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Warhammer 40,000 general

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Legions won't suck fallacy edition.

>previous thread
>>50448454

>Freshest Rules:
https://mega.nz/#F!Wl5DAbCb!TYxZG4CgX_x-NJu7JBwbZQ!2tgBUTYI

>Stale PDFs:
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ!ddAxALZD

https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg

https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ

>Outdated FAQs and Errata:
https://www.games-workshop.com/en-GB/Rules-Errata

>40K 7th Edition Quick Reference Sheets:
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>Forge World Book Index:
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>The Black Library (ALWAYS ACCEPT RIDES FROM THE CLOWNS):
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q!c4pGAJDb

>FAQs
https://www.warhammer-community.com/2016/11/22/warhammer-40000-rulebook-final-faq/
>>
FIRST FOR THE OMNISSIAH
>>
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>>50453693
Nth for new bingo board!
>>
>>50453565

Yah. At this point I don't really care what the rules are. I'm still gonna buy 2 boxes of Scarabs to finish off my Thousand Sons warband then maybe try and paint them without ragequiting.

It's just depressing that I can't even get the full formation bonuses for my Thousand Sons in a 1500 pt game without just losing to anything with an AV because everything in the army is 24in S4 AP3 with no upgrades because they cost so damn much base.
>>
Fourth for the Omnicopiea. Who has the psykers NOW, FLESHLINGS??
****Maniacal Binary Laughter*****
>>
Coming back after a 3 year break and dusting off my CSM, I see they now have a few supplements, which do I need and where do I start for a 'fun' list.
>>
>>50453769
Xth for hope you like scrap code
>>
>>50453744
Need to add:
>Using NZ / AU to bitching about GW prices.
>>
What would "civilian" 40k models look like?
>>
>>50453783
Next week you'll get legions supplement with decurions, special rules, warlord tables and relics each of the nine legions.
>>
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>Orks are a melee race!
>I2
>>
>>50453786
Eh, a new psychic dawn for all mankind under the Machine God is worth some porn popups. We'll deal.

That, or Scoria will nick it. Good Machine God, him with psychic powers?!
>>
>>50453786
We will, but we like to use the technical term "human genome" instead of scrap code.
>>
>>50453693

Made a homebrew Tyranid Decurion, feedback appreciated. Design intentions:
> Fluffy
> Increased power, particularly on problem units
> Deliberately avoid helping Flyrants

> Tyranid Hive Fleet Detachment
> 1+ Core, 1+ Auxiliary, 0+ Command
If a Hive Tyrant is your Warlord, reroll traits
> Shadow in the Warp
All enemies suffer -1Ld while there are Synapse creatures from this detachment on the board.
> Unending Tide
Certain Formations include this rule. When destroyed, listed units return to Ongoing Reserves. When they return, they gain Outflank and may return via Deep Strike if they have the rule. Units with this special rule can be removed from play at the end of any friendly Movement phase. If they were locked in combat, the enemy cannot make a Consolidation move.

> Core Formations

> Phase 1: Invasion
1+ Shrikes
3+ Gargoyles
1+ Harpy
0+ Sky-Slashers
0+ Crone
Unending Tide (Gargoyles)
When Deep Striking, enemy can only Snapshot unless they have Skyfire

> Phase 2: Predation
1+ Warriors
2+ Termagants
2+ Hormagaunts
1+ Rippers
1+ Carnifex
0+ Biovore
Unending Tide (Hormagaunts and Termagants)
Move Through Cover
Add 3" to all Charges while in Synapse range

> Phase 3: Consumption
1+ Malanthrope
3+ Rippers
1+ Hive Guard
1+ Haruspex
0+ Pyrovore
Unending Tide (Rippers)
Objective Secured while in Synapse range
Rippers can Go to Ground and are Shrouded when they do so

> Command Formations

> Tyrant Queen
1 Hive Tyrant on foot
1 Tyrant Guard
0+ Warriors
Tyrant Guard unit size increased to 2-6
Hive Tyrant Synapse range increased by +6"
Hive Tyrant can grant USR to one unit within Synapse range per turn; Eternal Warrior, FNP or Rampage

> Broodmother
1 Tervigon
2+ Termagants
All units spawned by the Tervigon are considered part of the Broodmother formation
Tervigon adds D3 models to all Broodmother Termagant units within 6" every time it spawns a new unit
Tervigon has a 5+ cover save while a Broodmother unit of at least 10 models is within 6"
>>
>>50453783
Don't even touch any of the books that are currently out. 1KS looks like they might be decent, and we don't know how the other legion rules are yet, but this is still GW writing CSM rules, so don't even think about preordering that shit, wait for scans to see if it's worth caring about.
>>
>>50453813
Literally any civilian from any civilization past, present, or future.

>the Imperium is a big place.
>>
>>50453813
Anything from cave man to generic sci Fi setting, including modern day clothing and fashion to probably naked cat girl harem planets.
>>
>>50453816

OK thanks
>>
>>50453744
>no square for Tyranidposting

>>50453813
pic related
>>
>>50453744
>refusing games for inane reasons
You mean like your list being one point over?
>>
I feel like making a kill team of a faction I have never played before, which factions are fun in kill teams?
>>
>>50453837
>starts with invasion
>no Phase 0: infiltration, with lictors genestealers etc
>>
>>50453861
> List being one point over
> Formations
> Perceived tier differences
> The Imperial Space Marine
> Forgeworld

And the list goes on really.
>>
>>50453858
Those are mining suits anon.
>>
>>50453837
Overall not bad,
Hive Queen needs rework imo, Eternal Warrior (by comparison) shits on the other two options.
>>
>preorder Limited WoM
>leaks make me question it
>Traitor Legions in a week

Might be doing a return on that, but I'm a sucker for baubles like the metal coins

At least I got me some of those dice
>>
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>>50453840
> 1KS looks like they might be decent
>>
>>50453744

space odin worship should be changed, he was flavour of the month a year ago
>>
1K+1 Sons
>>
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>>50453840
>1KS looks like they might be decent
>>
>>50453882
What the fuck do you think civilians in the Imperium do?

They got bills to pay, nigga.
>>
>>50453894
>Why not both.JPEG
Seriously if you like TS just get them, legions might have more rules for them
>>
>>50453882

Are miners soldiers?
>>
>>50453949

Are soldiers civilians?
>>
>>50453861
i hope this doesn't become a meme. but I kinda hope it does too
>>
>>50453769
01010100 01101000 01101001 01110011 00100000 01110011 01110100 01100001 01110100 01100101 01101101 01100101 01101110 01110100 00100000 01101001 01110011 00100000 01100110 01100001 01101100 01110011 01100101
>>
>>50453963

No?
>>
>>50453837
Enemy units should get a consolidation move if you chose to teleport away. Waiting for auxiliary for further feedback.

>>50453765
Heretek Sorcerers can provide excellent anti-tank, and there are a couple decent anti-vehicle spells in Change. Problem is your Sorcerers can't be buffing your dudes and hunting tanks at the same time. All the Rubricae units are heavily reliant in Blessings from the Sorcerers in order to survive/accomplish things. Unfortunately, deathstarring it up will likely be the only way to make even a casually compettive Sons list, and we know how fun psychic deathstars are to play against.
>>
>>50453940
Not all of them dress like that, not all of them dedicate to miming anon, some work in agri worlds, some on forge worlds, etc. And ech one of them have different dress code.
>>
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>>50453967
>>
>>50453903
Yea yea, laugh it up Pedro, but you're not really telling me they'll be worse than the regular codex, are you? I mean, there are limits, even for GW.
>>
>>50453981
dont forget force is a blessing that targets the unit.
throw once dice at force for each of your key units, and you'll be good. Then use the rest of your dice to blow up tanks (which should re-roll to-hits of 1 in a war cabal, or casting on 3+ if from one of the psyker formations)
>>
What models would look nice for Chapter Serfs?
>>
>>50453983
The question was, what would a civilian 40k model look like.

I posted a picture of a 40k civilian model.

WHAT ELSE DO YOU WANT
>>
>>50453967
How so, the fluff on that thing is really damn vague. All we know is that it's some kind of psychic STC that holds everything with a Psychic component to it. It could be the key to shutting the Eye, or just a box of mind-reader tricks.
>>
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Post yfw Magnus roflstomps the wolves officially.
>>
>>50453813
White, long hair and wearing fishnet tank tops and cargo shorts.

This is canon. Look it up.

