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Warhammer 40,000 general

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Sunday funday edition.>>50418524

>previous thread
>>50418524

Freshest Rules:
https://mega.nz/#F!Wl5DAbCb!TYxZG4CgX_x-NJu7JBwbZQ!2tgBUTYI

>Stale PDFs:
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ!ddAxALZD

https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg

https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ

>Outdated FAQs and Errata:
https://www.games-workshop.com/en-GB/Rules-Errata

>40K 7th Edition Quick Reference Sheets:
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>Forge World Book Index:
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>The Black Library (ALWAYS ACCEPT RIDES FROM THE CLOWNS):
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q!c4pGAJDb

>FAQs
https://www.warhammer-community.com/2016/11/22/warhammer-40000-rulebook-final-faq/
>>
>>50423548
first for me
>>
Anonymous 11/27/16(Sun)21:05:42 No.50423601 ▶
Roughly how many points is say, 20 rubrics, 15 rubrinators, 3 rhinos, 3 sorcerers and Ahriman?

I'd like to know how much points that core formation is to actually kit out for reroll ones on saves.
>>
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>Orks are a melee race!
>I2
>>
first for I hope they make chimeras 55 pts base like it is in IA
>>
>>50423621
>>50423633
>>
Anons, I wouldn't actually mind a Sigmarization of 40k, at least rules-wise. Actually checking them out they seem pretty easy to use, and not that bad at all.
>>
>>50423552

9 man squad of naked rubrics is 242
Scarabs is 250 for 5 naked
Sorcerer is 160 base + 40 for Familiar and ML 3

1k for that is that unreasonable. people forget how overpriced Thousand Sons are and you start taking more than one unit things add up fast.

>>50423621
2 ten man squads is 265 ea naked
Scarabs are 250 ea for 5 naked (rumors)
Rhinos 35ea
Sorcerers are 60 naked, you want exated those are 160 naked, probably 200 kitted (rumors)
Arhiman is 230 (atm)
so....
~2215ish

This is why Thousand Sons suck. not because they are bad units but because you pay way to much for them.
>>
So Looking into this. 2x Sorcerers, 1 unit of Occult Terminators and 1 unit of Rubric Marines is one of the more basic and straight forward ways onto the board.

>>50423621
>>50423660
That's pretty hefty. But I have always liked the few models approach.
Where is the list of Points per model situated or is this mostly guess work currently?
>>
>>50423660

Shit, are you sure?

Okay hang on...

750 for rubrinators

125 per 5 rubrics, right? So about 500

Then 105 for rhinos...

Does four sorcerers cost more than 800 points?!!
>>
>Not just biffing your points a bit

Ive taken 25% more points with my orks without saying anything. Ive even won a handful of games doing this.
>>
>>50423704
You're ready to add some tzaemons then!
>>
>>50423727
see >>50423696
>>
>>50423741

>lol guys just cheat
>>
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>>50423741

Baaaaa....aaaa...aaaiiii....iiittt...
>>
>>50423764
>Its cheating when the man who is only supposed to bring a knife to a gunfight sneaks in a gun
>>
So they designed a literally unusable decurion? Shit.

Okay.... I lack some books, tell me if this bare bones setup is feasible within 2000 points?

-Ahriman
-10 rubrics
-5 scarabs
-Helbrute as rubric dread

-Allied Daemons with at least one big guy (Lord of Change or DP), some horrors, screamers, flamers?
>>
>>50423764
What's the problem? Gladius players bring something like 400pts more to the table than their opponent and no one cares, they would never win eldar or tau if they couldn't.
>>
>>50423775
>>50423764
My opponent has more fun this way. Instead of just wiping me off the board with no effort at all
>>
>>50423621
What makes you think that 4x Thousand Sons and 3x Terminators will completely fill the Cabal?

The reroll saves thing is irrelevant for Thousand Sons and Scarab Occult, because the sheer point value involved in getting it leaves no room for units that aren't ass.
>>
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>>50423791
>So they designed a literally unusable decurion?

Tell me about it.
>>
>>50423795
>Gladius players bring something like 400pts more to the table than their opponent and no one cares
Except that's actually allowed by the rules, is something the opposing player would be aware of instead of being lied to, and is most certainly not something that "nobody cares about", but is instead bitched about by many people.
>>
>>50423791

Arhiman 230
Rubrics 150 ea (300)
Scarabs 250
Dread 100 (May want to take a Ferrum Infernis from IA13. Not Insane and fits better for a Rubric Dread)
so 880 (~930ish with Ferrum Infernis)

so ~500 for Daemons and some room for options on the other guys.

Another option is an Exalted Sorcerer with the Jump Relic instead of Ahriman for 12in moving Scarabs
>>
>More completely unrealistic decurion bonuses that will never see play because theyre 2500+ points and thousands of dollars in models

thanks gw, i so glad you found it in your heart to give us lowly chaos players a pittance of attention. please let me suck you off more gw
>>
>>50423859
It's a traitor legion. it actually makes sense both fluff wise and rule wise for them to be better in large games, as it parallels both how the legions fought and the rules of 30k
>>
>>50423840
>>50423859

You expected anything else for Thousand Sons?

Orks and IG need a new Decurion also.
>>
>>50423784
There should be some sort of unending horde rule for particular Ork units. Being able to throw disposable units at your enemy's guns is the only way melee armies have a chance.
>>
OK, because the stuff you guys came up for Angels Cardinal last thread was cool, I'm gonna summarize and repost it, to see if anyone else comes up with anything cool:

>BA Successors
>Believe Emps was divine and Sanguinius was the manifestation of his will
>Believe the Black Rage is punishment from Emps for failing to save Sanguinius
>Refuse to attempt to cure Red Thirst/Black Rage due to it being Emps' will
>Tight with Eccleisiarchyl, due to reverence of Emps
>Tactics centered around jump packs and flame weapons
>Death Company who don't die in battle don't get Astorath'd, get to fight again and again until they die in battle
>>
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>GW are actively engaging ITC and their cancer
>>
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>>50423805

15 sons, 15 terminators, 3 exalted or regular sorcerers, 1 from a list of various sorcerer types.

I listed exalted sorcerers because they're the actually 1ksons ones and 5 extra rubrics because I'd assume you'd want one full unit for the soul reaper cannon and fluff, but I guess that was unrealistic and pushed it over 2000.
>>
>>50423892

Now GSC literally have "If unit is wiped out, replace unit and try again", there's no reason ork boys and tyranid gants shouldn't also have it.
>>
>>50423791
>So they designed a literally unusable decurion? Shit

Don't you remember the Great Waaagh-Band? Guys if we get Ghazzy in there it's fearless Waaagh every turn. 1200 pts with minimum boyz squads, no transports, and no upgrades.
>>
>>50423804

If you're upfront and say let me take 250 more points so it's fair that's one thing, phantom upgrades that forever change or a unit you shoehorn in cuz "Meh it's only 100 more points :^)" is bullshit, I don't do either and I play orks and deldar. Maybe if you played better or asked to play games types that favoured your army that'd be more sportsman like than just cheating
>>
>>50423900
What's so bad about ITC?
>inb4 "i-it's homebrew!"
Do you even know what changes ITC format makes?
>>
>>50423913
fucking Phil Kelly
>>
>>50423913

>No upgrades, shittiest characters makes that formation ~1100 if you wanna get the reroll ones
>>
>>50423791
The Grand Coven is perfectly usable, and (ignoring the reroll saves thing as it will never ever come up in a normal game) the benefits that it offers are pretty nice. The issue is that baseline Thousand Sons are still hideously expensive and lackluster, and every one of your Psykers loses a spell to the Tzeentch Discipline which is still extremely mediocre. Scarab Occult are just too expensive to be truly viable, and they clash with the Cabal formation benefits.
>>
>>50423915
For a small points cost there's no reason why not at all. Makes perfect sense for those units and we'd see more fluffy, playable armies on the tabletop.
>>
>>50423900
>GW actively engaging with player base trying to balance game - FTFY
>>
>>50423948
>>50424040

Cancer defence force right on cue.
>>
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>>50424069
>GW interacting with their playerbase is not a bad thing
>HURRDURR CANCER CANCER CANCER CANCER CANCER

It's a slow day, so I'll give you this (you). Don't spend it all in one place!
>>
>>50423887
Thanks for correcting the record, friendo.

>>50423900
"Engaging" implies that GW is interested in their input. Do the new Horror rules look like something that a rational, balance-conscious person gave input on?

ITC is being fed table scraps a bit early to stop the ITC from growing too divergent from mainstream 40k. This is just GW ensuring that they don't have a 3.5/Pathfinder situation when 40k gets Sigmar'd next year.

>>50423913
Interesting, thanks for sharing. That seems somewhat more likely to come up in a game, but I still doubt that it will be worth it.
>>
>>50424095
>ITCancer
>Regular player base

Pick one.
>>
>>50423621

3 squads of 4 rubrics + 1 aspie sorc= 450 points
3 squads of 4 rubric terminators + 1 sorc = 750 points
3 rhinos = 105 points
3 sorcs ~ 180 points
Ahriman = 230 points

1715 points minimum for the build you are suggesting. You will have a lot of psychic powers but not a lot of bodies unless you don't take upgrades and take more rubrics instead.
>>
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>>50423548
Finally got my Genestealer Cult codex. I have all the models from Deathwatch: Overkill built (still working on painting).

What's the next best purchase for my cult? I have plenty of Genestealers from my Tyranid army, so I'm covered there. The trucks look pretty tempting, but so do the metamorphs.
>>
>>50423913
Ahriman- 230
3x Sorcerer- Mark of Tzeentch, Spell Familiar, Mastery Level 3- 140x3= 420
3x Thousand Sons- Rhino- 185x3- 555
3x Scarab Occult Terminators- 250x3= 750

Total is 1955. You could do it at 2500, but that's not going to leave many points for supporting units once you take into account additonal upgrades for the Sorcerers/Scarab Occult. At 3000 it might be workable for casual games since you could fit in a dual-gatling Renegade Knight for fire support.
>>
Honestly I just like terminator armies and was enamoured with a build that gave them rerollable 2+, reroll 1s 3++.
>>
What kind of points level do gw think people play at?
>>
Is this a "good deal"
>>
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Just played Kill Team, Tau (me) vs Raven Guard. Close game, ended up losing by elimination. Took down a good chunk of his guys, but missiles are serious business.

What's /40kg/ played this week?
>>
>>50424314

Who the fuck knows? 2000 is fairly common in the uk, but it's vastly more common to scale down than to play some scaled up apocalpytic mess.
>>
>>50424314
GW doesnt care about the game, As they have said they are a model company not a games company. So they think people play at all levels i think.
>>
>>50424314
Nobody knows
>>
>>50424314
I don't think many people at GW actually play. It's just not possible that someone played with splitting Horrors and thought it was a good idea at the end of the game.

