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/btg/ Battletech General

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Thread images: 91

Hatchetman Hello Edition

The /btg/ is dead - long live the /btg/!

Old thread: >>50394920

=================================

BattleTech video-game pre-alpha gameplay
https://www.youtube.com/watch?v=FjEeDz51pHE

==================================

>BattleTech Introductory Info and PDFs
http://bg.battletech.com/?page_id=400

>Overview of the major factions?
http://bg.battletech.com/universe/great-houses/
http://bg.battletech.com/universe/the-clans/
http://bg.battletech.com/universe/other-powers/

>How do I find out which BattleMechs a faction has?
http://masterunitlist.info/

Unit Designing Softwares
>SSW Mech Designer
http://www.solarisskunkwerks.com/
>MegaMek Lab
http://megameklab.sourceforge.net/

>/btg/ does a TRO:
http://builtforwar.blog(not spam)spot.com/

>How do I do this Against the Bot thing?
http://pastebin.com/pE2f7TR5

>Map of /btg/ players (WIP):
https://www.zeemaps.com/map?group=1116217&add=1

>Rookie guides
http://pastebin.com/HZvGKuGx

>Sarna.net - BattleTech Wiki
http://www.sarna.net/wiki/Main_Page

>Megamek - computer version of BattleTech. Play with AI or other players
http://megamek.info/

>BattleTech IRC
#battletech on irc.rizon.net

>PDF Folders
https://www.mediafire.com/folder/sdckg6j645z4j/Battletech
https://www.mediafire.com/folder/cj0tjpn9b3n1i/Battletech
https://www.mediafire.com/folder/tw2m414o1j9uj/Battletech_Archives

MechCommander & Mechwarrior 3 pilot voices and SFX
http://www.mediafire.com/file/pehas5xyoaocfaz/2016-11-12_MechCommanderGold-Pilots-with-Instructions.rar
http://www.mediafire.com/file/wplodo9q9f1f377/2016-11-19_PC_Mechwarrior3-SFX-Vocals.rar
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Hatchetman Adieu
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>Axman without hatchet
Some people just want to watch the world burn
>>
>>50431063
>Can't fire shoulder missiles while carrying handheld

That's Stalker II levels of retarded design. I can't recall if the rules were changed before or after that though. I know the experimental Quickdraw had the PPC in it's head specifically because of that problem.
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>>50431105

lol mwo, you tried
>>
>>50430898
>>50430982
>>50431063
Glorious Dracs don't need filthy hatchets. We have honorable --samurai-- swords folded two million times to be sharper than a laser.
>>
>>50431292
That reminds me, did we ever get official sheets for the fluff drac sword refits for the Hatchetman and the Axeman?
>>
What are some mechs without hands, but without much in the way of guns in the arms?
>>
>>50431651
Ostsol, Ostroc, Ostscout
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>>50431651
Ostscout is the classic. Shim should have never given the new one proper hands.

>>50431675
>roc and sol
>no hands
>>
>>50431675
Ostsol has hands
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>>50431688
>>50431690
I stand corrected. I somehow got it confused with how originally FASA tried to use the Macross battlepod for the Ostsol and Ostroc. It's been a long day, gentlemen.
>>
>>50431744
>>50431688
Awkward drawings or do the Osts actually do the swag walk?
>>
>>50431651
Cicada?
>>
>>50431763
Of course the Ostsol has SOUL
>>
>>50430898
Hatchetman best mech.
>>
>>50431361

Was there ever fluff for that?

I remember fluff for them building Hatchetmen (Hatchetmans?) but those were basically hand-done and their Hatchets kept breaking until the Dracs finally figured them out after like five years of trying to replicate them.

And then when they actually tried assigning them to warriors they were "Fuck you and fuck this, it's a knock-off of a foreign machine with a barbaric hatchet on."
>>
>>50431914
The original fluff was about Dracs retrofitting salvaged ones they got from fighting the Draconis March because the samurai were refusing to pilot them.

I don't recall the Dracs actually building any, but maybe they got the ability later or captured a plant. I mean hell, they own Robinson in the DA.
>>
well lads, it's a new thread, so let's go

Introtech machines with Thunderbolt missiles, get to it.
Bonus points for 3050-style refits of said designs
>>
>>50431952

>I don't recall the Dracs actually building any

Old fluff in TR 3025 had them trying to replicate it and there was something in the old THB as well, which was why the front cover art was of Hatchetmans with Drac emblems on.

They never actually had a factory, it was all bespoke.

The Suns' HCT factory, assuming it survived the Jihad and Dark Age, is on New Syrtis.

Apparently there is a sheet for the -5K but it's a Jihad-era design.
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>>50431744
I always wanted a disposable Battlepod type mech along the lines of the Ost-series. It had to be something that would be a decent challenge and yet not weak like one of the bugs.
>>
>>50432083
What do you mean by disposable? Just cheap? A drone? Industrial mech with guns?
>>
About to send a few mechs off to Plog, and one of them is a medium with a partial wing that is about as close to being a LAM as you can get without dedicating space to transforming. But I don't have a strong picture in my head for look or pose, so...

Post your favorite mechs that look like they live in the sky, from any franchise or artist.
>>
>>50432111
Kind of like a bug. Something mass produced you could use to fill out a light lance. A stepping stone to a better mech later.
>>
>>50432074
I want to make mechs with the One-Shot Thunderbolt missile, but I can't seem to find it on either MegeMek Lab or SSW.
>>
>>50432147
Forget this. I found the OS under experimental tech. Stupid me.
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>>50432074

Replace A/C-10s and A/C-20s with Thunderbolts.

Et viola.
>>
>>50431105
Carrying stuff prohibiting torso weapons from firing has been a thing since at least 2E. The only general rule change that had an effect on handhelds I'm aware of is that mechs carrying 10% of their total weight in their hands no longer suffer a -1 MP penalty.

The AXM-6T has problems way beyond limiting its torso guns, namely the fact that many of its handhelds are crappy anyway, notably the one consisting of a single ERML. I mean, it has four ERMLs in its legs, why does it need to carry around another one? And if it does discard its handheld to use the T-Bolt 15s, it only has 8 shots for each one.
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>>50432123
bushwacker? bushwacker bushwacker bushwacker
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>>50432083
This doesn't really apply to the Thunderbolt challenge for Introtech machines, but I couldn't help myself.
>>
>>50432164
Now make a Thunderbolt with Thunderbolts
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>>50432074
Easy Peasey,
the Catabolt
>>
>>50432268
>bushwacker
>can't even jump, let alone fly

excuse me wtf r u doin
>>
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>>50432294

OK.

You really need 3050 tech to make it worthwhile. Otherwise I guess you could drop two of them for some HS but your damage drops below what the normal variant can manage.
>>
>>50428348
>this seems like it would be a fun setting to run an RPG. Any suggestions on what to run it in?
People sometimes use Traveller, Gurps or Shadowrun for it, though I suspect the 2nd or 3rd edition of MechWarrior are most common. Everything is flawed in different ways... what systems are you familiar with, and how much character detail do you want?

