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Warhammer Fantasy General

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Beastmen in the sewers! Edition

Some people on here hate AoS and End Times discussion, so limit it a bit.

>1d4chan
https://1d4chan.org/wiki/Category:Warhammer_Fantasy

>Newbie Introduction to Warhammer Fantasy (Download, start reading at page 174 for the story and all the races)
http://www.mediafire.com/download/i330182xo9b1hsi/Rulebook+%28Hardback%29.pdf

>Third Party Miniature Manufacturers
http://pastebin.com/CvGaNyrk

>List of Warhammer recommended proxies
http://www.the-ninth-age.com/lexicon/index.php?lexicon/462-the-9th-age-miniature-library/

>Tomb Kings Range reborn!
https://tabletop-miniatures-solutions.com
https://www.indiegogo.com/projects/tms-undying-dynasties-army-release#/

>Warhammer Wikis
whfb.lexicanum.com/wiki/Main_Page
warhammerfb.wikia.com/wiki/Warhammer_Wiki
warhammeronline.wikia.com/wiki/Warhammer_Online_Wiki

>Resources (Armybooks, Supplements, Fluff, Crunch)
pastebin.com/8rnyAa1S
www.pastebin.com/0e6RuQux
>Endhammer
http://1d4chan.org/wiki/Endhammer

>9th Age
http://www.the-ninth-age.com

>Total War: Warhammer
store.steampowered.com/app/364360/

>End Times: Vermintide
store.steampowered.com/app/235540/

>Mordheim: City of the Damned
store.steampowered.com/app/276810/

>Bloodbowl 2
store.steampowered.com/app/236690/

>Man O' War
http://store.steampowered.com/app/344240/
>>
Tomb kings where useless
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Has anyone ever told worshipers of Morr that bones are not for capes?
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I go hunting through the catalog to find the old general and get the books only for a new one to pop up.
Anyway, what units would be good for a fluffy Averland army?
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Superior Race Coming Through
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Are there any particular good repositories for Bretonnian art? I'm not particularly into WHF but I do like the Brets aesthetic, seems realistic but fancy.
>>
https://vimeo.com/193870223/7bcb844b7b
wood elves in action.
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>>50490582
You could tell them but they'll just stand there all silent and stoic.

>>50490989
http://fuckyeahbretonnia.tumblr.com/page/2
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>>50490421
>>Some
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>>50492113
I am sure everyone here hates AoS, but not End Times fully. Like personally I am okay with it though I prefer Endhammer
>>
>>50492191
I suppose it isn't completely terrible, but for every one good idea in ET there are like 20 bad ones. Almost completely.
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Skaven are the Orks of Fantasy :^)

I love them both.

I wish one of them wasn't a horde
>>
>>50492510
I'd only agree with that there's a lot of them and they have wacky technology hijinks. Orks lack the Roman Empire/Byzantine politics and are more likely to get into a nigga moment whereas rats get someone else to do their dirty work.
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Wait, so Ostland has ogres?
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>>50492578
I'd be reluctant to call their politics Byzantine, even if their politics are byzantine. Mostly because the Byzantines were actually big on peace, and fought wars defensively, preferring to make more use of diplomacy first. Skaven prefer backstabs first, diplomacy second, all out war third.
>>
>>50493599
In older fluff Ostland had a respectable amount of ogres living there, the same way Marienburg has a elven population in it and Middheim has dwarves. So its possible for them to recrute (aka bribe them with food and drink) ogres
>>
How many characters has Morathi canonically fucked?
>>
>>50490617
>Fluffy Averland army
Sheep :^)

Averland is quite generic, so everything goes, their main catch is being fancy as fuck, so you better keep a healthy dose of floppy hats, feathers and sun heraldry

Personally, I'd just avoid free companies and huntsmen (not fancy enough) and the over-the-top engines like volley guns, tanks and rocket betteries
>>
>>50494685
>Sheep :^)
REIKLANDERS OUT REEEEE
>>
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>>50490759
>Superior Race

I don't recall Lizardmen having fur, horns, buck teeth, Medieval European clothes and making use of Tiberium.

Also is that Sotek in the middle? Why does he have weird disc-shaped ears?
>>
>>50494615
The easier answer would be who hasn't she fucked.
>>
>>50495283
SSKAVEN GET OUT OF MY JUNGLE
>>
>>50494615
Aenarion, Malekith, Kouran, Tyrion, possibly Alith Anar (though he played her hard in that situation) pretty much any character ever introduced as one of her handmaidens, countless nobles from both naggaroth and ulthuan, Karl Franz.
>>
>>50499729
And an entire tribe of marauders, I think it was the Hung.
>>
I got mordheim on steam and it makes me want to play the tabletop.

I have experience with 40k and warmachine, plus most of the specialist games line. Where do I start?
>>
>>50499755
Of COURSE it's the Hung.
>>
>>50500245
Ask around to see if someone plays WHFB or the 9th Age

Or just convince a friend to get into it together, the videogames are a great starting point to get into the setting
>>
>>50500285
Ironically, they're described as Asians riding ponies.
>>
>>50500356
No one plays any of that, this is a warmachine town. I have a friend that would be interested.

I'm literally asking how I should go about starting.
>>
>>50497912
Tanquol?
>>
>>50500245
If you got a group that you already play table top games with you can find the rulebook online, we've been using the 300 something page one with the town crier additions. Pick out an army, most of them it seems can be covered by a single box. I started Skaven with a clanrat box. Did a little modding to make sure I had some visually different models for heroes/leader. Then get yer shit painted and be murdered by religious zealots before you get the chance to attack another player. (Alternatively works with harpies and man eating trees as well)
>>
>>50499755
She had her handmaidens and slaves fuck all those hung, she could barely stand to be in their company
>>
Hey, has anyone here played the Silver Tower box game before? It looks kind of fun, but wasn't sure if it was just a set to buy for the models, or if the game was actually worth it.
>>
>>50500245
>Where do I start?
build a small warband

What's nice is a mordheim crew can easily work in pretty much any fantasy skirmish game.
>>
If I wanted to print out a map of the empire and also of the entire old world's not!Europe parts, would anyone know where I could get a good detailed one that's cropped correctly and not just Gitzmanns?
>>
Can Vampires potentially become Chaos Champions?
>>
>>50501891
Based on what's known, no. Vampires have an independent streak and an ego a mile wide, and the Chaos Gods have nothing to offer them that they already don't have or can't gain on their own. Even their thirst can be overcome, so you can't tempt them with false promises of power and immortality. It's similar to elves in that Slaanesh was the only one to have anything to tempt them with, that being intense sensation and pleasure due to their utter boredom at the time.

The closest example of that I can think of is one of the original vampires that wandered north and was never seen again.
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>>50501891
>>50502114
Its stated pretty clearly in the fluff (Specifically the Liber Necris), that they are completely removed from the cycle of the soul incarnate, and chaos as a whole. Kinda like blanks in 40k.

Besides that, the very nature of vampire, and death on a whole, is antithetical to chaos: They are static in all ways, perpetually unending and unchangeable. A vampire may shift forms and such, but they are dead, unchanging matter in the end.
>>
>>50502228
Plus the whole "no mortals = no gods". If the world becomes a giant graveyard with a handful of sentient beings there wouldn't be enough of the background emotion/feelings/dreams to stimulate a meaningful presence in the Realm of Chaos.
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>>50500511
my bad

assuming you have picked an army, get it's armybook to know the stats, points cost and base size and the core rulebook/BRB for the basic rules, OP should have links for all of them

get it's corresponding AoS battalion box, it's good value for your money, the basic models are the same but you'll need their corresponding square bases, some hobby stores sell them

Besides that, you may need some wizard/heroes/lords (again, AoS models are mostly repurposed WHFB models/characters) and some "elite" troops you like

a 750-1000 points army is a good starting point to get the WHFB feel, loosely plan your army before buying! (the starting boxes get to skip this because you must include low tier troops) and a fair warning, do not use End Times rules (except for the 50% lords/heroes allowance, which means less models for you to paint, and more conversion potential)

Unless you want to start with Tomb Kings or Bretonnia, in which case, you'll have to look into proxies and third party models
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>>50492113
>>body once
>>
>>50503017
>[x] told
>[ ] untold
>>
>>50502228
Was my first warhams book.

Aborash seemed like such a badass.
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>>50503046
It's a shame he disappeared for most of the Nagash series.
>>
>>50503147
Never touched the Sigmaring, is he a cool dude like in the old lore?

Seems he and his followers are the least dickish vampires.
>>
>>50503233
He's prideful and honourable, but he's easily manipulated through use of his duty. He splits when he kills a dozen people in a mad rage instead of sticking around to continue serving Nefereta, only to come back when it's under assault and tell the vampires that they're all stupid dicks and deserved this fate.

If I had to give a 'least dickish' prize to a bloodline, Blood Dragons and Strigoi would be tied. Which is why I was disappointed in the series version of Ushoran. Strangely they had a character just like the one presented in the army book but he ends up dying and Ushoran escapes into the desert, presumably to continue being an amoral predator instead of a lonely individual who just wanted to be loved and appreciated, choosing to treat the Strigany as his people and not cattle out of genuine concern.
>>
>>50502750
????

I asked about mordheim, not WHFB.
>>
>>50490421
Question: Can Orc/Skaven/Elf/Dwarves become vampires? Or is it a human centric thing?