If people at GW do still play the game, they're likely turbo-casual morons that never moved past the "mixed weapons in a devastator squad" level of beginner list-building.
>>
>>50424220

You could try this at 2000 points, but you would be banking on generating the psychic powers you need.
>>
>>50424314
>Just bring your whole collection! It doesn't matter if you've got a bit of Adeptus Astartes™ Space Marines, a helping of Astra Militarum™ and even a dash of Tyranids™, you can use all of them at the same time in an Unbound™ list!

Just fine ad opponent who loves the look of your awesome army and settle down for a game. Points are more like a set of guidelines to judge your army's power level, but it's alright if they don't match up! The winner is the one who has the most fun.
>>
>>50424329
No time to play. I've only got 20 or so dudes left to paint for my slaanesh marines. I got drunk on Thanksgiving and bought 4 Rhino's off ebay. once it's all painted I'm going organize a 4255 point apocalypse game.
>>
>>50424329

1500 deldar vs eldar
1500 deldar vs SM iron hands
3 kill team games vs imperial guard and SM
>>
>>50424329
kill team tyranids vs tau. first time running my tau list and it went very well for me. a crisis suit with infiltrate creates great board control.
>>
>>50424314
in my gw we usually play 1k and 3k, rarely more, sometimes less
>>
>>50424329

Played 1250 Tzeentch Daemons Vs SM

He couldn't claim the tower of Horrors nor overcome my Prince. I won by sheer volume of tac objectives.
>>
I'm sorry for having to ask but I have been working for the past few months and haven't been able to keep up with the /tg/ rumors and leaks.

Has there been any hints at guard/IG stuff recently? Do we know yet if anything is dropping in January?
>>
>>50424379
Which is a very risky business and extremely prone to being shot off the board if you don't get first turn. Ahriman gets 3 rolls to go power fishing, and each of the Sorcerers only gets 2 (I also forgot 40 points per Scarab Occult unit for ML3 and the Spell Familiar).

Once you burn all those dice fishing for the durability and mobility powers you need, what actually does the killing? You've got a handful of Thousand Sons squads that, under optimal conditions, can kill most of an MEQ combat squad. If it doesn't have Feel no Pain, or a bush to hide behind, or any other mitigating factor. You've got a bunch of Terminators that will likewise kill most of an MEQ combat squad with shooting under optimal condition, or can go into melee with the awesome might of I4 S4 Power Swords.

To fit into 2k, you'd have to trim at least a Mastery Level from the Sorcerers to make room for the Grand Coven's auxiliary choice (cheapest would be a Predator).
>>
>ignore the decurion
>run War Cabal and a Daemons of Tzeentch CAD(horrors + exalted horror)

>bring 10 sorcerers with Terminator armor or disks
>they are all ML3 depending on points available
>save on 2+/3++ rerolling 1s, 2 wound each, independent characters

>Deathstar it up
>have ObSec meatshield that provides warp charges and summons new units whenever it takes damage

You can do this at 1850.
>>
Does /tg/ think I'll be able to give a Maulerfiend a 3++ rerolling save with the t-sons book?
>>
>>50423915
Do you not know what 'literally' means?
>>
>>50424563

Can't do Termi armor and Disks =[

Disks is PA only, same with the rest of the daemon mounts
>>
>>50424329

Played two games on Saturday, a 1000 point matchup against SM and a 1215 against GSC. I play Orks.

First match was a total whitewash. I didn't kill a single model. In fact, the only damage I caused was immobilizing a land speeder and knocking one HP off of a Rhino. His wasn't a cheesy list or anything either; 2 10 man squads of Tacticals in Rhinos, a Dread with a Lascannon, a 10 man squad of Assault Marines and 3 Land Speeders with missiles and Heavy Bolters. My Boyz Trukk immobalized itself on Turn 1 even with a reroll thanks to its Ram, my MANZ trukk was blown apart by the Dread and my Tankbusta Trukk suffered a similar fate. But it was my Biker mob lead by my Warboss trying to charge a Tactical squad, losing two bikes to the Overwatch of 3 Marines and then rolling a 4 inch charge, followed by a 5 inch charge with a reroll. Next turn Tacticals gunned down two more, and I failed a Ld9 test and ran 15 inches. He just moved in after that and gunned everything down.

Second game was much more even. I managed to get my Shoota Boyz mob into close combat with his Patriarch and Genestealer horde, and tie them down for multiple turns. Killed 11 Stealers on the charge which was good. My Biker squad were very nasty, taking down T3 5+ saves with their guns. But on my backline, his ability to pop up anywhere was nasty. And he blocked LOS to my Promethium Pipe burnas using the terrain nicely.

Came down to a lone Loota on an objective who survived 11 Lasguns firing.
>>
>>50424147
Start looking at how you want to build out your Decurion. One of the big Choices is whether you'll use Brood Cycle or Neophyte Cavalcade as your core. For Brood Cycle you'll need Metamorphs, an Iconward, and probably a few more Acolytes/Neophytes. For Cavalcade you'll need two Chimeras, a Russ and a Sentinel, and maybe a few more neophytes.

After that look at what Auxiliary detachment you want. I'd recommend Subterranean Uprising since it unlocks a lot of the power of Cult Ambush, so that would mean some more Metamorphs and Hybrids. But if you wanted to keep things cheap money wise you could take Shadow Skulkers since you already have the purestrains.
>>
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>>50424394
>Just fine ad opponent who loves the look of your awesome army and settle down for a game. Points are more like a set of guidelines to judge your army's power level, but it's alright if they don't match up! The winner is the one who has the most fun.

What's wrong with this?
>>
>>50423897
What are they gonna do about death company when they bring all the primarchs back

Oh we're all emo because daddy went away for a few years
>>
>>50424534
no word yet m8
>>
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>>50424668

>Sanguinius
>coming back
>>
>>50424637

Nothing, but the community just does not work that way.

Only a low percentage of people are outright netlisting WAACfags, but the majority have a stick up their butt about houserules or winging things and tend to lightly optimise within their theme, take cool and powerful shit with no regard for how balanced that makes their list.

It's hostile and exhausting and I just want to have close games where the majority of both armies die by the end
>>
>>50424704

It'd be pretty lame if they asspulled all the Primarchs magically showing up after a 10,000 year abscence at once but -didn't- bring back the what, two dead ones who aren't Horus?

No wait, three dead ones I think. Sandwich, tickle-me-emo and metalfinger.
>>
>>50424783
Mortarion is also dead, at least judging by the way he smells
>>
>>50424668

Sanguinius, of ANY Primarch, is the least likely to come back.

Ferrus fucking Manus has a better chance of coming back than Sanguinius.
>>
>>50424783
How dare you insult space jesus daddy.
>>
>>50424830

I'm sure Sandwich would have enough humour to take a few jokey nicknames.
>>
>>50424827
Nope Ferrus is as dead as Sanguinius.
>>
>>50424323
It's not even "a deal" if I remember correctly. Online bundles don't offer any saving.
>>
>>50423676

Agreed
>>
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>>50424881
>>
When are vehicles going to be made not shit?
Can you run different aircraft in dfts squadron formations or do they have to be part of the same unit?
>>
>>50423952
Kelly only did fluff.
>>
>>50424563

>this guy thinks you can join CSM ICs to Daemons.
>>
>>50424982

AKA, the book most people won't open, taking the rules out of the slipcase and forgetting there even was another half.
>>
>>50423676
Kill yourself
>>
>>50424998
You could in KDK, they got rid of daemonic instability for fearless.
>>
>>50424967

When we go back to 5th edition rules
>>
>>50424637
Games need some sort of balancing mechanic for you build your army around. You can play loose with them and try to correct GW's blatant disregard for a fun and balanced game. Unfortunately, the more subjective the system, the more likely you are to get disagreements and hurt feelings. A hard point limit is objective and less open to interpretation and quibbling.

>>50424748
Taking units that are capable of accomplishing a goal is just basic list-building. If you find that hostile and exhausting, you should find a hobby that doesn't involve competing against other individuals as a core component.
>>
>Want to play 40k
>No friends
>Local GW is packed with kids, autistic neckbeards, and awkward spaghetti-dropping teenagers
What do? :(
>>
>>50425170
Go seal clubbing
>>
>>50424329
Played a 2vs2 2000 points yesterday and it was nuts.
I expected a "veterans" game and brought a good but fair list (A marine pod, Grav-cents with no bullshit added, a piromancy librarian with Tome of Velkona and deep striking ASSAULT terminators).
Turns out one of the players was at his third game and had footslogging Tau.
Tried our best to teach him and explain him rules, tables and such but he was such a dick the whole time that in the end I bursted out at him. He kept bitching because "people told me Tau were strong" and "Meh, I'll just get Stormsurges!"
>>
>>50425190
But they're precious creatures, and i don't need to nor want to. And seals don't play 40k...
>>
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>Super excited about the new release
>Preorder everything, including linited WoM book
>All of this talk and proof of them being incredibly mediocre and one of the most overpriced unis in the hame has completely taken the wind out of my sails and I amd considering just cancelling all my preorders

Why cant I just be excited for once without getting burned
>>
>>50424278
Chapter generator.
>>
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>games workshop is changing for the better they said!
>rules that are still trash with completely random quality
>>
>>50424881

Fulgrim's been cloning his ass for the past 10,000 years trying to get ONE of them to agree to Chaos it up. None have. If ONE of those clones gets away, Ferrus is back.


And all GW has to do for Sanguinius is say "The Sanguinor was his ghost and possessed Dante."
>>
>>50425225
Hey I don't remember making this post.

But it's exactly how I fucking feel.
>>
>just bought a malcador infernus
>hellstorm template's been out of stock for ages now
anyone know anywhere i can get a decent one ? i don't fancy using the shitty carboard one i'll make myself forever
>>
>>50425215
How the fuck do you know?

I bet there are some neet seals who stay in their dens all day sperging about their totally original Space Seals chapter.
>>
New Discipline of Tzeentch is pretty lackluster.

>Siphon Magic: WC 1, Blessing that targets the Psyker. Anytime friendly psykers successfully manifest a power within 18″ of the caster, he gets an extra Warp Charge die he can use in that phase.
Potentially powerful on a ML3 or 4 Sorcerer, but it's a dead draw on the Aspiring Sorcerers that are forced to roll on the table. Generally, I think you'll be better off just using the 1-3 dice used casting this on the next spell you want to cast.

