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/btg/ Battletech General

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Dracs gonna Drac... sexily edition

The /btg/ is dead - long live the /btg/!

Old thread: >>50372159

=================================

BattleTech video-game pre-alpha gameplay
https://www.youtube.com/watch?v=FjEeDz51pHE (embed)

==================================

>BattleTech Introductory Info and PDFs
http://bg.battletech.com/?page_id=400

>Overview of the major factions?
http://bg.battletech.com/universe/great-houses/
http://bg.battletech.com/universe/the-clans/
http://bg.battletech.com/universe/other-powers/

>How do I find out which BattleMechs a faction has?
http://masterunitlist.info/

Unit Designing Softwares
>SSW Mech Designer
http://www.solarisskunkwerks.com/
>MegaMek Lab
http://megameklab.sourceforge.net/

>/btg/ does a TRO:
http://builtforwar.blog(not spam)spot.com/

>How do I do this Against the Bot thing?
http://pastebin.com/pE2f7TR5 (embed)

>Map of /btg/ players (WIP):
https://www.zeemaps.com/map?group=1116217&add=1

>Rookie guides
http://pastebin.com/HZvGKuGx (embed)

>Sarna.net - BattleTech Wiki
http://www.sarna.net/wiki/Main_Page

>Megamek - computer version of BattleTech. Play with AI or other players
http://megamek.info/

>BattleTech IRC
#battletech on irc.rizon.net

>PDF Folders
https://www.mediafire.com/folder/sdckg6j645z4j/Battletech
https://www.mediafire.com/folder/cj0tjpn9b3n1i/Battletech
https://www.mediafire.com/folder/tw2m414o1j9uj/Battletech_Archives

MechCommander & Mechwarrior 3 pilot voices and SFX
http://www.mediafire.com/file/pehas5xyoaocfaz/2016-11-12_MechCommanderGold-Pilots-with-Instructions.rar
http://www.mediafire.com/file/wplodo9q9f1f377/2016-11-19_PC_Mechwarrior3-SFX-Vocals.rar
>>
I actually read that Strategy and Tactics blog a couple days ago but the series cuts off kind of abruptly.

I'm looking for that kind of thing though, a primer for how to play the game properly for people who understand the rules but are lost when it comes to tactics, unit selection, when to do what, etc.

Any suggestions?
>>
>>50394920
BUTTE HOLD

FUCK THE PURPLE BURDS

KILL THE SNEK

EAT BURGERS

SHIT ON THE FATSO

GAS THE CAPS RACE WAR NAO
>>
>>50394958

There's a book called First Strike! that helps with some of this but I can't spot it right now in the .pdf archives.
>>
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Steiner best girl.
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>>50395111
Surely you mean Davion.

Seriously, it must be good to be Victor. You get not only Omi Kurita, who is the National Waifu of the Draconis Combine, but Isis Marik, one of the hottest and most eligible daughters of a Successor State leader? If only Vic's children had not been swept under the carpet during the dark age, and we could have had a Steiner-Davion-Marik.
>>
>>50395361
But I like a little german-crazy in my women. I want to fear for my life all day; every day and have rough bizarre german-pron sex. Is that so wrong?
>>
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>>50395283
>Even worse, it's a M-16 with no possible place for a buffer tube.. Leading to some questions on how it actually works inside.

>TONIGHT ON FUTURE WEAPONS WE SEE THE FUTURE OF WARFARE
>>
>>50395358

I'd rather not share the full fluff/stat writeup, but I'll share my design notes and some excerpts, sure. There are actually two DropShips submitted, both intended to be used for people RPing merc units.

Design notes:

Project 6
Lance-sized PC DropShip
TEUCER

Right, so I actually designed the Ajax first, and did this ship (named after Ajax's half-brother, natch) later. Since I knew what I wanted out of the Ajax, doing that first, and then making this as sort of a "half-step" toward the final Ajax design seemed easier.
To put it bluntly, existing DropShips SUCK for purposes of RPing a merc unit. There's no cargo space, no room for any sort of complementary vees (right now, you're 100% certain to end merc unit creation with some vees if you make a Mech unit, as per FM:Mercs(r)), no room for support staff or dependents...they suck. And they explode and kill your whole unit if a medium ASF (or something bigger) looks sideways at you, and frankly a ton of GMs don't realize that so if anyone ever has to play the "land the DropShip" scenario against a defending ASF squadron, you're likely to have a Bad Time.
So the Teucer and Ajax are supposed to fix all that shit.

>cont. Have I mentioned I hate character limits?
>>
>>50395541
>cont

The Teucer is most properly compared to the Hamilcar Dropship, not the Leopard. They're both intended initially as SpecOps DropShips, carrying a mix of troop types. The weapons grid on the Tuecer is intended to be low-tech and fairly generic, with standardized weapon turrets (which I imagine simplifies maintenance). It's *enough* for the design, and arguably superior to some military Mech-carrying Dropships. Batteries of multiple SPLs are a "thing" on a TON of my Aerospace designs - I admit this is a personal quirk. SPLs require no ammo, provide anti-missile defense, they're cheap and easily available, they can be set to anti-aircraft mode and are accurate in that regard...they're basically the perfect point-defense weapon. The fact they build a little more heat than MGs is frankly moot - a few dozen points of heat on a large craft almost never actually matter.
It's a decent design, but not highly optimized. The engine thrust basically IS a waste as the fluff indicates. It doesn't help you get away from ASFs, and actual assault dropships that might be used as a combat air patrol are all going to be faster than you as well - but the speed made sense for the SpecOps mission role.
Like the Merc ASFs, this is made to be as "open-deployment" as possible. Absolutely everybody deserves access to it, because anybody who has a small merc unit would want one of these, and TPTB have inexplicably failed to realize the merc units their players ACTUALLY PLAY need a DropShip actually capable of supporting the merc units in question. Oh, and this ship costs more C-Bills than a Leopard...but it doesn't cost more CB than a Leopard and a Mule (which is the common workaround for not having enough cargo on the Mech carrier).
>>
>>50395567
>1st Draft Fluff excerpt:

This ship class started life as a proposed Word of Blake DropShip class intended for special-operations use. Capable of carrying several types of Level II units, rather than the more homogenous Overlord or Union `Mech carriers, this unnamed vessel also different from normal DropShip design parameters by including enough cargo space for the Blakist units to operate independently of a formal supply chain for several weeks. While the vessel never made it into production, the full gamut of computer modeling had already been done...
...
Unusually for a military DropShip, the Teucer devotes space to several passenger cabins. Intended in the original plans for military specialists, these are often used by mercenary commands as bunks for support personnel (often medial and administrative staff), or as recreation rooms for bored unit members. This space allotment is quite popular with mercenary commands, and was developed further with O'Neil's Ajax-class DropShip.
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>>50395533
>I'M HOLDING IN MY HANDS AN IMI DEVELOPED LASER PISTOL, NAMED AFTER SPACE ISRAEL'S SPACE WAR, SPACE WAR 3.
>>
>>50395584

Project 7
Company-sized PC DropShip
AJAX

Pretty much everything I said about the Teucer's "niche" applies to the Ajax as well, just one step up. This is intended as an outright replacement for the Union for RPG merc players, for much the same reasons as the Tuecer. The design choices should therefore be relatively self-explanatory; standardized weapon turrets, plenty of cargo space, SPL batteries as requested, and so forth. There's only three things I feel require further commentary:
First, the Light Gauss Rifles. In Aerotech, LGRs are actually pretty decent weapons. There's almost nothing in the Inner Sphere arsenal which can reach Extreme Range, and of those, LGRs are the hardest-hitting choice, and they come with enough ammo/ton that you can actually afford to shoot them. Being able to sling 32 standard damage out to Extreme Range is outright better than the Union, which has fairly aenemic firepower. Again, if you're doing the "land the DropShip" mission against enemy ASF, this is intended to at least give you a *chance*.
Second, the Screen Launchers. I don't understand why these don't get used more often. Ammo isn't very expensive, they aren't faction-specific, they're DropShip-mountable, and they're one of the very, VERY few ways to effectively raise your TN to be hit in AeroTech. While the optimum mounting would be a unit forward and a unit aft (since enemy ASFs are going to get on your tail and stay there), I personally decided that a screen launcher being aft-mounted wasn't cool: the drive plume would disrupt the tiny particles in the screen, right? So this is a useful, but not optimum loadout.

>cont
>>
>>50394920
Daily reminder that nobody plays Battletech because it's a bad game
>>
>>50395605
>cont

Finally, what is probably the most "odd" thing - the passenger quarters. First, yes, I did the math, assuming maximum vehicle masses, and it can carry all those people, plus two additional squads. We get all those stories about merc units having to live on their Dropship for extended times...wouldn't they want to make that time as comfy as possible? This is entirely an RP thing, but I felt that blowing 2000 tons on "Role-playing" was worth it for a unit designed to be used in both a tabletop and a role-playing game.

>1st Draft Fluff Excerpt

...aerospace fighters is also carried; most mercenary units will operate far less than a squadron at a time. A full 2,400 tons of cargo space allows the operating unit to carry more spare parts and support gear than any other 'Mech-carrying DropShip design; having to leave salvage behind because there is insufficient room onboard is intended to be a relic of the past with the Ajax. Understanding that many mercenary commands practically live aboard their DropShips, [REDACTED] took the unprecedented step of including single-occupancy cabins for every MechWarrior, Vehicle crewman, pilot, Tech, and infantryman. The cabins are quite spacious, and can be reconfigured with relative ease to house up to two more people (notably a dependent and a child) in cramped conditions. A further fourteen cabins provide living quarters for the unit's doctors and administration staff. The bay space normally used for squeezing in personnel is instead given over to multi-use rooms that can be converted into additional mess halls, rec rooms, and so forth at the unit's discretion.
This comfortable occupancy does come at a price. The space taken up by cabins cuts into ingress and egress access for the unit bays; each bay has a relatively small number of external doors, so loading and unloading times are increased. Likewise, the number of life boats and escape pods aboard the ship are heavily limited.

