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The Other Side

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Thread replies: 180
Thread images: 9

New miniature game by Wyrd.

>The Other Side is an upcoming game about allegiances doing battle across the Earth in a fight for supremacy and survival. Using 32mm miniatures, players will control squads of troops and massive titans as they attempt to defeat their foes and seize control of Earth.. Conflict is resolved through the use of a deck of cards, allowing players more control over their own destinies. The Other Side shares a world with Malifaux, but the games are not compatible.

>The Other Side is a streamlined game intended to be easy to pick up and learn while still providing an exciting, tactical experience for players.

>The epic battles taking place across the Earth are played out on a 6 x 4 table with scattered, light terrain. Alternating activations keep you involved in the action every step of the way, while a five turn game keeps the fighting quick and bloody. The average game lasts about two hours.

>The Other Side is won and lost by how well your troops complete their mission, creating an ebb and flow to the battle as objectives are fiercely contested throughout the entire game

https://www.wyrd-games.net/the-other-side

https://www.youtube.com/watch?v=-vSqhocRM4Y

Are you excited? I am excited.
>>
I'm surprised how little I care for the factions. Something about the style just really falls flat for me. All I could see myself going for are the Cult because I like teleporty shenanigans.
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>>50546994
I'm the opposite, like what I've seen of all the faction except the Brits, and that's just because I don't care for colonial Brits. The robot is still cool.

I think the Gibbering Horde is having the hardest time selling itself for most people. That's because all the original promotion art and model renders sold the Lovecraftian Deep Ones, but if you look at the splash art on the website, there is other things in the faction. Like those chameleon guys, or that big dinosaur muthafucka.

I know that the Abyssinians are getting flack because of "WE WAZ KANGS" bullshit, but fuck that. Some of us don't mind something other than the same old same old Europeans.
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>>50547615
>I like what I've seen of all the faction except the Brits, and that's just because I don't care for colonial Brits.
When I fist saw the concepts and model mocks, I felt similarly, though the non-'Nids looked pretty weak.
Now that I've seen more...
>>50546994
>I'm surprised how little I care for the factions. Something about the style just really falls flat for me.

Disappointingly (both for Wyrd and myself) part of that is that they seem to have backed off the more stereotypical African imagery - the first shots of the Crow Runners with feathers and blades looked cool as shit, but the latest batch of shots look ever more generically armoured.
>>
>>50547615
>The Abyssinians are getting flack because of "WE WAZ KANGS" bullshit

Are they?
Anywhere other than here by trolls, I mean?

I'm struggling with my white guilt the bait and switch aesthetic of the Abyssinians compared to the first couple of models shown.
Their armoured warriors don't look interesting enough for me.
Prince Unathi looks boss as fuck, as do the Electrocutioners, but none of the robots really stand out from any other 1800-1950/Weird War robot line to me - though I suppose you'd have a perfectly valid pushback if they had beads and feathers dangling off the mecha-claws.
There's just not much of an edge (in as non-controversial a meaning as can be mustered) to a lot of the visual design.

The South Wales Borderers look pretty fucking cool, but otherwise I'm flip-flopping on the Brits.

As for the other two, take or leave.
>>
Playtested this shait of a game - dont bother it is weak as fuck
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>>50549766
What's wrong with it? What does an average turn look like?
>>
>>50548015
>>50548306
Didn't even know there was a video up. After watching it, haven't really changed my opinion much. I do like that they are going more WWI Brits. I like the Abyssinians, even if the basic troops are tame compared to the initial art pics.

I can honestly say, modelwise, I could jump into any army and find enough stuff in it to make me happy.
>>
>>50549810
I go you go - it's basicly dumbed down malifaux. Cards are used almost in the same way (bar for some of them are needed to activate abilitys). Game balances out on 6 x 4 table but you feel its empty (you dont use much terrain). Strategems are either shit or OP no middle ground - and I find nigger ones more OP then others. The main problem with this game is that it takes what malifaux does good and cuts it in half - you need more minis - but you move them in squads so basicly same options - your commanders define your playstyle but arent as colorfull as masters. You will go through your deck more times then in malifoux and the last straw for me is the stupid glory system - its realy bad - i mean realy bad. You dont get scered - you get brave - shit flys around you and big ass crab tears your buddy to ribbons but you get BRAVE and have more skills - rearly this matter and feels added on force... I hope people wont get burned - wyrd is great company with malifaux - I love this game (this is why i playtested) but this shit is pure cashgrab with no intention of dishing out quality product.
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>>50549994
I appreciate the time to type a reply at all, but that was borderline incoherent in places.

I agree that the Glory system sounds a little counter-theme compared to Malifaux.
Maybe if they really manage to sell the NobleBright angle it will work?
But what do you mean it feels added on and (forced?) to you?

What little I heard of objectives sounds an awful lot like the more easily-ported Malifaux objectives - hold the center, capture the point, kill the enemy leader/elites/mooks.
Is that not the case?
I've always thought the intricacies of Malifaux's objective system is it's greatest feature, so it does seema shame to dumb it down.
Do you select your TOS objectives similarly to Malifaux (picks froma shared pool)?
What you were saying about the 'nigger ones more OP' males it sounds like there are Faction-specifics with more focus.

Feed me the tatters of your NDA, angry racist gamer.
>>
What are plug bases -
Why are the Wakandians in this game?
>>
>>50550498
>Plug bases
Great big bases (>100mm?) with 3(?) holes for 30mm bases.

>Why Wakandans?
Because they're the most believable post-industrial large nation besides European or States, I guess.
Or more accurately, because roboJapan is played out and we already have .the. iconic steampunk Euro faction.
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>>50550619
Oh shit - that's cool
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>>50550308
>angry racist gamer
Yeah, kinda stopped the benefit of the doubt there. That, and IGOUGO claim.

