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/5eg/ D&D Fifth Edition General

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>Latest News
Druid UA is out! http://dnd.wizards.com/articles/unearthed-arcana/druid-circles-and-wild-shape
Be sure to fill out the survey on last week's clerics.

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Previous thread >>50528134

Have you converted a campaign-in-progress from another edition (or pf) to 5e? What were the hardest parts to change?
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Fighter UA is tomorrow. Be sure to fill out the survey for the druid circles when it drops.
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>>50534418

is the result for the bard surveys out yet?
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>>50534455
They're doing surveys and releases so fast that I don't think they've even looked at the past survey results yet. They'll probably look at all of them in one big go later on.
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>>50534455
I am playing a Glamour, its lit as fuck.Only reason party is alive today are those fucking temp hp and the move they get when you use it. Stupidly good
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>>50534499

I want to rock them bards hard, but it's like

None of them are as good as Lore, because none of them let you use your own inspiration
>>
Instead of using the tedium of tracking ammunition, what do you think about instead using something akin to Edge of the Empire's ammo tracking for basic ammunition, excluding special ones.

Something akin to
>If you roll a natural 1 on a Ranged Attack, you run out of ammunition.

And then you off-set that with an item like
>Spare Quiver / Slingstone Bag / whatever. Some amount of gold. When you would otherwise run out of ammunition, you may expend this item to continue on as usual. A character may only have [however many] back-ups on them at one time.
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How are Wild Magic Sorcerers? Are they fun? Any fun moments you had with one in the party?
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>>50534593
Most of the wild magic effects don't really do anything, but the extremely vain elven sorcerer in our party once lost all her hair and had a crisis of faith when it came to using her powers ever since.
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>>50534593
my DM won't let me play one because he doesnt want to deal with the shit from the wild magic chart.
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>>50534593
>shit
>no
>killing the Wild Sorcerer
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>>50534637
i bet you got lightning'd by one didn't you.
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>>50534593
If you play a WMS, you have to be prepared to permanently become a blue midget who spits bubbles when you try to speak.
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Look it's this shit again.

Changed Iron Body to only be half damage from Cold, Fire, and Lightning.

Considering making it so instead of getting all the shit for free on level up, you can pick WIS mod abilities per level (Except Martial Arts, which you'd get for free).

Something like "When you hit 3, 6, 10, and 14 you can pick abilities based on their point cost. You gain Prof+WISmod points at level 3, 6, 10, and 14" or something, and make some stronger abilities cost more points while weaker flavor ones cost less.

Kinda like a point-costing Invocations system.

As always I'm posting here to get your opinions. If you think it's shit tell why so I can try to unfuck it.
>>
>>50534418
I will shit on that UA
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>>50534418
Remember to rate it negatively so wizards realizes anti undead classes are boring. Also that anti undead classes shouldn't deal necrotic damage.

Fey druid was cool though.
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>>50534734
Sold!
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>>50534418
<inb4 Ranged Fighter Archetype is just Human Ballista

What i would really love is if they made some kind of Armiger + Armour Bonded from Pathfinder type archetype. Armiger is useless as all shit but being so tanky that the ranger gets to use you as cover is pretty sweet.
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So I've been fiddling around with custom archetypes. I tried to make this one for a fighter specialized in killing mages and magical creatures at the request of one of my players. I know it's not up to snuff with the exact wordings of WOTC, but in your opinion does it seem a bit too easily abusable? I'm on the border about the level 18 one since damage immunity in any form is rare for players, but resistance seems too weak.
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Are there any pre-written AP's which would work well as one-on-one campaigns?
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>>50534593
kind of annoyed at my DM desu. His girlfriend plays a WMS and when she died he used ressurect instead of reincarnate because she wanted to keep being a haughty elf. Whereas I get shit upon with all manner of permanent character effects and more mutations than a Thousand sons marine and he'll just say they make me unique. Right now because of a ressurection spell and a deal with asmodeus I have, in order:
>A skeleton hand that can no longer cast magic through but it does necrotic damage on touch, this is the only change I like
>I'm 14 years old all of a sudden because of a botched ressurection
>Because my DM homebrews that people who know me have to give up personal effects to aid in the ressurection ritual, I have a shield in my chest. A wooden shield, embedded in my chest, sticking out like a fucking reverse hunchback.
>I'm also Chaotic Good instead of Lawful Evil because apparently holy magic has adverse effects on evil characters.
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>>50534937
Your DM is a jerk
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>>50534937
jesus...and i thought my DM was shit.

Well i have some good news for you. I know a solution to your problem, because it was the solution to my shit dm.

YOU are the DM your group needs.
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>>50534985
Tell us about your shit DM
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>>50534885

There were some old AD&D modules written for 1on1, but not much recently. I guess you could take a standard module and scale back the number or level of enemies? Or you could let the player start at a higher level and play through a lower level campaign that way.
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>>50534885
>>50535021
If you really insist on doing a 1 on 1 party just pick something designed for a small party and give them one or two NPC party members.

You could even let them think of what they might be, ie: a Wizard with two Warforged bodyguards/servants

Just don't make your DMPCs unlikeable mary sues.
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>>50534937
your DM is shit

do you even have fun with him? dm/ gf groups are the worst.
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>>50535069
eh, it's either him or no DnD so I pick this. The only character I enjoy is the dwarf fighter in the party, who is played by a total bro who I talk military shit with all the time. I would DM myself but my memory is shit so I'd end up fucking it up. And yes, DM/GF groups are the worst, my sole consolation at the end of this campaign is that i'll ascend to daemonhood and can burn down the forest home of the smuggest prick elves i've ever had the displeasure to meet and the bitch won't be able to do anything about it because her own backstory says that she's forbidden from ever stepping foot in her own lands again because of a curse.
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>>50534995
Lol, i've done so alot. I didn't know he was shit untill 5eg told me he was shit. But i'll give you some examples.

>Be Hill Dwarf Druid
>Start at level 1
First dungeon in campaign is the lost kingdom my dwarf is from. Was buried in a landslide during a war and went into a druidic hibernation for 1000s of years until excavated in a mining operation.
I get angry at other players when they loot shit because this is essentially my character's home. But i wink at them and say
>My druid sees something off in the corner and is reminiscing about this fortress. he isnt paying attention
To let them loot shit.

I figure I am roleplaying well, this totally fits my character. His goal was to find and restore this fallen dwarven kingdom after being asleep for so long.

Few levels later everyone's got some magic items tailored to them, except for me. I ask the DM about it
>I thought you didn't want any items cause in the first dungeon you didn't take any loot


When we were in this dwarven ruin there was a mural of a Dwarf and a Silver Dragon looking at each other in a respectful manner. My dwarf looked longingly at this mural. We are at what seems to be the end of the Dwarven Ruin. I actually had a Staff at this point that was magical. Though i took it begrudgingly because I wanted something magical. I think it was a Staff of Withering or something like that based on the description.
Find Silver Dragon in the dungeon. Seems to be a child. DM describes how she gets mad at me and gestures towards the staff.
Being a Dwarf of this fortress and wanting to restore it to former greatness i want to foster good relations with any Silver Dragons. I hand over the staff. The Dragon destroys the staff.
DM calls me a beta.
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>still no mystic vol 3
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>>50535147
It's been pushed back
https://twitter.com/mikemearls/status/805278241804066817
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>>50535147
Crawford is fixing Mearls shit
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>>50535144
>Actively discouraging non-murderhobo mindsets

Literally negative levels of DM skill
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Psionics when?
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I have to pick a secret for my next campaign. I'm new to d&d and no clue what to pick.

I'm a dwarven cleric under hercules. My background is folk hero and I was previously part of an orc slave encampment

Any suggestions?
What did you guys choose for your pc?
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>>50535189
2017

>>50535167
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>>50535167
Agh. I'm playing a Mystic and I've been waiting for this update for a while. It being pushed back is going to have to force me to multiclass soon and I really didn't want to do that.
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>>50535112
>implying your actions won't mystically break the curse
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>>50535144
Man what a shit DM, especially after you stared at his murals and nostalgia'd rather than loot in your homeland.

Not enough DMs to go around though I guess, so he gets away with it?
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>>50535195
Perhaps he sold his own people into slavery because he believed if they didn't willingly go they'd all be butchered
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>>50535112
I was in a similiar situation, but I got lucky and the friend was able to get us into a good group of people.

Just don't place too much stock in your master plan. The DM already shows her character favour and might throw in a plot bit to remove the curse, and also find new ways to fuck you over. That's how it went in my game. The GF hated me and was terrible with meta and bad at role play so that added to the mess. Mixed with DM favoritism and you're screwed in the long run.
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>>50535216
I know. I'm just hoping they forget about that tidbit, because we're busy saving the world and are very far away from there, so that there'll be no time for anything that won't be pulled out of his ass.
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>>50535224
Oooo that's good. Thanks anon
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>>50535144
>Being a Dwarf of this fortress and wanting to restore it to former greatness i want to foster good relations with any Silver Dragons. I hand over the staff. The Dragon destroys the staff.
DM calls me a beta.

Tell the DM that he's being a collosal douche for no reason, explain how the actions he's punishing fit in with your backround and how you want to seriously roleplay it.

Alternativley you can roll with the punches and try to get a reroll through death or retirement.
>>
Continued from
>>50535144

We had a TPK later in the campaign. In a cavern underwater and we got rekt by Lizardfolk. Mostly we died because new players got caught up in the power fantasy and ran into a choke point, got surrounded, and died. Then the remaining 2 players (myself and a monk) couldnt get away due to being in a cavern pocket deep under a lake.

In anycase afterwards the DM made a concious effort to tell us how this was all our fault and how "I don't want to hear any complaints about this, you all got yourself into this."

The same thing happened recently with a beholder encounter.

Beholder is in Magical darkness. Shooting beams out at us. We can't see in there, firing cantrips with disadvantage. We're basically all paralyzed and stunned and frightened and shit. Afterwards he says "this was a regular level difficulty encounter". Though he later admitted it was actually a "Hard CR" for our level, but he never realized having every PC attacking with disadvantage kinda makes it waaay harder. Especially when the Beholder is just rolling normally.