>fin
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>>50395603
>>50395533

Every time I see those cut and paste jobs I think about how nice 2300AD's small arms looked.
>>
>>50395541

>everything in that post

And how. Exactly as you say, when I was looking into making a small campaign for mercs I ended up with the same conclusions - most units will need to use a Union and a Mule (or just a Union only carrying two lances at most.) I gave my unit a Fortress, which is fine for one scenario but not a realistic option for most units, considering the cost and rarity of the Fortress-class.

What we REALLY need is a retcon unit; a popular midsized Civilian dropship that happened to be excellent for conversion to a combined-arms small unit carrier. Because 3025 needs this as well.
>>
>>50395533
>tfw no space!FAL
>>
>>50396267

A while back when I was running a campaign I went through and rebuilt all the transport DSes to weight 25-50% more than their TR entries, changing little else to preserve their performance but enabling them to actually support the units they carry.

DSes and WSes are very much victims of the "stats first, construction rules later, do not contradict the stats when designing them with construction rules" approach FASA took.

I know I've harped on it before but the upgraded Leopard from the original printing of TR 3057 has a grand total of 5 tons of cargo, on a raiding design.

For the crew and combat personnel on a Leopard you go through 1.65 tons of consumables per day, so on the fourth day of travel everyone dies.

Which is still better than the Obsolete version where everyone dies after 24 hours of operation thanks to it having NO cargo at all.

At least 3057R improves it to 34 tons on the Obsolete and 72 on the Upgrade.
>>
>>50396599
You forgot two things that got ruled by Cray a few years back. One is that mechbays can use unused tonnage for storage. So a bay with a bug in it can hold an additional 80 tons of parts and supplies. The other is that dropships can be overloaded up to twice their mass in space, but you have to recalculate thrust based on the new mass and can't do any fancy maneuvers or combat without wrecking the structural integrity. You also can't land.

And for a collared DS, you can overload it up to the max capacity of the JS collar, as long as what you're shoving in the ship fits volumetrically. This makes things like the water tanker ships in jumpfleets actually useful.
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>>50396715

>One is that mechbays can use unused tonnage for storage.

This is common fanon but is contradicted by the actual rules which specify one 'Mech, with no additional cargo capacity for the bay. It is not and never has been a canon thing.

Likewise I have never heard of the other thing being an actual rule but have seen it proposed a number of times on the OF.

I am not necessarily opposed to either of those as solutions to the problem of logistical support on canon ships but they are not supported by the rules and simply redesigning ships to be slightly heavier with the additional mass going to cargo deals with the issue a hell of a lot more elegantly than any other solution regardless.
>>
>>50396599

It's a little better when you recall that the Leopard (according to the fluff on Sarna) was originally a Star League design meant to deliver an "Air lance" (i.e. a lance of 'mechs plus two aerospace fighters) into combat, and that's reflected in its design. A lot of the Star League era dropships are reminiscent of that - they really are *dropships* in the "surface to orbit" sense, rather than the "interplanetary capable vessel" implied by a ship capable of motoring in from the nadir/zenith drop point and back again. A lot of these designs originated in an era when they were expedited to be riding a WarShip in-system and their cargo allowances reflected that.

The Leopard adapts well enough for the Succession Wars/3025 era if you yank the two ASFs to gain 300 tons of cargo space, which is plenty for consumables, reloads, spares and loot. But even in 3025, when most parties are (arguably) hoarding aerospace fighters as precious military resources and refraining from attacking DropShips that much - well, only JumpShips are truly precious and universally spared attack. Aerospace fighters are more scarce, sure, and DropShips are hard to make anymore but they're still building more DropShips than they are JumpShips and they're just not as valuable, so the chances of garrison fighters taking a swipe are rather better. Plus the paucity of operable fighters means that a mere two might actually serve to get your dropship onto the planet and back off again, since defenses will probably be equally scant. So tl;dr it can feel pretty goddamn hard to give up those two ASFs, even in 3025 when you can get away with it fairly easily.

Can 72 tons of cargo get the full crew complement to a planet and back again, assuming a 9 day trip?
>>
>>50396774
>This is common fanon but is contradicted by the actual rules which specify one 'Mech, with no additional cargo capacity for the bay. It is not and never has been a canon thing.

It's not a bad idea, but in my humble opinion a distinction needs to be made between the support equipment required for mechs, and the tonnage available as pure "floor space;" i.e. volume reserved for a 'mech (assumed to be a max of 100 tons.) Using this as spare cargo storage is problematic because mechs are tall, with a small footprint - you can easily stack that volume full of cargo containers, sure, but you can't damn well stack them 50tons worth of cargo containers high and then make a Centurion kneel atop the pile, or something. Or go the other way and make the Centurion balance it all on its head like an Indian washerwoman or some shit.

Vehicles are a different matter (StratOps specifically notes that cargo bays convert to vehicle bays much easier than mechbays, since tanks et al can just drive off, but 'mechs are too tall and thus must be strapped down to big cargo pallets for stowage in a cargo bay.) They take up more space width-wise and aren't very tall, so converting vehicle bays to cargo should be a lot more permissive. Same for fighter bays. In fact the rules are probably too permissive vis a vis the storage you can get from fighter bays; it should be clarified how much mass/volume is occupied by the fighter's launch/recovery cradle and support/servicing equipment, and how many boxes you can stack there without actually removing the fighter support equipment.
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>>50396831
Just stack the cargo around the mech.
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>>50396776

>Can 72 tons of cargo get the full crew complement to a planet and back again, assuming a 9 day trip?

Easily, yes.

A lot of these things aren't as big a deal if you deal with the setting in abstract.

Once you start looking at it in detail it completely falls apart though.

One of the Leopard's primary roles is as a raider, and 34-72 tons isn't really enough to carry off the hauls of a raid. Certainly not enough to really support a Lance each of 'Mechs and ASFs for even a short campaign.

More broadly there are worlds that take 40-odd days to get to from the proximity limit of the star. Theoretically you can Jump to a pirate point and let the DSes off closer but fluff-wise planetary shipping is supposed to be handled from the Zenith/Nadir points rather than transient ones. That 40-day system is even fluffed as having stations spaced out so ships can resupply on the way in.

To be strictly fair the rules for consumables do substantially post-date the publication of stat blocks for DSes. But it's at that point they should have all been redesigned to accommodate the new rule set rather than leaving it up to players to bring in the fanon'ed "'Mech bays actually have 100-'Mech tonnage cargo space each" rules to deal with the issue.
>>
>>50396842

'Mech bays also include a system for getting them into launch tubes for combat drops in a matter of moments.

I sort of expect stacking crates around the 'Mech will have an impact on that.

My personal rule for anyone who wants to use the "100-'Mech tonnage cargo" thing is that it's fine BUT the whole bay is then treated as cargo. Which means no combat drops, and the 'Mechs have to be unloaded as cargo rather than just walking out as fast as they normally can once a DS is where it needs to be.
>>
>>50396774
"Our own crews like to load up as many ’Mechs in the bay as possible and hot drop the ones inside the cubicles to establish a safe landing zone. Once there, the rest of our machines unload via the heavy-duty ramps that come out from each ’Mech bay and then load back up, arms fi lled with swag. These, of course, are options the House militaries generally don’t rely on. Instead, they use the extra bay space for bare-bones quarters the MechWarriors and their “pit crews” can use during transit. Now, if we had time for luxury like that, we’d be mercs, not pirates. Remember that distinction."

Straight out of Tech Manual. The rules are the "proper" way, not the only way.

"Each component cubicle in these bays includes maintenance and/or launch facilities for a
single ’Mech (or aerospace craft, as appropriate), as well as basic facilities
and bunking for said unit’s crew and technical support personnel."
>>
>>50396864
>at that point they should have all been redesigned to accommodate the new rule set

Sorry, not by FASA, FanPro, or CGL policy. No unit statline retcons, except for actual errata which fix honest errors. All TROs, even the ones from 30 years ago, must remain valid, or else the neckbeards actually will kill the line devs, instead of just showing up at Herb's house with a gun.
>>
This whole clusterfuck is exactly why I always start my mercenery units with a mule. I just don't take contracts with assault drops, which is a good idea no matter what you operate, because it's a really easy way to get literally everyone killed and doesn't even pay much more.
>>
>>50396951
>Starting a merc unit with their own transport
Well look at mr fancypants who doesn't have to wait two months for a free transport and be gouged by backwater shipping prices.
>>
>>50396890

I'm sorry, which one are the actual rules and which is fluff?

I know what the fluff says. I also know that the rules do not allow for it and never have. They could errata it tomorrow but what Cray wrote in that fluff and what he says in his own posts outside of the "Ask the Authors" sub-forum have zero bearing on the way things actually work.

You *can* fix the problem that way if you want to, but re-designing the ships to make them heavier and add cargo stays within the rules as written without changing anything else aside from their total mass and the cargo allocation. Maybe you add a few more crew due to the mass change. With DSes, things like SI, armour, and weapons loadouts aren't impacted by such changes so the combat stats stay the same and all you do is get a change to how they work for campaign play.

>>50396892

I can see that being important for 'Mechs, Vees, and so on but the number of people who play combat scenarios with DSes is both really small and wouldn't even be seeing changes from an increased mass on transport vessels since none of the combat stats would change.

This is something that can be put down to FASA/FanPro/CGL not giving a shit about the space side of the game and not wanting to have to do the redesign by hand rather than a strict policy.
>>
>>50396971
I mean, it IS the easiest transport (well, tied with the buccaneer) to lay hands on for a merc unit
>>
>>50396991
Honestly I don't see why you're so gung ho on changing the ships instead of the rules, especially when the rules change all the time for various things anyway. Remember when infernos could only be fired from SRM2's and they were almost instant death to conventionals, or C3 needed line of sight then didn't then did again, or old artillery scatter vs new, or how AMS works?
>>
>>50394920

I'm kind of sad this thread turned into an aerospace lore bitchfest, and not about Drac chicks doing Drac things sexily.
>>
>>50397053

Take NEA's advice and do both. Everything related to aerospace needs to be changed. Throw out the entire package and start over again.

