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Warhammer 40,000 general

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Thread images: 54

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I miss the previous general, what's new? edition.

>Previous thread
>>50481790

>Freshest Rules:
https://mega.nz/#F!Wl5DAbCb!TYxZG4CgX_x-NJu7JBwbZQ!2tgBUTYI

>Stale PDFs:
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ!ddAxALZD

https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg

https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ

>Outdated FAQs and Errata:
https://www.games-workshop.com/en-GB/Rules-Errata

>40K 7th Edition Quick Reference Sheets:
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>Forge World Book Index:
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>The Black Library (MAKE SURE TO TIP CLOWNS 10%):
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q!c4pGAJDb

>FAQs
https://www.warhammer-community.com/2016/11/22/warhammer-40000-rulebook-final-faq/
>>
FIRST FOR IG
>>
Second for Mechancus!
>>
SECOND DOR ASTRA MILITARUM
>>
>>50485386
THRONE DAMNNIT
>>
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> Vulkan's powers of endurance and, above all, will are phenomenal, even for a Primarch
> Killed by a fork
>>
>>50485408

>No busty

What is this board coming to?
>>
>>50485438
>proceeds to ignore said fork and goes on a naked stealth murder rampage through a night Lords ship,
>beats a fully armoured curze in his own element before swimming in the warp with no gellar field.
>Possibly the least autistic of all the primarchs in most respects.
>annoyed curze so much with not giving 3 shits about death curze actually gives up at one point
>black.
>>
>>50485504
Don't encourage him to post them again. Nothing against him it just causes too much flaming back and forth
>>
So.

Tzaangor's are fucking great? yes or no
>>
>>50485547

They are shitty models
>>
>>50485386

My dick.
>>
>>50485408
When was the last time someone actually got bingo?
>>
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>>50485386
Twelfth for mechanicus
>>
>>50485557

Raptors anon's models were shitty, the original busty guy seemed decent enough before he just kinda gave up and we never heard from him again.
>>
When the fuck is GW going to sell me more Acolytes?
>>
>>50485508
WE WUZ PRIMARCHS AND SHIEET
>>
>>50485551

Meh.

Run and charge plus fleet is alright, but it comes with 3 unit buy in and an HQ.
>>
>>50485508
>Big juicy BBC to flaunt in front of Leman Russ's Wenches
Although knowing the Vulkans they're probably all a bunch of racists MUH ANVIL MUH TIMES OF TRIAL MUH DEATH WORLD
>>
>>50485579
do mechanicus have fantasy dwarf smiths working for them now? cause thats a dwarf glyph in bottom right if ive ever seen one
>>
>>50485595
Still a more sound nigger than your dumb sweaty ass.
>>
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>>50485579
That's dwarf tech friend
>>
>>50485579

Could one of you photoshop dudes zoom into the bottom left and unsharp mask about 500%? Just wanna be sure if it's dwarf or not.
>>
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Who has ordered any of the new 1ksons stuff and what did you order?
>>
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>>50485386
>>50485579
Another for Ad Mech.
>>
>>50485685
The Dice and nothing else. But I'm very tempted to pickup one of every unit and Magnus.
>>
>>50485612

They are basically daemons when you bless them -- 5++ ward. Durable screen and objective holders.
>>
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>>50485723
That looks a little to much like the Eye.
>>
>>50485620
Wouldn't surprise me. When the emps found vulkan he hid him away for several years before announcing him to the universe wouldn't surprise me if his brothers were the same.
Hell the only one who's ever shown vulkan anything more than disdain is the mad necron klepto bastard.
>>
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>>50485676

I got you sempai, 500% unsharp mask applied.
>>
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>>50485508
>>black
>>
>>50485685
Not yet but 99% I will buy Magnus soon-ish. Unlikely I'll field him though.
>>
>>50485744

Literally looks nothing like it. Are you legally blind?
>>
>>50485762
I don't know why I find this pic so funny.
>>
>>50485685

All of it except books. Thousand Sons are my jam.
>>
>>50485762

No that's not right, I wanted to see it less blurry, not all pixilated. Can you try sharpening it again to see if that fixes it?
>>
>>50485733
I'm debating the new releases set myself but it seems like it would be smarter to pick up up whatever I end up needing for the formations here and there off ebay for cheaper.

On the other hand, I'll likely need at least one of everything regardless. But it's a bit expensive to ask for a Christmas gift.
>>
>>50485780
Err...you should check again, I think.
>>
>>50485685

Have to save up my good boy points for december before ordering anything.
>>
>>50485744

The Eye of Walrus.
>>
>>50485762
Can you enhance it a bit after zooming in some more?
>>
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>>50485824

Sure, I'll zoom into a single pixel, and apply another 4700% sharpening, and...

Lee Harvey Oswald??!!?
>>
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>>50485790
>>50485824
Here's the best the systems can muster cap'n
>>
>>50485873
NOMYGOD
>>
>>50485796
I agree, I have similar plans. I'm mostly thinking War Cabal + War Coven. Use the one use Sorcerer weapon for dealing with Tanks while my General troops destroy anyone else. Tzaangor Warherd for the really cheap games. With the Lord of the Legion Magnus on the side for larger battles and also I just really want the figure. My kind hearted grandmother has give me at the age of 22 £100 to spend towards plastic figures.
>>
>>50485873
>>50485887

Hang on, I think something's in Oswald's eye...

I'm gonna zoom and enhance again, wish me luck.
>>
Will people get butthurt if I convert a GCult Magus to be a Chaos Cultist Sorcerer?
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>>50485959

Pic...
>>
>>50485974
Damnit man I'm a hobbyist not a scientist, what in god's name is that?
>>
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>>50485974

Oh shit
>>
>>50485921
How good do you reckon the EXSorc ability is against tanks? I know you can't rely on it for anti infantry due to small blast and Lance is sexy and too rare to waste.
>>
>>50486005
Lee Harvey Omegon was behind the whole thing?
>>
>>50485874
As a graphic designer, I'm cackling madly.
>>
>>50485874
I think my sides broke the sound barrier leaving orbit
>>
Would have making the necrons free-willed,with personalities or whatever gay shit, C'tan worshippers fix the Newcron faggotry?
>>
>>50486017
It's probably the only think you should use it on bar a 2+ save monster.
>>
>>50486017
I can't say for certain obviously as I've no way to really test it.

However the TSons don't have any really good direct answers to tanks and having this spell given away is rather nice. It feel like maybe that's the general purpose of it? Maybe someone in GW legitimacy thought "Shit we forgot to add something AT in there." Why the Termies can't have some weird magically infused Krak rocket variant.

I mean lance helps with the bigger tanks too right? So it is sort of the all purpose AT weapon they have to use. Possibly why them box them in threes too?
>>
>Codex: Necrons is no longer available for purchase
Literally what did they mean by this?
>>
I keep dumping money into this game and I've never even played a match. I've decided that I'm just gonna buy the entire army instead of getting it piece by piece because I keep changing my mind on stuff. Can anyone tell me what I need to add onto the following in terms of models to buy so that I can literally assemble them, spray and play:

slaughtercult

Chaos lord

8x bloodletters
8x bloodletters

spawn

5x possessed

soul grinder

charnel cohort

herald

8x bloodletters
8x bloodletters

5x flesh hounds

3x bloodcrushers

2x skull cannon
>>
>>50486063
Not really. Just add a couple canon instances of C'tan (Shards) taking over Dynasties and enthralling them to be their slaves... just like Oldcron fluff

And then boom

Newcron and Oldcron exist side by side.
[Spoiler] and everyone is pissed [/Spoiler]
>>
>>50486118
Magnus finally won the lawsuit against the Silent King for the rights of Space Egypt and sued the Necrons for all they were worth.
>>
What happens if you have a weapon that is Armourbane + Ordnance AND Tank Hunters?

Do you roll 2d6 AP twice and then can reroll those 2 pairs if they somehow fail?
>>
>>50486118
They forgot to print itand it goes out of stock.
>>50486165
This wersion is also good.
>>
>>50486147
If Newcrons wouldn't be discount Tomb Kings in SPACE, preserving them would be a good thing
>>
Lord of War must be at maximum 25% of army cost, or it's only in HH?
>>
>>50486253
Only in HH. It's a good rule of thumb however.
>>
>>50486225
Oldcrons were Tyranid Tier of lack of characterization.
>>
>>50486253
HH only, unfortunately.
>>
>>50486182
you roll (2d6, pick the highest) + (2d6, pick the highest) and then you're allowed to do it again if you don't manage to pen them.
>>
>>50486106
>>50486071
Could be. I don't know how many I'll field but I'm hoping for 3 minimum. the expensive disc and spell familiar combo though.. 205 for a single Sorc. That's fucking nuts. Will need some serious playtesting.

