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Warhammer 40,000 general

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Thread images: 68

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I only want basilisks for iron warriors in the new supplement edition

>previous thread
>>50470184

>Freshest Rules:
https://mega.nz/#F!Wl5DAbCb!TYxZG4CgX_x-NJu7JBwbZQ!2tgBUTYI

>Stale PDFs:
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ!ddAxALZD

https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg

https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ

>Outdated FAQs and Errata:
https://www.games-workshop.com/en-GB/Rules-Errata

>40K 7th Edition Quick Reference Sheets:
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>Forge World Book Index:
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>The Black Library (MAKE SURE TO TIP CLOWNS 10%):
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q!c4pGAJDb

>FAQs
https://www.warhammer-community.com/2016/11/22/warhammer-40000-rulebook-final-faq/
>>
are all space marines closet homos
>>
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Nth for Bingo.
>>
>>50477323
Third for Lorgar Aurelian
>>
>>50477357
Just the word bearers
>>
>>50477357
just the word bearers
>>
>>50477357

Just the Word Bearers
>>
>>50477357
just the bird wearers
>>
>>50477357
Just the word bearers really. Why do you think their chapels had copious amounts of oil in them?
>>
So, how bad is going with CAD or TH Thousand Sons Legion Tactics? Paying for the Mark is rough, but slightly offset by the free VotLW, but I would get access to the jumpy book and the Daemon weapon that may or may not go onto a raptor lord leading a talon.

I was thinking maybe Lost and the Damned, Terminator AF w/Sorc, Raptor Talon, and extra sorcerers. Either that, or just go with a Warband.

I'm mostly building from both HH sets.
>>
>>50477357
Nah, just the Emperor's Children.
>>
>>50477453
>Building from the HH sets
Just use 30k rules then. Wait for Inferno for Legion Tactics.
>>
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Nth for Steegion
>>
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Reading about the Imperial Guard has me excited to start playing IG. I can't wait to check out local stores and see if the players are cool or not, I really wanna buy some models and get painting them already.
>>
>>50477323
EVERYONE
Is the new codex (1000 Sons) any good, is it a good value to buy the pack?
Are there rubric models anywhere?
>>
>>50477504

Why? The two boxes are utter shit for 30k unless you spend another $1200 on forgeworld.
>>
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>>50477372
>>50477431
>>50477442
>>50477450
>mfw I'm surrounded by bitter warriors brothers
HAVE FAITH WORD BEARERS!
>>
>>50477528
Go to the GW website.

Rules are meh to decent, Rubrics still overcosted.
>>
>>50477528
It depends. The weakness of the Rubricae has always been small arms fire, and that remains true. They have gotten more options, and more awesome rules, but remain costed accordingly - which is to say, too many points for a model that dies to small arms fire.

It does Thousand Sons well, but Thousand Sons are a fundamentally flawed concept.
>>
>>50477528
Its better than old 1ksons but you'll lose to all decent armies anyway cause you'll lack anti tank or have so few models you can't hold any objectives.
Decurion is survivable, but a you don't win with 35 models infantry
>>
>>50477453
Have in mind that TS currently resemble GK but with less terminators and we don't know if they get the other toys from the codex CSM, so wait and see how it plays out, also traitor legions supplement might include more formations and shit for them than WoM.
>>
>>50477590
I think Rubrics can get pretty decent with the relic that can make them jump infantry or loading up on flamers with an IC and the overwatch relic.
>>
>>50477526

A word of advice: unless you are truly in love with the standard color scheme for your chosen regiment, experiment with paints until you find a color scheme you like and which is unique to you. You will enjoy your army more if it's something you personalized yourself and not just a copy of the pictures in the codex.

Take some time to think of your regiment, where it's from, what kind of combat doctrine they have, how you want to convert them, etc.
>>
>>50477618
That's one, possibly two squads. That doesn't win games, especially without something like Objective Corrupted or Objective Secured behind it. That's an Allied Detachment at most, and even then it's an expensive one.
>>
Is there any word on the rules for the new Exalted Sorcerers? I'm kind of anxious to see if I should buy three boxes and Ahriman and go a raping.
>>
>>50477660
Mini characters, W2, ML3, 11 Disciplines.
>>
>>50477497

He said "closet homos" not "flaming homosexual rapists"

So the answer is just the Word Bearers
>>
>>50477668
Bad. Ass. How many points?
>>
>>50477358
>That GSC square
Are they actually OP? Why?
>>
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>>50477624
As I looked through the regiments that already exist, I found the Elysian jump troopers. I wanted to do them but they're way too expensive. I think I'm going to do what you said and come up with my own regiment. I was already thinking of paint schemes but I'm not sure what I wanna do quite yet. Some greenish grey pants and a camo jacket perhaps, inspired by old Germans. Or something very fashionable yet unpractical. I'll give it some thought!
I look forward to giving them some neat little lore and playing out their stories.
>>
>>50477615

Well, I have a chunk of models, and the rules are there, so I might as well. I have a fluff idea in mind anyway.

It would be cool to include occult terminators in an annihilation force, but I doubt you can. Maybe once they consolidate everything like you said.

Long story short, I don't mind just using the legion tactics.
>>
>>50477676
160 base. They're expensive as balls.
>>
>>50477674

True. Emperor's Children are definitely not in the closet about anything.
>>
>>50477683
infiltrating with tons of rending, they can get into combat easily
>>
>>50477323
I was going to ask something regarding the Dark Angels but then I forgot.

So I came up with another question.

I want to play a successor chapter, but my autism'll be triggered from all the DA icons. Wat do?
>>
>>50477700
But close combats can just be blocked with tarpitters. This is literally shooty-est: the edition.
>>
>>50477713
literally play a game against them before saying anything
>>
>>50477683
They can summon units with free weapon upgrades of the sort you want that enter and shoot twice, or rending melee units that can assault from being summoned.

Wounded/poorly placed units can return to reserves, with the right formation the get d6 models back when they are summoned again.

>>50477713
You can't block them if they appear 6 inches behind their target and charge the same turn leaving the tarpit on the far side, and they can return to the shadows if a big blow is headed their way.
>>
>>50477731
big blob*
>>
>>50477713
with ws4/5, i4/5, and rending on a lot of units those tarpitters won't last long. i play with lots of daemonettes and i'm not sure i would be able to fight them off
>>
Could I get some feedback on my 1850 Raptors list that I made? I am using the Talon Strike Force Decurion.

Pinion Demi-Company
Lias Issodon
Assault Squad w/ Jump Packs
Devestators w/ Lascannons
Scout Squad w/ Snipers
10 Man Tactical Squad w/ Grav Cannon
2x 10 Man Tactical Squad w/ Melta and Combi-Melta
2x Scout Squad
(The snipers are scouting for the devestators and I'm outflanking my two melta tacticals with the scouts)

1st Company Task Force
3x Sternguard Squad w/ Drop Pod and 5x Combi-Melta

Callidus Assassin
>>
I picked up the Death Company Strike force a couple months back just to have a small allied DC force to my regular guys. Thinking about going in for a bit of a Blood Angel force. Is it worth it? Or am I fine with regular space marines and allied DC?
>>
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Magnus did nothing wrong.
>>
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Would this list be legal?
>>
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>>50477689

You're on the right track. The last thing you want, imo, is to invest a couple hundred bucks into the army and end up with a crudely-painted copy of the green and tan cadians, just like everyone else's cadians.

You might also want to look at some of the other GW plastic sets and find some kits that you can kitbash together with IG for a more unique look. Space Marine scouts, Age of Sigmar Empire men at arms, Skitarii, chaos cultists, tempestus scions, tau infantry, etc. all have compatible looks and are the same size. Mixing them into your conversions will definitely make your army look different.
>>
>>50477615
>>50477691

Sekhmet Conclave seems pretty good. T5 2+/3++ with mass AP3 at 40 points per model. And every squad comes with a mini-HQ, who is a psyker with access to all disciplines.

Main weakness is the lack of anti-tank and AP2, really, though you can take predator annihilators as an auxiliary choice to compensate for this.
>>
>>50477713

>tarpitters

Protip: Genestealer Cults are capable of Sisters of Battle tier flamethrower spam.
>>
>>50477696
Yeah but if the rules are awesome enough you can just take the formation with Ahriman and the Sorcerers and run a big fat psychic deathstar with whatever other chaos shit you want.
>>
>>50477812
they're orders of magnitude better at it than sisters
>>
>>50477683
They're not, netlist shitters are just fucking bad and don't know how to play when something metashifting shows up and no one has spelled out a new OP auto-pilot list for dealing with them. They have some neat tricks and will stomp all over garbage tier armies like Orks but that's not really a high bar to cross and doesn't in and of itself make something OP. Eldarfags with minmax lists that rely on mobility get hardcountered and everyone is still buttravaged by Eldar being too stronk so they think anything that can beat the elfwank is also retard-strong but it's more like a case of rock-paper-scissors where eldar was paper and scissors didn't exist yet until the Genestealer Codex.

The only thing about them that is straight up OP is the summoning but they can't do that as well as daemons and even when they build the list around it they can't compete with the amount of free points Space Marines get right at the start. So yeah if you're playing in a casual meta don't spam Magi, and you should be generally okay.

Basically everyone just looks at the stats of Acolytes and Purestrains when they hit combat but they don't realize that, even with the chance to pop up and immediately charge (which is usually a one-in-6 chance, or one-in-three at best on anything more than a single unit) you can still fuck them over by just lrning2bubblewrap, or, in the case of purestrains, sitting in cover since they still hilariously lack assault grenades. It's all a matter of smart deployment and positioning.

>>50477731
>They can summon units with free weapon upgrades of the sort you want that enter and shoot twice
BS 3 units with only a 1-in-6 chance of doing this and a 1-in-3 chance of walking onto the board and not being forced to snap fire from the wrong position.

1/2
>>
>>50477731
>Wounded/poorly placed units can return to reserves, with the right formation the get d6 models back when they are summoned again.
They can't go back if there's an enemy unit within 6" which is usually where they want to be since they're a melee army, and getting back an average of 3 guardsman-strength models every time you lose an entire turn and having to rely on less than 50/50 odds RNG that you can even charge when you come back is not really that broken.