I'm sure all five people who play with aero will be mad they have to get new stuff, but they can deal with it.
>>
>>50397060
Fucking Dracs, thinking they matter or anyone cares about them. You disgust me.
>>
>>50397044
I'm just saying bro, if I had 160 million cbills to throw around, I wouldn't be a broke ass merc.
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>>50397111
They used to be cheaper, y'know.
Like 20 million for a beat-to-shit one, which is like the price of a lance
>>
>>50397060
Onii-chan! I want to ride on your Grand Dragon! I hard it gets really, really hot!
>>
>>50396864
>One of the Leopard's primary roles is as a raider, and 34-72 tons isn't really enough to carry off the hauls of a raid. Certainly not enough to really support a Lance each of 'Mechs and ASFs for even a short campaign.

The Leopard was never designed to be a raider, though. It was designed as an SLDF transport/insertion ship. Ergo it was never supposed to, or designed to haul away loot or support its units for a campaign. With a WarShip and its cavernous cargo bays in orbit (or just a larger invasion fleet with its own transport/cargo dropships) to rely on, there would be no need for that.

And that's all fine and good and such, but we're still up against the problem that we need to use *something* for all our lance-sized merc units in the later Succession-Wars era, and we've only got this SLDF transport to work with. And for the reason I discussed above, you can get the cargo space you need fairly easily by yanking the aerospace fighter complement and using those bays for cargo - and in the 3025 era that's actually not suicidal - but even then it begs some tough questions as to where you could actually go when you only have the organic firepower of a Leopard available to contest any planetary aerospace defense. On the plus side, any contract suited for a single lance unit to tackle is going to be targeting worlds that can barely afford tractors, much less aerospace fighters, and larger battles they'd be one of many hires, possibly sent into to undertake riskier special missions than a great House wants to risk its regular troops on. So support from the employer is available.

I don't think the fluff falls *apart* per se, but it does make you sit down and think carefully about the situations and scenarios that are reconcilable with the universe as written.
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>>50397263
>i hard it gets really, really hot!
I think you mean "heard". Nice try, boners.
>>
>>50396890
>"Each component cubicle in these bays includes maintenance and/or launch facilities for a
>single ’Mech (or aerospace craft, as appropriate), as well as basic facilities
>and bunking for said unit’s crew and technical support personnel."

Oh, nice. So when you pay for a 'Mech bay, you also pay for the crew/support/life support requirements as well. Nice way to streamline it.
>>
>>50397053

>Honestly I don't see why you're so gung ho on changing the ships instead of the rules

Because making them an appropriate fit for their roles can require more tonnage than you can get by instituting the 100-'Mech tonnage rule.

Take the Leopard. Let's say you load two decent attack birds (60 tons each for 120 tons total) and your 'Mechs average 55 tons (220 tons total). This gets you 260 extra tons of cargo.

Or you can pump up the total mass by 500 tons (and in the process fix a number of other errors in the design like the armour that's been assigned, heat sink mass, fuel mass and pumps, all of which would actually conspite to drop the Leopard's cargo below the listed 34 tons) and get 261 additional tons of cargo.

And it keeps that same cargo mass regardless of whether it's hauling a light-weight raiding party or 4 100-ton 'Mechs and 2 100-ton ASFs, which vastly increases its flexibility.

All for the low, low cost of the only thing in its stat block actually being changed is the mass going from 1,900 tons (on a design that's already been increased from 1,720 any way) to 2,400 tons.
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>>50395361
>Steiner-Davion-Marik

Hawtest casus belli for more Inner Sphere war
>>
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>>50394920
I should make more of these. I keep saying I will, getting like 2-3 new ones done, then get distracted by life again.

If I do make a few more, what factions would people like to see? We need new Drac and Cappie ones since they are the oldest. But what else? I shall hunt for pin-ups for you, /btg/.
>>
>>50397432
SLDF and Amaris.
>>
>>50397376
>All for the low, low cost of the only thing in its stat block actually being changed is the mass going from 1,900 tons (on a design that's already been increased from 1,720 any way) to 2,400 tons.

See, this is a good point. The line devs have never tiptoed around the fact that BattleTech is a game first and foremost, and so rules will have to orient around game balance first, and fluff justifications will sometimes have to fall where they may. I've always considered that a challenge rather than a problem, however; it's fun to think out ways to reconcile the fluff with the rules in an elegant a fashion as possible.

Be that as it may, however - you're changing one stat line to say 2,400 tons instead of 1,900, whuppity fucking doo. And considering the comparative masses of DropShips and WarShips - and the vast increase in flexibility, duration, range, etc. you gain from a measly 500 tons tacked on - it's not very hard at all to say that they designed the Leopard 500 tons heavier to begin with. We can manage to make rules and fluff fit together well enough here if we have to, but if someone decided to bite the bullet and just retcon that shit it wouldn't be a very big change, or one that's hard to swallow, I think.
>>
>>50397450
I'll see what I can find, CA. I also wanna do a Wobbie one if I can. Sexy cyborg bitches.
>>
>>50397350

>The Leopard was never designed to be a raider, though.

Its earliest real-time fluff makes a big deal about how it's used for that duty. It certainly seems to be the OOC intention, especially when you take into account the way the old fluff for it doesn't have to even contemplate the issues of cargo mass or supplies for the crew.

>>50397363

>So when you pay for a 'Mech bay, you also pay for the crew/support/life support requirements as well.

Sort of. Bay personnel use a lot more consumables (1 ton per 5 personnel per day) than do personnel assigned proper quarters (1 ton per 20 crew per day).

You do get a place to sleep and an integral repair facility for that tonnage though.

I would be OK with 'Mech bays including their usual MFB with two Second-Class quarters (one for the MechWarrior, one for the tech) and the additional 16 tons that aren't accounted for beyond maximum 'Mech weight being the hot drop systems and orbital drop cocoons.
>>
>>50397499
>Sort of. Bay personnel use a lot more consumables (1 ton per 5 personnel per day) than do personnel assigned proper quarters (1 ton per 20 crew per day).

Oooh, so you're not paying for the life support. But it gives you the option of just stuffing them in there in cots if you won't (or can't) provide sufficient crew quarters. Makes sense.

>I would be OK with 'Mech bays including their usual MFB with two Second-Class quarters (one for the MechWarrior, one for the tech) and the additional 16 tons that aren't accounted for beyond maximum 'Mech weight being the hot drop systems and orbital drop cocoons.

Yeah, wouldn't hurt.
>>
>>50397432
COMSTAR
>>
>>50397559
10-4.
>>
>>50397578

Make it a sexy, sexy woman sitting in front of a phone switchboard. Yeaaaaaa
>>
>>50397600
Then it's just Hong Kong Phooey, and there's already r34 of that.
>>
>>50397554

>But it gives you the option of just stuffing them in there in cots if you won't (or can't) provide sufficient crew quarters.

Yup. Stuff like the obsolete Leopard would need another 60 tons just to cram the bay personnel into shitty Steerage-class quarters, and its cargo is listed (incorrectly, it should be lower) at 34 tons. Can't be done.

This is something they actually grandfathered in to all bays to deal with the problem. The same thing happens with Vehicle personnel, your Heavy bays include enough room for the whole vehicle crew which can be like six or more each along with a tech for each vehicle for free.

When I design DSes I make a point of putting in at least Second-Class quarters for Bay personnel. On Clan ships I sometimes stuff the techs into Steerage bays depending on who I've made the ship for because some of the Clans are very much in the mind of "fuck civilians, but warriors ride in luxury."

Over time the mass pays for itself.
>>
>>50397432
Use model Isshiki Miyabi for Fed Suns, just to piss of the Dracs.
>>
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>>50394920
Isn't that Shi?
>>
>>50397633
Oh, do we want 3DPD I don't really believe this 3D is best pin-ups too?

>>50397672
Yep.

>>50397600
Kek. If I can find a sexy comms officer you best believe that's what you're getting.
>>
>>50397704
I'm just saying use Isshiki for inspiration. She's just zaftig enough to be irritating to the kiddy lunch grade girls that usually populate the Combine. I'm sure any Davion would approve.
>>
>>50397749
Ah, I see. I'll see if I can get some slightly thicker girls too. I haven't done the FedSuns yet, so I'll see what I can do. I do want these to widely appeal so don't expect THICC or any of that bullshit, and the girls will at least look like they belong to that faction as a stereotype as such. So that means the Cappies are gonna get a new girl, since they aren't ChineseScotIndians anymore, at least in their outward image. I should also find a new MoC girl since apparently the Centrellas are swarthy-skinned?
>>
>>50397817
In any case I appreciate the effort. Thanks.
>>
>>50397631
>Over time the mass pays for itself.

Bingo. That's the big thing; you can sling a cot anywhere (and real-life warships did, in fact,) but the life-support equipment mass pays for itself quite quickly in terms of consumables consumption.

Which means the Leopard's current configuration works even better considering its initial design (with crew using the WarShip's facilities and transferring over shortly before approaching the planet,) and imposes even greater difficulties for all the roles the ship needs to fill across the vast majority of the fluff.

And you wouldn't need a *lot* of spare tonnage to conclusively handle the issues, either.
>>
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>>50397672
A way back, there was either one guy or a few who were taking comic-book girls and pinupifying them for the various Battletech factions.

I haven't been drawn to western comics (Superheros do nothing for me, and there's not a lot out there beyond that), so beyond the really layman stuff, I wouldn't know who the characters were.
>>
>>50394959
BUTTE HOLD

BONE-NORMAN

KOOKEN'S PLEASURE PIT

HOT SPRINGS

A PLACE

NOWHERE

ANYWHERE

WESTEROS

(yes, these are all actual planet names, though I'm not sure about the last one, but I think I did encounter a Westeros in MWO's faction play mode)
>>
>>50396864
>More broadly there are worlds that take 40-odd days to get to from the proximity limit of the star.