For glory, think more nobledark than noblebright; everything's going to shit, throw yourself into the fire in one last time. You don't expect to live, you expect take enough with you to win.

>>50550498
Plugbase is the round bases they've shown that multiple models in a squad go into. Think the War of the Rings trays that GW briefly put out.

And because they found their own version of vibranium ages ago in the form of soulstones from Malifaux. Its only until recently that they joined the global stage as a player.
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>>50550694
The dude did seem a little less level-headed than most Malifaux players on here...

I like the Glory mechanic if that's how it is planned, but from hte minimal details visible on the cards in the OP video it seems a bit cheap/easy for units.
Maybe killing off Fireteams is harder than I'm assuming it will be.

As for Abyssinia, and as much as I don't want this to go down in a /pol/pile, it was the African country/nation closest to getting truly onto the world stage as a fully fledged functional nation state pre-Scramble for Africa/colonialism/industrialised slavery days.
Ethiopia wouldn't even have particularly needed elementonium to become a continental superpower, just more aggressive expansion on it's own continent with less aggressive outside interference - it's not like Africa is starved for the natural resources necessary for industrial revolution.
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>>50551135
I'd have to see the full rules. From what's shown, each group has their own way of triggering it and its said to replace the morale system, but we haven't heard more than the powering up mechanic. We've yet to see if it a permanent change or temporary one.

I'm just glad to see more diverse things. While I'd love to have seen the Three Kingdoms come into play, that doesn't mean I can't appreciate branching out and seeing how things from outside of Europe would look and play out. I think a lot of naysaying, at least on here and not trolls, is people expecting more like Malifaux, without realizing that those aesthetics don't work on a global army scale.
>>
There's a built in recursion mechanic in the base game that makes finishing off a unit require dedication and focus. Different factions have different levels but it's the best reinforcements type mechanic I've seen.

Glory is something that takes work and planning to make happen. Its worthwhile and mostly permanent. My favorite is how the Cult turns fear tokens into glory. They panic until they transform.

For NDA guy, yes the game largely plays like a more entry level malifaux. That's the goal. Malifaux is the most complicated skirmish in existence. This is built to be accessible, between easily digested rules and pre-built models. This will be the stepping stone, and they don't want people playing this over malifaux. It's too appeal to a different crowd, creating an entry level product and working as a bridge.

I just hope the kickstarter has an option for retailers.
>>
>>50553206
>Malifaux is the most complicated skirmish in existence.
it really isn't.
>>
I'm pretty stoked for it. Abyssinians are my favorites by far, but the rest look good.
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>>50555198
Out of curiosity, what is?
>>
>>50555797
No clue! Probably something early on and freakishly niche. But I know for a fact infinity at least is more complex. Malifaux doesn't even have rules for which way a mini is facing.

My mum has learned Malifaux from reading the book alone. The most complex board game she could play was Cluedo. I've played games with her. She knows those rules.

You don't even need to remember much for malifaux, everything you need is right there.
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Is this the final nail in the warmahordes coffin?
or is this why they've started to try and fix things
>>
>>50556397
Warmahordes is super weak right now. The market senses weakness and starts attacking like crazy.

Two skirmish game publishers are MN moving now more towards medium model count skirmish games
>>
>>50555797
Infinity is infinitely more nitty gritty.

I quit the game for that reason.
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The rules may be more complicated but the nature of the malifaux scenario system requires a lot more out of you during game play.

Most other games use scenarios as a method to force engagement. In Malifaux it's everything.
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>>50553206
>yes the game largely plays like a more entry level malifaux.

bah, kinda hoping its gonna be on par with malifaux depth. Since you either know what your talking about or are full of shit, is the ease of play due to units/models/fireteams/whatever the fuck they're gonna be called not being as complex as malifauxs models, or the core mechanics/fundemantles of the game not being as complex/deep?
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>>50557220
My favorite one.

Kinda liking the horde. There aren't really main stream mini games that feature a faction that's based entirely around sea monsters
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Honestly, I was leaning towards Abyssinia at the start but I think I like the boring colonial brits the most.
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>>50557301
Someone's gotta be the normie.
>>
The artist Wyrd uses exclusively for Malifaux and literally all of their games really doesn't do it for me. His style completely dictates the feel of both games now, and I personally find their work very stale and devoid of character that translates into highly detailed but very bland minis.

Hard pass for me.
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>>50557140
The mechanics are very similar, and slightly more complex in places. The scenario system isn't the heavy burden it is in Malifaux. Don't get me wrong, Malifaux is awesome, but the biggest barrier to entry is the complex scenario system. Learning twenty ways to score and balancing six in your head every game isn't the easiest thing to adapt to. The Other Side focuses more on the killy bits, with a central scenario. No pile of schemes to sift through.
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>>50556587
Warmahordes has great core rules but right now really awful balance, even worse than during the end days of Mk2.
Next month there's incoming an errata that will supposedly fix it.
>>
>>50558370
Both people who still play will be ecstatic
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>>50558706
Two weeks ago we had a tournament with 40 players so it's not that dead.
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>>50556607
Depends if you consider each model having a shitload of unique abilities complicated.
Different genre I suppose.
Most complicated I would say Malifauxx wins though as Infinity doesn't use unique skills, even though they have rather more complex facings, cover and Melee rules.
Batman is also complicated but forces you to plan ahead with their willpower systems.
Eden, Bushido and Freebooters are also complicated.
>>
>>50558980
The issue with infinity is the horrible rules index and the fact that rules are constantly referential. Levels of abilities for example basically forces you to remember every level of the ability separately, rules exists which is literally another rule + another rule, something that can be handled more elegantly with writing just that.