Also, half elves: Yay or nay?
>>
>>50503313
Oh I know the old fluff, poor guys though.
>>
>>50503667
There's only one example of a non-human vampire and it's an elf. I imagine an orc or skaven wouldn't be worthy of the process, if you could manage to tie them down long enough to even attempt it, while dwarfs would succumb to the Curse of Stone.

I'll say yes on half elves, which are also in the same book series as the vampire elf, but incredibly rare.
>>
>>50503988
Gotcha; I was thinking the other way around though; Skaven are cowardly, and incredibly afraud of death. They are also greedy and immoral as fuck. So, my reasoning was, that a Skaven would capture a Vampire, so that it could gain power and immortality
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>>50504709
As far as I know vampirism has to be given willingly via the Blood Kiss, a very secret (and intimate) ritual that's apparently unique to each vampire. Skaven also have a different view on life and death when compared to humans, who are the right combination of fragility/lifespan where they excell at necromancy due to their fear of dying. A skavens life is just too short for them to think that far ahead, as opposed to taking in the moment and stealing everyone's shit when they aren't looking
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So what are gyrocopters like in fluff?
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>>50503667
Night's Dark Masters says that if it's possible, it's never been recorded. The vampire elf was, officially, a mistake and retconned.

That said, no one knows if the elixir works on nonhuman creatures. In your own game, the answer can be whatever you want it to be.
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>>50506675
Effective but terrifying. Gotrek once pilots one while Felix clings on and tries not to pee.
>>
>>50507283
how would a human fit in a dorfcopter?>>50503667
>Also, half elves: Yay or nay?
Yes
my dick demands it.
>>
>>50509369
On the outside, clinging on and praying to any god at hand.

You'll be happy to know a Gotrek and Felix novel features a Slayer with a reputation for having had a three way with two elves. He defends himself by protesting that only ONE was an elf, and a half-elf at that.
>>
Are there audio books for fantasy? Can only find a fuck ton of 40k and shitmar (honestly cannot get into age of sigil. Just Fucking cant).

Anyone know links or channels to watch for them? Need something to listen to for work.
>>
>>50510007
None as far as I know, sorry, and they aren't public domain, so no fan recorded ones either, as far as I've seen.
>>
>>50509658
I read all the novels
pretty mediocre desu.
>>
>>50499729
>Karl franz
wtf ?
>>
>>50493599

Yeah in the lore they've always had a sizable population of ogres living in Ostland.

They even make them stripy uniforms.
>>
Gw stock is at a 52 week high, where did it go so wrong
>>
>>50512215
>GW gives IP to a veteran games company that has a near monopoly on it's part of the market
>game sells incredibly well
>GW has partnerships with it for 3 (tres) years and will make money off it without any investment whatsoever.
Must be AoS.
>>
>>50510007
There were 2 or three Gotrek and Felix audio dramas a few years ago before End Times, other than that I don't think there's anything. I recall there being a few warhams fanfic audios on youtube, listened to half of one once, thought I'd come back to it and forgot about it until just now.
>>
Hi /tg/, newfag here.

I recently started playing 2E with a bunch of friends and I'm facing a couple issues with balance, combat and difficulty scaling as a GM.

Last session, their group of three relatively well geared and experienced adventurers almost died to a small bunch of fucking beggars after one of them got a 10 during damage rolls. Then they proceeded to struggle against a single skaven to the point I had to remove most of the encounters I had previously planned just so they don't wipe. There's also that time when their wizard almost got instagibbed by a single arrow in the leg...
They all have between 12 and 14 wound points and it looks like even the weakest possible enemy can 'oneshot' them with a single lucky roll. Am I doing something wrong? I keep looking at the rules but am unable to see where I fucked up.

Also, how do you guys manage loot? How many rewards should I allow them to pick up on corpses and chests, and how much money would you consider a reasonable amount for starters? I don't want to be overly generous but I also don't want to make them unable to buy anything from the nearby city.

Any advice is welcome.
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>>50492191
Archaon was a witch hunter, not a warrior priest.
>>
>>50500634
She probably fucked Ikit though, he had to learn dark magic somewhere.
>>
>>50501891
Walach became a champion of Khorne in the End Times.
>>
>>50510007
Slayers of the Storm God and Curse of the Ever-Living.
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>>50514293
The combat system is extremely deadly.
Ulric's fury allows almost any threat to be lethal if the damage rolls are 10s and you keep passing WS/BS rolls. Usually you should remind your players to always be in situations in which they can parry or dodge and not be afraid to use Fortune Points.

>relatively well geared and experienced
how much XP do they have? how many careers/advancements? which careers?

Also... are they wearing any armor? what is their Toughness stat?

>Also, how do you guys manage loot?
Should be proportional to the quest's difficulty and the adventurers' power. Around 20-25 gold crowns worth of Loot for each player should be alright for a 4-5 sessions long quest for characters who just started out. You can buy some stuff but not everything you want.
>>
>>50515699
>Ulric's fury allows almost any threat to be lethal if the damage rolls are 10s and you keep passing WS/BS rolls
Yeah the combat system looks really unforgiving so far. I've been thinking of getting rid of Ulric's Fury entirely, but I'm afraid it would make the combat even more boring.

>how much XP do they have? how many careers/advancements? which careers? Also... are they wearing any armor? what is their Toughness stat?

>norse zerker with 13 WP, 32T and 2 armor
>outrider with 12 WP, 29 T and 1 armor
>apprentice wizard with 12 WP, 30 T and 0 armor ( he can't wear any )

Also they have 1550 xp total with ~400 available each. They have all completed their starting career advancement scheme and should be able to get their second career next session but I don't think it'll help them much considering they'll focus on unlocking important skills and talents first (the wizard is definitely going to prioritize black magic and necromancy).
>>
>>50516332
>I've been thinking of getting rid of Ulric's Fury entirely
Ulric's fury is fine, just remember you have to roll a WS skill test every time you want to add another d10 to the damage total. Some people forget it and just keep rolling d10s after they hit the first 10.

If you do roll a 10, you need to pass a WS test without modifiers to add another d10, and if you roll 10 again, you go for another WS test and so on.

It's extremely unlikely that you roll three 10 in a row and pass 2 WS tests too, so I wouldn't worry about it, but you can always houserule that you can only trigger Ulric's Fury twice to reduce the chances of someone getting instagibbed.

What do you find particularly boring about the combat, by the way? I don't find it particularly different from many other RPGs, and desu i enjoy the tactical flexibility of the various actions you can take, makes fights more interesting.


Their statline seem that of an average human and armor is pretty subpar for their power level, unless they're consciously going for a low-armor equipment to avoid Agility reduction.
With their stats, the zerker would reduce most damage by 5, and the outrider and wizard would reduce it by 2... that's not a lot, if they feel fragile there is a reason. They should either improve at dodging/parrying or buy more resilient armor. The outrider and wizard are gonna be very easy to kill anyways, so they should stay away from danger: a lowly goblin can hurt REALLY bad if he rolls high and your character isn't resilient / good at melee fighting.

Anyways, with 1.500xp you're basically above the average human, more of a veteran warrior, you aren't supposed to die to low-tier opponents.

Any particular equipment? Maybe it's time for them to find some magic weapon or something like that. If you feel your players are struggling too much, give them a chance to improve their power level.

Why aren't they spending those 400xp though?
>>
>>50516527
>Ulric's fury is fine, just remember you have to roll a WS skill test every time you want to add another d10 to the damage total
Oh, I had missed that part. That might explain a lot.

>What do you find particularly boring about the combat
The lack of useful combat actions for non-casters, mostly. The zerk can't make a good use of Frenzy because his WS is already so low, and spending a whole turn doing nothing at all can be deadly with that combat system. Charge is only useful to get himself at melee range and Swift Attack kinda sucks.
It's even worse for the outrider as his turns can be summed up in "shoot, reload, next".

>Their statline seem that of an average human and armor is pretty subpar for their power level, unless they're consciously going for a low-armor equipment to avoid Agility reduction.
To be fair with them, they haven't been able to talk to a merchant yet because of my scenario. I made them start in a small village inhabited by a bunch of peasants and now they are about to find their way to the nearby city.

>Why aren't they spending those 400xp though?
Their advancement scheme is complete and they're missing a couple items to switch to their next career, so they don't have anything to spend them on at the moment.

>Any particular equipment? Maybe it's time for them to find some magic weapon or something like that. If you feel your players are struggling too much, give them a chance to improve their power level.
Yeah I was thinking about it, but I don't know how to make a balanced magic equipment.
>>
>>50503667
There was at least one dwarf vampire in the older fluff, not sure if it's been retconned or not.
>>
>>50517452
>I've been thinking of getting rid of Ulric's Fury entirely
No wonder your players were taking so much damage; weak enemies are really unlikely to pass the WS test even if they do roll a 10 on damage.

>The zerk can't make a good use of Frenzy
Yeah it's a shitty talent if your WS is low. If you do manage to get it around 40-50 it's great, though you can only go for All-out blows which make you unable to dodge or parry.

>Charge is only useful to get himself at melee range
That's the point of the charge attack, if you could spam it, it'd be broken (and unrealistic).

>Swift attack kinda sucks
How so? It's just a few vanilla attacks. Lightning Parry makes you even turn as many attacks as you want into free parries.

There's a ton of nice actions you can take, though they only become useful when you have higher WS and/or attacks. Feints, delays, manoeuvre, guarded attacks... I do agree it's boring as hell for shooters though.