Such as? I think 9 or 10 is the highest I've noticed.
>>
>>50398042
>no Bad News
>no The Rock
>no Thurrock
>no Rockwellawan
>no Zorn's Keep
>no Last Chance
>no Land's End
>no Butzfleth
>>
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>>50395533
>>50395603
>>50395737
>>50396336
>All this /k/-grade gun knowledge.
>MFW I've never held or fired a working firearm, or seen one fired in person.

I guess suspension of disbelief is a lot easier when you don't know shit about it.
>>
>>50398108

Alula Australis (p. 68, HB: FWL) is a 28-day transit.

Sirius (p. 71, HB: FWL) is actually 47 not 40.

Extremely long transit times are a thing. Most planets take about a week but I'd be surprised if we had data on more than one planet in 50.
>>
>>50398146
I giggled that there was a planet called Eromanga, but later found out that was an actual small town in Australia.

I'm pretty sure ero manga is actually banned in Australia, too.
>>
I don't play the ttg and don't plan to, but i've played the vidya and really dig the lore. what's a good source to learn about battletech lore for someone who can't handle the information overload of sarna.net?
>>
>>50398228
Every single Republic planet as of 3130 is listed so that alone racks up the numbers pretty decently, even though there is a little overlap from older sources for the famous ones like Tikonov, Skye, Stewart and Dieron.

Plus touring the stars and such. It's not as bad as 1/50, but it's still maybe 1/8.
>>
>>50398228
Yup.

Basically, the bigger and heavier the star, the further out you have to be before the gravity is low enough that it won't screw up your hyperspace calculations. Blue giants and binary star systems, for example.

On the flip side, smaller stars' (like red dwarves) jump points tend to be much closer.
>>
>>50398205
>I guess suspension of disbelief is a lot easier when you don't know shit about it.

That's very true.

If you're curious, in the Federated Long Rifle's case, there's a roughly six and a half inch long "bolt carrier group" that moves back and forth as the gun fires inside of AR-15/M-16/M4 Rifles. In the real-world rifles, they move backwards into a tube inside the stock. but the Federated Long Rifle, the stock doesn't line up with the barrel, there's that little divot there.

I'm going to guess, at this point, that the Bolt Carrier Group in a FLR, is made of germanium, and is actually a miniature jump core, vanishing from the rifle before reappearing a moment later when fired.
>>
>>50398277

IIRC the IS is near enough to 1,000 inhabited worlds to use that as a round number.

And that's just for things like transit time or the planetary index ratings. For actual useful data it's a lot less still.
>>
>>50398205
>>50398290
Oh, here, watch this.

https://www.youtube.com/watch?v=WSqYvWib1og
>>
>>50397432
BLAKIST PINUP

War criminal of my heart.
>>
>>50398272
The "Universe" pdf from the official site, also packed in the intro box...
http://d15yciz5bluc83.cloudfront.net/wp-content/uploads/2011/10/BattleTechUniverseGuide.pdf?x64300

Also, last I checked, selling the rights to a book company during the Fasa days means they can't make new print novels. ePub novels still around. Best to start with the small-unit type stuff focused on a small area. Direct to Warrior trilogy when you don't know the characters would pummel you with new characters you're unfamiliar with.

I feel like the Grey Death Legion books are a good way to cut your teeth. Decision at Thunder Rift is a good start. Don't get spooked by the planetary system technobabble, because that's not a common trend in the books. It was just one of the earliest novels, so they didn't know how much they had to flesh out the planet for us to care.

http://bg.battletech.com/test/epubs/fiction-e-pub/decision-at-thunder-rift/
>>
>>50397432

>Hell's Horses

Muh Trothkin.

Why not throw out some other clans that need to feel the love - Goliath Scorpion and Coyote are my choices but any of the too cool to live Crusader clans are good too.

Do you have a place with a full collection to see these?
>>
>>50398379
thx buddy
>>
>>50397432
Done any for CNC or Cloud Cobra yet?
>>
>Seriously, I forget, steroids, do they shrink things?

Depends on how you use them and what kinds of steroids.
Follow doctors' advice and no trouble.
>>
Battlebump
>>
>>50397432

I love the fact that you do these. My sole request is to make them wallpaper sized. Even without messing with aspect ratios, there's a lot of pixelation to get them onto a 1920x1080 screen.

Otherwise, I wouldn't presume to tell you what factions to make. All of the ones you've done have been fantastic.
>>
>>50397845
Sure thing. It's not the BEST way to contribute, but at least if people like it it's worth it.

>>50398375
Yep, incoming eventually.

>>50398389
I don't no. Maybe once there's more I'll do an imgur or something.

>>50398502
Not yet; I'm interested in doing CCC for sure. I'll add them to the list.

>>50399879
>wallpaper size
I really should try. It was suggested before too, when I did the CSN, CHH, and LC ones. I'll see about making the next one a prototype widescreen format and if people like it I'll keep with that. I'm not very good at shooping but I'll see what I can do. And thanks man, glad it's appreciated.

List so far:

>Soon
WoB
SLDF
RWR

>After that
ComStar
CNC
CCC
CGS
DC remake
CC remake

I'll try to wallpaper-ize the other ones if I can. I may have to make new ones.
>>
>>50400139
The TC really needs a new pinup, but no hurry
>>
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>>50400139

If I could request a Jade Burd one at some point, I'd love to see what you could pull off. I was thinking that finding a hot chick with few clothes and a katana would be easy...but on second thought, finding one that isn't going to be art for L5R and is wearing green might be harder than I thought. Alternatively, I somehow got Ellen Page's Kitty Pryde suggested to me as headcanon artwork for Diana Pryde, and that's basically been stuck in my head every time I read the novels ever since. Grabbing Kitty Pryde pin-up art and doing some color swaps may work well.

I'd also like to second the wallpaper request. Your stuff is excellent, and I think that quality would also be apparent in a larger format. Even if that widescreen thing doesn't work out, though, if you changed your default square size to 1080x1080 (instead of 800x800), people could put border rectangles alongside the edges on their own, and make the square centered in whatever screen size they have.

Finally, I don't necessarily think the MoC needs new one for a while. They already have a couple (pic related, and the red-haired chick in the bikini one), and it's not necessarily fair to the other factions not to do theirs first. The CC and DC ones I agree with, because they're older and using dodgier art, but in general the MoC ones are fine. I don't think the Centrella thing matters; not all the women in the MoC are black, the Centrellas just happen to be so. As long as you look at the pinup and say, "yeah, I think that woman could be from that faction", IMO you're doing fine. That said, if you want to do the MoC one over, then do it over. It's your project, and I'd rather have you motivated than not.
>>
>>50400150
Yeah, it does. I might toss the "cowgirl" thing if I can find a better image to work with. Never really was happy with it.

>>50400444
I'll add Jade Burds to the mix. I'll also see about the 1080x1080 suggestion; whichever one seems to work better. I've made wallpapers before, I'm just rusty. So we'll see what happens.

>art
Art is hard to find. Most art is of a fantasy nature, and while that's great for the FRR and the Jarnfolk, it's not the best for most of the other factions. I do like sifting through art sites to find good stuff though; that's part of the fun. I'll put off on the MoC one for now, then.
>>
Do we have any info on the holdings/touman of the Blood Spirits as of '67 (basically RIGHT before the WoR?)

Also, what absolute dregs do you reckon would be left in the SLDF caches by that point? Aside from Bug Eyes and shitty old drop/jump ships in obscure naval caches, they seem like they'd been pretty throughly picked over by then
>>
>>50401293
I dunno about the SLDF caches, but there would still be TONS of RWR caches since they had hidden factories on uncharted worlds and hid depots everywhere. I'm kinda surprised nobody has used that idea more often. Well, besides the issue that a Merc outfit finding a RWR cache would only use it if desperate given the negative connotations attached to all those designs.
>>
>>50401293
>Also, what absolute dregs do you reckon would be left in the SLDF caches by that point?
I'm assuming you're talking in the clan homeworlds based on the first half of your post. If you're talking inner sphere then the answer is "inexhaustible, as always"
P
What's left would probably be the worse introtech bits like riflemen (clans wouldn't value a dedicated AA machine very much), crusaders (for obvious exploding reasons), bugs, strikers (if they brought any). Old stinger, wasp and pixie LAMs, but stripped for the parts that fit regular mechs, old SLDF tanks, probably. Conventional aircraft, if kerensky brought any, though they'd probably be nonfunctional without a lot of work. Artillery, most likely in the same shape. Almost certainly conventional infantry gear by the regiment worth, too. Maybe some of those PA(L) suits, if you're lucky.
There's also that old cappie WarShip that's still floating in space because nobody's thought it worth fixing.
So very little worth anything to a clan mind unless they were extremely desperate
>>
>>50401429
It'd be interesting if a lot of old SLDF machines ended up in Dark Caste hands.
>>
>>50401293

>Do we have any info on the holdings/touman of the Blood Spirits as of '67 (basically RIGHT before the WoR?)

Field Manual: Updates.

>Also, what absolute dregs do you reckon would be left in the SLDF caches by that point?

Depends on the Clan. The Wolves' are empty, the Falcons should probably be, and so should the Bears.

Given the nature of the Spirits however the only things left in their "caches" should be machines from Clusters that were disbanded for not being able to adhere to the structure Kerensky mandated. Their actual caches should have been emptied long ago.
>>
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We must not forget her.
>>
>>50402695
So this is what worst girl looks like
>>
>>50402749
Yeah I gotta say she's pretty trashy. We need some new chicks for the houses, badly.
>>
>>50398228

Fomalhault is actually 43 days. So your transit time from your jump point could be longer than your jump transit. Jesus.
>>
>>50397432
Are there Nova Cat or Smoke Jaguar ones?
>>
>>50397817
What's the old Cappie one? Is there a gallery of these?
>>
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>>50403807
Not a pin-up per se, but there's this for the Jags.
>>
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>>50400510
>Art is hard to find.

