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/ccg/ Custom Card General /cct/

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Thread replies: 190
Thread images: 83

File: Magic Primer (+0).png (2MB, 1400x1800px) Image search: [Google]
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Tiny Leaders edition! (Tiny Leaders is a variant of Commander with all cards having CMC 3 or less, a starting life total of 25, a deck size of 50, and no commander damage win-con.)

To make cards, download MSE for free from here
http://magicseteditor.sourceforge.net/

>Hi-Res MSE Templates
http://pastebin.com/Mph6u6WY

>Mechanics doc (For the making of color pie appropriate cards)
https://docs.google.com/spreadsheet/ccc?key=0AgaKCOzyqM48dFdKRXpxTDRJelRGWVZabFhUU0RMcEE

>Read this before you post your shitty card!
https://docs.google.com/document/d/1Jn1J1Mj-EvxMxca8aSRBDj766rSN8oSQgLMOXs10BUM

>Design articles by Wizards
http://pastebin.com/Ly8pw7BR

>Q: Can there be a sixth color?
A: http://pastebin.com/kNAgwj7i

>Q: What's the difference between multicolor and hybrid?
A: http://pastebin.com/yBnGki1C

>Q: What is precedence?
A: http://pastebin.com/pGxMLwc7

>Art sources.
http://www.artstation.com/
http://drawcrowd.com/
http://fantasygallery.net/
http://grognard.booru.org/
http://fantasy-art-engine.tumblr.com/

>Stitch cards together with
http://old.photojoiner.net/

>/ccg/ sets (completed and in development)
http://pastebin.com/hsVAbnMj

OT: >>50407367
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Wow, looks like /ccg/ hasn't done too well lately. Hopefully that will change soon.

Anyway, here's the latest version of Amethyst. Lore for the character is kinda sparse, so I'm much more focused on just trying to make the mechanics good than reflective of the character. So far, the complaints seem to be "Not as good as the Enchantresses" so I decided to move away from the previous version which did card draw.
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>>50481361
Should have been "reanimator edition"

>>50481433
Seems solid. I'd like it more if the two abilities played into each other a little more. As it is, she feels a bit like two uncommons stapled together.
>>
>>50481433
Is this especially about non-aura enchantments?
Otherwise you could have the Knight come in when you cast an enchantment, then they'd be a potential target for your auras
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New Human Target (full name is too big to fit). Decided to remove the part about getting counters to make it cleaner. The way it was worded previously didn't interact with stuff the way I want it to anyway.

>>50481657
>"reanimator edition"
Aw, that would've been great. I was thinking of something like that, but the only thing I could really think of was "Recursion edition" which doesn't fit as well.

>Amethyst
True. I was thinking of giving it a lord ability of some sort. Maybe by making enchanted creatures you control get +1/+1 or something. Actually, there was an earlier version where whenever an Aura became attached to a creature you control, you put a +counter on the creature.

>Wandering Daeva
Not entirely sure if daevas translate to Demons, but I'll buy it. Anyway, the ability seems... I dunno, unintuitive? I think it would be much better if you discarded the card, but could recur it to your hand. Here's modified wording from Pichstone Wall (which is a really weird card for Red, I think)
>Whenever you discard a card, you may pay 2 life. If you do, return the discarded card from your graveyard to your hand.
Plus, this way it combos with discard abilities you have.

>>50481748
Doesn't work that way, you need a target to cast the Aura in the first place, so it would be too late to target the token. Technically, you could make some weirdo ability that has you reveal an Aura from your hand to create the token, then cast the Aura, but that would be super weird. I guess I could change it to be like Ajani's Chosen. Hmm, or give Amethyst an activated ability to move around Auras. I've already done it with Equipment.
>>
Does this idea have legs?

At the beginning of combat on your turn, you may choose a creature you control and exile a card from your hand face-down. Until end of turn, if that creature would deal combat damage to a player, you may prevent that damage. If you do, you may cast the exiled card without paying its mana cost.
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>>50482224
addendum: if its converted mana cost is less than or equal to the amount of damage prevented this way
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Colin Wilkes, Abuse. Been working on this for a while now. All previous iterations were DFCs, but I've decided to just cut that out entirely due to the issues it was causing. Colin is a bit obscure, only had appearances on the Streets of Gotham and Li'l Gotham, and was unfortunately wiped out of existence entirely by the New 52. Lore is he's a kid injected with Venom, the same drug Bane uses to get huge, which permanently altered him, basically allowing him to Hulk out, which is why he gets extra power from +counters.