>Baleful Devolution: WC 2, Focused Witchfire, 18″, Strength 6, AP 2, Assault D6, Transmogrify: to wound rules of a 6 cause Instant Death. If a model is slain in this manner, they become a Chaos Spawn under the Tzeentch player’s control.
Pretty good for a focused witchfire. Can throw out a lot of wounds to get around Look Out Sir, and can fish for Instant Death to deal with MC's.

>Treason of Tzeentch: WC 3, Malediction that allows the caster to take over an enemy unit and have them shoot as if they were one of your units in the shooting phase, counting as having held still. The unit then must take a pinning check.
Super conditional on having a worthwhile unit to cast it on, and I'm doubtful that it will be usable on vehicles. Force a Stormsure to empty it's D-missiles into a friendly unit of Crises suits turn 1? Great. Force a Tactical combat Squad to shoot it's identical twin in the back? You'd be better off casting a couple cheaper witchfires for the same end result.

Wind of Chaos is still often going to be stuck on slow-moving infantry units, and Boon is still the worst power in the game. Aspiring Sorcerers are severely lacking good powers to activate their +1 to Invuln saves. Sure, you've got Force, but throwing 2-3 dice at Force purely to bump some rubricae up to a 3++ is not an optimal line of play. Tzeentch's Firestorm is still awful.
>>
>>50425203
>Footslogging Tau
>WAACfagging on his third game
>"Meh, I'll just get Stormsurges"
Tell him to anchor is near an enemy vehicle.
Then laugh as it gets instagibbed
Also I hate people who ruin Tau's reputation, I'm not a cunty Tau player, even though I try to win.
>>
>>50425302
I'm really sad that i don't have anyone to play with. I've been in this hobby for about 4-5 years now.
>>
>>50423900
What does ITC even do besides nerf invisibility, rerollable saves, and add some formation comp rules?
>>
>>50425225
I'm similar here. Tempted to Pre-Order everything.


With new edition around the corner what's the chance that TSons actually become good from a few rules tweaks? I mean they might just go full psychic phase domination and that becomes the winning element right?

I just want Magnus, and a handful of everything else that's legal to run and not going to fall over. I don;t mind using demons too much, if anything because TSons are so low in numbers it makes sense for them to use demons as the footwork soldiers of the plans they make.
>>
>>50425299
Ebay?

And nice choice anon, I love my Infernus so much. It's like a Churchill Crocodile
>>
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>>50424631
Sounds good made. I'll probably go Brood Cycle. And yeah, I've heard Subterranean Uprising is really good.
>>
Which edition has the worst fluff?
In my opinion 5th.
>>
How do you folks find people to play with?
>>
>>50425299
>A giant flamethrower on trucks

I like it
>>
>>50425319
>Super conditional
no it isn't
i can't keep my fucking meltas near my own vehicles for christsakes
my CCS ? welp the 50 man infantry platoon just gave them a fusillade
that leman russ ? my HWS just opened up on it's rear armor with autocannons
it's a fucking ridiculous power
>>
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>>50425225

> Expecting Thousand Sons to have nice rules
> Literally ever

Inb4 the 3.5 lynching crowd comes in with 'high tier' and 'Chaos Powergame' horseshit.

Legions define Chaos, as they have defined it in every release, edition and novel. People want to play Legions. More to the point, they generally want to play a *single* Legion. Few people want to play Chaos Marines, they want to play Word Bearers or Thousand Sons as a specific sub-faction.
They want rules that represent the Legion as an entity that makes sense and meshes with the fluff. They want some recognition that a Legion warband will operate differently to another. At the same time, they want the full usage of the toys that their Legion should have.

Having obnoxiously overpowered Daemon allies does nothing to help the player who just wants Rubricae to work. Having Magnus break the game doesn't help the World Eater player.
As hard as it might be to agree with, Chaos players just want their army to work on the tabletop in a way that satisfies the fluff, while being a fun and flavourful faction.

Instead, we get reprints of the same unfluffy, stupidly shit rules that were unchanged since 4th edition, but this time we get new psychic powers and the title of 'Most Overpowered Army in the Game' thanks to the 2 units that edge beyond Worst-Tier.
>>
>>50425299
What on earth are you talking about?

https://www.games-workshop.com/en-US/Apocalypse-Hellstorm-Template
>>
>>50425327
>cheating faggot
>well at least im not a waacfag!

no, youre worse
>>
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>>50425388

Knock on doors in your neighbourhood and ask nicely if anyone lives there who happens to play 40k and would like a new playmate
>>
>>50425347
Look online to see if there are any gaming groups nearby, I thought I was in the same situation with the nearest GW being a 2 hour drive away, but then I found a club that operates out of a mens club.

Being UK is suffering because few stores can afford the floor space for games tables.
>>
>>50425383
7th
>>
>>50425374
unfortunately the stuff i found on ebay is custom made and quite expensive , especially with the shipping cost added .
>churchill crocodile
patrician taste my friend
i love my LR demolisher because it reminds me of a Churchill AVRE
>>50425405
it's out of stock in the eu
>>
>>50425319
>Potentially powerful on a ML3 or 4 Sorcerer, but it's a dead draw on the Aspiring Sorcerers that are forced to roll on the table

It's basically a +1 invulnerable save for the unit. Even if it did only that it would be good. The warp charges thing is just a bonus.
>>
>>50425362
They put some limitations on what bonuses the Tau Hunter Cadre could share when they combined fire.

The only quibble with it that I had/have is that they should do MORE stuff like that. Make a big list of "what counts as Chapter Tactics" in terms of all the non-Codex: Space Marines astartes characters. Knock Windriders down to 1-weapon-per-3 bikes. Bump the Riptide and Wraithknight up in points a bit. Put some limitations on Conjuration (I'm a fan of causing any units summoned by X power to disappear when a friendly psyker casts X power again). Do something about Grav-cannons. There are a ton of minor, reasonable alterations that ITC could make that don't change the core game but would massively improve the balance between top-tier lists and the rest of the pack.
>>
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Codexs are now only (purchasable) ebooks. GW occasionally balances the points costs of units based on community feedback. They still update codexes like they do now to add in more units/change rules/etc.

Optionally, they also still sell physical codexes for fluff purposes, with a big bold disclaimer at the start of the rules section to check www.games-workshop.com/codexes for the most updated points cost.

The physical copy doesn't come with a code for the digital copy, because games workshop is run by jews
>>
>>50425203

>had footslogging Tau

There is his problem right there.

Footslogging anything is never usually that good in this game.
>>
>>50425399
I'm extremely doubtful that it has infinite range, and, in every one of the examples you listed, that psyker could do even more damage doling the 4-6 Warp Charge used out for a pair or trio of less costly witchfires.
>>
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>>50425497
[chorus of binary orgasms intensifies]
>>
>>50425497

We're not in 5th now, senpai.
>>
>>50425388
Go to local store, figure out if they have a 40k game night or upcoming 40k event. Show up then and be friendly. Talk to people and introduce yourself.

If there isn't a game night talk to the owner and see if you can organize and start one. Post notices in store and show up regularly to try to start building a playerbase. Most owners should be happy to help you out if you're encouraging a play group for something they already stock and will post about your events on their facebook or such.

Aside from that you can check on Facebook or Meetup to see if there is a club not affiliated with a store near you. Same principles apply there, show up and be friendly.
>>
Does anyone here play 40k in Tabletop Simulator?
>>
>>50425327
You have NO idea

>I assault his fire warriors with 5 tacticals
>"I'll attack first because I have Initiative 4"
>Roll happens, one "basically just primed" fire warrior dies
>He grabs it and start circling the table to put it away in his suitcase
>"Dude let's do the full combat first, I still have my power fist later and you need to focus on how the combat works, you can put it after we've finished everyone's attacks"
>He mumbles something about being afraid of losing them and keeps doing it for the rest of the game.

>>50425299
They're piss easy to make. I made one out of some transparent plastic leftovers from house maintenance and it's great. Also wrote "Dodge dis ya git!" on it since it's not as "scary" as writing on an official one. (Made it because I couldn't find my original one which obviously popped up a few days later)
>>
>>50425577
>Closest local flgs is more than 2 hours away
sad-frog.png
>>
>>50425571

I don't know if it was good in 5th or not.

I just know it usually isn't that good now.
>>
>>50425632
>"Dodge dis ya git!"
>inb4 Purestrain Genestealers
>>
>>50425388
Got started with friends, try to get yours involved if they show some interest. If not try a FLGS
>>
>>50425052
not that anon but I was just lurking then left and when I came back this was the first new comments. Beautiful
>>
>>50425636

do you live in a desert?
>>
Bored as shit anons, just finished reading "Warriors of Ultramar" and am playing the fuck out of DoW II Retribution. Is making me want to get into 40k and collect nids... but so many rules... so much money...
>>
>>50425735
I have no friends.
>>50425751
No, Sweden.
>>
>>50425808

thats depressing.
>>
>>50425671
The 5+ invun isn't so bad when you're hitting every single member of the unit with the template. Wounding on 2+ then a 1-3 chance to not be toast.
>>
>>50424329
Played 3 killteam games, 2 versus Tau, one versus Guard. The Tau player's team consisted of 6 stealth suits, the Guard player's had 2 armoured sentinels and 8 scions.
I lost the first game against Tau using harlequins; my death jester whiffed all his shots, and my harlies all got shot down by combined bs2 overwatch. Second game I used my dark eldar list of 5 kabalites one with blaster, 5 scourges one with splinter cannon, and 3 mandrakes. I won that game, mostly because I kept casualties to a minimum until turn 5; once all my guys were fearless with FnP, I was a ble to whittle him down since I only had to kill 3 of his suits to force break tests.
Game against guard I lost using the same list. Once my guy with the blaster died the only reliable way I had of killing his sentinels was my squad leader's haywire grenades. Didn't help that he, my last scourge, and my last mandrake all broke and fled on the same turn due to some terrible dice rolls.
>>
>>50425824
Yes, i am depressed.
>>
>>50425803
So much money? Nonsense!

Why look at this terrific deal I found, goy- I mean, friend!

https://www.games-workshop.com/en-US/Tyranid-Termagants

5 tyranids for just ten u.s. dollars! What a bargain!
>>
>>50424534
The German GW employee who has leaked a bunch of stuff over the past few years said Sisters were coming in Jan/Feb, so there's a solid chance of that happening.
>>
>>50425824
Where the fuck do you think we are?
>>
Has anyone e started.to look at building a deathstar around scarab termies yet?
>>
>>50425493
>GW occasionally balances the points costs of units based on community feedback
What would this be like? Because generally players know when something is wrong but not how to fix it?
>>
>>50425879
A deathstar has to reliably move quickly, output damage and endure

T-Sons do none of this RELIABLY.