Is it? There was a guy who used to do fictional nose art for planes (or in this case, one of our favourite destroids!) based on famous anime characters. His place was called The Hangar. I imagine that stuff is still around, but maybe the style wouldn't quite be to your liking?
>>
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>>50403837
I like it.
>>
Since some of the personalities within Battletech were made to be like real world people, is there anybody you'd like to see made into a mechwarrior or political character in Battletech?
Also question along this line. Is that one pilot in Rolling Thunder really supposed to look like Charles Bronson?
>>
>>50405060

They should have made Alain Beresick look like Edward James Olmos.
>>
>>50405060
Victor Steiner-Davion always put me in mind of Tom Cruise.
>>
>>50404743
fucking kek that filename
>>
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Did the Blood Spirits really have a citizen's militia? Wasn't that against Clan law?
>>
I picked up the newer starter box with the Atlas on the front and the minis are a much better quality than the older box.

I'll be heading out of the country for a year soon so I wanna stock up on minis. What are some must have battletech minis? The local game shop has 30% off all of their stock this weekend. I grew up with Mechwarrior in the 90s so clan mechs and 3025-3055 mechs are my jam, but I don't mind getting different eras.
>>
>>50407150

Strictly speaking there's no actual law, what they did just flew in the face of the traditions of every other Clan. Which was fine for the Spirits because they were the ones who really understood what Kerensky wanted and everyone else was a bunch of posers.

The way it worked was that the Spirits figured since all Trueborns received combat training it couldn't hurt to hold a Grand Melee once a year and let whoever won into the Warrior Caste.

Non-warriors did fight at the end but it was either that or annihilation at the hands of Adders and others. They only took the field in extremis.
>>
>>50407504
Buy some Warhammers and Marauders from your favorite recaster (Warhansa is the big one around here, though I prefer insane_kangaroo (eBay) personally). Add to this the other unseens as you are able/willing to. Warhansa is pretty good for unseens.

Buy a star or two of whatever clan you like, someone else will have to walk you through clan mechs since I don't know them well.
>>
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>>50405060
When I first saw the Gray Death Legion I instantly thought Lori Kalmar looked like Corinne Borhrer from Police Academy 4.
If there isn't ones already, I would like to see characters that look like Sean Connery and Jon Voight
>>
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>>50407817
Speaking of whom, he just got the MWO rifleman, phoenix hawk and viper in his catalogue.
>>
>>50405060
I don't know how it would work, but Jackie Mason, because reasons.
>>
>>50405060
Mitch Hedberg. Now I'm just being silly.
>>
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>>50407885
>Sean Connery

Jaime Wolf. They drew this picture over a still from Hunt for Red October. There's another one where it's super obvious. Era Report 3052 maybe? That had a lot of stuff like Hanse as Captain Kirk.
>>
>>50408161
Oh hell, I missed that. Outstanding.
>>
>>50407815
>Which was fine for the Spirits because they were the ones who really understood what Kerensky wanted and everyone else was a bunch of posers.

Can you elaborate?
>>
>>50408856
That's what they (and every other Clan, actually) believed
>>
>>50407815
I miss Clan Blood Prepper
>>
>>50405559
Short: Check
Whiny: Check
Kinda a dick: Check
Joined Cult: Check

My god he is Tom Cruise
>>
>>50408928
Shoulda gone MORE innawoods when they had the chance
>>
>>50409026
Grab 'Mech, go inna deep periphery.
>>
>>50408161
COMRADSH
>>
>>50409270
You have made a grave mishtake in coming here, Waco. Now let'sh shee what that old Battlemashter can do.
>>
>>50395533
I present to you the unholy combination of an M-16 and AKM that is the Daewoo K2 https://en.wikipedia.org/wiki/Daewoo_Precision_Industries_K2
>>
>>50409326
>hfw Waco kills him
>>
>>50409326
Making Waco into Clancy Brown is cruel to the Kurgan.
>>
>>50395533
Could be a piston AR.

The bigger question is how tf do you pull the charging handle
>>
>>50409421
>"What are you gonna do, Waco? Kill me?"
- Quote from Goon killed by Waco
>>
Question, /btg/.
Do the cappies ever use the Shilone?
>>
Any news on Il-Clan yet?
>>
>>50409938
lolno, who're you kidding. No one knows anything about IlClan beyond that it theoretically exists.
>>
>>50409938
It's going to be the rise of Clan Blood Nova Jaguar
>>
>>50409876
That's an iconic Drac bird. MUL gives it a Periphery General rating as well and seems to concentrate them with the Taurians and the MoC and I'm not sure why. Nobody out there in bumfuck makes it, just the Snakes.

>Objectives Periphery says Wingman makes it for the Taurians on Pinard and Hadrian for the Marians on Pompey

I have no idea where that came from. I don't think it was original or 2nd edition Periphery or the original Objective Raids. Handbook Major Periphery states maybe? The handbook series was always bad about just throwing open new factories or lines with no explanation.
>>
>>50410094
>The handbook series was always bad about just throwing open new factories or lines with no explanation.

Lol usually it's people bitching about the early sourcebooks
>>
>>50410094
>Handbook Major Periphery states maybe?
Yeah, that's where it's from
>>
>>50410041
Why can't Ilclan just be Inner Sphere people declaring themselves the Star League Clan?
>>
>>50410187
>Lol usually it's people bitching about the early sourcebooks
>people
>plural
it's really just That One Fucking Guy
>>
>>50410273

Nobody cares about your persecution complex.

Nobody.
>>
>>50410273
I dunno, I just thought it was a funny reverse.
>>
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>>50410041
>Not Clan Hell's Ghost Wolf
>>
>>50411041
It is.
>>
>>50411116
Aren't the Hell's Horses dead and gone?

Wouldn't it be Clan Jade Wolf Adder?
>>
>>50411200

>Aren't the Hell's Horses dead and gone?

Only in the Homeworlds where they turned into Stone Lions.

Hell's Horses are still around in the IS.
>>
>>50411200
>Aren't the Hell's Horses dead and gone?
No. The homeworld branch spilt off to become the Stone Lions and the inner sphere blanch got falcon sheng'd, but they still exist
>>
>>50411242
>>50411257
>pretty ponies got DPed by BAC and BFC

Top kek.
>>
What aerospace fighters were produced or generally available to the Magistracy and Concordat between 3025 and the 3050s? Before the Triple Alliance for the most part.

And, not to open a can of worms, but if the Magistracy and Concordat weren't too involved in the Succession Wars why did they not reclaim their technological levels faster and achieve parity with the Successor States? I mean the Concordat on the eve of the Reunification War was very advanced and militarily powerful. Why couldn't those two peripheral states maintain their tech levels and climb? I recall people mentioning that recent sourcebooks also describe shipyards and other factories that aren't mentioned destroyed, warships, and divisions and divisions of mechs and other equipment. What happened to all of that?
>>
>>50411316
I'd watch that.
>>
>>50411412
>And, not to open a can of worms

You know damn well what you're doing.
>>
>>50411412
>And, not to open a can of worms, but if the Magistracy and Concordat weren't too involved in the Succession Wars why did they not reclaim their technological levels faster and achieve parity with the Successor States?
1. You know precisely what you're doing, you fucking 8/8 b8. Dammit I'm even responding.

2. It wasn't a question of maintaining their status, it was the issue that they couldn't climb up much due to lack of resources and knowledge. Both states got bombed to shit by the Star League during the Reunification War and didn't have the ability to get their shit back together for a long time afterwards, both because they lacked the knowledge base and because the SL intentionally kept them down until it collapsed, at which point lack of resources became the major limiting factor. Can't improve your tech if you've got no one who knows how to do so *and* you have no source for advanced parts.
>>
>>50411412

TC: http://masterunitlist.info/Era/FactionEraDetails?FactionId=47&EraId=256#Taerospace

MoC: http://masterunitlist.info/Era/FactionEraDetails?FactionId=33&EraId=256

>And, not to open a can of worms, but if the Magistracy and Concordat weren't too involved in the Succession Wars why did they not reclaim their technological levels faster and achieve parity with the Successor States?

The Star League deliberately smashed them and made them dependent on outside sources for everything. Once the Star League collapsed and the Houses started looking to themselves first the stuff they relied on stopped coming in.

>What happened to all of that?

Roosterboy and MadCap are shit at fact-checking and a whole lot of units and ships had to die during the SW era. Some they remembered, a lot they just forgot about because writing is hard and why put in any effort when you can crowd-source your fact-checking any way?
>>
>>50411489
How would they not have the knowledge? They had universities and the Reunification War happened like two centuries before or something. Germany in the late 1880s wasn't the same war wrecked land it was in the 1660s, nor is it now the wrecked land it was in the 1940s. And resources? They have scores of virgin worlds being developed for decades. They have access to newer and more resources than the mined out Successor States should.

It just don't make no sense.
>>
>>50411565
See >>50411544: the Star League literally destroyed everything you listed and did so on purpose to prevent the very thing you are arguing in favor of. It's stupid and is the one really fucking awful thing the SL did, but they did it. They made the entire Periphery critically reliant on the IS for basically everything advanced. Can't progress on handouts, man.
>>
>>50411565
The essential answer is no, it doesn't make sense. It doesn't make sense for the successor states either, even with the not-even-half-assed "justifications" FASA made up. It

It's an inherit property of the setting, nothing special about the periphery
>>
>>50411565
>How would they not have the knowledge? They had universities and the Reunification War happened like two centuries before or something. Germany in the late 1880s wasn't the same war wrecked land it was in the 1660s, nor is it now the wrecked land it was in the 1940s. And resources? They have scores of virgin worlds being developed for decades. They have access to newer and more resources than the mined out Successor States should.
>It just don't make no sense.