>>50423134
>>50423262
One would hope that's automated, though I suppose their automation could've failed. Have you checked your spam filter?
>>
>>50432329
>Post your favorite mechs that look like they live in the sky, from any franchise or artist.

luks r erything, stats r nuthing
>>
>>50432394
>You really need 3050 tech to make it worthwhile.
I disagree. A T-Bolt 10 nicely swaps with the LRM-15 on a stock Thud 5S, tonnage and heat are the same. Yes, you lose out on total damage potential and a few shots, but gain in damage consistency and concentration. I can understand why it might not be one's cup of tea though.
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>>50432123
>Post your favorite mechs that look like they live in the sky, from any franchise or artist.

I almost wish these could be licensed to make modern versions of the Wasp, Stinger and Phoenix Hawk. I like the 11 Thunderbolt from Macross Plus as a great lineman.
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>>50432123
Gotta say the mech from MUSHA although I don't know what Battletech weapons would translate into the rapid firing quad shots this thing has for a main weapon.
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>>50432123
Post your favorite mechs that look like they live in the sky, from any franchise or artist.
Okay, this one with the wings.
>>
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>>50428057
From last thread:
Tried to make something that still feels very Zeus-like while making use of weapons CNC is known for. ERLL and ERPPC are no brainers, and CNC started incorporating ATM's into a huge amount of their designs post-abjuration. CMPLs because. Didn't change the engine, or internals because I figured that would get too far away from the spirit of the prompt.
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普通は日本人で来たら左のに乗ります、改良され過ぎて原型が残ってません、変わりはいくつかありますが、壊して回ってる連中が居るらしく保険屋が騒いでる?あと俺のは鶏で無く七面鳥です
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>>50432846
Freaking really?
What did happen to that vaporware anyway?
>>
>>50432876
>What did happen to that vaporware anyway?

It became Mechwarrior Online
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>>50432123
Thexder and it's sequel, Firehawk.
>>
>finally get around to reading "Betrayal of Ideals"
>Wolverines were the good guys all along

I don't know how to feel about this.

Did you fellows like the story?
>>
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Is this still a thing?
http://www.sarna.net/wiki/Thunderbolt_Missile
It's the one-shot thing being only one ton that interests me.
>>
>>50433365
No current rules or mention of it in recent books exist at the least.

They were too good for this world, I suppose. Plus it kind of makes the RL 15 and 20 even worse than they already are.
>>
>>50433448
Dammit. I kind of wanted to make Dougram-esque machines with shoulder missile pods more befitting the source material. Oh well.
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Along the lines of what Muninn asked...
>>50432123
is there any aerospace fighters or warships you like?
>Captcha "CASA LOVE"
Damn straight it's love for the Silpheed.
>>
>>50432123
I was gonna suggest the Aries suits from Gundam Wing, but I didn't remember them looking nearly as twiggy as they actually do. But then I found this, which is mashup someone did of the Aries and Virgo suits, which is way more along the lines of what my brain had tried to remember them like.
>>
>>50433456
Well, current T-Bolts can still basically fill in the role. Just use fractional accounting on the ammo bins to make the cumber of missiles total the number of tubes, though you do lose the ability for multiple launch.
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Fun fact I just ran across reading the DA novels. The ruling family of Lopez relocated to Andurien after it got wrecked to kingdom come. In the intervening 55 years, they built huge exotic plant and animal management and safari areas on the southern continent, the biggest in the Duchy.

Why? To save the space dragons. That's right boys and girls, as of 3135, they're still around. Even the Duke of Andurien himself has a branth he rides around.
>>
>>50433479
I would add the warships from that game are cool for their time as well. Stage 8 was a massive space battle if I recall.
Also I put in for the UN Spacy warships from Macross II.
>>
>>50433479
I don't remember if regular Starfuries were atmo capable, but the Thunderbolts are just as sexy.


>>50433544
So what you're saying Lopez is now a post-apocolyptic Pern. Sounds like an amazing ATOW campaign.
>>
>>50433479
I don't know why I like this hunk of junk, but this and the old rebel fighters from Star Wars before it became the crap it is today.
>>
>>50433327

Wasn't exactly bad... and with the way the Zug and Ebon's groups diverged at Barbados... I have to wonder if the group that fed Chandy the line on the Blakists being Wolverines... was not infact Wolverine survivors out to screw with the Blakists.
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>>50433479
Freespace had a few neat designs to it.
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>>50430898
Needs more hatchets.
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>>50431361
SSW and Sarna both have stats for them. Sarna lists TRO 3050: Upgrade as the source.
>>
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>>50434306
Done.
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>>50432721

We must be the only two people in the western hemisphere that remember that game. I tried, but if you look closely, you'll see my math is off.
>>
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>>50433479
What about ships from Homeworld?
I loved the asymmetrical look of the Taiidan interceptor
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>>50434377
Also the kind-of sequel for the Sega CD, Robo Aleste. I'm glad there's someone else with bad ass taste and memories around here.
Both games had awesome music.
>>
>>50433479
FASA's Renegade Legion had a few good ships as well.
>>
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>>50433479
My all-time favourite space fighter, the Avery Model 212 Hornet. If there was something that made me love space stuff in the first place, it was the Terran Trade Authority books and that other similar series by the same author. I can't remember the name but there was one book about various aliens, including an awesome rock with a screaming face and another about a scout ship buggering off into the great unknown to track down an alien ship.
>>
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>>50432074
Reposting with more mechs.
>>
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>>50433365
>>50433456
Nope. The Thunderbolt of today is nothing like the Unbound version. Probably for the best, as IIRC it was supposed be only one missile per torso, going by the GM bitching I had a half dozen of the things on a mech at a FASA game once. And this thing.
>>
>>50434797
Dear god, that illustration looks positively orky. It just needs a red-checked roll pattern around it and it would definitely be.
>>
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>>50434658
>I can't remember the name but there was one book about various aliens

Are you thinking of Wayne Barlowe's Guide to Extraterrestrials? Barlowe's still at it; he worked with Guillermo del Toro designing some of the kaiju for Pacific Rim.
>>
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>>50431763
>>50431744
>>50431688
Swag life

I'm not falling over, I swear, this is fine. It's fine.
>>
>>50434864
Man, there's a blast from the past. I used to spend hours poring over that book in middle school.
>>
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>>50434864
No, it turns out it was the Galactic Encounter series of books (published as the Galax series in Finland in 1980 or so). The alien book was the one on the left, named Aliens in Space in English.

On the right, the four (out of six) Galactic Encounters books that were translated here: Star Quest (the one about the scout ship), Aliens in Space, Space Patrol, The Fantastic Planet.

All of them shared the same format with the TTA books: tech fluff, story, etc. interspersed with awesome sci-fi art.

I really have to look up that Guide to Extraterrestrials, I've never seen it.
>>
>>50434918
Isn't that the animated switched image that was grabbed from the old Ostsol pic? I had both the original and reprint of 3025 back in the day (I wore the hell out of my original copy).
>>
>>50435047
My school used to have a bunch of futurist type books from that era. That style of art just brings back that feeling of reading them so hard.
>>
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Oh yeeeeeaaaaahh!
>>
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>Not sure if Hatchetman or Axeman, but leaning toward Axeman
>>
Which mechs have the most spacious and/or comfortable cockpit?
>>
>>50435673
The Shad's said to have a really comfortable cockpit thanks to its life-support system.
>>
>>50435673

Command 'Mechs and ones with full-head ejection systems since those are supposed to keep the pilot alive for a while even in hostile environments.
>>
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>You will never be taken as a bondsman for an assertive QT3.14 ghost bear pilot
>She will never use her feminine charms to convince you of the clans superiority and turn you against the inner sphere coalition.
>You will never fight together back to back, trusting each other with your lives.

