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/40krpg/ 40k RPG General

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File: Catholic Space Nazis.jpg (71KB, 383x498px) Image search: [Google]
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Wrath of Magnus Ruins Everything Edition

For all your questions on Dark Heresy (1st and 2nd Editions), Rogue Trader, Deathwatch, Black Crusade, and Only War.
Not the wargame, not Chapter Master, not Space Hulk.

Not sure between starting Dark Heresy 1e and 2e? Pick 2e.

>Why did FFG lose the 40k RPG License?
Because they were bought by Asmodee that caused some sort of licensing conflict.

>Will GW make their own 40k RPGs now?
Probably not. But if they do it will likely be worse than you could possibly imagine.

Book Repositories (If you're planning to download any Rogue Trader materials, read the .txt file in the RT directory)
https://mega.nz/#F!Pl0UgbJa!vDtTXMKnvZ26fUbuw4X9tg

There is a new Homebrew Megafolder option in above MEGA directory containing several things.

40K RPG tools, a site that contains stats or references for almost all weapons, armor and NPCs/adversaries. Not updated past DH2 core.
http://www.40krpgtools.com/

40k RPG Combined Armory (v6.48.161023), containing every piece of gear in all five lines. Now includes all DH2e books.
http://www.mediafire.com/folder/i3akv9qx9q05z

Mars Needs Women! (v1.2.10) (Mechanicus Skitarii and Taghmata for Only War)
http://www.mediafire.com/file/lfbawnl8buxaoc3

Fear and Loathing in the Eastern Fringe (V1.6.4) (Playable Xenos for Rogue Trader)
http://www.mediafire.com/download/fjhddohpscx1d7x

The Fringe is Yours! (v1.8.4) (More Xenos, Knights, and Horus Heresy gear for Rogue Trader)
http://www.mediafire.com/file/vyv56zze9m828d2

40k plot is advancing, believe it or not. How much headcanon do you now rely on over what is deemed official? Do you ever feel it necessary to impose it on others for smoothness of play?

Prev: >>50413286
>>
what are some good campaign ideas for a roleplay oriented Black Crusade game that takes place outside of the vortex?
>>
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Im outfitting some Imperial Navy guys to work as minions on rogue trader. (pic related)

However im wondering what to give them as a close combat weapon. It can be anything up to scarce.

Any suggestions?

I kinda like the idea of them using their shotguns as clubs with the orgryn proof quality from OW hammer of the emperor... however some of them might need a better melee weapon.
>>
The plot is advancing from a minute to midnight to a second to midnight. stuff will change but GW ain't gonna make the mistake of actually ending it a second time. I hope
>>
>>50455796
Find a base of operations in the hive ventalation ducts system, all while looking for archaotech components in them to sell to fund their insurrection.

Then i suppose the objective is to gather leverage on nobles and the like to get favours, all the while concealing that you are chaos, then using said favours to turn others to your cause?
>>
>>50455798
Give them those Arbites shotguns with the extendable shock baton attachment. I think it's in Hostile Acquisitions.
>>
>>50455859
>play Necromunda the RPG
Actually that does sound like fun.
>>
>>50455730
I have no idea what's changing and I don't care. The scope of our game is so small if Magnus is doing some shit somewhere it likely will be only a rumor that the PCs might hear.
>>
>>50455796
Find some xenos, get buddy-buddy with them, then make them serve their uses.
>>
>>50455730
Honestly, me and the other GMs in our group sat down a while back and hammered out what's true in "our" Calixis Sector and made a little google doc to guide us. We'd already headcanoned in some things, like expanding the role of the Sisters, re-affirming that the Deathwatch and the Grey Knights are Chambers Militant, Chaos Undivided, putting more Oldcron fluff in, etc.
I've been wanting to do a game set during the 13th Black Crusade, but it was going to be directly inspired by the original Eye of Terror campaign. I'll keep listening to rumors but I'm pretty fine with ignoring whatever happens at the end of the setting.
>>
>>50456601
>>50456696
This.
None of the game settings are timelined anywhere near 999, so why exactly are people in THIS thread concerned?
Unless you are specifically running a 13th Black Crusade, it doesn't affect you.
>>
>>50456601
Magnus:
>Destroyed Midgardia
>Ate the soul of Fenris
>Killed Egil Ironwolf
>Indirectly caused Fenris' population to be decimated
>Started another Black Crusade
>Caused the High Lords of Terra to release what is probably the Black Pariah

I'm sure it won't affect them.
>>
>>50456509
Their very rare, the shock baton is an attachment which requires buying a seperate shock baton.

However i have talked to the GM and i am getting them shotguns with a built in fire selector. Gonna upgrade them with bolt shells modified, so that they can immediatly switch out in battle. But thats ranged weapons. I was asking about melee.
>>
>>50456743
>Black Pariah

How exactly would you capture a Blank so powerful he kills non-psykers just by existing in their general direction? Just curious.
>>
>>50456799
Sisters of silence have got him/her/apache chained up below terra in some kind of Applied Phlebotinous Cage.
>>
Okay, so. I made an application to join a Only War game, and I'm quite certain I made a baddie but I'm really interested in this concept.


BUT! I want Anon to vet it for me, point out mistakes and such! I'm not the biggest nerd on Warhammer, and I generally know enough of the general info to know that Commissars are scary and Orks are a pain to kill.

Character and Other
CharacterName: Heva "Strange"
CharacterPhysicalDescription/Image: https://s-media-cache-ak0.pinimg.com/564x/ce/04/5d/ce045d2d07a999edee4c58354bd04009.jpg (Don’t judge. xD) Standing at a meek 149 cm's in height, of an average build between toned and feminine. Underneath her helm, she has brown hair cut short, with Violet-coloured eyes and plump lips.
CharacterMentalDescription/Personality:
Raised by secret Slanneshi cultists, whom allegiances were discovered by Inquisitorial Agents, causes her to be in constant fear of the Commisars, in fear of them finding out of the Inquisitors Mercy. A complete social butterfly who prices beauty above prestige, which was further trained during her drilling, she’s sometimes a complete joke in the army she’s now assigned to. Yet, her skill with a gun can’t be denied, and if the Emperor (Or the local Commissar) demands it, she’ll ruin her makeup and get in the dirt. She also has a special anger/fear towards any Slanneshi Cultists and Demons, going into length to destroy them for their “Crimes”.
>>
>>50456917
Part 2!

Equipment/Specialty: Weapon Specialist.
Relationships: Inquisition (Watched?)
Backstory:
Born on a Pleasure World, where feminine beauty was considered the highest prestige one could strife for, men and women alike aimed their best to heighten their femininity and remove any “taint of masculinity”. This, however, lead to a steady infestations of Slaanesh Cultists, who erode the concept of beauty overtime and steadily declined their culture… Heva was born during this time period, where makeup and alterations were common, her family having ‘forced’ their views on her (And having joined a Slaaneshi Cult), and was raised up to follow such views. However, the Emperors Inquisitors were not far behind, and during her late teens, her family was found corrupted and sentenced to death. Strangely enough, Heva was spared, on the condition that she was assigned to join the Planetary Defence Force, and was kept under close watch for several years before being shipped off to join the Imperial Army proper.
>>
>>50456741
>>50456601

It certainly fucked MY game up. We're set in Segmentum Pacificus, in 999M41.

Magnus just fucked everything up for us.
>>
>>50457001
What was the endgame of your setting? Don't tell me it was on Fenris. Or Midgardia.
>>
Hey dudes, I always wondered something.

What are the insides of Hives like?

Do they have huge, cavernous spaces where smaller cities inside are located? Are they all halls and passageways like the vaults in Fallout or the apartment building in the new Judge Dredd movie.

In the name of the God-Emperor, enlighten me!!
>>
>>50456771
Why not give them clubs/daggers/swords and other 'basic' close combat weapons?

With the occasional chainsword/shock maul
>>
>>50457026
I imagine, considering they're called hives, they're probably pretty compact. Perhaps a little like that underground bunker in the hunger games? I imagine it would be quite utilitarian, perhaps minimal space for housing and business but enough to live and work in anyway. Maybe a reasonably big central area for entertainment/news/warnings on a big screen but otherwise quite claustrophobic, dim and tech backwards.
>>
>>50457001
>Segmentum Pacificus
>not Obscura
>nowhere near where the Black Crusade is hot
If you are playing OW/DH, it's likely you have to deal with cultist uprisings.
>>50457026
There was a picture of an inner hive in the last thread.
>>
>>50457100
>>50457015

Cadia is in Pacificus, isn't it? We're on Kasr Holn, one of the fortress worlds directly in the Cadian system. We were instructed to find some low-level cults, but now it seems things are getting much worse. I can only hope my GM decides to headcanon away GW's drivel, but knowing him, it's not gonna happen.
>>
>>50457061
Pick one that is the best.

I dont want to pick a chainsword because i feel that might be pushing my luck with the GM.

My mind is flitting between,
- parrying dagger that is good quality
- sword to get balanced, also good quality
- combat shield because +3ap
- shotguns as clubs
- chainkinfe
Im just sure that someone on here has a better strategy that im not seeing.
>>
>>50457136
Anon, it's in Obscura.
Pacificus has the worlds taken by Macharius.
>>50457142
Chainknives, anon, especially if you are using the rules that npcs can RH. If not, go shield+truncheon.
>>
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>>50457136
try and find yourself. draw a line between there and fenris. and another one between fenris and terra. how big that shape is determines how fucked you are.
>>
>>50457026
I imagine a hive would be somewhat like pic related, only several (thousand) times larger.

Electricity is inconsistent at best anywhere outside the upper hive. You can imagine much of the light probably comes illegally tapping into the main lines from important places (manufactorum, guard districts, etc). When the lights fail it will be completely, utterly, pitch black. Any veteran hiver will probably have their own backup light, but newcomers may not be so lucky.