Battletech flat-out doesn't make sense at all if you use anything like real life as a basis. Just go with the giant robots.
>>
>>50411412
Korzon get gone
You're run this bait on the OF enough, don't bring it here
>>
>>50410094
If the MoC has it the cappies have it
>>
>>50411717
MoC gets it from the Taurians secondhand. Caps have dead zero. Even the MUL doesn't give them any and it will give a design to a faction if they happened to trip over it one time.
>>
>>50394959
>GAS THE CAPS RACE WAR NAO
>GAS THE FRAILS THIRD TRANSFER NOW
ftfy
>>
alright then, conversely, what designs are the Capellans known for fielding in aerospace?
Not what they have access to, I can get that from the MUL, but what designs do they and few others field?
>>
>>50411950

Transit and Transgressor are the two most iconic ones.

Both are pretty good, lots of armour and reasonably mobile.

Other big ones-

Dracs: Shologar, Shilone, Slayer.
Feddies:Sparrowhawk, Corsair, Stuka.
FWL: Cheetah, Stingray, Reiver.
Lyrans: Lucifer, Chippewa.

There are certainly others that the varying factions have but those are the ones that really scream a particular allegiance.
>>
>>50412042

Don't the cappies get stingrays as well?
>>
>>50412110

Yes, but it's built by the FWL and is their most iconic medium attack fighter.
>>
>>50412042
You forgot the Thrush, the most Capellan fighter.

>>50412128
This. Stingrays are all Andurien all the time. The Cap ones are from when Andurien was a Cap province before the Succession Wars.
>>
>>50411544
How do I tell which ones they manufactured? I'm on my mobile and it isn't giving the MUL options to sort between manufactured and simply available.
>>
>>50412144
Stingrays are produced on Trellisane too.
>>
>>50412204
That's a personal resource most of us have had to build from scratch. Mine's not complete, only goes up through late-3050's FASA.

But as of 3025, the Caps made the Thrush, Transit, Lightning, Transgressor.

As of 3050 they were totally fucked and only made the Transit and the Transgressor.
>>
>>50412204

>How do I tell which ones they manufactured?

Tech Readouts, Handbooks, and the Objectives series.
>>
Speaking of ASFs, how do we nerf them to not completely mangle DropShips and WarShips?
>>
>>50412472
Better to just buff DropShips and WarShips, which has been discussed previously in said thread.
>>
>>50412472
Just relegate aero to plot device status and don't worry about it
>>
>>50412506

The SI armour limits prevent effective armouring and arming of ships unless you build everything to the fucked-up extremes of the Leviathan II.

>>50412472

One that would really help them is if ASFs could only do 1 Capital damage for every 10 standard-scale damage, rounded down.

So anything less than 10 damage does nothing, 10-19 does 1 damage, 20-29 does 2 damage and so on.

That drops an Eisensturm squadron from 29 to 12 damage, which is a fuckload easier to deal with.

I'd probably also make it so that any hit from a capital weapon instagibs at least one ASF. Maybe even make it so that they roll on the missile chart matching how many fighters are in the squadron to determine how many die.
>>
>>50412042
Which House has the best aerospace fighter selection?
>>
>>50412472

S :
et a higher minimum damage threshold to do damage to WarShip armour. I would say a minimum of 10 damage to do 1 WS armour damage point, rounding 15 and below down to 1. And apply that as a *per weapon* rule rather than a per bay rule. At the moment the grouping of weapons into bays and shit allows a Squadron with 1 ML in a given arc to do 3 Capital damage, what the actual fuck. This literally means that an ASF designed to spam MLs with 6 in the Nose and 6 in each Wing would be doing 36 damage as a Squadron if both the Nose and a Wing are on target and they hit. At the cost of 18 tons. For WarShips to hit that hard they need thousands of tons worth of weapons. What the literal fuck. If it was a minimum of 10 damage from a single weapon to damage a WarShip a Squadron of Eisensturms would drop from their bullshit 29 damage to a much more sane 2 damage.
>>
>>50412782
House Blake
>>
>>50412472
>>50412792
Useless shit ate most of my fucking post
>Here's one of NEA's suggestions saved from an old thread
>>
>>50412782

Steiner gets the Eisensturm.

Literally nothing else can compare. Not even the Hydaspes, which is pretty fucking boss.
>>
>>50412792

300XL: 9.5 tons (8/12 movement)
Cockpit: 3 tons
Fuel: 5 tons
17 Medium Lasers: 17 (5 Nose, 5 per Wing, 2 Aft)
5 Double Heat Sinks: 5
Armour: 10.5 tons (Nose 55, Wings 45, Aft 23)

Squadron damage is 30 per turn.

Fuck you, WarShips. Fuck you.
>>
>>50412945
>as a per weapon rule
Squadron damage is 0 per turn.
>>
>>50412837
Of the original House three fighter selections, I mean. The ones the anon listed.
>>
>>50412837
What's so good about the Eisensturm? Never played with aerospace fighters, for the record.

Out of curiosity, how would you personally make a better fighter? Could you?
>>
Looking at the League's Shiva omnifighter, why does it mount such abysmally little armour? Compared to other IS omnifighters like the Dagger, Morgenstern and of course the Eisensturm it's like paper protection. I reminds me of FWL warships. Are they universally meant to be underarmoured because it's an NPC enemy faction?
>>
>>50413324
Just a really good omnifighter
Great armor and all of it's loadouts are powerful.
>>
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BLAKE ELISION

I want to also do a cyborg girl version with the same background, but haven't found the right art yet.
>>
>>50413753
FWL doesn't get remembered long enough to be an enemy faction.
>>
>>50414558
I remember the FWL.
>>
>>50414579
Who?
>>
>>50414558
I'm reading the reunification trilogy right now and it's weird having them center stage.
Jessica can suck a dick. Lester best Captain General
>>
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>>50414524
Subdermal cybernetics make for the best waifus.

>10/ Would Bulldog again with
>if you catch my meaning
I mean commit massive interstellar holocaust
>>
>>50414710
Couldn't find a HD version of the WoB symbol so I had to make one. Hopefully it looks alright.
>>
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>>50414749
By itself it is just fine, doubly fine with the low res nuke. But with high res character and the rest it doesnt really mesh together well. I still like it and good job anyway.

Also I just figured out who that reminds me of
>>
>>50414524

HOLY SHIT YES

I wish we were still getting to play WoB in canon events. This'd end up getting used.

>I'll be honest, I'm shit at recognizing the difference between hi-res and low-res stuff unless it's really blatant. Aside from some wonkiness at the edges of the mushroom cloud near the sword, it looks fine to me.
>>
>>50414818
I actually filtered the nuke to be that way so it looked less like a photo. Maybe I should redo it so it's sharper? I was trying for a "heat shimmer from the blast" sort of thing.

Also that girl would be a pretty good candidate for the WoB cyborg version... hmm. I haven't played Dragonfall yet, is it good?
>>
>>50414877
>is Dragonfall good?
Yes, better than Hong Kong (which itself was still pretty solid).
>>
>>50414877
I figured you did something with the nuke. It meshes well with the WoB logo but it feels off with the character. But that might just be me.

Dragonfall is the best HBS Shadowrun story/characterwise. Hong Kong has better gameplay.
>>
>>50414933
Ah cool. I think I have it in my Steam Library; I should dust off HBS Shadowrun and give it another go.

>>50414963
I could try and fiddle with the saturation and levels and whatnot on the character. She does feel a bit washed-out by comparison, maybe.
>>
>>50414849
>used during events
Well shit, glad you like it that much man. Thanks.
>>
How hard would it be to add mech repair bays (none of the other complicated bits of a mech bay, just the repair and refit gear) to a civilian cargo ship? Say a Mule, for the sake of argument
>>
>>50416083
>How hard would it be to add mech repair bays (none of the other complicated bits of a mech bay, just the repair and refit gear)

Anon, the rest of the mech bay is literally just empty space for your mech.
>>
>>50416213
Nah dude. You're forgetting all the bullshit for the drop pods which is mandatory.
>>
>>50413050

In any sensible universe, yes.

Under rules as written, yo can hit like a NAC-30 for 60 tons.

>>50413276

Probably the FWL or Capellans. The Stingray and Reiver are good, as are the Transit and Transgressor. The others definitely have plus points but those are rock solid.

>>50413324

>What's so good about the Eisensturm?

The combination of speed, firepower, and armour makes it like a flying Timber Wolf. The base chassis is just sublime and the weapon set-up lets it hit really hard. 29 damage in a squadron is nuts.

The only real way to improve on it is to build it with Clan tech.

The Hydaspes is arguably better for Clan tech (and can hit for 35 capital damage as a squadron) but for IS tech it's really hard to go past the Eisensturm.

>>50413753

It sacrifices armour and speed for pod space, but then shits the bed with its weapon selection. It has too many high-mass, low-damage weapons.

I think the primary reason it exists was to explain where WoB was getting its Omni pods from since those were disappearing all the time.

>>50416083

Not very. You could even just add Mobile Field Bases and carry them as cargo.

>>50416282

It usually gets included in the tonnage. The Excalibur-class DS lacks drop capability because loldracs though.
>>
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>>50394920
around dracs never relax
>>
>>50416282
Even so, all the non mech stuff is only 50 out a mech bay's 150 tons. BT doesn't do empty weights, remember.

>>50416522
>Not very. You could even just add Mobile Field Bases and carry them as cargo.

As far as construction rules go, MFBs are vehicle only equipment though. I mean logically there's no reason you couldn't set up that stuff, but it is outside the realm of normal BT equipment. Though there are units that do break those sorts of things on occasion, like the Newgrange III packing 250k tons of workshops/manufacturing equipment.
>>
Newguy here
Steiners are shown as incompetent/full of nepotism commanders with lots of big toys
What happens when there's a good commander, meaning what's their warlike potential?
>>
>>50417443
You get a guy who teaches you that information is ammunition.
>>
>>50417443
Usually worse toys because they spend more time training than schmoozing with the CEOs and Quartermaster's officers.