At most you can make a novel murdermoon
>>
>>50425854
top kek, yeah and I'll have 20 points toward an army I can play...

Plus a rule book and codex... I'm only at like 100+$

https://www.games-workshop.com/en-US/Warhammer-40-000-EN-A
$85 fucking dollars. But I can't get the idea of a fun strategy game out of my head.

That sweet looking 30 terms + tervigon combo in my army dooooe.
>>
>>50424534
Tom Kirby held an AMA at theusualsources.com and confirmed that IG are getting a full revamp in March. Plastic infantry kits for Vostroyans, Cadians, Catachans, Tallarn, and Steel Legion, plus a vehicle upgrade sprue for each regiment. FW is doing a simultaneous release of new upgrade kits for Elysians and DKK based off the new Cadians and Steel Legion respectively. Expect IA:15, Conquest of Ewe IV, by early summer, with Elysians and DKK squaring off against Orks.
>>
Anyone have experience with this cheapo primer?
http://www.ebay.co.uk/itm/151-Car-Spray-Paint-Aerosol-Auto-Primer-Matt-Gloss-Metallic-Clear-Lacquer-300ml-/331770478969?var=540874166657&hash=item4d3f0fc179:g:pJwAAOSwFMZWs7sd
>>
>>50425879
I plan on making a mini-deathstar with a squad of Scarab Occult with the Jump Book joined by a Disc Exalted Sorcerer with the Force Daemon Weapon.
>>
>>50425946
>warhammer 40k
>fun strategy game
Kek
>>
>>50425962
ur a cheeky cunt m8.

Shouldn't be lying to poor anons like that.
>>
>>50425803
Get a codex first, digital or paper is fine.Make a list of what seems cool.Post is somewhere online with a good community or talk about it with someone who plays.Make the needed adjustments.Then buy the models.This will help you with getting the right ones. GW is getting better but there still parts of the hobby that are bad. The starting collection is a decent deal if you want to go that way.
>>
>>50424329
Played my first game of kill team today, 150pts of Stormtroopers (me) vs Grey Knights. He won but it wasn't too bad of a loss because I didn't get tabled like I thought I would.
>>
>>50425400
>As hard as it might be to agree with, Chaos players just want their army to work on the tabletop in a way that satisfies the fluff, while being a fun and flavourful faction.
Nobody disagrees with that, the issue becomes when you have people like Al'kaps bitching in every thread as if complaining on /tg/ will change what GW does, chaos players refusing at times to even acknowledge that they are in no way bottom of the barrel tier, being obstinate in list making while complaining about losing instead of building just accepting they'll have to mono-build for tournies even though the majority of armies in the game have to do that if they want to win, acting like they are the only army that has problems, and complaining about every new release even if it fills practically every damn thing they wanted.

Do you think you all are the only ones who'd like GW to make them the perfect codex, where every unit is worthwhile, fluffy builds are fun and can win, and a plethora of unique fluffy special rules and weapons are available? Do you think nids don't want that, that they like having to do flyrant spam? Do you think orks don't want a codex that isn't complete ass? Do you think IG don't want rules for different regiments? Do you think SM players don't want termies and land raiders to be worth fielding? Everyone, from the worst codex to the top (besides eldar) wants their codex to have the exact same treatment that CSM want for theirs. Your not special in that regard, you aren't some persecuted army that GW purposfully sabotages. Yet CSM players bitch more than anyone else. There is no excuse for that. You all are whiny spoiled cunts. You think WoM was bad? Tell that to ork players and the Ghazzy supplement. We all perfectly understand what you all want, but we are tired of hearing about it, esspecially when you all purposefully hype yourselves up for every fucking release and get pissed when it doesn't meet ridiculous expectations.
>>
>>50425225

cancelled my preorder already, thanks for ... reaffirming how useless the 1KS were and continue to be.

virtually unplayable.
>>
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>>50425988
Not quite eh? Can you elaborate?

>>50426003
Yeah I found 6th ed codex online pretty easy. Need a rulebook. Thinkn bout buying some gaunts just to paint and see if its as fun as I think.
>>
>>50423948
>What's so bad about ITC?
Because it splits and confuses the player base.
One game
One active ruleset

Also because 40k hasn't been decently balanced in a long time, and to address all issues you need a new edition.

>>50425362
After all of the clarifications GW made with their facebook FAQ's, the ITC houserules are just that

>>50425488
>I want a new edition
>>
>>50425946
start small, like kill team (if you can even do that as nids, I would think you could)
40k is fun, depending on who you play with. Sometimes, you just get people who wanna play, or do narratives, or just chill out, and thats fun. But then a lot of the time you will get these super bullshit opponent tau, eldar, shit like that, who will fuck you up within a few turns if you also don't have an extremely optimized list, which is lame and not as fun. So you need to pick your battles and start off small.
>>
>>50425964
I've used 151 before, but it was a while back. But I can't recall having any issues so I would assume it did the job. If you pick it up, do a distance test first though.
>>
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>>50426041
See I don't have any friends that'd be into it. The 2 friends I have are just a bunch of drunks all they do is drink and fuck with their dirt bikes that seam to be in a perpetual state of blow piston rings. So to get friends who play I'd have to take a gamble that I can find some at the local shop.
>>
>>50425882
Player feedback probably isn't going to be the best just due to the various ways people play. A better system would be based on math hammer of units, ability to take damage, dish out damage, and special rules. Player feedback is still rough. There's some loud assholes that cry a out everything.

>>50425983
Very cool. If you can get the book that gives BS 2 over watch could be cool too. Roll to try and get reroll able armor saves and that's a seriously tank unit
>>
>>50426069
Neat thanks
>>
>>50426020
I come on 4chan to vent about my shitty army and GW's never ending parade of poorly thought out updates because I don't want to bore my actual friends with it. I will continue to do so until GW stops being retarded, and no amount of whiney, soap-box belly-aching will change that.
>>
I've always thought Imperial Guard should have something similar to Chapter Tactics.

Split into shit like Cadians, Catachans, Vostroyans, etc...
>>
>>50426131
That "mini"-deathstar is already too expensive, I doubt the Overwatch Relic would be worth it.
>>
>>50426040
>Because it splits and confuses the player base.
Surprised, maybe, but confused? The only thing that could completely screw someone over is if they tried to bring something really vanilla-looking with two fortifications or four formations to a tournament and got turned away at the door, and that's only going to be people who didn't bother to look anything up.

People don't seem to hate fandexes or fan chapter tactics the same way they hate ITC.
>>
>>50426085
Shoot for putting together 1000 points then. That's smaller than a standard game, but most people will be happy to play with a new player at that points level. The Start Collecting Tyranids box and Tyranid Swarm boxes are both pretty good money value and two of those together should get you a 1000+ pt. force right off the bat for around $250 US.
>>
>>50426178
They did, then they got removed in the great "Fuck IG players" slimline codex, similar to how Chaos got turbo fucked. Ever since then it's been a constant downtick of units and rules in the codex. Even new shit like Wyverns and Bullgryn is outweighed by the loss of all our other artillery and half our HQ section.
>>
>>50426040
Yes, I want a new, better balanced edition. Have you seen the new Horror rules yet? There is zero chance that GW will provide an even remotely balanced ruleset without gutting what little depth the game has.

GW has already chosen ITC as their link to the greater fandom, despite the constant shitposting of morons like you.
>>
>>50426252
I'm still pissed they axed the Wrath of the Hive Mind box.
>>
>>50426288
I swear it's like half of the codex was given to the most miserly person in the entire staff, so he made mediocre rules for the Tsons, not bad, but nothing spectacular. Then they gave the Horrors to the bitterest of CSM players who was aware that the rest of the book would be "Meh", so he when turbo cheese on the one thing eh could control.
>>
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I can't shake the idea that this dude is wearing fingerless gloves
>>
>>50426178
They used to have a "Doctrine" system that let you add army wide traits to represent different types of regiments. You gave up immediate access to most elite choices, but you could pick things like army wide special equipment such as Cameleoline, Chem Inhalers or swapping everyone's lasgun for laspistol and CCW. In addition you could pick tactical options like Mechanized, Drop Troops, various leadership upgrades, and regaining access to certain codex choices.

Some of those options (Mechanized) just got folded into the standard rules and other got subsumed or replaced by the orders system. A lot of the doctrines were pretty useless, but I do miss the fluffy ones that encouraged conversion.
>>
>>50425855
You mean this Raziel guy?
>>
>>50423840
What book is this from?
>>
>>50426400

Yeah, it was removed for the same reason the Chapter Tactics suck now. People quickly work out the objective best choices, and ONLY use them.
>>
>>50423548

> I can't believe it's not a Flyrant

Can anyone give comments on the following Tyranid bits? Basically looking for an allied contingent to GSC that isn't purely Flyrant.

> Mucolids and Spore Mines in general
> Sporefield formation
> Gargoyles
> Crones
> Lictors and Deathleaper

Many thanks
>>
>>50426178
The third edition codex had regimental doctrines, which were pretty similar, but affected which units and weapons you could and couldn't take quite heavily.

On the bright side it let you customise your guys with everything from letting everyone deep strike or taking storm troopers as troops, to giving them chem-inhalers and cyber enhancements.
>>
>>50426431
>options are bad because some will inevitably be better than others
Fuck you and fuck everyone who shares your stupid outlook.
>>
>>50426412
Yup

I was skeptical, but after looking his tripcode up on the archives it looks like he'd been leaking since the 6th edition Marine codex, and been consistently accurate.
>>
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>>50426431
>2016
>giving a shit about what's good
>playing with WAACfags
>removing options because of WAACfags absuing it
>not having a good group of friends who you play narrative focused games with
>>
>>50426412
Didnt knew he was german.
>>
Whats the best loadout for Razorbacks? Is it also worth transporting a Devestator Squad inside one?
>>
>>50426454

I'm not arguing that. I'm explaining why GW removed it.
>>
>>50426432
Honestly I can never justify spending points on adding Tyranids to my GSC when I can just take more GSC that synergize better with the rest of the force.

Lictors would be a great and fluffy addition if they didn't SUCK AN ENTIRE ASS.
>>
>>50426531
Assault Cannons and no, Devs should be shooting not inside a transport.
>>
>>50424329
Tau against dark eldar.
First time playing Tau in 7th, tried to bring a fairly casual list but holy fuck are they OP.
>>
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>>50426486
This post, best post.
>>
So Thousand Sons is bust, right? It looks like they're way too expensive in points to ever be viable as an army.
>>
>>50426038
im mostly memeing when i say that but to be honest from what ive heard trying to get an actual game that isnt "spam the most OP unit you have and win" is rather hard. Half the people on this thread will probably tell you that most of your units suck and arent viable to bring and they are probably right as the nids are an entire edition behind. But if you can get past that then the hobby part is amazing painting is relaxing and fun. but the biggest struggle youll have is playing.
>>
>>50423624
I just wanted to let you know that your bait is pretty stale, at this point.
>>
>>50426557
They look good for casual games, thats bad? Then I pity your meta.