Confirmed.
>>
>>50454008
Depends on the chapter. Faggy monks in robes with guns for DA, medieval armoured dudes for BT, Skitarii conversions for IH and so on.
>>
>>50454003
1 dice is 50/50 that's a big fucking gamble to lose for the difference between 4++/3++
>>
>>50453964

It's already a meme. Have you not seen the last two threads? It's hard to tell where the trolling ends and the autism begins.
>>
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>>50453861

Rules, bitch. Rules.
>>
>>50454059
I doubt that EVERY unit in your army REQUIRES the +1 invul. toss 2 dice at the ones that do, 1 dice at everything else, and then they shoot better afterword.
>>
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>>50454013
Fair enough, I was too dense to understand your point.
>>
>>50454043
>Russ fails to kill Magnus
>Fails to kill any traitor Primarch
>Fails to reach Terra
>Tired of failure, he devotes his legion to protecting the people of the Imperium
>10,000 years later
>Space Wolves execute their own people.

What does GW have against Russ? He's supposed to be cool, but they've written him as this edgy loudmouth that can't back his words up.

Make Russ great again.
>>
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>>50454043
>Post yfw Magnus roflstomps the wolves officially.

Even as a dedicated Xenosfag, seeing the Wolves getting the shit kicked out of them for once warms my heart.
>>
>>50454112
Russ is a failure whereas his legion is not
>>
>>50454112
>why did the nerds at GW write Chad Bullygeek as a failure who couldn't back up his big mouth
Gee, I wonder.
>>
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>>50454043
>>
>>50454043
>being BTFO by a normal astartes
>using the planet magic to turn your planet into a target practice to the imperium forces instead of empowering himself
>probably lost more rubricae to the imperial forces in the area than it was worth it
I lost every last drop of respect for Magnus during this campaign
>>
>>50453981
>>50453837

> Auxiliary

> Vanguard Organisms
2+ Lictors
1+ Genestealers
0+ Deathleaper
Genestealers gain Deep Strike and Chameleonic Skin
Lictors and Deathleaper can charge from Reserves

> Tyrannoformation
2+ Venomthrope
1+ Sporocyst
0+ Toxicrene
Toxic Miasma is granted to all friendly units within 6" and can be used every turn that they are in range
Units within range of multiple Tyrannoformation units gain Stealth

> Sporestorm
3+ Spore Mines
1+ Mucolid Spore Pods
1+ Unit with a Tyrannocyte
Unending Tide (Spore Mines)
Units from this Formation roll for Reserves from Turn 1

> Subterranean Assault
1 Trygon or Trygon Prime
1+ Hormagaunts
1+ Raveners
All units must Deep Strike, but only roll for the Trygon
The Trygon reduces Scatter to avoid Mishap
All other units immediately enter Ongoing Reserves and can assault from Deep Strike

> Apex Warrior Clutch
1 Tyranid Prime
1+ Warriors
1+ Shrikes
The Prime extends Alpha Warrior to all Formation Broods within Synapse Range
The Prime can take Wings but reduces his Save to 5+

> Berzerk Onslaught
2+ Hormagaunts
2+ Carnifex
0+ Sky-Slashers
Assault Grenades
The unit can deliberately throw off Synapse Control and always rolls a '6' for Instinctive Behaviour

> Synaptic Relay
2+ Zoanthrope
0+ Maleceptor
Friendly Synapse models within 6" of this formation gain +6" to their Synapse range
Spells require one fewer WC when targetting a unit that has already been hit by Witchfires this turn
>>
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>>50454178
>mfw after all this fiasco
>>
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This is the sort of shit that makes me love playing AdMech.

Just needlessly fucking brutal weaponry. Because fuck the flesh.

Ever seen what a thermobaric weapon does to a person?
>>
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>>50454043
Space yiffs needed to get knocked down a peg or two
>>
Should orks have FNP automatically?
>>
>>50454191
>Spells require one fewer WC when targetting a unit that has already been hit by Witchfires this turn
Are you intending for WC1 spells to become WC0? Tyranids have a couple WC1 witchfires.
>>
>>50454003
1 Die is a gamble, and all those dice spent doing nothing but improving your save by 1 are dice that aren't spent casting other spells that will actually help you win.

The psykers being overtaxed extends to powers known as well. Heretek doesn't have many good anti-infantry powers either, and it's not hard to get a cover save and severely reduce the lethality of rubricae shooting.

The psyker formations aren't viable in a pure TS force. Too expensive. Ahriman's Exiles is 710 base, and that's a bunch of ML2 psykers without familiars. The Coven is minimum 385, but that's a bunch of ML1's with no familiars and a single roll on their BRB discipline of choice. Both might see use adding psychic support to the Chaos builds, but I'm doubtful. Cyclopia is cheaper and more efficient at diving for specific powers, and Daemons can bring a lot more dice-per-point.
>>
>>50454219
Sure why not, goes with the theme of Orks not having any saves.

Give us BS3 as well.
>>
>>50454219

Yes.

It's well established in fluff that orks can lose limbs in combat and continue without much issue.
>>
>>50454204
huh, same phrasing as Tau railguns.
>>
>>50454223
aren't arhiman's exiles arhiman and 3-9 sorcerers or exalted sorcerers?
Where does that high number come from?
>>
>>50454219
Could make their FnP better the more boyz that are in a mob
>>
>>50454204
I agree completely. Occasionally I bring both my Heresy Mechanicum and WarConvo to our bimonthly Apoc game with the Heresy Death Guard, Night Lords and Salamanders players.
Anyone who can prove their army has sufficient war crimes can join in, as well. We call it the Geneva Contravention Society.
>>
>>50454245

Makes sense. Fire a solid slug through a tank with enough force and, not only will anything squishy inside get pulped, the force will also blow said pulp out the exit hole.

Somewhere around the consistency of dog food.
>>
>>50454219
No, their codex perfectly represents them and goes according to the fluff, huge numbers of furious savages with bare minimum space technology they don't truly understand, it just the waacfags complain when they're given a codex that isn't an auto win army.
>>
>>50454233
BS2 is fine but orks should have more shots to go with it
>>
>>50454260

10+ boyz, FNP6+
20+ boyz, FNP5+
30 boys, FNP4+
>>
>>50454278
>BS2 is fine

No.

But yeah, we need twin-linked > more shots.
>>
>>50454178
Rubricae can be rebuilt. Dead Sorcerers are the only ones that matter, and death isn't always final with Chaos.
>>
>>50454211
Sleep tight, ratto.
>>
>>50454298
I was always a fan of the old double hits style TL.
>>
>>50454258
3 Exalted's, baby. Ahzek Ahriman don't pussyfoot around.

Not that it matters much. It's still too many points in Sorcerers on top of the hundreds already spent in the War Cabal. The Cabal is too expensive and limited to turn around and throw 600 more points at a couple more wizards.
>>
>>50454219

The last thing Orks need is more dice rolls.
> In Mobs of at least 10 models, Wounds are allocated by the Ork player with no regards to closest model
>>
>>50454278
>>50454298
BS2 is fine for basic boyz, but fucking hell, anything with a Nobz statline and shooting specialists needs to either have BS3 standard or a way to upgrade to BS3. Regular boyz should have the option of upgrading as well, maybe as a Blood Axes speciality.
>>
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>>50453693

Who decided that Exalted Sorcerers should be a 3-pack?
They are 160pt models, before wargear. They'll easily go for 200 each once you account for Discs and Familiars.
Why would you encourage players to take 600pts of HQ in a single boxed set?
>>
>>50454408

To sell models, ya dingus.
>>
>>50454191
Do Lictors still have perfect deep strike? If so, Assault out of deep strike may be too much.

Reword Subterranean Assault so that the other units must be coming out of the Tryon's hole the turn after arrives but may Assault. Let the Trygon start rolling for reserves on turn 1.

>Synaptic Relay
Eh, you've already got several synapse buffs. I'd do something to turn the formation into a psychic battle tank. Make the Maleceptor mandatory and give it a special super psychic blast spell. Let it LoS onto zoanthropes from the formation or something.
>>
So what's the best deathstar build for 1ksons? Mass beast guy bird dudes and a couple sorcerers?
>>
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>>50453693

How many points should Rubric Marines and Scarab Occult terminators really cost?
>>
>>50454408
Tell me, Anon, what on that model differentiates it from the normal Sorcerers that you have to take in every formation that doesn't have an Exalted?
>>
Reposting this from the last thread.

How is this for some less shit Terminators/possible scarab occult?
It's all very much a work in progress and some input would be deeply appreciated.
>>
>>50454444
See codex space Marines
>>
>>50454392
Shooting specialists? Yes.
In general I enjoy 'shitloads of big guns for cheap'.