>I don't know how to make a balanced magic equipment.
Just take a vanilla weapon, make it of Excellent quality (gives +5 WS/BS by default) and add a neat additional effect which isn't too gamebreaking. You should give em at least 1 magic weapon or they'll never be able to harm some stronger enemies later on (if they will ever meet them, that is).
>>
>>50503667
Night's Dark Masters implies every race can become a Vampire, however Vampires are said to disdain non-human races, so it's highly unlikely.

Orcs and Skaven would not even think about it themselves and i highly doubt any vamp would turn them. Elves think Vampirism to be a taint that only humans, with their short lifespans and short sight could ever conceive and vampires hate both elves and dwarves.

You can make any race into a vampire if you wish, it's your campaign/character after all, just keep in mind vampires are usually of human origin and most races don't really understand the allure of vampirism.
>>
>>50517655
>No wonder your players were taking so much damage; weak enemies are really unlikely to pass the WS test even if they do roll a 10 on damage.
True. That's still 10 damage though, and with that low natural healing it takes a while to recover.

>Just take a vanilla weapon, make it of Excellent quality (gives +5 WS/BS by default) and add a neat additional effect which isn't too gamebreaking
Thanks, I'll try that. Do you have any suggestion for a magic piece of armor?
>>
>>50517655
>How so? It's just a few vanilla attacks
I mean it sucks for their group. The zerk is the only melee character and he uses 2 handers.
>>
>>50517655
>Lightning Parry makes you even turn as many attacks as you want into free parries.
As far as I remember you can convert only one attack.
>>
>>50517925
>I mean it sucks for their group. The zerk is the only melee character and he uses 2 handers.
Well if he has more than 1 attacks he can still use the Swift Attack action, I think. Same for the shooter if he has more than 1 attack.

>That's still 10 damage though, and with that low natural healing it takes a while to recover.
Yeah but there's only a 10% chance of taking that much damage, and only IF the attack hits and isn't parried/dodged. And even so, you can still use Fortune Points.

>Do you have any suggestion for a magic piece of armor?
Excellent quality armor doesn't give any WS/BS bonus but its weight is halved.

I don't know, here's an idea my GM had and didn't get to use.

*Boar Hide Armor*
Fashioned from the hide of a giant, chaos-tainted boar, this armor is extremely resilient and imbued with the wild spirit of the great beast, filling the wearer with savage determination.

Quality: Excellent
Effects: The Boar Hide Armour grants 3 armor points to all locations.
Its wearer obtains a +20% bonus to all tests made on Willpower.


>>50518150
Yeah my bad, you can only obtain 1 parry and the 1 parry/round cap is still valid.
>>
>>50517925
You shouldn't distribute magic items like candis though.
Getting normal full plate alone should be difficult to achieve.
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>>50518184
>>50518269
>Excellent quality armor doesn't give any WS/BS bonus but its weight is halved.
I don't bother with the weight mechanic, I just made it clear that they wouldn't be able to hold 3 billion items.
Thanks for the example though, I'll try to create some cool items next week.

>You shouldn't distribute magic items like candis though.
Indeed. I don't want them to give them some OP equipment too early in the game so they don't faceroll everything.

Thanks a lot for your replies. I'll make sure to reread the rules so the next session goes smoother than the previous ones.
>>
>>50518620
Yeah we ignore the weight mechanic too, it's annoying to keep track of that.
>>
>>50514293
The simplest move is to not let "nobodies" fury. I know that there are purists here who will balk at that, but if you're aiming for a slightly less "mud and shit" game, it works fine.

I also made ranged weapons more dangerous (in damage and features) but allowed dodging of missiles (with proper skill + talent). For my group, this has worked.

Finally, how experienced is your group? If they're starting at the 'one free advance' level, then PCs are VERY squishy at that point, that's normal. A lot of people give an additional 4-6 free advances at chargen.

Loot is more a 'do what you feel' thing. Remember gold is a pretty hefty currency in the setting when it comes to *anything* but adventuring gear. My rule of thumb is usually that if your PCs are buying more equipment than they're looting off corpses, you're doing it wrong.
>>
>>50517655
>Just take a vanilla weapon, make it of Excellent quality (gives +5 WS/BS by default) and add a neat additional effect which isn't too gamebreaking. You should give em at least 1 magic weapon or they'll never be able to harm some stronger enemies later on (if they will ever meet them, that is).

Additional suggestions to this: go for an effect besides just 'does more damage.' A glowing sword is actually legitimately a good piece of loot in WFRP, but you could do things like...a sword that grants the Sixth Sense talent as long as the player's hand is on it, or which grants Grudge-Born Fury against a specific type of foe. Of course, you'll want some magic items to be sucker bait, in proper Warhammer tradition. That magic blade the vampire dropped when you killed him is certainly powerful, but what drawbacks does it have when a MORTAL uses it?
>>
>>50518001
Personally I buff two-handers by letting them do (1.5*SB) damage. Just SB is weaksauce, even with Impact. This combines with being able to dodge arrows (with the skill) to make two-hander fighting slightly less suicidal.
>>
>>50492510

The funny thing is that they are closer to Tolkien Orcs than the most Orcs.

Tolkien orcs were industrious and innovative (which makes sense as Tolkien was somewhat of a conservative). They were pretty civilised as they had menus and all.

For some reason, in most other settings, orcs turn uncivilised.
>>
>>50519721
Most orcs seem to more or less be a caricature of earlier saxons. A specific lack of cavalry. A focus on martial prowess and a particular honor code. Rarely united save by charismatic or brutal clan chiefs. Thrall-taking. Usually not much armor.
>>
>>50520076
Orcs are based on 80s British football hooligans.
>>
>>50520250
Warhammer orcs, yes. Orcs generally, no.
>>
>>50520649
Didn't read the first word of your post because I'm an idiot.
>>
>>50519721
Tolkien, though he was fairly innovative, wasn't necessarily trying to create the fantasy genre and all the ideas we're familiar with in it. Fantastical elements aside, the factions in LoTR are as much clashing kingdoms as they are different races. Mordor has a strong base of industry, alliances and mercenaries from various places, they're trying to take and hold territory instead of just pillaging and looting.

Most later settings are going for a more Order vs. Chaos thing. Sometimes it's because they're ignoring industrialization and they need some other way to set up the good and evil races, or because they need Orcs to seem like a dangerous enemy, while also having them free to be in small amounts for parties to fight in various places. So they've become more like Vikings, Mongols, Germanic tribes, the little tribes and strong warriors harassing the larger, grander civilizations.

In WHFB's case, they're often used to keep the status quo, since they'll fight just about anybody and will constantly keep factions busy with having to send soldiers to fight them off, instead of consolidating their own power and looking towards greater targets. They're not meant to be a rough empire of equals.
>>
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Why do I love the Bretonnians so much?
>>
>>50523721
Because you have no imagination.
>>
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Any reason Warmachines blowing up from mishaps wouldn't trigger panic checks?
>>
>>50524635
occupational hazard.
>>
Are there blanks in Warhammer fantasy? Or anything similar that is completely unaffected by magic?
>>
>>50525546
Haflings are unaffected by the winds of magic, and Dwarfs repel magic away from them; however there aren't any equivalents in Fantasy as we know them from 40k or Mage: the Ascension.
>>
>>50524635
It's expected.

>>50525546
No.
>>
>>50525389
>>50525632
Are you guys saying misfire destructions DON'T cause panics?
The results on the misfire charts say 'The warmachine is destroyed' and the Panic rules say 'If a unit is destroyed for any reason, all friendly units within 6" must immediately test for panic'
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On the subject of the end times. What did we all think of how Nagash's return was handled? I really liked it. Especially how it was all kaiku'd to be to kill Archaon.

Fucking archaon, what a pussy.
>>
Is there a WFB statblock floating around for a unit of mutants? Just regular human cannon fodder with mutations. Preferably for 6th edition, although any will do.

Turns out when shit hits the fan in your WFRP campaign, converting characters over to WFB isn't the worst idea.
>>
Games Workshop should re-release Warhammer Fantasy battles in 15mm with games being targeted at around 2000 for a small game 3000-5000 for an average points for an average match and 6000+ for apocalypse type games. It should be infantry focused with support from bigger units.

Thoughts?
>>
>>50526247
Here's an idea: make one up based on an regular human statblock with minor modfications
>>
>>50526427
Well yes, that's the obvious answer.
I was just curious to see if anyone had come up with some creative special rules.
>>
>>50503667

Probably, but expeciallyskaven wouldn't do it, since most high rank skaven usually snort warpstone to extend their lifespan
>>
>>50525995
I liked the Nagash resculpt. Not the one by GW but the one by Gary Morley.
>>
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>>50523721
That's a good question. The Knightly Orders of The Empire are good enough if you like human cavalry
>>
>>50519377
>Finally, how experienced is your group?
We decided to stick to vanilla rules for our first 2E game. I'll try to tweak some rules for the next campaign.

>>50519430
>Personally I buff two-handers by letting them do (1.5*SB) damage
I've been thinking of buffing 2H and ranged weapons. I'll apply that 1.5 damage multiplier and see where it goes.

Also, can you develop about that projectile dodging talent?
>>
>>50525819
Is a warmachine technically a unit?