Its a good update/10, not every codex needs to be the new hot shit that beats Eldar.
>>
>>50426587
>Putting down many many buckaroons to create an Army
>It's mediocre
>>
>>50423624
When Furious Charge actually made the I3, it was a lot better. Well, aside from the fact I4 is the standard because of Marines being everywhere.
>>
>>50426557
As a stand-alone army? Yeah. Thousand Sons are still way too expensive for what they can do, and Scarab Occult aren't much better.

Their Sorcerer-spam formations and Exalted Disx Sorcerers with the Relic Daemon Weapon will make nice additions to the extant Chaos superfriends style builds, and the Jump Book might offer some fun, if questionably useful, combos. Magnus has the potential to be crazy OP, but he is a bit weak to alpha strikes for a 650 point model.
>>
I'm conflicted here

Been looking forward to a T-son release for a long time and it finally comes, but their points cost is so high that buying more would mean I could never field them because I already have about 30 + some termis

So this release comes and I have nothing to buy...
>>
>>50426557

Rubricae remain one of the worst units in the game, both in terms of power and in common sense. New cannon is a meme dream and will never be seen.
Scarab Occult are poor, but playable.
Tzaangor are basically T4 Cultists with a price gouge. Extremely dull and massively overpriced, but better than Rubricae.
Magnus simply doesn't belong in 40k. Will probably be stupid OP but has a big pricetag.
All of this is redundant because Pink Horrors have shattered the game and taken the mantle of 'Best Unit in the Game' from Scatterbikes.

It's exactly the lazy, C&P wankjob that we were expecting.
>>
>>50426669
No anon, you still have plenty to buy! For example, you could buy some pink horrors, and then have to buy double their number in both blue and brimstone horrors so you can field them!

Maybe you can even buy into the trend towards huge stompy models (that definitely, certainly didn't kill fantasy) and get yourself a Magnus that'll take up anywhere between half to a third of your points by himself.
>>
>>50426683
I don't understand how the same rules writers that gave +1 attack, new 5++ save, stealth, and cult ambush to genestealers with no increase in points, OUTSIDE OF Formation benefits, didn't do equal improvements or if not that, points cuts, to Rubricae.
>>
>>50426683
Tzaangor are decent. I agree with everything else you said, but the Warherd will probably be a solid way to bulk out a Coven based list if you don't want to go for Daemon allies.

Compared to basic Cultists, they get +1 WS and T and Fearless for the price of the Mark of Tzeentch, and a formation bonus that lets them run and charge and get +1 S and I on 1/6 of their assaults. They aren't stellar, but they aren't bad either.
>>
>>50426572
Yeah, thats what I'm afriad of. Spend weeks building and painting then get frustrated cuz playing consists of gay formations and neckbeards. Not to mention as a nids player I'd have well over 100 peices on the table.
>>
>>50426727
Magnus is a gargantuan faggot, I love t-sons but i literally hate their primarch
>>
What should I put on a 5-man jump pack death company squad?
>>
>>50426751
You can convert them out of fantasy gors as well for a huge discount on the models which is great.
>>
>>50426751
I'm pretty hype about Tzaangor but it feels like Rubricae, Exalted Sorcs and Scarab Occult are all too expensive to run a fair number of them and also bring upgrades and a Warherd.
>>
>>50426380
he's wearing a smudge guard for when he's drawing magical spells on parchment
>>
>>50426785
All bolters
One power fist
>>
>>50426810

Really? Lose the extra attack from pistols and swords?
>>
>>50426727
>Maybe you can even buy into the trend towards huge stompy models (that definitely, certainly didn't kill fantasy)
As someone who got into Fantasy a year before it's death, did this really kill it? I never really saw big units as they cannon sniped constantly.
>>
>>50426827
They get a shitton on the charge anyway and everyone you kill before you charge reduces your chances of dying in overwatch.
>>
>>50426785
i usually chose 1 powerfist+ bolter ( you dont get the extra ttack anyway)
1 energy weapon+ pistol, most of the time a sword or a mace, depending on who i face
the rest takes the usual stuff, but sometimes i throw in a special pistol, too
>>
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>>50423624
>orks have literally always been I2
>>
>>50426841

That's exactly it. GW put a tonne of money into giant stompy models...that no-one bought.
>>
>>50426669
>So this release comes and I have nothing to buy...
all plastic vs hybrid kits is enough reason for me

not to mention the 2e rubric marine look is the tits
>>
>>50426785
Five hand flamers or four hand flamers and a power sword.
>>
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What does /tg/ thinks of the Necron 5th edition change, fluff-wise ? I still can't take the Necrons seriously anymore, they went from silent reapers who simply wanted to make the galaxy silent again, to space egyptians.
>>
>>50426841
It's entirely possible I'm misinformed since I barely played any fantasy. I'd gotten the impression from the moaning on tg a couple of years ago that the game was shifting to revolve more and more around gargantuan centrepiece models, and bigger and bigger infantry blocks (especially since each update dropped basic troop prices, allowing you to take even more models to reach 2k points).
>>
Fuck it, im still going to get an army of rubricae

Cant be worse than my orks.

Can they take special weapons besides the flamers and rotor cannon? How do they pop vehicles?
>>
>>50426931
>How do they pop vehicles?
youre a funny guy
>>
>>50426917
I like the newcron lore and aesthetic more. We already had Tyranids as the faceless unstoppable killers, having a second was just kinda redundant. And they were always space Egyptians - that never changed, it just got amplified with the update.
>>
>>50426917
I like it at least in the sense that it allowed for people to make their own dynasties.

you can still make them silent plain terminators if you want but I have my golden army dynasty that just want to reclaim their systems from other factions and are ok with allying with others for this objective.
>>
>bought a BoP set for $25% off
>dont play Marines
>always liked 1ks anyway
>maybe I'll use them WoM
>still shit

I think I wasted $120
>>
>>50426964
just make them 30k thousand sons. Those will probably actually be good and have actual care and thought put into the rules
>>
>>50426945
Come on, even ork boyz can take rokkits

They habe to have some kind of anti armour. a meltabomb or something
>>
>>50426921

> This is why the top tables consisted entirely of all-cav/White Lion High Elves, and all-chariot/Monster WoC
> Out of 60+ monsters in the game, ~6 are considered overpowered while all others are cannonbait
>>
>tfw 10 rubrics is actually 30$ cheaper than they used to be
what the fuck? GW not jewing us?
>>
>>50426931
Thousand Sons squads don't pop vehicles. Sorcerers using Heretek pop vehicles, or allies do it for you.

Rotor Cannon might as well not exist, because it's an expensive upgrade only available to ten-man squads.

Flamers are too expensive for a Slow and Purposeful Infantry unit that already pays a premium for the AP3 bolter that they're trading away.

The least shitty way to run Rubricae is a 5-man unit in a Rhino for 185 points. Don't expect the unit to ever really do much.
>>
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>>50426993

Note that they've gained Flamers and Soulreaper Cannons since then. But otherwise, no AT.
I guess their Rhino can take a Combi-Melta...
>>
Own Necron Ork and Chaos since 4th Edition.

Look at DW and think oh that's pretty neat. Turns out they aren't too great and drop idea of picking them up. TSons pop up and do the same. I even have Tsons in my chaos army, favourite of all army's next to Necron, why must they be almost ass.
>>
So, since the Tzaangor Warherd is a formation, I can use it with normal CSM right?
They were the only models I really wanted.
>>
>>50427024
Termis get a 2 shot Krak missle to strip HP over 2-3turns
>>
All you had to do was lower the damn points cost GW
>>
>>50424329
I played a semi-competitive game Friday with my War Convo vs my roommate's Necron Decurion at 1850. Kill points, lost by one point. Great game.

Today I played my fluffy mechanized Renegades and Heretics vs Ork truk spam. I got tabled turn 3 because I couldn't stop his tankbustas from wrecking my Chimeras. His bikers killed my exposed infantry.
>>
>>50426572
This a shitty meme list?

1080 pts
Hive Tyrant (1) - 215pts
1 Hive Tyrant: Heavy venom cannon,Scything talons,Regeneration

Tervigon (1) - 225pts
1 Tervigon: Scything talons,Stinger Salvo,Regeneration

Termagant Brood (30) - 120pts
30 Termagant: Fleshborer

Lictor Brood (1) - 50pts
1 Lictor

Carnifex Brood (2) - 280pts
2 Carnifex: Scything talons,Heavy venom cannon

Trygon (1) - 190pts
1 Trygon
>>
>>50426931
>How do they pop vehicles?
With your 5 billion various psychic powers?
>>
>>50427048
>Thousand Sons get a unique missile launcher for their terminators
>it's just a Cyclone with half the range and no Frag Missiles

>Thousand Sons get Flamers on Rubricae
>ends up being cheaper to just buy Flamers of Tzeentch

>Thousand Sons get crossbreed of Assault Cannon and Inferno Bolter
>only available to 10 (TEN!) man units
>>
>>50427116
Yes, that's terrible.
>>
>>50427133
kek. Thanks, I'ma do some more reading.
>>
>>50427024
sorcerer can get a melta bomb for 5 pts.
Its....something.
Some of the spells also do something to vehicles. And as force weapon you can get a force stave with gives +2S

But thats the old 6thEd CSM dex unit entry
>>
>>50427116
I never said anything about that being a meme list. I was just saying im memeing by saying 40k isnt a fun strategy game.
>>
>>50423548
>>50423548
I'm graduating from EX mode space marines building an Ork army and I want to know whether it's better to run them as mobs of boys or MSU. Thoughts?
>>
How do TSons deal with 2+ armour?

Seeing as none of their special weapons are ap2 and the terminators have fucking power swords with no other options
>>
Is chaos daemons going to be the new meta with the pink horrors/blue horrors/brimstone?
>>
>>50427167
Do whatever you want. There's a reason Orkz are the worst army.
>>
>>50427163
Well I need to clarify my question. "is using a tervigon and terms as troops, then going heavy with a tyrant, 2 carnis and a trygon, too unbalanced?"
>>
>>50427194
>unbalanced
>tyranids

They're unbalanced alright, just not in the direction you want them to be.
>>
>>50427176
They dont, 2+ armor and any av higher than 11 are hard counters to them cause they are an incomplete half assed army
>>
>>50427176
>How do TSons deal with 2+ armour?
daemon prince
>>
>>50427194
Nah the best units nids have (this is hearsay so take it with a grain of salt) are flyrants.
>>
>>50427167
The best way to run Orks is to convert them into Genestealer Cult Orks and run them MSU
>>
>>50427176

Same as every other Chaos army; badly.
Dribble a few Plasma Guns around, maybe some Obliterators. Otherwise it's allies and throwing enough shit, except you have half as many models.

