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Warhammer 40k general

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Thread replies: 382
Thread images: 88

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Crying 1k sons "fans" edition
>>50485357

>Freshest Rules:
https://mega.nz/#F!Wl5DAbCb!TYxZG4CgX_x-NJu7JBwbZQ!2tgBUTYI

>Stale PDFs:
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ!ddAxALZD

https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg

https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ

>Outdated FAQs and Errata:
https://www.games-workshop.com/en-GB/Rules-Errata

>40K 7th Edition Quick Reference Sheets:
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>Forge World Book Index:
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>The Black Library (MAKE SURE TO TIP CLOWNS 10%):
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q!c4pGAJDb

>FAQs
https://www.warhammer-community.com/2016/11/22/warhammer-40000-rulebook-final-faq/
>>
1st for Autocannons are great.
>>
>>50490113

So what did happen with the sons? It's exam season so I haven't has the time to check? I thought they beat the shit out of the wolves? And everyone was happy for new models. Why are thousand son fags cryin?
>>
So how does WoM book work for CADs?
Is its own codex or can I take a Chaos Lord with Tzaangors as my troops?

I want a big bird leading my little birds
>>
>>50490068

Yea, the current damage table is shit.

In general, a pen should be able to wreck a vehicle, however MCs already have a huge advantage over vehicles.

Part of me thinks that you should get a bonus in your damage table based on how much you penned and that Glances shouldn't be able to strip the final HP.

>>50490097

Don't underestimate the mass of S6 fire. I did for a long time until I just started going with it. The sheer weight of fire is crazy.

Still, higher points for me are LoC, Heralds/Exalted, 2-3 horrors, then HS princes.

>>50490105

They're troops, and TS have their own Legion rules you can choose to follow like Black Legion.
>>
>>50490148
See
>>50490178
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>>50490146
>Why are thousand son fags cryin?
Its literally just one guy.
>>
>>50490146
Their rules are apparently not very good, their wargear selection is very limited and they cost too many points.
One of their formations is 2250 points minimum.

Basically, they took the rubics from the CSM codex and made them in to their own army without the buffs these guys wanted for them to make them 'viable'.
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Xth for post your favorite game photos
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>>50490194
>One of their formations is 2250 points minimum.
>Implying implication
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Never forget
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Do Fedual worlds have Astropaths?
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>>50490113
What are some of the fun armies you've thought of doing or that you have wanted to do? And if you have managed to pull of a fun/silly army, how'd it go?

I have some Bullgryns and Inquisitor Lord Karamazov. I've wanted to do a really aggressive Guard army incorporating them along with Rough Riders, Priests, Straken, Infantry blobs, Shotgun vets, Hellhounds, Demolishers and Armored Sentinels.

I don't have all the models, and I want to proxy it just to see how it would fair.
>>
>>50490146
Cool models, rules are neat but they cost too damned much to be competitive.

On the other hand the actual "good" unit from the book is Horrors, which aren't even in TSons, and which have rules to broken and problematic to the game that community tournaments are looking to preemptively nerf them.
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>>50490213
The Planetary Governor, who would usually be at the normal galactic level of technology would.
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>>50490216

Funny enough, I've always wanted to do a Thousand Sons army who took to infusing daemons into armor/people in an attempt to undo the rhubric. Over the years, they e obviously fallen down a darker path, especially after their leader ascended into a Daemon Prince.
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>>50490113
Played an epic as fuck 2000 pt game against Grey Knights today. Guard held the line and shattered the enemy with bayonet and tank shells. It was super cinematic and I got a bunch of pics too if anyone is interested.

Also why do you think people don't post pics of their battles that often thread?
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>>50490216
I kinda feel like Genestealer Cult is basically aggressive Guard done right.
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>>50490294
Post em. Looks good so far.
>>
>>50490294

I never remember.

I kinda wish I had a picture of the "Tower of Horrors" which was a tower ruin filled with horrors...

My opponent and I thought it was funny.
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>>50490197
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I'm going to be fighting a 1500 point Imperial Guard Infantry army list as vanilla space marines? We've agreed to go as infantry heavy as possible, with no flyers or superheavies. What should I bring? My main idea is a pair of ironclad dreads in drop pods, and a basic 10 man sternguard squad in a drop pod, with 2 librarians as HQ choices.
Should I drop a sternguard guy and put a librarian in their unit? I was thinking about using pyromancy to soul blaze some mooks but would a different discipline be better?
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Why are the Space Wolves goddamned furies? Why is Russ the worst primarch?
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>>50490252

So standard GW fare?
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>>50490269
I can take that the governor would have the Astropaths and leave the filthy lesser nobles in the dark about the wonders of Imperium tech/convinces, but Fedual worlds can be high tech medieval planets too right?
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Rate my list tg
The commander is attached to the drones.
The commander and his drones deep strike. So does the ghostkeel.
>>
Are there tables for Kabal generation?
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>>50490294
>Played an epic as fuck 2000 pt game against Grey Knights today

>grey knights
>apoc
>>
>>50490329
Hey, back then that was a respectful level of wolf. They didn't have wolf pods, wolfers, wolf wolves, wolf armor, Land Wolves, ect... Everything was perfect back then.
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>>50490294
I don't take pictures of my games because my phone camera isn't worth pickles.
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>>50490339
https://1d4chan.org/wiki/Dark_Eldar_Kabal_Creation_Tables
Now go forth and roll up some edgy space elves who currently suck in this edition. Post the results.
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>>50490311
Here's a pic of the rest of my battle line things got crazy after he went through his turn(not a lot happened) and went to kine that's when things started to go to shit for the Grey Knights.At the end of the game I ended up killing two Dreadknights with Guardsmen in melee if that gives you a clear picture of what happened
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>>50490194
The closest any of the formations get to that at minimum size is 1205 points. There isn't one that minimum is 2250.
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>>50490294
Hell yeah, I love playing against my friend's guard army with my Grey Knights. It's always a fucking bloodbath.

Here's another pic from >>50490197 this match.
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>>50490216
I'm trying to build a fluffy Jumpy + Scouty Raven Guard army. I have a couple of squads of both types, and boy am I having fun.

On a match against ultras I managed to infiltrate shotgun scouts inside the effective range of my opponent's whirlwinds, behind cover. They proceeded to single-handedly destroy the whole squadron with sheer grit.

Also I get that nifty jumppack chapter tactics where I can activate them both moving and assaulting, makes the assault marines super good when paired with an IG hellhound to give them mobile cover.
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>>50490294
>Also why do you think people don't post pics of their battles that often thread?

The table my friends and I play on, is just Pink foam with terrain on it, while I work on it. So No pictures I take will look good. And stuff still needs to be painted.