Keep rokkits big shooters at 5 points, give them access to 15 point burnas (remove the stupid limitation on them being used in melee and in ranged) and give boy mobs access to 4 special weapons per mob, an extra one per 10 boyz.

Allow the nob to take his gear seperatly so can have a special weapon as well. This also gives him a nice power sword equivalent.

Give burna boyz the option to switch to scorchas for free.

Make tank hammers not shit.

Stuff like that.
>>
>>50454470
Fuck off space0din wannabe
>>
>>50454408
i'm guessing it went somewhat along the lines of :
>mmmh how can we get people to buy 3 of the model they only need 1 of ?
>>
>>50454480
None of those changes matter if you can't hit anything because BS2 and you're running to close the gap.
>>
>>50454432

> Synaptic Relay
> Every turn, the Maleceptor chooses to either gain warp Field or extend Psychic Barrier to all friendly units within 6"
> Psychic Overload costs no WC to cast against a unit that has already been hit by a Witchfire from this formation

Better? Many thanks for the feedback.
Unsure about Lictors because it's so damned fluffy. Limit to Disordered Charges?
>>
>>50454408
So you'd rather pay just slightly less for a single monopose clampack character? That box is fucking amazing and I wish they'd do all future non-character HQs like that.

>>50454480
Yea that would've been great. Also give Nobz power axes as default, since that's what the models actually represent, and allow them to take just about any gun they want. Coupled with a base BS3, that would actually make shooty upgrades for them useful.
>>
>>50454443
I'm thinking Exalted Sorcs on Discs with Spawn retinues will be pretty baller. Can even use that Sorc with the jump book to let a blob of Rubrics move 12" every turn. Or Terminators. With the right build you can have a pretty mobile and aggressive TSons list and I'm really considering doing that. Nobody fucking expects it from them.
>>
>>50454472

What does Codex space marines have to do with Rubric Marines or Scarab terminators?
>>
>>50454543

I'm trying to do that, actually. I have the HH boxes, and I want them to be Thousand Sons. However, I don't feel like buying and painting another suite of rhinos. I'd rather go for something different.
>>
>>50454577
The movement book is a very good alternative to rhinos honestly and having him protected by spawn makes him infinitely more durable than a shitty rhino.

It's a magic army, a basic APC is for squares. Teleportation is how we roll, homie.
>>
New White Dwarf, absolutely nothing interesting and important.
http://www113.zippyshare.com/v/o530obf4/file.html
>>
>>50454531
It's super fluffy, but it would be awful to play against. A half dozen or more Lictors would be an auto-take for any list. Lictors are, for their points, pretty scary in Assault. S6 I6 Rending with A3 is pretty scary to a lot of stuff.

I like the change to the psychic formation, although I worry that my Tyranid/Thousand Sons bias might be clouding my judgement. Three free Overloads a turn is some serious potential for damage, and you need to specify how that interacts with the rules for targeting Focussed Witchfires.
>>
>>50454618
Already in the first mega of the op bud.
>>
>>50454392
>>50454331
>>50454298
Shoota boyz: After a selected weapon has resolved its shooting attack, fire again for each wound or glancing/penetrating hit caused to the targeted unit. These shots can't cause additional attack.
>Ie. if you fire 3 rokkits and cause 2 wounds you can fire 2 rokkits again, then when you fire shootas and cause X wounds you get X shots again.

Slugga boyz: When ever this unit passes a morale or pinning test it can immediately move d6''. Also if the enemy unit fired overwatch against his unit you can add d3'' to your charge distance after the overwatch has been resolved
>>
>>50453744
>fmcs aren't monstrous creatures
What did I miss and when
>>
>>50454687
Or....we just give them twin-linked and not have the original persistent problem of not hitting any fucking thing.
>>
>>50454483
You could have at leat called my rules shit, then at least you'd be giving me some kind of feedback.
>>
>>50454708
Last night. Some retard derailed 4 threads in a fucking row with his 10+ hour long argument about how Flying Monstrous Creatures somehow don't count as Monstrous Creatures
>>
>>50454712
Because then they just have accurate shooting and no representative flavor?
>>
Anyone know if the audiobooks of the beast arises series are abriged or unabriged?
>>
>>50454687
Dammit Orks, stop stealing my Volkite!
Seems OK though. If I can mow Boyz down by the half-dozen you can kill Skitarii by the 3.
>>
>>50454741
>S3 Guardsmen and Tau
>S3 Orks

You tell me how accurate this game is.

Twin linked is pretty fucking fluffy anyway. The fluff of a twin-linked weapon is it fires two bullets at the same time, and if lots of fucking dakka spewing out of a gun isn't the epitome of Orks, I don't know what is.

Not to mention once again its Twin-linked BS2. Perfectly balanced (see Warbikers)
>>
>>50454577
>>50454610
Hell, I've even considered just painting a bunch of Rhinos is factory coat grey or something. Already do that on my droppods (Because why the fuck would you waste time painting something that's just going to be dropped through the atmosphere) plus some heat damage, and it's really nice to have something you can use with any marine army.
>>
>>50454708
Think it was in the thread before the 1001 point argument, one particular spastic tried arguing that FMCS are not MCs. We've had some real beauties show their finest sides in the last few threads. You didn't miss much.
>>
>>50454739
What was his rough justification? Not looking for de rail just curious of the insanity.
>>
>>50454741

> All Ork guns with multiple shots gain Ignore Cover
>>
>>50454763
Twin-linked BS2 has a better chance of hitting than BS3
>>
>>50454785
that only screws over armies/units that heavily rely on cover
>>
>>50454763

Twinlinked BS2 is basically BS4.

Fuck that. It'd mean every ork army would be "how many shootaboyz and lootaz can i pack into one list".
>>
>>50454191
>The Prime can take Wings but reduces his Save to 5+
If anything, he needs his save buffed. Not situationally weakened.
>>
>>50454767
>>50454739
>implying he wasn't a master baiter
>>
>>50454811
And thats different to the current state of 'how many Warbikers can I pack into one list', how?

Not to mention every faction has access to reliable twin-linked basic shots anyway, so if everyone is BS5 and higher what with BS3 being the low point, wheres the issue?
>>
>>50454763
OK orks are under-powered in an unfluffy way, does not justify sniper-orks.
>>
>>50454763
You have to remember, the number 3 in reference to the statlines covers a HUGE range of ability. Look at WS, for example. Tau are at 2 because if they look at a sword they're like "The fuck is this shit, Gue'la?", WS 3 covers the entire range of being able to pick up the sword and swing it in the general direction of your target all the way to having quite a bit of training. WS4 and onwards are essentially increasing levels of being very advanced. So for strength, S2 would be like...wet noodle hitting you, S3 covers everything from a wet noodle with spikes ALL the way to flip an SUV with a great effort. S4 essentially is being able to flip the SUV with one hand.
>>
>>50454837

>Not to mention every faction has access to reliable twin-linked basic shots anyway

With a tax. You're talking about making it baseline. Pay 100pts extra for it and only one squad can do it at the same time. That's apparently your "reliable access".
>>
>>50454785
> All Ork guns with multiple shots gain Pinning
>>
>>50453813
Louis Vuitton glasses
Louis Vuitton shoes
>>
i have a huge hard on for the new TS terminators but as a veteran CSM player I know that fielding TEQ is usually shooting yourself on the foot.

But I love the models too much to pass on this anyway so, what's the best way to field one unit of these bad boys ? Since they have access to the CSM armory I was thinking maybe a fire raptor... I don't really know.

what do you think ?
>>
>>50454837
Warbikes are more expensive, so you can fit in less of them.

I'd just have Nob statlines with BS3 and allow boyz to upgrade to BS3 as well, then maybe add in some abilities like WAAGH bonuses or Bigmek stuff that gives them twin linked for a turn.
>>
>>50454811
Lootas wouldn't need twinlinked as they have D3 shots which is fluffy and ok-ish
>>
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>>50453021

One Trukk and some bits easily makes you 3 Mek Gunz. I've got kannons made from bullet casings and airhose nozzles, zzap guns from microphone jacks, and these Kustom Mega Kannons from car spark plugs. They were even free; just went to my mechanic and asked if he had any lying around. He gave me a bag of 30.
>>
>>50454847
There's no reason for it to be like that though. They've got 10 points of stats here, they can afford to boost Orks to S4. Double so if they're still stuck at I2.
>>
>>50454878
>Roll D3
>Get 1
>So glad I don't have twin-linked
>Oh my Lootas are dead after 1 round of shooting because of my opponents BS4 twin-linked ignores cover
>I'm so glad Orks don't have BS3 or twin-linked, be completely unfair as we dominate melee.
>>
>>50454865
Spartan, obviously.
>>
>>50454204

>transuranium

Did you just assume my neutron count shitlord?
>>
Noob reporting

For the Imperial Guard Emperor's Shield infantry platoon special rule, "Fire and advance":

"The ordered unit must make a shooting attack. The unit counts as being stationary, even if it moved in the preceding Movement phase."