Balances out.

High BV + low skill = average total BV
Low BV + high skill = average total BV
>>
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>>50417443
>>50417462
>>
I haven't played MWO in awhile. Is it any closer to TT? 3PV/1PV split queue? limited config mode? anything?
>>
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>>50418090
>Is it any closer to TT?
Just...
Just wait a bit for HBS to pan out.
>>
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>the Grand titan looks cool, it's loadout is even similar to my bestie the Stalker, lets check the RS
>no CASE
Welp, why do I even bother?

Also, why there aren't no Introtech AC20 heavies?
>>
>>50418280
>Grand Titan
Well, if it was good, it'd have to be Fedcom exclusive.

>No AC20 SW heavies.
Honestly, I never really paid any notice and assumed that there was some alt-config with an AC20 up to this point. It's pretty surprising, but on the other hand, because a lot of the heavies from that era were largely the unseen, I figure the high PPC/AC10 concentration was enough for most. I'd thought there was a Jagermech with dual AC20s, but I guess that's from a later era. Kind of surprising that there was never a config of the Orion to do that, but maybe folks thought it too samey with the Atlas and Cyclops by that point.
>>
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Here's a twist of an idea for the WoB fans here . . . what if a Word of Blake division or two had dropped onto Huntress in the wake of the OZ survivors to rescue Serpent?

We already heavily suspect that WoB was behind Lucas Penrose, and it was heavily implied they were the ones tracking TFS.

How would it have played out if WoB had saved the day for those guys?
>>
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Battle bump
>>
>>50418851
They probably get a seat in the SL immediately
>>
>>50418090
uh... they recently un-nerfed PPCs a little, and tweaked ultra autocannons to be less rapey. It's still a far cry from canon TT, but I'm not unhappy with it.
>>
>>50419813
>Blakists take over as SL head
>IS goes along for Serpent II: Green Burd Boogaloo
>>
>>50419830
ACs should profit from RT-play - I mean, they already fire twice as fast as PPCs in Solaris, so it's to be expected that UACs very much enter the "Where have thou gone to, brother armor?"-territory in RT-play.
>>
>>50414524
YES! YES! YES!
>>
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>>50419857
I don't know how it would work out if the SL pushed the Falcons (and Wolves too since they were even weaker) out of the OZ.

Stackpole had written their khans so smugly that I literally can't envision him letting them eat crow.
>>
It is a well known fact that BT fluff does not make sense. My question is: why don't you try to accept the nonsense of the universe instead of complaining or trying to make sense of it?
>>
>>50420689

Stackpole's never had an issue gutting the Falcons or the Wolves, he did after all do the Refusal War stuff.

The one you would have to watch is Robert Thurston.

>>50419857

I'm not too sure about that. Katherine *really* doesn't want to go after the Falcons because having them as a threat is more useful to her than getting rid of them. Sun-Tzu would tell anyone who wanted him to send troops to fuck off, since he's already gotten what he wanted from the SL and doesn't want to contribute anything more. There's also nobody who could credibly lead a second Bulldog since Victor's burned his bridges and his replacement, Hohiro Kurita, is an utter incompetent with fewer political connections, and he's still the next-best around after Focht retired and Victor joined ComStar.

I can very easily see Katherine bamboozling Yvonne (with or without aid from Sun-Tzu) to stymie votes in the Star League conventions until the WoB flames out in a fit of pique and launches the Jihad any way.
>>
>>50418280
>Also, why there aren't no Introtech AC20 heavies?
The Victor is basically a heavy, anon.
>>
>>50418280

>Also, why there aren't no Introtech AC20 heavies?

We only have six SW heavies that aren't Unseen or 2750 downgrades: Dragon, Quickdraw, Catapult, JagerMech, Grasshopper, Orion.

Some of those don't really have enough tonnage to effectively sport an A/C-20. And besides, the A/C-20 in general was really rare back then. The Hetzer, Demolisher, Monitor, Hunchback, Victor, Cyclops and Atlas are the only OG standard designs to have one and even taking into account variants like the UrbanMech and Centurion there aren't many more added.
>>
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>>50420956
Sometimes it's fun to try thinking really hard and making it make sense

And blindly accepting things as fact is how Trump and hitler got elected
>>
>>50420956
>why don't you try to accept the nonsense of the universe instead of complaining or trying to make sense of it?


1) So we have something to talk about
2) Autism
3) For hate's sake
4) Autism
5) Rampant egotism that we could do better
6) Autism
7) Mutually-exclusive fluff has caused conflicts between players in our home games
8) Autism
9) Battletech sells itself as a fairly complete and thought-through universe, and the breadth of rules supports that. Therefore the fluff should be as thought-through as the rules.
10 Autism
>>
>>50421928
>Real world political crap on /btg/ when we have such political crazies as Liaos and Katherine Steiner-Davion
And the bitch lived to be over 110.
"I don't want him neutral, I want him dead. I want you to destroy my brother and everyone that follows him. Then I want you to round up everyone that supports him and make an example of them, too!" -Archon Katherine Steiner-Davion
>>
What does /btg/ think of the:
>Spectral omnifighter series
>Demon battle armor series
>Bolla tank (no series i guess)
>Celestial omnimech series

What's good? What could be improved on?
Favorite of each?

I'm an old Terran Hegemony patriot/Mackie enthusiast and looking into the WoB it reminds me of those past glory days for Terra.

Would any of that old WoB gear be reasonable, or even plausible, to find or use in the RotS era? Maybe as a neo-Hegemony or neo-Blake group that isn't in adoration of Stone's Republic?
>>
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>>50422458
>>
>>50421928
You would post a tranny faction mech. It was *HER* turn! Abloo bloo bloo!
>>
>>50422721
>tranny faction
>capellans
You wot
>>
>>50422458
>>50422702
Didn't the wolves push all the way to the capitol specifically to kill her or something?
>>
>>50421928
Hitler got elected after he had overthrown the Weimarian republic and manilpulated the election, Anon.

Trump got elected because AMERICAN REASONS.
>>
>>50422821
>Majesty Metals and Manufacturing
>Capellan
You wot
>>
>>50422673
They look good but they suffer from NPC faction new toy syndrome and reliance on MD pilots which cranks up the BV. Small cockpits are not fun if you don't have vdni crammed into your mechwarrior's head.

Usually, the Celestials have at least one good variant. It's often the 4th or 5th one as IIRC, the first three were released before the latter configs (at least the pre TRO:3075 ones that were in the Hotspots books) so CGL had time for feedback about people finding them underwhelming on the table. Old OF defense was about them being more about being terror weapons than good mechs. Usually, it's the Infernus or Dominus that's good.

Never played with the Spectrals because if I'm playing WoB MD aero in the 3070's, you bet your ass I'm LAM'ing it up like a faggot.

Bolla is overpriced and not that useful unless you're carrying a fuckton of purifiers. Not the shit Republican ones without the stealth system but the OG sneaks.

Demon stuff looks cool but is overpriced BV wise especially due to the MD pilots

>Would any of that old WoB gear be reasonable, or even plausible, to find or use in the RotS era? Maybe as a neo-Hegemony or neo-Blake group that isn't in adoration of Stone's Republic?

Blakestar did this sort of in the 3130's. They had some omnis based on Corland's work and a bunch of stuff pulled out of really old Star League depots. Not even the good mainline stuff from the SL regular army but stuff that got dumped after the liberation of Terra like RWR Dragoons. Unfortunately, they are dead and still, nobody knows who caused Gray Monday.

The people who honestly use the most old WoB gear are the Republic of the Sphere. The broadsword and red banner on the RotS flag when they're at war just screams WoB too. But the novels and CGL material keep going out of their way to make them seem like super anti-Blakists.
>>
This might be a strange question, but how long does it take to get your account approved on the bt forums?
>>
>>50422979

The Capellans own the MOC, so by definition, anything located within the MOC borders is Capellan. Including MM&M.
>>
>>50422936
Because enough of us could see what a crooked lying bitch she was. A professional politician who had built her career on corruption and pandering.

You can meme that Trump is somehow worse, but we all know Clinton was a war monger king opportunist involved in shady deals, flaunting the law, destroying US property, and more.

Meanwhile Trump is a billionaire with weird hair.
>>
>>50423144
>implying the trannies aren't set to own the Confederation
>>
>>50395111

What is that a Steiner girl for ants?
>>
>>50423134
No fucking clue. I made mine in the days when you didn't need approval. I also haven't logged in or visited there in like three years.
>>
>>50423134

I applied months ago and still haven't heard back. "Whenever we feel like it but probably never" is kind of the way everyone connected with CGL policy rolls.

>>50422861

Why would they? She was a Wolf. Had been since the end of the FCCW.
>>
>>50422458
That's what Victor gets for blowing off the yandere sister. He fucked every princess in the inner sphere except the one willing to burn down two successor states for his dick.
>>
>>50423178
>but we all know Clinton was a war monger king opportunist involved in shady deals, flaunting the law, destroying US property, and more.

Well she did that in other countries while Trump did that to Americans in America.
>>
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>>50423246
>>50395111

for Elemental use only
>>
>>50423200

>implying this isn't a vast improvement over the status quo
>>
You know what I want to know? How the fuck is Daoshen Liao as tall as an elemental? The man has the build of Abe Lincoln but was born from two short people. Does he have giantism? His rape bait daughter certainly didn't inherit that feature either.
>>
>>50423375
People didn't buy that BS during the election, you can stop pushing it now. You're not getting cents-per-posts now.
>>
>>50423381
I just got this sourcebook yesterday
It's neat
>>
>>50423144
>the incest faction owns the tranny faction
>>
>>50423586
Maybe the Magistracy is into DDLG
Seems likely
>>
>>50423586
More like the incest faction IS the tranny faction at this point.
>>
>>50423891

Our glorious CapCon women shall hand out lawful hot dickings to reclaim our ancestral worlds!