>>50535188
The hilarious thing is that he said before we started "i want a serious campaign, no murder-hobos or bullshit characters. Which essentially meant for me nothing non-human looking. No Dragonborn, or anything that is some weird monstrous-humanoid. I don't really care if it "doesn't fit my setting" when your players want to play something you make it fit, you find a compromise. He just tells me "No, you can't play a monster-type character"

>>50535222
Well I am starting a campaign in January. Here is the map. http://imgur.com/a/hzuo4 80s fantasy themes. Yuan-ti are homebrewed into Snake Vampires. Warforged are Slavers who ride Griffons and drop giant nets the size of football fields on people.
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>have a DM that does exclusively Adventure League
>get super screwed in magic items as a fighter in terms of weapons/armor in curse of strahd
>look ahead in the remaining adventures to see what I might get
>literally just a fucking dagger. in the entire AL CoS campaign the only magical weapons are a whip and a dagger.
>by some luck, a guest character from another campaign is brought in to fill in for someone else. he asks to trade that dagger for their magical longsword

>decide to do this and just look up rewards for SKT which he says he wants to do, want to make a dex fighter for this (fighter is my fav class)
>so far i find a mithral splintmail that gives a +1 and a +1 short sword

meh, the armor is equal to plate without the STR requirement or the stealth check disadvantage. this does make it so I don't have to take medium armor master to reach plate in a breastplate. But should anti-magic ever be put into effect, my character is going to be fucked in that armor. The shortsword is meh as well, i could still see myself taking it just for the ability to get past resistances. But even then, maybe i'm not the only fighter, maybe a fighter or paladin really wants that armor, or a rogue wants the shortsword.

I hate adventure league but it's all the DM's will run. Until I got that longsword, the last few adventures I had to ask the cleric to prepare magic weapon, which slightly screwed them over cause now in many fights that is all they could have casted in terms of concentration when they wanted to use other things.

I like free-form cause then you can reward according to party make-up. It may not be the exact weapon someone is using, but the barb/fighter/paladin would be grateful for a +1 morningstar, or a fiery maul or something to that extent. I think that was a terrible oversight from wizards screwing melee classes super hard like that, not to mention AL doesn't let you craft items either (though you probably wouldn't have the in-game time anyways).
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>>50535112

I think you're nuts m8.

You'll never be able to burn down elf town. I could be wrong but from what you'll already told me it just wont happen. GUD GUYS and deus ex machina will stop your plans no matter what. >>50535216 is right.

You've got to start DMing for yourself. It's sloppy for a while, but if you got some bro players it should be a banger.

It kinda sounds like you're already at the "I don't really give a fuck" point of this guys campaign, just buy/steal/smoke a DMG and use some of the level 1 adventures in the Fat File that always gets posted at the start of a 5th ed thread.

Settle for better anon.
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>>50534874
Eight of these dice seems like quite a lot, especially when you can trade them two at a time for d12s of force damage. I would suggest perhaps using the Battlemaster maneuver dice progression instead. You could also add some kind of ribbon at 3rd level.

I would swap the 3rd and 7th level powers, making "dealing extra damage to casters" a more central concept than resisting magic damage. I'd change the targeting and give it progression as well, to something like:
>When you hit a creature with the spellcasting or innate spellcasting ability with a weapon attack, you may expend a power die and add the roll to the attack's damage as force damage. At level 7 you may spend power dice on attacks against fey, monstrosities and undead; at level 10, against aberrations, celestials, elementals and fiends.

Level 7 then becomes something like
>When a ranged spell attack roll is made against you, you may use your reaction to spend a power die and increase your AC against the attack by the number rolled, after seeing the roll but before knowing whether it hits or misses. When you make a saving throw against a spell or spell-like ability, you may use your reaction to spend a power die and add the number rolled to your saving throw; if the spell would let you roll to take half damage, you instead take no damage on a success and only half damage on a failure.

I'll continue when I've thought about the higher levels more.
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>>50534735
Ok, I'm probably stating the obvious but your main problem here is there's just way too much going on here. An archetype is meant to modify a class in a certain way, but this is almost enough to make an entirely new class. To start with, Enhanced Focus and Brutal Martial Arts are good ideas, but you could pretty much cull the rest and as cool as "brutal" martial arts sounds you could honestly just say they get the monk ability since it's practically the same.

For 6th level I WOULD say just give them the unarmed magical damage, but I honestly love the +4 to breaking objects since it's very "angry monk"ish. Maybe call it Iron Fist and lump in the magic fists and a +4 to breaking objects? (Don't bother with the portable ram bit, it's unnecessary). Cull the rest.

For 10th level, giving them evasion is a good idea, as is the poison/disease immune but both is a bit much for one level. If you made it "evasion while raging" and kept the immunities that'd be pretty cool, otherwise just change it to evasion and leave it at that. You really don't need GWM procs on 3+ attacks and the wisdom stuff doesn't really fit a barb.

For the final level, you've been pretty concise honestly. I'd recommend taking the two adamantium abilities and combine them into "adamantium body." As far as the extra attack goes, you may want to make it so you only get that while raging, since you're starting to give the guy with bonus damage a ridiculous number of attacks (plus it basically becomes permanent at 20th anyway). Maybe change the damage reduction up to 3 but be pierced by magic weapons, though that's entirely up to preference. If you really want to keep the anti-aging ribbon in go ahead, but get rid of the level 20 bit cause it's unnecessary and we don't need 20th level barbarians getting so angry that they're immortal.
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>>50535604
As I said at the start, if you want to include all these features as a character option, you may want to consider creating some new class like a "berzerker" or "furor" or something. Spreading this kinda shit out across class features would be a pretty cool idea, but you simply can't have multiple features on the same level of a class archetype. The only other thing I could think of is making it into a strength-based archetype for monk instead, but I imagine that would be equally hard.

Just don't think I'm trying to shit on your creativity here, I'm just trying to keep it concise and (somewhat) balanced, as has always been the strengths of 5e. Seeing your wall of text gave me 3.5/pf flashbacks and that's a place in my mind I'd rather not revisit.

Hope I helped.
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What's a fun way to juice up the Archmage template to represent a secondary BBEG necromancer beyond changing spell selection around? Which monster has good legendary actions to steal for this beside Lich, which I'm using for the primary BBEG already?
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Trying to bridge the gap between my sailor Tempest Cleric's background and how he gets to whatever adventure may come his way, would it make sense for him to be a part of a raiding party that was soundly defeated, captured and forced to spend some time in a labor camp type of area? Then his motivation could be to try to find the rest of his crew, so he figures he'd join a group for adventures and gold and information potentially down the line.
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What does /5eg/ think of this magic item I made?

Amulet of the Tides
Wondrous item, rare (requires attunement)

This amulet has 15 charges and regains 2d6+3 expended charges daily at dawn. While wearing this amulet and you have a hand free, you can activate it as a bonus action to expend any number of remaining charges when you roll damage for a spell or weapon attack. Choose a number of damage dice equal to the number of charges expended. You may replace the value rolled on each die with the highest value for that die.
Alternatively, you can use your reaction when hit by an attack to expend any number of remaining charges. Choose a number of damage dice equal to the number of charges expended, replacing the value rolled on each die with a 1. You can choose to activate this item after the damage is rolled for the attack.
Activating this amulet requires that you grasp it in your hand. You can not activate the item while incapacitated, restrained, or otherwise unable to move.
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>>50535803
I would literally steal the first features from ALL the wizard traditions for an Archmage.
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>>50535803
Maybe consider making him a vampire? There's a spellcasting vampire variant on MM pg. 298.
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Hmm, at the moment i'm encountering 2 problems that almost feels like i'm in bizarro world.

1st is that i'm DMing for a group and running into problems with a couple that are playing. The girl is a good roleplayer, but is stealing shit from the other players (CN tiefling rogue) "it's what my character would do" kinda shit. The other player is a wizard and he's algud, kinda bland, fun at combat. Problem is now they're being quite bad to one and other. I've done big boy shit like talk to them one at a time and say "be kind to one and other" but they're starting to niggle at one and other again.

Bizzare.

2nd is that i'm with a an old group and a new member playing a CG trickery cleric. It's a female DM and i'm getting away with everything that i do. Honestly i'd go as far as to say it's DM divine favour. Problem is that it's driving some of the spergs nuts. It's getting to the point where 1 of them doesn't want me back at all. (keke his PC is literally a white knight)

I don't think i've ever had to talk to a DM about making some of my plans and shenanigans don't working all the time, but Pally pleb is sick of me breaking into castles and escaping through girls windows.

Bizzare.
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>>50535846
Too much math imo also too strong on wizards
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>>50535846
It's a bit complicated, and also a bit powerful with too many charges for just being rare.
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I got to ask, did the old priest class get swept away by the cleric? Because honestly I want a priest class.

>Just play a cleric

Ok here is where I think you don't understand. Before I played D&D I was aware of at least some fantasy tropes because I played some old rpg's in the 90s. Your classes were usually just warrior, thief, wizard, and priest. The priest, as far as I remember, played like a wizard but with divine spells. This idea of being a holy, armored warrior of your god was alien to me until I played D&D. If you watch anime or read a manga with a fantasy rpg theme to it (there is quite a few now), the healer class is almost always a unarmored priest.

So basically, how would one go about making the old priest class?
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>>50535960
Play a Cleric
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>>50535960
Half the cleric domains are "unarmored priest".
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>>50535914
>too strong on wizards
My thought with wizards was that their spells often have many dice of lower values (d6s or d8s), so having to expend a charge for each die would balance that out a bit

>>50535939
Would it be better if I reduced the number of charges to something like 10 recharging 1d8+2?
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>>50535834
The story I used for a half-orc tempest cleric was that he worked as muscle on a trading vessel until his captain was swept away by a freak storm. Enraged after the death of the only man who would give him an honest job, he calls out to the god of storms (whoever that might be in your setting.) Receiving no answer, he starts smashing up the church, frustrated that he can't control his life. As the clerics of the church toss him out, he hears the familiar laughter of his captain behind him. When he turns to see nobody there, he decides that either he's gone insane or that the gods really had answered him. He decides to do the honest thing and fix the damages he'd caused, spending a great deal of time learning about the church and its ideals. When the clerics hear of his story they invite him to join their ranks, as his resolve in light of such tragedy is a shining example of their teachings. He went on to become a beacon of hope, teaching people to cherish what they have before it's too late using a careful combination of passion and intimidation.

Obviously you'd want to flavour to taste, but it makes more sense if you separate yourself from your previous crew as well as giving yourself some contact with storms.
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>>50535971
How ya figure?

cleric to me feels like something closer to a divine gish. i want a pure spellcasting divine class of the gods, not nature.
>>
>>50534874
>>50535522
Bringing Down Heaven and Hell works well already. The only change would be having the dice become d10s at 10th and d12s at 18th. Might also move the "advantage on checks made to recall information" to come in when they can hit each particular enemy type (7th/10th).

Unlimited Power is in line with BM's Relentless - not exciting, but useful. More useful with fewer dice, too.

Elements of Invulnerability is a little tough to work with, because a number of other classes do similar things at different levels - Nature Clerics get reaction elemental damage resistance within 30ft at 6th and Oath of Ancients Paladins get area of effect resistance to spell damage at 7th for example, so it's hard to come up with a damage resistance effect that's worth getting at this level but also doesn't obsolete (or be obsoleted by) other classes' features. If you wanted to keep the defence angle, I would go with something like
>At the end of a short or long rest, you may choose to gain the effects of either a protection from evil and good spell or a protection from energy spell. The spell does not require concentration and its effects last until the end of your next short or long rest.