Life is suffering.
>>
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>>50436069
Ghost Bears don't take Bondsmen, they toss people out airlocks. Much rather be taken by a Goliath Scorpion Seeker, and go for exciting travels.
>>
>>50436069
Ghost Bears are too boring to find interesting.
>>
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>>50436069
>get taken by a tsundere Smoke Jaguar
>nothing but alternating femdom sex and her ordering you to treat her like "trashborn" and dominate her with your freeborn meat

Life is indeed suffering.
>>
>>50436163

If I were a Goliath Scorpion Seeker I would just abuse that power to take lower caste qts as living heraldry to try and get them better living conditions.
>>
>>50436247
Exactly, perfect clan with whom to settle down in a second line unit once you're past your fighting prime and have loving, non-procreative sex.
>>
>>50436323
>a warrior striving for a bloodname and a genetic legacy
>being attracted to your lazy desire to *actually* be posted to a second line unit or live to be "past your prime"

She'd probably rather bondsref herself than be with you, my man
>>
>>50435642
I always loved that one.
>>
>>50436323
>>50436353

Why not join the Diamond Sharks, where you can retire to make mad dosh but still be considered fighting ready if need be?

Or Hell's Horses, where any good member won't judge your second line status at all.
>>
>>50436375
A Hell's Horses waifu might be what the anon is looking for. They can even watch MLP together.
>>
>>50436372

Is there a place to see them all?
>>
>>50436353
I'd be willing to let her beat that desire out of me.

We freebirths have a lot to learn after all, and dying for her doesn't really sound too bad.
>>
>>50436392

Please tell me this is not a meme now.
>>
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>tfw no mystic Nova Cat gf
>>
So I was considering getting into Battletech but I was wondering what the preferred method of play was, board game or minatures game?
>>
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>>50432074
IT'S GO TIME
>>
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>>50436479
I lament this too, but >>50436069's waifu and the snakes made sure there's not many to be had anymore.

>TFW she bids "edge" to not couple with you.
>>
>>50436397
There is that brand new Blue Gunner Booru somewhere online, but last time I checked the thousands of pics are being tagged very slowly. I think there is a category for "silly," but again, the site needs a lot of work. I think they might have the silly stuff like that again, but it'd be hell to go through at this point.
>>
>>50432457
>One would hope that's automated, though I suppose their automation could've failed.

That's the thing though, I got the first email from them showing my registration. There was no second email, and when I attempt to login it's saying my account still requires admin approval.

>Have you checked your spam filter?
Yes.
>>
>>50436509
Well, there are two ways to play, but there isn't a "board game" version; there's the miniature game that has two versions, and the TTRPG version for a third, not quite Battletech version. There's also the card game but that's OOP. For miniatures, there's the standard version with all the regular rules (hit locations, etc) and then there's Alpha Strike which plays much faster and dirtier, and is more "beer and pretzels" wargaming for when you don't have more than an hour or so to play, as opposed to the 3 hours it can take for a lance on lance game of classic Battletech.

Most people start with classic then try Alpha Strike if they don't like how long it takes or how fiddly it is.
>>
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>Give me somethin' to shoot
>>
>>50435673
Assault 'Mechs, generally.

>>50431651
Vulcan, Hermes II & I, Champion?, Locust, Flea?, Firefly, Charger, Hatamotos, Merlin, Blitzkrieg, Yeoman, Fafnir, Mangonel,

'Mechs where one arm makes sense and the other less so: Hornet, UrbanMech, Hoplite, Anubis, Orion,
>>
>>50435642

Hatchetman. Axman has shoulder weapons, Hatchetman doesn't.
>>
>>50436865
>No Ostscout
>>
>>50436163
What's the mech on the lower right?
In fact, could you guys explain me about quad mechs and their advantages/disadvantages?
>>
>>50436619
>tfw only the Spirit Cats are left to party hard
>>
>>50436962
Looks like this:
http://www.sarna.net/wiki/Fire_Scorpion
>>
>>50432895

Ain't that a depressing fact.
>>
>>50436962
Quads lose out on torso twist and arm firing arcs and all that goodness. They pass piloting checks easier, can kick to the rear, can sidestep without turning. You can equip them with quad turrets, which takes out much of the suck associated with not being able to torso twist.
>>
>>50436962

From a rules standpoint, quads get a bonus to piloting rolls, and iirc don't get a malus to firing while prone. They can kick backwards too. All of that is offset by not being able to torso twist.
>>
>>50436962
Quads are more stable when you need to make Piloting rolls, but cannot torso twist, so getting into their blind spots is easier. Quads also have less critical slots for putting equipment into.
>>
>>50436069
>you will never take a hot-blooded QT smoke jaguar bondswoman
>you will never discover that she has absolutely no interest in sex, only JAGGING HARDER
>you will never have an enjoyable and rewarding platonic relationship based around blowing other clan's shit up
>>
>>50431105
>>50432242

Seems like one of those things that should be houseruled assuming a couple of extra rockets doesn't unbalance things.

As for the hand held weapons in general, I guess it's a good flavour thing and lets you work out some kind of civilian model used for moving things around that can grab a gun if needed.
>>
>>50436278
>tsundere

Sounds like Star Colonel Aisa Thastus would fit the bill.

>"She might be a vicious Clan marauder, but now she's OUR vicious Clan marauder."
>>
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More Hatchetman!
>>
http://bg.battletech.com/forums/index.php?topic=55559.0

You guys have already given me a lot of solid input over the past year and a half, much of which has already made it into the book, but if you missed some of my earlier call-for-input posts, or have had new ideas since, this is your chance to add your two cents to the development of the Manual.

Thanks all.
>>
>>50438826

Only one question and it's more clarification than anything else. TAG allows you to spot for indirect fire like a Recon Camera, but Recon Cameras don't have a to-hit, they just do it automatically. Does this also mean TAG does it automatically?

The intent seems to be that it does, but then if TAG can do that automatically why do you have to roll to hit with it at any other time? :\
>>
>>50438826
>http://bg.battletech.com/forums/index.php?topic=55559.0
I don't have an OF account so I can't participate in an official capacity, but as long as this book is basically BMR and handles all the basics of ground warfare ('Mechs, Vees, BA, VTOLs, and Infantry) and puts blurbs about using off-board Artillery and ASF as assets not centerpieces, then I'll be happy. Course, I won't be happy that I had to buy three books and now a fourth to get all the useful stuff I need/want into one resource, but eh, I miss BMR so I'd want to see it make a return.

tl;dr - it should be, in essence, Battletech: the Manual. All the stuff the game is meant to focus on, to be played how most average players play the game, with a few toss-ins like smoke rules and whatnot for the more avid players.
>>
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>>50438826
Question: How solid is the rule that I found in MegaMek where being in woods causes damage done against you to be reduced, and that reduced damage is applied to the woods around you until it is rubble? I have been using it and sometimes it's fun, but it pretty much nullifies machine gun and SRM damage.
>>
>>50438963
TAG is clarified in the book, as the TW wording has led to mountains of misunderstandings. TAG has absolutely nothing to do with spotting for indirect fire. It designates targets for TAG-guided munitions and that's it: full stop. And yes, you have to roll to hit with TAG.