I'd like to think there's a lot of people here in the same boat, with unpainted armies, and not great looking maps.
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>>50490360
Everything?
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>>50490334
Sure. The tech level runs the entire Gamut. It's just that there's usually a Planetary Governor with a level of technological sophistication necessary to gather the Tithe and call for help if necessary. Astropaths are pretty valuable, and loose Psykers are generally scooped up by the Black Ships. So you aren't likely to see an Astropath serving a random feudal noble without much need for one. That said, the Galaxy is a big place, so although atypical it could happen.
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>>50490335
your drone unit should be all gun drones or all marker drones, I'd say marker drones. And the commander should be running with the other crisis suits since he doesn't work well in a squad of drones with his plasma guns. Also a single Pirahna isn't doing much by himself. Maybe scrape some points together for a second one (Could start by taking a couple drones out opf the drone unit, remember the pirahna comes with two drones anyway.)

Besides that you've got a perfecly vanilla hunter contingent. Although as a matter of personal preference I'd leave tank hunting to the stealth cadre and give the crisises plasma guns so they can run around with their commander melting armored infantry and light vehicles.
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>>50490178
Cool. Chaos lord with Seer's Bane and Jump mutilators it is
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>>50490399
Basically this^

My fellow players don't believe in showing up with completely(or even half) painted armies. We also have shit tables/terrain due to not having a FLGS and playing in one of our player's business after they close up.
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My turn one popped the Rhino in pic related with my Vanquisher. Then the Executioner(the true MVP of the game with about three units killed by it alone) wiping out the squad and leading to a Rhino killing spree.
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>>50490399

That looks like a fun game right there.
>>
>>50490294
Interesting question. My army is usually in various states of completion, so I feel bad taking pictures of unpainted models.
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>>50490216
An army of entirely Noise Marines with guitars and greenstuff leg warmers/huge hair painted up to look like Doctor Rockso/Zazz Blammymatazz. They would have a cadre of tour rhinos to transport them, a helbrute with amps for shoulders, and they would be powersliding on their bases or surfing their bikes.

Also every single base and the inside of each tour rhino would be flocked in "snow".

Obviously, I don't have the money or talent to do this.
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>>50490399
>Lone genestealer
>This is my Tuna!
>>
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>>50490294
1500 point game vs a tau army tomorrow. I'm thinking about if I should bring my Orks, which I'm really enjoying, or to bust my daemons back out for a change.
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>>50490409
Compared to now? Have you seen the modern Wulfen?
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>>50490447
The dream though.

>>50490300
I'll have to look into them.

>>50490275
Will you try to do something like that soon?

>>50490391
Very nice. Sounds like a blast.
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>>50490146
Their rules are poop. Not "boo hoo they're not elderz" poop, but "CSM still have trouble minmaxing against fluffy lists of several other factions" poop. Also the new Ksons models are meh imo, I like the old ones better. The new helmets look too much like this neo-aesthetic GW is pushing for chaos power armor instead of having their own thing, and the new Aspiring Sorcerer looks boring compared to the old robed dude.

That said, I aint even mad. At least we're getting new shit now, GW can make it up to me by releasing some dope new berzerker models, and I don't think they'll goof by changing the teutonic helmets.
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>>50490425
Well since I'm running the XV84 suit I get a free target lock so the commander will be firing at a different unit that his drones. I ran the gun drones as extra ablative wounds but I can remove them but they won't be firing with the commander himself. The Piranha is there for its supporting fire and seeker missiles. Should I replace the fusion blasters on the other crisis with cyclic ion blasters to instant death T4 and glance vehicles to death?
>>
>>50490425
Does Multi tracker allow for the firing of 3 weapons? The two plasma guns + the markerlight on the xv84?
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On my turn two after he charged my Guardsmen with his Dreadknight got some really lucky scatters. Penned the Land Raider with the Vanquisher and the Demolisher penned both the Rhino and Land Raider (got imobilized for both results against the Land Raider). Then the Leman Russ battle tank finished them both off and Executioner caused 21 wounds against the squad that disembarked and wiped it out.
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>>50490413
So theoretically a Fedual world could go like this: lowest of the plebs are full blown medieval while everyone further up the planet's food chain is slightly more high tech?
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>>50490399
Buildings are really easy to do though so as long as you have the time and energy it's not so hard.
I saw a good tutorial at the NY botanical garden train show, which had great looking buildings that were just foamcore buildings with some material covering them. If you got the right stuff you wouldn't even have to paint
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>>50490461
I say Daemons.
>>
Posted just as new thread was made.

So I'm trying to make a flameblade list composed of a demi-company, storm wing and 1st company. However I can't decide if I should put my anti-infantry flamers/anti-armour melta on my tacticals or on my elite sternguard/cataphractii.
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>>50490427
Fuck that. 1k-Sons Raptor Talon, Warp Talons, lead by the lord with the Wounding-Against-LD daemon weapon.

>Charging with what's effectively a STR 10 AP2 Fleshbane daemon weapon
>>
>>50490427

I was going to do the Bane with a Raptor Talon lol

Just remember, you will have to buy MoT on them all, but you get VotLW for free.
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>>50490506
*foamcore frames
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>>50490146
I only saw the Terminator entry and some of the Formations and it looked... meh. Very expensive Termies with no CCW options, good but expensive gun options, 4++ buffable to 3++ being their only hope of durability.

Everyone's angry about the 'god numbers' thing because it activates when you take 9 UNITS of something in a formation, and gives you the dubious buff of re-rolling 1's on saves. If it had been 9 MODELS in a unit where it becomes a dillema of "FoT buff or take 10 for another heavy weapon?" it would have been great.

On the plus side most of the formations buff the FUCK out of 1kSons psykers.
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>>50490505
Yep.
Though the higher ups only need to be as high tech as necessary, nothing wrong with still living in castles.
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>>50490442
Yes and No. I owe him a rematch.

I made a mistake with the rules, and didn't realize, I couldn't target his Flyrant with Psychic Shriek. Behind that Tank line, was an Inquisition Detach, with Psyker, protecting 3x Artillery Carriages.

I don't consider it a win because of that mistake.

He was also new to Nids, and didn't attempt to Lance my Macharius with his Zoanthropes.

I'm attempting to make the map better for lower range armies, with lots of LOS breaks to prevent me from hosing the entire map with the Macharius/Battletanks, and maybe adopting the City fighting rule that prevents Barrage weapons from hitting the lower floors of buildings.

>>50490455
His friends didn't make it past turn 1 of the Macharius firing.

>>50490506
Yeah. I've been working on some since that picture was taken. (A few months ago). Those look good, but a little waxy. Probably just the lighting.
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Whos gonna running Ahriman and 9 exulted sorcerers at 1850 points?

Not me lol
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The Techpriest+Scions+Veterans killed a Dreadknight avenging my Vanquisher warlord. And I think we know what will happen to the other one
He pretty much conceded there but it was an insane game. I can dump more pics of it if you guys enjoy them I hope you liked my batrep too.
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>>50490543
Those are actually covered with some sappy-colored sealer or resin to get that color to make it look more woodlike and blend in better with the plants.
I need to go back and find out how they did the windows
>>
>>50490505
Yup. That's actually the most common way the Imperial Knight's agricultural "Knight Worlds" work.