But rather than that, I'd say some kind of offensive power would be better - for instance
>When you spend a power die to deal force damage to a creature, that creature must succeed on a Constitution saving throw as if it were attempting to maintain concentration. On a failure, that creature suffers the effects of an antimagic field spell. The effect ends for the creature if it starts its turn more than 30ft away from you.
I'm not really sure about that end clause for the effect, but I felt like it suits the idea of the anti-mage staying up in a spellcaster's face to block off the flow of magic.

I'm also assuming every Occult Slayer is going to be taking the Mage Slayer feat, which one the one hand makes it a tax but on the other you're a Fighter, so you can afford it.
>>
Can medium sized rangers use a mule as a mount because of beast of burden?
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>>50535960
Use the Variant in the DMG that allows a cleric to get unarmed defense, and then play Life or Light domain to be a robe wearing white mage.

I do get what you mean though. I kind of wish Cleric started off with padded and shields as a baseline rather than making medium the default to the only option to make something more armored is Heavy.

War cleric? Heavy makes sense. Others? Medium makes more sense.
>>
>>50535960
The unarmored "white magician" of Final Fantasy is a consequence of combining the priest/cleric with shinto priests and shrine maidens. It's one of many consequences of D&D fusing with Japan's culture when it went over there.

The cleric has *always* been an armored warrior of their gods. They're less fighter than a paladin but more fighter than a wizard.

If you want to play an unarmored cleric, either take a level in monk or ask your DM if you can get unarmored defense in place of your armor proficiencies. The balance remains the same either way.
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>>50535987
>that their spells often have many dice of lower values (d6s or d8s),
The most a fighter is rolling with this thing is 1d8 since you said they need a free hand ,so unless you make it do more on weapon attacks its still beter on wizard
>>
>>50536027
I'd say so. People rode donkeys, mules and ponies throughout history.
>>
Reposting my cantrip, shortened.

Fae Shift
V, S, M, an iron coin worth 1sp, which the spell consumes.
Range 30 ft
A small bribe and a pair of Fae hands emerge from empty space and pull one creature through their realm before depositing it back in an unoccupied space five feet away from where it originally was. Willing creatures are moved automatically. Unwilling creatures must succeed on a strength saving throw against your spell save dc or be moved.

To creatures incapable of perceiving higher dimensional manifolds, this doesn't even appear to be movement. A creature simply blinks out of existence and blinks back in five feet away. Thus this doesn't provoke opportunity attacks from those creatures. Fae creatures are generally capable of reacting to this movement.
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>>50535960
Clerics might be wearing armour but they're not particularly impressive fighters in 5e. If you want to be the healslut standing on the backline you can, you might even get away with not wearing armour.
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>>50535960
If you pick knowledge or light you've got a more casting-focussed cleric available to you. If having medium armour really gets your goat though you could look towards the Unearth Arcana "thaumaturgist", which while int-based would make a nice priest flavour if you went for the life domain or something. Maybe homebrew a wis-based wizard as a "priest", give him a prayer-book and some new tradition abilities that suit your fancy. Far as WotC is concerned priests are basically the stay-at-home mum equivalent of a cleric these days, so I'm afraid you may just have to make do.
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>>50536051
I'll probably remove the free hand requirement, since I just realized you wouldn't be able to use it with a bow
What do you think about capping the number of charges spent per activation to 3, so that spellcasters don't go nuclear with it?
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>>50535846
Bit OP, if I'm understanding this right?

> 15 charges max
> At least 5 recharged a day, bellcurve 9ish
> Turns any damaging hit into max damage
> No need to waste a charge if max damage naturally

Just seems heavy handed
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>>50536044
Cleric means belonging to the priestly class. Very rarely was it applied to armored warriors of God.

https://en.m.wikipedia.org/wiki/Clergy

Read the etymology section.
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>>50535604
>Too much stuff
I agree, however it's worth noting that the Monk gets abilities every level and all of which add up, so only adding one or two of them would be somewhat pointless. As some other anon pointed out, "Why would I want to be this when I could be a Totem Barb and be better", so my hope was to add a bunch of the Monk's little abilities to make it more appealing to pick.

And as for the corny name "Brutal" Martial Arts, the name change is there because it has a higher damage die than Monk Martial Arts and I wanted to be clear about that. Brutal was just the first word that popped in my mind for it and it could be changed to anything really.

I'll probably cut out the Missile blocking (Or make it so it's Rage only) and remove the Stone Stomach one since that's just for player flavor, if that's something a PC wants then it's for the DM to decide.

>6th level
I'll probably cut out the extra resistances bit altogether and just leave the fall damage reduction.

>10th level
Evasion while raging fits the theme and is probably better balanced anyways.
I'd also change the not-GWM to once per turn, after all the goal is to make a Barb who excels in crowd control via throwing people around so shitting out damage is probably a poor idea.

>14th level
Changing the Extra Attack to rage only seems fair, since it's not a bonus action attack and a full-on one.
I made the damage reduction lower than Heavy Armor Master in exchange for leaving out the "nonmagic weapon" clause.

And as for the 20 Immortality thing, yeah it probably should be changed, though I like it as a goal to reach for a character. I'll probably make it a mix of the Monk and Druid anti-aging things, something like "At 14th level, your link to stone has become strong enough that you suffer none of the frailty of old age, and you can't be aged magically. For every 10 years that pass, your body ages only 1 year, however your body appears to grow older until 55 where visible aging slows considerably."
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>>50536133
D&D doesn't give a shit about etymology or history. The D&D cleric has *always* been an armored warrior of god.
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>>50534558
people will just carry enough to make it a non-issue. if you dont keep track of ammunition, you rob your players of the compelling "out of ammunition" improv oppurtunity
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>>50536015
By default, the Cleric only has up to medium armour and simple weapons - only some domains get heavy armour and martial weapons. The only really relevant stat for Clerics is Wisdom, so it's therefore pretty easy to just pump Dex and walk around in light armour/robes only casting spells and using a dagger. The only thing missing is a divine equivalent to mage armour and some better finesse weapons.
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>>50536150
And Japan doesn't give a shit about dnd. Your argument there falls apart just by looking at the history of priests in both Catholicism and Japan.
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>>50536080
Its ok's but since the disengage action exists I don't really see the point other than dropping and unwilling creature off a cliff 5ft
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>>50536149
>>50535689
And as for making it a full new class, that might not be a bad idea and it'd let me spread the abilities out a bit more so it's not giant spikes, however I feel I'm even more likely to fuck up balance doing that compared to an existing class where it's easy to tone down or buff up an archetype to fit another one.
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>>50536130
After reading the feedback it's down to
>10 charges max
>Minimum 3 recharged per day, average 6.5
>Limited to 3 charges per use
>No free hand requirement so as not to fuck over archers/shield users/two-handed weapon users

That definitely tones it down some, but it might need a little bit more
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>>50534831
Remember to think for your fucking selves, but one of the druids got as much nova damage as the Paladin gets nova healing, on top of being one of the strongest classes in the game without it.
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Question just came up after my session today: I have a monk in the group looking to take levels in fighter and his is wondering if the Dueling fighting style is possible for him. I honestly have no clue because it could go either way and wanted to know /5eg/'s opinion on it.
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>>50534558
Well a roll of 1 every ~20 shots, which is coincidentally what a quiver and whatnot hold (and what packs of ammunition come in)
So it could work out fine (as you "should" come out to 20 shots every package), even if sometimes your ammunition "varies" (eg, rolling a 1, then rolling another 1 like 7 arrows later)

>>50536151
If they can carry enough with the listed method to do that, why can't you carry enough with manual tracking to make a non-issue?
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>>50536179
You can disengage your team for them, or blink past walls and other obstacles. Or drop people off cliffs.
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>>50536113
maybe make it so it can only be used once per damage source so a single spell doing 8d6 can only reroll one while a martial using extra attack can use it on each of his attacks
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>>50534593
Dunno if it qualified as "fun" but in a one-shot I ran, one player's wild sorcerer ended up casting fog cloud centered on himself... as the party fought creatures with blindsight.
Nobody died shockingly enough but they really had to think outside the box to complete that encounter.
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>>50536174
The original argument was asking about some imagined "priest" class that healed while wearing no armor.

The priest of D&D has always been the well-armored, weapon-wielding cleric.

The idea of a healer class with no armor in fantasy (>played some old RPG's in the 90s) comes from Final Fantasy's white mage, which was a cleric mixed with shrine maidens and shinto priests.

This has literally nothing to do with classic history, and everything to do with how the proliferation of D&D and video games inspired by it have influenced modern fantasy stories.
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>>50536213
Yeah, sure? If he is using a weapon in one hand and not the other, it works.
If he's using his fists? No. If fists meet the requirement here ("a melee weapon"), then that means he also has one "in" his left hand, so it immediately disqualifies him. And that'd also mean nobody could ever use it, really.
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>>50536105
>>50536085
ok but i need to ask, was there ever a priest class or was it just another name for the cleric?
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>>50536213

When it comes to rules, ask yourself, "Will this make things fun for some? Will it not make things unfun for others?" If both are Yes, then don't worry about anything else. Rules mastery is there so you can run mental simulations to at a glance judge the impact of a mechanic and decide for yourself, not so you can slavishly abide by something.

Dueling Style isn't going to change the monk into some kind of crazy monster that is impossible to design encounters around, so don't worry about it. Let your player have some fun.
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>>50534391
I'm trying to burn time while I hunt for a job. How stupid would the idea of a homebrew that rolls two classes into archetypes for the "four main classes" like ADnD?

>Fighter base class
Monk, Barbarian archetypes

>Rogue base class
Bard, Ranger archetypes

>Cleric base class
Paladin, Warlock archetypes

>Wizard base class
Sorcerer, Druid archetypes

Not trying to change up the entire system or anything. Just an experimental exercise to see how blending classes into a parent class would have them turn out to be. Call it a "ADnD 5e" or something, iunno.
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>Doling out on average 21 THP with additional repositioning 3 times per long rest at 3rd level
>Up to 36 4 times per short rest at 5th level
>55 5 times per short rest at 10th
>No spell slots required, action economy allows this and a full spell in the same turn
Is this NOT totally bonkers? I just had the chance to play one at level 3 and it was mad strong, and the math seems to scale ludicrously too.
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>>50536257
White mages were definetly their own thing.
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>>50536278
>>50536310
Alright, thanks guys. I just wanted a second opinion.
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>>50536315
I
what

So I pick Rogue, and then at level...3 I also turn into a Bard?
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>>50536315
Could work. Put Ranger, Paladin, and Barbarian under fighter. Put Bard and Monk under Rogue. Put Druid under Cleric. Put Sorcerer and Warlock under wiz
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>>50536325
this is the kind of thing that would've made Purple Dragon Knight something other than shit.
Am I right?
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>>50536379
No, because powerful, complicated abilities aren't allowed on martials in 5e. It would have been changed to something shitty in the translation.
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wew lads, i just finished a session deep into curse of straud. my human spellsword took two dark gifts, and now is a skelly angel who can ressurect a single being, but for the moment must hide this visage by way of ravenform. comfy in the warlock's hood right now.