Still nice to be able to carpetbomb the field with them on Turn 1 to soften the opposition. At worst (AV12+) it's still 50% chance to penetrate , 66%~ to take 1 hull point.
>>
>>50486293
>>50486302
Do people have problems with Imperial Knights at 1850? I'm looking at a 470 point Crusader.
>>
>>50486295
I can see how,this is why i suggested that work-around.IMO current Newcrons are the shittiest and most boring variant that could come out of a revamp
>>
>>50486190
No, not "Out of Stock". No Longer Available.
>>
>>50486332
I'd like a warning before the game, but I'd be fine with it.
>>
>>50486341
Paper version, digital is still fine and you can buy it.
>>
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>tfw finally broke and started stripping the paint off my old childhood models
>splurged out on a vallejo paint set and brushes to start again with
a-am I doing the right thing?
>>
>>50486332
They're pretty much a normal part of the game these days, it's fine.
>>
>>50486341
All versions available on US site, sounds like someone just fucked up putting it on the out of stock status.
>>
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So while i was fiddling around last night I realized my Archons head and arms could be easily pulled off. So I did that and replaced them. Painted a solid 4 hours working on this beauty What do you guys think? I still need to properly base later and fix some of the highlights.
>>
>>50486341
Is the current codex hardcover? They could be switching to soft cover. If it's already soft cover, then fuck if I know what they're doing.
>>
>>50486366
That's what I did with my Orks, boy they'vetheir rules have changed alot!
>>
ITT: thousand sons still suck ass

what the fuck were they thinking?
>>
>>50485661
>>50485579
>>50485631

Have any of you considered that Squats might be coming back?
>>
>>50486507
No, because despite frequenting /tg/ they aren't entirely retarded.
>>
>>50485631
>>50485661
SQUATS CONFIRMED
>>
>>50486427
your photo is rather meh, too much flash...
but despite the highlights beeing a bit messy, it looks like decent tt-standard. choice of head is excellent! ;-)
>>
Just finished the Salamander novel

I find it interesting how it gives insight to both the rituals of the Salamanders AND The Marines Malevolent yet most people and wikis have almost no information about it.

are they poorly received novels or what?
I liked it
>>
>>50486366
If I had the patience to strip my old metal models from my childhood I would, I had a bunch of metal sisters and grey knights, lots of metal eldar a friend gave me, and a lictor death leaper (I gave a friend my Nids).


Instead I bought a vallejo paint set, some brushes, and a SC! Skitarii box and am rather thinking of trying to sell the old metal models when I go back home for the holidays.

But if you like the models you had from back then, and you don't mind metal, then go for it. It's your hobby, do it how you want.
>>
>>50486502
Most TS players are happy as fuck, me included. We just wanted to play the Legion. I doubt anyone truly expected to be able to curbstomp top-tier armies.

But now we got snazzy new models, sorcs out of the asshole, our big bad dad back, artefacts and shenanigans aplenty. We're pretty solidly fluffy now, with a powerlevel around decent-mid with the potential to go Full Retard with daemons and make everyone in the game store eat their own shit.
>>
Think 2 trukks could get turned into 3 buggies?
>>
>>50486662
Personally I'm just miffed about the Rubrics.
>>
>>50486598

Honestly considering the shit my first model had when i posted it on here, this is a huge compliment.
>>
>>50486662
Hell yeah. Getting fucking anything is better than nothing. Power-hungry faggots on /tg/ are never happy unless it's Eldar tier

I don't even play TS, but i'll be glad to see them return to the field .
>>
>>50486106

You can also take the Heretec discipline, too.
>>
>>50486130
Can't comment on the list, but I am the same way. I've only ever played in the past with friends, but I never worked up the courage to go to the store. Now I have all my friends old armies and my old armies and I'm just gonna say fuck it and build and paint it all and just dive right in. No agonizing over army lists and changing it constantly, no worrying about the paint so much. I'm just gonna do it all, even if it's shit.
>>
>>50486662
Really? what about the terminator fluff that shits on the rubric entirely?
>>
>>50486629
Did you feel the same sadness as ba'ken for the loss of his weapon?
>>
>>50486722
Heavy Flamer did nothing wrong
and was a bro until the end.
>>
>>50486683
Me too, man. Didn't have to change much, just make the damn AspSorc able to take a spell familiar. I'm in favour of the Scarab Occult personally but with a niggling annoyance that they turned them into larger Rubrics with the exact same issues. I mean don't get me wrong, they're better than my old termies with MoT who never made their points back ever and couldn't kill anything worth shit and now I got a Sorc... but again, spell familiar missing? And he can take a fucking extra power sword? What the hell is going on?

I'm holding out till we get Traitor Legions leaks. There may be more formations/goodies for TS in there and the lack of such things in WoM may be a design choice (to perhaps give you a reason to buy both)
>>
>>50486662

yeah but I can't effortlessly beat top tier armies with them reeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeer
>>
Is it confirmed the scarab termies only have power swords? Do we have pics of the unit entry?
>>
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>>50486716
Don't really give a shit, not that big of a deal honestly. Can't expect 10K years without a little... change.
>>
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>>50486734
No homo
>>
>>50485733
If you split the cost with me I'll mail you the dice.
>>
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>>50486671
S-what i did.
>>
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>>50486745
>>
>>50486768
It kinda reminded me to Jurgen's melta
>>
>>50486742
or mid tier armies

Hope you dont come up against anything toughness 6 or better, AV12 or better, or anything with a 2+ armour :^)
>>
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>>50485408
Orks are a Melee Race
>I2

I cri evertim, I don't even care that this contributes to the bingo, I just want my I4, I will even settle for 3, going last under every circumstance is just not acceptable. Even Gretchin have I2, and they are supposed to be fast little goblin fucks.
>Being an Ork player is suffering
>>
>>50486130
I'm guessing that the SoulGrinder is a War Engine formation? Not a bad starting list, but usually people want to know how many points on this stuff. You might consider going Bloodthrone instead of just the Herald, since he's going to have a hard time getting into combat without someone Dakkaing him down. Did you give him Blood Forged Armor? It's pretty essential to survivability with the Daemon characters.

Looks pretty good though sempai.
>>
>>50486796
AV* = Heretek
T6* = mass shots / Telepathy (most MC have only a 3+)
2+* = Telepathy / Daemon Princes

>* or take Magnus
>>
>>50486789
>1W
yeah, useless
>>
>>50486814
Not sure what's worse, the linked post or the font.

It's like someone sat down and decided to make comic sans look good by comparison.
>>
>>50486789
whats the fucking point of power swords if you have ap3 bolters on every guy?
>>
>>50486852

I love how many people it triggers every time I post a cap
>>
A TSons core with allied Tzeentch daemons sounds like a solid list to me outside of tourneyfagging.
>>
>>50486851
They're not "Terrible"
+1 Ld, AP3, and 4++ for 7 points over GK Terminators. Which is the closest comparison

>Thing that hurts TS the most is the mandatory Tzeentch power
>>
>>50486791
Keep reading, the books get better because of the secondary characters.
Elysius big secret is worth it alone.
Everything ko'drad the warmaker.
The sadness in the 3Rd.book is high but such is the circle of fire
Keep at it brother,
>>
>>50486855
To fuck Space Wolves up in CC.
>They ain't never getting their 3+ Save
>>
>>50486873
I think most people's gripes about it is that you need to ally in daemons to raise your army from decent-mid tier to Great-tier.

One can argue if you needed to ally in a strong army for your current army to not suck, just main the stronger army from the start.
>>
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>>50486814
>>50486852
>>
>>50486855


So someone can't hold up your rubric termites for turns by charging them with naked assault marines.
>>
Any clue when the new bundles come to sale?
>>
>>50486885
Also the Sorcerer is priced @ 90 pts... which is probably almost IC Sorcerer in TDA price range
>>
>>50486910

It's perfectly fluffy though.
>>
could someone post the tzaangor datasheet again please?
>>
>>50486842
I didn't include points because im not sure about upgrades. I was looking at points before and it's around 1.3k with some upgrades.

What could I add in to get me to 1850?
>>
>>50486953

Just post all the Datasheets. That way there won't be anyone begging for them this thread.
>>
>>50486662
>everyone who actually plays them likes it
>>50486707
>I don't even play thousand sons, but anyone that isn't happy is a power-hungry faggot
>>50486765
>I don't care that it shits all over previous fluff
>>50486742
>anyone that acknowledges their severe and crippling limitations is just a power-gaming faggot

New Thousand Sons, with the exception of Magnus who is retarded from a model perspective and too OP for casual games, suck donkey dick. They did fuck all to actually fix rubrics, the new terminators add nothing to the army (wow, more slow AP3 saddled with an expensive caster that can't take the one thing that makes our casters worthwhile), Tzeentch Primaris still stucks, and Ahriman is still a chump whose generally outperformed by cheaper generics.
>>
>>50486897
yeah Emek and Ba'ken went from just other named squad members to actually enjoyable characters I wanted to know more about.

but at the same time it kinda frustrates me how the book goes from POV to POV several times, even in the same chapter. It was something that bothered me a lot in Descent of Angels and a little less in Fallen Angels.

which brings the question of how Kyme's books in HH tend to be regarded as the worst
>>
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>>50486796

I'm probably just going to use an Annihilation Force for any hard targets, or a Prince, maybe a Raptor Talon.

>Tfw Tzeentch raptor talon
>Lord has Seer's bane with Talon debuff
>>
>>50486885
I get some ts players are trying to say this is still better than nothing but I am a little mad at the fact that yet again the writers did little job to make the army actually interesting. people are just gonna spam psykers and give 0 fucks about rubrics and terminators since they are worthless in any way. I don't even think they would be worth anything in casual play.... I mean, why would you pay 250 points for power swords with 2+ armor that die to some random plasma? oh yeah my bolter is ap 3.... really useful when most stuff gets cover anyway....
>>
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>>50487018
>die to random plasma
>base 4++ with possible 3++
>mfw
>>
>>50486999
That's a sexy combo right there.
>>
Are Raptors literally just reskinned assault marines?
>>
>>50487056
wow a 3+! it will sure never die to saturation, right? :)
>>
>>50487018
Then quit.

There are plenty of armies that'd love 3++ without even casting a psychic power.