Malifaux is super fucking easy to learn in comparison. None of the constant compare numbers to each other + number to self. Your shit isn't constantly being interrupted, rules are easier to reference because it's on the fucking cards, no need to go through million steps to just fucking shoot a guy, lot less modifiers to keep track of as well.

getting gud at malifaux is hard, but playing it for sake of playing it is fucking easy
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>>50555856
Anyone can learn chess by reading the rule book too, but evaluating a board position is still really skill intensive.

I'd agree that Malifaux isn't super complicated, but it's pretty high up there for complexity. Although I'd completely agree that it likely isn't the most complicated or most complex, considering all the niche stuff out there.
>>
>>50558291
Could you be tabled and still win like in Malifaux? Or is it a game where if your not killing your opponent your always losing?
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>>50559595
The complexity comes later at high levels of play and interactions once you learn the basics and get to know your models. At its most basic you can plonk models down and have a grand ole time using the most basic abilities.

Infinity is finniky from the get go with AROs and shit. It would be a lot less complicated if they models just had fucking stat cards like Warmahordes or Malifaux. It's not like people are bringing hundereds of models to the table, they could absolutly make things simpler and more accessible. I play Nomads for Infinity and it's a fucking nightmare to ARO with hacker.

>model moves into LoS
Hold on, my hacker can see you...
>get ruleboom
>check model rules for hacking device type
>check what that tables that device type can hack
>check which of those tables have AROs
>check each individual ability and what it can do
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>>50559595
>isn't super complicated, but it's pretty high up there for complexity
>>
Anyone else notice how Abyssinia is almost literally Wakanda?

>Super technologically advanced African nation
>got that way because they have almost all control of a super-rare mineral
>>
>>50562252
It's a pretty common trope. Due to diamond mines there's plenty of African financial powerhouses in fiction.
>>
>Preassembled PVC
And I was so excited
>>
>make the game Malifaux
>make another game that is also Malifaux
why do they keep doing this
>>
>>50558291
>The scenario system isn't the heavy burden it is in Malifaux.
I'm not sure I'm happy about that.
At all.
I don't think the core card mechanic, or the fluff, is really strong enough to survive without the extremely objective-oriented nature of Malifaux gameplay.
If it's just 40k with a deck of cards I will be disappoint.

>>50558811
Nobody anywhere is really pretending WMH is dead, friendo.

>>50559198
>getting gud at malifaux is hard, but playing it for sake of playing it is fucking easy
I think this is probably the difference - it seems like the step up from casual to gud involves a really deep understanding of how a .lot. of things work, and most of those things are virtually completely unrelated to the core mechanics. Float the in-game list building and twenty potential objectives on top of that, and I think it's reasonable to say that it's one of the most complex games out there.
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>Abyssians
If the fluff didn't alright dictate that the Egyptians weren't actually more or less Arabic, this would be perfect
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>>50557486
My main problem is that while you have lots of drawings of individual guys, you rarely have any actual scenes. There are no illustrations of dudes brawling it out, just the same pictures of guys overlaid on backgrounds occasionally. Same with Through The Breach. There is a drawing of some guys shooting zombies recycled from 1E and that is it. I am glad that they are at least changing that with this game.
>>
>>50556587
What are those two games out of curiosity? I am glad to see games scaling up personally.
>>
>Cult taken over Austria
I thought that the Guild was supposed to be centered in Vienna.
>>
>>50563216
The Cult has taken over the Guild!
Devilish pacts made to cling on to power!
Daemons run amok in the corridors of power!
Infamy!
>>
>>50563117
Malifaux was successful so they decided to make a similar one.
>>
the Abyssinians are cool as fuck, if a little watered down
not totally sold on their big toys but we'll see
>>
>>50563117
What do you mean "keep doing this" this is the first fucking time?
>>
Since the trays have 30 mm holes I hope we'll be able to officially use some of the models from the other side as proxies in Malifaux tournaments
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>>50563118
>it's one of the most complex games out there.
I just picked up a crew box after reading the consolidated rules. This look like a nightmare to learn at a competitive level.
>>
>>50565054
I am doubtful about that. They already mandate that you have to base all proxies/alts on the actual model for tournament purposes. It depends on how the TO goes about it however.
>>
>>50565054
Yeah, I am sure the official tournaments will let you use models from a different game instead of forcing you to buy the actual models. It's a fucking business, of course they won't allow it.
>>
I like the looks and what little was shown of the game, and the fact that it comes pre-built is a fucking lifesaver when every plastic crew I do comes at a price of massive frustration in malifaux because they still can't cut models like sane people.

My only gripe is that the token western power is once again the fucking britbongs. Fuck britbongs, they're steampunk equivalent of zombies, everyone's bored.
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>>50565434
>the token western power is once again the fucking britbongs
when will we get a faction of uber rich banking technocrats that attempt to subliminally enslave everyone else? lots of fun material to explore.
>>
>>50565434
You always need a safe faction, and for steampunk, its Britbongs.
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>>50565409
>They already mandate that you have to base all proxies/alts on the actual model for tournament purposes.
I thought it was "based on Wyrd model" and "recognisably that person"?

Not a huge distinction, but gives a bit more room to work with.

Like that British Empire sniper character would make a fine Freikorps Trapper, for example.

>>50565434
>they still can't cut models like sane people.
My only real complaint re: Wyrd models.
I'll even deal with the tiny pieces and ridiculous contact points, if only they'd stop putting cuts in apparently random places.