>>50427177
> New meta
> Same as the old meta
>>
>>50427176
sorceror force axe?
some spells?
>>
>>50427208
>>50427176
What about Codex: CSM? Surely there's anti-armor options in there.
>>
>>50427213
>>50427198
well it always seamed when I played nids during 5th ed (I quite and havn't played in a while but might start back up) was that I had all these terms and hormigaunts but a squad of terminators could take out the whole brood. Or they'd have a land raider and if they took out my tyrant and or carnifex then I couldn't hurt it.
>>
>>50427240
Lol.
>>
>>50423741
>>50423764
>>50423775
Not him, but I've always wondered why there isn't widely accepted handicap system in 40k.

We all know GW will never get it right, and just limiting specific units seems too tedious. So why isn't there just a math system to figure out how many more points one army should get against another?

Like each army would have a multiplier that you multiply against the point limit of the game. Orks would be like 1.4 and Eldar would just be 1.
>>
>>50427252
Dude i know so little of Nids its laughable the only thing i know is that i want to play them but not have to spam flyrants.
>>
>>50427176

The same way they deal with:
> 2+ Saves
> Fliers
> Deathstars
> JSJ units
> Fast melee rushes
> Hordes (GSC/Renegade tier)

They don't, they get allies to do it.
>>
>>50427240
sure
somewhat expensive but you can have the old stuff like meltaguns and lascannons.
>>
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>>50427272
>>50427240
>TSONS
>Having enough points left to take any allies at all
>>
>>50427272
>>50427286

Ya, I usually just ignore it.
Or hope my maulerfiend lived long enough to charge it. ( Mr. Fuzzums never lives long enough though =[ )
>>
>>50427191
>>50427224
But I wanna run Orks, not whatever flavor of the month tournament topping bullshit you guys are suggesting.
>>
>>50427240
IA 13 hades rapier batteries?
>>
>>50427314
get him a MsFuzzum then. With two one might survive to kill something while a loner does not.
>>
>>50426977

I'm having trouble finding people to play 40k let alone 30k. Also, plastic 30k Marines only only go so far because I'd still need FW shit that's ever MORE expensive than GW.

I have every intention of painting them preheresy colors, though.

Also, thousand sons don't have rules yet, and the 30k rules are confusing because they're everywhere.
>>
>>50427357
you could just play 30k with your 40k marines
only absolute autists will give you shit for it
>>
>>50427167
semi-MSU speed freaks aren't that horrible, though still not too hot
>>
>all this complaining about the 1k sons dex
Do all you CSM players only play tournaments or something? The dex is fine for narrative and/or casual play which is perfect, seeing as everyone is so insistent the reason they're upset is that they can't play fluffy armies and win. Sure it won't beat min-maxed gladius strike force or taudar, but who gives a shit, if you play tournaments and want fluffy lists you're a retard.
GW views this game as a narrative focused one, and for those purposes 1K sons are fine. Just get good friends to play with, don't play against WAAC faggots and stop being so upset that your dex isn't the next craftworld eldar
>>
>>50427357
All you need for 30k rules are two red books. It's simpler than it looks.
>>
>>50427386
And inferno when it comes out
>>
>>50427393
True, but those rules will be put into a new redbook shortly after.
>>
>>50427393
>implying we'll be alive when it comes out
>>
>>50427123

the missile launcher is also ap3
>>
>>50427407

all krak missiles are AP3
it's like saying you have a unit with special AP5 bolters for extra effectiveness against light armor
>>
>>50427382

>t. Tau/Eldar/SM player
>>
>>50427421
they aren't krak missiles they're hellfyre missiles
>>
>>50427404
It's going to be out on February 4th.

So they say.
>>
>>50427382
Idk I view a good fluffy Codex as one that allows you to run a little bit of everything for the full experience.

This one is full of so much bullshit expensive shit it cannot even really do that, seems like.
>>
>>50427448
>This one is full of so much bullshit expensive shit it cannot even really do that, seems like.
To be fair, that does make sense for a legion. And if you aren't playing at the tourney standard 1850, you can play larger games woth friends, where you can take advantage of the decurion and formations.
>>
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>>flying invisible 2++ rerollable kairos mind bulleting me
>>multiple large squads of horrors with strong mind dakka and 2++ rerollable
>>heralds on discs with jetbike movement wrecking my shit then backflipping across the map out of line of sight
>>exalted flamers in the pink horror squads providing shooting and defense
>>Summoning free new shit on top of all this

How do I begin to deal with any of this, my friends? And horrors are about to get even better? What hope do mortal men have against such power?

>>certainly can't deny the witch or out psyker them
>>Can't shoot them to death
>>Can't out secure the objectives from them
>>Can't chase them off the board with leadership

Are there any unit types in particular that might be better against these sorts of lists?
>>
>>50427475
culexus assassin(s)
>>
>>50427475
>How do I begin to deal with any of this, my friends? And horrors are about to get even better? What hope do mortal men have against such power?

same way you deal with all the other bullshitlists
shake hands
pack models back into box
thank him for the best game you never had

only through denial will some people learn
>>
Rank the order of the Chaos gods in order from your most liked to least. I'll start.

>Tzeench
>Slaanesh
>Nurgle
>Khorne
>>
>>50427471

>its made to be played at 5000 pts because of muh legion is made that way!

fuck off already mate
>>
>>50427386

Do I just use normal 40k rules? There are no force charts. I have the books, but it's all over the place.
>>
>>50427475
>Can't shoot them to death
Yes you can, just play Tau with FW flyers out the ass like the new barracudas and remora drones.
Also, hype for FW remakes of all tau fw flyers?
Tigershark AX-1-0 V2 hype?
>>
>>50427525

30k uses 7th rules but they have a page of minor changes (what can hold objectives and LoW limits) and their own Force Org (Which is a cad w/ 1 extra elite and HQ)

If you want some more info, head to the 30k general and they will give you a better run down and probably tell you to wait till Feb for Inferno
>>
>>50427534

>Tigershark AX-1-0 V2 hype?

That thing was laughable on the table.
>>
>>50427525
40k rules with a few changes. 25% point limit on LOW, only troops score, no formations and there is one force org everyone uses.

Download the most recent red books and it should be made clear.
>>
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What were Ghazzy's rules like when this was his model?
>>
>>50427556
Well it wasn't the worst tau flyer, that award goes to the shit that gw peddles to tau flyers, and it had the distinction of being the only (besides manta) flyer with D weapons. If they remake it the way they remade the already good barracuda, maybe we'll see a shake up in the D weapon hierarchy.
>>
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>>50427512
>Khorne
>Tzeentch
>Slaanesh
>Slaanesh
>Nurgle
>>
>>50427512
>Nurgle
>Khorne
>Slaanesh (Tied with Tzeentch)
>Tzeentch (Tied with Slaanesh)
>>
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>>50427578

I have this one for Marines.

>>50427553

They yelled and bitched about "every fucking thread"
>>
Who the fuck got rid of the old codex folder in the mega link?
>>
>>50427623
Not sure why I put Slaanesh there twice.
>>
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>>50427512

>Slaanesh
>Tzeentch
>Nurgle
>Khorne
>>
>>50427512
>Nurgle
>Tzeentch
>Slaanesh
>Khorne
>>
>>50427640
Thats not the marine army list, thats the solar auxilia and friends book, you need the Age of Darkness Legions and Legiones Astartes Age of Darkness Army List.
>>
>>50427684

I have those on PDfs, which is incredibly annoying.

Still doesn't have Thousand Sons, so it's moot.
>>
>>50427512
>Slaanesh
>Nurgle
>Khorne
>Tzeentch

Although in terms of greater daemons, its:
>Great Unclean One
>Keeper Of Secrets
>Bloodthirster
>Lord of Change

And in terms of the rest of the daemons, it's probably:
>Tzeentch
>Nurgle
>Khorne
>Slaanesh
>>
Would it be fair of me to houserule running heavy weapons in 9 man squads for rubrics?
>>
>>50427745
Yes absolutely.

The 10 man limit is already ridiculous and
>sacred number
on top of that.
>>
>>50426917
but most of them are still silent reapers
a few of them are tomb kings in space but that was basically how they where before, just with less talking. they're better in every way now, outside of a lack of pariahs.
>>
>>50426921
It depends on where you played I guess. In my area people only really used infantry. Unless it was the chariot warrior list.
>>
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Tester Ork. Its a bit sloppy but main concern was getting the green skin down. Used the underhive ash as a dry brush.

Thoughts?
>>
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>>50427324
Warbosses are great with klaws for S10, Doktors are good, Weirdboyz are good, small meks are very good and big meks are meh.

Boyz are shit, spend few points on them and use them as cover. it's a good idea to take grots and cover for the boyz then boyz as cover for the real units, they can happily eat overwatch too but always give them a nob.
Don't give them klaws, it's a waste, big choppas are fine.

The only decent units in elites are meganobz and tankbustas. Always give them good transports, trukks are good but battlewagons are ideal is very costly.
Kommandos can be very effective if you use them with minimum numbers with two burnas and then outflank them on top of back field campers.

Deffkopters are good with TL rokkits but prone to panic due to low numbers, put a warboss on a bike with them.
Dakka jet is decent but not if you're running death from the skies.
Bikers are really great.
Warbuggies with rokkits and scorchas are really good but good luck getting the models.

Mek are 9/10 units, put a mek with them to help their leadership.
Lootas are great units.
The 'nauts are meme units that no one in their right mind would run.
>>
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>Leviathan coming in the mail soon

What goodies from the armory are you getting this holiday season?
>>
>>50427682
>>50427677
>>50427512

I guess Khorne is pretty love/hate. I think there is a lot about him to like but most people only see him as the murder dude.
>>
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>>50427868
It looks good, but if you want to get any further, you need to establish the style you want. Your ork is very good on technique to start, but he's still generic.