Does that mean that the unit can then charge in the assault phase, even if they had been firing lasguns?
Or is it for firing ordinance/heavy weapons?
or if both of those are wrong what the fuck is it useful for?
>>
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Thoughts on my Nurgle DP. Ignore mold lines, fixing tonight
>>
Ive started a fluffy salamanders army and ive got the following so far, Im looking for some new models to add to my force

Vulkan He'stan
Tactical Marines
Assault Terminators
Land Raider Redeemer
Assault Marines
Rhinos
Drop Pod
Vindicator
Sternguard
Ironclad Dreadnought.

Not sure what to get next thinking about either attack bikes or a predator but I'm fairly new to the hobby
>>
>>50454219

No. Instead, give all Ork models double their wounds or hull point characteristics.

Fits the fluff, gives Orks a theme (resilient, except against weapons big enough to just blow them apart)
>>
>>50454265
You haven't played apoc until you get someone on the other team to hold the other end of your measuring tape while you draw the Ordinatus' blast across the table.
>>
>>50454946
does being stationary allow you to charge?

What bonuses does being stationary normally allow?
>>
>>50454946
>Or is it for firing ordinance/heavy weapons?
that one
>>
>>50454890
Holy shit that's a good idea. Might steal the Sparkplug guns to use as Mechanicum Krios tanks.
Now I just need to find a tracked chassis halfway between a Chimera and Rapier battery in size. Any ideas?
>>
>>50454946
What part of that rule makes you think it has anything to do with the Assault Phase?
>>50454865
Single unit joined by a Sorcerer with the Astral Grimoire and an Exalted Sorcerer on a Disc with the Seer's Bane.
>>
>>50454965
give orks FNP on a waaaagh, bonus initiative on the charge, and all ranged weapons that fire more than 1 shot, fire an additional shot
>>
>>50454965
>6 HP Trukk

Kek. Its funny because they'd still die to a single pen.
>>
>>50454947
I love that shade of green.
>>
>>50454923
48 range, St7, ap4
Lootas are pretty strong yeah you aren't guaranteed a strong shooting phase every time and of course BS3 would help them so much alternatively give them D6 shots
>>
>>50454973

>Everything between here and that table edge is now gone.
>>
>>50454957
Angels of death, you want angels of death.
>>
>>50454985
You think a 1 turn FNP if you take a Warlord is going to be useful?

>Meanwhile in other armies....
>>
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>>50454865
Caestus assault ram.
>>
>>50454957
Also welcome to the most frustrating chapter tactic in the main dex.
>>
>>50454986

That makes sense, though. Losing hull points is non-essential parts being blown off, which ork vehicles would have plenty of. But they're still just gonna be regular internal combustion engines, which one good shot could wreck.
>>
>>50454986

Exactly!

>24 HP Stompa

Might almost be worth the points. Almost.
>>
>>50454986
Actually kinda perfect.
>>
>>50454999
They just don't stand up to todays units.

Str 7 is required because they miss so much, so they need at least some guarantee to get those wounds. AP 4 brings it back down to shit level.

They just don't match up. They're unreliable, lack re-rolls, lack AP, and die like flies.
>>
>>50454986
But then it would be a superheavy and take 2 pens to kill and explode, wiping out your army and the other trucks when it's 1930's Diesel engine goes nuclear.
>>
>>50454986
Open topped shouldn't be +1 on the pen chart
Av10 is already shit enough as it is
>>
>>50454973
Hah. Sadly I have no Ordinatus to punish the people who footslog to save points for the LoW units that will also be obliterated.
Maybe I'll convert a DarkMech one for my Xana army? Some kind of massive Necron/Admech/Chaos thing. Any ideas?

And I know they build regular ordinatii. I just love converting stuff.
>>
>>50454974
>>50454976
>>50454983

three people reply to the same question; two of them do it just to be snarky cunts

That's how this general works.
>>
>>50454947
Looks too clean, nurgle needs rot and decay
>>
I haven't been keeping up. What do we know about Imperial Agents? The Clusterfuckorium could use a proper book.
>>
>>50455061
>4chan
>useful
>>
>>50455002
I have it
>>50455017
I dont mind it so much I only play friendly games with a few guys at the shop some orc and tryranid players. I was torn between Salamanders or Blood Angels but outside of a small Death Company Force(1k) that I picked up on sale when the formations came out ,I dont think the latter is going to give me much of a different experience
>>
>>50454947

Something about that bleeding chest wound makes it seem really realistic.
>>
>>50454774
He said they don't count as monstrous creatures for purpose of rules like monster hunter
>>
>>50455040
>Diesel engine goes nuclear.
And it does +2 strength ap1 to Ork units because its really fired up!
>>
>>50454983
>Single unit joined by a Sorcerer with the Astral Grimoire and an Exalted Sorcerer on a Disc with the Seer's Bane.

What does the seer's bane/astral grimoire do ?

>>50455016
CSMs don't have access to this IIRC
>>
>>50454957
Get some of the FW stuff, if nothign else the torsos and heads for some MKIII veterans.

>>50454978
Krios are slightly bigger than a Chimera. Maybe look for some 1/35 scale SPG tractors and so on? Soviets had a lot of cool chassies there.
>>
>>50454432
>Do Lictors still have perfect deep strike? If so, Assault out of deep strike may be too much.

Lictors had perfect deepstrike in earlier editions, the only restriction was that they had to arrive inside a piece of terrain. And they could charge on the turn they arrived.

They were still considered hot garbage by 90% of Tyranid players.
>>
>>50455087
>really fired up!
>explosions

I see what you did there.
>>
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>>50453937
>>
>>50455037
Orks always die like flies
There is too high AP these days so making them AP3 would destroy marines like crazy
Keep it the same but D6 shots maybe be able to give them wargear that let's them re roll the number of shots they get so a bit like an ammo runt
>>
>>50454574
They should cost the same as the respective units in SM codex, rubricae=vanilla SM, scarab=shooty terminators
>>
>>50455001
That thing is great.

I once ran over a squad of guardsmen, only two of them died. Then it hit the warhound at the end of the table. Instantly killed it. It's too much fun. Of course, some faggot was trying to say that I can't fire it at the warhound because his culexus assassin was directly in front it. Took a while to stop him arguing. The assassin also died.
>>
>>50455138
Could give them special ammo as well, less shots, more AP and gets hot? I mean, the models clearly depict plasma and shit, so it wouldn't be out of place with some varying shots.
>>
>>50455010
orks are 6ppm.
>>
>>50455097
>IIRC
Too much 30k my bad, storm eagle alternative.
>>
>>50455199
Its amusing to me that it is literally impossible for people to give Orks anything remotely good without a downside.

Why the need for gets hot? Why can't you just give Orks something good.
>>
>>50455061
or they could read the damn rulebook and learn it themselves instead of relying on potentially spotty knowledge from others.
can't tell you the amount of misinformation spread around here because "oh thats how I was told it worked"
>>
>>50455101
>1/35 scale SPG tractors

Problem then is I run into GW's 80% Citadel rule.
Maybe use Chimera chassis but build them spaced slightly wider apart than usual to compensate for the shorter length?
Man, I cannon stop thinking of cool mechanicum conversions this week.

>>50455160
What was his argument there? Did he think it was psychic or something, or did he think his infantry model blocked LoS?
Also, it doesn't "target" anything AFAIK, it just draws a line that must hit enemies first.
>>
>>50455215
Ork boys* are 6ppm and they're fucking useless at that for the exact same reason you don't throw a Painboy into a Mob of 30 boys over your Manz or Tankbustas.
>>
>>50455215
They should become 3ppm and a mayor point drop all around the codex.
>>
>>50455229
>Normal rules for plasma
>downsides not being a good thing
It's just that they don't get worthwhile upsides to account for the down desu.
>>
>>50455245
>mayor point drop
Elect this man.
>>
>>50455251
Its not plasma first of all.

We're BS2 with no reroll on a 6+ armour save.

We have far too many downsides to ever run the risk of taking it, the same exact reason we don't run Zzap cannons.
>>
>>50455199
Yeah sounds alright but then they get closer to flash gitz territory but more reliable

>>50455229
Because balancing also orks wouldn't be orks if something didn't go wrong and explode
>>
>>50455274
>I mean, the models clearly depict plasma and shit
Going off of the actual post you're talking about...
>>
>>50455239
>Also, it doesn't "target" anything AFAIK, it just draws a line that must hit enemies first.