>You can't block them if they appear 6 inches behind their target and charge the same turn leaving the tarpit on the far side
Then you're the idiot who put your tarpit out of position knowing they have the ability to pop up anywhere, like I said earlier, lrn2bubblewrap

>>50477812
>>50477831
This is a fucking joke, the fact that they can spam S 3 AP 6 handflamers which 5 out of 6 times are too far away to get decent coverage on enemy models doesn't put them anywhere close to sisters.
>>
Have the formations leaked yet?
>>
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>>50477780

Oh there once was a primarch named Magnus the Red who went flying to Terra with tidings of dread...
>>
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>>50477780
>destroying the webway and making the Emperor go like "yep Magnus just doomed humanity"
>nothing wrong
Anon please
>>
>>50477878
>>50477852

No news there.

/tg/ is perpetually terrified of paper dragons and unlikely to change their opinion as they don't even play.
>>
>>50477852
>They're not, netlist shitters are just fucking bad and don't know how to play when something metashifting shows up and no one has spelled out a new OP auto-pilot list for dealing with them.
This sounds very much like the classic Tau player "Tau aren't bad, they lose to melee and you have to know how to target prioritize".
>>
>>50477921
Yes.
>>
>>50477798

What? Where's the T5 come from? I haven't seen any of the new formations.
>>
>>50477961
i ffound it
>>
>>50477786
Is that the champions of Fenris detachment?
>yes
Then yes
>>
>>50477922
I DEMAND MOAR
>>
>>50477950
The difference is that melee tends to be objectively worse than shooting in a broad number of ways and Tau have huge units with beefy stats in mobility, ranged firepower, AND durability all for undercosted price, AND they have a built-in army wide special rule to make them better at countering the thing that is supposedly their counter.

Genestealers have multiple clear weaknesses that can be exploited and don't really have countermeasures to their counters beyond "try to summon more shit after you just lost 30 guys to drop pod flamers and ignores cover large blasts". Sometimes they can pull it off but it's not consistent enough to make them one of the really OP armies.

Where they really shine is Maelstrom games where they can attempt to win on objectives, but this generally still requires you to outplay your opponent rather than just bring a stronk netlist. Any Taufag with a half-functioning brain can plop down 5 Riptides and a couple drone networks and go to fucking town.
>>
>>50477852
>>50477878

I've seen GSC handily table cheesy Eldar by turn 3.
>>
>>50478033
It's like you didn't read the post you responded to where that was directly addressed.

>Eldarfags with minmax lists that rely on mobility get hardcountered and everyone is still buttravaged by Eldar being too stronk so they think anything that can beat the elfwank is also retard-strong but it's more like a case of rock-paper-scissors where eldar was paper and scissors didn't exist yet until the Genestealer Codex.

And it's not even Eldar themselves that are the paper in the RPS analogy, just the popular Eldar lists. The Codex can be tuned to play a more fair game that is less vulnerable to Cult Ambush.
>>
What is the best limit?
What is your favorite?

Best:1500
Favorite: 1250
>>
Is this the appropriate thread to discuss Kill Team? Do any anons here have interest in discussing it, or have anything to share with regards to it?
>>
>>50478097
Best: 1250
Favorite: 1001
>>
>>50478076
Also saw Tau get fucked. SM seems to be the only top army able to counter.
>>
>>50477923
>destroying the webway and making the ADB go like "yep Magnus just doomed humanity"
FTFY
>>
>>50478117
It's fine to talk about it here. They have their own general, but it's still 40k.

>>50478027

I agree that Genestealers are only really OP on maelstrom games, but they dominate maelstrom something fierce.
>>
>>50478027
>after you just lost 30 guys to drop pod flamers and ignores cover large blasts
GSC MSU means you'll be wasting solo combi-flamer shots on mook units at best, and what ignores cover large blast is going to survive the first turn against an army with easy access to infiltrating tank-busters?

Unless you explicitly tailor your list to function against cults and absolutely nothing else, they're ridiculously strong, if also entirely reliant on random chance thanks to the way their ambush works. They are rightly considered a top tier book.
>>
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>>50477922

...and the magus did badger plans the Emprah had made, as he ruined the Webway and Great Crusade...
>>
>>50478148

...Then he went quiet, this Magnus the Red, when met with his father, the gold man who said...
>>
>>50478123
One win isn't a verdict on power levels.

I've also seen GSC lose to Eldar, and Tau, and... wait for it... Imperial Guard. I've seen them crush a War Convocation and then get beaten out by KDK.

You need to factor in the player skill on both sides, the random nature of a game based on dice rolling, and get a larger sample size. Saying "they messed up Tau once" isn't enough data.

Also, not saying GSC are weak either. They're solidly upper-mid to lower-top tier, but I don't think being around 7th or 8th on the scale really makes an army "OP". In the hands of a really strong player they devastate, in the hands of a scrub who can't think ahead they get massacred. That's really where any army ought to be.
>>
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>>50477590
>weakness of rhubic
>always been small arms fire

Triggered
>>
>>50478133
> Not just building melee lists of Dreadnoughts/Honour Guard to deal with GSC.

Bruh, gene stealers suffer the same problem as orks. They're a dedicated melee army that sucks against other army's dedicated melee units. Have you ever seen a GSC list get fucking tabled by a space marine melee list?

I've brought a list against GSC that consisted entirely of an Eversor Assassin, 2 Dreadnoughts, some sternguard in a razorback, and a captain hanging around with a 10-man honour guard squad. The GSC dude brought his whole decurion, complete with respawning squads, and he still got tabled.
>>
>>50478132

Currently building an HoR list. It stands poised for a 200 campaign starting build with:

Leader [50]
>Sicarian Infiltrator Princeps (45)
>>Either Taser/Flechette or Sword/Carbine, it's magnetized and a free swap anyway
>>Refractor Field (5)
Core [90]
>Vanguard x5 (45)
>Vanguard x5 (45)
Special [60]
>Secutarii Peltast x5 (60)

Seems like a strong start with a good pool of wounds, but I'm wondering if I should instead take some heavier specials like a Dragoon. I'm lacking in hefty firepower as of now even though the Vanguard and Peltasts can fill the field with cheap shots and extra wounds.

And to clarify, I'm not a huge fan of the Cult Mechanicus models available to me, even though some of those heavy weapon servitors
>>
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...oh you cast and you scry and arcane tomes do you read, and now this shit with the Nikaean Creed...
>>
>>50478180
7th or 8th? The only strong factions are SM, Daemons, Tau, and Eldar. Maybe necron.
>>
>>50478235

>even though some of those heavy weapon servitors

... Have good weapons on them.

Damn hit post before finished.
>>
>>50477979
Sekhmet Conclave gives a unit +1 toughness as long as it's within 6" of 2 other units from the formation.

Toughness 8 Magnuses for everyone!
>>
>>50478097

Best: 1500
Favorite: 1500

What we started with as a group all those years ago.

>>50478120

>Favorite: 1001

You're one cheeky cunt
>>
Where's that anon who was developing the 1 on 1 game mode with HQs? I only remember that they got double wounds and had like a 250pt limit or something. It was like Blood Arena or something.
>>
>>50478233
>Thinks 8pt models with 4 attacks on the charge and rending at S4 I4 WS4 arent effective against melee

so this game never happened did it? They're almost as good as Harlequin for it.
>>
>>50478249
How is this going to actually be useful? And how much is that costing you points wise?
>>
>>50478242
Space Wolves are up there unless you include them under SM, as are AdMech.
>>
>>50478249

Huh. Neat. That's pretty cool. Where are the formations?
>>
>>50478249
>Toughness
>Mattering on Magnus ever
It's meant for the Scarab Occult.
>>
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>>50478236


...And so then came burning and yiffing most real, as the Sons of Russ charged in full of zeal...
>>
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>>50478233
>They're a dedicated melee army
No they aren't.

>that sucks against other army's dedicated melee units
They're quite good against other dedicated melee units, but more importantly they're cheap as chips, have built-in methods of crossing the table safely AND have easy (and similarly inexpensive) access to anti-tank weapons.

>yeah well my dreadnought list
I can't tell if you're being ironic or just actually being bad please stop /tg/ this is too much for me at 3AM aaaahhhh
>>
Are DE Grotesques allowed in Kill Team?
I don't have access to the DE codex at the moment.
>>
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>>50478281
Magnus is 650, formation is minimum 3 terminator units, so +750

= 1400pts base

>>50478314
Making him immune to str 4 might be worthwhile at some point, though he'll likely be swooping most of the time so he's not going to be within 6"

>>50478286
Right here!
>>
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>>50478322

...and the faggot named Magnus was buttsore for suuuuuure, when he was bent over and made Russ' red whore!
>>
>>50478356
Now that I post that I realize the formation we were talking about isn't there.

In any case it's a Core formation comprised of:
1 x Magnus/Ahriman/Exalted Sorcerer

3-9 x Scarab Occult Terminators

Any unit within 6" of 2 other units from this formation gets +1 toughness.
>>
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>>50478398

love that guys face
>>
>>50478356
>10 models for 1400 points
I'm gonna end up just running Magnus with demons aren't I?
>>
>>50478449
The downfall of the Scarab Occult Terminators is the sorcerer that they have to take with them.

If you were to take the sorcerer by itself, it'd be 60+25+25+15 (base+terminator armour+extra ML+Mark of Tzeentch), or 125pts.

This means the terminators are only ~30pts each, which is pretty good for Fearless 4+ invuln termies with ap3 bolters.

If you could just take the terminators by themselves at that price, they'd be decent. Not OP, but decent.
>>
>>50478356
>War Sehkt
>Requires Magnus

Why would suggest that to me?
>>
>>50478416

Oh, my bad. T5 would be good. Even better if they get combi. I assume I could use the HH terminators as occult termies because they're older looking.
>>
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>>50477922
>>50478148
>>50478168
>>50478236
>>50478322
>>50478398
capped for posterity
>>
>>50478530

you gotta include the the Magnus did nothing wrong post, bro

other than that, God's work
>>
>>50478530
>>50478538

and this one

>>50478445
>>
>>50478492
Different lore Anon here. Has it been explained yet why the Scarab Assault have been rebric'ed yet?