What are the chances he can just waltz into castle ravenloft and check things out without turning any heads?
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>>50534558
I think it would be easier to just not track ammo.

Even in the FFG games running out of ammo is a non-issue to combat focussed characters who will either take the talent or pack extra of the dirt cheap item to avoid it. It's only an obstacle to the nerd who carries a dinky little blaster for self defence or in an outdated D&D example: the wizard with a crossbow.
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>>50536341
You pick Rogue, then you get core Bard features as you level. Not all of them obviously

>>50536357
Fighter Paladin Barbarian Ranger
Rogue Bard Monk
Cleric Druid
Wizard Sorcerer Warlock

Don't know, I kind of like having an even number like my first post, although I do see the reasoning behind your decisions. I'll toy with it a bit
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I need to know the coloration of the head of a Tiefling's penis right quick
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>>50536478
Hellish Pink
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>>50536478
Probably a redder version of the usual range of colours.
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>>50536478
The same color as the rest of him, but with a screaming face or some other spooky shit.
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>>50535369
This isn't 3.5 or 4e, you greedy little shit. You're not entitled to magic items and if you don't have any guess what? You're preforming on-curve.
Things that resist non-magical damage are SUPPOSED to be a greater threat.
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Updated and made a lot less cumbersome. I still feel like it has too much shit to just be a Barbarian Path and might gut it some more.

Any suggestions are as always wanted.
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>>50535369
>look ahead in the remaining adventures
Cheaters like you are why published adventures are a goddamn fuckfest to run.
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>>50535369
This is an old post but man you are a little shitstain
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>>50536149
>>50536186
Well it looks like you've got the right idea. The main thing to consider is that barbarians also get their own features every level, so rather than giving monk's "little abilities" you're better off answering that anon's question with powerful things that are unique to the class. I also didn't notice brutal martial arts was a higher damage die, which is honestly a neat idea since it only works on unarmed strikes after all.

With that in mind it did occur to me that you've got one thing to consider: brutal damage eventually stacks all the way up to a d12 (same as an average barb weapon) with a bonus attack. If they boost their str and con to 20 (which they will) you're also going to be giving them 20 AC when they rage due to Enhanced Focus, which basically gives them more damage than a 2-hander wielder AND as much AC as someone with plate armour and a shield while raging. Now while they obviously have a disadvantage in terms of not using magic weapons or armour, the attunement system of 5e makes this less of a detriment and it just means they can give gear to the rest of their party so that part is negligible.

You may just want to consider the level of power you're throwing around. Don't bother trying to justify it as "better than other archetypes" as that's a rather unhealthy design mindset. Just consider that if someone wanted to make a punchbarian, is your archetype the kind of thing they would enjoy? The last thing you want is to make another trickster domain, where the idea is just ruined by awful design.
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>>50536315
Wouldn't warlock be under Wizard since warlocks are arcane casters?
Also druids under clerics since druids are basically nature's priests.
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>>50535960
Here's an idea

play a cleric, and don't wear armor, don't use melee weapons (very easy to do with many domains)

Holy shit you're a priest!

Seriously, what are you complaining about? you want to be a "pure divine spellcaster"? Clerics have full spell progression, rituals, cantrips etc.

Besides for War, none of them require you to wear armor or use weapons to be effective.
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>>50536561
Updated to fix some typos and unusual wording.

Removed Retaliation since Frenzy Barbarians get an ability with the same name and general use.

It fits on 2 pages now!
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>>50536534
oh i understand that part, but you're in the middle of tier 2, level 7 about and i'm still using regular weapons, in this undead heavy realm i'm getting screwed over by everything. I had to have the cleric constantly cast and concentrate magic weapon just for me and gimp them into using their concentration solely on that the last few sessions except for maybe 2 encounters where we deemed it wasn't necessary. And even then, being concentration, one hit on the cleric and it can poof.

>>50536579
i don't care if it is cheating, even if I DM'd I would have informed my player's ahead of time to at least look for some choice with a magic casting variant to it. Go with a war cleric or something, because I can only give you what is in the adventure and if you don't cast magic then you're horribly fucked unless you want to be a whip and dagger wielding barbarian at the end game of the campaign.

But oddly this wasn't a problem in the other adventure league campaigns, this is very specific to Curse of strahd adventure league. In other campaigns, it seems like there was at least a catering to every fighting type in some fashion. The barbarian found a greatsword, the cleric found a shield, the warlock found a magical rod, etc.

also you're assuming i'm reading the encounters and story, which i'm not, i'm going straight to the actual magic item if there is one and just seeing what it is, which the handout of it is at the very end.
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>>50536085
war cleric can be good fighters, especially if you multiclass. and can heal to boot.
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>>50536690
Yeah my end goal is simply to make a punchman who's fun to play and useful to the party without becoming needlessly complicated or bogged down by rules made for it, so I'm trying to slim it down as much as I can.

Originally Enhanced Focus was going to be letting you use your STR mod for DEX stuff, but in the end it ended up being a lot easier to just word it as I did. It does lead to some issues like the 20 AC with 20 STR/CON, something that most players will immediately shoot for with this archetype, however Bearbarians get resistance to all damage and Frenzy (lol) barbarians get a Retaliation which procs on taking damage so I feel like raw AC is a decent trait to get.
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>>50536693
I put Cleric, Paladin, and Warlock together because they draw power from another being, although if that's the case I'll have to move Paladin over to Fighter like that other anon suggested. Wizard, Sorcerer, and Druid were together because they harness power directly from something, like Wizard's and ambient mana, Sorcerers and their bloodlines, and Druid and drawing from nature.
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>>50537017
PALADINS DO NOT DRAW POWER FROM ANOTHER BEING, THEY DRAW IT FROM THEIR OATH.
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>>50537017
>>50537111
Do Clerics even explicitly need a god in 5e?

Couldn't a War Cleric just be absolutely dedicated to War, and not a War god?
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>>50537154
Same thing.
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>>50537111
Yeah I know, their oaths. I'm doing other things right now and just fugged that up due to quick typing. They'd be a better match in the Fighter category
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>>50536325
With 3 Charisma Inspiring Leader gives out 36 THP at level 3. 5 it becomes 54 if maxing Cha. At level 20 it's 150 THP.

It's cool, but cutting words, bardic inspiration to dice roll, and regularly using bardic inspiration are good as well. And a Human Variant can do what that does just better with other stuff.
>>
I never liked a god actually being behind the power of clerics, priests, and paladins. It's just another kind of magic that's taught through scripture and ritual, instead of notation and formula of a spellbook, it's allegorical stories and symbols in a holy book. Both have focuses for their magic, and material components for their workings. This is especially true now in 5e since there is no real mechanical differences between the kinds of magic, magic is just magic, beyond the focus used, which has no actual mechanical differences. Bards can even learn spells from any class.
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>>50537475
You literally have to pray for spells.
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/5eg/, what's my best option to be able to hurl lightning bolts more or less regularly?
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>>50537522
Depends on how much you care about it being lightning specifically. Sun Soul monk can hurl light bolts all day.
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>>50537520
Same process as wizards preparing spells ahead of time, except you're praying instead of reciting.
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>>50537522
Tempest Cleric, Storm Sorcerer and Evocation Wizard, don't forget the supplemental spells in Elemental Evil.
>>
I like having many options for both RP,exploration and combat. Am I stuck with spell casters?

Currently playing a level 5 druid and I feel like I have more options in all situation just by using Wild Shape or spell like Enhance Ability.
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>>50537522
You'll want wizard, any variety.
You'll need Arcane Recovery, which gives you more potential casts than the other options.
Ask to refluff one of the several damaging cantrips as lightning damage via range, i recommend Sacred Flame, as 1d8 mimics lightning bolts progression, and is also a dex save.
Get as many Javelins of Lightning as possible.
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>>50537522
Ask your DM to let you change the damage time of fire bolt to lightning. It functionally changes nothing.
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>>50537556
You could potentially do something nice with Rogue and a bit of multiclassing, but generally yes, casters are better toolboxes.
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>>50537575
If you want to be anal about it, it targets a less common resistance, but I'd let it slide. Nothing ultra game breaking
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>>50537575
Fire Bolt does Fire, which is more commonly resisted, and can set things on fire. Refluf a weaker cantrip if you actually want to not be in it to purely min/max like a faggot.
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>>50537575
Targeting objects to damage doesn't feel right with lightning.
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>>50537596
>>50537598
I mean.. Eldritch Blast is the same d10 and force has 0 resistance and 1 immunity from all the monster in MM...

I don't think d10 lightning damage can get more broken than then.
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>>50537710
Eldritch Blast is intentionally limited to the pseudo-martial caster, anyone else has to jump through hoops to get it. Trying to refluff for mechanical gain gets on my nerves.
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Best spells for an arcane trickster to pick up at 3rd level? I figure mage hand (obviously), minor illusion and chill touch for the cantrips and Tasha's, Sleep and Disguise Self for the first levels. Playing a goblin who wishes he could rise above the raiding life and open up a magic school for goblinoids, which necessitates stealing tomes and scrolls whenever possible.
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>>50537710
>>50537753
If it's for flavor, I don't really care, but like this anon said, if it's just for minmaxing bull, then I usually shoot it down. I like to think of myself as accommodating, not a pushover
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>>50537522
The only ranged lightning at-will is Lightning Lure, and that pulls people right towards you. Can't even abuse it will spell sniper.

You could alternate between it and shocking grasp to very slowly kite people in a way, but it's not a great option.
>>
Honestly if a sorcerer player at my table wanted a Lightning damage cantrip with more range than LL, I'd just give them a reworked Sacred Flame.
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>>50537805
Find Familiar. Get an Owl. Always has it use Help Action when you attack. 100% advantage all the time.
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>>50537881
Until it dies in the first 3 rounds of combat
And that's with a generous DM
>>
Spellswords in yet?
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>>50537904
Just have him help and dip out without any OA thanks to flyby
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>>50537805
Take Greenflame Blade or Booming Blade instead of chill touch. Pretty much no class makes better use of them than Rogue.
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Anons? Long story short, I'm adapting a bunch of spells from 4th edition into 5th edition in the near future, and I could use opinions on something:

See, I figured that Swordmage spells work best by making them available to wizard (cuz Bladesinger) and warlock (cuz Blade Pact), but I can't work out what to do about damage.

A lot of Swordmage spells work off the "X times Weapon Damage" formula - like, say, stabbing your sword into someone and setting them on fire from the inside out for to inflict 5 times your normal weapon dice in fire damage.