Water, and shit, always flows down so imagine an atmosphere that is always somewhat moist and dank outside the elite areas. The Imperium doesn't care about quality plumbing, and making an infrastructure plan is doomed to fail in a hive.

Elaborate on this. Describe the smells of the hive, the constant dripping of water, the flickering lights, the cramped claustrophobic quarters.

Outside a few main throughfares, in a true hive there won't be streets, only corridors and passages in a bizarre illogical layout. To someone not born to it a deep hive is a maze to rival a space hulk.
>>
>>50457226
I think you forgot something.
>>
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>>50457026
>>50457226
Shit, forgot my picture.
>>
>>50457026
If you can find a pdf of the old Necromunda and Outlanders books (the old stuff, the only pdfs I've found of it is new stuff without most of the artwork) it shows quite a few bits of artwork of the Underhive.

Honestly it varies. Some areas are a crisscrossing nightmare of abandoned settlement structures with confined roofs and enclosed platforms. Other areas are huge, domed sections with large amounts of room.
>>
>>50457179

Oh, my mistake. I was just going by what my GM said. According to >>50457185 's map though, it's close enough to cause some confusion. The part that now scares me is the GM said, "don't worry, Cadia is very well defended, and the Space Wolves and Dark Angels are nearby, the cults shouldn't be too bad."

We've only got about 4000 xp, we're fucked.
>>
>>50457254
You realise the Space Wolves and the Dark Angels almost killed each other because the changeling pretended to be Azrael and issued phony orders to get The Rock to fire on the SW and revealed the existence of the fallen to the entire imperium. I wouldn't say they're in a cooperative mood.
>>
>>50456771
Monoknife with melee attachment for shotgun.
>>
I need help.

One of my players has rolled up a min-maxed Fist devestator in deathwatch. Always rolls high Initaitive, always one shots things with his heavy bolter.

How do I curb him a bit/ a lot to make it a) a bit harder and b) a bit more fun for the rest of the party
>>
>>50456741
Yeah. My Rogue Trader game WAS set in 999.M41 but then I decided that I wanted to give the players the whole galaxy to roam around in if they wanted, so I changed it after the first session to 500.M41 (though it's getting close to 501 right now) so that Obscura isn't fucked by the 13th, and Ryza isn't waging war for survival from Orkz and Gryphonne is still around.
>>
>>50457343
>1 shot everything with a heavy bolter
I'm guessing you aren't using the errata?
>>
>>50457358

Wait, what?
>>
>>50457026
They vary from world to world, some are continent spanning cities, some are like Judge Dredd.

The "traditional" hive as imagined by 40k tends to be a huge mountain, a main "spire" with several lesser spires. Inside of which are vast cavernous spaces that make up streets lined with factories and apartment blocks. As the world outside is often hostile to life, the traditional hive is entirely enclosed.

And of course there's combinations of the above, and more.
>>
>>50456917
>name
>no tripcode
>no picture
>picture linked in text
>xD
>height described as "meek"
>plump lips
>raised by a Slanneshi Cult
>total joke
>but an excellent shot
>"the highest prestige one could strife for"
>men and women alike aimed their best to heighten their femininity and remove any “taint of masculinity”
>"Strangely enough"

I can't tell if this is bait, magical realm, a troll, or all 3.
>>
>>50457373
I'm laughing at you, anon.
>>
>>50457373
>He doesn't know
Read it and be enlightened. Especially the righteous fury part.
>>
>>50457292

That's why I'm terrified. None of us expected the two chapters to really come to blows, let alone one get annihilated.
>>
>>50457410
>>50457412

Wait a minute, he has to roll each shot individually?

Is that how I'm meant to read this?
>>
>>50457453
Yeah, you have to reroll the test for the extra d10 of damage.
Also further down, pretty much every single weapon in the book got beat with the nerf bat.
>>
>>50457026
They vary wildly. There's tight passages and massive vaulted areas. There's lakes, rivers, mushroom forests, roads, buildings, etc.

My group once found a massive desert made of crushed glass that was so bright you had to wear goggles at all time (not to mention getting glass dust in your eye).

Keep in mind most hives aren't really built so much as grown. There's ancient archeotech at the base of the hive that is constantly producing habs and other structures that pushes the entire hivecity outwards, resulting in things like hive quakes.
>>
>>50457462
Normally the 'reroll' part doesn't apply due to deathwatch training, but would apply against anything non-xeno, but the big thing is the change from rerolling the entire weapon damage line to just a single d10.
>>
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>>50457185
Not entirely sure that map is accurate. I don't think Caliban is that close to the Eye. And Cadia is definitely closer.

Pic related
>>
>>50457489

>>50457462

So his roll would be

Xd10 + Y where X is the degrees of success?
>>
>>50457538
No. You just roll a single d10. How is this hard to comprehend.
>>
>>50455730
>>Why did FFG lose the 40k RPG License?
>Because they were bought by Asmodee that caused some sort of licensing conflict.
>>Will GW make their own 40k RPGs now?
>Probably not. But if they do it will likely be worse than you could possibly imagine.
Oh fuck me, we can't have anything nice.

Why don't you tell me that Exalted 3e has been cancelled while you're at it.
>>
>>50457557

Because a HB has 10 shots. Does he roll a d10 for every one of those shots or just his normal attack roll and a d10 for the other 9?
>>
>>50457663
He rolls a d10 for the shot(s) that righteous furied and then successfully tested for.
>>
I'd like to make a Rogue Trader game for my friends, but I'm worried I don't understand the universe well enough to present it believably, especially since some of them are 40k fans. Any recommended reading besides the game books?
>>
>>50457426
It only takes a little push. The Dark Angels, and the imperium, live by secrecy. and now they will die for it.
>>
Alright has anyone got any good in universe 40k jokes?

>the noble scion of an Uphive house is required to leave the Spire and into the Downhive to retrieve an ancient relic of his house
>he passes through the Wall via a secret tunnel to the Arbite Guard Barracks that defends the Primus Door
>the noble scion looks out across the square to the Primus Door and seas a roiling sea of humanity
>they're blood mad, screaming, and pushing desperately to get to the Primus Door to the Spire
>the only thing holding them is line of blood splattered Arbites with suppression shields and shock mauls madly clubbing back the rioters
>behind them is a second line of Arbites firing shell after shell of burning buckshot into the crowd anytime the line begins to falter
>there's blood, smoke, screaming, crying, and gunfire everywhere
>the noise is so loud the noble has to cover his ears
>he looks to a Judge on the wall beside him overseeing the massive riot
>"In the name of the Emperor! Is it always like this" the noble shouts over the din
>the Judge looks the scion up and down, takes a puff of his lho stick and says "No sir. You should see when Gamma shift gets off duty, that's when things get real bad."
>>
>>50457690
Xenos, Malleus, and Hereticus are three books that I think capture 40K very well. There is a Rogue Trader in those books, though he is a minor character.

I think there are actual RT books out there, but I've never read any of them.
>>
>>50457747
Thanks I'll definitely give them a read.
>>
>>50457716
>Hey Victor
>Yeah Darius?
>You know i've been thinking
>About what, Darius?
>How is a Commisar like a disposable waste cloth?
>I don't know Darius, how is a Commisar like a disposable waste cloth?
>Always on your ass, and usually full of shit!
>AHAHAHA, that's a good o-BLAM BLAM
>>
>>50457716
>Hey, What do you call a lasgun with a laser sight?
>I dunno. What do you call a lasgun with a laser sight?
>Twin-linked.
>>
>>50457716
Brother Marcus

>Yes Brother?

How many Imperial Guard troopers does it take to change a light bulb?

>I do not know, brother. Please enlighten me

Just one. Basic training. Reloading a lasgun.

>GUFFAW
>>
>>50457716
What do you call an Eldar that has stopped scheming?

Slaanesh's lunch.
>>
>>50457921
Commissar?
>Yes, Trooper?
How many officers does it take to dig a trench?
>*Reaching for his bolt pistol*
One, sir, to shout 'troopers, dig me a trench.'
>[Commissarial Seal of Approval]
>>
>>50458076
How does every joke about commissars start?

The trooper telling it looks over his shoulder.
>>
>>
>>50457848
What do you call it when you wave your hand in front of it?

Rapid fire.
>>
>>50457716
>I had a Neophyte once. A plucky young lad, full of guts and fire, the kind we look for in a Black Templar.
>For his final test I hand him a sacred chainsword.
>"Go forth young Neophyte" I tell him "Come back by sundown and kill 100 foul xenos"
>He returned as the sun is setting head hanging low
>"I have failed you" he tells me "For I have only slain 95 of the Emperor's enemies"
>Now normally such a failure would be inexcusable, but even Lord Sigismund faltered in his time
>The next day I hand him the sacred chainsword
>"Go forth young Neophyte" I tell him "Come back by sundown and kill 100 foul xenos. Your weapon has been held by a hundred Brother Marines before you and even in death they have no failed. Let their strength be your strength"
>He returned again as the sun set and I knew before he spoke that he had failed once again
>"99, master" he said "the last fled before me before I could finish it"
>Normally I would purge such a Neophyte for back to back failures but...
>"When a sword fails, young brother" I tell him "We do not blame the sword, we blame the smith. I have failed in you in your training more than you have failed me. Tomorrow we shall go out and slay the enemies of the Emperor until they or we are no more!"
>The next day as the sun rose we stood before slavening horde of foul godless xenos
>I pressed the activation rune on my blessed chainsword and its machine spirit roared to life
>"To death or glory young one!" I exclaimed.
>He turned to me and with a puzzled look, his eyes on my sword
>"What, in the name of Terra, is that noise your blade is making?" he asked.
>>
Shock mauls are hilarius fun melee weapons.
>>
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I asked this a few threads ago and never got a response.