Because previous fluff had them as all psykers.
>>
>>50478530
The last one was obviously a different guy Anon.
>>
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>>50478562

all me except the gold man one, actually
>>
>>50477755
Sorry but Talon Strike Force is goth kids only
>>
Opinions on this bundle? Im REALLY interested in a deathwatch army.
I bought like 5 of the killteam cassius models as they looked really interesting, but with this bundle coming out im actually interesting in playing them.

Bundle contains 1x watchmaster, 5 bikes, 5 termies, 15 marines and 1 razorback. Price has been confirmed at $170. Opinions? Is it worth it starting a pure DW army?

to add to this i already have a few dw models and Id like artemis, a corvus etc to go along with the box.
>>
>>50478628
I know, my group at the store let me run it with Raptors until GW or FW FAQ it.
>>
>>50478355

In HoR they are. But judging by the statline and rules, I don't see why they wouldn't be.
>>
>>50478553
>Scarab Occult Terminators were once the finest psykers in the Thousand Sons Legion, bodyguards to Magnus the Red himself. Reduced to dust along with their brethren, they now possess only an echo of their previous intellect. They stride into battle at the behest of their sorcerous masters, advancing with an eerie, stoic calm; clad in ornate armour, they bear down on the foe in near-silence until their weaponry is unleashed.


This is what it says in their unit description on the GW site. Sounds like they were dusted like the rest of the legion when Ahriman cast his rubric.
>>
>>50478233
>Eversor Assassin, 2 Dreadnoughts, some sternguard in a razorback,
>and a captain hanging around with a 10-man honour guard squad.

What chapter tactics did you use then?
>>
>>50477923
Implying all of Magnus' life isn't the complete will of Tzee

You know he was meant to destroy the webway, or else the gods would have died.
>>
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With a loofah, would pulling apart, cutting up, dying it muhreen green, draping a little bit over a Leman Russ pass for camo netting?
>>
>>50478647
Pretty much what im doing too
>>
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I preordered a bunch of TSons because I thought they were going to be as good as GSC

Boy they sure got me
>>
>>50478691

I reduced my order to Magnus and a box of tzaanagors
>>
>>50478664
AoD is pretty clear when it states "All units in the Detachment must be drawn from the Raven Guard" under the restrictions.

but more to ya for letting ya use it. Sounds like great circle of friends.
>>
>>50478691
They're fine, not OP, but fine.

Stop trying to get actual game advice from /tg/, 80% don't play the game and of the 20% that do, most are bad at it.

See, eg, people up-thread complaining that GSC are OP.
>>
>>50478704
Yeah they're a good group. I just justify it through the fact that Raptors are a successor chapter of the Raven Guard and the TSF is the only formation centered around ambush.
>>
>>50478691
>Buying for power.
You derserve it.
>>
>>50478688
...why not just use a dish sponge?
>>
>>50478581

it was me
>>
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>>50478647
I'd do it. But that is mostly for the all cyclone missile launcher termi squads I'd be running. And the frag cannon is awesome. But in all honestly if you like the army you should just run it.
>>
>>50478688
Why not gauze?
>>
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>>50478726
doesn't really look like a camo net anon
>>
>>50478742
That could work too. Probably easier to colour it as well.
>>
>>50478678
>Scarab Occult Terminators were once the finest psykers in the Thousand Sons Legion
Sigh, youre right. Well good thing that makes no sense whatsoever.
>>
>>50478647

Seems ok Everything is useful, even the razorback is ok. If you get a drop pod, you can put the Beacon Angelis on a char, drop them turn 1, then gate the razorback over to block LOS and fling a second squad out for more close ranged alpha strike.

You can make use of the termies to make interesting aquilla squads:
1 Termie with Cyclone
5x Vets with Stalker Pattern Boltguns is a decent fire support unit.

They can also slot into your close ranged Aquila teams and carry a Heavy Flamer for some premium roast xeno.

Even the bikes are decent, if you play obj missions they'll be super useul late game. Give them power lances for 5 pts each and slam them into stuff, when they're depleted they can turbo boost around holding obj.

I would suggesting getting a drop pod to make good use of a powerful alpha strike, a Corvus sorts your anti air and provides a 'backup plan' they can drop an extra squad turn 3 or 4 where they are needed most.
Basically you want as many Fragcannons as you can get a hold of.

Not sure about value for money.
>>
>>50478750
It's what the scale modellers do, always a good resource.
>>
>>50478744
Whoops
Misread initial post and for that I re-submit my suggestion: "sackcloth with grass basing flock glued on".
>>
>>50478770
Well the uk bundle will by 171£ of models for 100£
>>
>>50478770
170£ for 100£, or 270-80£ for 170$
>>
IG/AM QUESTION

If I run unbound can I run all CCS? Can you add as many commissars and priests as you like if unbound?

Also, what's a better way to run lots of CCS, I want at least 4 on the table.
>>
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>>50478839
Play Cadians and you can have a completely legal army made up of nothing but CCS.
>>
>>50478249
Odds are the Sekhmet bonus only applies to units in the Conclave. No T bonus for Maggie.
>>
>>50478902
And now I see Maggie can join the Conclave. Fuck me sideways.

Ignore my previous protest.
>>
>>50478223
It's not wrong. 4++ means nothing against it, and two-wound terminators weren't good in the edition they were in, and vanished the edition after.
>>
>>50478866
this is some of the funniest shit ive ever read.like i can image an army of just commanders running around a battlefield it would definitely be risky for the imperium to put so many in one place tho wouldn't it?
>>
>>50478235
>Either Taser/Flechette or Sword/Carbine, it's magnetized and a free swap anyway
Taser/Flechette. It does just as many wounds to t4/3+, and more to anything else.
> Heavy Weapon Servitors
Grav is the one thing that I personally agree is the Cancer Killing 40k, out of the dozens of things I've heard. Don't do that. Especially in Kill Teams.
> Base vanguard
I'd recommend finding the points for a heavier gun or two. I don't know what the Peltasts do, but the Plasma Caliver has yet to let me down, and can be quickly jumped to BS6+ or twin-linked through HoR experience.
>>
>>50478866
unbound is legal desu
>>
>>50478866
That army would have actually been good in 5th edition.

Not many people understand it but CCS is one of the best HQ-choices in the game since it doesnt really have "HQ-tax" and is basically just normal line-unit with special rules.
>>
>>50478866
How?
I've never used formations. Let's say I'm making a 1000pt list, do I just keep adding the same Commander formation till I reach point limit?
>>
If someone was going to build guard is it a bad idea to have a mix of blob guard with tanks? i feel that not specializing in one handicaps you hard in this meta.
>>
>>50479004
You just build a list out of CCS and declare you're a Cadian Battle Group detachment with X amount of Battle Group Command formations.

Normally it'd be more complicated than this but because this is retarded that's all you have to do. Don't forget about the command benefits either, since when using CCS they actually benefit from all three.
>>
>>50478962

You have to go back further, where they ignored anything str6 or less
>>
>>50479004
Detachments are perfectly legal, widely accepted ways to build your army that trade out the normal benefits for different ones. one of the common benefits/downsides is changing the way the army is built. In order to build the detachment shown, you require 1 or more Command Choices, can have 0-3 Core choices per Command, and can have 0-3 Auxiliary choices per core.

Neverminding anything else, the only thing that's mandatory to have is Command options, which means that you can literally have only Command options, which is 1 Company Command Squad. They gain the Command Benefits shown to the left, as opposed to the usual ones for the old Force Org Chart.

For the record, the old Force Org Chart lets you reroll your Warlord Trait, and lets your Troop options score objectives even over other players' Troop options unless they also have that rule.
>>
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>all these faggots whining about thousand sons because our dust boys aren't becoming absolutely broken, but instead only becoming decent
>>
>>50479029
Not even decent...
>>
>>50479029
>implying anything that isn't daemonic in WoM is decent
bait harder fag
>>
>>50479029
It's fascinating to me, honestly. We have a rather casual meta locally, and I personally run Imperial Fists. My local CSM player has been on a much more even footing lately, and I'm looking forward to what he does with Thousand Sons. Admittedly, he already owns the local psychic phase, and I'm not looking forward to even more "Let me know when you're done" time.

Side note: Between the Cyclopic Cabal and that one psychic power in Heretech, he could take over the guns of any vehicle or non-vehicle unit in each of his psychic phases and turn them on one of my own units. That was an unwelcome surprise.
>>
>>50479027
>>50479020
Thank you gentlemen.
I like using the BattleScribe app, but don't see this option. What's the name of this formation?
>>
>>50479029
because according to /tg/ if you can't easily cheese wraithknights and riptides with new kits, they're garbage
>>
>>50479067
It's a Detachment, and therefore at the bottom of the drop-down, rather than a Formation and therefore under Formation Detachment.
>>
>>50479067
Cadian Battle Group.
>>
>Reminder that "decurions" are now officially called "Detachment of Formations" aka DoF by GW.

And thank god. Decurions always confused me.
>>
Best way to remove paint? I have some cadian models that are painted like ass so I want to start over.
>>
>>50479093
soak them in isopropyl alcohol for a few hours, then scrub them with a tooth brush. Don't inhale the fumes.
>>
I have a bunch of Skitarii that I painted/modeled to look like Dark Mechanicum, would they be a good ally for my Thousand Sons assuming my opponent s would let me treat them as battle brothers because of how I modeled them?
>>
>>50479112
Yes, though Renegades and Heretics would be a better choice for the same thing. Skitarii are at their core a horde army with gimmicks, and Thousand Sons are at their core an elite army whose weakness is not having bodies.
>>
>>50479093
I use crystal lye floor soap.

Cheap, doesn't hurt even the most sensetive model, won't hurt furniture, not toxic, no fumes.

Only drawback is it's fairly caustic Ph 11, so use gloves if handling directly.
>>
>I was planning to buy myself some daemons of nurgle for 1000 pt army for AoS (which I actually enjoy to play opoosite to 40k)
>wild TSons release appears
>spent over 50% of my monthly salary on them
>>
>>50479144
I don't blame you, they are gorgeous models.
>>
>>50478770
Thank you for the tips! Their versatility and low modelcount is what is drawing me in. I play spacewolves as my main army so i got 2 pods, a LR Crusader, a rhino and like 4 dreadnoughts just collecring dust. Perhaps they will come in handy now. Thank you! :)
>>
>>50479074
>>50479082
Thank y'all so much, again.
Here's a basic idea.