Hive worlds like Necromunda are that way except with everyone's tech bumped up a step. Most citizens work in factories at vaguely 20th century tech whereas the young nobles from the "Spyre" put on high tech super suits and go around killing "criminals" in the slums for fun and adventure.
>>
>>50490533
>Though the higher ups only need to be as high tech as necessary, nothing wrong with still living in castles.
Lasguns and flamers a-okay? But no plasma and meltas?
>>
>>50490565
Sounded like a solid game. My last time against Grey knights as IG, I got tabled. Keep postin pics Amigo. What else are we going to do? Argue over Thousand sons rules?
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>>50490197
I still remember drukenly playing a game of 40k with Gurgle vs a random thousand sons anon years ago.
I wonder if he's enjoying the new release?
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>>50490579
>he young nobles from the "Spyre" put on high tech super suits and go around killing "criminals" in the slums for fun and adventure.
That's basically their Sunday school class, and oh how those little punks were annoying in Chapter Master.
>>
>>50490113
*1001 sons
>>
>>50490517
>Reserves
I'll pass
>>
>>50490580
They could buy plasma and melta if they wanted.

I'm thinking more along the lines of, the king buys weapons from the imperium to equip his troops but doesn't trust their hulking war machines.
So you end up with knights on horse back with laser guns and grenade launchers.
>>
>>50490194
>>50490201
>>50490378
The infamous '2250pt minimum' is to give Scarab Occults the Favoured of Tzeentch buff, which requires 9 units of termies.
>>
>lol why r u bitching about poorly thought out unfluffy rules that are shamelessy meant to sell models
>>
>>50490506
Shit that looks identical to the Chicago Botanical Garden train show, but it had great looking Chicago buildings...something's fishy
>>
>>50490543

Mistakes happen, work them out and move on. I play nids, and would love to play on a board like that, as opposed to the desert boards I get stuck on.
>>
>>50490113

>modern 40k
>chaos vs tau
But I don't see a plastic grey magnus, fighting three stormsurges with a single near-transparent layer of hideous white paint, anywhere
>>
>>50490637
>45 T5 termies with potential 2+ invuls
Do they get special rules for being in Tartaros armor?
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>>50490294
Played against my friend's alpha legion in 30k - Raven Guard + Imperial Army on my side. Nothing special, just some assault dudes, a dread, some tacs and a whole bunch of guardsmen.

Halfway through the match he managed to buff his assault marines with Endurance (4+ FnP and Eternal Warrior), so I multi-charged them with my veterans and jumpy dudes + captain dude with Thunder Hammer. Thanks to instant death I would be able to kill them all easily with the captain.
And then, our local asian cheeser guy intervened, claiming Eternal Warrior from Endurance made them ignore Instant Death, so they'd have their FnP saves. He saved them all. Like 4 of them.
I lost combat by 2
Lost initiative roll. Got sweeped.

From then on there was nothing I could do, my dread was dead, I only had unbuffed guardsmen to try and kill his guys. Lost by a lot.

And then I checked the book and discovered eternal warrior DOES NOT grant immunity to ID. He wouldn't have had his FnP rolls.

So now I strongly dislike the asian cheesemonger among us.
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>>50490652
probably the same people behind each.
>great looking chicago buildings
must've been a pretty small train show
>>
>>50490667

Mark of tzeentch means no 2+ invuln
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>>50490667
Slow and purposeful.
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>>50490560
>not just taking Ahriman and 3 Sorcerers
>they still harness on a 3+

>>50490667
3++

Only the sorcerer has a potential 2++
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>>50490684
Fuck you and your brooklyn hipster vegan elitist attitude you fucking coasty
you're probably a swell guy, I don't even live in Chicago anymore

I'm a Texanon
>>
>>50490663
Yeah, he's cool with it. now that we know.

I'm attempting to make a city map. It's a mystery to me how people can enjoy playing on sparse ass maps like in the OP.
>>
>>50490474
gun drones and marker drones cost the same and have the same stats so if you're using them for extra wounds why not go more marker drones anyway, or shield drones for tougher ablative wounds, the only thing gun drones really bring is pinning but putting a fucktillion marker tokens on a target pretty much guarantees that target is about to be destroyed or at least made completely ineffective that turn anyway. Also I just realized now the commander has a drone controller so yeah it would make sense for him to run with drones.
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>>50490718
Another Texanon reporting in!
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>>50490671

also the dreads killed each other in a very romantic manner
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>>50490671
Could have been an honest mistake, even experienced players make them. Was this guy a cheesemaker before?
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>>50490671
EW doesn't negate ID removal of FNP
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>>50490671
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>>50490702
>>not just taking Ahriman and 3 Sorcerers
Thats obviously what people would do I was more making a joke.

I'd love to see it though. First turn and pop any vehicle or anything with a strong enough pie plate with during the psychic phase and exalted sorcerers special beam canon. Ahriman using siphon magic to cast 5 powers easily. Could be lolworthy.
>>
>>50490766
That happened to me the other day.
How do you determine first blood from a situation like that?
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>>50490777
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Since it seems we're going to be getting Primarchs into the game, what are the odds of Dorn making it out alive (hand nonwithstanding)?
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>>50490773
fair enough. it just bothered me that he stopped by our table to correct our rules (wrongly) and messed stuff up.

He tries very hard to cheese but his dice always fuck him up and he loses half his scatbikes to dangerous terrain.
>>
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>>50490718
Sandy a cute.

A cuuuuuuute.
>>
>>50490786
Wow.
>>
>>50490786

Sarcasm doesn't translate well here, sorry.

It would be hilarious, though. All those pie plates would actually be scary.
>>
>>50490792
I believe that was addressed in the latest FAQ that you BOTH get it.
>>
>>50490818
Pretty high. Its why Alpharius being 'confirmed' dead by French is so odd.
>>
>>50490838
groovy.
>>
>>50490819
>loses half his scatbikes to dangerous terrain
Wait do eldar bikes not have skilled rider? Haha what a bunch of fags.
>>
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Should I stop? Or are you guys enjoying the posts?
>>
>>50490830
I know right. TS version of a GK army.

>>50490835
All good just thought I'd explain. Gotta try and pick out the funny shit in every new dex release.
>>
>>50490671
Eternal warrior's only purpose is to grant immunity to Instant Death. It literally doesn't do anything else.

Azn was right.
>>
>>50490856
Im in a Culver's parking lot we eating cheese curds, keep posting
>>
Are all these huge formation costs implying 8th will cut points costs drastically on certain models?

Or are they really thinking people regularily play games where 2200 points for one formation is only a small part of your army? 4k Small Apoc games or something.
>>
>>50490866
it prevents removal of models entirely from instant death. The instant death rule still applies, and fnp itself deactivates to any ID wound, so no. there is no fnp.
>>
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>>50490860
>TS version of a GK army
Except better and probably more fun...
>>
>>50490866
>>50490879

I checked the book, it says something like "Whenever a model would be reduced to 0 wounds because of the effects of Instant Death, he instead only loses 1 wound."

So, no immunity
>>
>>50490839
I can dig it, if it motivates Omegon to get up and DO something.
>>
>>50490887
>Except better and probably more fun...
Lol. Well you had your Ward dex for awhile there. when was the last time you saw a TS army?
>>
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>>50490868
Ayyy Culvers cheese curds are fucking dope
>>
>>50490909
I started playing at the tail end of the Ward dex, and even then I only had a Purgator squad and Stern.
>>
>>50490907
>if it motivates Omegon to get up and DO something.
Like job to Guilliman in one hit?
>>
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>>
>>50490932
Sad days friend, sad days. Im truly surprised you got nothing in WoM.