That's what he couldn't get. Then he revealed that he had three void shield generators that protected the warhound from the shot. He didn't bring that up when everyone else was shooting artillery everywhere.
>>
>>50455281
>Because balancing also orks wouldn't be orks if something didn't go wrong and explode

It can't have just downsides is the point. The old Ramshackle rule was the perfect example of how Orks should be done enmasse if literally every basic thing they get that other armies run on mass with no fear, is going to have something wrong with it.
>>
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Hey there was hoping I could get a review of my Genestealer Cult army list coming in at 1847.

Lords of the Cult
125 pts Patriarch lvl 2, 2x familiar
70 pts Magus Lvl 2, 1x familiar
75 Pts. Primus

Broodcycle
65 pts Acolyte Iconward
82 pts 9x Acolyte Hybrids w/cult icon
82 pts 9x Acolyte Hybrids w/cult icon
82 pts 9x Acolyte Hybrids w/cult icon
50 pts 10x Neophyte Hybrids
50 pts 10x Neophyte Hybrids
120 pts 10x Hybrid Metamorphs w/cult icon and 10x claws
112 pts 8x Purestrain Genestealers
200 pts 4x Goliath Trucks
130 pts 2x chimera w/2x heavy flamers

Brood Brothers
80 pts 2x Scout Sentinels w/auto-cannons
150 pts Leman Russ Exterminator w/ heavy bolter sponsons
150 pts Leman Russ Exterminator w/ heavy bolter sponsons

Shadow Skulkers
112 pts 8x Purestrain Genestealers
112 pts 8x Purestrain Genestealers
>>
>>50455290
What, so then you collapsed all the VSG with S8 Armourbane and blew up the Titan?
Also I presume someone had stripped the Warhound's shields beforehand otherwise they tank the D shot.
>>
Basically, the problem with orks is they have to deal with randomness where the best possible outcome is doing exactly what other armies do with no randomness.

Orks stuff should be better than average, but with randomness built in that they won't always be above average.
>>
>>50455097
Astral Grimoire (30 Points) grants the bearer or a friendly infantry unit into jump infantry at the start of the turn.

Seer's Bane (40 pts) is an AP2 Daemon Weapon that uses your LD as S and the enemies LD as the T, but their regular T for Instant Death. Also it's Force. That nigga will eat Riptides and Wraithknight like a champ. Until he whiffs and gets stomped off the table.

Those are the only two good relics. There's the obligatory shitty gun relic (Inferno bolt pistol with blast, 20 points). A force staff that reduces charges against the bearer's unit by 2" (iirc 10 points, which is pretty cheap, just too situational to be really worth it). Magic scrolls that make any spells cast un-deniable on doubles to cast (don't recall points, but were too high for such a situational item). Helm of letting you Overwatch if S&P and Overwatch at BS2 otherwise (don't recall points but once again too high for such a situational item).
>>
>>50455361
>Slugga
>On the To Hit Roll of a 6 and a To Wound Roll of a 6 (both categories must be fulfilled) the Orks slugga takes on tremendous WAAAGH! energy. Resolve this wound as Strength D.
>>
>>50455061
None of those responses were particularly snarky. Lrn2Socratic method, shitposter.
>>
>>50455360
He never even said they were there. He only brought them up when I rolled a 6 on the D table for the warhound. Wasn't the only problem with him. He also stated that Coteaz had a 4+ invul. After we corrected him, he was still using the 4+.
>>
>>50455378
Wow, the astral grimoire seems pretty good indeed. Maybe the first good footslogged TEQ unit in a long time. Thanks, I'll try that for sure.
>>
>>50455079
OK if your determined to do it then based on what you have here's my advice.
Vulkan is tanky but not Imortal, he isn't a damage dealer but he's not unable to hold his own. He has the wrong warlord trait which hinders him slightly but you take him because of his flamer and also the melta ability. The second is his single most important feature as he doesn't need to be on the board or even alive. Play him smart, don't throw him into situations and expect him to do well, either put him in your alpha strike and probably trade first blood for warlord, get him to baby sit a back field unit and use amd abuse his tankyness or just put him somehwere and forget him as you've already got all the master crafting.
If you don't take vulkan put the melta on the tacs as the free master craft with the srgnt can help out. Do not take multi meltas. They simply aren't work it even under vulkan. If your taking vulkan then flamer combi flamer and if you have the models combat squad with a back field missile or lascannon (personal preference is missiles) Give the iron clad double flamer and a drop pod. Seismic is best as you don't want him vehicle hunting and with the Str 10 he'll hurt anything aplanty easy enough, one showing stuff is the important bit.
Throw him in the first turn drop pod enjoy the dual str6 flamers with a krak missile or two and give the drop pod the missile launcher. Try and sweep up as much as you can before he goes bye bye or gets tarpitted for the whole game. There is no in between. With no levels on ruins any more he's hilarious for dealing with enemy guard command squads.
Assault squad want flamers, don't expect them to do anything other than thin hoards, if you ever get one this is where you want a jump libby with the tome relic rolling pyromancy. Assault termies....
Th/ss and deep strike em, they're not cheap enough to be throw away but provided you get em where you want em can camp objectives good,OK at damage output, loose to talos
(pt 1)
>>
>>50455361
I'd settle with average, but with the randomness being higher chance of doing better than worse.
This is why shit like the Gitz just don't work, with random AP you have no idea what they'll be effective against, so you're paying lots of point for a unit that MIGHT be useful for something, or they could end up bouncing their shots harmlessly off the enemy armour.
What we need is a workable basic efficiency that can be influenced for better or worse, not worthless junk whose basic role in your army is determined at random each time they fire.
>>
>>50455384
> 30-man Ork Boy Squads put the FEAR OF GOD into titans, as a 30-boy squad can resolve a D hit every .89 turns.
>>
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>>50454935
>>
>>50455488
>one SD hit at I2
>threatening
Kek do you really think any Titan big enough to not rape the horde before they get to even swing gives a shit about one shitty little D hit that needs to roll yet another 6 to even do any real damage?
>>
>>50455477
Flash Gitz are my MVP.

Anecdotal evidence is the best.
>>
>>50454275

>non-ork player detected

KY.
>>
>>50454275
You really don't know your Ork fluff.
>>
>>50455454
Redeemer is a point sink, don't use it as a delivery system use it for driving up a flank and help to control your enemy, gets fun in flameblade as per the draft faq those flamestorm cannons are st7 ap3.
The second you put something inside you paint it as a target, only give it the multi melta if you take vulkan, outside of psychic those flamestorm cannons aren't twin linked,
Sternguard, oh boy to salamanders love sternguard, double heavy flamers with vulkan in a squad of 5 and 3 combi flamers is overkill but damm if it doesn't hit hard, master crafting combi meltas can make them a headache to roll die for but it will delete something from the game. Even a spartan with AC isn't going to come off in one piece, give the squad a purpose and Base the rest of your army completing this strategy, combi flamer 10x is great for overwatch, nightmare for the table top templates.
Rhinos a rhino, we make better use of them in 30k due to the free move through cover on them, they're cheap and fairly throw away, personally I prefer Las razors but I've gotten alot of milage put of rhinos as well.
A single vindicator is great for taking heat and distracting some big things even if it never fires, siege shield is great if you know you have terrain but not essential, be careful of it taking damage most of that chart stops the big scary pie plate.
If you ever think about taking grav you have the wrong chapter tactics as we cant do anything to bolster it like almost any other chapter tactic.
Flameblade brings alot, the most powerful thing it gives is not the +1Str flamers but it's the stand still and I'm fearless thing. This combos horribly well with the pseudo eldar core (I forget the name, not the demi company the other one)
I'm too tired to give more advice as I've work and need sleep but I lurk a fair bit. You ever need help shout up and if I see it I'll do my best with advice.
(pt 2/2)
>>
>>50455510
A slugga is a gun.

Guns are shooting attacks.

Initiative doesn't matter for shooting attacks.
>>
>>50454275
>>50455560

Ork meks perfectly understand their technology. All orks are produced immediately knowing the general outline of everything they'll need to know.

So, for example, when an Mek appears, he already has the general working knowledge of combustion engines, basic automatic weaponry etc.
>>
>>50455714
IIRC they have working knowledge but not understanding, not that anon actually meant that above.
>>
>>50455696
Oh I thought you were referring to just boyz with sluggas. In which case
>ranged attack
>shit range
Even worse.
>>
Okay so fuck actually y'know, building a strong list for the moment, 'Kay? That's not my concern here.