>>50565434
>>50565503
>>50566695
>You always need a safe faction, and for steampunk, its Britbongs.
The opposing dominant empire was Germans, wasn't it?
I don't see pre-Nazis being a good angle to take. Or rather, it .would. be cool as fuck but hard to avoid making them appear notNazis and no company is going to try and sell the cool new Nazi army.
>>
>>50568049
>no company is going to try and sell the cool new Nazi army.

GW would.
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>>50568049
The Trapper is on a 30mm base though, while the new British guy is on a 50mm. With some heavy conversion sure, but you would have an odd pose as the guy is supposed to be using a tripod.
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>>50565399
You pretty much need an encyclopedic knowledge of every model in the game and how they interact with each other and the schemes/strategies to be competitive.

If you're not they there will be tons of "Gotcha!" moments every game.
>>
>>50565409
>>50565415
Current official Malifaux tournament rules:
>Conversions, however, are acceptable. They are an excellent
way to show off your modelling skills, and that is part of the
fun. Original sculpts and conversions are allowed if the
Organizer deems them to be accurate representations of
the models portrayed. If using a model that was converted
with manufactured pieces, no more than 33% of the finished
model may be built using other game companies’ models,
while the rest must be either wholly or a combination of
original sculpt or Wyrd manufactured pieces, as determined
by the Organizer. If a model has an officially released
(non-beta) stat card available, but no model is yet released,
the player may field a conversion, but it must be easily
identifiable, as per the Organizer’s discretion.

Unless they change that, you'd be fine using stuff from The Other Side.
>>
>>50549766
>>50546994
Im feeling ya both here, Wyrd's gone downhill since 2e IMHO prolly cause they lost all their old guys.
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>>50571087
Their general game development has gone awry too. The power creep of the new masters is real.

Played against Nelly for the first time the other day. She rocketed a Bishop over 2 feet and killed my Lazarus turn 1. The game went downhill from there since I had a "killy" crew and it's she's almost impossible to kill.
>>
>>50571087
I would say that 2E is an improvement on 1E, but you are right that their style is certainly shifting, and not necessarily for the better. Not only do the new masters generally play differently, but with their MSRP being $50 and each of them consistently having only 6 models there is a shift somewhat of how good of a deal the crew boxes are.

The stuff for TOS seems to suffer as well, especially as the models will use lower detail PVC.
>>
>>50571468
Nelly is good, but you are insane if you think the new releases are a straight up power creeps. You literally played against her for the first time and you think you are fit enough to judge her? Get fucking real.
>>
>>50573674
Just the no cheating damage and she can cheat your damage is too good. Pretty much unkillable.

Reva is also fucking nuts.
>>
>>50572201
>The stuff for TOS seems to suffer as well, especially as the models will use lower detail PVC.
Explains why they didn't even try to make the fishmen skin interesting.

Im most surprised about the lack of Stronk Womyn types in the previews
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>>50573897
And Mcmourning can nuke a model for 9 damage ignoring armour and replace it with a full health flesh construct, Marcus can put half your crew on negative flips and have 5 attacks at min damage 4, Sonnia, Wong and Raspy can nuke most of your crew off the board turn 1, all masters have bullshit you need to learn how to counter and just because you haven't learnt how to deal with the new matters doesn't mean they are overpowered.
>>
Drunk Henchman during weekend told that there are some big changes in January 2017 for Malifaux.

Nerf hammer will strike ( for example: belles may have lower CA on lure and lower Wounds)
Also they will switch schemes, which one is on suit, which on number. Some schemes will be changed, some added.
Was that mentioned here? Any other leaks?
>>
>>50574352
But are they unkillable? No.

Nelly can turn a Red Joker on the damage flip into a weak.
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>>50574604
You can't attack with conditions? You can't drain her hand? Think a little.
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>>50574841
>You can't attack with conditions?
I play Outcasts
>You can't drain her hand?
So I waste the actions of my entire crew to attempt to pull cards out of her hand.

The bitch can shrug off a fully buffed Vik of Blood.
>>
>>50574881
Hamelin blight bomb with Nix can bypass flips
Jack Daw can force card burns.
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>>50574440
>Belles getting nerfed
Great, so basically ressur now has to get fucked against gunline crews, thanks wyrd.
Maybe the problem isn't belles, its the fact shit like crooked men can't reliably do their job of countering ranged. This is like the levi nerf, it comes down to massive whining by new players who don't understand how to play against any crew that isnt all shooting or all melee.

Tbh i wouldn't mind belles with lure being 7 and things like beckoners/other lurers being buffed up to 7, the wound nerf is too far.
>>50574881
>Entire crew
Outcast has an amazing debuff/discard game, Jack Daw is an obvious hard counter to Nelly with his curses, but i beat her as Von Schill by using VS to cut up the rest of the crew whilst Nellie was powerless to stop him, the viks should aim for the same.

Consider using Ama No Zako so the horror can drain cards from opponents hand, Montresor can pull journalists away from scheming and be a real hand hater, especially with the new upgrade, with just those two models the enemy should be handless and have multiple models in bad situations.
Another option is to use the mercenary "Anna Lovelace" she has a non randomizing min 3 ranged cast. Sue can make your models incredibly resistant to all of Nellies tricks with his anti-cast aura and with "return fire" the enemy will never want to attack him. Rusty Alyce or Ashes and Dust can create abominations for you that will let you fuck up the 0s and built in suits nellies crew relies on or you can just hire an abomination if you think you can counteract its slow speed somehow, the desolation engine can be a good choice for early threat, since once its killed you get two abominations, it also emits lots of pulse damage, so no flips for her to cheat.