Try dying to random bolters, try having no option for invulnerable at all, try having no power weapons but a 25 point power fist.
>>
>>50487075
But worst,remember they are Chaos Space Marines
>>
Dangles need some of the regular SM toys. Not all, but their mechanized and AA game sucks.
>>
>>50487080
>Why aren't my rubrics riptides
>>
>>50487089
>plenty of armies that'd love 3++ without even casting a psychic power
Shh, the adults are typing. Come back when you know what you're talking about.
>>
>>50486926
Regular terminators also have something for that, its called fucking powerfists. For how much these things cost they should come stock with fucking chainfists
>>
>>50487080
>wow a 2+! It will never die to saturation, right? :^)
Fuck off idiot, if you shoot enough shots at something it will die regardless of the save.
>>
>>50487080

>complaining about a 3+ invulnerable save

Ok champ

>>50487068

I know. Gonna be sweet. I'll probably do 2 units of melta raptors with a unit of warp talons for the sexy 3++ save on them.
>>
Will wait till Traitor Legion leaks to see if we get any more goodies. THEN I'll make my lists.
>>
>>50487075
Are chaos terminators literally just reskinned terminators?
>>
>>50486654
I've got a mix of metal and plastic. Hopefully the dettol won't melt the plastic.
>>
>>50486988
Vulkan lives was clearly a book he was told to write not one he wanted to, promethaian sun isn't bad but it reads like a half formed idea, scorched earth is probably the best story he us ever read and you only need to know the most minimal of info to pick it up honestly I would recommend it as one of the best story's in all of 40k
I've not read the latest one yet, postman is being annoyingly slow with it
Part of me.does feel like he's someone who's told he needs to do stuff and his work suffers for it.
The pov picks up in other books as a decent way of moving plots. Gets better when the dark eldar get thrown in.
>>
https://www.youtube.com/watch?v=KL4-bX4t20w&feature=youtu.be

Is duncan just trolling us here?

I mean... Nobody would do that, right? Get superglue all over their models for no reason whatsoever?

I mean fuck, you put a unit or two on a board, spray, wait 20 minutes, flip, spay again. Doesn't matter one shit if they don't have a permanent base.
>>
WEAPON USEFULNESS CHECK:

- Is it S6 or better?
- Is it AP2 or Rending?
- Does it ignore cover?

If you answered no to all of these questions, your weapon is useless, probably because you're too worthless to deserve anything better. Hopefully you're in a unit that throws out 30+ shots for under 100 points or you're in deep shit.
>>
>>50486999
>no way to get him in early
>no way to prevent him from scattering every which way
Better off just taking him on a disc and throwing him with some Spawn. LD10 is already wounds the majority of targets on a 3+ or better.

Taking it on a Lord is a bit of a waste. Having access to Force to mulch Riptides, Wraithknights, and other T6+ monsters will be incredibly useful.
>>
>>50487156

Hey, you get some useless weapons that don't fit those guidelines... Autocannons for example.
>>
>>50485386
>>50485579
>>50485723
>>50486507
>>50486580
Or maybe it's just Sigchanicus?
>>
>>50487075

> Gain Fear
> Can purchase Marks, VotLW and Plasma Guns (Because Rapid Fire is ace on assault units)

> Lose ATSKNF, Chapter Tactics and Combat Tactics
> Lose options for Eviscerator, Thunder Hammer and Jump Pack-Transport swap
> Chumpion of Chaos
> Inexplicably more expensive
>>
>>50487202
Steamhead Duardin you mean?
>>
>>50487202
I think it might be for AoS, I saw the AoS facebook page sharing it.
>>
>>50486963
I run tons of Berzerkers, so failing that I'd take more Flesh Hounds from the Cohort. They're the best unit in the codex, and while they aren't going to win you any battles by their sheer ability they let your other shit get into combat.

I'd also be sure to upgrade my Chaos Lord and Herald with proper add ons. The Axe of Ruin on the Chaos Lord is awesome because it allows him to become a Daemon Prince when he dies. Like I said before, the Herald needs Blood Forged Armor. Maybe Terminator armor on that Chaos Lord so he can deep strike, and a combi-melta so he can do some work against enemy tanks and such.
>>
>>50487156
>>50487185

Smart Missile Systems ignore cover and those are -hilariously- overrated. There's basically no unit which has one that doesn't have a primary weapon with a completely different role.

They're not even bad for their profile, their profile is fine: You just need to take into account what platform they're on, what other options you can get and how hilariously huge a number of points you have shooting two pulse rifles if you're using it for the ignores LOS benefit.
>>
>>50487223
You pay for having options.
Would you rather have lower price and ork tier options?
>>
>>50487202
Dwarves ARE the Sigchanicus in AoS.
>>
>>50487228
They all share the community page.
>>
>>50487247
That's the Ironweld arsenal i believe.
>>
>>50487223
>> Lose options for Eviscerator, Thunder Hammer and Jump Pack-Transport swap

Honey if you're taking Assault Marines without a goddamn jump pack you have no joy in your life.
>>
>>50487156
>Hopefully you're in a unit that throws out 30+ shots for under 100 points or you're in deep shit.
So are Tactical Marine Squads 210 point plasmaguns then?
>>
>>50487245
>You pay for the privilege of paying for more shit

Yeah
Nah
>>
>>50487245
>CSM should pay more for the option to buy overpriced Marks than SM should pay for their free option of Chapter Tactics
Orkz being shit doesn't preclude other factions from also being shit.
>>
>>50487089
>>50487101
>>50487121
>>50487124
the same invul of fucking assault termies? you really think this is something powerful as fuck?

they should have gotten 2 wounds and a better melee weapon, period
>>
>>50487140
I see thanks I just started Firedrake and will check Scorched Earth next
>>
>>50487101

>Riptide 5wT6 180 naked
>Scarab 6wT4 250 naked

Considering what we are paying, that is a valid question
>>
>>50487136
Don't know much about stripping, but I googled "will dettol melt" and the dakka dakka link at the top said it won't melt plastic
>>
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Which Start Collecting box is the best for Kill Team games? I'm not going to use it as a first step to build an really big army - just KT or maybe 1k pts games some day, but nothing more
>>
>>50487267
In a drop pod with 2 flamers and combi flamers is alright.
With 2 plasma and duel wield plasma pistols is pretty funny.
>>
>>50487279
Without having to use a hand for the shield.
>>
>>50487318
Scions one, you can use almost all of it in KT games.
>>
>>50487301
Huh.
>>
>>50487318
the one for the army you want
>>
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>>
>>50487253
Indeed. I was gonna say that they wouldn't share something that had nothing to do with the page's game, but they could just be trying to get it out as much as possible for hype
>>
>>50487279

Oh, I'm sorry. What was the ranged weapon of those assault termies? How many rockets could the fire?
>>
>>50487260
Ironweld is half Dwarves and Grungni forged the Sigmarines for Sigmar.
>>
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>>50487371
>This statement is flase
>flase
>>
>>50487279
The better question is how do they stack up against grey knight termies/paladins, high point psyker focused army with unique weapons and wargear all that?
>>
So what're the differences between Flesh Tearers and Blood Angels? Is it just a higher percentage of Death Company?
>>
>>50486182
>>50486318
It's actually roll 3d6, pick the two highest, and re-roll the whole thing if fail to pen.
>>
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>yfw librarius conclave is still better than TSons sorcerers
>>
>>50487318

The people standing in that shop are way too thin
>>
>>50487412
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>>50487441
Fleash tearer's red thrist is more common an dintense, they also want't to eat the flesh of foes, not just drink blood.
>>
>>50487394
how much did your thousand sons cost again? oh yeah, way fucking more for nothing useful
>>
>>50487318
I'd say Space Wolves. No deadweight Vehicle/HS choice. Thunderwolves are one of the nastier assault options in KT and Grey Hunters are solid all rounders.
>>
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So did Magnus just create a new eye in Prospero? Because that would fuck with the Imperial defense so hard.

Also notice no mention of 'the power of Fenris'. All SW fags arguing rune priests dont use the warp can shut up now.
>>
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>>50487441
Flesh Tearers are Brutal.

The Angels Penitent have the largest Death Company, iirc, and are ruled by a council of Chaplains who have banned all forms of art and creativity by pain of death.
>>
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>>50485357

Based on the success of GSC, can we have a Codex: Diggaz now? The Mad Max Ork AoC faction. Crazy damage output, ridiculous number of templates and melee rushes, but total glass cannon and extremely self-destructive.

> Diggaz: Unarmoured, berzerk humans. Witness me!
> Digganobs- Obligatory veteran unit
> Dust Rats- Sneaky, RttS bullshit
> Muties- Multi-Wound brutes
> Warlords, mechanics etc.
> A scattering of trucks, buggies, bikes and other repurposed civilian vehicles.
> Flashy kustom ride for the leader
> Ornithopters, maybe a tunnelling machine

Basically Speed Freeks but as a spin-off Codex. Maybe some kind of momentum rule where they go mental as units start dying. Everyone wants a ride. Silly list of vehicle upgrades, engine upgrades, ramming boosts n shit.

> Allies of Convenience with Orks
>>
>>50487482
>Please halp, the canticlllllllllles grow week.
>week

Magos is disappointed in you tech_brother
>>
>>50486855
the point of the power sword on the sorcerer is that it grants an extra attack in CC: You replace the inferno twin linked bolter with the sword.
>>
>>50487497
No. There's a warp scar lined from the Eye of Terror to the Prospero System. Not the same thing as the Eye/Maelstrom, but still bad news.
>>
>>50487441
they are a bunch of team-killing assholes that attack the same people they are supposed to help 9/10 times, their CM response to that was "Just send us to the place where we are less likely to kill much people"
>>
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Looking to buy a small 1,000 point force to get back into the hobby. So far I've narrowed it down two either Space Marines (Salamanders) or Chaos Daemons (Tzeentch). I'm not really sure which to go for, if anyone has any suggestions to either list I'd appreciate input. Also, the Herald isn't on a disc it just the builder doesn't let you pick a loci.
>>
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>>50486975
>>
>>50487511
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>>
Why are CSM players such whiny fucking babies?