Imagine reigning down planetary strikes, having tons of special weapons and a shrieking psyker along with commissars fir buffs in every unit. And a FNP Medic to help.

I kinda feel like this can do anything. Bring along a couple Chimeras with other CCS, I'm gonna wipe fuckers out.
>>
Was thinking of trying some stuff to make my Black Templar list a bit better. Battle Demi-Company doesn't really feel fluffy enough for me so I was thinking Pinion Demi-Company, saying that the "Scouts leadng a squad into battle" are their Neophytes charging forward with the Initiates following right after.

Outflanking with my Assault squad also seems much more useful than being able to use Doctrina Imperatives, though losing Objective Secured kind of hurts.
>>
>>50477689
For painting ideas have a look at the german forces flames of war page they have great pics of historical german tanks and dudes. Also look at kit bashing with 3rd party stuff
>>
>>50478810

Where has this been confirmed? I only saw american prices at $170 (~1500+ swe KR), 100£ saves me a SHITLOAD of money. Perhaps i can afford a corvus anyway if this is true
>>
>>50479198
White Dwarf.
>>
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On the topic of Battleforce sets: pic related is pretty bad ompared to the others, isn't it?

The Electro-Priests are basically useless,Sicarians are a niche unit at best, though I guess Kastelans, Kataphrons and the Ironstrider are kind of useful. Could've at least included a Tech-Priest or a Skitarii squad, though.
>>
>>50479226
I figure they're supposed to add onto the smaller Start Collecting box.
>>
>>50479226
Yeah its pretty meh. Formation bonuses MIGHT make it worthwhile.

But buying that + admech starting box gives you more than half of War Convocation. I actually play electro priests in mine in "fluffy" games. Bonuses WC has as a army offsets that you are actually gimping yourself with bad units.
>>
>>50478356
>>50478356
Did we really need 3 different formations that are just "take 4+ really expensive psykers and cast on a 3+ conditionally"? That was seriously all GW could think to give us? Where's the crazy mutating spawn horde? Where's the Rubric dreadnought?

Shit, couldn't they have at least let the Coven choose Tzeentch for their 3+?
>>
>>50479226
Infiltrators are great, albeit fragile if the opponent starts hitting them with St6 weapons. They're a walking debuff that can dish out quite a lot of damage in close combat and Stealth/FnP/3 wounds each means they stand up to small arms fire pretty well.

5 Electro-Priests isn't much use (though I maintain that squads of 10 Corpuscarii are playable) though. The main problem with the box is it feels like a bunch of elite/specialist units just randomly thrown together. There's no real theme going on, no basic infantry to act as the foundation of an army. It's just a load of random stuff.
>>
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>>50479175
This is what I consider to be a fairly casual 1850 point Space Marine list. Do you think 1850 points of CCS as you have them kitted out could keep me off of objectives long enough to score them, or keep you alive long enough to deal substantial damage to me? Consider the changes to Vindicators and the benefits from the Formation/Detachment.
>>
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>>50479226
Like >>50479248 said,
the formation bonus might alleviate it.

Until then though I'm in the same boat as you anon...

>tfw I first heard rumors of the battleforces being $125-130 and though to myself "yeah that seems like a fair price even with the naff units for me to get one".
>>
>>50479283
That is quite possibly the worstly formatted BS list I've ever seen.
>>
>>50479226
Sicarian Infiltrators with flechette blasters and taser goads are fairly terrifying.
>>
>>50479283
Officers of the Fleet do a good job keeping most your forces off the field the entire game.
I can drop 8 basilisk shots every turn at 20 points each, and I'll have 8 shrieks every turn on top of all special weapons all at bs4.
Yeah, I'm pretty sure it's fine. Calling orders onto own CCS to buff fir any situation is good too.

Correct me if I'm wrong, but this seems alright to me.
>>
>>50479313
Welcome to New Battlescribe. To transcribe:

+ Sternhammer Strike Force 1850/1850 +

++ Battle Demi-Company ++

5 Assault Marines: 115
- Drop Pod
- 2 Flamers

3 Centurions: 240
- Grav-cannons and Grav-Amps

Chaplain: 90

10 Tacticals: 200
- Rhino
- Plasma and Combi-Plas

10 Tacticals: 185
- Drop Pod
- Melta and Combi-Melta

10 Tacticals: 185
- Drop Pod
- Melta and Combi-Melta

++ Auxiliary: Devastators ++

5 Devastators: 145
- 1 Missile Launcher
- 3 Lascannons

5 Devastators: 110
- 4 Heavy Bolters

5 Devastators: 210
- 4 Grav-Cannons and Grav-Amps

++ Line-Breakers: 360 ++

3 Vindicators: 360


Formation/detachment/other notable benefits, for the person who seems relatively new/getting back into it:

Battle Demi-Company: All units in this formation have Objective Secured. This means that everything is super-scoring, and will score even if you're on the objective.

In addition, they all get Combat Doctorines, for Tactical, Assault, and Devastator. You can pop one Doctorine a turn, and all units re-roll 1s to hit in the relevant phase, with the named unit re-rolling all to-hit in the relevant phase.

Sternhammer: All units have Stubborn while the Warlord is alive, and all Bolters are twin-linked.

Vindicators: While all 3 are alive and firing on a target, they can drop one Apocalyptic Blast with ignores Cover rather than 3 Large Blasts.
>>
>>50479086
FBD sounds better.
>>
>>50479283
> listing every Space Marine with boltgun separately
>>
Would orks be more viable with combat phase resolved on AoS manner?
>>
>>50479359
>Officers of the Fleet do a good job keeping most your forces off the field the entire game.
How? They're in Drop Pods. You only affect reserve rolls, which only one 'pod is going to care about. And since you have Flak rather than Carapace, the resulting storm of bolter-fire is going to tear through you unless you're hiding in cover. As a third party, this seems like Rocket Tag to me.
>>
>>50479390
If there was another program as user-friendly and easy for me to use AND mobile-portable as battlescribe, I'd use it. Poor formatting is the tradeoff I'm choosing to make.
>>50479393
> Init doesn't matter
> Does this make Orks better
You tell me.
>>
>>50479399
Welp, maybe drop the creator a line.
He might listen.
>>
>>50479433
The program creator has made it very clear that all the bugs and problems people have are with the files for the particular games, which he does not create. I do not know how to contact the creator of that file.
>>
Should I finish putting together my Deldar or work on these HH boxes I was more or less guilted into?
>>
Just put this list together, how good is it?

Thinking of maybe picking up Peltasts if I can reliable find a use for them.
>>
>>50479451
HH. Your DE are your babies, and this is a stressful time of year. Don't associate the crunch and stress of the holidays with something you actually enjoy.
>>
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>>50479453
fug
>>
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>>50479395
Yeah, drop pods don't start on the board.

Pic related, I repeat that tons of times and get one Aegis shield and that's game.
>>
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Did anyone actually buy the Stormcloud attack boxes?
>>
>>50479460

But what if the HH are a Thousand Sons remnant of the Brotherhood of Dust?

I also don't know when I'll be able to paint either of them.
>>
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>>50479484
>that pic

How many of these are there?
>>
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>>50479496
>>
>>50479399
Its not the program, its the Space Marine datafile that sloppily coded.

Ork boys and the like just get a [x10] for identical models
>>
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Can someone tell me about necron gauss. Is it always green? Is that what actually powers the necrons? Why is Anrakyr the Traveller blue? I can't seem to find a definitive answer. 99% of the time they are depicted as green. But on the odd occasion it's a different colour.
>>
>>50479530
Necrons are like living metal, nothing powers them. And they can be any colour at all. It's just for looks.
>>
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>>50479093
>>
>>50479530
It's green because the plastic they use for the rods is green, that's all.
>>
Are bullgryns worth it? And are they worth it with the shield and power weapon?
>>
>>50479530
No.

Mephrit Dynasty's Gauss Flayers, for example, are orange/red. because their shtick is solar murder. Other dynasties also show other colors.

>Is that what actually powers the necrons?

components inside the chest area.

> Why is Anrakyr the Traveller blue?

He likes the color or his forgotten dynasty identified with that color. Necrontyr royalty Necron bodies and scythes were lovingly made in accordance to their preferences.
>>
>>50479542
>>50479551
Why is there no definitive written context about this in the codex then?
I mean I'm all for them being different colours. It just seemed odd to me that they don't really go into it in any detail.
>>
>>50479559
No. And not. Just like regular and all other ogryns, they are overcosted. T5 and 3w might sounds nice but in the end it doesnt keep them alive well enough.
>>
>>50479584
Because it doesn't matter, it all basically functions similarily.
>>
>>50479574
Very interesting. Thanks anon.
Is there a good resource for learning more about the necrons outside of wiki and the codex?
>>
>>50479559
I play Guard for tons of cheap bodies or Armor.
These ogres aren't worth their cost. Get sentinels to tar pit enemy CC. It works marvels.
>>
>>50479598
Necron novels and campaign books that feature them.
>>
>>50479559
>>50479596
>>50479605
I actually run Custodes and proxy them as ogryn models. Makes them more worthwhile and opponents are just fine with it.
>>
>>50479596
45 points for a T5 3+ or T5 4+/5++ is not overpriced. Especially when they can give +2 cover to the models behind them with a formation. they're meat shields.

Ogryn are awful though
>>
>>50479559
Yes, especially with a psyker on telepathy. Shrouding and/or invisibility will make both the bullgryn and what's behind them enormously hard to kill
>>
>>50479549
Can be used ethyl alcohol?
>>
>>50479620
So you rather have 400pts meatshield-formation or nine models or just pay way less premium for conscripts with a priest?

Ogryns are overpriced. They should be near ~30pts/models to make them viable with their current rules.
>>
Question: are there any red Thousand Sons left, or did Ahriman claim them all?
>>
>>50479672
they serve different roles. One of the main ones being moving 50 guys is a pain in the ass.

The other is that the bullgryn will give all those behind them a 3+ cover (in formation) rather than a 5+ cover, demanding that the bullgryn get shot at first.