Finally PRIDE. PRIDE COMPLETELY FUCKS UP PEOPLE WHO CHEAT CARDS. This is an obvious way to punish Nellie, since she will take MORE damage if she cheats the damage flip, since SHE is the one doing the cheating, even if its not her flip.
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>>50575083
>>50575026
How do I stop the Nelly crew from catapulting a heavy hitter and shredding a key model on turn 1?

We had corner deployment, I moved Lazarus and 2 abominations up their 8". Nelly launched Bishop across the map and killed all of them. 10 wounds doesn't mean shit with Df 4 and armor being ignored.
>>
>>50573897
The excuse for the power creep in the new masters (specifically sandeep and reva, nothing else new is actually power creep) is that "they dont have as many 7s on them as old masters so its ok to give them 4 cache".
Bullshit, Sandeep is a summoner with an amazing toolkit he should be like 2 cache at most especially since he DOESNT HAVE TO PAY FOR HIS TOTEM. Reva is pretty strong and probably should have been 2-3 cache also, but the main reason shes a problem is she has min 3 damage AND ignores reduction with litany of the fallen, i don't think any other ranged master gets to ignore incorporeal and reductions at range AND has min 3. Even levi has terrible min damage and has to deal with cover and randomizations.
>>
>>50575144
Thats like asking "how do i stop the viks slingshotting". I'm afraid you'll have to play around it. Honestly this is pretty similar to the trick Tara does with beast/bishop bombs, you should try to build a crew that doesn't rely on a single model or to clump up your crew once you find out the enemy isn't running Sonnia. Bringing things with terrifying, auras like the C7, healing like the freikorps librarian can help mitigate somewhat, but all in all some of your models are going to get deleted.

Its worth noting Rusty Alyce can stop charges ending near her and Anna Lovelace can stop pushes/places.
>>
>>50575178
Viks can't send a model >2ft on turn 1. So no, it's not like the Viks.
>>
>>50575215
On turn 1 or 2 (depending on deployment/if enemy advances etc) they send one of themselves 21 inches and wipe out 1-5 models.
>>
>>50575272
Turns out 21" is less than 2ft.

That also never goes well, because then your sisters that were used to leapfrog are almost always out of position.
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>>50574604
Ramos has armour 2, a defensive trigger that pushes you away from him after resolving and heals when a friendly construct dies, is he unkillable?

Nellie can cheat your damage but it costs her cards, so most of the time she can only do it what, 2 or 3 times a turn, and if you're hitting her for 3 or 4 damage it adds up, or even just doing 1 damage enough times she will go down.
>>
>>50575383
If the enemy loses 15+ soulstones of models (which they will unless you are a complete idiot) it doesn't matter that they are "out of position" your crew will win the game. Of course you lose the sister you sent into the enemy team, but you still have the other one and the enemy is now massively on the back foot.
>>
>>50575383
Also its only 3 inches less than 2 feet you pedantic fuck.
>>
>>50561466

This is something that bugged me about Infinity too. It's cool in theory, but in practice falls apart.
>>
>>50575083
It's one wound and cast 7. Stop crying
>>
>>50575144
Let me get this straight: Bishop dealt 18 wounds after a slingshot? While ignoring armor?

So he did severe damage 4 times, and on his fifth attack did 2? I guess he could flurry twice, but then he'd only hit two targets.

I dunno, seems improbable.
>>
>>50575807
Do you have more info about other models and factions?
>>
>>50575828
Seems like you need to, i dunno, learn to screen models, use terrain to your advantage, use defensive buffs, and maybe generally tech up
>>
>>50575828
flips were as follows
On Lazarus
>severe
>red joker
Abom
>severe
Abom
>severe

Didn't help that I was fucked on the draw. Didn't have a card >7. Didn't think to stone for cards since, you know, turn 1.
>>
>>50575836
Some really bad, bad stuff is getting buffed.

There are more buffs than nerfs.

Nothing being nerfed isn't top tier.

They're fixing the wording on Drinking Contest again. No change in how it's supposed to play, just making the damn rule legible
>>
>>50575864
Ah, so your problem was a bad hand and absurd damage flips.

Nerf Nellie, she's too lucky.
>>
>>50575875
Nice :) Maybe some masters models will be again on tables. I hope some good things for Von Schill and Outcasts
>>
>>50575807
Ah, my assumption was cast 6, which would have been bullshit since most other lures are TRASH thanks to cast six. I also assumed 5-6 wounds.
>>
>>50575875
Hopefully Levi + 9Belles will make a comeback
>>
>>50575884
She also took 3 full rounds of shooting from Leviticus and pot shots from Alyce with hardly a scratch.

I was tabled by turn 3. Only other option was to stay in deployment and give her the entire board.
>>
>>50575875
Any chance of sloth being made legible? Like can you pick to take slow if you are already slow etc?
>>50575932
Levis nerf hurt his damage output, but to be honest even if he was pre-errata Nellie is actually a TERRIBLE target for him. His minimum damage is low and he relies on ignoring defenses, but he does not ignore nellies "hard to wound+++" style ability.
Levi should have been shooting the minions and enforcers nellie was making use of, not nellie herself.
>>
>>50575915
I just got Von Schill, hes tons of fun. I only got his box for Specialist (sloth+nurse in JD crew with specialist is nasty healing) and Librarian (already had a pink trapper, now ive got two) but i found he wasn't as "generic" as i thought.
See he doesn't do anything special, but unlike other "special" masters nothing interrupts him either. He can charge through everything and whilst engaged so people cant block him and ruin his shit, his crew is immune to blasts/pulse damage, he can ignore armor or hard to wound, his crew gets absurd WP near him so terror etc wont bog you down, his emissary means randomization wont fuck you, his steam trunk removes conditions/markers etc etc.