Now, would this formula work in 5e, since "you must be holding a weapon" is going to be the material component for these spells anyway? Or should I stick to the recommended damage for spells in the DMG?
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>>50537928
You've got Eldritch Knight fighters, Arcane Trickster rogues, valor bards, bladesinger wizards, blade pact warlocks, favored soul sorcerers, many of the cleric domains, and the entirety of the ranger and paladin classes.
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>>50537937
I'm using Volo's so no SCAG or EE stuff allowed.
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>>50537966
This, fucking faggots are never content.
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>>50537936
You still get attacks of opportunity on a flying target
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>>50537975
>Adventurer's League
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>>50537975
I could understand if your DM doesn't allow certain things but
>I'm using Volo's so no SCAG or EE stuff allowed.
What kind of reasoning is that?
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>>50537993
>with Flyby
Owls don't provoke OAs when flying. It's a trait they have.
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>>50537993
the flyby trait removes attacks of opportunity
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>>50538002
The intent is to squash the splat bloat, and to make it so that things only have to interact in a balanced way within itself and the PHB. It doesn't matter if a class in a new book gets to do X when Y happens, even though another book would make X 10 times better, as they don't interact.
They still try not to do that, but it isn't a horrible idea in terms of maintaining game balance.
If only they could get said balance right in the first place, thats the real trick.
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>>50538002
It's like an AL standard and he's fairly new so outside the core stuff scares him. I'm just glad I don't have to make a cookie cutter background like they make you do for the actual AL
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>>50537936
Not him, but can your pet use the ready action to fly to your target when you attack it, use the help action and fly out of reach? Can you in general use your movement AND an action by using the ready action?
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>>50538016
>>50538020
Oh, didn't know that, thanks
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>>50538047
It would trigger after an attack, all readied actions take place AFTER the trigger. Also no, only an action, not movement unless its dashing.
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>>50537993
> Flyby: The owl doesn't provoke opportunity attacks when it flies out of an enemy's reach.
> Flyby: The owl doesn't provoke opportunity attacks when it flies out of an enemy's reach.
> Flyby: The owl doesn't provoke opportunity attacks when it flies out of an enemy's reach.

And if the enemy try to attack it, that's one action waste not attacking your ally. You already win the action economy war either way.
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>>50538035
>5e
>splat bloat

Tell your DM he's retarded
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>>50538071
The intent of WotC, my DM doesn't use the AL rules, but thats why it exists.

Consider that WotC has a history of MTG, where old cards became incredibly powerful with new additions, one of the most obvious being brainstorm and fetchlands.
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What position do warlocks and tieflings hold in the cult of Asmodeus? Are tieflings viewed as ascended beings? Are warlocks similar to monks in other faiths, not quite priests but still important? I just went to my brother's confirmation and I realized that the ritual to become a warlock would probably be very similar in the temples of Asmodeus. The candidate prooves his loyalty and studies the lore, then is matched with a patron which in this case is a devil in the hierarchy of Hell. They're not priests and aren't held to priestly restrictions, but they are a part of the church and have obligations to see to.
>>
What kind of Destroy does Create/Destroy water entail? Evaporation? Disappearance? Would it be reasonable to use it on mixtures/solutions/compounds in order to evaporate the water and leave everything else in the container?
>>
>>50538086
Holy shit I've been brainstorming wrong!
>>
Adventurer's League is retarded.
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>>50538163
I'd say warlocks wouldn't be looked upon too favorably in the Asmodeusian church mainstream, depending on why they chose to become a warlock. Warlocks who want Asmodeus's power for their own means would probably not be terribly respected, more like a church gardener or janitor, necessary but basically just a hired hand who can come and go with no big issue. Other warlocks could do so in order to further their cults ambitions, though why they'd choose to sell their soul or whatever is a little odd. Would they basically be Asmodeus's bitches when they die, compared to the faithful who will be comparatively better in Hell?
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>>50538255
Eh, go back to dndwiki and play a game with guns and gem people if you like bloated homebrew so much
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>>50538275
>projecting this hard
>>
>>50535369
Anon im playing Curse of strandh and that is not true.
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>>50538275
I don't like homebrews all that much, and in most cases I've seen, I think a retexture of current rules/classes/races would have satisfied what those people want to do.

I usually stick with core books, but why would some one use volos exclusively to SCAG and EE? That's dumb, all of these sources are official.
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>>50536150
i fact the cleric of D&D has always be part of a militant order.
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>>50538163
>>50538258
I do get the feeling everything would be similar, just reflected. Tieflings are probably similar to Aasimar in that everyone expects them to work for their god, though that means vastly different things.

I would imagine most priests of Asmodeus wouldn't view Tieflings overly well, probably view them more as demonic servants unless they're related to someone high up, then they're basically tolerated as the boss's son/daughter.

Warlocks I imagine are sort of the inverse of Monks. Monks make a lot of self sacrifice to help others and enlighten themselves, and sometimes this involves duties with the church and rewards afterwards.

Warlocks, meanwhile, are basically making short term contracts. They get a bunch of power, and they'll need to do the occasional favor outside of that, but once they die, they probably end up as slaves for the high ranking demons and priests, similar to other cultists and blood sacrifices.

Warlocks are essentially a very long ritual sacrifice that involves a lot of extra death. I could see priests of Asmodeus sort of habitually treating a Warlock as not being really present, since they don't need to do anything to him.
>>
>>50534391
Who does the 5e cover art? I like their style.
>>
>>50538247
Did you think people say that brainstorm keeps legacy alive because of the face value of draw 1 of top 3?

It's all about them shuffles.
>>
>>50537989
>>50537966
None of that are spellswords. Closest is bladesinger wizards but it has the arbitrary and retarded Elf race requirement.

>cloth/leather armor
>wields a sword as well as casting arcane spells
>can store certain spells inside the sword and activate upon hit rather than casting them
etc

So no spellswords planned? Anyone know?
>>
>>50538419
>store spells

If that's your requirement for a spellsword, you'll be waiting a long while.
>>
>>50538419
Go fucking play pathfinder if you want that shit.
>>
>>50538419
>refuses to refluff
5e is not your edition.
>>
>>50538410
I think you just confused the face value of brainstorm with the face value of ponder.
>>
I'm joining a game at level 5 and i'm thinking of going with level 3 rogue (thief) multiclassing with level 2 sorcerer (wild magic)
>had long successful career or burglary
>stole the wrong thing and infused himself with arcane energy
>exploded a couple of buildings by accident
>now searches for greater power
am I gimping myself too much by taking this combination? any recommendations?
>>
>>50538487
u, instant, draw 3 put 2 on top.
Face value of that is underwhelming, and didn't see much competitive use until the introduction of widespread, consistent, shuffling. Specifically, fetch lands, and the ability to draw 3 and shuffle back any 2.
>>
>>50538382
tyler jacobson
>>
>>50538500
Unless the rest of your party are minmaxers, just about anything you play should work out

But I'm curious, why not just go Arcane Trickster?
>>
>>50537904
That's a few rounds of advantage and an attack not targeting you for 10 gold, pretty good value for money. Summon up a new one when you've got an hour to spare.
>>
>>50535369

CoS has a bunch of magic items, one of them being a sword made out of sunlight
>>
>>50538500
wild magic always seemed disappointing to me, so I'd suggest draconic so you're at least very hard to hit if you have high dex - but I can see the advantage Tides of Chaos could have for a rogue.

Either way, you should do fine. You only miss out on 1d6 sneak attack damage, and still do full cantrip damage
>>
>>50538545
I want fast hands, second story work, and later on knock and subtle spell
Mage hand legerdemain is tempting though
also this way i get invisibility faster too
>>
>>50538620
he's talking about the AL curse of strahd adventures
>>
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What are some of the biggest early game fuckups/level 1 deaths you have seen?

>human Barbarian
>2 halfling rogues
>human druid
>hill dwarf cleric
>everyone's first time playing except the druid
>party encounters group of enemy goblins; defeats them, with a few minor injuries here and there
>upon Investigation, cleric realizes that the goblins had previously attacked someone along the road and dragged them into the forest
>entire party agrees to venture into the forest, barbarian leading the way
>barbarian fails a perception check, is caught in a rope trap which results in him hanging upside down from a tree
>proceeds to fumble his acrobatics check to try and get free
>one of the halflings cuts the rope, causing the barbarian to fall 20 feet
>barbarian , now reduced to 5 HP, immediately rages, and attacks the halfling
>druid attempts to restrain the barbarian with Thorn Whip but fails
>barbarian rolls a crit, killing the halfling instantly
>barbarian then rushes toward the druid for attempting to stop him
>other halfling sneak attacks the barbarian, bringing him to exactly 0 HP
>druid, cleric, and surviving halfling surround barbarian, attacking his immoble body until he is fully dead
>>
>>50538545
>>50538633
I would also like suggestions for spells too, currently i'm going for Prestidigitation, mending, mage hand, firebolt, detect magic, burning hands and feather fall
>>
>>50538772
>allowing PVP in your games
there's your problem
>>
>>50538797

It was in character.

Also I wasn't DM. Also DM sees PvP as "you guys doing my job for me"
>>
>>50538772
Yep, PVP is always a mistake.
>>
>>50538804
>it's what my character would do

oh no
>>
>>50538772
Why the fuck would the barbarian rage against his allies when they're helping him?

>>50538804
>Killing players is the DM's job
Your DM sounds like he doesn't understand his job.
>>
>>50538819

>party member causes you to fall to what could have been your death without even warning you
>being a huge, retarded barbarian
>no consequences

yeah ok
>>
>>50538782
Catapult seems like it could be good, just make sure the item isn't too fragile.
Sleep is good, and also could help you escape or avoid any imperial entanglements.
Disguise Self seems obvious for a thief too.
>>
>>50538782
I'd suggest aiming for a bit more utility. With sneak attack, you don't really need the damage from Firebolt or Burning hands, though if you still want an attack cantrip, Ray of Frost might offer some extra options in case you need to help the party escape.

Other than that, basically consider things that are helpful in thieving. Disguise Self might be more useful in social situations. If you do want an attack spell, I'd suggest Thunderwave for the same reasons as above. While far less useful in a stealthy situation, it may be nice to help a party member out of a tight spot by blasting an enemy away from them.
>>
>>50538855
How retarded does the barbarian have to be to not understand that he was trying to help? And even then, how is attacking an ally in the middle of the forest a reasonable method for conflict resolution?

Sorry, whoever played the barbarian was being needlessly edgy. Also forgetting rule 0.
>>
>>50538855
Maybe if that barbarian is chaotic stupid.
>>
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Guys I need the catgirl pdf asap. We just rescued (read: kidnapped) a catgirl from a catgirl village blood orgy while everyone she's ever known and loved had their hearts, minds, and souls consumed by the physical manifestation of Hastur. We need stats for our new servant.
>>
>>50538925
>catgirl servant

oh no
>>
>>50538898
>>50538911

You have to keep in mind also though, in order for the halfling to be dead, as in not just unconscious and then one of the 2 casters revives hia second later, the barbarian HAD to roll a crit. It's definitely in character for him to think neither of them would die.