Nothing stops people from shooting right past the conscripts or perma-tarpitting them with one of about a million things (dreads, sents, MCs, T5+ WS5 models, etc etc) until they kill the priest and wipe the squad.

If the bullgryn aren't getting shot at, nothing behiND them is getting killed. If they are getting shot at, they're fairly hardy and will survive for a few critical turns if not more.

Even just taking 3 of them for a 4+ minimum intervening models cover will allow your hordes to close important distance without losing 10-20 models
>>
>>50478691
Leatherman was in the wrong.
>>
>>50479697
There's a fuckload of TSons Warbands dude, lots of different colour schemes.

There's probably a few original red ones.
>>
>>50479709

I wasn't sure because literally every picture post Heresy is blue
>>
>>50479697
Quite honestly the TS fluff is fucked. Retcons Retconning retcons.

Your going to have to wait for WoM.
>>
>>50479710
That's because that's the iconic TSons look. WoM has a few Warband colour schemes in it.
>>
Why are Inquisition transports so much better?

Chimera is 10 points less than IG and let's 5 MODELS FIRE FROM THE TOP HATCH

Valk is 25 points less
>>
>>50479741
Secret Inquisition Technology and improved aquisition channels.
>>
>>50479721

Didn't realize WoM had other schemes in it. That's cool.

>>50479716

Sounds like a very Tzeentchy thing.
>>
>>50479795
It's on the description for Wrath of Magnus on GW's site.

There’s also a uniform guide, with colours and icon guides for several Thousand Sons warbands:

- Thralls of Magnus
- The Sectai Prosperine
- The Tizcan Host
- The Prism of Fate
- The Blades of Magnus
- The Exiled and Estranged
>>
>>50479668

No idea. I just use metho because it's available locally.
>>
Consider:

running defilers and Helbrutes as tau battlestouts?
>>
>>50479846
Consider far larger models.
>>
>>50479846
>Battlestouts

Squats confirmed!
>>
Any news regarding imperial agents? Could I still run 6 penitent engines at 1000 points or lower on a board with heavy terrain that is 4X4
>>
>>50479846

Consider:

Running Defilers and Helbrutes as a tactical squad
>>
>>50479846
What would crisis suits be and how much would it cost to buy all those defilers/helbrutes?
>>
>>50479878
There's only Battle Sister Squads in it, no other units.

You use your full SoB codex if you want those.
>>
>>50479836
k thx, will try it, because ethyl is easier to acquire than methyl here.
>>
>>50479882
>how much would it cost to buy all those defilers/helbrutes

1001 points
>>
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>>50478272
Im right here anon.

Havent done any further work to it since that thread though.
>>
>>50479705
Fair enough then. We clearly play on very different levels of game if you think those are good reasons to waste almost ~1/3 of your army into glorified Aegis Defence Line.
>>
>>50479935

>Orks Lose: The Game.

Well admittedly that's no different to regular 40K. I'm just still bitter that one of the races that thrives on challenges is one of the worst at them.
>>
>>50478449
Nope since you can't take him in a Daemon list solo, so enjoy having him as part of an expensive formation.
>>
>>50477674
Actually, they're pansexual or whatever it's called when you want to fuck everything.

Being homo is just too boring for the Slaaneshi.
>>
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Hey /tg/, I have a small rules question. I am planning to run the Adeptus Mechanicus War Convocation formation for the Adeptus/Cult Mechanicus, but as it includes 1 other formation (The Skitarii Battle Maniple) I've gotten alittle confused. As it is a formation being a part of another formation, do I get the rules for having both, or just the main one? (the Adeptus Mechanicus War Convocation)

TL;DR if I run the Adeptus Mechanicus War Convocation formation, do I still benefit for the extra rules the Skitarii Battle Maniple would provide if standalone?
>>
>>50480085
It lists the formation so yes.

It's three formations run together which then form a super formation with rules that apply to all the formations it's made of.
>>
Do we have a datasheet for the Tzaangors yet? Trying to figure out of I should take them in the warheard vs. a CSM CAD in order to take Magnus with my Daemons.
>>
>>50480112
No
>>
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>>50480105
Aight, thanks for the quick response.
>>
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I'm digging the new Thousands Sons fluff.
Ahriman remains my favourite Psyker.
>>
>>50480112
If I recall correctly they're Pistol/CCW GEQs with a 5++ for 8 points.
>>
With the new FAQ, would blasterborn in a Raider be better than a Ravager because of the Jink and additional shots? I currently like it better than the Venoms because they're actually more durable against most things.
>>
>>50480144
I thought they were 7pts per model and were more similar in stats to Ork Boys?
>>
>>50480137
And what fluff is that? The shitty summary from earlier or has there been a leak that I missed?
>>
>>50480144
>>50480155
Yeah my bad. They're GEQ but with WS/T 4 and only a 6++ for 7 points each.

https://www.frontlinegaming.org/2016/11/26/war-zone-fenris-wrath-of-magnus-review-dataslates-and-special-rules/
>>
Noob here

I just bought the start collecting box for tyranids. I'm reading through the rules right now. I understand I need the codex for them, but I'm a bit confused. Is the current one for tyranids current current or is there errata for it online only type of shit?

Where should I go from here? Also, any tips on playing low point games out of the box?
>>
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I told you guys. Sisters of Silence are underneath the Imperial Palace.
>>
>>50480192
The current Tyranids Codex is the 6th edition one, and they have some more rules in the Shield of Baal: Leviathan supplement and the Leviathan Rising Dataslates.

Beware though, because even with that stuff, they're still outdated Cruddex garbage.
>>
>>50480192
Yes, it's old but it's "current". There's errata, but it's just minor amendments.
https://www.games-workshop.com/en-US/Rules-Errata?_requestid=16852679#40k-errata
>>
https://www.warhammer-community.com/2016/12/01/armies-of-the-thousand-sons/

Damage control...
>>
>>50480192
The errata is just a free pdf you can grab online that fixes any typos and answers FAQs for the codex. This is to avoid having to print multiple runs of a single codex to address ambiguous/confusing rules. So basically the codex you can find being sold by GW is the current codex, but if you want to be 100% up to date then you'll need the errata too.

No clue where you should go from the start collecting box since I don't play Tyranids. It'd be smart to get the codex before you snag any more models so you can read through it while assembling/painting what you've already got and decide which units you think are cool enough to include in your army.

I dunno what you mean by tips for playing low-point games, are you talking strategy or just how you'd go about setting up those games? I don't know the former (like I said, I don't play Nids), but as for the latter you could play some 200pt games of kill team or try to get your army up to 500pts, which is about where you can start to find and play the proper full game.
>>
>>50480048
Pansexual is probably still too restrictive for more dedicated followers of Slaanesh.
>>
>>50480266
At least they're reacting to feedback, right?
>>
>>50480268
>or just how you'd go about setting up those games?
i meant this
>or try to get your army up to 500pts, which is about where you can start to find and play the proper full game.
also this

>>50480243
>https://www.games-workshop.com/en-US/Rules-Errata?_requestid=16852679#40k-errata
Are they gonna just release a 7th edition one anytime soon?

>>50480236
>and they have some more rules in the Shield of Baal: Leviathan supplement and the Leviathan Rising Dataslates.
Thanks I'll look into them.

>Beware though, because even with that stuff, they're still outdated Cruddex garbage.
but they look so cute
>>
>>50480266
>There are a few options for how to get him into this Detachment, but we like the Sekhmet Conclave best – formed of Magnus (or one of his chief lieutenants) and Scarab Occult Terminators – because it raises him to a potential Toughness 8. This takes the Daemon Primarch beyond the damage of bolters and most Space Marines guns, and means that popular Strength 6 weapons (we’re looking at you, Eldar) will only wound on 6’s, halving their effectiveness against him.
Eldar btfo?
>>
>>50480299
Are you a girl, Anon? Cause girls love Nids for some reason.
>>
>>50479891
Well that sucks.

Guess my Chimera Psybolt gunboats are no longer there too?
>>
>>50480266
>Damage control
What part of that is damage control?
>>
>>50479935
Awesome.

I'm building the Cell Games arena as a piece of terrain. This is perfect for it.
>>
>>50480266

>We know you've been negative about the leaked rules, so here is some contentless assurances that things are great without proof
>>
>>50480314

They keep saying everything is strong, when the only bit of advice they give that would actually lead to a strong army is "Just run Magnus, lol".
>>
>>50480266
"please buy our models"
>>
>>50480330
>Implying implications
I really dont know what else I was expecting.
>>
So going by all these, would dropping Rubrics' cost by half fix TSons?
>>
>>50480202
Wait, wtf is happening?
Did Fenris fall? Has the 40k story moved forward?
>out of loop for 2 years
>>
>>50480363
It's all moving forwards lad.

Fenris is kill, Magnus fucked em so hard the Inquisition had to execute nearly the entire populace.
>>
>>50480363
Oh and the Dark Angels secret is out and so are all the Fallen they managed to catch.

All the Daemon Primarchs are back and getting models. The Loyalist ones hot on their heels.
>>
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>>50480384
>Oh and the Dark Angels secret is out.

Did anyone even care?
>>
>>50480407
>actual magpies going for relics.

Blood Ravens have got some competition.
>>
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>>50480305
>Are you a girl, Anon? Cause girls love Nids for some reason.
w-wat? I had no clue. Why do girls like nids? I just picked them because they were cute.
>>
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>>50480415
No one knows yet, we're going off a summary and that was near the end anyway.
>>
>>50480384
>secret is out
what secret?
>>
>>50480421
Well, there you go.
>>
>>50480299
>Are they gonna just release a 7th edition one anytime soon?
Probably not for 7th. 8th ed. is rumored for next year, so maybe after that. They're one of the oldest so it would make sense. But Orks and a few others need an update badly too.
>>
>>50480421
>Why do girls like nids?
Because eating everything and having million babies is what all girls subconsciously desire.

Well, either that or full attention of multiple thick tireless tentacles.
>>
>>50480384
>the Dark Angels secret is out
Didn't Cypher make it to the Golden Throne?
>>
>>50480407
>>50480426
Have you got the book Anon or?
>>
>>50480426
2310pts for 45 Termies and a Sorceror. Just to get rerollable 1s.
>>
>>50480369
>>50480384
Are you fucking with me?
Where can I catch up (for free)?