>>50438968
The Manual is a mech-only book. I think it was felt that with so many copies of the TW, the BMR, etc already out there that there wasn't much point of just dong that again, so the decision was made to go in a new direction and create a gameplay-only book for mech-only players, which hasn't ever been done outside of introductory materials.

However, there are some nifty new rules for "off-board Artillery and ASF as assets not centerpieces", with the intent being exactly as you put it.
>>
>>50439015
That's some form of advanced rule that's not in the Manual. I'm not familiar with it offhand, but it wouldn't be in the book because it increases recordkeeping, and any rules additions were made with the intention of them being short and easy to use.
>>
>>50439075
>Mech-only
Disappointing but fair. I mean given my suggestion to make it for the average player... well, that's what the average player does.

Happy to hear about the "off-board asset" rules though. Cheers Xotl.

I'll still hold out for a BMR v2.0. Someday...
>>
>>50438826
>not "Keith Hann and his team"
/btg/ ignored again.
>>
>>50439103
Xotl, thanks for the prompt answer. I still use that rule from time to time, so I'll consider it optional.
>>
>>50439190
It's always best not to too heavily reference, or even reference at all, crowd-sourced feedback communities. It can be seen as throwing balls into courts that just upset other people, and lead to more of what CGL is already suffering from.

We know what we've done. We don't need headpats every time we do good. We do good for good's sake, and for a game we like.
>>
>>50439208
The rule in question is Woods Cover on p.86 of TO, by the way. It's official but you have to track every woods hex separately.
>>
Only thing catalyst is suffering from is misapplied coffe enema
>>
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>>50433576
Regular Starfuries looked better, IMO
>>
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Gratias agamus Domino Blake nostro.
>>
>>50436700
So if I wanted to play classic Battletech, what would I need?
>>
>>50440791

Total Warfare.
http://www.mediafire.com/file/61rb8r0d2re5h7y/Total_Warfare.pdf
Other books, such as Tactical Operations, can be used for additional rules, but for core gameplay TW is what you want.
>>
Battlebump
Everyone post custom aerospace designs
>>
Hatchetman bump
>>
>>50442286
>implying any exist
>>
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>>50442286
This is all I got.
>>
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>>50432123
>>
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>>50443481
Zeon scum.
>>
>>50436656
Huh. Well, I guess if you tell me the username and email address you registered with, I can pass them along to someone there.
>>
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>>50442286
I have no idea what I am doing, but here, have this.
>>
>>50437241
Winner winner space chicken dinner
>>
>>50439075

>TAG has absolutely nothing to do with spotting for indirect fire.

Well, that kinda sucks. Since it's getting a reduction in utility is it also getting a BV break?

>>50442286

Here. Give me a bit and I'll see about designing something that abuses Squadron rules to really fuck with WarShips.
>>
>>50444151
>Give me a bit and I'll see about designing something that abuses Squadron rules to really fuck with WarShips.
but the eisensturm already exists
>>
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>>50444151

Herp derp, might help I uploaded the image.

>>50444184

It does but the Hydaspes can drop another 6 points of damage as a Squadron.
>>
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>>50442286
well, here's an old attempt to design a DropShip that was actually within the price range of the average mercenary unit. Weapons and passenger quarters and such are meant to be added aftermarket to avoid the 2700% markup
>>
>>50444151
As far as I can remember, TAG has NEVER had anything to do with indirect fire.
>>
>>50436858
>Go! Go! Go!
>>
>>50436069
>>You will never be taken as a bondsman for >>an assertive QT3.14 ghost bear pilot
>>taken as a bondsman for an assertive >>QT3.14 ghost bear pilot
>>pilot
You called?
>>
>>50444651
Yamero
>>
>>50444348

Impossible. There are no Dropships which are reasonably accessible for a merc unit. Just accept that a merc unit with dropships, Jumpships, LAMs, ASFs, or Mechs is Mary Sue as shit and just get over it. Nobody cares.
>>
>>50443686
I'm not sure I should post my mail here but sure, I appreciate the effort.

Solon3

at

mt2015.com

That should do the trick
>>
So tonight was first time I pushed a mech to it's death. My noble Cataphract pushed a foul wobbie deva off a cliff landing on it's back and going kaboom.

It
Felt
So
GOOD
>>
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>>50442288
>Hatchetman bump

Wherever you go ... there you are!
>>
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>>50444966
Yeah, I tried to post my own email (in the options field) so you wouldn't have to, but evidently I don't understand how 4chan works. I did pass that along, though, so good luck to you.
>>
>>50444415
This is it exactly. The wording in TW was so misleading, however, that it created the belief that it did, despite TAG being years-old before TW's release. There's been more rules questions about TAG and indirect fire than any other subject since TW was released.
>>
>>50445626
It really, really does. Displacing 100% health units that have been hugging the board edge with a ram also feels pretty great.
>>
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>>50444320

OK, here are the results.

It's possible to get more damage than the Granicus, but it's basically a super Hydaspes. Same speed, more armour, and trading a slight edge in ER Large Laser range for more damage from ER PPCs.

I derped a bit, the Hydaspes does 25 damage as a Squadron without overheat. I managed to get 34 damage out of it without overheating, mainly by exploiting the Nose ER Medium Laser bay. You can do more but the trade-off is range; I didn't just want a high-damage alpha baby, I wanted a fighter that could also fuck shit up at long range with PPCs and LRMs. If you want to redline it you can do 53 damage in a single turn.

You can then strap on 20 RL-10s and do another (potential) 80 damage in a single strike if you feel like waddling around with a Safe Thrust of 1. Still though, up to 133 damage in a single turn? DELETE AEGIS DELETE AEGIS

And just to really push home how bullshit you can get, I present the MEGALO GIGANTA POULI, which Google Translate tells me is Greek (gotta stay with those Alexandrian naming conventions) for BIG GIANT DICK.

It has better armour than the Eisensturm, does 54 damage per turn, and can cart 60 points worth of RL-10s.

Oh, and it doesn't overheat. And has a Targeting Computer. And Angel ECM.

Because fuck you, is why.

You can probably squeeze more damage out of a fighter but it'll be tough to beat the combination of heat efficiency, speed, and armour.
>>
>>50445738

To be fair, Total Warfare fucked with so many long-standing things and was worded in a way that goes beyond merely verbose and into the realm of deliberate obfuscation.

My group legit thought the rules for MASC had been revised to bump the TNs up by one, among other things, after having read it.
>>
>>50445626
This is now a combine thread you must go kimochiiiiii to cereblate your grand victoly

And they are called wakazashimans you barbarians
>>
>>50444906
Frankly the "Great" Houses having mechs, ASFs or warships is Mary Sue as shit too. They're all colonial tinpot dictatorships that would be better off in Mother Earth's caring embrace.