Either way, it could be just an expected occupational hazard. Even in the 16th century, lots of cannon weren't as stable as later cannons.
>>
>>50490421
what the fuck happened to the 9th age?
>>
>>50529766
>n-nobody is going to play AoS
>everyone is goon to sy 9th!
>>
hey. im an old warhammer fantasy battles player. Had been on a break for a long while. If I would to get back in the game... what rule system would you recommend ? I was thinking 8th edition rules with some restrictions (7th editions army composition rules). But is there anything better right now ? the fan made 9th edition ? should i consider it ? Thank you
>>
>>50529830
well. I'm pretty sure they will now since 1.2 version is pretty retarded

ooops I forgot AoS is dead
>>
>>50526342
Sure thing, I'll just tell my cousin who works at GW to reboot the ruleset and make dozens of brand-new plastic injection moulds so that we can reinvent a dead game
>>
>>50519430
>>50529623

Man you guys buff two handed? In my group I had to basically counter buff 1HD to make it worth, but we use a heavily houseruled system so best quality weapons all gain traits and the 2HD best quality traits are pretty good.
>>
>>50527703
Can you make an entire army out of knightly orders?
>>
>>50530129
In 8th you can
Knights are cores, better Knights are Special and retarded Griffin Knights are Rare
>>
>>50529766
Why would anyone want to keep playing the 8th edition by another name?
>>
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>>50530413
I don't play 9th, but any good group houserules their edition anyway. And 8th deserves a lot of house rules.
>>
Any thoughts about my 6th edition VC list for the 7th edition?

Vampire Countess:
Nightmare, Quickblood, Innocence Lost, Staff of Damnation

Vampire Thrall:
Innocence lost, Gem of Blood

Wight King:
BSB, Flayed Hauberk, Talisman of Protection

Necromancer:
2 Dispel Scrolls

25 Skeleton Warriors:
Skeleton Captain, Musician, Standard Bearer


25 Skeleton Warriors:
Skeleton Captain, Musician, Standard Bearer

5 Dire Wolves:
Doom Wolf

5 Dire Wolves:
Doom Wolf

25 Grave Guard:
Shields, Halberds, Crypt Keeper, Musician, Standard Bearer, Banner of Doom

9 Black Knights:
Hell Knights, Musician, Standard Bearer, Banner of Barrows

Banshee 90

Black Coach 200
>>
>>50531155
Seems decent, who are you facing?
>>
>>50531628
Your mom
>>
>>50531737
I'm afraid my mom doesn't have a head for tactics, so you're in luck.
>>
>>50531775
Actually I'm gonna play against Skaven. Tell your mom to shave.
>>
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How do you guys houserule mounted combat in 2E? I can't find anything about it in the rule books.

I was thinking about something like that:
>+10% WS for being above the enemy
>enemies receive a 10% WS malus (for fighting from below) and a 10% BS bonus (riders are easy targets)
>damage bonus proportional to the distance traveled when using Charge
>mandatory Ride test before any combat related action
>can't dodge/parry
I don't know how I'll handle hit location though.
>>
>>50531847
They should definitely be able to parry, why would a knight carry a shield? Maybe say that the rider can parry and the mount can dodge, not the other way around. Ride tests should only be for mounts untrained for combat, so a Riding Horse will need to be controlled while a Bretonnian Warhorse does not. As for hit location, I've always let players target either the mount or the rider and changed the location on the fly.
>>
>>50531847
>riders are easy targets
Not really
Riders are hard as fuck to hit, you mostly hit the horse.
This is why many cavalry units in world's history wore light armour while their horses had full plate bardings
>>
>>50531847
*When a character utilises a Lance or Demi-Lance in a Charge action carried out from horseback, add the SB of the horse to the damage roll (eg. 1d10+1+SB+Horse's SB). If not used during a charge from horseback, lances and demi-lances lose the Fast trait and gain the Slow trait.
*When a character utilises a Pike and Pike Stance action to defend from a Cavalry Charge, add the SB of the horse to the damage roll for the pike user.
>>
>>50532024
That seems like a simple fix as you'll probably only get to use a lance or a pike once in a combat, barring certain circumstances of course.
>>
>>50531847
Good fan supplement to this with neat rules I think
>>
>>50531847
>They should definitely be able to parry, why would a knight carry a shield?
>Ride tests should only be for mounts untrained for combat
You're right, parries definitely make sense with a shield, but in my case the character only has a bow and a sword and his mount is untrained for war. Parrying sounds really fucking hard for her.

>As for hit location, I've always let players target either the mount or the rider and changed the location on the fly.
Hmm, maybe I could roll a d100 to decide whether the mount or the rider gets hit.
>1-33: the rider gets hit
>34-99: the horse eats the attack

>>50532024
That's pretty clever.

>>50532002
>Riders are hard as fuck to hit, you mostly hit the horse.
Don't the rider and his horse make a big juicy target though?
>>
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Is there a playerbase here of people who play Ratattack?
>>
>>50532385
Thanks!
>>
>>50530129
>What is versatility
>>
So why did the old ones design the the humanoid races anyways? The Lizardmen were good enough for their armies, and wont fall to chaos. Also, why do the races get shittier as they go on? You start with things like elves, hen go to sky Giants, dwarfs, humans, and then dumb ogres and useless halflings
>>
>>50534199
They were designing a weapon that could fight Chaos and win in the long run. Elves were magical but weren't immune to the corrupting effects. Dwarfs could subdue magic but were insular. Men are a mystery as they don't have the benefits of elves or dwarfs and are easily corrupted. Ogres and halflings were a desperate last measure, which basically amounted to throwing all your ingredients in a pot and hope something decent comes out. One was immune to the lure of Chaos but incredibly weak and greedy, the other was strong but still just as corruptible as men.

It seemed that they were on some kind of ticking clock as if one project didn't work they started another that went in a different direction. I also think Sky Giants were already on the planet as there was no mention of them being one of the children of the Old Ones, at least not in any of the books I've read so far. They along with Dragons and the Dragon Ogres, also called Shartaks, were the original inhabitants of the planet before the Old Ones and their servants showed up.

There was also a humanoid race that predated the Old Ones that seemed to share traits with men, elves an dwarfs, not exactly favouring one over the other. And as the Old Ones were described as both 'uplifting' and creating races whole cloth, I can imagine them eradicating certain races but studying them for strengths to use in their own projects.
>>
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>>50490617

They have special units of archers know as Mountain Guard who patrol the area around Blackfire Pass.

Other than that they like ostentatious gear so I'd try and get some Great Swords in.
>>
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>>50523721
you're a fucking frog
>>
>>50503667
There was an old army highlighted in (pre-shit) White Dwarf that was based around the idea of "Vampire bites into an Orc's neck to tear it out, forgets that when bitten Orcs are prone to bite back". I can't recall if it was said to be loose with canon or theoretically possible, and it's fluff ~2.5 editions out of date (it was for 6th Edition), but GW was definitely at least alright enough with the concept to publish the pictures and let the converter explain his thought process and whatnot.
>>
>>50535700
But there's no Englishmen in Warhammer Fantasy. Only Celts.
>>
>>50536634
The Bretonnian peasantry are essentially Englishmen, at least going by the knights with French accents and the lowborn with English ones. Though to be fair Warhammer has a lot of English accents, even where it wouldn't make sense.
>>
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>>50534364
If all the races were failed projects, what would a race that actually fits everything the old ones needed look like?
>>
>>50511093
Let's just say that the action did not have his consent
>>
>>50539623
Probably some halfway point between humans and ogres. human intelligence, magical abity and vitality, ogres magic resistance and physical adaptability. Add in some elvish dexterity and you basically have an entire race of Chaos warriors/Nehekarans/stormcasts
>>
>>50490421
So why the Empire tried to cover up the existence of Skaven anyway, when beastmen being a thing was common knowledge?
>>
>>50539623
Dragon Ogre
>>
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Looks like we are getting Grey and Jade Magic when the wood elves are coming out.
>>
>>50539988
Beasts didn't have cities crawling with themselves right UNDERNEATH the Empire
>>
>>50539988
>So why the Empire tried to cover up the existence of Skaven anyway
It's not the Empire that tries to cover up their existence, it is the Skaven themself who do that.
>>
>>50490759
Truth this is.
>>
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>>50490759
>>50540291
I wonder who is behind this post
>>
Which mercenary band should I go with for my first mordheim warband>
>>
>>50540604
Marienburg
>>
>>50529865

9th ed is very streamlined, and completely killed the spirit of some armies (skaven, for example)

8th seems fine so far
>>
>>50531843

putting champions in your redirectors is pretty much useless, since skaven have usually the firepower to just swat them out of the way
>>
>>50539988

Skaven do that themselves
>>
>>50540306

Nothing to see-see here, man-thing!
>>
>>50539623
big halflings.
>>
>>50529683
Why wouldn't they be a unit?

>War machines such as Empire Great Cannons, Orc Rock Lobbers and Dwarf Bolt Throwers are powerful UNITs on the field of battle
>>
>>50529623
Dodging projectiles for my group works like this:

-Arrows, bolts, thrown weapons, and stones can be dodged with Dodge Blow at the normal rate.

-Gunfire CANNOT be dodged unless you have the Sixth Sense talent.

This nerf to bows and such is somewhat countered by the fact that I make them +SB weapons (so they aren't worthless at higher levels). Realistically, a bow is only as strong as the draw weight, but as a DM I'm willing to use a bit of fuzzy logic and say that a PC would always use a bow they could take full advantage of.
>>
>>50539839
>Probably some halfway point between humans and ogres.
>an entire race of Chaos warriors/Nehekarans/stormcasts

Space Marines then?
>>
>>50541842
Or more likely ground marines, to my knowledge none of them have defected to chaos. Sphess Mahrines suffer from quite a bit of chaos corruption though that might be due to the gods plan to corrupt the strong rather than their emotional instabilities.
>>
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What military units are there likely to be in Averheim itself at any given moment?