In Deathwatch what's the best class for a Ravenwing Veteran?
>>
>>50460001

Assault marine for agility or tactical marine for little of everything.
>>
>>50457136
The segment is called PACIFICUS for a reason you dingdong
>>
Against all odds. Chaos won a little in my rogue trader game. The astropath primarus,the only politico keeping the ship from civil war, is in a coma. And the war hero the entire ship looks up to committed suicide. Now like six different families are going to be at each other's throats due to the instability. They're on their way to Terra.
>>
>>50456845

So let me get this straight.

>We've been keeping the single strongest Blank.

>Right fucking next to the single strongest psyker.

>Who needs to devour psykers to bolster his powers to not die.

>And if he comes back, we win.

My Imperium can't possibly be THAT FUCKING STUPID.
>>
>>50461781
Why would the emperor be affected by such a thing? His power is divine, not psychic. All the miracles done by him over the past ten thousand years are proof of his divinity. To say otherwise is heresy.
>>
>>50461781
>>50461781
That's...

Actually a good point. No matter how strong the warding, there's no way the Imperium has the ability to fully block out the null aura of the Black Pariah.

I'm gonna give he High Lords at least a bit of credit, and say while they might give the order to deploy it from Terra, the Black Pariah is likely not actually kept ON Terra. Maybe not even in the Sol system.

Because if they do keep it on Terra, we need to be asking ourselves some serious questions about which horse we've backed here.
>>
>>50461833
The horse you backed is a dead one, loyalist dog!
>>
>>50462068
I'm starting to see it as a horse with a prion infection.

Slow death, accompanied by insanity and lashing out, and its gonna take something approaching a miracle to turn it around.

But, as always, My Imperium, Right or Wrong.
>>
>>50462120
Hey, at least it ain't Chaos.

I mean, it's one thing to be completely fuckstupid in your attempts to solve all the problems you're dealing with.

It's another thing entirely to become part of the problem consciously and actively make the situation worse for everyone because daddy didn't love you enough.
>>
>>50456917
>>50456931

please kys
>>
Warning: Noobfag asking noobfag questions.

Assembling the Tyranid swarm box set, and I want to ask a few questions before I but glue to plastic. With termagaunts, what is best weapon for them? Do I want to split between two different kinds or just do all of them the same kind of weapon? Does it matter what kind of gun I glue on or can I just say "That group has fleshborers, and that group as devourers"

Thanks in advance!
>>
>>50462554
wrong thread newfag

>>50458396
here is the minis thread
>>
Sup dudes,

I'm looking to get into a friend's 2e DH game so I made a few characters, just wondering if you could give your opinions on them.

1: Forge world Tech Priest sage
Role: gear modification/maintenance and all things tech related.
Once when tinkering with a cogitator, he accidentally forgot to say the prayers before turning it on. It powered up normally, and after a few experiments in secret, has since become disenchanted with the whole Machine God and spirit thing. But seeing as he knows full well what happens to hereteks, he keeps this a secret, performing all the rituals and prayers whilst people are around but going back to his own thing as soon as he's sure he's not being monitored. Enjoys working for the inquisitor as he doesn't have the lingering danger of being tossed into a plasma reactor hanging over his head.

Garden Role Sororitas Warrior
Role: Fire support/legitimacy for the party's actions.
Rather easy going and level headed (for a sister), She achieved average marks at the schola but managed to make it to the Ardent Shroud. During her time at the abbey, her Superiors felt something was off about her. Sure, she was diligent in her duties and was pious as any Sister, but there was a feeling that her faith was 'known' but not 'felt'. So when the inquisitor asked for some new acolytes, she was sent away, hoping that slaying a few heretics would give her a newfound perspective in life.
>>
>>50462851
2edgyatheist4me
>>
>>50463030
I can understand the Tech Priest as the whole atheiest, but I was hoping that the SoB kinda grows into her faith. You know, giving it a reason and all that. Believe me when I say edgy was not my intention. Just trying not to play a cookie cutter stereotype is all.
>>
>>50463233
Maybe you should kludge another 20 ideas together, then create something without trying to avoid stereotypes.
>>
>>50463233
Why not expand upon a stereotype? Actively trying to avoid such things can make characters feel off.
>>
>>50463291
That's a fair point. Thanks. So instead of adding the athiest thing for the tech priest, I'll focus on the tech side and keep him as the armorer and tech support. Maybe a bit easy-going as he hasn't gone full robot yet (game's at 3000xp no influence increase)

>>50463266
Sounds good. I had an idea for a dashing rogue type that was a professional champion in noble's duels of honour, but I dunno if it'll fit with the group.
>>
>>50463320
3k in addition to the chargen 1k or replacing the 1k?
>>
>>50463339
3k in total, i think
>>
>>50463355
That is more than enough to max out your tech-use with enough to spare for other things.
>>
>>50463362
also to get trade armorer and dodge. always need dodge.
>>
>>50460001
IIRC there's an actual Ravenwing alternate rank in one of the splats. Gives a free bike.
>>
>>50456799
>>Black Pariah
where can I read more about the black pariah? what is actually going on, I seem to be out of the loop of the newest lore. What happened?
>>
>>50463781
there's only been one, and it was made, not born, but you can read about him in the Nemesis novel.
>>
>>50463376
Get the Holy Five, and you are alright.
>>
>>50463931
...holy five?
>>
>>50463958
Acrobatics
Athletics
Awareness
Dodge
Stealth
The five skills that any acolyte MUST HAVE TRAINED because they will, absolutely without doubt, save your life at some point, or your life will depend on making a roll based on one of those skills.
Others may disagree.
They are wrong. By 3k xp you should have all of them at trained, and can leave the ones alone you don't care for.
>>
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>>50463984
>mfw I don't have any of the Aptitudes (except "General")

Just fuck my shit up acolyte.
>>
>>50464098
Stop being a minmax bitch.
It is, at max, 300xp to save your own ass in a variety of situations.
How do you not have any of the aptitudes for 5 different, varied skills?
>>
>>50463984
that...actually makes sense. I'll need to retweak them.

Also in every rp I've been in, always have a knife stashed somewhere on your person. You never know when you need to shank a bitch.
>>
>>50464116
No need to start name-calling.

My character is more social and close combat orientated, but without Strength. She does actually have Dodge and Athletics, but only because those made sense. Even if I did have the proper Aptitudes, I'd probably shy away from the others as she's as subtle/perceptive/agile as a tractor.

I get that it might save her arse, and I'll probably pick up Awareness after a few more scrapes, but it doesn't make much sense for the character I've made.
>>
>>50464315
Welcome to the Inquisition, anon, where you are expected to do the job.
The real difference between DH, especially 2e, and the other games of the line is that you can't sit and say "I do this", because at some point, you will need to do "That shit you ignored because you do something else oh fuck me".
You are not focusing on those skills, you are achieving the kind of competency expected of a throne agent. Sometimes you gotta sneak around some shit, because it is just you. Sometimes you fall off a fucking building, and that acrobatics check is the only thing that is going to keep you from going splat.
This is about having basic competence to survive the varied challenges you will have in DH where "the *insert duty* character" may not be there and you have to do it yourself.
>>
>>50463984
>3/5 run of agi
truly being a Str/tou build is suffering
>>
>>50464387
Gotta carry that weight.
My local amazonian sororitas did it, so can you, when she isn't chainaxing literally everything to death and parrying 3 ton molten chunks of rubble with a shield.
>>
>>50464365
You make a good argument. Acolytes should, in theory, be able to tackle a variety of obstacles and I think my character would understand that. I'll look into feeding those skills in, but definitely not all at once and there'll be a reason for it, like picking Stealth up after getting some tips from the stealthy member of the team.
>>
>>50464444
i play an ogryn, what else do i need after my heavy stubber, power maul, and riot sheild?
>>
Would a campaign where the players play as daemons be a "reasonable" thing to try?
>>
>>50465132
No.

Possessed by daemons, yes.

Full blown daemons, no.
>>
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>>50465132
>>50465149
This mutation is something that I'd use for such a campaign. Seems perfectly viable to have a group of PC's to be something like this in a BC style campaign.
>>
>>50463984

>700 xp until i can have all of those

Not to bad i guess, is it worth getting the skills first then advance characteristics? A lot of those i have only low 30's in.
>>
>>50465429
Well the difference between having a skill and not having one is a -20 modifier.
>>
>>50465429
I say go for it. it all adds up in the end
>>
I am new to this, but as far as I understand, an RT game is made or broken by it's Rogue Trader?
>>
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so im trying to get into a black crusade game and we have an experienced gm but the guy hosting the event haset really answer any of my questions, so i turn to you /tg/
as mygroup has a servant of every god but slaanesh i figured i'd make either a noise marine or chosen
alot of our damage looks like either magic or melee so i want to be a heavy gunner/exotic gunner type character
however when i look at how skills work it seems Slaanesh is a shitty god for anything but dodging and social skills
is this true or am i missing something
also do splatbook characters still get prides/disgraces or not?
also do they get the CSM bonuses from core book or just whats in the splatbook?
>>
>>50467221
Noise Marines are very shooty, from what I've heard.
Plus, gun skills are allied advances for all gods, so there isn't any penalty to take them when aligned to Slaanesh.
>>
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>>50467253
okay
also do i just add everything on here from the core book onto the noise marine template?
(this will be my first warhammer rpg btw so i got no clue wtf im doing)
>>
I'm running a Champion of Khorne. I have high fellowship and apparently start out as a leader and exemplar.

So why does it have to be so hard to get more fellowship and leadership talents? Fuck this damn system.
>>
>>50467344
As far as I know, yes.
>>
>>50467348
I've always been under the opinion that skill alignments can be flexible of there's a justifiable reason for it, like a Slaaneshi warrior looking to be the greatest swordsman nit getting penalties to Weapon Skill.