>>50482224
>>50482281
Scaling damage to CMC is something that's hard to do, I've been trying to come up with a way to do it for a while now. Easier instead to just have it look at the power of the creature. As for the rest of the ability... I dunno. It seems interesting, but I'm not sure how best to execute it. It just feels clunky right now. Selecting one creature I can kinda get, but preventing the damage seems a bit strange, as well as exiling the card beforehand. Why not just choose the card as the triggered resolves and cast it then?
>>
>>50482453
>Why not just choose the card as the triggered resolves and cast it then
So you can bluff to your opponents what card it is
>>
>>50482519
Simply having cards in hand and this effect on the battlefield does the same thing. They don't know what's in your hand, they don't know if you'll cast anything. Though I don't play much, so I could be totally wrong.
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On lunch from classes, so I'll dump what I've made progress on since the last thread. It includes a thoroughly-revamped group of red commons and a newly-finished group of green commons. Currently working on the multicolored commons for the set.
>>50482453
That amount of self-synergy feels heavy handed. I'm on board with both abilities, but having them on the same card feels almost tacky.
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>>50483021
And the green.
>>50482519
I like your concept, but I agree that you're overcomplicating it a bit. Keep the meat of the effect but streamline the design and I think you'll end up with something simple, effective, and pretty cool.
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Holy hell, dead thread yet again. I suppose I'll post one-offs to keep this thing afloat for a bit.
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>>50484170
IMO the CMC is too high for the effect
>>
How would I word an effect that takes place if a certain other card is not also in play?
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>>50484192
It's comparable to both Homicidal Seclusion and Deadly Wanderings.
>>50484215
Cards that have effects based on specific other cards reference "a card (or card type, such as creature) named X."
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>>50484245
Like this, then?
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>>50484372
Close. "Put" instead of "place" in regards to putting it onto the battlefield. Also, take a look at Marauding Maulhorn; it'll help you clean up that second card.
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>>50484448
Nice, thanks for the help.
>>
>>50484372
>>50484448
Also, multiple keywords in a line aren't all capitalized. Additionally, trample and reach are mechanically counterintuitive; one is purely an offensive keyword, while to use the other one must keep the creature back to block. Designs that work against themselves in such a manner aren't good practice. I'd suggest switching up your keyword choice.
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Mal Duncan, Herald. Any of you who've seen Teen Titans might remember this guy. He's the one with the trumpet, that they used to put the Brain's bomb into space. Interesting concept, this is my attempt at translating it to Magic. Feels kinda sparse to me, but I'm trying to get over my Complexity Addiction, so I didn't add anything else.

>>50483021
>Colin
Well, the other idea was to give it the Fungusaur ability, but then I thought it just brought up the same problem I keep running into of designing a creature that discourages being blocked so much that it may as well read
>~ can't be blocked.

I will go through your cards in a bit.

>>50484170
Yikes. The loner mechanic from AVR was not well-liked. To put it in perspective, this article

http://magic.wizards.com/en/articles/archive/making-magic/chasing-shadows-part-1-2016-03-14

says that, out of the named mechanics, Fateful Hour was the most disliked, and the loner mechanic was liked even less than that. With the name of the card, I feel like it would be far better if it were a nonpermanent. The art makes me think Wrath too.

>>50484372
No, you don't say "do not control", instead make it "unless you control" and word it differently. There's actually precedence for this exact ability from Marauding Maulhorn, which I will alter and give to you now
>~ attacks each combat if able unless you control a creature named [creature name].
With ~ being a stand-in for the name of the card on which the ability is printed, and [creature name] being a stand-in for the relevant creature. Also, Wizards likes to say "each combat if able" now, due to working differently and being unintuitive if there are multiple combat phases in a turn. Also also, you should update your frames.
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>>50484477
That's true. I was attempting to keep the flavor intact (Kastellan robots must be constantly reprogrammed by datasmiths or they will just keep doing the last thing they were programmed to do). Do you have any suggestions to replace reach with, or should I just remove it and have trample be their only keyword?
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>>50484372
>8/11 worth of stats
>Completely shuts down blocking
>2RW
No.

>>50484448
Man, this should just be two cards, one with each ability. It's way too interesting for a common.
>>
>>50484708
Wait, shit, this is stupid.
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>>50484708
Would it be better if the datasmith kicker allowed you to play the robots from your hand instead of allowing you to search for it from your library?
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>>50484757
It would be fine (powerlevel-wise) if the search effect put it into your hand, yeah.
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>>50484708
I don't mind a bit of extra complexity on my commons. I base rarity more on individual card impact in a limited setting. I do have a complexity limit for commons, though, I just don't think this quite exceeds it.
>Grand Unraveling
Definitely not hybrid, but making it multicolor would defeat the purpose of the design. That's a tough one to fix.
>>50484783
But you went ahead and addressed it nicely here. Although, why not the bullet style of modal card? That seems to be the current design standard.
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Always had issues with Auras/Equipment being attached to a permanent the controller of the Aura/Equipment doesn't control. I think this works fine for addressing that.

>>50483021
>CR01
Updated Academy Raider? Seems fine for a common. Actually, maybe... maybe 1RR for a 2/1? Eh, I dunno.

>CR02
So, Subterranean Shambler without Echo? Seems fine I think.

>CR04
Mono-hybrid and off-color? I think you should pick one or the other. Just feels kinda confused right now I think.

>CR06
Wizards likes saying "each combat if able" now. And I'm not really sure if this should have Haste, but it's your call. Wait, now that I think of it, out of all the creatures you have, why doesn't this big guy have Ambush?

>CR14
Not entirely sure about letting this trigger more often than Prowess. Probably just me though.

>>50483046
>CG01
Feels kinda odd to have to meet two different conditions like this. Actually, now I'm kinda wondering about how Pinnacle will play, since it can trigger at any turn of the game, not just later, as with your 5 or more mana mechanic.

>CG06
Not sure about this having both Trample and pseudo-Vigilance. Feels strong.

>CG12
Oh god, my eyes! Please cut the flavor text. Honestly, I would ask you to cut the reminder text too if it were of a higher rarity.

The rest all seems pretty solid. I'm sorry my feedback is sparse, none of these really excite me. I don't play Magic much, remember?

>>50484708
>>50484783
I don't like either version of this. Also, they updated the formatting for modal spells a while ago. This is how modal is done now. And you can form the bullets in MSE by placing two colons next to each other (ie. :: becomes • )
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>>50483046
>>50484864
>why not the bullet style
Because it uses a half-line gap between bullet points, and MSE doesn't support them. So because autism,
basically.

>>50483046
>Royal Beastwarden
I think this illustrates a problem with Pinnacle well: it's super easy to get Pinnacle early on and you have to tack on riders like "Pay 2GG" to stop people snowballing
Also, I hate to say it, but you should say something like "...or tied for the highest converted mana cost" because Padeem etc. Think it still works as is, but that's probably how Wizards would template it.