It looks like the Order of the Black Bear and the Order of Sigmar's Blood both have a presence there. I'm going to imagine that both of the dock gangs (the Wharf Rats and the Fish), would raise a free company each if there was a war. According to WFRP 3e, there's at least one high level Light wizard in the city too.
Apart from those, a regular garrison of state troops is a given and at least a unit of halflings because of the city's proximity to the Moot.

Are there any other specific units from Averheim or at least likely to be there? Bearing in mind that most of the big stuff (steam tanks, griffons) is going to be stationed at Blackfire Pass.
>>
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Know when the new Vermintide maps are going to be released
>>
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Ok so there are people that convert to Chaos, but has there been any cases the other way around?
>>
>>50499755
Morathi knows how to seal alliances.

Massive orgy with daemonettes and dark elves? Fucking sign me up.

>She sacrificed some of them to summon more daemonettes
It's well worth the risk

>>50539713
Haven't found anything. Is that for real?

>>50541968
I suppose if Marius Leitdorf is still alive you could honestly justify anything.
>>
Does the standard Goblin kit not come with hand weapons? Just spears and bows?
>>
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>>50541968

Well, Hans Leitdorf (the brother of Marius) is actually the Grand Master of the Knights of Sigma's Blood.

So I would put these at a priority, they probably even acted as Marius' body guards before he died. They've also worked with the Witch Hunters on occasion so there must be some in the city.

Averheim has a massive dock which is uses for moving the cattle. They hire extra hands in the summer to help. So if the city was under siege I imagine you could represent seasonal dock workers as free company detachments.

As mentioned the Mountain Guard are there most famous regiment. While they usually stick to the mountains I imagine there would be some in the provincial capital from time to time.

Good luck fellow defender of the Pass. May Duncan make your coats of Averland Sunset smooth and thin.
>>
>>50493599
Ostland Ogres get citizenship.

>>50501810
Decent. But AoS, so not thread related.

>>50534364
Elves were rejects due to frailty and liw birth rate.
Dwarfs for being easily manipulated.
Humans for being corruptible.
Giants for unknown reasons.
Halflings for weakness.
Ogres were unfinished.
>>
>>50544282
>Giants for unknown reasons.
Aren't giants descendents from Skytitans? We should actually ask why the Old Ones rejected Skytitans
>>
>>50539988
The Skaven go to great lengths to cover up their tracks, and human denial helps quite a bit. Imagine that Beastmen are ISIS, you know that they like the woods, so if you stay away from the woods or don't live near them you safer than if you were. Now imagine ISIS lives everywhere, right underneath you. They have a town right under your town.

>>50544282
Ogres were a botch job.

>>50544616
Yes, they're the inbred descendants of Skygiants. I think it might have something to do with being loners as that's how the ogres were able to deal with them. With no one around to help them in their castles the ogres could just swarm them until they were almost all gone.
>>
Anyone know what books for WFRP 2ed have diseases outside the core? I need some new possible wound infections for a campaign I'm running
>>
>>50544888
Tome of Corruption has some...pretty nasty ones.
>>
>>50539623
self-reproducing Slann
>>
>>50539988
It's a bit complicated.

Everyone in the Empire (pretty much) believes in the skaven as far as 'beastmen who look like rats' goes. What is considered a conspiracy theory is a civilization of rat-men living in mirror cities under our own, influencing all levels of government and crime, secretly murdering or bribing men who should be their enemies.

Part of the reason why the truth of this isn't acknowledged is down to ignorance. Most folk have one or two pieces of the truth, but not much more than that. The skaven themselves conceal and misinform about their nature as much as possible. Finally, the powers that be in the Empire - including informed nobles and the witch hunters - do not want the masses of the Empire knowing the full extent of the problem, lest a panic seize them and perhaps even cause mass flight from the cities.
>>
>>50544888
>>50544907

Besides Tome of Corruption, the Bretonnia sourcebooks - both of them - include some singularly nasty diseases.
>>
>>50539988
Beastmen are not considered smart or clever; they are rabid animals living in the forest that are only dangerous due to brute strength and numbers.

The Empire acknowledging that there was a race of rat-people who were intelligent enough to wage guerrilla war against them and manipulate their society would not only seem ludicrous to the common man, but letting everyone know wouldn't help solve the problem in any sense. In fact, it would make the Skaven feel threatened - that humanity might take action against them - so they would strike first the moment their veil of ignorance was lost. So its' better for the Empire to pretend that they're ignorant.
>>
>>50490421
Since Mordheim is more like Necromunda, is there something Fantasy that is more like Kill Team?
>>
>>50544748
If ogres had human intelligence and were actually given their own culture and gods by the old ones, they would have been the perfect race to stand against chaos. Physically they were everything the old ones needed them to be.

and with all the races being short of success, the old ones should have made them a humanoid caste system the same way lizardmen were.
>Elves as the Mages, scholars, administrators scientists and explorers.
>dwarfs as the craftsmen, architects and inventors
>humans as the mainstay of the citizens. A highly mutable class that can be adjusted to do the jobs the other races do. Cannon fodder
>ogres as the main frontline troops, the face of the army
>halflings as a servant race meant to attend to the ogres non-combat duties

>>50539839
Liber Chaotica implies there was a race halfway between men and ogres, but they were even more susceptible to chaos and all mutated into minotaurs and centigors during the great catastrophe
>>
>>50546423
Warbands, both the Chaos one and the full army roster one.
>>
>>50546480
Thanks, i'll take a look at it
>>
>>50546479
You're right on the castes. GW canon is that had man, Dwarf, and Elf united Tolkien style Chaos could never win.
>>
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>>50546479
That doesn't make them any less susceptible to the lure of the Chaos Gods. If they're given human intelligence then they simply have more reasons to turn traitor other than food and fighting. They along with halflings are basically garbage they threw together at the last minute and only came up with two sides of the same trash coin.
>>
So what does it cost to get into this?
>>
>>50546604
Where do they state that?
>>
>>50547822
Writers after ET ended. Gav I think?
>>
>>50547937
Sounds like an interesting concept. Still can't put how he fucked up the Sundering behind me.
>>
>>50548216
Tilea could've been so cool, had they ever properly taken the time to do anything with them.

Same with Estalia, Araby, Cathay, Ind...
>>
>>50548264
Knowing CA they'll be in the game eventually, but they'll be behind all the races with army books. So places like Estalia, Tilea, the Border Princes and Chaos Dwarfs will be the last DLC available. But CD will first of the last.
>>
>>50548296
No, I meant GW.

Tilea has some good lore, but we never got anything but a glance. Likewise with Araby and Estalia.

But the eastern kingdoms such as Cathay or Ind? Could've had so much cool shit. It's honestly absurd they never did anything.
>>
>>50548332
Oh, yeah. We could have gotten a good look at all three if there was ever a Time of Legends book about the Crusades. It makes it kinda awkward if my players ever want to visit the southern realms in my WFRP games as I have to throw out some not!Italy/Spain/Egyptwhatever on the fly.
>>
>>50548406
Currently running a Tilean campaign. Players are some up and coming mercenary band trying to become full fledged Dogs of War, helping in-fighting from the many city-states, and eventually will be trying to help unite Tilea and get them to aid the Empire in fighting off the End Times.

There's enough Tilean lore to get some things going, but for a ton of things one is forced to go with a ton of not!Italy stuffs.
>>
>>50547822
At the end of ET Glottkin, archaon says man elf and dwarf could have stood against chaos and won if they had only stood together. That was the true tragedy of Warhammer.

It's also stated that the unified elves under Malekith could have driven the forces of chaos back once and for all(curse of khaine) as could the alliance between the high elves and dwarfs right before the war of the beard. It only makes sense that all of the humanoid races grouped into one civilization like the lizardmen, with each building off each others strengths and covering each other's weaknesses, they would have beaten chaos.
>>
>>50548510
I had a very similar idea, only it involved Estalia. The players were part of a mercenary company headed by an Estalian who was secretly part of the Knights of Magritta. After fighting in the Storm of Chaos, which all my other campaigns take place after, they would have done another campaign to get a few careers under their belts before the rumours of unification reached their ears. A three sided war between the honour bound lords of the south, the practical warriors of the north and a conglomerate of guilders in the east who wished to retain the status quo. The other nations of the Old World were to be involved, if only to influence who would eventually become King of Estalia.

My plan was for my players to pick a side and hopefully stay with that side for the duration of the war, earning themselves a powerful ally that could come to their aid in later campaigns, specifically my own version of the (true) End Times.

I called the "The Right to Rule, aka Oh yeah? You and what army?"
>>
If the empire and Bretonnia had engaged in all out war, who would have won? And who would the other factions side with? This is assuming no major WAAAGH or chaos invasion is going to happen for a while, and bretonnia and he empire are both at peak strength
>>
>>50548728
Hard to say who would win, but the Wood Elves would side with Bretonnia as they wouldn't want to lose their buffer to some guys they rarely interact with. I doubt the Empire could convince the Dwarfs to join on their behalf unless it was a defensive thing and the Bretonnians had pushed in incredibly far to the east. The Grey Mountains dwarfs, though, they might be persuaded to join either side if given a kings ransom or two.
>>
>>50548728
The Empire, easily.
>>
>>50548510
>>50548621
Exploring more of Warhammer's forgotten realms is my fetish.
>>
>>50548892
Unfortunately we never got to go to Estalia, though I still plan on keeping it open in case I get a new group. I still have my initial synopsis if you want to read it.

https://docs.google.com/document/d/1t9m6IZsSNPGopp42O42Z-eccXp0W05tMEFgKjc2jOK4/edit
>>
>>50548728
I would bet on the Empire
>>
>>50548728
Brets launching a full scale crusade on the magnitude of the one that crushed araby would be pretty devastating for the empire. While the brets may not have gunpowder, neither do orcs, chaos marauders or beastmen, and they manage jet fine against the empire. Bretonnians also have a much better air force than the empire, and should have no problem taking out artillery crews. The brets could "win" but they would never be able to fully hold the empire and eventually they'd be driven back.