Talk to your DM about it, and see if you can work something out.
>>
>>50466739
It can be, the RT has as much power as you give him as a player. Talk to him out of game to find his goals/motivations and work with them as a player or GM. If he throws a shit fit and says "I'm the RT we do what I want" try to roll with it as RP, kick him as a player, or just leave.
>>
>>50467439
Oh no such deeply rooted personality problems, it's just there is much cluelessness on their part.
>>
>>50466739

They are very important. Lemme give you an example of the kind of insane logic you need to have helming a RT crew.

>Investigating failed colony, find it under an eternal winter
>Colonists sacrificing people to some entity in order to appease it
>Rather than stop the sacrifices, RT commands us to rig the selection process so that the royal family is selected
>Because he wanted to be king, because the king had a great tailor
>Investigate the entity on the RT's behalf while he samples the colony's various luxury goods (some might make good cargo)
>Turns out the entity is an illegal terraforming AI from the original colony thousands of years ago, gone crazy because this is 40k
>RT fucks off to the ship. He says he is not running away, just taking care of the killsats the AI had in orbit. Killsats he only found out about after trying to jump away.
>Thugmuscle and the rest of the murderous types jump down the sacrifice-hole to see what's down there, as the RT and gearhead battle killsats
>Thugmuscle and murderous types find abominable meatmachine-men protecting the AI, shit is dire
>Gearhead finally figures out AI's shut-down sequence but thugmuscle and co. are blocked from electronic communication
>RT solves problem; orbital bombardment in Morse code
>Thugmuscle receives information, only a couple colony-cities lost
>RT promises populous that their unending winter is over, that we will correct the clerical error which saw them stop receiving Imperial aid
>RT orders the location's navdata scrubbed as we jump away
>>
>>50467728
It's shit like this that makes me wish that I could play a game of RT or BC.
I've settled for learning how to GM so me and a few friends can play BC, since I'm too cowardly to try and play with strangers, whether it's just me or I bring the previously mentioned friends along.

Amyways, it seems like a wild game. I would love to try it sometime.
>>
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>>50467947
>>
Quick question for you, /G. I currently owhn DH first edition. Is 2ned worth taking?
I love good 40k art, so even if the rules are basically the same(or worse), I would still enjoy it if the art is good(and new).
Also, what other 40k RPG is the best, in your opinion?
>>
>>50455730
I just recently picked up Rouge Trader. Haven't had time to read through the book yet (other than some quick skims here in there to try and figure out what's different from Only War). I got a question for you guys more familiar with it. Is it possible to buy a second ship? Or possibly even more past that?

I ask because I had this idea to have two ships. A transport named "Supply" and an armed escort named "Demand."
>>
>>50468962
>Is it possible to buy a second ship?
It depends on how you define "buying" a ship. Starting with more than one? No, Rogue Trader is weighted towards starting low (An ancient and tattered dynasty returning to power, or an upstart carving out a place in the galaxy through brass balls and sheer wealth) and working yourself higher, and starting as a Commodore doesn't really fit that. Buying one with a lucky Profit Factor roll? Fuck no, entire ships are well outside even the bounds of raw Profit Factor. Making nice with the Navy and making the right bribes to grab a mothballed ship they can't afford to keep? Sure. Finding a hulked ship and purging and rebuilding it? Natch. Capturing a ship and taking it over? Fuck yes. In short, acquiring a new ship is possible, but should always be at least a short adventure, growing exponentially longer with the better the ship they're acquiring is.
>>
>>50467947

You really need to get into the mindset of it; you are simultaneously capable of sector-shaking chaos, but (should be) driven by an inordinately large ego and impeccably petty sense of self-righteousness.

The aforementioned Rogue Trader delighted in throwing around our weight over the smallest thing. For example, his Dynasty had a longstanding feud with another.

We spent a lovely session working with the Rogue Trader to;
>Find out his rival's favorite brand of drink
>Buy every single bottle of it on the space station we knew him to be heading to
>Dig up dirt on his latest colonization efforts
>Break all the space station's docking arrays except the one with a gross puddle that was easy to miss and he might accidentally step in
>Host a dinner at which we blackmailed him for possession of a planet while serving his least favorite brand of drink.
>The Rogue Trader poured the final bottle of his favorite out in front of him.
>>
>>50468381
Yes. Rules-wise, it blows 1e out of the water.
>>
>>50467728
And how did you feel after this? I myself really really hate to work for an incompetent and stupid boss
>>
Dumb question, but for multi hit attacks like semi auto and swift attacks the wording says:
>If he hits he scores a hit for the initial degree of success then one additional hit per two degrees of success
Does this mean that additional hits start on the third, fifth, seventh and so on degrees of success? or Second, fourth, sixth, etc.
>>
>>50470937
Effectively every odd degree of success. Later editions clarified with 'after the first' with the first being from just passing the test itself.
>>
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>>50468962
You need to go on a question to find one. Or order one from the Admech (which will take a decade or two in game to build)

Whether you find one or decide to build one, the acquisition roll is 274. The SP of the hull is subtracted from your PF for the roll. So the book example is that if you have PF 50 and try to buy a Havoc which is a SP35 hull, then you're rolling against PF15
>>
>>50473639
>go on a question
I don't know how I managed that.
>>
How would you guys want an Imperial Knight rpg to run like and more importantly, feel like? My gut tells me to have it be like a mix of Rogue Trader and Black crusade, but how would anyone else go about it.

In my opinion, everyone playing should be a knight-scion for this to work at all.
>>
>>50473490
>how you wish your Only War game would feel.jpg
>>
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>>50473818

>how your Only War game actually feels
>>
>>50473818
I dunno about you, but my players managed to kill a CSM with just four guardsmen, a priest and their shit guns.

I helped them a little bit by playing the CSM as stupid and wreckless but it was still a pretty good job.
>>
>>50470231

I'll never get tired of 40k storytimes, if for no other reason they're always f'ing crazy.

Question - do sessions like that end up without combat? I've almost never had things like that happen.
>>
>>50473947
I wish I had a game that felt like that. It's more like a half dozen shopping trolleys, each with a PC and a Comrade, travelling in roughly the same direction.
>>
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Most kender-like thing your party's not-kender got up to?
>>
>>50476217
My DH2 party doesn't have a ratling, but it /does/ have a Skitarii. We tracked down a rogue Magos and after slaying the bastard, he ripped out the man's cerebral implants and had a chirurgeon stuff them into his own head. If that's not kenderrific, I don't know what is.
>>
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>>50476754
>If that's not kenderrific, I don't know what is.
... then it's agreed; you don't know what is?
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Anyone have any mechanics for battle fatigue in OW? The books often talks about "luxury items" being in high demand, but doesn't get into any details. So I was thinking of giving players some sort of WP bonus to resist fear tests and what not.
Or having players roll WP between missions to avoid insanity points but giving them bonuses for spending their downtime carousing, praying, and what not.

Pic related.
>>
>>50476912
He stole a man's brain, man. He looted a BRAIN.
>>
>>50477353
"looting valuable cybernetics" is just plain, generic PC behavior with no varnish or curveball.

Kenderriffic would be looting a party member's brain, installing it on yourself poorly so you and it become permanently retarded and claiming "maybe it fell into my cranial encasement?"
>>
>>50477353
Yep, that'd be looting. Kender do thieving.

>"You dropped this. I picked it up so ... I could give it back."

versus

>"You dropped this when I bashed your skull in. Mine now."
>>
>>50476754

Speaking of skitarii, are classes from only war compatible with DH2E? Got a player who wants to be a skitarii and use one of the OW ones.
>>
>>50477421
What's special to the OW stuff that they can't do in DH2?
>>
>>50477447

talents and gear mainly.
>>
>>50477473
Being non-specific is the best way to get a 'maybe' reply.
>>
>>50477483

The only place skitarii are statted is in only war. he wants to be a skitarii ranger, figures that a magos would probably lend one as a scout to an acolyte cell. I agree, and I want to know if the character is compatible. Normally Only War characters get stuff from their regiment and commanders, which obviously wouldn't happen here. Are there any problems like that to worry about?
>>
>>50477521
Based on the talents and gear (mainly) that you have mentioned as being relevant to the skitarii ranger your player wishes to create, I can see absolutely no problems in compatibility between Only War and Dark Heresy 2e.
>>
>>50455730
FFG losing the license makes me sad... I have a bookcase dedicated to their stuff, we've had a lot of fun with it over the years.
>>
>>50478607
Someone will pick up the license and continue. Not the end of the world.

>>50477421
>>50477473
>>50477521
This evasively circumlocuitous friendo right here is what makes me sad. Just fuckin say what he wants to use / considers necessary for skitarii rangers.
>>
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>haha imma roll up a mindless melee murder mutant
>26 WS and 37 intelligence

>gunslinging speedster
>27 agility

>squishy brainiac
>25 intelligence and 38 toughness
>>
>>50479536
You need only one bad roll to switch to pointbuy.
>>
What's your stance on aptitudes?

Would you let a player switch one for another?
>>
>>50479536
That's why you gotta wait with the character concept until after you roll.
>>
>>50479761

I got some friends who do that and i can understand why but if i have decided a role for a guy i will stick with it. Having bad stats and still manage anyway is half the enjoyment.
>>
>>50479761
>>50479778
Sure, that's fun too, and I do that often, but sometimes it's nice to build a character you have been rolling around in your head for a while rather than always having to adapt everything to chance.
>>
>>50479536

Here again, I know why point buy isn't the basis.