Hail McKenna.
>>
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>>50445626
>>50445809
Let us take this time to once again salute a great hero.
>>
>>50443602
ZEON DINDU NUFFIN
No but fuck Gihren, he fucked it all up.
Zeon designs are fantastic though
>>
I've never read the Dark Age books but how did the Steel Wolves invade Terra? Was it that utterly undefended?
>>
>>50446519
Literally no SDS or aero defense and only 1 company of mixed troops onworld. It was a fucking joke. At least by the 3135 Civil War, there's 3 regiments onworld.
>>
>>50446554
Did the book have one of those 'my god theyre not invading xxxxx theyre invading TERRA!' moments? I love thosr
>>
>>50446680
Not really. It was presented like any other bumfuck backwater place like Mallory's World or wherever. No "Oh shit, look at the O'neil Yards in orbit" or "Oh shit, look at those megalopoli taller and bigger than any other civilization." Terra was more used just for pointless random real geography references than represented as the crown jewel of human space.

The Republic Civil War wasn't much better in that regard. They crank up the forces and obvious tech a bit, but you never get the sense of scale that should dwarf everything else.
>>
>>50446732
Fug
>>
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>>50430898
Stat me, anons.
>>
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Did an emergency refit for one of my players when all autocannon ammunition was done and there were no repair parts for the AC/10.
>>
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>>50447349

BT doesn't really have an analogy for Multi-Meltas and completely lacks the kind of power fields those have.

But here. It'll murder conventional infantry by the APC-load and mess up tanks or battle armour.
>>
>>50447360

There should always have been a variant that replaces the A/C-10 with a PPC or LL and fixes that terrible armour.
>>
>>50447439
Using FF I could only get 12 more points, but it had to do considering the time. And yeah, this was a decent upgrade for the battlefield. My pilot consistently after this emergency refit was pounding ass at range.
>>
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>>50447468

I meant like this (or an LL with another two MLs) even from the 3020s when it was built.
>>
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>>50447431
Calling it a pair of plasma rifles was clever. I rather liked that.

Though it seems you've forgotten that there's a CT-mounted machine gun, as I'm assuming the pair of machine guns is the anti-air cannon it has on its carapace mount? I'd have assumed AC/2s.

I'm curious as to your take on this guy. Maybe try it as a 70- or 75-tonner? It could give you more options/space to mount all the weapons on this bastard.
>>
>>50447500
I get where you're coming from. I like it.
>>
>>50447523
I would guess four SRM-4s for that launcher up top.
>>
>>50447534
I would do it as a Thunderbolt or LRM. He'll, even a couple of RLs.
>>
>>50447534
>>50447646
I'd go dual MML 9s, or ATM 9s if mixed/clantech.
>>
>>50447534
>>50447646
>>50447728
With the mech's design aesthetic, would you think it would be more in line of a Comstar design maybe? I don't know. I don't have much experience during the Jihad era.
>>
Catalyst's new store is up. It's not as eye-watteringly bad as the last one.

Plus 30% off everything whilst it's new.
>>
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Is a Hunchback a good partner for a Hatchetman in close combat?
>>
>>50447953
It is now.
>>
>>50447958
I thought about making a 5/8/5 movement profile to give it extra ammunition for the big gun, but I kind of wanted it to be a complete nasty surprise to swift mechs like the Phoenix Hawk and Commando, and for it to be able to brutally back stab bigger mechs.
>>
>>50447989
If you're not married to a particular era you could do 5/8/8 with IJJs too.
>>
>>50447995
Er wait, nevermind, no you can't, the crits aren't there. Derp.
>>
>>50447953
It's like a mix of the two Lyran Hunchies
>>
>>50447953
Would that thing work with a light scout lance as a lance leader?
>>
>Wanting to get into Battletech for awhile
>Thinking of picking up the introductory box set for Christmas
>Go to Amazon
>Only available from third party sellers, who are asking nearly $200 for it

wat do /btg/
>>
>>50448313

Get it from somewhere else. Depending on where you live there should be a game store with one that can mail it to you for less than $200.

Alternatively, wait five years for CGL to get off their asses and issue a reprint, then buy it then.
>>
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>>50448313
I take it you're not interested in downloading the old counters and playing with paper and cardboard cutouts like some of old timers did back in '85?
>>
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Norman Battle Bump
>>
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>>50447523

Didn't notice the chest-mounted Stubber or whatever that was, but then BT is no stranger to seeming weapons ports that do nothing either.

For the Crusader you pretty much need to go to 100 tons to squeeze it all in. Some kind of battle cannon, an autocannon, two missile launchers, two stubbers, and two underslung lascannons? Something like that, any way.

The aesthetics of 40K are very different to BT. The closest any walker I can think of in 40K to BT appearances is maybe converting a Marine Dreadnought into a 'Mech with an ICE engine or something. Tanks, flyers, and space ships are a lot better. That aside the only unified appearance that anyone has going are things like the Celestials for the WoB, Chinese-styled stuff for the Cappies, and Samurai-styled stuff for the Dracs.

So since appearance is out you're left with loadout. A GR and a R-A/C is pretty suggestive of the FedSuns.
>>
So I'm reading into the Dark Age fluff books for the first time and... what's up with House Liao exactly? It's like even when they lose they win. Like how their Dynasty Guard "wiped out" THREE Nova Cat Clusters during the Confederation's border war with the Republic. I mean how experienced are the Capellans at fighting Clanners to begin with?
>>
>>50449864

You are only realising this? They have been getting this sorta treatment since the Pre-FedCom Civil War shit. Like using chemical weapons with no consequence "Oh wait, Its only a rogue actor... who just happens to go off to help her brother". Urgh.
>>
>>50449952
I dunno, back then it seemed like the exception rather than the rule.
>>
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There can never be enough Fed Hatchetman.
>>
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Stat this protomech.

Alternatively, stat it as quad BA.
>>
>>50450927
Is there software for this? I don't see anything in Megamek Lab or SSW. Also decent mecha kitty picture.
I call first dibs to name it: "Sun Lion."
>>
>>50450927
Tangentially related question:
What is the benefit of quad BA? Are they similar quad mechs?
>>
>>50451278

Better ground movement. A Medium Bipedal can only get a Max of 3 Ground MP. A Medium Quad starts out with 2 (unlike the 1 for a Biped) and can get a max of 5.
>>
>>50450958
Screw me with a rake. Found it.
>>
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>>50450927
Sun Lion?
Sun Lion
Meow
What's the real name of that bad boy?
>>
>>50449864
Well, they let the capellan equivalent of Medron Pryde write the lore, so the results shouldn't be a surprise
>>
>>50451369
Is that it? Or can they also get better weaponry? I don't generally use BA, so I really don't know.
>>
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>>50449864
It's superior CCAF training. Remember theirs was the only force to win their Great Refusal match *without* having a Mary Sue character involved.

Smaller army = quality over quantity. No big surprise. Plus clansmen are overrated once the tech gap has been narrowed, and it was.
>>
>>50451892
>Plus clansmen are overrated once the tech gap has been narrowed
Does this include the skill gap as well? I thought Clanners got a skill bonus as well.
>>
>>50451864
>Or can they also get better weaponry?
They don't pay that additional movement point in weight, so they got more room for weapons. I can't recall if they get more torsor slots though.
>>
>>50451902

In fluff, yes. Clan pilots fresh out of school are equivalent to ~15-to-20-year IS veterans. This is something that has existed since the old Stackpole books and (somehow) has not been retconned like seemingly everything else about the early clan Invasion.

Rules-wise, no. Clan Mechwarriors used to be 3/4 as the default. Now with TW, they are 4/5 as a default and have to pay full BV price to be 3/4 just like everybody else.