Same goes for the empire. While invading Bretonnia might have some success, eventually the empire armies will get outmaneuvered and driven off bretonian soil.
>>
>>50546423
>>
>>50548332
Araby had a full army in Warmaster.
>>
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>>50530129
Easily!

vanilla knights are great as small units of chaff/flankers

ICK and reiksguard are good as big hammer blocks

and Demigryphs are just amazing no matter what you do with them

plus you could probably justify a steam tank if you want
>>
>>50550769
I really wish knights would couch their lances. :/
>>
>>50532681
>Overrated.
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>>50548728
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>>50552559
One grail knight is more than sufficient to take out a volley gun
>>
>>50552559
The ward save.
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Out of the blue question: could anyone here point me to some good pictures of goblins getting killed in mass? I'm gonna try and look through the army books but if anyone can help me save some time it'd be greatly appreciated.
>>
>>50552645
lol. more like this
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>>50552669
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>>50552669
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>>50552579
Are there any examples of that ward save in fluff? its mentioned as being able to stop bullets and spells, but I've never actually seen it portrayed in a story
>>
>>50552997
Not that I have read so far, as the Knight Errant/Realm/etc series is terrible and written by a guy who clearly didn't want to write it. Has a great duel, though.
>>
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anybody got a DL link for Castle Drachenfels?
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>>50552810
>>
How do we fix bretonnia? How do we make them more diverse without turning them into empire lite? How do we turn bretonnia into an interesting, distinct fsction and not just a boring one trick pony?
>>
>>50553391
Buff up the spiritual side with ghostly units. And foot knights.
>>
>>50553391
Bretonnia is interesting enough as it is, not everything needs to be a circus.
>>
>>50553391

Develop their port city's lore based on them having the best navy around. Have these cities be more developed technologically and be culturally more like the other nations than oldschool Bretonnia. Give armies from this cities access to old discarded units like footknights and cannons, at the cost of losing the more mystical units from classic Bretonnia (grail Knights)
>>
Going more in depth to the various dukedoms would help as well, as a knight from Lyonesse isn't the same as one from Montfort, nor are the peasantry. Montfort itself is a huge citadel, and said to be one of the most impressive human fortifications around, requiring a lot of foot soldiers to defend. Not all knights can ride their horses in such an area, and especially not a siege.
>>
>>50552559
"Well-placed" means jack shit when you've got a shitload of knights that you can just straight up overwhelm that lone volleygun with limited ammo and slow reloads between volleys.
>>
>>50553123
found it

somebody should add this to the mega

http://www.mediafire.com/file/8gk5bq2j392kdsa/Warhammer+FRPG+1st+Ed+-+Castle+Drachenfels.pdf
>>
>>50550635
The Araby army was pretty simple all told, with the only standouts being the War Elephants and Djinn.
>>
>>50552559
It really depends on how well placed well placed is.

At least in theory, eventually you could just overwhelm the volleygun with sheer numbers, but if it was on the end of a narrow bridge, horses would start stumbling over the corpses of knights and other horses, even if they don't panic due to loud noise and smoke. But if the horses had any room to avoid the bodies of the dead, there's at the least the chance that a disciplined charge will at least make its mark against one gun, or a horseless knight will manage to make his way forward and silence it.
>>
>>50555068
Dude. One Trillion Knights. Thats more knights than people on the planet. The warp would implode so badly from the sheer amournt of Chivalry in one area, that it would retro-actively retcon Bretonnia into being the main faction of the game.
>>
>>50550791
they do anon,while charging. it's just a shame they have no secondary weapons
>>
>>50556292
I've never seen it, they always seem to thrust with them instead of couching.
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>>50556320
hardly a proper lance position but he is 'couching' it through the enemy, it seems that they either have a thrust animation, a jumping ??? attack or this one.
>>
Anyone know if there's any launch options I can use for warhammer?

My computer's pretty old but still exceeds the minimums. First generation i5 quad core, Radeon HD 6870, 10 GB of RAM, Windows 7 64 bit. But the benchmark averages 30fps on the absolute lowest settings, and the game is basically unplayable.
>>
>>50557077
anon its a warscape total wargame, you aren't going to get much better than that, check the config file in %appdata% to see if you can set things lower though
>>
>>50542026
>Implying you'd ever want to leave the cozyness of Nurgle's embrace.
>>
>>50557303
>warscape
leave.
>>
>>50555259
And yet, the volley gun would win
>>
>>50558462
And exactly how would it win against such an absurd number of knights other than "because I said so"?
>>
>>50553391
The knights for the most part are fine. Maybe make the blessing more pronounced as having minor reality warping effects that make their style of warfare useful even in situations it normally wouldn't be. I'd say make the distinction between the noble class and the peasants more pronounced though. Nobles should be tall, muscular, graceful, almost elf like beautiful beings, kinda like how the nehekaran nobles were. Peasants should just be regular people, but not completely shit covered and worthless. I'd like to think that lords would make an effort to make sure their peasants were presentable, since a lords realm reflects the strength of his rule. Dirty, shit covered peasants living in straw huts shows that that lord is poor as fuck and should be mocked for such embarrassing behavior.

I'd also like if the peasants were expanded upon. Men at arms and archers would pretty much be the same, but i like to think that a nation that revolves so heavily around horses would have them in all castes. Peasants should have horse archers, war wagons, and giant siege chariots.

Grail knights could also be expanded upon. They should be like the heroes of myth, with the current grail knight powers being just the baseline. Depending on the grail knight, they could have anything from immense strength to the ability to kill daemons with a touch to having skin as tough as iron. Also would like to see some sort of monstrous beast mount, like questing beasts, great stags and spirit mounts. Speaking of spirits, expand more on things like spirt lights and archers, land sports and naiads.

Seeing as the bretonnians got some of their culture from looking at the elf ruins, their navy should be based more on the high elf ships. Instead of cannons, their ships should be armed with magically blessed trebuchet and bolt throwers, and protected by the blessings of mannan/the lady.
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>>50558561
it hits multiple units.
Volley guns would be extremely good Point defense artillery.
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Has anyone played Skavens in 2E? Is it fun?
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>>50557687
I don't come to tg for memes, total warham is on a 'modified' warscape, go kek yourself anon.Thats a statement.


also currently painting 9 assorted artillery crews and an empire engineer, it's not terrible anons, just too humid to put dullcote on them so I'm at an impass.

pic related is the engineer , old picture though
>>
>>50541232
Have you ever tried dodging a fucking arrow? It's up to the shooter to hit, you can't possibly dodge an arrow flying towards your ass unless you have superhuman reflexes and agility.

If you really want PCs to be able to dodge arrows, make it a Very Hard (-30%) Dodge Blow test.
>>
>>50559458
It's more about the character knowing when to sosge, which isn't when the arrow or bolt is already in flight. Gets even harder with guns for that reason.
>>
>>50559366
Warscape is literally the graphics engine that deals with rendering. They have moved away from the empire engine since Rome 2, and all the bullshit about
>fake mass
was because CA focused on resource intensive (not to mention more expensive) Motion capped animations as they were popular in rome 2. When it played out during the game, units had a lot of phasing through as the animation got played over and over again.

It's like saying WoW runs on the Warcraft 3 engine, which while technically true, is disingenuous at best.
>>
>>50559366
I want to roast your mini painting skills, but with that lighting and shaking, can't see anyting wrong with them tho, but you better give that engineer a fancy colored feather

both cannon and steam tank have obvious mould/junction lines (the top-bottom parts of the cannon, and the tank's front), which are annoying to look at, keep it in mind for future models

Nice to see people posting progress
>>
>>50559458
That depends a lot on the distance
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>>50559458
Arrows fly slower than you think, if you aren't standing close it's pretty easy to dodge one.
>>
Dark Elves, High Elves, or Skavens?
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>>50558832
So? You may take down a few dozen (a hundred if you are very lucky) knights with one volley, but there's still more than a billion knights charging at you, and even if they failed to reach you before you finish the lengthy reload between each volley, you'll eventually run out of ammo.
>>
>>50561133
Asur. What is the question?
>>
>>50561179

Which one should I pick?
>>
>>50560226
fair enough anon, I was merely implying without a top of the line pc, you aren't going to get much above 30fps in a huge battle on ultra, even in warhams.

>>50560278
haha, no excuse on the steamtank as it was my first ever assembled model, but I did buy the cannons preglued and undercoated (and didn't have the heart to strip them after cleaning and stripping 30+ tripple layered choc units )


as for the engineer a lot of his paint was rubbed off so you will be pleased to know he is improving, Uploaded is some more progress I did on him. he does look pree neat.

also ruleswise, do I have to have the pilot engineer on the steamtank actually sticking out of the model to make attacks with him?, tank looks better hatchdown, and I could use the model for something cooler
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>>50561272
woops, forgot pico
>>
>>50561272
I was talking about running it on low, not Ultra. It's unplayable despite exceeding the minimum
>>
>>50561133
Where is the difference?
>>
>>50525819
>>50529683
>>50541056
question is does that mean the warmachine itself, or the entire unit called 'warmachine name' is meant here.
Cause in one of those cases you still have crew left over and the unit itself is not destroyed, but pretty much useless.
>>
>>50543298
In just checked my bitsbox and that seems to be the case.
Mind you, the only goblins I have in my possession are from one of the armydeals which had wolf riders in it.
Other than that my army is made up entirely of orcs and black orcs. Was a theme thing.