Also another part I forgot to mention: while the druid was attempting to restrain the barbarian, he also tried to persuade him to stop attacking but rolled a 1 on his persuasion.
>>
>>50538933
The fuck who kept begging for catgirl village didn't even make the fucking session.
>>
>>50538855
It's a barbarian. At first level, that's very unlikely to be your death.

Heck, since his perception was so bad and he was trying to free himself anyway, I'm surprised he didn't just assume he had yanked the rope free himself.

At the absolute worst, that should have been the Barbarian storming off angrily back to town, since apparently he isn't willing to work with these people at all. If he was so unhinged that he was willing to attack someone over misguided intentions, then he's dead from before the session starts, when he drinks too much and kills the innkeeper for serving him so much 'poison'.
>>
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>>50538933
oh yes
>>
>>50538935
>he also tried to persuade him to stop attacking but rolled a 1 on his persuasion
I'm just gonna ignore the whole other conversation with this, but I think it's so stupid to roll to try to convince your party members which are real people.
>>
>>50538911
>Implying new players are capable of playing any other alignment.

>>50538935
>Rolling persuasion against other players instead of role-playing
Look, I understand that you're a new player. New players make mistakes. The only reason everyone is being sarcastic is because we all remember making beginners' mistakes just like this.
I know people are assholes, because it's 4chan, but honestly, try to learn from the sarcasm. I guarantee your games will be more enjoyable.
>>
>>50538935
>rolling for charisma skills between party members

Holy shit your whole group is retarded
>>
>>50538935
Your DM basically ruined every new player's chance of ever enjoying DnD because he allowed them to murder each other in the woods instead of actually having an adventure. Now those players will never get to play real DnD because their first impression will be retarded murder hobo petty pvp instead of a quest, a dungeon, and a dragon at the end.
>>
>>50538772
Probably a troll post but I have a similar story so fuck it

>new player joins a long-running campaign
>we enter some kind of tomb of horrors ripoff death dungeon
>get beat up badly our first encounter
>fighter near death
>our rogue gets blinded and knocked out, tie him to my barbarian's back and continue on
>new player gets bored and continues on solo
>yells that he's going left when he takes a right
>aggros 3 gargoyles as we turn left and aggro some golem
>he runs back to us, sandwiching us between two hard encounters
>fireball trap knocks me down and burns rogue to a crisp
>fighter and new guy go down quickly
>I barely get the oil of etherealness I had to take effect (not sure what it normally does, this one took 3 turns to activate and lasted 1 minute)
>try to carry the fighter out but the monsters attacked him on the way out
>>
>>50538772
>Batman is flying before the grapple is attached to anything

14th level Eagle totem then.

What would bat totems be?
>>
Arcane Trickster 3 / Diviner Wizard the rest.

Is the alright? I feel like getting Haste early will Rogue a lot. I also allow me to pretend to be Eldritch Knight "cast spell then attack" via Haste's extra action.
>>
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Are lawful evil characters viewed the same as chaotic neutral or chaotic evil characters?
>>
>>50538994
This.
Hopefully they can find another chance to enjoy the games with less retards present.
>>
>>50539283
Depends on the setting.
In general, the whole concept of Alignments is retarded.
>>
>>50539283
By whom? Players? Sort of. Not as obnoxious as chaotics, but still edgy.
>>
>>50539312
>Depends on the setting
Anon, other than paladins, nobody can see your alignment, and therefore can't judge you on it. This does not depend on setting.
>>
>>50539315
Player obnoxiousness cannot be measured by Alignment alone.
But generally people choosing non-good Alignments are applying for a license to be a dickbag at the table.
People need to stop playing Alignments.
>>
>>50539335
Alignments are just asking for the DM to take part in arbitrating your decision-making as a character.
And also an excuse to justify playing out your childish fantasy of being an amoral asshole/edgy sicklord.

Alignments are for unimaginative mouth-breathers and troublemakers.
>>
>>50539335
In that case, they aren't viewed by the merits of their alignment, and instead by actions, rendering the question even more pointless.

Others view them based on their actions. Those actions dictate their alignment, not the other way around.
>>
>>50539283
better to just make a character and pick the alignment that fits them best, then play the character and pretend the alignment doesn't exist except when mechanics demand it

if the DM doesn't like it he'll just adjust your alignment himself
>>
>>50539335
Paladins can see alignment? How?
>>
>>50539335
In 5E even Paladins can't see alignment anymore. They can just sense monsters, but only if they're right in front of them and not hiding.

>>50539342
The downside to this is we now no longer have a warning sign that the player intends to be a dickbag at the table.
>>
>>50539376
Not in 5e, I guess, but "detect evil" is a thing they used to have.
>>
>>50539379
>The downside to this is we now no longer have a warning sign that the player intends to be a dickbag at the table.
Yes, but the upside is that when he's a dickbag to the party, he can't use the justification of "Lel, you knew I wuz gonna be a CN rogue!, just playin my alignment".
They can just choose to break association with him, and he can roll up a character who's concept isn't being a douchebag. Or tone down the douchebagging.
>>
>>50539379
Where is this "player intends to be a dickbag at the table" meme from? What kind of awful niggers do you people play with that require you to even consider the chance that they're going to shit up the game 4no raisin?

I'm gonna be legit, in all my years I've only seen one player do something like that and we just told him to fuck off and never played with him again, the end.
>>
>>50539422
>>50539426
is "will do anything for greater mastery of the arcane" douchebagging?
>>
>>50539446
so long as they don't completely dick over the rest of the party, and they agree on what lengths they would go to to avoid in character conflicts. it really depends on the individual though
>>
>>50539426
Community College cafeterias, University dining halls/student lounges, and Unfriendly LGS.
>>
>>50539426
CN/LN/any evil aligned characters are generally going to disrupt the narrative and the party harmony by playing the extreme alignment they've settled on. You get this to a lesser degree with LG Paladins who want to force the party to do stupid/clearly disadvantageous things to resolve a conflict where a bit of roguish trickery would better serve for a Good End.
Inevitably the Evil characters are going to start behaving in a manner that causes conflict with civilization or establish background plots that are going to have overtly bad consequences for the good players associated with them or their allies.

Groups of players are naturally going to have different styles of conflict resolution or ambitions, but having them labeled with extreme positions like Chaotic-Evil at the start is just asking for trouble.

I don't have an issue with a party that wants to carry on like no-good scoundrels out for themselves, but people don't label themselves or their motives Evil outside of silly gradeschool level fiction.
Alignment is a hoary old rule that is kept around because it's one of their original game concepts. A poor one.
>>
>>50539446
>is "will do anything for greater mastery of the arcane" douchebagging?
Yes, if you are converting the children in the orphanage to coal to power your latest relic, you are being a douchebag by every conventional measure. And cartoonish to boot.
>>
>>50539232
Level 3: While raging, hide as a bonus action and you don't have disadvantage against unseen attackers when making melee attacks
Level 6: Extra sensitive hearing, advantage on Perception checks involving hearing.
Level 10: Commune with your ancestors
Level 14: While raging, you are lightly obscured, or if you are in dim light you are heavily obscured.
>>
If anons are okay with it, I could use some feedback on some races I'm homebrewing. Currently, what I got are alternate takes on the Warforged and Kobold (not a big fan of the official-so-far versions), a Shadar-kai conversion, a Caliban conversion, a new Dwarf subrace based on something from 4e, and a race inspired by the Shin'hare. Are any of these legit to talk about here?
>>
>>50539526
>subtle rage
>quiet anger
>small fury
>>
>>50539536
Yes but they sound terrible and tl;dr.
We have Kobolds.
No one cares about your "special" Kobolds.
>>
>>50539536
yeah, a few people post their homebrews for balance checks, go ahead
>>
>>50539536
Probably, though I assume the kobold and warforged are going to end up being a bit much
>>
>>50539536
>official-so-far
They have been published in an official supplement. They are official.
>>
>>50539335
Detect Evil and Know Alignment were both cleric spells. Paladins could just use Detect Evil at will, and sometimes they were required to do so just to prevent a bad DM from lolfalling them.
>>
>>50539526
I'm now imagining a barbarian snarling and growling behind a massive rock while some passing bandits are oblivious to the upcoming rape.
>>
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>>50539588
>>50539335
Detect Evil and Good detects specific types of creatures and isn't based on alignment, Know Alignment isn't a spell. Are you lost?
>>
>>50539588
>and sometimes they were required to do so just to prevent a bad DM from lolfalling them.
Exactly, part of a stupid and immersion-breaking mechanic.
"Wait, you are about to do business with an EVIL saddle-maker!"
>>
>>50539446
When you do it just so you can be a douchebag, then double yes.
>>
>>50539557
Alright, I'll start with something simple first.

Dwarf Subrace; Forgeborn
Ability Score Increase: None. Forgeborn do not gain any additional modifiers to ability scores beyond the +2 Constitution for being Dwarves.

Hewn from Earth: A Forgeborn Dwarf can use a reaction to taking damage to roll a D12 and subtract an amount of damage from the triggering roll equal to the result + the Forgeborn's Constitution modifier. Once this trait has been used, it cannot be used again until the character has taken a short rest or a long rest.

Forged in Flame: A Forgeborn Dwarf has Resistance to Fire.

Tempered with Frost: A Forgeborn Dwarf is naturally acclimatized to cold temperatures, as described in Chapter 5 of the Dungeon Master's Guide.


This is based on a racial variant in 4e, which basically was a dwarf that got Resistance 2 (upped to Resist 3 and Resist 5 by tier-climbing) to Acid/Cold/Fire/Lightning, and the ability to do bonus A/C/F/L damage with an attack 1/encounter.
>>
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>>50539607
>>
>>50539604
No, I was talking about alignment in the context of D&D history, where paladins used to detect evil. I am aware they no longer have that power, but they did in previous editions.
>>
>>50539621
Do they still have Poison Resistance and all the other racial abilities like combat training and darkvision?
>Forgeborn do not gain any additional modifiers to ability scores beyond the +2 Constitution for being Dwarves.
Why would they in the first place, they are a sub-race in and of themselves.

2/10 too powerful.
>>
>>50539621
if you are saying "You choose to be a Hill or Mountain Dwarf or whatever, and you get all the Dwarfy stuff except the WIS/STR bonus and all this too"
Then it is laughably too OP.
>>
>>50539729
>>50539679
Do you fuckers not understand how subraces work?

You choose to be a Forgeborn Dwarf INSTEAD of a Hill or Mountain Dwarf.
>>
What are your hopes for the Fighter UA?
>>
>>50539757

A nature-themed fighter and an undead-hunting fighter.
>>
>>50539757
no superiority dice and a "tank" archetype
>>
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>>50539757
more Battlemaster maneuvers

I dunno, some archetype focused on ranged combat?
>>
>>50539745
Hey, I'm truly sorry your Homebrew is shit, there's no point in getting mad about it, it is what it is.
All of that shit in return for losing 1 WIS/1 bonus HP or +2 Strength is retardedly OP. The Fire Resistance alone is worth more than either of those benefits.