>Aneketian Fieldworkers
Is GG necessary for a boring common? I'd make this a 3G 2/4 for no real reason other than that it feels more common. Then again, maybe you want restrict hard ramp to heavy green.

>Aneketian Colossus
Bump up the P/T a bit? This seems pretty tame.

>Ba of Inner Might
Something in me doesn't like sacrificing my five mana creature for short term ramp. I know this is quite a different card, but how about "[Cost?]: Exile ~ from your graveyard: Black Lotus"?

>Ancient Supremacy
stronk
but probably fine;

>Display of Power
Too good with pinnacle? Tone it down a little.

>Glorious Outfitting
this seems like a really, really complicated way to do an XG card. It's more complex and versatile this way, but an X spell is vastly easier to understand and scales just as well.

>Favor of the Bau
Oh, Unearth? Wasn't expecting that. Green is solid fit for it, anyway. Ooh, are you making a cycle of guaranteed value Auras? That's super cool!
>>
>>50484864
What's the problem? You can't equip creatures you don't control anyway.
>>
>>50485077
No, but you can mess with what they're attached to with other cards. I realize it's just my being really anal, but I don't think it's that much of a change.
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New version of Azrael. Old version was 3RW and just put the tutored Equipment onto the battlefield, then attached it to Azrael if it was one of the named Equipments. But I already have a creature that tutors artifacts to the battlefield, so I decided to dial this one back a bit. For the record, all the Equipment buff the creature, but none grant evasion or Indestructible.
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>>50485483
This feels yugioh as fuck, which isn't necessarily a bad thing. I like the idea of searching for one of a limited number of cool buffs.
Wait, I thought Azrael was the 90's batman replacement. Who's this clown?
>>
>>50486032
>T2 Prime Speaker Zegana
Nice.
>>
>>50486194
>turn two 2/2, draw a card
N I C E
Maybe even a 3/3 if you played a Savannah Lion t1, for that sick three card, two turn combo.
>>
>>50486032
http://magiccards.info/query?q=pow%3D1+tou%3D1+cmc%3D7+-rider+l%21en&v=scan&s=cname
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>>50486032
Greatest tech
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Oh yeah, this is the other card I mentioned with Azrael. Though I misremembered what it did, she just tutors for Equipments, not just any artifact. Idea is that she has no real powers by herself, so she has to find her gear in a hurry. I was thinking of doing something like Azrael where she gets bonuses for tutoring cards with certain names, but that just kinda fell through.

>>50486032
(Ranty bits spoilered.)
Well, the Knightfall replacement was Jean-Paul Valley, who I probably won't adapt. He died at the end of his solo series. This guy, Michael Lane, was used as a guinea pig by Simon Hurt in his experiments to create three replacement Batmen... I think. (Morrison fucking sucks at continuity and needs to GTFO of comics altogether.) Regardless, he was eventually chosen by the Order of Purity to be their new Azrael, because... wait, I actually don't know why they chose him. Let's be honest, probably because he was already around and DC had a copyright that wasn't making any money and decided that just wouldn't do. (BTW Didio, go fuck yourself!) ANYWAY, the Order of Purity is apparently an offshoot of the Order of St. Dumas, the guys who headfucked the last Azrael, Jean-Paul. And they're an offshoot because... I have no idea. Jesus this guy is a mess. Really, the whole Azrael thing needs to be broken down and streamlined, especially why Bruce was so willing to put Jean-Paul in the Batsuit. I mean, I get that Dick never wanted to be Batman, but come on. And neither did Tim, who was too young to be Batman anyway. Really, I think if Jason had still been alive, he would've been the next Batman.

>card
Just asking for abuse. I feel like it would be printed as uncommon in a regular expansion once, then it'll only ever see prints in FTV or MM as a rare or mythic. Could be totally wrong, but keep in mind that this card will only keep on getting more and more powerful with each release.
>>
>>50486215
You're in green, there are plenty of pump spells.
Besides that, there's stuff like Beguiler of Wills, Gigantomancer, Trostani's Summoner...
This has combo written all over it, people are gonna find ways to abuse it.
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>>50484864
>Mono-hybrid and off-color? I think you should pick one or the other.
I would contend that monohybrid works well when paired with off-color abilities, as it adds more flexible requirements for fully utilizing the card. That was the intention, at least.
>CR06
>"each combat"
Thanks, will change.
>Pinnacle
It doesn't and won't appear on lower-cost permanents without additional riders to prevent misuse, as it's intended for mostly late-game impact. I don't think a few intervening if clauses on the cheaper cards will be too complex or obstructive though, and will hopefully allow those cards to remain useful late-game. That's what I was shooting for, anyway.
>CG12
I didn't think it was that bad, man. I'll cut the flavor text and see how the font size looks.
>Grapnel Gun
Seems fine, and translates flavor to mechanics well.
>Pinnacle
>"or tied"
I made a conscious decision not to include a tie clause, as I want the ability to function only if a player controls the undisputed largest CMC card. Go big or go home, man!
>Something in me doesn't like sacrificing my five mana creature for short term ramp
The mana cost ceiling for cards is generally higher in this block, so saccing this to play a bigger thing should be more likely and more helpful than it usually would be. I also wanted to provide color fixing, since this is an enemy-colored block. Do you think that makes sense?
>Display of Power
I can nix the +1/+1
>Glorious Outfitting
I have to have a green escalate card at common, so just converting this to an X card won't work for me. An X card also has no ceiling and wouldn't really work with monohybrid mana, both of which I'd like to keep on this card as well. I'll work on tweaking it.
>Unearth
Yup, unearth is the BG faction mechanic.
>Ooh, are you making a cycle of guaranteed value Auras? That's super cool!
A mini-cycle, but yeah. Thanks! Here's the counterpart.
>Grizzled Berserker
>Still not "Bearserker"
I am disappointed.
>>
>>50485059
>>50486590
Somehow, my quote of your post disappeared. The comments are still there, at least! The post refers to your comments after I finish talking to COanon about Grapnel Gun
>>
>>50486590
>I am disappointed.
Look at the creature-type
>>
>>50486590
>Mono-hybrid and off-color
I get how they naturally synergize with each other, I just feel like having these two different elements on the same card isn't the best idea. But it's a super minor thing, if you don't hear about it from anyone else, I say keep it.