Just what are you expecting? A model that will come to life and give you blowjobs? A formation that let's you deploy half your models for free?
>>
>>50487230
if I take more flesh hounds and upgrade my stuff will this be a solid 1.5k list?
>>
Let's see some of these mid-tier pure Thousand Sons lists that shillposters keep going on about.
>inb4 Magnus the Friendless
>>
>>50487493

>2 8/3 Missiles
>6 5/3 Rending
>Psyker
>2+4/++ boostable to 3++

No shit they're expensive, but you wouldn't use them anyway even if they were cheaper because you're just looking to complain.
>>
>>50487089
oh, hello fellow ork player.
>>
>>50487567

Tzeentch Daemons are really good at the moment, even without summoning. Summoning makes them even better.
>>
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>>50487542
>No. There's a warp scar lined from the Eye of Terror to the Prospero System.
Explain? If you dont mind

Cause that seems pretty far/bad.
>>
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>>50487503
Can we just get a good Ork codex first please?
>>
>>50487567
>Space Marines (Salamanders)
Perfectly fine, if perhaps a little boring.

>Chaos Daemons (Tzeentch)
People will want to murder you. You may quickly have trouble finding any games.
>>
>>50487567
If you play salamamders ypu will end up frustrated.
If you play deamons you will end up frustrating your opponent
Good luck
>>
>>50487600
>>50487642
What exactly makes them strong, just summoning spam? Are they just strong by default or are there certain things I can do to avoid being 'that guy'?
>>
>>50487629
>>50487567
Looks like a soft as fuck Tzeentch list, nothing but t3 infantry shooting s6 witch-fires.

Why would you play daemons without a big monster though? A greater daemon stomping all over the table is the best thing about daemons.
And, why are people so obsessed with Tzeentch daemons, why not another god?
>>
>>50487339
Honestly, they make an awful kill team. I've played several games with and against various lists and scions just get crushed.
>>
>>50487301
Let's not be disingenuous here.

>Riptide 5++ base, can improve to 3++ with a roll that can Wound them (but has other utilities).
>Scarabs 4++ base, can improve to 3++ with any blessing (technically there's a chance with Perils this Wounds them but its a lower chance)

>Riptide Ld 8
>Scarabs Ld 10, Fearless

>Riptide not a Psyker
>Scarab come with ML 2 with 11 disciplines

>Riptide WS 2 BS 3 I 2
>Scarab WS 4 BS 4 I 4

So right here that's 4 advantages Scarab Occult have over a Riptide.

HOWEVER:

>Riptide Jet Pack Mobility + option to buff with nova reactor
>Scarabs Infantry with expensive transport option

>Riptide AP 2 in CC
>Scarabs AP 3

>Riptide has extremely potent long-range firepower with cheap options
>Scarabs have some AP 3 boltguns with a 30 point upgrade to an AP3 assault cannon, all 24"

So yeah there are definitely some issues here.
>>
>>50487650
Salamanders with Daemon allies it is then!
>>
>>50487574
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>>
>>50487657
the spam, I've seen games where the demon player just keeps a squad of horrors in the very back of the board (sometimes behind cover because fuck you) and just keep summoning more horrors each turn, even when the opponent manages to kill it's main army it just gets overwhelmed by so many demons.
>>
>>50487686
That's just how daemons play these days, you can guarantee one squad a turn.
>>
>>50487670
but why tho? at least make it interesting by fluffy them to justify such heresy
>>
>>50487578
I think maybe they were just expecting something a bit better than a steaming pile of overcosted shit.
>>
>>50487606
Weakening of the veil along the scar. Not the same as the full warp found in the eye, but Daemons can manifest much more easily and it will fuck with Psykers and cause other bad shit.
>>
>>50487578
Do some combination of the following
>Tzeentch psykers no longer forced to throw a die at Change
>Change given a worthwhile Primaris, Boon of Mutation replaced entirely, Siphon Magic reworked to not be useless on ML1's
>Either, significant price cut to Thousand Sons
>Or, Aspiring Sorcerer made into regular Sorcerer with 2W, access to second ML and Spell Familiar
>Scarab Occult not locked into power weapons, can upgrade to fists, access to Spell Familiar
>condense all 3 of the "bunch of psykers to gain conditional 3+ to cast" formations into one, add Spawn-centric formation and Sorcerer+Daemon Engines formation
>updated icon rules for CSM- deep strike homers like Daemon Icons + Loci-like effects


I didn't expect Wrath of Magnus to be super competitive, but I didn't expect it to completely ignore the problems that Thousand Sons already had and add a new unit that has all the same issues as Thousand Sons.
>>
>>50487567

>small 1,000 point force
>Chaos Daemons (Tzeentch)

Choose one

Because a 1k tzeentch demons list consists of 1000 points plus ~500 points of extra shit to summons.

>>50487657
>What exactly makes them strong, just summoning spam?
Yes
>Are they just strong by default or are there certain things I can do to avoid being 'that guy'?
Mostly just summoning shit and having to many warp dice the opponent can's usually god for a coffe while you finish rolling.

And with the new Variant of extra spammy Pink horrors expect yuor opponent to just walk away if they hear you play tzeentch demons.
>>
>>50487657
Horrors got new bullshit rules. You have 60 Pink Horrors in your list. You also need to buy/model 120 Blue Horrors and 120 Brimstone Horrors.
>>
>>50487663
For me I picked Tzeentch because I'm a big fan of the whole 'changer of ways' thing and I really want to go hard on powers if I decided to make a list. I know not going big on the Greater Daemons feels a bit strange, it's definitely where I was planning on expanding the list at the first oppourtunity, though.
>>
>>50487736
I saw that, surely that's a choice though. I don't have to do the whole split thing unless I want to?
>>
>>50487584
>Take a CSM list
>use Thousand Sons tactics

That's what I'm doing, and that's all I've wanted to do.

>>50487657

Horrors are cheap power dice, Heralds are cheap ML3, and their MCs get easy access to a +2S weapon (making them S8Ap2). I have 14 power dice at 1000 points without even trying.

Horrors also get Flickering fire, which is a power that does 2d6 heavy bolter shots, boosted to S6 by a Herald and can bump it to 3 or 4 dice with more warp charges.

They have a relic that gives a 3++ save and many ways to bump that to 2++ along side of naturally rerolling saves of a 1.

Then you have the option of Screamer Star, which is a squad of 4 Disk Heralds and 9 screamers all with a 2++ save with multiple wounds that are also jet bikes and psykers.

That's without summoning.
>>
>>50487736
>60-120
Casual, you need the exalt for doubling your blue horror spawn.
>>
>>50487585
god you're such a crybaby. of course you won't see them in any half competitive play but no, keep thinking you are right and everyone else is wrong
>>
>>50487567
If you go with daemons, you will need to end up purchasing more models than you'll actually initially field in any game due to summoning/general warp fuckery. Though if you want to get into Tzeentch, now is a hell of a good time to do so if you're also interested in tzeentch CSMs.

>>50487663
The other 3 gods are varying degrees of subpar assault army, but can be solid when played well. Tzeentch offers the only real ranged options, completely dominates the psychic phase, can buff themselves to be extremely durable, and is currently the strongest army of the 4 gods (to the point of outright cheesiness if abused properly).

>>50487578
To be fair if they are also Tzeentch daemon players, they are probably accustomed to free units.

As an aside, don't loyalist marines have a formation that lets them do exactly that?
>>
>>50487736
Or, he just doesn't buy them and ignores the Split rule because it's retarded.

>>50487567
Fuck the haters. If you want to play Tzeentch Daemons, play Tzeentch Daemons. They can do just fine while ignoring Daemonology, and they've got a fair number of options for build direction.
>>
>>50487744
Now is definately NOT the time to try to do a fun/fluffy Tzeentch Daemon list. I suspect 8th edition will fix it some time next year, but until then there is going to be a huge stigma around them.
>>
>>50487441
Blood Angels want to look pretty and kill some enemies.
Flesh Tearers want to kill enemies and kill more enemies.
>>
>>50487756
You can use the old rules sure, but if you use the new it's not optional unless you lack the models.
>>
>>50487736
And what if you're playing by the daemons codex and not this new supplement?

GW can go fuck themselves if they seriously think I'm going to buy 4 extra models for every horror I own.
>>
>>50487766

I'm the crybaby? Ok champ.

You keep complaining, while I go have fun with my favorite legion.
>>
>>50487760
>That's what I'm doing, and that's all I've wanted to do.
So you aren't actually playing Thousand Sons, you're playing Tzeentch Marines. Still, please post this mid-tier list. Mark of Tzeentch is hilariously overpriced for CSM, and the conditional 5++ will hardly ever come up.
>>
>>50487768
Or, have you ever thought about a mixed god army?
>>
>>50487567
How'd you make that list anon?
>>
>>50487756
>>50487769
Split is written as non optional.

And even if you do that, people are instantly going to assume you're THAT GUY. Unless you're just going to play among good friends I'd hold off on Tzeentch Daemons.
>>
>>50487815
http://webapplications-webroster.rhcloud.com/rc/web/#/rosterCreator
It crashes and buggy but it's very pretty.
>>
>>50487703
Alright. Well Prospero 2.0 soon I guess. Seems like a mistake to leave the warp. Soritiarius was basically unreachable, now its just chilling in real-space. Sick plan DESU
>>
>>50487787
The Pink Horrors entry in the daemon codex is no longer legal. This one replaces it. The split rule is still optional though.
>>
>>50487811
Sure, I play Khorne/Tzeentch daemons quite frequently.
>>
>>50487855
>is no longer legal.
The existing rules for flyers are also no longer legal, but nobody cares.