What can be fit into a fluffy and visually varied thousand sons list at 2000 points, considering how expensive the basic units are?
>>
>>50455819

I figure I kinda want...

-Ahriman
-Some sons and rubrinators
-A converted rubric dread
-Some daemons

Ideally speaking.
>>
>>50455837
Then do that instead of passive-aggressively shooting down the list optimizers in this thread. If you don't care about winning then take literally whatever looks nice/fits your theme and run with it.
>>
>>50455837
>>50455819

I'd say that the best you can hope for;
> 2 Rubricae
> 1 Scarab Occult
> 1 Exalted Sorcerer / Ahriman
> Helbrute
> Pink Horrors & Herald, from C:CD to dodge hate
> Literally everything else invested into a Tzeentch Renegades List with fuckloads of Spawn and scum
>>
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Im planning on making a deathwatch purgatus Kill team with maxed out stalker bolter veterans. Unfortunately for me, there's only one stalker bolter per veteran box, and I need EIGHT. I will probably acquire 4 veteran boxes over time - any recommendation for converting or substituting alternatives? Bits sellers seem to be perpetually dry.
>>
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>>50455940
Kitbash regular bolters
>>
>>50455940
Friend of mine made counts-as stalkers out of spare bolters (he used FW's to make them stand out) and scout sniper rifle barrels. I forget what the actual DW stalker looks like or if it's close to that but they stood out well enough. Slap a scope on it and call it a day.
>>
>>50455229
Well if you just give orks some gubbins and gadgets they are just meatier tau and if you just ramp up their stats they are literal green marines. Orks should have crazy good stuff with downsides. Right now they have ok to subpar stuff with downsides. It wouldn't hurt if their downsides were more creative than just lol orks dies randomly.
>>
>>50454610

It's a shame you only get one book, but yea, it's pretty great. It beats trying to roll hard on ectomancy, though, which was my original plan.

The best part is that the "Thousand Sons Army" rule fits the fluff I was going for anyway.
>>
Orks can literally never be fixed, because the problems in the army / models / units / rules is a result of fluff
>>
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>>50456049
>>
>>50454392
TLBS2 > BS3.
Twin linked shootas are already what Nobz get if they want a shooty weapon. But that's what flash gitz are supposed to be for.
>>
Are Skitarii/Cult Mechanicus likely to fall into garbage over time? I want an army that won't go the way of something like orks or dark eldar.
>>
>>50456121
They're fine, WarConvo is great, and it's impossible to predict meta shifts over editions. DE and Orks used to be high tier in 5th, but GW in their unknowable wisdom changed the game itself and made them shit. It either happens or it doesn't, don't build an army around how likely it is to be nerfed because only Marines stay consistent in power level (and even then, grav...)

With 8th around the corner the meta will be shaken up and may end up coming out as something unrecognizable anyway. Collect an army you actually enjoy, not one that just has good rules because you can do better than AdMech if you're just WAACing.
>>
>>50456121
They got a christmas army box by dint of being one of the bestselling ranges, so they're probably pretty safe.
>>
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>>50456121
Probably not since they're relatively new and they're imperium which makes them already inherently more favored than Orks or Deldar.

They're shtick of being tech advanced cyborgs and robots also helps them since they can have some of the some weaponry in the game (lots of accessible grav, haywire).

Who am I trying to convince? You, or me who just got into AdMech and the hobby 6 months ago
>>
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>>50456121
They're probably about to get a lot stronger with the possibility of 30k units coming into the fray
>>
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>>50453816
What book has Legion rules in it? Is that the second Fenris book, or something entirely new?

And I know itll suck infinite weiners but I want to live in a world of hope
>>
>>50456178

Oh, I know what they're good at, I've more or less settled on them, I just don't want to put money down into a lemon of an army.

I'm still really hoping for cool stuff from the Imperial Agents book too. I want cool allies.
>>
So, my FLGS allows Forgeworld units that aren't plain OP or would warp the store meta by a huge margin. Are Skitarii Peltasts/Hoplites good enough to invest the 20 bucks in? How good are they in general?

Allied armies aren't allowed for our smaller point limits, so transports aren't really available for me until the next IA, since that will probably play a big role in the power of Hoplites.
>>
>>50455622
Thank you for the heads up on all of that really confirmed most of my strategy. Im looking for new models to get that would be the only other thing im looking for as far as advice goes
>>
>>50456206
Skitarii Peltasts S3 spam is effective at most GEQ / MEQ targets, and they look great imho.
>>
>>50455984
What bit is that barrel?
>>50455992
Oh, truth. Scout rifles should be easy to cop.
>>
>>50456206
>my FLGS allows Forgeworld units that aren't plain OP or would warp the store meta by a huge margin
Well this doesn't sound arbitrary at all. Tell me, do they ban Wraithknights and Skyhammer, or do those get a free pass because they're """""official"""""?

Peltasts are good but they look better on paper than they actually play and thus are prime bait for stupid fuckers who take one look at your list and then refuse to play. Yes they are worth taking.
>>
>>50455940
>>50455984
this is all you need, I did it for my scouts and they look good
>>
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>>50456193
Pre orders will be up on December first or second weekend, it's a supplement for CSM codex, it did gave SM more flavour instead of just some special rules.

Pic releated, it's the supplement cover.
>>
>>50456121
Who cares? Badass models, cool fluff, room for niches, and great possible designs/conversions. What more could you possibly want?

And as for power, what >>50456156 said. They'll stay good in this edition for certain, but fuck all os guaranteed for 8th and onward. Personally, I imagine they'll be as good if not better, Imperials always have the best lot, plus they'll be getting more beep boops and (God forbid) a transport with IA14.

Have faith in the Omnissiah, for he is all you need
>>
>>50456243

It looks like the muzzle from the space marine scout sniper rifle.
>>
>>50455074
bumping this
>>
>>50455940
If you dont feel like kit bashing I know anvil industry has some tacticool marine compatible weapons
>>
>>50456245
It's more of a precaution to just talk about using Forgeworld units with the owner before fielding them for tourneys. They pretty much allow most things (there is limits on some vehicles/monstrous creatures) but there apparently was some ocvurence where a player fielded some broken shit combo involving Forgeworld some ages ago, before I even started playing at the store, which caused some steicter checks on Forgeworld units.
>>
>>50456257
>no mention of cataphractii, tartaros or contemptor listings
well, ok
still hyped for legion-unique rules
>>
>>50454480
I'm with you except for the power weapons on Nobz. Big Choppas should be buffed to fufil a similar role and Burnas should remain Mek and Spanna weapons. But I could be convinced.

+2S, two handed, rending.
>>
>>50456316
>2016
>Forgeworld stigma still exists
Why? Yes, they're the subsidy that make Titans. Yes, they made the Ta'unar, too. And yes, they also made the Malcador Infernus, the Cerastus Knights (some of them are okay though) and the Skathach Wraithknight.

But at the end of the day they can only be called cheese because they aren't in the main codices put out by GW. Forge World units tend to have a lot more thought put into them but not always and simply are not, by and large, as retarded as the shit GW comes out with. See the most recent bullshit formation of your choosing and above all the new Horrors.
>>
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>>50456257
>1k sons on cover of traitor legion
So does this mean all their rules are going to be in traitor legions as well meaning you dont have to buy wrath of magnus or are they going to be getting some additional shit in traitor legions? This is important information
>>
>>50456317
There's also nothing saying otherwise anon, we weren't expecting those at the beginning with angels of death.

>khorne terminators with tartaros armour
I didn't knew I wanted this until now.
>>
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>>50454043
>>
>>50456206
Hoplites are funny- if they get to a vehicle, it dies. No further questions. The only problem is they'll take a lot of firepower getting there, so be aware of that.

Peltasts are also pretty good, being relentless means everything they have is very scary and mobile, so 10 30" S4 AP3 Rending shots is pretty scary. The mass S3 ones with shred are ded Killy, even Termies can reliably lose to it.

Overall they're 100% worth it, just don't expect them to be game changers, just fun little boys with cool helmets.
>>
>>50456402

Who knows?

Probably copy pasted, but considering what GW did with Black Legion and then Traitor's Hate, who knows.

Never can tell with GDubs
>>
>>50456289
Assassins, =][=, SoS, Custodes, SoB and Grey Knights. The latter two will likely just be a couple of units or so though, as it's apparently meant to be a book for allies so you don't need the full GK codex and so on.
As for SoB, the top rumourmongers have them getting a box of sisters and a Canoness at least, full revamp and new codex will likely come after 8th hits.