Hes basically lets you actually PLAY THE FUCKING GAME instead of having to deal with your opponents "oh the game works different now" bullshit.
>>
>>50575948
His main minions were those bird-dudes that can push people. They sat way in back out of reach. Only real targets were a Johan that I blew up and the pickaxe wielding girl that's in Nellie's box.

Lazarus also ripped apart some fast flying minion before he bit it.
>>
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>>50546363
Gimme power armor or no deal.
>>
>>50575984
>Austringers
Those things are brutally fucking overpowered and that has nothing to do with Nellie. Aren't they rare 1 nowadays?
The Viks threat range is huge enough to get those bird dudes usually though (unless its behind a building, fuck those bird dudes) and bishop/johan/pickaxe girl are good targets. You should be able to beat the enemy easily with those 3 taken down, what was the strategy/schemes?
>>
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>>50576041
Abyssinia is the "SPESS MUHREENS" faction.

Kings Empire has some people in walkers, but the main "high tech armor" faction is Abyssinia, who supposedly revolve around elites in power armor and big vehicles/robots.
>>
>>50576041
Shit on your pick is NOT a power armor, btw.
>>
>>50576118
>is the WE WUZ KANGS faction
Fixed for you.
>>
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>>50576147
They picked the region that has the ark of the covenant and beat italy in a war. All in all i think they made a great choice.
>>
>>50576141
>How can I english
>>
>>50576118
Fuck that current year bullshit.
>>
>>50576388
Well you wanted power armor, thats the power armor faction. Nobody told you to have shit taste and only like space marines, you made that choice for yourself.
>>
>>50576409
>liking WE WUZ KANGZ
Should have been the british dudes in power armor, although they could also try not looking like generic-as-fuck steampunk suits.
>>
>>50576460
The british rely on stiff upper lips and have to deal with a restricted supply of soulstones, Abyssinia got lucky and hit the jackpot, which has enabled them to build some fancy magic shit but they are still a small country compared to shit like the british empire so they field less troops.

You know "we wuz kangs" is meant to refer to shit like egypt or claims of european nobility being black right? Or was Africa a white continent until 30 years ago when black people emerged from their space cocoons?
>>
>its 40cuck vs WEWUZKANGS-defence force
Where is my popcorn?
>>
>>50576909
Anon check the timestamps the discussion was a few hours ago, there is nothing left for you here.
>>
How is Bishop getting moved 24" in one turn by Nellie and killing 3 models? She only pushes 5" and you'd need her to give Fast which means she's only pushing 10". Austringers each push 2" and they're rare 2. I guess there's Frank, the Judge, a Performer, Grimwell, and Abuela to move stuff around, but that seems very involved.
>>
>>50575932
Or she could have taken three whole hits from Howard before exploding into mist.

Sounds like you played poorly, tried to fit a square peg into a round hole and ended up salty when you weren't automatically erasing a model every turn.
>>
>>50576108
Nerf incoming.
>>
>>50569844
I don't know if it requires am encyclopedic knowledge if you're not playing a dumb cunt. It's open info so a reasonable opponent shouldn't be trying to sneak one past you. You should have some measure of familiarity with what you're facing, but memorizing all the cards doesn't seem necessary.

Knowing the scheme pool is clutch though. If you're trying to get competitive that's your focus. Learn to score your points first, and once that gets routine start by trying to coat your opponent one point. The key to winning at top tables is being able to cost them one point on scenario turn 2, then capitalise on the risks they have to take now that they are playing down.
>>
>>50580742
Absolutely agree. Knowing your crew and how you can score points counts more than anything.

The game is open info and reasonable opponents will tell you what their stuff does, triggers, etc when asked. I have had to warn people at the tournies I run for not providing full info, but never had to hand them a forfeit.
>>
>>50580849
Yup.

If you're the guy who doesn't offer up info all you get out of it is free wins against people you should be beating anyway, games dragged to a crawl against mid level opponents who are smart enough to read every card you own twice before performing an action, and a false sense of skill because you tricked a couple newbies. Anyone who knows what they're doing are just going to dismantle you anyway.
>>
Man, was originally all about the horde because deep sea kaiju aesthetics. Seeing all the bugs and lizards has firmly pushed me away into almost full cult camp. Their worst models look okay, but the gross stuff looks amazing. Meanwhile worst of hordes looks pretty ugly.
>>
>>50573674
I think the activation control is way fucking strong, and extremely hard to work around.
The creep is real but pretty small - I do still think they shouldn't all be cache 4.

This guy >>50574352 is mostly right though.

>>50575932
>Wah, Nellie's unkillable.
>So I burned three full Master activations trying to kill her.
Twerp.
>>
>>50581257
I really wanted them to be backwoods hillbilly/redneck types. The hills have eyes working with an angry pitchfork mob and some vengeful fiery ghosts etc, monsters that appeared connected to "The Burning Man" in some way. But instead they have some random demons or some shit that don't fit in at all and they all dress like chaos cultists.

I guess i wanted "The Wicker Man" not "the burning man".
>>
>>50583144
Well, maybe factions will be diverse the way Malifaux factions are. Just look at Neverborn, just 3 basic masters, Pandora with her creepy stuff, children, ghosts, deadly teddy bears, Zoraida with swamp beasts and little voodoo dolls and Lilith with more literal demons with horns, batwings, hooves....
Ramos mechanical monsters, Marcus beasts, Rasputina's ice golems.
Maybe there's more to those factions than was shown for now.
>>
>>50583263
I don't think you've understood The Other Side's design philosophy very well. Factions aren't supposed to be as large and varied as malifaux factions, ALLEGIANCES are. There are only two current ALLEGIANCES, Earth and Malifaux, with each having two factions.