Take it as a hope your getting enough in the Imperium dex they decided you didnt need anything.
>>
>>50490937
All your pics are making me want to play so bad. I just ordered new paints and paint brushes. Been 7 years since I last played and painted, so what's a few more days? I'm so impatient though.
>>
>>50490915
Yeah especially after Cheefing the Chong. The gooey goodness makes owning a GK army bearable
>>
Too bad Tzaangor characters can't steal the enemy relic if slain in the same combat.
>some chuckle fuck winds up with the lucky stick, believes he is truly blessed by tzeentch
>>
>>50491002
I might just have to house rule that Anon.
>>
>>50490957
Yeah, I really hope the Imperial Agents doesn't literally just include the Termie squads and that's it. At worst it will include JUST the termie squads, but have them as some sort of "Malleus Retinue" formation to run along side some =][= units.
>>
>>50490360
This they used to be ok, around 5th it started going downhill
>>
How does one deal with Wraiths, for example as Space Marines. Even without Canoptek Harvest, it seems like Wraiths are just too good for their points.
>>
>>50491018

I hope it does. Just so the Imperium finally suffers like CSM.

Our legion book will still be better than the orks though.
>>
What is the best add-on for reading Epubs? Preferably on Chrome.
>>
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>>50490633
>So you end up with knights on horse back with laser guns and grenade launchers
I need art of this. Thanks, Anon. You're a big help. Have this fanart.
>>
>>50491059
readium
>>
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>>50491039
Grav. The answer is always grav.
Alternatively, you could join pic related, and be a cool guy who doesn't spam a broken weapon.
>>
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>>50490978
Good to hear anon. That's what I'm here for.
>>
>>50491018
Knowing GW one part is going to be broken (Horrors) and another is going to be dogshit (Rubrics) like with any release.

So.. good luck.
>>
>>50491064
Ty
>>
>>50490978
What army?
>>
>>50491066
Grav gun wounds on 3s against wraiths, and he gets 3++ invuln. In fact, against Wraiths, Plasma Gun would wound on 2s. Your opponent gets 3++ invuln both ways.

Grav has shorter range and potentially 1 more shot if you move. Plasma gun has longer range and the same amount of shots if you move.

Plasma has this one in the bag.
>>
>>50491102
Grav has greater utility and also doesn't get hot.

Plus, if we're talking about Relentless platforms like Bikes, range/# of shots doesn't matter.

And Plasma Cannon vs. Grav Cannon isn't even a contest.
>>
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Also is the basing looking good? I think I might need some more Ironcrust on them to give them more texture.
>>
Can anyone post the WoM Ahriman page? Or point me to where it is?
>>
>>50491170
Throw some Agrax on them and then drybrush a lighter color on top. It'll give them some depth.
>>
>>50491066

Funny thing is, Leviathans only cost like 20 USD more than a plastic contemptor right now, because of American-British exchange rates.
>>
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>>50491170
Not really mate. Did you just dump some on there?

Needs washing and drybrushing, and paint the rim of the base a different colour.
>>
venom or raider?
>>
>>50491219
Forget them and buy a big horse dildo. You're painfully fucking yourself in the ass either way.
>>
>>50490461
>not even a single squad of fire warriors
this is why I don't fight Tau or Eldar
>>
>>50491066
Framers or Volkite?
>>
>>50491219

I used venoms, unless I am using grots, then I have to use raiders.
>>
>>50491219

I dont know right now, Raiders have that gunboat style with all those shots and splinter racks and now Jinking doesnt make your guys snapshot so thats good

Venom just has much better weapons and armour save so its a hard choice since it only carries 5
>>
>>50491218
Pretty much that's how I was told how to do it. Been putting it on with a brush so maybe that's why It's not giving it a nice crust effect on all of them. And I've heard that from a guy at my store anon,I wish I would have just left the rims unpainted.
>>
>>50490856
keep posting
>>
>>50490323
>so many GD flyers.
are you one of those guys? The ones that deliberatley build every list so some part of his opponents is worthless and does not tell him? All knights to make bolter equivilents a waste, all flyers to punish TAC lists, all tau monstrous creatures because fuck fair, amirite?
>>
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opinion on plows for the leman? I'm thinking about buying this one but i dont want it to stick out too much
>>
>>50491170
What are you using there as basecoat/wash?
Castellan Green and Zandri Dust?
>>
>>50491081
IG, Sisters, Blood Angels and some Inquisitor stuff.

Right now I'm excited to make an IG army since a lot is already primed. There are about 20 models and a few vehicles that have a little paint on them, so I'm not sure if I should just paint over, or if I should try to strip them first.
>>
Does anyone else just fucking hate the allies chart/rules? Half the god damn armies can ally with themselves, no problem, but xenos and chaos are left out in the cold.

GSC and 'Nids aren't even fucking Battle-Brothers. Tau have NO factions they can BB with, when they should be the opposite of the Tyranids with tons of auxiliary forces.

How the fuck am I supposed to fluff a non-human alliance army when they stand 6" apart like one half the army dropped an eggy fart on the battlefield?
>>
>>50491502
GSC can't be Battle Brothers with Tyranids, can you fucking imagine Tyranids being loaded into allied transports? Also the GSC are eaten after battle, so they're literally an ally of convenience
>>
>>50491502

I am not against allies in theory, but I hate the fact that unless you are an army of the imperium you are screwed.
>>
>>50491502
Explain to the guys you're playing with that you think GSC and nids should be able to ally, or maybe that you're playing tau and guard as their converts. Unless it's something like a tournament setting, I'd let you run them as BB.
>>
>>50491413
Yeah it tends to go on too thin with a brush. You want it on thick for the cracked crust.
>>
So this is what I've got so far for an Imperial Fist 1250-point list.

General idea is to use mass bolter fire to take on infantry (thanks to rerolling), while using the Raptor Wing to take down any high-priority targets.
>>
What armybuilder does everyone use now that battlescribe is permanently unfuckingusable
>>
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>>50491453
A closer pic of them. It's Eshin Grey for the armor + helmet and Administratum Grey on the fatigues. I washed with Agrax.
>>
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>Tfw your TSons refund came through

Looking forward to seeing what the other traitor legions get
>>
>>50491574
Pen and Paper like anyone normal.
>>
>>50491596
>having to scroll through 7 forgeworld pdfs just to see all of the options available for an army

no thanks
>>
>>50491562
Why are you splitting the load-out on your land speeder squad? Doing so will lead to you wasting your shots.
>>
>>50491551

I'm not a Nids/GSC player. I don't even KNOW any. But it's still pretty shitty.

>>50491543

I mean, how different could it possibly be from driving a couple attack dogs around in a SWAT van? And I thought current fluff was that GS's don't WANT to be eaten, so they flee and lead Tyranids towards new food supplies, but that they're still mind controlled if they haven't fucked off by the time Nids show up.