>CG12
Eh, to be fair, I was only looking at the image as it's embedded on 4chan instead of the full image in its own tab/window, so maybe it looks better there.

>Unearth auras
Yikes. Sad to say that this interaction opens up a whole new can of worms. I suppose you could avoid most of them though by just restricting the usage to Auras with -N/-N effects (technically, just negative or 0 buff to toughness would be fine), but there are some fringe cases where the mechanic will become confusing and uintuitive. If you're curious, just look up Substance on the MTGSalvation wiki.
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>page 9
Aw fug
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>page 10
Aw, come on. Anyone?
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>>50489012
This is such a memey card. I'm not sure if this works though as the only precedence of a card working like this was that joke card for the holidays.
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>>50493666
"Memey"? And why wouldn't it work? You gain control of the creature when the puppet becomes attached to it, which you can do with the activated ability.
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Question, folks: would this card work within the rules? and if so, how bad/broken is it?

Cooperative Research 4U

Enchantment

If a spell or activated ability would cause a player to draw one or more cards, they draw an additional X cards, where X is the total number of cards drawn by all players this turn.
>>
>>50482224
I would love a deck based around this mechanic. What color(s) were you thinking?
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>>50483046
Aren't desert-y locales and creatures usually white?
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>>50497488
Eh, feel like I'd just rather have the second part of Alhammarret’s Archive.

>>50497858
I feel like it should just trigger once at each player's end step, or it combos with itself and ends up completely busted. Would be interesting to see in Commander though.

>>50498028
Not him, but Wizards seems to like putting these sorts of abilities in GU.

>>50498050
Not him either, but sometimes you have to make breaks with the setting to allow Magic to work properly. Kinda like how Ravnica, a giant city, still had access to all forms of mana. If you just put fluff before crunch all the time, you will end up pulling your hair out.
>>
>>50498235

Wouldn't it not trigger itself because of the specification of "activated ability"? I could be wrong, but the end-step clause is a fine fix if that's the case.
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>>50498300
Oh.
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>>50498300
>>50498331
No, wait. What I meant isn't that it would trigger itself, but that the number of cards drawn will work to increase the number of cards drawn if the ability triggers again in the turn.
>>
>>50498300
>>50498448
Like, imagine an ability that has you draw a single card. If you activate after your draw step, you draw 1, then another 1 for the draw step, to draw 2. Then you activate it again, and draw 1, then 1 for the draw step, then 2 for the previous activation for 4 cards. At least, I think that's how your effect would work.
>>
>>50498494
Yeah, that's exactly what I was looking for! It allows anyone with multiple card draw spells to go critical (or if you have instant-speed card draw, to take advantage of someone ELSE going critical)

Thanks!
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Bored and playing about with angels. First shot is far from balanced so far.

Not honestly happy with Sarandiel as she turns up too late to actually stop the stuff she stops. I'm also a bit iffy on Zaphkiel but I wanted to give playing about with Extort a go.
>>
>>50499966
For Zaphkiel, I'd bump up the P/T. Either make it a 5/5 or something like a 4/7. As it is, it doesn't seem particularly powerful.

For Sarandiel, what's the reasoning behind giving the player hexproof? I understand the graveyard interaction ("Crypt Keeper") but not the hexproof. P/T fits her for how many keywords she has and how strong those effects are.

Neciel is solid. I'd even bump her down to 4RW and cut a point off of her attack to get her out a little quicker.
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>>50499966
You only capitalize the first keyword in a sentence. No idea how to word Zaphkiel, maybe something like
>Whenever you pay an extort cost, [...]
Though I'm not 100% sure since there's no precedent.

Agreed on Sarandiel, though frankly, I think you should just cut out that part and stick it on a much smaller angel, because it just makes Sarandiel seem cluttered right now.

I guess the last one is fine, not entirely sure on Vigilance though. And please find better art. I will say though that I think you should look to more variety with P/T and rarity. I do realize how odd it is for me to be saying this.
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>>50500103
change the last line of text on Lady Shiva to "target opponent" instead of "that source's controller" and you got a fun and powerful (if horrendous to play against) creature
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>>50500152
Just feels odd to redirect it like that. Plus, I can already see abusing the hell out of her like a variant on Stuffy Doll.
>>
>>50500242
Huh, starting to feel like I tutor to the battlefield too much. Is the CMC restriction good enough, or should it tutor to hand instead?
>>
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>>50500077
>>50500103

>Sarandiel

The personal hexproof was a reference to Leyline of Sanctity. That and me being kinda hesitant about making a 7CMC cost card that was mostly just graveyard hate. I might have overdone it in my attempt to make her more generally useful rather than just going 'Fuck it, she's a lifelink angel, she's gunna be useful for hitting things in the face at the very least'

>Zaphkiel

Fat ass angel sounds like a fun idea. Makes her a right pain to remove. I'll admit, pricing stuff that interacts with Extort is something I wasn't very sure about as there isn't much that actually does anything with it currently other than 'Be Extort' so I played it rather safe. Hence why she ended up lacking vigilance despite being an angel.

>P/T

Yeah, long exposure to Serra Angel has me mentally filling in 4/4 flying vigiliance when I look at an angel and not thinking about it too much more. That's a problem.

>Art

Finding non-terrible angel art with a fire or death theme that isn't already MTG art is a bitch. So, so many terrible looking goth angels.