>as a capCon fan, I'd rather have the Centralla's in charge than the Liaos. Lots less crazy, equal fiat, and unlike the Liaos the Centrallas haven't lost a fight since the star League invasion.
>>
>>50423248
>>50423262
Ah well, I've been waiting for a week and was just surprised it still hasn't happened.

I guess they don't really want any new people.
>>
>>50423936
>>Dat moment when Jessica Marik calls Daoshen more insane than Mad Max after the 4th War

Really makes you appreciate how successful their DA campaigns have been in hindsight.
>>
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>there are people here RIGHT NOW that don't main the CapCon

Why?
>>
>>50423985

>I guess they don't really want any new people.

Not really, no. All of the people who post there now are either Beemers or besties with Beemers.

4Chan is more welcoming of newcomers and open to dissenting opinions.

4Chan.

But hey, we're here, so ask whatever questions you've got.
>>
>>50424137
Because FREE WORLDS LEAGUE
>>
>>50423936
Excluding Sun-Tzu I agree
>>
>>50420040
they still fire like... half a RAC fast. but they jam a lot more now.
>>
>>50424137
Now, now, you know the average cup size of a Capellan chick is A, and their body type is stick with no ass. A few rare exceptions doesn't sell me on the faction. You need well nourished women from the FWL, or Feds or maybe some thick Lyran trim.
>>
>>50424143
or are posting to piss off the beemers.
>>
>>50423936
The Centrellas only got their fiat via the Liaos, and they lost to the Liaos. Try again.
>>
>>50424137
I main St. Ives, isn't it good enough?
>>
>>50424377
Why would you main as one commonality?
>>
>>50424248
>Lyrans
>thicc
They're Space Americans and have Space Obesity
>>
>>50424414

Dude

Assault 'Mechs

LMAO
>>
>>50424434
I thought they were Space Germans mostly.
Is there a Space Treadmill for them?
>>
>>50424488
why would people think this when Steiner is most clearly the Space Germany faction. Davion is Space America this a spattering of Space France
>>
>>50424180
This right here
>>
>>50424598
>fat as hell
>rich nation
>incompetent military
>corrupt arms contractors
>"german and celtic heritage"

Lyrans are Space America.

Davions are Space Western Europe
>>
>>50424648
>incompetent military
>US
u wot m8
>>
>>50424598
Nothing about the Lyran state is Space Germany, they were founded by Irish, Scots, and Pakistani-Americans. Only the Steiner family itself is Deutschaboo.
>>
>>50424598
>>50424648

Please. The MOC is clearly the worst faction and it's overrun with mentally-damaged trans filth. Ergot, the MOC is clearly Space America.
>>
>>50424785
You should tell that to the people that have been in charge of the game for the last 30 years.
>>
>>50424708
>lost to rice farmers
>lost to camel jockeys
>lost war of 1812
History of incompetence
>>
>>50424847
Why? Nothing contradicts what I've said since they wrote it.
>>
>>50424883
Good point.
>>
>>50424872
3/100
post better bait.
>>
>>50424975
Counterpoint:
claiming that anyone won or lost in 1812 is so transparent a lie, that it's in the realm of funposting rather than shitposting.

There's an important difference. The former is designed to get nothing but laughs.
>>
>>50424785

Whats with the Scots-boner in Battletech? They show up everywhere and were apparently a major space colonizing power.
>>
>>50425075
They're the best stereotype representation of British UK that aren't a bunch of drunks (Irish), sheepfuckers (Welsh) or boring tea drinkers (English).

Same reason the rest of the world likes using cowboys as American stereotypes.
>>
>>50425075

Because they're a plucky small nation that stood up to a major power.

And got its ass beat for doing so, but the standing up bit wins them major points. Especially since the US once had a hateboner for the Brits, and though it's less pronounced today it's definitely still there.
>>
what's the fastest canon mech in bt?
>>
>>50426987
The Celerity and Fireball XF move 16/24(40) as their top end.
>>
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You never asked for this. But I gave it to you anyway.
>>
File: steiner cool kids lance.jpg (124KB, 909x1093px) Image search: [Google]
steiner cool kids lance.jpg
124KB, 909x1093px
>>50424435
>>
>>50427342
Why.tiff
>>
>>50427351

St. Ives better fits the meme. I think somewhere around half of what they build is Assaults and their 'Mech regiments are decidedly top-heavy.
>>
File: Awesome 9V pair.png (93KB, 1319x957px) Image search: [Google]
Awesome 9V pair.png
93KB, 1319x957px
>>50427424
Because why not.
>>
File: Liao Stronk.jpg (467KB, 1280x1656px) Image search: [Google]
Liao Stronk.jpg
467KB, 1280x1656px
>you will never join your Chancellor in his glory-filled assault to reclaim all the Confederation has lost
>you will never witness his ascension

Truly Liao MechWarriors are the most blessed.
>>
>>50427490
I for one look forward to the upcoming Caperran beat down and re pillaging
>>
File: nova cat zeus.png (1MB, 1024x1498px) Image search: [Google]
nova cat zeus.png
1MB, 1024x1498px
You're a Nova Cat warrior assigned a Zeus post-abjuration.

How would you customize it?
>>
File: Zeus 9G C.png (42KB, 646x965px) Image search: [Google]
Zeus 9G C.png
42KB, 646x965px
>>50428057
I've already got it. Though it's basically a crazy person Grizzly.
>>
>>50428057
What kind of Zeus are we talking here? Base Introtech model? Do I have access to Clan tech, or am I IS tech only because abjured?
>>
>>50427342
>doubtfulleaguer.gif
This just seems wrong.

>>50427446
>UACs instead of LB 5-X
Nigga... but for real, that 9Va feels like a Drac machine through and through.
>>
>>50428187
The 9V ones are 3050 variants, I just made them off the cuff and never bothered to change the dates. So no LB-5s here.
>>
>>50394920
Not sure if this is the right place for this but I've been reading the wikis and this seems like it would be a fun setting to run an RPG. Any suggestions on what to run it in? I know Catalyst relatively recently put out a book but after the bullshit that was Shadowrun I don't trust them.
>>
>>50428057
Away from ssw right now, but I'm definitely gonna say replace the LRM for an ATM and there has to be at least one ERLL there somewhere.
>>
>>50428152
I like it.

>>50428155
Clantech courtesy of SJ salvage, or mix it with IS as you wish.

>>50428408
I'm looking forward to what you do share.
>>
File: JagerMech JM7-A.png (57KB, 612x918px) Image search: [Google]
JagerMech JM7-A.png
57KB, 612x918px
>>50428211
LB 5-Xs have quickly become my favorite autocannon. LAC/5 is a close second because all that sweet sweet specialty ammo.
>>
File: Zeus ZEU-6NC.png (60KB, 623x927px) Image search: [Google]
Zeus ZEU-6NC.png
60KB, 623x927px
>>50428508
Here's what I came up with, since you said Mixtech was okay. The SLRM15 might be a bit much to expect to have access to; if that's the case, I'd swap it for a cLRM2, Artemis, and some more armor. Boring, I know, but I don't tend to go wild with refits in circumstances like this.
>>
>>50428057
as many er microlaser as i can jam in there

dezgra status here I come
>>
File: Opera.jpg (197KB, 1800x1200px) Image search: [Google]
Opera.jpg
197KB, 1800x1200px
>>50424434
Lyran women thicc

You shut your whore mou ....
well, ok you're probably right.
>>
>>50424143
Oh well, it wasn't a question. I wanted to download something someone made for Megamek ATB, but apparently links are only visible to registered members.
>>
File: Zeus Nova Cat Custom.jpg (364KB, 685x1957px) Image search: [Google]
Zeus Nova Cat Custom.jpg
364KB, 685x1957px
>>50428057
Figure, I'd just replace all the lasers with clan equivalents that are no doubt in plentiful supply from scrapped machines, cDHS is are absolute must and I could replace the AC/5 with a LB-10-X and UAC/10 that seem so ubiquitous of Nova Cat mechs but no Cat machine is complete without same man made lightning. The LRM 15 isn't actually a bad compliment to the energy array so it can stay.

There, one quick and dirty field refit.
>>
just a thought lads, but man, would thunderbolt missiles have been better if they had existed in 3025.
actually, when the new thread goes, anyone want to do a design challenge for that? 3025-style mechs with thunderbolts
>>
>>50430160
>inb4 Thudderbolt
>>
File: Thunderbolt mechs.png (155KB, 1332x1844px) Image search: [Google]
Thunderbolt mechs.png
155KB, 1332x1844px
>>50430160
Hasn't everyone done this already? The main problem with Thunderbolts is that they run hot as fuck.
>>
>>50430278
Oh and that Thunderbolts have shit for endurance. That's the biggie.

>>50430221
But why? It doesn't have an AC to be roughly analogous to, and (for my Tbolt refits anyway) you're better off leaving the original launcher so that you have alternate munitions.
>>
>>50430278
>Hasn't everyone done this already?
surprisingly not, oh man of ten million customs
>>
>>50430314
Get it together anon. Everything needs a silly custom config. I've even got a Stealth PR Dragon. With a KATANA.
>>
>>50430298
You don't do it because it's GOOD, you do it because PUNS.
>>
>>50429311
If you would tell us what it is you want, we could possibly upload it somewhere else.
>>
File: Zeus-C Smoke Jags-1.png (591KB, 1700x2200px) Image search: [Google]
Zeus-C Smoke Jags-1.png
591KB, 1700x2200px
>>50428508

I feel like the keyword there was "Smoke Jaguar Salvage".
>>
File: rfl-boring.jpg~original.jpg (116KB, 1024x784px) Image search: [Google]
rfl-boring.jpg~original.jpg
116KB, 1024x784px
>>50430898
Approaching bump limit.
New thread.
>>
>>50430720
Very nice
Thread posts: 315
Thread images: 50


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