Stop sucking at Homebrew, is my advice.
>>
>>50539492
You replied to the wrong post. I didn't say anything about alignment. But I'll bite anyway.

When you make a character, you're not supposed to pick an alignment like a stock personality unless you're playing a meatgrinder at a convention and the character is not destined to survive the first session. You're supposed to spend more than two seconds making the character, decide on their personality, pick some quirks, whatever. THEN pick the alignment that most closely fits the character as you envision them. You can't look at a character's alignment and automatically know how they're going to respond to every choice they get. Not everyone with "Evil" on their character sheet is going to go around stabbing nuns at night because it's what Evil Jesus would do.

A drow who tortures everyone she possibly can because that's just the way things are where she's from is Neutral Evil. A rogue who kills people quickly and cleanly just because it's the safest and most efficient way to get their shit is Neutral Evil. A fighter who usually lies, cheats, steals, and murders whoever it takes to get ahead in life, but goes down into the dungeon with the Good cleric and her buddies to kill the company of bandits, can probably keep the evil in his pants for a couple days while he's on the job. Turning on 4 other people because "lol evil" isn't Evil, it's just really bad business sense.
>>
>>50539492
Some people just think they have to play it to the extreme. But it makes them inflexible, they wont consider a different approach when necessary and feel like they are suppose to play such one dimensional characters. I see the Good vs. Evil as doing good because it's good vs. willingness to perform evil when it suits you. Being evil aligned doesn't mean you always have to choose the evil option just because its the evil one. Similarely lawful vs. chaotic for me is a focus of upholding society and it's laws/values versus personal freedom and/or rejecting society and its values.
As a DM in a normal campaign I wouldn't allow most evil characters. CE ist mostly just an unhinged psychopath and CN is barely any better. It generally requires an experienced player who understands that for the most part the character should hide its ruthless personality, since the major issue with having good and evil aligned characters in the same party is that someone does something someone just can't tolerate and it ends in conflict. Most of those cases are an evil character doing something unnecessarily evil with barely any benefit.

So tl;dr is pretty much your alignment is not your character. Stop being stupid.
>>
>>50539789
Wasn't even my homebrew, I agree it's shit, but for fucks sake, you guys made it sound like you have jack all in terms of reading comprehension abilities.

So yeah, fuck you, take all of my REEEEEEEEEE
>>
>>50539776
this pretty much
just made a battlemaster so extra options using that would be rad
>>
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What's your stance on Illithids?
Would you allow a player to play as an Illithid?
>>
>>50539745
>Do you fuckers not understand how subraces work?
Yes they don't work like "You can get a WIS and an extra HP/ Level, OR you can have Resistance to the most common elemental damage you'll face, and oh yeah, mitigate up to 17 hp in damage per short rest too!"
>>
>>50539811

DON'T LIKE 'EM

NO
>>
>>50539795
>Evil just means whatever I say it means at the time
>>50539796
>Some people just think they have to play it to the extreme
"I'm just modestly Neutral Evil"
So tell me what do you think the point of having character alignment is in the first place
>>
>>50539807
Hey, it was OP to the point where I'd like to believe it was actually replacing shit like Poison Resistance.
So sue me.
>>
>>50539796
>>50539837
the PHB makes a note of pointing out that death clerics and necromancers are almost always evil
>>
>>50539811
I fuckin' love Illithids.
Absolutely not. They are aberrant monsters almost beyond human comprehension.
>>
>>50539848
Yes, because desecrating the corpses of family members to form a militia is "evil" in the sense that typical societies will consider you an abomination to the Gods of Well-Adjusted People.
Kind of like turning your daughter into a chimera-dog. It's considered sick and abhorrent.
>>
>>50539811
Illithids rock my socks, my dude. They make for fantastic "outsider threat" type enemies that can span entire campaigns.

But fuck no, I'm not letting anyone play as a psionic brain-eating aberration.
>>
>>50539811
>Would you allow a player to play as an Illithid?
Does this even warrant a serious response?
>>
>>50539874
Too soon, man.
>>
>>50539874
>Muh Alchemy
Transmutation best school. Shou Tucker did nothing wrong.
>>
>>50539811

In an especially wild, wild west kind of setting, maybe. Even then the illithid lore would either need to be seriously tweaked or the character in question functionally insane (by illithid standards).
>>
>>50539887
Some people run games where a player could be an Illithid, homeslice.
>>
>>50539902
Some people run games where you can be kawaii cat-girls.
That doesn't make it a broadly decent idea, homebrew.
>>
>>50538419
You're a fag.

Refluff bladesinger or Eknight for your dumb bullshit. There are already spells that activate on hit like GFB and BB, and Eknights/valor bards can cast spells and attack.

Or go play pathfinder or 3.5 or something
>>
>>50539874
but it's nowhere near the inconvenience to society as robbery for example is (unless you're using the undead to commit other crimes)
Usually necromancy is only used as a means to an end and the only witnesses will be your party members
yes it's disgraceful but doesn't disenfranchise your other party members like random assault does
>>
>>50539956
>but it's nowhere near the inconvenience to society as robbery
I would argue the lasting trauma of having your children see corpses of their relatives and people they know shambling around is pretty damaging.

>but doesn't disenfranchise your other party members like random assault does
That could easily be the case with characters of many religious backgrounds, or just those who don't want to associate with Son of Reanimator.
>>
>>50539837
Evil means whatever it says in the book, shit-for-brains.
>>
>>50539837
It's mostly a simplification and a method to put stats to a complex thing such as personality. It's important for some items and spells mostly on a machanical level. But without it might be better as it tends to trick people into thnking their alignment means they must be retarded.

>>50539848
Most societies consider disturbing the rest of the dead as an evil act. So people that don't care about such things for their personal gain are likely evil.

I remember one campaign we had a monk who thought as a good character he needed to be angry at the paladin for killing a hobgoblin that had given up because he didn't saw killing dangerous and evil beings as a good deed. At the same time a party doesn't have to, they can decide that it's not their place to judge ones that surrended or that it's dishonorable. Or that unnecessary suffering is evil and thus the hobgoblin should be killed in a quick and merciful way.
>>
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>>50539837
>>50539997
>it's another "anon didn't read the book when he jumped from 3.5e" edition
>>
>>50540003
I know what Alignment represents in the game, I was asking what people thought the POINT of having it as a stat or mechanic in the game was.
>>50539997
Go be stupid and abrasive in another thread, please.
>>
>>50538804
>>50538935
>it's what my character would do
>DM sees PvP as "you guys doing my job for me"
>allowing PCs to use persuasion and etc on each other

this has to be bait, if it's not god do I feel bad for you

sometimes I forget that the majority of people who play this game just play it completely wrong
>>
>you have to follow the book to a tee with absolutely 0 deviation

you sound fun
>>
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>>50540027
>oh no I went out of my way to say stupid things and someone called me out on it
>the sanctity of my safe space is ruined
>>
>>50539811
Great villians, a true classic

HAHAHA no, fuck no. Unless the campaign is specifically tailored for Illithid PCs just fucking no.
>>
>>50540048
>let me double down on abrasive and stupid, that'll show everyone!
People who think they are good at internet arguments and aren't are endlessly fascinating. Do go on.
>>
>>50540048
>>50540084
To be fair, you're both being immature by fighting over who gets the last word in an internet argument on a taiwanese puppet drama image board, famalam.
>>
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>>50540113
BUT MOM HE STARTED IT BY BEING A DUMB POOPY HEAD WHO DIDN'T READ THE PHB
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>>50540113
Yes, and one is trying to find an argument against his point, and the other one is greentexting with Le Reaction Face.
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>>50540027
Probably not much besides 'Evil people can't wield this holy sword' and the few things that can change a characters alignment (usually making that character an NPC at the same time). So it's just something that is still left from ye olde days of gaming. It helps for monsters, but you can perfectly run a campaign without. Don't let yourself get weighed down by it.

>>50539997
I actually like those short descriptions, cause with a bit of an understanding they define it pretty well. So for CE it would be that you have no compassion or qualms and you do whatever is necessary and benefits you when you can get away with. So in contrast to LE which still has some moral code to not do certain things.
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>>50540113
and now you see what you get for equating someone being pushy with a complete asshat.
>>50540128
>>50540133
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>>50540135
>It helps for monsters,
I'd argue not, most of them have more complex motivations than "Hate our Freedumbs."
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>>50540135
>So for CE it would be that you have no compassion or qualms and you do whatever is necessary and benefits you when you can get away with. So in contrast to LE which still has some moral code to not do certain things.
No, that's not how either Alignment works at all.
For CE you just regurgitated NE, and LE is guided by strictly defined hierarchies and rules, not a "moral code".
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>>50539283
I'd say lawful evil are much, much better, but some people might still go the edgy route with it.

Lawful characters are still heartless and lack compassion but they at least tend to have a code of honour or understand that mindless killing isn't the best way to reach their goals.

Sometimes, a lawful evil character can come off as nicer than the rest of the party, even.

>>50539607
Underrated post.
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>>50540188
>Lawful characters are still heartless and lack compassion but they at least tend to have a code of honour or understand that mindless killing isn't the best way to reach their goals.
Why would anyone join up to perform heroic deeds with such an individual?
You can only run "We have to help each other or all our brains will be eaten" only so many times.
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>>50540153
Complex motivations take many words to describe though. The alignment is just a rough overview and the extra text expands further on it. A complex motivation doesn't make a fitting alignment wrong. So if I see a monster with CE, I know instantly a rough outline of how it likely would act.
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>>50540188
>Lawful characters are still heartless and lack compassion
I hope you meant LE characters.
And heartless people without any compassion are simply sociopaths, everyone loves someone/thing.
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>>50540238
Drow are a race of resentful, xenophobic sadists living in a tightly controlled competitive Matriarchy.

So what does "Chaotic Evil" add to that?
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>>50540264
Drow have a lot of laws, and harsh punishments for people who fuck up.
They also maintain large bodies of well-trained and disciplined slaves.

So "Chaotic Evil" is actually terribly misleading.
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>>50540238
>So if I see a monster with CE, I know instantly a rough outline of how it likely would act.
So your Goblins, Drow and Will O Wisps would all react roughly the same to a small band of dangerous looking human entering their domains.

You know this isn't true, and Alignment is almost entirely useless for this purpose.
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>>50540264
It's the other way around. Why in all fucks would you need a very short general summary after you have read the the full description?
At the same time why not take away the size stat and instead put in a short sentence. What does 'Large' really add to a more detailed description.
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>>50540355
>What does 'Large' really add to a more detailed description.
Large is shorthand for a creature that occupies a 2x2 square and often has some reach, and takes disadvantage in 5' corridors. That's actually useful.
Chaotic Evil creatures behave in a whole gamut of ways, in fact barely any of them have the same strategies in combat, so it's entirely useless.