Angels 2.0
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Eh, not entirely happy about this, though I think it gets the core idea across, that Big Barda loves kicking ass in combat.

>>50500465
Still don't think you should capitalize Extort (yes, I do this in my posts, but no on my cards).

I thought you'd want to cut out the graveyard protection because you didn't want it to come in too late, but OK.

Art looks much better. And I wasn't aware of the low quality of Angel art on the internet. Honestly though, I'm not a huge fan of the bikini angels Magic has anyway. Just doesn't get across the idea of being a serene, graceful icon of White mana, I think. Like, on Vamps it's fine, like with Blood Tribute.
>>
>>50501255
>god typing
>not indestructible
>>
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>>50501325
They're New Gods, they don't work like MTG's Gods. And frankly, I feel like people have given me enough shit for favoring certain keywords like Indie, DStrike, and Vigilance, I don't want to add another rule that says Gods have to be Indestructible (I already did it for Kryptonians).
>>
>>50501255

>And I wasn't aware of the low quality of Angel art on the internet.

I recommend trying 'Death Angel' or 'Fire Angel' in google images or your favourite art site to see just how bad it is. Then gouging of eyes.
>>
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>>50501430
Hmm, death angel didn't work very well because it's also the name of a metal band. I can DEFINITELY see what you were talking about with fire angel though. It immediately made me think of the (likely garbage and generic) paperback novels the store I work at sells. Honestly, sometimes I just look at those books and read the synopses on the back for a laugh.
>>
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>>50487076
Ah, I see now.
>>50498050
Athnahr is largely a desert plane, so the culture is pretty ubiquitous throughout, which means desert-y cards are showing up in all colors.
>>50501368
So she incites rebels to attack other players? I like it. Seems like a fun politics/multiplayer card.
>>50501649
Is this representative of a creature's knowledge or mind or whatever being absorbed after death? That's also pretty cool.
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>>50501255
>low quality of angel art
http://balnazzara.deviantart.com/favourites/66128834/Gods-and-Angels
Should be at least some decent stuff in there. JasonTN does a lot of good angels, too.
>>
>>50502883

Thanks. That's very helpful.
>>
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Did someone say color bleed?

>>50502746
Do you archive your sets anywhere? It's such a shame that they'll never be seen by many people.
>>
>>50503275
Just here in the pastebin. Not sure where else I'd even put them.
>Shred Essence
The counter is reeeeally iffy. Probably only acceptable in a Planar Chaos-style rulesbending set. In that context, though, it's cool and has a lot of utility.
>>
>>50502746
>Traveling Seer
Seems cool.

>Amazing Grace
Right, the lore is she serves Darkseid and raises rebellions against him just so they can be crushed later, deriving the people of hope. So she raises rebellions, but is always pulling the strings in your favor. I really should get to all the New Gods sometime. No idea how to do Darkseid though. Gain control of creatures/permanents? Something that carries an air of "resistance is futile" I think.

>The Corinthian
Exactly. He can gain people's memories by putting their eyes into the mouths where his eyes would be. And yes, he can see with the eye-mouths, as well as speak and eat with them.
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>>50506212
I get that R has Reach now, but this still feels super G.
>>
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Rolled 3, 6, 1, 2, 6 = 18 (5d10)

>>50506192
This just seems like a huge pain in the ass to keep alive, frankly. I kinda get the idea, but still. I feel like whatever is tied to G should just be an upside. Maybe... I dunno, maybe the standard Vamp ability (+counter when it kills a creature), then some mana that includes G and remove a +counter to, say, gain some life and draw a card.
>>
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>>50506972
>>
>>50506972
>>50507109
Sorry, forgot this.

>Black, creature, card advantage, CMC 2, uncommon
>>
RISE, IF YOU WOULD
>>
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>page 10
FUCK
>>
>>50509221
Oh, wow, there is someone else here.
>>
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>>50509239
I am here as well, albeit several hours later now.
>>50509227
Should it not be "his or her hand this way"?
>>
DEAD THREAD
>>
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Thoughts? Meant to be a Spirit tribal commander.
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>>50481361
Bird cage + stick =
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Rolled 4, 10, 4, 10, 8 = 36 (5d10)

>>50506972
Rolling.
>>
>>50510701
>Emma Frost
Not according to Lost Legacy.

>card
Man, I never like seeing these "put into exile" triggers.Anyway, I think the card could stand to be a little cheaper, since Wizards seems to price recursion more cheaply when it's just your opponent's stuff, I guess because it's harder to find something that will work with what your deck was made for.

>>50512331
Flicker should be optional, or you'll have times where your opponents will target your creatures with something that wouldn't normally do much just because it might benefit them. Like if Spirits are attacking them, they could use a tap spell or something to Flicker them and get them out of combat.
>>
>>50512439
What's wrong with a downside? I think it makes it all a bit more interesting in play.
I mean, this is pretty decent protection already, and it's not like you lose your spirits. If they have an ETB or LTB effect of their own, your opponent might still reconsider.
>>
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I wonder why the threads have been so quiet lately.

>>50512430
Name sounds a bit like a legendary creature. It's also quite weak. You could probably bump it up to a 2/1.
>>
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>>50503504
Not necessarily
>>
>>50513352
That's a very old card though. I think nowadays counterspells are secondary in white.
>>
>>50513375
I can see that, I was simply making the argument. Was not the one who posted the card originally, just thought I'd chime in and offer a potential reason as to why one might say it has president.
>>
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>>50513375
>>50513425
I think black should be tertiary in counterspells and be able to counter creature spells. White should be able to mess with noncreature spells (by returning them to hand, shuffling them into library, exiling them for a turn etc.)