Dude's got 60 toughness and strength after spending XP and rolling swollen brute on the mutation table, throw unnatural strength on from mutant background and put him in feudal plate for 12 damage soak all round and still dodging on 60 because feudal worlder and dumping the remaining 300 xp into dodge +20 and starting on 40 agility.
>>
>>50479923
I don't know why people roll in order.
>>
>>50479972
Cause in DH2 you pretty much have to, due to the whole homeworld + - thing.
>>
>>50480343
Not really. Keep note of both dice results, and roll another for the + & - characteristics.
>>
Currently playing a DH 2e psyker, PR 4. I have ~500 XP to spend. Should I:

>buy molten beam
>get "favoured by the warp"
>save up for PR5
>>
>>50457321
My final decision is this:

Shocking warknife with the ability to be attached as a bayonet.
Also, it got the balanced quality from variant equipment patterns in OW hammer of the emperor.
>>
>>50474334

That one was relatively light on combat. But our delightful thugmuscle is a psychotic, drug-addled walking murderbomb.

He had a modest collection of Power Fists, each with a different paint job and a different name. He wanted a new one, tried negotiating with some local cogheads.

First attempt was unsuccessful, and he accidentally pulled the coghead's lower jaw off.

Second attempt was successful, but for the sake of symmetry he still ended up pulling the coghead's lower jaw off.

After that, thugmuscle was no longer allowed to go on shopping trips by himself-- to his credit, though, he did manage to take a leaf from the RT's book and barter the salvage of a Lunar-class cruiser for this new Power Fist.

Neglecting, of course, to mention the Tyranid infestation aboard the Lunar-class salvage.
>>
>>50482919

How do you ACCIDENTALLY pull someone's lower jaw off?
>>
>>50457408
jesus people get easily baited these days
>>
>>50479536
>Rolling in order
>Ever
You always roll your stats, and then choose where to put them. Or point buy.
>>
>>50482919
>Neglecting, of course, to mention the Tyranid infestation aboard the Lunar-class salvage.
If I was the Admech I'd immediately suspect something like that. The salvage of a cruiser for a mere power fist? Either the guy is really dumb or the salvage is a trap.
>>
Has anyone here ever actually played a full canpaogn of Black Crusade? It seems to be the least discussed game out of all of them.
>>
I need help coming up with some high ranking officers and interior descriptions for a rogue traders vessel. I want to show how it reflects his personality especially in regards to the command bridge and trophy room

He's the last of a diminished line of traders, and this ship is the last of the family fleet and was the flagship. He makes ends meet by trafficing xenos to the beast house among other less then savory things
>>
>>50483997
I've made my opinion on Black Crusade pretty clear in the past, but there's a good fucking reason why it doesn't come up as much.

BC, more than the other systems, requires a group that gets along, and doesn't take things seriously. Honestly, the most successful BC campaigns I've heard about are parties that switch to BC from another system once everyone's PC hits max Corruption or Insanity.

A lot of BC campaigns die quickly due to infighting, and taking the whole "pit the party against each other" mechanics too far.
>>
>>50483997
I've tried to play, if not serious BC campaigns, then at least not entirely irreverent campaigns. Rarely takes more than a session for some pubbie to (try to) start a street orgy, or someone tries to shoehorn in catgirls or the Litany of Litany's Litany. That's generally when I decide anything else is more worth my time.
>>
Ok so simple rules question if what I'm trying to do is rules legal.

Lets say my guardsman has quick draw, a free hand and shit BS. Can I quick draw a grenade as a free, pull the pin as a half and here comes the crazy part, instead of going through with throwing the frag as part of the same half action, can I simply drop it on my cell as another free and spend my other half action to move away.

In theory the frag still has a bit before it explodes and risks no scatter because I didnt throw it. Leaving me unharmed as I move out of the blast with my move action.
>>
>>50483997
I've played Black Crusade before but the games always seem to fall apart. For whatever reason they seem to last about a semester and then my group collectively goes "Hey, want to play a different 40k system?" "Yeah."
Which is weird because a lot of them say Black Crusade is their favorite.

The group seems to play Rogue Trader and Only War the longest.
Technically it's two groups playing two campaigns, but there's a ton of overlap. 3 or 4 of the same people, plus 1 or 2 who can't make it to the other game.
>>
>>50484172
>Which is weird because a lot of them say Black Crusade is their favorite.
I think it's something to do with expectations and reality. The villain gets a particular spotlight in media, and we're used to seeing an arch-villain at the head of it all.

With a BC group, you can't really be the sole arch-villain unless the rest of the group is ok playing second fiddle, and your plans frequently don't get to be as clever as they can be when the focus is on a hero foiling them. Instead you get rpg progression.

There's probably more to it.
>>
>>50484172
Does DeWinter say anything to you by any chance?
>>
>>50486437
I don't even know who or what DeWinter is.
>>
>>50486473
'Tis the Rogue Trader Dynasty I ran a game for last year.

I'm asking cause what you're describing sounds exactly like my local group of buddies and some of them lurk /tg/.

On that note to all you lurkers from that campaign, remember that you can, in fact, survive a shotcannon at point-blank, and whoever does is bound to remember it.

Oh, and don't forget Chrysanthemum. She's not so much upset as disappointed.
>>
>>50486610
Nah, that wouldn't be me, I'm forever GM and game exclusively with my college buddies. We've only moved online since I've graduated.
>>
>>50479837
That is why you have several character concepts in mind.
>>
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>>50484168
When I gm, dropping a frag grenade at your feet is a free action.
It does detonate on your turn though, so unless you have a high AG bonus you will be caught in the blast.
Much merriment has been had with the Deathwatch's custom of detonating frag grenades at their feet and watching with impunity as their enemies are turned to paste while they remain safe within their armor.
>>50484038
The whole ship has a Havisham vibe. Tapestries hang from walls, but many rooms are covered in dust due to a lack of crew to maintain them. The captains clothes are meticulously maintained, but they are several decades out of fashion, he has obviously not bought new ones in some time.
The officers tend to be older, and while they dress well, every one of them has some major defect that's evident to anyone with experience. The master of cannon has a stimulant addiction, the seneschal has several barely concealed penitent brands, his Magos is senile and barely functional.
While they display themselves well at his insistence, it is clear that none of his crew are here as their first choice. This a ship where outcasts and failures go to die.
As an absurd and expensive gesture, the ratings all wear relatively nice uniforms. None of them fit properly, and most get torn and filth stained within weeks of recruitment, making what should be a magnanimous gesture look pathetic.
He has one or two retainers/bodyguards who seem like honorable sorts, but wear very archaic looking gear.
The trophy room is genuinely impressive. A golden statue of the founder of the dynasty is depicted, kneeling in supplication to the Emperor upon receiving their warrant. Xeno weapons, old suits of armor, skeletons of exotic beasts all stand rank upon rank kept utterly pristine within stasis fields. An ode to the family composed by an admirer centuries back is on constant loop in the background. Despite this, the room is obviously over maintained while the rest of the ship seems to be in disrepair.
>>
>>50487912
that reminds me a little of the description of Castle Gormenghast. I really like it.

is it too much to have the crew worship the trader?
>>
>>50455730
So I was looking through Fear and Loathing and The Fringe is Yours and while the Death Jester mentions Shuriken Cannons in The Fringe is Yours and Fear and Loathing mentions them in the Corsair Bladestorm talent they are not stated in either book in the elder weapon tables.
>>
>>50488740

Shuriken Cannons are in an official book, Hostile Acquisitions.
>>
So, one of my regiments has the following as their standard kit:

>Uniform
>Poor Weather Gear
>Knife (x2)
>Flak Vest
>Rucksack
>Basic Tools
>Mess kit & Canteen
Blanket & Sleep Bag
>Rechargeable Lamp Pack
>Grooming Kit
>Cognomen Tags
>Primer & Manual
>2 Weeks’ Rations
>Lascarbine (4 Charge Packs)
>2 Blind Grenades
>2 Stun Grenades
>2 Frag Grenades
>Cyclops Demolition Vehicle (per squad)
>Respirator
>Demolition Charge (x2)
>Lascutter
>9-70 Entrenching Tool
>Chrono
>Accordion Wire
>Laspistol (2 Charge Packs)
>Tube Charge (x2)

For guerilla engineers, does this look good? The idea is traps and sabotage.
>>
Does being adjacent to an enemy and having a melee weapon readied count as being engaged in melee? Lets say I spend a half killing someone then walking up to someone else with my other half action are they now engaged or does it only begin when I actually start attacking them?
>>
>>50489388
If you're next to them, yes.
>>
>>50489190
Why are you making people dig through the standard field kit, instead of just getting down to a list of doctrine choices and kit point purchases?
>>
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>>50489190
Yup, that's pretty damn good for siege, sabotage, and "rig everything with tripwires."
>>
>>50489190
Sure, but I don't know how interesting a tricks and traps game will be.
>>
>>50490624
Depends how good he is at describing the effects of AT and AP mines on the human(oid) body.

I recommend reading The Salvation War, the author made a habit of including reader requests, but went into near-sickening detail describing the injuries they caused.
>>
>>50489969
Also; no mantraps? You included a backup laspistol, but no mantraps?
>>
>>50483753

In all fairness, the character WAS really dumb. The cogheads only made a little bit of a fuss, and mostly because thugmuscle didn't want to give the jaws back.
>>
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>>50489190
I don't really know what isn't part of the main kit so I'd say toss the laspistol and try to finagle a microbead for every guardsman and a voxcaster for the squad.
>>
So what sort of attrition rate should I expect in OW? Also when a player dies do you typically let them pick up where they started for experience or start from scratch?
>>
>>50491580
>So what sort of attrition rate should I expect in OW?
Heavily depends on the regiment and who they're fighting and what kind of tone the GM sets. But assume that people will die horribly now and then. As for new characters, start them off at about the same level as the PCs, maybe a bit less, to enforce a semblance of parity.
>>
>>50491691
Well they're close assault vs orks so it might actually be a serious concern. But they do have a squad Chimera so that will probs help.
>>
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>>50489969
>>50490614
>>50490624
>>50490694
>>50491404
Thanks for the feedback (and for digging through the kit). The reasoning behind the pistol is basic demo psychology - not taking a backup means the primary will fail. Here's the regiment's general info in case anyone's feeling especially feedback-generous.