>>50456388
Nobz already have power axes already though, they just never bothered reflecting it in the rules. I see no reason why a elite unit like them shouldn't have power axes as default.
>>
>>50456521
Sweet. The only ones of those that aren't already in the Clusterfuckorium are the SoS and SoB, so I can probably drop out the AdMech and maybe the Knight for them.
>>
>>50456402
Does Raven guard, iron hands, imperial fists or any other chapters that already had rules got more stuff with angels of death?
>>
>>50456589
They did
>>
>>50455306
Sorry man
You're literally never getting any list advice cause no one here knows shit about gsc
Believe me ive tried
>>
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>>50456596
Then you have your answer!
>>
Looking to start 40k with a local killteam tournament.

Is a biker squadron viable for killtea, and if so, what list? I'm pretty open to any faction. I just wannabe on bikes.
>>
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>>50455306
Just drown them in bodies and then summon more!
>>
>>50456661
Ravenwing is pretty solid
>>
>Genestealer Cults aren't battle brothers with Tyranids
>the cults started by Tyranids, run by Tyranid hybrids, who's sole goal is to usher in the coming of the Tyranids, aren't battle brothers with their alien overlords

Why does GW shit on Tyranids at every opportunity?

And don't hit me with that >but muh Tyranids eating the GSC after the battle bullshit. At the moment that the battle is taking place, they would be battle brothers. The rules don't care what happens after the battle.

It's fucking horseshit.
>>
>>50456661
You have two choices white scars or dark angels Raven wings.

Teutonic knights and mongol bikers
>>
>>50456681
Eh what are we going to do
At least nids now fucking have allies of some sort
>>
>>50456661
200 points nets you 5 ravenwing bikers
They are all T5 with a twin linked plasma gun, rending S5 close combat attacks at 3 attacks each, ignore terrain checks with their skilled rider, and have a 3+ rerolling jink save

Take of what what you will
>>
>>50456681
It's to prevent Tyranids from boarding vehicles.
>>
>>50456681
The Nids literally don't give a shit about the GSC. They are absolutely indifferent to the biomass even if it decides to fight for them, but the Hive Mind is smart enough to use them to its advantage all the same.

GSC can literally see the Nids as God made flesh but that relationship doesn't work both ways. To the Nids, they are quite literally allies of convenience.
>>
>>50456700
>>50456674

Can I essentially buy two ravenwing biker boxes and be good to go?
>>
>>50456681
>why cant my nids ride around in open topped transports
>>
>>50456720
It's still fucking bullshit. Tyranids can't ally with anyone and the one ally they do have they can't even benefit properly from.

>>50456717
They literally could've just put in a one sentence note that said "Units from Codex: Tyranid are battle brothers in all aspects except they cannot board GSC vehicles"

Also, why does GW hate fun?

It's fucking bullshit.

My Magus should be able to buff my Carnifexes if he wants to.

B u l l s h i t
>>
>>50456728
Yes
>>
>>50456681

Does it really matter?

> 'Nids can't board your transports, well that's just common sense
> The single 'Nid IC that literally nobody uses cannot join your units
> Your ultra-squishy HQ that have no business being outside a mookhorde, cannot join the ground units that the 'Nids didn't even take because you can't join Spores or Flyrants

The only impact of any real import is that you cannot share psychic powers, which would be a whole lot more meaningful if GSC didn't just farm out the Summoning power with all of their dice.
Similarly, you cannot RttS within 6". Is that really so limiting for the army?
>>
>>50456755
Why do you hate fun?
>>
>>50456783
Does Shadow in the Warp affect GSC?
>>
>>50456783
>The only impact of any real import is that you cannot share psychic powers

That's literally the only thing I'm upset about.

First GW says that Tyranids can't into non-Tyranid psychic powers because FUCK YOU, they they give us human psykers who can, but those psykers can't buff our nids because FUCK YOU.

GW has shit on Nids since 5th edition and it's depressing.
>>
Are genestealers even capable of communicating with Tyranids?
>>
>>50456798
Yes.

Because that makes sense, right.
>>
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>>50456767
Just let it go anon, free yourself from the pain of wanting, only then you'll truly learn to enjoy the game.
>>
>>50455306
I'm going to repeat what I said before.

The Broodcycle isn't really worth it that large. That and the fact that you're actually fulfilling the requirements for Neophyte Cavalcade without actually taking it means you'd be better off running that as your Core choice and running the acolytes in a Subterranean Uprising. I'm not personally a fan of the Trucks, especially since you'll be getting the benefit of the 2x cult ambush roll, but even disregarding that, turn 1 shrouding if and when they get popped is nice all on it's own.

Also, this might be personal but for most lists I'd rather go with Whips than claws on my metamorphs. Most things tough enough for claws to be beneficial against, you're usually fishing for rends anyway. About the only exception are big, tough things that also have invuln saves, but I'm not sure those are common enough to give up striking first against the units that will generally be the primary targets of the Acolytes.
>>
>>50456785
Last time we gave fun things to Tau and Eldar and everyone got mad.
>>
>>50456767
Perhaps you should buy another army then, have you seen our amazing new Thousand Sons models? They sure are fun!

t.GW employee
>>
>>50456901
>A Magus cannot buff a Carnifex
>But Magnus can """""buff""""" them by turning them into Spawn
>>
Equipping Death Company question:

They are already 23 points per model with a jump pack. 230 points for a squad of 10.

Do I bother equipping them with any upgrades?

People say to take one power fist per 5 but that doesn't make sense to me because if you're in a situation where you're charging something that you need a power fist to wound, then you probably shouldn't be charging it at all and it means that the other 4 DC marines are fucking useless against it.

Seems like the better thing to do is keep them basic and just add jump packs and go after infantry. BA have enough other stuff to wreck armor or 2+ saves.

Am I wrong or missing something?
>>
>>50456819
Only purestrain and Patriarchs, and even then the sum of communication is "Listen to me and do what I say" and then they kill their human/nid hybrid friends.
>>
>>50456952

All they need is jump packs and bolters, use them to hunt infantry.

Bolters because they're relentless, so they're doubletapping, and they already get a shitton of attacks on the charge.
>>
>>50453813
It would vary wildly from world to world. And even within worlds. All the Necromunda gangs from the VanSaar with their fullbody jumpsuits to the full punk Escher are technically civilians. But on Knight Worlds civilians would look more like medieval peasants.
>>
>>50456952
Depends mostly on what you go against, take in consideration your meta for this decisions since equipment is more dependant on what you face .
>>
>>50456988
Aren't DC 2 base+ rage and CA?
>>
>>50454112
He was canonically the only Primarch the Emperor challenged for allegiance who beat the Emperor in said challenge.
>>
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Traitor Legions leak WHEN?
>The book's not even out yet.
Since when has that ever stopped us?
>>
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>>50457003
>Cawdor
Isn't that the Redeemer's house?
>>
So models in killteam with the cult ambush special rule all still get to roll on the table, and they all do so seperately? Is that correct?
>>
Are there any Dark Angel chapters where the Deathwing aren't bone colored?
>>
>>50457168

Your chapter, anon.
>>
>>50457105
Yes.

>>50457168
I dunno. Though in the reverse of your question, the Angels of Absolution are all bone colored.
>>
>>50457168
The Dark Angels chapter is the only chapter with Deathwing. Successors simply have honorary companies named after them and so they can be whatever colors you please.
>>
>>50457029
DC are 2 attacks base, fearless, FNP, Rage, furious charge, relentless
>>
>>50457059
That's some silly artwork. I like the idea, but Excorsists are literally untouchable by Chaos corruption, right? They're up there with Grey Knights in terms of purity and iirc are kinda invisible to Daemons.

But maybe that's a Necron artifact or something, and this is all just Autism triggering me to defend an army I don't even play
>>
>>50457294
With Deathwatch, yeah it's probably xenos.

Or it's just stupid fan art. Exorcists are GK successors and an Ordo Malleus pet chapter.
>>
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>>50457196
Huh, you're right, oddly enough. Didn't know that!

Care to list a source? I'm curious.

Have this awesome plasma cannon greenwing I found.