That way blue's allies have a share in blue's big slice of the color pie.
>>
>>50513352
>>50513375
That isn't modern design precedent which, unless specified, is what the cards posted here are assumed to follow and are most likely judged by.
>>
>>50513580
>I think black should be tertiary in counterspells and be able to counter creature spells.
Why though? A counter is hard removal, and B already does hard creature removal. And that's not even getting into discard and cap access, which is basically just more removal. Really, every color but U has some hard removal, so they don't really need counters.
>>
>>50514198
Countering a creature is just a slight variant on straight-up Murder-ing the creature. Black does all kinds of creature destruction.
>>
>>50514244
>Black does all kinds of creature destruction.
Exactly. Black already has access to myriad ways to destroy or disrupt the play of creatures. It should have access to every available type of creature counterplay. No one color should.
>>
>>50514282
>it should
That should say "should not"
>>
Is there really that much of a difference between Essence Scattering a creature and Doom Blading it the moment it resolves?

>>50514282
Blue has access to every available type of spell counterplay. Why not share the love?
>>
>>50514371
Spell counterplay is only one type of counterplay, though. "Counter target creature spell" isn't different than "counter target spell" in that respect; both cards only hit spells. Giving black counterspells would allow it to counter the play of creatures from the library (mill), from the hand (discard), from the stack (counterspells), and on the battlefield (removal). Giving one color that many options for counterplay is just a bad idea that devalues playing creatures in general as well as colors besides black.
>Why not share the love?
The strength of the game's colors comes from the fact that they are distinct. Taking that away is a terrible idea. If you want to counter creature spells in a black deck, add some blue to it.
>>
Daily reminder to oust people who are wrong.
>>
>>50515194
In relation to what, exactly?
>>
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Welp, thread's dead, so time to post some weird/ridiculous ideas. I had an idea for a faction that had zero instants or sorceries in it, instead being entirely permanent-based with permanent-based workarounds in place of nonpermanent spells.
>>
>>50515389
Evoke with no mana cost is a stupid, obvious workaround. Evoke on its own is a perfect fit.
>>
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>>50515389
Sounds a lot like Wizards' current design philosophy.
>>
>>50516162
The point was that the card act solely as an instant or sorcery, not pull double duty as a creature spell. I don't want people to be able to cast it normally.
>>
>>50516240
If you're going to resort to something completely indistinguishable form an instant, then you're just introducing needless complexity while diluting the flavor of the faction.
>>
>>50516240
And he's saying that it's dumb. It's right up there with devoid in the "let's force an archetype" design methodology.
>>
>>50516284

Oddly enough, I liked devoid on the one spell that didn't use the keyword. The colourless fire one.

As red burn that ignores protection from red was a cool idea. Devoid creatures, less so.
>>
>>50516274
>>50516284
Yo, I said it was a ridiculous concept. The idea is to pair it with reanimator stuff that the faction would also focus on, to round out the whole "ancestor magic" theme.
>>
>>50512789
This is neat tri-color design. Probably too cheap, though it's hard to tell without playtesting.

>>50512430
Needs first strike to be interesting.

>>50510701
Legacy just looks like it's only there to trigger the other ability. Having to track the mana all the way to your next end step is a pain.
>>
>>50516351
Ghostfire was really cool, but devoid as a mechanic is the worst mechanic ever printed.
>>
>>50512789
sweet, on turn three I can play a 1/1 that can't be blocked by orinthopters
>>
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>>50515389
>No mana cost.
>Evoke
Seriously, just make it an instant.

>>50516371
How can Devoid be bad? At worst, it's pointless. But really, I get why Wizards made it, because it cuts down on the stupid mistakes players would make when seeing Devoid cards. And if you seriously think Magic players don't get the most idiot obvious things about Magic wrong from time to time, you haven't spent enough time with other Magic players. Just hang out on the thread long enough if you want proof.
>>
>>50517308
Why? Everything about this card makes me wonder why it was all put on the same card.
>>
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>>50517455
Oh, hey Cooldown guy. How's it been?
>>
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>>50517517
Can't complain
>>
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>>50517379
It's not that they keyworded devoid, but they that they even tried to force "this is colorless" in the first place. There are so many better ways of having true colorless cards that are still color-locked (just look at EMN) yet they went for the laziest option possible.
>>
>>50517455
>>50517689
>>50517918
Overcharge is interesting enough. It's similar to echo, but works better for instants/sorceries.
>>
>>50517379
>Seriously, just make it an instant
Seriously, no. The whole point of the exercise was designing a faction that didn't use any instants or sorceries, without just one-to-one replacing them with standard ETB stuff. Just using instants and sorceries anyway would defeat the whole purpose of the design exercise.
>>
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>>50518120
Then use ordinary Evoke and maybe Forecast or Bloodrush. Gaming the system to make something that's an instant in every way other than the typeline doesn't make for an interesting faction.
>>
>>50519944
Deathtouch + trample is almost as good as first strike and deathtouch. How about menace, instead? I like the card, it feels appropriately splashy.
>>
>>50517927
>EMN
OK, but they weren't using DFCs in BFZ or OGW.

>>50518120
OK, but there are better ways to do this, I think. Triggers, activated abilities, discard abilities, etc.
>>
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Warning: wall of autism below

Anyone willing to share some templating advice? I need help with two things: one minor and one major.

Minor: how acceptable is it to use a new wording in a custom set if I believe it's an improvement? For example,
>"if so" instead of "if you do"
>"highest [property] ... (if tied, choose one)" instead of "highest [property] or tied for highest [property]"
(the latter would also require a rules change)

Major: I want to make a permanent like Krark's Thumb, but it gives an additional flip once per turn and you ignore the previous one, instead of flipping two and you choose which to ignore. If you flip multiple coins at once, they're all reflipped. How would this be templated?