So there's a disconnect between the fluff and the rules when it comes to Clan Mechwarrior skills.
>>
>>50452106
That's not a disconnect. BV measures how strong a unit is. If it has a higher piloting or gunnery skill, it's worth more: how it got those skills is irrelevant. 4/5 is only a baseline in terms of costs.
>>
>>50452106
>Clan pilots fresh out of school are equivalent to ~15-to-20-year IS veterans

Its almost like they were incorporated at a very young age into a social caste whose sole purpose in life is to fight and die for their clan. Oh, wait.
>>
So big question:
How young is too young to get the little ones into robits?
>>
>>50452106
That's interesting because in my early days of dealing with clanners, that skill gap on more occasions than I'd like to remember benefited by that skill increase.
>>
>>50452459
6-8 is a good lower bound IMO
>>
>>50452216

I don't disagree that Clanners SHOULD pay the going rate for 3/4 skills. Only that the fluff of "all Clanners are equivalent to IS vets" is not actually represented within the rules.

If there was a rule that mandated that ALL Clan pilots HAD to buy 3/4 pilots, then that would suffice.
>>
>>50452459
I was in preschool when my dad got me into it.
>>
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>>50452459

My kid turned 6 in October-ish, and he got pic related** among his presents. He's been badgering me to give him some minis of his own for a year or so now, so this felt like a reasonable time.

I've been working with him on a *severely* stripped-down version of BattleTech and playing only on the Open Terrain mapsheets.

Ruleset:
-No internals, no heat, no TMMs.
-Use movement MP (only walk/run right now)
-Use shooting rules (skill+AMM+range+terrain; do not use TMMs),
-Use normal Boot Camp damage rules (lose all the armor on a location, lose the location).

It's been working pretty well thus far. I planed to introduce Jumping movement this weekend (before my wife managed to wreck her own car with no help from anybody and screwed up my free time), and I plan to start using standard BattleTech mapsheets (with the other terrain types) before Christmas.

I got a 2e BattleTech boxed set for Christmas when I was 6, so I don't feel I'm starting him especially early, given I had to figure it all out myself and he has a teacher.

**Yes, I know those are mostly Drac Mechs with a Davion scheme. His favorite colors are green and white, and those were the spare introbox minis I had lying around.
>>
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>>50452623
Now THAT is a story I'd like to hear about.
>>50452649
Now that is neat. Seems like you got a smart kid developing there.
>>
>>50452787
It's not like it's particularly inspiring or anything. I looked over the shoulder of my dad to watch him play computer games, and while Master of Orion 2 was a bit complex for me he figured out a way to allow me to play Mechwarrior 3.

He set up a map of my choice of mech vs. one elemental, killed said elemental, and I wandered around the empty map and came up with my own stories. I loved doing it, and the robots were cool. The Owens was by far my favorite at age 4.

By the time MW4: Mercenaries came around I was smart enough to actually play it, and more importantly hooked on the series as I have remained to this day.
>>
>>50452406
Why are you talking like that?
>>
>>50452649
Why didn't you bring him in as a Capellan if he likes green?
>>
>that guy who roleplays his pilot as having an Australian accent all the time
>yells "Death from above, Sheila" when he attempts it
>will play any faction without complaint

Who is that fun guy in your group, /btg/?
>>
>>50452910
Because that would be child abuse
>>
>>50452910

I still want to be able to care about what happens to him.
>>
>>50452459
I was 3 or so when my dad started letting me push his figures around the table, at least until I sank a Constitution class by wishboning it. When I turned 5 I was allowed to play BattleTech with them, though it was mostly "I wanna shoot that green guy!" and dice rolling, since it was a big table and people remembered the death of the USS Gyrfalcon. I started seriously playing when I was 7 or so, so uh... if you take just shooting and doing math for TNs, I've been playing 21 years. And now I feel old.
>>
If you want to get your kids into BT you should train them Clan style.
Pull them out of school and run tourney's every day, if they don't win don't feed them.

Make sure to withhold parental affection and threaten to sell them to the circus if they lose.
>>
>>50452910
>>50452993

I swear I typed this first time.

I'm not worry about the factions or fluff for a while. As he learns it's just about pushing giant robots around the table with dad.

The time to introduce factions and all that is a few years down the road. So while they may be in Davion paint schemes, that's just because they had a nice paint scheme that matched the colors he likes, and I had a very old Davion decal sheet that was in the "use it or lose it" stage, and I hate seeing "unfinished" paint schemes without numbers and insignia. He's not being brought in as ANY sort of "faction" fan.
>>
>>50452854
Still, that sounds so cute.
>>
Is there any chance someone makes minis based on the MWO look? I really prefer the bulky "tacticool" look of the MWO versions.
>>
>>50452459
I started when I was 10 or 11, with the 4e box set and BMR(r), and I got it pretty well
>>
>>50453078
Constitution... was your dad playing one of the old Star Trek Starship Simulator games form FASA?
>>
>>50453191
Seek out a fellow goes by Warhansa, should have a few leads for you
>>
>>50453218
Yep. I've still got his three fleets. 20 Klingon Ships, 15 Romulans and 30 Feddies. As well as all the games too.
>>
>>50453268
Thanks bud.
>>
>>50452988
It's abuse not to settle him in best faction.
>>
>>50452993
But you're a MoCfag. Why wouldn't you love your master?
>>
>>50452910
He mostly had Drac mechs

Speaking of factional mechs, what would be the most common for a Capellan command in the introtech days?
>>
>>50453812
All vindicators all the time, stiffened with Thunderbolts, bugs, urbanmechs, and a lot of cataphracts in the later introtech period, plus the occasional catapult and of course an assortment of the standard unseen and assaults
>>
>>50453812
Mostly what this dude says >>50453862, with the addition of Blackjacks, JagerMechs, the odd Cyclops, and a few Striker assault 'Mechs, since apparently they had a bunch nobody knew about just like the other retroactively added SLDF crap. They also get the Charger from the Dracs.
>>
>>50453862
>>50454094
Oh, and of course they also had their share of the 55 ton trio, though I think they mostly had... Shads? That sounds right.
>>
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>>50452459
In answer to my own question I got into it because of FASA's Star Trek games. I think I was around 11 when I saw Battletech's second edition with ST stuff and I looked at it, and the back of the box had me curious. I didn't have any family members into it.
>>
>>50453307
Awesome! I used to play as well. My minis are in crap shape, but possibly might be serviceable.
Andors, Reliants and Chandleys everywhere.
>>
>>50454114
I think they has about even numbers of shads and griffins, but not as many wolverines
>>
>>50454304
Which is weird because at that time, the Cappies had the "worst" of everything so you'd think it'd be stock Shads and Wolvies, since the Griffin is arguably the strongest base model of the three. Also, them not having at least one house version of one 55trio 'Mech is a crime. At least, I can't think of any off the top of my head.
>>
>>50454304
Didn't they have a Wolverine factory on Nanking?
>>
>>50453862
>>50454094
>>50454114
Their production was pretty limited, right? A jab at command economy in those days I think. Were their formations pretty uniform in mech composition at lance and company level (eg a lance of Vindicators or a whole company of bugs) or mixed badly?
>>
>>50454594
>lance of Vindicators
Yes.
>mixed badly
Outside those lances? Yes again. They filled slots with what they had available, which was ton for ton lighter than everyone else on average. They even put UrbanMechs on the front lines (but for some reason not the phenomenal Cicada variant they had with a PPC and Machine Gun knees) out of necessity.