If that's not the case, then GW should take Genestealers out of Tyranid's Troop choices.
>>
>>50491356
>Volkite
i like this shit.
almost cleared a sicaian squad with one shot from them
>id a target causes 2 extra wounds.
>doubles and id agian
>>
>>50491607
>not having everything memorized
wuss
>>
>>50491594
Why did you pre-order, Anon?

It's pointless if you give a fuck about the rules.
>>
>>50491554
And should I just paint the rims black to make it stand out a little more when the bases are fully coated?
>>
>>50491628
I like Mournfang Brown, but with a red base, black works well.
>>
>>50491624
I was excited about the new models nut the rules are so off putting that I've lost all interest. Still getting Magnus just to paint though.
>>
>>50491594
What did you pre-order?
>>
>>50491616
Oh fuck I thought I had that as MM too, whoops.
>>
>>50491621
this.
The only way you did not memorise your army is because you are creating list that you will basically never buy. ever.
>>
>>50491574
Works just fine for me after 2.0 update
>>
>>50491648
2 of everything except the characters, which I ordered 1 of each
>>
>>50491413
From what I understand the Ironcrust has to go on REALLY thick to work. It's kind a ripoff in my opinion. You should be able to salvage thuse with drybrushing a light color like Zandri Dust or Ryza Rust or something. I'd consider basing other model with sand or using Martian Ironearth which is quite a bit more forgiving and takes less paint per model.
>>
>>50491672
Well that was insane.

Why did you cancel?
>>
>>50491646
If the rules can change your mind at all, don't pre-order. Makes no sense.
>>
>>50491685
Because of the rules, apparently.
>>
>>50491640
It matches the boots as well so it would suit my visual tastes too. I'm about halfway done putting more Ironcrust on the models so I'll do that next.
>>
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I updated the spongebob factions chart, let me know if anyone has more suggestions
>>
>>50491694
>>50491672
>>50491686
>Orders a shitload of models on a whim
>Cancels his order on a whim
Easy come, easy go desu
>>
>>50491681
I have both I've just liked the way the Ironcrust looks a little more.
>>
>>50491705
>I smell... a smelly smell. The smelly smell that smells... SMELLY.
>TYRANIDS
>>
>>50491705
>Gaurdsmen
Anon you piece of shit
>>
>>50491502
>GSC and 'Nids aren't even fucking Battle-Brothers.
This makes perfect sense in the fluff.

>>50491618
Purestrain Genestealers do flee instinctually, but they also turn on the culists, including their literal biological fathers and mothers in the end. Nids and GSC should not be battle brothers. In practice you're mostly allying in Flyrants anyway, so Allies of Convenience works perfectly fine.
>>
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Dumping pics of last weeks game too.
>>
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What kind of color would factory fresh power armor be? Like before it got colored for a space marine legion.
>>
>>50491219

Here's how I see it:

Venoms are smaller with fewer HP and capacity, but they come stock with a 5++ save. In addition, dual splinter canons put out solid damage to non-GMC/Vehicles, and the built in save means they do not have to jink. The save is worse than jink, but gets around ignores cover.

Raiders are larger with a matching capacity and HP. The lack of save means they have to jink, and with a shadow field, they get a +1 ton that save for a total of 3+, which is great. Now that the raiders don't snap fire, this means all 10 models inside get to shoot. When combined with Splinter Racks, the boat can I load 20-24 shots as opposed to the Venom's 12.

The venom does have the range advantage because the raider needs to be within 12", or its shots fall down to 10-14. Now, with 9 rifles and a canon, the Raider gets 12 shots out to 24" on the move that are all twin linked, which will beat the Venom at that range.

The biggest advantage the venom has is that the unit inside can still fire, which add to its lethality, though the raider will still have more shots up close.

Tldr: I think they're about even.

Venoms put out more firepower, are less durable, but don't have to be as close. Raiders are more durable, vulnerable to removes cover, but put out arguably more reliable firepower when up close.

I'm going with raiders because they're more iconic.
>>
>>50490560
Wait... Is it actually possible to run this? I get confused with all this detachment bullshit.
>>
>>50491731

Did they re-retcon that in the GSC Codex? I haven't bothered to read it, I just know it has changed with pretty much every nid codex.
>>
>>50491760
It's white.
>>
>>50491760

Ceramite white.
>>
>>50491759

I love those stained glass pieces, lost mine long ago. Very sad.
>>
>>50491771
It's just like CAD, but replace all the restrictions of CAD with the restrictions of the detachment. It would be shit but you could bring 10 psykers as an army.
>>
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>>50491780
that was more obvious than I thought
>>
>>50491787
What edition are they from? Heard other anons talking about them last week too has gained my interest.
>>
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>>50490207
>Implying that wasn't bait and you fell for it
Anon please
>>
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>>50491805
But you wouldn't get the re-rolling warlord traits or peril result from this right? Just the formation thats up there.

I need this stuff in my hand to be able to understand I swear.
>>
>>50491821

3rd or 4th I believe. Its been awhile.
>>
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Fixed
>>
>>50490329
Because you're a TS fag that can't deal with not receiving the OP codex you expected and reverse back to your every day shitposting.
>>
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>>50491872
>>
>>50491857
If you want the command beneftis take the core, command and auxiliary as required at the bottom.
eg. 1+ core 0-4 command and 1+ auxiliary.
>>
>>50491889
What did I do wrong?
>>
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I need to look through my army and see if any models make good reaction pictures.
>>
>>50491900
>Imperial Gaurd
>>
>>50491882
>can't deal with not receiving the OP codex
They just want spell familiars and not hideously overpriced troops/termies mate.
>>
Someone please post the Tzaangor datasheet.
>>
>>50491897
Yep there we go. Got it thanks.
>>
>>50491911
Thats what theyre called right?
>>
>>50491872
You're the reason Orks have a shit codex.
>>
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>>50491760
>>50491776
>>50491780
>>50491818
>not realizing it could be anything from a dull dark grey to pic related depending on the specific metallic compounds and their concentrations, as well as the heat it is formed at.
>>
>>50491935
>Not knowing what ceramite plaiting looks like.
>>
>>50491935
Shut up nerd it's white.
>>
>>50491929
Eeeerr, no?!

They're the Aystra Mililtyrumâ„¢ now goy, no imperial guard here.
>>
>>50491760
The world mat never know.

Death Guard had unpainted except for the shoulders, and is white.

Grey Knights are unpainted and are a blueish silver.

Iron Warriors are unpainted except for their chevrons, and are also silver.
>>
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>>50491929
>>
>>50491949
kys
oh and
>you
>>
>>50491772
>re-retcon
From what? Are you talking about Citadel Journal stuff or 2nd ed., stuff? The GSC book is pretty damned authentic to the old fluff. Once the Hive Mind arrives it overrides the Broodmind's influence on the Purestrains and they revert to Tyranid behavior. There's a short story of a cultist getting decapitated by his own son after the Main Tyranid force landed on his world.
>>
>TS rely on Magnus and Horrors being broken to function
Sad
>>
>>50491949
Shit, really? Ive been calling them the Imperial Guard for years
>>
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You guys enjoying these too?
>>
>>50491977
Astra Militarum is like their High Gothic name and goes on the cover.

