question though- if Paladins don't need to be LG, what use is the Oathbreaker?
>>
>>50565226
There are no alignment restrictions for Paladins. Just follow your Oath's Tenets.
>>
>>50565226
Paladins generally don't have to be evil, but oathbreaker has to.
>>
>>50565144
>whynotboth.jpg

Seriously, it works for me. I don't know what would make it not usable. I've also worked off of just lined paper or blank sheets of paper too. I'm not one of those that needs *every* detail laid out geometrically perfect on a paper, I just like things the way I like em.
>>
>>50565254
>has to
You sure?

I'm not asking to be snide or contrary, I'm just making sure that's a thing.
>>
>>50565201
normal familiars can take the help action.
>>
>>50565226
Oath of Devotion:
>Many who swear this oath are devoted to gods of law and good
Oath of Ancients:
>cast their lot with the side of the light in the cosmic struggle against darkness because they love the beautiful and life-giving things of the world, not necessarily because they believe in principles of honor, courage, and justice.

There are no mechanical restrictions. It is implied that Devotion tend LG, and Ancients tend CG, though. Vengeance could be anything.

Oathbreaker is not core, it's an optional variant offered to the DM

And btw you're a stupid weeb cunt
>>
>>50565291
yeah, but it's easily handwaved
>>
>>50565177
dont play drow, especially an evil one. unless you your group is specifically doing an evil campaign. your DM will have to force a reason for you to stay with your group.
>>
>>50565291
"A paladin must be evil and at least 3rd level to
become an Oathbreaker." from the DMG. Forgot to include the actual quote.
>>
>>50565177
I hope you like have disadvantage and being blinded a lot.

what do you want to do? caster?half caster? full martial?
>>
>>50565313
Ah, ok. I like the Oath of Vengeance and the Oath of Ancients. Especially the former.

Also, why are you on weeb website, My China?
>>
>>50565324
He's worked out well in the past. He's not aggressively evil. More personable while masterminding things in the background. People tend to like him. I know the faults in running evil characters.

What about mechanics though?
>>
>>50565217
>>50564949
>>50565058
Thank you for all the ideas! I can think up the backgrounds, I just have a hard time putting it all together.
>>
>>50564901
Depends on the character. Generally I start with a theme and slap a curveball on it, such as a Rogue, but instead of being a sneeky thief or street urchin he's a nationalistic spy in a foreign country. From there it's pretty easy to snowball ideas onto one until you have a full background if you just keep asking "Why?", like "why is the spy here, what's the mission? Why does his nation need a spy instead of some other agent? Why does he feel so strongly about his country compared to it just being a job?"
>>
So I'm thinking about a magical handcrossbow. How does the following sound for a mid level (8-12) Party?

A +1 handcrossbow with a shield attached to it. It would pretty much allow you to draw or stow your handcrossbow together with a shield (gaining all the normal benefits of a shield), but due to its increased size and weight it requires both hands to use.
>>
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>>50565571
Like this?

I'd say make it a Light Crossbow if it has to be two handed.
>>
>>50565598
Nah I still want it to be a hand crossbow. The one who would be using it specializes in using them, so he can use his bonus action to make an additional attack. The damage should also stay at 1d6
>>
>>50565633
it's a hand crossbow with a shield and that sounds okay to be honest. People did it all the time before the erreta.

It is an okay item, so just say it is whatever. Hand crossbows require both hands to effectively use, doesn't matter if it's a light or a hand crossbow.
>>
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>>50565633
So more like this? With a design like this I see no reason not to let it be a one-handed shield too.

I suppose I'd need to do a bit of research to make a functional shield with hand crossbow in such a way that a shock from blocking wouldn't fire it and the bold wouldn't fall out, but that should be easy.
>>
>>50565571
Meh
+1 weapon and +2 AC, that's like +3 all together. But what's the benefit if it takes both your hands? Why not wield a hand crossbow and shield searately?

How about:

A hand crossbow with two triggers and a second arrowhead protruding below the shaft. Pressing the second trigger (as a bonus action), the head fires out, attached to 30' of taut rope - rope that could not possibly fit inside the crossbow.
Make a ranged attack roll. If the hookshot hits a creature, it attaches to it. If the creature is of a smaller size than you, it is moved in a straight line towards you up to 30' or until something comes in its way. If the creature is instead larger than you, you are moved to it. If you are both the same size, decide who moves with a Strength (Athletics) context. The hook then detaches from the creature.
If you targeted an object or surface instead of a creature, compare your attack roll to the material's AC (see the DMG for stats on different materials). On a hit, the hookshot attaches and pulls you to the surface. On a miss, it does not penetrate the surface. A hook attached to a surface remains so until you detach it with a bonus action.
>>
So, should we move back to the old thread that never hit the bump limit?
>>
>>50565771
Might as well go shitpost there to at least get it over bump since it's still on page 2.
>>50556027
>>50556027
>>50556027
>>50556027

this is why you don't make new threads while the old one isn't over bump you fucks.
>>
>>50565712
im not sure about this item, but he has the right idea about flavor
>>
>>50559339
Wow, you're such a little bitch op.
>>
New DM trying to make my own magic items as a reward from a tribe, how does this sound for a level 5 party?
This +1 longbow deals magic damage for resistances to non-magical weapons. This bow has 5 charges, regaining 1d4+1 after every long rest. While using this weapon, the user can expend one charge to cast hail of thorns, with a DC of 13. You can expend multiple charges to increase the level of the spell, up to 3 charges.
>>
>>50566550
Should probably mention its for a fey collage bard, does not have the spell normally
>>
>>50565334
Planning on full martial. Player's Handbook offers me 3 archetypes, leaning towards assassin for flavour. What would your counter suggestions be? I don't want to go too complicated, but don't want to shoot myself in the foot either.
>>
>>50565177

Rogues are solid so there's not really that much you can do wrong as long as you have a good dex. Feat wise, if you're going Assassin you're going to want to take Alert to get that sweet, sweet advantage.
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I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


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