Glad I could clear that up for you.
>>
>>50540355
In what way does the NE listing for Wight let you set up an encounter strategy?
I'm curious. Because I don't think you have any idea.
You run big Humanoids as agressive bullies, and small humanoids as vicious cunning cowards. And all hostile dragons as vain and greedy opportunists.
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>>50540274
The morality of a drow -> dont get caught.
Drows are a very individualistic society.
Its socially aceptable to cheat, lie or break the law.
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>>50540454
If it were socially acceptable to break laws, they wouldn't bother not getting caught.
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>>50540379
>Large is shorthand for a creature that occupies a 2x2 square and often has some reach, and takes disadvantage in 5' corridors.

So what does 'Large' add to that?

So are 3 different creatures that are large the same? Of course they aren't. It's just an extremely short description for the stat block. Don't like it, don't bother with it. Sometimes it is already enough to know when something is good or evil. For the purpose of the game it's good enough.
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When did WotC become Junior Memesters
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>>50540469
>So what does 'Large' add to that?
Now you are trying to be intentionally obtuse, and simply coming off as dumb.
"Large" creatures have several set rules to them (some of which I just mentioned) and that listing guides you on how they can be placed and used in an encounter.
>>50540469
>So are 3 different creatures that are large the same
For the effects of a good number of rules, of course they are.
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>>50540454
No you misunderstand their only real law is Don't Get Caught, and don't badmouth or otherwise piss off Lolth or the priestesses, any any other law would only be written down so that if a Drow got caught they had a flimsy pretense to punish them.
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>>50540510
Respecting a single Goddess as prime amongst all Gods is particularly "lawful". Much moreso than most races.
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>>50540464
Did you read any book about drows?
Is encouraged to assasinate your rivals but the law is gonna get enacted if you get caught.
Or for example when noble houses in drow society do war.
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>>50540523
>>50540523
>but the law is gonna get enacted if you get caught.
That's fairly lawful, and also a stance shared by Devils and other LE creatures.
>>
How many hours away 'til the UA is released?
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>>50540547
all of them
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>>50540550
Bitch, I'm asking about the weekly class releases, they've been releasing it on Mondays.
So, anyone know at what time they've been releasing them? Should I expect then by noon EST (UTC -8).
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>>50540483
Maybe you should play a roleplay game in which every character trait has associated rules and stats with it. Also all of a race behaves exactly the same in a social situation. As it seems that is what you want.
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>>50540568
>Also all of a race behaves exactly the same in a social situation.
That's what CE friendo is implying (is that you?) when he says "CE alignment helps me to determine how a monster will react".

>>50540568
>Maybe you should play a roleplay game in which every character trait has associated rules and stats with it
that's how basic physical traits like size class, AC and Hit points work. You should know this.
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>>50534558
I like the Savage World method, where you have an ammo die and different amounts of ammo: "full", "almost full", "half", "almost empty" and "empty". After every combat in which you shot, you roll the die. If it comes up an 1, you go down one category (and one die size). You do the same if you roll a nat 1 during combat.
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>>50540568
You can lose an argument without becoming petulant and sore.
it's an anonymous board. Go walk it off.
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>>50540593
>You can lose an argument

Never have, never will
>>
>>50540603
No you never acknowledge losing one, even when your responses devolve to sarcasm and salt.
>>
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>go be stupid and abrasive in another thread
>come back an hour and a half later and this is still going on
>>
>>50540543
But the morality itselft is not lawfull and thats the key.
LE and devil dont break their word or the law, they twist it to their goals. Its not the same.

Also drow society changes a lot ,there isnt an stable power cos everyone is on a race for Lloth favor.
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>>50540580
How about this. "CE alignment helps me to guess how a monster could react. Just how the size gives me a guess on how it could fight." None of those are 100% certainty. What does trigger you so much when there is an alignment listed? If you like a long description, there is one for each monster. Sometimes I just only need to know if it pings evil for the paladin.

And maybe it would help if you would use your head. I obviously meant personality traits. Althought you did not get the thing that a short description doesn't add anything to a longer description.
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>>50540700
>But the morality itselft is not lawful
Sure it is, if you do X and get caught, you get the whip. It's not "if you do X and you get caught, you might get the whip, or we might throw you a little party and eat cake, depending on my whims".
Pretty sure Devils break laws all the time.
Otherwise you could just post a "No Devil's Allowed" sign at the city gates.
And they do try to assassinate/overthrow one another as a regular means of gaining rank.
>>50540700
>Also drow society changes a lot
No, it's pretty much the same routine sadism, as everyone runs the rat-race to get mommy Lolth's attention. It's the alignment irony of being "predictably chaotic".
Which is why broad alignments are dumb in the first place.
>>
>>50540738
My problem is with Alignments in general.
Why does a life-drinking Wight need a philisophical outlook on the morality of it's hatred of the Living, and how can you generalize whether it would strike Terror in an "orderly" or "chaotic" fashion? What would that even mean?
Dungeon encounters are neatly separated into "Guys that will try to fuck you up" and "Guys who are somewhat ambivalent and may be open to leaving you alone or negotiating a trade/deal".
Size doesn't say anything on HOW a monster will fight, it sets parameters on how it's ABLE (or not) to fight you. Large means that you can surround it with more people and it can't easily follow you down tight spaces.

Chaotic Evil monsters will react in a variety of ways between individual monsters. The very fact that they ARE chaotic means they shouldn't react predictably. Drow are noted for banding together to repel outside enemies, which isn't particularly Chaotic as the book badly describes it.

Which is because the Alignment Wheel is silly generalization.
>>
>>50540744
>>50540543
Why are you two arguing over whether Drow are LE or CE, when the PHB expressly states that most Drow are NE? You know what, don't answer that.

You people are thinking too hard. An alignment is just an at-a-glance quick descriptor that tells you what GIGANTIC section of the morality board a character or creature falls in. It's not something that does anything of value, and it's not something you should be thinking of when making in-character decisions. It's a relic of ye olde d&d that at best decides who can pick up some magic sword of no-bad-guys-allowed, at worst does nothing but tell you what type of spooky energy you're removing from the current plane when you kill something.

If you like it, pick the alignment that most closely matches your character. If you don't like it, let your DM assign your alignment for you so you can continue to ignore it.
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>>50540814
Yes, that was my original point, that it's a silly and outdated relic, and that it's only important to players who want an excuse to get away with some party turbulence.
>>
NEW THREAD
>>50540836
>>50540836
>>50540836
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>>50540210
There are plenty of reasons.

A LE may often seem more useful than even a CG or CN as as long as they hold back their evil side they'll likely seem more of a teamworker and more sociable.
A LE will have a much easier time hiding their nature given lawful behaviour tends to seem quite friendly (or, at worst, authoritarian 'don't blame me, blame my boss'), quite likely. You don't even have to tell everybody else that you're LE.

There're the usual other excuses. You could be a friend of characters in the party. Yes, even dicks have friends, who knew?
You could be the only healer, and the party desperately needs a healer, even if they seem to have dubious intentions. I suppose this is the 'or all our brains will get eaten' one.
You could be in a party of all-evil characters in the first place, so everybody is a dick.


Really, an evil character in an otherwise all good/neutral party should always try to hide how selfish they are. Even if they're a sociopath/psychopath and people start giving them suspicious looks when they don't cry over the mayor's corpse, they can still say 'I've been through a lot'. Though that sounds kind of edgy now.
Playing evil as having to reveal how selfish you are constantly sounds like social ineptness. What matters is that you're evil when the big decisions come into play, or decisions the rest of the party won't see ('if I don't tell the rest of the party, they won't know and they'll think I'm doing good.')

Detect alignment sucked.
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>>50540837
What would you replace it with? There are still gods divided in good/neutral/evil, aswell as items that like or hate selfish people.
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>>50536315
Easier to split into three. Fighting men, magic users, and divine magic users
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>>50540744
>because the have a law it means that they are lawfull.

We are talking here about two things the law and the morality. The law is a tool that Lloth forces one them so the drow society doesnt go to shit.
But what define your aligment is your world view, and drows dont give a fuck about the law. And that its why they haven been CE. They enact it cos they have an aceptable excuse to fuck over someone without repercussions, not because the law must be followed.

>Pretty sure Devils break laws all the time.
Otherwise you could just post a "No Devil's Allowed" sign at the city gates.

Anon that is pretty fucking stupid. A samurai is the most neutral lawfull thing, but he can pretty much break the law on another country if his lord tell him to do so. The devils break another people law, but they follow their jerachy and their traditions. If a devil does a contract with you ,they are gonna try to twist it, but they are not going to simply break it.
Being lawfull doesnt meam following the law of wich ever land i go is not that symple.

>No, it's pretty much the same routine sadism, as everyone runs the rat-race to get mommy Lolth's attention. It's the alignment irony of being "predictably chaotic".
Which is why broad alignments are dumb in the first place

Anon come on dont be a tryhard. Both of us know Forgottem realms its pretty much an static fantasy. Stop doing arging without aim. And take this part:
>there isnt an stable power cos everyone is on a race for Lloth favor.
Wich was the important part.
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>>50540814
>Why are you two arguing over whether Drow are LE or CE, when the PHB expressly states that most Drow are NE? You know what, don't answer that.
In the phb they are show being CE
>its a relic
i agree but thats not the point, alignment is a pivotal part of the lore&background of traditional settings like Forgotten Reals, where the drows are from.
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>>50541324
>>50539997
page 122
and you're in the wrong thread
>>
>>50535901
This might enhance the encounter. Extra Actions are where it's at
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>>50535850
Though I'll probably pilfer some of these too
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>>50534558
"Alright guys, we're all fresh and equipped ready to raid the darklords castle, Archer take out that guy on the roof."
Rolls a 1.
"Uh, shit that was my last arrow."
"... Really, what the fuck dude?"
"It's okay I have a spare quiver in my backpack, 20 fresh arrows."
Rolls another 1.
"I'm out of arrows."
"Ugh.. How is this even possible, here, take MY quiver of arrows I don't use my shortbow that often anyway."
Rolls another 1.
"Okay, lets just see here.. Aand I'm out of arrows."
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>>50542018
"Shit, I dropped them all and then fell over and broke them."
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>>50542023
"Okay, you bumbling idiot, here is my quiver."
"Alright lets take a shot and whoopsie doopsie~"
>>
>>50541372
Just give it something you like.

I made a Green Hag Bossfight with Legendary actions by giving her 1 action, Claw attack, 1 action, Vicious Mockery, 2 actions, use invisible passage and move half speed.

I then gave her 4 level 1 spell slots, 3 level 2 spell slots with Sleep, Dissonant Whispers, Command, Blindness/Deafness and Ray of Enfeeblement.

Because they burst her down pretty quickly, I also added +20 hit points adhoc to make the fight last a couple rounds extra and up the tension.
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>>50536409
Uh, since there's no one there who would care, I would say pretty high.
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>>50538036
Custom backgrounds are allowed as far as I know. I never had any complaints fro the DMs
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