Anyway you could try googling around for the sprues to be 100% sure.

Wouldn't be too hard to cut off the spear handles and glue some axe heads or swords on top of their handles/fists.

Did goblins even come with the option for handweapons in the armybook?
>>
>>50561178
that's why you have stout imperial pikemen with fluffy hats silly.
>>
>>50563288
If Dwarfs would just use pikemen, they'd be unstoppable on the field
>>
>>50561214
Skaven
>>
>>50561911
It the unit is not destroyed, then why should it cause panic?
>>
>>50552579
Green Knight was always weirding me out. He's supposed to wear ancient, archaic armor, but he wears a Barbute helmet and full plate, which is more advanced than what most of the Bretonnians have (in the Barbite's case, by a couple hundred years).
>>
>>50563612
Sure, but how fucking cool does he look?


Iiin the topic of Bretonnia, does their King need to be a Grail Knight?

And what exactly happened during the End Times? Not-Mordred killed but not killed Louen, the Green Knight became king, then they fought a bunch of Slaaneshi demons, then the Green Knight and Abhorash teamed up.

And we basically didn't get to see any of this, right?
>>
>>50563737
The King is always a Grail Knight, yes.

The Green Knight was Gilles le Breton, so he assumed the throne, fulfilling the King Under the Mountain prophecy.

Yes, we saw nothing of Bretonnia's end because GW are shitty, lazy double niggers.
>>
>>50563737
The King is always a Grail Knight.

End Times was dumb. Louen died. Green Knight revealed himself as Gilles le Breton (Bretonnia's Sigmar). Then it was revealed Louen didn't die. Then he died at the Battle of Altdorf. Or maybe he didn't. Instead, he and all of the knights were taken to an Elf Afterlife to be the gods of the New World. But not the Age of Sigmar world. Literally, they became the gods of a new "old world" for whatever life the wood elf gods shepherded into it. Then Green Knight and Abhorash stupidly teamed up, like you said.
>>
>>50563803
>>50563820
What happens if the king has no Grail Knight children? Voting like the Empire, or just whoever Fay Enchantress chooses?

And if Louen died at Altdorf, where was Gilles during this? I read about Amin'Hrith killing off a bunch of Bretonnians during a siege, so does that mean Bretonnia was hit first by a vampire-led civil war, then daemons, and finally the Skaven?

This is not quite as bullshit as all the Dwarf holds and human kingdoms being run over by Skaven in like weeks, but I still wish we got to know a bit more of Bretonnia during ET.
>>
>>50564050
Usually there's a relative somewhere in the family tree that would be a Grail Knight. To my knowledge, the Fay Enchantress always has to give her say-so for a king to be crowned. She can, in fact, unilaterally dethrone a king - but these powers aren't exercised often.
>>
>>50564050
The King of Bretonnia is elected. It's not a hereditary monarchy.

The various Dukes come together and select one of their number to choose the King.

(What's annoying is that basically Games Workshop made EVERY IMPORTANT 'GOOD' CIVILIZATION AN ELECTIVE MONARCHY. Empire? Electors. Dwarfs? Council chooses High King. Bretonnia? Dukes choose one of their number. High Elves? Election of the Phoenix King.

While Louen was at Altdorf, Gilles was going to Athel Loren. And yes, Bretonnia was hit by Vampire Civil War, Norscans, Demons, then Skaven.
>>
>>50564307
To be fair, Bretonnia is modeled to a degree after elven kingdoms, and the same goes for the Empire and the dwarfs.

Kislev is a tyranny (albeit one led by a woman dangerous she scares chaos champions), and Tilea and Estalia are by and large absolute monarchies, though I know there's one disgustingly corrupt monarchy there. Marienburg is a republic, too.
>>
>>50564307
Just realized that, all of the "good" guys have the exact same system of government. I wish the empire had one unbroken line of Sigmar spawn, or that bretonnia was always lead by a descendant of Giles. Competent leadership all the time
>>
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>>50492191
>but not End Times fully

I fully hate the End Times. The only good thing to ever come out of it as a label are things largely unrelated to the horrific levels of fluffrape associated with it, like the Vermintide game, that turns it into a largely inconsequential backdrop more than anything else.

And even that is tarnished by the shitty nature of End Times because you know that in that timeline, it's all fucking meaningless anyway.
>>
>>50564307
I've elected (no pun intended) to completely ignore the more retarded parts relating to that. As far as I'm concerned, Bretonnia is still a hereditary monarchy, even if the dukes ratify by bending knee.

Same thing with the elven nation(s), more or less, except perhaps the woodies. Divine Monarchies, for all practical intents and purposes.
>>
>>50565319
>Anvilhelmet
Lol. What's his story?

Storm of Chaos, as flawed as it was, was considerably better than End Times.

Every single faction is either absent, comically inept or painfully weak. Except the Skaven, who, funnily enough, are at their best when they are comically inept.

It just kills me how cool End Times could've been had they actually given a shit.
>>
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>>50565421
>Lol. What's his story?

I honestly have no idea. I pulled it out of one of the last (or the last?) dwarven codices for WHFB, and it was so stupid I just had to save it, because my helmet is an anvil, your argument is invalid.

>It just kills me how cool End Times could've been had they actually given a shit.

Yeah, it's pretty obvious to me that the End Times was conceived as a way to completely trash the setting and make it unusable for the future, with no regard for established fluff. Instead of trying to hunt nuggets that aren't completely shit, I simply disregard the whole thing. It saves a ton of headaches.
>>
>>50561272
>>50561289
>also ruleswise, do I have to have the pilot engineer on the steamtank actually sticking out of the model to make attacks with him?, tank looks better hatchdown, and I could use the model for something cooler
Just let your opponent know it beforehand and you should be fine (and if he refuses to play, you are dodging a bullet)

Knowing they were second-hand, you are doing a great job at them!
>>
>>50565421
>Lol. What's his story?
Dwarfs tend to wear things that indicate which clan they hail from. Clans usually all practice one trade, so this anvil helmet guy probably comes from an esteemed clan of smiths
>>
>>50565421
>Storm of Chaos, as flawed as it was
It was fucking atrocious.
>>
>>50565347
Bretonnia being a hereditary monarchy doesn't explain how the line of King passed from Bastonne (where the family is STILL the descendants of Gilles le Breton) to Louen in Couronne.

I agree, it'd be better if it was a hereditary monarchy because "lol everyone is elected" comes off as fucking dumb.

>>50565790
Endhammer tries to fix a lot of the borked End Times shit, particularly in Bretonnia.
>>
>>50552725

is that a fucking sonichu medallion
>>
>>50565973
Glad im not the only one. The only thing better about storm of chose was the fact that the world didn't splode at the end. Everything else about it was just as retarded as end times

>no one important dies
>nowhere important is destroyed
>mannfred having the strongest standing army remaining at the time and choosing not to attack the empire at its weakest
>skaven doing almost nothing
>dark elf invasion of ulthuan plays out exactly the same way as the last one
>lizardmen do nothing
>ogres do nothing
>tomb kings do nothing

And i don't care what anyone says, Grimgor head butting Archaon at the end was the most retarded thing of all, it was only good for memes.
>>
>>50565979
>Bretonnia being a hereditary monarchy doesn't explain how the line of King passed from Bastonne (where the family is STILL the descendants of Gilles le Breton) to Louen in Couronne.
>I agree, it'd be better if it was a hereditary monarchy because "lol everyone is elected" comes off as fucking dumb.

It's quite easily explained away as them simply being in line to the throne. Sometimes shit happens to the next one in line, sometimes they're declared unfit, etc. It's not like there's no historical precedents for it, even without an electorate system.

>Endhammer tries to fix a lot of the borked End Times shit, particularly in Bretonnia.

Yeah, but I'm not interested in WHFB and it still doesn't fix the continuity issues End Times created. Endhammer is mostly an attempt to make something shitty not-shit.

That being said, I haven't taken a look at it in a long time, so I should probably take a look at it again.
>>
>>50566455
>Endhammer is mostly an attempt to make something shitty even more shit
FTFY

I remeber there was a time where endhammer actually used to get discussed here, until someone pointed out that it did all the things that made the original endtimes shitty and pretty much turned into AoS old world edition
>>
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>>50566698
Well, like I said, I haven't actually taken a look at it in a long time.
>>
>>50566698
Only one person ever said that. And he kept coming back. And then it finally turned out he was just pissed off because nobody liked his ideas and he couldn't get over the fact that in a coalition-based project, his ideas don't become canon when they're unpopular.