They did have some good stuff though, like the Whammy 6L and their Marauder is actually decent even though it looks like a junkyard refit.
>>
>>50454304
I feel like they'd have less griffins (because they only can get them by imports from the TC, who generally severely disliked them in that era), and more wolverines, since they were surrounded by people using a lot of wolverines and less griffins
>>
>>50454660
Reminder that the Federated Suns bought every single spare Shad from the MoC so the Caps didn't get shit from that end of space.
>>
>>50454686
Did they, though? The only source for that is 3050 original, which people in this thread keep saying has been decanonized
>>
>>50453078
>at least until I sank a Constitution class by wishboning it

wait what
>>
>>50454832
I picked it up by the saucer and nacelles and snapped the nacelles off.
>>
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>>50454848
He was probably thinking of this one
>>
>>50454822
>TRO:3050
>Decanonized

People talk about the dipshit 3039 tech retcons and the StratOps retcons of the refit kits. That's it.

Which hopefully, like other retarded decisions such as rereleasing the Warrior Trilogy with 3060's PP mechs, that will get rolled back and fixed at some point.
>>
>>50454649
Why not the Cicada?

And what were their assault options like? I'm going off memory but weren't their only factories for assaults left in StIves making Victors, Emperors and Highlanders?
>>
>>50454822
>which people in this thread keep saying has been decanonized
It's just one shitposter, ignore him
>>
>>50454911
They don't make the Emperor until the 3050's and the Highlander is the biggest joke of TRO:3039, with their plant making more of them than the sum total of Catapult production by 3025. But I tend to throw out the really retarded downtech stuff.

A few lancelots or bombardiers left in the Combine and downgraded like some of the 1st and 2nd SW machines still kicking around? Sure.

Lyrans cranking out Flashmen on a line as big as their main Thunderbolt line in their dwarven city factory on Hesperus? Fuck that and fuck them.
>>
>>50454911
No idea; the fluff for that variant says that they only use them at their training academies for some reason.

>assaults
Stalker
Cyclops
Striker
Victor
Charger
>smattering of
Battlemaster


The Emperor was made in Lyran space and the Highlander... I don't really care for that retcon at all but apparently they have some, yes. Not many though. And yeah, they lost the Victor factory in St. Ives; they also lost the Blackjack factory making the BJ-3 which incidentally would have put them back on track to being a decent military force since for the time period it was amazing.
>>
>>50454995
Did you know that the BJ-3 line was axed to make the VLK-QD1 by the Capellans after the St. Ives war? I like Valks but that's a fucking travesty.
>>
>>50455038
No, I did not. The fuq? That's pants-on-head grade right there.
>>
>>50454889
>rereleasing the Warrior Trilogy with 3060's PP mechs

U wot
>>
Ok maybe you guys can help me and my group?
We aren't war gamers, but I love painting Battletech miniatures (and just Battltech minis, other figures do -nothing- for me. Go figure?) and I have a fuck huge colletion of miniatures.
I wanted to use them in a RPG format.
I tried creating my own shit + Alpha Strike rules and it didn't grab my players.
I tried Time of War and they gave up mid way through character creation.

They love narrative-like games such as Marvel Heroic Roleplaying and Icons (I love those, but I normally dislike FATE).

Is there any campaign system/RPG system that got Battletech homebrewed I can check? Thank you.
>>
>>50455309
You could try the older versions of the Mechwarrior RPG, specifically the 2nd and 3rd Editions, whichever floats your boat. My group usually plays with the 2nd Ed rules since that's what we're used to, and if application of giant robot violence is necessary, we simply switch to tabletop.
>>
>>50454995
Are the BJ-3s the ones with DHS like in the 4th Succession War or something? What's up with that?
>>
>>50455252
Those ebooks they had to take down awhile back before they started rereleasing them again? They actually comissioned new art for the originals that had unseens on the covers and were moving toward PP straight replacing the unseen. This would have been back right around the 25 years of art and fiction debacle where the staff was sore about getting fucked by the secret court agreement.

I believe they even saw real paperback release in the german market, by fanpro.
>>
>>50455387
That is such an awkward pose for that mech. I almost didn't see it's left leg.
>>
>>50455369
>What's up with that?
They were equipped with these weird prototype DHS that were developed in the 3020s, not the SL type
>>
>>50455530
Awkward is what the PP Marauder epitomizes. It really is what you expect the Cap marauder to look like when they finally made their own. Gangly, lots of flat surfaces that are easy to repair the armor of, less complex actuators, big cockpit so you don't have to waste a bunch of extra advanced electronics like the sensor and comm package of the standard version that also made it such a good command mech.

The real mistake was having everyone else base their new models on that one.
>>
>>50455038
>>50455055

There has been a lot of fuckery with that Blackjack. The fluff (and I think even record sheets since there has been questions about it on the OF) keeps flip-flopping between it having proper DHS and just having Freezers.

It would make more sense if the line was converted to make Blackjack Omnis but the Valkyrie upgrade is a pretty good if somewhat bizarre replacement.

Cappies also get a decent spread of mediums at the time, so it's not like having it changed over in the '60s is that much of an impact.
>>
>>50455598
THAT is a Marauder?!
>The things I've seen...
>>
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>>50455755
>it hurts to xin sheng
>>
>>50455838

Well, stop doing it before you go blind.
>>
>>50455838
It's Wang-Chunging.
>>
>>50455838
I actually like this Marauder, and I was a Robotech fan as a kid.

>>50455673
I recall the lore I am familiar with saying they were Freezers, but unlike most Freezer mods they didn't just replace the external sinks, they refitted them at the factory to be included in the engine too. So they were volatile, but they essentially had a DHS twin PPC jumper with quad MLas for brawling in 3030.
>>
>>50455962

>I recall the lore I am familiar with saying they were Freezers, but unlike most Freezer mods they didn't just replace the external sinks, they refitted them at the factory to be included in the engine too.

You definitely can't do that under the current rule set and I'm not too sure if you can under the original ones either.

If I were at CGL I would resolve it by saying there was an early version with prototype DHS (call it the BJ-3X) and a production version with proper DHS (the -3).

And then say any in-character confusion is the result of MIIO fuckery and/or ComStar dropping the ball when writing the TRs.

But that would be sensible and actually resolve the issue, so we have Schroedinger's Blackjacks instead.
>>
Is there a source that lists mechs developed by each faction in order by year?
>>
>>50456064

Dear God, no.

There's a few hundred chassis now, many of which have variants. I get a bit OCD about fluff accuracy when I do things, up to and including tracking spreadsheets (OK, so *very* OCD) but that would be an undertaking of the highest levels of autism.

Closest thing to that is the Master Unit List, which lists the book the design comes from and when it was introduced.
>>
>>50456031
Yeah the rules never stopped them before, so... it's always been an odd duck. With the retcons surrounding SL tech and everything I wouldn't be surprised if they did exactly what you are suggesting at some point.
>>
>>50456113
It's just there always seem to be retcons so when I'm figuring out what mechs were made for a certain faction in a particular decade I just want to make sure I don't miss any.
>>
>>50456150

Meanwhile, I am now creating a merc company called Schroedinger's Blackjacks.
>>
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>>50456202
I like it
>>
>>50456188
It'd be a very useful resource, but also would take a very long time to make unless the person working on it was a NEET or very very dedicated.