For example, Kings Empire and Abyssinia is a great comparison to say, Lucius and Hoffman.
>>
>>50571468
As opposed to 1.0, when the Book 2 masters completely outclassed the book 1 equivalents? I fuckiing loved playing against those awful tarpits.
>>
Might be the wrong place to ask, but it ain't worth starting a new thread. Who'd be more fun to add to Levi/would do better in schemes he's bad in: Jack or Tara?

>inb4 Levi is good for any scheme
>>
>>50585354
Tara is good for every scheme
>>
>>50583450
Well, the info they put out is claiming 4 Allegiances, so can't blame him for thinking that way.
>>
>>50585429
Alright. While I'm here... Is Karina worthwhile?
>>
>>50585354
>>50585429
But Daw is also good for every scheme.

>>50588542
She certainly can be with her upgrade, but you'll be buying like three or four boxes of Resser stuff for her to summon.
>>
>>50583144
I think some of the yet to be previewed stuff will tickle your fancy
>>
>>50548306
>Are they?
>Anywhere other than here by trolls, I mean?

Yeah, you're right. The people who sat on rich mineral deposits for millennia doing nothing with them would *definitely* take swift and effective advantage of winning the soulstone lottery

Sort of like how the land is so fertile throughout the continent and that's why they never have any famines
>>
>>50591492
I think there's a slight difference between developing mining capabilities and "This box of magic rocks makes our shaman use REAL magic."
>>
>>50591562
Yeah, one involves real work and the other is blatant thievery.

Which is why the second works for them.
>>
>>50562888
>there's plenty of African financial powerhouses in fiction
>fiction

>>50576174

Note how haile selassie chose to wear a european uniform, and not run around wearing a bunch of feathers and a bird mask.
>>
Since this thread has evolved to include Malifaux as well...

My Parker Barrows box and Dead Bandits just showed up from the Black Friday sale. Has anyone played with him yet and have tips/ideas for how to build and run his crew?
>>
>>50591646
The biggest trap is massively building into him.

He's a tool for counter-picking, you take him then make your crew self sufficient, building fully into him isn't super strong.
>>
>>50591646
I played against him 3 times.
Each time he was counter to my plans (Hands in Air on support models that use tacticals actions, hazardous terrain to make some charges costly for me (wounds on my models). Also when I sawhim I didn't take any schemes markers related scheme. His crew was not so killy and that was his doom. Dead models don't score points.

My advice, take something killy in his crew, 1 model is not enough
>>
>>50591987
So I'm assuming building him with Mad Dog and a handful of the bandits (bandidos, Dead Outlaws, and Wokou Raiders) isn't the way to go?

That seems counter intuitive, especially when he can give bandits within 8" scout the field.

We have a single master event coming up. I was thinking of taking him, then generally filling with Mad Dog, Doc, 2 Bandidos for schemes, and a Dead Outlaw, then filling the rest as scheme/strategy demands.

That's ~30ss with 20 left to play with.

Dead Outlaw's "Curse of the Covetous" seems to synergize well with Parker's "Hands in the Air". They're either locked out of actions or suffer penalties.
>>
>>50591987
His thematic crew seems like it should be stronk for marker and killing schemes.
Less so for turf ones, I guess, but efficiant killing is a valid turf holding strat.
>>
>>50592051
>His crew was not so killy and that was his doom.
That's pretty surprising.
I'd assumed that every model carrying a pistol gives you decent damage output a turn earlier than most melee-oriented crews.

Are they just lesss reliably high damage than I'm assuming?
Or easier to hide from?

My local meta doesn't tend to be too Guild-/gun-heavy, so maybe I'm expecting shooting to be better than it is.
>>
I have heard of a fun interaction between Mad Dog and Parker's "Hail of Bullets"

>Parker drops hail of bullets markers behind enemy
>Mad Dog shoots enemy, pushes them into the terrain
>have push leave enemy stopped in terrain
>they take another damage flip when they activate

Complicated, unnecessary, but so much fun.
>>
>>50592182

It depends how you play. In my meta we use a lot of terrain (also hard cover). So it becomes card intensive to shoot for Parker crew:
- Bandido need discard card to do push shoot with [+] and push / also they are really easy to kill
- Mad Dog needs a suit on his no cover marker
>>
So I recently bought the core book and the game looks pretty nice but whenever I'm reading one of those lore segments I have no fucking clue what's going on, is there supposed to be like a prequel book or something?
>>
>>50592703
>Bandidos are really easy to kill

This seems a little surprising. Their statline is pretty average and they come with Bulletproof and two (admittedly card intensive) anti-engagement tricks, so you'd think they'd be at least as durable as any other cheap runner.
>>
>>50593391
>a prequel book or something

All the first edition books. You can find some of the older lore in podcast form from the Breachside Broadcast, but yeah it was kind of a weird decision to do things that way.
>>
>>50593501
What the hell

Why wouldn't they make a brief summary of what happened in first ed then?

Who the fuck is Cherufe

Why is Seamus in an asylum

This setting seems interesting but I feel locked out of the loop
>>
>>50593646
Because they and Privateer Press have stupid approaches to fluff and spread it about all over the place. Admittedly, Wyrd are slightly less of a pain because it's not been around for as long and PP at least are containing all their fluff to novels from now on.

Basically all you need to know is who the the power players are and that a lot of characters are inconsequential to the overall plot. Seamus for example has done nothing of note that contributes to the overall plot that we know of since the first book wherein he woke up the Grave Spirit (though we don't know exactly what that is). The main focus of the overall narrative currently seems to be on Ramos, Lucius and probably Titania from now on. Everyone else is generally ignoring the big picture for the most part in pursuit of their own goals. So if you have an interest in one character (like Seamus) you're likely better off just finding out where his fluff is and reading it.