This is terrible news if true. No fucking way Ragnar loses to faggy space wizards. WTF!
>>
>>50480426
So they retconned the Rubric of Ahriman? WTF
>>
Terminator Poorfag from last thread here with a theorycrafting question, specifically for Grey Knights, but it can be applied to most armies as well:
Is it better to build more for your army's strengths, or build to mitigate their weaknesses?
>>
>>50480458
3 to 9 not 3 groups of 9 right?
>>
>>50480468
the retcon is the entire legion was psykers and anyone not psychic or willpower enough got dusted.
>>
>>50480468
>ay Ragnar loses to faggy space wizards. WTF!
>>>
> Anonymous 12/01/16(Thu)06:41:50 No.50480468 â–¶
>>>50480426
Scarab Occult are just rubric terminators. Should have given them the PAULDRON terminator armour though.
>>
>>50480479
Yeah, 9 groups of 5 for rerollable 1s.
>>
>>50480426
Oh boy, fear!
>>
>>50480480
Lmao source? This is hilarious. The Scarab Occult were the most powerful and will full. It was their first company. Only the best got theri and in TS the best were psykers.
>>
>>50480407
Trash?
>>
>>50480465
Curse of the Wulfen is in the rules section of the OP and is the start. Wrath of Magnus isn't even out yet, so you can't get it for (free). This information is coming from people who have preview copies.

Also the wolves are dying anon, you'd better get used to it. It's the Wolftime. On the other hand, that means Russ is coming back.
>>
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>>50480455
Some pics from a friend
It'snot really powerful but neither crappy
>>
>>50480494
Eh, 6+/6++ at 80 for 10 isn't that bad.
>>
>>50480490
Oh fuck. Lol.
>>
>>50480492
>Lmao source?
Literally Wrath of Magnus, the book that comes out in two days.
>>
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>>50480441
but im not a girl tho

>>50480444
Wow how often do new editions get released now? Wasn't 7th released in 2014? Also, is it worth buying the physical book codex thing?

>>50480449
>Well, either that or full attention of multiple thick tireless tentacles.
yeah but who doesn't?
>>
>>50480407
>T4
>2 CCW
>ws 4
>6++
>basically cultists with MoT, MoN and WS4
man these guys look fun as hell
>>
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y>>50480499
>>
>>50480486
>Scarab Occult are just rubric terminators.
That may be what they are here but that is not what they used to be.

>>50480499
Cheers Anon.

>>50480508
>Literally Wrath of Magnus
Yeah I know its coming out obviously. I meant where did you here that?
>>
>>50480522
Now leak Traitor Legions and the dissapointment can be complete.

Maybe throw in a "No sisters update" leak for fullness' sake.
>>
>>50480266
Exactly what I thought too.

But interestingly, that means they're at least reading the community's feedback, somewhere.

Even... here? It definitely feels like Genestealer Cults acquired elements from the tyranid fandex discussions that happened a year ago.
>>
>>50480473
Depends on whether or not you can reasonably avoid having to deal with your army's weakness.

For example, Tau are much better off building to maximise shooting instead of trying to mitigate their poor assault with Kroot or Farsight or melee Ethereals because they usually won't have be forced into an assault due to superior mobility to just about anyone but either flavour of Eldar.

Meanwhile, since Eldar have lots of fragile specialist infantry that don't have a lot of ways to avoid taking damage entirely, they are better off trying to cover their generally mediocre toughness and saves by using tougher units like Windriders or big, distracting, fire-sponge units like the Wraithknight rather than just spamming Aspect Warriors.
>>
>>50480509
>Wow how often do new editions
It's nothing regular. 7th was pretty close to 6th ed. rules wise. 8th ed. is rumored to be a bigger change. And new editions generally don't invalidate older codexes as seen from Nids still using their 6th ed. book. You'll need the rules if you want to play Nids. Although I suppose you could just pirate the epub from the OP and just use that.
>>
>>50480479
>>50480490
You guys dumb?

Take Magnus and 9!!! Terms and you can reroll 1s. Take Ahriman and 9!!! Terms and you can reroll one. 9 is the sacred number.
>>
>>50480498
No no no no no!
WTF! THEY'RE KILLING THE ONLY COOL MARINES! THEY'RE GOING TO KILL ALL THE UNIVERSE JUST LIKE FANTASY.

NO NO NO NO NO NO NO
>>
>>50480499
Grimoir and Bane are both great. Pistol and Staff are shit. The others are too situational/easily countered to be worth it.
>>
>>50480499
>10/10 deamon weapon
>artifact of solve moblity issue
>artifact of get around obliterator overwatch restrictions
>artifact of 'NO CHARGING ME LOL'
>halriously overpriced bolt pistol
>scrolls of meh

all in all, way fucking better than the base CSM stuff, and a lot better than expected, cheers anon
>>
>>50480544
Max number of units, which is 9. Not just 9 Termies.
>>
>>50480544
Thats how I read it. He made me doubt.
>>
>>50478132

>They have their own general

Am I being retarded or is it 404d?
>>
>>50480542
So for Grey Knights, since they lack a lot of anti armour and are small in number for equal amounts of points, it'd be good to get plenty of heavy-weapon-equipped dedicated transports? Such as Land Raiders and Flying Bricks?
>>
>>50480520
The Formation also gives them Fleet, Run+Charge, and on a charge roll of 9" or higher they get +1 S and +1 Init til end of turn.

For only three 70 point units and a sorcerer, pretty viable.
>>
>>50480407
I don't know why but I love the minis a lot. I might buy them just for shit and giggles.
>>
>>50480563
>>50480544

>Contains the maximum number of units

>of units

>3-9 Units of Scarab Occult Terminators

>3-9 units

So you need 9 units of 5 fucking Termies to get rerollable 1s.
>>
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>tfw furfag infestation on your beloved Cadia

Chaos plz destroy it. It's all ogre now. Time to repaint my dudes into valhallan snow...
>>
>>50480582
At least 5, anyway. They're just 5 to start with, at 250 points, you can take more.
>>
>>50480304

>Eldar have universal rending guns
>Implying they give a fuck about T8
>>
>>50480579
It's a shame the warherd is an auxillary choice for the FBD because if it was a core I'd considering picking it up.
>>
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>>50480304

>Implying truck of S6 bikes won't rekt them anyway
>Implying eldar won't just give you the D
>>
>>50480608
FBD? i think you mean decurion friend
>>
>>50480608
You can just run it separately since it's a Formation, and take a CAD for your main TS force. You only lose out on re-rolling Perils and 1 extra cast for the one tax Sorcerer in the Warherd.
>>
>>50480579
Really? jesus, thats pretty good. can it be an exalted soc? if so, i might have to slap one of thoses into my army...
>>
>>50480362
Yes. That, and getting rid of the "Sorcerers must generate a power from their god" horseshit.
>>
>>50480572
Well, unless you have a way of avoiding enemy armour entirely (you probably don't) it'd be a good idea to take some anti-tank stuff. Maybe you should consider getting some Inquisitorial troops, since melta henchmen in a Chimera are a nice, relatively cheap, and mobile source of anti-tank. Land Raiders and Flying Bricks can work for anti-tank and double as transports, so they're a good idea too, but having played enough games with my Land Raider-heavy Deathwing I'm extremely unwilling to trust lascannons for anti-tank purposes, and generally I aim to include meltas where possible.
>>
Traitor Legions apparently has 26 formations.
>>
>>50480553
>artifact of get around obliterator overwatch restrictions

>huehue, you better not charge my 400+ point Obliterator Deathstar
>o-oh, you're charging with the chaff unit first? I guess I'll overwatch them and get assreamed by the fuckers standing right behind them
If it was a bubble of overwatch, it would be pretty nifty if still kinda meh. As is, it's awful.

-2 to Charge distances only affects shit that isn't very good in assault currently anyways. Most worthwhile assault units move fast enough that a -2 to Charge distance isn't a particularly big issue, especially not when it's on such an expensive, juicy target.

The pistol is aggravating. At 5 points it would have seen play. At 10 you could take it if you're feeling cheeky, but 20 fucking points for a blast inferno bolt pistol?
>>
>>50480625
My main reason for TS was Magnus, looks like I'm going with exalted sorc + tzaangors or CSM sorc + cultists in order to fill out a CAD and take Magnus as a LoW.
>>
>>50480630

Yep, see >>50478356
>>
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>>50480655
Taking Magnus is a pretty sure way to get no one to play you after they figure out how utterly broken he is.
>>
>>50480651
>inb4 2/3 are just reprints of Wrath of Magnus, Traitor's Hate, and Black Legion formations
It's possible that Thousand Sons and Black Legion are going to get new shit, but I doubt it. Most likely, Thousand Sons will get nothing and Black Legion will get a way to put their Warband into an FBD.
>>
>>50480638
So Flying Bricks and maybe some meltafuckery from inquisitorial warband, eh? Toss as many termies into land raiders or deep strike as possible, and then go full grey knight melee psyker fuckery from there?
>>
>>50480687
I mean apparently people on B&C who got review copies and shit are happy with it.

But we'll see.
>>
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>>50480652
Not really, you can overwatch aginst a unit that charges you second, you just have to hold in your pre-cum.

The reason you might have it i oblits, is you put it on a cheap soc who rolls on div, then you have a unit who have 3 twin-linked heavy weapons, and can overwatch at bs2

not great, but fun.

you can also take it on a unit of flamer rubrics, did we even see if they were ap 3 or 4?
>>
>>50480687
Supplement still better than CSM codex Traitors Legions edition.
>>
>>50480686
Are we having a Valkyrie flashback? Or is it Stormrape and Rapetide wing broken?
>>
>>50480705
>here have +1 to HtW on a displin that ou can at make have 2 rolls on
lolwhy
>>
>>50480701
The only two endorsements that I've seen both exclusively mentioned theme as a strong-point. The one dude (Deathguard) even flat-out admitted he didn't play 40k anyways.