>>50566455
You should take a look again.
>>
>>50566865
it didn't change the fact that endhammer turned out to be a big pile of shit that raped the fluff just as bad if not worse than the original endtimes. they completely missed the point of why people hated ET in the first place.
>>
>>50567456
Don't know what you're talking about.
>>
>>50558918

They got their first book in 4th
>>
>>50565421

Skaven were fucking scary in end of times, for once.
>>
>>50567866
I really hated how they got reduced to being lackeys to Archaon after they had so much success. I was hoping they were going to try to stop Archaon as a way to keep all their victory gains. it would have been much cooler to have seen the end come down to a 5 sided battle between chaos, the skaven, the undead, the orcs and ogres, and the remaining forces of order.
>>
>>50567926
>Skaven backstab Archaon instead of Valten
it'd be like Grimgor's headbutt all over again

>Thanquol blowing up a third of the Chaos host after snorting his weight on Warpostone, for fear of being backstabbed by Chaos, will never be canon
>>
>>50567926
Meh I found it as a nod to Chaos united. I thought it made sense.
>>
>>50564307
Well, you see, constitutional monarchies have to be good
>>
>>50568124
Good, that's silly even by endtimes and AoS standards. If the skaven wanted to betray archaon the point of divergence should be that verminlord assassinating him instead of Valten.
>>
>>50568124
That is entirely Thanquol's characterization and fits the stories from Black Library, as well as the Slaan's prophecy about Thanquol, that he would forever do more damage to his allies than his enemies.

The idea that Thanquol would sit back and let someone else take the glory, nevermind a MAN-THING, is retarded and out of character.

>>50568761
Verminlords are End Times bullshit. Thanquol and Grey Seers are the king. But, if you want that, then you'll like Endhammer, as that's what happens. Except the Verminlord doesn't kill Archaon -- only distracts him.
>>
>>50568954
>as well as the Slaan's prophecy about Thanquol, that he would forever do more damage to his allies than his enemies.

>Essentially unite all the Skavens
>Act as right hand rat to the Horned Rat himself
>Join with Chaos and secure the Horned Rat's ascension to fully-fledged Chaos God
>Live on in Age of Sigmar, unlike Gotrek and Felix

Boy, I hope that Slann was fired for that blunder
>>
>>50568995
It was in Thanquol's own fucking Black Library book. Thanquol gets captured by the Lizardmen, brought before the Slaan, and ultimately he's ordered to be released because of it.

Just another classic blunder from End Times.
>>
>>50566254
Skaven should've ass-ass-inated Mannlet von Bitchstein to get the vampires caught up in a civil war so they could cheeserat into Sylvania and nab all the warpstone.

IDC about autistic lizards, ogres, or KANGZ myself. Grimgor headbutting Archaon was only good because Archaon is a shit character with worse fans and seeing them get angry was sweet ambrosia.
>>
>>50569248
I actually felt Storm of Chaos was a fine non-apocalypse event until Grimgor. A prelude to a bigger apocalypse.
>>
>>50569379
They should've played it out like the games as they sad they would. Chaoscucks get BTFO by righteous fury. Archaon dies a weeping coward. Now THAT would've been a change for Warhammer, and you still had plenty of contenders besides them.
>>
>>50569220
Yeah I know. Just the other day I was telling my normie friends all about the Skaven and they all pointed out how that Slann really messed up by releasing Thanquol.

End Times managed to fuck up even the Skaven's defining incompetence.
>>
>>50569965
I always figured that many Skaven were competent (if not hyper competent, given what they could invent), but their paranoia and ambition meant they were constantly cutting the legs out from under each other.

By contrast, Thanquol was really just fucking incompetent (as well as insane). But he was funny. And he was so much more paranoid and ambitious than every other Skaven that sometimes he came into success by surprise... only to fuck it up again, later.
>>
>>50490759
Just realized how jewish the skaven really are. . .
>>
>>50563612
>>50563737
My theory is that the Green Knight is different every generation, appearing as a man with the best armour you could possibly get, even if it seems a bit more advanced than you have at the time. Remember, facing the Green Knight is the true test of a Grail Knight. And having some bad motherfucker staring you down and booming out with an incredibly loud voice is sure to rattle just about anyone.

And yes, the King needs to be a Grail Knight. The Companions, after the departure of Gilles, decided no man no matter his birth or station could become Lord of Bretonnia without first gaining the Lady's favour. This caused his son Louis to boldly go where no knight had gone before and became the first Questing Knight, returning later as a Grail Knight to become the first true King.

>>50564307
It's neither. The King has absolute power but is chosen by the Lady's representative, the Fey Enchantress. Only the Companions, as stated above, chose to make the position unattainable by the unworthy. After that the King had to be chosen by their goddess and installed by the Enchantress, who could also kick him out if need be.

>>50570260
Hobgoblins are Jews too. The Black Orc rebellion was literally 'Stabbed in the Back'.
>>
Anyone in the 217 here? I'd be willing to drive an hour to get away from all the AOS cunts in the capital
>>
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TFW you get to the third installment of The Enemy Within (one of the best RPG campaigns ever), Death on the Reik, and you learn a minor villain is a Forest Goblin Chief named "Stoatthrottler" who wants to learn magic, but doesn't know how, so he just wears a long, red, noblewoman's dress and a tiara and waves his hands at enemies, because that's what he's seen witches doing.

>pic related
>it's a stoat
>>
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King Mouse.jpg
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>>50570607
Sometimes I call myself stoatthrottler.
>>
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>>50568954
>Verminlords are End Times bullshit
>>
>>50570939
Yeah. They disappeared for ages, then came back as Horned Rat ex machina to suddenly give the Ratmen a melee powerhouse.

Meanwhile, Stormvermin who are meant to be very intimidating, and Rat Ogres, just get fucking ignored.
>>
>>50500245
learn the rules for 9th age, since its a living game that is updated frequently and you can use any models for it.

If you're interested in the fluff, take a look at what factions you like then check out their whfb army book or some fluff.
>>
>>50529883
1.2 is ooookay. Magic is very dull, and I can't believe I'm saying this, but, I think gunlines need to be buffed a bit. The doubling of the points also seems really superflous. It was done to make the game more granular, but I don't think it achieved that, or I should say, as a beastman player, everything was just doubled so there was really no change towards granularity.
>>
>>50571072
Thanks, but I was asking about Mordheim.
>>
>>50571319
lol
>>
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So, is Jarl Vader a good Chaos Marauder Champion pic for an RPG Campaign?
>>
>>50571654
Could you elaborate
>>
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>>50571667
>>
>>50571683
Just how you were polite and side-stepped his advice without putting him down, but at the same time demonstrating you had zero interest.

Made me chuckle.
>>
>>50571667
>>50571712
Mite be cool. As a character or an NPC?
>>
>>50571782
NPC - Villain
>>
>>50563288
Then why not have a trillion pikemen to fight the trillion knights instead of a lone, completely unsupported Volley Gun parked on some choke point?
>>
>>50571057
Verminlords are literally in the skaven rulebooks, the variations only got expanded upon in ET. It's like saying bloodthirsters are endtimes bullshit just because we got more of them
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>>50572096
How would you plan to use him?
>>
>>50572206
Not sure. Just thought he looked cool.
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The Red Duke has been confirmed for Total War: Warhammer
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>>50572906
WEW
There better be an achievement for defeating him as the King, specifically if Louen is the one to strike the killing blow.
>>
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>>50572906
That's good. Though I still am kind of hoping for Mallobaude. Maybe if someone rebels, Mallobaude could come in as an enemy general or some shit.
>>
>>50572963
While I really like his ingame model, I think they should have gone with the classic look. The ancient, torn up Blood Dragon armor looks sick though.
>>50573171
Green Knight has been confirmed to appear so I really want a show down between them.

You know things are rough when you consider a greedy vidya company your "real daddy" CA has given more to Bretonnian fans then GW has for years.
>>
>>50573171
Maybe that could still happen with Duke Alberic and his quest battles. Louen might be busy with Archaon when the End Times/Storm of Chaos begins, and Alberic has to deal with the homefront.

>>50573250
GW is like the father that started out alright until he became an alcoholic and blamed everything that went wrong in his life on you, while CA is the step dad that is trying really hard to gain your love and acceptance.
>>
So any advise on running a warhammer fantasy role play campaign for a GM bringing his players in from D&D, only one of the has much knowledge of the setting, he plays an empire army but the others haven't encountered warhammer. I was planning on either running an urban based campaign on the streets of Marienburg, with the players uncovering various cults and various hidden factions running the city behind the scenes similar to a world of darkness game or a campaign set in the border princes with the players adventuring and having to take part in the intrigues of various princes while going adventuring and perhaps eventually ruling their own principality. I was wondering what advice you might have as well as general tips for a GM starting a wfrp campaign.
>>
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>>50573752
I'm going to bed, but keep it small at first. Even keep it small for the majority of the campaign. Start out hunting cultists or dealing with a Beastmen warherd or goblins. Advise your D&D players that this is a dark and depressing world, and that they should expect to lose limbs or reason rather than gaining powerful magic items and the like.

For starters I say deal with a cult in a small town as you can make a few major NPCs and a handful, or two, of lesser ones for the players to get attached to or at least get to know a bit. Then, if they survive, let them poke around the world and explore. You'll probably find some good plot hooks simply by letting them look around the Old World as instead of pointing to an object on the horizon they'll let their own curiosity get the best of them.

I'd be happy to talk more about GMing WFRP, but maybe next time. I'm usually here if I'm not busy at work. Good luck.
>>
So any advise on running a warhammer fantasy role play campaign for a GM bringing his players in from D&D, only one of the has much knowledge of the setting, he plays an empire army but the others have no experience with warhammer. I was planning on either running an urban based campaign on the streets of Marienburg, with the players uncovering various cults and various hidden factions running the city behind the scenes similar to a world of darkness game or a campaign set in the border princes with the players adventuring and having to take part in the intrigues of various princes while going adventuring and perhaps eventually ruling their own principality. I was wondering what advice you might have as well as general tips for a GM starting a wfrp campaign.
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