Share tables you've made or collected in this thread.
>>50486224
>>50486224
Using this. Thanks OP
>>50486224
>>50488108
I've been looking for a table of consequences. something random as a result of a failed roll. I had some ideas myself for a few physical and mental consequenses such as :
> a mutation
>a serious injury
>physcotic episode
>weakened
Any other ideas? Or if anyone has a table already? I'll post mine when it's finished
>>50488364
What kind of roll? For magic?
OC
OC
Sweet, I love these and need as many as I can get.
>>50488685
No sorry I should explain, it's much like FATE. instead of taking hit points as damage the player can choose to accept a consequence. these are for RP but also allow other players to use to their advantage.
>>50492141
What's actually happening in the game world when you fail a roll for a mundane but difficult task and end up, for example, mutated? It seems a bit too out there.
http://gameswithothers.blogspot.ca/2013/01/random-minor-deities.html
http://antlerrr.blogspot.ca/2015/02/blur.html
http://antlerrr.blogspot.ca/2016/08/the-dead-of-depths-primal-necromancers.html
http://antlerrr.blogspot.ca/2016/05/rough-weapon-modification-for-cyberpunk.html
Rolled 18, 5, 16, 13, 16, 7, 18 = 93 (7d20)
>>50491614
Rolled 90 (1d100)
>>50487358
come on brazen strumpet
>>50496805
A haughty courtesan for you, good sir.
http://www.traykon.com/pdf/The_Net_Libram_of_Random_Magical_Effects.pdf
I'd post it directly but I'm on mobile.
Rolled 7360 (1d10000)
>>50500555
>you punch the wizard in the arm before he finishes his magic missile
>his spell fizzles and smokes, and suddenly...
>>50500694
enjoy your elephant skeleton
>>50500950
> Not spiderphants
Rolled 6237 (1d10000)
>>50500555
>>50492609
The consequences arent always a result of a failed roll. It's mostly a drastic way to change the course of the players. Adding tension, obsticals. A mundane fail would only be a mild consequence. A flashbang leaving you with slight damaged eyes (a little more serious) and a grave wound like a lost limb would require the PCs to find medical attention.
>>50500950
>Not skelephants
Shame.
Rolled 11, 2, 8 = 21 (3d20)
>>50490635
>>50486224
>>50504621
Could you call bone golems skelementals?
>>50487358
Rollin
>>50506672
Rill
mostly osr stuff
>>50507973
>>50507990
>>50507997
>>50508013
>>50508036
>>50508066
and my fav
>>50507258
Skelementary, my dear Watson!
>>50505967
Rolled 11, 2, 8
An omen, sire! A hat caught fire and then hissed ominously!
Truly, a dire omen.
These are good!
>>50507990
this is pretty gud. I wonder what the other /tg/ians would come up with about "spooky yet mundane"
rolling
>>50511984
r-rollan
>>50511341
Really, just come up with a plot hook, and have it not actually result in anything.
bump for hoarding
>>50511984
roll
Rolled 6300 (1d10000)
>>50500694
I'm feeling lucky
>>50517446
>Target thinks he knows the first name of everyone he meets.
wut
>>50517313
roll
A long fuckin' time ago I saw, and neglected to save. Table of events that could stall a Player Character for one session, and the rewards/ penalties that they would rack up during that time. So if you had a player miss a session, you could fill the plot hole of them being missing for a day-week.
>>50500555
Found v2: Legal Boogaloo.If anyone wants to roll this one, please contribute a table as well or at least keep it to one roll maximum. I've seen this kind of thing kill these threads and this one has been nice so far.
Rolled 7021 (1d10000)
>>50522235
Also ah heck I'm curious
>>50522264
I dare NOT enter your magical realm, table writer!
>>50506672
that is stupendous
>>50511984
rolan
>>50506672
rollan
Rolled 14, 4, 20 = 38 (3d20)
>>50522264
Rolling
>>50490994
Saving this as a NPC generator for my Dark Heresy games
Rolled 460 (1d10000)
>>50500555
Let's see what I get.
>>50529314
That's what I designed it for. It's a little Dickensian, but it tends to generate hilarious results. Feel free to roll some up in the thread.
>>50533754
>>50533825
I'm curious
Rolled 48 (1d100)
>>50531024
Time for adventure!
Rolled 5, 15, 19, 10, 20, 6, 8 = 83 (7d20)
>>50491614
>>50539943
Razorbringer Helleater the Cannabilistic Borrower of Nations
What the fuck. Helleater the cannibal is cool at least
>>50533754
>>50533825
>It Ain't Me intensifies
I've always wanted to run a game set in Fantasy 'Nam, or a game where the group is a bunch of stormtroopers in Space 'Nam.
>>50491614
AAAARGH
Rolled 3, 12, 10, 12, 20, 1, 20 = 78 (7d20)
>>50491614
>>50540234
AAAAARGH*
>>50540241
>BearMan HateForger the Cannibalistic Murderer of Hell
Not bad. 7/10 warrior name.
>>50533754
Let's see how Mr. Hateforger does in Viernam...
>>50540089
The 40k game Only War might work for Space 'Nam.
You've just got to find a way to take the boredom, fear, and hopeless stupidity and turn it into an actual game. Encourage pettiness. Spend an entire session trying to steal dry socks from Alpha Company. Get dropped into a hot zone, discover that the satchels full of laspacks are actually satchels full of hotshot laspacks... completely incompatible with the weapons you have. Establish a routine of flights or patrols, and then royally fuck it up at random.
Rolled 11, 4, 14, 2, 16, 10, 10 = 67 (7d20)
>>50491614