Your best option is to download the Through The Breach book to catch up on the general setting (I think it covers the history of Malifaux up to where the M1E book starts).

There's also a thread on the main forums that covers all the Tyrants and beasties and such here:

http://themostexcellentandawesomeforumever-wyrd.com/topic/120879-12-names-for-13-tyrants-and-other-major-characters/
>>
>>50593646
Download the first edition books and read them for the fluff. More or less all the important fluff is contained in the stories. The Wyrd Chronicles stories have some things though (IE why McMourning has a badge of office and actually does assignments for the Guild) and the Through The Breach material, especially the larger adventures, provide a lot more.
>>
>>50592255
That's not how that works.
>>
>>50591457

Reveal your secrets anon!
>>
>>50596502
Hazardous is once per turn per instance. I don't have the rules handy, I'm afraid, it's in the wording of the hazardous terrain rule
>>
>>50596424
How not?

Models take damage if they are moved into hazardous terrain, including if they're pushed.

Parker's hail of bullets drops markers that are hazardous terrain.
>>
>>50596955
I do realize that hazardous is once per turn. You do it to something that's already activated. Hail of Bullets lasts until Parker's next activation. The enemy model will ideally take the hit on the next turn.
>>
>>50596701

Think you replied to the wrong person? I'm talking about the anon who seems to be in the know about unreleased ToS info
>>
>>50576485
Did you literally ever take a look at the map? Britain is a tiny ass island with relatively low population. A central-african nation with semi-advanced tech and a leader worth a damn would have population rivalling France or Germany at least.
>>
>>50563125
But Ain't the Abyssians based on Ancient Ethiopia?

So like, a real world black people who were great but got buttfucked by the Arabs who then DID have an 18th century resurgence to again be buttfucked by the Arabs?
>>
>>50565434
>Steampunk is based on the victorian industrial revolution
>Surprised it's Britbongs

It's like whining cyberpunk has chinese/japanese signs everywhere or Dieslpunk is full of boston accents.
>>
I'd like to see some Sikhs, or maybe some first nationals.
>>
>>50598195
Yes, because if you're doing steampunk, you have to do everything with as many stereotypes as possible.
>>
>>50546363
Do people still play malifaux? I was looking at their minis at a local store yesterday and they had some pretty interesting designs.
>>
>>50599019
No. They're producing large number of plastic kits with no one to sell it to.
>>
>>50599034
Sounds like a terrible business decision. They should stop that.
>>
>>50576460

The british are in an uprising against the guild. They don't really have the resources to be the supertech faction.
>>
>>50599019
I only see a fairly biased sampling from the relatively few sites around, but it seems like Malifaux in any given store/area either has a small rabid fanbase or it's absolutely desolate.

I suppose it's not terribly dissimilar to Warmachine in that it requires a decent investment of time and mental energy to become halfway good at it, so it lends itself to gaming groups that are going to get 'properly' into it.

I'll be interested to see if The Other Side is similar, or if they successfully manage to get the mass appeal angle.
>>
>>50600404

It seems like one issue malifaux has is a weak tourney scene. You can play through a 40k or warmachine tourney with little experience playing the game. With malifaux, it seems like if you don't know everything front to back then the game will take 3 hours.

Idk what else it could be. Everyone likes the models, everyone thinks Wyrd isn't shit to its customers.
>>
>>50600652
Malifaux player base is weird. It's the hot topic, Anita Blake, twilight kind of people.

I only got into the game recently because I was suffering a relapse of chunnni tastes.
>>
>>50601047
I don't think thats fair. I think it just needs more word of mouth. People generally stick to one or two games and people who want a Fantasy skirmish game seem to go to Warmahordes before Malifaux.
>>
>>50601047
>It's the hot topic, Anita Blake, twilight kind of people.

Literally never seen one of those. They seem to stick to Ouroboros in Hordes or 40k eldar, with Malifaux being mostly 30+ people, usually normie as fuck.
>>
>>50601047
>chunnni tastes.
?
Hindi dick taste?

My locals are very much not the Anita Blake kind of people. They play it for the rules complexity and variability far more than the setting or snowflakery.

As for the tournament scene, I think it's just too intimidating to get into for a lot of people.
I'd go so far as to say it's not enjoyable until you are reasonably au fait with the factions' key models, because there's just too much intentionally-apparently-broken shit to get a hang of.
>>
>>50601767
>>50601619
>Malifaux being mostly 30+ people, usually normie as fuck.
Yup, that's what Iw as meaning - normie tending to autie, but I'd say it's one of the most socially normal playerbases at my store.
>>
>>50601047
Not in my meta.

Most players in my area are decent adults. We have a college professor, doctor, and IT guy to name a few.
>>
Most of our crowd is in their 30s, with solid jobs. We're also a really strong meta. This is double sided, though.

Since this game tends to attract an older crowd, I've noticed that it's a lot harder to get them all in one place at the same time. It hurts the tournament scene, though we'll all head out to big games any chance we get.

Can't wait for the TFL final this weekend.
>>
>>50600652
There's a big event this weekend, though. The TFL was a 250 player league, with the winners of each conference meeting for a big tournament.

Gonna be pretty sick.
>>
>>50553206
>>50555198
>>50555797
>>50555856
>What is Darklands The Rules Skirmish Game
http://mierce-miniatures.com/index.php?act=cat&cre=dkl
>>
>>50556587
>>50563163
Looking for this too - totally not Guild Ball for one, is it?
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