My intention is that, unlike the thumb, which is more like "draw then discard", this one is more like "discard then draw". It's more impulsive, and if there are multiple flip-again effects, you may keep reflipping. The decision to reflip occurs in the middle of resolving that effect. In non-rigorous terms:
>Once per turn, you may ignore the result of a coin flip and flip the coin(s) an additional time.

A triggered ability wouldn't work because it uses the stack, and my effect needs to work while the flip "resolves". I'm not sure if a replacement effect could work here.

>If you would flip one or more coins, instead flip the coin(s), then you may ignore that result and flip an additional time. This permanent loses this ability until end of turn.
>0: The next time this turn that you flip one or more coins, you may ignore the result of that flip and flip an additional time. Activate this ability only once per turn.

???
>>
Page 10, really?
>>
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would like some feedback, especially for cutting all those lines on the first card.
>>
>>50526655
This is all way to complex. Way, way too complex.
>>
>>50517918
>overcharge
>lands that produced mana used to cast it

maybe it's better to make it
>permanents that produced mana used to cast it

unless you want to force manarocks with this mechanic.
>>
>>50512430
you can afford to step it up quite a bit. i would go for first strike. also its name sounds a bit too cool for a 1/1.

power level comparison:
http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=274028&part=Ambush+Viper

http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=356365&part=Thrill-Kill+Assassin
>>
>>50526655

Command Ray as a commander feels really, really abusable. Especially with X payable so it's never actually too small to be used.
>>
>>50526655
Oh good lord these things are hideous. I honestly don't think a single one of these is really worth salvaging.
>>
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heh.
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Thoughts?
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Was thinking of letting him create 3 tokens if it entered from the graveyard, but that seems too much...
>>
>>50529884
Interesting, but a bitch to track and gets xbox hueg once it attacks or blocks. It might be better to template it like Blood Hound and at least limit it to combat damage it doesn't deal itself.
>>
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Anon from >>50523961 here.

I slept over it and realized that I was being way too anal about this. I've settled on some similar effects that should capture the same feel.
>>
>>50535367
are both of those keybords tertiary to their colors? are there even spiders in red/black? i think its a solid card, could probably be green/black or green/red card
>>
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Well, I feel kinda shitty for making this thread but not posting much. So here's feedback. Again, I don't play Magic much, so some of my feedback may be inaccurate.

>>50528894
Why?

>>50529568
Doesn't really sound like the name of a creature. Also, Regen is dead. And I'm not sure on the mechanics. Maybe if it were two Black abilities, one being Shade pump.

>>50529588
Why Mountain? That just seems so oddly specific.

>>50529601
Surge? In Green? What? Also, having both Trample and Reach on a single card seems kinda contradictory.

>>50529884
What the other guy said, just use counters.

>>50529966
Eh. Honestly, I think it might be cooler if it had an ability to trigger on ETB, and another that said
>Whenever a creature card leaves your graveyard, you may create a 1/1 green Saproling creature token.

>>50532765
This just screams Green.

>>50532778
Huh, I wonder how this would play, especially when Green has DTouch.

>>50533411
Makes sense, though I don't like seeing Landwalk since it's dead.

>>50533767
Seems interesting. Though I think it should be
>Whenever a creature an opponent controls dies, [...]

>>50535348
This seems like an overly-complex mess. I think it should just add counters, not remove them.

>>50535367
Yeah, I'm with the other guy, BG.

>>50536194
I have no idea why you dislike Krark's Thumb, but your trying to avoid using its wording just bad. I don't even know why you think the two cards on the right are even close to being templated properly. Just write out the whole thing. Hell, if you really want coin triggers, there's some Red card with Cumulative Upkeep that uses a coinflip as a cost. Just look at that and take notes.

>Livewire
Ugh, I kinda hate lightning-based characters, they all just feel kinda samey after a while. Any suggestions for something that isn't ping or pump?
>>
>>50536441
First strike is super red.
>>
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A card made for Braenna, a character in Shadowmoor flavortext associated with scarecrows.
>>
>>50518706
Too bad damage doesn't go on the stack
>>
>>50514371
>Is there really that much of a difference between Essence Scattering a creature and Doom Blading it the moment it resolves?
ETB effects and protecting it
in both cases you can protect the creature by countering, exiling, or returning the spell that is targeting it.
against a doom blade in particular you can protect the creature in a couple more ways - flickering it, regenerating it, or somehow granting it indestructible, for example.
versus direct damage spells, +/+ spells are another option, but that's more of a red vs green or white thing i think.
>>
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>>50481852
>Technically, you could make some weirdo ability that has you reveal an Aura from your hand to create the token, then cast the Aura, but that would be super weird. I
Super late, but an example of this is the rebel enchantment, Bound in Silence, as it enters, THEN tries to enchant. It also doesn't target, which is baller, and is an awesome pauper tool vs bogles.
>>
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>>50541895
What are you talking about? It has "Enchant creature" so it still has to have something to enchant before it even enters the battlefield, and it targets as well. It's literally just Pacifism but 1 more expensive and with the Rebel subtype.