I'd love to be surprised, but I'm expecting Traitor Legions to be the same as Traitor's Hate and Wrath of Magnus. Of course, Wrath of Magnus is apparently the opposite of thematic and instead is pissing all over old fluff for no good reason.
>>
>>50480429
It would be delicious if Dark angels go all "our shamefurr secretuu" and the inquisition just tell them to stop wasting their time.
>>
>>50480714
Magnus is Magnus-tier broken. He will be the new standard all retardedly OP things will be compared to and fall short of. He is literally so broken you should feel bad for using him against anything except the cheesiest of taudarshitters or WAAC marinefags.
>>
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>power sword
>>
>>50480733
I don't intent to use him outside of 'gloves-off' games but I still want to use him if I feel like it.
>>
>>50480700
Sounds like a solid enough list, just be careful of blobs/tarpits and jetbikes.
>>
>>50480746
>you can get 2 power swords

Amazing. Gamechanging. Fantastic.
>>
>>50480707
>Not really, you can overwatch aginst a unit that charges you second, you just have to hold in your pre-cum.
You need to brush up on the rules. Once you're locked in combat, you can't Overwatch. Either you blast the chaff unit to smithereens and get nailed by the hammer behind it, or you get locked in CC by the chaff unit.

>cheap soc who rolls on div
Just to get a single die on Divination with the Helm, you're looking at 120. Throw in a familiar and ML3 and you're looking at 160. That's hardly cheap, especially attached to an overcosted unit like Oblits.

Flamer Rubrics are hot, flaming dog shit. 30 PPM? Get out of here. It's AP4.

>>50480718
GW doesn't play the game, or at least they don't really playtest every faction. Why do the Imperial Fists have bonuses to buildings and no Fortification slot in their detachment? Why do Orks kill themselves better than they kill 'umies?

>>50480709
What exactly are you trying to say?
>>
>>50480746
TWO power swords!
>>
>>50480746
>Scarab Occult Terminators were once the finest psykers in the Thousand Sons Legion, bodyguards to Magnus the Red himself. Reduced to dust along with their brethren, they now possess only an echo of their previous intellect.

>The spell both succeeded beyond Ahriman's wildest dreams, and was an incredible disaster. Those Thousand Sons who possessed psychic powers had them greatly augmented; however, the majority of the Legion's Marines, who had little or no psychic ability, had their physical bodies reduced to dust.

Yeah nah.
>>
>>50480760
I prefer using LRC's, since I have some rediculous lick with assault cannons, so blobs wouldn't really be that much of a problem for me.
Though, again, most of it's highly theoretical, since I'll never be able to afford the models...
How about an HQ? I've seen a few places say "take librarian", but I dunno.
>>
>>50480776
>Why do Orks kill themselves better than they kill 'umies?

Because they are really fired up!
>>
>>50480746
>Soulreaper Cannon is 50% more expensive than an Assault Cannon despite replacing a better weapon and being situationally worse
>Hellfyre Missile rack only 5 points cheaper than CML despite half range and no frag option
>Sorcerer locked into Force Staff but can BUY a power sword
>no familiar but optional Gift of Mutation
Fucking hell.
>>
>>50480791
HQ is a tough one. Librarian is honestly the better choice since it's probably gonna be cheaper than a fighty HQ while also buffing your dudes, and both those traits are very useful in a low unit count, high cost army.

However, sometimes it's just cooler to have a leader who can kill things with a sword. I'd say to follow your heart on this one.

Also, you might not be able to afford the actual GW models, but have you looked into recasters at all?
>>
>>50480766
>>50480784
How can you get 2? the soc can only get his stave and a powersword?
>>
>>50480838
You can switch the combi-bolter on the Termies for another one.
>>
>>50480746
Wait Rubrics arnt slow and purposeful anymore?
>>
>>50480851
The termies apparently aren't. Wonder if the regular ones aren't too.
>>
>>50480848
What? i am being blind, can you draw a red ring round the option?
>>
You know what would have been a great, thematic, actually useful Detachment/Formation bonus for Thousand Sons? Free Spell Familiars for everyone. It helps ameliorate how expensive everything is, and it especially helps Rubricae of both varieties.
>>
>>50480824
The soulfiure cannon has +1 shot and +1 ap, for -1str, it is better than the as cannon. not 10 points better, but better none the less
>>
>>50480828
The cheap cost of the unit is pretty rad, but I usually enjoy making small deathstars with paladins and whatnot. I feel for smaller point totals, Librarian might be the better choice.

...And what is this recasting you speak of...?

...Thurd party models, eh? In all of my time wallowing about and cringing at the current 1st party costs, I had never really thought about third-party
>>
>>50480866
>The marine who are spooky wizards formation
>arman or exalted soc
>3-9 socs

>everyone gets a free spell familar, once per game, everyone can sacrifice their familar, and everyone harnesses on a 2+

There, done, even have some demonic scarfice shit
>>
>>50480877
I thought Soulreaper was Heavy 4.

S6 is more important than AP3 for T. Sons. They're already swimming in AP3, and S6 is a lot better at hunting vehicles.
>>
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>>50480864
Nah, it's the sorceror only, sorry. Misread. But here.
>>
>>50480895
Ahriman should have gotten a more extensive reworking. Currently he's pretty much always going to be playing second fiddle to the generic Exalted Sorcerers following him around.

The free Familiars should be on the Detachment itself or on the Sekhmet and War Cabal.
>>
>>50480896
it makes sence to have an ap3 weapon in a unit with ap3 combi-boltes: means you are all shooting at the same target.

if you want anti-tank the hellfrye rack is better

WHY NOT BOTH?! ITS ONLY 300 POINTS FOR 5 GUYS WITH 2 HEAVY WEAPONS, AND NO TRANSPORT!
>>
>>50480920
Ahh yeah, saw that. i guess it mans you can get a mighty 3 power sword attacks at ws 5 and str 4? hoorah?
>it costs point
OH LAWD
>>
>>50480887
You can normally get about a 10-20% discount if you buy third party, and I'd recommend that you do that sometimes to help support your local stores, but I'm specifically talking about certain Chinese businesses that recast GW's figures and sell them for a fraction of the price. The exact discount is gonna change depending on where exactly you live (it's a lot better as an Aussie than as a Brit), but generally it's the cheapest place to get minis, alongside being opportunistic and buying second-hand stuff.

It's pretty illegal though, and sometimes the casts have defects, but hey, you get what you pay for.
>>
>>50480921
Whislt we are at it, the termintors should have had BoP, with the leader being a seprate psyker. tewo psykers in one unit, might have made them worth their points, and not rapped the fluff
>>
>>50480863
No they are.
Scarabs are just a little more aware
>>
>>50480943
Then why give them flamers, GW?!
>>
>>50480943
>Scarabs are just a little more aware
I thought Id stopped caring. And then you go and trigger me like this? How is this justified in the fluff?
>>
>>50480948
becuase you can take an HQ with an artifact for bs 2 overwatch
wow, so good, such cheeses
>>
>>50480948
You can take a 120 point HQ with a 30 point relic to ignore s&p
>>
>>50480776
>What exactly are you trying to say?

New wersion codeieces XXX edition are trash. They even don't put any effort in updating it. GW just copy pages from campaign book and paste it at the end of the codex. Supllement we have chance for some new fluff, instead of just pages copied from WoM and some new pages they will add to copied ones.New wersion codeieces XXX edition are trash. They even don't put any effort in updating it. GW just copy pages from campaign book and paste it at the end of the codex. Supllement we have chance for some new fluff, instead of just pages copied from WoM and some new pages they will add to copied ones.
>>
>>50480958
They were sorcerers.
>>
>>50480959
>>50480962

I did this to myself. I chose Chaos.

Is it too late to come back to the Emperor, /tg/?
>>
>>50480941
Well, an interesting option, but I do not enjoy giving money to Chinaman thieves. Though I will give a look into at least third-party.
>>
>>50480787
Indeed this is a fluff rape.
Rubric Terminators have been on many CSM players' wish lists for many many years.
But yes, the Scarab Occult shouldn't be Rubrics.
That said, were their any terminators outside the 1st company occult?
>>
>>50479891
If the Battle Sisters Squad doesn't get updated in the Agents book, is that a death knell for the Sisters rumours for early next year?
>>
>>50480967
Yeah, I look at Traitor's Hate and think "Wow, GW really put a lot of though and effort into making this."
>>
>>50480585
>
are those fucking furry nostalgia critic and AVGN cosplayers?
>>
>>50480970
Cause that makes sense how? Then why were they Rubric'd?

>>50480988
>Rubric Terminators
Rubric Terminators make perfect sense and used to exist. Making them the Scarab Occult does not.

>were their any terminators outside the 1st company occult?
I dont know.
>>
>>50481039
Every single TSon was a Psyker.

The ones that couldn't resist it got dusted.

It's a lore retcon nightmare and makes no sense. Every Rubricae should not be S&P then.
>>
>>50480987
Your call anon. I also hear amazon is pretty good, but due to GW's restrictions on selling their products you can only buy from them inside the US.

Still, hope I helped with something at least.
>>
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From BoLS, so pic related.

More rumours about the 8th edition, not how the rules look but the background

Look for the plotline of 8th Edition to wind it’s way to Mars, seat of the Adeptus Mechanicus.
Upon it’s surface the Emperor has laid a grand plan millennia in the making.
Which only his returned sons can complete.
An ultimate tool to cast down the Ruinous Powers.
>>
>>50481059
>Every single TSon was a Psyker.
Well, at least Inferno should be fun if it ever actually comes out.
>>
>>50481059
>Every single TSon was a Psyker.
Welp. I can see now why Magnus and TS ignored Nikaea then
>You must put all Librarians and psykers back into normal battle formations
>About that...

I guess wait till this shit drops but at the moment this sounds stupid. Cause its going to have to be a good one to explain this shit.
>1st company master psyker fails to resist Rubric
>Plebstates in isle 4 resists it though lol
>>
Why don't AdMech have fearless?

They're basically robots, they could just turn off their fear.
>>
I'm thinking about reading more literature based on the 31st or 41st millenium. The only book I've read so far is "A thousand sons" and i really enjoyed it, so, any interesting book/graphic novel?

I've seen "Hellsreach" in a bookstore, but I don't know if it's really worth.
>>
>>50477590
>The weakness of the Rubricae has always been small arms fire
I remember when they were W2. Small arms fire wasn't their issue then.
>>
>>50481154
Making all TS +1W would actually go a Long Way. Or dropping each Model 5p
>>
>>50481151
>Why don't Necrons have fearless?