Also GW says old rules are legal as long as you talk to your opponent beforehand :^)
>>
>>50487855
Only if you bring the new book.
Same for the flier shit.
>>
>>50487787
Yeah, fuck that. I have 50 pink horrors in my Warpflame Host detachment and that's already obnoxious as it is.
>>
>>50487869
Anything's legal if you talk to your opponent beforehand, but if you have a group that wants the official rules only and you own any Pink Horrors you better get your hands on a copy of WoM (even if it's just pirated).
>>
>>50487794

No, I'm playing Thousand Sons.
>>
>>50487497
>no power from Fenris was stolen
Then literally how it ended the last time and the only new thing being that they destroyed Midgardia?

This was the equivalent of the death of the "literally who? Chapter masters", even as a SW player I'm a little disappointed.

Then again
>FENRIS STRONK!!!
>>
>>50487668
I believe that Riptides were costed as such because they're a single model and vulnerable to things like instant death, morale-based weapons, focused witchfire and maledictions. However, most armies can't bring any of this reliably and so they have a tough time with Riptides.

It's similar to flyers when they were first introduced. Few armies had reliable anti-air at the time so a flyer could easily make its points back and then some.
>>
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>>50487880
I only own 23 horrors for my mixed army.
>I would have to buy and paint 92 extra models
>NINETY TWO
>EXTRA
>MODELS
>>
I heard WoM contains a new warp-storm table for Tzeentch, is that true? Do we have any details?

>>50487811
I was going to originally go Khorne/Tzeentch but it just seems like you're punished for going multi-god.
>>
>>50487883
>Thousand Sons are totally fine
>see, just don't take any of the Thousand Sons iconic units
>>
>>50487880

I need one more box to compete mine, which is 44 horrors, 3 flamers, and 3 Exalteds (using the 2nd ed bird head flamers).
>>
>>50487230
Hmm. What about giving the lord terminator armour and a melta then swapping the herald for a bloodthrone with blood forged armor?
>>
>>50487885
>no power from Fenris was stolen
No it just doesnt exist. At all.

>FENRIS STRONK!!!
You have heard the rest of the leaks right? Shit didnt go well for the sons of Russ.
>>
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time to order some siler tower recast brimstone horrors to fill up my new tzeentch army.
>>
>>50487917
I bought one chariot so I could have at least 1 legit Exalted Flamer and just proxy 3 regular flamers for the rest. 5 horror squads, 4 exalted flamers, 1 herald on a disc. My gaming group agrees with me that GW can go fuck itself until they sell Exalteds as individual models.
>>
>>50487916

I didn't say I wasn't taking them. I'll be using them for their 3++ saves. I will probably take at least some flamers and use them with the jump book.
>>
>>50487913
Not at all, Khorne cannons allow you to charge in the cover unhindered while Tzeench summons more bloodletters.

Prescience buffing a SKULLthirser is a real nasty combo too.
>>
>>50487951

They should have relentless base.

I do want a chariot, though. There's so much shit in there.
>>
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Please, I need help super fast.

Do Forgeworld Primarchs come in color? or do they have to be painted? I want one how it looks in the picture but i have really shaky hands and just want the model
>>
>>50487913
Khorne/Tzeentch Incursion is actually one of the strongest lists being played in the 1500 range right now.

Personally, I think KDK, or else just a gorepack, is actually an #elite way to complement tzeentch daemons.
>>
>>50487976

YOU GOTTA PAINT YOUR TOYS, EVEN FROM FORGEWORLD
>>
>>50487578
>A model that will come to life and give you blowjobs?
Like your blow-up doll?
>>
>>50487966
It's really irritating that they don't have relentless, but at least they're jump units now. I mostly end up camping them in the horror squads as a S10 deterrent for getting near me/access to overwatch.

My experience with the chariot is you're better off summoning it with the Tzeentch power and getting one or two shots off with it before it gets immediately fucked by anything S4 and up. That way you lose a free unit instead of a 100 point one.
>>
>>50487951
I'm always on the hunt for minis with really tacky looking crowns that I can salvage and place on my flamers, because yeah fuck GW for not just giving the exalted flamer its own kit.

And fuck them for not letting walking Exalteds take gifts
>>
>>50487897
Single models are way better the vast majority of the time because there's no long-range source of ID other than the D, and one big model weathers fire much better than many small units. If you take almost all the wounds off a heavy weapons squad, it can't shoot worth a shit (and you can get all six wounds with one battle cannon). If you take almost all the wounds off a Riptide nothing happens.

On the other hand, if somebody does manage to ID your riptide, it means that someone got into melee with it, which means you fucked up. Any other gunline unit would fold even more badly in asssault.
>>
>>50488002

I do the same thing, though my lists are usually LoC/DP, 2 Exalted, 2 Heralds, 2x11 Horrors as a base, so each squad gets a Herald and flamer.
>>
>>50487932
>You have heard the rest of the leaks right? Shit didnt go well for the sons of Russ.
That wasn't changed either, including the Fenrisian population that witnessed the daemons being purge, it was already old lore.
>>
>>50487497

So how is Magnus allowed to come back from the warp immediately? Banished daemons are meant to have a cool off period.
>>
>>50488135
>it was already old lore.
Oh really? Where can I read about that? What was the reason for it before this?
>>
>>50488160
Really strong ones can have their servants do stuff to have them come back more quickly
>>
>>50488160
No that's just to daemons killed in the warp, if you destroy mortal shell of daemon in materoum it can possessed another one moment later.
>>
>>50486716
Rubric Terminators have existed forever - just as rare background individuals who are typically bodyguards for high-level Sorcerers.

It makes complete sense that Marines in Terminator armor at the time of the Rubric would become Rubric Terminators, because what was important to making a Rubric Marine wasn't the armor, but the magical ability (or lack thereof) of the Marine itself. Hell, there could theoretically be Rubric Dreadnoughts (but honestly they'd serve little purpose from a lore perspective) if the person interred had a little bit of psychic ability.
>>
So are gunboats once again viable for Dark Eldar with the new Jinking rules?

Are they better then venom spam? should i do both?
>>
>>50488160
Only if they're banished with the right ritual, otherwise they'll respawn somewhere else.
>>
>>50488001
Stop making eyes at my Scoria hugpillow, Mangina the Great
>>
>>50488237

That's exactly the problem; these aren't just Rubric Terminators, these are Scarab Occult.
AKA a collection of the finest Sorcerers in the Legion.

Rubric Terminators are fluffy, as are Scarab Occult. The problem is presenting the Scarabs as anything other than a Brotherhood of Psykers because each and every one of them should have resisted the Rubric.
>>
>>50488205
I don't remember the actual source, but I do remember reading it in the scan of the book, sorry anon I have fail you.
>>
The way I'm building my BA army will leave me with exactly four spare marines, three with jump packs.

What should I do with them?
>>
>>50488387

Stick 'em up your arse
>>
>>50488237
Yeah youre are right rubric terminators make sense. But go read the actual description for the Scarab Occult. Its retconned the Rubric now. Because the Scarab Occult were the most powerful psykers in the legion. They should have been powered up by the rubric not turned to dust.

Its a massive retcon that needs to be explained.
>>
>>50488381
I'll go check the old SW codices see if I can find it.
>>
>>50488408
And what, just keep them in there?
>>
>>50488387

Send them to me, along with a games workshop gift certificate for 20$
>>
>>50488494
Sent ;)
>>
>>50487578
Like goddamn, A- b8, m8.

Look at all the kooks who fell for this straw man.
>>
>>50488490
>not keeping a strategic reserve in your anus for rapid deployment in case of tactical necessity

Do you even Creed?
>>
>>50488387
>Smash each one with a hammer
>loosely assemble into fallen battle-damaged pose
>Stick on termi base
>Dunk them into at 1:1 pot of blood for the blood god and your own shit

Boom, instant objective markers.

The guy without the jump pack is the Relic, because he's special
>>
>>50485612
HQ is not a tax
>>
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potential new player here, I've been looking at all the codexes and watching some games at the FLGS for a while. I want to play chaos space marines, and what I've read about *loyalist* marines is that it's good to start with 2 squads of space marines with plasma weapons in rhinos, and then maybe a librarian or chapter master HQ

everybody says chaos space marines is a weak codex, but the basic chaos space marines are basically the same as loyalists except they run away which sucks massive ass apparently. morale problems aside, would it be a terrible idea to start a csm army out in a similar way to conventional loyalist advice? such as

>two squads of chaos space marines, as much plasma as they can carry, in a rhino
>sorcerer HQ to go in a rhino with one squad, or a daemon prince

if that's okay, where do I go from there? one thing that strikes me when reading through codexes like tau is that they seem to have much greater number of shots with higher strength weapons, whereas chaos space marines only shoot 20 weakish bolter shots from a full squad rapid firing. so I suspect that I need to focus on getting a lot more shots to kill basic infantry, for example my friend runs astra militarum and there's no way 2 squads of chaos marines with bolters would cause his infantry any serious problems. there are just too many. how am I supposed to actually kill shit? should I take stuff like cultists with autoguns to get a bunch of shots? what about tanks like a forgefiend which has basically 8 missile launcher shots?
>>
Welp, I got my money back for those TSons I preordered. Back to scratchbuilding warbuggies.
>>
>>50488650
Why?

/tg/ is the biggest bunch of babbies I swear.
>>
>>50488669
I didnt want to play another army with boring, unfluffy, half-assed bad rules. I already play orks.
>>
>>50488669

Because he can't field squads of Riptides with a rerollable 2++/3+ FNP/IWND and 4 woinds for 30 points
>>
>>50488650
told you not to order it .. GW will never ever make CSM as good as it used to be. never.
>>
>>50488697
I remember you. I told you not to pre-order.