What you're talking about I don't think even exists, but would probably use some wording similar to the Form enchantments from FRF. Specifically, it would need to say something like
>When ~ enters the battlefield, it becomes an Aura with enchant creature. You may attach it to any creature on the battlefield.
And of course, it wouldn't have the Aura subtype printed on it.
>>
>>50542237
Look up the interaction before posting, man. Zur is a good place to start on this one.
>>
>>50542565
What in the fuck are you talking about? It still targets, it still enchants. Here's a card ruling on Gatherer that says pretty much that.
>5/1/2007: If you put Bound in Silence onto the battlefield without casting it, perhaps using the “recruiting” ability of a card like Amrou Scout, it will enter attached to a creature. You choose that creature as you’re putting it onto the battlefield. If there’s no creature on the battlefield it can be attached to, it stays in whatever zone it was in.
>>
>>50542604
Dude, nothing in the gatherer ruling you just posted mentions targeting. It only mentions choosing, which is totally different, because putting an aura directly onto the field lets you attach it to an appropriate permanent without targeting that permanent.
>>
>>50542729
OK, I did get that wrong, with Zur, it doesn't target. But it still enchants. And the card, by itself, still needs a target in order to be cast. Just posting Bounce in Silence and saying it doesn't need a target is just confusing when you don't also say that it's being used with Zur. In addition, if there is nothing for Bound in Silence to enchant, it can't even be put onto the battlefield, it'll just stay in whatever zone it was already in.

Seriously, why didn't you just say you were using Zur with it to being with? I mean, it's not like Bound in Silence is the only Aura that works with Zur that way. You can do the same with Pacifism.
>>
>>50542832
I'm not the guy who made the card, man. I assume Bound in Silence was posted because rebel tutoring works the same way as Zur with it, and the poster, like myself, is just trying to help you understand the admittedly obtuse interaction.
>>
>>50542883
Ugh... I already know how it works. Fine, I got the one thing wrong with targets because I was confused as fuck as to why anyone would just post a card and talk about it doing something it doesn't actually do without explaining that they're talking about an interaction with another card. This whole discussion was pointless because it doesn't help with the original idea of spawning tokens for casting Auras then having the Auras target the tokens. As I said originally about the other anon's proposed design for Amethyst, I could make it move the Aura to the token after the Aura is on the battlefield, but by the time the token is created, it's too late to target.
>>
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I know he needs legendary, and a body, but what do you think of the abilities?
>>
>>50481433
I really wish Amethyst could have gotten a real show.
>>
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I'm new at this and just wanted to make some card around the art.
Initially I was thinking of making it a Spirit but that's not a B or R thing right? I also thought of making it a 2BR with 4/4 due to the art but not sure if the ability still fits.
>>
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>>50546609
Me too. Unfortunately, it seems like all CN cares about now is comedy.

>>50546686
No period after Menace. I think it's fine overall, could be wrong.
>>
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>>
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>>50549287
Or rather
>>
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Back from the brink!
>>
>>50552222
Ew. I think I'd just make it
>The next spell you cast from your hand this turn gains rebound.
Or something.
>>
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This seems like the most obvious use for Strive. I was surprised that it didn't exist already.

>>50549287
>>50549340
I like the first one for its elegance, but they're both really cool designs! Maybe you should give it "[T]: Add [C]..." instead of the ETB ability?

>>50546686
That's fantastic for your first card! The rarity, the power level, the synergy between Menace and the second ability - all pretty much perfect. The only mistake is the period after Menace.
Spirits have appeared in every color over the years so this could easily be one. The ability fits fine in BR - the card Scar is actually hybrid B/R and does something similar. I think a 2BR 4/4 would be cool.
>>
>>50549287
>>50549340
Interesting, I'd go with the first one personally. Having it come in as any basic land you want on turn 1 is pretty crazy.
>>
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>>50535367
This is technically fine in BR, but the powerlevel and the abilities would actually make this interesting at BRG. You could make it a 2/2 to compensate.

>>50535348
The flavor is overwhelming, but I don't think this is a very good design. It's just... all over the place.

>>50533767
In a spidery mood, I see. I'd actually swap the two triggers around - life gain on any death, token on flying death. You could bump up the power a little to compensate. This would also deal with some ambiguity in the ability wording - it almost seems like you'd gain life equal to the token's toughness.

I really like this card, anyway. It's a really visceral feeling design that works really well on both flavor and mechanical levels.

>>50533411
Arachnid fever abounds. You really need a set symbol, it's exhausting having to track your stuff through the card numbers. Anyway, yeah, fuck blue, amirite?

>>50532765
I think this is fine in red, actually.

>>50532778
I really like the asymmetry here. It's a cool way to do colorless cards that are secretly one color or another.

>>50529601
So what you're doing here is basically what they did with Emerge in SOI? It's certainly better than Devoid, but it doesn't feel quite as Eldrazi-y as Emerge.

>>50529568
I like what you're doing with these three, ~400-cards-sama. It makes me sad that there are so many ways to do colorless better than Devoid. I hate devoid so god damn much. It's the worst thing Wizards has ever done. Even the colored Eldrazi from ROE were better than that stupid fucking copout garbage forced-as-fuck """""mechanic""""". Fuck Devoid. And fuck casual "exile matters", fuck using the exile zone for glorified experience counters, fuck everything to do with BFZ.
>>
>>50552395
Like the design but I think it should be "to each of any number of target creatures."
>>
>>50552761
>worst thing
Seems hyperbolic. I can't see it being objectively worse than The Dark, Legends, or Homelands.

>Devoid
Do you want some fries with all that salt?

>experience counters
How does that comparison even being to function?

>card
Give me one good reason why this shouldn't just say "You win the game."
>>
>>50552761
If you didn't repeat so many times or if the tokens were weaker, it'd be a more interesting exercise for your opponent to figure out the best line of play.
>>
>>50523664
Sauce?
>>
>>50554323
Not him, but here.

http://rule34.xxx/index.php?page=post&s=view&id=1766992
>>
>>50554599
There's something with that guy's art that is really wierding me out, but I don't know what.
>>
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>>
>>50557172
Seems pretty cool.
>>
>>50557172
Alternate reality dragon-clans? It would have been interesting to have an enemy color set in Dragons.
>>
>>50552364
You are missing the entire design choice. Splice adds the text to the card you are splicing onto so the point is to let you staple rebound on your other cards.
>>
>>50564629
Duh.
Thread posts: 190
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