Your next steps should have you ask a question of which direction you want to take your ork skin? You have a good grasp of highlights. The only thing I can think of that would take it further is a 50-50 mix of Skarsnik Green and Karak Stone. It works great for ultralights on orks. On the opposite hand, if you want to make it much darker, you can instead go with getting Faded Green Powder from forgeworld, and apply it on some of your surfaces to tone down the lighting.
>>
>>50427894
Sternguard, Stormhawk Interceptor, Magnets, SM Start collecting, Drop Pod, and a Razorback.
>>
>>50427894
Burning of Prospero
>>
>>50427894
BoP for my birthday, nothing for christmas as I'm waiting for Inferno to see what new units are in there, otherwise Im getting a leviathan in Jan.
>>
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>>50427894
I'm getting my buddy a Leviathan, as soon as chinaman sends it. Also getting a Land Raider Proteus, as well as an arm for pic related. Chinaman sent me two contemptor arms, the kheres, and a heavy conversion beamer.. Take a wild guess which one of those was missing the joint that connects it to the shoulder-guard?
>>
>>50427894
>>50428102
>>50428109
All these leviathans

Are leviathans going become the new riptide?
>>
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>>50428145
Probably no, they're just PURE FUCKING AWESOME. Especially when it's a lowly dreadnought that can put the fear of god into absolutely anything, up to and including titans, and maybe even SPESHUL SNOWFLAKES.

People love them because they're made 100% of pure awesomeness.
>>
>>50428145
>new Dread pattern
>everyone loves it and buys it to use even though its rules are powerful, a patrician's choice
>new Tau suit
>immediately vilified as literally cancer

Nobody would get away with posting R'Varnas here.
>>
>>50428145
They are not underpriced and really need a drop pod to work so no, they're not but they are sexy.
>>
>>50427512
>Malice
>Khorne
>Tzeentch
>Slaanesh/Nurgle, don't like either.
>>
>>50428170
Because the big Tau suits are classified as monstrous creatures not fucking walkers, the former being immensely harder to deal with compared to a vehicle/walker
>>
>>50427512
Khorne
Nurgle
Tzeentch
Slaanesh
>>
>>50428210
>grav
Check your fucking Marine privilege
>>
>>50427475
As a long time daemon player I can't even begin to attempt to justify the pink horror buffs. They were already one of the best troops in the game, now taking a warpflame host would surely beat almost any army.
>>
>>50428170
>even though its rules are powerful
>300pts, 400pts with a drop pod
>Cannot assault turn 1, good anti-tank though ALL its guns are 24'' range max and struggle against hordes
>Will fuck up shit in close combat
>Can survive a ton of shit but could also die in 1 shot

The difference is the Leviathan has clear deficiencies while the Tau suits are too good at everything, they are crap in close combat but can tie up most units while being more survivable then a leviathan and having an array of weapons thats effective against most things and at any range plus being mobile as fuck.

Im not saying that having 3 leviathans drop pod in turn 1 isnt strong, it can be pure cheese and will fuck up anything thats not giant hordes but you pay 1200+pts for that.
>>
I know orks are trash, but what is the best way now to run Ork Boys?
>>
>>50428305
Take 10, give them 'eavy armour and shootas, put them in a looted wagon and pretend you're playing space marines.
>>
>>50427512
Malice
Tzeentch
Slaanesh
Khorne
Nurgle
>>
>>50425170
join a gaming club
However, probably the same kind of people participate in the club, sans little kids

Wrong hobby if you don't want to play with spergs
>>
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>>50428166
don't know whether to save in 40k or porn
>>
>>50428246
One the plus side, well another plus, You can summon other demons now by suicide your pinks and blues to power your warp battery
>>
>>50428339
Sure is great how we're all not worshipping Necoho
>>
>>50428278
You can just bypass it's lack of turn 1 assault entirely by using Fulmination rolling librarians. Have the librarians in a drop pod, preferably supported by squad of scout bikers with a beacon. Leviathan also deep strikes with his drop pod, and the two deep strike near'ish to each other.

On the psychic phase, use Electrodisplacement to swap the two. Now shoot and charge whatever the fuck you want. Preferably whatever is the strongest part of your opponent's army. This bypasses the primary weakness of the Leviathan.

Of course the less cheesy method is to just take him in a Lucius Pattern drop pod, and have him STAY in the pod on the first turn. Then when said pod/dreadnought weathers the ENTIRETY of your opponent's army shooting, the dreadnought either survives to charge something you absolutely don't like, or he died so that the entirety of your army can now wreck the remainder of the enemy unmolested.
>>
They should have completely restructured how horrors worked

>Pinks only come in squads of 5
>20ppm, t5. Larger like the silver tower ones.
>pink horror kit becomes blue horrors
>new pink horror kit that includes 5 pink horrors and 20 brimstone
>>
>>50428386
Can't assault out of reserves which is what Drop Pod assault is equivalen to anon.

Or is this some rules lawyering equivalent to the termi on a bike
>>
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What army should I choose for my first one
>>
Would anyone want to pay a subscrition fee if GW gave you access to all 40k digital books with updates?
>>
>>50428442
the one you think you would have the most fun painting and building of course
>>
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>>50428442
That image, on an Azerbaijani fencing and swordplay forum?
>>
>>50428463
Oh god no.
I can't even begin to fathom how awful that would be.

Anyone who doesn't play armored space men gets one update a year, meanwhile SM get 1 update or more each quarter
>>
>>50428423
It's extremely poor rules writing, mostly that even geedubs themselves said that you can charge out of it using electrodisplacement. It's bullshit, and it's nonsense, but it's the geedubs rules regardless.

If you don't like Electrodisplacement, then you can just put the Leviathan on a piece of area terrain and use SHIFTING WORLDSCAPE to turn it into a fucking land raider that then transports the leviathan 24" up in the direction of whoever you want to die on turn 1.
>>
>>50428442
Whatever you think is cool my man. Don't let other people decide what army you need to get
>>
>>50428420

Or, they could have just used them like 5th edition horrors.

>17pts
>3 S4 Ap4 shots
>GEQ with 4++

>splits into blues
>GEQ -1 with 4++
>2 4/4 shots

>splits into brim
>GEQ -2 with 4++
>1 4/4 shot

As for the whole locust of magic, have them generate dice, but unable to manifest. Better yet, generate dice based on the total number of horrors rather than the number in squad, which is where it breaks.
>>
>>50428442
Night Lords
>>
>>50428473
>>50428502
But Tyranids are dogshit tho :(
>>
>>50428493
So it is termi on a bike level, illegal except to the most pathetic of basement dwellers.

Why not just swap with the fucking dreadnought sans drop pod with the librarian in a drop pod. That is legal and I've done similar with my juggerlord and some sneaky nurglings
>>
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>>50428442
Whatever army you think is best

look for color schemes that you enjoy
models you'd have fun with fielding
story and background you think is cool

When it comes to warhammer 40k as a hobby and as a wargame one rule exists that everyone should abide by

"Rule of cool"
>>
>>50428527
>Letting memes dictate your life
I feel sorry for you
>>
>>50428558
I just don't want to lose every single game I play, is all, anon-kun.
>>
>>50428569

Make friends with a Thousand Sons player. They like being able to play and your basicly assured to win.
>>
>>50428569
You dont have to, other codexes are able to (somewhat) lower their power level to have fun friendly games with weaker armies. You just gotta find fun friendly people to game with!
>>
>>50428527
Dude, if you like Tyranids, play them.
>>
>>50428569
>>50428569
Where do you live you misguided youth
>>
>>50428770
Moving to Okinawa in January.
>>
>>50428442
>>50428527
>>50428569
>>50428784
The weeb is strong in you
>>
>>50428527
Tyranids are less shit the 'shit' armies.
They can hold their own pretty well against better armies.

And remember, winning at a handicap gives you bragging rights.
>>
>>50428795
Do they even know what warhams is over in nip land?
>>
>>50428811
Yeah, there's a lot of stores there actually
>>
>>50428811
Most popular army is Guard because of the JSDF boner they got going.
>>
>>50428795
Where the fuck do you think we are?

>>50428811
I won't be playing with the nips, I'm stationed 30 minutes away from Kadena AFB, the biggest military presence on the island.
>>
>>50427116

If you want to keep your nids on the table past turn 3 you need to spam flyrants and play WAAC.

I will never do this with my sick space dino/bugs, and luckily i have some cool friends who are into 40k too, so we don't powergame.

I only suggest playing 40k if you have some best friends who will play fluffy (non-tournament serious) games w you.
>>
>>50428864
Or just use venomthropes n shit for shrouded.

Unless you're fighting guard who piss ignores cover in to the water supply, it should do the job, mostly.
>>
>>50427894
Getting a levithan for my 30k ultras. it seems like everyone is getting a levithan.

Might also get a dedero or a sicarian, not sure which.
>>
>>50427894
Traitor Legions book.

Unless there's some great releases before xmas, probably nothing else.
>>
>>50427894
>>50428109
>>50428145
>>50428166
>tfw only Loyalist Dogs and 30k legions have access to Leviathan Dreadnoughts
Chaos Leviathans when?
>>
>>50428841
>Guard
>not Tau
Is this actually true?
>>
>>50428951
Why would westaboos be interested in the army made to cater to weebs?
>>
>>50428960
This is a very true point, japan is one of the few countries where sm are not the dominant army actually.
>>
>>50428941

Never =[

Dark mech too busy stuffing daemons into trashcans to sell to idiot chaos lords so they can make what ever abominations they are making.
>>
>>50428960
For the same reason everyone liked John Cleese in Jade Empire.

That said
>looking up evidence to support my claim that the weeb army is perfect for nips
>realize I misread when I find this
>The release of the Tau coincided with a rise in popularity for the game in the United States
>UNITED STATES
fucking kek Amerifriends really are the weeks
>>
>>50428941
>tfw only Loyalist Dogs and 30k legions have access to Leviathan Dreadnoughts
That's because only Loyalist Dogs and 30k legions have access to Dreadnoughts, full stop.

>chaos traded their dreadnoughts for "hell brutes"
>they're shit
>>
>>50429020
Chaos get the Sonic Dreadnought and Chaos Contemptor Dreadnought, to name but two. Stop with this shitty meme.

Though on account of fluff the Leviathan should be PREDOMINANTLY loyalist only and as a design so close to Emps himself it's easy to see why Chaostards don't want to use it in-universe since apparently that's their reasoning for not using captured loyalist LR variants
>>
File: the-few-the-proud-85525654[1].jpg (16KB, 456x190px) Image search: [Google]
the-few-the-proud-85525654[1].jpg
16KB, 456x190px
I hate having to move miniatures around. Used to play Tyranids, movement phase took way too damn long.

What armies can I play that have small, elite forces?