Home World
>Post Cataclysmic World
CO
>Circumspect
Doctrines
>Guerilla Regiment
>Demolitionists
>Sappers
Drawback
>The Few

REVISIONS ENGAGE!
>>
>>50491762
A chimera will chew orks up.
>>
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>>50491877
>guerilla
>demolition
>the few

Ho' boy son. That's going to be some shit.
>>
>>50492873
Between Circumspect, +4 Int and +6 Per, the point is them never giving the enemy the chance to inflict casualties. Cause then they be screwed.
>>
So I'm about to play a human in black crusade, is Apostate decent?
>>
>>50493650
That depends on the rest of the party, if you are or aren't using the splat books, etc.
>>
>>50493672
Yes to splatbooks, one other party member also a human, was leaning towards psyker.
>>
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>>50491404
This is a good point. Microbeads and a vox-caster save thousands.
>>
>>50493650
Apostate if used correctly is single-handedly the best face character in the entire game, except, as usual, a face-specialised Thousand Sons Sorcerer or Tzeentch Warpsmith, but those two classes being objectively the best at what they focus on is more par of the course in BC,
>>
A little group of Chimera and a Leman Russ (the players) must go on an oil run far from any kind of imperial support, deep within Tau territory.
How could I turn this in some sort of mini-game instead of an hours-long adventure? I don't want to spend too much time on this as it is supposed to be a "filler" scenario.

I was thinking of something along the lines of an escort mission, but videogame good isn't always tabletop good.
>>
>>50494393
Give them an easy way in and out. Possibly don't make it about the tanks.
>>
>>50494393
You could look into non-rpg tabletop games, I'm sure you can find something about escorting X to X (and potentially back). Rip off the rules and voila, a cross-media campaign.
>>
>>50494393
What you're suggesting is a really difficult scenario to get through properly without it taking hours, you're basically forced to cramp the tactical aspects, the paranoia/fear of Tau Railguns over the next hill and, presumably, some sort of combat into the space of a short scenario.

Of course, if you don't want protracted engagements but still add some tension, I'd recommend throwing a few bombing runs at them or something over actually dealing with Fire Caste, though how you'd crunch/play something like that out I don't really know.
>>
>>50494565
>>50494728
I was actually thinking about making the game more focused on managing the chimeras and bringing them back to safety with as much cargo as possible. I have an antagonist kroot hunt-party that could do wonderful bombing runs on their way back. Maybe throwing some security drones around the munitorum...
I don't think I can make them feel threatened by anything less than a Hammerhead at this point, so i'll probably try to make them worry about the chimeras instead (they already won a duel with a Hammerhead last game and I'd feel bad pitting them against one each scenario, I want to keep the shock value)

>>50494697
That's actually not a bad idea, provided I could find a game that fits this role. I'll go see on other threads for more information about this, thanks.
>>
Ideaa for ow ambushes?
>>
>>50494920
Necrons
>>
>>50494929
I didnt ask for race, for actual ambush hook
>>
>>50494920
Tau drones. These fuckers can bury themselves and hide almost all signature until actually attacking, making them really fucking hard to detect even with an auspex.
And if they get the jump on an unexpecting infantry squad...well I still shivers thinking about that night.
I still hear their evil boops.
>>
>>50494984
Ohh nice. I got to remember about it when the tau will join the fun
>>
>>50494898
>Hammerhead
>Armor piercing round 3d10+30 pen 15
Did they get a RF to the thing's mobility?
>>
>>50495009
That's...not the statblocks I had for a railgun. I used the Heavy Railgun one from Rogue Trader.
>4d10+8 I, Pen 2, reload with 2 full actions, tearing.
And I have no idea what you mean by RF. I still have troubles handling the system.
>>
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>>50495041
Righteous fury.

Tau as enemies are statted in Deathwatch with the Hammerhead and other Tau vehicles in Rites of Battle.
>>
>>50494984
Depends on the Auspex, really, Drones are relatively decent (though less adept than, say, most dedicated covert Eldar forces) at hiding their energy signatures when inactive, but are generally bad for any sort of infiltration/stealth that's not being a sentient minefield. That being said, being a sentient minefield does count as being a good ambush, I guess.

>>50495041
There's your problem, the Railgun is way, way stronger than the Heavy Railgun depicted in RT (not that they accurately simulated the whole point of a linear acceleration weapon in that book anyway.)
>>
>>50495041
It is pen 12 for the heavy rail rifle too unless if that was just a typo on your part.

I have to wonder, what were you using as the stats for the Tau forces themselves?
>>
>>50495060
>>50495063
The one on Rogue Trader seemed to match with the Leman Russ one, trading some speed for bigger potential damage so I just kinda rolled with it.
Why is there such a difference? Is it not the same weapon or is it just a power-level thing?

Thanks for the info by the way, i'll quickly borrow that book.
>>
>>50495110
The Heavy Railrifle is the thing carried about by Broadsides and some rare vehicles/suits in the deeper fluff, the Railgun is nearly twice the length and uses higher 'calibre' slugs, it's quite brutally more powerful than most anything the non-Archaeotech Imperium throws out of their non-Superheavies in terms of individual damage.
>>
>>50495063
I don't know man. But our shitty squad-standard auspex sure did not noticed them.
>>
>>50495110
A bit of both, but mainly that Deathwatch is Deathwatch.
>>
How corrupt is your current party? Black Crusade games need not answer.
>>
>>50494045
Well i was thinking maybe because its a two person party we should be space marines or maybe i should be a space marine to sort of be tough enough to protect our human if hes a more "pure psyker" kind of guy.

Maybe i could just get tough mutants or servitors or something as minions? As a face character Apostates seem to be able to easily acquire minions, are there any cool lesser/normal minions that might be able to keep us alive? Would it be better to be a pirate prince or something if i want minions?
>>
>>50495824
Only a few sessions in so we're basically corruption virgins. We have one brainy guy that's all about Forbidden Lore though. I expect he'll be racking up the points quite quickly when we do more warp-related hijinks.

My character's a SoB so she'll go insane before she gets any corruption.
>>
>>50488035
No, it's not too much.
While they should honor the Emperor above him, treating him like a living saint with the power of life and death over them is both accurate and appropriate.
>>
I've been toying with the idea of doing genestealers on a feudal world for dark heresy. Anyone done anything similar or have any good suggestions?
>>
>>50497012
Nurgle cultists on a garden world.
>>
Black Crusade seems to list vehicle size by a number, whilst the other games use "enormous" etc.
What size is a sentinel in BC?
>>
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>>50497100
If only a table for this existed in the core book.
>>
Are there any talents or rules regarding lobbing multiple grenades at once?
>>
Ok so if flame weapons jam on a nat damage roll of 9, does that mean that multiple damage die weapons will jam even if only one die rolls a 9?
>>
>>50497804

yes
>>
The rulebooks don't seem to specify but is it still a half action to equip/unequip a powerfist?
>>
allright, my current RT campaign is about to end. I have many notes about the dynasty troops, enough material, in fact, that I may write an Osprey like document of the Koronus sector nregiments, as bsically the campaign will end like that. Would /tg/ be interested in such a document, hence I do the effort of writing it in English ( as I am a native french speaker ) and clearing up the few drawings I've made?
The dynastic troops have a Napoleonic era look ( Austrian and prussia inspired), with a lot of air rifles toting skirmishers, light mortars teams on bicycles, their focus being on being reliable with the ligest supply support needed.
so, yes or nay ?
>>
>>50498590
Why wouldn't it be? All you have to do is shove your fist in, right?
>>
>>50499603
Since you're doing it, share. It won't be lost for everyone.
>>
>>50455730
How do I handle an Adept, or just generally very smart character as a GM?
>>
As a GM i think ive been doing power armor wrong for 2nd ed DH.

You take the armor value first and then the toughness right? in order to wound chaos space marines? Ive had my tech priest tank kill 2 CSM in hand to hand combat without much of a sweat.

Can somebody tell me what im doing wrong?
>>
>>50479536
>not just giving your players like 60 points to allocate themselves
>>
>>50499603

no, since my koronus expanse feels different than yours
>>
>>50500319
More specifically, I have a guy who wants to be a Hive Mutant Psyker from Volg who's good with Tech. I'm considering omitting the Trade (merchant or soothsayer) for a trade skill in scavenging and maybe get rid of weapons training for tech use.

Also how do I implement the Lore skills into a game (scholastic, common, forbidden)
>>
>>50499986
there is a difference doing it in french for restricted public and an english polished version for release.
>>50500517
I won't even try to impose My Koronus on yours, anon. Though if some ideas can be reused for someone else for their own version, or their own campaign, why not ?
>>
How do I homebrew statblocks for new enemies, and more specifically, for BC?
>>
>>50500676
>maybe get rid of weapons training

NO. I don't give two tugs of a dead dog's cock if its a psyker, every party member should at least know how to shoot a gun. Any player that willing gives up weapon training, regardless of whatever benefit they recieve in its stead, is Doing It Wrong.
>>
>>50501394
>>50500676
You know what will happen if you get rid of the training? Your GM will drop you in a fix with nothing but a gun to get out of it with.
>>
>>50501442
Exactly. And they'll deserve it.

Did anyone actually read the "Rules for Not Dying Like an Idiot in the 41st Millennium" file I threw into the MEGA?

>Rule 11: ALWAYS have a sidearm. That includes you, CQC RapeBlender

I'll add psykers to the list too, if its not clear enough.
>>
>>50501517
In fact, fuck it, I'm adding a corollary to the "always try the mundane answer first" entry.