From what I've seen however they will be fluff and competitive. Go buy your riptide wing I can see how bitter you are.
>>
>>50488326
He's my husbando you slut.
>>
Does anyone else get the anxiety when they're playing a good army that they're going to get nerfed into the ground at some point?
>>
>>50488735
>Thousand Sons
>one of the smallest legions
>reduced enormously over 10,000 years
>Only a few of them in the whole galaxy
>FIELD AS MANY AS PHYSICALLY POSSIBLE TO GET A BONUS!!!!!!

>FLUFFY
>>
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>>50485408
Let's just get all of these out of the way at once, shall we?
The FAQ sucks and OP is a faggot
I once refused a game because my opponent had a stray booger on his lip and I didn't wanna stare at it for an hour and i'm too socially retarded to actually say anything about it.
Chaos is the best faction and will win 40k, and raptors will be of the utmost importance in the final battle.
>See me trip
Tau can suck my nads, trying to be good in a world of grimdarkness is like trying to fuck a kroot, arguably it would work but it just seems painful to try
I once pulled 6 riptides in a casual game, because last time I played I left one at home
Orks are a melee race because their ranged weapons aren't meant to hit often.
Rate my list /tg/
>1 Kaldor Draigo holding the emperor himself's sword coming in at 3001 points.
The sisters of battle are either never getting a new codex and have been forgotten or are getting a new codex and models and it's just around the corner guys you'll see
Welcome to Age of Emperor.
Genestealer cults aren't OP because they're not cheese!
Hey guys I don't understand why my opponent got mad after my instant death weapon killed his warhound titan in one hit.
I fucking hate forgeworld and newfags.
CHINAMAN
GIB LEAKS/SCANS PLS
FUCKING MAGNUS IS GONNA ROFLSTOMP EVERYONE.
FMC AREN'T MONSTROUS CREATURES FOR RULES PURPOSES
FUCKING SPACE ODIN
How do I optimise my list of mary sues /tg/?
Cataphtactii BIKES
Orks are a strong codex, I win with them all the time.
Fuck you and your bait.

Do I win or is this autism, I don't know anymore.
>>
>>50488753
I play CSM. The only way left is up. Or sideways into any of the other MEQ codex that are 95â„… WYSIWYG with my collection.
>>
>>50488774
>Only a few of them in the whole galaxy
You dont even know the fluff for them. Why were you interested in them the first place?
>>
>>50488753

I have Orks, DE, Nids, and CSM. I feel I am pretty safe for awhile.
>>
>>50488753
My armies are Orks and Deathwatch.

I think I'm safe for a while.
>>
>>50488774
>psychically weak Marines turned into rubrics, rest go super Saiyan
>somehow the elite, super psychically powerful first company got entirely dusted
These fucking shills are getting annoying. Pretend that Thousand Sons aren't shit-tier if you want, but don't fucking lie about much this pisses on the lore.
>>
>>50485357
how shit are tau breacher squads? i was thinking of putting a unit of them in a devilfish and just zooom around blasting space marines
>>
>>50488753
IG
my favorite characters were nerfed or flat out removed with their latest codex
>>
>>50488796
please tell me about how thousand sons are the most numerous of all chaos marines and having a bonus to maxing out your formations makes sense
>>
>50488776
try hard
>>
>>50488796
>implying Thousand Sons weren't a tiny ass legion BEFORE the heresy
>implying the legion hasn't suffered significant losses since then between Amon's Crusade and Ahriman straight up invading the Planet of the Sorcerers
Shoo, shill, shoo. No one is falling for your lies.
>>
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>>50488753
Orkz, Nids and CSM


I would like to see them try and nerf my armies
>>
>>50488824
They are, you would know this if you were a true fan.

TS are the largest and least fractured legion out of all of them, they even still have their home world.
>>
>>50488824
>how thousand sons are the most numerous of all chaos marines
Cause thats what I said right? lol.

Go buy the new op Anon. You are so salty its insane.

>Shoo, shill, shoo. No one is falling for your lies.
No I'm just a thousand sons fan who actually knows their fluff.

The legions numbers are unclear. ATS was pre-legion retcon numbers and later references have had RG as the smallest legion with 80,000 marines.

We also know that both Ahriman and Magnus recruit new marines so there could be many more created after the heresy.

Stop calling people shills this isnt /v/.
>>
>Thousand Son rules require you to cast a blessing on them to get a bonus
>Change discipline doesn't have any unit-targetting blessings
9/9 design, well trolled GW. I actually thought things might be changing for the better.
>>
>>50488700
what logical fallacy is this? if it isn't an existing one, it should be

>chaos players don't want to have a shit army that gets curbstomped by 3/4 of the factions in the game
>THEREFORE they MUST want to outcheese eldar

it's like they don't want a middle ground where the rules are balanced enough to allow a fun competition between players where the game isn't decided by turn 2. wtf i hate csm players now

I mean you might have an argument if chaos got updates that made them slightly better and and didn't leave them in the same shit state where every new rule is just a lateral shift to the other side of the diarrhea pot. this has not been the case.
>>
>>50488900
>cast force
>done
>>
>>50488900
>roll on sinstrum for the reroll failed saves power
>3++ rerolling army wide
>invalidate the fomation bonuses for like half the formations

This would actually be goos if CSM didn't have to waste a roll on their god table.
>>
>>50488850
>CSM
>on the same level with orkz and Tyranids
Yeah, ahm, well, no anon, you're wrong.
>>
>>50489006
>Tyranids

You can make the argument that orks are worse, sure, but tyranids are definitely strong enough to make them comparable or better.
>>
>>50485357

Is it just me or is pic related extremely fucking broken?

You buy them as a bundle of terrain that you can scatter over a 12" area.
Fuel Drums (x3) give 5+ cover, turn Flamers into Torrents and can explode if they cover you.
Ammo Crates (x4) give 5+ cover and models within 2" reroll 1's to hit.
The big crates provide 4+ cover, LoS-blocking and Barrage protection, and 2 Storm Bolters.
> For 40pts
> Or take 3 for 120pts

They seem like a no brainer, whether that is to boost a gunline with ammo or LoS-block for a melee army.
>>
>>50487583
So here's how it looks right now

>Slaughtercult
HQ:
>Chaos Lord- 75 pts

Troops:
>8x Bloodletters- 80 pts
>8x Bloodletters- 80 pts

>Chaos Spawn- 32 pts
>5x Possessed- 150 pts

War Engine
>Soul Grinder w/ Harvester Cannon- 135 pts

Charnel Cohort

HQ:
>Herald- 55 pts

Troops:
>8x Bloodletters- 80 pts
>8x Bloodletters- 80 pts

>5x Flesh Hounds- 80 pts
>3x Bloodcrushers- 135 pts

>Skull cannon- 125 pts
>Skull Cannon- 125 pts

So that's 1232, so I would suggest these changes to get you to 1500

SlaughterCult
>Chaos Lord- 175 pts
w/Terminator Armor, Kor'lath the Axe of Ruin
>8x Bloodletters- 115 pts
w/Bloodreaper, Banner of Blood, Instrument of Chaos
>8x Bloodletters-85 pts
w/Bloodreaper
>Chaos Spawn-32 pts
>5x Possessed-150 pts

War Engine
>Soul Grinder-165
w/Phlegm Bombardment

Charnel Cohort
>Herald- 105
w/Blood Forged Armor
>8x Bloodletters- 115 pts
w/Bloodreaper, Banner of Blood, Instrument of Chaos
>8x Bloodletters- 85 pts
w/Bloodreaper
>5x Flesh Hounds- 80 pts
>3x BloodCrushers- 135 pts
>Skull Cannon- 125 pts
>Skull Cannon- 125 pts

So that's 1492 pts, which is a lot closer to your goal of 1500. Gives you a lot more options with deep striking Daemons by using the Banner of Blood and Instrument of Chaos on Bloodletters, which lets you drag other Daemons with them (like Possessed who need help getting where they're going). Phlegm Bombardment gives you a huge pie plate to put instant death on MEQs. Skull Cannons achieve a similar mission. Seems like a decent list for friendly games.
>>
>>50489038
doesn't seem that broken to me but

>completely breaking the game with a unit that consists of shipping crates

that would be classic GW. imagine the shipping crate memes.
>>
>>50489006
Don't know where i said CSM were worse than Orks or Tyranids.

Just listing the armies i own

Personally i rank them

>CSM
>Nids
>Orkz
>>
>>50488845
Oops.
>>50488881
>>
>>50488959
Yes, throw a couple dice at a melee buff for a squad that wants to stand around shooting at people.

>>50488971
It's all just poorly thought out. Unit-wide blessings are actually fairly rare, so you're stuck relying on Force most of the time. Sure, you can go for Divination, but that invalidates the only real benefit the Cabal offers.

The Coven gives you a 3+ on a BRB discipline, but all the psykers in it have to throw a die at Tzeentch instead of their chosen discipline.
>>
>>50489082
>>50489036
As an ork player I get a little defensive when CSM think they are as bad as we are.
>>
>>50489121

You've never had the pleasure of playing a Thousand Sons Army, have you.
>>
>>50489121
You started shitposting because some dude mentioned that he had 3/4 worst armies in the game and it triggered your victim complex. Fuck off.
>>
>>50488881
Theyre not recruiting rubrics or scarab terminators, which is what the BUY ALL OF THE MODELS buff is for
>>
>>50489101

There's a 12" buff bubble in ecto, which also has a few other blessings as well

>charge unit with tzangors
>soul switch them with mutilators
>3++ mutilators in combat

>>50488971
Being forced to roll on Tzeentch is what kills them, yes. They should get the Primaris for free because of the mark while still being able to roll on something else.
>>
>>50489161
Stop responding to him. He isn't actually arguing that ALL OF THE DUDES bonuses are fluffy, he's just pedantically shitposting about Thousand Sons are the absolute rarest.
>>
>>50489200
*Aren't the absolute rarest
>>
>/tg/ bitches about modern CSM and the good old days
>...
>it turns out the thing that makes /tg/ the most furious about WoM is GOD NUMBERS

Fucking nu-/tg/ man...