Preferably not spess mahreens.
>>
>>50429049
Did the sonic dreadnought get removed from the GW site?
Is it still even rules legal?
>>
>>50429067
Tau suitspam
Wraithwall
>>
>>50429067
STORM TROOPERS
>>
>>50429067
Fasight tau or tempestus
>>
>>50429074
It's an OOP model as it was pulled from FW a few months back, but its rules are still perfectly usable until they update IA13 and specifically remove it. Even then, its most recent rules are the legal ones for anyone wanting to field the model.
>>
>>50429079
>>50429085
>>50429098
>forgetting the best elite faction

>>50429067
Admech.
>>
>>50429112
>Admech
>best

They don't have the lowest model count and can field a decent amount of Electro-Priests if you're some kind of madman who takes them.


>nobody mentioned Knights
>>
>>50429112
>>50429067
>forgetting the best elite faction
Harlequins?
>>
>>50429112
>best elite faction
Are judging on looks+fluff or ability to win
Cos as far as both go I gonna go for a 3 way tie.
I love admech but I also love Tau (my main army) and tempestus (secondary army)
>>
I want to play a suit army but not be called a WAAC fag what do /tg/?
>>
>>50429143
Use railsides and flamers
>>
>>50429143
Don't spam riptide
Play farsight and run crisis suits as troops
Buy supremacy armour from FW and troll people who run titans. Profits
>>
>>50429143
Limit the number of Riptides you take
Don't use the Stormsurge it's retarded and gay
Use Crisis with missile pods instead of Missilesides (Railsides are fine)
Use burst cannons

Alternatively just build your suits for melee
>>
>>50429143
Only use one riptide. Stick to broadsides and crisis suits.

Get called a waacfag anyways because you're playing Tau.
>>
>>50429143
Run flamers and get them in to melee.
Humiliate people with your strength 5 2 attacks base and sufficant weapon skill.
>>
>>50427497
I do have one. Y'okay.

>>50427510
Yeah. I feel bad cause it's not his fault his mono tzeentch suddenly went from super bad to super crazy OP.

>>50427534
No blueberries here, anon.

>>50428246
New pink horror buffs are just laughable - at least they require a zillion models most people don't have. I don't really mind losing games to nicely painted daemon armies, but it hurts to not kill more than like 3 models in a game against massed light infantry that isn't even against necrons.
>>
>>50429168
why are broadsides so bad?
>>
>>50429187
>mono Tzeentch
>super bad
Tzeentch daemons were always the best daemons and now they're even stronger.

Unless your talking about the marines which are still shit.
>>
>>50429201
They aren't. TL HRR Broadsides are a decent unit in a vacuum, they're just completely outperformed by TL HYMP Broadsides against literally everything but AV14, and shooting a single-shot S8 weapon at AV14 is a complete waste anyway.

Long story short Railsides are a good example of non-WAAC suits because WAACs will never pick them.
>>
>>50429201
Missilesides are decent and if equipped with veolicty tracker make a great aa platform
HRR is honestly just bad, if it were 2 shots at twin linked or S9 if would b alot better and probably get run, otherwise it just gets shat on by HYMP.
>>
Okay now that both of my questions have been answered. Which army should i pick up after Blood Angels, Nids or Tau?
>>
>>50429266
Give me a single word describing the army you want to play.
>>
Do CSM have ANY leadership shenanigans to make the new T-Son deamon weapon wound on 2s?
>>
>>50429304
Raptor and Heldrake failmations from Traitor's Hate
>>
>>50429304
The Traitor's Hate Heldrake formation modifies LD if 2 or more drakes are within a number of inches away from an enemy unit.The more drakes you have nearby, the lower the leadership.
>>
>>50429266
You have one question to ask yourself?
Zerg or Protoss?
Or another way of putting it is: Do you want to win? If so pick Tau. Only way to win as nids is GSC or flyrant spam.
Also, do you want to skip the assault phase? If so pic Tau.
Do you like sending giant fucking dinosaur monsters that eat people? Pick nids.
>>
>>50429285
Fast
>>
So what discipline will be best for rubric and scarab sorcerers?
>>
>>50429353
>>50429351
...My favorite army must resort to my least favorite unit

Well played GW, you shifty fucking jews
>>
>>50429375
>must
Just don't use it if you don't like it and fucking deal with your at-initiative AP2 daemon weapon not wounding on 2s jesus fuck
>>
>>50429367
Blood angels.
Fast vehicles.
Drop pod assaults.
Jump packs.
Fulmination.
>>
>>50429413
im already playing blood angels. i was trying to decide between nids and tau.
>>
>>50429390
Sorry my meta is filled with thunderwolves anon. I'm in assault turn 1 more often than not and I wanted some way of punching T5 to death before 18 S10 AP2 wolves wolf their wolf load all wolfing over me

wolf wolves, wolf. wolfus
>>
>>50429375
Out of all the Legions, Thousand Sons are the ones that Heldrakes actually seem like they would thematically fit the most, and also might even look good in their colors. It's a magical-fire-spitting robo-dragon in an army of magical-fire-shooting robo-wizards.
>>
>>50429018
Mate, Tau were quite literally introduced to cash in on the Weab market.

Why do you think the Monstrous Creatures sell so well?
>>
>>50429427
Renegade knights are decent counter against them. 2x BRRRRRRTTT-cannons will do a number on them and S10 ap2 + stomps can put major hurt on in melee. Just deploy wisely and screen your knight against chaff. And avoid TH+SS Wulfen in melee.
>>
>>50423548
anyone got a good way to slaughter necron warriors I am going against a guy next week and he is fielding 60 of them from what I have seen of his army. My army is chaos space marines.
>>
>>50429487
What points level?
>>
>>50429487
forgefiends
>>
>>50429487
Melee. Bane of necron non-melee units is melee since you cant Reanimate out of sweeping advance.
>>
>>50429367
I mean, farsight Tau run crisis suits as troop choices giving you jump shoot jump shenanigans.
they also have great flyers but mediocre vehicles outside of the piranha. Suits are all decently mobile while still survivable and powerful. It is honestly a question of do you like melee combat or not. That should decide everything for you.
>>
>>50429471
You wouldn't know it with all the Tau hate on this predominantly-American board. Then again for the anti-Tau to argue so loudly in the first place there must be Taufags for them to argue with.
>>
>>50429492
1250 point fight
>>50429500
Should I just run lots of chaos space marines setup for melee or any melee unit in particular that will chew through them?
>>50429493
Just shoot them up with the hades autocannons?
>>
File: Night Lords chaos lord.jpg (156KB, 900x769px) Image search: [Google]
Night Lords chaos lord.jpg
156KB, 900x769px
So what are the chances that my Batwings can actually be useable on the tabletop again?
Surely they'll throw us some kind of bone, r-right?
>>
>>50429524
im still waiting for death company in terminator armour.
>>
>>50429516
>American board
I thought this was a Pakistani underwater basket weaving board.
>>
>>50429524
>Expensive t-sons got an update that didn't make them cheaper

Enjoy your warptalons, anon
>>
File: autist bingo.png (218KB, 1200x1400px) Image search: [Google]
autist bingo.png
218KB, 1200x1400px
>>50429516
>There must have been Taufags for them to argue with
There was one shitposter you trolled everyone and then disappeared after he realised just how successful his bait was. Nothing more than that.
<Pic related
>>
>>50429500
Reanimate doesn't work that way anymore, it's just FnP now.
>>
>>50429535
No, it's a Nepalese roof-thatching forum, stupid.
>>
>>50429522
Autocannons of any kind will force them to take cover unless they just march up the board losing a bunch of dudes and healing a few by reanimation, so your assault guys either charge weakened blobs or blobs hiding in ruins doing nothing useful.

>>50429535
What? This is a Mongolian horse corralling board anon, but the majority of visitors are Americans.
>>
>>50429522
>Should I just run lots of chaos space marines setup for melee or any melee unit in particular that will chew through them?
KDK allied detachment with juggerlord, loads of flesh hounds and Cyclopean Cabal formation. Yeah. Not much CSM going on but thats pretty much best unit chaos can have.
>>
>>50429549
I know. Sweeping is still best way to wipe out necron units.
>>
>>50429541
Fuck I remember that faggot. It was nice being free of him while it lasted but on the other hand we have that >I2 shitposter back now although he probably never left
>>
>>50429577
Is this the ork poster complaining about I2
>"Orks are a melee army they said, but what about this I2 REEEEEEEEEEEEE"
Is that the autism you are referring to?
>>
Who is the cheapest in the US that isn't ebay?

Frontline?
>>
>>50429615
>complaining about prices in the US and asking for a cheaper deal
At least you get alternatives there. In Straya we get nuffin but gw and the chinaman on ebay for fw models, but gw is expensive as shit.
>>
>>50429615
Chinaman.
>>
>>50429617
Guard because of their JSDF boner.
Japan is filled with westaboos not weeaboos, why would tau be popular with them?
>>
>>50429610
>>50423624
>>
Best loadout for a non flying tzeentch DP to do with the new TS?
>>
Are there any actual pictures of the book yet?

I need to see the shitshow for myself before I kill myself
>>
What's the best way to build a chaos sorc of slaanesh right now? Trying to do a fluffy campaign for path to glory, but I don't know where to start. This path to glory will build my army for a main warband for 40k. I only have noise marines so far.
>>
>>50429678
So it is that shitposter, I mean while he does kind of have a point, orks are the worst army in 40k. But he isn't helping his case by bitching like a little spastic on tg and expecting sympathy when all he does is shitpost his autistic brainfarts as the air in his brain accumulates from the amount of time he spends with a pair of dicks in his ears.
>>
>>50428941
Loyalist get leviathans, chaos worshipers get weird mutated contemptor dreadnought
>>
>>50429846
>>50429846
>>50429846
New Thread
>>
>>50429511
hmm im trying to not play insanely WAAC i kinda wanna have a fun suit list. Is JSJ broke af?
>>
>>50429863
JSJ itself is not broken
Running more than 1 riptide per 1000 point game is. As long as you run 1 riptide and 0 stormsurges you are fine, also. never buy gw flyers for tau they are shit. on the other hand, FW tau flyers are some of the best flyers in 40k. The new barracuda is now the best points to power flyer in the game, able to fuck up all other flyers as well as superheavies and GC.
>>
>>50429899
I guess its decided that imma play tau then.
>>
>>50429928
fag
>>
>>50430271
>itbegins.jpeg
>>
>>50430623
it's a moral obligation bro
>>
>>50425347
I'm in the same spot. Been into 40K and Fantasy for 10+ years but never had any friends to play it with or any game stores nearby. I just want to sperg out with someone about the lore and play some games, both vidya and tabletop.

I have like 10 armies and hundreds of models. It's a shame.
>>
>>50430776
>sofahnyjoek.jif
Thread posts: 449
Thread images: 55


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