I made the list after observation of some of the stories and questions in this thread.

Also, Shadowrun and OSaBC had some influence.
>>
>>50501517
>Rule 11: ALWAYS have a sidearm. That includes you, CQC RapeBlender
This. A crafty DM can ruin your CQC character's day with just one well-placed NPC who has Disarm. Speaking from experience, though I was lucky enough to have a laspistol at the time.
>>
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So my friends and I were kicking around the idea of running a DH 2e campaign where the PCs are gangers and the entire campaign takes place within a single hive city (or on a single hive world at most). How would you recommend planning and running a campaign like this?
>>
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>>50503852

Decide what you want that hive to be like. There are a lot of varieties of hive. Then, "map out" maybe three or four examples of the most important locations. Good starts would be the Underworks and Sumps of a hive, the Canalworks where the homeless hide amongst the hive's supply lines and tombs, the Waistworks where most of the chattel live and work, and the Spire Plazas where the nobility chill. Try to think of a couple of key places on each level, and detail them accordingly, as well as a few key people. It may require some investigation to find some of those locked doors. Finally, your players will attach themselves to NPCs and kill others, and you work from there.
>>
>>50503852
Read some Necromunda novels. I recommend Status:Deadzone, it's a series of short stories.

Make sure you include a battle with a group of Spyrers. Which are, if you're not farmiliar, the scions of the Spire-Nobles that go down into the under hive with highly advanced (possibly xenotech) battlesuits to hunt people ala Predator.
>>
>>50504237

They're Tau battlesuits.
>>
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>>50504237
I forgot my picture.
>>
>>50504259
That sounds alot like xenos propaganda to me. And not something the decent hardworking Emperor fearing elite of Necromunda would use.
>>
>>50504295

The 3rd edition tau codex is pretty explicit about it though. They're human battlesuits in testing.
>>
>>50504318

The battlesuits are also named after Tau words. I think that passage soured a lot of necromunda players.
>>
>>50455730
Hey guys, I've been quietly adding to the lore of a sub sector that I'm making as a campaign setting for my friends and I to play 40k in, and I want to draw a map of said sub sectore.

My question is, how would you guys go about making a map of a sector? Are there any good examples of well made maps that show where star systems are, or what warp routes / shipping lanes are in a given area of space?
>>
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>>50504495

MSPaint my man
>>
>>50504522
WOW, you did all of that in MS paint?? Any tips for someone looking to do the same?

That's a really interesting way of putting things together, how did you plan out where the systems on this map would lie?

Like, did you go in with a plan or did you just use a brief list of what planets were in which sub-sector, then just throw them down?

That's a really well done map dude.
>>
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>>50504495
I made one for my in-house sector. I can give you art assets for all the planets and such if you want.
>>
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>>50504607

No, an anon used Photoshop to begin it. I just added to it with Paint because I lack those tools. What happened was, years back, people made the Tiji Sector. Somebody made a map of it with Photoshop, but left it half finished for a long while. Then I finished it up with Paint. You can tell the worlds I added because they lack the background shine the others have.
>>
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>>50504793
Wrong image, this is the final product
>>
>>50497012
One of the Deathwatch missions is basically a genestealer cult on a feudal world.
>>
>>50504793
That would be great, If they're anything like that image you posted it would be right up my alley. Do those assets include the background effects like the nebulae in >>50504812?

>>50504803
You definitely fooled me, I thought you had gone through the trouble of making the whole graph in MS paint, and I was honestly wondering how you did it
>>
>>50500338
I'm not sure what you're asking? You take both values, it doesn't matter which way round. Pen only negates armour, and a CSM will have unnatural toughness to keep them alive even without that.
>>
>>50500338
Take the toughness bonus and add the armor value. Now subtract that amount from incoming damage. That's it.
>>
>>50504843
I'll check and see what I kept from the map creation process. DL link coming soon.
>>
Hey guys. I'll be playing a game of Dark Heresy 2e. We only have that book, so no RT or OW or anything, just 2e.


My group only has a Warrior, melee focused, with touc Assassin, sniper focused, and a...I forget the title, but he's more investigative, leadership, and charismatic with mediocre combat skills.


What should I play to round this team out? Doctor seems like a good idea, since it could be used to heal people up. Or maybe a Psyker who can throw barriers out for allies?


Is there anything I should know that is absolutely BUSTED in 2e? Anything that would make the game easier for my friends, or hell, just ensure MY survival? Anything that would make the GM rage?
>>
>>50504843
Here you go anon: https://drive.google.com/drive/folders/0B20ZFeyGKxcwOWNzTnQ2VUE1RVU?usp=sharing
>>
>>50505535
>https://drive.google.com/drive/folders/0B20ZFeyGKxcwOWNzTnQ2VUE1RVU?usp=sharing

Thanks anon, this is going to be great!
>>
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>>50504259
>>50504442
>>50504318
>>50504295
iirc, it's also possible that Spyrer hunting rigs are a combination of multiple parts. The 3rd edition codex only showed (again, iirc) that the names of Spyrer suits have rough equivalents in the Tau language.
Given that some sources have them being maintained by Imperial tech-adepts, it's possible they're a mix of archeotech and Tau tech. Plus, Necromunda's pretty far from Tau space, no?
But yeah. Spyrers are awesome enemies. I used a group of Cult of the Faceless assassins in Spyrer-type rigs as adversaries in one session, which was fun.
>>
>>50505398
Psykers can become very powerful when you put enough experience points into decent powers and a good psy rating. I'd say broken, but they're balanced by some serious consequences (read Perils of the Warp). Basically, don't Push powers.

Your team sounds like it might need some extra brains though, but it shouldn't be hard to build a character that can get both psychic powers and relevant skills (ie. Forbidden Lore).
>>
So my players have finally completed their regiment and made characters. They're Highborn close assault troops with a chimera and we'll be doing the Final Testament.

We have a Sergeant, a Medic, a Ministorum Priest, and a Psyker. There's 3 more drop in/out players and I have no idea what they'll be playing .

How fucked are they?

Picture vaguely what I expect.
>>
>>50505742
Push isn't even all that good in 2e.
>>
So I'm trying to build Frank Reynolds in Dark Heresy 2nd edition. Any advice for how I would go about doing that? I was thinking Rogue trader, but my DM suggested going Ecclesiarch? I'm somewhat familiar with the universe, and I figure it'd be fun to give it a shot.
>>
>>50507745
How about you do more than assume everyone knows what you're talking about?
>>
>>50507745
I don't really understand the question. I love It's Always Sunny, but if you just want to make a completely self serving asshole you can just do it.
>>
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>>50507745
>Highborn (Rich AF, hedonistic as shit) >Outcast (choosing to live in squalor, hanging out under a bridge with a bunch of hawaii-philes, eggs)
>Desperado (always has like five guns on him)
On that note, if I ever run DH2, the =][= is totally gonna be a combination of Frank and The Lawyer.
>>
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So I'm a long time 40krpg veteran and I just started a DW game.

Is it the weakest of all the 40k RPGs? I feel like our characters are just stereotypes of the chapters and there's very little opportunity to do anything other than cleanse and purge. You're a bunch of barely human weapons, warrior monks, living gods that puts you so far above the people you are trying to defend.

Social encounters are nearly impossible. Non-combat enemies are non-existent because we are literally the sons of the Emperor and are thus beyond reproach to all except the absolute highest authorities in the Imperium.

So, I dunno. Are we doing something wrong? This picture seems like it's pretty on point
>>
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>>50508910
That was my finding with Deathwatch as well. You have to contrive things pretty carefully to get away from that experience -- and, by the time you do, why even bother with Deathwatch in the first place?
>>
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>>50508910
The way I run 40k, Space Marines are important and aloof, but their authority is actually pretty limited. If a General in the Guard orders them to do something, they can tell him to go screw, but likewise they don't really have the authority to tell the Guard what to do either. They can request support, temporarily take command of formations in the heat of combat, and are generally respected, but outside of the battlefield their authority is not universal or limitless. A Chapter Master might have the right to command an invasion or even a whole crusade, but a squad of tactical marines merely has the freedom to operate as they see fit, not the right to order everyone they encounter to obey them.


With that in mind, we've had some good encounters that didn't involve shooting everything. Convincing the local military that your plan is the best even though it puts them at risk. Rallying demoralized guardsmen for one last push. Sitting in on councils of war, trying to figure out whether you can achieve the kill team's objective without mucking up the greater war effort when they're at odds. And, the old classic of an Inquisitor asking you to do something that seems super shady, but could win you the war too. Honestly, there's plenty of non-combat encounters that can be worthwhile.

Also, remember you have both a Chapter Demeanor and a Personal one. Try messing with stereotypes. Play a Gregarious Iron Hand apothecary who cheerfully informs the injured that he could just do a quick amputation and get them a better augmetic, or a cold and stoic Space Wolf who thinks his fate is already sealed and has no more time for mirth and feasting, and now only cares for songs of mourning.

Remember, Deathwatch do stealth/observation/capture missions too. Some of our best sessions have ended without the Astartes firing a single shot.
>>
>>50508910
Look at the subject of the other RPGs: each is more open to variety then Deathwatch. While my group enjoyed the occasional mission of it tied into our main Dark Heresy game as an action focused aside, the other systems (besides Black Crusade) tend to be loved more.
>>
>>50508910
SM fluff is objectively the weakest in all of 40k so its not surprising it is also the weakest game.
>>
>>50509212
See some of this would work if you were just a weird roving warband of marines. But you're in the deathwatch. They let you out of your cell to facefuck the horrible alien enemies of the Emperor. Not to chit chat and make plans with normies.