Even if they gave IW their arty back I bet you'd all bitch about it not being good enough.

I suppose I shouldn't be as surprised about "current" chaosfags being mad that their shit isn't top tier considering most of the old guard CSM got into IW just because basi-spam was pretty strong back in the day
>>
>>50489121
I don't know, I play Orks and I really like them!

I need to come up with the most powerful Ork list possible for saturday though. I got a big, 1500 point game.
>>
>>50489229
>meme numbers
>justifying shitty meme formations
>consisting of meme units like scarabs
>>
>>50489161
>Theyre not recruiting rubrics or scarab terminators
And why do you think there arent enough of those to form a list?

Termis are 300 points for 5 decked out. Good luck spamming that shit.

If your pissed of it should be at Scarab Occult being Rubric'd at all like I am. They must be retconning it to any one who suffered a mutation got rubric'd. Its the only thing I can think off anyway.

>>50489200
>he's just pedantically shitposting
Solid addition to the discussion friend;^)
>>
>>50489173
The bubble is in Sinistrum, and it targets the Psyker and not the unit.

Ectomancy has two unit-wide mobility blessings, and it provides a decent amount of dakka. Too bad Aspiring Sorcerers can only roll on Change.
>>
>>50485685
Saving right now, but I'm going to get everything except Magnus and Ahriman by the end of the month. Luckily my birthday is December 24th, so I might be able to grab it in time.
>>
>>50489229
people will be angry unless they get free 2++ with re-rolls
>>
>>50489256
Zhadsnark, painboy on bike, big mek on bike.

Then fill the rest with warbikes.

Jink, turboboost, and survive until the end then cap objectives with your ObSec bikers.
>>
>>50489256
Bikers are great, so are deffkoptas.
>>
>>50489229

You want to talk about God numbers?

9 Rubrics are 242
9 Scarabs are 410

You want to be fluffy and run 9 squads of Rubrics? 1350 for 5 man squads, 2178 for 9 9man squads

Scarabs? 2250, 3690 respectively

What fucking games do you play that you run those numbers? Do your opponents run similar numbers of Noise Marines for you to fight on a level playing field?

We are fucking pissed because everyone, including GW forgets how expensive these guys are. You can't run 9 squads in any sane points level and expect to be successful, let alone accomplish anything, given what other armies can field.

Sure you can kill all the marine equivalents. But then your opponent moves up his 3 knights since your playing 3k pts and tap dances on your marines since S4 does diddly to an AV13 Knight.


I swear. It's like non of you have ever tried to build an army with these units. In theory they are fine if you have twice as many points as the opponent, so you can have the same number of models on the table.
>>
>>50489295

Sinistrum, right.

I'm still inclined to believe that they would get the BoT buff because they're still being affected by it.
>>
>>50489369

Or, now hear me out, don't play with 81 Rhubric Marines?

I get that needing that many is stupid, but no one is saying you must.
>>
>>50489369
>What if I want to play a really bad list
>I should be able to auto-win anyway
Anon I...
>>
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This is much uglier than blue and gold trim desu
>>
>>50489389
>if you don't like the army don't play it

yeah bro just play tau stop crying
>>
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Black Legion indentured rubrics look pretty great.
>>
>>50489415
>Now each one of them is soulless, each but a vessel for Magnus's will
Pretty skubtastic desu
>>
>>50489472
He didn't say that though. He said don't field 81 rubrics. Which is good advice, because bringing 81 of anything is most often a bad idea
>>
>>50489472

Where did I mention Tau at all?

I said don't take 81 fucking Rhubrics.
>>
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>>50489415
>literally sigmarines
>mfw
My sides have transcended this realm
>>
>>50489389
>>50489405

>What if I want to play a really bad list
>I should be able to auto-win anyway
NO
You shit posting fuck.

Look at those formations.
Run 9 Squads of Scarabs to get a bonus.
We are mad at that.
I point out why.
You say don't run bad lists.

This is the formations they gave us to get full bonuses.
We are mad because they gave us shit.
They gave us bad lists and you are fucking baiting us saying "No they aren't bad, just run good lists with them. You're all just mad"

The hell I am.

I don't care about auto winning. I care about getting a supplement that basically makes any army you build using the trash they gave us to be a free win for the opponent.

You think otherwise? make me a decent 1500 pt army with the decurion. Please. I would love to see it. Show me this
>>
>>50489405
God numbers were a mistake.
>>
>>50489498
>>50489489

For Sigmahriman!
>>
>>50489507
>/tg/ has fallen so far that every list has to be apart of a formation now
Lmao.
>>
>>50489507

>make me a decent 1500 pt army with the decurion. Please. I would love to see it. Show me this

2*Exalted sorcerer, 5 flame rubrics in a rhino, 5 terminators with the sorcerers granting them jump infantry status, Heldrakes as far as the eye can see.
>>
>>50489507
Dude the full 'decurion' bonus is for the massive games. Shit ever single formation gets a normal bonus and then the extra re-rolling one if you go all in on it. Just fucking stop.
>>
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>>50489369
>those points
>mfw
I would allow most TS players to benefit from their benefits out of pity only if their army is fully painted
>>
>>50489507
Dude, it doesn't need to be eldar tier to be decent.

If you dont want to run the formation then don't, it's that simple.
You need to win every game either, keep that in mind.
>>
Need advice

Escalation league makes a big 500pt jump this month. I'm playing Black Templars. I was going to trim some fat so I can field assault terminators in a crusader because theme? i guess.

Whats the best ratio of TH+SS to lightning claws in the squad?
>>
So /tg/. What is the most efficient use of Magnus?
>>
Does the +1 from warp flame host stack with the +1 from the loci?
>>
>>50489566

Thank You

>>50489584
I have been running pure Thousand Sons Oblits and daemon engines. They were not decent before this supplement and the supplement did nothing to help them.

>You (don't) need to win every game either, keep that in mind.

I know. I have a 5-130 record with them. I don't play to win. I play to have fun. And that is fucking hard as hell when you leave your appartment knowing that you are going to spend the next 3 hours loosing a game unless you get stupidly lucky on maelstrum objectives.

I don't want the army to auto win. I want the army to have a chance at a decent game.
>>
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>>50489507
>>50489369
>I swear. It's like non of you have ever tried to build an army with these units.

Anon, I haven't played CSM for multiple editions now because I switched to Orks. I just think it's kinda silly that everyone seems to have expected "MEQ +1 with Psychic Toolbox" to be cheap considering their stats and sheer versatility of psychic disciplines available.

>>50489389
>>50489405
Both of these are spot on.
If anything, "the problem" with formations is that it leads people to think "I completed this checklist with x,y, and z, thus I should win".

>>50489507
>Run 9 squads to get a bonus
You mean one of the three possible bonuses that you'll get two of for a minimum investment?

3 minimum squads+character
you took the formation bonus: fear
usable with some tactical thinking bonus: +1 toughness
super dedication bonus: reroll saving throw 1s

Is this not how formations should be designed in the first place?
>>
>>50489647
Taking him in a CAD with a sorcerer and 2 squads of cultists then slapping them onto a Daemon list.
>>
>>50489584

1ksons issue isn't being not Eldar tier, it's functioning as a basic army list.

You can pretty much go either "take Magnus, win except against specifically prepped hard counter lists" or "shit, how do I even make this work".

If they were marginally cheaper it'd be easier to build a list and still have decent room for daemon allies.
>>
>>50489647
flapping around the board and gazing into your enemies eyes
>>
>>50489507

You need max units for rerolling 1s on saves. That's it. It's a bonus on top of a bonus. Not having max units doesn't negate the other bonuses.
>>
>>50489668

>versatility
>Tzeentch Displine @ML1

Pick one
>>
>>50489584
No, but you do need to run a list that is at least competitive in every game.

This release at a minimum needed to improve the sole Thousand Sons unit in the CSM codex so it wasn't the worst one in the codex. They failed.

Next they could have added a few units that actually added something to CSM as a whole. They failed.

Next they could have at least added flavorful units that would have made Thousand Sons at least somewhat competetive able to not be tabled by turn 3 by Eldar and Tau. They failed.

All they did with this release is butcher some well established background and release a handful of beautiful units that no one will buy more than 1 of because there's no reason to take any of them off the shelf.
>>
Guy I cant find the Ahriman Exiles formation? Do we know what it does yet?

Magnus a shit. SHIIIIIIIIT.
>>
Since people are sad.

Anyone selling their T-Sons cheap?
>>
>>50489700
Does anyone else wanna bet this guy doesnt even play?
>>
>>50489686
>1ksons issue isn't being not Eldar tier, it's functioning as a basic army list.
It does though. You have birdmen to act as cheap light infantry, psykic spam out the ass, rubrics and termies to act as heavy infantry, relics that are actually quite good, the CSM codex to patch any missing things (namely speed and heavy weapons), and magnus if you just really really need to make sure your enemy dies.

If you can't make a functioning army with that, then you're too dumb to play the game
>>
>>50489749
>No way to sacrifice bird men to harness on a 3+ for that phase
Damnit GW, let me fuck over my mortal peasants
>>
>>50488819
I've missed Chenkov for a while now. I loved my meat grinder Conscripts.
>>
>>50489719

For what it's worth, I, a different guy, play Necrons, tau, Tzeentch daemons, Khorne daemons, admech (not convo, I played it once in a 3500 point game and had to borrow a Knight to do it), a CSM army consisting of just a Warpsmith, 40 cultists and Helbrute/daemon engine spam, and am currently working on a small genecult.