They're Imperial Guard everywhere else, pretty much.
>>
>>50491977
It's just the copyrightable high gothic that no one likes or uses.
>>
>>50491929
GUARD
>>
>>50491992
This is right about the time I realize that I am, in fact, retarded.
>>
>Raider, Warriors, and Reavers = $106
>SC! = $85 for all 3
>I can get it for 25% off
>$63 for the SC!

At what point is the box not worth getting?
>>
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>>50492006
Fixed for real this time. No more autism here, I promise.
>>
>>50491986
Where is the blue?
>>
>>50492006
Are you going to start a Tau army now like the rest of your kind? But it's okay anon I just kid with you
>>
>>50492017
>no more autism
>spongebob

Also
Imperial Guard isn't centered
>>
>>50491973
Yep. Magic numbers ruined this dex. Having all the formations requiring 9 unit/characters to get the full benieft is asinine.

If it was 3-5 youd be able to actually use one of them in a normal game.
>>
>>50492019
On the plasma guns silly billy.
>>
>>50492017
Since when are Tyranids a Space Marine Legion?
>>
>>50492023
As a nid player the insinuation that I would ever start a tau army shocks and offends me.
>>
>>50491772
GSC are the saddest sacks in the entire galaxy and I love them for it. More than anyone else they are utterly doomed and born into that fate.
>>
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Okay, so I'm trying to round out my Thousand Sons list. I really really love these guys lore-wise but I'm having a fuck of a time making a decently balanced list.

>What I Have So Far
10x Rubrics
10x Tzaangors
5x Scarab Terminators
Exalted Sorcerers
Kairos Fateweaver
20x Pink Horrors

>Expanding from there
Okay so I think I'm definitely going to be getting a second box of Tzaangors to make that a unit of 20, and I'm going to add Magnus to the list once I can get to 1850 without him. With the extra Tzaangors I'll be at 1314 points (while only using one exalted sorcerer, though I'll have two more), and the goal is to make a balanced list at 1850 with only Tzeentch models.

>More Rubrics?
Tempting because it fits the fluff and would be the cheapest way to fill out more points, but fuck it's hard to justify three hundred more points for a ten man squad.

>Maulerfiend/Forgefiend/Helldrake
These are all tempting because they potentially fill gaps I'm missing (skyfire, AP2, antivehicle). The hellturkey is one I'm leaning against just because I'll already have Kairos and Magnus so I don't want to go full flier spam. Between the Forgefiend and Maulerfiend, I like the model for the Maulerfiend way better but a Forgefiend with three plasma weapons seems doable.

>Flamers of Tzeentch
Cheap and potentially fun unit but do I really need more AP4 in this list?

>Soul Grinder/Defiler/Chaos Vindicators
These are all options that are on the table but I'm not particularly enthused towards because I like them less as modelling options.

>Fuck it just throw more exalted sorcerers out there
This would fill out points pretty quick at least, and I'll have extras laying around...
>>
>>50492048
>not noticing the necrons, eldar, dark eldar, and tau

I was trying to add more factions
>>
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>>50491066
LEVIATHANS ASSEMBLE
>>
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>>50492082
Don't talk to me or my 7 sons again
>>
>>50492066
Harlequins should be either clown Spongebob or the Goofy Goober.
>>
>>50492096
I am truly jealous of your dreadnougths, I need moar
>>
>>50492017
Now add the Chaos Gods:
Tzneetch-Plankton
Slaanesh-Pearl
Khorne-Angry Squidward
Nurgle-Bubble Bass
>>
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>>50492096
>>
>>50492108
Why is Pearl Slaanesh? I don't watch much of it, isn't she the Crab's daughter?
>>
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>>
>>50492065
Do some creative modeling and make some Obliterators that don't look like shit?
>>
>>50492065
To start of with are you aiming to run the basic detachment or any of the formations?

Because this will probably be the basic start point for that.

War Cabal
Core:
Exalted Sorceror
Exalted Sorceror
Min Rubric Marines
Min Terminators

Aux:
Daemon Engine: Heldrake
>>
>>50492082
>>50492096
>tfw your levithan dreadnought hasn't come yet
It's such an amazing model, yet I can put my finger on why exactly it's so great.
>>
Noob question: Can an independent character start the game attached to a unit in a different detachment than the character's own detachment?
>>
>>50492161
Yeah, assuming Battle Brothers.
>>
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>>50492154
BIG
MEATY
CLAWS
>>
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This is all I got for now lads. Some one take over for me. I hope you all enjoyed.
>>
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>>50492154
For me, its the blockiness of Imperium tech, yet still curvy enough. Plus its a giant robot of death, whats not to love about it!

I am tempted to repaint my Leviathan in my new color scheme however.
>>
>>50492171
good, thanks
>>
>>50492171
Okay, so can a unit with an IC from a different faction start embarked in a transport from the ICs faction?
>>
>>50492184
Btw this isn't typically a good place to ask easy to answer questions, just fyi.
>>
>>50492149
Planning on just doing dual CAD, honestly. My policy is only doing non-CAD formations if my opponent is, and we usually don't bother.

>>50492148
Probably beyond my talents.
>>
>>50492015
With those? Never. The Dark Eldar Star Collecting box is nice.
>>
>>50492184
>>50492161
You can't start in a BB's transport though. The IC and the unit must be from the same army, although not necessarily the same detachment, to start together in a transport.
>>
>>50492189
>>50492171
>>
>>50492205

That's what I thought. I can't think of a reason not to keep getting them. I just (mostly) finished my first box except for a few special weapons I want to magnetize and have another right behind it, and I can't think of a reason not to get another.
>>
>>50491705
>not using squidward duchebag friend as eldars
Drop it
>>
>>50492220
[citation needed]
>>
>>50492266

Um, the FAQ?

The rules say you can't start in a BB transport.
>>
>>50492266
The FAQ.
>>
Guys, how do I start reading up on 40k fluff?
There's so much of it that I'm overwhelmed. Any suggestions?
>>
>>50492292
Q: Can units that are Battle Brothers embark in each other’s Transport vehicles during deployment?
A: No.

Q: Can you clarify the term ‘deploy’?
A: ‘Deploy’ is a word for setting up a unit on the battlefield – this is something you do during deployment, but also when units arrive from Reserve and so on. ‘Deployment’ is the stage in ‘Preparing For Battle’ where the players set up their armies on the battlefield.

Given that deployment is specifically the preparing for battle stage, and the BB FAQ states that you may not use transports during DEPLOYMENT only... Then you are still able to otherwise DEPLOY units in shared transports through reserves.