Your a kill team that deploys. Kills everything. Then leaves. Why waste a the warrior, that is literally a crossbreed between a super soldier and a panzer tank, on observing shit?

I'm not shitting on your ideas. I just think our conceptions of the subject matter are different.
>>
>>50508910
>Social encounters are nearly impossible. Non-combat enemies are non-existent because we are literally the sons of the Emperor and are thus beyond reproach to all except the absolute highest authorities in the Imperium.
>So, I dunno. Are we doing something wrong?

Instead of trying to be "barely human weapons" take the "warrior monks" and "living gods" thing and run with it.

Don't be emotionless robots. (unless you're the techmarine, then it's a little more ok)

Be the knights of the round table, but realise that they were intended as much a cautionary tale as exemplars of chivalry. (if not more so, originally)

Or, if it's simpler, think something like this;

>Is Jax known for being intense? Yeah, he's supposed to be intense.
>He's a professional athlete.
>You know, he doesn't run.
>He sprints.
>He doesn't jump.
>He leaps.
>And he doesn't like.
>He loves.

Consider depths of loyalty and hatred, intensified by hypo indoctrination beyond mortal intensity. You're a greek hero (which you should read further on before playing DW), not just a physical demi-god.
>>
>>50458463
Kek, what a lad.
>>
>>50509351
>But you're in the deathwatch. They let you out of your cell to facefuck the horrible alien enemies of the Emperor. Not to chit chat and make plans with normies.
This honestly sounds like you haven't read any of the lore specific to Watch Fortress Erioch or the Jericho Reach, as interacting with soldiers, feral worlders, planetary governors, rogue traders, and almost anyone else is exactly what the Deathwatch of the Jericho Reach do.

The purpose of Watch Fortress Erioch is to, "Determine the meaning of the Dark Pattern and protect from its return." That was 6,000 years ago and the Deathwatch stationed there have used the ambiguous nature of that mandate to spread their influence across the entire sector. They have their fingers in every single aspect of the Jericho Reach, under the jurisdiction that anything and everything could be related to the Dark Pattern. Is this stepping over their original mandate? Probably, but no one alive fully understands what that mandate meant. They are so much more than just a way for an Inquisitor to have a target removed and have plenty of their own internal politics and relations, both with the various chapters attached to the Achilus crusade fleet, and with the local movers and shakers of the sector.

The point being, the writers give extensive opportunity for marines to act more than kill robots and to have personalities, personal and organizational goals, develop relationships and rivalries outside of just other marines. It's so much more than just screaming 10+ year old memes, which is all most people seem to know about marines.
>>
Hey i remember in an old warhammer comic i read there was a librarian who psychically disguised himself as like a native american shaman type of dude whilst travelling to not attract attention.

Is there a similar psychic power in any of the systems?
>>
>>50510340
Biomancy for the most part, though there is one like that as a tzeench-aligned power in black crusade.
>>
Besides the weakness to Haywire and a big 'I am important' sign, is there any downsides to taking light power armor to carapace with a starting acquisition?
>>
>>50510832
Doesn't it still have a penalty to Stealth checks?
And a limited power supply?
>>
>>50510841
That line for the stealth penalty is absent in BC and you can, and should, pick the sustainable power supply subsystem as it removes that limitation.
>>
>>50510851
Ah, you mean in Black Crusade.
Go for it Anon, Black Crusade is made for ludicrousness.
>>
>>50510858
It isn't for an actual game, just something I noticed.
>>
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Hey, I'll be starting a Black Crusade game in about 2-3 weeks. Do any of you have some words of wisdom for a a GM with limited experience with the Warhammer universe?

Also, I'll probably start with the pre-made adventure at the end of the core rulebook. Are there any other pre-made adventures any of you could recommend to introduce the players to the word, and give me a better idea for how to run a Black Crusade campaign?
>>
>>50511066
Don't mix marines and humans.

Don't hand out corruption often. It should be 1-5 per session.

There will be in-fighting.
>>
>>50511066
Pray to any Gods that'll listen that your players aren't the petty sort.

Black Crusade required some party infighting, but without decent players, that can quickly either become terminal to the group, or be forgotten stripping the game of a vital aspect.

Also, offer some good sources of Corruption Points.
Unless you're performing rituals, or using psychic powers, it's genuinely hard to get them.
>>
>>50511081
>>50511086
Thanks, in-fighting is to be expected, but I know the players will show at least a basic level of restraint. They somehow managed so survive and on occasion cooperate in a Paranoia campaign.

Good point on the corruption, I'll make sure to keep that in mind.

Could you please expand on why mixing marines and humans is a bad idea? The marines seem to obviously be superior in any combat situation, while the humans are far more flexible and capable in non-combat situations. At least that's the impression I got from reading the book.
>>
>>50511176
Thing is human benefits drop off FAST.

Once the Marines have some XP to buy skills, the humans are left in the dust, given Marines have a +5 to all stats, and some Unnaturals the humans will likely never have.

This only serves to make the existing disparity even worse, so that humans are even bigger shit-kickers than normal.

Also any weapon which would threaten a Marine would likely fucking annihilate a human. Meaning you have to put the kid gloves on in combat, which can piss players off.
>>
>>50510726
It was more of a telepathic disguise in the comic, will check out tome of fate tho thanks.
>>
>>50510726
>>50511613
>Mask of Deceit
>Doesn't alter gear
>Wanted to take it as a Thousand Sons Sorceror
Can Thousand Sons sorcerors even remove their armor? Anyway it seems pretty lame if it doesn't hide the power armor.
>>
>>50511572
Is it hat big of a problem that marines have an inherent +5 to all characteristics? Almost all the human archetypes seem to have a similar bonus to one of their characteristics, and a bunch of skills and talents that makes them better at their job.

I can understand there being a problem if the marine player goes out of his way to try and beat his human compatriots at their job, but that's kind of a dick move, and would leave the group weaker as there's now one guy that's being overshadowed at his primary job.

You totally have a point on combat though. The marines are on a completely different level with their initial training, weapons, and armor. The difference is only gonna get larger as they keep training and getting better weaponry.

Nonetheless I'll make sure to bring up these concerns to the players, they might feel more comfortable starting on a more "even" playing field.
>>
>>50511979
>Is it hat big of a problem that marines have an inherent +5 to all characteristics?
It's all the other bonuses and legion gear, but +5 across the board doesn't help.
>>
So, what are the best options for a twin-pistol build, weapon-wise?
>>
>>50511630
Yes, they can. Only Rubric Marines are trapped in armor. Sorcerers are just 'normal' marines with super willpower.
>>
>>50512675
Two inferno pistols
>>
>>50504879
Im trying to figure out how to apply damage to power armor
>>50504928
Thank you!!!
>>
I could have swore some book has a portable power generator as an item you can acquire, because I'm tempted to try to get one and haul it around to fuel Potential and Vitality Coil Induction.
>>
Are there rules for "blessed weapons" in DH 2nd Ed
>>
>>50513085
Sanctified is a weapon quality.
>>
>>50513085
Enemies Beyond has Sanctification (grants Sanctified or removed Tainted) and Purified Construction. (grants Daemonbane)
>>
I'm looking to roll a Psyker for Dark Heresy, what would be two good minor powers to start out with?
>>
So I have a question, how small can space faring ships be in the imperium? Are they all massive miles long hulks or can there be a more regular sized ship, just for about 30 or 40 people (including 5 or 6 prisoners,) and storage space enough to feed and suply them plus some bonud space? I was wanting more of a firefly like ship as a starter and really make my players work up to something better. If that is too small, how small can I go?
>>
>>50513388
There are space boats that stay in system. They'd be relatively small and not be warp capable. Otherwise anything that actually travels through the warp is going to be km long and have thousands of crew.

Now if you want to have a small crew then you could convert most of it to servitors, leaving everyone other than the key positions as mindless drones.
>>
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>>50509351
This anon>>50509599
has the right of it.
The Deathwatch are a blunt instrument some of the time, and a scalpel at other times. The advantage of a space marine outside of open battle is that they can be expected to literally just *survive* in environments ordinary humans would die in. If you need to figure out what's going on in the middle of a toxic wasteland filled with genestealers and you've got astartes on hand, you send them in.
I also think that intel gathering is a perfectly viable use of them. Old (3rd edition) fluff made it clear that generally, other forces *can* do the stuff space marines do, Space Marines are just a lot more likely to do it and survive.

Also, chit chatting and making plans with normies is literally what a Killmarine's job is. While that character is mostly intended for cross-line team ups, I don't think it's too much to say that regular Deathwatch members do that sort of thing sometimes too.

While the Deathwatch is most frequently deployed when intel is already solid, a lot of the time they have to go into situations without a clear picture of what's going on.
"Inquisitor sent a distress call, warned there was a new xeno threat on this planet. Go in there, rescue her if you can, take out the xeno threat if that's doable, if not gather as much intel as you can and get out alive," is a pretty standard Deathwatch mission imo.

>>50510340
I'd probably just modify a power like "See Me Not". There's a mutation in Black Crusade that makes you look normal and non-threatening until you reveal your true nature, too.

>>50513278
Honestly, all the minor powers are pretty useful. Forget Me and Chameleon for infiltration, Fearful Aura and Inspiring Aura for a one-two punch in combat, Lucky is always useful, and Resist Possession is a must in th e long term.
>>
New thread when?
>>
>>50513470
Hm, I was worried about that. I am going to be doing BC because it interests both me and my sole player. With just one person (and some npc help obviously) I was hoping to do the broken chains afventure thing but for a very tiny ship. I may still do broken chains but made easier for the lack of players. I am hoping to make a more talky, explory game with less combat. Corrupting people of power, stealing artifacts, getting filthy rich and enjoying being a filthy hedonist with a heresy cherry on top.
>>
>>50514559
Fresh bread
Thread posts: 327
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