>tfw can't have two plasma guns in one tac squad

>>50457294
Exorcists are invisible to Daemons as well.
>>
>>50457336
Aren't the Grey Knights the "only" chapter to never have someone fall to Chaos though? I thought that was one of their shtichks.
>>
>>50457374

That would be Ultramarines.
>>
>>50457388
no he was right, Grey Knights
>>
>>50457417

Well they share it with Ultramarines.
>>
>>50457341
Probably the codex, but I'll be honest and say it's just one of those facts that sticks out in my head. Good to know I was at least right and not just talking out of my ass, though.
>>
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Where are the early leaks of Wrath of Magnus?
>>
Trying to model the deathwatch tower aegis... supposed to be a big tower shield that gives off a field when planted in the ground. Anyone seen a good conversion of a marine taking cover behind a head height piece of cover? Also whatd be the largest shield in bits? Terminator SS? custodes?
>>
>>50457539
bullgryn
>>
>>50457499
Man that is a pretty lame buff for a decurion. I was really hoping the special rules from formations is what would make the thousand sons good and offset their point cost but damn
>>
>>50457579
It's the decurion buff, which all of the formations benefit from. Not every army has or needs cheese like Gladius or the original Decurion, and the truly good rules, if there are any, are likely to come from individual formations.
>>
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>>50457579
I'll be running the Cabal and Tzaangors
>>
>>50457117
pls respond
>>
>>50457547
Hmmmmm. That could actually be baller if I slap some inquisition pizazz on one
>>
>>50457644
>each unit rolls on cult ambush
>each model is a unit by itself

Figure it out, mang.
>>
>>50457644
Per model basis as far as i know but then again nobody heres knows shit about stealer cults
>>
>>50457621

source on the screencap?
>>
>>50457702
https://www.frontlinegaming.org/2016/11/26/wrath-of-magnus-review-formations-and-detachments/

https://www.frontlinegaming.org/2016/11/26/war-zone-fenris-wrath-of-magnus-review-dataslates-and-special-rules/
>>
>>50457688
I mean, I sort of figured from my comprehension of the wording that's what it meant, but it sounds like bullshit to me desu.
>Roll on the table 20 times on the second turn
>>
>>50457697
Nobody here knows shit about GSC because most everyone here is a turbosperg with 10k points of Marines/Guard/Tau and no desire to start a new army. All the Nid players stopped playing 40k years ago.
>>
>>50457269
Christ. I knew they were better than berserkers, but that's just ridiculous.
>>
>>50457731
It really is bullshit.

There's a reason that many local metas disallow cult ambush in Killteam.
>>
>>50457579

That buff is pretty good considering every unit can cast shit in that decurion. For Rubrics, your doubling the number of spells the sorcerer can cast, which is what most Thousand Sons players want.

It is also so much better than the reroll ones formation bonus for running a fuck ton of over costed units.
>>
>>50454785

I wonder why they don't give all the Ork Big Gunz and things like Power Claws Concussive.

I find that's about the one thing they did do right with the Orkanauts.

Could put it on everything from Power Klaws and Rokkits to Artillery and Hammer of Wraths.
>>
>>50457579

>army that dominates the psychic phase gets to dominate the psychic phase even harder
>lame buff
>>
>>50457777
Calm down Nurgle, your Plaguebearers will still tarpit them if Anon runs them in squads of 5 with bolters. DC are good but they're still expensive assault units in this shooting edition.
>>
>>50454811
Closer to bs3.

>>50454789
10/18 instead of 9/18. Bs4 is 12/18. It's a good spot for any unit that you are considering bs3 on, but Orkier.
>>
>>50457196
How odd. I just checked Lexicanum and you're right.

Has anything like this been mentioned in other fluff pieces?
>>
>>50457833
Oh cause you are really going to have enough warp dice to take advantage of that 1 more possible power. It already takes twice as many warp dice as is to get off any given power there is no way that will really serve any practical benefit except in extremely specific situations
>>
>>50453811
FFS this.
>>
Everyone's a fucking critic.

Sorry that GW DOESN'T FUCKING GIVE A SHIT ABOUT STUPID TOURNAMENTS.

They make cool rules for narrative campaigns, not for whatever is going to be the optimal tournament list.

WAACfags get out

Reeeeeeeeeeee!
>>
>>50457735
You mean theyre all ork/sob/de/csm/nid players who would rather bitch than move to better armies
>>
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>>50457939

THEY ARE EVEN GOOD FOR NARRATIVE CAMPAIGNS YOU FUCKING RETARD

GW SHILLS OUT NOW

REEEEEEEEEEEEE
>>
>>50457939
>this out of literally nowhere
Did you forget to take your pills this morning?
>>
I see nothing wrong with the new 1kSons rules.
>>
>>50458015

You probably thought Hillary was winning the campaign too
>>
>>50458015
Chaosfags will bitch about anything. You could make them the most ridiculous army in the game Horrors and the Chaosfags would but about being too overpowered and unable to get games anymore.
>>
>>50458026
Not him, but leave your /pol/ at the door. Don't need that shit in here.
>>
>>50458029

you gonna play against my horrors, kid?
>>
>>50454890
>>50454978
Be careful with the spark plugs, the ceramic portion is carcinogenic if you inhale dust from breaking/grinding it.
>>
>>50457933

You'd be suprised. Most of the time, I have a squad of Rubrics that have to chose between Force or Doombolting a squad. Or Firestorming a bunch of T3 dudes.

You won't be casting 2 powers on everyone but you will be able to drop a doom bolt and then Force or double nuke things with the forward squads. Back squads will sit on objectives and not cast because nothing is in range.

Or have your Exalted Drop 4 Nukes instead of 3?


>>50458029
Well we can't get any games that last longer than settign up the board, so I guess we have to do something with all that free time :^)
>>
>>50458050
I did not consider force and the rule for how thousands sons and blessings work together, now that you mention it you make a really good point and I concede my argument
>>
Watch, Codex Traitor Legions will drop and every legion will get their own rules and they'll still whine that they aren't portrayed the way they are supposed to be.
>>
>>50458100

you motherfuckers are so quick to give GW a free pass that they could give World Eaters +1 to their BS and would still celebrate another resounding success from the GW dev team
>>
>>50458100
You should have seen it here when the supplement was announced. Chaosfags bitching before we even knew anything about the rules.

Shit, we still have the occasional retard here spout something about
>it's just going to be AoD reskinned for Chaos!
I mean that's pretty fucking retarded because GW already did that in Traitor's Hate
>>
>>50458131

I'd consider it a resounding success if Orks got a +1 to their BS.
>>
Battle focus doesn't interact with Eldar bikers, does it? A jet boost isn't a run move, and they just have the rule because of lazy copy pasting?
>>
>>50458131
Every Chaos unit in a World Eaters detachment gets: Counter-attack, Fearless, Furious Charge and Rage.

What do?
>>
3.5 was over a decade ago and they still can't let it go.
>>
Pretty sure World Eaters are going to get that
>If locked in combat during the movement phase can pile in and attack
rule that the SC:Orks formation gives
>>
>>50458178
They have the rule so that if you join a footslogging IC then they can still make their Battle Focus move, because in order to Battle Focus all models in the unit have to have the rule. Useless nine times out of ten, but there to stop the ruleslawyer from barring you from doing that if, for some reason, you wanted to.
>>
>>50458190

Nobody liked 4.0 Gavdex and GW still can't let it go
>>
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>>50458180

Do they get drop pods too?
>>
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R8 this list?

I know cents aren't exactly optimal but I wanted to play models I liked more than what's competitive. Only question is which is better for TEQ/Tank killer?Las+Missile or Grav+Bolter? Also, if I were to ditch them, would I be better off with a Deathwing squad, a Thunderfire cannon and something else, or a couple of Vindicators?
>>
>>50456521
It was a balance issue in 3e, when Nobz could be i6 on the charge. Back then choppas reduced better saves to 4+, so armour wasn't an issue.

Since then it's become part of the flavour. I'd like a different answer to everyone else to melee armour, but power weapons would be harder for GW to fuck up.
>>
>>50457294
>but Excorsists are literally untouchable by Chaos corruption, right?
Have fun convincing a Black Templar of that.
>>
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>>50458286
Never said they're actually getting them, but I gotta wonder what else Butcher's Nails would do, if not make everyone like Berzerkers.
And they already have dreadclaws :^)
>>
Just scored some Kasrkin, gonna run them as Scions (obviously). The sergeant's sword is hopelessly mangled so I'm going to snip it off and replace it, should I go with another power weapon or just a chainsword?
>>
New thread
>>50458396
>>50458396
>>50458396
>>
>>50458322
>Only question is which is better for TEQ/Tank killer?Las+Missile or Grav+Bolter
Grav is so absurdly powerful that it beats las-missile in every possibly scenario save maybe versus lightly-armored superheavies.
>>
>>50458015
Rubrics are still overpriced. But we at least get to actually run a Thousand Sons list instead of just blue CSM.

Ahriman could also probably have used a points reduction, but being able to take a Disc gives him more mobility and might make him a viable choice for psychic deathstars.
>>
>>50456009
The downside is less shots and BS2 you moron
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