>>50456202
Godspeed you glorious bastard. Blackjacks are so quirky that I'm surprised there isn't a group built around them already, at least that I can think of. They always perform well for me, AC/2s and all.
>>
I'm surprised ComStar didn't do like Wolf's Dragoons and create a fake merc unit to work for all the Great Houses, learn their tactics and weaknesses and try to advance their agenda of more war to destabilize the Inner Sphere.

Or did they used to use ComGuard masquerading as mercs in the past?
>>
>>50456235
Steiner or Davion?

This is important
>>
>>50456278

They had literally no need to.

ComStar was handling at least 99.999999% of the Sphere's communications, including sensitive military stuff. They handled a lot of merc stuff in general, and ROM was also omnipresent and extremely competent.

Making a merc unit to do that would arguably be weaker OpSec than what they were already doing, for questionable gains in intelligence.
>>
>>50456278
Comguard were never used at all until the attack on the NAIS in the 4th War.

Blakists did the "pretend to be a merc" thing but mostly to have a unit they could move around without suspicion rather than intelligence. They still had most of the real ROM after all.
>>
>>50456331
Could have served a useful and practical military intelligence role.
>>
>>50456377
ComGuard actually was used a handful of times before the NAIS raid. Tirptiz Affair, Jolly Rogers, etc.

Speaking of the NAIS raid, since that ComGuard unit was supposed to be a precise recreation of Liao's Death Commandos, I'm surprised how crappily the DC actually were equipped.
>>
>>50456550
I mean they're caperrans theyre doing the best they can
>>
>>50456550

If they had decent gear, Hanse Davion soloing a company of them all by himself would be even more retarded than it already is.
>>
>>50455838
Da hell?
>>
>>50455962
>I actually like this Marauder, and I was a Robotech fan as a kid.
Just... just why?
>>
>>50456235
Someone's front torso is well armored. That most definitely a heavy mech.
>>
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>>50455838
Straight nasty
>>
>>50456683
Plz do not lewd the Nagelring's latest graduate she placed in the tops of her class and recieved magnum cum loud honors
>>
>>50456663
Because I don't fanboy over things and take them for what they are. That said, it does kinda look like it should be a lighter 'Mech overall. The PP version I mean.

It's easier to enjoy more things when you don't hold anything sacred.
>>
I just downloaded the latest Megamek HQ to try an ATB campaign. Haven't touched it in almost two years.

I now have four options for presets which is definitely a new feature.
Official ATB
TW standard
Simple
Taharqa MW2ish

Any reason not to use the official ATB?
>>
>>50456663
Not him but it's a proper Capellan junkpile like the Cataphract or the Vindy. The Davions and Lyrans looking at it and going "Boy howdy, we need some of that." is what makes shake my head.
>>
>>50456850
Now comparing that walking junk pile to the Cataphract makes more sense. Space Chinese build pretty pagodas, but ugly mechs.
>>
>>50456850
>boy howdy

Those are OUR words you are not ALLOWED to use them
>>
>>50456235
>looked up this chick awhile back
>one good hardcore scene
>everything else solo and lesbian junk
I'd have felt it was less of a waste of time if the one good scene wasn't the easiest to find.
>>
>>50456796
>It's easier to enjoy more things when you don't hold anything sacred.

You're the worst kind of battletech fan.
>>
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>>50456918
Yep.
>>
>>50455838
I mean, it's not a horrible mech, but it sure as hell doesn't look anything like a marauder. I wouldn't mind reusing the art for some kind of capellan stopgap machine in the 40-50 ton range
>>
>>50456883
>lesbian junk
Tell me more.
>>
>>50456881
I knew it was a mistake to send those floating liberal space schools to the outback. They've social justified the whole damn periphery march!
>>
>>50456883
>everything else solo and lesbian junk
Well, some of us are weirdos who are into that shit, so would you mind posting the name?
>>
>>50453191
also look to eBay for MWO-styled metal minis with better sculpts.
>>
>>50456985
Case Amber

Best day of my life
>>
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>>50453726

>pic related

>>50456883

Why would you even say that without providing links so that others may form their own opinions?

>>50456824

From what I'm led to believe, those presets are for the game rules in play by default. TW-standard will force all rules to be run via TW-standard rules. So no more floating crits (unless you manually select that as an option).

TW standard will produce a game most like the tabletop experience. Official ATB will likely be somewhat more fun, though. Most of the optional stuff ATB uses by default tends to be optional rules in the tabletop that are kept optional because while they're fun, they add too many more dice rolls.

>I hope I'm remembering that right. It's been a while since I started a new campaign; I'm busy actually playing mine through.
>>
>>50457044
Are IK's minis really that much better than Warhansa's? I have some of his Catapults but I don't have any Warhansa to compare to.
>>
>>50456993
>>50457087

Gentleman, you must brush up on your google-fu. Or just look up porn enough that google knows where to throw the search results. dunno why that anon didnt bother naming the pic or didnt expect to be asked for sauce.

Kylie Page
>>
>>50438826
What in god's name is wrong with these people?
>We want LAM rules
>Vehicle rules in a book with no vehicles
>Infantry rules
>StratOps customization rules
>LAMs, AGAIN
>Aero rules
>Campaign rules
Do people not grasp what a book titled "The BattleMech Manual" which is billed as an "option instead of Total Warfare" is? Xotl, how you're not calling everyone in that thread a fucking idiot
>>
>>50457129
>Gentleman, you must brush up on your google-fu.

Wait, is the "search by image" function working again? I thought it wasn't - that's why I outright asked instead of doing due diligence. Sorry about that.
>>
>>50457140
LAM/QuadV/Tripod rules would all be decent to have if CGL had any intention of making any of that mainstream.

Since they're not. I say tear out the quad rules to save some space.
>>
>>50457096
The catapults are his worst ones IMO, with the mold lines going right down the center of the missile pods making it a bitch to clean. The other ones are beautiful and usually come with variant parts. Still mad I missed out on the Monster he had up for a while.
>>
>>50457171
I just right click and search image in chrome. You must train your google spyware like a pokemon. A venerable pornhound.
>>
>>50457193
Didn't Xotl say it was all Tournament Legal stuff as of the DA? I mean, I'd want Tripods. Quadvees and Superheavies as baseline, but LAMs not so much.
>>
Approaching bump limit.
New thread: >>50457230
>>
>>50457197
Yeah not sure why he did it that way. They're nice otherwise though. It's just $4 a mini savings plus the free shit Warhansa seems to hand out for orders over $100 adds up. Aussie postage is terrible.
>>
>>50457087
Alright, thanks. I went with the ATB and will tweak a few things that seem like they might be fun that won't break or slow down princess (like individual initiative which actually helps speed up calculations).
>>
>>50456235
That's not a battlemech.

Why the hell would anyone in a battletech thread want to look at .... oh.

Never mind
>>
>>50456550
Tirpitz Affair
Painted their aero fighters white like everything else they own.

yeah, good misdirection.
>>
>>50456781
>nagelring
Hanse pls, not all blondes are lyran
Thread posts: 324
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