Half right.
>>
>>50492321
Start with the Dawn of War vidya
Then start the HH books

Then pick a faction and read the codex/novels about them
>>
>>50492321
Scroll wikis until you're invested in a faction, read their books.
Or Ciaphas Cain.
>>
>>50491920
You know what? Fuck, let them have cheaper models, it doesn't change anything beyond being cheaper, they're slow and purposeful, they won't over watch anyways, but a point increase on pink, blue and brimstone isn't a bad idea either.
>>
>>50492345
>it doesn't change anything beyond being cheaper
That would be the idea
>but a point increase
Still sick or using Daemons as a crutch, so yeah having the dudes I want actually do work for their points and not being strictly worse than Daemons would be great.
>>
>>50490178

The best way to highlight just how bad vehicles have it is to give MCs the same damage table.


Whenever a Monstrous Creature suffers an unsaved wound, roll on the following chart. Add +1 to the roll if the wound was caused by an AP2 weapon, or +2 to the roll if the wound was caused by an AP1 weapon.

1-3: Concussion - A blow to the creature's head or targeting systems leaves it unable to focus. The Monstrous Creature can only fire Snap Shots until the end of its next turn.

4: Stunning Blow - The wound overwhelms the creature momentarily, leaving it temporarily disabled. The Monstrous Creature can only fire Snap Shots until the end of its next turn. In addition, it cannot move until the end of its next turn. If it is a Flying Monstrous Creature, it may not change flight modes in its next movement phase.

5: Arm Shot - One of the creature's arms or weapon mounts is ripped asunder. One of the Monstrous Creature's weapons (randomly chosen) is destroyed. This can include wargear such as teeth and claws. If the creature has no weapons left, treat this result as Crippled instead.

6. Crippled! - The creature's lower limbs or locomotion systems are utterly destroyed. A Crippled Monstrous Creature cannot move. If it is a Flying Monstrous Creature in Swoop mode, it immediately takes a Grounded test that it automatically fails.

7: Mortal strike! - The blow punches through to a vital organ or system. The wound causes Instant Death.
>>
>>50492345
TSons being half points cost and no mandatory Tzeentch power will fix them.
>>
>>50492266
The Rulebook.
>>
>>50492368
>damage table.
Meant to counteract difficulty to hurt at all, the scale is just off my a mile.
>>
>>50492382
No, no not the rule book the FAQ, which is also exception implying because trash for wording.
>>
>>50492365
How about 18ppm for TS? Still too much? Or too little?
>>
>>50492406
11ppm.
>>
>>50492406
>forgot terminators
18ppm for rubricae and 27 ppm for occult terminators?
>>
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Hey guys, still putting together my list. Thanks to those of you that have been helping me out.

Have I done anything obviously retarded here?
>>
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>>50492420
>11ppm
>mfw
Now, hold on anon, don't be ridiculous.
>>
>>50492425
Sounds good, would say up the occult, but 2+7=9.
>>
>>50492384

Yet it's easier to hurt many vehicles than it is to hurt MCs.

A rapid-firing group of tactical marines have bugger all chance of taking out a Riptide, but they'll mess up a Trukk, or anything with rear armour 10 just fine.

Hull points were a mistake.
>>
>>50492442
11ppm Rubricae, 20ppm Termies.
>>
Hello and welcome to 1850 points of I have no idea what I'm doing.

>CAD

Herald of Tzeentch (ML1, Exalted Reward) - 75pts

x15 Pink Horrors
x15 Pink Horrors

>Rehati War Sect

Magnus the Red - 650pts
x3 Tzeentch Daemon Princes (ML3, Flight) - 855

OR

>Sekhmet Conclave

Magnus the Red - 650pts

x5 Scarab Occult Terminators (Soulreaper cannon) - 280pts

x5 Scarab Occult Terminators (Soulreaper cannon) - 280pts

x5 Scarab Occult Terminators (Soulreaper cannon) - 280pts

Ideally your opponent will be distracted by Magnus and his goons while your herald shits out summoning spells (if taking the RWS you can use the Princes for this thanks to their 3+ harness)

Fuck everything in this book is so expensive
>>
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Well one more just of all of the Guard infantry. I love having giant mobs like these.
>>
>>50492457
>Hull points were a mistake.
Truth to power.
>>
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>>50491921
;)
>>
>>50492462
nah
>>
>>50492368
Well 8th is rumored to give MCs AoS damage tables.
>>
>>50492467
First one is good.
Second one is a joke
>>
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>>50490473
>mfw foot fetish
>>
>>50492467
>Fuck everything in this book is so expensive
I really dont know what you are supposed to run.
>>
>>50492486
Still not a fan of AoS tables, but do like the idea of damage doing something to MCs.
>>
>>50492448
>2+7=9
That was the intention, also the occult being more expensive is a little ridiculous when they are normal shooty terminators with ap3 bolter and no access to ap2 CC weapons.
>>
>>50492467
Have you tried using CAD?
>>
>>50492496
Yeah it's a shame they're the only ways to take Magnus. Though I suppose you could CAD Tzaangors and an Exalted Sorcerer though I haven't seen the ES' datasheet so I couldn't say.
>>
TSons are expensive because tzeentch daemons are supposed to summon the difference
>>
>>50492523
Are we assuming having to access to spell familiars from the og post?
>>
>>50492486
>Well 8th is rumored to give MCs AoS damage tables.
>By an unknown source from the click bait page that not even faeit bothered to publish
Nah.
>>
>>50492518
they're basically the only thing about aos i like
>>
Scions kill-team, likely against Marines: Melta or volley gun?
>>
>>50492535
>Tax units are expensive b/c you still need your top tier biddies to function.
CSM knows and is still, understandably, mad.
>>
>>50492539
Sure why not? they're wizards after all.
>>
>>50492563
Ehh, 27 is fine after some re-considering.
>>
>>50492563
I forgot to ask, what does the familiars do game wise?
>>
>>50492552
Just pointing out that they may end up adjusting MCs down rather than vehicles up. And that's why I said "rumored".
>>
>>50492535
When you start looking to cover you list with demons the only correct response it to replace the entire thing. Because its cheaper and better with demons then with the new TS.
>>
>>50492593
I wouldn't hurt if they added that to MC, I'm fuelled by pure hatred towards AoS, but even I admit MC need some tone down, Tyranids can and should receive rules to work around this rules though, the principal problems come from riptides, storm surge, eldars knights
>>
>>50492616
Tyranids should get better the more they're wounded as they fly into unfeeling adrenaline-fueled suicidal death rampages, as long as they're in synapse range.
>>
>>50492616

I bet you've never played AoS
>>
>>50492616

You mean all those things that should be walkers are the problem?
>>
>>50490543
>I couldn't target his Flyrant with Psychic Shriek
Why is that?
>>
>>50492486
>>50492518
>>50492552
>MCs nerfed to balance Eldar and Tau
>Tyranids go from shitty to downright unplayable

th-thanks GW
>>
>>50492657
YES
>>50492646
Actually I played some games with my group, decided I didn't liked the changes and sold all my WoC and got myself some Admech
>>
Pardon me, but i cannot find the new storm trooper codex in the file share. Am i just blind or is it not there?
>>
>>50492690
>implying being needed before a new codex wouldn't help Tyranids to know how to make them better
You have to brake some eggs to make omelettes anon.
>>
>>50492698
aren't they in the IG codex
>>
>>50492713
>needed instead of nerfed
Well I guess I'm going insane
>>
>>50492725

Thought they had their own book, i'm a retard.
>>
>>50492737
They do, it's called codex: militarum tempestus
>>
>>50492737
They do.
>>
Looks like taking a CAD composed of an exalted sorcerer and two 10-man tzaangor squads is only 300 (and plus magnus 650), makes it a lot cheaper and feasible to bring in 1500 points. It'd be so much easier if Magnus was a LoW for Daemons.
>>
So Traitor Legions are much like TSons in that formations are really really expensive.