And I, with all that play experience, can't see a decent way to add 1ksons to my Tzeentch Daemons to satisfying effect... They just cost too large a portion of the list for what you get.
>>
>>50489787
>And I, with all that play experience, can't see a decent way to add 1ksons to my Tzeentch Daemons to satisfying effect... They just cost too large a portion of the list for what you get.
Not him, but that mostly because TS aren't designed to be a good ally force. They can do well with allies, but they do require your list to put focus on them to do well
>>
>>50489749

> The Codex works fine as long as you patch it up with allies for:
Anti tank
Anti Flier
Anti 2+
Anti Deathstar
Anti Horde
Anti Melee
Scoring potential
Mobility

Here's an idea, what problems does the Codex actually solve?
It can kill MeQ profiles outside of cover, really fucking well. It also enables Heldrake spam on a level that makes the Rubricae thoroughly redundant.
It allows psyker spam, though not as well as either the Cycolpaeia or Horrors.
>>
>>50489749

There's not really enough points in most game sizes to both make a fluffy new Sons models list -and- spam a decent number of birdmen -and- plug your holes with other CSM units.

You can just about manage two of the above, otherwise you're just kinda grabbing 5 rubrics as a token nod to pretending to be playing 1ksons.
>>
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>>50489498
>Sigmar invented gold armor with blue pads
>>
>>50489719

It's likely that he doesn't.

>>50489749

This is my plan. If I can, I'd like to include the +1T formation (unless it's the one that needs magnus) along side the Traitor's Hate formations.

>>50489787

To be fair, Tzeentch Daemons don't need any help. Like, at all. Anything you add is actively hurting how efficient the whole kit is on its own.
>>
>>50489811
>Anti tank
>Anti Flier
That's the real thing you need to codex to patch.
>Anti 2+
>Anti Deathstar
>Anti Horde
>Anti Melee
Psykers nigger. Even DoT can do these jobs well enough. Except BoM, that power is ass.
>Scoring potential
>Mobility
Birdmen, disks.
>>
>>50489810
>can't see a decent way to add 1ksons to my Tzeentch Daemons to satisfying effect.
This I agree with. Seems that it will have to be the other way around.
>>
>>50487185
>Autocannons are okay!
>"S6 or better"
>>
>>50489827

Is anyone else depressed when things from AoS are credited to Sigmar, dragging his good name through the mud?

He was a pretty cool guy back in the real setting.
>>
taking the cannon thing on rubic marnies is bad right as u need a 10man unit which why would you
>>
Anyone have the image of the requirements for a T-Son detachment?

>>50489841
The +1T is the termi spam one

So 3 units min and I think a sorcer/Exalted
>>
>>50489855

Er no, I said Autocannons are fuck-awful.

At least on most, nearly all. platforms which can take them for points efficiency.
>>
>>50489876
What is bad about them? I am getting back into this and I have 3 scout sentinels with auto cannons. I remember them being pretty nice at harassing transports.
>>
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I like the old Thousand Sons models better, the new helmet faces look too generic and the new Aspiring Sorcerer is boring compared to the old robed leper mask guy.
>>
>>50489811

>Anti Flier
Daemon Prince

>Anti 2+
Just got an AP2 Daemon Weapon, also TK

>Anti Deathstar
>Anti Horde
Rhubrics can take 10 flamers and Exalted Sorcerers can drop a pie plate

>Anti Melee
Rhubrics with flamers
Daemon Prince

>Scoring potential
Tzangors are cheap

>Mobility
Book that grants jump
>>
>>50489695
Your basic troops are limited to tzeentch @ML1
Scarab Occult Sorcerer is ML2 and can pick
Exalted can pick
Ahriman can pick

"Boo my psyker basic troop choice is forced tzeentch when literally everything else in the army can pick."

>ignoring that your rubric sorcerers couldn't just Syphon Magic to get the Blessing of Tzeentch while also warpcharging someone else
>didn't read lol

>>50489871
Yeah it's
"3 minimum squads+character
you took the formation bonus: fear
usable with some tactical thinking bonus: +1 toughness
super dedication bonus you get for max units: reroll saving throw 1s"
>>
>>50489841

>To be fair, Tzeentch Daemons don't need any help. Like, at all. Anything you add is actively hurting how efficient the whole kit is on its own.

Well yeah, true if you're playing them to agressive meta standards.

I try to strike more of a balance though? it's a frustratingly hard sweet spot to find, but you can hit enough decent Psyker powers to not be useless without going full on rapey summon spam.
>>
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i love seeing all these scrubs crying over the new 1k sons, just shows who is a tson fan from the "its new let me make an army of it. im loving it
>>
>>50489871

Ah. Hrm. That's a little trickier for the Termies because I was planning on adding Termicide annihilation force. I was also hoping Rhubrics could get it.
>>
>>50487503
Every vehicle is open topped
EVERY vehicle has transport capacity, even gag-tier shit like 3 models
>>
>>50489898

Power creep basically changed things up to the point where they've got the least viable niche of the standard imperial machine guns.
>>
>>50489921

In fact honestly? Pure Khorne Daemons are much more fun to run than Pure Tzeentch daemons.

You can form 40 flesh hounds into two units of 20, then have them form a set of closing jaws to pressure your opponent from either side long enough for everyone else to run up and get stuck in.

Bloodletters take too long to get over, but meh: They're stuck on clean up duty anyhow.
>>
>>50489938
What would be good now? Are Missile Launchers still good?
>>
>>50489938
You are wrong. Autocannons are very good. Cover saves are prevalent enough that if you aren't ignoring them AP4 is fine. two shots are strength 7 is useful against a huge variety of targets from monstrous creatures, to stripping hull points off transports and light tanks, and don't feel wasted when you have to fire them at troops. They are also cheap and good range, and when twin linked, as they often are, they serve as one of the best emergency anti-air options available.

Yes they are not Grav Cannons, nor are they Wraithcannons, but against pretty much any other weapon system they are a solid reliable choice.
>>
>>50489921

Without summoning, Tzeentch Princes are solid because of the easy +2S without sapping a greater reward. I had one hit Warpspeed last game, and it did most of the work for me because 11 S8Ap2 attacks at I9 is absurd. They also get screech for that AP2 goodness.

Meanwhile, Horrors with a Conj Herald shoot 2-4d6 S6 shots each. A Herald with Paradox can shoot 2d6 on a single die.

Exalted Flamers shoot 1d3 Lascanon shots at 18" and have 3 wounds they can absorb for some ranged tank popping

Screamers can whittle hordes and eat tanks

Flamers are still flamers

Then there's screamstar
>>
>>50490008

Well I mean...

Sentinels aren't great in general, frankly. Not so crap as to not be worth taking if you like the models, but not particularly good either.

Of the options you got, go flamer or autocannon. Plasma isn't terrible. Nothing else.
>>
>>50489655
5-130? jesus fucking christ lad, that is sad.

I don't know how often I win/lose with imperial guard, but it's something like 50/50. if it was 5/95 like yours i'd just snap
>>
>>50490041
Ah, sorry I just meant in general are Missile Launchers good. I think Autocannons are probably the best option for Sentinels. If the gun is too strong, they'll be targeted too fast and they are weak so they are easy to kill. I feel like if the gun isn't so strong, something else will be picked over them.
>>
>>50490018

Yeah except the direct comparison is other machine guns.

Heavy Bolters have the rate of fire to be the superior cheap option, and assault cannons are what you really want.
>>
>>50490008
Missile Launcher are not very good because of the current vehicle damage rules. To kill vehicles you want either multiple high strength shots to strip hull points quickly, or AP 1/2 so that penetrating shot have a chance to roll "Vehicle Explodes" and destroy the target in a single shot. With one AP3 attack Missile Lauchers are the worst of both worlds. Generally you're better off going up to a Melta weapon or Lascannon, or down to an Autocannon.
>>
>>50489859
Mannfred was really interesting until his character assassination.
Now he will forever be known as Mannlet von Cuckstien.
>>
>>50490030

Yeah honestly I mostly rely on my Biomancer prince as the defining factor in whether I can win a game or not.

Witchfires don't have enough damage output to even bother to cast, I generally just go for cursed earth, Biomancy and whatever's left is whatever's left.
>>
So how does this T-Son book work for CADs?
Is its own codex or can I take a Chaos Lord with Tzaangors as my troops?

I want a big bird leading my little birds
>>
>>50490064
Autocannons retain threat against vehicles, which HB largely do do not. Assault Cannons are great, but access to them is so limited that it's an entirely different discussion.
>>
>>50490113
>>50490113
>>50490113
NEW BREAD
>>
>>50489876
>>50489938
>What is barebones Predators
>What is autocannon Sentinels
>What is autocannon Mortis Dread
>What are Autocannon Havocs


>>50490064
>Heavy Bolters/Assault cannons are what you want!
>shorter range
>can't double-duty against light vehicles or glance medium tanks to death
>>
>>50485357
>>50490397
>>50490397
>>50490397
>>
So I'm trying to make a flameblade list composed of a demi-company, storm wing and 1st company. However I can't decide if I should put my anti-infantry flamers/anti-armour melta on my tacticals or on my elite sternguard/cataphractii.
>>
>>50486789
>5 terminators can have a flamer/cannon and a missile rack
>10 terminators can have two flamers/cannons and two missile racks

Meanwhile I must have 10 terminators to get even two weapons.
>>
>>50486780

That's pretty cool!
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