>They're basically robots, they could just turn off their fear.
>>
>>50481205

Yes, they should be fearless too. Or at least just warriors.
>>
>>50477769
If you ally them in im pretty sure you lose chapter tactics on both sides, and dc without furious charge isn't as good. Put them in a baal strike force for that sweet red thirst too.
>>
>>50481218
The reason given in theold codex was that whilst they are 'fearless' they tactically retratet when they lose combat, or whatever. Basically it was hand waved, same reason why necrons could/can get posioned.

back to your question, the big ad mech bots arent robots, becuse thats naughty, they are brains in robot bodies, and are a bit crazy
>>
Someone could please post a screenshot of page 177?
Someone knows how the new Chaos Warp storm table works?
>>
>>50481151
Then they would be unable to take cover or retreat from a losing fight too.
>>
>>50477515
That is a very fitting Knight. Work on the bases.
>>
>>50481224
Blood angels don't have chapter tactics.
>>
>>50481237
Kastellans are robots but as true AI is forbidden they are doing what is effectively punch-card operation with a tech adept running after them switching programs in battle as it'd be tech heresy if they could do it on their own.
>>
Thanks for the photos so far. Any chance of a photo of the Exalted Sorcerer page?
Cheers!
>>
>>50481313
kastellens are, but most ad mech stuff is battle automita which are differnt. either way they are all MC, so dont they have fearless baked in? i forget
>>
What's the minimum number of Space Marines I'd need for a Kill Team?

Also, what is the meta like in general for KT? Obviously it will vary a little from area to area, I'm just wondering how to spec out my Marines.
>>
>>50481313
Castellax (and all the other Heresy era Battle-automata) again are a wholly different kettle of fish, Rather than have a traditional computer with AI or A human brain thrown in, they essentially have meat computers built of neurons running in them. It's the same material as a human brain but arranged in totally different and unique ways to form the robots programming.
>>
>>50481341
The best thing to do when playing Kill team is to first decide what list you'll use.
You might need a Tactical squad box. You might need one Tac box and an Assault box. It depends on what you want in it.
Do you have the 7ed Codex? It's in the OP.
>>
>>50480550
>staff is crap
>sit in cover
>enamys without MtC have -4 to charge, so average 3"
its great m8, you just have to put it on a squad thats likes cover (such as a havok squad)
>>
>>50481365
>charging the enemy
>in edition: shooting
Maybe if you're playing Orks or something.
>>
>>50480202
Or Custodes.
Or the few living Primarchs
Or something else entirely.
>>
>>50481393
Maybe II and XI legions.
>>
>>50481328
>MC, so dont they have fearless baked in

MCs aren't fearless by default. Although most are. Only non fearless ones I know of are Dreadknight (though it has ATSKNF), and Tau's Riptide (and I assume Ghostkeel)
>>
Is it cannon that the Custodes give their golden dicks to the Sisters of Silence?
>>
>>50481387
or GSC, or tyraid, or chaos marines, or normal marines. Not everyone plays netlist you silly billy
>>
>>50481410
Thats pretty funny
>>
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>>50480990
Wait.
People seriously thought that they were happening this time?
Seriously?

Why did people think this time it was going to be any different?
>>
>>50481471
They are happening. Sisters in February, like I've been saying for months.
>>
>>50481471
Official tease. And your gloating is jumping the gun by a few months.
>>
Can someone give me a good Khorne Daemonkin army list for a beginner?
I already have some bloodletters, bloodcrushers, cultists and CSM.
>>
>>50481354

Am I being dense here? I've looked through all the Codex listed in the OP and the Space Marine one doesn't seem to be there.
>>
>>50481471

Even if it's just a Battle Sister squad box, those could be used to make most other Sisters units.
>>
>>50481426
No its not an artillery piece.
>>
are dire avengers seen as okay to bring in an eldar army?
>>
>>50481511
1000 points
>>
>>50481609

They're decent basic troops, yeah.
>>
>>50481609
They are pretty cool.
Most aspects are.
>>
Im doing my Deatwatch army and wondering, what optiond should i magnetize for in the various units? (Unless most are pretty monobuild.)
>>
How are Daemons as an army when they're not being used for cheese like screamer star? Obviously armies like Eldar and Space Marines are good even without cheese, but what about Daemons? Assuming I'm looking at Tzeentch Daemons (want to be a psyker heavy army), what sort of stuff should I be looking at?
>>
>>50481635

Why not magnetize all the options?
>>
>>50481152
read eisenhorn omnibus. detective in the 41st millenium
>>
>>50481659
And Ravenor.
>>
>>50481654
>How are Daemons as an army
top teir, with the new horros and their infinite power di-
>when they're not being used for cheese like screamer star
oh. well scremeer star hasent been relivent for a while, but they still do alright, plenty of cheap troops, and alrigh HQs
>>
>>50481154
Yeah they used to ignore any guns bellow str 4 was it? And had 2 wounds
>>
>>50481654
They're really good but their lesser daemons are too slow/vulnerable to make it up the board without a bit a summoning.

Tzeentch units are all good, pretty much without exception so you can build whatever.
>>
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Who want warband colours?
>>
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>>50481745
>>
>>50481745
Inb4 all Blue and gold
>>
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>>50481756
Nope. >>50481758
>>
GW Kill Team or HoR Kill Team?
>>
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>>50481763
>>
>>50481767
HoR
>>
>>50481763
oo nice, orginal colours
>>
>>50481763
Hey they stole Blood angels colors
>>
>>50481773
Is there a particular reason, or is it just better?
>>
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>>50481768
>>
>>50480700
If you're running GK terminators also consider running less squads and then combat squadding.Max out a unit, give half of them hammers/falchions for maximum RIP&TEAR and give the other half the two heavy weapons. Choppy ones go into the land raider while the other half can deep strike in the rear/side of a veichle without having to get too close, avoiding you some Mishap worries.
>>
>>50480746
>clearly tatros termintor armour
>rules for indomidus patter
truly to be chaos is to suffer
>>
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>>50481783
>>
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>>50481792
>>
>>50477323
New thread
>>50481790
Are all the space Marines closet homos?
>>50481790
Jut the word bearers
>>50481790
>>
>>50481496
>Sisters in February
>Everyone else was saying Dec or Jan
Sounds like you are just shifting the goal posts here.

>>50481509
'kay, I'll come back in feb and post all the laughing images I have in a nice collage.

>>50481594
Not questioning what you could do with a kit, just laughing that everyone and their dog seems to think the annual plastic SoB rumours have any merit this time.
>>
>>50481781
GW is just smaller games while HoR incorporates a few new rules and changes to make the smaller-scale skirmishes feel and play better.
>>
>>50481515
That might be the case, actually. Try googling for a .pdf of it.
Also, to get into list-building the easiest way, google a Battle-report of a 200point (or 300 or 400) Kill-team game. It makes you understand what works, and how the game progresses, and what you might need.
>>
>>50481832
That sounds like what I'm looking for. I read somewhere that you can jump and tackle units etc
Is that true?
>>
>>50481654
Tzeentch Daemon player here.
They're pretty good.

I stay away from Summoning and going to stay away from the new Horror rules... and the Impossible Robe.

We have lots of things that can easily lead to cheese. But we're still good.
Just remember to bring S8 so you don't need to worry about warpflame.
Warpflamehost is also good for buffing Flickering Flame to S6 (IDing T3) so you can avoid Warpflame
>>
>>50481511
>>50481610
Please help lads
>>
>>50480674
It's fun to remember that each of those Exalted Sorcerers gets an Orbital Bombardment, run all 9+Ahriman for a ~1750pt army with 10 models.

I mean, it'd be a shit army, but you only have to paint 10 models.
>>
>>50480820
I honestly hope they got so much fucking shit for that stupid rule (and others) that the Ork FAQ when it comes out changes a bunch of stuff for the better.

I don't think this is likely, but it might happen - we live in hope.
>>
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>>50481321
>>
>>50481403
Squats
>>
Thanks mate! :D
>>
If I'm fielding bloodletters with a bloodreaper do I actually have to do anything to the model or do I just say "that ones a bloodreaper"
>>
No Traitor Legions yet?
>>
>>50480407

They cost 3 points more per model than an equivalent standard Tzeentch cultist. Is +1 WS, +1 Toughness, and Relic Hunters, really worth having much less of them?

FFS you guys meme about Orks being bad but compare these guys to Ork Boyz and weep.
>>
>>50482389

The guys who have the book already are under a non-disclosure agreement not to leak rules until tomorrow.
>>
>>50480499

Why does Coruscator cost 20 points lol?
>>
>>50482122
No ML4 option? I'ts quite clear that some TS that does not have rules like Khayon or the unnamed loyal (to Magnus) motherfucker who beat Ahriman in a duel and stole his apprentice Khove from Masters Bidding story are at least as powerful as Ahriman. In fact Khayon may be even more powerful - he just don't have the same wealth of knowledge and deviousness.
>>
>>50481869

Yes. There's rules for charging while jumping and climbing, plus rules for jumping around anyway.
Of course, these are done on initiative tests, so don't dare rely on it unless the model is at least I4. You can also upgrade model's stat lines in a campaign, so after a couple of games you might have enough saved up to bump those values a point or two.
>>
>>50480923
Blah, blah, blah

TH&SS terminators are 45 ppm.

These guys can be T5 and will get +1 invuln with a simple blessing from their 2 wound ML2 sorcerer. On top of that they have a decent AP3 bolter.

Sure there is no AP2, but they are as durable, if not moreso as well as being CRAZY hard to kill if you manage to get them a reroll 1 on saves.
>>
>>50483575
>These guys can be T5
?
>>
>>50483630
See here:

>>50480426
>>
>>50483732
So T6 exalted sorc on disk. With 4++, re-rolling ones on both armor and invuln. Probably with some psychic bullshit atop of it.
Nurgle biker lord withes he was that tough.
>>
So I know how vital spell familiars are but what measures can one take to ensure your spells make it through? Blow a shitload of charges on everything?
>>
Post Christmas boxes? I can't find the leak
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