They make sense, they're good thematically, but really expensive.
>>
>>50492737
They do have their own book, but it's not in the OP. All it has is their own orders system and formations to run them on their own. Everything else is in the IG book.
>>
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>>50492763
Why couldn't it have been Codex: Kasrkin?
>>
>>50492777
>Kasrkin
Because those are Cadian only.
>>
>>50492693

I honestly don't see the issue, but to each their own.

40k could definitely use some AoS to clear away a lot of the bullshit.
>>
>>50492763
They're in the stale PDFs, along with all the FW shit.
>>
>>50492763
too bad they didn't include a space C-130 to drop platoons of guys with
>>
>>50492759
>They make sense, they're good thematically, but really expensive.
Several of the TS formation cost over 2000 points to run fully. How does this make sense?
>>
>>50492763

So quick question. Are they any good? I mean i was just looking at the stat line and honestly i'm not very impressed.
>>
>>50492854
they can fuck up space marines in shooting contests but they are so limited they're ally-tier. fucking amazing allies to deepstrike in with air support, but not something to build an army around
>>
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>>50492839
Close enough. Just run em in/with guard.
>>
>make CSM list
>realize it's basically just loyalists but worse

well fuck. i mean, i have chaos-specific stuff like terminator combi-weapons, possessed tanks, etc. but i also want basic power armor dudes so this is how it turns out

>CAD
Chaos Lord (Axe of Blind Fury, Jump Pack, Mark of Khorne) 125

10 Chaos Space Marines (2 Flamers, Rhino) 185
10 Chaos Space Marines (Combi-melta, 2 Meltaguns, Rhino) 205

5 Terminators (5 Combi-plasmas/5 Power Axes) 184

9 Raptors (2 Flamers) 173

Predator (Lascannon Sponsons, Twin-linked Lascannon) 140
Vindicator (Daemonic Possession) 135
Vindicator (Daemonic Possession) 135

>helcult formation
10 Chaos Cultists 50
10 Chaos Cultists 50
Helbrute (Missile Launcher, Reaper Autocannon) 115

Total: 1497

how can I suck less shit + field power armor dudes and be more chaos-specific
>>
>>50492896

So i was thinking of either bringing them in with my admech, or picking them up alongside some Imperial guard. What do you think?
>>
>>50492854
Not really. They can be used as suicidal deep strike meltaguns in IG pretty well, but otherwise they aren't very competitive.
>>
>>50492905
>how come my CSM army that I build exactly like SMs plays like SMs but worse

you need more bikes
>>
>>50492905

Its because you don't have Grav.
>>
>>50492905

Check out Traitors Hate or wait for Legions.

also are these the models you have or is this theory crafting for a shopping list?
>>
>>50492905
>using terminators
>not mounting the Lord on the original thunderwolf
>>
>>50492905
Wait a week. Traitor Legions will have stuff for that.
>>
>>50492954
>>50492968
hmmmm didn't know there was a new release coming soon. alrighty I'll check that out. I have all these models already anyway or at least the bits in theory

>>50492961
no hipster cred, everybody runs bikers with biker lords and juggerlords with spawn. plus is more expensive
>>
>>50492922
they work great to deep strike in and hold an objective on the side of the board, especially if you can get them into some decent cover

all you really need for them is a meltagun or two to deal with tanks and a medipack to give the whole platoon FnP and that's pretty much it, you just combine a command squad with a regular squad of scions like you do with normal guardsmen platoons. you can even throw a commissar in there and deepstrike him too for extra lulz
>>
>>50493034

What flavor of chaos do you want to run?
Right now I'm messing around with the models you listed to see what I can make with them.
>>
>>50493069
unaligned/undivided

it's my own warband and they are relatively recent traitors/not ultra crusty and corrupt yet, but do have some stuff like possessed vehicles. that's why I'm leaning toward basic CSM instead of cult troops, although I guess I could just field cult troops as "mercenaries" since allowing cult troops to "join" is something they would do
>>
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>>50490738
>>50490696
>>50490294
> doors on second floor going to no where
Why? Why not at least add them to the first floor?
>>
>>50490294
>actually playing the game
>>
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>>50490197
I don't have many but I'm hoping to play this Saturday, maybe be able to take a new picture. Hopefully also paint some more models because having half my shit grey is kind of annoying. Even if I suck at painting, even a poorly painted army is better than grey models.
>>
>>50493100
If you get a Warpsmith, and tweak some things you can run the Decurion from traitors hate with what you have. Downside is you lose the cultists, so probably the best move...

Best move is to hold out for a week and look at what is available for Iron Warriors, Night Lords and if they changed anything for Black Legion.
>>
>>50493187
bah, probably not the best move
>>
>>50493175
The models on both sides look pretty decent anon. Nothing to be ashamed of anyways.
>>
Having just finished the bulk of my first raider, do I put the spikes on before. Or after painting the hull?
>>
>>50493187
I'll look into it, sounds interesting at least. I haven't looked at any supplements in the past several months and have barely played the game much
>>
>>50493175
>not filling in that massive pauldron gap

actually since they're nurgle it's fine, could have added a little rust effect on the edges though and make it battle damage. the paint seems good on all those models, as much as I can tell without seeing the space marine fronts anyway
>>
Does anyone with two armies ever play with them by themselves?
>>
Holy fucking shit, I may have been fucking over my friend on accident.
Death Company Squads get regular FNP right? That's 5+ normally? I've been doing it on 4+, think I read the rules wrong and instead of "four or less" I read it as "four or more." Ugh, I've whupped his ass nearly every game because I roll Blood Angels (or a personal chapter that uses IF chapter tactics) and that just means I probably should have done worse.
>>
>>50492852
They make sense from a fluff perspective, not list building.
>>
New thread
>>50493331
>>50493331
>>50493331
>>
>>50493287
Stuff like that is more common then you think in small gaming groups. Dont stress about it too much. just tell him you want a rematch to playtest the rules properly.
>>
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>>50493260
My friend's (Nurgle) are pretty good, mine on the other hand are pretty awful. I have a tendency to paint them while drunk or after smoking a cigarette that makes me feel stressed and twitchy so I rush through it.
>>
>>50490113
>>50493329
>>50493329
>>50493329
>>
>>50493271

I have before and it doesn't work to well. I always end up favoring one side.
>>
>>50493340
At least they are painted, and you can always go back and touch up.
>>
>>50493340
Why do you always smoke that cigaratte?
>>
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Which codex should I run pure Nurgle from?
>>
>>50492672
It's under the rules of Snap fire. Anything that doesn't need to role to hit, cannot be snap fired, and thus cannot fire at it.
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